BZLZHH
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b119c45c16
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[Feat] (Diligent/Drawing): Convert Uint8 IBO into Uint16.
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2025-07-10 19:45:24 +08:00 |
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a59fe679a7
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Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent
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2025-07-10 18:04:41 +08:00 |
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82a4be37f2
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[Fix] (MG_State/Program): fixing discrapencies between builtins of Vulkan and OpenGL GLSL (gl_VertexID/gl_VertexIndex)
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2025-07-10 18:04:19 +08:00 |
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BZLZHH
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f56453093f
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[Improvement] (Diligent/PSO): Add UniformStageCache.
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2025-07-10 17:09:53 +08:00 |
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BZLZHH
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59e0291f9e
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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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2025-07-10 14:01:09 +08:00 |
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8c98afb1ac
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[Fix] (MG_State/Buffer): 1. Don't check on GetBufferObject(), do it on creation 2. Don't modify g_BufferMap on querying
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2025-07-08 17:53:21 +08:00 |
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532ca5ced5
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[Fix] (MG_State/Texture, MG_State/Framebuffer): add stub for glCopyTexSubImage2D, glDrawBuffer, glDrawBuffers and glReadBuffer
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2025-07-08 11:05:59 +08:00 |
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9e3a5aefad
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[Optimize] (Diligent/RenderPass): remove renderpass usage
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2025-07-06 10:21:15 +08:00 |
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a6bcded3e4
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[Fix] (Diligent/Drawing): set g_TriangleFanIndexBuffer to null after release
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2025-06-30 13:48:24 +08:00 |
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BZLZHH
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e1fd5678ec
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[Fix] (Diligent/Shader): Try to bind varying in glsl str.
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2025-06-29 11:42:38 +08:00 |
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8a0d00f94b
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[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
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2025-06-29 01:02:00 +08:00 |
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d056acf0af
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[Feat] (Diligent/PSO, MG_State/Buffer): implement GL_TRIANGLE_FAN emulation, fixing sky
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2025-06-27 10:14:05 +08:00 |
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fa6ace0955
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[Misc]: minor fixes
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2025-06-25 23:49:43 +08:00 |
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1c0a1fcbcb
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[Misc] (MG_State/Drawing): minor optimizations
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2025-06-25 16:59:50 +08:00 |
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bf8aaaa9c1
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[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
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2025-06-25 16:22:16 +08:00 |
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BZLZHH
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ee29a397da
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[Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere.
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2025-06-21 19:35:16 +08:00 |
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BZLZHH
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99dd2f5dec
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[Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent.
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2025-06-21 13:23:40 +08:00 |
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BZLZHH
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d3b94dd1c6
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[Fix] (Diligent/Drawing): Set IBO in glMultiDrawElementsBaseVertex.
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2025-06-21 12:24:02 +08:00 |
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BZLZHH
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ae5c37b7e4
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[Fix] (Diligent/Drawing): Fix vertex in glMultiDrawElements,
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2025-06-21 10:41:19 +08:00 |
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BZLZHH
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7c3b4e52c3
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[Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing.
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2025-06-21 09:48:08 +08:00 |
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BZLZHH
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61ae5e2e34
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[Feat] (Diligent/Drawing): Implement glMultiDrawElements.
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2025-06-21 04:11:40 +08:00 |
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BZLZHH
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bc61669dad
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[Improvement] (All): Remove redundant code.
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2025-06-20 23:44:20 +08:00 |
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BZLZHH
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e77b56c9ad
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[Fix] (Diligent/PSO): Avoid crashing when MG_DEFAULT_UBO does not exist.
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2025-06-20 16:41:13 +08:00 |
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BZLZHH
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ac6827fdd8
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[Fix] (Diligent/Texture): Set sampler for texture.
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2025-06-20 15:42:31 +08:00 |
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BZLZHH
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0c2449dc5e
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[Fix] (Diligent/Buffer): Recreate buffer object when the size changes.
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2025-06-15 10:32:38 +08:00 |
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BZLZHH
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937cab736b
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[Feat] (Diligent/Drawing): Handle uint8 in MultiDrawElementsBaseVertex.
