Commit Graph
500 Commits
Author SHA1 Message Date
swung0x48 63295b5493 [Chore]: fix compilation on Windows 2025-10-26 22:43:42 +08:00
BZLZHH bd1056f9c9 [Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC. 2025-10-06 16:08:35 +08:00
BZLZHH e37dedb72d [Feat] (...): Basic ability to load GLES/EGL. 2025-10-06 11:47:27 +08:00
BZLZHH 7275df3d60 [Chore] (MG_Backend/Backends): Rename MG-Dir-GLES to Espryt. 2025-10-06 10:32:15 +08:00
BZLZHH 5e42d15c61 [Feat] (MG_Util/BackendLoaders): Add GLES/EGL backend loader. 2025-10-06 01:32:55 +08:00
BZLZHH bcb02fe5e6 [Chore] (MG_Backend/Backends): Add DirectGLES and use. Rename renderer names of Diligent ones. 2025-10-06 01:06:50 +08:00
BZLZHH 834a40247c [Chore] (Workflows): Run on branch . 2025-10-06 00:14:58 +08:00
BZLZHH e77b01ac84 [Feat] (MG_Impl/RenderState): Implement some RenderState GL functions. 2025-10-03 13:16:42 +08:00
BZLZHH f7df90447b [Feat] (MG_Util/Converters): Implement converters related to RenderState enum. 2025-10-03 12:45:52 +08:00
BZLZHH 30d4964a5e [Improvement] (MG_State/RenderState): Remove redundant cullFaceEnabled setter/getter. 2025-10-03 12:25:36 +08:00
BZLZHH 1e2922faa5 [Fix] (MG_Impl/GLImpl): Fix missing header file in Exporting.h 2025-10-02 23:53:56 +08:00
BZLZHH 4a303184e4 [Feat] (MG_Impl/Framebuffer): Implement essential framebuffer functions. 2025-10-02 23:42:14 +08:00
BZLZHH e2e7ee93db [Fix] (MG_Util/Converters): Fix incorrect functions in MGToGL/FramebufferEnumConverter.cpp 2025-10-02 22:47:33 +08:00
BZLZHH 87f487c3aa [Feat] (MG_Util/Converters): Implement converters related to framebuffer enum. 2025-10-02 22:30:17 +08:00
BZLZHH 3ba1842758 [Fix] (MG_State/FramebufferState): Fix missing functions. 2025-10-02 21:44:11 +08:00
BZLZHH d6b54f8e30 [Feat] (MG_State/FramebufferState): Implement FramebufferAttachment, FramebufferObject and FramebufferState. 2025-10-02 21:27:33 +08:00
BZLZHH 776e1d99cf [Feat] (MG_State/TextureState): Implement TextureObjectBase::IsComplete. 2025-10-02 20:22:12 +08:00
BZLZHH ee971306ca [Misc] (All): Run format_code.sh 2025-10-02 15:11:38 +08:00
BZLZHH 69fe996e15 [Feat] (Scripts): Introduce format_code.sh 2025-10-02 15:10:21 +08:00
BZLZHH 14415d42a9 [Fix] (MG_Test/VertexArrayTest): Fix incorrect check in General_BindWithoutCreation. 2025-10-02 14:39:49 +08:00
BZLZHH 000a2ba3a7 [Perf] (MG_Util/Misc): Reimplement IndexGenerator. 2025-10-02 14:22:03 +08:00
BZLZHH 19a965c1ef [Improvement] (MG_Util/Types): Use FastSTL::unordered_map as the default implementation. 2025-10-02 11:11:35 +08:00
BZLZHH 968d645d17 [Chore] (FastSTL): Add FastSTL as submodule. 2025-10-02 10:55:16 +08:00
BZLZHH f865d231d0 [Chore] (MG_Backend/Backends): Upgrade target OpenGL version to 3.3
* This is to align target OpenGL version with Minecraft 25w37a, which raised the minimum required OpenGL version to 3.3
* With this upgrade, the following features become part of the project's possible implementation scope:
