Commit Graph

  • a4769996c3 [Feat] (MG_Util/ShaderCompiler): separates GetSpirvBinaryFromProgram() from LinkProgram() swung0x48 2025-08-15 09:35:05 +08:00
  • 7bece3f8c9 [Chore] (MG_Test): get rid of -g -O0 swung0x48 2025-08-15 09:00:40 +08:00
  • a2c5ed20de [Chore] (MG_State/ProgramState): Remove printf. BZLZHH 2025-08-14 23:05:25 +08:00
  • a989cf9958 [Chore] (workflow): update Vulkan SDK version to 1.4.321.1 swung0x48 2025-08-14 22:09:46 +08:00
  • f4ec3c3997 [Fix] (MG_State/Program): add more prints in PostLink() to debug swung0x48 2025-08-14 21:53:00 +08:00
  • c1966c5f04 [Fix] (MG_State/Program): does it still crash? swung0x48 2025-08-14 21:23:55 +08:00
  • 634fb4fa57 [Chore] (MG_State/Program): revert PostLink() swung0x48 2025-08-14 20:12:18 +08:00
  • 0a3fd42019 [Chore] (workflow): Does debug build spit errors? swung0x48 2025-08-14 20:08:39 +08:00
  • 94508f6395 [Chore] (MG_State/Program): PostLink bisect 2 swung0x48 2025-08-14 20:06:29 +08:00
  • 5ee9b44f3b [Chore] (MG_Test/CMake): Set debug build type and flags. BZLZHH 2025-08-14 18:52:24 +08:00
  • c624cc1b0c [Refactor] (MG_Impl/Texture): Optimize code. BZLZHH 2025-08-14 18:48:03 +08:00
  • 62922288a1 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev BZLZHH 2025-08-14 18:32:49 +08:00
  • 675ee4915b [Feat|Fix] (MG_Impl/Texture): Implement TexImage2D & related stuff. BZLZHH 2025-08-14 18:32:37 +08:00
  • 3743922d4d [Chore] (MG_Test/Program): bisect PostLink() no.1. swung0x48 2025-08-14 17:51:42 +08:00
  • 0cba505ad0 [Chore] (MG_Test/Program): test if PreLink only passes swung0x48 2025-08-14 17:41:50 +08:00
  • a39a46c7e3 [Chore] (MG_Test/Program): try to not link program? swung0x48 2025-08-14 17:36:33 +08:00
  • 1c1d3e00a2 [Fix] (MG_Test/Program): Free context at teardown swung0x48 2025-08-14 17:32:35 +08:00
  • c9fd4ecb8f [Fix] (MG_Test/Program): use Setup() instead of ctor swung0x48 2025-08-14 17:20:33 +08:00
  • a4556a3742 [Chore] (MG_Test/Program): add test prints swung0x48 2025-08-14 15:43:21 +08:00
  • fc74360fd2 Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev swung0x48 2025-08-14 15:32:56 +08:00
  • 4ce1b33304 [Feat] (MG_State/Program): Uniform* got aliased to Uniform*v swung0x48 2025-08-14 15:32:05 +08:00
  • f713a3785b [Feat] (MG_Util/Converters): Add converters for TextureUploadTarget and additional TextureTarget. BZLZHH 2025-08-14 15:21:48 +08:00
  • 115cdef6fd [Feat] (MG_State/TextureState): Add TextureUploadTarget enum. Add more TextureTarget enum. BZLZHH 2025-08-14 15:18:31 +08:00
  • 238d0ffade [Feat] (MG_State/Program): GetActiveUniform swung0x48 2025-08-14 13:50:34 +08:00
  • eb926848be [Feat] (MG_Util/Converters/SpvcTypeConverter): covert spvc types to GLenum swung0x48 2025-08-14 13:49:18 +08:00
  • 238d63cff7 [Fix] (MG_Util/glsl/UniformTraverser): get rid of samplers from retrieved uniforms swung0x48 2025-08-14 13:48:18 +08:00
  • 70b440839d [Feat] (MG_Util/SpvcSession): reflect member types from SPIR-V binary swung0x48 2025-08-14 10:33:15 +08:00
  • bb75045584 [Test] (MG_Test/Program): test for glGetUniformLocation swung0x48 2025-08-13 23:32:40 +08:00
  • aa2aefac28 [Feat] (MG_State/Program): glGetUniformLocation swung0x48 2025-08-13 23:31:29 +08:00
  • 5422dcf164 [Test] (MG_Test/Program): add simple integration test for shader/program state machine swung0x48 2025-08-13 23:15:05 +08:00
  • df444655e3 [Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members swung0x48 2025-08-13 23:14:22 +08:00
  • b7d5de7ce0 [Feat] (MG_Impl/Texture): Implement IsTexture, ActiveTexture. BZLZHH 2025-08-13 21:58:03 +08:00
  • ded4ef195f Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev BZLZHH 2025-08-13 21:53:35 +08:00
