Commit Graph
100 Commits
Author SHA1 Message Date
BZLZHH 1fb0eb0737 [Fix] (MG_Util): GL_FLOAT_32_UNSIGNED_INT_24_8_REV is 8 bytes per pixel
The packed-type size table listed the D32F+S8 client format at 4 bytes,
so every GL_DEPTH32F_STENCIL8 upload copied only half its client data -
the top half of such textures stayed zero (packed_depth_stencil
verify_read_pixels/clear_buffer.depth32f_stencil8 now pass).
2026-07-31 18:43:30 -04:00
BZLZHH 282dd69230 [Feat] (DirectVulkan, MG_Impl): depth-stencil ReadPixels and combined-attachment queries
glReadPixels now serves GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL and
GL_STENCIL_INDEX from the read framebuffer's depth/stencil attachment:
per-aspect vkCmdCopyImageToBuffer copies (4-byte-aligned stencil region)
with CPU repacking into GL_FLOAT / GL_UNSIGNED_SHORT / GL_UNSIGNED_INT /
GL_UNSIGNED_INT_24_8 / GL_FLOAT_32_UNSIGNED_INT_24_8_REV /
GL_UNSIGNED_BYTE layouts, honoring pack state and pixel-pack buffers.

GL_DEPTH_STENCIL_ATTACHMENT parameter queries follow the spec's combined
rules: differing depth/stencil attachment images (or a lone half) fail
with GL_INVALID_OPERATION, as does GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
on the combined name. packed_depth_stencil.verify_parameters.* and
verify_read_pixels.depth24_stencil8 now pass.
2026-07-31 18:41:08 -04:00
BZLZHH e6ebe7078d [Fix] (MG_Util, MG_State): reject reserved GLSL identifiers glslang accepts
glslang parses "packed" and "row_major" as plain identifiers outside a
layout(...) list and accepts the reserved image*Shadow names outright.
A comment/preprocessor-aware pre-scan in the compile path now fails such
shaders with a proper info log, while layout(packed)/layout(row_major)
qualifier lists stay legal (uniform_block family still passes).
KHR-GL31/32/33.CommonBugs.CommonBug_ReservedNames now pass.
2026-07-31 18:27:11 -04:00
BZLZHH 30a91023f6 [Chore] (tools/cts): pin local runner surface size to 256x256
Without an explicit size dEQP's FboRenderContext sizes the wrapper FBO
to GL_MAX_RENDERBUFFER_SIZE (16384^2 here) and size-derived test
allocations explode - the multisampled depth blit config test alone
needs a 4 GiB depth texture on such a surface.
2026-07-31 18:21:28 -04:00
BZLZHH 47dd8cdc05 [Feat] (MG_Impl): answer format-derived framebuffer attachment queries
glGetFramebufferAttachmentParameteriv (and the DSA variant) now answer
GL_FRAMEBUFFER_ATTACHMENT_RED/GREEN/BLUE/ALPHA/DEPTH/STENCIL_SIZE,
COMPONENT_TYPE and COLOR_ENCODING from the attached image's internal
format, and accept the default-framebuffer attachment names (GL_DEPTH,
GL_STENCIL, GL_FRONT/GL_BACK variants). Querying them with no image
attached reports GL_INVALID_OPERATION per spec instead of
GL_INVALID_ENUM.
2026-07-31 18:21:28 -04:00
BZLZHH 8b36a15fb3 [Fix] (DirectVulkan): repair VK_VERIFY varargs and soften image-creation OOM
VK_VERIFY appended the caller's context format string to the base format
while the context ARGUMENTS expanded before the base arguments, so any
failing VK_VERIFY with context args formatted every conversion from the
wrong slot - the %s for VkResultToString dereferenced an integer arg and
crashed inside the logger. The context line is now its own log call
(XXHASH_VERIFY had the same defect).

