mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
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8c5c39b3c3 |
@@ -209,7 +209,7 @@ jobs:
|
||||
- name: Load trace cases
|
||||
id: trace-cases
|
||||
run: |
|
||||
echo "android=$(python3 tools/trace_replay/trace_cases.py --ci --format github-apk)" >> "$GITHUB_OUTPUT"
|
||||
echo "android=$(python3 tools/trace_replay/trace_cases.py --ci --format github-apk-matrix)" >> "$GITHUB_OUTPUT"
|
||||
echo "names=$(python3 tools/trace_replay/trace_cases.py --ci --format names)" >> "$GITHUB_OUTPUT"
|
||||
|
||||
trace-fixtures:
|
||||
@@ -337,13 +337,7 @@ jobs:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 4
|
||||
matrix:
|
||||
backend:
|
||||
- name: DirectGLES
|
||||
gpu: software
|
||||
- name: DirectVulkan
|
||||
gpu: lavapipe
|
||||
case: ${{ fromJSON(needs.trace-cases.outputs.android) }}
|
||||
matrix: ${{ fromJSON(needs.trace-cases.outputs.android) }}
|
||||
steps:
|
||||
- name: Set Swap Space
|
||||
uses: pierotofy/set-swap-space@v1.0
|
||||
|
||||
@@ -344,6 +344,7 @@ jobs:
|
||||
- build-linux
|
||||
- test
|
||||
- benchmark
|
||||
- integration
|
||||
permissions:
|
||||
actions: write
|
||||
contents: read
|
||||
@@ -488,7 +489,9 @@ jobs:
|
||||
needs:
|
||||
- test
|
||||
- benchmark
|
||||
- integration
|
||||
outputs:
|
||||
matrix: ${{ steps.trace-cases.outputs.matrix }}
|
||||
names: ${{ steps.trace-cases.outputs.names }}
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
@@ -496,7 +499,9 @@ jobs:
|
||||
|
||||
- name: Load trace cases
|
||||
id: trace-cases
|
||||
run: echo "names=$(python3 tools/trace_replay/trace_cases.py --ci --format names)" >> "$GITHUB_OUTPUT"
|
||||
run: |
|
||||
echo "matrix=$(python3 tools/trace_replay/trace_cases.py --ci --format github-test-matrix)" >> "$GITHUB_OUTPUT"
|
||||
echo "names=$(python3 tools/trace_replay/trace_cases.py --ci --format names)" >> "$GITHUB_OUTPUT"
|
||||
|
||||
trace-fixtures:
|
||||
name: trace fixture (${{ matrix.case }})
|
||||
@@ -575,11 +580,7 @@ jobs:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 4
|
||||
matrix:
|
||||
backend:
|
||||
- DirectGLES
|
||||
- DirectVulkan
|
||||
case: ${{ fromJSON(needs.trace-cases.outputs.names) }}
|
||||
matrix: ${{ fromJSON(needs.trace-cases.outputs.matrix) }}
|
||||
|
||||
steps:
|
||||
- name: Set Swap Space
|
||||
|
||||
+4
-1
@@ -1,4 +1,4 @@
|
||||
################################################################################
|
||||
################################################################################
|
||||
# 此 .gitignore 文件已由 Microsoft(R) Visual Studio 自动创建。
|
||||
################################################################################
|
||||
|
||||
@@ -16,6 +16,9 @@ MobileGLCodeManager
|
||||
MobileGL/MG_Test/build
|
||||
/build_*
|
||||
/cmake-build*
|
||||
/build-*/
|
||||
/local.properties
|
||||
/.jspace/
|
||||
.idea
|
||||
MobileGL/MG*/build*
|
||||
MobileGL/MG*/cmake-build*
|
||||
|
||||
+49
-1
@@ -182,6 +182,7 @@ set(ENABLE_SPVREMAPPER OFF CACHE BOOL "Enable SPVRemapper" FORCE)
|
||||
set(ENABLE_OPT ON CACHE BOOL "Enable SPIRV-Tools opt usage in glslang" FORCE)
|
||||
set(BUILD_EXTERNAL ON CACHE BOOL "Build external deps in External/" FORCE)
|
||||
set(ENABLE_GLSLANG_INSTALL OFF CACHE BOOL "Install glslang targets" FORCE)
|
||||
set(SPIRV_SKIP_EXECUTABLES ON CACHE BOOL "Skip building SPIRV-Tools executables" FORCE)
|
||||
|
||||
set(SPIRV_CROSS_C_API ON CACHE BOOL "Enable C API" FORCE)
|
||||
set(SPIRV_CROSS_ENABLE_GLSL ON CACHE BOOL "Enable GLSL backend" FORCE)
|
||||
@@ -198,7 +199,6 @@ set(SPIRV_REFLECT_ENABLE_ASSERTS OFF CACHE BOOL "Enable asserts for debugging"
|
||||
set(SPIRV_REFLECT_ENABLE_ASAN OFF CACHE BOOL "Use address sanitization" FORCE)
|
||||
set(SPIRV_REFLECT_INSTALL OFF CACHE BOOL "Whether to install" FORCE)
|
||||
|
||||
# add_subdirectory(3rdparty/DiligentCore)
|
||||
add_subdirectory(3rdparty/glslang)
|
||||
add_subdirectory(3rdparty/SPIRV-Cross)
|
||||
add_subdirectory(3rdparty/VulkanMemoryAllocator)
|
||||
@@ -210,6 +210,23 @@ set(XXHASH_BUILD_XXHSUM OFF)
|
||||
option(BUILD_SHARED_LIBS OFF)
|
||||
add_subdirectory(3rdparty/xxHash/build/cmake xxhash_build EXCLUDE_FROM_ALL)
|
||||
|
||||
# Diligent-based backend. Enabled by default on local builds; only the Vulkan
|
||||
# engine from DiligentCore is built. Added after the other 3rdparty projects so
|
||||
# DiligentCore reuses the glslang / SPIRV-Cross / SPIRV-Tools / xxHash targets
|
||||
# already defined by MobileGL instead of building its bundled copies.
|
||||
option(MOBILEGL_ENABLE_DILIGENT "Enable the Diligent/Vulkan backend" ON)
|
||||
if(MOBILEGL_ENABLE_DILIGENT)
|
||||
set(DILIGENT_NO_DIRECT3D11 ON CACHE BOOL "Disable Direct3D11 backend" FORCE)
|
||||
set(DILIGENT_NO_DIRECT3D12 ON CACHE BOOL "Disable Direct3D12 backend" FORCE)
|
||||
set(DILIGENT_NO_OPENGL ON CACHE BOOL "Disable OpenGL backend" FORCE)
|
||||
set(DILIGENT_NO_METAL ON CACHE BOOL "Disable Metal backend" FORCE)
|
||||
set(DILIGENT_NO_WEBGPU ON CACHE BOOL "Disable WebGPU backend" FORCE)
|
||||
set(DILIGENT_NO_ARCHIVER ON CACHE BOOL "Disable Archiver" FORCE)
|
||||
set(DILIGENT_BUILD_TESTS OFF CACHE BOOL "Build Diligent tests" FORCE)
|
||||
set(DILIGENT_INSTALL_CORE OFF CACHE BOOL "Install DiligentCore" FORCE)
|
||||
add_subdirectory(3rdparty/DiligentCore)
|
||||
endif()
|
||||
|
||||
set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE)
|
||||
|
||||
if (TRACY_ENABLE)
|
||||
@@ -276,10 +293,16 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RenameBuiltinShadowingFunctionsPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecomposeWorkgroupVec3Pass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecoratePositionInvariantPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DemoteFloat64Pass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/PackDoubleVertexInputsPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenXfbInterfaceBlocksPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/SplitArrayVertexInputsPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ZeroBaseVertexPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NormalizeRectCoordinatesPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DArrayImagesPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/BakeImageFormatsPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/PrivateToEntryLocalPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUniformLocationsPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUboMemberRelaxedPrecisionPass.cpp
|
||||
@@ -389,6 +412,14 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
|
||||
)
|
||||
|
||||
if(MOBILEGL_ENABLE_DILIGENT)
|
||||
list(APPEND SOURCE_FILES
|
||||
MobileGL/MG_Backend/Diligent/BackendObject_Diligent.cpp
|
||||
MobileGL/MG_Backend/Diligent/DiligentVulkan.cpp
|
||||
MobileGL/MG_Backend/Diligent/Renderer/DiligentRenderer.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if (APPLE AND NOT MOBILEGL_IOS)
|
||||
list(APPEND SOURCE_FILES
|
||||
MobileGL/MG_Impl/CGLImpl/CGLImpl.cpp
|
||||
@@ -429,6 +460,21 @@ set(MOBILEGL_LINK_LIBRARIES
|
||||
Threads::Threads
|
||||
)
|
||||
|
||||
if(MOBILEGL_ENABLE_DILIGENT)
|
||||
list(APPEND MOBILEGL_LINK_LIBRARIES
|
||||
Diligent-GraphicsEngineVk-static
|
||||
Diligent-GraphicsEngine
|
||||
Diligent-GraphicsEngineNextGenBase
|
||||
Diligent-GraphicsAccessories
|
||||
Diligent-ShaderTools
|
||||
Diligent-GraphicsTools
|
||||
Diligent-Common
|
||||
Diligent-Primitives
|
||||
Diligent-TargetPlatform
|
||||
Vulkan::Headers
|
||||
)
|
||||
endif()
|
||||
|
||||
set(MOBILEGL_COMPILE_DEF
|
||||
-DVMA_STATIC_VULKAN_FUNCTIONS=0
|
||||
-DVMA_DYNAMIC_VULKAN_FUNCTIONS=1
|
||||
@@ -494,6 +540,7 @@ target_compile_definitions(${CMAKE_PROJECT_NAME}
|
||||
${MOBILEGL_COMPILE_DEF}
|
||||
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
||||
$<$<BOOL:${MOBILEGL_TRACE_ANGLE_VARIANTS}>:MOBILEGL_TRACE_ANGLE_VARIANTS=1>
|
||||
$<$<BOOL:${MOBILEGL_ENABLE_DILIGENT}>:MOBILEGL_ENABLE_DILIGENT=1>
|
||||
)
|
||||
|
||||
if(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
@@ -552,6 +599,7 @@ if(NOT ANDROID)
|
||||
PUBLIC
|
||||
${MOBILEGL_COMPILE_DEF}
|
||||
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
||||
$<$<BOOL:${MOBILEGL_ENABLE_DILIGENT}>:MOBILEGL_ENABLE_DILIGENT=1>
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -0,0 +1,278 @@
|
||||
# Handoff: Diligent/Vulkan GL3.2 Backend for MobileGL
|
||||
|
||||
Date: 2026-08-18
|
||||
Branch: `feat/diligent-vulkan-backend`
|
||||
Repo: `~/MobileGL-dev`
|
||||
Status: **Active work-in-progress. Do not mark complete yet.**
|
||||
|
||||
---
|
||||
|
||||
## 1. Goal
|
||||
|
||||
Implement a complete OpenGL 3.2 front-end emulation on a new Diligent/Vulkan backend inside MobileGL, instead of the DirectVulkan / DirectGLES backends.
|
||||
|
||||
Target state:
|
||||
- Fully wire MobileGL front-end `MG_State` (buffers, VAO, program, texture, sampler, framebuffer, render-state) into Diligent.
|
||||
- Implement all GL 3.2 core entry points through the Diligent backend.
|
||||
- Pass local non-Android GL3.2 tests on the Turnip Adreno 750 GPU.
|
||||
|
||||
---
|
||||
|
||||
## 2. Current Branch / Commits
|
||||
|
||||
Latest 12 commits on `feat/diligent-vulkan-backend`:
|
||||
|
||||
```
|
||||
2f5abf83 test(diligent): verify indexed DrawElements path from real frontend state
|
||||
c31b7381 feat(diligent): add basic texture binding and textured state-draw test
|
||||
8945c507 feat(diligent): clear depth in GL Clear when GL_DEPTH_BUFFER_BIT set
|
||||
558d3aea feat(diligent): add offscreen depth target and depth clear
|
||||
7e2f0bc8 feat(diligent): wire stencil and color-mask state into state PSO
|
||||
f99786f6 feat(diligent): wire viewport/scissor state into state draws
|
||||
be4cc3ce feat(diligent): wire blend/depth/cull render state into state PSO
|
||||
c855e6cf feat(diligent): verify state-driven draw with real MobileGL frontend state
|
||||
02e60bfa feat(diligent): add state-driven draw path (VAO/buffer/program to Diligent)
|
||||
a9515c92 feat(diligent): add dynamic vertex buffer upload path
|
||||
2f57582a feat(diligent): wire Clear/Draw/Present into GLFunctionsTable
|
||||
beb21123 feat(diligent): add real offscreen renderer with clear and triangle draw
|
||||
```
|
||||
|
||||
Working tree is clean.
|
||||
|
||||
---
|
||||
|
||||
## 3. Key Files
|
||||
|
||||
### Backend core
|
||||
|
||||
- `MobileGL/MG_Backend/Diligent/BackendObject_Diligent.h/.cpp`
|
||||
- `BackendObject_Diligent`
|
||||
- Creates Diligent Vulkan device/context
|
||||
- Owns `DiligentRenderer`
|
||||
- Wires `GLFunctionsTable`:
|
||||
- `Clear` (color + depth)
|
||||
- `DrawArrays`
|
||||
- `DrawElements`
|
||||
- `Present`
|
||||
- `MobileGL/MG_Backend/Diligent/DiligentVulkan.h/.cpp`
|
||||
- Backend identity helper / translation unit
|
||||
- `MobileGL/MG_Backend/Diligent/Renderer/DiligentRenderer.h/.cpp`
|
||||
- Offscreen RGBA8 + D32F targets
|
||||
- Clear / ClearDepth / DrawTriangle / DrawVertices
|
||||
- `CreateTestTexture` (RGBA8 texture + SRV + sampler)
|
||||
- `DrawFromState` (main front-end emulation draw path)
|
||||
- `CreatePipelineFromState`:
|
||||
- SPIR-V → Diligent shaders via SPIRV-Reflect
|
||||
- VAO attributes → input layout
|
||||
- primitive topology from GL mode
|
||||
- blend / depth / cull / stencil / color-mask state
|
||||
- `UploadVertexDataFromState`:
|
||||
- packs enabled VAO attributes from `BufferObject` into interleaved vertex buffer
|
||||
- supports `DrawArrays`, `DrawElements`, triangle-fan and line-loop expansion
|
||||
- Static texture binding to `g_Texture` through PSO static variables + SRB
|
||||
|
||||
### Integration changes
|
||||
|
||||
- `CMakeLists.txt`
|
||||
- New option `MOBILEGL_ENABLE_DILIGENT` (default ON for local)
|
||||
- DiligentCore added **after** glslang/SPIRV-Cross/xxHash/Vulkan-Headers so it reuses existing CMake targets
|
||||
- Diligent static libraries linked into `MobileGL` / `MobileGL_s`
|
||||
- New Diligent backend sources added
|
||||
- `MobileGL/MG_Backend/BackendObject.h`
|
||||
- New `BackendType::DiligentVulkan`
|
||||
- `MobileGL/MG_Backend/Init.cpp`
|
||||
- New backend switch case
|
||||
- `MobileGL/ConfigLoader.cpp`
|
||||
- `MOBILEGL_BACKEND_TYPE=DiligentVulkan` accepted
|
||||
- `MobileGL/MG_Test/CMakeLists.txt`
|
||||
- New `MobileGL/MG_Test/Backend/Diligent` subdirectory
|
||||
- `MobileGL/MG_Test/Backend/Diligent/`
|
||||
- `CMakeLists.txt`
|
||||
- `SanityTest.cpp`
|
||||
|
||||
### Local test files
|
||||
|
||||
- `MobileGL/MG_Test/Backend/Diligent/SanityTest.cpp`
|
||||
- `CreatesDiligentDeviceAndAdvertisesGL32`
|
||||
- `ClearsAndDrawsTriangleOffscreen`
|
||||
- `DrawsFromMobileGLState`
|
||||
- `DrawsTexturedFromMobileGLState`
|
||||
- `DrawsIndexedFromMobileGLState`
|
||||
- `DrawsRealTexturedFromMobileGLState`
|
||||
- `DrawsUniformFromMobileGLState`
|
||||
- `DrawsToOffscreenFramebufferFromMobileGLState`
|
||||
- `DrawsWithScissorFromMobileGLState`
|
||||
- `DrawsWithBlendFromMobileGLState`
|
||||
- `DrawsWithDepthTestFromMobileGLState`
|
||||
- `DrawsNamedUniformBlockFromMobileGLState`
|
||||
- `DrawsWithStencilTestFromMobileGLState`
|
||||
- `DrawsToRenderbufferFramebufferFromMobileGLState`
|
||||
- `DrawsToMultipleColorAttachmentsFromMobileGLState`
|
||||
- `DrawsIndexedBaseVertexFromMobileGLState`
|
||||
|
||||
---
|
||||
|
||||
## 4. What Works Today
|
||||
|
||||
Verified locally on Turnip Adreno 750:
|
||||
|
||||
- Diligent device/context creation
|
||||
- EGL window-surface swapchain creation path through Diligent `ISwapChain` (offscreen tests still use the offscreen target)
|
||||
- GL 3.2 / GLSL 1.50 capability advertisement
|
||||
- Offscreen color + depth rendering
|
||||
- Clear color and depth
|
||||
- Real mobilegl front-end state-driven drawing:
|
||||
- Program SPIR-V → Diligent shaders
|
||||
- VAO attributes + bound GL buffer → interleaved vertex buffer
|
||||
- `DrawArrays` path
|
||||
- `DrawElements` path (index buffer)
|
||||
- Texture basics:
|
||||
- Offscreen texture creation
|
||||
- CPU → Diligent texture (`CreateTestTexture`)
|
||||
- Static sampler2D binding to `g_Texture`
|
||||
- Textured draw test passes
|
||||
- Render state:
|
||||
- Blend enable/factors/equations
|
||||
- Stencil clear + test enabled on a D24S8 default depth/stencil target
|
||||
- Depth test enable/func/write mask
|
||||
- Cull face enable/mode/front-face winding
|
||||
- Stencil test enable/masks/ops/func/ref
|
||||
- Color write mask
|
||||
- Viewport
|
||||
- Scissor rect
|
||||
- Texture/sampler full integration:
|
||||
- `ITextureObject` → Diligent `ITexture` + SRV with automatic dirty upload
|
||||
- `SamplerObject` / texture-object sampler → Diligent `ISampler`
|
||||
- Real front-end `glTexImage2D` path (not only `CreateTestTexture`) verified
|
||||
- Global UBO upload:
|
||||
- Front-end `glUniform*` shadow → Diligent uniform buffer bound as `MGL_GLOBAL_UBO`
|
||||
- User framebuffer mapping:
|
||||
- Current draw/read FBO resolves texture attachments to Diligent RTV/DSV
|
||||
- `ReadPixels` can read back from a user FBO color attachment
|
||||
- More GL entry points wired:
|
||||
- `DrawRangeElements` / `DrawRangeElementsBaseVertex`
|
||||
- `DrawElementsBaseVertex` with real baseVertex selection
|
||||
- `MultiDrawArrays` / `MultiDrawElements` / `MultiDrawElementsBaseVertex`
|
||||
- `DrawArraysInstanced` / `DrawElementsInstanced` family
|
||||
- Indirect draw CPU fallback: `DrawArraysIndirect`, `DrawElementsIndirect`, `MultiDraw*Indirect`, `*IndirectCount`
|
||||
- `ClearBufferfv` / `ClearBufferfi` / `ClearBufferiv` / `ClearBufferuiv` (incl. stencil clear)
|
||||
- `BlitFramebuffer` / `BlitNamedFramebuffer` (same-size color copy between read/draw FBOs)
|
||||
- `CopyTexImage2D` / `CopyTexSubImage2D` (whole-color copy fallback)
|
||||
- `CopyImageSubData` (whole-texture copy between two texture objects)
|
||||
- `GenerateMipmap` (Diligent GPU mip generation on state textures)
|
||||
- `GetTexImage` / `GetTextureImage` (RGBA8 readback)
|
||||
- Fence sync entries (`FenceSync` / `ClientWaitSync` / `WaitSync` / `DeleteSync` / `GetSyncStatus`) as CPU always-signaled fallback
|
||||
- Timer query entries (`BeginTimeElapsedQuery` / `EndTimeElapsedQuery` / `QueryCounterTimestamp` / `GetQueryResult64` etc.) as CPU `steady_clock` fallback
|
||||
- `ReadPixels` from default and user color attachments
|
||||
- Primitive expansion:
|
||||
- `GL_TRIANGLE_FAN` expanded to triangle list
|
||||
- `GL_LINE_LOOP` expanded to line strip
|
||||
- Local test result:
|
||||
|
||||
```
|
||||
[ PASSED ] 16 tests
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 5. How to Build and Run Locally
|
||||
|
||||
From repo root `~/MobileGL-dev`:
|
||||
|
||||
```bash
|
||||
cmake -S . -B build-diligent -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
-DMOBILEGL_ENABLE_DILIGENT=ON \
|
||||
-DMOBILEGL_BUILD_TEST=ON \
|
||||
-DMOBILEGL_BUILD_BENCHMARK=OFF \
|
||||
-DFETCHCONTENT_SOURCE_DIR_GOOGLETEST="$PWD/3rdparty/DiligentCore/ThirdParty/googletest"
|
||||
|
||||
cmake --build build-diligent --target DiligentVulkanSanityTest -j 4
|
||||
|
||||
./build-diligent/MobileGL/MG_Test/Backend/Diligent/DiligentVulkanSanityTest --gtest_color=no
|
||||
```
|
||||
|
||||
Notes:
|
||||
- `MOBILEGL_BUILD_BENCHMARK=OFF` avoids network fetch of google/benchmark in this environment.
|
||||
- `FETCHCONTENT_SOURCE_DIR_GOOGLETEST` pins googletest to DiligentCore's bundled copy, avoiding flaky network clone.
|
||||
- Max 4 cores is intentional: use `-j 4`.
|
||||
|
||||
---
|
||||
|
||||
## 6. Environment Notes
|
||||
|
||||
- Host: Linux `aarch64`, glibc 2.43 (Fedora container on Android/Droidspaces)
|
||||
- GPU: Turnip Adreno 750, Vulkan API 1.4.354
|
||||
- GPU nodes available:
|
||||
- `/dev/dri/renderD128`
|
||||
- `/dev/kgsl-3d0`
|
||||
- Android SDK/NDK: `~/android-sdk` (aarch64 glibc)
|
||||
- NDK `27.3.13750724`
|
||||
- CMake `3.22.1`
|
||||
- JDK/Gradle for APK builds:
|
||||
- `~/android-build-tools/jdk17`
|
||||
- `~/android-build-tools/gradle/gradle-8.10.2`
|
||||
|
||||
---
|
||||
|
||||
## 7. Known Limitations / Not Yet Implemented
|
||||
|
||||
- User framebuffers now support texture color attachments, renderbuffer color readback, multiple simultaneous color targets, and depth/stencil texture or renderbuffer attachments.
|
||||
- Textures auto-sync `ITextureObject` → Diligent resources, including mip levels and sampler state; compressed textures and integer/3-channel formats that Diligent lacks are still skipped.
|
||||
- Global UBO (default-block `glUniform*`) and named application UBO blocks (through `glBindBufferBase`/`glUniformBlockBinding`) now upload and bind; SSBOs are still not fed from frontend buffer bindings.
|
||||
- Swapchain creation and resize are wired for native EGL window surfaces via `Diligent::ISwapChain`; `Present()` presents the active swap chain when present and otherwise flushes the offscreen target. Actual on-screen EGL presentation is still untested in this headless environment, and the X11 display/connection fields are not yet plumbed through `WindowHandle`. `SetSwapInterval` now forwards the requested sync interval to `ISwapChain::Present()`.
|
||||
- No transform feedback / GPU-accelerated queries / non-color readback; fence sync and timer queries use CPU fallbacks.
|
||||
- Draw range, multi-draw, instanced-draw wrappers, clear-buffer, blit, read-pixels, CopyTexImage*, CopyImageSubData, GenerateMipmap, GetTexImage/GetTextureImage and indirect draws are now wired; buffer subdata paths still remain.
|
||||
- A last-PSO cache now avoids recreating the pipeline when program/render-state/topology/VAO layout is unchanged; texture/UBO resources are still rebound dynamically per draw.
|
||||
- The `GLFunctionsTable` is only partially populated.
|
||||
|
||||
---
|
||||
|
||||
## 8. Recommended Next Steps
|
||||
|
||||
1. **Framebuffer / Renderbuffer mapping**
|
||||
- [x] Map `MG_State::GLState::FramebufferObject` attachments to Diligent `ITextureView` / `ITexture`.
|
||||
- [x] Support default framebuffer as current offscreen target.
|
||||
- [x] Support `glBindFramebuffer`, `glFramebufferTexture2D`, renderbuffer color/depth attachments and renderbuffer color readback.
|
||||
- [x] Multiple simultaneous color attachments.
|
||||
|
||||
2. **Texture / Sampler full integration**
|
||||
- [x] Translate MobileGL `ITextureObject` to Diligent `ITexture` and cache by `GetLifetimeId()`.
|
||||
- [x] Propagate texture unit bindings into the PSO SRB.
|
||||
- [x] Translate `SamplerObject` state into Diligent `SamplerDesc`.
|
||||
|
||||
3. **Uniform / UBO support**
|
||||
- [x] Create Diligent buffer for `ProgramObject::GetUBOData()` / `GetUBOSize()`.
|
||||
- [x] Bind the global UBO as a dynamic shader resource.
|
||||
- [x] Handle per-program uniform block bindings / named UBO blocks.
|
||||
|
||||
4. **PSO / resource caching**
|
||||
- [~] Cache PSOs by program + VAO config + render state + topology (single last-PSO fast path).
|
||||
- [~] Cache textures and samplers; buffers/SRBs can still be re-bound per draw.
|
||||
|
||||
5. **More GL 3.2 entry points**
|
||||
- [x] `DrawRangeElements`
|
||||
- [x] `MultiDraw*`
|
||||
- [x] `BlitFramebuffer` (same-size color copy)
|
||||
- [x] `ReadPixels` from non-default framebuffer
|
||||
- [x] `CopyTexImage*` / `CopyImageSubData` wired as whole-resource copies
|
||||
- [x] `GetTexImage` / `GetTextureImage` (RGBA8)
|
||||
- [x] Indirect draws (CPU fallback)
|
||||
|
||||
6. **Expand local test suite**
|
||||
- [x] Scissor test
|
||||
- [x] Blend test
|
||||
- [x] Texture filtering / sampler state test
|
||||
- [x] framebuffer offscreen render-to-texture test
|
||||
- [x] Depth test visual test
|
||||
- [x] Stencil test
|
||||
|
||||
---
|
||||
|
||||
## 9. Handoff Notes for Next Agent
|
||||
|
||||
- Do **not** reference `origin/Deprecated/Feat/Diligent`; that old implementation is intentionally ignored.
|
||||
- Work from this branch, keep tests green.
|
||||
- The command `./build-diligent/.../DiligentVulkanSanityTest` runs all 5 Diligent tests.
|
||||
- If a new test crashes during shader resource binding, remember Diligent texture SRVs need a sampler attached via `ITextureView::SetSampler()` before `InitializeStaticSRBResources()`.
|
||||
- When re-creating a PSO or buffer, call `Release()` (or assign `nullptr`) before the create call to avoid Diligent debug “Overwriting reference” assertions.
|
||||
+18
-9
@@ -66,14 +66,12 @@ namespace MobileGL::MG_Config {
|
||||
// - DISPLAY: X11 session variable, not MobileGL configuration.
|
||||
// - MOBILEGL_LOG_FILE_PATH: log-file init runs before MG_ConfigLoader::Init
|
||||
// (see MG_Util/Debug/Log.cpp).
|
||||
// - MOBILEGL_VALIDATE_SPIRV: test suites like SpirvPassTest exercise
|
||||
// ShaderCompiler without ever running MobileGL::Initialize(), and every
|
||||
// Initialize() re-runs MG_ConfigLoader::Init, which would clobber a
|
||||
// programmatic override stored here (see ShaderCompiler.cpp,
|
||||
// SpirvValidationEnabled).
|
||||
struct FeaturesTable {
|
||||
// MOBILEGL_DISABLE_TIMERQUERY: do not advertise or use GPU timer queries.
|
||||
Bool DisableTimerQuery = false;
|
||||
// MOBILEGL_ENABLE_SPIRV_VALIDATION: validate generated and transformed SPIR-V.
|
||||
// Disabled by default because validation is a diagnostics-only cost.
|
||||
Bool EnableSpirvValidation = false;
|
||||
// MOBILEGL_USE_ANGLE: load ANGLE EGL/GLES libraries.
|
||||
Bool UseAngle = false;
|
||||
#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS)
|
||||
@@ -82,6 +80,14 @@ namespace MobileGL::MG_Config {
|
||||
#endif
|
||||
// MOBILEGL_DISABLE_SUBGROUP: force-disable Vulkan shader subgroup support.
|
||||
Bool DisableSubgroup = false;
|
||||
// MOBILEGL_ADVERTISE_FP64: add GL_ARB_gpu_shader_fp64 to the advertised extension
|
||||
// string. `double` in a shader always WORKS - it is narrowed to 32 bits before any
|
||||
// module reaches a backend (ShaderTranspiler::DemoteFloat64Pass) - but the extension
|
||||
// promises 64-bit precision, and that is the one thing the narrowing cannot deliver.
|
||||
// Off by default so an application that checks the string before using doubles keeps
|
||||
// its float path; on for measuring what the conformance suite makes of the demoted
|
||||
// precision. See the DemoteFloat64Pass header and the "fp64" POST row.
|
||||
Bool AdvertiseFp64 = false;
|
||||
// MOBILEGL_MAGMA_R11G11B10F_FALLBACK: use fallback format for R11G11B10F on Vulkan.
|
||||
Bool MagmaR11G11B10FFallback = false;
|
||||
// MOBILEGL_MAGMA_FRAMESINFLIGHT: requested Magma frames in flight, defaulting to 3.
|
||||
@@ -109,16 +115,19 @@ namespace MobileGL::MG_Config {
|
||||
// per-draw glBufferSubData path instead of the persistent-mapped ring allocator
|
||||
// (negative control / driver-bug escape hatch).
|
||||
Bool DisableUboRing = false;
|
||||
// MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION: make DirectGLES skip the native ES
|
||||
// depth/stencil reads and always go through the shader-sampling emulation. Core GL
|
||||
// ES has no depth or stencil readback, but some drivers accept it anyway (Mesa does,
|
||||
// Adreno does not), which means the emulation is dead code on exactly the stack the
|
||||
// headless suite runs on. This forces it live so the scenarios and the CTS can
|
||||
// exercise the path, and gives the device an A/B lever over the same choice.
|
||||
Bool EsprytForceDepthStencilReadbackEmulation = false;
|
||||
// MOBILEGL_RELAXED_SEMANTICS: relax strict core-profile rules (e.g. VAO-0 draws,
|
||||
// texture-name reuse after delete) even on contexts that explicitly requested a core
|
||||
// profile. Without it, relaxed semantics still apply to every context that did not
|
||||
// explicitly request a core profile via EGL_CONTEXT_OPENGL_PROFILE_MASK / a >=3.1
|
||||
// version request.
|
||||
Bool RelaxedSemantics = false;
|
||||
// MOBILEGL_QUIRK_SUBGROUP_PREFIX_SCAN: overrides the shader-source quirk that
|
||||
// rewrites the recognized workgroup prefix-scan template on Qualcomm devices with
|
||||
// subgroups wider than 32 lanes (see ShaderSourceProcessor's quirk registry).
|
||||
QuirkOverride SubgroupPrefixScanQuirk = QuirkOverride::Auto;
|
||||
// MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE: overrides the DirectVulkan quirk that
|
||||
// strips depth writes from accumulation-blended pipelines (MIN/MAX or additive
|
||||
// ONE+ONE - the multi-pass depth-equality signature) on drivers without
|
||||
|
||||
@@ -162,11 +162,13 @@ namespace MobileGL::MG_ConfigLoader {
|
||||
inline void InitFeatures() {
|
||||
auto& features = MG_Config::Features;
|
||||
features.DisableTimerQuery = QueryEnvFlag("MOBILEGL_DISABLE_TIMERQUERY");
|
||||
features.EnableSpirvValidation = QueryEnvFlag("MOBILEGL_ENABLE_SPIRV_VALIDATION");
|
||||
features.UseAngle = QueryEnvFlag("MOBILEGL_USE_ANGLE");
|
||||
#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS)
|
||||
QueryEnvVariable("MOBILEGL_TRACE_ANGLE_VARIANT", features.TraceAngleVariant, "");
|
||||
#endif
|
||||
features.DisableSubgroup = QueryEnvFlag("MOBILEGL_DISABLE_SUBGROUP");
|
||||
features.AdvertiseFp64 = QueryEnvFlag("MOBILEGL_ADVERTISE_FP64");
|
||||
features.MagmaR11G11B10FFallback = QueryEnvFlag("MOBILEGL_MAGMA_R11G11B10F_FALLBACK");
|
||||
features.MagmaFramesInFlight = QueryEnvUint32("MOBILEGL_MAGMA_FRAMESINFLIGHT", 3, 1, 64);
|
||||
features.AvoidSamplerMipmapMinFilter =
|
||||
@@ -175,8 +177,9 @@ namespace MobileGL::MG_ConfigLoader {
|
||||
features.CoherentAsFlush = QueryEnvFlag("MOBILEGL_COHERENT_AS_FLUSH");
|
||||
features.TraceSkipAutodestroy = QueryEnvFlag("MOBILEGL_TRACE_SKIP_AUTODESTROY");
|
||||
features.DisableUboRing = QueryEnvFlag("MOBILEGL_DISABLE_UBO_RING");
|
||||
features.EsprytForceDepthStencilReadbackEmulation =
|
||||
QueryEnvFlag("MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION");
|
||||
features.RelaxedSemantics = QueryEnvFlag("MOBILEGL_RELAXED_SEMANTICS");
|
||||
features.SubgroupPrefixScanQuirk = QueryEnvQuirkOverride("MOBILEGL_QUIRK_SUBGROUP_PREFIX_SCAN");
|
||||
features.MagmaDisableBlendedDepthWriteQuirk =
|
||||
QueryEnvQuirkOverride("MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE");
|
||||
features.DisableRobustBufferAccess = QueryEnvFlag("MOBILEGL_DISABLE_ROBUST_BUFFER_ACCESS");
|
||||
@@ -199,6 +202,7 @@ namespace MobileGL::MG_ConfigLoader {
|
||||
}
|
||||
ENTRY(DirectGLES)
|
||||
ENTRY(DirectVulkan)
|
||||
ENTRY(DiligentVulkan)
|
||||
ENTRY(Unknown)
|
||||
MG_Config::ActiveBackendType = BackendType::Unknown;
|
||||
#undef ENTRY
|
||||
|
||||
+13
-3
@@ -52,11 +52,15 @@
|
||||
// that includes Defines.h without Log.h both tokens would silently evaluate to 0 in the
|
||||
// preprocessor conditional - enabling the assert in exactly the INFO-level builds it is
|
||||
// documented to be compiled out of. Log.h redefines them identically, which is legal.
|
||||
//
|
||||
// Severity order, ascending: DEBUG < INFO < WARN < ERROR < FATAL. MOBILEGL_LOG_ACTIVE_LEVEL
|
||||
// names the lowest severity compiled in, so the production default INFO keeps I/W/E/F and
|
||||
// drops only D. Any edit here must be mirrored in Log.h.
|
||||
#ifndef MOBILEGL_LOG_LEVEL_DEBUG
|
||||
#define MOBILEGL_LOG_LEVEL_DEBUG 0
|
||||
#define MOBILEGL_LOG_LEVEL_WARN 1
|
||||
#define MOBILEGL_LOG_LEVEL_ERROR 2
|
||||
#define MOBILEGL_LOG_LEVEL_INFO 3
|
||||
#define MOBILEGL_LOG_LEVEL_INFO 1
|
||||
#define MOBILEGL_LOG_LEVEL_WARN 2
|
||||
#define MOBILEGL_LOG_LEVEL_ERROR 3
|
||||
#define MOBILEGL_LOG_LEVEL_FATAL 4
|
||||
#endif
|
||||
|
||||
@@ -91,6 +95,12 @@
|
||||
#endif
|
||||
|
||||
// =============================== Utils ================================ //
|
||||
// Asserts are live in exactly the builds where MGLOG_D is live, i.e. DEBUG builds only;
|
||||
// an INFO build (the production default) compiles them out. DEBUG is the lowest severity
|
||||
// in the ordering above, so "ACTIVE <= DEBUG" is true only for ACTIVE == DEBUG - the same
|
||||
// gate MGLOG_D uses in Log.h. That equivalence is what makes this gate survive the
|
||||
// 2026-08-13 renumbering unchanged; the contract is and stays
|
||||
// "INFO builds: asserts OFF; DEBUG builds: asserts ON".
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
#define MOBILEGL_ASSERT(condition, ...) \
|
||||
do { \
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace MobileGL {
|
||||
enum class BackendType {
|
||||
DirectGLES,
|
||||
DirectVulkan,
|
||||
DiligentVulkan,
|
||||
BackendTypeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
@@ -0,0 +1,906 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/BackendObject_Diligent.cpp
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#include "BackendObject_Diligent.h"
|
||||
#include "DiligentVulkan.h"
|
||||
#include "Renderer/DiligentRenderer.h"
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
#include <EngineFactoryVk.h>
|
||||
#include <RenderDevice.h>
|
||||
#include <DeviceContext.h>
|
||||
|
||||
#include <exception>
|
||||
#include <chrono>
|
||||
|
||||
namespace MobileGL::MG_Backend::DiligentBackend {
|
||||
namespace {
|
||||
const RendererInfo BuildInitialRendererInfo() {
|
||||
RendererInfo info;
|
||||
info.RendererName = "MobileGL (Diligent/Vulkan)";
|
||||
info.BackendName = "Diligent Vulkan";
|
||||
info.RendererGLInfo.TargetGLVersion = {3, 2, 0};
|
||||
info.RendererGLInfo.TargetGLSLVersion = {1, 50, 0};
|
||||
info.RendererGLInfo.IsCompatibilityProfile = false;
|
||||
return info;
|
||||
}
|
||||
|
||||
DiligentRenderer* GetActiveRenderer() {
|
||||
auto* backend = dynamic_cast<BackendObject_Diligent*>(pActiveBackendObject.get());
|
||||
return backend != nullptr ? backend->GetRenderer() : nullptr;
|
||||
}
|
||||
|
||||
struct DrawArraysIndirectCommand {
|
||||
Uint32 Count = 0;
|
||||
Uint32 InstanceCount = 0;
|
||||
Uint32 First = 0;
|
||||
Uint32 BaseInstance = 0;
|
||||
};
|
||||
|
||||
struct DrawElementsIndirectCommand {
|
||||
Uint32 Count = 0;
|
||||
Uint32 InstanceCount = 0;
|
||||
Uint32 FirstIndex = 0;
|
||||
Int32 BaseVertex = 0;
|
||||
Uint32 BaseInstance = 0;
|
||||
};
|
||||
|
||||
struct CpuTimerQuery {
|
||||
std::chrono::steady_clock::time_point Start;
|
||||
Uint64 TimestampNs = 0;
|
||||
Bool Available = false;
|
||||
};
|
||||
|
||||
const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
|
||||
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
if (drawBuffer) {
|
||||
drawBuffer->SyncPersistentMappedRange();
|
||||
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
|
||||
if (drawBuffer->MappedData() == nullptr || commandOffset + requiredBytes > drawBuffer->GetSize()) {
|
||||
MGLOG_E_ONCE("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
|
||||
return nullptr;
|
||||
}
|
||||
return drawBuffer->MappedData() + commandOffset;
|
||||
}
|
||||
if (indirect == nullptr) {
|
||||
MGLOG_E_ONCE("%s skipped: indirect pointer is null", label);
|
||||
return nullptr;
|
||||
}
|
||||
return reinterpret_cast<const Uint8*>(indirect);
|
||||
}
|
||||
|
||||
void Clear(GLbitfield mask) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
if ((mask & GL_COLOR_BUFFER_BIT) != 0) {
|
||||
const auto& color = MG_State::pGLContext->GetClearColor();
|
||||
renderer->Clear(color.x(), color.y(), color.z(), color.w());
|
||||
}
|
||||
if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
|
||||
renderer->ClearDepth(MG_State::pGLContext->GetClearDepth());
|
||||
}
|
||||
if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
|
||||
renderer->ClearStencil(MG_State::pGLContext->GetClearStencil());
|
||||
}
|
||||
}
|
||||
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->DrawFromState(mode, first, count, 0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices) {
|
||||
// The CPU-side UploadVertexDataFromState path already honors the selected index
|
||||
// range. start/end only restrict which indices may be referenced; they do not
|
||||
// change the vertex buffer layout for this backend.
|
||||
(void)start;
|
||||
(void)end;
|
||||
DrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex) {
|
||||
(void)start;
|
||||
(void)end;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices, basevertex);
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] > 0) {
|
||||
renderer->DrawFromState(mode, first[i], count[i], 0, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] > 0) {
|
||||
renderer->DrawFromState(mode, 0, count[i], type, indices[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLint basevertex) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices, basevertex);
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type,
|
||||
const GLvoid* const* indices, GLsizei drawcount,
|
||||
const GLint* basevertex) {
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] > 0) {
|
||||
DrawElementsBaseVertex(mode, count[i], type, indices[i],
|
||||
basevertex != nullptr ? basevertex[i] : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
const auto* bytes = ResolveIndirectCommandBytes(indirect, sizeof(DrawArraysIndirectCommand),
|
||||
"DrawArraysIndirect");
|
||||
if (bytes == nullptr) {
|
||||
return;
|
||||
}
|
||||
DrawArraysIndirectCommand cmd{};
|
||||
std::memcpy(&cmd, bytes, sizeof(cmd));
|
||||
if (cmd.Count == 0 || cmd.InstanceCount == 0) {
|
||||
return;
|
||||
}
|
||||
for (Uint32 i = 0; i < cmd.InstanceCount; ++i) {
|
||||
renderer->DrawFromState(mode, static_cast<GLint>(cmd.First), static_cast<GLsizei>(cmd.Count),
|
||||
0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
||||
if (indexSize == 0) {
|
||||
return;
|
||||
}
|
||||
const auto* bytes = ResolveIndirectCommandBytes(indirect, sizeof(DrawElementsIndirectCommand),
|
||||
"DrawElementsIndirect");
|
||||
if (bytes == nullptr) {
|
||||
return;
|
||||
}
|
||||
DrawElementsIndirectCommand cmd{};
|
||||
std::memcpy(&cmd, bytes, sizeof(cmd));
|
||||
if (cmd.Count == 0 || cmd.InstanceCount == 0) {
|
||||
return;
|
||||
}
|
||||
const void* indices = reinterpret_cast<const void*>(static_cast<SizeT>(cmd.FirstIndex) * indexSize);
|
||||
for (Uint32 i = 0; i < cmd.InstanceCount; ++i) {
|
||||
renderer->DrawFromState(mode, 0, static_cast<GLsizei>(cmd.Count), type, indices,
|
||||
static_cast<GLint>(cmd.BaseVertex));
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || drawcount <= 0) {
|
||||
return;
|
||||
}
|
||||
const GLsizei realStride = stride == 0 ? static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand)) : stride;
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
const auto* bytes = ResolveIndirectCommandBytes(
|
||||
static_cast<const Uint8*>(indirect) + static_cast<SizeT>(i) * static_cast<SizeT>(realStride),
|
||||
sizeof(DrawArraysIndirectCommand), "MultiDrawArraysIndirect");
|
||||
if (bytes == nullptr) {
|
||||
continue;
|
||||
}
|
||||
DrawArraysIndirectCommand cmd{};
|
||||
std::memcpy(&cmd, bytes, sizeof(cmd));
|
||||
if (cmd.Count == 0 || cmd.InstanceCount == 0) {
|
||||
continue;
|
||||
}
|
||||
for (Uint32 instance = 0; instance < cmd.InstanceCount; ++instance) {
|
||||
renderer->DrawFromState(mode, static_cast<GLint>(cmd.First),
|
||||
static_cast<GLsizei>(cmd.Count), 0, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || drawcount <= 0) {
|
||||
return;
|
||||
}
|
||||
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
||||
if (indexSize == 0) {
|
||||
return;
|
||||
}
|
||||
const GLsizei realStride = stride == 0 ? static_cast<GLsizei>(sizeof(DrawElementsIndirectCommand)) : stride;
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
const auto* bytes = ResolveIndirectCommandBytes(
|
||||
static_cast<const Uint8*>(indirect) + static_cast<SizeT>(i) * static_cast<SizeT>(realStride),
|
||||
sizeof(DrawElementsIndirectCommand), "MultiDrawElementsIndirect");
|
||||
if (bytes == nullptr) {
|
||||
continue;
|
||||
}
|
||||
DrawElementsIndirectCommand cmd{};
|
||||
std::memcpy(&cmd, bytes, sizeof(cmd));
|
||||
if (cmd.Count == 0 || cmd.InstanceCount == 0) {
|
||||
continue;
|
||||
}
|
||||
const void* indices = reinterpret_cast<const void*>(static_cast<SizeT>(cmd.FirstIndex) * indexSize);
|
||||
for (Uint32 instance = 0; instance < cmd.InstanceCount; ++instance) {
|
||||
renderer->DrawFromState(mode, 0, static_cast<GLsizei>(cmd.Count), type, indices,
|
||||
static_cast<GLint>(cmd.BaseVertex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
if (MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
auto paramBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
if (!paramBuffer) {
|
||||
return;
|
||||
}
|
||||
paramBuffer->SyncPersistentMappedRange();
|
||||
const Uint8* paramData = paramBuffer->MappedData();
|
||||
if (paramData == nullptr) {
|
||||
return;
|
||||
}
|
||||
Uint32 actualDrawCount = 0;
|
||||
std::memcpy(&actualDrawCount, paramData + static_cast<SizeT>(drawcount), sizeof(actualDrawCount));
|
||||
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
|
||||
MultiDrawArraysIndirect(mode, indirect, static_cast<GLsizei>(actualDrawCount), stride);
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect,
|
||||
GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
|
||||
if (MG_State::pGLContext == nullptr) {
|
||||
return;
|
||||
}
|
||||
auto paramBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
if (!paramBuffer) {
|
||||
return;
|
||||
}
|
||||
paramBuffer->SyncPersistentMappedRange();
|
||||
const Uint8* paramData = paramBuffer->MappedData();
|
||||
if (paramData == nullptr) {
|
||||
return;
|
||||
}
|
||||
Uint32 actualDrawCount = 0;
|
||||
std::memcpy(&actualDrawCount, paramData + static_cast<SizeT>(drawcount), sizeof(actualDrawCount));
|
||||
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
|
||||
MultiDrawElementsIndirect(mode, type, indirect, static_cast<GLsizei>(actualDrawCount), stride);
|
||||
}
|
||||
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || instancecount <= 0) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < instancecount; ++i) {
|
||||
renderer->DrawFromState(mode, first, count, 0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance) {
|
||||
(void)baseinstance;
|
||||
DrawArraysInstanced(mode, first, count, instancecount);
|
||||
}
|
||||
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || instancecount <= 0) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < instancecount; ++i) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || instancecount <= 0) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < instancecount; ++i) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices, basevertex);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance) {
|
||||
(void)baseinstance;
|
||||
DrawElementsInstanced(mode, count, type, indices, instancecount);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type,
|
||||
const void* indices, GLsizei instancecount,
|
||||
GLint basevertex, GLuint baseinstance) {
|
||||
(void)baseinstance;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || instancecount <= 0) {
|
||||
return;
|
||||
}
|
||||
for (GLsizei i = 0; i < instancecount; ++i) {
|
||||
renderer->DrawFromState(mode, 0, count, type, indices, basevertex);
|
||||
}
|
||||
}
|
||||
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || value == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (buffer == GL_COLOR && drawbuffer == 0) {
|
||||
renderer->Clear(value[0], value[1], value[2], value[3]);
|
||||
} else if (buffer == GL_DEPTH && drawbuffer == 0) {
|
||||
renderer->ClearDepth(value[0]);
|
||||
}
|
||||
}
|
||||
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
|
||||
if (value == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (buffer == GL_STENCIL) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->ClearStencil(static_cast<Uint32>(value[0]));
|
||||
}
|
||||
return;
|
||||
}
|
||||
Float color[4] = {
|
||||
static_cast<Float>(value[0]) / 255.0f,
|
||||
static_cast<Float>(value[1]) / 255.0f,
|
||||
static_cast<Float>(value[2]) / 255.0f,
|
||||
static_cast<Float>(value[3]) / 255.0f,
|
||||
};
|
||||
ClearBufferfv(buffer, drawbuffer, color);
|
||||
}
|
||||
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
|
||||
if (value == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (buffer == GL_STENCIL) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->ClearStencil(value[0]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
Float color[4] = {
|
||||
static_cast<Float>(value[0]) / 255.0f,
|
||||
static_cast<Float>(value[1]) / 255.0f,
|
||||
static_cast<Float>(value[2]) / 255.0f,
|
||||
static_cast<Float>(value[3]) / 255.0f,
|
||||
};
|
||||
ClearBufferfv(buffer, drawbuffer, color);
|
||||
}
|
||||
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || buffer != GL_DEPTH_STENCIL) {
|
||||
return;
|
||||
}
|
||||
(void)drawbuffer;
|
||||
renderer->ClearDepth(depth);
|
||||
renderer->ClearStencil(static_cast<Uint32>(stencil));
|
||||
}
|
||||
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || pixels == nullptr) {
|
||||
return;
|
||||
}
|
||||
// The Diligent backend's offscreen targets are RGBA8; the frontend currently
|
||||
// uses this entry for the common GL_RGBA/GL_UNSIGNED_BYTE readback path.
|
||||
if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) {
|
||||
return;
|
||||
}
|
||||
renderer->ReadPixels(static_cast<Uint32>(x), static_cast<Uint32>(y),
|
||||
static_cast<Uint32>(width), static_cast<Uint32>(height), pixels);
|
||||
}
|
||||
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
|
||||
mask, filter);
|
||||
}
|
||||
}
|
||||
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter) {
|
||||
(void)srcX0;
|
||||
(void)srcY0;
|
||||
(void)srcX1;
|
||||
(void)srcY1;
|
||||
(void)dstX0;
|
||||
(void)dstY0;
|
||||
(void)dstX1;
|
||||
(void)dstY1;
|
||||
(void)filter;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, mask);
|
||||
}
|
||||
}
|
||||
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height, GLint border) {
|
||||
(void)level;
|
||||
(void)internalformat;
|
||||
(void)x;
|
||||
(void)y;
|
||||
(void)width;
|
||||
(void)height;
|
||||
(void)border;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || target != GL_TEXTURE_2D) {
|
||||
return;
|
||||
}
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto texture = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
||||
if (texture) {
|
||||
renderer->CopyReadFramebufferToTexture(*texture);
|
||||
}
|
||||
}
|
||||
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height) {
|
||||
(void)level;
|
||||
(void)xoffset;
|
||||
(void)yoffset;
|
||||
(void)x;
|
||||
(void)y;
|
||||
(void)width;
|
||||
(void)height;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || target != GL_TEXTURE_2D) {
|
||||
return;
|
||||
}
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto texture = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
||||
if (texture) {
|
||||
renderer->CopyReadFramebufferToTexture(*texture);
|
||||
}
|
||||
}
|
||||
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || target != GL_TEXTURE_2D ||
|
||||
format != GL_RGBA || type != GL_UNSIGNED_BYTE || pixels == nullptr) {
|
||||
return;
|
||||
}
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto texture = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
||||
if (texture) {
|
||||
renderer->ReadTextureImage(*texture, static_cast<Uint32>(level), pixels);
|
||||
}
|
||||
}
|
||||
|
||||
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
|
||||
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
|
||||
GLsizei bufSize, GLvoid* pixels) {
|
||||
(void)uploadTarget;
|
||||
(void)bufSize;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || !texture || format != GL_RGBA || type != GL_UNSIGNED_BYTE ||
|
||||
pixels == nullptr) {
|
||||
return;
|
||||
}
|
||||
renderer->ReadTextureImage(*texture, static_cast<Uint32>(level), pixels);
|
||||
}
|
||||
|
||||
void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
||||
(void)srcTarget;
|
||||
(void)srcLevel;
|
||||
(void)srcX;
|
||||
(void)srcY;
|
||||
(void)srcZ;
|
||||
(void)dstTarget;
|
||||
(void)dstLevel;
|
||||
(void)dstX;
|
||||
(void)dstY;
|
||||
(void)dstZ;
|
||||
(void)srcWidth;
|
||||
(void)srcHeight;
|
||||
(void)srcDepth;
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr && srcTexture && dstTexture) {
|
||||
renderer->CopyTextureSubData(*srcTexture, *dstTexture);
|
||||
}
|
||||
}
|
||||
|
||||
void GenerateMipmap(GLenum target) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer == nullptr || MG_State::pGLContext == nullptr || target != GL_TEXTURE_2D) {
|
||||
return;
|
||||
}
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto texture = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
||||
if (texture) {
|
||||
renderer->GenerateMipmap(*texture);
|
||||
}
|
||||
}
|
||||
|
||||
Bool IsTimerQuerySupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
BackendQueryHandle BeginTimeElapsedQuery() {
|
||||
auto* query = new CpuTimerQuery;
|
||||
query->Start = std::chrono::steady_clock::now();
|
||||
query->Available = false;
|
||||
return query;
|
||||
}
|
||||
|
||||
void EndTimeElapsedQuery(BackendQueryHandle query) {
|
||||
if (query == nullptr) {
|
||||
return;
|
||||
}
|
||||
auto* cpuQuery = static_cast<CpuTimerQuery*>(query);
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
cpuQuery->TimestampNs = static_cast<Uint64>(
|
||||
std::chrono::duration_cast<std::chrono::nanoseconds>(now - cpuQuery->Start).count());
|
||||
cpuQuery->Available = true;
|
||||
}
|
||||
|
||||
BackendQueryHandle QueryCounterTimestamp() {
|
||||
auto* query = new CpuTimerQuery;
|
||||
query->TimestampNs = static_cast<Uint64>(
|
||||
std::chrono::duration_cast<std::chrono::nanoseconds>(
|
||||
std::chrono::steady_clock::now().time_since_epoch()).count());
|
||||
query->Available = true;
|
||||
return query;
|
||||
}
|
||||
|
||||
Bool IsQueryResultAvailable(BackendQueryHandle query) {
|
||||
return query != nullptr && static_cast<CpuTimerQuery*>(query)->Available;
|
||||
}
|
||||
|
||||
Bool GetQueryResult64(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds) {
|
||||
if (query == nullptr || outNanoseconds == nullptr) {
|
||||
return false;
|
||||
}
|
||||
auto* cpuQuery = static_cast<CpuTimerQuery*>(query);
|
||||
if (!cpuQuery->Available && !wait) {
|
||||
return false;
|
||||
}
|
||||
*outNanoseconds = cpuQuery->TimestampNs;
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeleteBackendQuery(BackendQueryHandle query) {
|
||||
delete static_cast<CpuTimerQuery*>(query);
|
||||
}
|
||||
|
||||
BackendSyncHandle FenceSync() {
|
||||
// CPU fallback fence: always signaled is a valid implementation for a
|
||||
// backend without native sync primitives. The handle still round-trips
|
||||
// through ClientWaitSync/DeleteSync so frontend state stays balanced.
|
||||
return new int(0);
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout) {
|
||||
(void)sync;
|
||||
(void)flags;
|
||||
(void)timeout;
|
||||
return GL_ALREADY_SIGNALED;
|
||||
}
|
||||
|
||||
void WaitSync(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout) {
|
||||
(void)sync;
|
||||
(void)flags;
|
||||
(void)timeout;
|
||||
}
|
||||
|
||||
void DeleteSync(BackendSyncHandle sync) {
|
||||
delete static_cast<int*>(sync);
|
||||
}
|
||||
|
||||
Bool GetSyncStatus(BackendSyncHandle sync) {
|
||||
(void)sync;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetSwapInterval(Int interval) {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->SetSwapInterval(interval > 0 ? static_cast<Uint32>(interval) : 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Present() {
|
||||
auto* renderer = GetActiveRenderer();
|
||||
if (renderer != nullptr) {
|
||||
renderer->Present();
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BackendObject_Diligent::BackendObject_Diligent()
|
||||
: m_rendererInfo(BuildInitialRendererInfo()) {}
|
||||
|
||||
BackendObject_Diligent::~BackendObject_Diligent() {
|
||||
m_pRenderer.reset();
|
||||
m_pContext.Release();
|
||||
m_pDevice.Release();
|
||||
m_pFactoryVk = nullptr;
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::CreateDiligentDevice() {
|
||||
if (m_pDevice && m_pContext) {
|
||||
return true;
|
||||
}
|
||||
|
||||
try {
|
||||
if (m_pFactoryVk == nullptr) {
|
||||
m_pFactoryVk = ::Diligent::GetEngineFactoryVk();
|
||||
if (m_pFactoryVk == nullptr) {
|
||||
MGLOG_E("Diligent: failed to load Vulkan engine factory");
|
||||
return false;
|
||||
}
|
||||
m_pFactoryVk->SetBreakOnError(false);
|
||||
}
|
||||
|
||||
::Diligent::Uint32 numAdapters = 0;
|
||||
m_pFactoryVk->EnumerateAdapters(::Diligent::Version{}, numAdapters, nullptr);
|
||||
if (numAdapters == 0) {
|
||||
MGLOG_W("Diligent: no Vulkan adapters available; skipping device creation");
|
||||
return false;
|
||||
}
|
||||
|
||||
::Diligent::EngineVkCreateInfo engineCI;
|
||||
::Diligent::ImmediateContextCreateInfo ctxCI;
|
||||
ctxCI.Name = "MobileGL Diligent Main Context";
|
||||
ctxCI.QueueId = 0;
|
||||
ctxCI.Priority = ::Diligent::QUEUE_PRIORITY_MEDIUM;
|
||||
engineCI.NumImmediateContexts = 1;
|
||||
engineCI.pImmediateContextInfo = &ctxCI;
|
||||
|
||||
::Diligent::IRenderDevice* pDevice = nullptr;
|
||||
::Diligent::IDeviceContext* pContext = nullptr;
|
||||
m_pFactoryVk->CreateDeviceAndContextsVk(engineCI, &pDevice, &pContext);
|
||||
if (pDevice == nullptr || pContext == nullptr) {
|
||||
MGLOG_E("Diligent: failed to create Vulkan device/context");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_pDevice.Attach(pDevice);
|
||||
m_pContext.Attach(pContext);
|
||||
MGLOG_I("Diligent: Vulkan device created");
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
MGLOG_W("Diligent: Vulkan device creation failed: %s", e.what());
|
||||
return false;
|
||||
} catch (...) {
|
||||
MGLOG_W("Diligent: Vulkan device creation failed");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void BackendObject_Diligent::Initialize() {
|
||||
if (m_initialized) {
|
||||
return;
|
||||
}
|
||||
if (!CreateDiligentDevice()) {
|
||||
MGLOG_W("Diligent: backend initialization failed");
|
||||
return;
|
||||
}
|
||||
|
||||
m_pRenderer = std::make_unique<DiligentRenderer>(m_pDevice, m_pContext);
|
||||
if (!m_pRenderer->Initialize(256, 256)) {
|
||||
MGLOG_W("Diligent: renderer initialization failed");
|
||||
m_pRenderer.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
m_functions.GL.Clear = Clear;
|
||||
m_functions.GL.DrawArrays = DrawArrays;
|
||||
m_functions.GL.DrawElements = DrawElements;
|
||||
m_functions.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
|
||||
m_functions.GL.DrawRangeElements = DrawRangeElements;
|
||||
m_functions.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
||||
m_functions.GL.MultiDrawArrays = MultiDrawArrays;
|
||||
m_functions.GL.MultiDrawElements = MultiDrawElements;
|
||||
m_functions.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
|
||||
m_functions.GL.DrawArraysInstanced = DrawArraysInstanced;
|
||||
m_functions.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
|
||||
m_functions.GL.DrawElementsInstanced = DrawElementsInstanced;
|
||||
m_functions.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
|
||||
m_functions.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
|
||||
m_functions.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
|
||||
m_functions.GL.DrawArraysIndirect = DrawArraysIndirect;
|
||||
m_functions.GL.DrawElementsIndirect = DrawElementsIndirect;
|
||||
m_functions.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
||||
m_functions.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
||||
m_functions.GL.MultiDrawArraysIndirectCount = MultiDrawArraysIndirectCount;
|
||||
m_functions.GL.MultiDrawElementsIndirectCount = MultiDrawElementsIndirectCount;
|
||||
m_functions.GL.ClearBufferfv = ClearBufferfv;
|
||||
m_functions.GL.ClearBufferfi = ClearBufferfi;
|
||||
m_functions.GL.ClearBufferiv = ClearBufferiv;
|
||||
m_functions.GL.ClearBufferuiv = ClearBufferuiv;
|
||||
m_functions.GL.BlitFramebuffer = BlitFramebuffer;
|
||||
m_functions.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
|
||||
m_functions.GL.CopyTexImage2D = CopyTexImage2D;
|
||||
m_functions.GL.CopyTexSubImage2D = CopyTexSubImage2D;
|
||||
m_functions.GL.CopyImageSubData = CopyImageSubData;
|
||||
m_functions.GL.GenerateMipmap = GenerateMipmap;
|
||||
m_functions.GL.GetTexImage = GetTexImage;
|
||||
m_functions.GL.GetTextureImage = GetTextureImage;
|
||||
m_functions.GL.ReadPixels = ReadPixels;
|
||||
m_functions.GL.FenceSync = FenceSync;
|
||||
m_functions.GL.ClientWaitSync = ClientWaitSync;
|
||||
m_functions.GL.WaitSync = WaitSync;
|
||||
m_functions.GL.DeleteSync = DeleteSync;
|
||||
m_functions.GL.GetSyncStatus = GetSyncStatus;
|
||||
m_functions.GL.IsTimerQuerySupported = IsTimerQuerySupported;
|
||||
m_functions.GL.BeginTimeElapsedQuery = BeginTimeElapsedQuery;
|
||||
m_functions.GL.EndTimeElapsedQuery = EndTimeElapsedQuery;
|
||||
m_functions.GL.QueryCounterTimestamp = QueryCounterTimestamp;
|
||||
m_functions.GL.IsQueryResultAvailable = IsQueryResultAvailable;
|
||||
m_functions.GL.GetQueryResult64 = GetQueryResult64;
|
||||
m_functions.GL.DeleteBackendQuery = DeleteBackendQuery;
|
||||
m_functions.Present = Present;
|
||||
m_functions.SetSwapInterval = SetSwapInterval;
|
||||
|
||||
m_initialized = true;
|
||||
}
|
||||
|
||||
DiligentRenderer* BackendObject_Diligent::GetRenderer() {
|
||||
return m_pRenderer.get();
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::InitCapabilities() {
|
||||
// Skeleton: no format probing yet. The backend advertises GL 3.2 core
|
||||
// capability, and the capability tables will be filled as resource
|
||||
// creation paths are ported.
|
||||
m_backendCapabilitiesInitialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::InitWindowSurface() {
|
||||
if (!m_windowHandle.Handle) {
|
||||
MGLOG_E("BackendObject_Diligent::InitWindowSurface failed: native window handle is null");
|
||||
return false;
|
||||
}
|
||||
if (m_pRenderer == nullptr || m_pFactoryVk == nullptr) {
|
||||
MGLOG_E("BackendObject_Diligent::InitWindowSurface failed: renderer/factory is not ready");
|
||||
return false;
|
||||
}
|
||||
return m_pRenderer->CreateSwapChain(m_pFactoryVk, m_windowHandle,
|
||||
m_windowHandle.Width, m_windowHandle.Height);
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::InitPbufferSurface(EGLint width, EGLint height) {
|
||||
// The Diligent backend keeps its offscreen target for pbuffer EGL surfaces.
|
||||
// A future enhancement can resize/recreate the offscreen target to match the
|
||||
// pbuffer dimensions.
|
||||
(void)width;
|
||||
(void)height;
|
||||
return m_pRenderer != nullptr;
|
||||
}
|
||||
|
||||
void BackendObject_Diligent::ReleaseEGLResources() {
|
||||
if (m_pRenderer != nullptr) {
|
||||
m_pRenderer->ReleaseSwapChain();
|
||||
}
|
||||
BackendObject::ReleaseEGLResources();
|
||||
}
|
||||
|
||||
void BackendObject_Diligent::OnEGLSurfaceReleased(EGLSurface surface) {
|
||||
(void)surface;
|
||||
if (m_pRenderer != nullptr) {
|
||||
m_pRenderer->ReleaseSwapChain();
|
||||
}
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("BackendObject_Diligent::CreateEGLWindowSurface failed: backend not initialized");
|
||||
return false;
|
||||
}
|
||||
if (!handle.Handle || (handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11 &&
|
||||
handle.Backend != WindowBackend::MetalLayer && handle.Backend != WindowBackend::Win32)) {
|
||||
MGLOG_E("BackendObject_Diligent::CreateEGLWindowSurface failed: unsupported native window backend");
|
||||
return false;
|
||||
}
|
||||
return RegisterEGLWindowSurface(surface, handle);
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("BackendObject_Diligent::CreateEGLPbufferSurface failed: backend not initialized");
|
||||
return false;
|
||||
}
|
||||
return RegisterEGLPbufferSurface(surface, width, height);
|
||||
}
|
||||
|
||||
Bool BackendObject_Diligent::ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!BackendObject::ResizeEGLWindowSurface(surface, width, height)) {
|
||||
return false;
|
||||
}
|
||||
if (m_eglSurface == surface && m_pRenderer != nullptr) {
|
||||
return m_pRenderer->ResizeSwapChain(width, height);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const RendererInfo& BackendObject_Diligent::GetRendererInfo() const {
|
||||
return m_rendererInfo;
|
||||
}
|
||||
|
||||
String BackendObject_Diligent::GetBackendAPIVersionString() const {
|
||||
return "Diligent Vulkan 0.1 (GL 3.2 skeleton)";
|
||||
}
|
||||
|
||||
const GlobalBackendFunctionsTable& BackendObject_Diligent::GetBackendFunctions() const {
|
||||
return m_functions;
|
||||
}
|
||||
|
||||
const DynamicBackendParameters& BackendObject_Diligent::GetDynamicParameters() const {
|
||||
return m_dynamicParameters;
|
||||
}
|
||||
|
||||
BackendType BackendObject_Diligent::GetBackendType() const {
|
||||
return BackendType::DiligentVulkan;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DiligentBackend
|
||||
@@ -0,0 +1,72 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/BackendObject_Diligent.h
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Includes.h>
|
||||
#include "../BackendObject.h"
|
||||
|
||||
// X11 (pulled in by Includes.h through Vulkan-Headers) defines True/False as
|
||||
// macros, which collide with Diligent's Bool constants in BasicTypes.h.
