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195330ccea
[Fix] (MG_Backend/DirectGLES): fix Complementary shaders on Mali
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- emulate RGBA8 SNORM fallback writes
2026-06-26 23:33:46 +08:00
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76acae9889
[Fix] (MG_Backend/DirectGLES): make format caveats probe-driven
2026-06-26 14:12:24 +08:00
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18d19a9a8b
[Fix]: fix Complementary
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- add a DirectGLES ANGLE fallback control for 8-bit SNORM texture formats
- normalize SNORM8 textures to float storage so ANGLE can render Complementary intermediate framebuffers
- reuse the normalized upload conversion path for SNORM8 and existing norm16 float fallbacks
2026-06-23 07:37:25 +08:00
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c08ac7db72
[Fix]: fix Sundial Lite
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- detach source texture from synced GLES framebuffers before mipmap generation
- bind a complete scratch framebuffer while calling glGenerateMipmap
- force ANGLE norm16 texture fallback and convert 16-bit normalized uploads
- raise Sundial Lite retrace tolerance for software DirectGLES validation
2026-06-22 22:07:06 +08:00
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19e4ba386d
[Fix]: fix Chocapic V6 Lite
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- prune unused SPIR-V interface variables before GLES transpilation
- remap shader varyings through glslang IO resolver bindings
- initialize opaque uniforms from explicit sampler bindings only
- avoid side effects in texture binding assertions
- register Chocapic V6 Lite retrace fixture
2026-06-19 18:42:32 +08:00
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d51723c153
[Fix] (MG_Backend/DirectGLES): use safer buffer upload path. MAY AFFECT PERFORMANCE!!
2026-06-11 10:28:39 +08:00
BZLZHH
5c1fd733da
[Feat] (MG_Backend/DirectGLES): implement multisample texture backend
2026-06-10 01:41:44 +08:00
BZLZHH
83a6f24f93
Merge remote-tracking branch 'origin/Feat/Backend-Direct-Vulkan' into Agent/CodexAudit
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# Conflicts:
# MobileGL/MG_Backend/BackendObject.h
# MobileGL/MG_Backend/DirectGLES/Managers.cpp
# MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
# MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
# MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
# MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
# MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
# MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
# MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
# MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
# MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h
# MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
# MobileGL/MG_Impl/GLImpl/Program/GL_Program.h
# MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
# MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
# MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
# MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
# MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h
# MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
# MobileGL/MG_State/GLState/BufferState/BufferObject.h
# MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
# MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
2026-06-09 21:18:12 +08:00
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85bd0613ca
[Fix] (MG_Backend/DirectGLES): support Voxy rendering
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Implemented:
- Advertise Voxy-required DirectGLES extensions without raising the reported OpenGL version.
- Add DirectGLES multi draw indirect count emulation and preserve GL draw indirect baseInstance semantics on GLES.
- Add DirectGLES DSA framebuffer clear/blit paths used by Minecraft and Voxy presentation.
Fixed:
- Rewrite gl_BaseInstance in DirectGLES vertex shaders and provide a backend uniform for indirect draw emulation.
- Materialize framebuffer attachment textures during DirectGLES FBO sync so named framebuffer operations do not desync backend attachment state.
- Avoid redundant texture buffer rebinding and handle texture buffers without bound storage during backend sync.
Tests:
- Add MG_Test coverage for DirectGLES Voxy extension advertising, baseInstance shader rewriting, and DSA named framebuffer clear/blit backend wiring.
2026-06-09 17:20:23 +08:00
BZLZHH
727939af5b
[Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex.
2026-06-09 15:34:19 +08:00
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d553e363a7
[Feat] (MG_Impl/GL_Buffer, MG_State/BufferState, MG_Backend): implement persistent mapping
2026-06-08 14:08:35 +08:00
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357807666d
[Fix] (MG_Backend/DirectVulkan, MG_Backend/DirectGLES): fix vulkan program
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cache, get EGLSurfaceSize on viewport = 0
2026-06-08 05:41:38 +08:00
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ad1ca4ea92
[Feat] (MG_Impl/VertexArray): implement client-side buffer
2026-06-07 13:02:58 +08:00
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19ada4b8f9
[Fix]: fix glmark2 crash
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- deal with legacy GLSL syntax (attribute/varying/gl_FragColor/texture2D/etc.)
- implement glGet GL_SHADER_SOURCE_LENGTH, and make sure returns
original shader source
- expose proper extensions (GL_ARB_depth_texture)
- support env var MOBILEGL_LOG_FILE_PATH
- unit tests to test against those changes
2026-06-07 11:08:38 +08:00
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2937043e77
[Fix] (MG_Backend/DirectGLES): mark integer varyings flat
2026-06-06 18:58:27 +08:00
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1b2a7989af
[Fix] (MG_Util/ShaderTranspiler/SpvcSession): use proper usage bit to select the right code path. Fix bugs along the way
2026-04-01 14:57:00 +08:00
BZLZHH
fff00e65c4
[Perf] (Texture|State): Replace dynamic_cast hot paths with static_cast.
2026-02-24 15:40:06 +08:00
BZLZHH
8320b4f456
[Feat|Fix] (MG_Backend/DirectGLES): Unify state-backend registries with weak-ref GC.
2026-02-24 15:27:28 +08:00
BZLZHH
15e24cda78
[Perf|Improvement] (All): Improve performance & optimize code.