vmaCreateImage failure in SyncTextureResource is now a soft failure like
the unsupported-sample-count path: a driver may pass the
vkGetPhysicalDeviceImageFormatProperties pre-check yet still refuse
creation (a 4-sample 16K depth texture on lavapipe is 4 GiB), and a GL
implementation must not abort on that.
2026-07-31 18:21:28 -04:00
BZLZHH 07fa84fb8d [Fix] (MG_State, MG_Impl): defer deletion of the program in use
glDeleteProgram on the current program now only flags it: the name (and
every glGetProgram* query) stays valid until the program stops being
current, at which point UseProgram frees the slot and releases orphaned
attached shaders. Previously the name died immediately, so a second
glDeleteProgram - as issued by common CTS utility teardown - recorded
GL_INVALID_VALUE that poisoned the next test iteration's build
(KHR-GL33.clip_distance.functional now passes its build phase).

glIsProgram/glIsShader piggyback on the same rule: a flagged name is
still a program/shader while it stays GL-visible, which resolves the
long-standing FIXMEs there.
2026-07-31 18:21:14 -04:00
BZLZHH a03817b4ee [Fix] (FastSTL): bump submodule for erase(iterator) out-of-bounds fix
Pulls the FastSTL fix for erase() iterator advancement: erase loops
(pending-clear GC, render-pass eviction, frame-transient drains) no
longer skip elements or walk past the bucket array. Root cause of the
order-dependent CTS batch segfaults (texture_lod_bias_all,
clip_distance.functional after ReadPixels, batch-order aborts).
2026-07-31 18:21:05 -04:00
BZLZHH 641bc0cdd9 [Feat] (MG_Impl): transform feedback primitive queries
glBeginQuery/glEndQuery now accept GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
and GL_PRIMITIVES_GENERATED. The result comes from CPU-side accounting:
every captured draw adds the primitives it assembles, clamped by the
capture buffers' remaining capacity in whole primitives (a full buffer
stops recording, which is exactly what PRIMITIVES_WRITTEN reports), with
the captured-vertex cursor resetting on glBeginTransformFeedback.

Draws without a geometry stage write exactly what they assemble, so this
is precise for them (KHR-GL33.transform_feedback.query_vertex_* now pass);
geometry amplification is not modelled yet and the query_geometry_*
variants still fail.
2026-07-31 17:40:42 -04:00
BZLZHH c069890ac7 [Feat] (DirectVulkan): GPU transform feedback capture via VK_EXT_transform_feedback
Second stage of GL 3.0 transform feedback: captured draws now write real
data.

- Device setup enables the VK_EXT_transform_feedback feature when present
  and loads the bind/begin/end entry points.
- Captured draws compile an XfbCapture program variant whose last
  vertex-processing stage gets XfbBuffer/XfbStride/Offset decorations from
  the program's resolved varyings (a new spirv-opt pass). A captured
  gl_Position is mirrored into a dedicated output written before every
  OpReturn - or before every OpEmitVertex in a geometry stage - ahead of
  the position fixup, so the captured value is the shader's own pre-remap
  position.
- DrawArrays/DrawElements wrap the draw in Begin/EndTransformFeedbackEXT;
  a small counter buffer resumes the append position across draws within
  one glBeginTransformFeedback (fresh Begin starts at the bound offsets).
- Capture targets are promoted to persistently-mapped host-coherent GPU
  storage (persistent-map storage now also carries the transform feedback
  usage), so MapBuffer/GetBufferSubData read the captured bytes after the
  fence wait glEndTransformFeedback now performs.
- Draw-mode/feedback-mode validation defers to the geometry shader's
  output primitive when one is present, and glGetBooleanv reports
  GL_TRANSFORM_FEEDBACK_ACTIVE/PAUSED so dEQP's per-case state reset can
  unwind an active capture.