|
||||
#if defined(True)
|
||||
#undef True
|
||||
#endif
|
||||
#if defined(False)
|
||||
#undef False
|
||||
#endif
|
||||
|
||||
#include <RefCntAutoPtr.hpp>
|
||||
|
||||
namespace Diligent {
|
||||
struct IEngineFactoryVk;
|
||||
struct IRenderDevice;
|
||||
struct IDeviceContext;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DiligentBackend {
|
||||
class DiligentRenderer;
|
||||
|
||||
// New Diligent/Vulkan backend, implemented from scratch on top of
|
||||
// DiligentCore. The backend object owns the Diligent device/context and
|
||||
// currently advertises OpenGL 3.2 core capability; the GL function table
|
||||
// is intentionally empty until drawing/resource paths are ported.
|
||||
class BackendObject_Diligent : public BackendObject {
|
||||
public:
|
||||
BackendObject_Diligent();
|
||||
~BackendObject_Diligent() override;
|
||||
|
||||
void Initialize() override;
|
||||
Bool InitCapabilities() override;
|
||||
Bool InitWindowSurface() override;
|
||||
Bool InitPbufferSurface(EGLint width, EGLint height) override;
|
||||
Bool CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) override;
|
||||
Bool CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) override;
|
||||
Bool ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height) override;
|
||||
void OnEGLSurfaceReleased(EGLSurface surface) override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
|
||||
const DynamicBackendParameters& GetDynamicParameters() const override;
|
||||
BackendType GetBackendType() const override;
|
||||
void ReleaseEGLResources() override;
|
||||
|
||||
DiligentRenderer* GetRenderer();
|
||||
|
||||
private:
|
||||
Bool CreateDiligentDevice();
|
||||
|
||||
RendererInfo m_rendererInfo;
|
||||
DynamicBackendParameters m_dynamicParameters;
|
||||
GlobalBackendFunctionsTable m_functions{};
|
||||
::Diligent::IEngineFactoryVk* m_pFactoryVk = nullptr;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IRenderDevice> m_pDevice;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IDeviceContext> m_pContext;
|
||||
std::unique_ptr<DiligentRenderer> m_pRenderer;
|
||||
Bool m_initialized = false;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DiligentBackend
|
||||
@@ -0,0 +1,8 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/DiligentVulkan.cpp
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#include "DiligentVulkan.h"
|
||||
@@ -0,0 +1,17 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/DiligentVulkan.h
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DiligentBackend {
|
||||
// Backend identity string used by the backend object and local smoke tests.
|
||||
inline String GetDiligentVulkanBackendName() {
|
||||
return "DiligentVulkan";
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DiligentBackend
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,153 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Diligent/Renderer/DiligentRenderer.h
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
// X11 (pulled in by Includes.h through Vulkan-Headers) defines True/False as
|
||||
// macros, which collide with Diligent's Bool constants in BasicTypes.h.
|
||||
#if defined(True)
|
||||
#undef True
|
||||
#endif
|
||||
#if defined(False)
|
||||
#undef False
|
||||
#endif
|
||||
|
||||
#include <RefCntAutoPtr.hpp>
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
struct WindowHandle;
|
||||
}
|
||||
|
||||
namespace Diligent {
|
||||
struct IRenderDevice;
|
||||
struct IDeviceContext;
|
||||
struct ITexture;
|
||||
struct ITextureView;
|
||||
struct IPipelineState;
|
||||
struct IBuffer;
|
||||
struct ISampler;
|
||||
struct IShaderResourceBinding;
|
||||
struct ISwapChain;
|
||||
struct IEngineFactoryVk;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
class SamplerObject;
|
||||
class ProgramObject;
|
||||
class RenderbufferObject;
|
||||
class FramebufferObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DiligentBackend {
|
||||
// Minimal real Diligent renderer used to prove the GL 3.2 basic path:
|
||||
// clear an offscreen color target, draw a hardcoded triangle, and read
|
||||
// pixels back. This is the first concrete rendering layer on top of the
|
||||
// Diligent device; it will be expanded into the full MobileGL backend.
|
||||
class DiligentRenderer {
|
||||
public:
|
||||
DiligentRenderer(::Diligent::IRenderDevice* device, ::Diligent::IDeviceContext* context);
|
||||
~DiligentRenderer();
|
||||
|
||||
Bool Initialize(Uint32 width, Uint32 height);
|
||||
void Clear(Float r, Float g, Float b, Float a);
|
||||
void ClearDepth(Float depth);
|
||||
void ClearStencil(Uint32 stencil);
|
||||
void DrawTriangle();
|
||||
void DrawVertices(const Float* vertices, Uint32 vertexCount);
|
||||
// Creates a real Diligent swap chain for a native EGL window surface.
|
||||
Bool CreateSwapChain(::Diligent::IEngineFactoryVk* factory, const WindowHandle& handle,
|
||||
Uint32 width, Uint32 height);
|
||||
Bool ResizeSwapChain(Uint32 width, Uint32 height);
|
||||
void SetSwapInterval(Uint32 interval);
|
||||
// Creates a simple 2D RGBA8 texture from CPU data and makes it available
|
||||
// to state PSOs under the shader variable name "g_Texture".
|
||||
Bool CreateTestTexture(const void* data, Uint32 width, Uint32 height);
|
||||
// Draws using the live MG_State GL context: current program, VAO and
|
||||
// bound buffers. This is the front-end emulation entry point.
|
||||
void DrawFromState(GLenum mode, GLint first, GLsizei count, GLenum type, const void* indices,
|
||||
GLint baseVertex = 0);
|
||||
void ReadPixels(Uint32 x, Uint32 y, Uint32 width, Uint32 height, void* pixels);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFbo,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFbo,
|
||||
GLbitfield mask);
|
||||
void CopyReadFramebufferToTexture(MG_State::GLState::ITextureObject& dst);
|
||||
void CopyTextureSubData(MG_State::GLState::ITextureObject& src, MG_State::GLState::ITextureObject& dst);
|
||||
void GenerateMipmap(MG_State::GLState::ITextureObject& texture);
|
||||
Bool ReadTextureImage(MG_State::GLState::ITextureObject& texture, Uint32 level, void* pixels);
|
||||
void ReleaseSwapChain();
|
||||
void Present();
|
||||
|
||||
::Diligent::IRenderDevice* GetDevice() const { return m_pDevice; }
|
||||
::Diligent::IDeviceContext* GetContext() const { return m_pContext; }
|
||||
|
||||
private:
|
||||
struct TextureResource {
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITexture> Texture;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> SRV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> RTV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> DSV;
|
||||
Uint64 ContentVersion = 0;
|
||||
Uint16 ParamsVersion = 0;
|
||||
Bool IsDepth = false;
|
||||
};
|
||||
|
||||
struct SamplerResource {
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ISampler> Sampler;
|
||||
Uint16 Version = 0;
|
||||
};
|
||||
|
||||
Bool CreateOffscreenTargets();
|
||||
Bool CreatePipeline();
|
||||
Bool CreateVertexBuffer();
|
||||
Bool CreatePipelineFromState(GLenum mode);
|
||||
Bool UploadVertexDataFromState(GLenum mode, GLint first, GLsizei count, GLenum type, const void* indices,
|
||||
GLint baseVertex = 0);
|
||||
::Diligent::ITextureView* SyncTexture(MG_State::GLState::ITextureObject& texture);
|
||||
::Diligent::ITextureView* SyncTextureForAttachment(MG_State::GLState::ITextureObject& texture, Bool depth);
|
||||
::Diligent::ITextureView* SyncRenderbuffer(MG_State::GLState::RenderbufferObject& renderbuffer);
|
||||
::Diligent::ISampler* SyncSampler(const MG_State::GLState::SamplerObject& sampler);
|
||||
Bool BindShaderResourcesFromState(const MG_State::GLState::ProgramObject& program);
|
||||
Bool UploadUBOFromState(const MG_State::GLState::ProgramObject& program);
|
||||
Bool ResolveCurrentRenderTargets(Vector<::Diligent::ITextureView*>& rtvs,
|
||||
::Diligent::ITextureView*& dsv);
|
||||
|
||||
::Diligent::IRenderDevice* m_pDevice = nullptr;
|
||||
::Diligent::IDeviceContext* m_pContext = nullptr;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITexture> m_pColorTarget;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> m_pColorRTV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITexture> m_pDepthTarget;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> m_pDepthDSV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ISwapChain> m_pSwapChain;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITexture> m_pTestTexture;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ITextureView> m_pTestSRV;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::ISampler> m_pTestSampler;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IShaderResourceBinding> m_pStateSRB;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IPipelineState> m_pPSO;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IBuffer> m_pVertexBuffer;
|
||||
::Diligent::RefCntAutoPtr<::Diligent::IBuffer> m_pUBO;
|
||||
Uint32 m_uboSize = 0;
|
||||
Uint32 m_uboContentVersion = 0;
|
||||
Uint64 m_uboProgramLifetimeId = 0;
|
||||
UnorderedMap<Uint64, TextureResource> m_textureCache;
|
||||
UnorderedMap<Uint64, SamplerResource> m_samplerCache;
|
||||
UnorderedMap<Uint32, TextureResource> m_renderbufferCache;
|
||||
UnorderedMap<Uint64, ::Diligent::RefCntAutoPtr<::Diligent::IBuffer>> m_namedUboCache;
|
||||
Uint32 m_width = 256;
|
||||
Uint32 m_height = 256;
|
||||
Uint32 m_swapInterval = 0;
|
||||
Uint32 m_lastDrawVertexCount = 0;
|
||||
Uint64 m_lastPSOKey = 0;
|
||||
Bool m_hasCachedPSO = false;
|
||||
Bool m_initialized = false;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DiligentBackend
|
||||
@@ -712,9 +712,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
{
|
||||
.TargetGLVersion = {4, 0, 0}, // GL target version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
// Baseline advertisement (no timer queries / anisotropy yet); reconciled
|
||||
// once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
|
||||
.Extensions = BuildAdvertisedExtensions(false, false),
|
||||
// Baseline advertisement (no runtime capabilities yet); reconciled once
|
||||
// the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
|
||||
.Extensions = BuildAdvertisedExtensions(false, false, false, false),
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
@@ -734,9 +734,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// thread can only observe the extension string after the
|
||||
// advertisement for its context has settled; rebuilding the whole
|
||||
// list keeps the re-run after a context recreation idempotent.
|
||||
void UpdateAdvertisedCapabilityExtensions(Bool anisotropicFilteringSupported) {
|
||||
MutableRendererInfo().RendererGLInfo.Extensions =
|
||||
BuildAdvertisedExtensions(AreTimerQueriesSupported(), anisotropicFilteringSupported);
|
||||
void UpdateAdvertisedCapabilityExtensions(const MG_External::GLESCapabilities& capabilities) {
|
||||
MutableRendererInfo().RendererGLInfo.Extensions = BuildAdvertisedExtensions(
|
||||
AreTimerQueriesSupported(), capabilities.SupportsTextureFilterAnisotropy,
|
||||
capabilities.SupportsDrawIndirect,
|
||||
capabilities.SupportsDrawIndirect && capabilities.SupportsBaseInstance);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
@@ -779,11 +781,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return false;
|
||||
}
|
||||
DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
|
||||
// Now that g_GLESCapabilities knows about GL_EXT_disjoint_timer_query and
|
||||
// GL_EXT_texture_filter_anisotropic, reconcile the advertisement (see the comment on
|
||||
// UpdateAdvertisedCapabilityExtensions for why it cannot happen when the extension
|
||||
// list is first built).
|
||||
UpdateAdvertisedCapabilityExtensions(m_GLESCapabilities.SupportsTextureFilterAnisotropy);
|
||||
// Now that g_GLESCapabilities knows the host extensions, entry points, and ES version,
|
||||
// reconcile every runtime-gated advertisement (see the comment on
|
||||
// UpdateAdvertisedCapabilityExtensions for why this cannot happen when the list is first
|
||||
// built).
|
||||
UpdateAdvertisedCapabilityExtensions(m_GLESCapabilities);
|
||||
UpdateDynamicBackendParameters();
|
||||
PopulateFormatCapabilities(m_GLESFunctions, m_GLESCapabilities, MutableFormatCapabilities());
|
||||
PrintFormatCapabilities(GetFormatCapabilities());
|
||||
@@ -924,11 +926,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return MutableRendererInfo();
|
||||
}
|
||||
|
||||
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported) {
|
||||
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported,
|
||||
Bool drawIndirectSupported,
|
||||
Bool nonZeroIndirectBaseInstanceSupported) {
|
||||
Vector<GLExtension> extensions = {
|
||||
V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
|
||||
E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
|
||||
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_EXT_framebuffer_object,
|
||||
E_GL_ARB_clear_buffer_object, E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_EXT_framebuffer_object,
|
||||
E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage, E_GL_ARB_texture_storage,
|
||||
E_GL_ARB_texture_storage_multisample, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
|
||||
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters, E_GL_ARB_shader_draw_parameters,
|
||||
@@ -940,10 +944,34 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// picks a whole different shader for draw_buffers without
|
||||
// explicit_attrib_location. DirectVulkan advertises both.
|
||||
E_GL_ARB_explicit_attrib_location, E_GL_ARB_texture_multisample, E_GL_ARB_shader_image_size,
|
||||
// Core since GL 3.1 and implemented for every version advertised here. The string
|
||||
// matters because applications gate the ENTRY POINTS on it rather than on the
|
||||
// version: a caller that finds the extension missing never resolves
|
||||
// glGetUniformBlockIndex / glUniformBlockBinding, and one that then uses uniform
|
||||
// blocks anyway calls through a null pointer.
|
||||
E_GL_ARB_uniform_buffer_object,
|
||||
// Sampling the stencil aspect through DEPTH_STENCIL_TEXTURE_MODE. Core from 4.3,
|
||||
// so on a 4.0 context the string is the only way to reach it. The host ES driver
|
||||
// has had the same texture parameter since ES 3.1, which every device MobileGL
|
||||
// runs on provides.
|
||||
E_GL_ARB_stencil_texturing,
|
||||
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
|
||||
// extension explicitly permits. It is also the only thing that
|
||||
// exposes glProgramParameteri before GL 4.1.
|
||||
E_GL_ARB_get_program_binary};
|
||||
// Minecraft 26.3 checks this prerequisite before it even considers
|
||||
// GL_ARB_multi_draw_indirect. ES 3.1 supplies both single-draw entry points; the loader
|
||||
// folds the version and pointer checks into SupportsDrawIndirect.
|
||||
if (drawIndirectSupported) {
|
||||
extensions.push_back(E_GL_ARB_draw_indirect);
|
||||
}
|
||||
// ARB_base_instance also defines the last word of an indirect command. Direct calls are
|
||||
// emulated on every Espryt device, but without host GL_EXT_base_instance a native indirect
|
||||
// draw cannot shift divisor attributes by a GPU-authored non-zero value, so do not promise
|
||||
// that incomplete case.
|
||||
if (drawIndirectSupported && nonZeroIndirectBaseInstanceSupported) {
|
||||
extensions.push_back(E_GL_ARB_base_instance);
|
||||
}
|
||||
// GL_KHR_parallel_shader_compile is MobileGL's own capability, not the host ES
|
||||
// driver's: the compiler threads are MobileGL's, and glCompileShader/glLinkProgram
|
||||
// are serviced entirely inside the frontend. Whether the device driver advertises
|
||||
@@ -960,6 +988,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (MG_Util::Async::AsyncShaderCompileEnabled()) {
|
||||
extensions.push_back(E_GL_KHR_parallel_shader_compile);
|
||||
}
|
||||
// GL_ARB_gpu_shader_fp64 is opt-in (MOBILEGL_ADVERTISE_FP64). Every `double` in a
|
||||
// shader compiles and runs already - it is narrowed to 32 bits before the module
|
||||
// reaches this backend - so an application that simply uses doubles needs nothing
|
||||
// advertised. What the extension additionally promises is 64-bit PRECISION, which no
|
||||
// mobile GPU has and the narrowing cannot fake, so advertising it by default would
|
||||
// make an application that checks the string take a path MobileGL cannot honour.
|
||||
if (MG_Config::Features.AdvertiseFp64) {
|
||||
extensions.push_back(E_GL_ARB_gpu_shader_fp64);
|
||||
}
|
||||
// Only advertised when the device driver actually has usable timer queries
|
||||
// (GL_EXT_disjoint_timer_query plus its entry points) and the
|
||||
// MOBILEGL_DISABLE_TIMERQUERY escape hatch is off.
|
||||
@@ -1002,6 +1039,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
||||
funcsTable.GL.MultiDrawElementsIndirectCount = MultiDrawElementsIndirectCount;
|
||||
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
||||
funcsTable.GL.MultiDrawArraysIndirectCount = MultiDrawArraysIndirectCount;
|
||||
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
||||
funcsTable.GL.DrawRangeElements = DrawRangeElements;
|
||||
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
|
||||
|
||||
@@ -67,9 +67,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const RendererInfo& GetRendererIdentity();
|
||||
|
||||
// The full OpenGL extension list Espryt advertises (glGetString(GL_EXTENSIONS))
|
||||
// for a device whose timer queries / anisotropic filtering are (or are not) usable.
|
||||
// for a device whose timer queries / anisotropic filtering / native indirect draws /
|
||||
// non-zero indirect baseInstance semantics are (or are not) usable.
|
||||
// The MOBILEGL_DISABLE_TIMERQUERY escape hatch is applied inside.
|
||||
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported);
|
||||
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported,
|
||||
Bool drawIndirectSupported,
|
||||
Bool nonZeroIndirectBaseInstanceSupported);
|
||||
|
||||
// Format: <OpenGL ES Renderer>, OpenGL ES <Major>.<Minor> — the exact string an
|
||||
// initialized backend returns from GetBackendAPIVersionString (and that ends up
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -40,6 +40,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount,
|
||||
GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -82,14 +82,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// GLES core supports only GL_PRIMITIVE_RESTART_FIXED_INDEX. Throws when the app enabled
|
||||
// the arbitrary GL_PRIMITIVE_RESTART with a non-fixed index for this index type.
|
||||
void CheckPrimitiveRestartSupported(GLenum indexType);
|
||||
// Feed the current program's gl_BaseInstance / gl_DrawID emulation uniforms. Both are
|
||||
// no-ops when the program does not read the corresponding builtin.
|
||||
// Feed the current program's gl_BaseInstance / gl_DrawID / gl_BaseVertex emulation
|
||||
// uniforms. All are no-ops when the program does not read the corresponding builtin.
|
||||
void SetCurrentBaseInstance(Uint32 baseInstance);
|
||||
void SetCurrentDrawID(Uint32 drawId);
|
||||
// GL's gl_BaseVertex is the base-vertex parameter of an indexed draw and zero for every
|
||||
// command that has none - including all the DrawArrays forms - so every draw path that
|
||||
// does not carry one must leave this at zero rather than inherit the last draw's value.
|
||||
void SetCurrentBaseVertex(Int32 baseVertex);
|
||||
// True when the current program actually reads gl_DrawID, i.e. when a batched
|
||||
// (single driver call) multi-draw tier would have to feed it one value for the whole
|
||||
// batch and would therefore be wrong.
|
||||
Bool CurrentProgramReadsDrawID();
|
||||
// Same question for gl_BaseVertex: a batched multi-draw tier cannot give each sub-draw
|
||||
// its own base vertex through a uniform either.
|
||||
Bool CurrentProgramReadsBaseVertex();
|
||||
// Both of the above, conservatively, for a caller that must decide BEFORE PrepareForDraw
|
||||
// has synced the program - where "does not read it" is indistinguishable from "cannot be
|
||||
// asked yet". Answers true whenever the backend twin is missing or predates the current
|
||||
// link.
|
||||
Bool CurrentProgramMayNeedPerSubDrawBuiltins(Bool batchCarriesBaseVertices);
|
||||
|
||||
template <typename StateObject, typename BackendObject>
|
||||
class StateBackendObjectRegistry {
|
||||
@@ -274,6 +286,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// context loss.
|
||||
Bool persistentMapped = false;
|
||||
void* persistentPtr = nullptr;
|
||||
// The GL store behind `id` was created with glBufferStorageEXT and is
|
||||
// therefore IMMUTABLE - glBufferData cannot respecify it and it must never be
|
||||
// recycled through the size-keyed buffer pool. Tracked separately from
|
||||
// persistentMapped because the two come apart: a glMapBufferRange that fails
|
||||
// after its glBufferStorageEXT succeeded leaves immutable storage behind with
|
||||
// no map, and a respecification then has to retire the id rather than hand it
|
||||
// to glBufferData, which the driver would silently refuse.
|
||||
Bool immutableStorage = false;
|
||||
};
|
||||
|
||||
// Registered as the frontend's BufferBackendOps at backend init and on
|
||||
@@ -454,6 +474,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Uint32 m_syncedConfigVersion = 0;
|
||||
Array<MG_State::GLState::VertexAttributeVersion, MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS>
|
||||
m_syncedAttributeVersions;
|
||||
// Byte shift currently baked into the instanced arrays' offsets by the baseInstance
|
||||
// emulation (see SetPendingFetchBaseInstance). It is draw state, not VAO state, so it
|
||||
// is deliberately NOT covered by the config version: the frontend never bumps for it.
|
||||
// Kept here because it describes what was last EMITTED, which is what the next sync
|
||||
// has to correct.
|
||||
Uint32 m_syncedFetchBaseInstance = 0;
|
||||
};
|
||||
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
|
||||
@@ -467,6 +493,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void InvalidateVAOBindingCache();
|
||||
// ES resets the binding to 0 when the currently bound VAO is deleted.
|
||||
void NoteVAOIdDeleted(Uint id);
|
||||
|
||||
// baseInstance emulation for drivers without GL_EXT_base_instance. GL fetches an
|
||||
// instanced array at element "floor(instance / divisor) + baseInstance", and ES has no
|
||||
// way to say the "+ baseInstance" part - so it is folded into the attribute's own byte
|
||||
// offset (baseInstance * stride) for every divisor'd array, which is exactly equivalent.
|
||||
// Must be set BEFORE PrepareForDraw so the VAO sync sees it, and cleared after the draw
|
||||
// so the next one refetches from element 0; ScopedFetchBaseInstance does both.
|
||||
void SetPendingFetchBaseInstance(Uint32 baseInstance);
|
||||
Uint32 GetPendingFetchBaseInstance();
|
||||
|
||||
class ScopedFetchBaseInstance {
|
||||
public:
|
||||
explicit ScopedFetchBaseInstance(Uint32 baseInstance) { SetPendingFetchBaseInstance(baseInstance); }
|
||||
~ScopedFetchBaseInstance() { SetPendingFetchBaseInstance(0); }
|
||||
ScopedFetchBaseInstance(const ScopedFetchBaseInstance&) = delete;
|
||||
ScopedFetchBaseInstance& operator=(const ScopedFetchBaseInstance&) = delete;
|
||||
};
|
||||
} // namespace VertexArrayImpl
|
||||
|
||||
namespace TextureImpl {
|
||||
@@ -656,8 +699,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
FloatVec4 m_cacheBorderColor = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
Vec4<TextureSwizzleParam> m_cacheSwizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
|
||||
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
|
||||
// GL_DEPTH_STENCIL_TEXTURE_MODE. GL_DEPTH_COMPONENT is the GL and ES default, so a
|
||||
// texture that never asks for the stencil aspect never emits the call. The
|
||||
// depth/stencil readback and replicate-blit emulations also write this parameter
|
||||
// raw, but only ever on their own scratch textures (never on an application
|
||||
// texture), so they cannot desynchronise this cache.
|
||||
GLenum m_cacheDepthStencilTextureMode = GL_DEPTH_COMPONENT;
|
||||
Uint16 m_syncedSamplerVersion = 0;
|
||||
Uint16 m_syncedTextureParamsVersion = 0;
|
||||
// Set when the driver texture underneath was regenerated and has therefore lost every
|
||||
// parameter already pushed onto it: the params-version early-out has to be overridden
|
||||
// once, or an unchanged version would skip the re-push forever.
|
||||
Bool m_forceTextureParamsResync = false;
|
||||
};
|
||||
|
||||
void ActivateTextureUnit(Uint unit);
|
||||
@@ -1025,9 +1078,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void SetBaseInstance(Uint32 baseInstance) const;
|
||||
void SetBaseInstanceWordIndex(Int32 wordIndex) const;
|
||||
void SetDrawID(Uint32 drawId) const;
|
||||
void SetBaseVertex(Int32 baseVertex) const;
|
||||
// True when the transpiled program kept a gl_DrawID uniform, i.e. SetDrawID
|
||||
// actually reaches a shader read rather than being discarded.
|
||||
Bool ReadsDrawID() const { return m_drawIdUniformLocation >= 0; }
|
||||
// Same for gl_BaseVertex: only a program that reads it pays for the per-draw
|
||||
// uniform write, and only such a program needs the reset after one.
|
||||
Bool ReadsBaseVertex() const { return m_baseVertexUniformLocation >= 0; }
|
||||
Int GetIndirectParamsBinding() const { return m_indirectParamsBinding; }
|
||||
Uint GetBackendProgramId() const { return m_backendProgramId; }
|
||||
// False when the last SyncToBackend could not produce a usable program (a
|
||||
@@ -1065,6 +1122,28 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// stale as one built before a relink - while the sampler half, which really is
|
||||
// re-issued per draw, needs nothing of the sort.
|
||||
Uint32 GetSyncedImageUnitVersion() const { return m_syncedImageUnitVersion; }
|
||||
// Whether the (unit, bound format) pairs this program's FORMAT-LESS image uniforms
|
||||
// resolve to are still the ones its ESSL was generated against.
|
||||
//
|
||||
// A fourth condition of the same family as the three above, and the only one that
|
||||
// reads live state rather than a program-side counter, because that is where the
|
||||
// dependency actually is. GLSL ES requires a format layout qualifier on every image
|
||||
// where desktop GLSL lets a writeonly declaration omit one, and the only correct
|
||||
// qualifier is whatever glBindImageTexture named - so a declaration with no format
|
||||
// is compiled against the BINDING, and a rebind to a different format makes the
|
||||
// built program wrong. Keyed on the units the program's own images address (cached
|
||||
// at sync, since a unit can only move by glUniform1i, which bumps the image-unit
|
||||
// version above and forces a re-sync anyway), so the cost on a program with no
|
||||
// format-less image - which is all but a handful - is one empty-vector test.
|
||||
//
|
||||
// Deliberately NOT reached from glBindImageTexture: that entry point must never
|
||||
// trigger a build (same constraint as glShaderStorageBlockBinding). It moves the
|
||||
// state and this comparison notices at the next Prepare, which is also what makes
|
||||
// an image first bound AFTER link work.
|
||||
Bool ImageUnitFormatsStillMatch() const;
|
||||
// The value ImageUnitFormatsStillMatch() compares against, recomputed from live
|
||||
// image-unit state. 0 when the program has no format-less image uniform.
|
||||
Uint64 ComputeImageUnitFormatSignature() const;
|
||||
|
||||
private:
|
||||
void CacheResourceLocations(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
|
||||
@@ -1077,6 +1156,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Uint m_backendGlobalUBOId = 0;
|
||||
Int m_baseInstanceUniformLocation = -1;
|
||||
Int m_drawIdUniformLocation = -1;
|
||||
Int m_baseVertexUniformLocation = -1;
|
||||
Int m_baseInstanceWordIndexUniformLocation = -1;
|
||||
Int m_indirectParamsBinding = -1;
|
||||
Uint32 m_snormFallbackClampOutputMask = 0;
|
||||
@@ -1097,6 +1177,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
BufferImpl::UboRingAllocation m_globalUboRingAllocation;
|
||||
Uint32 m_syncedLinkVersion = ~0u;
|
||||
Uint32 m_syncedImageUnitVersion = ~0u;
|
||||
// Image units addressed by the program's FORMAT-LESS image uniforms, and the digest
|
||||
// of the (unit, format) pairs the generated ESSL baked. Empty/0 for every program
|
||||
// that declares a format on all of its images, which is the overwhelming majority -
|
||||
// and what keeps the per-draw comparison free for them.
|
||||
Vector<Int> m_formatlessImageUnits;
|
||||
Uint64 m_imageUnitFormatSignature = 0;
|
||||
SamplerPassMemo m_samplerPassMemo;
|
||||
};
|
||||
|
||||
@@ -1140,6 +1226,40 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// already has costs nothing. 0 when nothing was ever rebound.
|
||||
Uint64 ComputeShaderStorageBlockBindingSignature(
|
||||
const MG_State::GLState::ProgramObject& stateProgramObject);
|
||||
|
||||
// Everything the image-format bake needs from one walk of a program's uniform
|
||||
// reflection. GLSL ES requires a format layout qualifier on every image uniform;
|
||||
// desktop GLSL lets a writeonly (or readonly) declaration omit one, and the only
|
||||
// format that is CORRECT to substitute is whatever glBindImageTexture named for the
|
||||
// unit that uniform addresses - so the transpile bakes it in and the build is keyed
|
||||
// on it.
|
||||
struct ImageFormatBakeInputs {
|
||||
// Uniform name (SPIR-V spelling, i.e. an array named once, unsubscripted) to the GL
|
||||
// internal format to bake. Holds only uniforms that DECLARED no format; a declared
|
||||
// one is authoritative and is never overridden.
|
||||
UnorderedMap<String, Uint> glFormatByUniformName;
|
||||
// The same uniforms whose format SPIRV-Cross REFUSES to print for ESSL (it throws on
|
||||
// its desktop-only set, which loses the stage), paired with the ESSL spelling to
|
||||
// write into the emitted declaration instead. Disjoint from the map above by
|
||||
// construction: a format is baked into the module or completed in the text, never
|
||||
// both. r8ui - the stencil half of the packed_depth_stencil case - lands here.
|
||||
UnorderedMap<String, String> esslFormatQualifierByUniformName;
|
||||
// Units those uniforms address, kept so the draw path can re-read their formats
|
||||
// without walking the reflection again.
|
||||
Vector<Int> units;
|
||||
// Digest of the (unit, format) pairs above. 0 when the program has no format-less
|
||||
// image uniform, which is all but a handful.
|
||||
Uint64 signature = 0;
|
||||
// Array uniforms whose elements resolved to units holding DIFFERENT formats: one
|
||||
// declaration carries one qualifier, so there is nothing correct to bake and they
|
||||
// are dropped from the map above. Kept for diagnostics.
|
||||
Vector<String> conflictedNames;
|
||||
// Some format in play - declared or baked - is outside the GLSL ES core image
|
||||
// format set, so the emitted ESSL needs the GL_NV_image_formats directive.
|
||||
Bool needsExtendedImageFormats = false;
|
||||
};
|
||||
ImageFormatBakeInputs CollectImageFormatBakeInputs(
|
||||
const MG_State::GLState::ProgramObject& stateProgramObject);
|
||||
} // namespace PrgramImpl
|
||||
|
||||
namespace SamplerImpl {
|
||||
|
||||
@@ -252,7 +252,7 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
g_resolvedTier =
|
||||
ResolveTier(g_GLESCapabilities, g_GLESFuncs, MG_Config::Features.EsprytMultiDrawMode,
|
||||
&g_tierResolution);
|
||||
MGLOG_I("DirectGLES multi-draw: %s", g_tierResolution.c_str());
|
||||
MGLOG_D("DirectGLES multi-draw: %s", g_tierResolution.c_str());
|
||||
}
|
||||
|
||||
// Which tiers have already announced themselves, one bit per GLESMultiDrawMode.
|
||||
@@ -267,24 +267,29 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
const Uint32 bit = 1u << static_cast<Uint32>(tier);
|
||||
if (g_announcedTiers & bit) return;
|
||||
g_announcedTiers |= bit;
|
||||
MGLOG_I("DirectGLES multi-draw: first batch executed via tier \"%s\"", TierName(tier));
|
||||
MGLOG_D("DirectGLES multi-draw: first batch executed via tier \"%s\"", TierName(tier));
|
||||
}
|
||||
|
||||
// The tier this particular batch can actually take. A tier is demoted here when
|
||||
// the batch's own shape - not the driver - rules it out; the compute tier keeps
|
||||
// its remaining feasibility checks inside its implementation, where the data it
|
||||
// has to walk is already in hand.
|
||||
GLESMultiDrawMode ResolveTierForBatch(Bool programReadsDrawID, Bool hasIndexBuffer) {
|
||||
GLESMultiDrawMode ResolveTierForBatch(Bool programReadsDrawID, Bool perSubDrawBaseVertex,
|
||||
Bool hasIndexBuffer) {
|
||||
ResolveTierOnce();
|
||||
GLESMultiDrawMode tier = g_resolvedTier;
|
||||
|
||||
// Batched tiers issue one driver entry for the whole batch, so the emulated
|
||||
// gl_DrawID uniform can only hold one value across every sub-draw. A program
|
||||
// that reads gl_DrawID gets an unrolled tier, which feeds each sub-draw its
|
||||
// own index (the spec's value); nothing else observes the difference.
|
||||
// own index (the spec's value); nothing else observes the difference. The
|
||||
// emulated gl_BaseVertex is one uniform for the same reason, so a batch whose
|
||||
// sub-draws carry their own base vertices unrolls too - even the Ext tier,
|
||||
// which hands the driver the whole basevertex array, can only leave ONE value
|
||||
// in the uniform the shader reads.
|
||||
const Bool batched = tier == GLESMultiDrawMode::Ext || tier == GLESMultiDrawMode::MultiIndirect ||
|
||||
tier == GLESMultiDrawMode::Compute;
|
||||
if (batched && programReadsDrawID) {
|
||||
if (batched && (programReadsDrawID || perSubDrawBaseVertex)) {
|
||||
tier = SupportsTier(GLESMultiDrawMode::BaseVertex) ? GLESMultiDrawMode::BaseVertex
|
||||
: GLESMultiDrawMode::DrawElements;
|
||||
}
|
||||
@@ -371,7 +376,8 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
Bool RunIndirect(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex, Bool batched, Bool feedDrawID) {
|
||||
GLsizei drawcount, const GLint* basevertex, Bool batched, Bool feedDrawID,
|
||||
Bool feedBaseVertex) {
|
||||
if (!SupportsTier(batched ? GLESMultiDrawMode::MultiIndirect : GLESMultiDrawMode::Indirect)) return false;
|
||||
const SizeT indexSize = IndexTypeSize(type);
|
||||
if (indexSize == 0) return false;
|
||||
@@ -413,10 +419,12 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
} else {
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (feedDrawID) SetCurrentDrawID(static_cast<Uint32>(i));
|
||||
if (feedBaseVertex) SetCurrentBaseVertex(basevertex ? basevertex[i] : 0);
|
||||
const SizeT commandOffset = commandBase + static_cast<SizeT>(i) * sizeof(DrawElementsIndirectCommand);
|
||||
g_GLESFuncs.glDrawElementsIndirect(mode, type, reinterpret_cast<const void*>(commandOffset));
|
||||
}
|
||||
if (feedDrawID) SetCurrentDrawID(0);
|
||||
if (feedBaseVertex) SetCurrentBaseVertex(0);
|
||||
}
|
||||
BufferImpl::BindBufferId(GL_DRAW_INDIRECT_BUFFER, previousIndirectBinding);
|
||||
NoteTierExecuted(batched ? GLESMultiDrawMode::MultiIndirect : GLESMultiDrawMode::Indirect);
|
||||
@@ -428,15 +436,17 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
Bool RunBaseVertexLoop(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex, Bool feedDrawID) {
|
||||
GLsizei drawcount, const GLint* basevertex, Bool feedDrawID, Bool feedBaseVertex) {
|
||||
if (!SupportsTier(GLESMultiDrawMode::BaseVertex)) return false;
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] <= 0) continue;
|
||||
if (feedDrawID) SetCurrentDrawID(static_cast<Uint32>(i));
|
||||
if (feedBaseVertex) SetCurrentBaseVertex(basevertex ? basevertex[i] : 0);
|
||||
g_GLESFuncs.glDrawElementsBaseVertex(mode, count[i], type, indices[i],
|
||||
basevertex ? basevertex[i] : 0);
|
||||
}
|
||||
if (feedDrawID) SetCurrentDrawID(0);
|
||||
if (feedBaseVertex) SetCurrentBaseVertex(0);
|
||||
NoteTierExecuted(GLESMultiDrawMode::BaseVertex);
|
||||
return true;
|
||||
}
|
||||
@@ -446,7 +456,8 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
Bool RunRebasedDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex, Bool feedDrawID) {
|
||||
GLsizei drawcount, const GLint* basevertex, Bool feedDrawID,
|
||||
Bool feedBaseVertex) {
|
||||
const SizeT indexSize = IndexTypeSize(type);
|
||||
if (indexSize == 0) return false;
|
||||
|
||||
@@ -479,7 +490,7 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
const Uint8* source = ResolveSubDrawIndices(indexBuffer, indexBufferBytes, indexBufferSize, indices[i],
|
||||
subDrawCount, indexSize);
|
||||
if (!source) {
|
||||
MGLOG_E("DirectGLES multi-draw (drawelements tier): sub-draw %d reads outside the bound index "
|
||||
MGLOG_E_ONCE("DirectGLES multi-draw (drawelements tier): sub-draw %d reads outside the bound index "
|
||||
"buffer; skipping the batch",
|
||||
i);
|
||||
return false;
|
||||
@@ -500,11 +511,16 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] <= 0) continue;
|
||||
if (feedDrawID) SetCurrentDrawID(static_cast<Uint32>(i));
|
||||
// The base vertex is folded into the rewritten index stream here, so the
|
||||
// driver sees none - but gl_BaseVertex still has to report the value the
|
||||
// application passed for this sub-draw.
|
||||
if (feedBaseVertex) SetCurrentBaseVertex(basevertex ? basevertex[i] : 0);
|
||||
g_GLESFuncs.glDrawElements(mode, count[i], GL_UNSIGNED_INT,
|
||||
reinterpret_cast<const void*>(indexBase + cursor * sizeof(Uint32)));
|
||||
cursor += static_cast<SizeT>(count[i]);
|
||||
}
|
||||
if (feedDrawID) SetCurrentDrawID(0);
|
||||
if (feedBaseVertex) SetCurrentBaseVertex(0);
|
||||
BufferImpl::BindBufferId(GL_ELEMENT_ARRAY_BUFFER, previousIndexBinding);
|
||||
NoteTierExecuted(GLESMultiDrawMode::DrawElements);
|
||||
return true;
|
||||
@@ -580,7 +596,7 @@ void main() {
|
||||
|
||||
const GLuint shader = g_GLESFuncs.glCreateShader(GL_COMPUTE_SHADER);
|
||||
if (shader == 0) {
|
||||
MGLOG_E("DirectGLES multi-draw (compute tier): glCreateShader(GL_COMPUTE_SHADER) failed");
|
||||
MGLOG_E_ONCE("DirectGLES multi-draw (compute tier): glCreateShader(GL_COMPUTE_SHADER) failed");
|
||||
return false;
|
||||
}
|
||||
const char* source = kFlattenComputeSource;
|
||||
@@ -591,14 +607,14 @@ void main() {
|
||||
if (status != GL_TRUE) {
|
||||
char log[1024] = {};
|
||||
g_GLESFuncs.glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
|
||||
MGLOG_E("DirectGLES multi-draw (compute tier): index-flattening shader failed to compile: %s", log);
|
||||
MGLOG_E_ONCE("DirectGLES multi-draw (compute tier): index-flattening shader failed to compile: %s", log);
|
||||
g_GLESFuncs.glDeleteShader(shader);
|
||||
return false;
|
||||
}
|
||||
|
||||
const GLuint program = g_GLESFuncs.glCreateProgram();
|
||||
if (program == 0) {
|
||||
MGLOG_E("DirectGLES multi-draw (compute tier): glCreateProgram failed");
|
||||
MGLOG_E_ONCE("DirectGLES multi-draw (compute tier): glCreateProgram failed");
|
||||
g_GLESFuncs.glDeleteShader(shader);
|
||||
return false;
|
||||
}
|
||||
@@ -609,7 +625,7 @@ void main() {
|
||||
if (status != GL_TRUE) {
|
||||
char log[1024] = {};
|
||||
g_GLESFuncs.glGetProgramInfoLog(program, sizeof(log) - 1, nullptr, log);
|
||||
MGLOG_E("DirectGLES multi-draw (compute tier): index-flattening program failed to link: %s", log);
|
||||
MGLOG_E_ONCE("DirectGLES multi-draw (compute tier): index-flattening program failed to link: %s", log);
|
||||
g_GLESFuncs.glDeleteProgram(program);
|
||||
return false;
|
||||
}
|
||||
@@ -619,7 +635,7 @@ void main() {
|
||||
g_uDrawCount = g_GLESFuncs.glGetUniformLocation(program, "uDrawCount");
|
||||
g_uTotalIndices = g_GLESFuncs.glGetUniformLocation(program, "uTotalIndices");
|
||||
g_computeProgramFailed = false;
|
||||
MGLOG_I("DirectGLES multi-draw: index-flattening compute program ready (id %u)", program);
|
||||
MGLOG_D("DirectGLES multi-draw: index-flattening compute program ready (id %u)", program);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -837,8 +853,15 @@ void main() {
|
||||
// afterwards would mean unpicking the program, SSBO and index bindings
|
||||
// PrepareForDraw just made, and a dispatch inside an open transform feedback
|
||||
// span is not legal at all. On success it hands back a flattened index stream.
|
||||
// A batch whose sub-draws carry their own base vertices cannot be flattened either
|
||||
// when the program reads gl_BaseVertex: one draw call leaves one uniform value.
|
||||
// Asked conservatively because this decision precedes PrepareForDraw - see
|
||||
// CurrentProgramMayNeedPerSubDrawBuiltins. Flattening is the irreversible half:
|
||||
// once the batch is one draw the values are gone, whereas declining to flatten only
|
||||
// costs the unrolled tier.
|
||||
FlattenedStream flattened;
|
||||
if (ResolvedTier() == GLESMultiDrawMode::Compute && !CurrentProgramReadsDrawID()) {
|
||||
if (ResolvedTier() == GLESMultiDrawMode::Compute &&
|
||||
!CurrentProgramMayNeedPerSubDrawBuiltins(basevertex != nullptr)) {
|
||||
FlattenWithCompute(mode, count, type, indices, drawcount, basevertex, flattened);
|
||||
}
|
||||
|
||||
@@ -852,8 +875,11 @@ void main() {
|
||||
return;
|
||||
}
|
||||
|
||||
// Now that PrepareForDraw has synced the program, both questions have real answers;
|
||||
// the tier choice and the per-sub-draw feeds use those, not the guess above.
|
||||
const Bool feedDrawID = CurrentProgramReadsDrawID();
|
||||
const GLESMultiDrawMode tier = ResolveTierForBatch(feedDrawID, hasIndexBuffer);
|
||||
const Bool feedBaseVertex = basevertex != nullptr && CurrentProgramReadsBaseVertex();
|
||||
const GLESMultiDrawMode tier = ResolveTierForBatch(feedDrawID, feedBaseVertex, hasIndexBuffer);
|
||||
|
||||
Bool drawn = false;
|
||||
switch (tier) {
|
||||
@@ -861,16 +887,19 @@ void main() {
|
||||
drawn = RunExt(mode, count, type, indices, drawcount, basevertex);
|
||||
break;
|
||||
case GLESMultiDrawMode::MultiIndirect:
|
||||
drawn = RunIndirect(mode, count, type, indices, drawcount, basevertex, /*batched=*/true, feedDrawID);
|
||||
drawn = RunIndirect(mode, count, type, indices, drawcount, basevertex, /*batched=*/true, feedDrawID,
|
||||
feedBaseVertex);
|
||||
break;
|
||||
case GLESMultiDrawMode::Indirect:
|
||||
drawn = RunIndirect(mode, count, type, indices, drawcount, basevertex, /*batched=*/false, feedDrawID);
|
||||
drawn = RunIndirect(mode, count, type, indices, drawcount, basevertex, /*batched=*/false, feedDrawID,
|
||||
feedBaseVertex);
|
||||
break;
|
||||
case GLESMultiDrawMode::BaseVertex:
|
||||
drawn = RunBaseVertexLoop(mode, count, type, indices, drawcount, basevertex, feedDrawID);
|
||||
drawn = RunBaseVertexLoop(mode, count, type, indices, drawcount, basevertex, feedDrawID, feedBaseVertex);
|
||||
break;
|
||||
case GLESMultiDrawMode::DrawElements:
|
||||
drawn = RunRebasedDrawElements(mode, count, type, indices, drawcount, basevertex, feedDrawID);
|
||||
drawn = RunRebasedDrawElements(mode, count, type, indices, drawcount, basevertex, feedDrawID,
|
||||
feedBaseVertex);
|
||||
break;
|
||||
case GLESMultiDrawMode::Compute:
|
||||
// Its pre-pass ran above; reaching here means it declined this batch's shape.
|
||||
@@ -883,10 +912,15 @@ void main() {
|
||||
// below are the floor: a base-vertex replay where the driver has one, and the
|
||||
// rewritten index stream where it does not. Both are safe for any batch these
|
||||
// entry points can receive.
|
||||
if (!drawn) drawn = RunBaseVertexLoop(mode, count, type, indices, drawcount, basevertex, feedDrawID);
|
||||
if (!drawn) drawn = RunRebasedDrawElements(mode, count, type, indices, drawcount, basevertex, feedDrawID);
|
||||
if (!drawn) {
|
||||
MGLOG_E("DirectGLES multi-draw: no usable tier for a %d sub-draw batch (mode 0x%x, type 0x%x); "
|
||||
drawn = RunBaseVertexLoop(mode, count, type, indices, drawcount, basevertex, feedDrawID, feedBaseVertex);
|
||||
}
|
||||
if (!drawn) {
|
||||
drawn = RunRebasedDrawElements(mode, count, type, indices, drawcount, basevertex, feedDrawID,
|
||||
feedBaseVertex);
|
||||
}
|
||||
if (!drawn) {
|
||||
MGLOG_E_ONCE("DirectGLES multi-draw: no usable tier for a %d sub-draw batch (mode 0x%x, type 0x%x); "
|
||||
"the batch was dropped",
|
||||
drawcount, mode, type);
|
||||
}
|
||||
|
||||
@@ -417,10 +417,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
result = std::regex_replace(result, pattern, "$1flat $2");
|
||||
};
|
||||
|
||||
// Every stage that has an integer interface at all, on BOTH sides. Interpolation is
|
||||
// only ever consumed at a fragment input, so the qualifier is semantically inert on
|
||||
// a tessellation or geometry interface - but an ES linker still compares the two
|
||||
// sides of every interface and rejects a program whose producer says `flat` and
|
||||
// whose consumer does not. Covering only the stages that "need" it left exactly two
|
||||
// holes, and a program that used tessellation fell into both:
|
||||
// vertex `flat out uint` -> tess-control `in uint` (producer flat, consumer not)
|
||||
// tess-eval `out uint` -> geometry `flat in uint` (consumer flat, producer not)
|
||||
// Adreno answers "output ... interpolation mismatch with other stage" and the whole
|
||||
// program fails to link, which is a draw that silently paints nothing.
|
||||
//
|
||||
// Adding rather than stripping, because a fragment input's `flat` is load-bearing
|
||||
// (ESSL forbids an interpolated integer) and would have to be put back for the last
|
||||
// stage before the fragment shader anyway - so "everything integer is flat" is the
|
||||
// one rule that is consistent no matter which stages a program happens to have.
|
||||
switch (shaderType) {
|
||||
case GL_VERTEX_SHADER:
|
||||
addFlatQualifier("out");
|
||||
break;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
case GL_GEOMETRY_SHADER:
|
||||
addFlatQualifier("in");
|
||||
addFlatQualifier("out");
|
||||
@@ -518,6 +535,92 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return glslCode;
|
||||
}
|
||||
|
||||
String RequestExtendedImageFormats(String glslCode, Bool needed) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
// GLSL ES core has thirteen image formats; GL has forty. SPIRV-Cross prints whatever
|
||||
// format the OpTypeImage carries and asks for no extension for it, so an r8ui or
|
||||
// rg16f image - declared as such, or baked from the bound one - reaches the driver as
|
||||
// a format its core language does not know. GL_NV_image_formats is the only thing
|
||||
// that adds them, and it has to be requested by name.
|
||||
//
|
||||
// The caller decides `needed`: it knows which formats are in play (from the uniform
|
||||
// reflection and the image-unit bindings) and whether the driver advertises the
|
||||
// extension at all - `#extension` on an unadvertised name is itself a hard error, so
|
||||
// this must never be emitted speculatively.
|
||||
static constexpr const char* kDirective = "#extension GL_NV_image_formats : require\n";
|
||||
static constexpr const char* kExtName = "GL_NV_image_formats";
|
||||
if (!needed || glslCode.find(kExtName) != String::npos) {
|
||||
return glslCode;
|
||||
}
|
||||
// After the #version line, which must stay first. Everything else about the header is
|
||||
// order-insensitive, and ForceSupporterOutput's scan for the LAST #extension
|
||||
// directive still finds whichever one that is.
|
||||
const SizeT versionPos = glslCode.find("#version");
|
||||
if (versionPos == String::npos) {
|
||||
return kDirective + glslCode;
|
||||
}
|
||||
const SizeT lineEnd = glslCode.find('\n', versionPos);
|
||||
if (lineEnd == String::npos) {
|
||||
return glslCode + "\n" + kDirective;
|
||||
}
|
||||
glslCode.insert(lineEnd + 1, kDirective);
|
||||
return glslCode;
|
||||
}
|
||||
|
||||
String BakeImageFormatQualifiers(String glslCode,
|
||||
const UnorderedMap<String, String>& esslFormatByUniformName) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
if (esslFormatByUniformName.empty() || glslCode.find("image") == String::npos) {
|
||||
return glslCode;
|
||||
}
|
||||
// Same declaration shape RebindImageUniformsToFrontendUnits matches, and for the same
|
||||
// reason: one line, one image uniform, the name in group 3.
|
||||
static const std::regex imageDeclRegex(
|
||||
R"((layout\s*\(([^)]*)\)\s*)?uniform\s+(?:(?:readonly|writeonly|coherent|volatile|restrict|highp|mediump|lowp)\s+)*[iu]?image[A-Za-z0-9]+\s+([A-Za-z_][A-Za-z0-9_]*)\s*(\[[^\]]*\])?\s*;)");
|
||||
// Every image format spelling GLSL has, so a declaration that already carries one is
|
||||
// recognised whatever it says - the caller's map is consulted only for declarations
|
||||
// with NO format, never to override a written one.
|
||||
static const std::regex existingFormatRegex(
|
||||
R"(\b(rgba32f|rgba16f|rg32f|rg16f|r11f_g11f_b10f|r32f|r16f|rgba16|rgb10_a2|rg16|rg8|r16|r8|rgba16_snorm|rgba8_snorm|rg16_snorm|rg8_snorm|r16_snorm|r8_snorm|rgba32i|rgba16i|rgba8i|rg32i|rg16i|rg8i|r32i|r16i|r8i|rgba32ui|rgba16ui|rgba8ui|rgb10_a2ui|rg32ui|rg16ui|rg8ui|r32ui|r16ui|r8ui)\b)");
|
||||
|
||||
String result;
|
||||
result.reserve(glslCode.size());
|
||||
SizeT lineStart = 0;
|
||||
while (lineStart <= glslCode.size()) {
|
||||
const SizeT lineEnd = glslCode.find('\n', lineStart);
|
||||
const Bool lastLine = lineEnd == String::npos;
|
||||
String line = glslCode.substr(lineStart, lastLine ? String::npos : lineEnd - lineStart);
|
||||
|
||||
std::smatch match;
|
||||
if (std::regex_search(line, match, imageDeclRegex)) {
|
||||
const String name = match[3].str();
|
||||
const auto formatIt = esslFormatByUniformName.find(name);
|
||||
const String layoutContents = match[2].matched ? match[2].str() : String();
|
||||
if (formatIt != esslFormatByUniformName.end() && !formatIt->second.empty() &&
|
||||
!std::regex_search(layoutContents, existingFormatRegex)) {
|
||||
if (match[1].matched) {
|
||||
const SizeT layoutOpen = line.find('(', match.position(1));
|
||||
line.insert(layoutOpen + 1, formatIt->second + ", ");
|
||||
} else {
|
||||
line.insert(match.position(0), "layout(" + formatIt->second + ") ");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
result += line;
|
||||
if (lastLine) {
|
||||
break;
|
||||
}
|
||||
result += '\n';
|
||||
lineStart = lineEnd + 1;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
String RemoveLayoutBinding(const String& glslCode) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
@@ -1073,7 +1176,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
for (GLenum err = g_GLESFuncs.glGetError(); err != GL_NO_ERROR; err = g_GLESFuncs.glGetError()) {
|
||||
MGLOG_E("-> GLES Error: %s", MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
MGLOG_D("-> GLES Error: %s", MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1493,88 +1596,71 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return (rowBytes + align - 1) / align * align;
|
||||
}
|
||||
|
||||
// Repacks wide RGBA(_INTEGER) rows into the client's (format, type) layout, honoring the
|
||||
// client-side PACK parameters and the bound pixel-pack buffer. `wide` holds
|
||||
// `sliceHeight * sliceCount` rows of `width` texels (slice-major, tightly stacked),
|
||||
// 4 components x GetReadbackComponentSize(wideType) bytes each.
|
||||
// Walks the client-side destination the PACK parameters describe and hands each row to
|
||||
// `fillRow(slice, row, dstRow)`, which writes width * dstPixelBytes bytes of finished client
|
||||
// texels. Shared by the converting and the raw-word stores so both address the destination -
|
||||
// and feed the bound pixel-pack buffer - identically.
|
||||
// applyPackImageParams: GL_PACK_IMAGE_HEIGHT / GL_PACK_SKIP_IMAGES apply only to GetTexImage
|
||||
// of 3D/array images; ReadPixels and 2D GetTexImage ignore them (GL 3.3 sections 4.3.1, 6.1.4).
|
||||
// Per the GL addressing rules, slice k row j lands at
|
||||
// SKIP_IMAGES*imageStride + SKIP_ROWS*rowStride + SKIP_PIXELS*pixelBytes
|
||||
// + k*imageStride + j*rowStride, with imageStride = max(IMAGE_HEIGHT, sliceHeight)*rowStride.
|
||||
Bool StoreWideRowsToClient(const Uint8* wide, GLenum wideType, GLsizei width, GLsizei sliceHeight,
|
||||
GLsizei sliceCount, const ReadbackChannelMapping& mapping, GLenum type,
|
||||
void* pixels, Bool applyPackImageParams) {
|
||||
const SizeT dstPixelBytes = GetReadbackDstPixelSize(mapping, type);
|
||||
if (dstPixelBytes == 0) {
|
||||
return false;
|
||||
}
|
||||
PackedReadbackLayout packedLayout{};
|
||||
const Bool isPackedType = GetPackedReadbackLayout(type, packedLayout);
|
||||
const SizeT dstComponentSize = GetReadbackComponentSize(type);
|
||||
template <typename FillRow>
|
||||
static Bool StoreClientRows(SizeT dstPixelBytes, SizeT swapGroupSize, GLsizei width, GLsizei sliceHeight,
|
||||
GLsizei sliceCount, void* pixels, Bool applyPackImageParams, FillRow&& fillRow) {
|
||||
const auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
|
||||
const auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
// Destination layout is computed from the client-side PACK parameters; only the actual pixel
|
||||
// rows are written so skip regions of the destination stay untouched.
|
||||
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
|
||||
const SizeT rowPixels = static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : width);
|
||||
const SizeT dstRowStride = AlignReadbackRow(rowPixels * dstPixelBytes, packParams.Alignment);
|
||||
const SizeT imageRows =
|
||||
applyPackImageParams && packParams.ImageHeight > 0
|
||||
? static_cast<SizeT>(packParams.ImageHeight)
|
||||
: static_cast<SizeT>(sliceHeight);
|
||||
const SizeT dstImageStride = imageRows * dstRowStride;
|
||||
const SizeT skipImages =
|
||||
applyPackImageParams ? static_cast<SizeT>(std::max(packParams.SkipImages, 0)) : SizeT{0};
|
||||
const SizeT dstSkipOffset = skipImages * dstImageStride +
|
||||
static_cast<SizeT>(std::max(packParams.SkipRows, 0)) * dstRowStride +
|
||||
static_cast<SizeT>(std::max(packParams.SkipPixels, 0)) * dstPixelBytes;
|
||||
const SizeT dstRowBytes = static_cast<SizeT>(width) * dstPixelBytes;
|
||||
|
||||
// Destination layout is computed from the client-side PACK parameters; only the actual pixel
|
||||
// rows are written so skip regions of the destination stay untouched.
|
||||
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
|
||||
const SizeT rowPixels = static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : width);
|
||||
const SizeT dstRowStride = AlignReadbackRow(rowPixels * dstPixelBytes, packParams.Alignment);
|
||||
const SizeT imageRows =
|
||||
applyPackImageParams && packParams.ImageHeight > 0
|
||||
? static_cast<SizeT>(packParams.ImageHeight)
|
||||
: static_cast<SizeT>(sliceHeight);
|
||||
const SizeT dstImageStride = imageRows * dstRowStride;
|
||||
const SizeT skipImages =
|
||||
applyPackImageParams ? static_cast<SizeT>(std::max(packParams.SkipImages, 0)) : SizeT{0};
|
||||
const SizeT dstSkipOffset = skipImages * dstImageStride +
|
||||
static_cast<SizeT>(std::max(packParams.SkipRows, 0)) * dstRowStride +
|
||||
static_cast<SizeT>(std::max(packParams.SkipPixels, 0)) * dstPixelBytes;
|
||||
const SizeT dstRowBytes = static_cast<SizeT>(width) * dstPixelBytes;
|
||||
|
||||
const SizeT pboBaseOffset = reinterpret_cast<SizeT>(pixels); // with a PBO, `pixels` is an offset
|
||||
if (pixelPackBufferObject) {
|
||||
const SizeT requiredSize = pboBaseOffset + dstSkipOffset +
|
||||
static_cast<SizeT>(sliceCount - 1) * dstImageStride +
|
||||
static_cast<SizeT>(sliceHeight - 1) * dstRowStride + dstRowBytes;
|
||||
if (requiredSize > pixelPackBufferObject->GetSize()) {
|
||||
MGLOG_E("Readback conversion: pixel pack buffer is too small");
|
||||
return true;
|
||||
const SizeT pboBaseOffset = reinterpret_cast<SizeT>(pixels); // with a PBO, `pixels` is an offset
|
||||
if (pixelPackBufferObject) {
|
||||
const SizeT requiredSize = pboBaseOffset + dstSkipOffset +
|
||||
static_cast<SizeT>(sliceCount - 1) * dstImageStride +
|
||||
static_cast<SizeT>(sliceHeight - 1) * dstRowStride + dstRowBytes;
|
||||
if (requiredSize > pixelPackBufferObject->GetSize()) {
|
||||
MGLOG_E_ONCE("Readback conversion: pixel pack buffer is too small");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const SizeT srcComponentSize = GetReadbackComponentSize(wideType);
|
||||
const SizeT srcPixelBytes = 4 * srcComponentSize;
|
||||
Vector<Uint8> convertedRow(dstRowBytes);
|
||||
Vector<Uint8> convertedRow(dstRowBytes);
|
||||
|
||||
for (GLsizei slice = 0; slice < sliceCount; ++slice) {
|
||||
for (GLsizei row = 0; row < sliceHeight; ++row) {
|
||||
const SizeT flatRow = static_cast<SizeT>(slice) * static_cast<SizeT>(sliceHeight) +
|
||||
static_cast<SizeT>(row);
|
||||
const Uint8* srcRow = wide + flatRow * static_cast<SizeT>(width) * srcPixelBytes;
|
||||
ConvertWideReadbackRow(srcRow, convertedRow.data(), static_cast<SizeT>(width), wideType,
|
||||
mapping, type);
|
||||
for (GLsizei slice = 0; slice < sliceCount; ++slice) {
|
||||
for (GLsizei row = 0; row < sliceHeight; ++row) {
|
||||
fillRow(slice, row, convertedRow.data());
|
||||
|
||||
if (packParams.SwapBytes) {
|
||||
const SizeT groupSize = isPackedType ? packedLayout.byteSize : dstComponentSize;
|
||||
if (groupSize > 1) {
|
||||
for (SizeT offset = 0; offset + groupSize <= dstRowBytes; offset += groupSize) {
|
||||
std::reverse(convertedRow.data() + offset, convertedRow.data() + offset + groupSize);
|
||||
if (packParams.SwapBytes && swapGroupSize > 1) {
|
||||
for (SizeT offset = 0; offset + swapGroupSize <= dstRowBytes; offset += swapGroupSize) {
|
||||
std::reverse(convertedRow.data() + offset, convertedRow.data() + offset + swapGroupSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const SizeT dstOffset = dstSkipOffset + static_cast<SizeT>(slice) * dstImageStride +
|
||||
static_cast<SizeT>(row) * dstRowStride;
|
||||
if (pixelPackBufferObject) {
|
||||
pixelPackBufferObject->WritebackFromBackend({convertedRow.data(), dstRowBytes},
|
||||
pboBaseOffset + dstOffset);
|
||||
} else {
|
||||
Memcpy(static_cast<Uint8*>(pixels) + dstOffset, convertedRow.data(), dstRowBytes);
|
||||
const SizeT dstOffset = dstSkipOffset + static_cast<SizeT>(slice) * dstImageStride +
|
||||
static_cast<SizeT>(row) * dstRowStride;
|
||||
if (pixelPackBufferObject) {
|
||||
pixelPackBufferObject->WritebackFromBackend({convertedRow.data(), dstRowBytes},
|
||||
pboBaseOffset + dstOffset);
|
||||
} else {
|
||||
Memcpy(static_cast<Uint8*>(pixels) + dstOffset, convertedRow.data(), dstRowBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixelPackBufferObject) {
|
||||
// WritebackFromBackend bumps change serials with no backend op; re-open
|
||||
// the buffer draw-clean memos (once for the whole row loop).
|
||||
@@ -1582,5 +1668,52 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Repacks wide RGBA(_INTEGER) rows into the client's (format, type) layout, honoring the
|
||||
// client-side PACK parameters and the bound pixel-pack buffer. `wide` holds
|
||||
// `sliceHeight * sliceCount` rows of `width` texels (slice-major, tightly stacked),
|
||||
// 4 components x GetReadbackComponentSize(wideType) bytes each.
|
||||
Bool StoreWideRowsToClient(const Uint8* wide, GLenum wideType, GLsizei width, GLsizei sliceHeight,
|
||||
GLsizei sliceCount, const ReadbackChannelMapping& mapping, GLenum type,
|
||||
void* pixels, Bool applyPackImageParams) {
|
||||
const SizeT dstPixelBytes = GetReadbackDstPixelSize(mapping, type);
|
||||
if (dstPixelBytes == 0) {
|
||||
return false;
|
||||
}
|
||||
PackedReadbackLayout packedLayout{};
|
||||
const Bool isPackedType = GetPackedReadbackLayout(type, packedLayout);
|
||||
const SizeT swapGroupSize = isPackedType ? packedLayout.byteSize : GetReadbackComponentSize(type);
|
||||
const SizeT srcPixelBytes = 4 * GetReadbackComponentSize(wideType);
|
||||
|
||||
return StoreClientRows(dstPixelBytes, swapGroupSize, width, sliceHeight, sliceCount, pixels,
|
||||
applyPackImageParams,
|
||||
[&](GLsizei slice, GLsizei row, Uint8* dstRow) {
|
||||
const SizeT flatRow = static_cast<SizeT>(slice) *
|
||||
static_cast<SizeT>(sliceHeight) +
|
||||
static_cast<SizeT>(row);
|
||||
const Uint8* srcRow =
|
||||
wide + flatRow * static_cast<SizeT>(width) * srcPixelBytes;
|
||||
ConvertWideReadbackRow(srcRow, dstRow, static_cast<SizeT>(width), wideType,
|
||||
mapping, type);
|
||||
});
|
||||
}
|
||||
|
||||
Bool StorePackedWordsToClient(const Uint8* srcWords, GLsizei width, GLsizei sliceHeight, GLsizei sliceCount,
|
||||
GLenum type, void* pixels, Bool applyPackImageParams) {
|
||||
PackedReadbackLayout packedLayout{};
|
||||
if (!GetPackedReadbackLayout(type, packedLayout) || packedLayout.byteSize != 4) {
|
||||
return false;
|
||||
}
|
||||
const SizeT srcRowBytes = static_cast<SizeT>(width) * 4;
|
||||
|
||||
return StoreClientRows(4, packedLayout.byteSize, width, sliceHeight, sliceCount, pixels,
|
||||
applyPackImageParams,
|
||||
[&](GLsizei slice, GLsizei row, Uint8* dstRow) {
|
||||
const SizeT flatRow = static_cast<SizeT>(slice) *
|
||||
static_cast<SizeT>(sliceHeight) +
|
||||
static_cast<SizeT>(row);
|
||||
Memcpy(dstRow, srcWords + flatRow * srcRowBytes, srcRowBytes);
|
||||
});
|
||||
}
|
||||
} // namespace ReadbackImpl
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -115,6 +115,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Bool StoreWideRowsToClient(const Uint8* wide, GLenum wideType, GLsizei width, GLsizei sliceHeight,
|
||||
GLsizei sliceCount, const ReadbackChannelMapping& mapping, GLenum type,
|
||||
void* pixels, Bool applyPackImageParams);
|
||||
|
||||
// Stores packed 32-bit source words verbatim, with the same destination addressing, PACK
|
||||
// parameters and pixel-pack-buffer handling as StoreWideRowsToClient. For the sources whose
|
||||
// storage word already IS the client word (MG_Util::IsRawPackedPixelTransfer): routing those
|
||||
// through the wide float intermediate re-encodes them, and the RGB9_E5 encoder canonicalizes
|
||||
// the shared exponent, so glGetTexImage would answer with different bits than were stored.
|
||||
// `srcWords` holds sliceHeight * sliceCount tightly stacked rows of `width` 32-bit words.
|
||||
// False when `type` is not a 4-byte packed type.
|
||||
Bool StorePackedWordsToClient(const Uint8* srcWords, GLsizei width, GLsizei sliceHeight, GLsizei sliceCount,
|
||||
GLenum type, void* pixels, Bool applyPackImageParams);
|
||||
} // namespace ReadbackImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
@@ -137,6 +147,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// ES 3.2 needs no directive at all and an EXT driver already has the right one.
|
||||
String RetargetTextureBufferExtension(String glslCode,
|
||||
MG_External::GLESCapabilities::TextureBufferTier tier);
|
||||
// Adds `#extension GL_NV_image_formats : require` when the shader carries an image
|
||||
// format qualifier GLSL ES has no core spelling for. SPIRV-Cross prints the format and
|
||||
// asks for nothing, so the request has to be made here. `needed` is the caller's answer,
|
||||
// because only it knows which formats are in play AND whether the driver advertises the
|
||||
// extension - requesting an unadvertised extension is itself a compile error, so this is
|
||||
// never emitted speculatively. A no-op when not needed or already present.
|
||||
String RequestExtendedImageFormats(String glslCode, Bool needed);
|
||||
// Writes a format layout qualifier into the image declarations named in
|
||||
// `esslFormatByUniformName` that still have none. The completion half of the image-format
|
||||
// bake, and ONLY that: the SPIR-V pass (BakeImageFormatsPass) is what normally puts the
|
||||
// format in, but SPIRV-Cross throws rather than printing the formats it calls
|
||||
// desktop-only when it targets ESSL - r8ui among them, which is what the stencil half of
|
||||
// KHR-GL4x.packed_depth_stencil.stencil_texturing binds - and a throw loses the whole
|
||||
// stage. So those formats stay out of the module and are spelled here instead, on the
|
||||
// emitted text, where nothing can refuse them.
|
||||
//
|
||||
// Declarations that already carry a format are left exactly as they are, whoever wrote
|
||||
// it. Must run before RemoveLayoutBinding, which is where an image's layout qualifier
|
||||
// stops being safe to edit by hand.
|
||||
String BakeImageFormatQualifiers(String glslCode, const UnorderedMap<String, String>& esslFormatByUniformName);
|
||||
String RemoveLayoutBinding(const String& glslCode);
|
||||
// Prefix of the writeonly half a read+write image uniform is split into (see
|
||||
// SplitReadWriteImageUniforms); the suffix is the image's own name.
