BZLZHH
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a0cc3e5f3e
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[Misc] (MG_Impl/Getter): Hardcode the value returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT as 256.
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2025-11-15 21:40:25 +08:00 |
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BZLZHH
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2ce2d1c731
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[Misc] (MG_State/ProgramState): Better log.
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2025-11-15 21:39:01 +08:00 |
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BZLZHH
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e85b067314
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[Fix] (MG_Backend/DirectGLES|MG_Impl/Program): Correct UBO binding.
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2025-11-15 21:37:08 +08:00 |
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BZLZHH
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4cb82e2e50
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[Fix] (MG_Backend/DirectGLES): Correct MRT sync.
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2025-11-15 21:34:40 +08:00 |
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BZLZHH
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2534394df3
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[Improvement] (MG_Backend/DirectGLES): Better buffer sync.
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2025-11-15 21:31:34 +08:00 |
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BZLZHH
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1c8af9253b
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[Improvement] (MG_Backend): Better log.
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2025-11-15 14:35:44 +08:00 |
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BZLZHH
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ac5c26af99
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[Feat] (MG_Impl/Drawing): Export glDrawElementsBaseVertex.
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2025-11-15 14:16:40 +08:00 |
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swung0x48
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e93dff52dc
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[Fix] (MG_Impl/Framebuffer, MG_State/Framebuffer, MG_Backend/DirectGLES): redone fbo attachment management. remap GL -> ES attachment names
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2025-11-15 00:39:07 +08:00 |
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899563165e
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[Feat] (MG_Backend/DirectGLES): hook up glDrawBuffers
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2025-11-14 17:08:55 +08:00 |
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swung0x48
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0d3236c3cc
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[Feat] (MG_State/Framebuffer, MG_Impl/Framebuffer): implement glDrawBuffers in the state machine
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2025-11-14 15:41:25 +08:00 |
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BZLZHH
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1f831d79a9
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[Chore] (Include): Remove junk files.
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2025-11-14 13:34:03 +08:00 |
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BZLZHH
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651c91f78e
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[Chore] (Gradle): Upgrade NDK version.
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2025-11-14 12:43:31 +08:00 |
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BZLZHH
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a01037b6fe
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[Misc] (MG_State/TextureState): Remove completed TODO.
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2025-11-14 11:09:27 +08:00 |
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55e89e169f
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[Fix?] (MG_Test/Program): why is action sometimes failing?
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2025-11-13 15:07:07 +08:00 |
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swung0x48
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0d26f49d0b
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[Fix] (GLImpl/Program): fix log name error
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2025-11-13 14:47:05 +08:00 |
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swung0x48
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7ee85e5a76
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[Chore] (Defines): use DEBUG log level
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2025-11-13 14:45:57 +08:00 |
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swung0x48
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89bfebf767
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[Feat] (MG_Impl/Exporting): export glBindFragDataLocation and glGetFragDataLocation
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2025-11-13 13:25:33 +08:00 |
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swung0x48
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b3b304e9e6
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[Feat]: Implement glBindFragDataLocation and glGetFragDataLocation
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2025-11-13 13:23:37 +08:00 |
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5b2d18fdff
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[Fix]: (MG_Util/ShaderTranspiler): implement logic to reserve explicitly set frag outs
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2025-11-13 12:54:05 +08:00 |
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swung0x48
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1c3a3455ab
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[Fix]: (MG_Util/ShaderTranspiler): rename explicitAttribLocations to explicitVertexInLocations in ProgramAttrib
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2025-11-13 12:46:18 +08:00 |
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2878939712
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[Fix]: (MG_Util/ShaderTranspiler): add explicitFragmentOutLocations to program link attribs
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2025-11-13 12:20:07 +08:00 |
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swung0x48
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cf87891b35
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[Fix] (MG_Impl/GL_Program): emit missing gl error
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2025-11-13 10:51:38 +08:00 |
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swung0x48
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b04481e6da
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[Chore] (MG_State/ProgramObject): rename attrib to vertex in for clarity
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2025-11-13 10:50:37 +08:00 |
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swung0x48
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d3ea83992c
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[Fix]: (MG_Util/ShaderTranspiler/ShaderSourceProcessor): fix trailing \n not get removed
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2025-11-13 09:39:53 +08:00 |
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swung0x48
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e6c5e132b8
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[Fix] (MG_Util/Debug/Log): more log scratch space to avoid truncation