KHR-GL33: transform_feedback capture_vertex_*/capture_geometry_*/
discard_*/draw_xfb and clip_distance.coverage now pass; queries
(PRIMITIVES_WRITTEN) and gl_ClipDistance capture remain.
2026-07-31 17:31:41 -04:00
BZLZHH 48dd1c5956 [Feat] (MG_State, MG_Impl): transform feedback state, validation and reflection
First stage of GL 3.0 transform feedback: glTransformFeedbackVaryings /
glGetTransformFeedbackVarying / glBeginTransformFeedback /
glEndTransformFeedback were unimplemented stubs. This adds

- per-program capture state: requested varyings apply on the next link and
  resolve against the last vertex-processing stage's linker objects (with
  gl_Position/gl_PointSize handled as builtins), failing the link on
  unknown or duplicate names or exceeded interleaved/separate limits, with
  offsets and strides computed per GL rules;
- context Begin/End state with the GL 3.3 error semantics: invalid
  primitive modes, redundant Begin/End, missing program or capture-buffer
  bindings, primitive-mode compatibility at draw time, and the
  while-active prohibitions on rebinding capture buffers, switching
  programs, and relinking the captured program;
- GetProgramiv TRANSFORM_FEEDBACK_* queries and a 4-slot bound on indexed
  GL_TRANSFORM_FEEDBACK_BUFFER binding points.

KHR-GL33.transform_feedback api_errors/linking_errors/get_xfb_varying now
pass; GPU-side capture is the remaining stage.
2026-07-31 17:08:37 -04:00
BZLZHH a389477f78 [Fix] (MG_Impl): report INVALID_OPERATION for shader names in program APIs
Program entry points answered GL_INVALID_VALUE whenever the name did not
resolve to a program, including names that exist but belong to a shader
object. Programs and shaders share one name space, so the spec (and
KHR-GL33.get_uniform_tests.get_uniform) requires GL_INVALID_OPERATION for
the shader-name case and GL_INVALID_VALUE only for names GL never handed
out, matching the interface-query helper's existing behavior.
2026-07-31 16:47:45 -04:00
BZLZHH 94a8f1e3f3 [Fix] (ShaderTranspiler): keep declared modern GLSL versions strict
Normalization rewrote every desktop core #version below 400 to 330 (and
400+ to 460), and a failed parse was retried at 460. Together these erased
the declared version's rules: KHR-GL33 negative-compile cases (reserved
names, parenthesized layout-qualifier values in a declared-420 shader,
GLSL 4.5 mix() overloads at 330, precise in struct members) all compiled.

