Commit Graph
219 Commits
Author SHA1 Message Date
BZLZHH 4cf85c4f2a [Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline. 2025-07-05 10:28:39 +08:00
swung0x48 bcaf0e6e32 Revert "[Fix] (MG_Util/GLSLTool): actually linking & mapping IO?"
This reverts commit 92cd0f3a82.
2025-07-04 20:11:33 +08:00
swung0x48 92cd0f3a82 [Fix] (MG_Util/GLSLTool): actually linking & mapping IO? 2025-07-02 14:35:41 +08:00
swung0x48 067d517527 [Fix] (MG_Util/GLSLTool): get rid of unnecessary whitespace removal 2025-06-30 15:32:59 +08:00
swung0x48 a6bcded3e4 [Fix] (Diligent/Drawing): set g_TriangleFanIndexBuffer to null after release 2025-06-30 13:48:24 +08:00
swung0x48 79e5eb6a74 [Fix] (MG_State/Buffer): ignore 0-sized reallocation 2025-06-30 13:47:07 +08:00
swung0x48 1078a33147 [Fix] (MG_Util/GLSLTool): set preamble to fix compilation error with vulkan target 2025-06-30 13:02:09 +08:00
swung0x48 3fb314fc44 [Fix] (MG_Util/GLSLTool): specify vulkan semantics to convert gl_VertexID/gl_InstanceID 2025-06-30 12:29:45 +08:00
BZLZHH e1fd5678ec [Fix] (Diligent/Shader): Try to bind varying in glsl str. 2025-06-29 11:42:38 +08:00
swung0x48 8a0d00f94b [Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?) 2025-06-29 01:02:00 +08:00
swung0x48 0207ee85b7 [Optimize] (MG_Util/Debug): avoid runtime cost of unneeded log function (forced at compile time) 2025-06-27 22:29:24 +08:00
swung0x48 a5a661261d [Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation 2025-06-27 13:47:43 +08:00
swung0x48 d056acf0af [Feat] (Diligent/PSO, MG_State/Buffer): implement GL_TRIANGLE_FAN emulation, fixing sky 2025-06-27 10:14:05 +08:00
swung0x48 229b5f292e [Fix] (MG_State/Texture): revert GetUnpackParam_ to private 2025-06-26 16:03:34 +08:00
swung0x48 3e71f83d61 [Fix] (MG_State/Texture): implement GL_UNPACK_SKIP_ROWS and GL_UNPACK_SKIP_PIXELS, fixing non-unicode fonts 2025-06-26 13:58:07 +08:00
swung0x48 fa6ace0955 [Misc]: minor fixes 2025-06-25 23:49:43 +08:00
swung0x48 1e6f91809e [Fix] (MG_State/Texture): deal with GL_UNPACK_ROW_LENGTH 2025-06-25 23:48:24 +08:00
swung0x48 afcc892b32 [Misc] (MG_GL/Getter): return real GL_MAX_VERTEX_ATTRIBS value 2025-06-25 17:02:34 +08:00
swung0x48 1c0a1fcbcb [Misc] (MG_State/Drawing): minor optimizations 2025-06-25 16:59:50 +08:00
swung0x48 bf8aaaa9c1 [Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance 2025-06-25 16:22:16 +08:00
swung0x48 0359a4e97f [Fix] (MG_State/Texture): get rid of 0.25 max lod clamp 2025-06-25 11:58:51 +08:00
swung0x48 a18360c931 [Fix] (MG_State/PSO, GLSLTool): revert to flip y in shader 2025-06-24 17:36:45 +08:00
swung0x48 0c031d3e0b [Fix] (MG/GLSLTool): Finally fixing blur shader!