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2025-11-12 22:50:21 +08:00 |
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6e65942891
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[Chore] (MG_Util/ShaderSourceProcessor): trim unnecessary part of shader source
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2025-11-12 18:03:29 +08:00 |
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755b4605e4
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[Fix]: (MG_State/Program): fix incorrect Optfine behavior
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2025-11-12 16:01:34 +08:00 |
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swung0x48
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9bc0ae6b97
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[Chore]: (MG_State/Program): use proper enum constant, get rid of junk
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2025-11-12 16:00:44 +08:00 |
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bfeb827eb7
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[Feat]: (MG_Test/Program): add test to check optfine shader behavior
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2025-11-12 15:56:40 +08:00 |
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8b8fa41ef2
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[Feat]: (MG_Test/ProgramUtil): CompileAndLinkBlitProgram
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2025-11-12 13:08:53 +08:00 |
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swung0x48
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f0cf49f3ec
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[Fix]: (MG_Util/ShaderTranspiler/TMglGlslIoResolver): guard against vertex stage
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2025-11-11 17:51:33 +08:00 |
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swung0x48
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6ac0fd6f0a
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[Feat]: (MG_Util/ShaderTranspiler): TMglGlslIoResolver: a custom glslang IoResolver to realize glBindAttribLocation semantics
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2025-11-11 17:06:46 +08:00 |
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swung0x48
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3e9b53cecc
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[Feat]: (MG_Util/ShaderTranspiler): the skeleton of defining a custom TIoResolver
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2025-11-10 15:53:43 +08:00 |
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swung0x48
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fd3b5c3881
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[Fix] (MG_Impl/GL_Sync): fix compilation error on msvc
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2025-11-10 15:49:26 +08:00 |
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d51d75c3ed
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[Fix] (CMakeLists): detect and enable LTO through CMake
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2025-11-10 14:24:58 +08:00 |
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swung0x48
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c30ce008ca
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[Chore] (MG_State/ProgramObject): more friendly global ubo debug msg
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2025-11-09 18:21:46 +08:00 |
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BZLZHH
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b83977b906
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[Fix] (MG_State/ProgramState): Separate detach/remove shader in ProgramObject. Add more log.
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2025-11-09 11:37:50 +08:00 |
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BZLZHH
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e68089590d
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[Chore|Perf] (CMakeLists): Optimize compile/link options.
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2025-11-09 10:03:59 +08:00 |
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b151b2bba7
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[Fix]: build test on macOS
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2025-11-08 20:02:21 +08:00 |
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swung0x48
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3f36992f98
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[Fix] (MG_State/ProgramObject): don't link when shader involved failed to compile
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2025-11-06 23:55:38 +08:00 |
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swung0x48
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7228b01c2d
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[Fix] (GLImpl/Program, MG_Backend/DirectGLES): guard against not linked program object
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2025-11-06 23:21:23 +08:00 |
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swung0x48
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98a8a3a5e9
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[Chore] (GLImpl/GL_Buffer): add some log
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2025-11-06 00:02:02 +08:00 |
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swung0x48
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a6ffb24f30
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[Fix] (MG_State/Program): fix ubo name mistaken for uniform name
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2025-11-05 16:18:35 +08:00 |
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swung0x48
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13319a6847
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[Feat] (MG_Test/Program): add minecraft core shader tex_color_1216
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2025-11-05 15:37:55 +08:00 |
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swung0x48
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ef1924d7f9
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[Feat] (MG_State/Program, DirectGLES): plumb ubo to backend
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2025-11-05 15:37:10 +08:00 |
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swung0x48
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c39c03d866
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[Fix] (MG_Impl/Program): DeleteShader name check bug
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2025-11-05 15:12:37 +08:00 |
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swung0x48
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62798ce1b8
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[Feat] (MG_State/Program): refractor UBO handling
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2025-11-05 13:51:05 +08:00 |
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swung0x48
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57dd0fe480
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[Feat]: implement glBindVertexAttribLocation in DirectGLES backend (fixing OptiFine?)
|
2025-11-04 22:16:16 +08:00 |
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swung0x48
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2f67620a6e
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[Fix]: some not-added stuff
|
2025-11-02 23:51:19 +08:00 |
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swung0x48
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1ea32e8538
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[Fix] (GL_Impl/Program): fix logging
|
2025-11-02 11:22:52 +08:00 |
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