Explicitly declared core versions >= 330 now keep their number, and the
460 retry only fires for sources whose directive carries the normalizer's
own legacy marker - i.e. shaders that declared 110-150 (or nothing), which
is the shader-pack compatibility case the retry exists for. Replaces the
narrower arrays-of-arrays special case.
2026-07-31 16:43:27 -04:00
BZLZHH 45d506545e [Fix] (MG_Util, DirectVulkan): tolerate storage-less attachments in component-size queries
GetComponentSizesForInternalFormat asserted on TextureInternalFormat::Unknown,
which framebuffer-parameter queries legitimately reach for attachments that
have no storage yet (KHR-GL33.packed_depth_stencil.validate_errors.initial_state
aborted there). Answer with all-zero sizes and keep a warning for genuinely
unhandled formats. Also include the image dimensions in the texture
vmaCreateImage failure report.
2026-07-31 16:35:03 -04:00
BZLZHH d9d63c9496 [Fix] (MG_Impl): answer ARB_transform_feedback3 limit queries
The GL CTS queries GL_MAX_TRANSFORM_FEEDBACK_BUFFERS and
GL_MAX_VERTEX_STREAMS before checking whether the extension is advertised
and requires no GL error (desktop drivers all accept these enums). Answer
with the separate-attrib capacity and a single vertex stream; the
transform_feedback3 tests then report NotSupported instead of failing on
GL_INVALID_ENUM.
2026-07-31 16:25:46 -04:00
BZLZHH 92140405c1 [Feat] (DirectVulkan): emulate GL_LINE_LOOP with closed indexed line strips
Vulkan has no LINE_LOOP topology and the frontend used to reject the mode
with GL_INVALID_OPERATION, which is itself non-conformant (several KHR-GL33
transform_feedback tests draw line loops and expect no error). DrawArrays,
DrawElements and DrawElementsBaseVertex now rewrite the draw into an
indexed GL_LINE_STRIP whose synthesized uint32 index list revisits the
first vertex, delivered through the client-memory index path (a new
forceClientMemory flag keeps a bound element-array buffer from hijacking
the synthesized pointer). Entry points without the rewrite degrade to an
open line strip instead of a triangle list.
2026-07-31 16:25:46 -04:00
BZLZHH b9ecfef0b6 [Fix] (DirectVulkan): handle renderbuffer attachments in color blit clears
BlitFramebuffer's color path asserted that the read framebuffer's source
attachment is a texture; a renderbuffer source (packed_depth_stencil.blit
color checks) aborted the process. Materialize pending clears through the
renderbuffer path for both source and destination, as ReadPixels already
does.
2026-07-31 16:15:50 -04:00
BZLZHH fba26ea169 [Fix] (DirectVulkan): round renderbuffer MSAA requests to supported counts
glRenderbufferStorageMultisample accepts any sample count up to MAX_SAMPLES
(including non-powers-of-two like 3) and promises at-least allocation, but
the renderbuffer path required an exact Vulkan sample-count match and failed
on devices like llvmpipe that expose 1x/4x only. Round the request up to a
power of two and then to the nearest count the device supports for the
format, cached per format so per-draw resolution does not re-query the
physical device.

Un-crashes KHR-GL33.packed_depth_stencil.blit.* (2x/3x MSAA renderbuffers).
2026-07-31 16:15:50 -04:00
BZLZHH 93a3b55907 [Feat] (DirectVulkan): upload combined depth-stencil texture data
UploadDirtyMipLevels used to skip D24S8/D32FS8 textures outright, leaving
glTexImage-supplied depth-stencil data unuploaded (KHR-GL33
texture_repeat_mode depth24_stencil8 and texture_swizzle depth-stencil
cases all sampled zeros). De-interleave the shadow's GL wire format into a
depth plane (X8_D24 word / float) and a stencil byte plane and record one
copy per aspect, with cross-conversion when the device backs the texture
with the other depth-stencil format.

Depth32FStencil8's shadow byte size also claimed 16 bytes/texel while the
stored wire format (GL_FLOAT_32_UNSIGNED_INT_24_8_REV) is 8; that mismatch
truncated every upload of it.

Also route a multisample-texture sample-count request through the device's
supported counts (round up, GL promises at-least semantics).
2026-07-31 16:15:50 -04:00
BZLZHH d1487bedf0 [Fix] (DirectVulkan): address array layers in mip upload copies
UploadDirtyMipLevels encoded a texture's GL depth into VkBufferImageCopy
imageExtent.depth with layerCount = 1. For array textures the layers live in
the image's arrayLayers, and extent.depth > 1 is invalid for 2D images - in
practice every layer past the first never received its data.

Route the third dimension into layerCount for 1D/2D/cube array images and
keep imageExtent.depth for genuine 3D images.

Fixes the KHR-GL33.pixelstoragemodes.teximage3d.* failures (110 cases) on
lavapipe.
2026-07-31 16:01:41 -04:00
BZLZHH 1bb736c57e [Fix] (ShaderTranspiler): keep arrays-of-arrays illegal below GLSL 430
The legacy-shader retry that retargets a failed parse to #version 460 also
re-legalized multidimensional arrays, which every desktop driver rejects
below 430 and KHR-GL33.shaders.arrays.invalid.* requires to fail. Skip the
retry when the original failure is glslang's arrays-of-arrays error; other
legacy rescues (e.g. layout(binding=...)) keep working.