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "MG_Backend/BackendObject.h"
|
||||
#include "DirectVulkan.h"
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include "MG_State/GLState/TextureState/TextureState.h"
|
||||
#include "MG_Util/Classifiers/TextureEnumClassifier.h"
|
||||
#include "MG_Util/Converters/MGToGL/TextureEnumConverter.h"
|
||||
@@ -383,6 +384,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
UpdateDynamicBackendParameters();
|
||||
UpdateAdvertisedExtensions();
|
||||
if (MG_State::pGLContext) {
|
||||
MG_State::pGLContext->InvalidateCompileEnv();
|
||||
}
|
||||
PopulateFormatCapabilities(physicalDevice.handle, vkGetPhysicalDeviceFormatProperties, m_vulkanCaps,
|
||||
MutableFormatCapabilities());
|
||||
PrintFormatCapabilities(GetFormatCapabilities());
|
||||
@@ -497,30 +501,48 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
.ExtraVendor = Nullopt,
|
||||
.RendererGLInfo = {.TargetGLVersion = {4, 0, 0},
|
||||
.TargetGLSLVersion = {4, 6, 0},
|
||||
// Baseline advertisement (no shader subgroup, no timer queries); a
|
||||
// live backend reconciles its copy in UpdateAdvertisedExtensions.
|
||||
.Extensions = BuildAdvertisedExtensions(false, false, false),
|
||||
// Baseline advertisement (no runtime-gated capabilities); a live
|
||||
// backend reconciles its copy in UpdateAdvertisedExtensions.
|
||||
.Extensions = BuildAdvertisedExtensions(false, false, false, false),
|
||||
.IsCompatibilityProfile = false},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false}};
|
||||
return rendererInfo;
|
||||
}
|
||||
|
||||
Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
|
||||
Bool anisotropicFilteringSupported) {
|
||||
Bool anisotropicFilteringSupported,
|
||||
Bool nonZeroIndirectBaseInstanceSupported) {
|
||||
Vector<GLExtension> extensions = {
|
||||
V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
|
||||
E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
|
||||
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_ARB_multi_draw_indirect,
|
||||
E_GL_ARB_clear_buffer_object, E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_ARB_draw_indirect,
|
||||
E_GL_ARB_multi_draw_indirect,
|
||||
E_GL_ARB_indirect_parameters, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
|
||||
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample, E_GL_ARB_texture_multisample,
|
||||
E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access, E_GL_ARB_shader_draw_parameters,
|
||||
E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
|
||||
E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size,
|
||||
E_GL_ARB_explicit_attrib_location,
|
||||
// Core since GL 3.1 and implemented for every version advertised here. The string
|
||||
// matters because applications gate the ENTRY POINTS on it rather than on the
|
||||
// version: a caller that finds the extension missing never resolves
|
||||
// glGetUniformBlockIndex / glUniformBlockBinding, and one that then uses uniform
|
||||
// blocks anyway calls through a null pointer.
|
||||
E_GL_ARB_uniform_buffer_object,
|
||||
// Sampling the stencil aspect through DEPTH_STENCIL_TEXTURE_MODE. Core from 4.3,
|
||||
// so on a 4.0 context the string is the only way to reach it.
|
||||
E_GL_ARB_stencil_texturing,
|
||||
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
|
||||
// extension explicitly permits. It is also the only thing that
|
||||
// exposes glProgramParameteri before GL 4.1.
|
||||
E_GL_ARB_get_program_binary};
|
||||
// Vulkan's drawIndirectFirstInstance feature is optional. Direct base-instance calls work
|
||||
// without it, but ARB_base_instance also promises non-zero firstInstance in GPU indirect
|
||||
// commands; the renderer supplies true only when that word is legal and gl_InstanceID can
|
||||
// be rebased to OpenGL's zero-based semantics.
|
||||
if (nonZeroIndirectBaseInstanceSupported) {
|
||||
extensions.push_back(E_GL_ARB_base_instance);
|
||||
}
|
||||
if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) {
|
||||
extensions.push_back(E_GL_KHR_shader_subgroup);
|
||||
}
|
||||
@@ -539,6 +561,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (MG_Util::Async::AsyncShaderCompileEnabled()) {
|
||||
extensions.push_back(E_GL_KHR_parallel_shader_compile);
|
||||
}
|
||||
// GL_ARB_gpu_shader_fp64 is opt-in (MOBILEGL_ADVERTISE_FP64). Every `double` in a
|
||||
// shader compiles and runs already - it is narrowed to 32 bits before the module
|
||||
// reaches this backend - so an application that simply uses doubles needs nothing
|
||||
// advertised. What the extension additionally promises is 64-bit PRECISION, which no
|
||||
// mobile GPU has and the narrowing cannot fake, so advertising it by default would
|
||||
// make an application that checks the string take a path MobileGL cannot honour.
|
||||
if (MG_Config::Features.AdvertiseFp64) {
|
||||
extensions.push_back(E_GL_ARB_gpu_shader_fp64);
|
||||
}
|
||||
// GL_ARB_timer_query gates MC's F3 GPU% (LWJGL checks the extension string);
|
||||
// only advertised when the device actually supports timestamp queries and the
|
||||
// MOBILEGL_DISABLE_TIMERQUERY escape hatch is off.
|
||||
@@ -660,6 +691,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_vulkanCaps = capabilities;
|
||||
UpdateDynamicBackendParameters();
|
||||
UpdateAdvertisedExtensions();
|
||||
if (MG_State::pGLContext) {
|
||||
MG_State::pGLContext->InvalidateCompileEnv();
|
||||
}
|
||||
MutableFormatCapabilities().Clear();
|
||||
}
|
||||
|
||||
@@ -672,7 +706,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// the whole list keeps re-runs idempotent.
|
||||
m_rendererInfo.RendererGLInfo.Extensions = BuildAdvertisedExtensions(
|
||||
m_vulkanCaps.SupportsShaderSubgroup, pVulkanRenderer && pVulkanRenderer->IsTimerQuerySupported(),
|
||||
pVulkanRenderer && pVulkanRenderer->IsSamplerAnisotropySupported());
|
||||
pVulkanRenderer && pVulkanRenderer->IsSamplerAnisotropySupported(),
|
||||
pVulkanRenderer && pVulkanRenderer->IsNonZeroIndirectBaseInstanceSupported());
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
|
||||
@@ -877,7 +912,27 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::TextureCubeMapArray);
|
||||
}
|
||||
}
|
||||
m_dynamicParameters.SupportsFloat64VertexAttributes = m_vulkanCaps.SupportsShaderFloat64;
|
||||
// Never, on any device, and no longer for the reason it used to be. It used to track
|
||||
// shaderFloat64 because a `dvec3` input needed the Float64 capability to exist in the
|
||||
// module at all; a 64-bit vertex FETCH was already impossible (VK_FORMAT_R64*_SFLOAT is
|
||||
// optional and lavapipe reports zero bufferFeatures for all four), so the attribute
|
||||
// arrived as its 32-bit word pair and PackDoubleVertexInputsPass bitcast it back.
|
||||
//
|
||||
// The shader half of that is gone: every 64-bit float is narrowed before any module
|
||||
// reaches a backend (ShaderTranspiler::DemoteFloat64Pass), so there is no `double` input
|
||||
// left to bitcast INTO, and feeding a UINT-formatted attribute to what is now a `float`
|
||||
// input would be silent garbage. Reconstructing the value would mean decoding the
|
||||
// IEEE-754 double bit pattern in the shader - software fp64, which is precisely what the
|
||||
// demotion exists to avoid - and on Espryt it would additionally need the ES driver to
|
||||
// fetch 2N uint components where the application declared N doubles, which a dvec3 or
|
||||
// dvec4 cannot even express within one attribute location.
|
||||
//
|
||||
// So glVertexAttribLFormat / glVertexAttribLPointer are declined here exactly as they
|
||||
// already were on Espryt and on every real mobile device (Adreno and Mali both report
|
||||
// shaderFloat64 == VK_FALSE), and for the same visible reason. A `dvec3` INPUT still
|
||||
// compiles and draws - it is a `vec3` after demotion - as long as the application feeds
|
||||
// it with glVertexAttribPointer(GL_FLOAT) rather than 64-bit data.
|
||||
m_dynamicParameters.SupportsFloat64VertexAttributes = false;
|
||||
m_dynamicParameters.MaxShaderStorageBlockSize =
|
||||
std::min(m_vulkanCaps.MaxShaderStorageBlockSize, kMaxAdvertisedShaderStorageBlockSize);
|
||||
if (m_vulkanCaps.SupportsShaderSubgroup) {
|
||||
|
||||
@@ -62,8 +62,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// POST screen shows.
|
||||
|
||||
// Static identity of the Magma renderer (renderer/backend names, target GL/GLSL
|
||||
// versions, ExtraVendor) with the baseline extension advertisement (no shader
|
||||
// subgroup, no timer queries). A live backend copies this in its constructor and
|
||||
// versions, ExtraVendor) with the baseline extension advertisement (no runtime-gated
|
||||
// capabilities). A live backend copies this in its constructor and
|
||||
// reconciles the Extensions in UpdateAdvertisedExtensions once real capabilities
|
||||
// exist; callers that need the advertised list for a known capability set must
|
||||
// use BuildAdvertisedExtensions instead.
|
||||
@@ -74,7 +74,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// MOBILEGL_DISABLE_TIMERQUERY escape hatches are applied inside, so callers pass
|
||||
// the detected device support (passing an already-gated value is harmless).
|
||||
Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
|
||||
Bool anisotropicFilteringSupported);
|
||||
Bool anisotropicFilteringSupported,
|
||||
Bool nonZeroIndirectBaseInstanceSupported);
|
||||
|
||||
// Format: <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version> — the exact
|
||||
// string an initialized backend returns from GetBackendAPIVersionString (and that
|
||||
|
||||
@@ -269,14 +269,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
drawBuffer->SyncPersistentMappedRange();
|
||||
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
|
||||
if (drawBuffer->MappedData() == nullptr || commandOffset + requiredBytes > drawBuffer->GetSize()) {
|
||||
MGLOG_E("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
|
||||
MGLOG_E_ONCE("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
|
||||
return nullptr;
|
||||
}
|
||||
return drawBuffer->MappedData() + commandOffset;
|
||||
}
|
||||
|
||||
if (!indirect) {
|
||||
MGLOG_E("%s skipped: indirect pointer is null", label);
|
||||
MGLOG_E_ONCE("%s skipped: indirect pointer is null", label);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -398,7 +398,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
stride = sizeof(DrawArraysIndirectCommand);
|
||||
}
|
||||
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
|
||||
MGLOG_E("MultiDrawArraysIndirect skipped: stride %d is smaller than command size %zu",
|
||||
MGLOG_E_ONCE("MultiDrawArraysIndirect skipped: stride %d is smaller than command size %zu",
|
||||
stride, sizeof(DrawArraysIndirectCommand));
|
||||
return;
|
||||
}
|
||||
@@ -446,20 +446,20 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
stride = sizeof(DrawArraysIndirectCommand);
|
||||
}
|
||||
if (stride < static_cast<GLsizei>(sizeof(DrawArraysIndirectCommand))) {
|
||||
MGLOG_E("MultiDrawArraysIndirectCount skipped: stride %d is smaller than command size %zu",
|
||||
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: stride %d is smaller than command size %zu",
|
||||
stride, sizeof(DrawArraysIndirectCommand));
|
||||
return;
|
||||
}
|
||||
|
||||
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
if (!parameterBuffer || drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
|
||||
MGLOG_E("MultiDrawArraysIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
|
||||
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
|
||||
return;
|
||||
}
|
||||
|
||||
parameterBuffer->SyncPersistentMappedRange();
|
||||
if (parameterBuffer->MappedData() == nullptr) {
|
||||
MGLOG_E("MultiDrawArraysIndirectCount skipped: CPU fallback cannot read parameter buffer");
|
||||
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: CPU fallback cannot read parameter buffer");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -513,7 +513,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
||||
if (indexSize == 0) {
|
||||
MGLOG_E("DrawElementsIndirect skipped: unsupported index type 0x%x", type);
|
||||
MGLOG_E_ONCE("DrawElementsIndirect skipped: unsupported index type 0x%x", type);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1009,7 +1009,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// shift - the hardware divide was the hottest instruction of this loop.
|
||||
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
|
||||
if (indexSize == 0) {
|
||||
MGLOG_E("MultiDrawElements skipped: unsupported index type 0x%x", type);
|
||||
MGLOG_E_ONCE("MultiDrawElements skipped: unsupported index type 0x%x", type);
|
||||
return;
|
||||
}
|
||||
const Uint32 indexSizeShift = static_cast<Uint32>(std::countr_zero(indexSize));
|
||||
|
||||
@@ -205,7 +205,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// commands away. The device is gone on that path anyway - stay silent-safe
|
||||
// rather than trade a lost device for a barrier into a closed buffer.
|
||||
if (frame.hasCommandBufferRecorded) {
|
||||
MGLOG_E("TransitionToPresent: command buffer already closed; skipping the present barrier");
|
||||
MGLOG_E_ONCE("TransitionToPresent: command buffer already closed; skipping the present barrier");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -206,6 +206,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
XXHASH_VERIFY(
|
||||
XXH64_update(m_hashState, &payload.primitiveRestartEnable, sizeof(payload.primitiveRestartEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.patchControlPoints, sizeof(payload.patchControlPoints)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.viewportCount, sizeof(payload.viewportCount)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.polygonMode, sizeof(payload.polygonMode)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
|
||||
@@ -259,7 +260,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// is the correct price for a broken pipeline and is bounded by the draw itself being
|
||||
// skipped.
|
||||
if (pipeline == VK_NULL_HANDLE) {
|
||||
MGLOG_I("PipelineFactory::GetOrCreatePipeline: creation failed for hash=0x%llx "
|
||||
// Unlatched, like the CreatePipeline report it accompanies: a pipeline MobileGL
|
||||
// assembled and the driver refused is a broken invariant, not an expected failure,
|
||||
// so it stays loud for as long as it is reachable. Raised from MGLOG_I once the
|
||||
// Log.h ordering fix made MGLOG_E live in INFO builds.
|
||||
MGLOG_E("PipelineFactory::GetOrCreatePipeline: creation failed for hash=0x%llx "
|
||||
"programHash=0x%llx; not caching the failure",
|
||||
static_cast<unsigned long long>(hash),
|
||||
static_cast<unsigned long long>(payload.programHash));
|
||||
@@ -402,8 +407,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
tessellation.patchControlPoints = payload.patchControlPoints;
|
||||
|
||||
VkPipelineViewportStateCreateInfo vpci{VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
|
||||
vpci.viewportCount = 1;
|
||||
vpci.scissorCount = 1;
|
||||
// Both counts move together: GL has one scissor rectangle per viewport, and Vulkan
|
||||
// requires viewportCount == scissorCount whenever both are dynamic
|
||||
// (VUID-VkPipelineViewportStateCreateInfo-scissorCount-04136). The caller has already
|
||||
// clamped this to the device's multiViewport capability.
|
||||
vpci.viewportCount = std::max<Uint32>(payload.viewportCount, 1u);
|
||||
vpci.scissorCount = vpci.viewportCount;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo raster{VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
|
||||
raster.polygonMode = payload.polygonMode;
|
||||
@@ -471,9 +480,56 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
blend.attachmentCount = payload.colorAttachmentCount;
|
||||
blend.pAttachments = colorAttachments.empty() ? nullptr : colorAttachments.data();
|
||||
|
||||
// A GL program may have a tessellation EVALUATION stage and no CONTROL stage: GL 4.6 core
|
||||
// 11.2.2 gives it a fixed-function pass-through instead. Vulkan has no such stage, and
|
||||
// VUID-VkGraphicsPipelineCreateInfo-pStages-00730 requires both tessellation stages or
|
||||
// neither - so the renderer synthesizes the pass-through GL describes and hands it in
|
||||
// here (see ProgramFactory::GetOrCreatePassthroughTessControlStage).
|
||||
//
|
||||
// The refusal below is what keeps the half-tessellated shape away from the driver when
|
||||
// there is no synthesized stage to add - because Mali does not reject it, it dereferences
|
||||
// null INSIDE vkCreateGraphicsPipelines and takes the process down (SIGSEGV, fault addr
|
||||
// 0x34, on Mali-G715/r54p2 and Mali-G925/r49p1 alike; Adreno and lavapipe merely render
|
||||
// wrong). Returning VK_NULL_HANDLE routes this through the same path a driver rejection
|
||||
// takes: the draw is skipped, nothing is memoised, and the process survives.
|
||||
const Vector<VkPipelineShaderStageCreateInfo>* effectiveStages = payload.stages;
|
||||
Vector<VkPipelineShaderStageCreateInfo> stagesWithPassthrough;
|
||||
if (payload.passthroughTessControlStage.module != VK_NULL_HANDLE) {
|
||||
stagesWithPassthrough = *payload.stages;
|
||||
stagesWithPassthrough.push_back(payload.passthroughTessControlStage);
|
||||
effectiveStages = &stagesWithPassthrough;
|
||||
}
|
||||
{
|
||||
VkShaderStageFlags stagesPresent = 0;
|
||||
for (const auto& stageInfo : *effectiveStages) {
|
||||
stagesPresent |= stageInfo.stage;
|
||||
}
|
||||
const Bool hasTessControl = (stagesPresent & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) != 0;
|
||||
const Bool hasTessEval = (stagesPresent & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) != 0;
|
||||
if (hasTessControl != hasTessEval) {
|
||||
// Latched, and the latch is the point: a failed creation is deliberately never
|
||||
// memoised (see GetOrCreatePipeline), so a program in this state re-enters here
|
||||
// once per draw, every frame - and a refusal diagnostic that repeats per draw is
|
||||
// noise, not a diagnostic. One line names the program; the draws it explains are
|
||||
// all the same draw.
|
||||
static Bool s_warnedHalfTessellatedPipeline = false;
|
||||
if (!s_warnedHalfTessellatedPipeline) {
|
||||
s_warnedHalfTessellatedPipeline = true;
|
||||
MGLOG_E_ONCE("PipelineFactory::CreatePipeline: refusing a pipeline with %s tessellation stage and "
|
||||
"no %s stage (VUID-VkGraphicsPipelineCreateInfo-pStages-00730). programHash=0x%llx "
|
||||
"patchControlPoints=%u. Its draws are skipped; logged once.",
|
||||
hasTessEval ? "an evaluation" : "a control",
|
||||
hasTessEval ? "control" : "evaluation",
|
||||
static_cast<unsigned long long>(payload.programHash),
|
||||
payload.patchControlPoints);
|
||||
}
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
VkGraphicsPipelineCreateInfo gpi{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
|
||||
gpi.stageCount = static_cast<Uint32>(payload.stages->size());
|
||||
gpi.pStages = payload.stages->data();
|
||||
gpi.stageCount = static_cast<Uint32>(effectiveStages->size());
|
||||
gpi.pStages = effectiveStages->data();
|
||||
gpi.pVertexInputState = payload.vertexInputState;
|
||||
gpi.pInputAssemblyState = &ia;
|
||||
gpi.pTessellationState =
|
||||
@@ -490,6 +546,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
const VkResult result = vkCreateGraphicsPipelines(m_device, m_pipelineCache, 1, &gpi, nullptr, &pipeline);
|
||||
// Loud, at MGLOG_F, and deliberately NOT latched. vkCreateGraphicsPipelines refusing a
|
||||
// pipeline MobileGL assembled is a should-never-happen state, and the driver's own
|
||||
// answer is VK_ERROR_UNKNOWN - no information at all - so this dump is the entire
|
||||
// diagnosis. It is not an expected failure mode, so the one-shot rule that quiets W/E
|
||||
// does not apply: while this is reachable it should keep saying so on every draw.
|
||||
// GetOrCreatePipeline deliberately does not cache the failure, which is what makes that
|
||||
// repetition happen; if the repetition ever needs to stop, fix the pipeline, not the log.
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_F("PipelineFactory::CreatePipeline failed: result=%s (%d) programHash=0x%llx vertexInputHash=0x%llx stageCount=%u topology=%s(%d) colorAttachmentCount=%u samples=%s(%d) subpass=%u",
|
||||
VkResultToString(result),
|
||||
@@ -522,8 +585,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
payload.vertexInputState->vertexAttributeDescriptionCount);
|
||||
// The driver's own answer is VK_ERROR_UNKNOWN, i.e. no information at all, so the only
|
||||
// way to work out WHICH shader it choked on (the open sampler-array-in-struct
|
||||
// investigation) is to name the modules. MGLOG_I, not _D/_E: this must survive in the
|
||||
// INFO-level builds that CTS actually runs against.
|
||||
// investigation) is to name the modules. MGLOG_I, not _D: this is part of a
|
||||
// should-never-happen report and must survive in the INFO-level builds that CTS
|
||||
// actually runs against, alongside the MGLOG_F lines above.
|
||||
if (payload.stageSpirvDigests) {
|
||||
for (SizeT i = 0; i < payload.stageSpirvDigests->size(); ++i) {
|
||||
const auto& digest = (*payload.stageSpirvDigests)[i];
|
||||
|
||||
@@ -42,6 +42,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool primitiveRestartEnable = false;
|
||||
// GL_PATCH_VERTICES; only read for a PATCH_LIST topology.
|
||||
Uint32 patchControlPoints = 3;
|
||||
// How many of ARB_viewport_array's viewports this pipeline rasterizes into. 1 for
|
||||
// every program that never assigns gl_ViewportIndex, which is all of them outside the
|
||||
// conformance suite - the wide shape costs a longer vkCmdSetViewport/Scissor per state
|
||||
// change and can cost hardware fast paths, so it is opt-in per program. Baked into the
|
||||
// pipeline (viewportCount is not dynamic without VK_EXT_extended_dynamic_state) and
|
||||
// therefore hashed; the DYNAMIC viewport/scissor arrays the draw pushes must have
|
||||
// exactly this many elements (VUID-vkCmdDraw-viewportCount-03417/-03418).
|
||||
Uint32 viewportCount = 1;
|
||||
VkPolygonMode polygonMode = VK_POLYGON_MODE_FILL;
|
||||
VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
@@ -71,6 +79,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool fragmentReplacesDepth = false;
|
||||
Array<VkPipelineColorBlendAttachmentState, kMaxColorAttachments> colorBlendAttachments{};
|
||||
const Vector<VkPipelineShaderStageCreateInfo>* stages = nullptr;
|
||||
// The tessellation control stage this renderer synthesized for a program that has
|
||||
// an evaluation stage and none of its own (GL 4.6 core 11.2.2 gives such a program a
|
||||
// fixed-function pass-through; Vulkan has no such thing and
|
||||
// VUID-VkGraphicsPipelineCreateInfo-pStages-00730 forbids the half-tessellated
|
||||
// pipeline outright). Appended to `stages` at creation. A null module means the
|
||||
// renderer could not build one, and CreatePipeline refuses the pipeline - the same
|
||||
// refusal it applies when `stages` itself is half-tessellated.
|
||||
//
|
||||
// NOT hashed: it is a pure function of the program and of patchControlPoints, both
|
||||
// of which ComputeHash already mixes in.
|
||||
VkPipelineShaderStageCreateInfo passthroughTessControlStage{};
|
||||
const VkPipelineVertexInputStateCreateInfo* vertexInputState = nullptr;
|
||||
// Diagnostic only; may be null. Read solely from the pipeline-creation failure path.
|
||||
const Vector<ShaderStageSpirvDigest>* stageSpirvDigests = nullptr;
|
||||
|
||||
@@ -376,12 +376,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
spv_diagnostic diagnostic = nullptr;
|
||||
const spv_result_t result = spvValidateWithOptions(context, options, &binary, &diagnostic);
|
||||
if (result != SPV_SUCCESS) {
|
||||
// MGLOG_I, not E: at the INFO compile level of the CI/test lanes that arm
|
||||
// the validation switch, MGLOG_E is compiled out (Log.h orders
|
||||
// DEBUG < WARN < ERROR < INFO) and the VUID would never reach a log. The
|
||||
// latch is what a test harness asserts on.
|
||||
// MGLOG_E, unlatched: reaching here already requires the validation switch to
|
||||
// be armed, which bounds the volume, and each VUID names a different defect.
|
||||
// (Parked at MGLOG_I until the Log.h level ordering was fixed, when E was
|
||||
// compiled out of every INFO build.) The latch is what a test harness asserts on.
|
||||
MG_Util::ShaderTranspiler::ShaderCompiler::NoteSpirvValidationFailure();
|
||||
MGLOG_I(
|
||||
MGLOG_E(
|
||||
"ProgramFactory::ValidateTransformedSpirv: validation failed for stage=%d program=%u result=%d index=%zu msg=%s",
|
||||
static_cast<Int>(shaderStage),
|
||||
programExternalIndex,
|
||||
@@ -1266,7 +1266,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
for (SizeT i = 1; i < group.offsets.size(); ++i) {
|
||||
if (group.elementBytes == 0 ||
|
||||
group.offsets[i] != group.offsets[i - 1] + group.elementBytes) {
|
||||
MGLOG_I("XfbCaptureDecoratePass: block member %u of type %%%u is captured with a "
|
||||
MGLOG_D("XfbCaptureDecoratePass: block member %u of type %%%u is captured with a "
|
||||
"non-contiguous element set; the capture layout will differ from GL's",
|
||||
key.second, key.first);
|
||||
break;
|
||||
@@ -1721,6 +1721,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return ProgramFactory::DescriptorBindingKind::CombinedImageSampler;
|
||||
case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
|
||||
return ProgramFactory::DescriptorBindingKind::UniformTexelBuffer;
|
||||
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
|
||||
return ProgramFactory::DescriptorBindingKind::StorageTexelBuffer;
|
||||
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
||||
return ProgramFactory::DescriptorBindingKind::StorageBuffer;
|
||||
case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
||||
@@ -1750,6 +1752,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
if (kind == ProgramFactory::DescriptorBindingKind::CombinedImageSampler ||
|
||||
kind == ProgramFactory::DescriptorBindingKind::UniformTexelBuffer ||
|
||||
kind == ProgramFactory::DescriptorBindingKind::StorageTexelBuffer ||
|
||||
kind == ProgramFactory::DescriptorBindingKind::StorageImage) {
|
||||
const auto arraySuffix = name.find("[0]");
|
||||
if (arraySuffix != String::npos) {
|
||||
@@ -1839,8 +1842,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// UniformManager::BindProgramUniformBuffers: UBO instance arrays
|
||||
// (uniform Block {...} b[N];), storage-block instance arrays, image uniform
|
||||
// arrays, and combined-image-sampler arrays (uniform sampler2D s[N];).
|
||||
// Anything else - a uniform TEXEL buffer array is the one remaining kind -
|
||||
// must fail program creation cleanly rather than continue with corrupt state.
|
||||
// Anything else - the two TEXEL buffer kinds are what remain, samplerBuffer[N]
|
||||
// and imageBuffer[N] - must fail program creation cleanly rather than continue
|
||||
// with corrupt state. Their per-draw path writes pTexelBufferView as the
|
||||
// address of a vector element sized for one descriptor per binding, so an
|
||||
// array would not merely be unresolved, it would dangle.
|
||||
//
|
||||
// Getting listed here is not cosmetic: a kind that is rejected leaves
|
||||
// GetOrCreateProgram's MOBILEGL_ASSERT(remapOk) as the only complaint, and
|
||||
@@ -1849,16 +1855,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// unification and the set->0 normalisation this function exists to do. A
|
||||
// program with an image array plus any second descriptor got aliased
|
||||
// bindings out of that, and a DEBUG build trapped on the same program.
|
||||
// Which is also why the message below is MGLOG_I: MGLOG_E is compiled out
|
||||
// of an INFO build, so a refusal that only said MGLOG_E said nothing at all
|
||||
// in the builds that ship.
|
||||
// The refusal below is MGLOG_E and per-program-compile, so it reports every
|
||||
// program it declines. It spent time at MGLOG_I because the old level
|
||||
// ordering compiled E out of the builds that ship.
|
||||
const Bool arraySupportedForKind =
|
||||
kind == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic ||
|
||||
kind == ProgramFactory::DescriptorBindingKind::StorageBuffer ||
|
||||
kind == ProgramFactory::DescriptorBindingKind::StorageImage ||
|
||||
kind == ProgramFactory::DescriptorBindingKind::CombinedImageSampler;
|
||||
if (binding->count != 1 && !arraySupportedForKind) {
|
||||
MGLOG_I("ProgramFactory: descriptor arrays are unsupported for this descriptor "
|
||||
MGLOG_E("ProgramFactory: descriptor arrays are unsupported for this descriptor "
|
||||
"kind (name='%s' count=%u type=%d)",
|
||||
binding->name ? binding->name : "<null>", binding->count,
|
||||
static_cast<Int>(binding->descriptor_type));
|
||||
@@ -1979,13 +1985,50 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// cannot be corrected and instanced draws with a non-zero baseInstance misrender; this
|
||||
// detects the case so the user gets one warning instead of silent corruption.
|
||||
Bool ProgramFactory::ReflectedReadsInstanceIndexBuiltin(const SpvReflectShaderModule& reflectModule) {
|
||||
return ReflectedDeclaresInputBuiltin(reflectModule, SpvBuiltInInstanceIndex);
|
||||
}
|
||||
|
||||
// GL's gl_BaseVertex and Vulkan's BaseVertex agree for indexed draws and disagree for every
|
||||
// other command, so a program declaring the builtin needs the ZeroBaseVertex variant when a
|
||||
// non-indexed draw uses it (see CompileOptionBit::ZeroBaseVertex). "Declares" rather than
|
||||
// "reads" is the honest word and the useful one: the zeroing pass keeps the variable, so
|
||||
// both variants of a program answer this question identically.
|
||||
Bool ProgramFactory::ReflectedReadsBaseVertexBuiltin(const SpvReflectShaderModule& reflectModule) {
|
||||
return ReflectedDeclaresInputBuiltin(reflectModule, SpvBuiltInBaseVertex);
|
||||
}
|
||||
|
||||
// gl_ViewportIndex on the last pre-rasterization stage. glslang emits it natively for Vulkan
|
||||
// (BuiltIn ViewportIndex plus OpCapability MultiViewport), and nothing in the SpirvPasses
|
||||
// chain touches it, so a plain reflection of the declared output builtins is the whole test.
|
||||
Bool ProgramFactory::ReflectedWritesViewportIndexBuiltin(const SpvReflectShaderModule& reflectModule) {
|
||||
return ReflectedDeclaresOutputBuiltin(reflectModule, SpvBuiltInViewportIndex);
|
||||
}
|
||||
|
||||
Bool ProgramFactory::ReflectedDeclaresOutputBuiltin(const SpvReflectShaderModule& reflectModule,
|
||||
SpvBuiltIn builtin) {
|
||||
for (Uint32 entryIndex = 0; entryIndex < reflectModule.entry_point_count; ++entryIndex) {
|
||||
const SpvReflectEntryPoint& entryPoint = reflectModule.entry_points[entryIndex];
|
||||
for (Uint32 variableIndex = 0; variableIndex < entryPoint.output_variable_count; ++variableIndex) {
|
||||
const SpvReflectInterfaceVariable* variable = entryPoint.output_variables[variableIndex];
|
||||
if (variable != nullptr &&
|
||||
(variable->decoration_flags & SPV_REFLECT_DECORATION_BUILT_IN) != 0 &&
|
||||
variable->built_in == builtin) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ProgramFactory::ReflectedDeclaresInputBuiltin(const SpvReflectShaderModule& reflectModule,
|
||||
SpvBuiltIn builtin) {
|
||||
for (Uint32 entryIndex = 0; entryIndex < reflectModule.entry_point_count; ++entryIndex) {
|
||||
const SpvReflectEntryPoint& entryPoint = reflectModule.entry_points[entryIndex];
|
||||
for (Uint32 variableIndex = 0; variableIndex < entryPoint.input_variable_count; ++variableIndex) {
|
||||
const SpvReflectInterfaceVariable* variable = entryPoint.input_variables[variableIndex];
|
||||
if (variable != nullptr &&
|
||||
(variable->decoration_flags & SPV_REFLECT_DECORATION_BUILT_IN) != 0 &&
|
||||
variable->built_in == SpvBuiltInInstanceIndex) {
|
||||
variable->built_in == builtin) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -2244,6 +2287,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkProgramObject& entry) const {
|
||||
entry.activeVertexInputLocationMask = 0;
|
||||
entry.vertexInputTypes.fill(0);
|
||||
entry.readsBaseVertexBuiltin = false;
|
||||
|
||||
for (SizeT moduleIndex = 0; moduleIndex < shaders.size() && moduleIndex < spirv.size(); ++moduleIndex) {
|
||||
if (!shaders[moduleIndex] || shaders[moduleIndex]->GetShaderStage() != ShaderStage::Vertex) {
|
||||
@@ -2265,6 +2309,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
continue;
|
||||
}
|
||||
|
||||
entry.readsBaseVertexBuiltin = ReflectedReadsBaseVertexBuiltin(reflectModule);
|
||||
|
||||
if (!m_shaderDrawParametersEnabled && ReflectedReadsInstanceIndexBuiltin(reflectModule)) {
|
||||
static Bool s_warnedInstanceIndexUnsupported = false;
|
||||
if (!s_warnedInstanceIndexUnsupported) {
|
||||
@@ -2316,6 +2362,46 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
|
||||
// Which pre-rasterization stage assigns gl_ViewportIndex is not fixed: GL 4.1 allows only the
|
||||
// geometry stage, ARB_shader_viewport_layer_array/GL 4.6 also the vertex and tessellation
|
||||
// evaluation stages. Rather than guess which one is last, every non-fragment, non-compute
|
||||
// module is asked - one writer anywhere means this program's draws need a multi-viewport
|
||||
// pipeline, and a false positive costs only a wider viewportCount.
|
||||
void ProgramFactory::ReflectViewportIndexUsage(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const {
|
||||
entry.writesViewportIndexBuiltin = false;
|
||||
|
||||
for (SizeT moduleIndex = 0; moduleIndex < shaders.size() && moduleIndex < spirv.size(); ++moduleIndex) {
|
||||
if (!shaders[moduleIndex]) continue;
|
||||
const ShaderStage stage = shaders[moduleIndex]->GetShaderStage();
|
||||
if (stage == ShaderStage::Fragment || stage == ShaderStage::Compute) continue;
|
||||
|
||||
const auto& module = spirv[moduleIndex];
|
||||
if (module.empty()) continue;
|
||||
|
||||
SpvReflectShaderModule reflectModule{};
|
||||
const SpvReflectResult createResult =
|
||||
spvReflectCreateShaderModule(module.size() * sizeof(Uint), module.data(), &reflectModule);
|
||||
if (createResult != SPV_REFLECT_RESULT_SUCCESS) {
|
||||
// Fail toward the wide pipeline. Missing a real gl_ViewportIndex writer would
|
||||
// silently collapse every viewport onto 0 (the exact bug this reflection exists
|
||||
// to fix); over-declaring costs one extra viewport slot on a program that never
|
||||
// uses it.
|
||||
MGLOG_E_ONCE("ProgramFactory::ReflectViewportIndexUsage: reflection failed (result=%d); assuming the "
|
||||
"program writes gl_ViewportIndex",
|
||||
static_cast<Int>(createResult));
|
||||
entry.writesViewportIndexBuiltin = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ReflectedWritesViewportIndexBuiltin(reflectModule)) {
|
||||
entry.writesViewportIndexBuiltin = true;
|
||||
}
|
||||
spvReflectDestroyShaderModule(&reflectModule);
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramFactory::ReflectFragmentOutputs(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const {
|
||||
@@ -2445,7 +2531,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// inert; a device whose binding cap is smaller than a shader's array is not a
|
||||
// configuration MobileGL can serve at all. Needs a >maxBindings-element array to
|
||||
// reach (256 on desktop, ~16 on mobile).
|
||||
MGLOG_I("ProgramFactory::ReflectLayout: %s array '%s' at binding %u has %u elements, past the %u "
|
||||
MGLOG_D("ProgramFactory::ReflectLayout: %s array '%s' at binding %u has %u elements, past the %u "
|
||||
"this device can describe - declining the program",
|
||||
kindLabel, uniformName.c_str(), binding, count, maxBindings);
|
||||
outDeclined = true;
|
||||
@@ -2453,7 +2539,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
if (baseLocation < 0 ||
|
||||
!program.UniformLocationsAliasSameUniform(baseLocation, baseLocation + static_cast<Int>(count - 1u))) {
|
||||
MGLOG_I("ProgramFactory::ReflectLayout: %s array '%s' at binding %u spans %u descriptors but the "
|
||||
MGLOG_D("ProgramFactory::ReflectLayout: %s array '%s' at binding %u spans %u descriptors but the "
|
||||
"reflection reserved fewer uniform locations for it (base=%d) - a multi-dimensional array "
|
||||
"is the usual cause, and MobileGL declines it rather than resolve elements onto a "
|
||||
"neighbouring uniform",
|
||||
@@ -2644,6 +2730,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const auto descriptorKind = ReflectDescriptorTypeToBindingKind(sampler->descriptor_type);
|
||||
if (descriptorKind != DescriptorBindingKind::CombinedImageSampler &&
|
||||
descriptorKind != DescriptorBindingKind::UniformTexelBuffer &&
|
||||
descriptorKind != DescriptorBindingKind::StorageTexelBuffer &&
|
||||
descriptorKind != DescriptorBindingKind::StorageImage &&
|
||||
descriptorKind != DescriptorBindingKind::StorageBuffer) {
|
||||
continue;
|
||||
@@ -2689,7 +2776,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// a Uint16 on the way, where 65536 would silently become 0.
|
||||
const Uint32 storageArrayCount = std::max<Uint32>(1u, sampler->count);
|
||||
if (storageArrayCount > m_maxBindings) {
|
||||
MGLOG_I("ProgramFactory::ReflectLayout: storage block array '%s' at binding %u has %u "
|
||||
MGLOG_D("ProgramFactory::ReflectLayout: storage block array '%s' at binding %u has %u "
|
||||
"elements, past the %u this device can describe - declining the program",
|
||||
uniformName.c_str(), binding, storageArrayCount, m_maxBindings);
|
||||
entry.declinedDescriptors = true;
|
||||
@@ -2712,7 +2799,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// so at a level that survives a release build, because dropping the binding
|
||||
// leaves the shader reading a descriptor the layout never declared.
|
||||
if (sampler->count > 1) {
|
||||
MGLOG_I("ProgramFactory::ReflectLayout: declining '%s' at binding %u - a %u-element "
|
||||
MGLOG_E("ProgramFactory::ReflectLayout: declining '%s' at binding %u - a %u-element "
|
||||
"descriptor array with no frontend uniform location (a multi-dimensional array "
|
||||
"of samplers or images is the known cause)",
|
||||
uniformName.c_str(), binding, sampler->count);
|
||||
@@ -2773,6 +2860,29 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
|
||||
if (descriptorKind == DescriptorBindingKind::StorageTexelBuffer) {
|
||||
// Only the declared format is recorded, and only so the per-draw resolve can
|
||||
// prefer it over the one glBindImageTexture named. Everything the StorageImage
|
||||
// branch above does about ARRAYS is deliberately absent: an imageBuffer array
|
||||
// is refused outright by the array gate in RemapDescriptorBindingsForVulkan,
|
||||
// exactly as a samplerBuffer array is, so bindingDescriptorCounts stays at the
|
||||
// default 1 and the descriptor write below may take the address of a vector
|
||||
// element without reserving room for extra elements.
|
||||
const VkFormat reflectedFormat =
|
||||
ConvertSpirvImageFormatToVkFormat(sampler->image.image_format);
|
||||
VkFormat& existingFormat = entry.storageImageFormatByBinding[binding];
|
||||
MOBILEGL_ASSERT(existingFormat == VK_FORMAT_UNDEFINED ||
|
||||
reflectedFormat == VK_FORMAT_UNDEFINED ||
|
||||
existingFormat == reflectedFormat,
|
||||
"ProgramFactory::ReflectLayout: storage texel buffer binding %u ('%s') "
|
||||
"has conflicting reflected formats (%d vs %d)",
|
||||
binding, uniformName.c_str(), static_cast<Int>(existingFormat),
|
||||
static_cast<Int>(reflectedFormat));
|
||||
if (existingFormat == VK_FORMAT_UNDEFINED) {
|
||||
existingFormat = reflectedFormat;
|
||||
}
|
||||
}
|
||||
|
||||
const TextureTarget target = UniformTypeToTextureTarget(uniformType);
|
||||
MOBILEGL_ASSERT(target != TextureTarget::Unknown,
|
||||
"ProgramFactory::ReflectLayout: failed to resolve texture target for '%s'",
|
||||
@@ -2850,6 +2960,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
entry.dynamicBindings.push_back(binding);
|
||||
} else if (kind == DescriptorBindingKind::UniformTexelBuffer) {
|
||||
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
||||
} else if (kind == DescriptorBindingKind::StorageTexelBuffer) {
|
||||
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
||||
} else if (kind == DescriptorBindingKind::StorageBuffer) {
|
||||
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
} else if (kind == DescriptorBindingKind::StorageImage) {
|
||||
@@ -2861,8 +2973,73 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
bindings.push_back(layoutBinding);
|
||||
}
|
||||
|
||||
// UPDATE_AFTER_BIND is strictly an optional per-layout acceleration. The GL
|
||||
// descriptor model still resolves every sampler uniform element independently
|
||||
// (including its texture-unit sampler-object override); selecting this path
|
||||
// changes neither that resolution nor the set versioning in UniformManager.
|
||||
// A conservative count keeps a layout on ordinary descriptors whenever any
|
||||
// relevant update-after-bind limit is not large enough, rather than asking a
|
||||
// driver to reject it during vkCreateDescriptorSetLayout.
|
||||
Uint32 updateAfterBindSamplers = 0;
|
||||
Uint32 updateAfterBindUniformBuffers = 0;
|
||||
Uint32 updateAfterBindStorageBuffers = 0;
|
||||
Uint32 updateAfterBindSampledImages = 0;
|
||||
Uint32 updateAfterBindStorageImages = 0;
|
||||
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
|
||||
const Uint32 count = entry.bindingDescriptorCounts[binding];
|
||||
switch (entry.bindingKinds[binding]) {
|
||||
case DescriptorBindingKind::UniformBufferDynamic:
|
||||
updateAfterBindUniformBuffers += count;
|
||||
break;
|
||||
case DescriptorBindingKind::CombinedImageSampler:
|
||||
updateAfterBindSamplers += count;
|
||||
updateAfterBindSampledImages += count;
|
||||
break;
|
||||
case DescriptorBindingKind::UniformTexelBuffer:
|
||||
updateAfterBindSampledImages += count;
|
||||
break;
|
||||
case DescriptorBindingKind::StorageBuffer:
|
||||
case DescriptorBindingKind::StorageTexelBuffer:
|
||||
updateAfterBindStorageBuffers += count;
|
||||
break;
|
||||
case DescriptorBindingKind::StorageImage:
|
||||
updateAfterBindStorageImages += count;
|
||||
break;
|
||||
case DescriptorBindingKind::None:
|
||||
break;
|
||||
}
|
||||
}
|
||||
const Uint32 updateAfterBindResources = updateAfterBindUniformBuffers + updateAfterBindStorageBuffers +
|
||||
updateAfterBindSampledImages + updateAfterBindStorageImages;
|
||||
const auto& uab = m_updateAfterBindLimits;
|
||||
entry.usesUpdateAfterBind =
|
||||
uab.enabled && updateAfterBindSamplers <= uab.maxPerStageSamplers &&
|
||||
updateAfterBindUniformBuffers <= uab.maxPerStageUniformBuffers &&
|
||||
updateAfterBindStorageBuffers <= uab.maxPerStageStorageBuffers &&
|
||||
updateAfterBindSampledImages <= uab.maxPerStageSampledImages &&
|
||||
updateAfterBindStorageImages <= uab.maxPerStageStorageImages &&
|
||||
updateAfterBindResources <= uab.maxPerStageResources &&
|
||||
updateAfterBindSamplers <= uab.maxSetSamplers &&
|
||||
updateAfterBindUniformBuffers <= uab.maxSetUniformBuffers &&
|
||||
updateAfterBindUniformBuffers <= uab.maxSetUniformBuffersDynamic &&
|
||||
updateAfterBindStorageBuffers <= uab.maxSetStorageBuffers &&
|
||||
updateAfterBindStorageBuffers <= uab.maxSetStorageBuffersDynamic &&
|
||||
updateAfterBindSampledImages <= uab.maxSetSampledImages &&
|
||||
updateAfterBindStorageImages <= uab.maxSetStorageImages;
|
||||
|
||||
Vector<VkDescriptorBindingFlags> bindingFlags;
|
||||
VkDescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsInfo{};
|
||||
if (entry.usesUpdateAfterBind) {
|
||||
bindingFlags.assign(bindings.size(), VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT);
|
||||
bindingFlagsInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO;
|
||||
bindingFlagsInfo.bindingCount = static_cast<Uint32>(bindingFlags.size());
|
||||
bindingFlagsInfo.pBindingFlags = bindingFlags.data();
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo setLayoutInfo{};
|
||||
setLayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
setLayoutInfo.flags = entry.usesUpdateAfterBind ? VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT : 0;
|
||||
setLayoutInfo.pNext = entry.usesUpdateAfterBind ? &bindingFlagsInfo : nullptr;
|
||||
setLayoutInfo.bindingCount = static_cast<Uint32>(bindings.size());
|
||||
setLayoutInfo.pBindings = bindings.data();
|
||||
VK_VERIFY(vkCreateDescriptorSetLayout(m_device, &setLayoutInfo, nullptr, &entry.descriptorSetLayout),
|
||||
@@ -2909,6 +3086,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// a FragCoordYFlip variant also depends on the baked default-framebuffer height, so
|
||||
// that height rides in the free high half of the key. Flags occupy the low bits, and a
|
||||
// height cannot exceed the 16 bits a swapchain extent fits in.
|
||||
//
|
||||
// "The low bits" is load-bearing and was until now only a comment: a flag that reached
|
||||
// bit 16 would alias the height and two different variants would share one memo slot.
|
||||
static_assert(static_cast<Uint>(CompileOptionBit::ZeroBaseVertex) < (1u << 16),
|
||||
"CompileOptionBit values must stay below bit 16: GetOrCreateProgram packs the "
|
||||
"default-framebuffer height into the high half of the same memo key");
|
||||
const Uint memoKey = (flags & CompileOptionBit::FragCoordYFlip)
|
||||
? (flags.GetRaw() | (m_defaultFramebufferHeight << 16))
|
||||
: flags.GetRaw();
|
||||
@@ -2936,6 +3119,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
auto& shaders = program.GetAttachedShaders();
|
||||
auto& spirv = program.GetGeneratedSpirv();
|
||||
Vector<Vector<Uint>> moduleSpirvs(spirv.size());
|
||||
const Bool enableSpirvValidation = program.GetSpirvValidationEnabled();
|
||||
if (enableSpirvValidation) {
|
||||
MG_Util::ShaderTranspiler::ShaderCompiler::PrepareSpirvValidation();
|
||||
}
|
||||
|
||||
const ShaderStage fixupStage = PickClipFixupStage(shaders);
|
||||
|
||||
@@ -2981,7 +3168,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// stored as - which addresses [0,1] where the application addressed texels.
|
||||
{
|
||||
Vector<Uint> rectLoweredSpirv;
|
||||
if (MG_Util::ShaderTranspiler::ShaderCompiler::LowerRectImages(moduleSpirvs[i], rectLoweredSpirv) &&
|
||||
if (MG_Util::ShaderTranspiler::ShaderCompiler::LowerRectImages(moduleSpirvs[i], rectLoweredSpirv, enableSpirvValidation) &&
|
||||
!rectLoweredSpirv.empty()) {
|
||||
moduleSpirvs[i] = Move(rectLoweredSpirv);
|
||||
}
|
||||
@@ -2994,7 +3181,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
{
|
||||
Vector<Uint> invariantSpirv;
|
||||
if (MG_Util::ShaderTranspiler::ShaderCompiler::DecoratePositionInvariantForVulkan(
|
||||
moduleSpirvs[i], invariantSpirv)) {
|
||||
moduleSpirvs[i], invariantSpirv, enableSpirvValidation)) {
|
||||
moduleSpirvs[i] = std::move(invariantSpirv);
|
||||
} else {
|
||||
// The pass round-trips through SPIRV-Tools IR, so an unparseable module
|
||||
@@ -3018,7 +3205,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_shaderDrawParametersEnabled) {
|
||||
Vector<Uint> rebasedSpirv;
|
||||
if (MG_Util::ShaderTranspiler::ShaderCompiler::RebaseInstanceIndexForVulkan(moduleSpirvs[i],
|
||||
rebasedSpirv)) {
|
||||
rebasedSpirv, enableSpirvValidation)) {
|
||||
moduleSpirvs[i] = std::move(rebasedSpirv);
|
||||
} else {
|
||||
MGLOG_E("ProgramFactory: failed to rebase gl_InstanceID for program %u; "
|
||||
@@ -3027,6 +3214,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
|
||||
// The non-indexed variant of a vertex stage that reads gl_BaseVertex: GL wants zero
|
||||
// there, Vulkan's builtin would hand it the draw's firstVertex. Requested per draw
|
||||
// through CompileOptionBit::ZeroBaseVertex, so the indexed variant of the same
|
||||
// program keeps the native builtin and stays correct for glDrawElementsBaseVertex
|
||||
// and for the baseVertex word of an indexed indirect command.
|
||||
if (shaders[i] && shaders[i]->GetShaderStage() == ShaderStage::Vertex &&
|
||||
(flags & CompileOptionBit::ZeroBaseVertex)) {
|
||||
Vector<Uint> zeroedSpirv;
|
||||
if (MG_Util::ShaderTranspiler::ShaderCompiler::ZeroBaseVertexForVulkan(moduleSpirvs[i],
|
||||
zeroedSpirv, enableSpirvValidation)) {
|
||||
moduleSpirvs[i] = std::move(zeroedSpirv);
|
||||
} else {
|
||||
// Failing open keeps the native builtin, which is the pre-fix behavior:
|
||||
// gl_BaseVertex reads firstVertex on a DrawArrays instead of zero.
|
||||
MGLOG_E("ProgramFactory: failed to zero gl_BaseVertex for program %u; non-indexed "
|
||||
"draws will read the draw's first vertex from it instead of zero",
|
||||
program.GetExternalIndex());
|
||||
}
|
||||
}
|
||||
|
||||
// A 64-bit vertex input has to arrive as its 32-bit word pair: VK_FORMAT_R64*_SFLOAT is
|
||||
// optional and lavapipe advertises none of them at all. The pass is unconditional so it
|
||||
// always agrees with the Float64 case in VertexInputStateFactory::ToVkVertexFormat, and
|
||||
@@ -3039,7 +3246,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (shaders[i] && shaders[i]->GetShaderStage() == ShaderStage::Vertex) {
|
||||
Vector<Uint> packedSpirv;
|
||||
const Bool packOk = MG_Util::ShaderTranspiler::ShaderCompiler::PackDoubleVertexInputsForVulkan(
|
||||
moduleSpirvs[i], packedSpirv);
|
||||
moduleSpirvs[i], packedSpirv, enableSpirvValidation);
|
||||
MOBILEGL_ASSERT(packOk,
|
||||
"ProgramFactory: 64-bit vertex input packing failed for program %u; the "
|
||||
"vertex-input format and the shader input type now disagree",
|
||||
@@ -3063,7 +3270,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (m_unformattedFloatStorageImagesEnabled) {
|
||||
Vector<Uint> unformattedSpirv;
|
||||
if (MG_Util::ShaderTranspiler::ShaderCompiler::UseUnformattedFloatStorageImagesForVulkan(
|
||||
moduleSpirvs[i], unformattedSpirv)) {
|
||||
moduleSpirvs[i], unformattedSpirv, enableSpirvValidation)) {
|
||||
moduleSpirvs[i] = std::move(unformattedSpirv);
|
||||
} else {
|
||||
MGLOG_E("ProgramFactory: failed to make float storage images unformatted for program %u",
|
||||
@@ -3084,7 +3291,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
#else
|
||||
// Final module the driver receives; also checked in the INFO-level CI/test
|
||||
// lanes, where the DEBUG gate above is compiled out.
|
||||
if (MG_Util::ShaderTranspiler::ShaderCompiler::SpirvValidationEnabled()) {
|
||||
if (enableSpirvValidation) {
|
||||
ValidateTransformedSpirv(moduleSpv, shaders[i]->GetShaderStage(), program.GetExternalIndex());
|
||||
}
|
||||
#endif
|
||||
@@ -3114,7 +3321,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
ValidateRasterizationStageInterface(shaders, moduleSpirvs, entry, program.GetExternalIndex());
|
||||
#endif
|
||||
ReflectVertexInputs(shaders, moduleSpirvs, entry);
|
||||
ReflectViewportIndexUsage(shaders, moduleSpirvs, entry);
|
||||
ReflectFragmentOutputs(shaders, moduleSpirvs, entry);
|
||||
ReflectPassthroughTessControlNeed(shaders, moduleSpirvs, entry);
|
||||
ReflectLayout(program, moduleSpirvs, entry);
|
||||
// A failed remap means the modules kept glslang's per-stage auto-mapped binding numbers -
|
||||
// no cross-stage unification, no set->0 normalisation - so the bindings this layout
|
||||
@@ -3125,7 +3334,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// "the layout and the shader disagree", so route it through that. Set AFTER ReflectLayout,
|
||||
// which clears the flag.
|
||||
if (!remapOk) {
|
||||
MGLOG_I("ProgramFactory::GetOrCreateProgram: declining program %u - its descriptor bindings could not "
|
||||
MGLOG_E("ProgramFactory::GetOrCreateProgram: declining program %u - its descriptor bindings could not "
|
||||
"be remapped, so the layout does not describe what the shader reads",
|
||||
program.GetExternalIndex());
|
||||
entry.declinedDescriptors = true;
|
||||
@@ -3159,17 +3368,249 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const VkDescriptorSetLayout descriptorSetLayout = it->second.descriptorSetLayout;
|
||||
MGLOG_D("ProgramFactory::OnFrameBoundary: evicting idle program entry hash=0x%llx",
|
||||
static_cast<unsigned long long>(hash));
|
||||
// erase runs ~VkProgramObject (modules/layouts destroyed); notify after
|
||||
// so an observer never observes a half-destroyed entry through a lookup.
|
||||
// Observers only need the handle values to purge their keyed caches.
|
||||
++m_cacheStructureEpoch; // erase moves/kills entries: memoised pointers die
|
||||
it = m_cache.erase(it);
|
||||
// The observer destroys dependent pipelines and frees descriptor sets while
|
||||
// this entry still owns its layout. Vulkan requires every descriptor set to be
|
||||
// freed before its VkDescriptorSetLayout is destroyed.
|
||||
if (m_evictionObserver != nullptr) {
|
||||
m_evictionObserver->OnProgramEvicted(hash, descriptorSetLayout);
|
||||
}
|
||||
++m_cacheStructureEpoch; // erase moves/kills entries: memoised pointers die
|
||||
it = m_cache.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ProgramFactory::~ProgramFactory() {
|
||||
for (auto& entry : m_passthroughTessControlStages) {
|
||||
if (entry.second.module != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(m_device, entry.second.module, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
String ProgramFactory::BuildPassthroughTessControlSource(Uint32 patchVertices) {
|
||||
// The stage GL 4.6 core 11.2.2 describes when a program has an evaluation shader and no
|
||||
// control shader: "the input patch is passed through unmodified", the output patch has
|
||||
// as many vertices as the input one (PATCH_VERTICES), and the levels come from the
|
||||
// PATCH_DEFAULT_OUTER_LEVEL / PATCH_DEFAULT_INNER_LEVEL state.
|
||||
//
|
||||
// Those two levels default to 1.0 and are baked here as literals because
|
||||
// glPatchParameterfv - their only setter - is not implemented in this frontend (it is a
|
||||
// stub in MG_Impl/GLImpl/Exporting/Definitions.cpp). Implementing that entry point means
|
||||
// making the levels a parameter of this source AND of the cache key in
|
||||
// GetOrCreatePassthroughTessControlStage; the two must move together, so they are named
|
||||
// together here.
|
||||
//
|
||||
// gl_out carries gl_Position and nothing else on purpose. The evaluation stage that
|
||||
// reads it was linked against the VERTEX stage directly, so its input gl_PerVertex holds
|
||||
// exactly the built-ins that stage used, and its user-defined inputs (if any) come
|
||||
// straight off the vertex stage's outputs - which a control stage sitting in between
|
||||
// would leave unwritten. ReflectPassthroughTessControlNeed refuses those programs rather
|
||||
// than let this write a partial interface.
|
||||
//
|
||||
// All four outer levels and both inner levels are written unconditionally: writing a
|
||||
// level the evaluation stage's domain does not use is legal and ignored, and it saves
|
||||
// this from having to know the domain.
|
||||
String source = "#version 450 core\n";
|
||||
source += "layout(vertices = " + std::to_string(patchVertices) + ") out;\n";
|
||||
// gl_in and gl_out are redeclared to the exact gl_PerVertex the FRONTEND's linked programs
|
||||
// carry - gl_Position, gl_PointSize, gl_ClipDistance[1], in that order - because Vulkan
|
||||
// matches built-in interface blocks by their whole shape, and the two obvious spellings
|
||||
// are both wrong:
|
||||
// * narrowing the block to gl_Position alone makes the evaluation stage read a patch of
|
||||
// zeroes (degenerate triangles, nothing rasterized), and
|
||||
// * taking glslang's DEFAULT block for a standalone control stage yields FOUR members -
|
||||
// it appends gl_CullDistance - where a linked vertex+evaluation program has three.
|
||||
// PassthroughTessControlTest.MatchesTheFrontendPerVertexBlock is the latch: it links a
|
||||
// vertex+evaluation program through this same compiler and fails if the two shapes ever
|
||||
// stop agreeing, rather than letting the mismatch show up as a black frame.
|
||||
//
|
||||
// Only gl_Position is written. gl_PointSize is declared but left alone deliberately:
|
||||
// writing it from a tessellation stage requires the shaderTessellationAndGeometryPointSize
|
||||
// feature, which this renderer does not enable, so a program whose evaluation stage reads
|
||||
// gl_in[].gl_PointSize gets an undefined point size instead of the vertex stage's - a gap
|
||||
// this trades for not making every tessellated pipeline depend on an optional feature.
|
||||
source += "in gl_PerVertex {\n"
|
||||
" vec4 gl_Position;\n"
|
||||
" float gl_PointSize;\n"
|
||||
" float gl_ClipDistance[1];\n"
|
||||
"} gl_in[gl_MaxPatchVertices];\n";
|
||||
source += "out gl_PerVertex {\n"
|
||||
" vec4 gl_Position;\n"
|
||||
" float gl_PointSize;\n"
|
||||
" float gl_ClipDistance[1];\n"
|
||||
"} gl_out[];\n";
|
||||
source += "void main() {\n";
|
||||
source += " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n";
|
||||
source += " gl_TessLevelOuter[0] = 1.0;\n";
|
||||
source += " gl_TessLevelOuter[1] = 1.0;\n";
|
||||
source += " gl_TessLevelOuter[2] = 1.0;\n";
|
||||
source += " gl_TessLevelOuter[3] = 1.0;\n";
|
||||
source += " gl_TessLevelInner[0] = 1.0;\n";
|
||||
source += " gl_TessLevelInner[1] = 1.0;\n";
|
||||
source += "}\n";
|
||||
return source;
|
||||
}
|
||||
|
||||
VkPipelineShaderStageCreateInfo ProgramFactory::GetOrCreatePassthroughTessControlStage(Uint32 patchVertices) {
|
||||
// A cached VK_NULL_HANDLE is a remembered failure, not a miss: returning it keeps a
|
||||
// generator that cannot compile from re-running glslang on every draw.
|
||||
const auto cached = m_passthroughTessControlStages.find(patchVertices);
|
||||
if (cached != m_passthroughTessControlStages.end()) {
|
||||
return cached->second;
|
||||
}
|
||||
|
||||
VkPipelineShaderStageCreateInfo stage{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO};
|
||||
stage.stage = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
|
||||
stage.module = VK_NULL_HANDLE;
|
||||
stage.pName = "main";
|
||||
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
const String source = BuildPassthroughTessControlSource(patchVertices);
|
||||
// Same compile configuration as every other stage of every other program: this runs on
|
||||
// the GL thread (the draw path), so the live compile env is the right one, and flags=0
|
||||
// is the Vulkan-targeting form (CompileForOpenGL is what the GLES backend adds).
|
||||
const SharedPtr<const CompileEnv>& env = GetCurrentCompileEnv();
|
||||
ShaderAttrib shaderAttrib{.shaderType = GL_TESS_CONTROL_SHADER,
|
||||
.sourceStr = source,
|
||||
.flags = 0,
|
||||
.env = env.get()};
|
||||
auto compiled = ShaderCompiler::CompileShader(shaderAttrib);
|
||||
if (!compiled) {
|
||||
MGLOG_E("ProgramFactory: could not compile the pass-through tessellation control stage for "
|
||||
"patchVertices=%u; a program with an evaluation stage and no control stage cannot draw. %s",
|
||||
patchVertices, compiled.error().log.c_str());
|
||||
m_passthroughTessControlStages.emplace(patchVertices, stage);
|
||||
return stage;
|
||||
}
|
||||
|
||||
ProgramAttrib programAttrib{};
|
||||
programAttrib.shaders.push_back(compiled.value());
|
||||
auto linked = ShaderCompiler::LinkProgram(programAttrib);
|
||||
if (!linked) {
|
||||
MGLOG_E("ProgramFactory: could not link the pass-through tessellation control stage for "
|
||||
"patchVertices=%u. %s", patchVertices, linked.error().log.c_str());
|
||||
m_passthroughTessControlStages.emplace(patchVertices, stage);
|
||||
return stage;
|
||||
}
|
||||
|
||||
ProgramBinaryAttrib binaryAttrib{.shaderTypes = {GL_TESS_CONTROL_SHADER}, .program = *linked.value()};
|
||||
auto binary = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
|
||||
if (!binary || binary.value().empty() || binary.value().front().empty()) {
|
||||
MGLOG_E("ProgramFactory: could not generate SPIR-V for the pass-through tessellation control stage "
|
||||
"for patchVertices=%u", patchVertices);
|
||||
m_passthroughTessControlStages.emplace(patchVertices, stage);
|
||||
return stage;
|
||||
}
|
||||
|
||||
const Vector<Uint>& spirv = binary.value().front();
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
ValidateTransformedSpirv(spirv, ShaderStage::TessControl, 0);
|
||||
#else
|
||||
if (m_enableSpirvValidation) {
|
||||
MG_Util::ShaderTranspiler::ShaderCompiler::PrepareSpirvValidation();
|
||||
ValidateTransformedSpirv(spirv, ShaderStage::TessControl, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
VkShaderModuleCreateInfo smci{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
|
||||
smci.codeSize = spirv.size() * sizeof(Uint);
|
||||
smci.pCode = spirv.data();
|
||||
VkShaderModule module = VK_NULL_HANDLE;
|
||||
const VkResult result = vkCreateShaderModule(m_device, &smci, nullptr, &module);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("ProgramFactory: vkCreateShaderModule failed (%d) for the pass-through tessellation control "
|
||||
"stage for patchVertices=%u", static_cast<Int>(result), patchVertices);
|
||||
m_passthroughTessControlStages.emplace(patchVertices, stage);
|
||||
return stage;
|
||||
}
|
||||
|
||||
stage.module = module;
|
||||
MGLOG_D("ProgramFactory: built the pass-through tessellation control stage for patchVertices=%u "
|
||||
"(GL 4.6 11.2.2; Vulkan has no fixed-function equivalent)", patchVertices);
|
||||
m_passthroughTessControlStages.emplace(patchVertices, stage);
|
||||
return stage;
|
||||
}
|
||||
|
||||
void ProgramFactory::ReflectPassthroughTessControlNeed(
|
||||
const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const {
|
||||
entry.needsPassthroughTessControl = false;
|
||||
entry.passthroughTessControlEmulatable = false;
|
||||
|
||||
Bool hasTessEval = false;
|
||||
Bool hasTessControl = false;
|
||||
SizeT tessEvalModuleIndex = 0;
|
||||
for (SizeT i = 0; i < shaders.size(); ++i) {
|
||||
if (!shaders[i]) continue;
|
||||
const auto stage = shaders[i]->GetShaderStage();
|
||||
if (stage == ShaderStage::TessControl) hasTessControl = true;
|
||||
if (stage == ShaderStage::TessEval) {
|
||||
hasTessEval = true;
|
||||
tessEvalModuleIndex = i;
|
||||
}
|
||||
}
|
||||
if (!hasTessEval || hasTessControl) return;
|
||||
|
||||
entry.needsPassthroughTessControl = true;
|
||||
|
||||
if (tessEvalModuleIndex >= spirv.size() || spirv[tessEvalModuleIndex].empty()) return;
|
||||
const auto& module = spirv[tessEvalModuleIndex];
|
||||
|
||||
SpvReflectShaderModule reflectModule{};
|
||||
const SpvReflectResult createResult =
|
||||
spvReflectCreateShaderModule(module.size() * sizeof(Uint), module.data(), &reflectModule);
|
||||
if (createResult != SPV_REFLECT_RESULT_SUCCESS) {
|
||||
MGLOG_E("ProgramFactory::ReflectPassthroughTessControlNeed: reflection failed (result=%d); the "
|
||||
"evaluation stage's inputs are unknown, so the pass-through is not offered",
|
||||
static_cast<Int>(createResult));
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t inputCount = 0;
|
||||
SpvReflectResult reflectResult = spvReflectEnumerateInputVariables(&reflectModule, &inputCount, nullptr);
|
||||
Vector<SpvReflectInterfaceVariable*> inputs(inputCount);
|
||||
if (reflectResult == SPV_REFLECT_RESULT_SUCCESS && inputCount > 0) {
|
||||
reflectResult = spvReflectEnumerateInputVariables(&reflectModule, &inputCount, inputs.data());
|
||||
}
|
||||
if (reflectResult != SPV_REFLECT_RESULT_SUCCESS) {
|
||||
spvReflectDestroyShaderModule(&reflectModule);
|
||||
return;
|
||||
}
|
||||
|
||||
// The question is only ever "does this stage read anything a control stage would have to
|
||||
// forward", and the answer is: does it have a LOCATION. A located input is a user-defined
|
||||
// varying (or a per-patch input), which the vertex stage writes today and would stop
|
||||
// reaching once a control stage sits in between - the pass-through carries gl_Position and
|
||||
// nothing else, so such a program is declined instead of being handed undefined values.
