Commit Graph
100 Commits
Author SHA1 Message Date
swung0x48 fbaf5261e2 [Fix]: properly open X11 display for rendering 2026-06-07 12:26:35 +08:00
swung0x48 19ada4b8f9 [Fix]: fix glmark2 crash
- deal with legacy GLSL syntax (attribute/varying/gl_FragColor/texture2D/etc.)
- implement glGet GL_SHADER_SOURCE_LENGTH, and make sure returns
  original shader source
- expose proper extensions (GL_ARB_depth_texture)
- support env var MOBILEGL_LOG_FILE_PATH
- unit tests to test against those changes
2026-06-07 11:08:38 +08:00
swung0x48 ff41e59282 [Feat] (EGL): support Linux X11 + EGL 2026-06-07 08:21:20 +08:00
swung0x48 a15a13ca46 [Fix]: fix compilation on Linux 2026-06-06 23:18:27 +08:00
swung0x48 2937043e77 [Fix] (MG_Backend/DirectGLES): mark integer varyings flat 2026-06-06 18:58:27 +08:00
swung0x48 24efb0bb17 [Fix] (MG_Impl/Program): implement direct state uniform updates 2026-06-06 17:27:09 +08:00
swung0x48 dd2bd267c1 [Fix] (MG_State/RenderState): track front face mode 2026-06-06 08:46:43 +08:00
swung0x48 5cfe9c8998 [Feat] (MG_Backend/DirectVulkan): support compute shaders 2026-06-05 11:52:10 +08:00
swung0x48 3bd8a62aa8 [Feat] (MG_Backend/DirectGLES): support compute shaders 2026-06-05 10:41:23 +08:00
swung0x48 dcd37f3c38 [Fix] (MG_Util/ShaderTranspiler): preserve reflected uniform backing 2026-06-05 10:39:53 +08:00
swung0x48 a579fd2342 [Feat] (MG_State/ProgramState): attempting to do shader LTO (WIP) 2026-06-01 22:26:16 +08:00
swung0x48 f93ff00642 [Chore] (MG_State/ProgramState): add more remarks to GenerateBinary() 2026-06-01 21:35:28 +08:00
swung0x48 8a628631fb [Feat] (Backend/DirectVulkan): implement min/max lod
- This fixes water waves in Derivative d24.4.14
2026-06-01 05:38:28 +08:00
swung0x48 59733a2a26 [Fix] (MG_Backend/DirectVulkan): clear alpha as 1.0f when using RGB format on GL side. Transition to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL for clearing 2026-05-24 19:23:36 +08:00
swung0x48 c7d385c03d [Fix] (CI): scan rather than hardcode apk file name 2026-05-24 18:45:24 +08:00
swung0x48 27a8aa057c [Feat] (MG_Impl/RenderState): implement some blend related states 2026-05-24 17:38:44 +08:00
swung0x48 e63bfbabf0 [Chore] (MG_Backend/DirectVulkan): enable vulkan validation layer only on DEBUG log level 2026-05-24 11:11:12 +08:00
swung0x48 c107d9edcf [Fix] (MG_Backend/DirectVulkan): use RGBA format as RGB format
- some drivers (Adreno as I tested) lacks
  VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT on 24-bit RGB formats,
  use 32-bit ones as a fallback.
2026-05-24 10:07:28 +08:00
swung0x48 49e69c1c7d [CI] (android-plugin): build two (Espryt/Magma) variants 2026-05-24 08:57:02 +08:00
swung0x48 482b6d7bbf [CI] (android-plugin): specify MOBILEGL_LOG_ACTIVE_LEVEL=MOBILEGL_LOG_LEVEL_INFO define 2026-05-24 08:45:02 +08:00
swung0x48 dcfe91bdfc [Optimization] (MG_Backend/DirectVulkan): properly use vkCmdBlitImage() on rotations that
applicable, rather than shader-based blit
2026-05-24 00:14:05 +08:00
swung0x48 6072b5b703 [Fix] (MG_Backend/DirectVulkan): use shader-based default framebuffer blit to fix wrong orientation 2026-05-24 00:07:16 +08:00
swung0x48 9c50ac8a69 [CI]: use DirectVulkan as default backend 2026-05-23 23:01:48 +08:00
swung0x48 8b7acad257 [CI]: add android build key + signing process 2026-05-23 21:54:40 +08:00
swung0x48 cb8cb48a60 [CI]: build MobileGL android renderer plugin 2026-05-23 20:58:03 +08:00
swung0x48 8c00ae1d38 [Fix] (MG_Impl/GL_Texture): don't actually allocate large proxy texture to avoid large allocation makes some devices to crash 2026-05-12 16:33:30 +08:00
swung0x48 633b3d3b0a [Feat] (MG_State/RenderState, MG_Backend/DirectVulkan): make Distant
Horizon work
- Implement BlendEquation/CullFaceMode/PointSize/PolygonMode
- Implement GetFramebufferAttachmentParameter*
- Downgrade some color attachment resolve failure
- Downgrade some overly-strict shader stage linkage check (don't check
  on unused input var)
2026-05-12 12:38:19 +08:00
swung0x48 60199c0323 [Optimization] (MG_Backend/DirectVulkan): optimize CreatePipeline hot path with VkPipelineCache 2026-05-12 00:27:52 +08:00
swung0x48 9e0e03d4c0 [Optimaization] (MG_Backend/DirectVulkan): optimize perf
- Properly reuse descriptor sets rather than always allocating
- Add program lookup cache
2026-05-11 23:20:55 +08:00
swung0x48 4972ebf914 [Fix] (MG_Backend/DirectVulkan): fix 1.21.6+ intermittent crashing
- Try coerce vertex input format to please Vulkan driver
- Skip inactive UBO instead of hard fast-fail
2026-05-10 11:53:26 +08:00
swung0x48 4a36d63c1b [Fix] (MG_Backend/DirectVulkan): fix 26.2 texture bug.
