swung0x48
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067d517527
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[Fix] (MG_Util/GLSLTool): get rid of unnecessary whitespace removal
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2025-06-30 15:32:59 +08:00 |
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a6bcded3e4
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[Fix] (Diligent/Drawing): set g_TriangleFanIndexBuffer to null after release
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2025-06-30 13:48:24 +08:00 |
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79e5eb6a74
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[Fix] (MG_State/Buffer): ignore 0-sized reallocation
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2025-06-30 13:47:07 +08:00 |
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3fb314fc44
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[Fix] (MG_Util/GLSLTool): specify vulkan semantics to convert gl_VertexID/gl_InstanceID
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2025-06-30 12:29:45 +08:00 |
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BZLZHH
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e1fd5678ec
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[Fix] (Diligent/Shader): Try to bind varying in glsl str.
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2025-06-29 11:42:38 +08:00 |
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8a0d00f94b
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[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
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2025-06-29 01:02:00 +08:00 |
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a5a661261d
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[Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation
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2025-06-27 13:47:43 +08:00 |
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d056acf0af
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[Feat] (Diligent/PSO, MG_State/Buffer): implement GL_TRIANGLE_FAN emulation, fixing sky
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2025-06-27 10:14:05 +08:00 |
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3e71f83d61
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[Fix] (MG_State/Texture): implement GL_UNPACK_SKIP_ROWS and GL_UNPACK_SKIP_PIXELS, fixing non-unicode fonts
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2025-06-26 13:58:07 +08:00 |
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fa6ace0955
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[Misc]: minor fixes
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2025-06-25 23:49:43 +08:00 |
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1e6f91809e
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[Fix] (MG_State/Texture): deal with GL_UNPACK_ROW_LENGTH
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2025-06-25 23:48:24 +08:00 |
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afcc892b32
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[Misc] (MG_GL/Getter): return real GL_MAX_VERTEX_ATTRIBS value
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2025-06-25 17:02:34 +08:00 |
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1c0a1fcbcb
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[Misc] (MG_State/Drawing): minor optimizations
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2025-06-25 16:59:50 +08:00 |
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bf8aaaa9c1
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[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
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2025-06-25 16:22:16 +08:00 |
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0359a4e97f
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[Fix] (MG_State/Texture): get rid of 0.25 max lod clamp
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2025-06-25 11:58:51 +08:00 |
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a18360c931
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[Fix] (MG_State/PSO, GLSLTool): revert to flip y in shader
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2025-06-24 17:36:45 +08:00 |
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20a945c6f0
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[Misc] (MG_State/PSO): temporarily disable culling, deal with cw/ccw later
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2025-06-24 16:27:20 +08:00 |
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433a5ac39d
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[Fix] (MG_State/GL_Texture): no need to clamp max lod min value
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2025-06-24 16:26:09 +08:00 |
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b444b7de88
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[Fix] (MG_State/GL_Texture): do not automatically generate mipmaps
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2025-06-24 09:02:50 +08:00 |
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2f1b06d0f9
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[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
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2025-06-23 10:51:24 +08:00 |
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7c3912b9ae
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[Feat] (MG_State/Texture): implement GL_TEXTURE_COMPARE_MODE
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2025-06-23 09:32:25 +08:00 |
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fa657fbf0b
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[Misc] (Diligent/Texture): Log unhandled texture state
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2025-06-22 22:00:17 +08:00 |
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6e9f990eed
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[Fix] (Diligent/PSO,Program): get rid of phantom program 0
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2025-06-22 21:59:20 +08:00 |
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a8ae34b3bd
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[Improvement] (Getter): better glGetString with GPU name
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2025-06-22 19:57:41 +08:00 |
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e959126ac0
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[Fix] (MG_State/Texture): properly disable mip filter when instructed
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2025-06-22 19:56:15 +08:00 |
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7e1906da57
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[Fix] (MG_State/Texture): add same handling logic to glTexParameterf
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2025-06-22 17:40:38 +08:00 |
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9075177533
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[Fix] (MG_State/Texture): Handle missing texture states
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2025-06-22 13:08:50 +08:00 |
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BZLZHH
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150bfa15a6
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[Fix] (DiligentEngine): Increase the size of dynamic heap buffer.
