swung0x48
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8e5cc46577
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[Chore] (MG_State/ProgramObject): directly use TProgram for reflection
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2025-10-27 12:59:55 +08:00 |
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BZLZHH
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47ea1788db
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[Chore] (All): Format code.
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2025-10-27 12:03:05 +08:00 |
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swung0x48
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034aeb9b12
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[Fix] (MG_State/GL_Program): wrong guard condition in Uniformv_State
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2025-10-27 11:20:23 +08:00 |
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swung0x48
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d73bd5dcd2
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[Fix] (MG_State/ProgramObject): Properly allocate location for location-not-explicitly-defined uniforms
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2025-10-27 10:51:41 +08:00 |
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BZLZHH
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bd1056f9c9
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[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
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2025-10-06 16:08:35 +08:00 |
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BZLZHH
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ee971306ca
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[Misc] (All): Run format_code.sh
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2025-10-02 15:11:38 +08:00 |
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swung0x48
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a5ab9fe503
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[Chore] (MG_State/Program): get rid of junk printing when linking
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2025-08-25 09:28:09 +08:00 |
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swung0x48
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c33056fd8e
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[Feat] (MG_State/Program): glUniformMatrix* with transpose,
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2025-08-22 17:29:31 +08:00 |
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swung0x48
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bc46cb9c5f
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[Feat] (MG_State/Program): glUniform*v
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2025-08-22 14:58:24 +08:00 |
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swung0x48
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476de2b8f7
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[Feat] (MG_State/Program): Get current program
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2025-08-21 22:48:20 +08:00 |
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swung0x48
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2617903e71
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[Feat] (MG_State/Program): GetActiveAttrib
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2025-08-18 14:32:03 +08:00 |
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swung0x48
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cb59bc0431
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[Feat] (MG_State/Program): generate program binary (SPIR-V), reflect generated ubo size/offsets
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2025-08-18 11:10:24 +08:00 |
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swung0x48
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2036caa4a0
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[Chore] (MG_State/Program): remove shaderTypes from ProgramAttrib
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2025-08-18 09:50:30 +08:00 |
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swung0x48
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a072c2fc70
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[Feat] (MG_State/Program): GetAttribLocation
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2025-08-16 23:10:12 +08:00 |
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swung0x48
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6416788856
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[Fix] (MG_State/Program): skip attrib location binding when it is not active at the first place
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2025-08-16 22:54:31 +08:00 |
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swung0x48
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f328f71f62
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[Feat] (MG_State/Program): BindAttribLocation
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2025-08-16 22:51:21 +08:00 |
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swung0x48
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d6620959b3
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[Feat] (MG_State/Program): BindAttribLocation WIP
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2025-08-16 22:50:46 +08:00 |
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swung0x48
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5a729cd02e
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[Feat] (MG_State/Program): GetShaderiv
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2025-08-15 17:42:30 +08:00 |
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swung0x48
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a050248982
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[Feat] (MG_State/Program): GetProgramiv: GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
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2025-08-15 17:31:58 +08:00 |
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swung0x48
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ec95c0401a
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[Feat] (MG_State/Program): GetProgramiv WIP
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2025-08-15 17:16:49 +08:00 |
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swung0x48
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ef5b7cd99a
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[Refactor] (MG_State/Program): get rid of spvc junk
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2025-08-15 15:58:25 +08:00 |
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swung0x48
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4aa70fda65
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[Refactor] (MG_State/Program): refractor uniform reflection using glslang reflection API
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2025-08-15 15:49:31 +08:00 |
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swung0x48
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a4769996c3
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[Feat] (MG_Util/ShaderCompiler): separates GetSpirvBinaryFromProgram() from LinkProgram()
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2025-08-15 09:35:05 +08:00 |
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BZLZHH
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a2c5ed20de
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[Chore] (MG_State/ProgramState): Remove printf.
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2025-08-14 23:05:25 +08:00 |
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swung0x48
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f4ec3c3997
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[Fix] (MG_State/Program): add more prints in PostLink() to debug
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2025-08-14 22:06:47 +08:00 |
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swung0x48
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c1966c5f04
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[Fix] (MG_State/Program): does it still crash?
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2025-08-14 21:23:55 +08:00 |
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swung0x48
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634fb4fa57
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[Chore] (MG_State/Program): revert PostLink()
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2025-08-14 20:12:18 +08:00 |
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swung0x48
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94508f6395
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[Chore] (MG_State/Program): PostLink bisect 2
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2025-08-14 20:06:29 +08:00 |
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swung0x48
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3743922d4d
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[Chore] (MG_Test/Program): bisect PostLink() no.1.
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2025-08-14 17:51:42 +08:00 |
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swung0x48
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0cba505ad0
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[Chore] (MG_Test/Program): test if PreLink only passes
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2025-08-14 17:41:50 +08:00 |
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swung0x48
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238d0ffade
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[Feat] (MG_State/Program): GetActiveUniform
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2025-08-14 13:50:34 +08:00 |
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swung0x48
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aa2aefac28
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[Feat] (MG_State/Program): glGetUniformLocation
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2025-08-13 23:32:33 +08:00 |
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swung0x48
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df444655e3
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[Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members
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2025-08-13 23:14:22 +08:00 |
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swung0x48
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09d1e035ed
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Revert "[Fix] (MG_State/Program): use vector to save uniforms instead"
This reverts commit bfb62872c9.
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2025-08-13 17:05:21 +08:00 |
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swung0x48
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bfb62872c9
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[Fix] (MG_State/Program): use vector to save uniforms instead
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2025-08-13 16:41:46 +08:00 |
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swung0x48
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7f0e65f8c7
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[Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location
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2025-08-13 15:18:34 +08:00 |
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swung0x48
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1f7053cb31
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[Feat] (MG_State/Program): GetProgramInfoLog, GetShaderInfoLog
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2025-08-11 23:37:58 +08:00 |
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swung0x48
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408b62a495
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[Feat] (MG_State/Program): GetAttachedShaders
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2025-08-11 23:07:15 +08:00 |
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swung0x48
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21a46ee151
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[Feat] (MG_State/Program): glShaderSource, glUseProgram
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2025-08-11 16:47:18 +08:00 |
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swung0x48
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19071c0217
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[Fix] (MG_State/Program): typo in ProgramState::CreateProgram
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2025-08-11 16:02:42 +08:00 |
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swung0x48
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429618a00a
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[Feat] (MG_Impl/Program): glAttachShader
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2025-08-11 15:50:24 +08:00 |
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swung0x48
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2c40177f06
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[Feat] (MG_Impl/Program, MG_State/Program): initial impl of shader related states
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2025-08-11 15:19:35 +08:00 |
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swung0x48
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e96e0ecc42
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[Fix] (MG_State/Program): fix ShaderObject compilation error
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2025-08-11 13:12:50 +08:00 |
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BZLZHH
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253e14f2c9
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[Improvement] (...): Optimize code.
|
2025-08-10 23:18:01 +08:00 |
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BZLZHH
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93ca669929
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[Refactor] (All): Restructure include system.
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2025-08-09 23:10:34 +08:00 |
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swung0x48
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4ecd4e4a07
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[Feat] (MG_State/Program, MG_Impl/Program): skeleton and initial impl of program/shader state machine
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2025-08-09 13:08:26 +08:00 |
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