  • b48e632829 [Fix] (MG_Impl/Buffer): Don't produce gl error in IsBuffer. BZLZHH 2025-08-13 21:52:29 +08:00
  • 09d1e035ed Revert "[Fix] (MG_State/Program): use vector to save uniforms instead" swung0x48 2025-08-13 17:05:21 +08:00
  • bfb62872c9 [Fix] (MG_State/Program): use vector to save uniforms instead swung0x48 2025-08-13 16:41:46 +08:00
  • d1942bc57d [Feat] (MG_Test/Program): test uniform without location swung0x48 2025-08-13 16:31:15 +08:00
  • 7f0e65f8c7 [Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location swung0x48 2025-08-13 15:18:34 +08:00
  • 5e1407ec95 Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev swung0x48 2025-08-13 14:20:36 +08:00
  • 00f5741f7f [Feat] (MG_Util/ShaderCompiler): add new item to ShaderCompileBits and implement it swung0x48 2025-08-13 14:19:37 +08:00
  • a347a9780c [Feat] (MG_Impl/Texture): Implement GenTextures, DeleteTextures, BindTexture. BZLZHH 2025-08-12 18:16:16 +08:00
  • 7ba3258150 [Feat] (MG_Impl/Texture): Implement basic validators for texture. BZLZHH 2025-08-12 18:12:34 +08:00
  • 4eba014513 [Fix] (MG_State/TextureState): Fix incorrect behavior. BZLZHH 2025-08-12 18:11:36 +08:00
  • a78c53ecdd [Feat] (MG_Util/Converters): Implement texture enum converters. BZLZHH 2025-08-12 18:05:02 +08:00
  • 256e947a5d [Fix] (MG_Impl/VertexArray|Buffer): Fix incorrect name zero operations. BZLZHH 2025-08-12 16:54:56 +08:00
  • 5127479874 [Chore] (CMake): Remove libshaderconv.so BZLZHH 2025-08-12 15:30:16 +08:00
  • 0a95d64f2b [Chore] (CMake): Support more platforms. BZLZHH 2025-08-12 15:28:12 +08:00
  • c50d5255ec [Chore] (CMake): Remove unnecessary args. BZLZHH 2025-08-12 14:55:50 +08:00
  • 1f7053cb31 [Feat] (MG_State/Program): GetProgramInfoLog, GetShaderInfoLog swung0x48 2025-08-11 23:36:36 +08:00
  • 323df933c4 Merge remote-tracking branch 'origin/dev' into dev BZLZHH 2025-08-11 23:26:25 +08:00
  • 2b685e4e18 [Fix] (MG_Impl/GLImpl): Fix missing header. BZLZHH 2025-08-11 23:25:21 +08:00
  • af32784f37 [Feat] (MG_State/Program): GetShaderSource swung0x48 2025-08-11 23:19:10 +08:00
  • 408b62a495 [Feat] (MG_State/Program): GetAttachedShaders swung0x48 2025-08-11 23:07:15 +08:00
  • 21a46ee151 [Feat] (MG_State/Program): glShaderSource, glUseProgram swung0x48 2025-08-11 16:47:18 +08:00
  • 7517711308 [Chore] (workflow): test 4 parallel jobs swung0x48 2025-08-11 16:15:32 +08:00
  • 19071c0217 [Fix] (MG_State/Program): typo in ProgramState::CreateProgram swung0x48 2025-08-11 16:02:42 +08:00
  • eb9866cd87 Merge remote-tracking branch 'origin/dev' into dev BZLZHH 2025-08-11 15:57:28 +08:00
  • b7ecc69cfb [Misc] (MG_Impl/Texture): Add texture function stubs. BZLZHH 2025-08-11 15:56:04 +08:00
  • 429618a00a [Feat] (MG_Impl/Program): glAttachShader swung0x48 2025-08-11 15:50:24 +08:00
  • 4ec815a383 [Feat] (MG_Impl/Program): use helper functions to simplify the code swung0x48 2025-08-11 15:40:17 +08:00
  • 2c40177f06 [Feat] (MG_Impl/Program, MG_State/Program): initial impl of shader related states swung0x48 2025-08-11 15:19:35 +08:00
  • 9944408104 [Chore] (workflow): Force single-threaded compilation on CI swung0x48 2025-08-11 13:27:55 +08:00
  • e96e0ecc42 [Fix] (MG_State/Program): fix ShaderObject compilation error swung0x48 2025-08-11 13:12:50 +08:00
  • ace0b6d226 [Fix] (workflow): Enable swap on CI in an effort to prevent compiler processes getting killed swung0x48 2025-08-11 13:07:34 +08:00
  • 99a8726506 [Chore] (MG_Test): move library finding to parent CMakeList and link libraries to all the test targets swung0x48 2025-08-11 12:52:44 +08:00
  • 1ca0a96628 [Fix] (MG_Test): Fix compiling error. BZLZHH 2025-08-10 23:34:15 +08:00
