BZLZHH
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59e0291f9e
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[Improvement] (HeaderSystem): Optimize header system, highly improving performance.
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2025-07-10 14:01:09 +08:00 |
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8c98afb1ac
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[Fix] (MG_State/Buffer): 1. Don't check on GetBufferObject(), do it on creation 2. Don't modify g_BufferMap on querying
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2025-07-08 17:53:21 +08:00 |
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8c52cd34ed
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[Fix] (MG_State/Clear): set render targets before clear
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2025-07-08 16:17:47 +08:00 |
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c43ae7ed2c
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[Misc] (Diligent/Present): hard code disable vsync for now
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2025-07-08 15:42:18 +08:00 |
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ad626025d5
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[Fix] (Diligent/Init): request NativeMultiDraw feature
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2025-07-08 15:41:10 +08:00 |
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9db24e6593
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[Optimization] (Diligent/Framebuffer): explicitly unbind framebuffer on texture copy (BlitFramebuffer)
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2025-07-08 14:32:25 +08:00 |
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532ca5ced5
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[Fix] (MG_State/Texture, MG_State/Framebuffer): add stub for glCopyTexSubImage2D, glDrawBuffer, glDrawBuffers and glReadBuffer
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2025-07-08 11:05:59 +08:00 |
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20d02b75e1
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[Fix] (MG_State/Texture): re-enable multi-miplevels
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2025-07-07 10:39:00 +08:00 |
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992ea967a7
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[Fix] (MG_State/Texture): correctly maintain mag filter compare mode
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2025-07-07 10:05:19 +08:00 |
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swung0x48
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9e3a5aefad
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[Optimize] (Diligent/RenderPass): remove renderpass usage
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2025-07-06 10:21:15 +08:00 |
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067d517527
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[Fix] (MG_Util/GLSLTool): get rid of unnecessary whitespace removal
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2025-06-30 15:32:59 +08:00 |
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a6bcded3e4
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[Fix] (Diligent/Drawing): set g_TriangleFanIndexBuffer to null after release
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2025-06-30 13:48:24 +08:00 |
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79e5eb6a74
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[Fix] (MG_State/Buffer): ignore 0-sized reallocation
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2025-06-30 13:47:07 +08:00 |
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3fb314fc44
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[Fix] (MG_Util/GLSLTool): specify vulkan semantics to convert gl_VertexID/gl_InstanceID
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2025-06-30 12:29:45 +08:00 |
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BZLZHH
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e1fd5678ec
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[Fix] (Diligent/Shader): Try to bind varying in glsl str.
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2025-06-29 11:42:38 +08:00 |
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8a0d00f94b
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[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
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2025-06-29 01:02:00 +08:00 |
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a5a661261d
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[Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation
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2025-06-27 13:47:43 +08:00 |
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d056acf0af
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[Feat] (Diligent/PSO, MG_State/Buffer): implement GL_TRIANGLE_FAN emulation, fixing sky
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2025-06-27 10:14:05 +08:00 |
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3e71f83d61
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[Fix] (MG_State/Texture): implement GL_UNPACK_SKIP_ROWS and GL_UNPACK_SKIP_PIXELS, fixing non-unicode fonts
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2025-06-26 13:58:07 +08:00 |
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fa6ace0955
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[Misc]: minor fixes
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2025-06-25 23:49:43 +08:00 |
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1e6f91809e
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[Fix] (MG_State/Texture): deal with GL_UNPACK_ROW_LENGTH
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2025-06-25 23:48:24 +08:00 |
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afcc892b32
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[Misc] (MG_GL/Getter): return real GL_MAX_VERTEX_ATTRIBS value
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2025-06-25 17:02:34 +08:00 |
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1c0a1fcbcb
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[Misc] (MG_State/Drawing): minor optimizations
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2025-06-25 16:59:50 +08:00 |
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bf8aaaa9c1
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[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
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2025-06-25 16:22:16 +08:00 |
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0359a4e97f
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[Fix] (MG_State/Texture): get rid of 0.25 max lod clamp
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2025-06-25 11:58:51 +08:00 |
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a18360c931
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[Fix] (MG_State/PSO, GLSLTool): revert to flip y in shader
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2025-06-24 17:36:45 +08:00 |
