BZLZHH
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59e0291f9e
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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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2025-07-10 14:01:09 +08:00 |
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swung0x48
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532ca5ced5
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[Fix] (MG_State/Texture, MG_State/Framebuffer): add stub for glCopyTexSubImage2D, glDrawBuffer, glDrawBuffers and glReadBuffer
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2025-07-08 11:05:59 +08:00 |
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swung0x48
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20d02b75e1
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[Fix] (MG_State/Texture): re-enable multi-miplevels
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2025-07-07 10:39:00 +08:00 |
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swung0x48
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992ea967a7
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[Fix] (MG_State/Texture): correctly maintain mag filter compare mode
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2025-07-07 10:05:19 +08:00 |
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swung0x48
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9e3a5aefad
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[Optimize] (Diligent/RenderPass): remove renderpass usage
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2025-07-06 10:21:15 +08:00 |
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swung0x48
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3e71f83d61
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[Fix] (MG_State/Texture): implement GL_UNPACK_SKIP_ROWS and GL_UNPACK_SKIP_PIXELS, fixing non-unicode fonts
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2025-06-26 13:58:07 +08:00 |
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swung0x48
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1e6f91809e
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[Fix] (MG_State/Texture): deal with GL_UNPACK_ROW_LENGTH
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2025-06-25 23:48:24 +08:00 |
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swung0x48
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0359a4e97f
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[Fix] (MG_State/Texture): get rid of 0.25 max lod clamp
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2025-06-25 11:58:51 +08:00 |
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swung0x48
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433a5ac39d
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[Fix] (MG_State/GL_Texture): no need to clamp max lod min value
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2025-06-24 16:26:09 +08:00 |
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swung0x48
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b444b7de88
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[Fix] (MG_State/GL_Texture): do not automatically generate mipmaps
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2025-06-24 09:02:50 +08:00 |
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swung0x48
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7c3912b9ae
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[Feat] (MG_State/Texture): implement GL_TEXTURE_COMPARE_MODE
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2025-06-23 09:32:25 +08:00 |
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swung0x48
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fa657fbf0b
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[Misc] (Diligent/Texture): Log unhandled texture state
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2025-06-22 22:00:17 +08:00 |
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swung0x48
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e959126ac0
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[Fix] (MG_State/Texture): properly disable mip filter when instructed
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2025-06-22 19:56:15 +08:00 |
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swung0x48
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7e1906da57
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[Fix] (MG_State/Texture): add same handling logic to glTexParameterf
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2025-06-22 17:40:38 +08:00 |
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swung0x48
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9075177533
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[Fix] (MG_State/Texture): Handle missing texture states
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2025-06-22 13:08:50 +08:00 |
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BZLZHH
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30b7f4d69d
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[Fix] (Diligent/Texture): Make multi-level textures correct.
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2025-06-09 01:54:11 +08:00 |
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BZLZHH
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b73c6e749e
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[Fix] (Diligent/Texture): Remove useless judgement in glTexSubImage2D.
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2025-06-08 23:23:23 +08:00 |
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BZLZHH
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979d31407f
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[Fix] (DiligentEngine): Bind renderpass for PSO.
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2025-06-08 01:04:05 +08:00 |
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BZLZHH
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ad6b9c1ca7
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[Fix] (Diligent/Texture): Fix glTexSubImage2D crashing.
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2025-06-07 22:14:34 +08:00 |
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BZLZHH
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852b843b4a
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[Fix] (Diligent/Texture): Add BIND_RENDER(/DEPTH)_TARGET for texture.
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2025-06-07 20:49:48 +08:00 |
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BZLZHH
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211bf5de39
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[Fix] (Diligent/Texture): Fix the 'Overwriting reference' bug in TexImage2D.
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2025-06-07 20:42:25 +08:00 |
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BZLZHH
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f5a14c20a9
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[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
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2025-06-07 19:41:32 +08:00 |
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BZLZHH
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00140d8b57
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[Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State.
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2025-05-03 02:26:03 +08:00 |
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BZLZHH
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04976daa9f
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[Refactor] (...): Optimize code file structure.
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2025-05-01 09:22:50 +08:00 |
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