Commit Graph
73 Commits
Author SHA1 Message Date
rereview 173f1dd273 [Fix, Test] (clientfb, MG_Pipe): pass the level a texture respecify redefines - every per-level glTexImage*D and glGenerateMipmap grow took the applier's whole-resource arm and dropped the texture's every pending upload, including a level the applier had accepted at an earlier verb with the client's dirty flag already clear, so L0; draw(other); L1; draw(T) read a black level 0 on the handle arm (final review C-1); the storage entry points now state the scope (one level, a chain cut, the whole resource), the emitter builds wire's MGPRespecifiedLevel with the drain's packed target, a per-level call is never deduped on the descriptor, and the applier drops a named level whether or not the descriptor moved 2026-09-08 23:55:44 -04:00
swung0x48 771e8e06a1 [Fix] (Pipe, State): take the texture and framebuffer families through the contract own birth hooks, wire the texture subsystem bit, hand the applier the region tail it was promised and clear a level dirty flag only where the record was accepted 2026-09-08 16:52:11 -04:00
swung0x48 612dbac44f [Feat] (Pipe, State): mint a {slot, gen} handle for every texture and renderbuffer and publish its create, respecify, parameters and accumulated sub-data as pipe calls 2026-09-08 16:52:10 -04:00
swung0x48 de532f55a9 [Feat] (State): give the frontend six aggregate generations so a tracker can answer "did any bound texture, buffer, attachment or attribute move" with one Uint64 compare
- MGP_NOTE_AGGREGATE(Aggregate) next to MGP_NOTE_MUTATION in MG_Pipe/PipeMutation.h, ((void)0)
  in the pull build for the same reason and with the same shape. It answers a DIFFERENT
  question from MGP_NOTE_MUTATION - "did any object of this class move since the tracker last
  looked", not "did a backend move a frontend value inside its own verb" - which is why it is a
  second macro rather than an overload.
- The counters are members of the owning MG_State container (VertexArrayState,
  FramebufferState, TextureState x2, BufferState) and are reached through a push-only GLContext
  facade, because the bump points sit on OBJECTS and an object has no back-pointer to the state
  that owns it. That is the free-function form P2 brief D4 allows, and it costs a global load on
  a path that has just written object state.
- A SIXTH aggregate, VertexAttribDefault on GLContext, which D4 does not list. Its bit
  (NEW_VERTEX_ATTRIB_DEFAULTS) is specified there with a ContentHash over all 32
  CurrentVertexAttributeValues, and hashing 768 bytes on every draw does not fit inside the T1
  ceiling the same brief pins. The hash still decides whether to EMIT (D11's set-hash
  suppressor); the generation decides whether to hash at all.
- 30 bump points: 3 VertexArrayObject config-version sites, 3 FramebufferObject object-version
  sites (one of them inside MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER, so the statement
  carries its own line continuation), 5 texture content-version sites, 12 texture
  params-version sites, SamplerObject::BumpVersion as the sampler choke point, 7 BufferObject
  change-serial sites and the 3 glVertexAttrib* defaults.
- Every counter is deliberately COARSER than the state it guards: over-firing costs one extra
  push, under-firing renders stale, and under-firing is the direction ARCHITECTURE.md 13.2
  names as the dangerous one and the P1 verify comparator cannot see for object-class state.
- TrackerTest: each bump point moves ITS aggregate and no other, plus a null-context note.
- G1: the pull build is 0 added / 0 removed / 0 renamed and the four resized symbols are the
  contract commit's own, unchanged by this commit.
2026-09-07 23:18:09 -04:00
swung0x48 6cb7d1b83b [Fix] (Espryt, State): let the last four object classes announce their own death and delete the twin table's garbage collector
- e2 was landed for two of six kinds, so Texture, Framebuffer, SamplerCso and