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20a945c6f0
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[Misc] (MG_State/PSO): temporarily disable culling, deal with cw/ccw later
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2025-06-24 16:27:20 +08:00 |
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433a5ac39d
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[Fix] (MG_State/GL_Texture): no need to clamp max lod min value
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2025-06-24 16:26:09 +08:00 |
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b444b7de88
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[Fix] (MG_State/GL_Texture): do not automatically generate mipmaps
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2025-06-24 09:02:50 +08:00 |
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2f1b06d0f9
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[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
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2025-06-23 10:51:24 +08:00 |
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7c3912b9ae
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[Feat] (MG_State/Texture): implement GL_TEXTURE_COMPARE_MODE
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2025-06-23 09:32:25 +08:00 |
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fa657fbf0b
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[Misc] (Diligent/Texture): Log unhandled texture state
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2025-06-22 22:00:17 +08:00 |
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6e9f990eed
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[Fix] (Diligent/PSO,Program): get rid of phantom program 0
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2025-06-22 21:59:20 +08:00 |
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a8ae34b3bd
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[Improvement] (Getter): better glGetString with GPU name
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2025-06-22 19:57:41 +08:00 |
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e959126ac0
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[Fix] (MG_State/Texture): properly disable mip filter when instructed
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2025-06-22 19:56:15 +08:00 |
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7e1906da57
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[Fix] (MG_State/Texture): add same handling logic to glTexParameterf
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2025-06-22 17:40:38 +08:00 |
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9075177533
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[Fix] (MG_State/Texture): Handle missing texture states
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2025-06-22 13:08:50 +08:00 |
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BZLZHH
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150bfa15a6
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[Fix] (DiligentEngine): Increase the size of dynamic heap buffer.
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2025-06-21 22:07:14 +08:00 |
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BZLZHH
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cab375917b
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[Fix] (Diligent/PSO): Disable FrontCounterClockwise currently.
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2025-06-21 21:44:43 +08:00 |
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BZLZHH
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a1bdaed2f6
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[Chore] (DiligentEngine): Rename the renderer with Diligent Engine.
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2025-06-21 21:43:32 +08:00 |
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BZLZHH
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ee29a397da
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[Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere.
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2025-06-21 19:35:16 +08:00 |
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BZLZHH
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6d73806d1a
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[Fix] (Diligent/PSO): Use SPIRV-Cross to get the uniform offset.
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2025-06-21 18:35:06 +08:00 |
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BZLZHH
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f6c416bdf1
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[Fix] (Diligent/Drawing): Prevent shader missing when shader has been deleted.
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2025-06-21 17:04:32 +08:00 |
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BZLZHH
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99dd2f5dec
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[Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent.
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2025-06-21 13:23:40 +08:00 |
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BZLZHH
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d3b94dd1c6
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[Fix] (Diligent/Drawing): Set IBO in glMultiDrawElementsBaseVertex.
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2025-06-21 12:24:02 +08:00 |
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BZLZHH
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ae5c37b7e4
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[Fix] (Diligent/Drawing): Fix vertex in glMultiDrawElements,
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2025-06-21 10:41:19 +08:00 |
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BZLZHH
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7c3b4e52c3
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[Feat] (Diligent/Drawing): Reimplement glMultiDrawElements through indirect drawing.
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2025-06-21 09:48:08 +08:00 |
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BZLZHH
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61ae5e2e34
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[Feat] (Diligent/Drawing): Implement glMultiDrawElements.
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2025-06-21 04:11:40 +08:00 |
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BZLZHH
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6992c541af
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[Fix] (Diligent/Framebuffer): Correct GL_FRAMEBUFFER target handling.
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2025-06-21 02:02:51 +08:00 |
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BZLZHH
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bc61669dad
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[Improvement] (All): Remove redundant code.
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2025-06-20 23:44:20 +08:00 |
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