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Revert "[Fix] (MG_Util/GLSLTool): actually linking & mapping IO?"
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This reverts commit 92cd0f3a82 .
2025-07-04 20:11:33 +08:00
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92cd0f3a82
[Fix] (MG_Util/GLSLTool): actually linking & mapping IO?
2025-07-02 14:35:41 +08:00
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067d517527
[Fix] (MG_Util/GLSLTool): get rid of unnecessary whitespace removal
2025-06-30 15:32:59 +08:00
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a6bcded3e4
[Fix] (Diligent/Drawing): set g_TriangleFanIndexBuffer to null after release
2025-06-30 13:48:24 +08:00
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79e5eb6a74
[Fix] (MG_State/Buffer): ignore 0-sized reallocation
2025-06-30 13:47:07 +08:00
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1078a33147
[Fix] (MG_Util/GLSLTool): set preamble to fix compilation error with vulkan target
2025-06-30 13:02:09 +08:00
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3fb314fc44
[Fix] (MG_Util/GLSLTool): specify vulkan semantics to convert gl_VertexID/gl_InstanceID
2025-06-30 12:29:45 +08:00
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8a0d00f94b
[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
2025-06-29 01:02:00 +08:00
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0207ee85b7
[Optimize] (MG_Util/Debug): avoid runtime cost of unneeded log function (forced at compile time)
2025-06-27 22:29:24 +08:00
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a5a661261d
[Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation
2025-06-27 13:47:43 +08:00
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d056acf0af
[Feat] (Diligent/PSO, MG_State/Buffer): implement GL_TRIANGLE_FAN emulation, fixing sky
2025-06-27 10:14:05 +08:00
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229b5f292e
[Fix] (MG_State/Texture): revert GetUnpackParam_ to private
2025-06-26 16:03:34 +08:00
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3e71f83d61
[Fix] (MG_State/Texture): implement GL_UNPACK_SKIP_ROWS and GL_UNPACK_SKIP_PIXELS, fixing non-unicode fonts
2025-06-26 13:58:07 +08:00
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fa6ace0955
[Misc]: minor fixes
2025-06-25 23:49:43 +08:00
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1e6f91809e
[Fix] (MG_State/Texture): deal with GL_UNPACK_ROW_LENGTH
2025-06-25 23:48:24 +08:00
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afcc892b32
[Misc] (MG_GL/Getter): return real GL_MAX_VERTEX_ATTRIBS value
2025-06-25 17:02:34 +08:00
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1c0a1fcbcb
[Misc] (MG_State/Drawing): minor optimizations
2025-06-25 16:59:50 +08:00
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bf8aaaa9c1
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
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0359a4e97f
[Fix] (MG_State/Texture): get rid of 0.25 max lod clamp
2025-06-25 11:58:51 +08:00
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a18360c931
[Fix] (MG_State/PSO, GLSLTool): revert to flip y in shader
2025-06-24 17:36:45 +08:00
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0c031d3e0b
[Fix] (MG/GLSLTool): Finally fixing blur shader!
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- use glslang mapIO() function to correctly link shader in/out varyings
- no need to flip y (already using VK_KHR_maintenance1 to specify negative viewport height)
- use pointers to avoid unnecessary copying
2025-06-24 16:33:16 +08:00
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20a945c6f0
[Misc] (MG_State/PSO): temporarily disable culling, deal with cw/ccw later
2025-06-24 16:27:20 +08:00
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433a5ac39d
[Fix] (MG_State/GL_Texture): no need to clamp max lod min value
2025-06-24 16:26:09 +08:00
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b444b7de88
[Fix] (MG_State/GL_Texture): do not automatically generate mipmaps
2025-06-24 09:02:50 +08:00
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94dfdb6905
[Fix] (MG_Util/Program/GLSLTool): Really really hacky way to fix blur shader
2025-06-23 23:24:39 +08:00
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2f1b06d0f9
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
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14b1d5a2d1
[Fix] (MG/Constants): put log level in order
2025-06-23 09:37:32 +08:00
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7c3912b9ae
[Feat] (MG_State/Texture): implement GL_TEXTURE_COMPARE_MODE
2025-06-23 09:32:25 +08:00
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fa657fbf0b
[Misc] (Diligent/Texture): Log unhandled texture state
2025-06-22 22:00:17 +08:00
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6e9f990eed
[Fix] (Diligent/PSO,Program): get rid of phantom program 0
2025-06-22 21:59:20 +08:00
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a8ae34b3bd
[Improvement] (Getter): better glGetString with GPU name
2025-06-22 19:57:41 +08:00
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e959126ac0
[Fix] (MG_State/Texture): properly disable mip filter when instructed
2025-06-22 19:56:15 +08:00
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7e1906da57
[Fix] (MG_State/Texture): add same handling logic to glTexParameterf
2025-06-22 17:40:38 +08:00
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9075177533
[Fix] (MG_State/Texture): Handle missing texture states
