Commit Graph
609 Commits
Author SHA1 Message Date
swung0x48 55e89e169f [Fix?] (MG_Test/Program): why is action sometimes failing? 2025-11-13 15:07:07 +08:00
swung0x48 0d26f49d0b [Fix] (GLImpl/Program): fix log name error 2025-11-13 14:47:05 +08:00
swung0x48 7ee85e5a76 [Chore] (Defines): use DEBUG log level 2025-11-13 14:45:57 +08:00
swung0x48 89bfebf767 [Feat] (MG_Impl/Exporting): export glBindFragDataLocation and glGetFragDataLocation 2025-11-13 13:25:33 +08:00
swung0x48 b3b304e9e6 [Feat]: Implement glBindFragDataLocation and glGetFragDataLocation 2025-11-13 13:23:37 +08:00
swung0x48 5b2d18fdff [Fix]: (MG_Util/ShaderTranspiler): implement logic to reserve explicitly set frag outs 2025-11-13 12:54:05 +08:00
swung0x48 1c3a3455ab [Fix]: (MG_Util/ShaderTranspiler): rename explicitAttribLocations to explicitVertexInLocations in ProgramAttrib 2025-11-13 12:46:18 +08:00
swung0x48 2878939712 [Fix]: (MG_Util/ShaderTranspiler): add explicitFragmentOutLocations to program link attribs 2025-11-13 12:20:07 +08:00
swung0x48 cf87891b35 [Fix] (MG_Impl/GL_Program): emit missing gl error 2025-11-13 10:51:38 +08:00
swung0x48 b04481e6da [Chore] (MG_State/ProgramObject): rename attrib to vertex in for clarity 2025-11-13 10:50:37 +08:00
swung0x48 d3ea83992c [Fix]: (MG_Util/ShaderTranspiler/ShaderSourceProcessor): fix trailing \n not get removed 2025-11-13 09:39:53 +08:00
swung0x48 e6c5e132b8 [Fix] (MG_Util/Debug/Log): more log scratch space to avoid truncation 2025-11-12 22:50:21 +08:00
swung0x48 6e65942891 [Chore] (MG_Util/ShaderSourceProcessor): trim unnecessary part of shader source 2025-11-12 18:03:29 +08:00
swung0x48 755b4605e4 [Fix]: (MG_State/Program): fix incorrect Optfine behavior 2025-11-12 16:01:34 +08:00
swung0x48 9bc0ae6b97 [Chore]: (MG_State/Program): use proper enum constant, get rid of junk 2025-11-12 16:00:44 +08:00
swung0x48 bfeb827eb7 [Feat]: (MG_Test/Program): add test to check optfine shader behavior 2025-11-12 15:56:40 +08:00
swung0x48 8b8fa41ef2 [Feat]: (MG_Test/ProgramUtil): CompileAndLinkBlitProgram 2025-11-12 13:08:53 +08:00
swung0x48 f0cf49f3ec [Fix]: (MG_Util/ShaderTranspiler/TMglGlslIoResolver): guard against vertex stage 2025-11-11 17:51:33 +08:00
swung0x48 6ac0fd6f0a [Feat]: (MG_Util/ShaderTranspiler): TMglGlslIoResolver: a custom glslang IoResolver to realize glBindAttribLocation semantics 2025-11-11 17:06:46 +08:00
swung0x48 3e9b53cecc [Feat]: (MG_Util/ShaderTranspiler): the skeleton of defining a custom TIoResolver 2025-11-10 15:53:43 +08:00
swung0x48 fd3b5c3881 [Fix] (MG_Impl/GL_Sync): fix compilation error on msvc 2025-11-10 15:49:26 +08:00
swung0x48 d51d75c3ed [Fix] (CMakeLists): detect and enable LTO through CMake 2025-11-10 14:24:58 +08:00
swung0x48 c30ce008ca [Chore] (MG_State/ProgramObject): more friendly global ubo debug msg 2025-11-09 18:21:46 +08:00
BZLZHH b83977b906 [Fix] (MG_State/ProgramState): Separate detach/remove shader in ProgramObject. Add more log. 2025-11-09 11:37:50 +08:00