  VertexElementsCso still discovered death in a sweep and ROADMAP.md:18's "delete the GC"
  was undelivered. TextureObjectBase (the one base every concrete texture derives from),
  FramebufferObject, SamplerObject and VertexArrayObject now raise
  NotifyStateObjectDestroyed from their destructor, on RenderbufferObject's pattern: out of
  line, declared only under MOBILEGL_PIPE_PUSH, so the pull build keeps its implicit
  destructor and its symbol set (G1 still 0 added / 0 removed / 0 renamed and 0 resized
  against p2/contract).
- With all six announcing, BackendSlotTable loses BOTH sweep drivers: no draw tick, no
  creation tick, no kGCInterval / kCreationGCInterval / m_gcTick / m_creationTick.
  CollectGarbageIfNeeded() is empty on this arm; CollectGarbageNow() stays as an EXPLICIT
  collection and is the backstop for a notice that InProcessTeardown() drops.
- The seven CollectGarbageIfNeeded call sites in DirectGLES.cpp keep their spelling because
  they are the legacy registry's driver and that arm is still compiled beside this one; the
  registry's body is now guarded on MOBILEGL_PIPE_LEGACY_MEMOS, so a build without the
  legacy arm has no collector at all. On the handle arm each site is a predicted branch.
- The weak_ptr per entry stays for exactly two jobs it is honest about: ForEachLive()'s
  strong hand-over to ScopedDetachedTextureFramebufferAttachments, and the explicit
  collection. It is never an identity test; Gen is.
- Tests: AProgramAndARenderbufferAnnounceTheirOwnDeath becomes
  EveryReKeyedObjectClassAnnouncesItsOwnDeath and drives all six classes, by membership
  rather than count because every texture owns a private sampler that also announces;
  ObjectChurnAloneDrivesTheSweep becomes
  AnnouncedDeathKeepsObjectChurnFromAccumulatingWithoutASweep and pins that 256 churned
  objects hold one live twin at a time with no CollectGarbage* call anywhere.
2026-09-07 23:18:09 -04:00
swung0x48 c1d89de729 [Fix] (Sampler): carry GL_TEXTURE_BORDER_COLOR with its form, convert per GL 4.6 eq 2.2/2.3, and unify the name and scalar-pname error classes 2026-08-27 08:35:00 -04:00
Swung0x48 e3163233a5 [Fix] (Framebuffer): apply the glFramebufferTexture error conditions to the 2D/3D/Layer attach paths and bound a view by its own level count 2026-08-27 03:18:12 -04:00
swung0x48 6162603072 [Feature, Fix, Test] (GLState, GLImpl, DirectVulkan, DirectGLES): implement glTextureView over shared texture storage 2026-08-22 10:41:52 -04:00
swung0x48 c2a081fa75 [Fix] (GLState, DirectVulkan): bust the texture-sync skip when a re-spec moved only the shape 2026-08-20 14:02:05 -04:00
swung0x48 a8bebe1a3c [Fix, Test] (GLImpl, GLState): refuse a compressed texture in glClearTexImage/glClearTexSubImage 2026-08-20 10:44:52 -04:00
swung0x48 6b6623ae72 [Fix, Test] (MG_Backend, MG_Impl, MG_State): advertise the uniform-block and stencil-texturing strings a 4.0 context hides behind, forward DEPTH_STENCIL_TEXTURE_MODE to both backends, and stop a reserved transform feedback name passing for an object 2026-08-12 15:12:01 -04:00
BZLZHH 7db5b35a3e [Perf] (MG_State): remember every dirty rect, not just their union
A Minecraft frame updates ~95 scattered 16x16 sprites in a 1024x512
atlas; MipmapStorage's single union dirty box turned ~95KB of changed
texels into a ~2MB upload on every backend. The storage now keeps a
bounded (96-slot) list of pairwise-disjoint dirty rects BEHIND the
untouched union box: rects cascade-merge on touch or overlap, overflow
folds the pair with minimum enlargement and re-cascades, whole-level
dirties and respecifies just clear the list (empty list = "union box
tells all"). GetDirtyRects hands the list out only when it has 2+
rects, fits the caller's capacity, and its summed area is under 75% of
the union box - fewer driver calls beat equal bytes - so consumers can
never stage more than the union box did.