- Fix texture object / buffer lifecycle issues
2026-05-10 10:03:03 +08:00
swung0x48 d7e768096e [Fix] (MG_Backend/DirectVulkan): fix Minecraft 26.2 startup crashes
- Support cube map face uploads with cube-compatible images and per-face array layers
- Add uniform texel buffer descriptor support for samplerBuffer bindings
- Cache transient vertex/index buffer uploads per frame to avoid VMA allocation failures
2026-05-10 08:50:55 +08:00
swung0x48 e13b5d0618 [Chore] (MG_Backend/DirectVulkan): make Photon fix a SPIR-V patch rather than source-level 2026-05-09 17:46:16 +08:00
swung0x48 c5bf0dc07d [Chore] (MG_Backend/DirectVulkan): exclude some validation logic from release build 2026-05-09 13:45:19 +08:00
swung0x48 9fbd83d602 Merge branch 'Feat/Backend-Direct-Vulkan' of https://github.com/MobileGL-Dev/MobileGL into Feat/Backend-Direct-Vulkan 2026-05-09 13:08:12 +08:00
swung0x48 39c5b28dfb [Fix] (MG_Backend/DirectVulkan): fixing Photon v1.1
- Flatten DailyWeatherVariation interface varyings
- Correct internal-format component counts
- Preserve GL draw-buffer slot semantics in render pass creation
- relax GL_NONE / vec4-to-RGB pipeline checks
2026-05-09 09:56:45 +08:00
swung0x48 407d4344c4 [Feat] (MG_Backend/DirectVulkan): generate mipmap, add fallback texture, implement shader-based depth mipmap blit, enumerate more vk physical device features
- Supporting iterationT
2026-05-08 09:25:41 +08:00
swung0x48 76e3950028 [Feat] (MG_Backend/DirectVulkan): GenerateMipmap WIP 2026-05-07 15:14:25 +08:00
swung0x48 7337b00ca8 [Feat] (MG_Backend/DirectVulkan): implement 3D texture handling 2026-05-07 12:28:14 +08:00
swung0x48 22582dea3e [Chore] (MG_Backend/DirectVulkan): get rid of 1x1 texture fallback path for unbinded sampler 2026-05-07 09:30:10 +08:00
swung0x48 f600a07404 [Fix] (MG_Backend/DirectVulkan): use fallback texture in case some
shaderpack failes to properly bind texture
2026-05-06 17:57:59 +08:00
swung0x48 ff790e1ff1 [Feat] (MG_Backend/DirectVulkan): implement vulkan backend for glCopyTex(Sub)Image2D 2026-05-06 15:39:59 +08:00
swung0x48 a345369269 [Fix] (MG_Backend/DirectVulkan): fix null dereference crash in VkClearManager 2026-05-06 13:15:08 +08:00
swung0x48 8e4a4359b4 [Chore] (MG_Backend/DirectVulkan): eliminate vague texture binding fallbacks 2026-05-05 18:34:44 +08:00
swung0x48 0a000d1628 [Feat] (MG_Backend/DirectVulkan): more built-in function renames 2026-05-05 18:33:20 +08:00
swung0x48 5bd8e369c4 [Feat] (MG_Backend/DirectVulkan): advertise GL_ARB_draw_buffers_blend for DirectVulkan backend 2026-05-05 18:02:20 +08:00
swung0x48 777d756d1b [Fix] (MG_Impl/GL_Texture): properly unbind texture when texture name == 0 2026-05-05 17:23:57 +08:00
swung0x48 7716a8e05d [Fix] (MG_Backend/DirectVulkan): more flexible ResolveSamplerDescriptor 2026-05-05 17:13:35 +08:00
swung0x48 94e93b171c [Feat] (MG_Backend/DirectVulkan): get real maxProgramBindings from VkDevice 2026-05-05 13:19:45 +08:00
swung0x48 1bf12be278 [Fix] (MG_Util/ShaderTranspiler): add preprocessing to remove name-collided glsl functions 2026-05-05 12:58:36 +08:00
