Commit Graph
50 Commits
Author SHA1 Message Date
swung0x48 b444b7de88 [Fix] (MG_State/GL_Texture): do not automatically generate mipmaps 2025-06-24 09:02:50 +08:00
swung0x48 94dfdb6905 [Fix] (MG_Util/Program/GLSLTool): Really really hacky way to fix blur shader 2025-06-23 23:24:39 +08:00
swung0x48 2f1b06d0f9 [Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling 2025-06-23 10:51:24 +08:00
swung0x48 14b1d5a2d1 [Fix] (MG/Constants): put log level in order 2025-06-23 09:37:32 +08:00
swung0x48 7c3912b9ae [Feat] (MG_State/Texture): implement GL_TEXTURE_COMPARE_MODE 2025-06-23 09:32:25 +08:00
swung0x48 fa657fbf0b [Misc] (Diligent/Texture): Log unhandled texture state 2025-06-22 22:00:17 +08:00
swung0x48 6e9f990eed [Fix] (Diligent/PSO,Program): get rid of phantom program 0 2025-06-22 21:59:20 +08:00
swung0x48 a8ae34b3bd [Improvement] (Getter): better glGetString with GPU name 2025-06-22 19:57:41 +08:00
swung0x48 e959126ac0 [Fix] (MG_State/Texture): properly disable mip filter when instructed 2025-06-22 19:56:15 +08:00
swung0x48 7e1906da57 [Fix] (MG_State/Texture): add same handling logic to glTexParameterf 2025-06-22 17:40:38 +08:00
swung0x48 9075177533 [Fix] (MG_State/Texture): Handle missing texture states 2025-06-22 13:08:50 +08:00
swung0x48 e73db426eb [Fix] (DebugTool.cpp): Fix uniform value debug output 2025-06-22 10:20:15 +08:00
swung0x48 c7a8d7e785 [Fix]: fix glx macro name 2025-06-20 17:54:55 +08:00
swung0x48 22b6254a16 Merge branch 'dev-es' of https://github.com/MobileGL-Dev/MobileGL into dev-es 2025-06-20 17:50:00 +08:00
swung0x48 db1879d098 [Fix]: fix GLX GetProcAddress not exported properly 2025-06-20 17:48:30 +08:00
swung0x48 a65ae7202e [Fix] (EGL_impl.cpp): probably fixed PSO hashing 2025-06-19 16:53:58 +08:00
swung0x48 09d13579fc [Fix]: PSO caching broken? Just re-generate on mismatch (TODO: fix this later) 2025-06-19 15:55:17 +08:00
swung0x48 3d2596f701 [Optimization] (EGL_impl.cpp): don't copy the whole unordered_map 2025-06-18 16:21:07 +08:00
swung0x48 6bc28c2ae9 [Fix] (EGL_impl.cpp): properly implement colorMask 2025-06-18 16:16:51 +08:00
swung0x48 2cd5edd08b [Fix] (EGL_impl.cpp): fix PSO hashing bugs 2025-06-18 13:05:06 +08:00
swung0x48 58a46c6106 [Fix] (EGL_impl.cpp): use RGBA8_UNORM as ColorBufferFormat, avoiding auto sRGB color correction 2025-06-18 10:36:08 +08:00
swung0x48 db93ddd280 [Fix] (EGL_impl.cpp): make swapchain rotation right 2025-06-18 10:18:01 +08:00
swung0x48 8af2aa262b Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent 2025-06-08 20:19:36 +08:00
swung0x48 40a458b743 [Fix]: save order of uniform names, and apply it at linking and buffer mapping 2025-06-08 20:19:06 +08:00
swung0x48 9640e167df [Feat] (GL_Buffer.cpp): name buffers 2025-06-08 13:46:41 +08:00
swung0x48 b580605c86 [Fix] (EGL_impl.h): get rid of redundant extern var 2025-06-08 13:45:27 +08:00
swung0x48 604482d55c [Feat]: Making DiligentCore EGL init work 2025-05-18 20:51:58 +08:00
swung0x48 906323f219 [Misc]: bringing in DiligentCore 2025-05-17 22:47:59 +08:00
swung0x48 13022c79bf [Misc]: add DiligentCore as submodule 2025-05-17 22:11:38 +08:00
swung0x48 7fdf31c782 [Misc] poking around...attempting to fix vbo problem but no avail 2025-05-11 22:59:26 +08:00
swung0x48 f36c322d86 [Optimization] (GL_Drawing): skipping VAO gen, improving perf? 2025-05-10 18:47:23 +08:00
swung0x48 614c5f7324 [Fix] (BufferState, GL_Drawing): mark dirty buffers 2025-05-08 21:40:48 +08:00
swung0x48 5142f3c72b [Fix] (TextureState, GL_Drawing): mark dirty textures to skip uploading unmodified ones 2025-05-08 20:57:16 +08:00
swung0x48 c52e28cc7a [Fix] (TextureState): fix a horrible performance bug 2025-05-08 20:36:03 +08:00
swung0x48 1953dd60bf [Optimization] (GL_Drawing): kinda fix SyncAllTexturesToGLES, getting main menu to work 2025-05-08 17:14:42 +08:00
swung0x48 40cf5a1ebb [Optimization] (TextureState): block memcpy 2025-05-08 16:07:17 +08:00
swung0x48 d33fb15ada [Feat] using unordered_dense somewhere... 2025-05-08 10:00:44 +08:00
swung0x48 3edb48d5fc [Misc]: add ankerl/unordered_dense 2025-05-08 09:49:09 +08:00
swung0x48 f98f877e07 [Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes 2025-05-07 23:25:46 +08:00
swung0x48 a50856dea0 [buildsystem] (build.gradle): add gradle file 2025-05-07 20:38:43 +08:00
swung0x48 fc0396705f [Feat] NormalizePixelFormat 2025-05-07 17:44:37 +08:00
swung0x48 d1eb029671 [Fix] some format quirk 2025-05-07 17:15:50 +08:00
swung0x48 a17497522a [Misc] more GLenum to string 2025-05-07 16:22:08 +08:00
swung0x48 6c1d1e0e7a [Feat] implement renaming for buffer 2025-05-07 15:38:30 +08:00
swung0x48 bb45906189 [Feat] implement glBlitFramebuffer, making things start to render 2025-05-07 13:33:29 +08:00
swung0x48 b082e2e06b use unordered_dense to mitigate __next_prime overflow error 2025-05-07 10:57:26 +08:00
swung0x48 96774ef3da don't force compile Release profile 2025-05-07 09:10:29 +08:00
swung0x48 12cedbae0e fix compilation on android 2025-05-06 17:53:22 +08:00
swung0x48 4e239832a6 fixing windows compile error WIP 2025-05-06 17:27:15 +08:00
swung0x48 c68cbfa37b a bunch of junk, merging 'shitty' branch 2025-05-06 16:20:18 +08:00