The list is maintained inside the same four mutation funnels every
texel writer already goes through (MarkDirty, MarkDirtyRegion,
AllocateLevel, TruncateToLevelCount - callers enumerated at the
declaration), so list and union box cannot disagree. Backends OPT IN:
the union-box API and its update order are byte-identical, and an
unmodified backend keeps rendering exactly as before.

96 slots is measured, not guessed: on the bench's 95-sprite lattice a
16-slot list collapses to >93% of the union box, 96 slots reach 4.8%
(~2MB -> ~95KB staged per frame). Verified by a 2859-check fuzz run
against a reference dirty bitmap (union exactness, full coverage,
disjointness, bounds, profitability). Unit tests 421/421.
2026-08-06 20:17:19 -04:00
BZLZHH 49aab57f03 [Perf] (MG_Backend, MG_State): stop re-resolving texture unit bindings on every draw
DirectGLES re-derived the whole texture binding state for every draw: for each
touched unit, two alias-resolution passes over all binding slots, then a third
walk to unbind native targets nothing claimed, then the sampler. With the
Minecraft-shaped bench that was 13.2% of the render thread in BindCurrentTextures
alone, plus 4.6% in SyncNeccessaryTextures deciding which textures to consider.
The answer is identical across a whole terrain batch.

The resolution is now memoised, and what makes replaying it as a no-op legitimate
is that the memo does not merely trust a key: it compares the backend's own bound
texture shadow against the one resolution left behind. Every path that binds a
texture behind this function's back already maintains that shadow - the scratch
bind an upload does on the temp unit, CopyTexSubImage2D and GenerateMipmap
binding on the active unit, the glBindTextures fast path, the scrub a backend
texture performs when it is destroyed or respecified - so a memcmp catches all of
them without having to enumerate them. On top of that the key covers the texture
bind generation, the program that arbitrates aliased targets (pointer, lifetime
id, backend state version, link status), and the ES context generation.

Two invalidation sources had no signal at all and needed one. Mipmap completeness
decides whether a texture is bound in the first place, and it moves with texture
shape and with the effective sampler's filter - so a sampling-resolution
generation now moves with both, routed through single choke points
(TextureObjectBase::BumpShapeVersion, SamplerObject::BumpVersion) so a future
bump site cannot forget it. A texture context id was needed because both
generations restart at zero in a new GLContext, which can land on the old heap
address.

This also closes a pre-existing hole rather than working around it:
glDeleteSamplers unbinds the sampler from every unit straight through
TextureUnit::SetSamplerObject, bypassing the touch bookkeeping, so that setter now
bumps the bind generation on a real change. The sampler bind step itself stays
outside the memo and runs every draw - the program's raw-depth-fetch substitution
rewrites unit samplers immediately afterwards, so a memo there could never hit.

ns per draw, DriverBench on a GTX 1660 SUPER (native / Espryt):
mc_vanilla_draw 253 / 2037->1315, mc_ubo_range 202 / 1684->955,
mc_sodium_multidraw 739 / 3939->3150. Espryt goes from 8.3x to 4.7x the native
driver on the per-draw uniform-range case. Magma is unaffected (the MG_State
additions are counter bumps), and no case regressed.

Unit tests 421/421.
2026-08-06 07:41:10 -04:00
BZLZHH 62dea3bea4 [Perf] (MG_State): answer texture sampling completeness from a memo
Every draw asks, for every bound texture, whether it is mipmap-complete for the
filter in use, and the answer was recomputed from scratch each time: walk the
level chain, read each level's texel size, verify each is half the previous.
With the Minecraft-shaped bench that walk plus the GetTexelSize calls under it
measured about 8% of the render thread on both backends.

