Commit Graph
255 Commits
Author SHA1 Message Date
swung0x48 d6bdd6854f [Misc] (include): add missing headers in glslang 2025-07-13 09:13:06 +08:00
BZLZHH 9194e1c97f [Feat] (All): Continue building the basic structure. 2025-07-12 20:29:20 +08:00
BZLZHH 9542512209 [Feat] (MG_Util/Converter): Implement ConvertGLEnumToString. 2025-07-12 15:42:59 +08:00
BZLZHH c552bc6a4e [Chore] (Config): Rename log file name. 2025-07-11 19:18:59 +08:00
BZLZHH f928661045 [Feat] (MG_Impl/EGL): Implement a simplified egl temporarily. 2025-07-11 19:16:56 +08:00
BZLZHH 3078667e1d [Feat] (MG_Impl/GLX): Implement glXGetProcAddress. 2025-07-11 18:47:42 +08:00
BZLZHH 62e141000e [Fix] (All): Fix compiling error. 2025-07-11 18:20:50 +08:00
BZLZHH b76c23429f [Feat] (All): Implement init, log and other related components. 2025-07-11 18:09:45 +08:00
BZLZHH 0eed6f17a2 Merge remote-tracking branch 'origin/dev' into Feat/Rewritting 2025-07-11 16:39:41 +08:00
BZLZHH 08ca58c867 Merge commit '05493e5e150febc5a1ccf236465e3859f30021b2' into Feat/Rewritting
# Conflicts:
#	README.md
2025-07-11 16:34:57 +08:00
BZLZHH 614730543c Remove most stuff, ready to rewrite this project. 2025-07-11 16:26:10 +08:00
BZLZHH 8f950fc345 [Chore] (Global): Disable debug. Set log target to all. 2025-07-11 09:17:57 +08:00
BZLZHH 83cfacf94b [Fix] (MG_State/Buffer): Prevent crashing when buffer obj is not created but is going to be deleted. 2025-07-10 23:08:38 +08:00
BZLZHH dae5827666 [Fix] (MG_Util/GLSL): Enhance BindInputLayoutLocationsForGLSL. 2025-07-10 23:07:44 +08:00
BZLZHH b119c45c16 [Feat] (Diligent/Drawing): Convert Uint8 IBO into Uint16. 2025-07-10 19:45:24 +08:00
swung0x48 a59fe679a7 Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent 2025-07-10 18:04:41 +08:00
swung0x48 82a4be37f2 [Fix] (MG_State/Program): fixing discrapencies between builtins of Vulkan and OpenGL GLSL (gl_VertexID/gl_VertexIndex) 2025-07-10 18:04:19 +08:00
BZLZHH f56453093f [Improvement] (Diligent/PSO): Add UniformStageCache. 2025-07-10 17:09:53 +08:00
BZLZHH 59e0291f9e [Improvement] (HeaderSystem): Optimize header system, highly improving performance. 2025-07-10 14:01:09 +08:00
BZLZHH 833679e58a [Chore] (gitignore): Ignore Visual Studio directory and output directory. 2025-07-10 11:41:33 +08:00
BZLZHH f04207905f [Chore] (DEBUG): Enable debug. 2025-07-09 18:17:10 +08:00
swung0x48 8c98afb1ac [Fix] (MG_State/Buffer): 1. Don't check on GetBufferObject(), do it on creation 2. Don't modify g_BufferMap on querying 2025-07-08 17:53:21 +08:00
swung0x48 8c52cd34ed [Fix] (MG_State/Clear): set render targets before clear 2025-07-08 16:17:47 +08:00
swung0x48 fbb1fc1fdb [Misc] (MG_State/Buffer): reserve buffer size rounding up to next power of 2 to make resize complexity logarithmic 2025-07-08 15:44:11 +08:00
swung0x48 c43ae7ed2c [Misc] (Diligent/Present): hard code disable vsync for now 2025-07-08 15:42:18 +08:00
swung0x48 ad626025d5 [Fix] (Diligent/Init): request NativeMultiDraw feature 2025-07-08 15:41:10 +08:00