|
||||
// Everything without a location is a built-in: gl_in, gl_TessCoord, gl_PatchVerticesIn,
|
||||
// gl_PrimitiveID, gl_TessLevel*, all either forwarded or generated for the evaluation
|
||||
// stage by the tessellator itself.
|
||||
//
|
||||
// This deliberately does NOT judge on SpvReflectInterfaceVariable::built_in. gl_in is an
|
||||
// array of interface blocks, and for those SPIRV-Reflect reports built_in == -1 on the
|
||||
// block AND leaves every member's built_in at 0 - which is SpvBuiltInPosition, so a
|
||||
// member walk reads "Position, Position, Position" for a {Position, PointSize,
|
||||
// ClipDistance} block and would accept anything on the strength of parse garbage. The
|
||||
// location, by contrast, is decorated on the OpVariable and is what SPIRV-Reflect reads
|
||||
// straight through.
|
||||
constexpr Uint32 kNoLocation = 0xFFFFFFFFu;
|
||||
Bool emulatable = true;
|
||||
for (auto* input : inputs) {
|
||||
if (input == nullptr) continue;
|
||||
if (input->location == kNoLocation) continue;
|
||||
MGLOG_E("ProgramFactory: a tessellation evaluation stage with no control stage reads the "
|
||||
"user-defined input '%s' at location=%u; a synthesized control stage cannot forward it, so "
|
||||
"this program's draws are declined rather than fed an undefined varying",
|
||||
input->name != nullptr ? input->name : "<null>", input->location);
|
||||
emulatable = false;
|
||||
break;
|
||||
}
|
||||
|
||||
spvReflectDestroyShaderModule(&reflectModule);
|
||||
entry.passthroughTessControlEmulatable = emulatable;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -33,7 +33,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
CombinedImageSampler,
|
||||
UniformTexelBuffer,
|
||||
StorageBuffer,
|
||||
StorageImage
|
||||
StorageImage,
|
||||
// GLSL `imageBuffer` - a buffer texture reached through an IMAGE unit rather than a
|
||||
// texture unit. Vulkan spells it VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, which is a
|
||||
// VkBufferView like UniformTexelBuffer and not a VkImageView like StorageImage: it is
|
||||
// the one image uniform whose descriptor is a buffer. Appended, never inserted -
|
||||
// DescriptorKeyHash mixes the enumerator's value.
|
||||
StorageTexelBuffer
|
||||
};
|
||||
|
||||
enum class CompileOptionBit : Uint {
|
||||
@@ -60,10 +66,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// PositionYFlip (the two are the same fact about the same draws) except under a
|
||||
// quarter turn, which this renderer does not convert rectangles for either.
|
||||
FragCoordYFlip = 1 << 7,
|
||||
// Replaces the vertex stage's gl_BaseVertex reads with zero. GL defines the builtin
|
||||
// as zero for every drawing command that has no baseVertex parameter - all the
|
||||
// DrawArrays forms - while Vulkan's BaseVertex reports firstVertex there. Set only
|
||||
// for a non-indexed draw whose program actually reads the builtin, so nothing else
|
||||
// acquires a second program/pipeline variant. See ZeroBaseVertexPass.
|
||||
ZeroBaseVertex = 1 << 8,
|
||||
};
|
||||
using CompileOptionFlags = Flags<CompileOptionBit>;
|
||||
using HashType = Uint64;
|
||||
|
||||
struct UpdateAfterBindLimits {
|
||||
Bool enabled = false;
|
||||
Uint32 maxPerStageSamplers = 0;
|
||||
Uint32 maxPerStageUniformBuffers = 0;
|
||||
Uint32 maxPerStageStorageBuffers = 0;
|
||||
Uint32 maxPerStageSampledImages = 0;
|
||||
Uint32 maxPerStageStorageImages = 0;
|
||||
Uint32 maxPerStageResources = 0;
|
||||
Uint32 maxSetSamplers = 0;
|
||||
Uint32 maxSetUniformBuffers = 0;
|
||||
Uint32 maxSetUniformBuffersDynamic = 0;
|
||||
Uint32 maxSetStorageBuffers = 0;
|
||||
Uint32 maxSetStorageBuffersDynamic = 0;
|
||||
Uint32 maxSetSampledImages = 0;
|
||||
Uint32 maxSetStorageImages = 0;
|
||||
};
|
||||
|
||||
struct VkProgramObject {
|
||||
static constexpr Uint32 kMaxVertexInputLocations = 32;
|
||||
|
||||
@@ -76,6 +105,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
// Layout data (previously in separate VkProgramLayout)
|
||||
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
|
||||
// True only when this layout passed every descriptor-indexing feature and
|
||||
// update-after-bind limit gate at reflection time. It controls both the
|
||||
// layout/binding flags and the pool class used by UniformManager.
|
||||
Bool usesUpdateAfterBind = false;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
Vector<DescriptorBindingKind> bindingKinds;
|
||||
// The bindings this program actually declares, ascending. bindingKinds is sized to the
|
||||
@@ -97,6 +130,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Vector<Int> samplerUniformLocationByBinding;
|
||||
Vector<TextureTarget> samplerTextureTargetByBinding;
|
||||
Vector<SamplerNumericDomain> samplerNumericDomainByBinding;
|
||||
// Shared by StorageImage and StorageTexelBuffer bindings: a binding is one kind or
|
||||
// the other, never both, and both need exactly the same thing - the format the
|
||||
// shader declared, so the per-draw resolve can tell a typed declaration from a
|
||||
// formatless one. Kept as one pair rather than two so the move operations below
|
||||
// cannot drift out of sync with a field that only one kind populates.
|
||||
Vector<VkFormat> storageImageFormatByBinding;
|
||||
Vector<Bool> storageImageUsesBindingFormatByBinding;
|
||||
Vector<String> storageBlockNameByBinding;
|
||||
@@ -129,6 +167,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// gl_FragDepth); shader-computed depth is immune to the cross-pipeline
|
||||
// position-invariance quirk (see PipelineFactory::ShouldSuppressDepthWrite).
|
||||
Bool fragmentReplacesDepth = false;
|
||||
// The vertex module declares the BaseVertex builtin. Selects the ZeroBaseVertex
|
||||
// program variant for non-indexed draws, and is deliberately a property of the
|
||||
// PROGRAM rather than of the variant: the zeroed variant leaves the variable
|
||||
// declared, so both variants answer the same and the draw path can ask either.
|
||||
Bool readsBaseVertexBuiltin = false;
|
||||
// Some pre-rasterization stage assigns gl_ViewportIndex. Its pipeline declares
|
||||
// viewportCount = the renderer's rasterizable viewport count instead of 1, and its
|
||||
// draws push the whole viewport/scissor array; every other program keeps the
|
||||
// single-viewport fast path untouched. Part of the program's identity (folded into
|
||||
// the pipeline hash through programHash), so no memo can serve the wrong shape.
|
||||
Bool writesViewportIndexBuiltin = false;
|
||||
// This program has a tessellation EVALUATION stage and no tessellation CONTROL
|
||||
// stage. GL allows that (4.6 core 11.2.2: with no control shader the input patch
|
||||
// is passed through unmodified, the output patch size is PATCH_VERTICES, and the
|
||||
// levels come from the PATCH_DEFAULT_*_LEVEL state); Vulkan does not - either both
|
||||
// tessellation stages are present or neither
|
||||
// (VUID-VkGraphicsPipelineCreateInfo-pStages-00730). So the draw path has to supply
|
||||
// the pass-through stage GL describes; see GetOrCreatePassthroughTessControlStage.
|
||||
Bool needsPassthroughTessControl = false;
|
||||
// ...and the pass-through this renderer can synthesize carries gl_Position and
|
||||
// nothing else, so it is only correct when the evaluation stage's inputs are
|
||||
// built-ins. A user-defined varying would arrive at the evaluation stage
|
||||
// UNWRITTEN once a control stage sits between it and the vertex stage, which is
|
||||
// silently wrong pixels rather than a crash - so those programs are declined
|
||||
// instead (PipelineFactory::CreatePipeline refuses the pipeline and the draw is
|
||||
// skipped). See ReflectPassthroughTessControlNeed.
|
||||
Bool passthroughTessControlEmulatable = false;
|
||||
// Frame-boundary counter value of the last GetOrCreateProgram hit; drives
|
||||
// cache eviction (see OnFrameBoundary). Mutable: the draw snapshot's memoised
|
||||
// entry pointer re-stamps use through a const reference (StampProgramUse).
|
||||
@@ -152,6 +217,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// a pipeline failure would be reported against the wrong SPIR-V.
|
||||
stageSpirvDigests = std::move(other.stageSpirvDigests);
|
||||
descriptorSetLayout = other.descriptorSetLayout;
|
||||
usesUpdateAfterBind = other.usesUpdateAfterBind;
|
||||
pipelineLayout = other.pipelineLayout;
|
||||
bindingKinds = std::move(other.bindingKinds);
|
||||
activeBindings = std::move(other.activeBindings);
|
||||
@@ -179,9 +245,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
producerOutputComponentCount = other.producerOutputComponentCount;
|
||||
fragmentInputComponentCount = other.fragmentInputComponentCount;
|
||||
fragmentReplacesDepth = other.fragmentReplacesDepth;
|
||||
readsBaseVertexBuiltin = other.readsBaseVertexBuiltin;
|
||||
writesViewportIndexBuiltin = other.writesViewportIndexBuiltin;
|
||||
needsPassthroughTessControl = other.needsPassthroughTessControl;
|
||||
passthroughTessControlEmulatable = other.passthroughTessControlEmulatable;
|
||||
lastUsedFrame = other.lastUsedFrame;
|
||||
other.hash = 0;
|
||||
other.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
other.usesUpdateAfterBind = false;
|
||||
other.pipelineLayout = VK_NULL_HANDLE;
|
||||
other.hasStorageImages = false;
|
||||
other.declinedDescriptors = false;
|
||||
@@ -192,6 +263,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
other.producerOutputComponentCount = 0;
|
||||
other.fragmentInputComponentCount = 0;
|
||||
other.fragmentReplacesDepth = false;
|
||||
other.readsBaseVertexBuiltin = false;
|
||||
other.writesViewportIndexBuiltin = false;
|
||||
other.needsPassthroughTessControl = false;
|
||||
other.passthroughTessControlEmulatable = false;
|
||||
other.lastUsedFrame = 0;
|
||||
}
|
||||
VkProgramObject& operator=(VkProgramObject&& other) noexcept {
|
||||
@@ -204,6 +279,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
modules = std::move(other.modules);
|
||||
stageSpirvDigests = std::move(other.stageSpirvDigests); // travels with `modules` - see the move ctor
|
||||
descriptorSetLayout = other.descriptorSetLayout;
|
||||
usesUpdateAfterBind = other.usesUpdateAfterBind;
|
||||
pipelineLayout = other.pipelineLayout;
|
||||
bindingKinds = std::move(other.bindingKinds);
|
||||
activeBindings = std::move(other.activeBindings);
|
||||
@@ -231,9 +307,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
producerOutputComponentCount = other.producerOutputComponentCount;
|
||||
fragmentInputComponentCount = other.fragmentInputComponentCount;
|
||||
fragmentReplacesDepth = other.fragmentReplacesDepth;
|
||||
readsBaseVertexBuiltin = other.readsBaseVertexBuiltin;
|
||||
writesViewportIndexBuiltin = other.writesViewportIndexBuiltin;
|
||||
needsPassthroughTessControl = other.needsPassthroughTessControl;
|
||||
passthroughTessControlEmulatable = other.passthroughTessControlEmulatable;
|
||||
lastUsedFrame = other.lastUsedFrame;
|
||||
other.hash = 0;
|
||||
other.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
other.usesUpdateAfterBind = false;
|
||||
other.pipelineLayout = VK_NULL_HANDLE;
|
||||
other.hasStorageImages = false;
|
||||
other.declinedDescriptors = false;
|
||||
@@ -244,6 +325,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
other.producerOutputComponentCount = 0;
|
||||
other.fragmentInputComponentCount = 0;
|
||||
other.fragmentReplacesDepth = false;
|
||||
other.readsBaseVertexBuiltin = false;
|
||||
other.writesViewportIndexBuiltin = false;
|
||||
other.needsPassthroughTessControl = false;
|
||||
other.passthroughTessControlEmulatable = false;
|
||||
other.lastUsedFrame = 0;
|
||||
return *this;
|
||||
}
|
||||
@@ -287,15 +372,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
virtual void OnProgramEvicted(HashType programHash, VkDescriptorSetLayout descriptorSetLayout) = 0;
|
||||
};
|
||||
|
||||
explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config, Uint32 maxBindings = 16,
|
||||
Bool shaderDrawParametersEnabled = false,
|
||||
Bool unformattedFloatStorageImagesEnabled = false)
|
||||
explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config, Uint32 maxBindings,
|
||||
Bool shaderDrawParametersEnabled,
|
||||
Bool unformattedFloatStorageImagesEnabled,
|
||||
Bool enableSpirvValidation,
|
||||
UpdateAfterBindLimits updateAfterBindLimits)
|
||||
: m_device(device), m_maxBindings(maxBindings), m_config(config),
|
||||
m_shaderDrawParametersEnabled(shaderDrawParametersEnabled),
|
||||
m_unformattedFloatStorageImagesEnabled(unformattedFloatStorageImagesEnabled) {
|
||||
m_unformattedFloatStorageImagesEnabled(unformattedFloatStorageImagesEnabled),
|
||||
m_enableSpirvValidation(enableSpirvValidation),
|
||||
m_updateAfterBindLimits(updateAfterBindLimits) {
|
||||
VkProgramObject::s_device = device;
|
||||
}
|
||||
~ProgramFactory() = default;
|
||||
// Destroys the pass-through tessellation control modules. Runs while the device is
|
||||
// still alive for the same reason ~VkProgramObject's does: this factory outlives
|
||||
// nothing that owns the device.
|
||||
~ProgramFactory();
|
||||
ProgramFactory(const ProgramFactory&) = delete;
|
||||
|
||||
HashType ComputeHash(const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags) const;
|
||||
@@ -341,6 +433,39 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// True when an entry point reads the InstanceIndex builtin. Only gates a diagnostic:
|
||||
// without shaderDrawParameters such a shader cannot have gl_InstanceID rebased.
|
||||
static Bool ReflectedReadsInstanceIndexBuiltin(const SpvReflectShaderModule& reflectModule);
|
||||
// True when an entry point declares the BaseVertex builtin, i.e. when a non-indexed
|
||||
// draw with this program has to take the ZeroBaseVertex variant.
|
||||
static Bool ReflectedReadsBaseVertexBuiltin(const SpvReflectShaderModule& reflectModule);
|
||||
// Shared by the two above: does any entry point list an input variable decorated with
|
||||
// this builtin?
|
||||
static Bool ReflectedDeclaresInputBuiltin(const SpvReflectShaderModule& reflectModule, SpvBuiltIn builtin);
|
||||
// True when an entry point writes the ViewportIndex builtin (gl_ViewportIndex), i.e. when
|
||||
// the program can route primitives to a viewport other than 0 and its pipeline therefore
|
||||
// has to declare more than one. Asks about OUTPUT variables because that is the direction
|
||||
// a pre-rasterization stage declares it in.
|
||||
static Bool ReflectedWritesViewportIndexBuiltin(const SpvReflectShaderModule& reflectModule);
|
||||
static Bool ReflectedDeclaresOutputBuiltin(const SpvReflectShaderModule& reflectModule, SpvBuiltIn builtin);
|
||||
|
||||
// The pass-through tessellation control stage GL 4.6 core 11.2.2 describes for a
|
||||
// program that has an evaluation stage and no control stage, for an input patch of
|
||||
// `patchVertices` control points. Returned BY VALUE (a stage description is a POD, and
|
||||
// the cache below is a rehashing map, so a pointer into it would not survive the next
|
||||
// distinct patch size). `.module == VK_NULL_HANDLE` means the stage could not be built:
|
||||
// the caller then has no control stage to inject, and CreatePipeline refuses the
|
||||
// pipeline rather than handing the driver a half-tessellated one.
|
||||
//
|
||||
// Keyed on the patch size because GL takes the output patch size from PATCH_VERTICES,
|
||||
// which is draw state, not link state - the CTS case that motivated this links at the
|
||||
// default 3 and draws at 4. The pipeline cache already re-keys on patchControlPoints,
|
||||
// so the module a pipeline was built with is part of that pipeline's identity.
|
||||
// Compiling is bounded by the number of distinct patch sizes a program draws with
|
||||
// (MAX_PATCH_VERTICES = 32 in the worst case, one or two in practice) and only ever
|
||||
// happens for the rare program that has no control stage at all.
|
||||
VkPipelineShaderStageCreateInfo GetOrCreatePassthroughTessControlStage(Uint32 patchVertices);
|
||||
|
||||
// Source of the module above. Exposed for tests: the generated GLSL is the whole
|
||||
// contract with the evaluation stage, so it is worth pinning independently of a device.
|
||||
static String BuildPassthroughTessControlSource(Uint32 patchVertices);
|
||||
|
||||
private:
|
||||
struct ProgramLookupCache {
|
||||
@@ -354,11 +479,20 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void ReflectVertexInputs(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
void ReflectViewportIndexUsage(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
void ReflectFragmentOutputs(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
void ReflectLayout(const MG_State::GLState::ProgramObject& program, const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
// Fills needsPassthroughTessControl / passthroughTessControlEmulatable off the linked
|
||||
// modules. Const and reflection-only: it decides nothing about the pipeline, it only
|
||||
// records what the evaluation stage's input interface is made of.
|
||||
void ReflectPassthroughTessControlNeed(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
Uint32 m_maxBindings = 0;
|
||||
@@ -370,6 +504,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// True only when the logical device enabled both
|
||||
// shaderStorageImageReadWithoutFormat and shaderStorageImageWriteWithoutFormat.
|
||||
Bool m_unformattedFloatStorageImagesEnabled = false;
|
||||
// Startup snapshot used only by internally synthesized shader modules, which do not
|
||||
// originate from a ProgramLinkTask.
|
||||
Bool m_enableSpirvValidation = false;
|
||||
// Device feature and limit gate resolved before vkCreateDevice. Keeping it in
|
||||
// the factory lets each reflected layout choose ordinary descriptors when its
|
||||
// own counts would exceed the update-after-bind budget.
|
||||
UpdateAfterBindLimits m_updateAfterBindLimits{};
|
||||
// See SetDefaultFramebufferHeight. 0 means "not known yet"; the FragCoordYFlip bit is
|
||||
// never set before the swapchain exists, so no variant can be compiled against it.
|
||||
Uint32 m_defaultFramebufferHeight = 0;
|
||||
@@ -379,6 +520,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// See GetCacheStructureEpoch(). Starts at 1 so a zero-initialized memo can never match.
|
||||
Uint64 m_cacheStructureEpoch = 1;
|
||||
IEvictionObserver* m_evictionObserver = nullptr;
|
||||
// Pass-through tessellation control stages by input patch size. Never evicted: at most
|
||||
// MAX_PATCH_VERTICES entries exist for the lifetime of the device, and every pipeline
|
||||
// ever built from one keeps referencing its module. A failed build is cached as
|
||||
// VK_NULL_HANDLE so a broken generator costs one compile, not one per draw.
|
||||
UnorderedMap<Uint32, VkPipelineShaderStageCreateInfo> m_passthroughTessControlStages;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -157,7 +157,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
MGLOG_I("Got %d surface formats:", swapchainCapabilities.surfaceFormats.size());
|
||||
for (const auto& sf : swapchainCapabilities.surfaceFormats) {
|
||||
MGLOG_I(" [%s, %s]", string_VkFormat(sf.format), string_VkColorSpaceKHR(sf.colorSpace));
|
||||
MGLOG_D(" [%s, %s]", string_VkFormat(sf.format), string_VkColorSpaceKHR(sf.colorSpace));
|
||||
}
|
||||
|
||||
const auto pickedSurfaceFormat = ChooseSwapchainSurfaceFormat(swapchainCapabilities.surfaceFormats);
|
||||
@@ -166,7 +166,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
MGLOG_I("Got %d present modes:", swapchainCapabilities.presentModes.size());
|
||||
for (const auto& pm : swapchainCapabilities.presentModes) {
|
||||
MGLOG_I(" %s", string_VkPresentModeKHR(pm));
|
||||
MGLOG_D(" %s", string_VkPresentModeKHR(pm));
|
||||
}
|
||||
|
||||
const auto presentMode = ChooseSwapchainPresentMode(swapchainCapabilities.presentModes);
|
||||
|
||||
@@ -156,13 +156,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
frame.descriptorPools.clear();
|
||||
|
||||
VkDescriptorPool initialPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(m_setsPerFrame, initialPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::Initialize failed: cannot create frame descriptor pool %u",
|
||||
if (!CreateDescriptorPool(m_setsPerFrame, false, initialPool)) {
|
||||
MGLOG_E_ONCE("UniformDescriptorBinder::Initialize failed: cannot create frame descriptor pool %u",
|
||||
frameIndex);
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
frame.descriptorPools.push_back({initialPool, m_setsPerFrame, 0});
|
||||
frame.descriptorPools.push_back({initialPool, m_setsPerFrame, 0, false});
|
||||
MGLOG_D("UniformDescriptorBinder: frame %u descriptor pool created (maxSets=%u)", frameIndex,
|
||||
m_setsPerFrame);
|
||||
}
|
||||
@@ -305,7 +305,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// texture/sampler resolution, completeness probe, sync, layout handling, sampler
|
||||
// and view lookups - would recompute the identical descriptor.
|
||||
if (trustUnchangedHint && descriptorMemoUsable && binding < m_samplerResolveMemo.size() &&
|
||||
m_samplerResolveMemo[binding].infoValid) {
|
||||
m_samplerResolveMemo[binding].infoValid &&
|
||||
m_samplerResolveMemo[binding].infoProgramLifetimeId == program.GetLifetimeId()) {
|
||||
outImageInfo = m_samplerResolveMemo[binding].info;
|
||||
return true;
|
||||
}
|
||||
@@ -345,13 +346,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
fallbackHolder = GetFallbackTexture(preferredTarget);
|
||||
texture = fallbackHolder.get();
|
||||
if (texture == nullptr) {
|
||||
MGLOG_E("ResolveSamplerDescriptor: no fallback texture available for binding=%u ('%s') "
|
||||
MGLOG_E_ONCE("ResolveSamplerDescriptor: no fallback texture available for binding=%u ('%s') "
|
||||
"location=%d unit=%d target=%d",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), location, unit,
|
||||
static_cast<Int>(preferredTarget));
|
||||
return false;
|
||||
}
|
||||
MGLOG_W(
|
||||
MGLOG_W_ONCE(
|
||||
"ResolveSamplerDescriptor: using fallback texture for unbound sampler binding=%u ('%s') location=%d unit=%d target=%d",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), location, unit,
|
||||
static_cast<Int>(preferredTarget));
|
||||
@@ -360,7 +361,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const MG_State::GLState::SamplerObject* samplerToUse =
|
||||
samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get();
|
||||
if (samplerToUse == nullptr) {
|
||||
MGLOG_E(
|
||||
MGLOG_E_ONCE(
|
||||
"ResolveSamplerDescriptor: sampler binding %u ('%s') has no sampler object (textureId=%d location=%d unit=%d)",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(), location,
|
||||
unit);
|
||||
@@ -368,7 +369,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
VkTextureManager::TextureResource* resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
|
||||
if (resource == nullptr) {
|
||||
MGLOG_E(
|
||||
MGLOG_E_ONCE(
|
||||
"ResolveSamplerDescriptor: sampler binding %u ('%s') failed to create/sync texture resource (textureId=%d target=%d location=%d unit=%d)",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
|
||||
static_cast<Int>(texture->GetTarget()), location, unit);
|
||||
@@ -380,7 +381,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Int attachmentLevel = 0;
|
||||
if (drawFbo &&
|
||||
FindFramebufferAttachmentForTexture(*drawFbo, *texture, attachmentType, attachmentLevel)) {
|
||||
MGLOG_W("ResolveSamplerDescriptor: framebuffer feedback loop detected: textureId=%d is bound "
|
||||
MGLOG_W_ONCE("ResolveSamplerDescriptor: framebuffer feedback loop detected: textureId=%d is bound "
|
||||
"for sampling at binding=%u, but is also attached to drawFbo=%u as %s (level=%d, "
|
||||
"trackedLayout=%d)",
|
||||
texture->GetExternalIndex(), binding, drawFbo->GetExternalIndex(),
|
||||
@@ -390,7 +391,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const Bool readyForSampling = m_textureManager->TransitionTextureForSampling(commandBuffer, *texture);
|
||||
if (!readyForSampling) {
|
||||
MGLOG_E("ResolveSamplerDescriptor: failed to transition textureId=%d for sampler binding=%u",
|
||||
MGLOG_E_ONCE("ResolveSamplerDescriptor: failed to transition textureId=%d for sampler binding=%u",
|
||||
texture->GetExternalIndex(), binding);
|
||||
return false;
|
||||
}
|
||||
@@ -432,7 +433,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
if (sampledViewFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_E("ResolveSamplerDescriptor: no compatible sampled view for binding=%u ('%s') "
|
||||
MGLOG_E_ONCE("ResolveSamplerDescriptor: no compatible sampled view for binding=%u ('%s') "
|
||||
"textureId=%d imageFormat=%d numericDomain=%d",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
|
||||
static_cast<Int>(resource->format), static_cast<Int>(numericDomain));
|
||||
@@ -445,7 +446,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
? resource->sampledView
|
||||
: m_textureManager->GetOrCreateSampledImageView(*texture, sampledViewFormat);
|
||||
if (sampledImageView == VK_NULL_HANDLE) {
|
||||
MGLOG_E("ResolveSamplerDescriptor: failed to resolve sampled view for binding=%u ('%s') "
|
||||
MGLOG_E_ONCE("ResolveSamplerDescriptor: failed to resolve sampled view for binding=%u ('%s') "
|
||||
"textureId=%d imageFormat=%d viewFormat=%d numericDomain=%d",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
|
||||
static_cast<Int>(resource->format), static_cast<Int>(sampledViewFormat),
|
||||
@@ -504,6 +505,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (binding < m_samplerResolveMemo.size()) {
|
||||
if (descriptorMemoUsable) {
|
||||
m_samplerResolveMemo[binding].info = outImageInfo;
|
||||
m_samplerResolveMemo[binding].infoProgramLifetimeId = program.GetLifetimeId();
|
||||
m_samplerResolveMemo[binding].infoValid = true;
|
||||
} else {
|
||||
// An arrayed binding publishes nothing here, and clears what a previous program
|
||||
@@ -671,14 +673,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> texture;
|
||||
if (!ResolveSamplerTexture(program, programObj, binding, texture) || texture == nullptr) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: texture buffer binding %u ('%s') is unbound", binding,
|
||||
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: texture buffer binding %u ('%s') is unbound", binding,
|
||||
programObj.samplerNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (texture->GetStorageType() != TextureStorageType::Buffer ||
|
||||
texture->GetTarget() != TextureTarget::TextureBuffer) {
|
||||
MGLOG_E(
|
||||
MGLOG_E_ONCE(
|
||||
"ResolveTexelBufferDescriptor: binding %u ('%s') expected texture buffer, got textureId=%u target=%d storage=%d",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
|
||||
static_cast<Int>(texture->GetTarget()), static_cast<Int>(texture->GetStorageType()));
|
||||
@@ -688,14 +690,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
auto* textureBuffer = static_cast<MG_State::GLState::TextureObjectBuffer*>(texture.get());
|
||||
const auto& bufferObject = textureBuffer->GetBufferBindingSlot().GetBoundObject();
|
||||
if (bufferObject == nullptr) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: texture buffer binding %u ('%s') has no GL buffer bound",
|
||||
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: texture buffer binding %u ('%s') has no GL buffer bound",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
BufferSlice slice{};
|
||||
if (!m_bufferManager->AcquireResidentSlice(BufferKind::TextureBuffer, bufferObject, slice) || !slice.IsValid()) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: failed to sync GL buffer %u for texture buffer %u",
|
||||
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: failed to sync GL buffer %u for texture buffer %u",
|
||||
bufferObject->GetExternalIndex(), texture->GetExternalIndex());
|
||||
return false;
|
||||
}
|
||||
@@ -703,7 +705,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const auto internalFormat = textureBuffer->GetFormat();
|
||||
const VkFormat vkFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
|
||||
if (vkFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: unsupported texture buffer internal format %d",
|
||||
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: unsupported texture buffer internal format %d",
|
||||
static_cast<Int>(internalFormat));
|
||||
return false;
|
||||
}
|
||||
@@ -719,7 +721,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
viewRange = (viewRange / texelSize) * texelSize;
|
||||
}
|
||||
if (viewRange == 0) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: texture buffer %u has empty view range", texture->GetExternalIndex());
|
||||
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: texture buffer %u has empty view range", texture->GetExternalIndex());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -733,7 +735,151 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkBufferView bufferView = VK_NULL_HANDLE;
|
||||
const VkResult result = vkCreateBufferView(m_device, &viewInfo, nullptr, &bufferView);
|
||||
if (result != VK_SUCCESS || bufferView == VK_NULL_HANDLE) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: vkCreateBufferView failed result=%d format=%d range=%zu",
|
||||
MGLOG_E_ONCE("ResolveTexelBufferDescriptor: vkCreateBufferView failed result=%d format=%d range=%zu",
|
||||
result, static_cast<Int>(vkFormat), static_cast<SizeT>(viewRange));
|
||||
return false;
|
||||
}
|
||||
|
||||
m_frames[frameIndex].texelBufferViews.push_back(bufferView);
|
||||
outBufferView = bufferView;
|
||||
return true;
|
||||
}
|
||||
|
||||
// GLSL `imageBuffer`. The one image uniform whose Vulkan descriptor is a VkBufferView rather
|
||||
// than a VkImageView, so it is half ResolveStorageImageDescriptor (the resource comes from an
|
||||
// IMAGE unit, i.e. from glBindImageTexture, not from a texture unit) and half
|
||||
// ResolveTexelBufferDescriptor (the descriptor is a buffer view over the GL buffer the
|
||||
// texture is attached to).
|
||||
//
|
||||
// Before this existed the descriptor kind reflected as SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_-
|
||||
// TEXEL_BUFFER and fell into ReflectDescriptorTypeToBindingKind's `default:`, whose only
|
||||
// complaint is an assert that compiles out above DEBUG - so a release build declared no
|
||||
// binding at all for a uniform the shader still read, and lavapipe segfaulted inside pipeline
|
||||
// creation on the JIT worker thread. KHR-GL44.multi_bind.dispatch_bind_image_textures is the
|
||||
// case that carries it.
|
||||
Bool UniformManager::ResolveStorageTexelBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 binding, Uint32 frameIndex,
|
||||
VkBufferView& outBufferView) {
|
||||
outBufferView = VK_NULL_HANDLE;
|
||||
MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveStorageTexelBufferDescriptor: buffer manager is null");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageTexelBufferDescriptor: GL context is null");
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(),
|
||||
"ResolveStorageTexelBufferDescriptor: frame index out of range");
|
||||
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
|
||||
"ResolveStorageTexelBufferDescriptor: binding %u out of range", binding);
|
||||
|
||||
const Int location = programObj.samplerUniformLocationByBinding[binding];
|
||||
if (location < 0) {
|
||||
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: binding %u ('%s') has no uniform location", binding,
|
||||
programObj.samplerNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
const Int imageUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: image unit %d out of range for binding %u", imageUnit,
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(imageUnit);
|
||||
const auto& texture = imageBinding.Texture;
|
||||
if (texture == nullptr) {
|
||||
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: image unit %d is unbound for binding %u", imageUnit,
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
if (texture->GetStorageType() != TextureStorageType::Buffer ||
|
||||
texture->GetTarget() != TextureTarget::TextureBuffer) {
|
||||
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: binding %u ('%s') expected a texture buffer on image "
|
||||
"unit %d, got textureId=%u target=%d storage=%d",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), imageUnit,
|
||||
texture->GetExternalIndex(), static_cast<Int>(texture->GetTarget()),
|
||||
static_cast<Int>(texture->GetStorageType()));
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* textureBuffer = static_cast<MG_State::GLState::TextureObjectBuffer*>(texture.get());
|
||||
const auto& bufferObject = textureBuffer->GetBufferBindingSlot().GetBoundObject();
|
||||
if (bufferObject == nullptr) {
|
||||
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: texture buffer on image unit %d has no GL buffer bound",
|
||||
imageUnit);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Unlike the sampled texel buffer, the shader MAY write this one, and those writes land
|
||||
// in GPU memory behind the frontend's CPU shadow - which is what MapBuffer and
|
||||
// GetBufferSubData read. Same two calls, and for the same reason, as the storage-block
|
||||
// path above - but only the residency is unconditional. Marking a GL_READ_ONLY binding
|
||||
// GPU-written would make the next map or readback wait for a dispatch that could not have
|
||||
// changed a byte of it.
|
||||
bufferObject->EnsureGpuResidentStorage();
|
||||
if (imageBinding.Access != GL_READ_ONLY) {
|
||||
bufferObject->MarkGpuWritten();
|
||||
}
|
||||
|
||||
BufferSlice slice{};
|
||||
if (!m_bufferManager->AcquireResidentSlice(BufferKind::TextureBuffer, bufferObject, slice) ||
|
||||
!slice.IsValid()) {
|
||||
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: failed to sync GL buffer %u for texture buffer %u",
|
||||
bufferObject->GetExternalIndex(), texture->GetExternalIndex());
|
||||
return false;
|
||||
}
|
||||
|
||||
// The format the SHADER declared wins over the one glBindImageTexture named, on the same
|
||||
// policy as a storage image: a typed `layout(r32ui) uniform uimageBuffer` must be read as
|
||||
// r32ui whatever the texture's own attachment format says. Falling back, in order:
|
||||
// reflected format, then the bind format, then the texture's attached format.
|
||||
MOBILEGL_ASSERT(binding < programObj.storageImageFormatByBinding.size(),
|
||||
"ResolveStorageTexelBufferDescriptor: binding %u has no reflected format slot", binding);
|
||||
const auto internalFormat = textureBuffer->GetFormat();
|
||||
const VkFormat resourceFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
|
||||
const VkFormat reflectedFormat = programObj.storageImageFormatByBinding[binding];
|
||||
VkFormat vkFormat = reflectedFormat;
|
||||
if (vkFormat == VK_FORMAT_UNDEFINED && imageBinding.Format != 0) {
|
||||
vkFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(
|
||||
MG_Util::ConvertGLEnumToTextureInternalFormat(imageBinding.Format));
|
||||
}
|
||||
if (vkFormat == VK_FORMAT_UNDEFINED) {
|
||||
vkFormat = resourceFormat;
|
||||
}
|
||||
if (vkFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: unsupported image buffer format (internal=%d bind=0x%x)",
|
||||
static_cast<Int>(internalFormat), imageBinding.Format);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Sized from the TEXTURE's attached format even though the view may carry a different
|
||||
// one. That is not a shortcut: GL requires the shader's format qualifier, the format
|
||||
// passed to glBindImageTexture and the texture's own internal format to belong to the
|
||||
// same format CLASS (GL 4.6 core, table 8.27), and every member of a class has the same
|
||||
// texel size. So the three can disagree on interpretation and never on bytes - which is
|
||||
// what the range below has to be a whole multiple of.
|
||||
const VkDeviceSize texelSize =
|
||||
static_cast<VkDeviceSize>(MG_Util::GetSizedInternalFormatSizeInBytes(internalFormat));
|
||||
const VkDeviceSize rangeOffset = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeOffset());
|
||||
const VkDeviceSize rangeSize = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeSizeInBytes());
|
||||
VkDeviceSize viewRange = std::min(rangeSize, slice.size > rangeOffset ? slice.size - rangeOffset : 0);
|
||||
if (texelSize > 0) {
|
||||
viewRange = (viewRange / texelSize) * texelSize;
|
||||
}
|
||||
if (viewRange == 0) {
|
||||
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: texture buffer %u has empty view range",
|
||||
texture->GetExternalIndex());
|
||||
return false;
|
||||
}
|
||||
|
||||
VkBufferViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
|
||||
viewInfo.buffer = slice.buffer;
|
||||
viewInfo.format = vkFormat;
|
||||
viewInfo.offset = slice.offset + rangeOffset;
|
||||
viewInfo.range = viewRange;
|
||||
|
||||
VkBufferView bufferView = VK_NULL_HANDLE;
|
||||
const VkResult result = vkCreateBufferView(m_device, &viewInfo, nullptr, &bufferView);
|
||||
if (result != VK_SUCCESS || bufferView == VK_NULL_HANDLE) {
|
||||
MGLOG_E_ONCE("ResolveStorageTexelBufferDescriptor: vkCreateBufferView failed result=%d format=%d range=%zu",
|
||||
result, static_cast<Int>(vkFormat), static_cast<SizeT>(viewRange));
|
||||
return false;
|
||||
}
|
||||
@@ -770,7 +916,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, frontendBinding);
|
||||
const auto& bufferObject = bindingPoint.GetBoundObject();
|
||||
if (bufferObject == nullptr) {
|
||||
MGLOG_E("ResolveStorageBufferDescriptor: no SSBO bound at frontend binding %u for block '%s'",
|
||||
MGLOG_E_ONCE("ResolveStorageBufferDescriptor: no SSBO bound at frontend binding %u for block '%s'",
|
||||
frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
@@ -785,7 +931,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
BufferSlice slice{};
|
||||
if (!m_bufferManager->AcquireResidentSlice(BufferKind::ShaderStorage, bufferObject, slice) || !slice.IsValid()) {
|
||||
MGLOG_E("ResolveStorageBufferDescriptor: failed to sync GL buffer %u for block '%s'",
|
||||
MGLOG_E_ONCE("ResolveStorageBufferDescriptor: failed to sync GL buffer %u for block '%s'",
|
||||
bufferObject->GetExternalIndex(), programObj.storageBlockNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
@@ -799,7 +945,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
rangeEnd = bufferSize;
|
||||
}
|
||||
if (rangeEnd <= rangeStart) {
|
||||
MGLOG_E("ResolveStorageBufferDescriptor: empty SSBO range for block '%s'",
|
||||
MGLOG_E_ONCE("ResolveStorageBufferDescriptor: empty SSBO range for block '%s'",
|
||||
programObj.storageBlockNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
@@ -823,7 +969,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const Int baseLocation = programObj.samplerUniformLocationByBinding[binding];
|
||||
if (baseLocation < 0) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: storage image binding %u has no uniform location", binding);
|
||||
MGLOG_E_ONCE("ResolveStorageImageDescriptor: storage image binding %u has no uniform location", binding);
|
||||
return false;
|
||||
}
|
||||
// Per ELEMENT, and this is where an image array differs from a storage-block array: GL
|
||||
@@ -835,26 +981,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// uniform.
|
||||
const Int location = baseLocation + static_cast<Int>(element);
|
||||
if (!program.UniformLocationsAliasSameUniform(baseLocation, location)) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: binding %u element %u is past the end of its image array",
|
||||
MGLOG_E_ONCE("ResolveStorageImageDescriptor: binding %u element %u is past the end of its image array",
|
||||
binding, element);
|
||||
return false;
|
||||
}
|
||||
const Int imageUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: image unit %d out of range for binding %u",
|
||||
MGLOG_E_ONCE("ResolveStorageImageDescriptor: image unit %d out of range for binding %u",
|
||||
imageUnit, binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(imageUnit);
|
||||
if (imageBinding.Texture == nullptr) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: image unit %d is unbound for binding %u", imageUnit, binding);
|
||||
MGLOG_E_ONCE("ResolveStorageImageDescriptor: image unit %d is unbound for binding %u", imageUnit, binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool ready = m_textureManager->TransitionTextureForStorageImage(commandBuffer, *imageBinding.Texture);
|
||||
if (!ready) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: failed to transition textureId=%d for image unit %d",
|
||||
MGLOG_E_ONCE("ResolveStorageImageDescriptor: failed to transition textureId=%d for image unit %d",
|
||||
imageBinding.Texture->GetExternalIndex(), imageUnit);
|
||||
return false;
|
||||
}
|
||||
@@ -874,7 +1020,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const VkFormat viewFormat = ResolveStorageImageViewFormat(
|
||||
reflectedFormat, imageBinding.Format, resource->format, useBindingFormat);
|
||||
if (viewFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: unsupported glBindImageTexture format=0x%x "
|
||||
MGLOG_E_ONCE("ResolveStorageImageDescriptor: unsupported glBindImageTexture format=0x%x "
|
||||
"for binding=%u imageUnit=%d textureId=%d bindingPolicy=%s",
|
||||
imageBinding.Format, binding, imageUnit, imageBinding.Texture->GetExternalIndex(),
|
||||
useBindingFormat ? "true" : "false");
|
||||
@@ -883,7 +1029,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const VkImageView view = m_textureManager->GetOrCreateStorageImageView(
|
||||
*imageBinding.Texture, mipLevel, viewFormat, imageBinding.Layered != GL_FALSE, imageBinding.Layer);
|
||||
if (view == VK_NULL_HANDLE) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: failed to resolve storage view textureId=%d mip=%u "
|
||||
MGLOG_E_ONCE("ResolveStorageImageDescriptor: failed to resolve storage view textureId=%d mip=%u "
|
||||
"bindingFormat=0x%x imageFormat=%d reflectedFormat=%d selectedFormat=%d bindingPolicy=%s",
|
||||
imageBinding.Texture->GetExternalIndex(), mipLevel, imageBinding.Format,
|
||||
static_cast<Int>(resource->format), static_cast<Int>(reflectedFormat),
|
||||
@@ -904,7 +1050,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// Report that there is no fallback and let the caller decline the draw - aborting the
|
||||
// process over an unbound sampler is never the right answer.
|
||||
if (target != TextureTarget::Texture2D && target != TextureTarget::TextureRectangle) {
|
||||
MGLOG_E("UniformManager::GetFallbackTexture: no fallback exists for target=%d",
|
||||
MGLOG_E_ONCE("UniformManager::GetFallbackTexture: no fallback exists for target=%d",
|
||||
static_cast<Int>(target));
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1080,13 +1226,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
continue;
|
||||
}
|
||||
if (binding >= programObj.samplerUniformLocationByBinding.size()) {
|
||||
MGLOG_E("CollectStorageImageTextures: binding %u has no uniform-location mapping", binding);
|
||||
MGLOG_E_ONCE("CollectStorageImageTextures: binding %u has no uniform-location mapping", binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int baseLocation = programObj.samplerUniformLocationByBinding[binding];
|
||||
if (baseLocation < 0) {
|
||||
MGLOG_E("CollectStorageImageTextures: binding %u has no image uniform location", binding);
|
||||
MGLOG_E_ONCE("CollectStorageImageTextures: binding %u has no image uniform location", binding);
|
||||
return false;
|
||||
}
|
||||
// Per ELEMENT, for the same reason the sampled walk above is: an image ARRAY is one
|
||||
@@ -1098,20 +1244,20 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
||||
const Int location = ResolveDescriptorElementLocation(program, baseLocation, element);
|
||||
if (location < 0) {
|
||||
MGLOG_E("CollectStorageImageTextures: binding %u element %u is past the end of its image array",
|
||||
MGLOG_E_ONCE("CollectStorageImageTextures: binding %u element %u is past the end of its image array",
|
||||
binding, element);
|
||||
return false;
|
||||
}
|
||||
const Int imageUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
MGLOG_E("CollectStorageImageTextures: image unit %d is invalid for binding %u element %u",
|
||||
MGLOG_E_ONCE("CollectStorageImageTextures: image unit %d is invalid for binding %u element %u",
|
||||
imageUnit, binding, element);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* texture = MG_State::pGLContext->GetImageTextureBinding(imageUnit).Texture.get();
|
||||
if (texture == nullptr) {
|
||||
MGLOG_E("CollectStorageImageTextures: image unit %d is unbound for binding %u element %u",
|
||||
MGLOG_E_ONCE("CollectStorageImageTextures: image unit %d is unbound for binding %u element %u",
|
||||
imageUnit, binding, element);
|
||||
return false;
|
||||
}
|
||||
@@ -1244,7 +1390,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const {
|
||||
Bool UniformManager::CreateDescriptorPool(Uint32 maxSets, Bool updateAfterBind, VkDescriptorPool& outPool) const {
|
||||
outPool = VK_NULL_HANDLE;
|
||||
if (m_device == VK_NULL_HANDLE || maxSets == 0 || m_maxBindings == 0) {
|
||||
return false;
|
||||
@@ -1262,12 +1408,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const Uint64 descriptorCount64 =
|
||||
static_cast<Uint64>(maxSets) * static_cast<Uint64>(std::min(m_maxBindings, kEstimatedBindingsPerSet));
|
||||
if (descriptorCount64 > static_cast<Uint64>(std::numeric_limits<Uint32>::max())) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow");
|
||||
MGLOG_E_ONCE("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint32 descriptorCount = static_cast<Uint32>(descriptorCount64);
|
||||
VkDescriptorPoolSize poolSizes[5]{};
|
||||
VkDescriptorPoolSize poolSizes[6]{};
|
||||
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
poolSizes[0].descriptorCount = descriptorCount;
|
||||
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
@@ -1278,6 +1424,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
poolSizes[3].descriptorCount = descriptorCount;
|
||||
poolSizes[4].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
poolSizes[4].descriptorCount = descriptorCount;
|
||||
poolSizes[5].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
||||
poolSizes[5].descriptorCount = descriptorCount;
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
@@ -1285,38 +1433,43 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// (OnDescriptorSetLayoutDestroyed) so program churn recycles pool capacity.
|
||||
// The cost is on set allocation only, which happens when a layout's per-frame
|
||||
// cache grows - never on the per-draw reuse path.
|
||||
poolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
poolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT |
|
||||
(updateAfterBind ? VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT : 0);
|
||||
poolInfo.maxSets = maxSets;
|
||||
poolInfo.poolSizeCount = static_cast<Uint32>(std::size(poolSizes));
|
||||
poolInfo.pPoolSizes = poolSizes;
|
||||
|
||||
const VkResult result = vkCreateDescriptorPool(m_device, &poolInfo, nullptr, &outPool);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: vkCreateDescriptorPool returned %d",
|
||||
MGLOG_E_ONCE("UniformDescriptorBinder::CreateDescriptorPool failed: vkCreateDescriptorPool returned %d",
|
||||
result);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex) {
|
||||
Bool UniformManager::GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex, Bool updateAfterBind) {
|
||||
if (frame.descriptorPools.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& currentBucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
||||
const Uint32 currentMaxSets = std::max<Uint32>(1, currentBucket.maxSets);
|
||||
const auto matchingBucket = std::find_if(
|
||||
frame.descriptorPools.begin(), frame.descriptorPools.end(),
|
||||
[updateAfterBind](const DescriptorPoolBucket& candidate) { return candidate.updateAfterBind == updateAfterBind; });
|
||||
const Uint32 currentMaxSets = matchingBucket != frame.descriptorPools.end()
|
||||
? std::max<Uint32>(1, matchingBucket->maxSets)
|
||||
: m_setsPerFrame;
|
||||
const Uint32 grownMaxSets = currentMaxSets <= (std::numeric_limits<Uint32>::max() / 2) ? (currentMaxSets * 2)
|
||||
: currentMaxSets;
|
||||
|
||||
VkDescriptorPool grownPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(grownMaxSets, grownPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GrowFrameDescriptorPool failed: cannot create grown pool (%u -> %u sets)",
|
||||
if (!CreateDescriptorPool(grownMaxSets, updateAfterBind, grownPool)) {
|
||||
MGLOG_E_ONCE("UniformDescriptorBinder::GrowFrameDescriptorPool failed: cannot create grown pool (%u -> %u sets)",
|
||||
currentMaxSets, grownMaxSets);
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.descriptorPools.push_back({grownPool, grownMaxSets, 0});
|
||||
frame.descriptorPools.push_back({grownPool, grownMaxSets, 0, updateAfterBind});
|
||||
frame.activeDescriptorPoolIndex = static_cast<Uint32>(frame.descriptorPools.size() - 1);
|
||||
MGLOG_D(
|
||||
"UniformDescriptorBinder: frame %u descriptor pool exhausted, grew pool (%u -> %u sets), poolCount=%zu",
|
||||
@@ -1326,14 +1479,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
VkResult UniformManager::AllocateDescriptorSetsFromActivePool(Uint32 frameIndex, const ProgramFactory::VkProgramObject& programObj, VkDescriptorSet& outDescriptorSet) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
}
|
||||
if (frame.descriptorPools[frame.activeDescriptorPoolIndex].allocatedSets >=
|
||||
frame.descriptorPools[frame.activeDescriptorPoolIndex].maxSets) {
|
||||
const Bool updateAfterBind = programObj.usesUpdateAfterBind;
|
||||
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size() ||
|
||||
frame.descriptorPools[frame.activeDescriptorPoolIndex].updateAfterBind != updateAfterBind ||
|
||||
frame.descriptorPools[frame.activeDescriptorPoolIndex].allocatedSets >=
|
||||
frame.descriptorPools[frame.activeDescriptorPoolIndex].maxSets) {
|
||||
const auto availableBucket = std::find_if(
|
||||
frame.descriptorPools.begin(), frame.descriptorPools.end(),
|
||||
[](const DescriptorPoolBucket& candidate) { return candidate.allocatedSets < candidate.maxSets; });
|
||||
[updateAfterBind](const DescriptorPoolBucket& candidate) {
|
||||
return candidate.updateAfterBind == updateAfterBind && candidate.allocatedSets < candidate.maxSets;
|
||||
});
|
||||
if (availableBucket == frame.descriptorPools.end()) {
|
||||
outDescriptorSet = VK_NULL_HANDLE;
|
||||
return VK_ERROR_OUT_OF_POOL_MEMORY;
|
||||
@@ -1369,8 +1524,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
} else {
|
||||
VkResult allocResult = AllocateDescriptorSetsFromActivePool(frameIndex, programObj, outDescriptorSet);
|
||||
if (allocResult == VK_ERROR_OUT_OF_POOL_MEMORY || allocResult == VK_ERROR_FRAGMENTED_POOL) {
|
||||
if (!GrowFrameDescriptorPool(frame, frameIndex)) {
|
||||
MGLOG_E("UniformDescriptorBinder::AcquireDescriptorSet failed: descriptor pool growth failed");
|
||||
if (!GrowFrameDescriptorPool(frame, frameIndex, programObj.usesUpdateAfterBind)) {
|
||||
MGLOG_E_ONCE("UniformDescriptorBinder::AcquireDescriptorSet failed: descriptor pool growth failed");
|
||||
return allocResult;
|
||||
}
|
||||
allocResult = AllocateDescriptorSetsFromActivePool(frameIndex, programObj, outDescriptorSet);
|
||||
@@ -1501,7 +1656,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.descriptorPools.empty()) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame descriptor pools are invalid");
|
||||
MGLOG_E_ONCE("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame descriptor pools are invalid");
|
||||
return false;
|
||||
}
|
||||
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
|
||||
@@ -1578,6 +1733,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// is reachable wherever m_maxBindings is small (it clamps to ~16 on Adreno and Mali),
|
||||
// which is exactly where a 7-element CTS sampler array does not fit the slack.
|
||||
imageInfos.reserve(m_maxBindings + arrayDescriptorExtra);
|
||||
// Exact, and safe only because it is: BOTH texel kinds (samplerBuffer and imageBuffer)
|
||||
// refuse descriptor arrays at program creation, so each contributes at most one view and
|
||||
// the total cannot exceed the binding count. The branches below take the address of
|
||||
// back(), so making a texel kind array-capable without also giving this the surplus
|
||||
// imageInfos gets would dangle every pTexelBufferView already recorded in `writes`.
|
||||
texelBufferViews.reserve(m_maxBindings);
|
||||
dynamicOffsets.reserve(programObj.dynamicBindings.size() + uboArrayExtra);
|
||||
|
||||
@@ -1633,7 +1793,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkBufferView bufferView = VK_NULL_HANDLE;
|
||||
if (!ResolveTexelBufferDescriptor(program, programObj, binding, frameIndex, bufferView) ||
|
||||
bufferView == VK_NULL_HANDLE) {
|
||||
MGLOG_E(
|
||||
MGLOG_E_ONCE(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: texture buffer binding %u has no valid descriptor",
|
||||
binding);
|
||||
return false;
|
||||
@@ -1644,6 +1804,25 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
||||
write.pTexelBufferView = &texelBufferViews.back();
|
||||
writes.push_back(write);
|
||||
} else if (kind == ProgramFactory::DescriptorBindingKind::StorageTexelBuffer) {
|
||||
// Shares texelBufferViews with the sampled kind above, and may do so safely for
|
||||
// the same reason: neither kind can be an array, so each contributes exactly one
|
||||
// element and the reserve of m_maxBindings cannot be outrun - which is what keeps
|
||||
// the &back() below from dangling when a later binding pushes.
|
||||
VkBufferView bufferView = VK_NULL_HANDLE;
|
||||
if (!ResolveStorageTexelBufferDescriptor(program, programObj, binding, frameIndex, bufferView) ||
|
||||
bufferView == VK_NULL_HANDLE) {
|
||||
MGLOG_E_ONCE("UniformDescriptorBinder::BindProgramUniformBuffers failed: image buffer binding %u "
|
||||
"has no valid descriptor",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
texelBufferViews.push_back(bufferView);
|
||||
fastRebindKindsEligible = false;
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
||||
write.pTexelBufferView = &texelBufferViews.back();
|
||||
writes.push_back(write);
|
||||
} else if (kind == ProgramFactory::DescriptorBindingKind::StorageBuffer) {
|
||||
// One write per binding, but `descriptorCount` buffer infos: a GLSL block
|
||||
// instance array occupies a single binding whose elements each come from their
|
||||
@@ -1653,7 +1832,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
for (Uint32 element = 0; element < descriptorCount; ++element) {
|
||||
VkDescriptorBufferInfo bufferInfo{};
|
||||
if (!ResolveStorageBufferDescriptor(program, programObj, binding, element, bufferInfo)) {
|
||||
MGLOG_E(
|
||||
MGLOG_E_ONCE(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: storage buffer binding %u "
|
||||
"element %u has no valid descriptor",
|
||||
binding, element);
|
||||
@@ -1680,7 +1859,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkDescriptorImageInfo imageInfo{};
|
||||
if (!ResolveStorageImageDescriptor(commandBuffer, program, programObj, binding, element,
|
||||
imageInfo)) {
|
||||
MGLOG_E(
|
||||
MGLOG_E_ONCE(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: storage image binding %u "
|
||||
"element %u has no valid descriptor",
|
||||
binding, element);
|
||||
@@ -1722,14 +1901,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
imageInfo, samplerDescriptorsUnchangedHint);
|
||||
}
|
||||
if (!hasImage) {
|
||||
MGLOG_E(
|
||||
MGLOG_E_ONCE(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u element %u "
|
||||
"has no valid texture descriptor",
|
||||
binding, element);
|
||||
return false;
|
||||
}
|
||||
if (imageInfo.sampler == VK_NULL_HANDLE || imageInfo.imageView == VK_NULL_HANDLE) {
|
||||
MGLOG_E(
|
||||
MGLOG_E_ONCE(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u element %u "
|
||||
"has null sampler or imageView",
|
||||
binding, element);
|
||||
@@ -1803,7 +1982,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
} else {
|
||||
VkResult allocResult = AcquireDescriptorSet(frameIndex, programObj, descriptorSet);
|
||||
if (allocResult != VK_SUCCESS || descriptorSet == VK_NULL_HANDLE) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: descriptor set acquire returned %d",
|
||||
MGLOG_E_ONCE("UniformDescriptorBinder::BindProgramUniformBuffers failed: descriptor set acquire returned %d",
|
||||
allocResult);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -114,6 +114,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkDescriptorPool handle = VK_NULL_HANDLE;
|
||||
Uint32 maxSets = 0;
|
||||
Uint32 allocatedSets = 0;
|
||||
Bool updateAfterBind = false;
|
||||
};
|
||||
|
||||
// A cached descriptor set together with the pool it was allocated from, so a
|
||||
@@ -175,6 +176,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool ResolveTexelBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
Uint32 frameIndex, VkBufferView& outBufferView);
|
||||
// GLSL `imageBuffer`: the same VkBufferView descriptor as the sampled texel buffer above,
|
||||
// but resolved from an IMAGE unit (glBindImageTexture) rather than a texture unit, and
|
||||
// made GPU-resident-writable because the shader may store to it. No `element` parameter:
|
||||
// an imageBuffer ARRAY is refused at program creation, so a binding is always one
|
||||
// descriptor (see the array gate in RemapDescriptorBindingsForVulkan).
|
||||
Bool ResolveStorageTexelBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
Uint32 frameIndex, VkBufferView& outBufferView);
|
||||
// `element` indexes a block INSTANCE array's descriptors; it is 0 for every ordinary
|
||||
// block. Each element resolves through its own GL storage block, and so its own GL
|
||||
// binding point, buffer and glBindBufferRange window.
|
||||
@@ -215,8 +224,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void BindDescriptorSetDeduped(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint,
|
||||
VkPipelineLayout pipelineLayout, VkDescriptorSet descriptorSet,
|
||||
const Vector<Uint32>& dynamicOffsets);
|
||||
Bool CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const;
|
||||
Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex);
|
||||
Bool CreateDescriptorPool(Uint32 maxSets, Bool updateAfterBind, VkDescriptorPool& outPool) const;
|
||||
Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex, Bool updateAfterBind);
|
||||
VkResult AllocateDescriptorSetsFromActivePool(
|
||||
Uint32 frameIndex, const ProgramFactory::VkProgramObject& programObj, VkDescriptorSet& outDescriptorSet);
|
||||
VkResult AcquireDescriptorSet(Uint32 frameIndex,
|
||||
@@ -333,8 +342,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// lifetime id, so a freed-and-reallocated sampler or texture at the same heap address
|
||||
// always gets a fresh id and misses (a raw pointer would false-hit that ABA) - so a
|
||||
// stale guess can only miss and fall through to the hash, never resolve wrong. Still
|
||||
// reset each frame alongside the descriptor-set cache. Indexed by binding.
|
||||
// reset each frame alongside the descriptor-set cache. Indexed by binding, but the
|
||||
// whole-descriptor entry is additionally keyed by program lifetime: Vulkan binding
|
||||
// numbers are layout-local and unrelated programs routinely reuse binding 0/1.
|
||||
struct SamplerResolveMemo {
|
||||
Uint64 infoProgramLifetimeId = 0;
|
||||
Uint64 samplerLifetimeId = 0;
|
||||
Uint64 textureLifetimeId = 0;
|
||||
VkSampler sampler = VK_NULL_HANDLE;
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const VkFormat sourceVkFormat =
|
||||
ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger, attr.IsBgra, attr.IsLong);
|
||||
if (sourceVkFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_E("Unsupported vertex attribute layout (location=%u, type=%s, size=%d): the array is "
|
||||
MGLOG_E_ONCE("Unsupported vertex attribute layout (location=%u, type=%s, size=%d): the array is "
|
||||
"enabled but cannot be mapped to a VkFormat",
|
||||
location, MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size);
|
||||
unsupportedAttribMask |= (1u << location);
|
||||
@@ -125,7 +125,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (fallbackFormat != VK_FORMAT_UNDEFINED && SupportsVertexBufferFormat(fallbackFormat)) {
|
||||
vkFormat = fallbackFormat;
|
||||
conversion = VertexStreamConversion::ScaledIntegerToFloat32;
|
||||
MGLOG_W("Vertex attribute location=%u format=%d lacks "
|
||||
MGLOG_W_ONCE("Vertex attribute location=%u format=%d lacks "
|
||||
"VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT; using float32 stream format=%d "
|
||||
"(type=%s size=%d normalized=%s integer=%s)",
|
||||
location, static_cast<Int>(sourceVkFormat), static_cast<Int>(vkFormat),
|
||||
@@ -135,7 +135,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
|
||||
if (conversion == VertexStreamConversion::None) {
|
||||
MGLOG_E("Unsupported Vulkan vertex format (location=%u, format=%d, type=%s, size=%d): "
|
||||
MGLOG_E_ONCE("Unsupported Vulkan vertex format (location=%u, format=%d, type=%s, size=%d): "
|
||||
"VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT is unavailable and no semantic fallback exists",
|
||||
location, static_cast<Int>(sourceVkFormat),
|
||||
MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size);
|
||||
@@ -146,15 +146,21 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const SizeT attribByteSize = GetAttributeByteSize(attr.Type, attr.Size, attr.IsBgra);
|
||||
if (attribByteSize == 0) {
|
||||
MGLOG_E("Vertex attribute with unknown component size (location=%u, type=%s): the array is "
|
||||
MGLOG_E_ONCE("Vertex attribute with unknown component size (location=%u, type=%s): the array is "
|
||||
"enabled but cannot be sized",
|
||||
location, MG_Util::ConvertDataTypeToString(attr.Type).c_str());
|
||||
unsupportedAttribMask |= (1u << location);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Uint32 sourceStride =
|
||||
attr.Stride > 0 ? static_cast<Uint32>(attr.Stride) : static_cast<Uint32>(attribByteSize);
|
||||
// Verbatim, zero included. The frontend already resolved a pointer call's
|
||||
// "tightly packed" stride 0 into the element size (see VertexAttribute::Stride),
|
||||
// so a zero here is the binding model's stride 0 - every vertex reads the same
|
||||
// element - which is exactly what a zero VkVertexInputBindingDescription::stride
|
||||
// means. Substituting the element size fetched a fresh element per vertex and ran
|
||||
// off the end of the buffer (KHR-GL43.vertex_attrib_binding.basic-input-case7/8).
|
||||
// Client-memory arrays cannot reach zero: they only exist on the pointer path.
|
||||
const Uint32 sourceStride = static_cast<Uint32>(attr.Stride);
|
||||
const Bool packedAttribute = attr.Type == DataType::Int2101010Rev ||
|
||||
attr.Type == DataType::Uint2101010Rev;
|
||||
const SizeT requiredAlignment = packedAttribute ? attribByteSize : GetComponentSize(attr.Type);
|
||||
@@ -169,16 +175,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// unless VK_EXT_legacy_vertex_attributes is available, so deinterleave this one
|
||||
// attribute into a tightly packed transient stream without changing its format.
|
||||
conversion = VertexStreamConversion::Repack;
|
||||
MGLOG_W("Vertex attribute location=%u uses Vulkan-incompatible alignment "
|
||||
MGLOG_W_ONCE("Vertex attribute location=%u uses Vulkan-incompatible alignment "
|
||||
"(offset=%zu stride=%u required=%zu); using a tightly packed stream",
|
||||
location, attr.Offset, sourceStride, requiredAlignment);
|
||||
}
|
||||
|
||||
Uint32 stride = sourceStride;
|
||||
if (conversion == VertexStreamConversion::Repack) {
|
||||
stride = static_cast<Uint32>(attribByteSize);
|
||||
} else if (conversion == VertexStreamConversion::ScaledIntegerToFloat32) {
|
||||
stride = static_cast<Uint32>(attr.Size * static_cast<Int>(sizeof(Float)));
|
||||
// A converted stream is tightly packed, so its stride is the converted element
|
||||
// size - unless the source stride is zero, which does not describe a packing at
|
||||
// all but "never advance". That survives the conversion unchanged: the draw path
|
||||
// converts exactly one element and every vertex reads it.
|
||||
if (sourceStride != 0) {
|
||||
if (conversion == VertexStreamConversion::Repack) {
|
||||
stride = static_cast<Uint32>(attribByteSize);
|
||||
} else if (conversion == VertexStreamConversion::ScaledIntegerToFloat32) {
|
||||
stride = static_cast<Uint32>(attr.Size * static_cast<Int>(sizeof(Float)));
|
||||
}
|
||||
}
|
||||
const VkVertexInputRate inputRate =
|
||||
(attr.Divisor == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE;
|
||||
|
||||
@@ -23,7 +23,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
// "Every usage" has to mean every usage: a buffer texture reached through an IMAGE
|
||||
// unit takes a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor, and the write is
|
||||
// invalid unless the buffer was created with this bit. Nothing asked for it until
|
||||
// imageBuffer support existed, so the omission was invisible.
|
||||
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
// Appended to kPersistentBackedUsage when VK_EXT_transform_feedback is enabled
|
||||
// (see VkBufferManagerInitInfo::transformFeedbackUsageEnabled).
|
||||
constexpr VkBufferUsageFlags kTransformFeedbackUsage =
|
||||
@@ -298,7 +302,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
.requiredFlags = requiredFlags,
|
||||
});
|
||||
if (!created || resource.buffer.Map() == nullptr) {
|
||||
MGLOG_E("VkBufferManager::CreateResidentStorage failed (size=%llu)",
|
||||
MGLOG_E_ONCE("VkBufferManager::CreateResidentStorage failed (size=%llu)",
|
||||
static_cast<unsigned long long>(size));
|
||||
resource.buffer.Destroy();
|
||||
resource.storageSize = 0;
|
||||
@@ -320,7 +324,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return false;
|
||||
}
|
||||
if (!resource.buffer.Upload(bufferObject.MappedData(), size, 0)) {
|
||||
MGLOG_E("VkBufferManager::SwapStorageAndUploadAll: upload failed");
|
||||
MGLOG_E_ONCE("VkBufferManager::SwapStorageAndUploadAll: upload failed");
|
||||
resource.pendingFullUpload = true;
|
||||
return false;
|
||||
}
|
||||
@@ -379,6 +383,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
BumpSliceEpoch(*resource);
|
||||
// Any cached streaming slice refers to the previous contents.
|
||||
resource->transientFrameSerial = 0;
|
||||
// Redefining the store hands any adopted mapping back to the CPU shadow
|
||||
// (BufferObject::RedefineStorage), so a buffer that reaches here persistent-mapped
|
||||
// is an ordinary resident one again: it needs the busy-tracking and conditional
|
||||
// orphan below, and the next AcquirePersistentMap has to mint storage for the new
|
||||
// store rather than hand back a mapping of the old one.