The answer depends only on the texture's shape - internal format, stored level
set, level sizes, level range - and never on its texel content, which is the
thing that actually changes between draws. A shape version now moves on exactly
those four mutations (SetInternalFormat, SetBaseLevel/SetMaxLevel, and the
AllocateStorage/TruncateMipmapLevels pair on both mipmap storage classes), and
the completeness answer is memoised against it, one slot for the mipmapped
question and one for the plain one. An upload leaves the memo standing, which is
the whole point; anything that could change the answer invalidates it.

ns per draw, DriverBench on a GTX 1660 SUPER (native / Espryt / Magma):
mc_vanilla_draw 257 / 2201->2037 / 1550->1346, mc_ubo_range 203 / 1832->1684 /
1089->934, mc_sampler_churn 272 / 2349->2325 / 1533->1396. Texture-upload cases
are unchanged, as expected - they were never asking this question in a loop.

Unit tests 421/421.
2026-08-06 06:42:43 -04:00
BZLZHH 57aeeec053 [Perf] (MG_State, MG_Impl, MG_Backend): stop paying per draw and per upload for work already known
A per-draw CPU profile of a real Minecraft frame (perf on the render thread,
which sits at 100% of one core on both backends) said the deficit is translation
overhead, not the GPU, and named where it goes. This removes the largest items
it found, on both backends and in the shared frontend they both feed.

The single biggest one was not translation at all: IsBackendContextCurrentOnThisThread
called eglGetCurrentContext on every invocation, and glvnd answers that with a
getpid() fork check - a real syscall. The predicate sits two and three deep in
every draw (the deferred-release drain, the global-UBO ring availability check,
and the ring allocation), so it accounted for 16.3% of the render thread. EGL is
still the ground truth, but re-verifying it once per thread per frame catches an
external migration at the next frame boundary rather than the next call, which
recovers the same bookkeeping.

Texture uploads now carry a dirty region instead of a per-level flag. Minecraft
animates atlas sprites with 16x16 glTexSubImage2D calls into a 1024x512 atlas
and respecifies the lightmap every frame; a per-level flag turned each of those
into a full-level re-upload - about 3.6 MB a frame of texels nobody changed.
MipmapStorage accumulates the written box, Espryt uploads it with
UNPACK_ROW_LENGTH striding into the level shadow, and Magma stages just that box.
The box is a union, not a range list: repeated writes to one level widen it and
it degrades to exactly the old whole-level upload, which is the honest worst case.

glBufferData(NULL) is the orphaning idiom, and the backend was answering it by
uploading the stale CPU shadow - turning a rename the driver does for free into
a full synchronized upload. BufferObject now records that a NULL respecify leaves
the store undefined, and the upload is skipped until content is actually written.

The rest are smaller and of a kind: the deferred-release queue is probed without
taking its mutex, the UBO ring waits on the frame fence that frees the space it
needs instead of draining the whole pipeline with glFinish at the size cap, VAO
binds go through a shadow so a draw's second bind of the same object does not
reach the driver, the per-draw clean-texture probe short-circuits on the content
version before rebuilding shape info, glUniform drops byte-identical writes
(which otherwise dirty the whole UBO for the next draw), re-binding the texture
or VAO a slot already holds no longer bumps the generation counters a backend
fast path is keyed on, and the texture validators stopped taking shared_ptr by
value.

On Magma: descriptor-set reuse keeps four entries instead of one, because draws
alternating between two programs - the chunk/entity ping-pong - thrashed a single
slot into a full re-allocate and re-write every draw; a DynamicDraw buffer whose
contents survive two frame boundaries is promoted to resident storage instead of
being re-copied into the per-frame arena forever; and sampled-read barriers name
only the shader stages whose device feature is enabled, which also removes a
latent VUID violation (ALL_GRAPHICS names geometry and tessellation stages a
device need not have).