2025-06-22 13:08:50 +08:00
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e73db426eb
[Fix] (DebugTool.cpp): Fix uniform value debug output
2025-06-22 10:20:15 +08:00
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c7a8d7e785
[Fix]: fix glx macro name
2025-06-20 17:54:55 +08:00
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Merge branch 'dev-es' of https://github.com/MobileGL-Dev/MobileGL into dev-es
2025-06-20 17:50:00 +08:00
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db1879d098
[Fix]: fix GLX GetProcAddress not exported properly
2025-06-20 17:48:30 +08:00
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a65ae7202e
[Fix] (EGL_impl.cpp): probably fixed PSO hashing
2025-06-19 16:53:58 +08:00
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09d13579fc
[Fix]: PSO caching broken? Just re-generate on mismatch (TODO: fix this later)
2025-06-19 15:55:17 +08:00
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3d2596f701
[Optimization] (EGL_impl.cpp): don't copy the whole unordered_map
2025-06-18 16:21:07 +08:00
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6bc28c2ae9
[Fix] (EGL_impl.cpp): properly implement colorMask
2025-06-18 16:16:51 +08:00
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2cd5edd08b
[Fix] (EGL_impl.cpp): fix PSO hashing bugs
2025-06-18 13:05:06 +08:00
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58a46c6106
[Fix] (EGL_impl.cpp): use RGBA8_UNORM as ColorBufferFormat, avoiding auto sRGB color correction
2025-06-18 10:36:08 +08:00
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db93ddd280
[Fix] (EGL_impl.cpp): make swapchain rotation right
2025-06-18 10:18:01 +08:00
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Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent
2025-06-08 20:19:36 +08:00
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40a458b743
[Fix]: save order of uniform names, and apply it at linking and buffer mapping
2025-06-08 20:19:06 +08:00
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9640e167df
[Feat] (GL_Buffer.cpp): name buffers
2025-06-08 13:46:41 +08:00
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b580605c86
[Fix] (EGL_impl.h): get rid of redundant extern var
2025-06-08 13:45:27 +08:00
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604482d55c
[Feat]: Making DiligentCore EGL init work
2025-05-18 20:51:58 +08:00
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906323f219
[Misc]: bringing in DiligentCore
2025-05-17 22:47:59 +08:00
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13022c79bf
[Misc]: add DiligentCore as submodule
2025-05-17 22:11:38 +08:00
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7fdf31c782
[Misc] poking around...attempting to fix vbo problem but no avail
2025-05-11 22:59:26 +08:00
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f36c322d86
[Optimization] (GL_Drawing): skipping VAO gen, improving perf?
2025-05-10 18:47:23 +08:00
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614c5f7324
[Fix] (BufferState, GL_Drawing): mark dirty buffers
2025-05-08 21:40:48 +08:00
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5142f3c72b
[Fix] (TextureState, GL_Drawing): mark dirty textures to skip uploading unmodified ones
2025-05-08 20:57:16 +08:00
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c52e28cc7a
[Fix] (TextureState): fix a horrible performance bug
2025-05-08 20:36:03 +08:00
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1953dd60bf
[Optimization] (GL_Drawing): kinda fix SyncAllTexturesToGLES, getting main menu to work
2025-05-08 17:14:42 +08:00
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40cf5a1ebb
[Optimization] (TextureState): block memcpy
2025-05-08 16:07:17 +08:00
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d33fb15ada
[Feat] using unordered_dense somewhere...
2025-05-08 10:00:44 +08:00
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3edb48d5fc
[Misc]: add ankerl/unordered_dense
2025-05-08 09:49:09 +08:00
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f98f877e07
[Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes
2025-05-07 23:25:46 +08:00
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a50856dea0
[buildsystem] (build.gradle): add gradle file
2025-05-07 20:38:43 +08:00
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fc0396705f
[Feat] NormalizePixelFormat
2025-05-07 17:44:37 +08:00
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d1eb029671
[Fix] some format quirk
2025-05-07 17:15:50 +08:00
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a17497522a
[Misc] more GLenum to string
2025-05-07 16:22:08 +08:00
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6c1d1e0e7a
[Feat] implement renaming for buffer
2025-05-07 15:38:30 +08:00
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bb45906189
[Feat] implement glBlitFramebuffer, making things start to render
2025-05-07 13:33:29 +08:00
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b082e2e06b
use unordered_dense to mitigate __next_prime overflow error
2025-05-07 10:57:26 +08:00
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96774ef3da
don't force compile Release profile
2025-05-07 09:10:29 +08:00
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12cedbae0e
fix compilation on android
2025-05-06 17:53:22 +08:00
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4e239832a6
fixing windows compile error WIP
2025-05-06 17:27:15 +08:00
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a bunch of junk, merging 'shitty' branch
2025-05-06 16:20:18 +08:00