KHR-GL33.shaders.arrays.invalid.multidimensional_array* now report the
required compile failure (4 cases).
2026-07-31 15:51:40 -04:00
BZLZHH eb76686c1e [Fix] (DirectVulkan): stop replaying consumed renderbuffer clears mid-pass
A cached RenderPassEntry bakes renderbuffer clear payloads inline into its
pendingClearAttachments, and that list outlives the clear's consumption at
pass begin (loadOp CLEAR). Every subsequent draw that reused the entry while
its pass was still active replayed the stale clear through
vkCmdClearAttachments, wiping the color and depth of everything drawn so far
in the pass.

Texture-keyed clears already re-checked the clear manager before clearing;
do the same for inline renderbuffer payloads: only clear while the
renderbuffer clear is still actually pending, and take the live payload so a
newer glClear's values win.

On lavapipe this takes KHR-GL33.shaders.fragdepth.* from 0/18 to 18/18; the
same defect hit any renderbuffer-FBO case with several draws per pass.
2026-07-31 15:51:40 -04:00
BZLZHH 1a04fb8c0c [Fix] (DirectVulkan): support client-memory indices in DrawElements
With no GL_ELEMENT_ARRAY_BUFFER bound, the IndexBufferView byte offset is a
raw client pointer (desktop drivers accept client-memory indices and the GL
CTS relies on this even in core contexts). UploadAndBindIndexBuffer used to
assert-crash the process there; it now snapshots the client index data into
a transient per-frame slice and binds that, matching how client-memory
vertex attributes are already streamed.