swung0x48 99b753be9a [Feat] (MG_Backend/DirectVulkan): implement backend func for glCopyTex(Sub)Image2D 2026-05-05 12:02:33 +08:00
swung0x48 bc2f2d896b [Chore]: bump version to 26.05 2026-05-05 09:12:01 +08:00
swung0x48 659fbf26da [Fix] (MG_Backend/DirectVulkan): fix depth sampler state, fixing BSL
shadow
2026-05-05 00:40:17 +08:00
swung0x48 f61a7bb9c0 [Fix] (MG_Backend/DirectVulkan): fix some uniform/sampler binding 2026-05-04 22:48:50 +08:00
swung0x48 212309083a [Fix] (MG_State/EGLState): fix compilation error on 32-bit arch where EGLAttrib & EGLint are the same type and collides 2026-05-03 19:52:29 +08:00
swung0x48 c1ebd01a70 Merge pull request #8 from MobileGL-Dev/Feat/Backend-Direct-Vulkan
Feat/backend direct vulkan
2026-04-26 21:55:28 +08:00
swung0x48 af58e2c7b4 [Fix] (MG_Backend/DirectVulkan/VertexInputStateFactory): don't use SSCALED formats 2026-04-26 19:43:27 +08:00
swung0x48 4a3a44924a [Refactor] (MG_Backend/DirectVulkan/ProgramFactory): refactor uniform reflection 2026-04-03 16:45:11 +08:00
swung0x48 1b2a7989af [Fix] (MG_Util/ShaderTranspiler/SpvcSession): use proper usage bit to select the right code path. Fix bugs along the way 2026-04-01 14:57:00 +08:00
swung0x48 83d1ce177e [Optimization] (MG_Util/ShaderTranspiler/SpvcSession): use SPIRV-Reflect to avoid full AST parse, speeding up reflection 2026-04-01 10:28:37 +08:00
swung0x48 4321c4a827 [Submodule] (3rdparty/SPIRV-Reflect): add SPIRV-Reflect as dependency 2026-03-29 00:03:57 +08:00
swung0x48 a039ce0987 [Chore] (MG_State/ProgramState): some renames 2026-03-26 09:49:05 +08:00
swung0x48 accfaab720 [Refactor] (MG_Backend/DirectVulkan): get rid of junk, and rename some symbols 2026-03-24 14:20:21 +08:00
swung0x48 35658eb998 [Refactor] (MG_Backend/DirectVulkan): move uniform reflection from UniformDescriptorBinder to ProgramFactory 2026-03-23 16:36:17 +08:00
swung0x48 ccbde0196e [Fix] (MG_Test/ProgramTest): fix wrong decomp source output 2026-03-21 23:07:27 +08:00
swung0x48 0209c5461f [Feat] (MG_Backend/DirectVulkan): implement naive transient/resident buffer, and heuristics to downgrade resident buffer to transient 2026-03-20 17:39:10 +08:00
swung0x48 810b4886c7 [Feat] (MG_Backend/DirectVulkan): supports uint8 index buffer by VK_KHR_index_type_uint8 / VK_EXT_index_type_uint8 2026-03-20 15:27:57 +08:00
swung0x48 7dfc2149d8 [Feat] (MG_Backend/DirectVulkan): unified transient buffer arena 2026-03-20 13:56:12 +08:00
swung0x48 9d1e8bd7cd [Feat] (MG_Backend/DirectVulkan): VkBufferManager transient upload now includes uniform 2026-03-20 13:31:51 +08:00
swung0x48 bfa4049ac1 [Chore] (MG_Backend/DirectVulkan): unwrap frame context initialization 2026-03-20 09:55:22 +08:00
swung0x48 87c56ce3d5 [Fix] (MG_Backend/DirectVulkan): Fix VkBufferManager initialization assertion failure 2026-03-20 09:36:37 +08:00
swung0x48 f2ab50b84e [Feat] (MG_Backend/DirectVulkan): VkBufferManager 2026-03-19 17:44:35 +08:00
swung0x48 b6ac6c182e [Feat] (MG_Backend/DirectVulkan): Buffer arena, buffer slice 2026-03-19 17:23:52 +08:00
swung0x48 5e9f0f0c70 [Chore] (MG_Backend/DirectVulkan): remove some unused stuff 2026-03-19 08:59:34 +08:00
