Commit Graph
40 Commits
Author SHA1 Message Date
BZLZHH 223ae1e33f [Feat] (Getter): Handle more pnames in GetIntegerv. 2025-05-17 13:10:20 +08:00
BZLZHH 33e4b6d8de Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict:
#	MG/Includes.h

# Changes:
#      Remove ShittilyDraw, ready to implement MG_RHI...
#      Update progress.
2025-05-17 11:50:47 +08:00
BZLZHH 3b1ab8d9d9 Revert "a bunch of junk, merging 'shitty' branch"
This reverts commit c68cbfa37b.
2025-05-17 11:13:31 +08:00
BZLZHH 7debcd7927 [Feat] (Getter): Implement GetIntegerv. 2025-05-17 10:25:58 +08:00
BZLZHH 8805694fb9 [Misc] (ShittilyDrawing): Fix error binding of read fbo? Remove DrawBuffer. 2025-05-17 01:53:08 +08:00
BZLZHH 4316d4e13d [Feat] (ShittilyDrawing): Implement DrawBuffer. Ensure read fbo is bound. 2025-05-17 01:25:13 +08:00
BZLZHH 19e2a5dec2 [Feat] (BufferState): Implement BufferSubData. 2025-05-17 00:19:40 +08:00
BZLZHH 71df4bae3c [Misc] (Texture): Start to support GL_DEPTH_COMPONENT32... 2025-05-17 00:03:00 +08:00
BZLZHH e3a25c6274 [Feat] (ShittilyDrawing): Implement more Drawing functions. Make uniform correct. 2025-05-16 23:40:32 +08:00
BZLZHH 6901e9584f [Feat] (BufferState): Implement MapBufferRange, FlushMappedBufferRange and CopyBufferSubData. 2025-05-16 23:23:16 +08:00
BZLZHH 95110fd989 [Misc] (Getter): Add a space character of GL_RENDERER. 2025-05-16 16:55:49 +08:00
BZLZHH 2b5b4c5008 [Misc] (Getter): Set GL_MAX_TEXTURE_SIZE to 65535. 2025-05-16 16:55:04 +08:00
BZLZHH 06a79f2fc4 [Fix] (ShittilyDrawing): Ensure proper VBO binding when syncing VAO attributes. 2025-05-16 16:16:02 +08:00
BZLZHH 80a077acdf [Feat] (ShittilyDrawing): Implement TexParamCache. 2025-05-16 16:03:56 +08:00
BZLZHH 9a692a7845 [Feat] (BufferState): Implement glDeleteBuffers. 2025-05-16 13:34:24 +08:00
swung0x48 7fdf31c782 [Misc] poking around...attempting to fix vbo problem but no avail 2025-05-11 22:59:26 +08:00
BZLZHH d0b8777249 [Feat] (VertexArray): Implement renaming for VAO. 2025-05-11 09:32:11 +08:00
BZLZHH ba339ca182 [Fix] (DrawElementsSHITTILY): Disable bufferObj.dataValid check now. 2025-05-11 09:30:32 +08:00
swung0x48 f36c322d86 [Optimization] (GL_Drawing): skipping VAO gen, improving perf? 2025-05-10 18:47:23 +08:00
swung0x48 614c5f7324 [Fix] (BufferState, GL_Drawing): mark dirty buffers 2025-05-08 21:40:48 +08:00
swung0x48 5142f3c72b [Fix] (TextureState, GL_Drawing): mark dirty textures to skip uploading unmodified ones 2025-05-08 20:57:16 +08:00
swung0x48 1953dd60bf [Optimization] (GL_Drawing): kinda fix SyncAllTexturesToGLES, getting main menu to work 2025-05-08 17:14:42 +08:00
swung0x48 40cf5a1ebb [Optimization] (TextureState): block memcpy 2025-05-08 16:07:17 +08:00
swung0x48 f98f877e07 [Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes 2025-05-07 23:25:46 +08:00
swung0x48 fc0396705f [Feat] NormalizePixelFormat 2025-05-07 17:44:37 +08:00
swung0x48 d1eb029671 [Fix] some format quirk 2025-05-07 17:15:50 +08:00
swung0x48 6c1d1e0e7a [Feat] implement renaming for buffer 2025-05-07 15:38:30 +08:00
swung0x48 bb45906189 [Feat] implement glBlitFramebuffer, making things start to render 2025-05-07 13:33:29 +08:00
swung0x48 4e239832a6 fixing windows compile error WIP 2025-05-06 17:27:15 +08:00
swung0x48 c68cbfa37b a bunch of junk, merging 'shitty' branch 2025-05-06 16:20:18 +08:00
BZLZHH 3fa6aa660c [Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion. 2025-05-05 10:04:35 +08:00
BZLZHH 12649bf4d7 [Fix] (GLDefinitions): Fix wrong stub declarations of glClear(Color). 2025-05-04 11:49:54 +08:00
BZLZHH 0e7483bdd4 [Feat] (ProgramState): Implement more Global-GL-State functions.
- These functions were implemented:
  - glBlendFunc
  - glBlendFuncSeparate
  - glClear
  - glClearColor
  - glClearDepth
  - glColorMask
  - glDepthFunc
  - glDepthMask
  - glDisable
  - glEnable
  - glViewport
2025-05-04 02:09:25 +08:00
BZLZHH 30beaf6eb9 [Feat] (...): Add FramebufferState while implementing these gl functions. 2025-05-04 01:17:09 +08:00
BZLZHH 383ec85400 [Feat] (ProgramState): Implement automatic GLSL uniform management.
- Add SPIRV-Cross/glslang integration for uniform reflection.
- Auto-detect and assign locations for uniforms/samplers.
- Support most types of uniform.
- Implement glUniform* functions with type safety.
- Add MG_Util::Program:
  - GLSL-SPIRV conversion
  - SPIRV uniform reflection
  - Program uniform dumping
2025-05-03 22:50:41 +08:00
BZLZHH 00140d8b57 [Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State. 2025-05-03 02:26:03 +08:00
BZLZHH 33104f699a [Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions. 2025-05-01 22:20:34 +08:00
BZLZHH 369b9b320b [Improvement] (GL_Getter.*): Code improvement. 2025-05-01 22:18:48 +08:00
BZLZHH f1aad43a3c [Fix] (GL_Getter.cpp): Fix versionStr mistake in MG_GL::GetString. 2025-05-01 19:02:42 +08:00
BZLZHH 04976daa9f [Refactor] (...): Optimize code file structure. 2025-05-01 09:22:50 +08:00