Fixes the process abort in KHR-GL33.transform_feedback.capture_* and every
other mustpass case that draws with client-side index arrays.
2026-07-31 15:10:01 -04:00
BZLZHH 306790ee7c [Feat] (tools/cts): add crash-resuming local-host glcts runner
Local counterpart of run_cts.py for desktop Linux runs: re-invokes glcts
with the not-yet-measured cases after a crash, quarantines timed-out cases
with the dEQP watchdog enabled, and records crashed/hung/unrun lists so a
partial run cannot read as a complete one.
2026-07-31 14:52:38 -04:00
BZLZHH 170ccda3e7 [Feat] (tools/cts): port dEQP MobileGL platform to desktop Linux
Guard the AImageReader window path behind __ANDROID__ and add a
mobilegl-desktop DEQP target so glcts can run against libMobileGL.so on a
Linux host via pbuffer surfaces (VK_EXT_headless_surface).
2026-07-31 14:50:18 -04:00
BZLZHH d091d9c460 [Misc] (...): Remove SOURCE_AUDIT.md 2026-06-10 09:57:07 +08:00
BZLZHH d3a2e2e666 [Chore] (...): Disable debug log. 2026-06-10 09:52:30 +08:00
BZLZHH a4261f8b19 [Fix] (MG_Backend/DirectVulkan, MG_State/TextureState, MG_Test): harden default-fbo clear lifetime tracking 2026-06-10 09:49:16 +08:00
BZLZHH 6051588458 [Feat] (MG_Backend/DirectVulkan): implement multisample texture backend 2026-06-10 01:56:37 +08:00
BZLZHH 5c1fd733da [Feat] (MG_Backend/DirectGLES): implement multisample texture backend 2026-06-10 01:41:44 +08:00
BZLZHH c499480692 [Feat] (MG_Impl/Texture, MG_State/TextureState, MG_Impl/Framebuffer, MG_Test/Texture): implement multisample frontend state 2026-06-10 01:37:59 +08:00
BZLZHH 3da0b1dfd4 [Fix] (MG_Backend/DirectVulkan, MG_Impl/Texture, MG_Test/Texture): fill advertised extension gaps 2026-06-10 01:09:39 +08:00
BZLZHH 720919455f [Fix] (MG_Backend/DirectGLES, MG_Impl/Texture, MG_Test/Texture): fix Voxy base-instance and bound texStorage2D 2026-06-10 00:07:20 +08:00
BZLZHH df90753d85 [Fix] (MG_Impl/Framebuffer, MG_Test/Framebuffer): avoid duplicate glFramebufferTexture attach 2026-06-09 22:18:28 +08:00
BZLZHH 7bee645b9a [Fix] (MG_Util/Texture): remove duplicate depth-stencil normalize case 2026-06-09 21:33:27 +08:00
BZLZHH 83a6f24f93 Merge remote-tracking branch 'origin/Feat/Backend-Direct-Vulkan' into Agent/CodexAudit
# Conflicts:
#	MobileGL/MG_Backend/BackendObject.h
#	MobileGL/MG_Backend/DirectGLES/Managers.cpp
#	MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
#	MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
#	MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
#	MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.h
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
#	MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h
#	MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
#	MobileGL/MG_State/GLState/BufferState/BufferObject.h
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
2026-06-09 21:18:12 +08:00
BZLZHH 8d35be14a0 [Fix] (MG_Backend/DirectGLES, MG_Util/BackendLoader): stop treating partial EGL/GLES symbol load as fatal 2026-06-09 19:57:30 +08:00
BZLZHH 727939af5b [Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex. 2026-06-09 15:34:19 +08:00
BZLZHH d1a5a4e39c [Fix] (MG_Util/BackendLoader): Add /usr/lib64 and /lib64 to library search paths for Fedora/RHEL compatibility. 2026-06-07 20:28:19 +08:00
BZLZHH be533994e5 Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-05-09 08:32:33 +08:00
BZLZHH 368c089172 Merge branch 'Perf/Improvement1' into dev 2026-05-09 08:31:36 +08:00