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2025-06-21 22:07:14 +08:00 |
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BZLZHH
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cab375917b
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[Fix] (Diligent/PSO): Disable FrontCounterClockwise currently.
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2025-06-21 21:44:43 +08:00 |
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BZLZHH
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a1bdaed2f6
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[Chore] (DiligentEngine): Rename the renderer with Diligent Engine.
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2025-06-21 21:43:32 +08:00 |
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BZLZHH
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ee29a397da
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[Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere.
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2025-06-21 19:35:16 +08:00 |
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BZLZHH
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6d73806d1a
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[Fix] (Diligent/PSO): Use SPIRV-Cross to get the uniform offset.
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2025-06-21 18:35:06 +08:00 |
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BZLZHH
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f6c416bdf1
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[Fix] (Diligent/Drawing): Prevent shader missing when shader has been deleted.
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2025-06-21 17:04:32 +08:00 |
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BZLZHH
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99dd2f5dec
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[Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent.
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2025-06-21 13:23:40 +08:00 |
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BZLZHH
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d3b94dd1c6
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[Fix] (Diligent/Drawing): Set IBO in glMultiDrawElementsBaseVertex.
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2025-06-21 12:24:02 +08:00 |
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BZLZHH
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ae5c37b7e4
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[Fix] (Diligent/Drawing): Fix vertex in glMultiDrawElements,
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2025-06-21 10:41:19 +08:00 |
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BZLZHH
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7c3b4e52c3
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[Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing.
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2025-06-21 09:48:08 +08:00 |
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BZLZHH
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61ae5e2e34
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[Feat] (Diligent/Drawing): Implement glMultiDrawElements.
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2025-06-21 04:11:40 +08:00 |
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BZLZHH
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6992c541af
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[Fix] (Diligent/Framebuffer): Correct GL_FRAMEBUFFER target handling.
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2025-06-21 02:02:51 +08:00 |
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BZLZHH
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bc61669dad
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[Improvement] (All): Remove redundant code.
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2025-06-20 23:44:20 +08:00 |
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BZLZHH
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537ec9e2b0
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[Fix] (Diligent/PSO): Try hashing bound texture ids for PSO.
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2025-06-20 23:42:38 +08:00 |
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BZLZHH
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4ae9c00c06
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Reapply "[Fix] (EGL_impl.cpp): make swapchain rotation right"
This reverts commit 832fc56a1b.
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2025-06-20 21:55:53 +08:00 |
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BZLZHH
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3583e24bd8
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Merge remote-tracking branch 'origin/dev-es' into Feat/Diligent
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2025-06-20 17:56:01 +08:00 |
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c7a8d7e785
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[Fix]: fix glx macro name
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2025-06-20 17:54:55 +08:00 |
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swung0x48
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db1879d098
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[Fix]: fix GLX GetProcAddress not exported properly
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2025-06-20 17:48:30 +08:00 |
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BZLZHH
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832fc56a1b
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Revert "[Fix] (EGL_impl.cpp): make swapchain rotation right"
This reverts commit db93ddd280.
# Conflicts:
# MG/MG_GL/Implementations/EGL/Diligent/EGL_impl.cpp
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2025-06-20 16:50:29 +08:00 |
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BZLZHH
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e77b56c9ad
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[Fix] (Diligent/PSO): Avoid crashing when MG_DEFAULT_UBO does not exist.
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2025-06-20 16:41:13 +08:00 |
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BZLZHH
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ac4cb2217e
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[Fix] (Diligent/Framebuffer): Do not begin renderpass in glBindFramebuffer.
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2025-06-20 16:40:33 +08:00 |
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BZLZHH
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cc2177e36c
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[Fix] (Diligent/Common): Handle renderpass in glClear.
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2025-06-20 16:39:43 +08:00 |
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BZLZHH
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ac6827fdd8
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[Fix] (Diligent/Texture): Set sampler for texture.
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2025-06-20 15:42:31 +08:00 |
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