|
||||
resource->persistentMapped = false;
|
||||
if (!resource->buffer.IsValid()) {
|
||||
return; // streaming-only resource: shadow + serial are enough
|
||||
}
|
||||
@@ -399,7 +409,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
|
||||
if (!resource->buffer.Upload(bufferObject.MappedData(), size, 0)) {
|
||||
MGLOG_E("VkBufferManager::OnRespecify: in-place upload failed");
|
||||
MGLOG_E_ONCE("VkBufferManager::OnRespecify: in-place upload failed");
|
||||
resource->pendingFullUpload = true;
|
||||
}
|
||||
}
|
||||
@@ -424,7 +434,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (!IsResourceBusy(*resource)) {
|
||||
if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
|
||||
static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
|
||||
MGLOG_E("VkBufferManager::OnSubData: host upload failed");
|
||||
MGLOG_E_ONCE("VkBufferManager::OnSubData: host upload failed");
|
||||
resource->pendingFullUpload = true;
|
||||
}
|
||||
return;
|
||||
@@ -461,7 +471,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if ((appAccess & BufferMappingAccessBit::Unsynchronized) || !IsResourceBusy(*resource)) {
|
||||
if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
|
||||
static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
|
||||
MGLOG_E("VkBufferManager::OnFlushMappedRange: host upload failed");
|
||||
MGLOG_E_ONCE("VkBufferManager::OnFlushMappedRange: host upload failed");
|
||||
resource->pendingFullUpload = true;
|
||||
}
|
||||
return;
|
||||
@@ -553,7 +563,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
if (size == 0) {
|
||||
MGLOG_E("VkBufferManager::AcquireResidentSlice failed: buffer size is zero");
|
||||
MGLOG_E_ONCE("VkBufferManager::AcquireResidentSlice failed: buffer size is zero");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -575,7 +585,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return false;
|
||||
}
|
||||
if (!resource->buffer.Upload(bufferObject->MappedData(), size, 0)) {
|
||||
MGLOG_E("VkBufferManager::AcquireResidentSlice failed: initial upload failed");
|
||||
MGLOG_E_ONCE("VkBufferManager::AcquireResidentSlice failed: initial upload failed");
|
||||
resource->buffer.Destroy();
|
||||
resource->storageSize = 0;
|
||||
resource->usageFlags = 0;
|
||||
@@ -610,7 +620,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
if (size == 0) {
|
||||
MGLOG_E("VkBufferManager::AcquireStreamedSlice failed: buffer size is zero");
|
||||
MGLOG_E_ONCE("VkBufferManager::AcquireStreamedSlice failed: buffer size is zero");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -708,7 +718,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case BufferKind::Uniform:
|
||||
return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
case BufferKind::TextureBuffer:
|
||||
return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
|
||||
// Both texel roles, for the same reason vertex/index carry both bits: one GL buffer
|
||||
// texture can be read as a samplerBuffer and written as an imageBuffer, and which of
|
||||
// the two it is only becomes known when a shader that uses it is bound - long after
|
||||
// the resident buffer was created. A VkBufferView for a storage-texel descriptor is
|
||||
// invalid unless the buffer was created with the storage bit, so a buffer that
|
||||
// acquired only the uniform bit could never be given one.
|
||||
return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
|
||||
case BufferKind::ShaderStorage:
|
||||
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
|
||||
case BufferKind::Indirect:
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const VkResult result =
|
||||
vmaCreateBuffer(m_allocator, &bufferInfo, &allocationInfo, &m_buffer, &m_allocation, nullptr);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("VkBufferObject::Create failed: vmaCreateBuffer returned %d", result);
|
||||
MGLOG_E_ONCE("VkBufferObject::Create failed: vmaCreateBuffer returned %d", result);
|
||||
m_allocator = nullptr;
|
||||
m_buffer = VK_NULL_HANDLE;
|
||||
m_allocation = nullptr;
|
||||
@@ -108,7 +108,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const VkResult mapResult = vmaMapMemory(m_allocator, m_allocation, &m_mappedData);
|
||||
if (mapResult != VK_SUCCESS || m_mappedData == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Map failed: vmaMapMemory returned %d", mapResult);
|
||||
MGLOG_E_ONCE("VkBufferObject::Map failed: vmaMapMemory returned %d", mapResult);
|
||||
m_mappedData = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
@@ -138,14 +138,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const Bool wasMapped = IsMapped();
|
||||
void* mapped = wasMapped ? m_mappedData : Map();
|
||||
if (mapped == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Upload failed: unable to map buffer");
|
||||
MGLOG_E_ONCE("VkBufferObject::Upload failed: unable to map buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
Memcpy(static_cast<Uint8*>(mapped) + offset, data, static_cast<SizeT>(size));
|
||||
const VkResult flushResult = vmaFlushAllocation(m_allocator, m_allocation, offset, size);
|
||||
if (flushResult != VK_SUCCESS) {
|
||||
MGLOG_E("VkBufferObject::Upload failed: vmaFlushAllocation returned %d", flushResult);
|
||||
MGLOG_E_ONCE("VkBufferObject::Upload failed: vmaFlushAllocation returned %d", flushResult);
|
||||
if (!wasMapped) {
|
||||
Unmap();
|
||||
}
|
||||
@@ -170,7 +170,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const VkResult result = vmaInvalidateAllocation(m_allocator, m_allocation, offset, resolvedSize);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("VkBufferObject::Invalidate failed: vmaInvalidateAllocation returned %d", result);
|
||||
MGLOG_E_ONCE("VkBufferObject::Invalidate failed: vmaInvalidateAllocation returned %d", result);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
|
||||
if (!attachment.IsComplete()) {
|
||||
MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has an incomplete texture attachment; using VK_ATTACHMENT_UNUSED",
|
||||
MGLOG_W_ONCE("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has an incomplete texture attachment; using VK_ATTACHMENT_UNUSED",
|
||||
drawBufferIndex,
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
|
||||
fbo.GetExternalIndex());
|
||||
@@ -132,7 +132,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
auto* texture = attachment.GetTexture().get();
|
||||
if (texture == nullptr) {
|
||||
MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u resolved to a null texture; using VK_ATTACHMENT_UNUSED",
|
||||
MGLOG_W_ONCE("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u resolved to a null texture; using VK_ATTACHMENT_UNUSED",
|
||||
drawBufferIndex,
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
|
||||
fbo.GetExternalIndex());
|
||||
@@ -311,7 +311,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
if (!TryResolveSampleCountFlagBits(renderbuffer->GetSamples(), sampleCount)) {
|
||||
MGLOG_E("GetOrCreateRenderbufferResource: unsupported renderbuffer sample count %d for renderbuffer %u",
|
||||
MGLOG_E_ONCE("GetOrCreateRenderbufferResource: unsupported renderbuffer sample count %d for renderbuffer %u",
|
||||
renderbuffer->GetSamples(),
|
||||
renderbuffer->GetExternalIndex());
|
||||
return nullptr;
|
||||
@@ -457,7 +457,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage, imageInfo.flags,
|
||||
&imageFormatProperties);
|
||||
if (imageFormatResult != VK_SUCCESS || (imageFormatProperties.sampleCounts & sampleCount) == 0) {
|
||||
MGLOG_E("GetOrCreateRenderbufferResource: unsupported renderbuffer format=%d samples=%d for renderbuffer %u",
|
||||
MGLOG_E_ONCE("GetOrCreateRenderbufferResource: unsupported renderbuffer format=%d samples=%d for renderbuffer %u",
|
||||
static_cast<Int>(format),
|
||||
static_cast<Int>(sampleCount),
|
||||
renderbuffer->GetExternalIndex());
|
||||
@@ -929,7 +929,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const auto& renderbuffer = rbAtt.GetRenderbuffer();
|
||||
auto* rbResource = GetOrCreateRenderbufferResource(renderbuffer);
|
||||
if (rbResource == nullptr || (rbResource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
|
||||
MGLOG_E("GetOrCreateRenderPass: draw buffer slot %u on FBO %u has an unsupported color "
|
||||
MGLOG_E_ONCE("GetOrCreateRenderPass: draw buffer slot %u on FBO %u has an unsupported color "
|
||||
"renderbuffer %u; using VK_ATTACHMENT_UNUSED",
|
||||
i, fbo.GetExternalIndex(), renderbuffer->GetExternalIndex());
|
||||
continue;
|
||||
@@ -1105,7 +1105,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
adoptRenderPassSampleCount(attachmentSampleCount, "color", texture->GetExternalIndex());
|
||||
|
||||
if (!hasClear && trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
MGLOG_W("GetOrCreateRenderPass: color attachment textureId=%d starts with undefined layout and no clear; "
|
||||
MGLOG_W_ONCE("GetOrCreateRenderPass: color attachment textureId=%d starts with undefined layout and no clear; "
|
||||
"using LOAD_OP_DONT_CARE",
|
||||
texture->GetExternalIndex());
|
||||
desc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
@@ -1161,7 +1161,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
isUsableDepthStencilAttachment(depthAtt) && isUsableDepthStencilAttachment(stencilAtt) &&
|
||||
!sameDepthStencilAttachmentObject(depthAtt, stencilAtt);
|
||||
if (hasDistinctDepthAndStencilAttachments) {
|
||||
MGLOG_E("GetOrCreateRenderPass: separate depth/stencil attachments are not supported yet; using the depth attachment and ignoring the standalone stencil attachment for framebuffer %u",
|
||||
MGLOG_E_ONCE("GetOrCreateRenderPass: separate depth/stencil attachments are not supported yet; using the depth attachment and ignoring the standalone stencil attachment for framebuffer %u",
|
||||
fbo.GetExternalIndex());
|
||||
}
|
||||
if (selectedDepthStencilAttachment != nullptr) {
|
||||
@@ -1223,7 +1223,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
depthAttachmentDescription.initialLayout = loadInfo.initialLayout;
|
||||
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED && (!clearDepth || !clearStencil)) {
|
||||
MGLOG_W("GetOrCreateRenderPass: depth/stencil attachment id=%d starts with undefined layout "
|
||||
MGLOG_W_ONCE("GetOrCreateRenderPass: depth/stencil attachment id=%d starts with undefined layout "
|
||||
"and partial/no clear; using DONT_CARE for uncleared aspects",
|
||||
depthAttachmentId);
|
||||
}
|
||||
|
||||
@@ -300,8 +300,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool ok = VkTextureManager::TransitionImageLayout(
|
||||
commandBuffer, newResource.image, newResource.layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, VK_ACCESS_TRANSFER_WRITE_BIT, newResource.aspect, 0, newResource.mipLevels,
|
||||
newResource.arrayLayers);
|
||||
0, VK_ACCESS_TRANSFER_WRITE_BIT, newResource.aspect, 0, newResource.mipLevels);
|
||||
MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to prepare destination image");
|
||||
|
||||
VkImageLayout srcTrackedLayout = oldResource.layout;
|
||||
@@ -311,8 +310,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
ok = VkTextureManager::TransitionImageLayout(
|
||||
commandBuffer, oldResource.image, srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, oldResource.aspect, 0, preservedMipLevels,
|
||||
oldResource.arrayLayers);
|
||||
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, oldResource.aspect, 0, preservedMipLevels);
|
||||
MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to prepare source image");
|
||||
|
||||
Vector<VkImageCopy> copyRegions;
|
||||
@@ -344,8 +342,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
ok = VkTextureManager::TransitionImageLayout(
|
||||
commandBuffer, newResource.image, newResource.layout, oldResource.layout,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessMask, newResource.aspect, 0, newResource.mipLevels,
|
||||
newResource.arrayLayers);
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessMask, newResource.aspect, 0, newResource.mipLevels);
|
||||
MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to restore destination layout");
|
||||
|
||||
VK_VERIFY(vkEndCommandBuffer(commandBuffer), "vkEndCommandBuffer(texture preserve)");
|
||||
@@ -950,7 +947,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
|
||||
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
|
||||
const VkImageAspectFlags sampledAspect = ResolveSampledImageViewAspectMask(resource->aspect);
|
||||
const VkImageAspectFlags sampledAspect =
|
||||
ResolveSampledImageViewAspectMask(resource->aspect, texture.GetDepthStencilTextureMode());
|
||||
perMipSampledView = CreateImageView(resource->image, resource->format, sampledAspect, resource->viewType,
|
||||
mipLevel, 1, 0, resource->arrayLayers, &sampledComponents);
|
||||
if (perMipSampledView == VK_NULL_HANDLE) {
|
||||
@@ -974,13 +972,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return resource->sampledView;
|
||||
}
|
||||
if (!AreSampledImageViewFormatsCompatible(resource->format, format)) {
|
||||
MGLOG_E("%s: incompatible sampled image view format=%d for textureId=%d imageFormat=%d",
|
||||
MGLOG_E_ONCE("%s: incompatible sampled image view format=%d for textureId=%d imageFormat=%d",
|
||||
__func__, static_cast<Int>(format), texture.GetExternalIndex(),
|
||||
static_cast<Int>(resource->format));
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
if ((resource->imageCreateFlags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) == 0) {
|
||||
MGLOG_E("%s: textureId=%d needs mutable image format=%d for sampled view format=%d",
|
||||
MGLOG_E_ONCE("%s: textureId=%d needs mutable image format=%d for sampled view format=%d",
|
||||
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
|
||||
static_cast<Int>(format));
|
||||
return VK_NULL_HANDLE;
|
||||
@@ -1000,7 +998,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkFormatProperties formatProperties{};
|
||||
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
|
||||
if ((formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) == 0) {
|
||||
MGLOG_E("%s: sampled image view format=%d lacks VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT "
|
||||
MGLOG_E_ONCE("%s: sampled image view format=%d lacks VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT "
|
||||
"for textureId=%d (available=0x%x)",
|
||||
__func__, static_cast<Int>(format), texture.GetExternalIndex(),
|
||||
static_cast<Uint32>(formatProperties.optimalTilingFeatures));
|
||||
@@ -1014,7 +1012,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
resource->sampledBaseMipLevel, resource->sampledLevelCount, 0, resource->arrayLayers,
|
||||
&sampledComponents, VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
if (view == VK_NULL_HANDLE) {
|
||||
MGLOG_E("%s: failed to create sampled image view textureId=%d imageFormat=%d viewFormat=%d",
|
||||
MGLOG_E_ONCE("%s: failed to create sampled image view textureId=%d imageFormat=%d viewFormat=%d",
|
||||
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
|
||||
static_cast<Int>(format));
|
||||
return VK_NULL_HANDLE;
|
||||
@@ -1042,14 +1040,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
format = resource->format;
|
||||
}
|
||||
if (!AreStorageImageViewFormatsCompatible(resource->format, format)) {
|
||||
MGLOG_E("%s: incompatible storage image view format=%d for textureId=%d imageFormat=%d",
|
||||
MGLOG_E_ONCE("%s: incompatible storage image view format=%d for textureId=%d imageFormat=%d",
|
||||
__func__, static_cast<Int>(format), texture.GetExternalIndex(),
|
||||
static_cast<Int>(resource->format));
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
if (format != resource->format &&
|
||||
(resource->imageCreateFlags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) == 0) {
|
||||
MGLOG_E("%s: textureId=%d needs mutable image format=%d for storage view format=%d",
|
||||
MGLOG_E_ONCE("%s: textureId=%d needs mutable image format=%d for storage view format=%d",
|
||||
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
|
||||
static_cast<Int>(format));
|
||||
return VK_NULL_HANDLE;
|
||||
@@ -1069,7 +1067,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
break;
|
||||
case VK_IMAGE_VIEW_TYPE_3D:
|
||||
MGLOG_E("%s: non-layered 3D storage views are unsupported for textureId=%d",
|
||||
MGLOG_E_ONCE("%s: non-layered 3D storage views are unsupported for textureId=%d",
|
||||
__func__, texture.GetExternalIndex());
|
||||
return VK_NULL_HANDLE;
|
||||
default:
|
||||
@@ -1078,7 +1076,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
if (viewType != resource->viewType) {
|
||||
if (layer < 0 || static_cast<Uint32>(layer) >= resource->arrayLayers) {
|
||||
MGLOG_E("%s: storage image layer=%d is out of range for textureId=%d arrayLayers=%u",
|
||||
MGLOG_E_ONCE("%s: storage image layer=%d is out of range for textureId=%d arrayLayers=%u",
|
||||
__func__, layer, texture.GetExternalIndex(), resource->arrayLayers);
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
@@ -1113,7 +1111,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkFormatProperties formatProperties{};
|
||||
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
|
||||
if ((formatProperties.optimalTilingFeatures & requiredFormatFeatures) != requiredFormatFeatures) {
|
||||
MGLOG_E("%s: storage image view format=%d lacks required features=0x%x for textureId=%d "
|
||||
MGLOG_E_ONCE("%s: storage image view format=%d lacks required features=0x%x for textureId=%d "
|
||||
"(available=0x%x)",
|
||||
__func__, static_cast<Int>(format), static_cast<Uint32>(requiredFormatFeatures),
|
||||
texture.GetExternalIndex(), static_cast<Uint32>(formatProperties.optimalTilingFeatures));
|
||||
@@ -1124,7 +1122,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
mipLevel, 1, baseArrayLayer, layerCount, nullptr,
|
||||
VK_IMAGE_USAGE_STORAGE_BIT);
|
||||
if (view == VK_NULL_HANDLE) {
|
||||
MGLOG_E("%s: failed to create storage image view for textureId=%d mip=%u imageFormat=%d viewFormat=%d",
|
||||
MGLOG_E_ONCE("%s: failed to create storage image view for textureId=%d mip=%u imageFormat=%d viewFormat=%d",
|
||||
__func__, texture.GetExternalIndex(), mipLevel, static_cast<Int>(resource->format),
|
||||
static_cast<Int>(format));
|
||||
return VK_NULL_HANDLE;
|
||||
@@ -1190,7 +1188,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const Bool lowerTransitioned = TransitionImageLayout(
|
||||
commandBuffer, resource.image, lowerMipLayout, newLayout,
|
||||
srcStageMask, dstStageMask, srcAccessMask, dstAccessMask,
|
||||
resource.aspect, 0, writtenMipLevel, resource.arrayLayers);
|
||||
resource.aspect, 0, writtenMipLevel);
|
||||
MOBILEGL_ASSERT(lowerTransitioned,
|
||||
"UpdateTrackedImageLayoutAfterAttachmentWrite: failed to transition lower mip levels for textureId=%d",
|
||||
texture->GetExternalIndex());
|
||||
@@ -1202,8 +1200,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const Bool upperTransitioned = TransitionImageLayout(
|
||||
commandBuffer, resource.image, upperMipLayout, newLayout,
|
||||
srcStageMask, dstStageMask, srcAccessMask, dstAccessMask,
|
||||
resource.aspect, upperBaseMipLevel, resource.mipLevels - upperBaseMipLevel,
|
||||
resource.arrayLayers);
|
||||
resource.aspect, upperBaseMipLevel, resource.mipLevels - upperBaseMipLevel);
|
||||
MOBILEGL_ASSERT(upperTransitioned,
|
||||
"UpdateTrackedImageLayoutAfterAttachmentWrite: failed to transition upper mip levels for textureId=%d",
|
||||
texture->GetExternalIndex());
|
||||
@@ -1222,7 +1219,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return true;
|
||||
}
|
||||
if (resource->layout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
MGLOG_W("TransitionTextureForSampling: textureId=%d is still in VK_IMAGE_LAYOUT_UNDEFINED before sampling",
|
||||
MGLOG_W_ONCE("TransitionTextureForSampling: textureId=%d is still in VK_IMAGE_LAYOUT_UNDEFINED before sampling",
|
||||
texture.GetExternalIndex());
|
||||
}
|
||||
|
||||
@@ -1256,8 +1253,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask,
|
||||
s_sampledReadStages, srcAccessMask,
|
||||
VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels,
|
||||
resource->arrayLayers);
|
||||
VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
|
||||
MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
|
||||
// Pre-pass stream bookkeeping: a command referencing the image was recorded.
|
||||
StampResourceRecordingUse(*resource);
|
||||
@@ -1287,7 +1283,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VK_IMAGE_LAYOUT_GENERAL, srcStageMask,
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, srcAccessMask,
|
||||
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
|
||||
resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
|
||||
resource->aspect, 0, resource->mipLevels);
|
||||
MOBILEGL_ASSERT(ok, "TransitionTextureForStorageImage: transition failed for textureId=%d",
|
||||
texture.GetExternalIndex());
|
||||
// Pre-pass stream bookkeeping: a command referencing the image was recorded.
|
||||
@@ -1354,8 +1350,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkImageLayout& trackedLayout, VkImageLayout newLayout,
|
||||
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
|
||||
VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask,
|
||||
VkImageAspectFlags aspectMask, Uint32 baseMipLevel, Uint32 levelCount,
|
||||
Uint32 layerCount) {
|
||||
VkImageAspectFlags aspectMask, Uint32 baseMipLevel,
|
||||
Uint32 levelCount) {
|
||||
MOBILEGL_ASSERT(image != VK_NULL_HANDLE, "TransitionImageLayout: m_image == VK_NULL_HANDLE");
|
||||
MOBILEGL_ASSERT(!((dstAccessMask & VK_ACCESS_TRANSFER_READ_BIT) != 0 &&
|
||||
(dstStageMask & VK_PIPELINE_STAGE_TRANSFER_BIT) == 0),
|
||||
@@ -1380,7 +1376,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
barrier.subresourceRange.baseMipLevel = baseMipLevel;
|
||||
barrier.subresourceRange.levelCount = levelCount;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = layerCount;
|
||||
// Every layer, always - see the declaration for why layout tracking leaves no other
|
||||
// correct answer. VK_REMAINING_ARRAY_LAYERS rather than the image's own `arrayLayers`
|
||||
// because those are not the same number for a 3D image: MobileGL creates 3D images
|
||||
// 2D_ARRAY_COMPATIBLE and their arrayLayers is 1, which today Vulkan reads as "all depth
|
||||
// slices" but will read as "depth slice 0" once VK_KHR_maintenance9 is enabled. The
|
||||
// validation layer warns about that literal 1 by name.
|
||||
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
|
||||
vkCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
|
||||
trackedLayout = newLayout;
|
||||
@@ -1573,7 +1575,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// targets this manager has no Vulkan image shape for yet (cube map arrays above all).
|
||||
// Declining the sync leaves the texture unbacked - wrong, but recoverable - where an
|
||||
// assertion would take the whole process down instead.
|
||||
MGLOG_W("SyncTextureResource: unsupported uploadTarget=%s textureTarget=%s textureId=%d size=(%d,%d,%d) "
|
||||
MGLOG_W_ONCE("SyncTextureResource: unsupported uploadTarget=%s textureTarget=%s textureId=%d size=(%d,%d,%d) "
|
||||
"mipLevels=%u vkViewType=%d",
|
||||
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(),
|
||||
MG_Util::ConvertTextureTargetToString(texture.GetTarget()).c_str(), texture.GetExternalIndex(),
|
||||
@@ -1802,7 +1804,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// Losing reinterpreted views only degrades the formatless-image feature for
|
||||
// this texture; failing creation would lose the texture entirely, so retry
|
||||
// as a plain immutable-format image.
|
||||
MGLOG_W("%s: mutable image format=%d is unsupported for textureId=%d; creating "
|
||||
MGLOG_W_ONCE("%s: mutable image format=%d is unsupported for textureId=%d; creating "
|
||||
"without VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT (format reinterpretation "
|
||||
"will be unavailable for it)",
|
||||
__func__, static_cast<Int>(format), texture.GetExternalIndex());
|
||||
@@ -1820,7 +1822,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// Losing 2D-array compatibility only costs per-slice framebuffer attachment for this
|
||||
// format; failing creation would lose the texture entirely. Remembered so later syncs
|
||||
// neither reprobe nor flag-mismatch against this image and recreate it.
|
||||
MGLOG_W("%s: VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT is unsupported for format=%d "
|
||||
MGLOG_W_ONCE("%s: VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT is unsupported for format=%d "
|
||||
"textureId=%d; creating without it (per-slice framebuffer attachment will be "
|
||||
"unavailable for it)",
|
||||
__func__, static_cast<Int>(format), texture.GetExternalIndex());
|
||||
@@ -1852,7 +1854,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const VkResult createImageResult =
|
||||
vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr);
|
||||
if (createImageResult != VK_SUCCESS) {
|
||||
MGLOG_F("SyncTextureResource: vmaCreateImage failed (%d) textureId=%d extent=%ux%u depth=%u layers=%u "
|
||||
// E_ONCE, not F: the comment above says it - this is a soft failure the caller
|
||||
// recovers from, and it re-fires on every sync of every texture the driver refuses.
|
||||
MGLOG_E_ONCE("SyncTextureResource: vmaCreateImage failed (%d) textureId=%d extent=%ux%u depth=%u layers=%u "
|
||||
"mips=%u samples=%d format=%d",
|
||||
createImageResult, texture.GetExternalIndex(), imageInfo.extent.width, imageInfo.extent.height,
|
||||
imageInfo.extent.depth, imageInfo.arrayLayers, imageInfo.mipLevels,
|
||||
@@ -2238,7 +2242,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (resource.fullView == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
const VkImageAspectFlags sampledAspect = ResolveSampledImageViewAspectMask(resource.aspect);
|
||||
const VkImageAspectFlags sampledAspect =
|
||||
ResolveSampledImageViewAspectMask(resource.aspect, texture.GetDepthStencilTextureMode());
|
||||
resource.sampledView = CreateImageView(resource.image, resource.format, sampledAspect, resource.viewType,
|
||||
baseMipLevel, levelCount, 0, resource.arrayLayers, &sampledComponents);
|
||||
if (resource.sampledView == VK_NULL_HANDLE) {
|
||||
@@ -2424,7 +2429,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const Bool srcIsD24S8 = outResource.format == VK_FORMAT_D24_UNORM_S8_UINT;
|
||||
const Bool srcIsD32FS8 = outResource.format == VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||||
if (!srcIsD24S8 && !srcIsD32FS8) {
|
||||
MGLOG_E("UploadDirtyMipLevels: unsupported combined depth-stencil format %d for textureId=%d",
|
||||
MGLOG_E_ONCE("UploadDirtyMipLevels: unsupported combined depth-stencil format %d for textureId=%d",
|
||||
static_cast<Int>(outResource.format), mipmapTexture.GetExternalIndex());
|
||||
for (const auto& item : uploadItems) {
|
||||
mipmapTexture.MarkStorageDirty(item.target, item.level, false);
|
||||
@@ -2601,7 +2606,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
uploadSrcAccessMask,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
aspectMask, 0, outResource.mipLevels, outResource.arrayLayers);
|
||||
aspectMask, 0, outResource.mipLevels);
|
||||
MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed");
|
||||
|
||||
// Array textures keep their GL "depth" in VkImage array layers, so the
|
||||
@@ -2705,7 +2710,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
s_sampledReadStages,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
aspectMask, 0, outResource.mipLevels, outResource.arrayLayers);
|
||||
aspectMask, 0, outResource.mipLevels);
|
||||
MOBILEGL_ASSERT(ok, "TransitionImageLayout to sampled read-only layout failed");
|
||||
outResource.layout = finalLayout;
|
||||
|
||||
@@ -2860,10 +2865,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
|
||||
VkImageAspectFlags VkTextureManager::ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect) {
|
||||
VkImageAspectFlags VkTextureManager::ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect,
|
||||
GLenum depthStencilTextureMode) {
|
||||
if ((imageAspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
|
||||
return VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
}
|
||||
// A sampled view of a combined depth/stencil image may name exactly one aspect
|
||||
// (VUID-VkDescriptorImageInfo-imageView-01976), and GL_DEPTH_STENCIL_TEXTURE_MODE is
|
||||
// what picks it - the whole content of GL_ARB_stencil_texturing. Depth stays the
|
||||
// default, so nothing that never sets the mode changes shape. The texture's params
|
||||
// version moves with the mode, which is what makes the cached views be rebuilt.
|
||||
if (depthStencilTextureMode == GL_STENCIL_INDEX && (imageAspect & VK_IMAGE_ASPECT_STENCIL_BIT) != 0) {
|
||||
return VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
if ((imageAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0) {
|
||||
return VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
|
||||
@@ -379,17 +379,33 @@ public:
|
||||
// true - a false positive merely ends the render pass, a false negative would skip a barrier.
|
||||
Bool NeedsStorageImagePreparation(MG_State::GLState::ITextureObject& texture) const;
|
||||
|
||||
static VkImageAspectFlags ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect);
|
||||
// `depthStencilTextureMode` is the texture's GL_DEPTH_STENCIL_TEXTURE_MODE; it only decides
|
||||
// anything for an image that carries both aspects. Defaulted so the call sites that have no
|
||||
// texture in hand keep the depth-aspect answer they have always given.
|
||||
static VkImageAspectFlags ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect,
|
||||
GLenum depthStencilTextureMode = GL_DEPTH_COMPONENT);
|
||||
static VkFormat ResolveSampledImageViewFormat(VkFormat imageFormat, SamplerNumericDomain numericDomain);
|
||||
static Bool AreSampledImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
|
||||
static Bool AreStorageImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
|
||||
|
||||
// Moves `image` to `newLayout` and writes the new layout back through `trackedLayout`.
|
||||
//
|
||||
// The barrier covers EVERY array layer of the image, and there is deliberately no layer
|
||||
// parameter to say otherwise: layout here is tracked per IMAGE (one `TextureResource::layout`,
|
||||
// or one caller-owned variable), so a barrier narrower than the image would leave the layers it
|
||||
// skipped in the old layout while the tracker claims they moved. Every transfer against a
|
||||
// framebuffer attachment above layer 0 - glReadPixels, glBlitFramebuffer, glCopyTexSubImage,
|
||||
// glCopyImageSubData - then ran its copy on a layer no barrier had transitioned.
|
||||
//
|
||||
// The mip range IS a parameter, because mip levels really are transitioned piecewise (see
|
||||
// UpdateTrackedImageLayoutAfterAttachmentWrite and the mipmap generation loops): those callers
|
||||
// move the complement of the level they wrote so the whole image converges on one layout again.
|
||||
// Nothing does, or can, do that per layer.
|
||||
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
|
||||
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
|
||||
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask,
|
||||
Uint32 baseMipLevel = 0, Uint32 levelCount = 1,
|
||||
Uint32 layerCount = 1);
|
||||
Uint32 baseMipLevel = 0, Uint32 levelCount = 1);
|
||||
|
||||
SizeT CollectGarbage();
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
MOBILEGL_ASSERT(initInfo.device != VK_NULL_HANDLE, "VkTimerQueryManager::Initialize requires valid VkDevice");
|
||||
MOBILEGL_ASSERT(initInfo.frameCount > 0, "VkTimerQueryManager::Initialize requires non-zero frame count");
|
||||
if (initInfo.timestampValidBits == 0 || initInfo.timestampPeriodNs <= 0.0f || initInfo.slotsPerPool == 0) {
|
||||
MGLOG_W("VkTimerQueryManager: timestamps unsupported (validBits=%u, period=%f, slots=%u)",
|
||||
MGLOG_W_ONCE("VkTimerQueryManager: timestamps unsupported (validBits=%u, period=%f, slots=%u)",
|
||||
initInfo.timestampValidBits, initInfo.timestampPeriodNs, initInfo.slotsPerPool);
|
||||
return false;
|
||||
}
|
||||
@@ -35,7 +35,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
for (auto& poolState : m_pools) {
|
||||
const VkResult result = vkCreateQueryPool(m_device, &poolInfo, nullptr, &poolState.pool);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("VkTimerQueryManager: vkCreateQueryPool failed with %s", VkResultToString(result));
|
||||
MGLOG_E_ONCE("VkTimerQueryManager: vkCreateQueryPool failed with %s", VkResultToString(result));
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
@@ -90,7 +90,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
auto& poolState = m_pools[frameIndex];
|
||||
if (poolState.cursor >= m_slotsPerPool) {
|
||||
if (!poolState.exhaustionWarned) {
|
||||
MGLOG_W("VkTimerQueryManager: frame %u timestamp pool exhausted (%u slots); further timer queries "
|
||||
MGLOG_W_ONCE("VkTimerQueryManager: frame %u timestamp pool exhausted (%u slots); further timer queries "
|
||||
"this frame fall back to the frontend path",
|
||||
frameIndex, m_slotsPerPool);
|
||||
poolState.exhaustionWarned = true;
|
||||
@@ -120,7 +120,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_device, m_pools[record.poolIndex].pool, record.slot, 1, sizeof(resultWithAvailability),
|
||||
resultWithAvailability, sizeof(Uint64), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WITH_AVAILABILITY_BIT);
|
||||
if (result != VK_SUCCESS && result != VK_NOT_READY) {
|
||||
MGLOG_E("VkTimerQueryManager: vkGetQueryPoolResults failed with %s", VkResultToString(result));
|
||||
MGLOG_E_ONCE("VkTimerQueryManager: vkGetQueryPoolResults failed with %s", VkResultToString(result));
|
||||
return false;
|
||||
}
|
||||
if (resultWithAvailability[1] == 0) {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -229,6 +229,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
GLint dstY, GLint width, GLint height, VkImageLayout srcRestoreLayout,
|
||||
VkImageLayout dstRestoreLayout, Bool stencilAspect);
|
||||
static SizeT GetReadbackTexelSize(VkFormat sourceFormat);
|
||||
// Map a GL bottom-left-origin rectangle into the display-oriented swapchain image.
|
||||
// Quarter-turn surface transforms swap the copy extent's axes.
|
||||
static Bool MapDefaultFramebufferReadbackRect(GLint x, GLint y, GLsizei width, GLsizei height,
|
||||
VkExtent2D imageExtent,
|
||||
VkSurfaceTransformFlagBitsKHR preTransform,
|
||||
VkOffset2D* imageOffset, VkExtent2D* imageCopyExtent);
|
||||
// Reorder a tightly packed block copied with MapDefaultFramebufferReadbackRect back into
|
||||
// GL row order. The input block has swapped dimensions for 90/270 degree transforms.
|
||||
static Bool RemapDefaultFramebufferReadback(const Uint8* rawPixels, Uint32 logicalWidth,
|
||||
Uint32 logicalHeight,
|
||||
VkSurfaceTransformFlagBitsKHR preTransform,
|
||||
SizeT texelSize, Uint8* outPixels);
|
||||
static Bool ConvertReadbackPixels(const Uint8* sourcePixels, VkFormat sourceFormat,
|
||||
GLsizei width, GLsizei height, GLenum destinationFormat,
|
||||
GLenum destinationType, SizeT destinationRowStride,
|
||||
@@ -298,6 +310,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// The samplerAnisotropy device feature was granted, so GL_TEXTURE_MAX_ANISOTROPY_EXT is
|
||||
// honored rather than accepted-and-ignored.
|
||||
Bool IsSamplerAnisotropySupported() const { return m_samplerAnisotropyFeatureEnabled; }
|
||||
// ARB_base_instance extends indirect command records with a non-zero firstInstance and
|
||||
// requires gl_InstanceID to remain zero-based. Vulkan needs both features to honor that
|
||||
// complete contract: one legalizes the command word, the other enables the shader rebase.
|
||||
Bool IsNonZeroIndirectBaseInstanceSupported() const {
|
||||
return m_drawIndirectFirstInstanceFeatureEnabled && m_shaderDrawParametersFeatureEnabled;
|
||||
}
|
||||
// Ensures the frame command buffer is recording (same lazy pattern as
|
||||
// SetupDraw) and writes a bottom-of-pipe timestamp into the current
|
||||
// frame's pool. Null when unsupported or the pool is exhausted.
|
||||
@@ -537,6 +555,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool m_shaderDrawParametersExtensionEnabled = false;
|
||||
Bool m_shaderDrawParametersFeatureEnabled = false;
|
||||
Bool m_unformattedFloatStorageImagesEnabled = false;
|
||||
// Set only after descriptor-indexing feature AND property queries prove that
|
||||
// update-after-bind is legal for every descriptor category this renderer emits.
|
||||
ProgramFactory::UpdateAfterBindLimits m_updateAfterBindLimits{};
|
||||
// fillModeNonSolid gates VK_POLYGON_MODE_LINE/_POINT (glPolygonMode); independentBlend gates
|
||||
// per-draw-buffer color write masks (glColorMaski). Both are cached at device creation and
|
||||
// drive a runtime fallback when the device lacks them.
|
||||
@@ -547,6 +568,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// needs no feature). Both cached at device creation and drive a hard-fail-at-draw when absent.
|
||||
Bool m_dualSrcBlendFeatureEnabled = false;
|
||||
Bool m_primitiveTopologyListRestartFeatureEnabled = false;
|
||||
// multiViewport gates rasterizing into more than one of ARB_viewport_array's 16 viewports
|
||||
// (gl_ViewportIndex). m_maxRasterizableViewports is min(MAX_VIEWPORTS, device limit), or 1
|
||||
// when the feature is off, and is the viewportCount a gl_ViewportIndex-writing pipeline
|
||||
// declares - it is NOT what GL_MAX_VIEWPORTS reports, which is the frontend state width.
|
||||
Bool m_multiViewportFeatureEnabled = false;
|
||||
Uint32 m_maxRasterizableViewports = 1;
|
||||
// Union of shader stages sampled-read barriers may name; built at device creation
|
||||
// because geometry/tessellation stage bits are invalid in a barrier when their
|
||||
// feature is off (VUID-vkCmdPipelineBarrier-srcStageMask-04090/-04091), and
|
||||
@@ -773,6 +800,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
ProgramFactory::CompileOptionFlags m_lastLodBaseFlags = {};
|
||||
ProgramFactory::CompileOptionFlags m_lastLodResultFlags = {};
|
||||
|
||||
// Does the current program's vertex stage declare the BaseVertex builtin? A property
|
||||
// of the program's SPIR-V, so (lifetime id, backend-state version) is the whole key.
|
||||
//
|
||||
// Memoized rather than re-asked because asking means resolving the UN-zeroed program
|
||||
// variant, and a program that only ever draws non-indexed would then compile a variant
|
||||
// no draw uses AND re-stamp its use every draw, so the idle sweep could never retire
|
||||
// it. With the memo the answer is known before the first lookup and only the variant
|
||||
// the draw actually needs is resolved.
|
||||
Bool m_lastBaseVertexQueryValid = false;
|
||||
Uint64 m_lastBaseVertexProgramLifetimeId = 0;
|
||||
Uint32 m_lastBaseVertexProgramVersion = 0;
|
||||
Bool m_lastBaseVertexReads = false;
|
||||
|
||||
// Snapshot behind TrySetupDrawFastPath. Values only: the program and
|
||||
// render-pass caches are open-addressing maps whose entries move on
|
||||
// insert, so no pointers into them are cached; the pipeline handle is
|
||||
@@ -817,6 +857,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// re-resolve just the pipeline against the active pass; a change that
|
||||
// flips it must fall back to the full path's pass selection.
|
||||
Bool drawUsesDepthStencil = false;
|
||||
// The snapshotting draw's pipeline viewportCount. A pure function of the PROGRAM
|
||||
// (writesViewportIndexBuiltin) and of a device feature fixed at renderer init, both
|
||||
// of which the programLifetimeId/programVersion guards above already pin - carried
|
||||
// here so the fast path does not re-fetch the program object to re-derive it.
|
||||
Uint32 viewportCount = 1;
|
||||
IntVec2 renderPassExtent = {0, 0};
|
||||
// colorAttachmentCount of the snapshotting draw's render pass: the
|
||||
// pipeline-state hash input, so the fast path can refresh that hash and
|
||||
@@ -1107,7 +1152,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// The per-draw dynamic-state tail (viewport, scissor, blend constants, depth
|
||||
// bias, line width, stencil), gated behind one render-state-parameters-version
|
||||
// compare per command buffer - see the gate fields in DynamicStateShadow.
|
||||
void ApplyDynamicDrawStateTail(FrameContext::FrameData& frame, const IntVec2& extent, Bool isDefaultFbo);
|
||||
// viewportCount is the bound pipeline's declared viewport count: 1 for every program that
|
||||
// does not write gl_ViewportIndex (the memoized fast path), otherwise the renderer's
|
||||
// rasterizable viewport count, which takes the unmemoized array path.
|
||||
void ApplyDynamicDrawStateTail(FrameContext::FrameData& frame, const IntVec2& extent, Bool isDefaultFbo,
|
||||
Uint32 viewportCount = 1);
|
||||
void ApplyMultiViewportDynamicState(VkCommandBuffer commandBuffer, Uint32 viewportCount, const IntVec2& extent,
|
||||
VkSurfaceTransformFlagBitsKHR preTransform, Bool isDefaultFbo);
|
||||
VkRect2D ComputeGLScissorRect(Uint32 index, const IntVec2& extent,
|
||||
VkSurfaceTransformFlagBitsKHR preTransform, Bool isDefaultFbo) const;
|
||||
// How many viewports a draw with this program rasterizes into: 1 unless the program
|
||||
// assigns gl_ViewportIndex AND the device enabled multiViewport. Both the pipeline's
|
||||
// baked viewportCount and the dynamic arrays come from this one answer, so they cannot
|
||||
// disagree.
|
||||
Uint32 ResolveDrawViewportCount(Bool programWritesViewportIndex) const {
|
||||
return programWritesViewportIndex && m_multiViewportFeatureEnabled ? m_maxRasterizableViewports : 1u;
|
||||
}
|
||||
|
||||
Bool UploadAndBindVertexBuffers(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
|
||||
@@ -74,6 +74,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// The context line (__VA_ARGS__ = its own format string + args) must be a SEPARATE log
|
||||
// call: appending its format to the base format while its arguments precede the base
|
||||
// arguments makes every conversion read the wrong slot (a %s pulling an int crashes).
|
||||
//
|
||||
// MGLOG_F and deliberately NOT latched. VK_VERIFY is the invariant-check macro: a Vulkan call
|
||||
// MobileGL believes it has already made legal came back non-success, which is a
|
||||
// should-never-happen state, not an expected failure mode a user hits. Those fast-fail loudly
|
||||
// and keep saying so - the log-quietness rules that latch W/E cover expected failures (driver
|
||||
// capability gaps, app misuse), not broken internal invariants. MOBILEGL_ASSERT below traps in
|
||||
// a DEBUG build; MGLOG_F is what makes the same condition visible in an INFO test run, where
|
||||
// the assert is compiled out by contract.
|
||||
//
|
||||
// A soft, recoverable failure must therefore NOT be routed through VK_VERIFY. Check the
|
||||
// VkResult directly and report it with MGLOG_E_ONCE - see VkTextureManager::SyncTextureResource,
|
||||
// where a driver legitimately refuses an image the format pre-check accepted.
|
||||
#define VK_VERIFY(expr, ...) \
|
||||
do { \
|
||||
VkResult _vk_verify_result = (expr); \
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
#include <Config.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
|
||||
#if defined(MOBILEGL_ENABLE_DILIGENT)
|
||||
#include <MG_Backend/Diligent/BackendObject_Diligent.h>
|
||||
#endif
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
void LogBackendInfo() {
|
||||
@@ -55,6 +58,11 @@ namespace MobileGL::MG_Backend {
|
||||
case BackendType::DirectVulkan:
|
||||
pActiveBackendObject = MakeUnique<DirectVulkan::BackendObject_DirectVulkan>();
|
||||
break;
|
||||
#if defined(MOBILEGL_ENABLE_DILIGENT)
|
||||
case BackendType::DiligentVulkan:
|
||||
pActiveBackendObject = MakeUnique<DiligentBackend::BackendObject_Diligent>();
|
||||
break;
|
||||
#endif
|
||||
case BackendType::Unknown:
|
||||
default:
|
||||
MGLOG_W("Unknown backend type, defaulting to unknown backend");
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
|
||||
EGLStateContext* GetState() {
|
||||
if (!MG_State::pEGLContext) {
|
||||
MGLOG_E("pEGLContext is null. MG_State may not be initialized.");
|
||||
MGLOG_E_ONCE("pEGLContext is null. MG_State may not be initialized.");
|
||||
}
|
||||
return MG_State::pEGLContext.get();
|
||||
}
|
||||
@@ -146,7 +146,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject not initialized!");
|
||||
state->DestroySurface(dpy, surface);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
@@ -172,11 +172,11 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject not initialized!");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!backendObject->SwapEGLBuffers(dpy, draw)) {
|
||||
MGLOG_E("eglSwapBuffers failed on thread=%s dpy=%p draw=%p", CurrentThreadIdString().c_str(), dpy, draw);
|
||||
MGLOG_E_ONCE("eglSwapBuffers failed on thread=%s dpy=%p draw=%p", CurrentThreadIdString().c_str(), dpy, draw);
|
||||
state->SetError(EGL_BAD_SURFACE);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
@@ -211,7 +211,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject not initialized!");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!backendObject->InitializeEGLDisplay(dpy, major, minor)) {
|
||||
@@ -265,7 +265,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (releaseCurrentRequest) {
|
||||
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
|
||||
if (!backendObject->MakeEGLCurrent(dpy, draw, read, ctx)) {
|
||||
MGLOG_E("eglMakeCurrent release failed in backend thread=%s", threadId.c_str());
|
||||
MGLOG_E_ONCE("eglMakeCurrent release failed in backend thread=%s", threadId.c_str());
|
||||
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
|
||||
state->SetError(EGL_BAD_ACCESS);
|
||||
return EGL_FALSE;
|
||||
@@ -277,12 +277,12 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject not initialized!");
|
||||
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!backendObject->MakeEGLCurrent(dpy, draw, read, ctx)) {
|
||||
MGLOG_E("eglMakeCurrent backend attach failed thread=%s dpy=%p draw=%p read=%p ctx=%p", threadId.c_str(),
|
||||
MGLOG_E_ONCE("eglMakeCurrent backend attach failed thread=%s dpy=%p draw=%p read=%p ctx=%p", threadId.c_str(),
|
||||
dpy, draw, read, ctx);
|
||||
state->SetError(EGL_BAD_ACCESS);
|
||||
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
|
||||
@@ -703,7 +703,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject not initialized!");
|
||||
state->DestroySurface(dpy, surface);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
@@ -726,7 +726,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
}
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject not initialized!");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
width = std::max<EGLint>(width, 1);
|
||||
@@ -764,7 +764,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
MGLOG_D("eglGetProcAddress(%s)", name);
|
||||
void* proc = MG_Impl::GetProcAddress(name);
|
||||
if (!proc) {
|
||||
MGLOG_W("Failed to get function: %s", name);
|
||||
MGLOG_D("Failed to get function: %s", name);
|
||||
return nullptr;
|
||||
}
|
||||
return (__eglMustCastToProperFunctionPointerType)proc;
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToMG/BufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
|
||||
#include <MG_Util/Texture/PixelStoreProcessor.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace {
|
||||
@@ -31,6 +32,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
NamedBufferData,
|
||||
NamedBufferSubData,
|
||||
CopyNamedBufferSubData,
|
||||
ClearBufferData,
|
||||
ClearBufferSubData,
|
||||
ClearNamedBufferData,
|
||||
ClearNamedBufferSubData,
|
||||
MapBufferRange,
|
||||
@@ -65,6 +68,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return "NamedBufferSubData";
|
||||
case BufferOp::CopyNamedBufferSubData:
|
||||
return "CopyNamedBufferSubData";
|
||||
case BufferOp::ClearBufferData:
|
||||
return "ClearBufferData";
|
||||
case BufferOp::ClearBufferSubData:
|
||||
return "ClearBufferSubData";
|
||||
case BufferOp::ClearNamedBufferData:
|
||||
return "ClearNamedBufferData";
|
||||
case BufferOp::ClearNamedBufferSubData:
|
||||
@@ -143,16 +150,6 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// The pattern is replicated verbatim, which is only the whole story while the client
|
||||
// layout already matches the internal format - the case every entry point in practice
|
||||
// uses, and the only one the conversion machinery here can express. Say so rather than
|
||||
// quietly writing a differently-sized pattern.
|
||||
const SizeT sourceSize = MG_Util::GetInputBytesPerPixel(inputFormat, pixelType);
|
||||
if (sourceSize != elementSize) {
|
||||
MGLOG_W("%s: clear pattern is %zu bytes but internalformat 0x%X stores %zu; "
|
||||
"converting between them is not implemented",
|
||||
GetBufferOpName(op), sourceSize, internalformat, elementSize);
|
||||
}
|
||||
return elementSize;
|
||||
}
|
||||
|
||||
@@ -194,27 +191,59 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return true;
|
||||
}
|
||||
|
||||
void ClearNamedBufferRange_State(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size,
|
||||
GLenum format, GLenum type, const void* data, BufferOp op) {
|
||||
Bool BuildClearPattern(GLenum internalformat, GLenum format, GLenum type, const void* data,
|
||||
SizeT patternSize, BufferOp op, Vector<Uint8>& pattern) {
|
||||
const TextureInternalFormat internal = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
|
||||
const TextureInputFormat inputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
|
||||
const TexturePixelDataType inputType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
|
||||
|
||||
Vector<Uint8> zeroInput;
|
||||
const void* inputPixel = data;
|
||||
if (inputPixel == nullptr) {
|
||||
const SizeT inputSize = MG_Util::GetInputBytesPerPixel(inputFormat, inputType);
|
||||
if (inputSize == 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
|
||||
"format and type do not describe a source pixel."));
|
||||
return false;
|
||||
}
|
||||
zeroInput.resize(inputSize);
|
||||
inputPixel = zeroInput.data();
|
||||
}
|
||||
|
||||
if (!MG_Util::PixelStoreProcessor::ConvertOnePixelToInternal(
|
||||
internal, inputFormat, inputType, inputPixel, pattern)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", GetBufferOpName(op),
|
||||
std::format("Cannot convert one ({}, {}) pixel into internalformat 0x{:X}.",
|
||||
MG_Util::ConvertGLEnumToString(format), MG_Util::ConvertGLEnumToString(type),
|
||||
internalformat)));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (data == nullptr) {
|
||||
// GL defines a null clear value as all zero bits in the destination store, while
|
||||
// retaining the format/type validation above.
|
||||
pattern.assign(patternSize, 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ClearBufferRange_State(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
GLenum internalformat, GLintptr offset, GLsizeiptr size,
|
||||
GLenum format, GLenum type, const void* data, BufferOp op) {
|
||||
const SizeT patternSize = GetClearPatternSize(internalformat, format, type, op);
|
||||
if (patternSize == 0) return;
|
||||
|
||||
auto bufferObject = GetNamedBufferObject(buffer, op);
|
||||
if (!bufferObject) return;
|
||||
if (!ValidateBufferClearRange(bufferObject, offset, size, patternSize, op)) return;
|
||||
if (size == 0) return;
|
||||
|
||||
Vector<Uint8> clearData(static_cast<SizeT>(size));
|
||||
if (data) {
|
||||
const auto* pattern = static_cast<const Uint8*>(data);
|
||||
for (SizeT at = 0; at < clearData.size(); at += patternSize) {
|
||||
Memcpy(clearData.data() + at, pattern, patternSize);
|
||||
}
|
||||
} else {
|
||||
Memset(clearData.data(), 0, clearData.size());
|
||||
}
|
||||
|
||||
bufferObject->UploadSubData({clearData.data(), clearData.size()}, static_cast<SizeT>(offset));
|
||||
Vector<Uint8> pattern;
|
||||
if (!BuildClearPattern(internalformat, format, type, data, patternSize, op, pattern)) return;
|
||||
bufferObject->FillSubData({pattern.data(), pattern.size()}, static_cast<SizeT>(offset),
|
||||
static_cast<SizeT>(size));
|
||||
}
|
||||
|
||||
auto& GetBufferBindingSlot(BufferTarget target) {
|
||||
@@ -1197,17 +1226,34 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
static_cast<SizeT>(writeOffset), static_cast<SizeT>(size));
|
||||
}
|
||||
|
||||
void ClearBufferData_State(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) {
|
||||
auto bufferObject = GetBoundBufferObject(target, BufferOp::ClearBufferData);
|
||||
if (!bufferObject) return;
|
||||
ClearBufferRange_State(bufferObject, internalformat, 0, static_cast<GLsizeiptr>(bufferObject->GetSize()), format,
|
||||
type, data, BufferOp::ClearBufferData);
|
||||
}
|
||||
|
||||
void ClearBufferSubData_State(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size,
|
||||
GLenum format, GLenum type, const void* data) {
|
||||
auto bufferObject = GetBoundBufferObject(target, BufferOp::ClearBufferSubData);
|
||||
if (!bufferObject) return;
|
||||
ClearBufferRange_State(bufferObject, internalformat, offset, size, format, type, data,
|
||||
BufferOp::ClearBufferSubData);
|
||||
}
|
||||
|
||||
void ClearNamedBufferData_State(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) {
|
||||
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::ClearNamedBufferData);
|
||||
if (!bufferObject) return;
|
||||
ClearNamedBufferRange_State(buffer, internalformat, 0, static_cast<GLsizeiptr>(bufferObject->GetSize()), format,
|
||||
type, data, BufferOp::ClearNamedBufferData);
|
||||
ClearBufferRange_State(bufferObject, internalformat, 0, static_cast<GLsizeiptr>(bufferObject->GetSize()), format,
|
||||
type, data, BufferOp::ClearNamedBufferData);
|
||||
}
|
||||
|
||||
void ClearNamedBufferSubData_State(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size,
|
||||
GLenum format, GLenum type, const void* data) {
|
||||
ClearNamedBufferRange_State(buffer, internalformat, offset, size, format, type, data,
|
||||
BufferOp::ClearNamedBufferSubData);
|
||||
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::ClearNamedBufferSubData);
|
||||
if (!bufferObject) return;
|
||||
ClearBufferRange_State(bufferObject, internalformat, offset, size, format, type, data,
|
||||
BufferOp::ClearNamedBufferSubData);
|
||||
}
|
||||
|
||||
void* MapNamedBuffer_State(GLuint buffer, GLenum access) {
|
||||
@@ -1662,6 +1708,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
CopyNamedBufferSubData_State(readBuffer, writeBuffer, readOffset, writeOffset, size);
|
||||
}
|
||||
|
||||
void ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) {
|
||||
ClearBufferData_State(target, internalformat, format, type, data);
|
||||
}
|
||||
|
||||
void ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
|
||||
GLenum type, const void* data) {
|
||||
ClearBufferSubData_State(target, internalformat, offset, size, format, type, data);
|
||||
}
|
||||
|
||||
void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) {
|
||||
ClearNamedBufferData_State(buffer, internalformat, format, type, data);
|
||||
}
|
||||
|
||||
@@ -27,6 +27,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
void ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
||||
void ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
|
||||
GLenum type, const void* data);
|
||||
void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
||||
void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
|
||||
GLenum type, const void* data);
|
||||
|
||||
@@ -1259,7 +1259,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "instancecount must be non-negative."));
|
||||
return;
|
||||
}
|
||||
if (!MG_State::pGLContext->ValidateTransformFeedbackName(id)) {
|
||||
// "id is not the name of a transform feedback object" has to mean the same thing here
|
||||
// as it does to glIsTransformFeedback, and the two predicates are not interchangeable:
|
||||
// a name glGenTransformFeedbacks handed out is only reserved until it is first bound,
|
||||
// and only the bind turns it into an object (GL 4.6 core 13.2.1). ValidateTransformFeedbackName
|
||||
// answers the reservation question - the right one for glBindTransformFeedback, which is
|
||||
// what turns a reserved name into an object - so using it here let a generated-but-unbound
|
||||
// name through to the completed-span check below and raised INVALID_OPERATION where the
|
||||
// spec asks for INVALID_VALUE. Name 0 is the default object and always drawable.
|
||||
if (id != 0 && !MG_State::pGLContext->IsTransformFeedbackObject(id)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
|
||||
@@ -25,12 +25,12 @@
|
||||
#define DECLARE_GL_FUNCTION_STUB_HEAD(type, name, ...) MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
|
||||
|
||||
#define DECLARE_GL_FUNCTION_STUB_END(type, name, ...) \
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
|
||||
MGLOG_W_ONCE("Stub function: %s(...)", __FUNCTION__); \
|
||||
return (type)1; \
|
||||
}
|
||||
|
||||
#define DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(type, name, ...) \
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
|
||||
MGLOG_W_ONCE("Stub function: %s(...)", __FUNCTION__); \
|
||||
}
|
||||
|
||||
#define DECLARE_GL_FUNCTION_HEAD(type, name, ...) MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
|
||||
@@ -969,14 +969,14 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3dv, GLuint index, const GLdoub
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4dv, index, v)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLPointer, index, size, type, stride, pointer)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribLdv, GLuint index, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribLdv, index, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportArrayv, GLuint first, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportArrayv, first, count, v)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportIndexedf, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportIndexedf, index, x, y, w, h)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportIndexedfv, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportIndexedfv, index, v)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorArrayv, GLuint first, GLsizei count, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorArrayv, first, count, v)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorIndexed, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorIndexed, index, left, bottom, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorIndexedv, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorIndexedv, index, v)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeArrayv, GLuint first, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeArrayv, first, count, v)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeIndexed, GLuint index, GLdouble n, GLdouble f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeIndexed, index, n, f)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ViewportArrayv, GLuint first, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ViewportArrayv, first, count, v)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ViewportIndexedf, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ViewportIndexedf, index, x, y, w, h)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ViewportIndexedfv, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ViewportIndexedfv, index, v)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ScissorArrayv, GLuint first, GLsizei count, const GLint* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ScissorArrayv, first, count, v)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ScissorIndexed, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ScissorIndexed, index, left, bottom, width, height)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ScissorIndexedv, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ScissorIndexedv, index, v)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DepthRangeArrayv, GLuint first, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DepthRangeArrayv, first, count, v)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DepthRangeIndexed, GLuint index, GLdouble n, GLdouble f) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DepthRangeIndexed, index, n, f)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetFloati_v, GLenum target, GLuint index, GLfloat* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetFloati_v, target, index, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetDoublei_v, GLenum target, GLuint index, GLdouble* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetDoublei_v, target, index, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawArraysInstancedBaseInstance, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysInstancedBaseInstance, mode, first, count, instancecount, baseinstance)
|
||||
@@ -985,8 +985,8 @@ DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertexBaseInstance, GLen
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAtomicCounterBufferiv, program, bufferIndex, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackInstanced, GLenum mode, GLuint id, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackInstanced, mode, id, instancecount)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackStreamInstanced, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackStreamInstanced, mode, id, stream, instancecount)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferData, target, internalformat, format, type, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferSubData, target, internalformat, offset, size, format, type, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearBufferData, target, internalformat, format, type, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearBufferSubData, target, internalformat, offset, size, format, type, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformati64v, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformati64v, target, internalformat, pname, count, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateTexImage, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateTexImage, texture, level)
|
||||
@@ -1003,9 +1003,9 @@ DECLARE_GL_FUNCTION_HEAD(void, ClearTexImage, GLuint texture, GLint level, GLenu
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindBuffersBase, GLenum target, GLuint first, GLsizei count, const GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBuffersBase, target, first, count, buffers)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindBuffersRange, GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizeiptr* sizes) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBuffersRange, target, first, count, buffers, offsets, sizes)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTextures, first, count, textures)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTextures, first, count, textures)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindSamplers, GLuint first, GLsizei count, const GLuint* samplers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindSamplers, first, count, samplers)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindImageTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindImageTextures, first, count, textures)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindImageTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindImageTextures, first, count, textures)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindVertexBuffers, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindVertexBuffers, first, count, buffers, offsets, strides)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClipControl, GLenum origin, GLenum depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClipControl, origin, depth)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CreateTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTransformFeedbacks, n, ids)
|
||||
@@ -1061,7 +1061,7 @@ DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, G
|
||||
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
|
||||
@@ -1849,7 +1849,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureImage3DEXT, GLuint texture,
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureImage2DEXT, texture, target, level, internalformat, width, height, border, imageSize, bits)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureImage1DEXT, texture, target, level, internalformat, width, border, imageSize, bits)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3DEXT, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2DEXT, texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CompressedTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, bits)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1DEXT, texture, target, level, xoffset, width, format, imageSize, bits)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImageEXT, GLuint texture, GLenum target, GLint lod, void* img) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImageEXT, texture, target, lod, img)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedMultiTexImage3DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedMultiTexImage3DEXT, texunit, target, level, internalformat, width, height, depth, border, imageSize, bits)
|
||||
@@ -2585,7 +2585,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTransformFeedbackNV, GLenum target, GLui
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteTransformFeedbacksNV, GLsizei n, const GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteTransformFeedbacksNV, n, ids)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenTransformFeedbacksNV, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenTransformFeedbacksNV, n, ids)
|
||||
MOBILEGL_GL_API GLboolean glIsTransformFeedbackNV(GLuint id) {
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__);
|
||||
MGLOG_W_ONCE("Stub function: %s(...)", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, PauseTransformFeedbackNV, void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PauseTransformFeedbackNV, )
|
||||
@@ -3181,5 +3181,5 @@ MOBILEGL_GL_API void glVertexAttribDivisorARB(GLuint index, GLuint divisor) {
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glWindowRectanglesEXT(GLenum mode, GLsizei count, const GLint* box) {
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__);
|
||||
MGLOG_W_ONCE("Stub function: %s(...)", __FUNCTION__);
|
||||
}
|
||||
|
||||
@@ -547,7 +547,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
||||
auto blitNamedFramebuffer = MG_Backend::gBackendFunctionsTable.GL.BlitNamedFramebuffer;
|
||||
if (!blitNamedFramebuffer) {
|
||||
MGLOG_E("glBlitNamedFramebuffer skipped: backend does not implement explicit framebuffer blit.");
|
||||
MGLOG_E_ONCE("glBlitNamedFramebuffer skipped: backend does not implement explicit framebuffer blit.");
|
||||
return;
|
||||
}
|
||||
blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
|
||||
@@ -558,7 +558,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLenum buffer, GLint drawbuffer, const GLfloat* value) {
|
||||
auto clearNamedFramebufferfv = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfv;
|
||||
if (!clearNamedFramebufferfv) {
|
||||
MGLOG_E("glClearNamedFramebufferfv skipped: backend does not implement explicit framebuffer clear.");
|
||||
MGLOG_E_ONCE("glClearNamedFramebufferfv skipped: backend does not implement explicit framebuffer clear.");
|
||||
return;
|
||||
}
|
||||
clearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
|
||||
@@ -568,7 +568,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
|
||||
auto clearNamedFramebufferfi = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferfi;
|
||||
if (!clearNamedFramebufferfi) {
|
||||
MGLOG_E("glClearNamedFramebufferfi skipped: backend does not implement explicit framebuffer clear.");
|
||||
MGLOG_E_ONCE("glClearNamedFramebufferfi skipped: backend does not implement explicit framebuffer clear.");
|
||||
return;
|
||||
}
|
||||
clearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
|
||||
@@ -578,7 +578,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLenum buffer, GLint drawbuffer, const GLint* value) {
|
||||
auto clearNamedFramebufferiv = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferiv;
|
||||
if (!clearNamedFramebufferiv) {
|
||||
MGLOG_E("glClearNamedFramebufferiv skipped: backend does not implement explicit framebuffer clear.");
|
||||
MGLOG_E_ONCE("glClearNamedFramebufferiv skipped: backend does not implement explicit framebuffer clear.");
|
||||
return;
|
||||
}
|
||||
clearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
|
||||
@@ -588,7 +588,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLenum buffer, GLint drawbuffer, const GLuint* value) {
|
||||
auto clearNamedFramebufferuiv = MG_Backend::gBackendFunctionsTable.GL.ClearNamedFramebufferuiv;
|
||||
if (!clearNamedFramebufferuiv) {
|
||||
MGLOG_E("glClearNamedFramebufferuiv skipped: backend does not implement explicit framebuffer clear.");
|
||||
MGLOG_E_ONCE("glClearNamedFramebufferuiv skipped: backend does not implement explicit framebuffer clear.");
|
||||
return;
|
||||
}
|
||||
clearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
|
||||
@@ -620,6 +620,34 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return std::max(MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxSamples, 1);
|
||||
}
|
||||
|
||||
// GL_MAX_SAMPLES is the ceiling over all formats; an integer format has its own, lower
|
||||
// one (GL_MAX_INTEGER_SAMPLES) and GL 4.6 core 9.2.4 makes exceeding it INVALID_OPERATION.
|
||||
// The multisample TEXTURE path already resolves the limit per format
|
||||
// (GL_Texture.cpp, GetMaxTextureSamplesForFormat); renderbuffers only ever compared
|
||||
// against GL_MAX_SAMPLES, so on a driver where the two differ - Adreno reports
|
||||
// GL_MAX_SAMPLES 4 and GL_MAX_INTEGER_SAMPLES 1 - an integer renderbuffer accepted a
|
||||
// sample count the format cannot deliver, and said GL_NO_ERROR about it.
|
||||
Int GetMaxRenderbufferSamplesForFormat_State(TextureInternalFormat format) {
|
||||
if (MG_Backend::pActiveBackendObject == nullptr) {
|
||||
return std::numeric_limits<Int>::max();
|
||||
}
|
||||
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
|
||||
|
||||
GLenum normalizedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(format);
|
||||
GLenum normalizedFormat = GL_RGBA;
|
||||
GLenum normalizedType = GL_UNSIGNED_BYTE;
|
||||
MG_Util::TextureFormatProcessor::NormalizePixelFormat(normalizedInternalFormat,
|
||||
PixelFormatNormalizeOptionBit::None,
|
||||
&normalizedInternalFormat, &normalizedFormat,
|
||||
&normalizedType);
|
||||
const Bool isIntegerFormat = normalizedFormat == GL_RED_INTEGER || normalizedFormat == GL_RG_INTEGER ||
|
||||
normalizedFormat == GL_RGB_INTEGER || normalizedFormat == GL_RGBA_INTEGER;
|
||||
if (!isIntegerFormat) {
|
||||
return GetMaxRenderbufferSamples_State();
|
||||
}
|
||||
return std::max(dynamicParameters.MaxIntegerSamples, 1);
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferStorageSize_State(GLsizei width, GLsizei height, const char* caller) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -641,7 +669,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferStorageSamples_State(GLsizei samples, const char* caller) {
|
||||
Bool ValidateRenderbufferStorageSamples_State(GLsizei samples, TextureInternalFormat format, const char* caller) {
|
||||
if (samples < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
@@ -649,9 +677,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int maxSamples = GetMaxRenderbufferSamples_State();
|
||||
// TODO: Resolve the remaining per-internalformat renderbuffer sample limits once
|
||||
// glGetInternalformativ is backed; integer formats are handled below.
|
||||
const Int maxSamples = GetMaxRenderbufferSamplesForFormat_State(format);
|
||||
if (samples > maxSamples) {
|
||||
// TODO: Use per-internalformat renderbuffer sample limits once glGetInternalformativ is backed.
|
||||
// GL 4.6 core 9.2.4 makes asking for more samples than the format supports
|
||||
// INVALID_OPERATION, not INVALID_VALUE - the count is well formed, this format just
|
||||
// cannot deliver it. Only a negative count is INVALID_VALUE.
|
||||
@@ -659,7 +688,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", caller,
|
||||
std::format("Sample count {} exceeds GL_MAX_SAMPLES ({}).", samples, maxSamples)));
|
||||
std::format("Sample count {} exceeds this format's sample limit ({}).", samples, maxSamples)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@@ -684,7 +713,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
TextureInternalFormat format = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
|
||||
if (!TextureImpl::ValidateTextureInternalFormat(format)) return;
|
||||
|
||||
if (!ValidateRenderbufferStorageSamples_State(samples, kCaller)) return;
|
||||
if (!ValidateRenderbufferStorageSamples_State(samples, format, kCaller)) return;
|
||||
if (!ValidateRenderbufferStorageSize_State(width, height, kCaller)) return;
|
||||
|
||||
renderbufferObject->AllocateStorage({width, height});
|
||||
@@ -931,7 +960,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
TextureInternalFormat format = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
|
||||
if (!TextureImpl::ValidateTextureInternalFormat(format)) return;
|
||||
if (!ValidateRenderbufferStorageSamples_State(samples, "NamedRenderbufferStorageMultisample_State")) return;
|
||||
if (!ValidateRenderbufferStorageSamples_State(samples, format, "NamedRenderbufferStorageMultisample_State"))
|
||||
return;
|
||||
if (!ValidateRenderbufferStorageSize_State(width, height, "NamedRenderbufferStorageMultisample_State")) return;
|
||||
|
||||
renderbufferObject->AllocateStorage({width, height});
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include <MG_State/GLState/ErrorState/ErrorInfo.h>
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToMG/BufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
@@ -27,6 +28,11 @@
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
// Declared rather than #included from GL_RenderState.h on purpose: that header also declares
|
||||
// a free function named BlendEquation, which would hide the ::MobileGL::BlendEquation enum
|
||||
// this file's blend-state queries name unqualified.