- use glslang mapIO() function to correctly link shader in/out varyings
- no need to flip y (already using VK_KHR_maintenance1 to specify negative viewport height)
- use pointers to avoid unnecessary copying
2025-06-24 16:33:16 +08:00
swung0x48 20a945c6f0 [Misc] (MG_State/PSO): temporarily disable culling, deal with cw/ccw later 2025-06-24 16:27:20 +08:00
swung0x48 433a5ac39d [Fix] (MG_State/GL_Texture): no need to clamp max lod min value 2025-06-24 16:26:09 +08:00
swung0x48 b444b7de88 [Fix] (MG_State/GL_Texture): do not automatically generate mipmaps 2025-06-24 09:02:50 +08:00
swung0x48 94dfdb6905 [Fix] (MG_Util/Program/GLSLTool): Really really hacky way to fix blur shader 2025-06-23 23:24:39 +08:00
swung0x48 2f1b06d0f9 [Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling 2025-06-23 10:51:24 +08:00
swung0x48 14b1d5a2d1 [Fix] (MG/Constants): put log level in order 2025-06-23 09:37:32 +08:00
swung0x48 7c3912b9ae [Feat] (MG_State/Texture): implement GL_TEXTURE_COMPARE_MODE 2025-06-23 09:32:25 +08:00
swung0x48 fa657fbf0b [Misc] (Diligent/Texture): Log unhandled texture state 2025-06-22 22:00:17 +08:00
swung0x48 6e9f990eed [Fix] (Diligent/PSO,Program): get rid of phantom program 0 2025-06-22 21:59:20 +08:00
swung0x48 a8ae34b3bd [Improvement] (Getter): better glGetString with GPU name 2025-06-22 19:57:41 +08:00
swung0x48 e959126ac0 [Fix] (MG_State/Texture): properly disable mip filter when instructed 2025-06-22 19:56:15 +08:00
swung0x48 7e1906da57 [Fix] (MG_State/Texture): add same handling logic to glTexParameterf 2025-06-22 17:40:38 +08:00
swung0x48 9075177533 [Fix] (MG_State/Texture): Handle missing texture states 2025-06-22 13:08:50 +08:00
swung0x48 e73db426eb [Fix] (DebugTool.cpp): Fix uniform value debug output 2025-06-22 10:20:15 +08:00
BZLZHH 150bfa15a6 [Fix] (DiligentEngine): Increase the size of dynamic heap buffer. 2025-06-21 22:07:14 +08:00
BZLZHH cab375917b [Fix] (Diligent/PSO): Disable FrontCounterClockwise currently. 2025-06-21 21:44:43 +08:00
BZLZHH 6ac9beaa61 [Fix] (Diligent/Shader): Flip vertex y for vertex shaders. 2025-06-21 21:44:22 +08:00
BZLZHH a1bdaed2f6 [Chore] (DiligentEngine): Rename the renderer with Diligent Engine. 2025-06-21 21:43:32 +08:00
BZLZHH ee29a397da [Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere. 2025-06-21 19:35:16 +08:00
BZLZHH cbf63dd2b6 [Fix] (MG_Util/Program): Allow GLSL For Vulkan to be converted into spirv. 2025-06-21 19:34:13 +08:00
BZLZHH 6d73806d1a [Fix] (Diligent/PSO): Use SPIRV-Cross to get the uniform offset. 2025-06-21 18:35:06 +08:00
BZLZHH f6c416bdf1 [Fix] (Diligent/Drawing): Prevent shader missing when shader has been deleted. 2025-06-21 17:04:32 +08:00
BZLZHH 99dd2f5dec [Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent. 2025-06-21 13:23:40 +08:00
BZLZHH d3b94dd1c6 [Fix] (Diligent/Drawing): Set IBO in glMultiDrawElementsBaseVertex. 2025-06-21 12:24:02 +08:00
BZLZHH edd1ad1a80 [Fix] (MG_State/Buffer): Do not consider GL_DYNAMIC_COPY and GL_STREAM_DRAW as dynamic buffer. 2025-06-21 11:30:47 +08:00
BZLZHH ae5c37b7e4 [Fix] (Diligent/Drawing): Fix vertex in glMultiDrawElements, 2025-06-21 10:41:19 +08:00
BZLZHH 7c3b4e52c3 [Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing. 2025-06-21 09:48:08 +08:00