Measured with the Minecraft rig (render distance 32, p50 fps, same machine,
single sample each): vanilla 1.21.1 Espryt 10.8 -> 36.3 and Magma 31.3 -> 44.6;
26.2 snapshot Magma 114.5 -> 210.5. Fabric+Sodium moved inside noise on Magma
(854 -> 766) with the native baseline itself moving 838 -> 1031 between the two
sessions, so treat that cell as unresolved rather than a regression measured.
Unit tests 421/421. The CTS A/B was not run: these numbers and the test suite are
the whole of the evidence, and a conformance regression would not have been
caught here.
2026-08-06 06:24:37 -04:00
BZLZHH 0e7692251d [Feat] (MG_State, MG_Impl, MG_Util): store a compressed texture image and hand it back
glCompressedTexImage2D rejected every internalformat with GL_INVALID_ENUM, so
direct_state_access.textures_get_image threw at its first compressed call and
reported InternalError with nothing in the log at all - the uncompressed half of
the case had already passed.

The compressed bytes are now kept verbatim, in a side-channel beside the texel
shadow rather than in place of it. That placement is the load-bearing decision:
both backends pair MapMipmapData with GetMipmapByteSize while sizing their copy
regions from GetMipmapTexelSize, and DirectGLES additionally divides the byte
size by the texel count to recover bytes-per-texel, so putting 16 bytes where a
4x4 RGBA8 extent says 64 would be an out-of-bounds read on both. The texel
storage therefore stays uncompressed and correctly sized - the image samples as
zeros, which is the same deviation the RGTC/BPTC/ETC2 arms of
ConvertGLEnumToTextureInternalFormat already document - while
glGetCompressedTexImage returns the image *as stored*, which GL 4.6 core 8.11
requires and which no re-encode could satisfy byte for byte. Nothing ever hands
the compressed bytes to GLES or Vulkan, so the shadow is authoritative rather
than potentially stale, which is why the readback never asks a backend.

The accepted set is exactly the RGTC/BPTC/ETC2-EAC formats core GL requires, and
it is deliberately the same set ConvertGLEnumToTextureInternalFormat can back
with uncompressed storage, so the upload can never accept a format whose texel
shadow it cannot allocate. imageSize is checked against the block arithmetic,
which is also what keeps the copy in bounds.

Three things the shape depends on. AllocateStorage clears the compressed tag, so
a glTexImage2D or glTexStorage2D over the level un-compresses it - without that,
textures_compressed_subimage would flip branches and start asking for data
MobileGL cannot produce. GL_TEXTURE_COMPRESSED and
GL_TEXTURE_COMPRESSED_IMAGE_SIZE are answered per level rather than per texture,
because a compressed internalformat handed to glTexImage2D resolves to
uncompressed storage and must keep reading as uncompressed. And
GL_TEXTURE_INTERNAL_FORMAT now reports the compressed token for such a level, or
it would claim GL_RGBA8 while GL_TEXTURE_COMPRESSED said true.

Still rejected on purpose: glCompressedTexImage1D/3D and every
glCompressedTexSubImage*, which caps the blast radius.

Fixes textures_get_image on both backends (Espryt 370/371, Magma 369/371). A/B
over a 1210-case compressed/texture-storage/texture-view/buffer-storage subset of
KHR-GL45 is identical before and after on both backends but for
get_texture_sub_image.errors_test, which stops throwing and fails on a value
instead.
2026-08-05 09:40:29 -04:00
BZLZHH dd60ff39ce [Feat] (MG_State, MG_Impl, MG_Backend, MG_Util): make the border colour real sampler state
glGetSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR) raised INVALID_ENUM,
because MobileGL kept the border colour on the texture object and
GetSamplerParam_State had no case for it at all. That is the first thing
direct_state_access.samplers_defaults asks, so the case threw before reaching
any of the defaults it was written to check.

GL 4.6 core table 23.18 lists TEXTURE_BORDER_COLOR as sampler state, so it moves
to SamplerParameters and TextureObjectBase reaches it through the SamplerObject
it already owns - one source of truth, and a sampler object bound over a texture
now supplies its own border colour, which is what GL says should happen. The
texture params version still moves on a write, because the DirectGLES texture
sync memoises on it. glSamplerParameter{fv,Iiv,Iuiv} and their getters read and
write all four components in whichever representation the caller used, and the
three representations are kept in step so any getter has an answer. The bogus
[0,1] and [0,255] range checks are gone: GL clamps a border colour when a
fixed-point format is sampled, it does not reject it.