swung0x48 e4455aed9a [Feat] (MG_Backend/DirectVulkan): add draw cmd MultiDrawIndexedCmd 2026-03-18 16:08:00 +08:00
swung0x48 bc018c9513 [Chore] (MG_Backend/DirectVulkan): add indexBufferView field for draw cmds 2026-03-18 13:25:10 +08:00
swung0x48 2ecba4d70c [Fix] (MG_Test/VertexArrayTest): fix VertexArrayTest compilation error 2026-03-18 13:07:57 +08:00
swung0x48 1e11a5950e [Fix] (MG_Test/BufferTest): fix BufferTest compilation error 2026-03-18 11:07:56 +08:00
swung0x48 b324363db0 [Chore] (MG_Backend/DirectVulkan): hard assert SetupDraw failure 2026-03-18 11:01:00 +08:00
swung0x48 a654b15190 [Feat] (MG_Backend/DirectVulkan): naively implement DrawElementsBaseVertex and MultiDrawElementsBaseVertex 2026-03-18 10:43:30 +08:00
swung0x48 75ea7f8c0c [Chore] (MG_Backend/DirectVulkan): include index buffer upload into SetupDraw 2026-03-17 16:09:02 +08:00
swung0x48 09aeee4c03 [Chore] (MG_State/VertexArrayState): add const getter to index buffer binding slot 2026-03-17 15:55:16 +08:00
swung0x48 87122973be [Chore] (MG_Backend/DirectVulkan): refactor draw cmds 2026-03-17 15:10:17 +08:00
swung0x48 8b9adc5121 [Fix] (MG_Backend/DirectVulkan/VkRenderPassManager): avoid reusing active render pass when draw FBO attachments still have pending clears 2026-03-17 14:34:50 +08:00
swung0x48 9e42e40705 [Chore] (MG_Backend/DirectVulkan): notes for MaterializePendingClearForTexture 2026-03-09 17:13:56 +08:00
swung0x48 8a91225eb1 [Chore] (MG_Backend/DirectVulkan): debug log for clear manager 2026-03-09 16:22:51 +08:00
swung0x48 e82815802e [Feat] (MG_Backend/DirectVulkan): implement texture mipmap 2026-03-09 15:09:05 +08:00
swung0x48 67069d4a12 [Fix]: compilation error after merge 2026-03-08 11:06:27 +08:00
swung0x48 4a38e7224e Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-03-08 10:31:44 +08:00
swung0x48 645f2f748f [Fix] (MG_Backend/DirectVulkan): fix missing clear when (texture-FBO attach -> clear -> detach) occurs 2026-03-08 00:24:30 +08:00
swung0x48 5652f9ae5f [Chore] (MG_Backend/DirectVulkan): implements BlitFramebuffer using backend manager APIs 2026-03-07 19:29:33 +08:00
swung0x48 f3b0b242dd [Feat] (MG_Backend/DirectVulkan): implements BlitFramebuffer 2026-03-07 18:22:38 +08:00
swung0x48 876cb7bcd3 [Chore] (MG_Backend/DirectVulkan): asserts fbo existence 2026-03-07 09:33:05 +08:00
swung0x48 ee9a121c6f [Fix] (MG_Impl/Init): bind default fbo to draw/read slot at init 2026-03-07 09:31:42 +08:00
swung0x48 00439c5c4a [Fix] (MG_Backend/DirectVulkan): Fix sampled-texture/render-pass layout hazard 2026-03-06 21:53:50 +08:00
swung0x48 d7286a5832 [Fix] (MG_Backend/DirectVulkan): some transition fixes 2026-03-06 18:25:33 +08:00
swung0x48 972804fdc7 [Fix] (MG_Backend/DirectVulkan): fixing some layout mismatch 2026-03-06 17:16:55 +08:00
swung0x48 bca7328421 [Fix] (MG_Backend/DirectVulkan): use hash to save active render pass 2026-03-06 16:17:56 +08:00
swung0x48 8097c0d7b1 [Fix] (MG_Backend/DirectVulkan): add untreated aspect member in TextureResource move ctor 2026-03-06 15:45:19 +08:00
swung0x48 641f54e1b7 [Feat] (MG_Backend/DirectVulkan): Transition texture for sampling 2026-03-06 15:37:14 +08:00