- retrace-split loses its two negative controls, which re-ran every leg (~68 runner-min per run), and its dependency on the monolith-control artifact; the in-test evidence check from the previous commit replaces them
- build-linux-monolith-control keeps its zero-MG_Remote proof and its upload; on the disaggregation branches the new retrace-shipped job replays OpenRA on both backends through that library (elsewhere the retrace job's library has that shape), so the shipped shape is still replayed on every branch
- delete retrace_transport_control.sh, retrace_drop_draw_control.sh, their smoke cases and stub modes, and the uncalled redcheck_control_smoke_test.sh
- control-runtime/build-push-control leaves the eleven metadata loops; remove-artifact-clutter waits for retrace-shipped
- run_trace_case.cmake writes output/split-evidence.txt only after its transport assertions pass
- MGTRACE_WIRE_EVIDENCE (a harness name) turns on the library's counters and requires DrawVbo records on the wire and draws on the server role
- retrace-split's OpenRA legs ask for wire evidence; every split leg, and every inproc retrace row, checks its evidence file with retrace_split_evidence.py
- test_run_trace_case.py runs the real script on canned logs: each assertion goes red on its bad log, and pipe-gates runs it
- the red controls ran spawn_lane_parity and junit_tally main() uncaptured, so every passing run showed their ::error:: line as a failure annotation on the pipe-gates job
- quiet_main captures a gate's output; each red control now also asserts the reason it printed
- ServerLoopEglLatchTest.AGuiltyReset... failed 8 times in CI under load (exit 8): d1b3a332 fixed the race, but its waits still had 2 s deadlines a slow runner could reach
- every wait now ends on its event and is bounded by 10 s, which only a failing run reaches
- "the GUILTY record is never applied" is no longer a 2 s wait for a record that must not come: the test waits for the latched apply thread to leave its loop, joins it, then reads the applied seq; the case takes about 40 ms instead of 2 s
- still red as its comment says: no LatchIfGpuFaulted in the apply loop exits 6, an INNOCENT reset that latches sets bit 1
- MOBILEGL_DEBUG_INJECT_DEVICE_LOST_PID=file:<path> takes the pid from a file read at every ask, so a running server can be aimed, as the Android property already can
- CompositorRecovery and ClientRecovery's pid-targeted case aim it once their target says it got there (its first frame; current): under load the 100 ms clock lost the compositor inside its first make-current
- the knob's comment no longer promises an ordering a clock cannot keep
- FatalFunnelSeam.TheSessionLossKnobTakesAPidOrAFileThatHoldsOne covers both forms
- the file-size baseline drops by the 83 lines the previous commit moved out of PipeApply.cpp
- EGLSurfaceRegistry owns the display, the surface records, the active surface, each thread's binding and the one recursive lock; BackendObject holds one and is its hooks, so the EGL virtuals keep their signatures and their defaults
- the backends reach it through EGLRegistry(): lookups return copies, and the steps they compose (adopting an already-bound surface, a window's surfaces, a window's new extent) are named operations instead of writes to protected fields
- WindowBackend and WindowHandle move with it
- BackendObjectEglStateTest only re-points its accessors; the same 235 mutants, carried over, get the same verdicts except three that need a kind-None record, which no call can make, and one that cannot be written against the registry
- comments that cited BackendObject.cpp line numbers name the function
- BackendFunctions.h holds GLFunctionsTable, GlobalBackendFunctionsTable, CopyImageEndpoint, the sync and query handles and the present damage; files that only call through the table include it instead of the backend object
- SharedImageTypes.h holds the shared-image structs
- FormatCapabilities.cpp holds the BackendCaps.h helpers that BackendObject.cpp defined
- gen_pipe.py reads the table from its new header
- two comments that cited a BackendObject.cpp line name the function instead
- A process-wide map keyed by GL name gave a deleted texture's flag to the
next texture created under the recycled name.
- The flag is now texture object state, so it dies with its texture.
- The 19 calls that bound their texture first now share object cores with the target forms
- GL 4.6 rules the binding hid: cube maps in TextureSubImage3D and level queries, named target errors
- GenerateTextureMipmap and CopyTextureSubImage2D emit the records their target slots emit
- RemoteEmitTable.TheThreeClassesPartitionAllSeventyOneSlots is renamed ...PartitionEverySlot