BZLZHH
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e50d4bb19c
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[Chore] (clang-format): Upload .clang-format
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2025-08-15 18:27:35 +08:00 |
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BZLZHH
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a21dcae309
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Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev
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2025-08-15 18:22:03 +08:00 |
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13a5fd9761
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[Chore] (MG_State/Program): un-implement ValidateProgram
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2025-08-15 17:51:14 +08:00 |
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5a729cd02e
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[Feat] (MG_State/Program): GetShaderiv
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2025-08-15 17:42:30 +08:00 |
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a050248982
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[Feat] (MG_State/Program): GetProgramiv: GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
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2025-08-15 17:31:58 +08:00 |
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ec95c0401a
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[Feat] (MG_State/Program): GetProgramiv WIP
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2025-08-15 17:16:49 +08:00 |
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ef5b7cd99a
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[Refactor] (MG_State/Program): get rid of spvc junk
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2025-08-15 15:58:25 +08:00 |
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4aa70fda65
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[Refactor] (MG_State/Program): refractor uniform reflection using glslang reflection API
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2025-08-15 15:49:31 +08:00 |
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a4769996c3
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[Feat] (MG_Util/ShaderCompiler): separates GetSpirvBinaryFromProgram() from LinkProgram()
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2025-08-15 09:35:05 +08:00 |
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7bece3f8c9
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[Chore] (MG_Test): get rid of -g -O0
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2025-08-15 09:00:40 +08:00 |
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BZLZHH
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a2c5ed20de
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[Chore] (MG_State/ProgramState): Remove printf.
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2025-08-14 23:05:25 +08:00 |
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a989cf9958
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[Chore] (workflow): update Vulkan SDK version to 1.4.321.1
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2025-08-14 22:09:46 +08:00 |
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f4ec3c3997
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[Fix] (MG_State/Program): add more prints in PostLink() to debug
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2025-08-14 22:06:47 +08:00 |
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c1966c5f04
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[Fix] (MG_State/Program): does it still crash?
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2025-08-14 21:23:55 +08:00 |
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634fb4fa57
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[Chore] (MG_State/Program): revert PostLink()
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2025-08-14 20:12:18 +08:00 |
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0a3fd42019
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[Chore] (workflow): Does debug build spit errors?
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2025-08-14 20:08:39 +08:00 |
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94508f6395
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[Chore] (MG_State/Program): PostLink bisect 2
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2025-08-14 20:06:29 +08:00 |
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BZLZHH
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5ee9b44f3b
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[Chore] (MG_Test/CMake): Set debug build type and flags.
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2025-08-14 18:52:24 +08:00 |
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BZLZHH
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c624cc1b0c
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[Refactor] (MG_Impl/Texture): Optimize code.
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2025-08-14 18:48:03 +08:00 |
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BZLZHH
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62922288a1
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Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev
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2025-08-14 18:35:14 +08:00 |
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BZLZHH
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675ee4915b
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[Feat|Fix] (MG_Impl/Texture): Implement TexImage2D & related stuff.
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2025-08-14 18:32:37 +08:00 |
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3743922d4d
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[Chore] (MG_Test/Program): bisect PostLink() no.1.
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2025-08-14 17:51:42 +08:00 |
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0cba505ad0
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[Chore] (MG_Test/Program): test if PreLink only passes
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2025-08-14 17:41:50 +08:00 |
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a39a46c7e3
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[Chore] (MG_Test/Program): try to not link program?
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2025-08-14 17:36:33 +08:00 |
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1c1d3e00a2
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[Fix] (MG_Test/Program): Free context at teardown
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2025-08-14 17:32:35 +08:00 |
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c9fd4ecb8f
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[Fix] (MG_Test/Program): use Setup() instead of ctor
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2025-08-14 17:20:33 +08:00 |
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a4556a3742
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[Chore] (MG_Test/Program): add test prints
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2025-08-14 15:45:47 +08:00 |
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fc74360fd2
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Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev
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2025-08-14 15:32:56 +08:00 |
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4ce1b33304
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[Feat] (MG_State/Program): Uniform* got aliased to Uniform*v
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2025-08-14 15:32:05 +08:00 |
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BZLZHH
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f713a3785b
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[Feat] (MG_Util/Converters): Add converters for TextureUploadTarget and additional TextureTarget.
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2025-08-14 15:21:48 +08:00 |
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BZLZHH
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115cdef6fd
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[Feat] (MG_State/TextureState): Add TextureUploadTarget enum. Add more TextureTarget enum.
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2025-08-14 15:19:32 +08:00 |
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238d0ffade
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[Feat] (MG_State/Program): GetActiveUniform
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2025-08-14 13:50:34 +08:00 |
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eb926848be
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[Feat] (MG_Util/Converters/SpvcTypeConverter): covert spvc types to GLenum
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2025-08-14 13:49:18 +08:00 |
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238d63cff7
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[Fix] (MG_Util/glsl/UniformTraverser): get rid of samplers from retrieved uniforms
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2025-08-14 13:48:18 +08:00 |
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70b440839d
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[Feat] (MG_Util/SpvcSession): reflect member types from SPIR-V binary
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2025-08-14 10:33:15 +08:00 |
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bb75045584
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[Test] (MG_Test/Program): test for glGetUniformLocation
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2025-08-13 23:32:40 +08:00 |
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aa2aefac28
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[Feat] (MG_State/Program): glGetUniformLocation
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2025-08-13 23:32:33 +08:00 |
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5422dcf164
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[Test] (MG_Test/Program): add simple integration test for shader/program state machine
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2025-08-13 23:15:05 +08:00 |
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df444655e3
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[Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members
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2025-08-13 23:14:22 +08:00 |
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BZLZHH
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b7d5de7ce0
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[Feat] (MG_Impl/Texture): Implement IsTexture, ActiveTexture.
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2025-08-13 21:59:17 +08:00 |
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BZLZHH
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ded4ef195f
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Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev
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2025-08-13 21:53:35 +08:00 |
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BZLZHH
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b48e632829
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[Fix] (MG_Impl/Buffer): Don't produce gl error in IsBuffer.
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2025-08-13 21:52:29 +08:00 |
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09d1e035ed
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Revert "[Fix] (MG_State/Program): use vector to save uniforms instead"
This reverts commit bfb62872c9.
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2025-08-13 17:05:21 +08:00 |
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bfb62872c9
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[Fix] (MG_State/Program): use vector to save uniforms instead
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2025-08-13 16:41:46 +08:00 |
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d1942bc57d
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[Feat] (MG_Test/Program): test uniform without location
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2025-08-13 16:31:15 +08:00 |
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7f0e65f8c7
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[Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location
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2025-08-13 15:18:34 +08:00 |
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5e1407ec95
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Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev
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2025-08-13 14:20:36 +08:00 |
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00f5741f7f
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[Feat] (MG_Util/ShaderCompiler): add new item to ShaderCompileBits and implement it
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2025-08-13 14:19:37 +08:00 |
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BZLZHH
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a347a9780c
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[Feat] (MG_Impl/Texture): Implement GenTextures, DeleteTextures, BindTexture.
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2025-08-12 18:17:23 +08:00 |
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BZLZHH
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7ba3258150
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[Feat] (MG_Impl/Texture): Implement basic validators for texture.
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2025-08-12 18:17:14 +08:00 |
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