Commit Graph
462 Commits
Author SHA1 Message Date
swung0x48 e5b91eaeba [Fix] (buildsystem): enable PIC 2025-08-25 16:13:39 +08:00
swung0x48 f5c3f12746 [Chore] (workflow): attempt to get rid of swap 2025-08-25 16:08:25 +08:00
swung0x48 c8e46fb6e2 [Chore] (workflow): let's build with all the cores available 2025-08-25 16:04:31 +08:00
swung0x48 281a28f901 [Fix] (workflow): add -DCMAKE_POLICY_VERSION_MINIMUM=3.5 to silence cmake version check 2025-08-25 16:00:35 +08:00
swung0x48 c723d1c9b9 [Fix] (workflow): fix typo 2025-08-25 15:58:01 +08:00
swung0x48 d9e7b9c975 [Fix] (workflow): Update glslang external sources 2025-08-25 15:53:20 +08:00
swung0x48 5354ff04c6 [Fix] (workflow): fix typo 2025-08-25 15:49:18 +08:00
swung0x48 69f7dda3de Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev 2025-08-25 15:47:11 +08:00
swung0x48 3513e3bffe [Refactor] (buildsystem, 3rdparty): link test and benchmark to MobileGL library 2025-08-25 15:46:59 +08:00
BZLZHH b86a749b00 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-25 15:21:20 +08:00
BZLZHH 262e2be9cb [Feat] (MG_Impl/Texture): Implement TexSubImage2D. 2025-08-25 15:21:08 +08:00
BZLZHH b92bc0b44a [Feat] (MG_State/TextureState): Add dirty mark for MipmapLevelInternal. 2025-08-25 15:18:34 +08:00
BZLZHH 427e069085 [Feat] (MG_State/TextureState): Implement GetMipmap for TextureObject. 2025-08-25 15:13:01 +08:00
swung0x48 a19c0a214a [Chore] (buildsystem): fix compilation and linking on Windows when building 3rdparty from source 2025-08-25 14:53:22 +08:00
BZLZHH 86a68df114 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-25 14:22:30 +08:00
swung0x48 aebfa2745a [Chore] (3rdparty): add glslang and SPIRV-Cross as submodules 2025-08-25 14:10:43 +08:00
swung0x48 2be199bad8 [Refactor] (buildsystem): make MG_Benchmark also use FindXXX.cmake 2025-08-25 13:46:00 +08:00
swung0x48 700d72f180 [Refactor] (buildsystem): don't require SPIRV-Tools 2025-08-25 13:30:48 +08:00
swung0x48 fae9bcd0df [Refactor] (buildsystem): use FindXXX.cmake to find 3rdparty libraries 2025-08-25 12:30:32 +08:00
swung0x48 591f61a9f0 [Feat] (MG_Benchmark/Program): add linking benchmark, add more metrics to benchmarks 2025-08-25 09:28:55 +08:00
swung0x48 a5ab9fe503 [Chore] (MG_State/Program): get rid of junk printing when linking 2025-08-25 09:28:09 +08:00
swung0x48 556d47a9d5 [Benchmark] (MG_Benchmark/Program): shader compilation benchmark 2025-08-24 12:56:24 +08:00
swung0x48 620391b7ec [Test] (MG_Test/ProgramTest/UniformLocationGaps): add test to check uniform locations with gap 2025-08-22 17:53:42 +08:00
swung0x48 0da2a59e4d [Test] (MG_Test/ProgramTest/UniformMatrixFunctions): get rid of junk 2025-08-22 17:35:38 +08:00
swung0x48 ee129c4fb6 [Test] (MG_Test/ProgramTest/UniformMatrixTranspose): hard assert that uniforms to be tested exists 2025-08-22 17:34:13 +08:00
swung0x48 c33056fd8e [Feat] (MG_State/Program): glUniformMatrix* with transpose, 2025-08-22 17:29:31 +08:00
swung0x48 7a7f6a0533 [Feat] (MG_Util/Metrics): GetGLTypeSize 2025-08-22 17:29:25 +08:00
BZLZHH 03cf61441b Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-22 16:21:51 +08:00
swung0x48 2be194c147 [Feat] (MG_State/Program): glUniformMatrix* without transpose 2025-08-22 15:47:14 +08:00
swung0x48 bc46cb9c5f [Feat] (MG_State/Program): glUniform*v 2025-08-22 14:58:24 +08:00
swung0x48 476de2b8f7 [Feat] (MG_State/Program): Get current program 2025-08-21 22:48:20 +08:00
swung0x48 2617903e71 [Feat] (MG_State/Program): GetActiveAttrib 2025-08-18 14:32:03 +08:00
swung0x48 cb59bc0431 [Feat] (MG_State/Program): generate program binary (SPIR-V), reflect generated ubo size/offsets 2025-08-18 11:10:24 +08:00
swung0x48 2036caa4a0 [Chore] (MG_State/Program): remove shaderTypes from ProgramAttrib 2025-08-18 09:50:30 +08:00
swung0x48 f6a0042356 [Chore] (workflow): don't debug output by default 2025-08-16 23:40:30 +08:00
swung0x48 dc1a344cf5 [Feat] (MG_Test/Program): Test for GetAttribLocation/BindAttribLocation 2025-08-16 23:10:52 +08:00
swung0x48 a072c2fc70 [Feat] (MG_State/Program): GetAttribLocation 2025-08-16 23:10:12 +08:00
swung0x48 6416788856 [Fix] (MG_State/Program): skip attrib location binding when it is not active at the first place 2025-08-16 22:54:31 +08:00
swung0x48 f328f71f62 [Feat] (MG_State/Program): BindAttribLocation 2025-08-16 22:51:21 +08:00
swung0x48 d6620959b3 [Feat] (MG_State/Program): BindAttribLocation WIP 2025-08-16 22:50:46 +08:00
BZLZHH e50d4bb19c [Chore] (clang-format): Upload .clang-format 2025-08-15 18:27:35 +08:00
BZLZHH a21dcae309 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev 2025-08-15 18:22:03 +08:00
swung0x48 13a5fd9761 [Chore] (MG_State/Program): un-implement ValidateProgram 2025-08-15 17:51:14 +08:00
swung0x48 5a729cd02e [Feat] (MG_State/Program): GetShaderiv 2025-08-15 17:42:30 +08:00
swung0x48 a050248982 [Feat] (MG_State/Program): GetProgramiv: GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 2025-08-15 17:31:58 +08:00
swung0x48 ec95c0401a [Feat] (MG_State/Program): GetProgramiv WIP 2025-08-15 17:16:49 +08:00
swung0x48 ef5b7cd99a [Refactor] (MG_State/Program): get rid of spvc junk 2025-08-15 15:58:25 +08:00
swung0x48 4aa70fda65 [Refactor] (MG_State/Program): refractor uniform reflection using glslang reflection API 2025-08-15 15:49:31 +08:00
swung0x48 a4769996c3 [Feat] (MG_Util/ShaderCompiler): separates GetSpirvBinaryFromProgram() from LinkProgram() 2025-08-15 09:35:05 +08:00
swung0x48 7bece3f8c9 [Chore] (MG_Test): get rid of -g -O0 2025-08-15 09:00:40 +08:00