2026-02-23 16:00:38 +08:00
BZLZHH
8413874e82
[Feat|Refactor] (MG_Backend|MG_Impl): Implement BackendObject, replacing previous methods.
2026-02-18 10:36:56 +08:00
BZLZHH
9af964de67
[Fix] (MG_Backend/DirectGLES): Remove the use of glVertexAttribFormat.
2026-02-05 13:30:30 +08:00
BZLZHH
9f4c9b61a0
[Fix] (MG_Backend/DirectGLES): Correctly sync attrib.Divisor when attrib.Buffer changes.
2026-02-05 12:54:22 +08:00
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5319367869
[Feat] (MG_Backend/DirectGLES): assertion to check FBO cache integrity
2026-02-05 12:21:32 +08:00
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6855ae42ef
[Feat] (MG_Backend/DirectGLES): add assertion checks against FBO cache
2026-02-05 10:34:24 +08:00
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de8342a96b
Revert "[Optimize] (MG_Backend/DirectGLES): Texture object mipmap dirty bit"
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This reverts commit 8f551794
2026-02-04 22:56:28 +08:00
BZLZHH
07638b8577
[Fix] (MG_Backend/DirectGLES): Fix incorrect active texture unit when binding not dirty.
2026-02-04 17:51:56 +08:00
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d13a19126b
[Fix] (MG_Backend/DirectGLES): properly handle default fbo's attachment?
2026-02-04 16:20:51 +08:00
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1b47f1bb92
[Fix] (MG_Backend/DirectGLES): re-implement FBO sync, attachment remapping
2026-02-04 14:42:48 +08:00
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f4ce17af51
[Perf] (MG_Backend/DirectGLES): skip redundant attachment object sync
2026-02-04 10:42:23 +08:00
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2088009c01
[Fix] (MG_Backend/DirectGLES): direct draw buffer mapping, fix up simple case
2026-02-04 10:27:01 +08:00
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77378bbf07
[Fix] (MG_Backend/DirectGLES): fix renaming error in BackendFramebufferObject::SyncToBackend
2026-02-03 23:43:55 +08:00
BZLZHH
74509ae0a3
[Perf] (MG_Backend/DirectGLES): No need to use shared_ptr for g_boundVertexBufferObject.
2026-02-03 21:07:14 +08:00
BZLZHH
f0ab82ea2a
[Fix] (MG_Backend/DirectGLES): Fix VBO binding state leakage.
2026-02-03 21:02:54 +08:00
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41f6670a10
[Perf] (MG_Backend/DirectGLES): less shared_ptr deref
2026-02-03 17:50:20 +08:00
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ca23fe4d6f
[Perf] (MG_Backend/DirectGLES): use version to skip unnecessary FBO sync
2026-02-03 17:29:10 +08:00
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522d5ad9f7
Merge branch 'Feat/Backend-Direct-GLES' of https://github.com/MobileGL-Dev/MobileGL into Feat/Backend-Direct-GLES
2026-02-03 16:58:38 +08:00
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202922613b
[Refactor] (MG_State/Framebuffer, MG_Backend/DirectGLES): Versioned framebuffer sync
2026-02-03 16:50:20 +08:00
BZLZHH
5eff8b2e30
[Perf] (MG_Backend/DirectGLES): Add cache for Texture and Sampler binding.
2026-02-03 16:44:00 +08:00
BZLZHH
207b746273
[Perf] (MG_Backend/DirectGLES): Avoid redunant VBO binding.
2026-02-03 11:41:23 +08:00
BZLZHH
1143c961b6
[Perf] (MG_Backend/DirectGLES): Use glVertexAttribFormat to avoid redunant buffer binding.
2026-02-03 02:52:34 +08:00
BZLZHH
2fab6c5b0b
[Fix] (MG_Backend/DirectGLES): Always bind VBO before glVertexAttribPointer.
2026-02-03 02:38:50 +08:00
BZLZHH
8e897d54a2
[Perf] (MG_Backend/DirectGLES): Skip IBO binding for VA when not dirty.
2026-02-03 01:52:24 +08:00
BZLZHH
5e3cb98934
[Perf] (MG_Backend/DirectGLES): Use SwitchDirty in VA.
2026-02-03 01:37:27 +08:00
BZLZHH
5c63515259
[Feat|Perf|Fix] (MG_Backend/DirectGLES): Skip redundant sync for VA when not dirty.
2026-02-03 01:29:30 +08:00
BZLZHH
99d32439a8
[Perf] (MG_Backend/DirectGLES): Remove binding state protectors.
2026-02-03 00:42:24 +08:00
BZLZHH
4225cc4333
[Feat|Perf] (MG_Backend/DirectGLES): Skip whole texture params sync when not dirty.
2026-02-03 00:17:02 +08:00
BZLZHH
653ca9ea74
[Feat|Perf] (MG_Backend/DirectGLES): Skip whole sampler object when not dirty.
2026-02-03 00:08:25 +08:00
BZLZHH
de17fdf5b0
[Misc] (MG_Backend/DirectGLES): Separate BackendTextureObject::SyncToBackend
2026-02-02 20:35:03 +08:00
BZLZHH
39a8e72ee9
[Perf] (MG_Backend/DirectGLES): Directly sync texture objects instead of collecting first.
2026-02-02 18:28:17 +08:00
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8f55179493
[Optimize] (MG_Backend/DirectGLES): Texture object mipmap dirty bit
2026-02-02 15:37:55 +08:00