BZLZHH
|
59e0291f9e
|
[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
|
2025-07-10 14:01:09 +08:00 |
|
swung0x48
|
c43ae7ed2c
|
[Misc] (Diligent/Present): hard code disable vsync for now
|
2025-07-08 15:42:18 +08:00 |
|
swung0x48
|
ad626025d5
|
[Fix] (Diligent/Init): request NativeMultiDraw feature
|
2025-07-08 15:41:10 +08:00 |
|
swung0x48
|
9e3a5aefad
|
[Optimize] (Diligent/RenderPass): remove renderpass usage
|
2025-07-06 10:21:15 +08:00 |
|
swung0x48
|
a5a661261d
|
[Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation
|
2025-06-27 13:47:43 +08:00 |
|
swung0x48
|
d056acf0af
|
[Feat] (Diligent/PSO, MG_State/Buffer): implement GL_TRIANGLE_FAN emulation, fixing sky
|
2025-06-27 10:14:05 +08:00 |
|
swung0x48
|
bf8aaaa9c1
|
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
|
2025-06-25 16:22:16 +08:00 |
|
swung0x48
|
a18360c931
|
[Fix] (MG_State/PSO, GLSLTool): revert to flip y in shader
|
2025-06-24 17:36:45 +08:00 |
|
swung0x48
|
20a945c6f0
|
[Misc] (MG_State/PSO): temporarily disable culling, deal with cw/ccw later
|
2025-06-24 16:27:20 +08:00 |
|
swung0x48
|
6e9f990eed
|
[Fix] (Diligent/PSO,Program): get rid of phantom program 0
|
2025-06-22 21:59:20 +08:00 |
|
swung0x48
|
a8ae34b3bd
|
[Improvement] (Getter): better glGetString with GPU name
|
2025-06-22 19:57:41 +08:00 |
|
BZLZHH
|
150bfa15a6
|
[Fix] (DiligentEngine): Increase the size of dynamic heap buffer.
|
2025-06-21 22:07:14 +08:00 |
|
BZLZHH
|
cab375917b
|
[Fix] (Diligent/PSO): Disable FrontCounterClockwise currently.
|
2025-06-21 21:44:43 +08:00 |
|
BZLZHH
|
f6c416bdf1
|
[Fix] (Diligent/Drawing): Prevent shader missing when shader has been deleted.
|
2025-06-21 17:04:32 +08:00 |
|
BZLZHH
|
7c3b4e52c3
|
[Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing.
|
2025-06-21 09:48:08 +08:00 |
|
BZLZHH
|
537ec9e2b0
|
[Fix] (Diligent/PSO): Try hashing bound texture ids for PSO.
|
2025-06-20 23:42:38 +08:00 |
|
BZLZHH
|
4ae9c00c06
|
Reapply "[Fix] (EGL_impl.cpp): make swapchain rotation right"
This reverts commit 832fc56a1b.
|
2025-06-20 21:55:53 +08:00 |
|
BZLZHH
|
832fc56a1b
|
Revert "[Fix] (EGL_impl.cpp): make swapchain rotation right"
This reverts commit db93ddd280.
# Conflicts:
# MG/MG_GL/Implementations/EGL/Diligent/EGL_impl.cpp
|
2025-06-20 16:50:29 +08:00 |
|
swung0x48
|
a65ae7202e
|
[Fix] (EGL_impl.cpp): probably fixed PSO hashing
|
2025-06-19 16:53:58 +08:00 |
|
swung0x48
|
09d13579fc
|
[Fix]: PSO caching broken? Just re-generate on mismatch (TODO: fix this later)
|
2025-06-19 15:55:17 +08:00 |
|
swung0x48
|
3d2596f701
|
[Optimization] (EGL_impl.cpp): don't copy the whole unordered_map
|
2025-06-18 16:21:07 +08:00 |
|
swung0x48
|
6bc28c2ae9
|
[Fix] (EGL_impl.cpp): properly implement colorMask
|
2025-06-18 16:16:51 +08:00 |
|
swung0x48
|
2cd5edd08b
|
[Fix] (EGL_impl.cpp): fix PSO hashing bugs
|
2025-06-18 13:05:06 +08:00 |
|
swung0x48
|
58a46c6106
|
[Fix] (EGL_impl.cpp): use RGBA8_UNORM as ColorBufferFormat, avoiding auto sRGB color correction
|
2025-06-18 10:36:08 +08:00 |
|
swung0x48
|
db93ddd280
|
[Fix] (EGL_impl.cpp): make swapchain rotation right
|
2025-06-18 10:18:01 +08:00 |
|
BZLZHH
|
6a1b1a5ed9
|
[Fix] (Diligent/PSO): Miscellaneous fix.
|
2025-06-15 11:52:34 +08:00 |
|
BZLZHH
|
df95930481
|
[Fix] (DiligentEngine): Increase the size of dynamic heap buffer.
|
2025-06-15 10:33:17 +08:00 |
|
BZLZHH
|
aad270bcd0
|
[Fix] (Diligent/PSO): Do not use immutable samplers.
|
2025-06-10 01:00:20 +08:00 |
|
BZLZHH
|
836c169100
|
[Fix] (Diligent/Shader): Rename glsl builtins for Vulkan.
|
2025-06-09 19:10:01 +08:00 |
|
BZLZHH
|
2fb0690804
|
[Fix] (Diligent/PSO): Try to bind input layout locations for GLSL.
|
2025-06-09 13:38:16 +08:00 |
|
BZLZHH
|
0c4a5f54f2
|
[Fix] (Diligent/PSO): Avoid adding duplicate shader resources.
|
2025-06-09 00:25:50 +08:00 |
|
swung0x48
|
8af2aa262b
|
Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent
|
2025-06-08 20:19:36 +08:00 |
|
swung0x48
|
40a458b743
|
[Fix]: save order of uniform names, and apply it at linking and buffer mapping
|
2025-06-08 20:19:06 +08:00 |
|
BZLZHH
|
e645167c94
|
[Fix] (Diligent/PSO): Set stride value for layout element.
|
2025-06-08 18:56:56 +08:00 |
|
BZLZHH
|
4dfbc01479
|
[Fix] (Diligent/PSO): Build InputLayout for PSO.
|
2025-06-08 17:29:10 +08:00 |
|
BZLZHH
|
848f110658
|
[Fix] (DiligentEngine): Fix some miscellaneous issues.
|
2025-06-08 01:57:13 +08:00 |
|
BZLZHH
|
979d31407f
|
[Fix] (DiligentEngine): Bind renderpass for PSO.
|
2025-06-08 01:04:05 +08:00 |
|
BZLZHH
|
beecb3dac0
|
[Fix] (DiligentEngine): Use SHADER_TYPE_VS_PS as stages for uniform block.
|
2025-06-07 23:03:12 +08:00 |
|
BZLZHH
|
ea871e0188
|
[Fix] (DiligentEngine): Add static for ImmutableSamplers and Variables in ConfigureResourceLayout.
|
2025-06-07 22:42:38 +08:00 |
|
BZLZHH
|
f5a14c20a9
|
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
|
2025-06-07 19:41:32 +08:00 |
|
BZLZHH
|
6075ae1445
|
[Feat] (DiligentEngine): Capable to render.
|
2025-06-05 13:58:34 +08:00 |
|
BZLZHH
|
2466897531
|
[Feat] (Diligent): Add Diligent Vulkan backend.
|
2025-05-25 11:46:38 +08:00 |
|