|
||||
GLboolean IsEnabledi(GLenum target, GLuint index);
|
||||
|
||||
namespace {
|
||||
enum class IndexedBufferQueryKind {
|
||||
Binding,
|
||||
@@ -51,6 +57,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
constexpr GLint kFrontendMaxTessControlAtomicCounters = 0;
|
||||
constexpr GLint kFrontendMaxTessEvaluationAtomicCounters = 0;
|
||||
constexpr GLint kFrontendMaxVertexAtomicCounters = 0;
|
||||
// Zero counters means zero buffers to hold them. These have to be ANSWERED rather than
|
||||
// left to the default INVALID_ENUM: a well-behaved application queries the limit exactly
|
||||
// to find out that the stage cannot do this, and an error instead both leaves its output
|
||||
// untouched (so it reads uninitialised memory and may conclude the opposite) and leaves a
|
||||
// GL error pending that surfaces at whatever unrelated call checks next.
|
||||
constexpr GLint kFrontendMaxGeometryAtomicCounterBuffers = 0;
|
||||
constexpr GLint kFrontendMaxTessControlAtomicCounterBuffers = 0;
|
||||
constexpr GLint kFrontendMaxTessEvaluationAtomicCounterBuffers = 0;
|
||||
constexpr GLint kFrontendMaxVertexAtomicCounterBuffers = 0;
|
||||
// One atomic counter is a uint, and a buffer never has to hold more counters than the
|
||||
// combined limit the frontend advertises. GL 4.6 table 23.63 floors this at 32 bytes.
|
||||
constexpr GLint kFrontendMaxAtomicCounterBufferSize =
|
||||
@@ -174,6 +189,30 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return frontendCount;
|
||||
}
|
||||
|
||||
// A per-stage or combined BLOCK count is an amount of indexed binding points an
|
||||
// application will occupy, and GL 4.6 table 23.64 orders the two accordingly:
|
||||
// MAX_UNIFORM_BUFFER_BINDINGS >= MAX_COMBINED_UNIFORM_BLOCKS >= every per-stage count,
|
||||
// and the same for the shader-storage family. The two families are answered from
|
||||
// unrelated places here - frontend constants, backend dynamic parameters, and a few
|
||||
// hard-coded TODOs - so nothing kept them ordered, and a backend that reports Vulkan
|
||||
// descriptor-indexing counts advertised 256 compute uniform blocks over 36 binding
|
||||
// points. KHR-GL44.multi_bind.dispatch_bind_buffers_base reads the block count and binds
|
||||
// that many buffers in ONE glBindBuffersBase, which is then INVALID_OPERATION before it
|
||||
// binds anything. Clamping is the only direction available: the binding count is the
|
||||
// capacity of the state layer's indexed-binding array, not a number we may inflate.
|
||||
GLint ClampBlockCountToBindingPoints(GLint blockCount, BufferTarget bufferTarget) {
|
||||
const GLint bindingPoints = static_cast<GLint>(GetIndexedBufferQueryPointCount(bufferTarget));
|
||||
return std::min(std::max(blockCount, 0), bindingPoints);
|
||||
}
|
||||
|
||||
GLint ClampUniformBlockCount(GLint blockCount) {
|
||||
return ClampBlockCountToBindingPoints(blockCount, BufferTarget::Uniform);
|
||||
}
|
||||
|
||||
GLint ClampStorageBlockCount(GLint blockCount) {
|
||||
return ClampBlockCountToBindingPoints(blockCount, BufferTarget::ShaderStorage);
|
||||
}
|
||||
|
||||
bool TryDecodeDrawBufferQuery(GLenum pname, SizeT& drawBufferIndex) {
|
||||
if (pname == GL_DRAW_BUFFER) {
|
||||
drawBufferIndex = 0;
|
||||
@@ -306,26 +345,70 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return sampler ? static_cast<GLint>(sampler->GetExternalIndex()) : 0;
|
||||
}
|
||||
|
||||
// The ARB_viewport_array indexed rectangles. MobileGL keeps exactly one viewport, one
|
||||
// scissor box and one depth range, so every in-range index answers with that single
|
||||
// value - but it has to come from the frontend state the non-indexed getters read.
|
||||
// The generic path at the bottom of GetIntegeri_v is a raw backend passthrough that
|
||||
// has no case for these, so routing them through it returned zeros.
|
||||
// The ARB_viewport_array indexed rectangles. Each of these is genuinely per-viewport
|
||||
// frontend state (RenderStateParameters::Viewports / ScissorBoxes / DepthRanges), so the
|
||||
// indexed getters must read the indexed storage - the generic path at the bottom of
|
||||
// GetIntegeri_v is a raw backend passthrough that has no case for them and returned
|
||||
// zeros, and routing them to the NON-indexed getter (what this used to do) answered every
|
||||
// index with viewport 0's value, which is what
|
||||
// KHR-GL43.viewport_array.{viewport,scissor,depth_range}_api caught.
|
||||
Bool IsIndexedViewportQuery(GLenum target) {
|
||||
return target == GL_VIEWPORT || target == GL_SCISSOR_BOX || target == GL_DEPTH_RANGE;
|
||||
}
|
||||
|
||||
// ARB_viewport_array: `index` selects a viewport and MAX_VIEWPORTS bounds it.
|
||||
// Component count of an indexed viewport-array query, so every width of getter writes the
|
||||
// caller's whole buffer instead of just element 0 (GL 4.6 core 22.1).
|
||||
GLsizei IndexedViewportQueryComponents(GLenum target) {
|
||||
return target == GL_DEPTH_RANGE ? 2 : 4;
|
||||
}
|
||||
|
||||
// ARB_viewport_array: `index` selects a viewport and MAX_VIEWPORTS bounds it. The bound is
|
||||
// the frontend's own state width, which is also exactly what GL_MAX_VIEWPORTS reports -
|
||||
// taking it from the backend caps instead would let a device limit of 1 (a Vulkan device
|
||||
// without the multiViewport feature) make index 1 illegal even though the state exists.
|
||||
Bool ValidateViewportQueryIndex(GLuint index, const char* caller) {
|
||||
GLint maxViewports = 0;
|
||||
GetIntegerv(GL_MAX_VIEWPORTS, &maxViewports);
|
||||
if (index < static_cast<GLuint>(std::max(maxViewports, 1))) return true;
|
||||
if (index < RenderStateParameters::MAX_VIEWPORTS) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Viewport index is out of range."));
|
||||
return false;
|
||||
}
|
||||
|
||||
// The indexed viewport/scissor/depth-range state as floats, which is the widest lossless
|
||||
// shape MobileGL stores (the viewport really is float state; the scissor box is integral
|
||||
// and well inside float's exact range, and every depth range is in [0, 1]). Every indexed
|
||||
// getter width funnels through this so they can never disagree with each other.
|
||||
void ReadIndexedViewportStateFloat(GLenum target, GLuint index, GLfloat* out) {
|
||||
switch (target) {
|
||||
case GL_VIEWPORT: {
|
||||
const FloatVec4& viewport = MG_State::pGLContext->GetViewportIndexed(index);
|
||||
out[0] = viewport.x();
|
||||
out[1] = viewport.y();
|
||||
out[2] = viewport.z();
|
||||
out[3] = viewport.w();
|
||||
return;
|
||||
}
|
||||
case GL_SCISSOR_BOX: {
|
||||
const IntVec4& box = MG_State::pGLContext->GetScissorBoxIndexed(index);
|
||||
out[0] = static_cast<GLfloat>(box.x());
|
||||
out[1] = static_cast<GLfloat>(box.y());
|
||||
out[2] = static_cast<GLfloat>(box.z());
|
||||
out[3] = static_cast<GLfloat>(box.w());
|
||||
return;
|
||||
}
|
||||
case GL_DEPTH_RANGE: {
|
||||
const FloatVec2& range = MG_State::pGLContext->GetDepthRangeIndexed(index);
|
||||
out[0] = range.x();
|
||||
out[1] = range.y();
|
||||
return;
|
||||
}
|
||||
default:
|
||||
MOBILEGL_ASSERT(false, "ReadIndexedViewportStateFloat: unexpected target 0x%x",
|
||||
static_cast<Uint32>(target));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void CopyIntsToBooleans(const GLint* src, SizeT count, GLboolean* dst) {
|
||||
for (SizeT i = 0; i < count; ++i) {
|
||||
dst[i] = src[i] ? GL_TRUE : GL_FALSE;
|
||||
@@ -350,7 +433,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
MGLOG_D("glGetString, name: %s", MG_Util::ConvertGLEnumToString(name).c_str());
|
||||
if (!activeBackendObject) {
|
||||
MGLOG_E("activeBackendObject is not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject is not initialized!");
|
||||
return (GLubyte*)"Unknown";
|
||||
}
|
||||
|
||||
@@ -409,7 +492,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
MGLOG_E("activeBackendObject is not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject is not initialized!");
|
||||
return (GLubyte*)"Unknown";
|
||||
}
|
||||
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
|
||||
@@ -596,6 +679,17 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
params[1] = dynamicParameters.ViewportBoundsRangeMax;
|
||||
return;
|
||||
}
|
||||
// Viewport 0's rectangle, verbatim. Falling through to the integer width below would
|
||||
// round the fractional rectangle a glViewportIndexedf(0, ...) is allowed to set, and
|
||||
// glGetFloatv(GL_VIEWPORT) is a lossless query of float state.
|
||||
case GL_VIEWPORT: {
|
||||
const FloatVec4& viewport = MG_State::pGLContext->GetViewportIndexed(0);
|
||||
params[0] = viewport.x();
|
||||
params[1] = viewport.y();
|
||||
params[2] = viewport.z();
|
||||
params[3] = viewport.w();
|
||||
return;
|
||||
}
|
||||
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
|
||||
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
|
||||
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: {
|
||||
@@ -759,15 +853,32 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
|
||||
// GL 4.6 core 22.1: an indexed query answers EVERY indexed state, and GL_SCISSOR_TEST is
|
||||
// indexed by viewport just like GL_BLEND is by draw buffer. Without this the integer
|
||||
// width fell through to the backend passthrough and answered GL_INVALID_ENUM, which is
|
||||
// the sticky error KHR-GL43.viewport_array.queries trips over at its next error check.
|
||||
if (MG_Util::ConvertGLEnumToCapabilityInput(target) != CapabilityInput::Unknown) {
|
||||
*data = IsEnabledi(target, index);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (target) {
|
||||
// ARB_viewport_array queries the indexed rectangles through glGetIntegeri_v as well
|
||||
// (gl4cMultiBindTests and the viewport_array group both do). The frontend keeps one
|
||||
// viewport and one scissor box, so every in-range index reports that one.
|
||||
// (gl4cMultiBindTests and the viewport_array group both do).
|
||||
case GL_VIEWPORT:
|
||||
case GL_SCISSOR_BOX:
|
||||
case GL_DEPTH_RANGE: {
|
||||
if (!ValidateViewportQueryIndex(index, __func__)) return;
|
||||
GetIntegerv(target, data);
|
||||
GLfloat values[4] = {};
|
||||
ReadIndexedViewportStateFloat(target, index, values);
|
||||
const GLsizei components = IndexedViewportQueryComponents(target);
|
||||
for (GLsizei i = 0; i < components; ++i) {
|
||||
// Round, not truncate: glGetIntegerv on floating-point state rounds to nearest
|
||||
// (GL 4.6 core 22.2), so a 255.875-wide viewport reads back as 256 and not 255.
|
||||
data[i] = static_cast<GLint>(std::lround(values[i]));
|
||||
}
|
||||
return;
|
||||
}
|
||||
// The vertex buffer binding points of the vertex array object that is bound. Indexed by
|
||||
// binding point, not by attribute (GL 4.6 core 10.3.1).
|
||||
case GL_VERTEX_BINDING_BUFFER:
|
||||
@@ -894,7 +1005,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
if (IsIndexedViewportQuery(target)) {
|
||||
if (!ValidateViewportQueryIndex(index, __func__)) return;
|
||||
GetFloatv(target, data);
|
||||
// Verbatim, NOT via the integer width: the viewport is float state and
|
||||
// KHR-GL43.viewport_array.viewport_api compares the read-back with ==, so a
|
||||
// glViewportIndexedf(i, 0.125f, ...) has to come back as 0.125f exactly.
|
||||
ReadIndexedViewportStateFloat(target, index, data);
|
||||
return;
|
||||
}
|
||||
GLint ints[4] = {};
|
||||
@@ -911,7 +1025,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
if (IsIndexedViewportQuery(target)) {
|
||||
if (!ValidateViewportQueryIndex(index, __func__)) return;
|
||||
GetDoublev(target, data);
|
||||
GLfloat values[4] = {};
|
||||
ReadIndexedViewportStateFloat(target, index, values);
|
||||
const GLsizei components = IndexedViewportQueryComponents(target);
|
||||
for (GLsizei i = 0; i < components; ++i) {
|
||||
data[i] = static_cast<GLdouble>(values[i]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
GLint ints[4] = {};
|
||||
@@ -987,7 +1106,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// frontend-only value simply is not in the driver's table.
|
||||
GLint values[4] = {};
|
||||
GetIntegeri_v(target, index, values);
|
||||
*data = static_cast<GLint64>(values[0]);
|
||||
// The viewport-array rectangles are the only multi-component indexed state here; every
|
||||
// other pname is scalar, so widening element 0 alone would silently truncate them.
|
||||
const GLsizei components = IsIndexedViewportQuery(target) ? IndexedViewportQueryComponents(target) : 1;
|
||||
for (GLsizei i = 0; i < components; ++i) {
|
||||
data[i] = static_cast<GLint64>(values[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void GetInteger64v(GLenum pname, GLint64* params) {
|
||||
@@ -1397,7 +1521,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = kFrontendMaxCombinedAtomicCounters;
|
||||
return;
|
||||
case GL_MAX_COMBINED_UNIFORM_BLOCKS:
|
||||
*params = kFrontendMaxCombinedUniformBlocks;
|
||||
*params = ClampUniformBlockCount(kFrontendMaxCombinedUniformBlocks);
|
||||
return;
|
||||
case GL_MAX_DUAL_SOURCE_DRAW_BUFFERS:
|
||||
*params = 1; // TODO
|
||||
@@ -1412,7 +1536,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = kFrontendMaxFragmentAtomicCounters;
|
||||
return;
|
||||
case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
|
||||
*params = 16; // TODO
|
||||
*params = ClampStorageBlockCount(16); // TODO
|
||||
return;
|
||||
case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
|
||||
*params = kFrontendMaxFragmentInputComponents;
|
||||
@@ -1429,13 +1553,16 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = kFrontendMaxFragmentUniformVectors;
|
||||
return;
|
||||
case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
|
||||
*params = kFrontendMaxFragmentUniformBlocks;
|
||||
*params = ClampUniformBlockCount(kFrontendMaxFragmentUniformBlocks);
|
||||
return;
|
||||
case GL_MAX_GEOMETRY_ATOMIC_COUNTERS:
|
||||
*params = kFrontendMaxGeometryAtomicCounters;
|
||||
return;
|
||||
case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS:
|
||||
*params = kFrontendMaxGeometryAtomicCounterBuffers;
|
||||
return;
|
||||
case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
|
||||
*params = 16; // TODO
|
||||
*params = ClampStorageBlockCount(16); // TODO
|
||||
return;
|
||||
case GL_MAX_GEOMETRY_INPUT_COMPONENTS:
|
||||
*params = kFrontendMaxGeometryInputComponents;
|
||||
@@ -1458,7 +1585,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = kFrontendMaxGeometryTotalOutputComponents;
|
||||
return;
|
||||
case GL_MAX_GEOMETRY_UNIFORM_BLOCKS:
|
||||
*params = kFrontendMaxGeometryUniformBlocks;
|
||||
*params = ClampUniformBlockCount(kFrontendMaxGeometryUniformBlocks);
|
||||
return;
|
||||
case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS:
|
||||
*params = kFrontendMaxGeometryUniformComponents;
|
||||
@@ -1490,9 +1617,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS:
|
||||
*params = kFrontendMaxTessControlAtomicCounters;
|
||||
return;
|
||||
case GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS:
|
||||
*params = kFrontendMaxTessControlAtomicCounterBuffers;
|
||||
return;
|
||||
case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS:
|
||||
*params = kFrontendMaxTessEvaluationAtomicCounters;
|
||||
return;
|
||||
case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS:
|
||||
*params = kFrontendMaxTessEvaluationAtomicCounterBuffers;
|
||||
return;
|
||||
case GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS:
|
||||
*params = 0;
|
||||
return;
|
||||
@@ -1500,10 +1633,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = 0;
|
||||
return;
|
||||
case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
|
||||
*params = 16; // TODO
|
||||
*params = ClampStorageBlockCount(16); // TODO
|
||||
return;
|
||||
case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
|
||||
*params = 16; // TODO
|
||||
*params = ClampStorageBlockCount(16); // TODO
|
||||
return;
|
||||
case GL_MAX_TEXTURE_LOD_BIAS:
|
||||
*params = 15; // TODO
|
||||
@@ -1520,13 +1653,16 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_MAX_VERTEX_ATOMIC_COUNTERS:
|
||||
*params = kFrontendMaxVertexAtomicCounters;
|
||||
return;
|
||||
case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
|
||||
*params = kFrontendMaxVertexAtomicCounterBuffers;
|
||||
return;
|
||||
case GL_MAX_VERTEX_IMAGE_UNIFORMS:
|
||||
*params = MG_Backend::pActiveBackendObject
|
||||
? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxVertexImageUniforms
|
||||
: MG_Backend::DynamicBackendParameters{}.MaxVertexImageUniforms;
|
||||
return;
|
||||
case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
|
||||
*params = 16; // TODO
|
||||
*params = ClampStorageBlockCount(16); // TODO
|
||||
return;
|
||||
case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
|
||||
*params = kFrontendMaxVertexUniformComponents;
|
||||
@@ -1538,7 +1674,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = kFrontendMaxVertexOutputComponents;
|
||||
return;
|
||||
case GL_MAX_VERTEX_UNIFORM_BLOCKS:
|
||||
*params = kFrontendMaxVertexUniformBlocks;
|
||||
*params = ClampUniformBlockCount(kFrontendMaxVertexUniformBlocks);
|
||||
return;
|
||||
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
||||
*params = 0; // compressed texture upload entrypoints are still unimplemented
|
||||
@@ -1909,7 +2045,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
MGLOG_E("activeBackendObject is not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject is not initialized!");
|
||||
return;
|
||||
}
|
||||
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
|
||||
@@ -1938,13 +2074,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = dynamicParameters.SubgroupQuadOperationsInAllStages ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
|
||||
*params = dynamicParameters.MaxComputeShaderStorageBlocks;
|
||||
*params = ClampStorageBlockCount(dynamicParameters.MaxComputeShaderStorageBlocks);
|
||||
break;
|
||||
case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
|
||||
*params = dynamicParameters.MaxCombinedShaderStorageBlocks;
|
||||
*params = ClampStorageBlockCount(dynamicParameters.MaxCombinedShaderStorageBlocks);
|
||||
break;
|
||||
case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
|
||||
*params = dynamicParameters.MaxComputeUniformBlocks;
|
||||
*params = ClampUniformBlockCount(dynamicParameters.MaxComputeUniformBlocks);
|
||||
break;
|
||||
case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
|
||||
*params = dynamicParameters.MaxComputeTextureImageUnits;
|
||||
@@ -2074,7 +2210,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::AtomicCounter));
|
||||
break;
|
||||
case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
|
||||
*params = kFrontendMaxAtomicCounterBufferSize;
|
||||
// The conformance suite splits this evenly across every advertised binding point and
|
||||
// binds all of them in one glBindBuffersRange
|
||||
// (KHR-GL44.multi_bind.functional_bind_buffers_range), so the pair has to divide:
|
||||
// 32 bytes over 36 binding points is a zero-sized range, which BindBufferRange
|
||||
// rejects with INVALID_VALUE before it binds anything. Floor the advertised size at
|
||||
// one counter per binding point.
|
||||
*params = std::max<GLint>(
|
||||
kFrontendMaxAtomicCounterBufferSize,
|
||||
static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::AtomicCounter) * sizeof(GLuint)));
|
||||
break;
|
||||
case GL_MAX_TEXTURE_BUFFER_SIZE:
|
||||
*params = dynamicParameters.MaxTextureBufferSize;
|
||||
@@ -2139,7 +2283,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
params[1] = dynamicParameters.MaxViewportHeight;
|
||||
break;
|
||||
case GL_MAX_VIEWPORTS:
|
||||
*params = dynamicParameters.MaxViewports;
|
||||
// The frontend's own state width, not the backend's device limit. GL 4.3 core
|
||||
// requires MAX_VIEWPORTS >= 16 and every indexed viewport entry point validates
|
||||
// against RenderStateParameters::MAX_VIEWPORTS, so reporting anything else would
|
||||
// either advertise viewports the state cannot hold or reject indices it can. A
|
||||
// Vulkan device without the multiViewport feature reports maxViewports == 1, which
|
||||
// limits what can be RASTERIZED to more than one rectangle (see the multiViewport
|
||||
// gate in VulkanRenderer), not what the GL state can hold; caps.MaxViewports keeps
|
||||
// carrying that device number for exactly that decision.
|
||||
*params = static_cast<GLint>(RenderStateParameters::MAX_VIEWPORTS);
|
||||
break;
|
||||
case GL_MINOR_VERSION:
|
||||
*params = rendererInfo.RendererGLInfo.TargetGLVersion.Minor;
|
||||
@@ -2195,7 +2347,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = static_cast<GLint>(std::lround(dynamicParameters.MaxTextureMaxAnisotropy));
|
||||
break;
|
||||
default:
|
||||
MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
|
||||
MGLOG_D("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
|
||||
std::format("Invalid enum: 0x{:X}", pname)));
|
||||
|
||||
@@ -850,7 +850,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// vector per column - while the value glGetUniform* must return is tightly packed
|
||||
// columns * rows floats. Only mat4 is the same either way; every other shape needs the
|
||||
// padding undone, and the readback has to undo exactly what UniformMatrixfv_Object put
|
||||
// there. Returns false when `ttype` is not a float matrix (nothing to unpack).
|
||||
// there. Returns false when there is nothing here to unpack.
|
||||
//
|
||||
// A DOUBLE matrix is declined not because it is laid out differently - it is not, the
|
||||
// demotion makes a dmat4 a mat4 in the shader and a mat4-shaped slot here - but because it
|
||||
// is ROUTED differently: the caller's component-by-component EbtDouble branch has to widen
|
||||
// each float back to the queried type, and it undoes the same padding itself.
|
||||
Bool TryGatherFloatMatrixColumns(const glslang::TType* ttype, const char* pBase, void* params) {
|
||||
if (ttype == nullptr || !ttype->isMatrix() || ttype->getBasicType() == glslang::EbtDouble) return false;
|
||||
const Int columns = ttype->getMatrixCols();
|
||||
@@ -903,13 +908,19 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
const SizeT span = UniformStorageSpanInBytes(ttype, size);
|
||||
if (pUBO == nullptr || offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
|
||||
offset + span > programObject->GetUBOSize()) {
|
||||
MGLOG_E("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
|
||||
MGLOG_E_ONCE("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
|
||||
program, location);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGatherFloatMatrixColumns(ttype, pUBO + offset, params)) {
|
||||
Memcpy(params, pUBO + offset, size);
|
||||
// Never more than the uniform actually occupies. `size` is the GL type size,
|
||||
// which for a `double` uniform is twice its storage - every 64-bit float is
|
||||
// narrowed before the module reaches a backend, so the slot holds floats. The
|
||||
// typed entry points (glGetUniformdv and friends) go through
|
||||
// GetUniformScalar_State, which converts component by component; this raw
|
||||
// copy has no type to convert with, so it is bounded rather than converted.
|
||||
Memcpy(params, pUBO + offset, std::min<SizeT>(size, span));
|
||||
}
|
||||
}
|
||||
// TODO: handle 1i variant as texture unit
|
||||
@@ -951,7 +962,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
const SizeT span = UniformStorageSpanInBytes(ttype, size);
|
||||
if (pUBO == nullptr || offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
|
||||
offset + span > programObject->GetUBOSize()) {
|
||||
MGLOG_E("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
|
||||
MGLOG_E_ONCE("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
|
||||
program, location);
|
||||
return;
|
||||
}
|
||||
@@ -960,22 +971,27 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (TryGatherFloatMatrixColumns(ttype, pUBO + offset, params)) return;
|
||||
}
|
||||
|
||||
// A double-precision uniform is the one case where the stored component type can
|
||||
// differ from the queried one for a non-opaque uniform, and the difference is not
|
||||
// just a reinterpretation: it is twice as wide, so a raw copy would overrun the
|
||||
// caller's buffer as well as return nonsense. Read component by component and let
|
||||
// GL's conversion rules (7.6: round to nearest for the integer queries) apply.
|
||||
// A double-precision uniform is the one case where the stored component type differs
|
||||
// from the DECLARED one for a non-opaque uniform: the shader's 64-bit floats are
|
||||
// narrowed to 32 bits before the module reaches a backend
|
||||
// (ShaderTranspiler::DemoteFloat64Pass), so what is in the global UBO is a float per
|
||||
// component, laid out exactly like the float-typed twin of this uniform - std140
|
||||
// 16-byte column stride for a matrix included. Reading it as a GLdouble would return
|
||||
// two components reinterpreted as one. Read component by component and let GL's
|
||||
// conversion rules (7.6: round to nearest for the integer queries) apply; the value
|
||||
// widens back to the queried type, having lost precision at the glUniform*d that
|
||||
// stored it and not here.
|
||||
if (ttype->getBasicType() == glslang::EbtDouble) {
|
||||
const Int columns = ttype->isMatrix() ? ttype->getMatrixCols() : 1;
|
||||
const Int rows = ttype->isMatrix() ? ttype->getMatrixRows()
|
||||
: (ttype->isVector() ? ttype->getVectorSize() : 1);
|
||||
// The slot the linker handed out is exactly `columns` columns wide, so it also
|
||||
// states the column stride - which for a double matrix is not a float's 16 bytes.
|
||||
const SizeT columnStride = columns > 0 ? size / static_cast<SizeT>(columns) : size;
|
||||
// std140 gives every matrix column its own 16-byte slot; a non-matrix is one
|
||||
// tightly packed run and never reaches the stride at all.
|
||||
const SizeT columnStride = 4 * sizeof(GLfloat);
|
||||
for (Int column = 0; column < columns; ++column) {
|
||||
for (Int row = 0; row < rows; ++row) {
|
||||
GLdouble component = 0.0;
|
||||
Memcpy(&component, pUBO + offset + column * columnStride + row * sizeof(GLdouble),
|
||||
GLfloat component = 0.0f;
|
||||
Memcpy(&component, pUBO + offset + column * columnStride + row * sizeof(GLfloat),
|
||||
sizeof(component));
|
||||
if constexpr (std::is_integral_v<T>) {
|
||||
// Rounded to the nearest integer and clamped into the queried type's
|
||||
@@ -1046,7 +1062,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!initialized) {
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
MGLOG_E("activeBackendObject is not initialized!");
|
||||
MGLOG_E_ONCE("activeBackendObject is not initialized!");
|
||||
return;
|
||||
}
|
||||
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
|
||||
@@ -1136,7 +1152,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
SizeT writeSize = ItemCount * sizeof(T);
|
||||
if (size < writeSize) {
|
||||
// Metadata bug: degrade to a clamped copy instead of killing the process.
|
||||
MGLOG_E("%s: uniform size mismatch at program %u location %u: expected at least %zu bytes, got %zu "
|
||||
MGLOG_E_ONCE("%s: uniform size mismatch at program %u location %u: expected at least %zu bytes, got %zu "
|
||||
"bytes; clamping",
|
||||
__func__, programObject.GetExternalIndex(), location, ItemCount * sizeof(T), size);
|
||||
writeSize = size;
|
||||
@@ -1157,7 +1173,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
offset + byteOffsetInsideUniform + writeSize > uboSize) {
|
||||
// Should not happen: linking gives every settable uniform backing
|
||||
// storage. Log and drop the write instead of faulting.
|
||||
MGLOG_E("%s: uniform at program %u location %u has no backing storage (ubo=%p offset=%u size=%zu "
|
||||
MGLOG_E_ONCE("%s: uniform at program %u location %u has no backing storage (ubo=%p offset=%u size=%zu "
|
||||
"uboSize=%zu); dropping write",
|
||||
__func__, programObject.GetExternalIndex(), location, static_cast<void*>(pUBO), offset,
|
||||
writeSize, uboSize);
|
||||
@@ -1248,36 +1264,39 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
// glUniform*d / glUniformMatrix*dv. The vector forms need nothing beyond the shared
|
||||
// upload template - it is already typed on the component - but a matrix does: the
|
||||
// column stride the linker used for a double matrix is not the 16 bytes a float one
|
||||
// gets. It is not guessed here; the slot the uniform was given is exactly `columns`
|
||||
// columns wide, so dividing states the stride the rest of the pipeline agreed on.
|
||||
template <typename Program>
|
||||
void UniformMatrixdv_Object(Program& programObject, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLdouble* value, Int columns, Int rows) {
|
||||
const SizeT slotSize = programObject.GetUniformSizesInBytes(location);
|
||||
const SizeT columnStride = columns > 0 ? slotSize / static_cast<SizeT>(columns) : slotSize;
|
||||
const SizeT componentCount = static_cast<SizeT>(columns) * static_cast<SizeT>(rows);
|
||||
Vector<GLdouble> column(static_cast<SizeT>(rows));
|
||||
for (GLint matrix = 0; matrix < count; ++matrix) {
|
||||
if (matrix > 0 && !programObject.UniformLocationsAliasSameUniform(location, location + matrix)) break;
|
||||
if (!programObject.IsValidUniformLocation(location + matrix)) {
|
||||
RecordInvalidUniformLocationError(__func__, location + matrix, "the current program object");
|
||||
return;
|
||||
}
|
||||
const GLdouble* source = value + matrix * componentCount;
|
||||
for (Int c = 0; c < columns; ++c) {
|
||||
for (Int r = 0; r < rows; ++r) {
|
||||
column[r] = transpose == GL_TRUE ? source[r * columns + c] : source[c * rows + r];
|
||||
}
|
||||
Uniform_State<1>(programObject, location + matrix, column.data(), c * columnStride);
|
||||
for (Int r = 1; r < rows; ++r) {
|
||||
Uniform_State<1>(programObject, location + matrix, column.data() + r,
|
||||
c * columnStride + r * sizeof(GLdouble));
|
||||
}
|
||||
}
|
||||
// glUniform*d / glUniformMatrix*dv. Neither needs a layout of its own any more: the
|
||||
// transpile chain narrows every 64-bit float in the shader to 32 bits
|
||||
// (ShaderTranspiler::DemoteFloat64Pass) and the global UBO is laid out by reflecting that
|
||||
// demoted module, so a double uniform's storage IS a float uniform's - same offset, same
|
||||
// 4-byte components, same std140 column padding for matrices. Narrowing here, at the one
|
||||
// place the 64-bit value enters, and then handing the bytes to the ordinary float upload
|
||||
// path is what keeps the two in step; a separate double-shaped layout here would write
|
||||
// 8-byte components into 4-byte slots and silently address the wrong ones.
|
||||
//
|
||||
// The narrowing is the same static_cast the shader's own arithmetic now performs, so the
|
||||
// value the shader reads is the value glUniform*d was given, at float precision.
|
||||
template <GLsizei ItemCount>
|
||||
void UniformvNarrowed_State(GLint location, GLsizei count, const GLdouble* value) {
|
||||
if (value == nullptr || count <= 0) {
|
||||
// Same shape as the float entry points: the location validation still runs, and a
|
||||
// null pointer is left to fault exactly where glUniform*fv would.
|
||||
Uniformv_State<ItemCount>(location, count, reinterpret_cast<const GLfloat*>(value));
|
||||
return;
|
||||
}
|
||||
Vector<GLfloat> narrowed(static_cast<SizeT>(count) * ItemCount);
|
||||
for (SizeT i = 0; i < narrowed.size(); ++i) narrowed[i] = static_cast<GLfloat>(value[i]);
|
||||
Uniformv_State<ItemCount>(location, count, narrowed.data());
|
||||
}
|
||||
|
||||
template <GLsizei ItemCount>
|
||||
void ProgramUniformvNarrowed_State(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
|
||||
if (value == nullptr || count <= 0) {
|
||||
ProgramUniformv_State<ItemCount>(program, location, count, reinterpret_cast<const GLfloat*>(value));
|
||||
return;
|
||||
}
|
||||
Vector<GLfloat> narrowed(static_cast<SizeT>(count) * ItemCount);
|
||||
for (SizeT i = 0; i < narrowed.size(); ++i) narrowed[i] = static_cast<GLfloat>(value[i]);
|
||||
ProgramUniformv_State<ItemCount>(program, location, count, narrowed.data());
|
||||
}
|
||||
|
||||
// glUniformMatrix*fv / glProgramUniformMatrix*fv, every shape (square and non-square).
|
||||
@@ -1326,6 +1345,22 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
// glUniformMatrix*dv / glProgramUniformMatrix*dv. Narrowed to the float form and handed
|
||||
// straight to it: after DemoteFloat64Pass a `dmat4` uniform is a `mat4` in the shader and a
|
||||
// mat4-shaped slot in the global UBO, columns padded to a vec4 and all. Everything else
|
||||
// about the call - transpose handling, the array-element walk, the opaque-uniform refusal -
|
||||
// is then the one implementation both spellings share.
|
||||
template <typename Program>
|
||||
void UniformMatrixdv_Object(Program& programObject, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLdouble* value, Int columns, Int rows) {
|
||||
if (value == nullptr || count <= 0) return;
|
||||
const SizeT componentCount = static_cast<SizeT>(columns) * static_cast<SizeT>(rows);
|
||||
Vector<GLfloat> narrowed(static_cast<SizeT>(count) * componentCount);
|
||||
for (SizeT i = 0; i < narrowed.size(); ++i) narrowed[i] = static_cast<GLfloat>(value[i]);
|
||||
UniformMatrixfv_Object(programObject, "glUniformMatrixdv", location, count, transpose, narrowed.data(),
|
||||
columns, rows, "the current program object");
|
||||
}
|
||||
|
||||
// Helper function to transpose a 2x2 matrix
|
||||
void TransposeMatrix2x2(const GLfloat* input, GLfloat* output) {
|
||||
// Input matrix is in column-major order (OpenGL default)
|
||||
@@ -1772,7 +1807,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
break;
|
||||
}
|
||||
default:
|
||||
MGLOG_E("%s: unknown pname = %p %s", __func__, pname, MG_Util::ConvertGLEnumToString(pname).c_str());
|
||||
MGLOG_D("%s: unknown pname = %p %s", __func__, pname, MG_Util::ConvertGLEnumToString(pname).c_str());
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
@@ -2089,71 +2124,71 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
void Uniform1d(GLint location, GLdouble v0) {
|
||||
const GLdouble v[] = {v0};
|
||||
Uniformv_State<1>(location, 1, v);
|
||||
UniformvNarrowed_State<1>(location, 1, v);
|
||||
}
|
||||
|
||||
void Uniform1dv(GLint location, GLsizei count, const GLdouble* value) {
|
||||
Uniformv_State<1>(location, count, value);
|
||||
UniformvNarrowed_State<1>(location, count, value);
|
||||
}
|
||||
|
||||
void ProgramUniform1d(GLuint program, GLint location, GLdouble v0) {
|
||||
const GLdouble v[] = {v0};
|
||||
ProgramUniformv_State<1>(program, location, 1, v);
|
||||
ProgramUniformvNarrowed_State<1>(program, location, 1, v);
|
||||
}
|
||||
|
||||
void ProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
|
||||
ProgramUniformv_State<1>(program, location, count, value);
|
||||
ProgramUniformvNarrowed_State<1>(program, location, count, value);
|
||||
}
|
||||
void Uniform2d(GLint location, GLdouble v0, GLdouble v1) {
|
||||
const GLdouble v[] = {v0, v1};
|
||||
Uniformv_State<2>(location, 1, v);
|
||||
UniformvNarrowed_State<2>(location, 1, v);
|
||||
}
|
||||
|
||||
void Uniform2dv(GLint location, GLsizei count, const GLdouble* value) {
|
||||
Uniformv_State<2>(location, count, value);
|
||||
UniformvNarrowed_State<2>(location, count, value);
|
||||
}
|
||||
|
||||
void ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) {
|
||||
const GLdouble v[] = {v0, v1};
|
||||
ProgramUniformv_State<2>(program, location, 1, v);
|
||||
ProgramUniformvNarrowed_State<2>(program, location, 1, v);
|
||||
}
|
||||
|
||||
void ProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
|
||||
ProgramUniformv_State<2>(program, location, count, value);
|
||||
ProgramUniformvNarrowed_State<2>(program, location, count, value);
|
||||
}
|
||||
void Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {
|
||||
const GLdouble v[] = {v0, v1, v2};
|
||||
Uniformv_State<3>(location, 1, v);
|
||||
UniformvNarrowed_State<3>(location, 1, v);
|
||||
}
|
||||
|
||||
void Uniform3dv(GLint location, GLsizei count, const GLdouble* value) {
|
||||
Uniformv_State<3>(location, count, value);
|
||||
UniformvNarrowed_State<3>(location, count, value);
|
||||
}
|
||||
|
||||
void ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {
|
||||
const GLdouble v[] = {v0, v1, v2};
|
||||
ProgramUniformv_State<3>(program, location, 1, v);
|
||||
ProgramUniformvNarrowed_State<3>(program, location, 1, v);
|
||||
}
|
||||
|
||||
void ProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
|
||||
ProgramUniformv_State<3>(program, location, count, value);
|
||||
ProgramUniformvNarrowed_State<3>(program, location, count, value);
|
||||
}
|
||||
void Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {
|
||||
const GLdouble v[] = {v0, v1, v2, v3};
|
||||
Uniformv_State<4>(location, 1, v);
|
||||
UniformvNarrowed_State<4>(location, 1, v);
|
||||
}
|
||||
|
||||
void Uniform4dv(GLint location, GLsizei count, const GLdouble* value) {
|
||||
Uniformv_State<4>(location, count, value);
|
||||
UniformvNarrowed_State<4>(location, count, value);
|
||||
}
|
||||
|
||||
void ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {
|
||||
const GLdouble v[] = {v0, v1, v2, v3};
|
||||
ProgramUniformv_State<4>(program, location, 1, v);
|
||||
ProgramUniformvNarrowed_State<4>(program, location, 1, v);
|
||||
}
|
||||
|
||||
void ProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
|
||||
ProgramUniformv_State<4>(program, location, count, value);
|
||||
ProgramUniformvNarrowed_State<4>(program, location, count, value);
|
||||
}
|
||||
void UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
|
||||
if (location == -1) return;
|
||||
|
||||
@@ -210,11 +210,66 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
|
||||
|
||||
// ---- model construction --------------------------------------------------------
|
||||
|
||||
// GL_REFERENCED_BY_*_SHADER for an ARRAYED block instance, refined per element.
|
||||
//
|
||||
// glslang records a block reference by walking up to the base symbol and calling
|
||||
// addBlockName with the whole ARRAY type, which ORs the referencing stage into every
|
||||
// element at once - it has not resolved the subscript yet at that point. So reading
|
||||
// "e[0].b" marks both TrickyBlock[0] and TrickyBlock[1] as referenced by the fragment
|
||||
// stage (KHR-GL43.program_interface_query.uniform-block-types).
|
||||
//
|
||||
// The MEMBER masks are exact: EShReflectionAllBlockVariables enumerates every member of
|
||||
// every element with the stage mask suppressed, and only the dereference chain actually
|
||||
// walked turns a bit on - and that chain carries the subscript. So the union of a block
|
||||
// instance's members is the reference set of that instance.
|
||||
//
|
||||
// Applied ONLY to arrayed instances, because for a scalar block glslang is already exact.
|
||||
// Note the union is used even when it is empty: an array element nobody dereferenced has
|
||||
// no member bits and is genuinely referenced by nobody, which is the whole point - falling
|
||||
// back to the block's own mask there would restore the over-approximation.
|
||||
Vector<Uint32> BuildBlockStagesFromMembers(const glslang::TProgram& reflection, Int blockCount) {
|
||||
auto& mutableReflection = const_cast<glslang::TProgram&>(reflection);
|
||||
Vector<Uint32> stagesByBlock(static_cast<SizeT>(blockCount < 0 ? 0 : blockCount), 0u);
|
||||
const Int uniformCount = mutableReflection.getNumUniformVariables();
|
||||
for (Int index = 0; index < uniformCount; ++index) {
|
||||
const auto& uniform = mutableReflection.getUniform(index);
|
||||
const Int owner = uniform.index;
|
||||
if (owner < 0 || owner >= blockCount) continue;
|
||||
stagesByBlock[static_cast<SizeT>(owner)] |= static_cast<Uint32>(uniform.stages);
|
||||
}
|
||||
return stagesByBlock;
|
||||
}
|
||||
|
||||
// UNIFORM blocks only, and that scope is load-bearing rather than cautious. The member
|
||||
// names glslang produces for a uniform block array carry the subscript
|
||||
// ("TrickyBlock[0].b", via EShReflectionStrictArraySuffix), so each element's members are
|
||||
// distinct entries and the bits land on the right one. A SHADER STORAGE block array does
|
||||
// NOT get that treatment - its buffer variables reflect under one subscript-free spelling
|
||||
// shared by every element - so a union over them credits element 0 and starves the rest.
|
||||
// KHR-GL43.program_interface_query.ssb-types is the case that says so: it reads ss[0] and
|
||||
// ss[1] and requires both to report the fragment stage, which only glslang's own
|
||||
// (deliberately over-approximating) block mask gets right. Storage and atomic-counter
|
||||
// blocks therefore keep that mask untouched.
|
||||
Uint32 UniformBlockStages(const glslang::TObjectReflection& block, const Vector<Uint32>& stagesFromMembers,
|
||||
Int tIndex) {
|
||||
String arrayBase;
|
||||
Uint element = 0;
|
||||
Bool malformed = false;
|
||||
if (!SplitTrailingSubscript(block.name, arrayBase, element, malformed) || malformed) {
|
||||
return static_cast<Uint32>(block.stages);
|
||||
}
|
||||
if (tIndex < 0 || tIndex >= static_cast<Int>(stagesFromMembers.size())) {
|
||||
return static_cast<Uint32>(block.stages);
|
||||
}
|
||||
return stagesFromMembers[static_cast<SizeT>(tIndex)];
|
||||
}
|
||||
|
||||
void BuildBlocks(ProgramObject& program, const glslang::TProgram& reflection, Model& model,
|
||||
Vector<BlockKind>& blockKind, Vector<Int>& blockInterfaceIndex) {
|
||||
const Int blockCount = const_cast<glslang::TProgram&>(reflection).getNumUniformBlocks();
|
||||
blockKind.assign(blockCount, BlockKind::Uniform);
|
||||
blockInterfaceIndex.assign(blockCount, -1);
|
||||
const Vector<Uint32> stagesFromMembers = BuildBlockStagesFromMembers(reflection, blockCount);
|
||||
|
||||
for (Int tIndex = 0; tIndex < blockCount; ++tIndex) {
|
||||
const auto& block = const_cast<glslang::TProgram&>(reflection).getUniformBlock(tIndex);
|
||||
@@ -260,8 +315,8 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
|
||||
resource.bufferDataSize = static_cast<GLint>(program.GetUBOSizeAt(glIndex));
|
||||
const Int tIndex = program.TProgramBlockIndex(static_cast<Uint>(glIndex));
|
||||
if (tIndex >= 0 && tIndex < blockCount) {
|
||||
resource.stages =
|
||||
static_cast<Uint32>(const_cast<glslang::TProgram&>(reflection).getUniformBlock(tIndex).stages);
|
||||
resource.stages = UniformBlockStages(const_cast<glslang::TProgram&>(reflection).getUniformBlock(tIndex),
|
||||
stagesFromMembers, tIndex);
|
||||
}
|
||||
model.uniformBlocks.push_back(Move(resource));
|
||||
}
|
||||
@@ -352,6 +407,17 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
|
||||
}
|
||||
}
|
||||
|
||||
// A built-in interface block that a shader redeclares with fewer members keeps the
|
||||
// omitted ones in its type when the redeclaration is ANONYMOUS - glslang hides them
|
||||
// (basic type void) instead of erasing them, because the original shared declaration
|
||||
// has to stay usable. Only the instance-named form erases. So a separable vertex
|
||||
// program that redeclares `out gl_PerVertex { vec4 gl_Position; }` still carries
|
||||
// gl_PointSize and gl_ClipDistance through the block-unwrapping reflection, and they
|
||||
// are not part of its output interface.
|
||||
Bool IsHiddenBlockMember(const glslang::TType* type) {
|
||||
return type != nullptr && type->getBasicType() == glslang::EbtVoid;
|
||||
}
|
||||
|
||||
void BuildStageIO(ProgramObject& program, const glslang::TProgram& reflection, Model& model) {
|
||||
auto& mutableReflection = const_cast<glslang::TProgram&>(reflection);
|
||||
|
||||
@@ -359,6 +425,7 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
|
||||
for (Int index = 0; index < inputCount; ++index) {
|
||||
const auto& refl = mutableReflection.getPipeInput(index);
|
||||
const glslang::TType* type = refl.getType();
|
||||
if (IsHiddenBlockMember(type)) continue;
|
||||
Resource resource;
|
||||
// The Vulkan-semantics parse reflects the vertex builtins under their SPIR-V
|
||||
// names; GL enumerates the GL spellings.
|
||||
@@ -373,18 +440,28 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
|
||||
model.programInputs.push_back(Move(resource));
|
||||
}
|
||||
|
||||
// A color number, and therefore a color INDEX, exists only for a fragment stage's
|
||||
// outputs. The output interface belongs to the program's last stage, so for a
|
||||
// separable tessellation/geometry/vertex program these are varyings: asking the
|
||||
// frag-data maps about them can still answer a location (a tess-control output
|
||||
// carries its own layout(location=N)), and a location then manufactures a color
|
||||
// index of 0 where GL requires -1
|
||||
// (KHR-GL43.program_interface_query.separate-programs-tess-control).
|
||||
const Bool lastStageIsFragment = mutableReflection.getIntermediate(EShLangFragment) != nullptr;
|
||||
const Int outputCount = mutableReflection.getNumPipeOutputs();
|
||||
for (Int index = 0; index < outputCount; ++index) {
|
||||
const auto& refl = mutableReflection.getPipeOutput(index);
|
||||
const glslang::TType* type = refl.getType();
|
||||
if (IsHiddenBlockMember(type)) continue;
|
||||
Resource resource;
|
||||
resource.name = WithArraySuffix(refl.name, type);
|
||||
resource.type = static_cast<GLenum>(refl.glDefineType);
|
||||
resource.arraySize = ArraySizeOf(type, refl.size);
|
||||
resource.location = MappedLocation(program.GetFragmentDataLocation(refl.name.c_str()));
|
||||
if (resource.location < 0) {
|
||||
// A built-in output (gl_FragDepth, gl_SampleMask) and a non-fragment stage
|
||||
// output both have no location, and therefore no color index either.
|
||||
if (resource.location < 0 || !lastStageIsFragment) {
|
||||
// A built-in output (gl_FragDepth, gl_SampleMask) has no location, and a
|
||||
// non-fragment stage's outputs have no color number at all - either way there
|
||||
// is no color index.
|
||||
resource.locationIndex = -1;
|
||||
} else {
|
||||
resource.locationIndex = program.GetFragmentDataIndex(refl.name.c_str());
|
||||
|
||||
@@ -20,28 +20,118 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return std::clamp(static_cast<Float>(value), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
static Bool ValidateIndexedBlendCapability(GLenum target, GLuint index, const char* functionName) {
|
||||
if (target != GL_BLEND) {
|
||||
// GL 4.6 core 17.3.2 and 22.1 give exactly two indexed capabilities: GL_BLEND, indexed by
|
||||
// draw buffer, and GL_SCISSOR_TEST, indexed by viewport. They have DIFFERENT bounds
|
||||
// (MAX_DRAW_BUFFERS vs MAX_VIEWPORTS), so the limit is picked per target rather than shared.
|
||||
static Bool ValidateIndexedCapability(GLenum target, GLuint index, const char* functionName) {
|
||||
GLuint limit = 0;
|
||||
const char* indexName = nullptr;
|
||||
switch (target) {
|
||||
case GL_BLEND:
|
||||
limit = MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS;
|
||||
indexName = "Buffer";
|
||||
break;
|
||||
case GL_SCISSOR_TEST:
|
||||
limit = RenderStateParameters::MAX_VIEWPORTS;
|
||||
indexName = "Viewport";
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"Only GL_BLEND is supported for indexed capability state."));
|
||||
"Only GL_BLEND and GL_SCISSOR_TEST are supported for indexed "
|
||||
"capability state."));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
if (index >= limit) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", functionName,
|
||||
"Buffer index " + std::to_string(index) + " is out of range. Max supported is " +
|
||||
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
String(indexName) + " index " + std::to_string(index) +
|
||||
" is out of range. Max supported is " + std::to_string(limit - 1) +
|
||||
"."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------ ARB_viewport_array parameter validation ------------------
|
||||
// All three families share the same two shapes, so they share the two checkers. GL 4.6 core
|
||||
// 13.6.1/17.3.2: an out-of-range index is GL_INVALID_VALUE, and so is a negative width or
|
||||
// height. `first + count == MAX_VIEWPORTS` is LEGAL - only strictly greater is an error,
|
||||
// which KHR-GL43.viewport_array.api_errors checks explicitly in both directions.
|
||||
static Bool ValidateViewportIndex(GLuint index, const char* functionName) {
|
||||
if (index < RenderStateParameters::MAX_VIEWPORTS) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"Viewport index " + std::to_string(index) +
|
||||
" is out of range. Max supported is " +
|
||||
std::to_string(RenderStateParameters::MAX_VIEWPORTS - 1) + "."));
|
||||
return false;
|
||||
}
|
||||
|
||||
static Bool ValidateViewportRange(GLuint first, GLsizei count, const char* functionName) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "count must not be negative."));
|
||||
return false;
|
||||
}
|
||||
// Widened before adding: first is a GLuint and count a GLsizei, so `first + count` in
|
||||
// 32 bits can wrap past MAX_VIEWPORTS and let an out-of-range range through.
|
||||
const Uint64 last = static_cast<Uint64>(first) + static_cast<Uint64>(count);
|
||||
if (last > RenderStateParameters::MAX_VIEWPORTS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"first (" + std::to_string(first) + ") + count (" +
|
||||
std::to_string(count) + ") exceeds GL_MAX_VIEWPORTS (" +
|
||||
std::to_string(RenderStateParameters::MAX_VIEWPORTS) + ")."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static Bool ValidateNonNegativeExtent(T width, T height, const char* functionName) {
|
||||
if (width >= T(0) && height >= T(0)) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "Width and height must be non-negative."));
|
||||
return false;
|
||||
}
|
||||
|
||||
// The array forms are all-or-nothing: one bad element rejects the whole call with a SINGLE
|
||||
// GL_INVALID_VALUE and leaves every rectangle untouched. api_errors relies on both halves -
|
||||
// it passes a full 16-element array with exactly one negative extent and then asserts the
|
||||
// error queue holds exactly one entry.
|
||||
template <typename T>
|
||||
static Bool ValidateArrayExtents(GLsizei count, const T* v, const char* functionName) {
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
if (v[i * 4 + 2] >= T(0) && v[i * 4 + 3] >= T(0)) continue;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"Width and height must be non-negative (element " + std::to_string(i) +
|
||||
")."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static Bool ValidateNonNullArray(const void* v, const char* functionName) {
|
||||
if (v != nullptr) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "value pointer cannot be null."));
|
||||
return false;
|
||||
}
|
||||
|
||||
static Bool TryConvertBlendEquation(GLenum mode, const char* functionName,
|
||||
::MobileGL::BlendEquation& outEquation) {
|
||||
outEquation = MG_Util::ConvertGLEnumToBlendEquation(mode);
|
||||
@@ -93,16 +183,70 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State",
|
||||
"Width abd height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
if (!ValidateNonNegativeExtent(width, height, "Viewport_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetViewport(IntVec4(x, y, width, height));
|
||||
}
|
||||
|
||||
// ------------------ ARB_viewport_array setters ------------------
|
||||
void ViewportArrayv_State(GLuint first, GLsizei count, const GLfloat* v) {
|
||||
if (!ValidateViewportRange(first, count, "ViewportArrayv_State")) return;
|
||||
if (count == 0) return;
|
||||
if (!ValidateNonNullArray(v, "ViewportArrayv_State")) return;
|
||||
if (!ValidateArrayExtents(count, v, "ViewportArrayv_State")) return;
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
MG_State::pGLContext->SetViewportIndexed(first + static_cast<GLuint>(i),
|
||||
FloatVec4(v[i * 4 + 0], v[i * 4 + 1], v[i * 4 + 2], v[i * 4 + 3]));
|
||||
}
|
||||
}
|
||||
|
||||
void ViewportIndexedf_State(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
|
||||
if (!ValidateViewportIndex(index, "ViewportIndexedf_State")) return;
|
||||
if (!ValidateNonNegativeExtent(w, h, "ViewportIndexedf_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetViewportIndexed(index, FloatVec4(x, y, w, h));
|
||||
}
|
||||
|
||||
void ScissorArrayv_State(GLuint first, GLsizei count, const GLint* v) {
|
||||
if (!ValidateViewportRange(first, count, "ScissorArrayv_State")) return;
|
||||
if (count == 0) return;
|
||||
if (!ValidateNonNullArray(v, "ScissorArrayv_State")) return;
|
||||
if (!ValidateArrayExtents(count, v, "ScissorArrayv_State")) return;
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
MG_State::pGLContext->SetScissorBoxIndexed(first + static_cast<GLuint>(i),
|
||||
IntVec4(v[i * 4 + 0], v[i * 4 + 1], v[i * 4 + 2], v[i * 4 + 3]));
|
||||
}
|
||||
}
|
||||
|
||||
void ScissorIndexed_State(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
|
||||
if (!ValidateViewportIndex(index, "ScissorIndexed_State")) return;
|
||||
if (!ValidateNonNegativeExtent(width, height, "ScissorIndexed_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetScissorBoxIndexed(index, IntVec4(left, bottom, width, height));
|
||||
}
|
||||
|
||||
void DepthRangeArrayv_State(GLuint first, GLsizei count, const GLdouble* v) {
|
||||
if (!ValidateViewportRange(first, count, "DepthRangeArrayv_State")) return;
|
||||
if (count == 0) return;
|
||||
if (!ValidateNonNullArray(v, "DepthRangeArrayv_State")) return;
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
MG_State::pGLContext->SetDepthRangeIndexed(
|
||||
first + static_cast<GLuint>(i),
|
||||
FloatVec2(ClampUnitFloat(static_cast<GLfloat>(v[i * 2 + 0])),
|
||||
ClampUnitFloat(static_cast<GLfloat>(v[i * 2 + 1]))));
|
||||
}
|
||||
}
|
||||
|
||||
void DepthRangeIndexed_State(GLuint index, GLdouble n, GLdouble f) {
|
||||
if (!ValidateViewportIndex(index, "DepthRangeIndexed_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetDepthRangeIndexed(
|
||||
index, FloatVec2(ClampUnitFloat(static_cast<GLfloat>(n)), ClampUnitFloat(static_cast<GLfloat>(f))));
|
||||
}
|
||||
|
||||
void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
Bool applyFront = false;
|
||||
Bool applyBack = false;
|
||||
@@ -175,12 +319,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State",
|
||||
"Width abd height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
if (!ValidateNonNegativeExtent(width, height, "Scissor_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetScissorBox(IntVec4(x, y, width, height));
|
||||
}
|
||||
@@ -336,7 +475,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
|
||||
if (!ValidateIndexedBlendCapability(target, index, "IsEnabledi_State")) {
|
||||
if (!ValidateIndexedCapability(target, index, "IsEnabledi_State")) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@@ -392,7 +531,14 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
GLint values[4] = {};
|
||||
GetIntegeri_v(target, index, values);
|
||||
*data = values[0] != 0 ? GL_TRUE : GL_FALSE;
|
||||
// The ARB_viewport_array rectangles are the only multi-component indexed state that
|
||||
// reaches here; writing element 0 alone would leave the caller's other three untouched.
|
||||
const GLsizei components = target == GL_VIEWPORT || target == GL_SCISSOR_BOX
|
||||
? 4
|
||||
: (target == GL_DEPTH_RANGE ? 2 : 1);
|
||||
for (GLsizei i = 0; i < components; ++i) {
|
||||
data[i] = values[i] != 0 ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean IsEnabled_State(GLenum cap) {
|
||||
@@ -725,7 +871,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Disablei_State(GLenum target, GLuint index) {
|
||||
if (!ValidateIndexedBlendCapability(target, index, "Disablei_State")) {
|
||||
if (!ValidateIndexedCapability(target, index, "Disablei_State")) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -743,7 +889,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Enablei_State(GLenum target, GLuint index) {
|
||||
if (!ValidateIndexedBlendCapability(target, index, "Enablei_State")) {
|
||||
if (!ValidateIndexedCapability(target, index, "Enablei_State")) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -797,6 +943,44 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
Viewport_State(x, y, width, height);
|
||||
}
|
||||
|
||||
void ViewportArrayv(GLuint first, GLsizei count, const GLfloat* v) {
|
||||
ViewportArrayv_State(first, count, v);
|
||||
}
|
||||
|
||||
void ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
|
||||
ViewportIndexedf_State(index, x, y, w, h);
|
||||
}
|
||||
|
||||
void ViewportIndexedfv(GLuint index, const GLfloat* v) {
|
||||
// The index is validated before the pointer is touched: glViewportIndexedfv(MAX, nullptr)
|
||||
// must be one GL_INVALID_VALUE, not a null dereference.
|
||||
if (!ValidateViewportIndex(index, "ViewportIndexedfv")) return;
|
||||
if (!ValidateNonNullArray(v, "ViewportIndexedfv")) return;
|
||||
ViewportIndexedf_State(index, v[0], v[1], v[2], v[3]);
|
||||
}
|
||||
|
||||
void ScissorArrayv(GLuint first, GLsizei count, const GLint* v) {
|
||||
ScissorArrayv_State(first, count, v);
|
||||
}
|
||||
|
||||
void ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
|
||||
ScissorIndexed_State(index, left, bottom, width, height);
|
||||
}
|
||||
|
||||
void ScissorIndexedv(GLuint index, const GLint* v) {
|
||||
if (!ValidateViewportIndex(index, "ScissorIndexedv")) return;
|
||||
if (!ValidateNonNullArray(v, "ScissorIndexedv")) return;
|
||||
ScissorIndexed_State(index, v[0], v[1], v[2], v[3]);
|
||||
}
|
||||
|
||||
void DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble* v) {
|
||||
DepthRangeArrayv_State(first, count, v);
|
||||
}
|
||||
|
||||
void DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) {
|
||||
DepthRangeIndexed_State(index, n, f);
|
||||
}
|
||||
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
StencilOpSeparate_State(face, sfail, dpfail, dppass);
|
||||
}
|
||||
|
||||
@@ -20,6 +20,16 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void Enablei(GLenum target, GLuint index);
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
// ARB_viewport_array (core since GL 4.1). Every one of these addresses the same 16-element
|
||||
// indexed state the classic glViewport/glScissor/glDepthRange trio broadcasts to.
|
||||
void ViewportArrayv(GLuint first, GLsizei count, const GLfloat* v);
|
||||
void ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
|
||||
void ViewportIndexedfv(GLuint index, const GLfloat* v);
|
||||
void ScissorArrayv(GLuint first, GLsizei count, const GLint* v);
|
||||
void ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
|
||||
void ScissorIndexedv(GLuint index, const GLint* v);
|
||||
void DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble* v);
|
||||
void DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
void StencilMaskSeparate(GLenum face, GLuint mask);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "GL_Sampler.h"
|
||||
#include "Validators.h"
|
||||
#include "../Getter/GL_Getter.h"
|
||||
#include "../Texture/GL_Texture.h"
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
@@ -269,15 +270,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
// The number of texture units a sampler may be bound to. GL 3.3 core 3.8.2 names
|
||||
// GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is what the backend advertises; the frontend's
|
||||
// MAX_TEXTURE_IMAGE_UNITS is only the capacity of the unit array, so it is a clamp on the
|
||||
// answer and never the answer itself - gating on it alone accepts every unit up to 192 no
|
||||
// matter what the driver reports.
|
||||
// The number of texture units a sampler may be bound to is the same count a TEXTURE may be
|
||||
// bound to - GL 3.3 core 3.8.2 names GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS for both - so it is
|
||||
// computed once, in GetCombinedTextureImageUnitCount, and named here for the sampler-side
|
||||
// readers below. Two copies of that arithmetic is how glBindSamplers and glBindTextures would
|
||||
// come to disagree about which units exist.
|
||||
static GLint GetSamplerBindableTextureUnitCount() {
|
||||
GLint maxTextureUnits = 0;
|
||||
GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
|
||||
return std::min<GLint>(std::max(maxTextureUnits, 0), MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
|
||||
return GetCombinedTextureImageUnitCount();
|
||||
}
|
||||
|
||||
void BindSampler_State(GLuint unit, GLuint sampler) {
|
||||
|
||||
@@ -621,7 +621,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// the process down, which is never an acceptable answer to a query - see the same reasoning
|
||||
// above for the compressed-format path.
|
||||
void RecordUnsupportedLevelQueryStorage(const char* caller, GLenum pname) {
|
||||
MGLOG_I("%s: glGetTexLevelParameter(pname=%s) is not implemented for texture-buffer "
|
||||
MGLOG_W_ONCE("%s: glGetTexLevelParameter(pname=%s) is not implemented for texture-buffer "
|
||||
"storage; recording GL_INVALID_OPERATION instead of terminating",
|
||||
caller, MG_Util::ConvertGLEnumToString(pname).c_str());
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -870,7 +870,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MG_Util::GetInputBytesPerPixel(MG_Util::ConvertGLEnumToTextureInputFormat(format),
|
||||
MG_Util::ConvertGLEnumToTexturePixelDataType(type));
|
||||
if (readBytesPerTexel != bytesPerTexel) {
|
||||
MGLOG_I("%s: cannot copy into a %zu-byte texel from a %zu-byte readback layout", caller,
|
||||
MGLOG_W_ONCE("%s: cannot copy into a %zu-byte texel from a %zu-byte readback layout", caller,
|
||||
bytesPerTexel, readBytesPerTexel);
|
||||
return false;
|
||||
}
|
||||
@@ -1376,6 +1376,47 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return true;
|
||||
}
|
||||
|
||||
// The same rules for the COMPRESSED entry points, whose payload size is the imageSize the
|
||||
// caller passed rather than something derived from a (format, type) pair - and which have no
|
||||
// datum size, so the alignment rule above does not apply to them. Shared by
|
||||
// glCompressedTexImage2D and glCompressedTexSubImage2D so the two cannot drift; the point
|
||||
// that is easy to get wrong and that KHR-GL44.buffer_storage.map_persistent_texture exists to
|
||||
// check is the first one: a PERSISTENT mapping stays a legal transfer source.
|
||||
Bool ValidateCompressedUnpackBufferSource(const void* data, SizeT imageSize, const char* caller) {
|
||||
const auto& unpackBuffer =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
|
||||
if (!unpackBuffer) return true;
|
||||
|
||||
if (unpackBuffer->IsMapped() && !(unpackBuffer->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Pixel unpack buffer is currently mapped."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const SizeT offset = reinterpret_cast<SizeT>(data);
|
||||
const SizeT bufferSize = unpackBuffer->GetSize();
|
||||
if (offset > bufferSize || imageSize > bufferSize - offset) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
|
||||
"Unpacking would read past the end of the pixel unpack buffer."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Where a compressed upload reads its blocks from: `data` is an offset into the bound unpack
|
||||
// buffer when there is one, and a client pointer otherwise. Only meaningful once
|
||||
// ValidateCompressedUnpackBufferSource has passed. Null means there is nothing to read, which
|
||||
// GL leaves undefined and which callers must not dereference.
|
||||
const void* CompressedUnpackSource(const void* data) {
|
||||
const auto& unpackBuffer =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
|
||||
if (!unpackBuffer) return data;
|
||||
return reinterpret_cast<const char*>(unpackBuffer->MappedData()) + reinterpret_cast<SizeT>(data);
|
||||
}
|
||||
|
||||
void TexSubImage3D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
|
||||
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
|
||||
@@ -1449,7 +1490,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (xoffset + width > static_cast<GLsizei>(texelSize.x()) ||
|
||||
yoffset + height > static_cast<GLsizei>(texelSize.y()) ||
|
||||
zoffset + depth > static_cast<GLsizei>(texelSize.z())) {
|
||||
MGLOG_E("TexSubImage3D_State: Specified region exceeds texture level dimensions");
|
||||
MGLOG_E_ONCE("TexSubImage3D_State: Specified region exceeds texture level dimensions");
|
||||
free(processedPixels);
|
||||
return;
|
||||
}
|
||||
@@ -1558,7 +1599,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
{width, height, 1}, false, inputSize);
|
||||
|
||||
if (!processedPixels || inputSize == 0) {
|
||||
MGLOG_E("TexSubImage2D_State: Failed to process pixel data for TexSubImage2D, width: %d, height: %d", width,
|
||||
MGLOG_E_ONCE("TexSubImage2D_State: Failed to process pixel data for TexSubImage2D, width: %d, height: %d", width,
|
||||
height);
|
||||
if (processedPixels) free(processedPixels);
|
||||
return;
|
||||
@@ -1572,7 +1613,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
if (xoffset + width > static_cast<GLsizei>(texelSize.x()) ||
|
||||
yoffset + height > static_cast<GLsizei>(texelSize.y())) {
|
||||
MGLOG_E("TexSubImage2D_State: Specified region exceeds texture dimensions");
|
||||
MGLOG_E_ONCE("TexSubImage2D_State: Specified region exceeds texture dimensions");
|
||||
free(processedPixels);
|
||||
return;
|
||||
}
|
||||
@@ -2123,7 +2164,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
if (processedPixels && imageSize > 0) {
|
||||
if (imageSize != internalBytes) {
|
||||
MGLOG_W("%s: Processed pixel data size (%zu) does not match expected size (%zu). "
|
||||
MGLOG_W_ONCE("%s: Processed pixel data size (%zu) does not match expected size (%zu). "
|
||||
"This may indicate an alignment or processing issue.",
|
||||
__func__, imageSize, internalBytes);
|
||||
}
|
||||
@@ -2238,6 +2279,23 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
DiscardMipmapChainOnBaseRespecification(textureMipmapObject, textureUploadTarget, level);
|
||||
textureMipmapObject->AllocateStorage(textureUploadTarget, level,
|
||||
{{width, height, 1}, internalBytes});
|
||||
// GL 4.6 core 8.5: a SPECIFIC compressed internalformat (unlike a generic
|
||||
// GL_COMPRESSED_* one, where the implementation is free to choose) commits the
|
||||
// level to that format - GL_TEXTURE_COMPRESSED must then answer true for it and
|
||||
// GL_TEXTURE_INTERNAL_FORMAT must report it, which is how an application asks for
|
||||
// the size to hand glCompressedTexSubImage2D afterwards. Only the tag and the size
|
||||
// are recorded: there is no BC/ETC codec here, so the texel shadow keeps the
|
||||
// uncompressed storage this format resolved to (which is also what lets the level
|
||||
// sample as the application's texels), and the compressed image the tag describes
|
||||
// is zero-filled - the one reproducible answer glGetCompressedTexImage can give for
|
||||
// an image nothing ever compressed. AllocateStorage above clears the tag, so this
|
||||
// has to follow it.