swung0x48 9db24e6593 [Optimization] (Diligent/Framebuffer): explicitly unbind framebuffer on texture copy (BlitFramebuffer) 2025-07-08 14:32:25 +08:00
swung0x48 e3765f1f50 [Optimization] (MG_Constant): use vector instead of unordered_set to improve performance 2025-07-08 12:39:39 +08:00
swung0x48 532ca5ced5 [Fix] (MG_State/Texture, MG_State/Framebuffer): add stub for glCopyTexSubImage2D, glDrawBuffer, glDrawBuffers and glReadBuffer 2025-07-08 11:05:59 +08:00
swung0x48 20d02b75e1 [Fix] (MG_State/Texture): re-enable multi-miplevels 2025-07-07 10:39:00 +08:00
swung0x48 992ea967a7 [Fix] (MG_State/Texture): correctly maintain mag filter compare mode 2025-07-07 10:05:19 +08:00
swung0x48 9e3a5aefad [Optimize] (Diligent/RenderPass): remove renderpass usage 2025-07-06 10:21:15 +08:00
BZLZHH bf0c29b384 [Fix] (MG_Util/Program): Completely fix uniform conflicting. 2025-07-05 12:25:22 +08:00
BZLZHH 164c2f25d4 [Fix] (MG_Util/Program): Avoid uniform variables conflicting. 2025-07-05 11:56:15 +08:00
BZLZHH 4cf85c4f2a [Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline. 2025-07-05 10:28:39 +08:00
swung0x48 bcaf0e6e32 Revert "[Fix] (MG_Util/GLSLTool): actually linking & mapping IO?"
This reverts commit 92cd0f3a82.
2025-07-04 20:11:33 +08:00
swung0x48 92cd0f3a82 [Fix] (MG_Util/GLSLTool): actually linking & mapping IO? 2025-07-02 14:35:41 +08:00
swung0x48 067d517527 [Fix] (MG_Util/GLSLTool): get rid of unnecessary whitespace removal 2025-06-30 15:32:59 +08:00
swung0x48 a6bcded3e4 [Fix] (Diligent/Drawing): set g_TriangleFanIndexBuffer to null after release 2025-06-30 13:48:24 +08:00
swung0x48 79e5eb6a74 [Fix] (MG_State/Buffer): ignore 0-sized reallocation 2025-06-30 13:47:07 +08:00
swung0x48 1078a33147 [Fix] (MG_Util/GLSLTool): set preamble to fix compilation error with vulkan target 2025-06-30 13:02:09 +08:00
swung0x48 3fb314fc44 [Fix] (MG_Util/GLSLTool): specify vulkan semantics to convert gl_VertexID/gl_InstanceID 2025-06-30 12:29:45 +08:00
BZLZHH 7618ff27f4 [Docs] (README): Add an important note about rewriting this project. 2025-06-30 12:09:14 +08:00
BZLZHH 05493e5e15 [Docs] (README): Update third-party components info. 2025-06-30 12:02:40 +08:00
BZLZHH e1fd5678ec [Fix] (Diligent/Shader): Try to bind varying in glsl str. 2025-06-29 11:42:38 +08:00
swung0x48 8a0d00f94b [Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?) 2025-06-29 01:02:00 +08:00
swung0x48 0207ee85b7 [Optimize] (MG_Util/Debug): avoid runtime cost of unneeded log function (forced at compile time) 2025-06-27 22:29:24 +08:00
swung0x48 a5a661261d [Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation 2025-06-27 13:47:43 +08:00
swung0x48 d056acf0af [Feat] (Diligent/PSO, MG_State/Buffer): implement GL_TRIANGLE_FAN emulation, fixing sky 2025-06-27 10:14:05 +08:00
swung0x48 229b5f292e [Fix] (MG_State/Texture): revert GetUnpackParam_ to private 2025-06-26 16:03:34 +08:00