swung0x48
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034aeb9b12
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[Fix] (MG_State/GL_Program): wrong guard condition in Uniformv_State
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2025-10-27 11:20:23 +08:00 |
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BZLZHH
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ee971306ca
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[Misc] (All): Run format_code.sh
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2025-10-02 15:11:38 +08:00 |
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swung0x48
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c33056fd8e
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[Feat] (MG_State/Program): glUniformMatrix* with transpose,
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2025-08-22 17:29:31 +08:00 |
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swung0x48
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2be194c147
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[Feat] (MG_State/Program): glUniformMatrix* without transpose
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2025-08-22 15:47:14 +08:00 |
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swung0x48
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bc46cb9c5f
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[Feat] (MG_State/Program): glUniform*v
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2025-08-22 14:58:24 +08:00 |
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swung0x48
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476de2b8f7
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[Feat] (MG_State/Program): Get current program
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2025-08-21 22:48:20 +08:00 |
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swung0x48
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2617903e71
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[Feat] (MG_State/Program): GetActiveAttrib
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2025-08-18 14:32:03 +08:00 |
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swung0x48
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cb59bc0431
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[Feat] (MG_State/Program): generate program binary (SPIR-V), reflect generated ubo size/offsets
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2025-08-18 11:10:24 +08:00 |
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swung0x48
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a072c2fc70
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[Feat] (MG_State/Program): GetAttribLocation
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2025-08-16 23:10:12 +08:00 |
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swung0x48
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d6620959b3
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[Feat] (MG_State/Program): BindAttribLocation WIP
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2025-08-16 22:50:46 +08:00 |
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swung0x48
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13a5fd9761
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[Chore] (MG_State/Program): un-implement ValidateProgram
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2025-08-15 17:51:14 +08:00 |
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swung0x48
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5a729cd02e
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[Feat] (MG_State/Program): GetShaderiv
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2025-08-15 17:42:30 +08:00 |
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swung0x48
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a050248982
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[Feat] (MG_State/Program): GetProgramiv: GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
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2025-08-15 17:31:58 +08:00 |
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swung0x48
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ec95c0401a
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[Feat] (MG_State/Program): GetProgramiv WIP
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2025-08-15 17:16:49 +08:00 |
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swung0x48
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4ce1b33304
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[Feat] (MG_State/Program): Uniform* got aliased to Uniform*v
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2025-08-14 15:32:05 +08:00 |
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swung0x48
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238d0ffade
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[Feat] (MG_State/Program): GetActiveUniform
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2025-08-14 13:50:34 +08:00 |
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swung0x48
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aa2aefac28
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[Feat] (MG_State/Program): glGetUniformLocation
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2025-08-13 23:32:33 +08:00 |
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swung0x48
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df444655e3
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[Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members
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2025-08-13 23:14:22 +08:00 |
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swung0x48
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1f7053cb31
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[Feat] (MG_State/Program): GetProgramInfoLog, GetShaderInfoLog
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2025-08-11 23:37:58 +08:00 |
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swung0x48
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af32784f37
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[Feat] (MG_State/Program): GetShaderSource
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2025-08-11 23:19:10 +08:00 |
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swung0x48
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408b62a495
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[Feat] (MG_State/Program): GetAttachedShaders
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2025-08-11 23:07:15 +08:00 |
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swung0x48
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21a46ee151
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[Feat] (MG_State/Program): glShaderSource, glUseProgram
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2025-08-11 16:47:18 +08:00 |
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swung0x48
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429618a00a
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[Feat] (MG_Impl/Program): glAttachShader
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2025-08-11 15:50:24 +08:00 |
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swung0x48
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4ec815a383
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[Feat] (MG_Impl/Program): use helper functions to simplify the code
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2025-08-11 15:40:17 +08:00 |
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swung0x48
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2c40177f06
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[Feat] (MG_Impl/Program, MG_State/Program): initial impl of shader related states
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2025-08-11 15:19:35 +08:00 |
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BZLZHH
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93ca669929
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[Refactor] (All): Restructure include system.
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2025-08-09 23:10:34 +08:00 |
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swung0x48
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4ecd4e4a07
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[Feat] (MG_State/Program, MG_Impl/Program): skeleton and initial impl of program/shader state machine
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2025-08-09 13:08:26 +08:00 |
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