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22bc4fbbc9
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[Feat] (MG_Backend/DirectVulkan): ProgramManager - hash program object
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2026-02-09 16:18:50 +08:00 |
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BZLZHH
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938b92277f
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[Fix] (MG_State/ProgramState): Correct compiling flags in ShaderObject::Compile
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2026-02-01 09:23:25 +08:00 |
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BZLZHH
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7918300848
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[Chore] (...): Run scripts.
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2026-01-31 22:58:22 +08:00 |
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BZLZHH
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00679642d6
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[Feat] (MG_Backend/DirectVulkan): Basic Vulkan renderer and EGL impl for Vulkan.
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2026-01-31 22:51:24 +08:00 |
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f69fbef4b0
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[Chore] (MG_Util/ShaderTranspiler): rename function
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2026-01-30 11:10:27 +08:00 |
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e9ef6db44b
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[Fix] (MG_State/Program): properly invoke SPIR-V sanitize routine
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2026-01-24 19:22:13 +08:00 |
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484174767d
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[Feat] (MG_Util/ShaderTranspiler): do FloatEqualsZero elimination by leveraging SPIRV-Tool opt pass
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2026-01-24 17:35:33 +08:00 |
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BZLZHH
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20fbfc2956
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[Chore] (LICENSE): Switch project license to LGPLv3.
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2026-01-18 09:33:33 +08:00 |
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BZLZHH
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3714e275ab
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[Chore] (All): Update copyright year in source code files.
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2026-01-01 00:42:06 +08:00 |
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BZLZHH
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e7d9da42dc
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[Chore] (All): Adjust copyright declaration.
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2025-12-31 21:49:54 +08:00 |
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BZLZHH
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58b620dee3
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[Feat] (MG_Backend|MG_State/ProgramState): Add default fragment shader if missing for backends requiring FS.
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2025-12-31 21:09:19 +08:00 |
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BZLZHH
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9f4a1041ba
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Merge branch 'dev' into Feat/Backend-Direct-GLES
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2025-12-31 15:46:56 +08:00 |
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BZLZHH
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8ed8efe347
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[Chore] (All): Add standardized source file header and update script.
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2025-12-31 15:45:34 +08:00 |
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aa83aa1519
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[Fix] (MG_Util/ShaderTranspiler): process shader version directive correctly when it is not the first line
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2025-12-30 21:20:37 +08:00 |
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e58402bc9e
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[Fix] (MG_State/Program): insist compile for vulkan. (will require patching glslang)
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2025-11-30 00:15:04 +08:00 |
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BZLZHH
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37ffacb373
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[Fix] (MG_State/ProgramState): Add CompileForOpenGL bit for shader compilation.
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2025-11-29 19:27:39 +08:00 |
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BZLZHH
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a6b34ee5bf
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[Chore] (...): Format code.
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2025-11-28 15:17:50 +08:00 |
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BZLZHH
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9cd749b707
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[Improvement] (All): Better assertion.
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2025-11-23 10:27:01 +08:00 |
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BZLZHH
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2ce2d1c731
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[Misc] (MG_State/ProgramState): Better log.
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2025-11-15 21:39:01 +08:00 |
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b3b304e9e6
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[Feat]: Implement glBindFragDataLocation and glGetFragDataLocation
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2025-11-13 13:23:37 +08:00 |
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1c3a3455ab
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[Fix]: (MG_Util/ShaderTranspiler): rename explicitAttribLocations to explicitVertexInLocations in ProgramAttrib
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2025-11-13 12:46:18 +08:00 |
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b04481e6da
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[Chore] (MG_State/ProgramObject): rename attrib to vertex in for clarity
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2025-11-13 10:50:37 +08:00 |
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6e65942891
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[Chore] (MG_Util/ShaderSourceProcessor): trim unnecessary part of shader source
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2025-11-12 18:03:29 +08:00 |
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755b4605e4
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[Fix]: (MG_State/Program): fix incorrect Optfine behavior
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2025-11-12 16:01:34 +08:00 |
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9bc0ae6b97
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[Chore]: (MG_State/Program): use proper enum constant, get rid of junk
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2025-11-12 16:00:44 +08:00 |
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6ac0fd6f0a
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[Feat]: (MG_Util/ShaderTranspiler): TMglGlslIoResolver: a custom glslang IoResolver to realize glBindAttribLocation semantics
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2025-11-11 17:06:46 +08:00 |
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c30ce008ca
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[Chore] (MG_State/ProgramObject): more friendly global ubo debug msg
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2025-11-09 18:21:46 +08:00 |
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BZLZHH
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b83977b906
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[Fix] (MG_State/ProgramState): Separate detach/remove shader in ProgramObject. Add more log.
