Commit Graph
422 Commits
Author SHA1 Message Date
BZLZHH e50d4bb19c [Chore] (clang-format): Upload .clang-format 2025-08-15 18:27:35 +08:00
BZLZHH a21dcae309 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-15 18:22:03 +08:00
swung0x48 13a5fd9761 [Chore] (MG_State/Program): un-implement ValidateProgram 2025-08-15 17:51:14 +08:00
swung0x48 5a729cd02e [Feat] (MG_State/Program): GetShaderiv 2025-08-15 17:42:30 +08:00
swung0x48 a050248982 [Feat] (MG_State/Program): GetProgramiv: GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 2025-08-15 17:31:58 +08:00
swung0x48 ec95c0401a [Feat] (MG_State/Program): GetProgramiv WIP 2025-08-15 17:16:49 +08:00
swung0x48 ef5b7cd99a [Refactor] (MG_State/Program): get rid of spvc junk 2025-08-15 15:58:25 +08:00
swung0x48 4aa70fda65 [Refactor] (MG_State/Program): refractor uniform reflection using glslang reflection API 2025-08-15 15:49:31 +08:00
swung0x48 a4769996c3 [Feat] (MG_Util/ShaderCompiler): separates GetSpirvBinaryFromProgram() from LinkProgram() 2025-08-15 09:35:05 +08:00
swung0x48 7bece3f8c9 [Chore] (MG_Test): get rid of -g -O0 2025-08-15 09:00:40 +08:00
BZLZHH a2c5ed20de [Chore] (MG_State/ProgramState): Remove printf. 2025-08-14 23:05:25 +08:00
swung0x48 a989cf9958 [Chore] (workflow): update Vulkan SDK version to 1.4.321.1 2025-08-14 22:09:46 +08:00
swung0x48 f4ec3c3997 [Fix] (MG_State/Program): add more prints in PostLink() to debug 2025-08-14 22:06:47 +08:00
swung0x48 c1966c5f04 [Fix] (MG_State/Program): does it still crash? 2025-08-14 21:23:55 +08:00
swung0x48 634fb4fa57 [Chore] (MG_State/Program): revert PostLink() 2025-08-14 20:12:18 +08:00
swung0x48 0a3fd42019 [Chore] (workflow): Does debug build spit errors? 2025-08-14 20:08:39 +08:00
swung0x48 94508f6395 [Chore] (MG_State/Program): PostLink bisect 2 2025-08-14 20:06:29 +08:00
BZLZHH 5ee9b44f3b [Chore] (MG_Test/CMake): Set debug build type and flags. 2025-08-14 18:52:24 +08:00
BZLZHH c624cc1b0c [Refactor] (MG_Impl/Texture): Optimize code. 2025-08-14 18:48:03 +08:00
BZLZHH 62922288a1 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-14 18:35:14 +08:00
BZLZHH 675ee4915b [Feat|Fix] (MG_Impl/Texture): Implement TexImage2D & related stuff. 2025-08-14 18:32:37 +08:00
swung0x48 3743922d4d [Chore] (MG_Test/Program): bisect PostLink() no.1. 2025-08-14 17:51:42 +08:00
swung0x48 0cba505ad0 [Chore] (MG_Test/Program): test if PreLink only passes 2025-08-14 17:41:50 +08:00
swung0x48 a39a46c7e3 [Chore] (MG_Test/Program): try to not link program? 2025-08-14 17:36:33 +08:00
swung0x48 1c1d3e00a2 [Fix] (MG_Test/Program): Free context at teardown 2025-08-14 17:32:35 +08:00
swung0x48 c9fd4ecb8f [Fix] (MG_Test/Program): use Setup() instead of ctor 2025-08-14 17:20:33 +08:00
swung0x48 a4556a3742 [Chore] (MG_Test/Program): add test prints 2025-08-14 15:45:47 +08:00
swung0x48 fc74360fd2 Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev 2025-08-14 15:32:56 +08:00
swung0x48 4ce1b33304 [Feat] (MG_State/Program): Uniform* got aliased to Uniform*v 2025-08-14 15:32:05 +08:00
BZLZHH f713a3785b [Feat] (MG_Util/Converters): Add converters for TextureUploadTarget and additional TextureTarget. 2025-08-14 15:21:48 +08:00
BZLZHH 115cdef6fd [Feat] (MG_State/TextureState): Add TextureUploadTarget enum. Add more TextureTarget enum. 2025-08-14 15:19:32 +08:00
swung0x48 238d0ffade [Feat] (MG_State/Program): GetActiveUniform 2025-08-14 13:50:34 +08:00
swung0x48 eb926848be [Feat] (MG_Util/Converters/SpvcTypeConverter): covert spvc types to GLenum 2025-08-14 13:49:18 +08:00
swung0x48 238d63cff7 [Fix] (MG_Util/glsl/UniformTraverser): get rid of samplers from retrieved uniforms 2025-08-14 13:48:18 +08:00
swung0x48 70b440839d [Feat] (MG_Util/SpvcSession): reflect member types from SPIR-V binary 2025-08-14 10:33:15 +08:00
swung0x48 bb75045584 [Test] (MG_Test/Program): test for glGetUniformLocation 2025-08-13 23:32:40 +08:00
swung0x48 aa2aefac28 [Feat] (MG_State/Program): glGetUniformLocation 2025-08-13 23:32:33 +08:00
swung0x48 5422dcf164 [Test] (MG_Test/Program): add simple integration test for shader/program state machine 2025-08-13 23:15:05 +08:00
swung0x48 df444655e3 [Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members 2025-08-13 23:14:22 +08:00
BZLZHH b7d5de7ce0 [Feat] (MG_Impl/Texture): Implement IsTexture, ActiveTexture. 2025-08-13 21:59:17 +08:00
BZLZHH ded4ef195f Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-13 21:53:35 +08:00
BZLZHH b48e632829 [Fix] (MG_Impl/Buffer): Don't produce gl error in IsBuffer. 2025-08-13 21:52:29 +08:00
swung0x48 09d1e035ed Revert "[Fix] (MG_State/Program): use vector to save uniforms instead"
This reverts commit bfb62872c9.
2025-08-13 17:05:21 +08:00
swung0x48 bfb62872c9 [Fix] (MG_State/Program): use vector to save uniforms instead 2025-08-13 16:41:46 +08:00
swung0x48 d1942bc57d [Feat] (MG_Test/Program): test uniform without location 2025-08-13 16:31:15 +08:00
swung0x48 7f0e65f8c7 [Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location 2025-08-13 15:18:34 +08:00
swung0x48 5e1407ec95 Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev 2025-08-13 14:20:36 +08:00
swung0x48 00f5741f7f [Feat] (MG_Util/ShaderCompiler): add new item to ShaderCompileBits and implement it 2025-08-13 14:19:37 +08:00
BZLZHH a347a9780c [Feat] (MG_Impl/Texture): Implement GenTextures, DeleteTextures, BindTexture. 2025-08-12 18:17:23 +08:00
BZLZHH 7ba3258150 [Feat] (MG_Impl/Texture): Implement basic validators for texture. 2025-08-12 18:17:14 +08:00