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[Misc] (include): add missing headers in glslang
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2025-07-13 09:13:06 +08:00 |
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9194e1c97f
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[Feat] (All): Continue building the basic structure.
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2025-07-12 20:29:20 +08:00 |
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BZLZHH
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9542512209
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[Feat] (MG_Util/Converter): Implement ConvertGLEnumToString.
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2025-07-12 15:42:59 +08:00 |
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BZLZHH
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c552bc6a4e
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[Chore] (Config): Rename log file name.
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2025-07-11 19:18:59 +08:00 |
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BZLZHH
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f928661045
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[Feat] (MG_Impl/EGL): Implement a simplified egl temporarily.
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2025-07-11 19:16:56 +08:00 |
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BZLZHH
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3078667e1d
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[Feat] (MG_Impl/GLX): Implement glXGetProcAddress.
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2025-07-11 18:47:42 +08:00 |
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BZLZHH
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62e141000e
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[Fix] (All): Fix compiling error.
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2025-07-11 18:20:50 +08:00 |
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BZLZHH
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b76c23429f
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[Feat] (All): Implement init, log and other related components.
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2025-07-11 18:09:45 +08:00 |
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0eed6f17a2
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Merge remote-tracking branch 'origin/dev' into Feat/Rewritting
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2025-07-11 16:39:41 +08:00 |
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08ca58c867
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Merge commit '05493e5e150febc5a1ccf236465e3859f30021b2' into Feat/Rewritting
# Conflicts:
# README.md
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2025-07-11 16:34:57 +08:00 |
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614730543c
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Remove most stuff, ready to rewrite this project.
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2025-07-11 16:26:10 +08:00 |
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BZLZHH
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8f950fc345
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[Chore] (Global): Disable debug. Set log target to all.
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2025-07-11 09:17:57 +08:00 |
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BZLZHH
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83cfacf94b
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[Fix] (MG_State/Buffer): Prevent crashing when buffer obj is not created but is going to be deleted.
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2025-07-10 23:08:38 +08:00 |
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BZLZHH
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dae5827666
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[Fix] (MG_Util/GLSL): Enhance BindInputLayoutLocationsForGLSL.
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2025-07-10 23:07:44 +08:00 |
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BZLZHH
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b119c45c16
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[Feat] (Diligent/Drawing): Convert Uint8 IBO into Uint16.
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2025-07-10 19:45:24 +08:00 |
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Merge branch 'Feat/Diligent' of https://github.com/MobileGL-Dev/MobileGL into feat/Diligent
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2025-07-10 18:04:41 +08:00 |
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82a4be37f2
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[Fix] (MG_State/Program): fixing discrapencies between builtins of Vulkan and OpenGL GLSL (gl_VertexID/gl_VertexIndex)
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2025-07-10 18:04:19 +08:00 |
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BZLZHH
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f56453093f
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[Improvement] (Diligent/PSO): Add UniformStageCache.
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2025-07-10 17:09:53 +08:00 |
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BZLZHH
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59e0291f9e
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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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2025-07-10 14:01:09 +08:00 |
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BZLZHH
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833679e58a
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[Chore] (gitignore): Ignore Visual Studio directory and output directory.
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2025-07-10 11:41:33 +08:00 |
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f04207905f
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[Chore] (DEBUG): Enable debug.
