BZLZHH
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c67e6e26fa
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[Fix] (MG_Backend/DirectGLES): Do not bind PBO.
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2025-11-28 15:16:07 +08:00 |
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swung0x48
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a0aaba3cb5
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[Feat] (MG_State/Texture): Initial implementation of cube map
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2025-11-25 22:47:41 +08:00 |
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swung0x48
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e79d2fd059
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[Chore]: get rid of junk in texture stuff
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2025-11-25 14:20:37 +08:00 |
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swung0x48
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7fe156cebc
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[Chore] (MG_Backend/DirectGLES): adjust some log severity
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2025-11-25 13:33:22 +08:00 |
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swung0x48
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64fd36bb60
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[Fix] (MG_State/TextureObject): fix silly tex input data bug introduced by the refractor
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2025-11-25 10:50:13 +08:00 |
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swung0x48
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419a67cd08
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[Feat] (MG_State/TextureState): refractor mipmap (TextureStorage)
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2025-11-25 00:10:13 +08:00 |
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swung0x48
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69cf694ca1
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[Fix]: fix crash on shader compile
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2025-11-22 08:44:04 +08:00 |
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swung0x48
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caf10a267d
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[Fix] (MG_Backend/DirectGLES): correctly bind texture on CopyTexSubImage2D
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2025-11-19 10:17:52 +08:00 |
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swung0x48
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d8cd5a235a
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[Chore] (MG_Backend/DirectGLES): trim redundant stuff in BackendFramebufferObject::SyncToBackend
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2025-11-18 22:37:24 +08:00 |
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swung0x48
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55db06bf5c
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[Feat] (MG_Backend/DirectGLES): implement glGenerateMipmap
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2025-11-17 17:36:42 +08:00 |
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swung0x48
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ff0a3c5b9a
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[Feat] (MG_Util/Converters, MG_State/Sampler, MG_State/Texture): properly implement min/mag/mip filters
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2025-11-17 13:40:34 +08:00 |
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swung0x48
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6d86c9fe98
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[Chore] (MG_Backend/DirectGLES): fix incorrect log level
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2025-11-16 21:21:52 +08:00 |
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swung0x48
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2b915d5680
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[Chore] (MG_Backend/DirectGLES): log ES error when syncing texture
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2025-11-16 21:20:18 +08:00 |
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dc49873d3e
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[Chore] (MG_Backend/DirectGLES): get rid of clutter
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2025-11-16 21:18:16 +08:00 |
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1e5e993704
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[Fix] (MG_Backend/DirectGLES/Utils): tweaks on NormalizePixelFormat, fixing shaders on some Mali
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2025-11-16 21:02:18 +08:00 |
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swung0x48
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37e0312c72
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[Feat] (MG_Backend/DirectGLES): ErrorLooper
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2025-11-16 18:36:06 +08:00 |
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swung0x48
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95e086442c
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[Feat] (MG_Backend/DirectGLES): implement glCopyTexImage2D/CopyTexSubImage2D
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2025-11-16 12:44:41 +08:00 |
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BZLZHH
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6b6f224e1e
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[Feat] (MG_Backend/DirectGLES): Implement sampler object sync.
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2025-11-16 01:31:24 +08:00 |
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BZLZHH
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c664815fee
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[Fix] (MG_Backend/DirectGLES): Do not upload junk data for texture.
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2025-11-15 23:32:11 +08:00 |
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BZLZHH
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e85b067314
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[Fix] (MG_Backend/DirectGLES|MG_Impl/Program): Correct UBO binding.
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2025-11-15 21:37:08 +08:00 |
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BZLZHH
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4cb82e2e50
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[Fix] (MG_Backend/DirectGLES): Correct MRT sync.
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2025-11-15 21:34:40 +08:00 |
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BZLZHH
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2534394df3
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[Improvement] (MG_Backend/DirectGLES): Better buffer sync.
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2025-11-15 21:31:34 +08:00 |
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BZLZHH
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1c8af9253b
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[Improvement] (MG_Backend): Better log.
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2025-11-15 14:35:44 +08:00 |
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swung0x48
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e93dff52dc
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[Fix] (MG_Impl/Framebuffer, MG_State/Framebuffer, MG_Backend/DirectGLES): redone fbo attachment management. remap GL -> ES attachment names
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2025-11-15 00:39:07 +08:00 |
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swung0x48
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899563165e
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[Feat] (MG_Backend/DirectGLES): hook up glDrawBuffers
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2025-11-14 17:08:55 +08:00 |
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swung0x48
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9bc0ae6b97
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[Chore]: (MG_State/Program): use proper enum constant, get rid of junk
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2025-11-12 16:00:44 +08:00 |
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BZLZHH
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b83977b906
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[Fix] (MG_State/ProgramState): Separate detach/remove shader in ProgramObject. Add more log.