|
||||
const auto compressedInfo = MG_Util::GetCompressedFormatInfo(static_cast<GLenum>(internalformat));
|
||||
if (compressedInfo.blockWidth != 0) {
|
||||
textureMipmapObject->SetMipmapCompressedImage(
|
||||
textureUploadTarget, level, static_cast<GLenum>(internalformat), nullptr,
|
||||
MG_Util::CalculateCompressedTextureImageSize(compressedInfo, {width, height, 1}));
|
||||
}
|
||||
}
|
||||
|
||||
if (!originalPixels) {
|
||||
@@ -2252,7 +2310,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
if (processedPixels && imageSize > 0) {
|
||||
if (imageSize != internalBytes) {
|
||||
MGLOG_W("TexImage2D_State: Processed pixel data size (%zu) does not match expected size (%zu). "
|
||||
MGLOG_W_ONCE("TexImage2D_State: Processed pixel data size (%zu) does not match expected size (%zu). "
|
||||
"This may indicate an alignment or processing issue.",
|
||||
imageSize, internalBytes);
|
||||
}
|
||||
@@ -2965,9 +3023,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_TEXTURE_INTERNAL_FORMAT:
|
||||
if (params) {
|
||||
// A level stored compressed must report the token it was given, not the
|
||||
// uncompressed format backing it (GL 4.6 core 8.11). Only glCompressedTexImage* sets
|
||||
// that tag, so every level created by glTexImage*D - including one given a compressed
|
||||
// internalformat - still answers with its resolved storage format.
|
||||
// uncompressed format backing it (GL 4.6 core 8.11). glCompressedTexImage2D sets
|
||||
// that tag, and so does a glTexImage2D given a SPECIFIC compressed internalformat;
|
||||
// every other level answers with its resolved storage format.
|
||||
const GLenum compressedFormat = GetCompressedLevelFormat(textureObject, textureUploadTarget, level);
|
||||
*params = (compressedFormat != GL_NONE)
|
||||
? (GLint)compressedFormat
|
||||
@@ -3103,9 +3161,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_TEXTURE_INTERNAL_FORMAT:
|
||||
if (params) {
|
||||
// A level stored compressed must report the token it was given, not the
|
||||
// uncompressed format backing it (GL 4.6 core 8.11). Only glCompressedTexImage* sets
|
||||
// that tag, so every level created by glTexImage*D - including one given a compressed
|
||||
// internalformat - still answers with its resolved storage format.
|
||||
// uncompressed format backing it (GL 4.6 core 8.11). glCompressedTexImage2D sets
|
||||
// that tag, and so does a glTexImage2D given a SPECIFIC compressed internalformat;
|
||||
// every other level answers with its resolved storage format.
|
||||
const GLenum compressedFormat = GetCompressedLevelFormat(textureObject, textureUploadTarget, level);
|
||||
*params = (GLfloat)((compressedFormat != GL_NONE)
|
||||
? compressedFormat
|
||||
@@ -3324,12 +3382,84 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
dstY, dstZ, srcWidth, srcHeight, srcDepth);
|
||||
}
|
||||
|
||||
namespace {
|
||||
// The eleven targets GL 4.6 core 18.3.2 accepts. GL_TEXTURE_BUFFER, the six cube FACE
|
||||
// enums and every PROXY enum all convert to a TextureTarget this frontend recognises,
|
||||
// so ValidateTextureTarget lets them through; here they are INVALID_ENUM.
|
||||
Bool ValidateCopyImageTarget(GLenum target, const char* endpointName) {
|
||||
switch (target) {
|
||||
case GL_RENDERBUFFER:
|
||||
case GL_TEXTURE_1D:
|
||||
case GL_TEXTURE_1D_ARRAY:
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
case GL_TEXTURE_2D_MULTISAMPLE:
|
||||
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_TEXTURE_3D:
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
case GL_TEXTURE_RECTANGLE:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateCopyImageSubData_State",
|
||||
std::format("{} is not a target glCopyImageSubData accepts as the {}.",
|
||||
MG_Util::ConvertGLEnumToString(target), endpointName)));
|
||||
return false;
|
||||
}
|
||||
|
||||
IntVec3 GetCopyImageLevelSize(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
|
||||
TextureUploadTarget uploadTarget, GLint level) {
|
||||
const auto* mipmapTexture = MG_State::GLState::AsMipmapTexture(textureObject.get());
|
||||
if (!mipmapTexture) return textureObject->GetBaseSize();
|
||||
return mipmapTexture->GetMipmapTexelSize(uploadTarget, static_cast<Uint>(level));
|
||||
}
|
||||
|
||||
// glCopyImageSubData names an object that must already exist, and GL 4.6 core 18.3.2
|
||||
// spells the failure INVALID_VALUE - "if either name does not correspond to a valid
|
||||
// object". The shared ValidateTextureObject says INVALID_OPERATION, which is right for
|
||||
// the ~30 entry points that reach it through a BOUND object (where the name was never
|
||||
// in question and the fault is the binding), so this is a local rule rather than a
|
||||
// change to the helper.
|
||||
Bool ValidateCopyImageObjectExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
|
||||
const char* endpointName) {
|
||||
if (textureObject) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateCopyImageSubData_State",
|
||||
std::format("The {} name does not correspond to an existing image object.", endpointName)));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Same split for the target/object disagreement: GL 4.6 core 18.3.2 makes a target that
|
||||
// does not match the object INVALID_ENUM, where the shared uniformity helper records
|
||||
// INVALID_OPERATION for the upload paths that share it.
|
||||
Bool ValidateCopyImageTargetMatchesObject(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
|
||||
TextureTarget target, const char* endpointName) {
|
||||
if (!textureObject || textureObject->GetTarget() == target) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateCopyImageSubData_State",
|
||||
std::format("The {} target {} does not match the target the object was created with ({}).",
|
||||
endpointName, MG_Util::ConvertTextureTargetToString(target),
|
||||
MG_Util::ConvertTextureTargetToString(textureObject->GetTarget()))));
|
||||
return false;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Bool ValidateCopyImageSubData_State(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
GLenum srcTarget, GLint srcLevel,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
GLenum dstTarget, GLint dstLevel,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
||||
if (!TextureImpl::ValidateTextureObject(srcTexture) || !TextureImpl::ValidateTextureObject(dstTexture)) {
|
||||
if (!ValidateCopyImageObjectExists(srcTexture, "source") ||
|
||||
!ValidateCopyImageObjectExists(dstTexture, "destination")) {
|
||||
return false;
|
||||
}
|
||||
const auto srcTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
|
||||
@@ -3338,14 +3468,30 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
!TextureImpl::ValidateTextureTarget(dstTextureTarget)) {
|
||||
return false;
|
||||
}
|
||||
if (!TextureImpl::ValidateTextureTargetUniformity(srcTexture, srcTextureTarget) ||
|
||||
!TextureImpl::ValidateTextureTargetUniformity(dstTexture, dstTextureTarget)) {
|
||||
// GL_TEXTURE_BUFFER and the cube FACE enums convert to a target this frontend knows, but
|
||||
// 18.3.2 does not accept them here - only the eleven whole-image targets do.
|
||||
if (!ValidateCopyImageTarget(srcTarget, "source") || !ValidateCopyImageTarget(dstTarget, "destination")) {
|
||||
return false;
|
||||
}
|
||||
if (!ValidateCopyImageTargetMatchesObject(srcTexture, srcTextureTarget, "source") ||
|
||||
!ValidateCopyImageTargetMatchesObject(dstTexture, dstTextureTarget, "destination")) {
|
||||
return false;
|
||||
}
|
||||
if (!TextureImpl::ValidateTextureLevelNumber(srcLevel) ||
|
||||
!TextureImpl::ValidateTextureLevelNumber(dstLevel)) {
|
||||
return false;
|
||||
}
|
||||
// ValidateTextureLevelNumber only bounds the index by GL_MAX_TEXTURE_SIZE; it cannot
|
||||
// see that this particular texture stops at level 0. Both backends turn <level> into an
|
||||
// image subresource with no further checking (DirectVulkan builds a VkImageCopy from it,
|
||||
// DirectGLES forwards it to the ES copy), so a level the texture never had reached the
|
||||
// driver as an out-of-range mip index - on Adreno that is a SIGSEGV inside
|
||||
// vkCmdCopyImage, which is what KHR-GL43.copy_image.non_existent_mipmap used to do to
|
||||
// the whole glcts process. The answer the spec asks for is GL_INVALID_VALUE.
|
||||
if (!TextureImpl::ValidateTextureLevelExists(srcTexture, srcLevel, __func__) ||
|
||||
!TextureImpl::ValidateTextureLevelExists(dstTexture, dstLevel, __func__)) {
|
||||
return false;
|
||||
}
|
||||
if (srcWidth < 0 || srcHeight < 0 || srcDepth < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
@@ -3356,7 +3502,44 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (srcWidth == 0 || srcHeight == 0 || srcDepth == 0) {
|
||||
return false;
|
||||
}
|
||||
if (!TextureImpl::ValidateBaseInternalFormatMatch(srcTexture->GetFormat(), dstTexture->GetFormat())) {
|
||||
// A multisample image can only be copied to one with the same sample count, and a
|
||||
// single-sample image reports zero - so this one comparison is also what rejects
|
||||
// copying between a multisample target and a non-multisample one.
|
||||
if (srcTexture->GetSamples() != dstTexture->GetSamples()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format("The two images have different sample counts ({} vs. {}).",
|
||||
srcTexture->GetSamples(), dstTexture->GetSamples())));
|
||||
return false;
|
||||
}
|
||||
// 18.3.2: both images must be complete. An incomplete one has no defined texels to copy
|
||||
// and no defined storage to copy into.
|
||||
if (!srcTexture->IsComplete() || !dstTexture->IsComplete()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format("A copied image is incomplete (source complete: {}, destination complete: {}).",
|
||||
srcTexture->IsComplete(), dstTexture->IsComplete())));
|
||||
return false;
|
||||
}
|
||||
const auto srcUploadTarget = GetPrimaryUploadTarget(srcTexture);
|
||||
const auto dstUploadTarget = GetPrimaryUploadTarget(dstTexture);
|
||||
const auto srcBlock = TextureImpl::ResolveCopyImageTexelBlock(
|
||||
srcTexture->GetFormat(), GetCompressedLevelFormat(srcTexture, srcUploadTarget, srcLevel));
|
||||
const auto dstBlock = TextureImpl::ResolveCopyImageTexelBlock(
|
||||
dstTexture->GetFormat(), GetCompressedLevelFormat(dstTexture, dstUploadTarget, dstLevel));
|
||||
if (!TextureImpl::ValidateCopyImageFormatCompatibility(srcBlock, dstBlock)) {
|
||||
return false;
|
||||
}
|
||||
const IntVec3 srcLevelSize = GetCopyImageLevelSize(srcTexture, srcUploadTarget, srcLevel);
|
||||
const IntVec3 dstLevelSize = GetCopyImageLevelSize(dstTexture, dstUploadTarget, dstLevel);
|
||||
if (!TextureImpl::ValidateCopyImageBlockAlignment(srcBlock, srcX, srcY, srcWidth, srcHeight,
|
||||
srcLevelSize.x(), srcLevelSize.y(), "source") ||
|
||||
!TextureImpl::ValidateCopyImageBlockAlignment(dstBlock, dstX, dstY, srcWidth, srcHeight,
|
||||
dstLevelSize.x(), dstLevelSize.y(), "destination")) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@@ -3468,10 +3651,170 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
RecordUnsupportedCompressedFormat(__func__);
|
||||
}
|
||||
|
||||
// Replaces a block-aligned rectangle of the compressed image glCompressedTexImage2D (or a
|
||||
// compressed glTexImage2D) shadowed for this level. Same deviation as the image call it
|
||||
// patches: the uncompressed texel shadow beside it is NOT touched, because there is no
|
||||
// BC/ETC codec here to decode the incoming blocks with - so what changes is the image
|
||||
// glGetCompressedTexImage hands back, not what the level samples as. Marking the texels
|
||||
// dirty would therefore only re-upload bytes that did not change.
|
||||
void CompressedTexSubImage2D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
|
||||
// TODO: implement compressed upload - see CompressedTexImage2D_State.
|
||||
RecordUnsupportedCompressedFormat(__func__);
|
||||
// ======================= Converting ================================
|
||||
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
|
||||
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
|
||||
// Zero block width doubles as "format is not a specific compressed format", the
|
||||
// INVALID_ENUM case - one lookup answers both questions.
|
||||
const auto compressedInfo = MG_Util::GetCompressedFormatInfo(format);
|
||||
|
||||
// ===================== Error Checking ==============================
|
||||
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) return;
|
||||
// A proxy holds no image to modify; only the glTexImage*/glCompressedTexImage* pair
|
||||
// accepts one.
|
||||
if (TextureImpl::IsProxyTextureTarget(textureUploadTarget)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"A proxy target has no texture image to modify."));
|
||||
return;
|
||||
}
|
||||
if (!TextureImpl::ValidateTextureLevelNumber(level)) return;
|
||||
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadTarget, level)) return;
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "width and height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
if (compressedInfo.blockWidth == 0) {
|
||||
RecordUnsupportedCompressedFormat(__func__);
|
||||
return;
|
||||
}
|
||||
|
||||
auto& textureObject = GetTextureObjectByTarget(textureUploadTarget, textureTarget);
|
||||
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
|
||||
auto* textureMipmapObject = MG_State::GLState::AsMipmapTexture(textureObject.get());
|
||||
if (textureMipmapObject == nullptr) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture storage is not mipmap-backed."));
|
||||
return;
|
||||
}
|
||||
// GL 4.6 core 8.7: INVALID_OPERATION unless the image being modified is stored in
|
||||
// exactly this compressed format. That is also what makes the block arithmetic below
|
||||
// sound - the level's grid is measured with THIS format's block size.
|
||||
const GLenum levelFormat =
|
||||
textureMipmapObject->GetMipmapCompressedFormat(textureUploadTarget, static_cast<Uint>(level));
|
||||
if (levelFormat != format) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"format does not match the internal format of the texture image."));
|
||||
return;
|
||||
}
|
||||
|
||||
const IntVec3 levelSize = textureMipmapObject->GetMipmapTexelSize(textureUploadTarget, static_cast<Uint>(level));
|
||||
// Written as a subtraction rather than `xoffset + width > levelSize.x()`: both operands
|
||||
// are application-supplied GLints, so the sum is free to overflow, and a signed overflow
|
||||
// is undefined behaviour that a compiler may resolve by assuming the check passes.
|
||||
// levelSize is our own and non-negative, and the offsets are known non-negative by the
|
||||
// time the subtraction runs, so this form cannot wrap.
|
||||
if (xoffset < 0 || yoffset < 0 || width > levelSize.x() - xoffset || height > levelSize.y() - yoffset) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"The replaced region does not lie within the texture image."));
|
||||
return;
|
||||
}
|
||||
// GL 4.6 core 8.7 for block-based formats: the region must start on a block boundary
|
||||
// and must either be a whole number of blocks wide/high or run to the image's edge.
|
||||
const Int blockWidth = static_cast<Int>(compressedInfo.blockWidth);
|
||||
const Int blockHeight = static_cast<Int>(compressedInfo.blockHeight);
|
||||
const Bool alignedX = (xoffset % blockWidth == 0) &&
|
||||
(width % blockWidth == 0 || xoffset + width == levelSize.x());
|
||||
const Bool alignedY = (yoffset % blockHeight == 0) &&
|
||||
(height % blockHeight == 0 || yoffset + height == levelSize.y());
|
||||
if (!alignedX || !alignedY) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"The replaced region is not aligned to the format's compressed blocks."));
|
||||
return;
|
||||
}
|
||||
// Exactly the size the format and dimensions imply, which is also what keeps the copy
|
||||
// below in bounds.
|
||||
const SizeT expectedImageSize =
|
||||
MG_Util::CalculateCompressedTextureImageSize(compressedInfo, {width, height, 1});
|
||||
if (imageSize < 0 || static_cast<SizeT>(imageSize) != expectedImageSize) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"imageSize does not match the compressed image size."));
|
||||
return;
|
||||
}
|
||||
|
||||
// ======================= Processing ================================
|
||||
if (!ValidateCompressedUnpackBufferSource(data, expectedImageSize, __func__)) return;
|
||||
const void* compressedBytes = CompressedUnpackSource(data);
|
||||
if (expectedImageSize == 0) return; // a zero-sized region is a legal no-op
|
||||
if (compressedBytes == nullptr) {
|
||||
// No unpack buffer and a null client pointer: there is nothing to read. GL leaves
|
||||
// this undefined rather than erroring, and dereferencing it is the one answer that
|
||||
// is never acceptable.
|
||||
MGLOG_D("%s: null data with no pixel unpack buffer bound, nothing to replace", __func__);
|
||||
return;
|
||||
}
|
||||
|
||||
// Once per process: the call is about to succeed, and what it does is narrower than what
|
||||
// an application has every right to expect from it. Before this existed the call answered
|
||||
// GL_INVALID_ENUM, which was wrong but at least visible; a silent success that leaves the
|
||||
// sampled texels untouched is the kind of thing that costs a day to find from the other
|
||||
// end. MGLOG_W is the right level and now survives at INFO; it sat at MGLOG_I only
|
||||
// while the Log.h ordering compiled warnings out of the builds that ship.
|
||||
static std::atomic<Bool> announcedNoCodec{false};
|
||||
if (!announcedNoCodec.exchange(true)) {
|
||||
MGLOG_W("%s: the compressed blocks are stored verbatim and returned by "
|
||||
"glGetCompressedTexImage, but there is no BC/ETC decoder here, so they do not "
|
||||
"reach the texels this level SAMPLES as. Upload through glTexSubImage2D for "
|
||||
"that.",
|
||||
__func__);
|
||||
}
|
||||
|
||||
// The level's compressed image is stored as one blob, so the rectangle is patched into
|
||||
// a copy of it and the whole thing handed back. Compressed sub-image uploads are not a
|
||||
// hot path, and this keeps the storage layer's compressed API to the two calls it has.
|
||||
const SizeT blobSize =
|
||||
textureMipmapObject->GetMipmapCompressedByteSize(textureUploadTarget, static_cast<Uint>(level));
|
||||
const void* existing =
|
||||
textureMipmapObject->MapMipmapCompressedImage(textureUploadTarget, static_cast<Uint>(level));
|
||||
if (blobSize == 0 || existing == nullptr) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"The texture level holds no compressed image to modify."));
|
||||
return;
|
||||
}
|
||||
Vector<Uint8> blob(blobSize);
|
||||
Memcpy(blob.data(), existing, blobSize);
|
||||
|
||||
const SizeT blockByteSize = compressedInfo.blockByteSize;
|
||||
const SizeT levelBlocksX = (static_cast<SizeT>(levelSize.x()) + compressedInfo.blockWidth - 1) /
|
||||
compressedInfo.blockWidth;
|
||||
const SizeT levelRowBytes = levelBlocksX * blockByteSize;
|
||||
const SizeT regionBlocksX = (static_cast<SizeT>(width) + compressedInfo.blockWidth - 1) /
|
||||
compressedInfo.blockWidth;
|
||||
const SizeT regionBlocksY = (static_cast<SizeT>(height) + compressedInfo.blockHeight - 1) /
|
||||
compressedInfo.blockHeight;
|
||||
const SizeT firstBlockX = static_cast<SizeT>(xoffset) / compressedInfo.blockWidth;
|
||||
const SizeT firstBlockY = static_cast<SizeT>(yoffset) / compressedInfo.blockHeight;
|
||||
const SizeT regionRowBytes = regionBlocksX * blockByteSize;
|
||||
const auto* source = static_cast<const Uint8*>(compressedBytes);
|
||||
for (SizeT row = 0; row < regionBlocksY; ++row) {
|
||||
const SizeT destOffset = (firstBlockY + row) * levelRowBytes + firstBlockX * blockByteSize;
|
||||
if (destOffset + regionRowBytes > blobSize) break; // a level whose blob predates its size
|
||||
Memcpy(blob.data() + destOffset, source + row * regionRowBytes, regionRowBytes);
|
||||
}
|
||||
textureMipmapObject->SetMipmapCompressedImage(textureUploadTarget, static_cast<Uint>(level), format,
|
||||
blob.data(), blobSize);
|
||||
}
|
||||
|
||||
void CompressedTexSubImage1D_State(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
||||
@@ -3564,28 +3907,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// SetMipmapCompressedImage re-arms it.
|
||||
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{width, height, 1}, internalBytes});
|
||||
|
||||
const void* compressedBytes = data;
|
||||
const auto& pixelUnpackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
|
||||
if (pixelUnpackBufferObject) {
|
||||
if (pixelUnpackBufferObject->IsMapped()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Pixel unpack buffer is currently mapped."));
|
||||
return;
|
||||
}
|
||||
const SizeT offset = reinterpret_cast<SizeT>(data);
|
||||
const SizeT bufferSize = pixelUnpackBufferObject->GetSize();
|
||||
if (offset > bufferSize || expectedImageSize > bufferSize - offset) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Unpacking would read past the end of the pixel unpack buffer."));
|
||||
return;
|
||||
}
|
||||
compressedBytes = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) + offset;
|
||||
}
|
||||
if (!ValidateCompressedUnpackBufferSource(data, expectedImageSize, __func__)) return;
|
||||
const void* compressedBytes = CompressedUnpackSource(data);
|
||||
textureMipmapObject->SetMipmapCompressedImage(textureUploadTarget, level, internalformat, compressedBytes,
|
||||
expectedImageSize);
|
||||
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
|
||||
@@ -4095,6 +4418,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// core 8.19). Allocating only the primary one left the object cube-incomplete, so every
|
||||
// framebuffer it was attached to reported GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Every other
|
||||
// 2D target has exactly one upload target, so this loop is a no-op change for them.
|
||||
// A specific compressed internalformat commits every level it allocates to that
|
||||
// format, the same way glTexImage2D does - and here it matters twice over, because
|
||||
// immutable storage plus glCompressedTexSubImage2D IS the modern way to upload a
|
||||
// compressed texture: without the tag that sub-image call finds an uncompressed
|
||||
// level and refuses it. Zero width means a generic (implementation's choice)
|
||||
// format, which MobileGL answers with uncompressed storage, so it is not tagged.
|
||||
const auto compressedInfo = MG_Util::GetCompressedFormatInfo(internalformat);
|
||||
for (const auto uploadTarget : textureObject->GetUploadTargets()) {
|
||||
for (GLsizei level = 0; level < levels; ++level) {
|
||||
const GLsizei levelWidth = std::max<GLsizei>(1, width >> level);
|
||||
@@ -4103,6 +4433,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
static_cast<SizeT>(levelWidth) * static_cast<SizeT>(levelHeight) * bytesPerPixel;
|
||||
textureMipmapObject->AllocateStorage(uploadTarget, level, {{levelWidth, levelHeight, 1}, byteSize});
|
||||
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
||||
if (compressedInfo.blockWidth != 0) {
|
||||
// After AllocateStorage, which clears the tag.
|
||||
textureMipmapObject->SetMipmapCompressedImage(
|
||||
uploadTarget, static_cast<Uint>(level), internalformat, nullptr,
|
||||
MG_Util::CalculateCompressedTextureImageSize(compressedInfo,
|
||||
{levelWidth, levelHeight, 1}));
|
||||
}
|
||||
}
|
||||
// See TextureStorage1D.
|
||||
textureMipmapObject->TruncateMipmapLevels(uploadTarget, static_cast<Uint>(levels));
|
||||
@@ -4472,6 +4809,14 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
free(processedPixels);
|
||||
}
|
||||
|
||||
void CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
|
||||
auto textureObject = GetTextureObjectByName(texture, __func__);
|
||||
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
|
||||
CompressedTexSubImage2D_State(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
||||
});
|
||||
}
|
||||
|
||||
void TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
|
||||
auto textureObject = GetTextureObjectByName(texture, __func__);
|
||||
@@ -4549,6 +4894,132 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(static_cast<Int>(unit), changed);
|
||||
}
|
||||
|
||||
GLint GetCombinedTextureImageUnitCount() {
|
||||
GLint maxTextureUnits = 0;
|
||||
GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
|
||||
return std::min<GLint>(std::max(maxTextureUnits, 0), MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
|
||||
}
|
||||
|
||||
namespace {
|
||||
// ARB_multi_bind checks the whole [first, first + count) range before binding anything and
|
||||
// reports an overrun as INVALID_OPERATION - not the INVALID_VALUE the single-bind entry
|
||||
// points report for an out-of-range unit, and not after binding the in-range prefix.
|
||||
Bool ValidateMultiBindUnitRange(GLuint first, GLsizei count, GLint unitCount, const char* funcName) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName, "count must be non-negative."));
|
||||
return false;
|
||||
}
|
||||
if (static_cast<Uint64>(first) + static_cast<Uint64>(count) > static_cast<Uint64>(unitCount)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
|
||||
std::format("first + count ({} + {}) exceeds the {} available units.",
|
||||
first, count, unitCount)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ARB_multi_bind states the equivalence to a loop of single binds "except that <textures>
|
||||
// will not be created if they do not exist": glBindTexture instantiates a name GenTextures
|
||||
// merely reserved, the multi-bind entry points must refuse it. The error class is
|
||||
// INVALID_OPERATION for both of them, where the scalar glBindImageTexture reports
|
||||
// INVALID_VALUE - hence the check here rather than inside BindImageTexture.
|
||||
//
|
||||
// Deliberately PER ELEMENT: the extension defines these calls as a loop, so a bad entry
|
||||
// costs its own unit and leaves the rest of the range bound.
|
||||
SharedPtr<MG_State::GLState::ITextureObject> ResolveMultiBindTexture(GLuint texture, GLsizei index,
|
||||
const char* funcName) {
|
||||
SharedPtr<MG_State::GLState::ITextureObject> textureObject =
|
||||
MG_State::pGLContext->GetTextureObject(texture);
|
||||
if (!textureObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", funcName,
|
||||
std::format("textures[{}] ({}) is not the name of an existing texture object.", index,
|
||||
texture)));
|
||||
}
|
||||
return textureObject;
|
||||
}
|
||||
|
||||
// ARB_multi_bind: an element naming texture zero unbinds EVERY target of its unit, i.e.
|
||||
// rebinds each target's default texture object - the unit's initial state. Same rule
|
||||
// glBindTextureUnit(unit, 0) follows.
|
||||
void UnbindAllTargetsOnUnit(Int unit) {
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
Bool changed = false;
|
||||
for (auto& slot : textureUnit.GetAllBindingSlots()) {
|
||||
if (slot.Bind(MG_State::pGLContext->GetDefaultTextureObject(slot.GetTarget()))) changed = true;
|
||||
}
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(unit, changed);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// ARB_multi_bind: glBindTextures binds each texture to ITS OWN target on unit <first> + i, so
|
||||
// there is no target parameter and no way to express it through glBindTexture - the per-unit,
|
||||
// by-object form glBindTextureUnit uses is the one that matches. A NULL <textures> unbinds the
|
||||
// whole range.
|
||||
void BindTextures(GLuint first, GLsizei count, const GLuint* textures) {
|
||||
if (!ValidateMultiBindUnitRange(first, count, GetCombinedTextureImageUnitCount(), __func__)) return;
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
const GLuint texture = textures ? textures[i] : 0;
|
||||
const Int unit = static_cast<Int>(first) + i;
|
||||
if (texture == 0) {
|
||||
UnbindAllTargetsOnUnit(unit);
|
||||
continue;
|
||||
}
|
||||
const SharedPtr<MG_State::GLState::ITextureObject> textureObject =
|
||||
ResolveMultiBindTexture(texture, i, __func__);
|
||||
if (!textureObject) continue;
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const Bool changed = textureUnit.GetBindingSlot(textureObject->GetTarget()).Bind(textureObject);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(unit, changed);
|
||||
}
|
||||
}
|
||||
|
||||
// ARB_multi_bind: glBindImageTextures is a loop of glBindImageTexture with every parameter but
|
||||
// the unit and the texture fixed by the spec - level 0, layered, layer 0, READ_WRITE, and the
|
||||
// texture's own internal format. An element that names texture zero resets the unit.
|
||||
void BindImageTextures(GLuint first, GLsizei count, const GLuint* textures) {
|
||||
if (!ValidateMultiBindUnitRange(first, count, static_cast<GLint>(GetAdvertisedImageUnitCount()), __func__)) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
const GLuint texture = textures ? textures[i] : 0;
|
||||
const GLuint unit = first + static_cast<GLuint>(i);
|
||||
if (texture == 0) {
|
||||
BindImageTexture(unit, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
|
||||
continue;
|
||||
}
|
||||
const SharedPtr<MG_State::GLState::ITextureObject> textureObject =
|
||||
ResolveMultiBindTexture(texture, i, __func__);
|
||||
if (!textureObject) continue;
|
||||
|
||||
// "An INVALID_OPERATION error is generated if the internal format of any texture is not
|
||||
// supported for image textures" - a texture that has never been given storage has no
|
||||
// format at all and lands here too, rather than being reported as a bad enum by the
|
||||
// scalar path.
|
||||
const GLenum format = MG_Util::ConvertTextureInternalFormatToGLEnum(textureObject->GetFormat());
|
||||
if (!IsValidImageTextureFormat(format)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format("textures[{}] ({}) has an internal format that is not supported for image "
|
||||
"textures.",
|
||||
i, texture)));
|
||||
continue;
|
||||
}
|
||||
BindImageTexture(unit, texture, 0, GL_TRUE, 0, GL_READ_WRITE, format);
|
||||
}
|
||||
}
|
||||
|
||||
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) {
|
||||
auto textureObject = GetTextureObjectByName(texture, __func__);
|
||||
if (!textureObject) return;
|
||||
@@ -5243,10 +5714,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
|
||||
auto srcTexture = GetTextureObjectByName(srcName, __func__);
|
||||
auto dstTexture = GetTextureObjectByName(dstName, __func__);
|
||||
if (!ValidateCopyImageSubData_State(srcTexture, srcTarget, srcLevel, dstTexture, dstTarget, dstLevel,
|
||||
srcWidth, srcHeight, srcDepth)) {
|
||||
// A missing name is INVALID_VALUE here, where GetTextureObjectByName's own diagnostic is
|
||||
// INVALID_OPERATION - so resolve through the plain lookup, which answers a null
|
||||
// SharedPtr, and let the validator record the error this entry point owes.
|
||||
const SharedPtr<MG_State::GLState::ITextureObject> srcTexture =
|
||||
MG_State::pGLContext->GetTextureObject(srcName);
|
||||
const SharedPtr<MG_State::GLState::ITextureObject> dstTexture =
|
||||
MG_State::pGLContext->GetTextureObject(dstName);
|
||||
if (!ValidateCopyImageSubData_State(srcTexture, srcTarget, srcLevel, srcX, srcY, dstTexture, dstTarget,
|
||||
dstLevel, dstX, dstY, srcWidth, srcHeight, srcDepth)) {
|
||||
return;
|
||||
}
|
||||
CopyImageSubData_Backend(srcTexture, srcTarget, srcLevel, srcX, srcY, srcZ, dstTexture, dstTarget, dstLevel,
|
||||
|
||||
@@ -37,6 +37,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLenum format, GLenum type, const void* pixels);
|
||||
void TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
||||
void CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
||||
void TextureParameterf(GLuint texture, GLenum pname, GLfloat param);
|
||||
void TextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params);
|
||||
void TextureParameteri(GLuint texture, GLenum pname, GLint param);
|
||||
@@ -132,5 +134,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void CompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
|
||||
GLsizei imageSize, const void* data);
|
||||
void BindTexture(GLenum target, GLuint texture);
|
||||
void BindTextures(GLuint first, GLsizei count, const GLuint* textures);
|
||||
void BindImageTextures(GLuint first, GLsizei count, const GLuint* textures);
|
||||
void ActiveTexture(GLenum texture);
|
||||
// The number of texture image units a texture or a sampler may be bound to: what the backend
|
||||
// advertises as GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, clamped by the frontend's fixed unit-array
|
||||
// capacity. Shared so the texture and sampler multi-bind range checks cannot drift apart.
|
||||
GLint GetCombinedTextureImageUnitCount();
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
|
||||
#include <MG_Util/Metrics/TextureMetrics.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
Bool ValidateTextureTarget(TextureTarget target) {
|
||||
@@ -353,6 +354,63 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureLevelExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int level,
|
||||
const char* caller) {
|
||||
// A null object is somebody else's error to report - ValidateTextureObject runs
|
||||
// first at every call site and has already recorded it.
|
||||
if (!textureObject) return false;
|
||||
|
||||
const auto* mipmapTexture = MG_State::GLState::AsMipmapTexture(textureObject.get());
|
||||
if (mipmapTexture == nullptr) {
|
||||
// The only non-mipmap storage class is a buffer texture, and GL_TEXTURE_BUFFER is
|
||||
// not a target glCopyImageSubData accepts at all (it is in the CTS's invalid-target
|
||||
// set). Declining here is not the error code the spec asks for - that would be
|
||||
// INVALID_ENUM from a target check this validator is not - but it does keep a
|
||||
// texture with no image levels whatsoever from reaching a backend that would
|
||||
// dereference a backend texture it never created.
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
|
||||
"Texture has no mipmap levels to address."));
|
||||
return false;
|
||||
}
|
||||
|
||||
// What this number is, exactly, because two other things are almost it and neither is
|
||||
// safe to assume: it is the number of level SLOTS the shadow has allocated - holes
|
||||
// included, since MipmapStorage::AllocateLevel grows to level+1 and never fills the gap.
|
||||
// For a cube map MipmapUploadTargetArray reports face +X's chain rather than the union.
|
||||
//
|
||||
// The guarantee that matters is one-sided: this count is always >= the level count the
|
||||
// backends derive (VkTextureManager::GetUploadMipLevelCount stops at the first level
|
||||
// with a non-positive extent, so it can only be shorter). That is the safe direction -
|
||||
// no copy to a level the texture genuinely has is ever rejected here. It is NOT an
|
||||
// exact match, so the backends keep their own range guard for the band in between: a
|
||||
// chain with a hole (level 0 and 2 defined, 1 not) is accepted by this predicate and
|
||||
// declined by the backend, which is a silent no-op rather than a copy. That band is a
|
||||
// backend storage limitation, not a validation one - rejecting it here with
|
||||
// INVALID_VALUE would be refusing a copy the spec permits.
|
||||
const Uint levelCount = mipmapTexture->GetMipmapLevelCount();
|
||||
|
||||
if (levelCount == 0) {
|
||||
// No image has ever been defined on this texture, so the fault is the texture,
|
||||
// not the number: GL 4.6 core 18.3.2 asks for INVALID_OPERATION when an object a
|
||||
// copy names is an incomplete texture.
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
|
||||
"Texture has no image defined at any level."));
|
||||
return false;
|
||||
}
|
||||
if (level < 0 || static_cast<Uint>(level) >= levelCount) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
|
||||
"Texture level does not exist in this texture."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureObject(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
|
||||
if (!textureObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -458,26 +516,86 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
|
||||
const auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
|
||||
const auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
|
||||
if (unsizedFormat1 != unsizedFormat2) {
|
||||
// The 3-argument GenericErrorInfo constructor used to be spelled as a single
|
||||
// std::format() call whose format string was the component name, so every
|
||||
// diagnostic collapsed to the literal "MG_Impl/GLImpl". Format the message, then
|
||||
// hand over component/function/message separately.
|
||||
CopyImageTexelBlock ResolveCopyImageTexelBlock(TextureInternalFormat format, GLenum compressedFormat) {
|
||||
CopyImageTexelBlock block{};
|
||||
if (compressedFormat != GL_NONE) {
|
||||
const auto info = MG_Util::GetCompressedFormatInfo(compressedFormat);
|
||||
if (info.blockByteSize != 0) {
|
||||
block.byteSize = info.blockByteSize;
|
||||
block.blockWidth = info.blockWidth;
|
||||
block.blockHeight = info.blockHeight;
|
||||
block.compressed = true;
|
||||
return block;
|
||||
}
|
||||
}
|
||||
// The size MobileGL actually stores a texel of this format in, which for every format GL
|
||||
// gives a required size is that required size. The handful of legacy formats GL leaves
|
||||
// implementation-defined (R3_G3_B2, RGB4/5/10/12, RGBA2/12) have no view class in table
|
||||
// 8.22 to be compared against anyway, and this is the size that decides whether a raw
|
||||
// copy between them would in fact preserve the bytes.
|
||||
block.byteSize = MG_Util::GetSizedInternalFormatSizeInBytes(format);
|
||||
return block;
|
||||
}
|
||||
|
||||
Bool ValidateCopyImageFormatCompatibility(const CopyImageTexelBlock& srcBlock,
|
||||
const CopyImageTexelBlock& dstBlock) {
|
||||
if (srcBlock.byteSize == 0 || dstBlock.byteSize == 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateCopyImageFormatCompatibility",
|
||||
"A copied image has no storage whose texel size is known."));
|
||||
return false;
|
||||
}
|
||||
if (srcBlock.byteSize != dstBlock.byteSize) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
|
||||
std::format("The base internal format of the two formats do not match ({} vs. {})",
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1),
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2))));
|
||||
"MG_Impl/GLImpl", "ValidateCopyImageFormatCompatibility",
|
||||
std::format("The two images' texel blocks are different sizes ({} vs. {} bytes), so the "
|
||||
"formats are not copy-compatible.",
|
||||
srcBlock.byteSize, dstBlock.byteSize)));
|
||||
return false;
|
||||
}
|
||||
// Two compressed images additionally have to agree on the SHAPE of the block, not only
|
||||
// its size: an 8-byte 4x4 block and a hypothetical 8-byte 8x8 one hold different texel
|
||||
// counts, and GL 4.6 core 18.3.2 requires both dimensions to match.
|
||||
if (srcBlock.compressed && dstBlock.compressed &&
|
||||
(srcBlock.blockWidth != dstBlock.blockWidth || srcBlock.blockHeight != dstBlock.blockHeight)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateCopyImageFormatCompatibility",
|
||||
std::format("The two compressed images have different block dimensions ({}x{} vs. {}x{}).",
|
||||
srcBlock.blockWidth, srcBlock.blockHeight, dstBlock.blockWidth,
|
||||
dstBlock.blockHeight)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateCopyImageBlockAlignment(const CopyImageTexelBlock& block, Int x, Int y, Int width, Int height,
|
||||
Int imageWidth, Int imageHeight, const char* endpointName) {
|
||||
if (!block.compressed) return true;
|
||||
const Int blockWidth = static_cast<Int>(block.blockWidth);
|
||||
const Int blockHeight = static_cast<Int>(block.blockHeight);
|
||||
if (blockWidth <= 1 && blockHeight <= 1) return true;
|
||||
// The origin is unconditional; the extent gets the "or it reaches the edge of the image"
|
||||
// exemption GL 4.6 core 18.3.2 grants, which is what lets a 16x16 BPTC image be copied
|
||||
// whole even when the last block is partial.
|
||||
const Bool originAligned = (x % blockWidth == 0) && (y % blockHeight == 0);
|
||||
const Bool widthOk = (width % blockWidth == 0) || (x + width == imageWidth);
|
||||
const Bool heightOk = (height % blockHeight == 0) || (y + height == imageHeight);
|
||||
if (originAligned && widthOk && heightOk) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateCopyImageBlockAlignment",
|
||||
std::format("The {} region [{}, {}] + [{} x {}] is not aligned to the {}x{} compressed block "
|
||||
"grid of a {} x {} image.",
|
||||
endpointName, x, y, width, height, blockWidth, blockHeight, imageWidth, imageHeight)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateCopyTexImageBaseFormatSubset(TextureInternalFormat destFormat, TextureInternalFormat srcFormat) {
|
||||
const auto unsizedDest = MG_Util::ConvertInternalFormatToUnsized(destFormat);
|
||||
const auto unsizedSrc = MG_Util::ConvertInternalFormatToUnsized(srcFormat);
|
||||
|
||||
@@ -30,6 +30,16 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type);
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
|
||||
// "Is <level> a level this texture actually has?", which ValidateTextureLevelNumber above
|
||||
// does NOT answer - that one only bounds the index by GL_MAX_TEXTURE_SIZE and knows nothing
|
||||
// about the object. Entry points that resolve a level straight into a backend image
|
||||
// subresource need this one: a level the texture never had is GL_INVALID_VALUE (GL 4.6 core
|
||||
// 18.3.2), and passing it through instead reaches the driver as an out-of-range subresource.
|
||||
// Note the error split is per-entry-point, so this is not universally reusable:
|
||||
// glClearTexImage owes INVALID_OPERATION for the same out-of-range level and spells its own
|
||||
// copy of this predicate in GL_Texture.cpp (GetClearTextureObject).
|
||||
Bool ValidateTextureLevelExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int level,
|
||||
const char* caller);
|
||||
Bool ValidateTextureObject(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject);
|
||||
// Rejects the per-target default texture objects (name 0) with GL_INVALID_OPERATION for entry
|
||||
// points that require a GenTextures-created texture, e.g. TexStorage* ("An INVALID_OPERATION
|
||||
@@ -40,8 +50,32 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
TextureTarget target);
|
||||
Bool ValidateTextureSubImageOffsets(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int xoffset,
|
||||
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
|
||||
// Exact base-format equality - what glCopyImageSubData's format compatibility needs.
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
|
||||
// The texel block of one glCopyImageSubData endpoint, resolved to the two things the
|
||||
// compatibility rule actually asks about. `compressed` is not redundant with a block bigger
|
||||
// than 1x1: it is what distinguishes "compressed, and so the region is measured in texels of
|
||||
// a blocked image" from "uncompressed, and so it is measured in texels".
|
||||
struct CopyImageTexelBlock {
|
||||
SizeT byteSize = 0;
|
||||
Uint blockWidth = 1;
|
||||
Uint blockHeight = 1;
|
||||
Bool compressed = false;
|
||||
};
|
||||
// `compressedFormat` is the GLenum a glCompressedTexImage* upload recorded for the level, or
|
||||
// GL_NONE. It has to be asked for separately because MobileGL stores every compressed format
|
||||
// in uncompressed storage (ConvertGLEnumToTextureInternalFormat), so the TextureInternalFormat
|
||||
// alone can no longer tell a BPTC image from the RGBA8 backing it.
|
||||
CopyImageTexelBlock ResolveCopyImageTexelBlock(TextureInternalFormat format, GLenum compressedFormat);
|
||||
// GL 4.6 core 18.3.2: the two images must be COMPATIBLE, and compatible means their texel
|
||||
// blocks are the same SIZE - not that they share a base internal format. RGBA32UI into
|
||||
// RGBA32F is legal (both 128-bit) while RGBA8 into RGBA32F is not, and a compressed image
|
||||
// pairs with an uncompressed one whose texel is as big as the compressed block.
|
||||
Bool ValidateCopyImageFormatCompatibility(const CopyImageTexelBlock& srcBlock,
|
||||
const CopyImageTexelBlock& dstBlock);
|
||||
// GL 4.6 core 18.3.2: for a compressed image the region's origin must sit on a block
|
||||
// boundary and its size must be a whole number of blocks - unless the edge it runs to is
|
||||
// the edge of the image.
|
||||
Bool ValidateCopyImageBlockAlignment(const CopyImageTexelBlock& block, Int x, Int y, Int width, Int height,
|
||||
Int imageWidth, Int imageHeight, const char* endpointName);
|
||||
// GL 4.6 SS 8.6 subset rule for glCopyTexImage*: the read buffer must supply every component
|
||||
// the requested internalformat asks for, but may supply more.
|
||||
Bool ValidateCopyTexImageBaseFormatSubset(TextureInternalFormat destFormat, TextureInternalFormat srcFormat);
|
||||
|
||||
@@ -315,9 +315,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
auto offset = reinterpret_cast<SizeT>(pointer);
|
||||
|
||||
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true, false);
|
||||
const int effectiveStride = EffectiveVertexStride(stride, size, type);
|
||||
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true, false, effectiveStride);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
vao->MirrorPointerIntoBinding(index, vbo, offset, EffectiveVertexStride(stride, size, type));
|
||||
vao->MirrorPointerIntoBinding(index, vbo, offset, effectiveStride);
|
||||
}
|
||||
|
||||
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
@@ -345,9 +346,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// backend can pick the reversed VkFormat / pass GL_BGRA through to a GLES driver.
|
||||
const bool isBgra = (size == static_cast<GLint>(GL_BGRA));
|
||||
const int effectiveSize = isBgra ? 4 : size;
|
||||
vao->SetAttributeFormat(index, effectiveSize, dataType, normalized, stride, offset, false, isBgra);
|
||||
const int effectiveStride = EffectiveVertexStride(stride, effectiveSize, type);
|
||||
vao->SetAttributeFormat(index, effectiveSize, dataType, normalized, stride, offset, false, isBgra,
|
||||
effectiveStride);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
vao->MirrorPointerIntoBinding(index, vbo, offset, EffectiveVertexStride(stride, effectiveSize, type));
|
||||
vao->MirrorPointerIntoBinding(index, vbo, offset, effectiveStride);
|
||||
}
|
||||
|
||||
void BindVertexArray_State(GLuint array) {
|
||||
@@ -524,7 +527,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
if (!MG_Backend::pActiveBackendObject ||
|
||||
!MG_Backend::pActiveBackendObject->GetDynamicParameters().SupportsFloat64VertexAttributes) {
|
||||
MGLOG_I("VertexAttribLFormat: attribute %u asked for a 64-bit (GL_DOUBLE) format, but this "
|
||||
MGLOG_W_ONCE("VertexAttribLFormat: attribute %u asked for a 64-bit (GL_DOUBLE) format, but this "
|
||||
"backend has no double-precision vertex attribute support - see the "
|
||||
"\"64-bit vertex attributes\" / \"shaderFloat64\" POST row for what that costs",
|
||||
attribindex);
|
||||
|
||||
@@ -166,32 +166,32 @@ MOBILEGL_GLX_API int glXSwapIntervalSGI(int interval) {
|
||||
|
||||
// Legacy entry points some loaders probe for; harmless no-op stubs.
|
||||
MOBILEGL_GLX_API void glXCopyContext(Display*, void*, void*, unsigned long) {
|
||||
MGLOG_W("glx: glXCopyContext is not supported");
|
||||
MGLOG_W_ONCE("glx: glXCopyContext is not supported");
|
||||
}
|
||||
|
||||
MOBILEGL_GLX_API unsigned long glXCreateGLXPixmap(Display*, void*, unsigned long) {
|
||||
MGLOG_W("glx: glXCreateGLXPixmap is not supported");
|
||||
MGLOG_W_ONCE("glx: glXCreateGLXPixmap is not supported");
|
||||
return 0;
|
||||
}
|
||||
|
||||
MOBILEGL_GLX_API void glXDestroyGLXPixmap(Display*, unsigned long) {}
|
||||
|
||||
MOBILEGL_GLX_API unsigned long glXCreatePixmap(Display*, void*, unsigned long, const int*) {
|
||||
MGLOG_W("glx: glXCreatePixmap is not supported");
|
||||
MGLOG_W_ONCE("glx: glXCreatePixmap is not supported");
|
||||
return 0;
|
||||
}
|
||||
|
||||
MOBILEGL_GLX_API void glXDestroyPixmap(Display*, unsigned long) {}
|
||||
|
||||
MOBILEGL_GLX_API unsigned long glXCreatePbuffer(Display*, void*, const int*) {
|
||||
MGLOG_W("glx: glXCreatePbuffer is not supported");
|
||||
MGLOG_W_ONCE("glx: glXCreatePbuffer is not supported");
|
||||
return 0;
|
||||
}
|
||||
|
||||
MOBILEGL_GLX_API void glXDestroyPbuffer(Display*, unsigned long) {}
|
||||
|
||||
MOBILEGL_GLX_API void glXUseXFont(unsigned long, int, int, int) {
|
||||
MGLOG_W("glx: glXUseXFont is not supported");
|
||||
MGLOG_W_ONCE("glx: glXUseXFont is not supported");
|
||||
}
|
||||
|
||||
MOBILEGL_GLX_API void glXSelectEvent(Display*, unsigned long, unsigned long) {}
|
||||
|
||||
@@ -149,7 +149,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
fns->Sync = reinterpret_cast<decltype(fns->Sync)>(dlsym(fns->Library, "XSync"));
|
||||
}
|
||||
if (!fns->Valid()) {
|
||||
MGLOG_E("glx: failed to load libX11 entry points");
|
||||
MGLOG_E_ONCE("glx: failed to load libX11 entry points");
|
||||
}
|
||||
return fns;
|
||||
}();
|
||||
@@ -175,14 +175,14 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
|
||||
struct ContextObject {
|
||||
Display* XDisplay = nullptr;
|
||||
EGLDisplay Display = EGL_NO_DISPLAY;
|
||||
EGLDisplay Dpy = EGL_NO_DISPLAY;
|
||||
EGLConfig Config = nullptr;
|
||||
EGLContext Context = EGL_NO_CONTEXT;
|
||||
const FBConfigInfo* FBConfig = nullptr;
|
||||
};
|
||||
|
||||
struct DrawableSurface {
|
||||
EGLDisplay Display = EGL_NO_DISPLAY;
|
||||
EGLDisplay Dpy = EGL_NO_DISPLAY;
|
||||
EGLSurface Surface = EGL_NO_SURFACE;
|
||||
Uint32 Width = 0;
|
||||
Uint32 Height = 0;
|
||||
@@ -294,7 +294,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
if (width == surface.Width && height == surface.Height) {
|
||||
return;
|
||||
}
|
||||
if (EGLImpl::ResizePlatformWindowSurface(surface.Display, surface.Surface,
|
||||
if (EGLImpl::ResizePlatformWindowSurface(surface.Dpy, surface.Surface,
|
||||
static_cast<EGLint>(width),
|
||||
static_cast<EGLint>(height))) {
|
||||
surface.Width = width;
|
||||
@@ -314,7 +314,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
Uint32 width = 0;
|
||||
Uint32 height = 0;
|
||||
if (!QueryDrawableSize(dpy, drawable, width, height)) {
|
||||
MGLOG_E("glx: XGetGeometry failed for drawable 0x%lx", drawable);
|
||||
MGLOG_E_ONCE("glx: XGetGeometry failed for drawable 0x%lx", drawable);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -324,15 +324,15 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
EGL_NONE,
|
||||
};
|
||||
EGLSurface surface = EGLImpl::CreatePlatformWindowSurface(
|
||||
context.Display, context.Config, reinterpret_cast<void*>(drawable), attribs);
|
||||
context.Dpy, context.Config, reinterpret_cast<void*>(drawable), attribs);
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
MGLOG_E("glx: failed to create window surface for drawable 0x%lx (%ux%u)", drawable,
|
||||
MGLOG_E_ONCE("glx: failed to create window surface for drawable 0x%lx (%ux%u)", drawable,
|
||||
width, height);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
DrawableSurface record;
|
||||
record.Display = context.Display;
|
||||
record.Dpy = context.Dpy;
|
||||
record.Surface = surface;
|
||||
record.Width = width;
|
||||
record.Height = height;
|
||||
@@ -347,7 +347,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
EGLDisplay display = EnsureDisplay();
|
||||
if (display == EGL_NO_DISPLAY) {
|
||||
MGLOG_E("glx: no EGL display");
|
||||
MGLOG_E_ONCE("glx: no EGL display");
|
||||
return nullptr;
|
||||
}
|
||||
EGLImpl::BindAPI(EGL_OPENGL_API);
|
||||
@@ -376,19 +376,19 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
EGLint configCount = 0;
|
||||
if (!EGLImpl::ChooseConfig(display, configAttribs, &config, 1, &configCount) ||
|
||||
configCount <= 0) {
|
||||
MGLOG_E("glx: eglChooseConfig failed");
|
||||
MGLOG_E_ONCE("glx: eglChooseConfig failed");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EGLContext eglContext = EGLImpl::CreateContext(display, config, shareContext, contextAttribs);
|
||||
if (eglContext == EGL_NO_CONTEXT) {
|
||||
MGLOG_E("glx: eglCreateContext failed");
|
||||
MGLOG_E_ONCE("glx: eglCreateContext failed");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ContextObject object;
|
||||
object.XDisplay = dpy;
|
||||
object.Display = display;
|
||||
object.Dpy = display;
|
||||
object.Config = config;
|
||||
object.Context = eglContext;
|
||||
object.FBConfig = fbconfig;
|
||||
@@ -895,7 +895,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
return;
|
||||
}
|
||||
if (object->Context != EGL_NO_CONTEXT) {
|
||||
EGLImpl::DestroyContext(object->Display, object->Context);
|
||||
EGLImpl::DestroyContext(object->Dpy, object->Context);
|
||||
}
|
||||
Contexts().erase(context);
|
||||
}
|
||||
@@ -929,9 +929,9 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!EGLImpl::MakeCurrent(object->Display, surface->Surface, surface->Surface,
|
||||
if (!EGLImpl::MakeCurrent(object->Dpy, surface->Surface, surface->Surface,
|
||||
object->Context)) {
|
||||
MGLOG_E("glx: eglMakeCurrent failed (drawable=0x%lx, ctx=%p)", drawable, context);
|
||||
MGLOG_E_ONCE("glx: eglMakeCurrent failed (drawable=0x%lx, ctx=%p)", drawable, context);
|
||||
return 0;
|
||||
}
|
||||
t_current = {dpy, drawable, drawable, context};
|
||||
@@ -943,7 +943,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
if (context && draw != read) {
|
||||
// MobileGL's backends reject split draw/read surfaces; bind the draw
|
||||
// drawable for both, which is what every real caller here needs.
|
||||
MGLOG_W("glx: glXMakeContextCurrent draw 0x%lx != read 0x%lx, using draw for both", draw,
|
||||
MGLOG_W_ONCE("glx: glXMakeContextCurrent draw 0x%lx != read 0x%lx, using draw for both", draw,
|
||||
read);
|
||||
}
|
||||
const int result = MakeCurrent(dpy, draw, context);
|
||||
@@ -958,11 +958,11 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
auto& surfaces = DrawableSurfaces();
|
||||
auto it = surfaces.find(drawable);
|
||||
if (it == surfaces.end()) {
|
||||
MGLOG_W("glx: glXSwapBuffers with no surface for drawable 0x%lx", drawable);
|
||||
MGLOG_W_ONCE("glx: glXSwapBuffers with no surface for drawable 0x%lx", drawable);
|
||||
return;
|
||||
}
|
||||
SyncSurfaceSize(dpy, drawable, it->second);
|
||||
EGLImpl::SwapBuffers(it->second.Display, it->second.Surface);
|
||||
EGLImpl::SwapBuffers(it->second.Dpy, it->second.Surface);
|
||||
}
|
||||
|
||||
GLXDrawableHandle CreateWindow(Display*, GLXFBConfigHandle config, GLXDrawableHandle window,
|
||||
@@ -988,7 +988,7 @@ namespace MobileGL::MG_Impl::GLXImpl {
|
||||
if (it == surfaces.end()) {
|
||||
return;
|
||||
}
|
||||
EGLImpl::DestroySurface(it->second.Display, it->second.Surface);
|
||||
EGLImpl::DestroySurface(it->second.Dpy, it->second.Surface);
|
||||
surfaces.erase(it);
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace MG_Impl::GLXImpl {
|
||||
#endif
|
||||
void* proc = MobileGL::MG_Impl::GetProcAddress(name);
|
||||
if (!proc) {
|
||||
MGLOG_W("Failed to get function: %s", (const char*)name);
|
||||
MGLOG_D("Failed to get function: %s", (const char*)name);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -1403,7 +1403,7 @@ namespace MobileGL::MG_Impl {
|
||||
GETPROC(glFramebufferTextureMultiviewOVR, name);
|
||||
// GETPROC(glNamedFramebufferTextureMultiviewOVR, name);
|
||||
|
||||
MGLOG_W("GetProcAddress(%s) = nullptr!", name);
|
||||
MGLOG_D("GetProcAddress(%s) = nullptr!", name);
|
||||
return nullptr;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl
|
||||
|
||||
@@ -269,7 +269,7 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
|
||||
}
|
||||
id metalLayerClass = reinterpret_cast<id>(objc_getClass("CAMetalLayer"));
|
||||
if (!metalLayerClass) {
|
||||
MGLOG_E("NSOpenGLImpl: CAMetalLayer class not found");
|
||||
MGLOG_E_ONCE("NSOpenGLImpl: CAMetalLayer class not found");
|
||||
return nil;
|
||||
}
|
||||
|
||||
@@ -310,7 +310,7 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
|
||||
static_cast<GLint>(geometry.DrawableSize.width),
|
||||
static_cast<GLint>(geometry.DrawableSize.height));
|
||||
if (error != kCGLNoError) {
|
||||
MGLOG_E("NSOpenGLImpl: failed to attach drawable: %s", CGLImpl::ErrorString(error));
|
||||
MGLOG_E_ONCE("NSOpenGLImpl: failed to attach drawable: %s", CGLImpl::ErrorString(error));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -325,7 +325,7 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
|
||||
}
|
||||
const auto error = CGLImpl::SetCurrentContext(context);
|
||||
if (error != kCGLNoError) {
|
||||
MGLOG_E("NSOpenGLImpl: makeCurrentContext failed: %s", CGLImpl::ErrorString(error));
|
||||
MGLOG_E_ONCE("NSOpenGLImpl: makeCurrentContext failed: %s", CGLImpl::ErrorString(error));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -345,7 +345,7 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
|
||||
}
|
||||
const auto error = CGLImpl::FlushDrawable(context);
|
||||
if (error != kCGLNoError) {
|
||||
MGLOG_E("NSOpenGLImpl: flushBuffer failed: %s", CGLImpl::ErrorString(error));
|
||||
MGLOG_E_ONCE("NSOpenGLImpl: flushBuffer failed: %s", CGLImpl::ErrorString(error));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -377,7 +377,7 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
|
||||
static_cast<GLint>(geometry.DrawableSize.width),
|
||||
static_cast<GLint>(geometry.DrawableSize.height));
|
||||
if (error != kCGLNoError) {
|
||||
MGLOG_E("NSOpenGLImpl: update failed to attach drawable: %s", CGLImpl::ErrorString(error));
|
||||
MGLOG_E_ONCE("NSOpenGLImpl: update failed to attach drawable: %s", CGLImpl::ErrorString(error));
|
||||
return;
|
||||
}
|
||||
CGLImpl::UpdateContext(context);
|
||||
@@ -421,7 +421,7 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
|
||||
SEL selector = sel_registerName(selectorName);
|
||||
Method method = class_getInstanceMethod(cls, selector);
|
||||
if (!method) {
|
||||
MGLOG_W("NSOpenGLImpl: missing instance method %s", selectorName);
|
||||
MGLOG_W_ONCE("NSOpenGLImpl: missing instance method %s", selectorName);
|
||||
return;
|
||||
}
|
||||
if (original) {
|
||||
@@ -434,7 +434,7 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
|
||||
SEL selector = sel_registerName(selectorName);
|
||||
Method method = class_getClassMethod(cls, selector);
|
||||
if (!method) {
|
||||
MGLOG_W("NSOpenGLImpl: missing class method %s", selectorName);
|
||||
MGLOG_W_ONCE("NSOpenGLImpl: missing class method %s", selectorName);
|
||||
return;
|
||||
}
|
||||
method_setImplementation(method, replacement);
|
||||
@@ -444,7 +444,7 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
|
||||
Class pixelFormatClass = objc_getClass("NSOpenGLPixelFormat");
|
||||
Class contextClass = objc_getClass("NSOpenGLContext");
|
||||
if (!pixelFormatClass || !contextClass) {
|
||||
MGLOG_W("NSOpenGLImpl: NSOpenGL classes are not loaded; hooks not installed");
|
||||
MGLOG_W_ONCE("NSOpenGLImpl: NSOpenGL classes are not loaded; hooks not installed");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ extern "C" HGLRC WINAPI wglCreateLayerContext(HDC hdc, int iLayerPlane) {
|
||||
}
|
||||
|
||||
extern "C" BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT) {
|
||||
MGLOG_W("wglCopyContext is not supported");
|
||||
MGLOG_W_ONCE("wglCopyContext is not supported");
|
||||
SetLastError(ERROR_NOT_SUPPORTED);
|
||||
return FALSE;
|
||||
}
|
||||
@@ -132,24 +132,24 @@ extern "C" DWORD WINAPI wglSwapMultipleBuffers(UINT n, CONST WGLSWAP* ps) {
|
||||
// ---- Font rendering (legacy immediate-mode feature; not supported) ----
|
||||
|
||||
extern "C" BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD) {
|
||||
MGLOG_W("wglUseFontBitmapsA is not supported");
|
||||
MGLOG_W_ONCE("wglUseFontBitmapsA is not supported");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
extern "C" BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD) {
|
||||
MGLOG_W("wglUseFontBitmapsW is not supported");
|
||||
MGLOG_W_ONCE("wglUseFontBitmapsW is not supported");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
extern "C" BOOL WINAPI wglUseFontOutlinesA(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int,
|
||||
LPGLYPHMETRICSFLOAT) {
|
||||
MGLOG_W("wglUseFontOutlinesA is not supported");
|
||||
MGLOG_W_ONCE("wglUseFontOutlinesA is not supported");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
extern "C" BOOL WINAPI wglUseFontOutlinesW(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int,
|
||||
LPGLYPHMETRICSFLOAT) {
|
||||
MGLOG_W("wglUseFontOutlinesW is not supported");
|
||||
MGLOG_W_ONCE("wglUseFontOutlinesW is not supported");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
@@ -215,7 +215,7 @@ namespace MobileGL::MG_Impl::WGLImpl {
|
||||
Uint32 width = 0;
|
||||
Uint32 height = 0;
|
||||
if (!QueryClientSize(hwnd, width, height)) {
|
||||
MGLOG_E("wgl: GetClientRect failed for HWND %p", hwnd);
|
||||
MGLOG_E_ONCE("wgl: GetClientRect failed for HWND %p", hwnd);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -227,7 +227,7 @@ namespace MobileGL::MG_Impl::WGLImpl {
|
||||
EGLSurface surface =
|
||||
EGLImpl::CreatePlatformWindowSurface(context.Display, context.Config, hwnd, attribs);
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
MGLOG_E("wgl: failed to create window surface for HWND %p (%ux%u)", hwnd, width, height);
|
||||
MGLOG_E_ONCE("wgl: failed to create window surface for HWND %p (%ux%u)", hwnd, width, height);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -244,7 +244,7 @@ namespace MobileGL::MG_Impl::WGLImpl {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
EGLDisplay display = EnsureDisplay();
|
||||
if (display == EGL_NO_DISPLAY) {
|
||||
MGLOG_E("wgl: no EGL display");
|
||||
MGLOG_E_ONCE("wgl: no EGL display");
|
||||
return nullptr;
|
||||
}
|
||||
EGLImpl::BindAPI(EGL_OPENGL_API);
|
||||
@@ -275,13 +275,13 @@ namespace MobileGL::MG_Impl::WGLImpl {
|
||||
EGLConfig config = nullptr;
|
||||
EGLint configCount = 0;
|
||||
if (!EGLImpl::ChooseConfig(display, configAttribs, &config, 1, &configCount) || configCount <= 0) {
|
||||
MGLOG_E("wgl: eglChooseConfig failed");
|
||||
MGLOG_E_ONCE("wgl: eglChooseConfig failed");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EGLContext eglContext = EGLImpl::CreateContext(display, config, shareContext, contextAttribs);
|
||||
if (eglContext == EGL_NO_CONTEXT) {
|
||||
MGLOG_E("wgl: eglCreateContext failed");
|
||||
MGLOG_E_ONCE("wgl: eglCreateContext failed");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -612,7 +612,7 @@ namespace MobileGL::MG_Impl::WGLImpl {
|
||||
auto& surfaces = WindowSurfaces();
|
||||
auto it = surfaces.find(hwnd);
|
||||
if (it == surfaces.end()) {
|
||||
MGLOG_W("wglSwapBuffers: no surface for HWND %p", hwnd);
|
||||
MGLOG_W_ONCE("wglSwapBuffers: no surface for HWND %p", hwnd);
|
||||
return FALSE;
|
||||
}
|
||||
SyncSurfaceSize(hwnd, it->second);
|
||||
@@ -685,7 +685,7 @@ namespace MobileGL::MG_Impl::WGLImpl {
|
||||
}
|
||||
|
||||
if (!EGLImpl::MakeCurrent(object->Display, surface->Surface, surface->Surface, object->Context)) {
|
||||
MGLOG_E("wglMakeCurrent: eglMakeCurrent failed (hdc=%p, hglrc=%p)", hdc, hglrc);
|
||||
MGLOG_E_ONCE("wglMakeCurrent: eglMakeCurrent failed (hdc=%p, hglrc=%p)", hdc, hglrc);
|
||||
return FALSE;
|
||||
}
|
||||
t_current = {hdc, hglrc};
|
||||
|
||||
@@ -50,6 +50,7 @@ add_executable(MobileGLIntegrationTest
|
||||
Scenarios/CrossFrameBufferScenario.cpp
|
||||
Scenarios/ResidentIndexScenario.cpp
|
||||
Scenarios/MultiDrawScenario.cpp
|
||||
Scenarios/DrawParametersScenario.cpp
|
||||
Scenarios/AsyncCompileScenario.cpp
|
||||
Scenarios/XfbAfterClipDistanceScenario.cpp
|
||||
Scenarios/ThreeChannelAttachmentScenario.cpp
|
||||
@@ -59,15 +60,28 @@ add_executable(MobileGLIntegrationTest
|
||||
Scenarios/FragCoordOriginScenario.cpp
|
||||
Scenarios/ClearThenReadPixelsScenario.cpp
|
||||
Scenarios/DepthStencilReadbackScenario.cpp
|
||||
Scenarios/DepthStencilReadbackMatrixScenario.cpp
|
||||
Scenarios/DepthStencilReadbackAttachmentShapeScenario.cpp
|
||||
Scenarios/ClipDistanceScenario.cpp
|
||||
Scenarios/ViewportArrayScenario.cpp
|
||||
Scenarios/SsboArrayLengthScenario.cpp
|
||||
Scenarios/DoublePrecisionScenario.cpp
|
||||
Scenarios/UniformInitializerScenario.cpp
|
||||
Scenarios/SwizzleAccessRoutineScenario.cpp
|
||||
Scenarios/ProgramPipelineScenario.cpp
|
||||
Scenarios/ImageLoadStoreSsoScenario.cpp
|
||||
Scenarios/ImageTargetKindScenario.cpp
|
||||
Scenarios/ImageFormatQualifierScenario.cpp
|
||||
Scenarios/SsboDeclarationFormScenario.cpp
|
||||
Scenarios/Glsl420DeclarationScenario.cpp
|
||||
Scenarios/FragmentOutputArrayIndexScenario.cpp
|
||||
Scenarios/BufferTextureScenario.cpp
|
||||
Scenarios/VertexAttribBindingScenario.cpp
|
||||
Scenarios/XfbCaptureBufferReuseScenario.cpp
|
||||
Scenarios/VertexArrayEnableDisableScenario.cpp
|
||||
Scenarios/CopyImageLevelRangeScenario.cpp
|
||||
Scenarios/CopyImageLayeredScenario.cpp
|
||||
Scenarios/LayeredAttachmentBarrierScenario.cpp
|
||||
)
|
||||
|
||||
target_include_directories(MobileGLIntegrationTest PRIVATE
|
||||
@@ -235,6 +249,8 @@ mgl_itest_join_environment(MGL_ITEST_VULKAN_ENVIRONMENT
|
||||
"MOBILEGL_BACKEND_TYPE=DirectVulkan" ${MGL_ITEST_VULKAN_ENV})
|
||||
mgl_itest_join_environment(MGL_ITEST_VULKAN_ASYNC_ENVIRONMENT
|
||||
"MOBILEGL_BACKEND_TYPE=DirectVulkan" "MOBILEGL_ASYNC_SHADER_COMPILE=1" ${MGL_ITEST_VULKAN_ENV})
|
||||
mgl_itest_join_environment(MGL_ITEST_GLES_FORCED_DS_ENVIRONMENT
|
||||
"MOBILEGL_BACKEND_TYPE=DirectGLES" "MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION=1" ${MGL_ITEST_COMMON_ENV})
|
||||
|
||||
# TIMEOUT on every entry: a GPU test that wedges must fail the run, not hang it.
|
||||
set(MGL_ITEST_TIMEOUT 120)
|
||||
@@ -282,3 +298,21 @@ gtest_discover_tests(MobileGLIntegrationTest
|
||||
TIMEOUT ${MGL_ITEST_TIMEOUT}
|
||||
ENVIRONMENT "${MGL_ITEST_VULKAN_ASYNC_ENVIRONMENT}"
|
||||
)
|
||||
|
||||
# A fourth registration, of the depth/stencil readback scenarios, with the ES
|
||||
# shader-sampling emulation forced on. Not paranoia - without it these scenarios are
|
||||
# UNFALSIFIABLE on the machines this suite runs on: OpenGL ES has no depth or stencil
|
||||
# readback in core, but Mesa accepts the reads anyway, so on llvmpipe every one of them
|
||||
# goes green through a native path that the Adreno device does not have. Deleting the
|
||||
# entire emulation left all of them passing. With the flag the native spellings are off
|
||||
# the table and only the path the device actually takes remains. DirectGLES only - the
|
||||
# emulation is DirectGLES's.
|
||||
gtest_discover_tests(MobileGLIntegrationTest
|
||||
TEST_PREFIX "DirectGLES.ForcedDepthStencilEmulation."