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2025-06-15 08:13:22 +08:00 |
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BZLZHH
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fa7bb59a82
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[Feat] (Diligent/Drawing): Implement (Multi)DrawElementsBaseVertex.
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2025-06-10 02:15:56 +08:00 |
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BZLZHH
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a0016861e8
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[Fix] (Diligent/PSO): Avoid crashing when uniform data is invalid.
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2025-06-10 01:55:04 +08:00 |
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BZLZHH
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44e787c56a
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[Fix] (Diligent/PSO): Get real stage for uniform sampler.
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2025-06-09 00:26:41 +08:00 |
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BZLZHH
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1022a4dfc3
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[Fix] (Diligent/Buffer): Update all dynamic buffers in glDraw*.
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2025-06-08 23:00:13 +08:00 |
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40a458b743
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[Fix]: save order of uniform names, and apply it at linking and buffer mapping
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2025-06-08 20:19:06 +08:00 |
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BZLZHH
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c183203264
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[Fix] (Diligent/Drawing): Use real type for IBO.
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2025-06-08 18:17:05 +08:00 |
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BZLZHH
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4dfbc01479
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[Fix] (Diligent/PSO): Build InputLayout for PSO.
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2025-06-08 17:29:10 +08:00 |
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BZLZHH
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292c7eeecf
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[Fix] (Diligent/Buffer): Create dynamic buffer in glDraw*.
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2025-06-08 13:35:32 +08:00 |
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BZLZHH
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848f110658
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[Fix] (DiligentEngine): Fix some miscellaneous issues.
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2025-06-08 01:57:13 +08:00 |
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BZLZHH
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f5c3514dde
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[Fix] (Diligent/Drawing): Bind shader resources to pipeline.
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2025-06-08 00:11:24 +08:00 |
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BZLZHH
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f5a14c20a9
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[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
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2025-06-07 19:41:32 +08:00 |
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BZLZHH
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33e4b6d8de
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Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict:
# MG/Includes.h
# Changes:
# Remove ShittilyDraw, ready to implement MG_RHI...
# Update progress.
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2025-05-17 11:50:47 +08:00 |
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BZLZHH
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3b1ab8d9d9
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Revert "a bunch of junk, merging 'shitty' branch"
This reverts commit c68cbfa37b.
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2025-05-17 11:13:31 +08:00 |
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BZLZHH
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8805694fb9
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[Misc] (ShittilyDrawing): Fix error binding of read fbo? Remove DrawBuffer.
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2025-05-17 01:53:08 +08:00 |
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BZLZHH
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4316d4e13d
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[Feat] (ShittilyDrawing): Implement DrawBuffer. Ensure read fbo is bound.
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2025-05-17 01:25:13 +08:00 |
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BZLZHH
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71df4bae3c
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[Misc] (Texture): Start to support GL_DEPTH_COMPONENT32...
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2025-05-17 00:03:00 +08:00 |
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BZLZHH
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e3a25c6274
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[Feat] (ShittilyDrawing): Implement more Drawing functions. Make uniform correct.
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2025-05-16 23:40:32 +08:00 |
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BZLZHH
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06a79f2fc4
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[Fix] (ShittilyDrawing): Ensure proper VBO binding when syncing VAO attributes.
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2025-05-16 16:16:02 +08:00 |
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BZLZHH
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80a077acdf
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[Feat] (ShittilyDrawing): Implement TexParamCache.
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2025-05-16 16:03:56 +08:00 |
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BZLZHH
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9a692a7845
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[Feat] (BufferState): Implement glDeleteBuffers.
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2025-05-16 13:34:24 +08:00 |
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7fdf31c782
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[Misc] poking around...attempting to fix vbo problem but no avail
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2025-05-11 22:59:26 +08:00 |
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BZLZHH
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ba339ca182
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[Fix] (DrawElementsSHITTILY): Disable bufferObj.dataValid check now.
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2025-05-11 09:30:32 +08:00 |
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f36c322d86
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[Optimization] (GL_Drawing): skipping VAO gen, improving perf?
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2025-05-10 18:47:23 +08:00 |
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swung0x48
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614c5f7324
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[Fix] (BufferState, GL_Drawing): mark dirty buffers
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2025-05-08 21:40:48 +08:00 |
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