BZLZHH 30c6f55c2d [Fix] (MG_Backend/DirectVulkan): Add namespace qualifier to Version type. 2026-05-09 08:28:46 +08:00
BZLZHH b373535d6e [Fix] (MG_Impl/Texture): Fix proxy texture object handling. 2026-04-06 02:35:04 +08:00
BZLZHH 3504fca8da Merge branch 'dev' into Perf/Improvement1 2026-02-24 22:48:23 +08:00
BZLZHH e61817ff6a [Fix] (MG_Backend/DirectGLES): Improve iteration safety in CollectGarbage. 2026-02-24 22:47:18 +08:00
BZLZHH fff00e65c4 [Perf] (Texture|State): Replace dynamic_cast hot paths with static_cast. 2026-02-24 15:40:06 +08:00
BZLZHH 8320b4f456 [Feat|Fix] (MG_Backend/DirectGLES): Unify state-backend registries with weak-ref GC. 2026-02-24 15:27:28 +08:00
BZLZHH 15e24cda78 [Perf|Improvement] (All): Improve performance & optimize code. 2026-02-23 16:00:38 +08:00
BZLZHH d22d2d64f2 [Feat|Fix] (MG_State/EGLState|MG_Backend|MG_Impl/EGLImpl): Initial implemention of EGL API. 2026-02-22 18:22:21 +08:00
BZLZHH bd8bc1e251 [Improvement] (MG_ConfigLoader): Destroy map after init. 2026-02-21 22:30:50 +08:00
BZLZHH 22416cf2f0 [Docs] (README): Introduce environment variables. 2026-02-21 22:29:23 +08:00
BZLZHH 8bdf990810 [Fix] (MG_Test|MG_Bench): Fix compilation. 2026-02-21 22:25:59 +08:00
BZLZHH 9e90d9508b [Feat] (Core): Add env config loader and refactor initialization entrypoints. 2026-02-21 22:08:55 +08:00
BZLZHH 7ccf858181 Merge branch 'Feat/Backend-Direct-Vulkan' of github.com:MobileGL-Dev/MobileGL into Feat/Backend-Direct-Vulkan 2026-02-21 20:55:18 +08:00
BZLZHH 3c66016489 [Refactor] (MG_Backend/DirectVulkan): Move renderpass/framebuffer vk management out of VulkanRenderer. 2026-02-21 20:53:33 +08:00
BZLZHH d5940f40be Merge branch 'Feat/Backend-Direct-Vulkan' of github.com:MobileGL-Dev/MobileGL into Feat/Backend-Direct-Vulkan 2026-02-21 19:53:02 +08:00
BZLZHH 033ba16aff [Refactor] (MG_Backend/DirectVulkan): Decouple default render pass management from VulkanRenderer. 2026-02-21 19:50:26 +08:00
BZLZHH d84b4da766 [Feat|Fix] (MG_Backend/DirectVulkan): Impl (Multi)DrawElementsBaseVertex. Fix Blitframebuffer. 2026-02-21 17:37:50 +08:00
BZLZHH 07b7f7eba5 [Feat] (MG_Backend/DirectVulkan): Add optional device extension. Impl MultiDrawElements. 2026-02-21 16:16:07 +08:00
BZLZHH 7f9953fdee [Fix] (MG_Backend/DirectVulkan): Handle shader position transform. 2026-02-21 15:36:28 +08:00
BZLZHH ccd51bf2d3 Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-02-21 15:02:59 +08:00
BZLZHH 60f06d1b8d [Improvement] (MG_Backend): Separate Initialize and InitCapabilities. 2026-02-20 15:26:46 +08:00
BZLZHH e34f3d915c [Fix] (MG_Impl/EGLImpl): Fix GetProcAddress. 2026-02-18 22:31:27 +08:00
BZLZHH 8413874e82 [Feat|Refactor] (MG_Backend|MG_Impl): Implement BackendObject, replacing previous methods. 2026-02-18 10:36:56 +08:00
BZLZHH fe89dc82dc [Chore] (clang-tidy): Update .clang-tidy 2026-02-18 10:35:29 +08:00
BZLZHH 5938a18131 [Chore] (Scripts): Upgrade clang-format 2026-02-18 10:35:04 +08:00
BZLZHH c4e40c2eb2 [Chore] (format): Update .clang-format 2026-02-17 17:11:52 +08:00
BZLZHH 8bd6c9719f Merge branch 'Feat/Backend-Direct-GLES' into dev 2026-02-16 18:32:52 +08:00
BZLZHH 1a91e48219 [Improvement] (MG_Backend/DirectVulkan): Do not crash when validation layers are unavailable. 2026-02-15 20:20:16 +08:00
BZLZHH 37f26d1bb1 [Misc] (gitignore): Ignore /build_* 2026-02-09 18:22:20 +08:00
BZLZHH 2abdebcd96 [Fix] (MG_Backend/DirectVulkan): Acquire next frame image only at the start of frame. 2026-02-08 18:56:25 +08:00