BZLZHH e68089590d [Chore|Perf] (CMakeLists): Optimize compile/link options. 2025-11-09 10:03:59 +08:00
swung0x48 b151b2bba7 [Fix]: build test on macOS 2025-11-08 20:02:21 +08:00
swung0x48 3f36992f98 [Fix] (MG_State/ProgramObject): don't link when shader involved failed to compile 2025-11-06 23:55:38 +08:00
swung0x48 7228b01c2d [Fix] (GLImpl/Program, MG_Backend/DirectGLES): guard against not linked program object 2025-11-06 23:21:23 +08:00
swung0x48 98a8a3a5e9 [Chore] (GLImpl/GL_Buffer): add some log 2025-11-06 00:02:02 +08:00
swung0x48 a6ffb24f30 [Fix] (MG_State/Program): fix ubo name mistaken for uniform name 2025-11-05 16:18:35 +08:00
swung0x48 13319a6847 [Feat] (MG_Test/Program): add minecraft core shader tex_color_1216 2025-11-05 15:37:55 +08:00
swung0x48 ef1924d7f9 [Feat] (MG_State/Program, DirectGLES): plumb ubo to backend 2025-11-05 15:37:10 +08:00
swung0x48 c39c03d866 [Fix] (MG_Impl/Program): DeleteShader name check bug 2025-11-05 15:12:37 +08:00
swung0x48 62798ce1b8 [Feat] (MG_State/Program): refractor UBO handling 2025-11-05 13:51:05 +08:00
swung0x48 57dd0fe480 [Feat]: implement glBindVertexAttribLocation in DirectGLES backend (fixing OptiFine?) 2025-11-04 22:16:16 +08:00
swung0x48 2f67620a6e [Fix]: some not-added stuff 2025-11-02 23:51:19 +08:00
swung0x48 1ea32e8538 [Fix] (GL_Impl/Program): fix logging 2025-11-02 11:22:52 +08:00
swung0x48 c69e83735c [Chore] (GL_Impl/Program): add more logging 2025-11-02 11:15:42 +08:00
swung0x48 6a21462554 [Fix] (GL_Impl/Program): fix dumb bug regarding IsActiveUniformBlock 2025-11-02 10:59:08 +08:00
swung0x48 1d3fbedf29 [Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferRange 2025-11-02 10:31:05 +08:00
swung0x48 4b4d38a00a [Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferBase 2025-11-02 09:34:32 +08:00
BZLZHH effeb7d9f7 Merge branch 'Feat/Backend-Direct-GLES' of github.com:MobileGL-Dev/MobileGL into Feat/Backend-Direct-GLES 2025-11-01 23:48:42 +08:00
BZLZHH a39d6b67f9 [Fix] (MG_Backend/DirectGLES): Fix wrong return; in buffer syncing. 2025-11-01 23:48:25 +08:00
swung0x48 4e2b348e96 Merge branch 'Feat/Backend-Direct-GLES' of https://github.com/MobileGL-Dev/MobileGL into Feat/Backend-Direct-GLES 2025-11-01 23:07:32 +08:00
swung0x48 278656ac5a [Feat]: (MG_Impl/Program, MG_State/Program): implement UBO 2025-11-01 23:06:25 +08:00
BZLZHH 2c05d937e5 Merge branch 'Feat/Backend-Direct-GLES' of github.com:MobileGL-Dev/MobileGL into Feat/Backend-Direct-GLES 2025-11-01 21:43:13 +08:00
BZLZHH 984ae97579 [Improvement] (...): Better handling for enabling/disabling attribute in VAO. 2025-11-01 21:42:05 +08:00
swung0x48 4706dea9de [Chore] (GLImpl/Texture): adjust some log level to avoid distraction 2025-11-01 20:52:13 +08:00
swung0x48 69a867a9a9 [Feat] (GLImpl/Getter): GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 2025-11-01 20:48:15 +08:00
swung0x48 fc745c402c [Feat] (GLImpl/Getter): GL_CONTEXT_PROFILE_MASK 2025-11-01 20:41:53 +08:00