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a8ae34b3bd
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[Improvement] (Getter): better glGetString with GPU name
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2025-06-22 19:57:41 +08:00 |
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e959126ac0
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[Fix] (MG_State/Texture): properly disable mip filter when instructed
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2025-06-22 19:56:15 +08:00 |
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7e1906da57
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[Fix] (MG_State/Texture): add same handling logic to glTexParameterf
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2025-06-22 17:40:38 +08:00 |
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9075177533
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[Fix] (MG_State/Texture): Handle missing texture states
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2025-06-22 13:08:50 +08:00 |
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e73db426eb
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[Fix] (DebugTool.cpp): Fix uniform value debug output
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2025-06-22 10:20:15 +08:00 |
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c7a8d7e785
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[Fix]: fix glx macro name
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2025-06-20 17:54:55 +08:00 |
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22b6254a16
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Merge branch 'dev-es' of https://github.com/MobileGL-Dev/MobileGL into dev-es
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2025-06-20 17:50:00 +08:00 |
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db1879d098
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[Fix]: fix GLX GetProcAddress not exported properly
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2025-06-20 17:48:30 +08:00 |
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a65ae7202e
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[Fix] (EGL_impl.cpp): probably fixed PSO hashing
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2025-06-19 16:53:58 +08:00 |
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09d13579fc
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[Fix]: PSO caching broken? Just re-generate on mismatch (TODO: fix this later)
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2025-06-19 15:55:17 +08:00 |
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3d2596f701
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[Optimization] (EGL_impl.cpp): don't copy the whole unordered_map
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2025-06-18 16:21:07 +08:00 |
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6bc28c2ae9
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[Fix] (EGL_impl.cpp): properly implement colorMask
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2025-06-18 16:16:51 +08:00 |
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2cd5edd08b
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[Fix] (EGL_impl.cpp): fix PSO hashing bugs
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2025-06-18 13:05:06 +08:00 |
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58a46c6106
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[Fix] (EGL_impl.cpp): use RGBA8_UNORM as ColorBufferFormat, avoiding auto sRGB color correction
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2025-06-18 10:36:08 +08:00 |
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db93ddd280
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[Fix] (EGL_impl.cpp): make swapchain rotation right
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2025-06-18 10:18:01 +08:00 |
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8af2aa262b
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Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent
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2025-06-08 20:19:36 +08:00 |
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40a458b743
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[Fix]: save order of uniform names, and apply it at linking and buffer mapping
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2025-06-08 20:19:06 +08:00 |
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9640e167df
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[Feat] (GL_Buffer.cpp): name buffers
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2025-06-08 13:46:41 +08:00 |
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b580605c86
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[Fix] (EGL_impl.h): get rid of redundant extern var
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2025-06-08 13:45:27 +08:00 |
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604482d55c
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[Feat]: Making DiligentCore EGL init work
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2025-05-18 20:51:58 +08:00 |
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906323f219
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[Misc]: bringing in DiligentCore
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2025-05-17 22:47:59 +08:00 |
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13022c79bf
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[Misc]: add DiligentCore as submodule
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2025-05-17 22:11:38 +08:00 |
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7fdf31c782
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[Misc] poking around...attempting to fix vbo problem but no avail
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2025-05-11 22:59:26 +08:00 |
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f36c322d86
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[Optimization] (GL_Drawing): skipping VAO gen, improving perf?
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2025-05-10 18:47:23 +08:00 |
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614c5f7324
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[Fix] (BufferState, GL_Drawing): mark dirty buffers
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2025-05-08 21:40:48 +08:00 |
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5142f3c72b
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[Fix] (TextureState, GL_Drawing): mark dirty textures to skip uploading unmodified ones
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2025-05-08 20:57:16 +08:00 |
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c52e28cc7a
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[Fix] (TextureState): fix a horrible performance bug
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2025-05-08 20:36:03 +08:00 |
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1953dd60bf
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[Optimization] (GL_Drawing): kinda fix SyncAllTexturesToGLES, getting main menu to work
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2025-05-08 17:14:42 +08:00 |
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40cf5a1ebb
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[Optimization] (TextureState): block memcpy
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2025-05-08 16:07:17 +08:00 |
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d33fb15ada
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[Feat] using unordered_dense somewhere...
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2025-05-08 10:00:44 +08:00 |
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3edb48d5fc
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[Misc]: add ankerl/unordered_dense
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2025-05-08 09:49:09 +08:00 |
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f98f877e07
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[Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes
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2025-05-07 23:25:46 +08:00 |
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a50856dea0
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[buildsystem] (build.gradle): add gradle file
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2025-05-07 20:38:43 +08:00 |
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fc0396705f
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[Feat] NormalizePixelFormat
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2025-05-07 17:44:37 +08:00 |
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d1eb029671
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[Fix] some format quirk
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2025-05-07 17:15:50 +08:00 |
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a17497522a
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[Misc] more GLenum to string
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2025-05-07 16:22:08 +08:00 |
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6c1d1e0e7a
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[Feat] implement renaming for buffer
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2025-05-07 15:38:30 +08:00 |
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bb45906189
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[Feat] implement glBlitFramebuffer, making things start to render
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2025-05-07 13:33:29 +08:00 |
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b082e2e06b
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use unordered_dense to mitigate __next_prime overflow error
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2025-05-07 10:57:26 +08:00 |
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96774ef3da
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don't force compile Release profile
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2025-05-07 09:10:29 +08:00 |
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12cedbae0e
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fix compilation on android
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2025-05-06 17:53:22 +08:00 |
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4e239832a6
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fixing windows compile error WIP
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2025-05-06 17:27:15 +08:00 |
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c68cbfa37b
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a bunch of junk, merging 'shitty' branch
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2025-05-06 16:20:18 +08:00 |
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