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2025-07-09 18:17:10 +08:00 |
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8c98afb1ac
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[Fix] (MG_State/Buffer): 1. Don't check on GetBufferObject(), do it on creation 2. Don't modify g_BufferMap on querying
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2025-07-08 17:53:21 +08:00 |
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8c52cd34ed
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[Fix] (MG_State/Clear): set render targets before clear
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2025-07-08 16:17:47 +08:00 |
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fbb1fc1fdb
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[Misc] (MG_State/Buffer): reserve buffer size rounding up to next power of 2 to make resize complexity logarithmic
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2025-07-08 15:44:11 +08:00 |
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[Misc] (Diligent/Present): hard code disable vsync for now
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2025-07-08 15:42:18 +08:00 |
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ad626025d5
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[Fix] (Diligent/Init): request NativeMultiDraw feature
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2025-07-08 15:41:10 +08:00 |
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9db24e6593
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[Optimization] (Diligent/Framebuffer): explicitly unbind framebuffer on texture copy (BlitFramebuffer)
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2025-07-08 14:32:25 +08:00 |
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e3765f1f50
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[Optimization] (MG_Constant): use vector instead of unordered_set to improve performance
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2025-07-08 12:39:39 +08:00 |
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532ca5ced5
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[Fix] (MG_State/Texture, MG_State/Framebuffer): add stub for glCopyTexSubImage2D, glDrawBuffer, glDrawBuffers and glReadBuffer
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2025-07-08 11:05:59 +08:00 |
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[Fix] (MG_State/Texture): re-enable multi-miplevels
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2025-07-07 10:39:00 +08:00 |
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992ea967a7
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[Fix] (MG_State/Texture): correctly maintain mag filter compare mode
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2025-07-07 10:05:19 +08:00 |
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9e3a5aefad
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[Optimize] (Diligent/RenderPass): remove renderpass usage
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2025-07-06 10:21:15 +08:00 |
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BZLZHH
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bf0c29b384
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[Fix] (MG_Util/Program): Completely fix uniform conflicting.
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2025-07-05 12:25:22 +08:00 |
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BZLZHH
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164c2f25d4
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[Fix] (MG_Util/Program): Avoid uniform variables conflicting.
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2025-07-05 11:56:15 +08:00 |
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BZLZHH
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4cf85c4f2a
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[Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline.
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2025-07-05 10:28:39 +08:00 |
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bcaf0e6e32
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Revert "[Fix] (MG_Util/GLSLTool): actually linking & mapping IO?"
This reverts commit 92cd0f3a82.
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2025-07-04 20:11:33 +08:00 |
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92cd0f3a82
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[Fix] (MG_Util/GLSLTool): actually linking & mapping IO?
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2025-07-02 14:35:41 +08:00 |
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067d517527
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[Fix] (MG_Util/GLSLTool): get rid of unnecessary whitespace removal
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2025-06-30 15:32:59 +08:00 |
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a6bcded3e4
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[Fix] (Diligent/Drawing): set g_TriangleFanIndexBuffer to null after release
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2025-06-30 13:48:24 +08:00 |
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79e5eb6a74
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[Fix] (MG_State/Buffer): ignore 0-sized reallocation
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2025-06-30 13:47:07 +08:00 |
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1078a33147
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[Fix] (MG_Util/GLSLTool): set preamble to fix compilation error with vulkan target
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2025-06-30 13:02:09 +08:00 |
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3fb314fc44
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[Fix] (MG_Util/GLSLTool): specify vulkan semantics to convert gl_VertexID/gl_InstanceID
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2025-06-30 12:29:45 +08:00 |
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7618ff27f4
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[Docs] (README): Add an important note about rewriting this project.
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2025-06-30 12:09:14 +08:00 |
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BZLZHH
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05493e5e15
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[Docs] (README): Update third-party components info.
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2025-06-30 12:02:40 +08:00 |
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BZLZHH
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e1fd5678ec
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[Fix] (Diligent/Shader): Try to bind varying in glsl str.
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2025-06-29 11:42:38 +08:00 |
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8a0d00f94b
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[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
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2025-06-29 01:02:00 +08:00 |
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0207ee85b7
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[Optimize] (MG_Util/Debug): avoid runtime cost of unneeded log function (forced at compile time)
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2025-06-27 22:29:24 +08:00 |
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a5a661261d
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[Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation
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2025-06-27 13:47:43 +08:00 |
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d056acf0af
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[Feat] (Diligent/PSO, MG_State/Buffer): implement GL_TRIANGLE_FAN emulation, fixing sky
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2025-06-27 10:14:05 +08:00 |
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229b5f292e
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[Fix] (MG_State/Texture): revert GetUnpackParam_ to private
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2025-06-26 16:03:34 +08:00 |
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