DirectVulkan's ResolveVkBorderColor now reads the sampler rather than the
texture. DirectGLES gained a glSamplerParameterfv in its sampler sync, and both
that and the pre-existing glTexParameterfv are gated on a new
SupportsTextureBorderClamp capability - ES 3.2 core, or EXT/OES_texture_border_clamp
before it - since without the extension every such call is INVALID_ENUM on the
driver. DriverPost gains the matching row per the POST rule, saying what a user
actually loses when it is missing.

Takes direct_state_access.samplers_defaults from failing to passing on both
backends.
2026-08-05 04:45:55 -04:00
BZLZHH efeb24ff9b [Fix] (MG_Impl, MG_State): answer the texture parameters the getters were missing
glGetTexParameter and its by-name form rejected several parameters GL 4.6 core table 8.20
lists, with INVALID_ENUM as if the application had made them up. GL_DEPTH_STENCIL_TEXTURE_MODE
was the worst of them: the float setter accepted it, validated it and then threw the value
away, the integer setter did not accept it at all, and neither getter could report it - so
the mode could be set and never read back, and setting it through glTextureParameteri was an
error.

It is real state now, defaulting to DEPTH_COMPONENT, set by both setters and readable from
both getters. GL_TEXTURE_LOD_BIAS was in the same position: settable, not gettable.

The by-name getters reach the target-based ones through a temporary binding rather than the
per-object path, so both had to learn these; the per-object path gained the swizzle
components, the target, the image format compatibility type and the texture-view parameters
at the same time, since they were missing there for the same reason.

direct_state_access.textures_get_set_parameter passes on both backends, and textures_defaults
stops raising an internal error and reports an ordinary failure it can be diagnosed from.
2026-08-05 00:49:12 -04:00
BZLZHH 44ee6b66b3 [Fix] (MG_State, DirectVulkan): apply the incomplete-texture rule on Magma too
The completeness rule itself is GL's, not a backend's, so it now reads as one question
both backends ask - SamplesAsIncompleteTexture(texture, effective sampler) - and each
answers in whatever way it already expresses "nothing is bound at this sampler".
DirectGLES leaves the native target unbound; Magma has a fallback texture for exactly
that case and now routes an incomplete texture to it.

The fallback's texel had never been written, so it read whatever its freshly allocated
storage held. GL is specific here: an incomplete texture - and a sampler with nothing
bound - reads (0, 0, 0, 1). It says so now, which is what makes
KHR-GL40.texture_gather.incomplete-texture-last-comp (it gathers the alpha) meaningful
rather than accidentally right.
2026-08-04 13:14:36 -04:00
BZLZHH ae6949e459 [Fix] (MG_State, DirectGLES): sample a mipmap-incomplete texture as black
A minification filter that reads the mip chain requires every level from the base down
to hold exactly half the previous one's size; a texture that does not is incomplete and
every lookup on it returns (0, 0, 0, 1) (GL 4.6 core 8.17). Nothing checked it.

The ES driver cannot catch this on MobileGL's behalf, which is why it has to be a
frontend rule here: the backend texture is immutable storage allocated from the level
set as it stood, so a level the application later redefined at a different size never
reaches the driver at all, and the ES texture stays complete. That is exactly what
KHR-GL40.texture_gather.incomplete-texture does - it redefines level 1 of a complete
chain as 1x1 - and it read the original contents back.

The check runs where the sampling bindings are established, and an incomplete texture
simply leaves its native target unbound: an unbound ES target samples as (0, 0, 0, 1),
which is the answer GL asks for, with no scratch texture to keep around.