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2025-11-09 11:37:50 +08:00 |
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3f36992f98
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[Fix] (MG_State/ProgramObject): don't link when shader involved failed to compile
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2025-11-06 23:55:38 +08:00 |
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swung0x48
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a6ffb24f30
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[Fix] (MG_State/Program): fix ubo name mistaken for uniform name
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2025-11-05 16:18:35 +08:00 |
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ef1924d7f9
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[Feat] (MG_State/Program, DirectGLES): plumb ubo to backend
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2025-11-05 15:37:10 +08:00 |
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swung0x48
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62798ce1b8
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[Feat] (MG_State/Program): refractor UBO handling
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2025-11-05 13:51:05 +08:00 |
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swung0x48
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57dd0fe480
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[Feat]: implement glBindVertexAttribLocation in DirectGLES backend (fixing OptiFine?)
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2025-11-04 22:16:16 +08:00 |
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swung0x48
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278656ac5a
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[Feat]: (MG_Impl/Program, MG_State/Program): implement UBO
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2025-11-01 23:06:25 +08:00 |
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BZLZHH
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3858e8ebda
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[Fix] (MG_Impl/Getter): Fix crashing when object is nullptr in GetIntegerv.
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2025-11-01 12:24:07 +08:00 |
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BZLZHH
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1269bc76f3
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[Feat] (MG_State): Add external index getter for each object.
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2025-11-01 11:18:35 +08:00 |
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BZLZHH
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8da681c720
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[Fix] (MG_State/ProgramState): Handle version directive in shader source.
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2025-11-01 10:07:36 +08:00 |
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BZLZHH
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d982928a23
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[Improvement] (...): Optimize code.
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2025-10-31 13:29:48 +08:00 |
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swung0x48
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2416225502
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[Fix] (MG_State/ProgramState): select correct binary to do reflection
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2025-10-29 10:28:59 +08:00 |
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swung0x48
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56c6d73185
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[Feat] (MG_State/ProgramObject, MG_Backend/DirectGLES): bind texture to uniform in backend
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2025-10-27 15:45:36 +08:00 |
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swung0x48
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9883ab47fa
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Merge branch 'dev' into Feat/Backend-Direct-GLES
|
2025-10-27 13:42:31 +08:00 |
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swung0x48
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5b3d5c998a
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[Feat] (MG_State/ProgramObject, MG_State/GL_Program): implement sampler unit in program state
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2025-10-27 13:17:42 +08:00 |
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swung0x48
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8e5cc46577
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[Chore] (MG_State/ProgramObject): directly use TProgram for reflection
|
2025-10-27 12:59:55 +08:00 |
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BZLZHH
|
e31f3b8057
|
Merge branch 'dev' into Feat/Backend-Direct-GLES
|
2025-10-27 12:06:51 +08:00 |
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BZLZHH
|
47ea1788db
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[Chore] (All): Format code.
|
2025-10-27 12:03:05 +08:00 |
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swung0x48
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034aeb9b12
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[Fix] (MG_State/GL_Program): wrong guard condition in Uniformv_State
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2025-10-27 11:20:23 +08:00 |
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swung0x48
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d73bd5dcd2
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[Fix] (MG_State/ProgramObject): Properly allocate location for location-not-explicitly-defined uniforms
|
2025-10-27 10:51:41 +08:00 |
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BZLZHH
|
5da6a0e05e
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[Fix] (MG_Backend/DirectGLES): Actually compile shader and use.
* TODO: remove junk code.
|
2025-10-26 11:43:10 +08:00 |
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BZLZHH
|
bd1056f9c9
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[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
|
2025-10-06 16:08:35 +08:00 |
|
BZLZHH
|
ee971306ca
|
[Misc] (All): Run format_code.sh
|
2025-10-02 15:11:38 +08:00 |
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