  • fefccf808a [Fix] (MG_Util): Fix compiling error. BZLZHH 2025-08-10 23:24:49 +08:00
  • 98efe13ac5 Merge commit '12335da41bc30334c599dfc1d2e5b47dcf92ef0d' into dev BZLZHH 2025-08-10 23:18:41 +08:00
  • 253e14f2c9 [Improvement] (...): Optimize code. BZLZHH 2025-08-10 23:18:01 +08:00
  • 0b13cb5714 [Feat] (MG_State/TextureState): Implement TextureState. BZLZHH 2025-08-10 23:13:22 +08:00
  • 12335da41b [Chore] (MG_Test): add missing includes in tests swung0x48 2025-08-09 23:53:02 +08:00
  • 93ca669929 [Refactor] (All): Restructure include system. BZLZHH 2025-08-09 23:10:34 +08:00
  • a8914c09ce [Docs] (README): Correct expression in notice. BZLZHH 2025-08-09 13:12:33 +08:00
  • 4ecd4e4a07 [Feat] (MG_State/Program, MG_Impl/Program): skeleton and initial impl of program/shader state machine swung0x48 2025-08-09 13:08:26 +08:00
  • 4b4b876a25 [Docs] (README): Remove progress. BZLZHH 2025-08-09 12:57:50 +08:00
  • e848ca8730 [Chore] (MG_Test/Program): rename previous ProgramTest to ProgramUtilTest swung0x48 2025-08-09 12:02:52 +08:00
  • c34f816544 [Fix] (Includes.h): Add WIN32_LEAN_AND_MEAN to get rid of Windows.h garbage includes swung0x48 2025-08-08 23:42:52 +08:00
  • 919274924e [Feat]: Flags<Bit, Underlying> template for manipulating flag sets swung0x48 2025-08-08 16:49:41 +08:00
  • 916fdf40af [Feat] (MG_Util/ShaderCompiler): extract global UBO offset from GL plain uniforms swung0x48 2025-08-08 13:46:08 +08:00
  • fcd52a9177 [Fix] (MG_Util/ShaderCompiler): make glslang don't emit demote to replace discard swung0x48 2025-08-08 10:30:25 +08:00
  • 38c0a54fcc [Feat] (MG_Util/ShaderTranspiler): separate SpvcSession swung0x48 2025-08-07 12:53:51 +08:00
  • 70d66d320f [Fix] (MG_Util/Debug): pthread_getname_np also works on __APPLE__ swung0x48 2025-08-06 21:09:45 +08:00
  • b44950bddd [Chore] (CMake): Add DOWNLOAD_EXTRACT_TIMESTAMP for benchmark fetch. BZLZHH 2025-08-06 18:27:35 +08:00
  • fa2bf8b665 Merge commit '54826327' into dev BZLZHH 2025-08-06 18:09:18 +08:00
  • 75f0d27ca7 [Misc] (...): Fix CMake error. Fix unexpected error. BZLZHH 2025-08-06 18:02:12 +08:00
  • 548263279e [Feat] (MG_Util/ShaderTranspiler): POC to query member offsets from UBO swung0x48 2025-08-06 17:14:01 +08:00
  • cbf6019d92 [Chore] (workflow): fix some wording swung0x48 2025-08-06 13:53:51 +08:00
  • 70614b769a [Fix] (MG_Benchmark/Sanity): add missing include swung0x48 2025-08-06 13:49:32 +08:00
  • 8501745c43 [Fix] (workflow): fix CI for benchmark swung0x48 2025-08-06 13:45:45 +08:00
  • 510c2fa01e [Chore] (workflow): setup CI for benchmarks swung0x48 2025-08-06 13:41:10 +08:00
  • 3606b80016 [Chore] (MG_Benchmark): add benchmark swung0x48 2025-08-06 13:25:24 +08:00
  • 2c651f2359 [Optimization] (MG_State/BufferState, VertexArrayState): optimize performance on vao deletion swung0x48 2025-08-06 10:32:16 +08:00
  • 25fa70ff9d [Chore] (Workflow): Rename Feat/Rewriting to dev. BZLZHH 2025-08-05 18:56:11 +08:00
  • d52c3ddfde [Chore] (gitignore): Ignore clangd file. BZLZHH 2025-08-05 18:54:42 +08:00
  • a696fb2350 [Fix] (MG_Impl/Buffer): Fix incorrect return outside if. BZLZHH 2025-08-05 18:53:30 +08:00
  • e8af08aff0 [Chore] (gitignore): Ignore Visual Studio Code directory. BZLZHH 2025-08-05 18:35:35 +08:00
  • 3d18e702b0 [Fix] (MG_State/BufferState, VertexArrayState): Correct IBO binding slot. BZLZHH 2025-08-03 18:56:50 +08:00
  • 972a4efed1 Revert "[Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones" swung0x48 2025-08-02 18:01:36 +08:00
  • 8e0284faec [Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones swung0x48 2025-08-02 12:25:08 +08:00
  • 26a9cafcb8 [Fix] (MG_Test): Fix compiling error. BZLZHH 2025-07-25 21:37:47 +08:00