An array texture's layer count is not one of the dimensions that halves, so the
comparison only shrinks the components that belong to the image itself - getting that
wrong turned eight *-2darray cases black.
2026-08-04 10:49:51 -04:00
swung0x48 930a607bdf [Fix] (DirectVulkan): make texture/renderbuffer GC reach every dead resource - name-deleted textures register via weak_from_this so first-sync-after-delete can no longer orphan a TextureResource, an orphan sweep makes GC authoritative over the resource map, dead-texture pruning moves to a frame-boundary gate (64 frames) so churn through clears/readbacks reclaims without draws, and dead renderbuffers age past frames-in-flight before their VkImage/view is destroyed instead of leaking until shutdown (or being freed while in flight) 2026-07-27 22:16:15 -04:00
swung0x48 e724e88eec [Fix] (MG_State, MG_Impl/GLImpl): allocating a mipmap level no longer truncates the chain above it - AllocateLevel now only grows and the callers that genuinely redefine the whole level set (glTexStorage*, mip regeneration, multisample storage, level-0 respecification) drop the tail explicitly 2026-07-20 21:02:54 -04:00
swung0x48 076cd0d19d [Feat] (MG_State, MG_Impl/GLImpl): per-target default texture objects (name 0) - binding 0 binds a real per-context default object (the initial binding of every unit/target slot, rebound on delete of a bound texture), so glTexImage*/glTexParameter*/glGetTex* on it work like any texture while glIsTexture(0)/Gen/Delete keep excluding it and TexStorage* rejects it per spec; backends skip image-less defaults as cheaply as the old null slots (DirectGLES per-draw sync/bind loops, DirectVulkan sampler-fallback resolve); also accept the full advertised GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS range in glActiveTexture, allow zero-layer TexImage3DMultisample, and let glTexBuffer(buffer=0) detach - the texture section of GL CTS per-case state reset (gluStateReset) now runs clean 2026-07-16 23:36:43 -04:00
swung0x48 808c5dcc46 [Perf] (MG_Backend/DirectVulkan): re-land content-version texture early-out; bump content version on glGenerateMipmap so cached sampled views re-sync (fixes Iris shader retrace) 2026-07-13 00:50:09 -04:00
swung0x48 ecea8054a6 Revert content-version texture early-out (e8e1521): the SyncTexture cross-draw skip breaks Iris shader retrace validation (correctness regression) 2026-07-12 23:27:54 -04:00
swung0x48 e8e1521972 [Perf] (MG_Backend/DirectVulkan): skip cross-draw re-sync of unchanged textures via a content-version early-out; SyncTextureAndGetDescriptor 8.9%->2.4% 2026-07-12 18:40:48 -04:00
swung0x48andClaude Fable 5 bd208783d7 [Perf] (MG_Backend/DirectVulkan, MG_State): stop re-deriving per-draw state
- Memoize the program content hash on ProgramObject (keyed by the backend
  state version + compile flags; relinking and binding changes invalidate
  it) and the vertex-input hash on VertexArrayObject (keyed by a new
  aggregate config version bumped by every attribute mutation). Full-SPIRV
  XXH64 hashing fell from 13.7% to 1.4% of the render thread.
- ProgramObject also gains a link version and a global-UBO content version
  (bumped by uniform writes and on relink, wrap-safe around the backends'
  "never uploaded" sentinel) for backends to gate uploads and link caches.
- Reuse member scratch vectors in SetupDraw, UploadAndBindVertexBuffers,
  GetOrCreatePipeline and BindProgramUniformBuffers instead of allocating
  per draw (~12% of render-thread time was in the allocator).
- Replace hot-path dynamic_cast with AsMipmapTexture (storage-type tag +
  static_cast); TextureObjectMipmap is the only Mipmap-tagged branch.
- Register/prune texture aliases only when a new (texture, lifetimeId)
  identity appears instead of scanning the entire alive map on every
  sampled-texture sync.
- Make the fallback VkPresentModeKHR log strings report the actual mode.