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2025-11-09 11:37:50 +08:00 |
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swung0x48
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7228b01c2d
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[Fix] (GLImpl/Program, MG_Backend/DirectGLES): guard against not linked program object
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2025-11-06 23:21:23 +08:00 |
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swung0x48
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ef1924d7f9
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[Feat] (MG_State/Program, DirectGLES): plumb ubo to backend
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2025-11-05 15:37:10 +08:00 |
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swung0x48
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57dd0fe480
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[Feat]: implement glBindVertexAttribLocation in DirectGLES backend (fixing OptiFine?)
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2025-11-04 22:16:16 +08:00 |
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BZLZHH
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a39d6b67f9
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[Fix] (MG_Backend/DirectGLES): Fix wrong return; in buffer syncing.
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2025-11-01 23:48:25 +08:00 |
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BZLZHH
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984ae97579
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[Improvement] (...): Better handling for enabling/disabling attribute in VAO.
|
2025-11-01 21:42:05 +08:00 |
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BZLZHH
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d652645346
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[Feat] (...): Handle pixel store correctly.
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2025-11-01 19:52:33 +08:00 |
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BZLZHH
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bcb947235d
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[Feat] (...): Implement scissor box in frontend and backend.
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2025-11-01 16:40:38 +08:00 |
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BZLZHH
|
6c4340af43
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[Feat] (MG_Backend/DirectGLES): Handle newly added params in backend.
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2025-11-01 16:03:18 +08:00 |
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BZLZHH
|
dfb08ac8b0
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[Fix] (MG_Backend/DirectGLES): Ensure other methods for buffer syncing available.
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2025-11-01 13:39:01 +08:00 |
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BZLZHH
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e8d6cd4b31
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[Feat] (...): Implement glDrawArrays.
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2025-11-01 13:06:18 +08:00 |
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BZLZHH
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d982928a23
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[Improvement] (...): Optimize code.
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2025-10-31 13:29:48 +08:00 |
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swung0x48
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b82c481605
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[Feat] (MG_Backend/DirectGLES, GL_Impl/Getter): hardcode getter, sync some sampler parameters
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2025-10-29 16:39:03 +08:00 |
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swung0x48
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6927f81754
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[Feat] (MG_Backend/DirectGLES): properly implement BlitFramebuffer
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2025-10-28 21:48:46 +08:00 |
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swung0x48
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b3e7987985
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[Fix] (MG_Backend/DirectGLES): properly sync integer vertex pointer
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2025-10-28 15:43:35 +08:00 |
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swung0x48
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67475fcf34
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[Fix] (MG_Backend/DirectGLES): properly bind global UBO
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2025-10-28 14:46:57 +08:00 |
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swung0x48
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2597a184f0
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[Fix] (MG_Backend/DirectGLES): sync more states at Clear()
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2025-10-28 13:45:05 +08:00 |
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swung0x48
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7151080a67
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[Fix] (Types, GL_Texture): Memcpy insanity, proxy texture fix
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2025-10-28 11:49:08 +08:00 |
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swung0x48
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507476d513
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[Feat] (MG_Backend/DirectGLES): sync PBO
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2025-10-27 17:00:42 +08:00 |
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swung0x48
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56c6d73185
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[Feat] (MG_State/ProgramObject, MG_Backend/DirectGLES): bind texture to uniform in backend
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2025-10-27 15:45:36 +08:00 |
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swung0x48
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460b7a6eb3
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[Chore] (MG_Backend/DirectGLES/Manager): log backend glGetError on failure
|
2025-10-27 14:25:31 +08:00 |
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BZLZHH
|
ea9fc4dbe8
|
[Improvement] (MG_Backend/DirectGLES): Remove unused code.
|
2025-10-27 12:01:04 +08:00 |
|
BZLZHH
|
5da6a0e05e
|
[Fix] (MG_Backend/DirectGLES): Actually compile shader and use.
* TODO: remove junk code.
|
2025-10-26 11:43:10 +08:00 |
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BZLZHH
|
b8d8188239
|
[Improvement] (MG_Backend/DirectGLES): Make most stuff const auto&
|
2025-10-26 09:56:56 +08:00 |
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