BZLZHH e39af3b940 [Fix|Refactor] (MG_Backend/DirectVulkan): Fix incorrect vkAcquireNextImageKHR call. MOBILEGL_ASSERT_VK -> VK_VERIFY. 2026-02-08 16:28:12 +08:00
BZLZHH 3b2c2028b9 [Feat] (MG_Backend/DirectVulkan): Present frame in eglSwapBuffers. 2026-02-08 14:58:42 +08:00
BZLZHH 55020a1e86 [Improvement] (MG_Backend/DirectVulkan): Unify error handling. 2026-02-08 14:48:04 +08:00
BZLZHH 56c98041e3 [Misc] (MG_Backend/DirectVulkan): Prioritize MAILBOX/IMMEDIATE present modes. 2026-02-08 01:09:12 +08:00
BZLZHH 6eeb67f08b Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-02-07 12:32:16 +08:00
BZLZHH 155aaa0d4b [Docs] (README): Improve accuracy. 2026-02-07 12:32:03 +08:00
BZLZHH 9a6cf7fc7f Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-02-07 11:41:11 +08:00
BZLZHH aaeb2711ff Merge branch 'Feat/Backend-Direct-GLES' into dev 2026-02-07 11:25:28 +08:00
BZLZHH d4d0407a1c [Fix] (MG_Backend/DirectGLES): Fix GetTexImage. 2026-02-06 21:42:07 +08:00
BZLZHH eb3621cb3c Revert "[Misc] (MG_Backend/DirectGLES): Handle GL_BGRA as GL_RGBA in ReadPixels and GetTexImage."
This reverts commit 2ad7e2da40.
2026-02-06 20:48:01 +08:00
BZLZHH 2ad7e2da40 [Misc] (MG_Backend/DirectGLES): Handle GL_BGRA as GL_RGBA in ReadPixels and GetTexImage. 2026-02-06 20:21:10 +08:00
BZLZHH a7d8e90600 [Feat] (MG_Backend/DirectGLES|MG_Impl): Initial implementions of GetTexImage and ReadPixels. 2026-02-06 20:14:18 +08:00
BZLZHH e8f385820a Merge branch 'Feat/Backend-Direct-GLES' into dev 2026-02-06 01:11:55 +08:00
BZLZHH 07927dc4a3 [Feat] (MG_Backend/DirectGLES): Sync indexed blend states. 2026-02-06 01:05:18 +08:00
BZLZHH 91eb75a95d [Feat] (MG_Impl/RenderState): Implement Enablei, Disablei, BlendFuncSeparatei, IsEnabled, IsEnabledi. 2026-02-06 01:03:51 +08:00
BZLZHH a109675f1f [Feat] (MG_State/RenderState): Support indexed blend states. 2026-02-06 00:41:30 +08:00
BZLZHH 78f42b5cd0 Merge branch 'Feat/Backend-Direct-GLES' into dev 2026-02-05 22:00:49 +08:00
BZLZHH 68bdea41d2 [Fix] (*/Texture*): Correctly handle the format in CopyTexImage2D. 2026-02-05 21:50:14 +08:00
BZLZHH 00eb158196 [Feat] (MG_Util/Converters): Add ConvertInternalFormatToUnsized. 2026-02-05 18:06:26 +08:00
BZLZHH 3b27533793 [Fix] (MG_Backend/DirectGLES): Bind current texture in CopyTexImage2D. 2026-02-05 16:50:56 +08:00
BZLZHH cd3936666d [Fix] (MG_Backend/DirectGLES): Bind current read FBO in CopyTexImage2D. 2026-02-05 15:27:55 +08:00
BZLZHH 41c8850846 [Feat] (MG_Backend/DirectGLES): Try to handle CopyTex*Image2D for depth textures. 2026-02-05 15:16:10 +08:00
BZLZHH 8fe266e027 [Fix] (MG_Test/BufferObject): Migrate to the new API for dirty ranges. 2026-02-05 14:00:23 +08:00
BZLZHH 9af964de67 [Fix] (MG_Backend/DirectGLES): Remove the use of glVertexAttribFormat. 2026-02-05 13:30:30 +08:00
BZLZHH 9f4c9b61a0 [Fix] (MG_Backend/DirectGLES): Correctly sync attrib.Divisor when attrib.Buffer changes. 2026-02-05 12:54:22 +08:00
BZLZHH 7fd9eb15d3 Merge remote-tracking branch 'refs/remotes/origin/Feat/Backend-Direct-GLES' into Feat/Backend-Direct-GLES 2026-02-05 02:48:58 +08:00
BZLZHH 319806c48a [Chore] (CMake): Support using check_c*_compiler_flag to detect LTO capability. 2026-02-05 00:55:42 +08:00
BZLZHH 07638b8577 [Fix] (MG_Backend/DirectGLES): Fix incorrect active texture unit when binding not dirty. 2026-02-04 17:51:56 +08:00
BZLZHH 74509ae0a3 [Perf] (MG_Backend/DirectGLES): No need to use shared_ptr for g_boundVertexBufferObject. 2026-02-03 21:07:14 +08:00