Vanilla render-thread share of libMobileGL dropped from 48% to 35% on
DirectVulkan (simpleperf, Adreno 830).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 12:12:50 +00:00
swung0x48 e83e6ed76e [Fix] (MG_State/GLState, MG_Impl/GLImpl): track immutable texture storage [skip ci] 2026-07-02 22:49:54 +08:00
swung0x48 0cd236414e [Fix] (MG_Impl/GLImpl, MG_State/GLState): fix texture integer border color queries [skip ci] 2026-07-02 13:17:08 +08:00
BZLZHH a4261f8b19 [Fix] (MG_Backend/DirectVulkan, MG_State/TextureState, MG_Test): harden default-fbo clear lifetime tracking 2026-06-10 09:49:16 +08:00
BZLZHH c499480692 [Feat] (MG_Impl/Texture, MG_State/TextureState, MG_Impl/Framebuffer, MG_Test/Texture): implement multisample frontend state 2026-06-10 01:37:59 +08:00
BZLZHH 15e24cda78 [Perf|Improvement] (All): Improve performance & optimize code. 2026-02-23 16:00:38 +08:00
BZLZHH 8413874e82 [Feat|Refactor] (MG_Backend|MG_Impl): Implement BackendObject, replacing previous methods. 2026-02-18 10:36:56 +08:00
swung0x48 de8342a96b Revert "[Optimize] (MG_Backend/DirectGLES): Texture object mipmap dirty bit"
This reverts commit 8f551794
2026-02-04 22:56:28 +08:00
BZLZHH 7daa69cf73 [Feat] (MG_State/TextureState): Add resource version for texture params. 2026-02-03 00:15:50 +08:00
swung0x48 8f55179493 [Optimize] (MG_Backend/DirectGLES): Texture object mipmap dirty bit 2026-02-02 15:37:55 +08:00
BZLZHH 0cf9d9223d [Feat|Perf] (*/BufferState): Improve dirty mark for Buffer. 2026-02-02 02:25:41 +08:00
BZLZHH 20fbfc2956 [Chore] (LICENSE): Switch project license to LGPLv3. 2026-01-18 09:33:33 +08:00
BZLZHH 3714e275ab [Chore] (All): Update copyright year in source code files. 2026-01-01 00:42:06 +08:00
BZLZHH e7d9da42dc [Chore] (All): Adjust copyright declaration. 2025-12-31 21:49:54 +08:00
BZLZHH 8ed8efe347 [Chore] (All): Add standardized source file header and update script. 2025-12-31 15:45:34 +08:00
swung0x48 c3755d77ef [Feat] (MG_Impl/Texture): implement GL_TEXTURE_SWIZZLE_RGBA 2025-12-13 21:28:04 +08:00
swung0x48 cb4e6b5f19 [Feat] (MG_State/Texture, MG_Impl/Texture): glTexBuffer (and implement TextureObjectBuffer accordingly) 2025-12-09 21:20:39 +08:00
swung0x48 0a89ad4f30 [Feat] (MG_State/Texture): separate mipmap from TextureObjectBase 2025-12-09 10:57:10 +08:00
swung0x48 ab6d9f60e7 [Refactor] (MG_State/Texture): decouple texture object and mipmap storage 2025-12-06 22:24:30 +08:00
BZLZHH 521bcadbee [Fix] (...): Fix code mess. 2025-11-29 01:43:58 +08:00
BZLZHH 32c062d019 [Feat] (MG_State/TextureState): Add ITextureObject::GetAllSwizzleParams 2025-11-29 01:33:58 +08:00
BZLZHH 75fc52febe [Feat] (MG_State/TextureState): Stubs for unimplemented texture types. 2025-11-29 01:31:41 +08:00
swung0x48 da5b9686ba [Fix]: build on macOS 2025-11-26 22:05:02 +08:00
swung0x48 a0aaba3cb5 [Feat] (MG_State/Texture): Initial implementation of cube map 2025-11-25 22:47:41 +08:00