  - Sampler Objects (ARB_sampler_objects)
  - Instanced arrays (ARB_instanced_arrays)
  - Explicit attribute locations (ARB_explicit_attrib_location)
  - Dual-source blending (ARB_blend_func_extended)
  - Timer queries (ARB_timer_query)
* These capabilities may be leveraged in future work depending on project needs
2025-09-14 07:47:33 +08:00
BZLZHH 7310071945 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-09-14 07:31:39 +08:00
BZLZHH 1c85d133e4 [Docs] (README): Fix typo. 2025-09-08 12:10:03 +08:00
BZLZHH 32f2b1fbb6 [Feat] (MG_Benchmark/BufferBench): Implement BufferBench. 2025-09-06 13:10:44 +08:00
BZLZHH 6d6bec3d3e [Fix] (MG_State/BufferState): Fix compiling warning. 2025-09-06 12:11:55 +08:00
BZLZHH be46765c56 [Feat] (MG_State/RenderState): Implement RenderState. 2025-09-06 10:02:01 +08:00
BZLZHH 4d45bfc242 [Feat] (MG_Util/Math): Enhance vector types. 2025-09-06 09:36:19 +08:00
BZLZHH 84b2192ca1 [Chore] (3rdparty): Update SPIRV-Cross. 2025-09-06 09:02:17 +08:00
BZLZHH fd82a2495f [Improvement] (MG_State/TextureState): Mark the mipmap as dirty by default. 2025-09-06 08:53:11 +08:00
BZLZHH 57aba42dd7 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-26 17:56:42 +08:00
swung0x48 445f55af92 [Fix]: guard against dlsym 2025-08-25 20:08:42 +08:00
swung0x48 701e93f26d [Fix] (buildsystem): add /EHsc for msvc 2025-08-25 17:34:53 +08:00
BZLZHH e4c61a926a Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-25 17:15:58 +08:00
swung0x48 7b9c154f85 [Fix] (workflow): fix wrong run path 2025-08-25 16:27:33 +08:00
swung0x48 c601169b84 [Fix] (buildsystem): revert back to use 4 threads to compile 2025-08-25 16:15:32 +08:00
swung0x48 e5b91eaeba [Fix] (buildsystem): enable PIC 2025-08-25 16:13:39 +08:00
swung0x48 f5c3f12746 [Chore] (workflow): attempt to get rid of swap 2025-08-25 16:08:25 +08:00
swung0x48 c8e46fb6e2 [Chore] (workflow): let's build with all the cores available 2025-08-25 16:04:31 +08:00
swung0x48 281a28f901 [Fix] (workflow): add -DCMAKE_POLICY_VERSION_MINIMUM=3.5 to silence cmake version check 2025-08-25 16:00:35 +08:00
swung0x48 c723d1c9b9 [Fix] (workflow): fix typo 2025-08-25 15:58:01 +08:00
swung0x48 d9e7b9c975 [Fix] (workflow): Update glslang external sources 2025-08-25 15:53:20 +08:00
swung0x48 5354ff04c6 [Fix] (workflow): fix typo 2025-08-25 15:49:18 +08:00
swung0x48 69f7dda3de Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev 2025-08-25 15:47:11 +08:00
swung0x48 3513e3bffe [Refactor] (buildsystem, 3rdparty): link test and benchmark to MobileGL library 2025-08-25 15:46:59 +08:00
BZLZHH b86a749b00 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-25 15:21:20 +08:00
BZLZHH 262e2be9cb [Feat] (MG_Impl/Texture): Implement TexSubImage2D. 2025-08-25 15:21:08 +08:00
BZLZHH b92bc0b44a [Feat] (MG_State/TextureState): Add dirty mark for MipmapLevelInternal. 2025-08-25 15:18:34 +08:00