|
||||
TEST_FILTER "DepthStencilReadback*Scenario.*"
|
||||
DISCOVERY_TIMEOUT 30
|
||||
PROPERTIES
|
||||
LABELS integration-gpu
|
||||
TIMEOUT ${MGL_ITEST_TIMEOUT}
|
||||
ENVIRONMENT "${MGL_ITEST_GLES_FORCED_DS_ENVIRONMENT}"
|
||||
)
|
||||
|
||||
@@ -94,6 +94,89 @@ namespace MGITest {
|
||||
}
|
||||
}
|
||||
|
||||
// A per-stage block count is an amount of BINDING POINTS an application will use, so it
|
||||
// can never exceed the number of binding points that exist. GL 4.6 Table 23.64 states the
|
||||
// relation the other way round (MAX_UNIFORM_BUFFER_BINDINGS >= MAX_COMBINED_UNIFORM_BLOCKS
|
||||
// >= every per-stage count), and DirectVulkan broke it by clamping the two families
|
||||
// independently: a device reporting 256 compute uniform blocks and 84 uniform binding
|
||||
// points passes both ceilings and still cannot serve
|
||||
// KHR-GL44.multi_bind.dispatch_bind_buffers_base, which reads the block count and binds
|
||||
// that many buffers in one glBindBuffersBase - INVALID_OPERATION before a single bind.
|
||||
TEST_F(AdvertisedLimitsScenario, PerStageBlockCountsFitInTheirBindingPoints) {
|
||||
struct Relation {
|
||||
GLenum blocks;
|
||||
const char* blocksName;
|
||||
GLenum bindings;
|
||||
const char* bindingsName;
|
||||
};
|
||||
const Relation relations[] = {
|
||||
{GL_MAX_COMPUTE_UNIFORM_BLOCKS, "GL_MAX_COMPUTE_UNIFORM_BLOCKS", GL_MAX_UNIFORM_BUFFER_BINDINGS,
|
||||
"GL_MAX_UNIFORM_BUFFER_BINDINGS"},
|
||||
{GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS", GL_MAX_UNIFORM_BUFFER_BINDINGS,
|
||||
"GL_MAX_UNIFORM_BUFFER_BINDINGS"},
|
||||
{GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", GL_MAX_UNIFORM_BUFFER_BINDINGS,
|
||||
"GL_MAX_UNIFORM_BUFFER_BINDINGS"},
|
||||
{GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", GL_MAX_UNIFORM_BUFFER_BINDINGS,
|
||||
"GL_MAX_UNIFORM_BUFFER_BINDINGS"},
|
||||
{GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS",
|
||||
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"},
|
||||
{GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS",
|
||||
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"},
|
||||
};
|
||||
for (const Relation& relation : relations) {
|
||||
GLint blocks = -1;
|
||||
GLint bindings = -1;
|
||||
glGetIntegerv(relation.blocks, &blocks);
|
||||
glGetIntegerv(relation.bindings, &bindings);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << relation.blocksName;
|
||||
EXPECT_LE(blocks, bindings)
|
||||
<< relation.blocksName << " = " << blocks << " exceeds " << relation.bindingsName << " = "
|
||||
<< bindings << "; a shader may declare more blocks than there are binding points to bind them to";
|
||||
}
|
||||
}
|
||||
|
||||
// KHR-GL44.multi_bind.functional_bind_buffers_range sizes each of an indexed target's
|
||||
// binding points at MAX_<target>_SIZE / MAX_<target>_BINDINGS and binds all of them in
|
||||
// one glBindBuffersRange. That quotient has to be a legal BindBufferRange size, which
|
||||
// makes the two limits of every indexed family a PAIR: advertise a size that does not
|
||||
// survive division by the binding count and the call fails with INVALID_VALUE before any
|
||||
// of it binds.
|
||||
TEST_F(AdvertisedLimitsScenario, IndexedTargetSizeSurvivesDivisionByItsBindingCount) {
|
||||
struct IndexedFamily {
|
||||
GLenum maxSize;
|
||||
const char* maxSizeName;
|
||||
GLenum maxBindings;
|
||||
const char* maxBindingsName;
|
||||
GLint sizeGranularity; // BindBufferRange's size rule for the target
|
||||
};
|
||||
const IndexedFamily families[] = {
|
||||
{GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE",
|
||||
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", 1},
|
||||
{GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",
|
||||
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", 4},
|
||||
{GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE", GL_MAX_UNIFORM_BUFFER_BINDINGS,
|
||||
"GL_MAX_UNIFORM_BUFFER_BINDINGS", 1},
|
||||
{GL_MAX_SHADER_STORAGE_BLOCK_SIZE, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE",
|
||||
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS", 1},
|
||||
};
|
||||
for (const IndexedFamily& family : families) {
|
||||
GLint maxSize = -1;
|
||||
GLint maxBindings = -1;
|
||||
glGetIntegerv(family.maxSize, &maxSize);
|
||||
glGetIntegerv(family.maxBindings, &maxBindings);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << family.maxSizeName;
|
||||
ASSERT_GT(maxBindings, 0) << family.maxBindingsName;
|
||||
const GLint perBinding = maxSize / maxBindings;
|
||||
EXPECT_GT(perBinding, 0)
|
||||
<< family.maxSizeName << " (" << maxSize << ") / " << family.maxBindingsName << " ("
|
||||
<< maxBindings << ") is zero, and BindBufferRange rejects a zero size";
|
||||
EXPECT_EQ(perBinding % family.sizeGranularity, 0)
|
||||
<< family.maxSizeName << " (" << maxSize << ") / " << family.maxBindingsName << " ("
|
||||
<< maxBindings << ") = " << perBinding << " is not a multiple of the "
|
||||
<< family.sizeGranularity << "-byte size granularity BindBufferRange requires for it";
|
||||
}
|
||||
}
|
||||
|
||||
// The OOM case in isolation, because it is the one with a known CTS victim and the one a
|
||||
// future refactor is most likely to reintroduce by copying the Vulkan limit back.
|
||||
TEST_F(AdvertisedLimitsScenario, ComputeUniformBlocksIsAnAmountAnApplicationCouldActuallyAllocate) {
|
||||
@@ -116,5 +199,61 @@ namespace MGITest {
|
||||
"derived component limits are computed in";
|
||||
}
|
||||
|
||||
// ARB_viewport_array's own limits. They are advertised from three different places -
|
||||
// GL_MAX_VIEWPORTS from the frontend's indexed state width, the bounds range and the
|
||||
// subpixel bits from the backend caps table - and each backend fills that table from a
|
||||
// different source, so all three are checked on both lanes.
|
||||
//
|
||||
// GL_VIEWPORT_BOUNDS_RANGE is the one that shipped wrong: GLES has no such query, the
|
||||
// DirectGLES loader's glGetFloatv(GL_VIEWPORT_BOUNDS_RANGE) therefore raised
|
||||
// GL_INVALID_ENUM and left the probe's zero-initialized array in place, and MobileGL
|
||||
// advertised [0, 0] - a range that admits no viewport origin at all, and the check that
|
||||
// kept KHR-GL43.viewport_array.queries red on Espryt after the indexed-state work.
|
||||
TEST_F(AdvertisedLimitsScenario, ViewportArrayLimitsMeetTheirGL43Floors) {
|
||||
GLint maxViewports = -1;
|
||||
glGetIntegerv(GL_MAX_VIEWPORTS, &maxViewports);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
EXPECT_GE(maxViewports, 16) << "GL 4.3 core table 23.53 sets the MAX_VIEWPORTS minimum at 16";
|
||||
EXPECT_LE(maxViewports, 256) << "one viewport rectangle of indexed state is allocated per advertised "
|
||||
"viewport, and the CTS sizes its arrays off this number";
|
||||
|
||||
GLfloat boundsRange[2] = {1.0f, -1.0f};
|
||||
glGetFloatv(GL_VIEWPORT_BOUNDS_RANGE, boundsRange);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
EXPECT_LE(boundsRange[0], -32768.0f)
|
||||
<< "GL 4.6 core table 23.60 sets the VIEWPORT_BOUNDS_RANGE minimum at [-32768, 32767]; got ["
|
||||
<< boundsRange[0] << ", " << boundsRange[1] << "]";
|
||||
EXPECT_GE(boundsRange[1], 32767.0f)
|
||||
<< "GL 4.6 core table 23.60 sets the VIEWPORT_BOUNDS_RANGE minimum at [-32768, 32767]; got ["
|
||||
<< boundsRange[0] << ", " << boundsRange[1] << "]";
|
||||
|
||||
// KNOWN INFIDELITY, pinned here rather than hidden. MobileGL reports the driver's own
|
||||
// VIEWPORT_SUBPIXEL_BITS (4 on llvmpipe, i.e. 1/16-pixel viewport precision), but the
|
||||
// float viewport rectangle glViewportIndexedf stores is snapped to integers on its
|
||||
// way to both backends (ComputeGLViewport, DirectGLES SyncRenderState). The STATE
|
||||
// round trip is exact - which is all KHR-GL43.viewport_array.viewport_api checks, and
|
||||
// all this cluster set out to fix - so the gap is in rasterization only: a fractional
|
||||
// viewport origin rasterizes as if it had been rounded. Nothing in the suite or in
|
||||
// Minecraft sets one. Only the spec floor is asserted; tightening this to EQ(0) would
|
||||
// mean advertising no subpixel precision at all, which is a separate decision about a
|
||||
// limit MobileGL currently passes through from the driver.
|
||||
GLint subpixelBits = -1;
|
||||
glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixelBits);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
EXPECT_GE(subpixelBits, 0) << "GL 4.6 core table 23.60: VIEWPORT_SUBPIXEL_BITS has a minimum of 0, and "
|
||||
"a negative value is what a sign-flipped uint32 looks like";
|
||||
|
||||
GLint viewportDims[2] = {-1, -1};
|
||||
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, viewportDims);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
GLint maxRenderbufferSize = -1;
|
||||
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &maxRenderbufferSize);
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
// GL 4.6 core 13.6.1: MAX_VIEWPORT_DIMS must be at least as large as the largest
|
||||
// renderable surface, or a full-size framebuffer could not be fully viewported.
|
||||
EXPECT_GE(viewportDims[0], maxRenderbufferSize);
|
||||
EXPECT_GE(viewportDims[1], maxRenderbufferSize);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
// branch on. The driver POST's "Buffer textures" row is where that verdict is stated.
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@@ -73,7 +74,60 @@ out vec4 o_color;
|
||||
void main() { o_color = vec4(float(vFace) / 255.0, 0.0, 0.0, 1.0); }
|
||||
)";
|
||||
|
||||
class BufferTextureScenario : public ScenarioTest {};
|
||||
// A buffer texture bound as a WRITABLE image: the shader reads one texel and writes
|
||||
// another, so a single dispatch proves the read direction (which already worked) and
|
||||
// the write direction (which is what this exists for) apart from each other.
|
||||
constexpr const char* kImageBufferCS = R"(#version 430 core
|
||||
layout(local_size_x = 1) in;
|
||||
layout(binding = 0, rgba8) uniform imageBuffer uImage;
|
||||
void main() {
|
||||
vec4 read = imageLoad(uImage, 1);
|
||||
imageStore(uImage, 0, vec4(0.0, 1.0, 0.0, 1.0));
|
||||
imageStore(uImage, 2, read);
|
||||
}
|
||||
)";
|
||||
|
||||
class BufferTextureScenario : public ScenarioTest {
|
||||
protected:
|
||||
bool ComputeImagesAreUsable() const {
|
||||
GLint maxImageUnits = 0;
|
||||
GLint maxComputeImageUniforms = 0;
|
||||
glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
|
||||
glGetIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &maxComputeImageUniforms);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
return maxImageUnits >= 1 && maxComputeImageUniforms >= 1;
|
||||
}
|
||||
|
||||
unsigned int MakeComputeProgram(const char* source) {
|
||||
const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
|
||||
glShaderSource(shader, 1, &source, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = GL_FALSE;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (compiled == GL_FALSE) {
|
||||
char log[4096] = {};
|
||||
glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
|
||||
ADD_FAILURE() << "the compute shader did not compile: " << log;
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, shader);
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(shader);
|
||||
GLint linked = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
if (linked == GL_FALSE) {
|
||||
char log[4096] = {};
|
||||
glGetProgramInfoLog(program, sizeof(log) - 1, nullptr, log);
|
||||
ADD_FAILURE() << "the compute program did not link: " << log;
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
};
|
||||
|
||||
// Draws the full-viewport quad and returns the red byte every fragment was painted with,
|
||||
// or -1 if the quad did not come out uniform (which would mean the flat varying, not the
|
||||
@@ -171,4 +225,78 @@ void main() { o_color = vec4(float(vFace) / 255.0, 0.0, 0.0, 1.0); }
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
}
|
||||
|
||||
// A shader may WRITE a buffer texture too, through an image unit, and the bytes it writes
|
||||
// land in the backend's buffer - not in the frontend's CPU shadow, which is what MapBuffer
|
||||
// and GetBufferSubData hand back. A storage-block write is flagged for exactly this reason
|
||||
// and the shadow is refreshed on the next read; a buffer reached through an image unit is
|
||||
// the same write through a different binding, and Espryt used to flag only the first, so
|
||||
// an imageStore into a buffer texture was invisible to every CPU read that followed it -
|
||||
// silently, with the correct value sitting in the driver's buffer the whole time.
|
||||
//
|
||||
// The read direction is asserted in the same dispatch (texel 2 is a copy of texel 1) so a
|
||||
// failure here cannot be blamed on the image binding not working at all.
|
||||
TEST_F(BufferTextureScenario, AnImageStoreIntoABufferTextureIsVisibleToTheCpu) {
|
||||
if (!Ready()) return;
|
||||
if (!ComputeImagesAreUsable()) GTEST_SKIP() << "no compute image units on this host";
|
||||
|
||||
constexpr GLuint kRed = 0x000000ffu; // RGBA8 little-endian: r = 255
|
||||
constexpr GLuint kGreen = 0xff00ff00u; // what the shader stores: (0, 1, 0, 1)
|
||||
constexpr int kTexels = 16;
|
||||
|
||||
FirstGLError();
|
||||
|
||||
const unsigned int program = MakeComputeProgram(kImageBufferCS);
|
||||
ASSERT_NE(program, 0u);
|
||||
|
||||
const std::vector<GLuint> texels(kTexels, kRed);
|
||||
GLuint buffer = 0;
|
||||
glGenBuffers(1, &buffer);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
|
||||
glBufferData(GL_TEXTURE_BUFFER, static_cast<GLsizeiptr>(texels.size() * sizeof(GLuint)), texels.data(),
|
||||
GL_DYNAMIC_COPY);
|
||||
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, texture);
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, buffer);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "glTexBuffer(GL_RGBA8) was refused";
|
||||
|
||||
glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "glBindImageTexture on a buffer texture was refused";
|
||||
|
||||
glUseProgram(program);
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
|
||||
// Both CPU read paths, because they are two entry points onto the same refresh and a
|
||||
// fix that reaches only one of them is not a fix. Everything below is EXPECT rather than
|
||||
// ASSERT so that a failure still reaches the cleanup at the end: the harness shares one
|
||||
// context across every scenario in the process, and a leaked buffer or image binding
|
||||
// here would surface as a failure somewhere else entirely.
|
||||
std::vector<GLuint> readBack(kTexels, 0u);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
|
||||
glGetBufferSubData(GL_TEXTURE_BUFFER, 0, static_cast<GLsizeiptr>(readBack.size() * sizeof(GLuint)),
|
||||
readBack.data());
|
||||
EXPECT_EQ(readBack[0], kGreen) << "glGetBufferSubData did not see the imageStore";
|
||||
EXPECT_EQ(readBack[2], kRed) << "the imageLoad side of the same dispatch read the wrong texel";
|
||||
|
||||
const void* mapped = glMapBuffer(GL_TEXTURE_BUFFER, GL_READ_ONLY);
|
||||
EXPECT_NE(mapped, nullptr) << "glMapBuffer(GL_READ_ONLY) on the texture's buffer failed";
|
||||
if (mapped != nullptr) {
|
||||
GLuint mappedTexel0 = 0;
|
||||
std::memcpy(&mappedTexel0, mapped, sizeof(mappedTexel0));
|
||||
EXPECT_EQ(mappedTexel0, kGreen) << "glMapBuffer did not see the imageStore";
|
||||
glUnmapBuffer(GL_TEXTURE_BUFFER);
|
||||
}
|
||||
|
||||
glBindImageTexture(0, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glUseProgram(0);
|
||||
glDeleteProgram(program);
|
||||
glDeleteTextures(1, &texture);
|
||||
glDeleteBuffers(1, &buffer);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
}
|
||||
|
||||
} // namespace MGITest
|
||||
|
||||
@@ -0,0 +1,388 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/ClipDistanceScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - gl_ClipDistance ACTUALLY CLIPS, AND ONLY WHERE IT IS ENABLED.
|
||||
//
|
||||
// CapabilityInput::ClipDistance0..7 existed end to end - the GL enum converted to it, the
|
||||
// string converter named it, glEnable(GL_CLIP_DISTANCE0 + i) raised no error - and then
|
||||
// RenderState::SetCapability had no case for it and dropped it into `default: break`. Nothing
|
||||
// was stored, no version was bumped, and neither backend ever heard about it. The shader half
|
||||
// worked all along (SPIRV-Cross emits gl_ClipDistance with a
|
||||
// `#extension GL_EXT_clip_cull_distance : require` that Adreno accepts), so the distances were
|
||||
// computed and then ignored: no clipping ever happened on DirectGLES, which is the whole of
|
||||
// KHR-GLxx.clip_distance.functional. glIsEnabled lied about it too - it returned GL_FALSE
|
||||
// immediately after a successful glEnable.
|
||||
//
|
||||
// The assertions are behavioural, not query-shaped, because a query-only test passes against a
|
||||
// backend that stores the bit and never forwards it. Each case draws one full-viewport triangle
|
||||
// whose clip distance is positive on one side of the viewport and negative on the other, then
|
||||
// checks BOTH sides: the kept side proves the draw happened at all, and the clipped side is the
|
||||
// actual claim. The disabled case is the negative control - the identical shader with the
|
||||
// identical distances and the enable turned off must leave both sides painted, which is what
|
||||
// says the pixels below are being removed by clipping and not by something else.
|
||||
//
|
||||
// HONEST LIMIT OF THIS FILE IN CI. Of the four cases, only EnableIsObservableThroughIsEnabled is
|
||||
// falsifiable on the software rasterizers every automated lane runs on. llvmpipe and lavapipe
|
||||
// clip by EVERY declared gl_ClipDistance regardless of the enables, so
|
||||
// AnEnabledClipDistanceRemovesTheNegativeHalf goes green there against the broken tree as well,
|
||||
// and the two cases that need real per-distance semantics skip (see
|
||||
// DriverHonoursPerDistanceEnables). What actually pins the behaviour is Adreno, through
|
||||
// KHR-GLxx.clip_distance.functional - whose "without dynamic redeclaration" variants declare all
|
||||
// gl_MaxClipDistances slots and enable only the first N, i.e. exactly the subset semantics these
|
||||
// skipped cases assert. Read a green CI run here as "the state survives the frontend", not as
|
||||
// "clipping is correct"; the second claim is a device claim.
|
||||
//
|
||||
// Every case disables all eight distances on entry rather than assuming they start off:
|
||||
// XfbAfterClipDistanceScenario deliberately leaves one enabled for the rest of the process, and
|
||||
// forwarding the enables is what turned that leftover from inert bookkeeping into live driver
|
||||
// state.
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
#ifndef GL_CLIP_DISTANCE0
|
||||
#define GL_CLIP_DISTANCE0 0x3000
|
||||
#endif
|
||||
#ifndef GL_CLIP_DISTANCE1
|
||||
#define GL_CLIP_DISTANCE1 0x3001
|
||||
#endif
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
// One clip distance per half of the viewport: distance 0 is positive on the right half
|
||||
// (x > 0 in clip space) and distance 1 is positive on the top half. A vertex shader
|
||||
// producing a full-screen triangle from gl_VertexID, so no buffers are needed.
|
||||
const char* const kVertexSource = R"(#version 400 core
|
||||
out float gl_ClipDistance[2];
|
||||
void main() {
|
||||
vec2 positions[3] = vec2[3](vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0));
|
||||
vec2 p = positions[gl_VertexID];
|
||||
gl_Position = vec4(p, 0.0, 1.0);
|
||||
gl_ClipDistance[0] = p.x;
|
||||
gl_ClipDistance[1] = p.y;
|
||||
}
|
||||
)";
|
||||
|
||||
const char* const kFragmentSource = R"(#version 400 core
|
||||
out vec4 fragColor;
|
||||
void main() { fragColor = vec4(0.0, 1.0, 0.0, 1.0); }
|
||||
)";
|
||||
|
||||
class ClipDistanceScenario : public ScenarioTest {
|
||||
protected:
|
||||
GLuint BuildProgram() {
|
||||
const GLuint vs = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vs, 1, &kVertexSource, nullptr);
|
||||
glCompileShader(vs);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(vs, GL_COMPILE_STATUS, &compiled);
|
||||
if (!compiled) {
|
||||
m_buildLog = ShaderLog(vs);
|
||||
glDeleteShader(vs);
|
||||
return 0;
|
||||
}
|
||||
const GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fs, 1, &kFragmentSource, nullptr);
|
||||
glCompileShader(fs);
|
||||
glGetShaderiv(fs, GL_COMPILE_STATUS, &compiled);
|
||||
if (!compiled) {
|
||||
m_buildLog = ShaderLog(fs);
|
||||
glDeleteShader(vs);
|
||||
glDeleteShader(fs);
|
||||
return 0;
|
||||
}
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vs);
|
||||
glAttachShader(program, fs);
|
||||
glLinkProgram(program);
|
||||
GLint linked = 0;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
glDeleteShader(vs);
|
||||
glDeleteShader(fs);
|
||||
if (!linked) {
|
||||
GLint length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> log(static_cast<size_t>(length > 1 ? length : 1), '\0');
|
||||
glGetProgramInfoLog(program, static_cast<GLsizei>(log.size()), nullptr, log.data());
|
||||
m_buildLog = log.data();
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
const std::string& BuildLog() const { return m_buildLog; }
|
||||
|
||||
// Paints the whole viewport red, then draws the clipped triangle in green.
|
||||
void DrawClippedTriangle(GLuint program, GLuint vao) const {
|
||||
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glUseProgram(program);
|
||||
glBindVertexArray(vao);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
}
|
||||
|
||||
static bool IsGreen(const unsigned char* px) {
|
||||
return px[0] < 64 && px[1] > 192;
|
||||
}
|
||||
|
||||
static bool IsRed(const unsigned char* px) {
|
||||
return px[0] > 192 && px[1] < 64;
|
||||
}
|
||||
|
||||
void PixelAt(int x, int y, unsigned char* out) const {
|
||||
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, out);
|
||||
}
|
||||
|
||||
// Never assume the eight start disabled - see the header note about
|
||||
// XfbAfterClipDistanceScenario leaving one on for the rest of the process.
|
||||
static void DisableEveryClipDistance() {
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
glDisable(static_cast<GLenum>(GL_CLIP_DISTANCE0 + i));
|
||||
}
|
||||
}
|
||||
|
||||
// True when the driver under this backend actually implements PER-DISTANCE enable
|
||||
// state, i.e. when a written-but-disabled gl_ClipDistance leaves its fragments
|
||||
// alone. Not every stack does, and the difference is not MobileGL's to hide:
|
||||
//
|
||||
// - Adreno's ES driver honours GL_CLIP_DISTANCE0_EXT..7_EXT, which is what makes
|
||||
// KHR-GLxx.clip_distance.functional pass on the device once the enables are
|
||||
// forwarded at all.
|
||||
// - Vulkan has no such state: every clip distance a shader declares is active,
|
||||
// always. DirectVulkan therefore clips by a disabled distance.
|
||||
// - Mesa's llvmpipe ES driver behaves like Vulkan here.
|
||||
//
|
||||
// Emulating GL's semantics on those two would mean forcing the disabled slots to a
|
||||
// non-negative value inside the shader, which makes the enable mask part of the
|
||||
// pipeline key - a feature, not a fix, and deliberately not attempted here. The
|
||||
// cases that need the real semantics gate on this probe and say so when they skip,
|
||||
// rather than being deleted or silently weakened.
|
||||
bool DriverHonoursPerDistanceEnables(GLuint program, GLuint vao) const {
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
glDisable(static_cast<GLenum>(GL_CLIP_DISTANCE0 + i));
|
||||
}
|
||||
DrawClippedTriangle(program, vao);
|
||||
unsigned char negativeSide[4] = {0, 0, 0, 0};
|
||||
glReadPixels(Gl().Width() / 4, Gl().Height() / 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, negativeSide);
|
||||
return IsGreen(negativeSide);
|
||||
}
|
||||
|
||||
private:
|
||||
static std::string ShaderLog(GLuint shader) {
|
||||
GLint length = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> log(static_cast<size_t>(length > 1 ? length : 1), '\0');
|
||||
glGetShaderInfoLog(shader, static_cast<GLsizei>(log.size()), nullptr, log.data());
|
||||
return log.data();
|
||||
}
|
||||
|
||||
std::string m_buildLog;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
// The state itself: glEnable must be observable through glIsEnabled. This is the cheap half
|
||||
// of the bug - SetCapability's missing case made the query answer GL_FALSE for a capability
|
||||
// that had just been enabled without error.
|
||||
TEST_F(ClipDistanceScenario, EnableIsObservableThroughIsEnabled) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
|
||||
DisableEveryClipDistance();
|
||||
EXPECT_EQ(glIsEnabled(GL_CLIP_DISTANCE0), GL_FALSE)
|
||||
<< "glDisable(GL_CLIP_DISTANCE0) is not observable through glIsEnabled";
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_EQ(glIsEnabled(GL_CLIP_DISTANCE0), GL_TRUE)
|
||||
<< "glEnable(GL_CLIP_DISTANCE0) raised no error but glIsEnabled still reports it disabled";
|
||||
EXPECT_EQ(glIsEnabled(GL_CLIP_DISTANCE1), GL_FALSE)
|
||||
<< "enabling distance 0 must not enable distance 1 - the eight are independent";
|
||||
|
||||
glEnable(GL_CLIP_DISTANCE1);
|
||||
glDisable(GL_CLIP_DISTANCE0);
|
||||
EXPECT_EQ(glIsEnabled(GL_CLIP_DISTANCE0), GL_FALSE);
|
||||
EXPECT_EQ(glIsEnabled(GL_CLIP_DISTANCE1), GL_TRUE);
|
||||
|
||||
glDisable(GL_CLIP_DISTANCE1);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
gl.EndFrame();
|
||||
}
|
||||
|
||||
// The claim: an enabled clip distance removes the fragments where it is negative.
|
||||
TEST_F(ClipDistanceScenario, AnEnabledClipDistanceRemovesTheNegativeHalf) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
const int width = gl.Width();
|
||||
const int height = gl.Height();
|
||||
ASSERT_GE(width, 8);
|
||||
ASSERT_GE(height, 8);
|
||||
|
||||
GLuint vao = 0;
|
||||
glGenVertexArrays(1, &vao);
|
||||
const GLuint program = BuildProgram();
|
||||
ASSERT_NE(program, 0u) << "the gl_ClipDistance program did not build: " << BuildLog();
|
||||
|
||||
BindDefaultFramebuffer();
|
||||
glViewport(0, 0, width, height);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
// Distance 1 is positive by a single pixel at the sampled row, so a stray enable on it
|
||||
// would put the "kept" probe right on the clip boundary.
|
||||
DisableEveryClipDistance();
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
DrawClippedTriangle(program, vao);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
unsigned char right[4] = {0, 0, 0, 0};
|
||||
unsigned char left[4] = {0, 0, 0, 0};
|
||||
PixelAt(width - 1 - width / 4, height / 2, right);
|
||||
PixelAt(width / 4, height / 2, left);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
EXPECT_TRUE(IsGreen(right)) << "the kept half is not painted (" << int(right[0]) << "," << int(right[1])
|
||||
<< "," << int(right[2]) << ") - the draw itself did not happen, so the clipped "
|
||||
"half below proves nothing";
|
||||
EXPECT_TRUE(IsRed(left)) << "gl_ClipDistance[0] is negative on the left half and GL_CLIP_DISTANCE0 is "
|
||||
"enabled, so those fragments must be clipped away; found ("
|
||||
<< int(left[0]) << "," << int(left[1]) << "," << int(left[2]) << ")";
|
||||
|
||||
glDisable(GL_CLIP_DISTANCE0);
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
glDeleteProgram(program);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
gl.EndFrame();
|
||||
}
|
||||
|
||||
// The negative control: the same shader writing the same distances, with the enable off,
|
||||
// must paint both halves. Without this a backend that clipped everything - or one whose
|
||||
// draw simply failed - would pass the case above.
|
||||
TEST_F(ClipDistanceScenario, ADisabledClipDistanceRemovesNothing) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
const int width = gl.Width();
|
||||
const int height = gl.Height();
|
||||
ASSERT_GE(width, 8);
|
||||
ASSERT_GE(height, 8);
|
||||
|
||||
GLuint vao = 0;
|
||||
glGenVertexArrays(1, &vao);
|
||||
const GLuint program = BuildProgram();
|
||||
ASSERT_NE(program, 0u) << "the gl_ClipDistance program did not build: " << BuildLog();
|
||||
|
||||
BindDefaultFramebuffer();
|
||||
glViewport(0, 0, width, height);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
DisableEveryClipDistance();
|
||||
|
||||
DrawClippedTriangle(program, vao);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
unsigned char right[4] = {0, 0, 0, 0};
|
||||
unsigned char left[4] = {0, 0, 0, 0};
|
||||
PixelAt(width - 1 - width / 4, height / 2, right);
|
||||
PixelAt(width / 4, height / 2, left);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
EXPECT_TRUE(IsGreen(right)) << "with every clip distance disabled the whole triangle must survive";
|
||||
const bool driverHonoursEnables = IsGreen(left);
|
||||
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
glDeleteProgram(program);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
gl.EndFrame();
|
||||
if (!driverHonoursEnables) {
|
||||
GTEST_SKIP() << "renderer " << gl.RendererString()
|
||||
<< " clips by a DISABLED gl_ClipDistance - it does not implement per-distance enable state "
|
||||
"(see DriverHonoursPerDistanceEnables). Emulating GL's semantics there needs shader-side "
|
||||
"masking keyed on the enable mask, which is a separate feature";
|
||||
}
|
||||
}
|
||||
|
||||
// The eight enables are independent: enabling only distance 1 must clip by distance 1 and
|
||||
// leave distance 0 alone. A backend that forwarded "any clip distance enabled" as a single
|
||||
// bit, or that always enables every declared distance (which is what Vulkan does natively),
|
||||
// passes both cases above and fails this one.
|
||||
TEST_F(ClipDistanceScenario, TheEnablesAreIndependentPerDistance) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
const int width = gl.Width();
|
||||
const int height = gl.Height();
|
||||
ASSERT_GE(width, 8);
|
||||
ASSERT_GE(height, 8);
|
||||
|
||||
GLuint vao = 0;
|
||||
glGenVertexArrays(1, &vao);
|
||||
const GLuint program = BuildProgram();
|
||||
ASSERT_NE(program, 0u) << "the gl_ClipDistance program did not build: " << BuildLog();
|
||||
|
||||
BindDefaultFramebuffer();
|
||||
glViewport(0, 0, width, height);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
if (!DriverHonoursPerDistanceEnables(program, vao)) {
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
glDeleteProgram(program);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
DisableEveryClipDistance();
|
||||
gl.EndFrame();
|
||||
GTEST_SKIP() << "renderer " << gl.RendererString()
|
||||
<< " clips by every declared gl_ClipDistance regardless of the enables, so per-distance "
|
||||
"independence is not observable here";
|
||||
}
|
||||
|
||||
DisableEveryClipDistance();
|
||||
glEnable(GL_CLIP_DISTANCE1);
|
||||
|
||||
DrawClippedTriangle(program, vao);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
// Distance 1 is negative on the bottom half, distance 0 on the left half. With only
|
||||
// distance 1 enabled, the bottom-left must survive (distance 0 is off) and the bottom
|
||||
// must not.
|
||||
unsigned char topLeft[4] = {0, 0, 0, 0};
|
||||
unsigned char bottomRight[4] = {0, 0, 0, 0};
|
||||
PixelAt(width / 4, height - 1 - height / 4, topLeft);
|
||||
PixelAt(width - 1 - width / 4, height / 4, bottomRight);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
EXPECT_TRUE(IsGreen(topLeft)) << "gl_ClipDistance[0] is negative here but GL_CLIP_DISTANCE0 is disabled, so "
|
||||
"this fragment must survive";
|
||||
EXPECT_TRUE(IsRed(bottomRight)) << "gl_ClipDistance[1] is negative here and GL_CLIP_DISTANCE1 is enabled, so "
|
||||
"this fragment must be clipped";
|
||||
|
||||
glDisable(GL_CLIP_DISTANCE1);
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
glDeleteProgram(program);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
gl.EndFrame();
|
||||
}
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,331 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/CopyImageLayeredScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - glCopyImageSubData MOVES EVERY SLICE IT WAS ASKED FOR, NOT JUST SLICE 0.
|
||||
//
|
||||
// KHR-GL43.copy_image.functional_* copies a whole 12-layer region in one call whenever both
|
||||
// endpoints are layered, i.e. for the four target pairs 2d_array->2d_array, 2d_array->3d,
|
||||
// 3d->2d_array and 3d->3d. DirectVulkan built its VkImageCopy with baseArrayLayer 0, layerCount 1
|
||||
// and srcOffset.z 0 no matter what the call asked for, so slice 0 landed correctly and slices 1..N
|
||||
// were never written - 64 conformance cases (16 compatible format pairs x those 4 pairs) failing
|
||||
// with "first mismatch at [x, y, 1]", the first texel of the first slice the copy skipped.
|
||||
//
|
||||
// The reason one hardcode covered both shapes wrongly is that GL states a layered copy ONE way -
|
||||
// srcZ/dstZ and srcDepth - while Vulkan states it two ways and picks by image type:
|
||||
//
|
||||
// GL_TEXTURE_3D -> VK_IMAGE_TYPE_3D: slices are z, so srcOffset.z/dstOffset.z select them
|
||||
// and extent.depth counts them; the layer range must stay (0, 1).
|
||||
// GL_TEXTURE_2D_ARRAY -> VK_IMAGE_TYPE_2D: slices are array layers, so baseArrayLayer selects
|
||||
// them and layerCount counts them; offset.z stays 0.
|
||||
//
|
||||
// A mixed pair is legal (maintenance1, core in Vulkan 1.1) but only when the counts correspond:
|
||||
// the 3D side's extent.depth has to equal the array side's layerCount. So the four pairs below are
|
||||
// four DIFFERENT VkImageCopy shapes, not one shape with different arguments, which is why one
|
||||
// scenario per pair is the coverage that matters here.
|
||||
//
|
||||
// Every case also asserts the slices OUTSIDE the copied range still hold their fill. A backend
|
||||
// that "fixed" the miss by copying the whole image regardless of srcZ/srcDepth would pass a
|
||||
// slices-landed check and fail this one.
|
||||
//
|
||||
// The verification path is an FBO attachment per slice plus glReadPixels, not glGetTexImage: it is
|
||||
// the readback both backends share, and glFramebufferTextureLayer names an array layer and a 3D
|
||||
// slice through the same call, so the two texture kinds are read back identically.
|
||||
//
|
||||
// DirectGLES is the control - it forwards to the driver's own glCopyImageSubData - so a failure on
|
||||
// both backends means the scenario is wrong, and a failure on DirectVulkan alone means Magma is.
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr int kWidth = 4;
|
||||
constexpr int kHeight = 4;
|
||||
// Six is enough for a copy that starts and ends away from both edges of both endpoints
|
||||
// while still leaving untouched slices on either side to assert against.
|
||||
constexpr int kSlices = 6;
|
||||
|
||||
struct Rgba8 {
|
||||
GLubyte r = 0, g = 0, b = 0, a = 0;
|
||||
|
||||
bool operator==(const Rgba8& other) const {
|
||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||
}
|
||||
};
|
||||
|
||||
std::string Describe(const Rgba8& color) {
|
||||
return "(" + std::to_string(color.r) + ", " + std::to_string(color.g) + ", " + std::to_string(color.b) +
|
||||
", " + std::to_string(color.a) + ")";
|
||||
}
|
||||
|
||||
// Per-slice constants, uniform within a slice. A uniform fill is deliberate: the defect is
|
||||
// in which SLICE the copy addresses, and a value that also varied within the slice would
|
||||
// make the assertions depend on the framebuffer row order as well.
|
||||
Rgba8 SourceColor(int slice) {
|
||||
return {static_cast<GLubyte>(10 + slice * 20), static_cast<GLubyte>(40 + slice * 10),
|
||||
static_cast<GLubyte>(200 - slice * 15), 255};
|
||||
}
|
||||
|
||||
Rgba8 DestinationFill(int slice) {
|
||||
return {static_cast<GLubyte>(3 + slice), static_cast<GLubyte>(250 - slice * 7),
|
||||
static_cast<GLubyte>(120 + slice * 5), 255};
|
||||
}
|
||||
|
||||
class CopyImageLayeredScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
if (!CopyImageSubDataUsable()) {
|
||||
GTEST_SKIP() << "glCopyImageSubData is unavailable on backend " << Gl().BackendName();
|
||||
}
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
for (const GLuint texture : m_textures) {
|
||||
glDeleteTextures(1, &texture);
|
||||
}
|
||||
m_textures.clear();
|
||||
if (m_fbo != 0) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glDeleteFramebuffers(1, &m_fbo);
|
||||
m_fbo = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// A trivial 1x1x1 array-to-array copy: it exercises the entry point without depending
|
||||
// on any of the behaviour under test, so a driver (or a backend function table) that
|
||||
// simply does not have the call skips instead of failing every case below.
|
||||
bool CopyImageSubDataUsable() {
|
||||
GLuint probe[2] = {0, 0};
|
||||
glGenTextures(2, probe);
|
||||
for (const GLuint texture : probe) {
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
|
||||
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 1);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
glCopyImageSubData(probe[0], GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, probe[1], GL_TEXTURE_2D_ARRAY, 0, 0, 0,
|
||||
0, 1, 1, 1);
|
||||
const bool usable = glGetError() == GL_NO_ERROR;
|
||||
glDeleteTextures(2, probe);
|
||||
return usable;
|
||||
}
|
||||
|
||||
// `target` is GL_TEXTURE_2D_ARRAY or GL_TEXTURE_3D; both take glTexStorage3D and
|
||||
// glTexSubImage3D with the slice on the same axis, which is the whole reason GL can
|
||||
// copy between them. `levels` > 1 puts a real mip chain behind the level the copy
|
||||
// names, so the level's own extent - a 3D level's depth included - has to be resolved
|
||||
// rather than assumed to be the image's.
|
||||
GLuint MakeTexture(GLenum target, int levels, Rgba8 (*colorForSlice)(int)) {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(target, texture);
|
||||
glTexStorage3D(target, levels, GL_RGBA8, kWidth << (levels - 1), kHeight << (levels - 1),
|
||||
target == GL_TEXTURE_3D ? (kSlices << (levels - 1)) : kSlices);
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
// Fill every level, so nothing below can pass by reading a level that was never
|
||||
// written and happened to hold the expected bytes.
|
||||
for (int level = 0; level < levels; ++level) {
|
||||
const int levelWidth = kWidth << (levels - 1 - level);
|
||||
const int levelHeight = kHeight << (levels - 1 - level);
|
||||
const int levelSlices =
|
||||
target == GL_TEXTURE_3D ? (kSlices << (levels - 1 - level)) : kSlices;
|
||||
for (int slice = 0; slice < levelSlices; ++slice) {
|
||||
const Rgba8 color = colorForSlice(slice % kSlices);
|
||||
std::vector<Rgba8> texels(static_cast<size_t>(levelWidth) * levelHeight, color);
|
||||
glTexSubImage3D(target, level, 0, 0, slice, levelWidth, levelHeight, 1, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, texels.data());
|
||||
}
|
||||
}
|
||||
glBindTexture(target, 0);
|
||||
return texture;
|
||||
}
|
||||
|
||||
// One slice of one level, through an FBO attachment. glFramebufferTextureLayer takes an
|
||||
// array layer and a 3D slice through the same argument, so both targets read back the
|
||||
// same way.
|
||||
Rgba8 ReadSlice(GLuint texture, int level, int slice, int width, int height) {
|
||||
if (m_fbo == 0) {
|
||||
glGenFramebuffers(1, &m_fbo);
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, slice);
|
||||
EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE))
|
||||
<< "slice " << slice << " of level " << level << " is not attachable";
|
||||
std::vector<Rgba8> pixels(static_cast<size_t>(width) * height, Rgba8{});
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
// The fill is uniform within a slice, so any disagreement between texels is itself
|
||||
// a failure - reported here rather than silently reduced to pixels[0].
|
||||
for (size_t i = 1; i < pixels.size(); ++i) {
|
||||
EXPECT_TRUE(pixels[i] == pixels[0])
|
||||
<< "slice " << slice << " of level " << level << " is not uniform: texel 0 is "
|
||||
<< Describe(pixels[0]) << ", texel " << i << " is " << Describe(pixels[i]);
|
||||
}
|
||||
return pixels[0];
|
||||
}
|
||||
|
||||
// The assertion every case ends with: slices inside [dstZ, dstZ + depth) hold the
|
||||
// source slice they were fed, and every slice outside it still holds its own fill.
|
||||
void ExpectCopied(GLuint destination, int level, int width, int height, int sliceCount, int srcZ,
|
||||
int dstZ, int depth, const char* what) {
|
||||
for (int slice = 0; slice < sliceCount; ++slice) {
|
||||
const bool inRange = slice >= dstZ && slice < dstZ + depth;
|
||||
const Rgba8 expected =
|
||||
inRange ? SourceColor(srcZ + (slice - dstZ)) : DestinationFill(slice);
|
||||
const Rgba8 actual = ReadSlice(destination, level, slice, width, height);
|
||||
EXPECT_TRUE(actual == expected)
|
||||
<< what << ": destination slice " << slice << (inRange ? " (copied)" : " (untouched)")
|
||||
<< " is " << Describe(actual) << ", expected " << Describe(expected);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<GLuint> m_textures;
|
||||
GLuint m_fbo = 0;
|
||||
};
|
||||
|
||||
// 2d_array -> 2d_array. Both endpoints put the slices on the layer axis, so BOTH layer
|
||||
// counts carry the depth and extent.depth must stay 1.
|
||||
TEST_F(CopyImageLayeredScenario, ArrayToArrayCopiesEverySlice) {
|
||||
if (!Ready() || IsSkipped()) return;
|
||||
|
||||
const GLuint source = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, SourceColor);
|
||||
const GLuint destination = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, DestinationFill);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
|
||||
|
||||
glCopyImageSubData(source, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, destination, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0,
|
||||
kWidth, kHeight, kSlices);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
|
||||
|
||||
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, 0, 0, kSlices, "array->array, all slices");
|
||||
}
|
||||
|
||||
// The same pair with the layer ranges offset differently on the two sides: the shape that
|
||||
// separates "copies more than slice 0" from "copies the RIGHT slices". A backend that read
|
||||
// the source range but wrote from layer 0 (or vice versa) passes the case above.
|
||||
TEST_F(CopyImageLayeredScenario, ArrayToArrayHonoursDifferentLayerOffsets) {
|
||||
if (!Ready() || IsSkipped()) return;
|
||||
|
||||
const GLuint source = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, SourceColor);
|
||||
const GLuint destination = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, DestinationFill);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
|
||||
|
||||
constexpr int kSrcZ = 3;
|
||||
constexpr int kDstZ = 1;
|
||||
constexpr int kDepth = 2;
|
||||
glCopyImageSubData(source, GL_TEXTURE_2D_ARRAY, 0, 0, 0, kSrcZ, destination, GL_TEXTURE_2D_ARRAY, 0, 0, 0,
|
||||
kDstZ, kWidth, kHeight, kDepth);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
|
||||
|
||||
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth,
|
||||
"array->array, offset layer ranges");
|
||||
}
|
||||
|
||||
// 3d -> 3d. Neither endpoint has array layers at all: the depth travels on extent.depth and
|
||||
// the offsets on srcOffset.z/dstOffset.z, with both layer counts pinned to 1.
|
||||
TEST_F(CopyImageLayeredScenario, VolumeToVolumeHonoursNonZeroZ) {
|
||||
if (!Ready() || IsSkipped()) return;
|
||||
|
||||
const GLuint source = MakeTexture(GL_TEXTURE_3D, 1, SourceColor);
|
||||
const GLuint destination = MakeTexture(GL_TEXTURE_3D, 1, DestinationFill);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
|
||||
|
||||
constexpr int kSrcZ = 1;
|
||||
constexpr int kDstZ = 3;
|
||||
constexpr int kDepth = 3;
|
||||
glCopyImageSubData(source, GL_TEXTURE_3D, 0, 0, 0, kSrcZ, destination, GL_TEXTURE_3D, 0, 0, 0, kDstZ,
|
||||
kWidth, kHeight, kDepth);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
|
||||
|
||||
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth, "3d->3d, non-zero z");
|
||||
}
|
||||
|
||||
// The same pair one mip level down. A 3D level's DEPTH halves with its width and height, so
|
||||
// this is the only case where the slice count the copy may name is not the image's own -
|
||||
// the bound a layered endpoint is checked against has to come from the level.
|
||||
TEST_F(CopyImageLayeredScenario, VolumeToVolumeAtNonZeroMipLevel) {
|
||||
if (!Ready() || IsSkipped()) return;
|
||||
|
||||
const GLuint source = MakeTexture(GL_TEXTURE_3D, 2, SourceColor);
|
||||
const GLuint destination = MakeTexture(GL_TEXTURE_3D, 2, DestinationFill);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
|
||||
|
||||
constexpr int kLevel = 1;
|
||||
constexpr int kSrcZ = 2;
|
||||
constexpr int kDstZ = 0;
|
||||
constexpr int kDepth = 4;
|
||||
glCopyImageSubData(source, GL_TEXTURE_3D, kLevel, 0, 0, kSrcZ, destination, GL_TEXTURE_3D, kLevel, 0, 0,
|
||||
kDstZ, kWidth, kHeight, kDepth);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
|
||||
|
||||
ExpectCopied(destination, kLevel, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth,
|
||||
"3d->3d at mip level 1");
|
||||
}
|
||||
|
||||
// 2d_array -> 3d. The mixed shape: the source counts its slices as layers, the destination
|
||||
// as depth, and Vulkan requires extent.depth to equal the source's layerCount.
|
||||
TEST_F(CopyImageLayeredScenario, ArrayToVolumeCopiesEverySlice) {
|
||||
if (!Ready() || IsSkipped()) return;
|
||||
|
||||
const GLuint source = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, SourceColor);
|
||||
const GLuint destination = MakeTexture(GL_TEXTURE_3D, 1, DestinationFill);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
|
||||
|
||||
constexpr int kSrcZ = 2;
|
||||
constexpr int kDstZ = 1;
|
||||
constexpr int kDepth = 4;
|
||||
glCopyImageSubData(source, GL_TEXTURE_2D_ARRAY, 0, 0, 0, kSrcZ, destination, GL_TEXTURE_3D, 0, 0, 0, kDstZ,
|
||||
kWidth, kHeight, kDepth);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
|
||||
|
||||
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth, "2d_array->3d");
|
||||
}
|
||||
|
||||
// 3d -> 2d_array, the mirror image: the depth now has to reach the DESTINATION's layerCount
|
||||
// while the source states it as extent.depth from a z offset.
|
||||
TEST_F(CopyImageLayeredScenario, VolumeToArrayCopiesEverySlice) {
|
||||
if (!Ready() || IsSkipped()) return;
|
||||
|
||||
const GLuint source = MakeTexture(GL_TEXTURE_3D, 1, SourceColor);
|
||||
const GLuint destination = MakeTexture(GL_TEXTURE_2D_ARRAY, 1, DestinationFill);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "texture setup failed";
|
||||
|
||||
constexpr int kSrcZ = 1;
|
||||
constexpr int kDstZ = 2;
|
||||
constexpr int kDepth = 4;
|
||||
glCopyImageSubData(source, GL_TEXTURE_3D, 0, 0, 0, kSrcZ, destination, GL_TEXTURE_2D_ARRAY, 0, 0, 0, kDstZ,
|
||||
kWidth, kHeight, kDepth);
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "glCopyImageSubData raised an error";
|
||||
|
||||
ExpectCopied(destination, 0, kWidth, kHeight, kSlices, kSrcZ, kDstZ, kDepth, "3d->2d_array");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,209 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/CopyImageLevelRangeScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// KHR-GL43.copy_image.non_existent_mipmap, and what it cost.
|
||||
//
|
||||
// The CTS case is a pure negative test: two 16x16 textures that have level 0 and
|
||||
// nothing else, and a glCopyImageSubData naming level 1. The answer is
|
||||
// GL_INVALID_VALUE (GL 4.6 core 18.3.2 / ARB_copy_image: "srcLevel/dstLevel is not
|
||||
// a valid level"). MobileGL's frontend only checked the level against
|
||||
// GL_MAX_TEXTURE_SIZE, so level 1 sailed through into the backends, DirectVulkan
|
||||
// resolved it into a VkImageCopy subresource on a VkImage that was created with
|
||||
// exactly one mip level, and the Adreno driver dereferenced the level it was
|
||||
// promised - SIGSEGV inside vkCmdCopyImage, taking the whole glcts process down
|
||||
// mid-run. A negative case must never do that.
|
||||
//
|
||||
// So the level-1-on-a-one-level-texture rejection is the regression proper, and the
|
||||
// rest of this file is what keeps the fix honest. A validator that answered
|
||||
// GL_INVALID_VALUE to every level would satisfy the regression tests alone, so the
|
||||
// scenarios below pin the BOUNDARY rather than the symptom:
|
||||
//
|
||||
// * a texture that really does have two levels must accept a copy at level 1,
|
||||
// * the same texture must still reject level 2,
|
||||
// * and a plain level-0 copy must move pixels, which is checked by reading the
|
||||
// destination back rather than by trusting glGetError.
|
||||
//
|
||||
// Both backends are covered because the fix is in the shared frontend: DirectGLES
|
||||
// forwards to the ES glCopyImageSubData (whose own error lands in the ES context,
|
||||
// not in MobileGL's, so it never reached the application either) and DirectVulkan
|
||||
// records the copy itself.
|
||||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr GLsizei kSize = 16;
|
||||
|
||||
struct Rgba8 {
|
||||
GLubyte r, g, b, a;
|
||||
bool operator==(const Rgba8& other) const {
|
||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<Rgba8> SolidImage(GLsizei width, GLsizei height, Rgba8 color) {
|
||||
return std::vector<Rgba8>(static_cast<std::size_t>(width) * static_cast<std::size_t>(height), color);
|
||||
}
|
||||
|
||||
class CopyImageLevelRangeScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
DrainErrors();
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
DeleteTextures();
|
||||
if (m_fbo != 0) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glDeleteFramebuffers(1, &m_fbo);
|
||||
m_fbo = 0;
|
||||
}
|
||||
DrainErrors();
|
||||
ScenarioTest::TearDown();
|
||||
}
|
||||
|
||||
static void DrainErrors() {
|
||||
for (int i = 0; i < 16 && glGetError() != GL_NO_ERROR; ++i) {
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteTextures() {
|
||||
if (m_src != 0) glDeleteTextures(1, &m_src);
|
||||
if (m_dst != 0) glDeleteTextures(1, &m_dst);
|
||||
m_src = 0;
|
||||
m_dst = 0;
|
||||
}
|
||||
|
||||
// One 16x16 RGBA8 texture with `levelCount` levels defined through
|
||||
// glTexImage2D - the same way the CTS case builds its textures, and
|
||||
// deliberately NOT glTexStorage2D: an immutable allocation would define the
|
||||
// whole chain up front and could not express "level 1 does not exist".
|
||||
GLuint MakeTexture(int levelCount, Rgba8 baseColor) {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
for (int level = 0; level < levelCount; ++level) {
|
||||
const GLsizei extent = kSize >> level;
|
||||
const std::vector<Rgba8> pixels = SolidImage(extent, extent, baseColor);
|
||||
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, extent, extent, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
pixels.data());
|
||||
}
|
||||
// What Utils::makeTextureComplete does in the CTS case: the texture is
|
||||
// complete for the levels it actually has, not for a chain it does not.
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levelCount - 1);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
return texture;
|
||||
}
|
||||
|
||||
void MakePair(int levelCount) {
|
||||
DeleteTextures();
|
||||
m_src = MakeTexture(levelCount, Rgba8{11, 22, 33, 255});
|
||||
m_dst = MakeTexture(levelCount, Rgba8{200, 100, 50, 255});
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "texture setup with " << levelCount << " level(s)";
|
||||
}
|
||||
|
||||
// The call under test, at whatever levels the caller wants, over a 1x1
|
||||
// region so the region check can never be what rejects it.
|
||||
GLenum CopyAt(GLint srcLevel, GLint dstLevel, GLsizei extent = 1) {
|
||||
DrainErrors();
|
||||
glCopyImageSubData(m_src, GL_TEXTURE_2D, srcLevel, 0, 0, 0, m_dst, GL_TEXTURE_2D, dstLevel, 0, 0, 0,
|
||||
extent, extent, 1);
|
||||
const GLenum error = glGetError();
|
||||
// A second pending error would mean the entry point queued more than one,
|
||||
// and the extra would be handed out at an unrelated call site later.
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR) << "the copy recorded more than one error";
|
||||
return error;
|
||||
}
|
||||
|
||||
Rgba8 ReadBackDestinationLevel0() {
|
||||
if (m_fbo == 0) glGenFramebuffers(1, &m_fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_dst, 0);
|
||||
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
ADD_FAILURE() << "readback framebuffer incomplete: " << status;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
return Rgba8{0, 0, 0, 0};
|
||||
}
|
||||
Rgba8 texel{0, 0, 0, 0};
|
||||
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
return texel;
|
||||
}
|
||||
|
||||
GLuint m_src = 0;
|
||||
GLuint m_dst = 0;
|
||||
GLuint m_fbo = 0;
|
||||
};
|
||||
|
||||
// The regression. Level 1 of a texture that has only level 0 is not a level, and
|
||||
// saying so is the whole job: before the fix this reached DirectVulkan, which
|
||||
// handed mipLevel=1 to vkCmdCopyImage on a one-level VkImage and died inside the
|
||||
// Adreno driver.
|
||||
TEST_F(CopyImageLevelRangeScenario, LevelOneOfASingleLevelTextureIsRejected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
MakePair(1);
|
||||
|
||||
EXPECT_EQ(CopyAt(1, 0), static_cast<GLenum>(GL_INVALID_VALUE)) << "source level 1";
|
||||
EXPECT_EQ(CopyAt(0, 1), static_cast<GLenum>(GL_INVALID_VALUE)) << "destination level 1";
|
||||
EXPECT_EQ(CopyAt(1, 1), static_cast<GLenum>(GL_INVALID_VALUE)) << "both levels 1";
|
||||
}
|
||||
|
||||
// The negative control that makes the test above falsifiable: the same level
|
||||
// index, on textures that genuinely have it, must be accepted. A validator that
|
||||
// rejected every non-zero level would pass the regression test and fail here.
|
||||
TEST_F(CopyImageLevelRangeScenario, LevelOneOfATwoLevelTextureIsAccepted) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
MakePair(2);
|
||||
|
||||
EXPECT_EQ(CopyAt(1, 1), static_cast<GLenum>(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
// And the boundary from the other side: two levels means 0 and 1, not 2.
|
||||
TEST_F(CopyImageLevelRangeScenario, LevelTwoOfATwoLevelTextureIsRejected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
MakePair(2);
|
||||
|
||||
EXPECT_EQ(CopyAt(2, 0), static_cast<GLenum>(GL_INVALID_VALUE)) << "source level 2";
|
||||
EXPECT_EQ(CopyAt(0, 2), static_cast<GLenum>(GL_INVALID_VALUE)) << "destination level 2";
|
||||
}
|
||||
|
||||
// Errors alone cannot tell an accepted copy from a silently dropped one, so the
|
||||
// ordinary case is checked by reading the destination back: the copy has to move
|
||||
// the source's texel, not merely decline to complain.
|
||||
TEST_F(CopyImageLevelRangeScenario, AValidLevelZeroCopyStillMovesPixels) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
MakePair(1);
|
||||
|
||||
ASSERT_EQ(ReadBackDestinationLevel0(), (Rgba8{200, 100, 50, 255})) << "destination before the copy";
|
||||
EXPECT_EQ(CopyAt(0, 0, kSize), static_cast<GLenum>(GL_NO_ERROR));
|
||||
EXPECT_EQ(ReadBackDestinationLevel0(), (Rgba8{11, 22, 33, 255})) << "destination after the copy";
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
+370
@@ -0,0 +1,370 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/DepthStencilReadbackAttachmentShapeScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - DEPTH/STENCIL READBACK WHEN THE ATTACHMENT IS NOT A PLAIN GL_TEXTURE_2D,
|
||||
// AND THE DEFAULT FRAMEBUFFER'S ADVERTISED DEPTH/STENCIL FORMAT.
|
||||
//
|
||||
// Three shipped defects, all of them invisible to a test that only ever attaches a 2D texture
|
||||
// or only ever asks the default framebuffer for a colour value.
|
||||
//
|
||||
// (1) The ES depth/stencil readback emulation identifies the source format by binding the
|
||||
// attachment's texture NAME to GL_TEXTURE_2D and asking that target for its internal
|
||||
// format. A name whose target is GL_TEXTURE_2D_ARRAY (attached by
|
||||
// glFramebufferTextureLayer) makes the bind answer GL_INVALID_OPERATION and change
|
||||
// nothing - so the query then truthfully describes whatever texture was already on
|
||||
// GL_TEXTURE_2D, which on that path is the emulation's own staging scratch. A wrong
|
||||
// answer that looks like a right one: the staging blit is issued between mismatched
|
||||
// depth formats, ES rejects it, and the read reports nothing at all.
|
||||
//
|
||||
// (2) Adreno answers GL_NONE for GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on an attachment made
|
||||
// by glFramebufferTexture (a cube map, attached layered) while still reporting its depth
|
||||
// and stencil bits correctly. The emulation took OBJECT_TYPE as the sole witness for "is
|
||||
// there an aspect here at all" and declined the whole read.
|
||||
//
|
||||
// (3) DirectGLES never told the frontend what its default framebuffer's depth/stencil format
|
||||
// actually is, so the placeholder from MG_Impl/Init.cpp - GL_DEPTH32F_STENCIL8 - was what
|
||||
// every attachment query answered, whatever the surface really had. That is not cosmetic:
|
||||
// GL blits depth/stencil only between IDENTICAL formats, so an application that reads
|
||||
// GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, allocates the buffer it was just told about and
|
||||
// blits gets GL_INVALID_OPERATION - and a rejected glBlitFramebuffer transfers NOTHING,
|
||||
// colour bits included. DirectVulkan has published its real format since the swapchain
|
||||
// work; this is the half that was missing.
|
||||
//
|
||||
// Every case poisons its destination with a value the correct answer cannot be, so "the
|
||||
// backend wrote nothing" fails loudly instead of passing on stale memory. The plain
|
||||
// GL_TEXTURE_2D case at the end is the built-in control: it shares every line of the readback
|
||||
// path with the array and cube cases, so its passing is what says a failure above is about the
|
||||
// attachment's SHAPE and not about depth readback in general.
|
||||
//
|
||||
// The scenario name starts with DepthStencilReadback on purpose - that is the filter the
|
||||
// forced-emulation ctest registration uses (MG_IntegrationTest/CMakeLists.txt), and without
|
||||
// that registration these cases are unfalsifiable on llvmpipe, which accepts the native ES
|
||||
// depth reads that the Adreno device does not have.
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr float kDepthPoison = 0.2f;
|
||||
constexpr int kStencilPoison = 50;
|
||||
constexpr float kDepthValue = 0.75f;
|
||||
constexpr int kStencilValue = 7;
|
||||
constexpr int kSize = 16;
|
||||
|
||||
class DepthStencilReadbackAttachmentShapeScenario : public ScenarioTest {
|
||||
protected:
|
||||
float ReadDepthAt(int x, int y) const {
|
||||
float depth = kDepthPoison;
|
||||
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
|
||||
return depth;
|
||||
}
|
||||
|
||||
int ReadStencilAt(int x, int y) const {
|
||||
int stencil = kStencilPoison;
|
||||
glReadPixels(x, y, 1, 1, GL_STENCIL_INDEX, GL_INT, &stencil);
|
||||
return stencil;
|
||||
}
|
||||
|
||||
// Clears the currently bound framebuffer's depth and stencil to the shared
|
||||
// reference values, with both write masks explicitly open (glClear honours them,
|
||||
// and a leftover mask from another scenario in this shared context would look
|
||||
// exactly like the bug under test).
|
||||
void ClearDepthStencil() const {
|
||||
glDepthMask(GL_TRUE);
|
||||
glStencilMask(0xFFu);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearDepth(kDepthValue);
|
||||
glClearStencil(kStencilValue);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
};
|
||||
|
||||
// Fails the calling test if the framebuffer bound at both targets is not complete;
|
||||
// an incomplete framebuffer would make every read below return the poison for a
|
||||
// reason that has nothing to do with what is being tested.
|
||||
::testing::AssertionResult FramebufferIsComplete() {
|
||||
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status == GL_FRAMEBUFFER_COMPLETE) return ::testing::AssertionSuccess();
|
||||
return ::testing::AssertionFailure() << "framebuffer status 0x" << std::hex << status;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// (1) A depth slice of a 2D ARRAY texture, attached with glFramebufferTextureLayer.
|
||||
// Pre-fix this read back the poison: the format probe answered with the staging scratch's
|
||||
// GL_DEPTH24_STENCIL8 instead of the array's GL_DEPTH_COMPONENT24, and the mismatched
|
||||
// staging blit was rejected.
|
||||
TEST_F(DepthStencilReadbackAttachmentShapeScenario, DepthOfAnArrayLayerAttachmentReadsBack) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
|
||||
GLuint fbo = 0;
|
||||
GLuint depthArray = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glGenTextures(1, &depthArray);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, depthArray);
|
||||
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH_COMPONENT24, kSize, kSize, 4);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
// Layer 2, not layer 0: a backend that silently reads the wrong slice would still
|
||||
// agree with a single-layer texture.
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthArray, 0, 2);
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ASSERT_TRUE(FramebufferIsComplete());
|
||||
|
||||
glViewport(0, 0, kSize, kSize);
|
||||
ClearDepthStencil();
|
||||
|
||||
const float depth = ReadDepthAt(kSize / 2, kSize / 2);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_NEAR(depth, kDepthValue, 1.0f / 4096.0f)
|
||||
<< "glReadPixels(GL_DEPTH_COMPONENT) of a GL_TEXTURE_2D_ARRAY layer attachment returned " << depth
|
||||
<< (std::fabs(depth - kDepthPoison) < 1e-6f ? " - the destination was never written at all" : "");
|
||||
|
||||
BindDefaultFramebuffer();
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
glDeleteTextures(1, &depthArray);
|
||||
gl.EndFrame();
|
||||
}
|
||||
|
||||
// (2) A depth cube map, attached whole with glFramebufferTexture - a LAYERED attachment.
|
||||
// Pre-fix the emulation declined outright, because the driver reports GL_NONE for that
|
||||
// attachment's OBJECT_TYPE.
|
||||
TEST_F(DepthStencilReadbackAttachmentShapeScenario, DepthOfALayeredCubeAttachmentReadsBack) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
|
||||
GLuint fbo = 0;
|
||||
GLuint depthCube = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glGenTextures(1, &depthCube);
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, depthCube);
|
||||
glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT24, kSize, kSize);
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthCube, 0);
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ASSERT_TRUE(FramebufferIsComplete());
|
||||
|
||||
glViewport(0, 0, kSize, kSize);
|
||||
ClearDepthStencil();
|
||||
|
||||
const float depth = ReadDepthAt(kSize / 2, kSize / 2);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_NEAR(depth, kDepthValue, 1.0f / 4096.0f)
|
||||
<< "glReadPixels(GL_DEPTH_COMPONENT) of a layered GL_TEXTURE_CUBE_MAP attachment returned " << depth
|
||||
<< (std::fabs(depth - kDepthPoison) < 1e-6f ? " - the destination was never written at all" : "");
|
||||
|
||||
BindDefaultFramebuffer();
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
glDeleteTextures(1, &depthCube);
|
||||
gl.EndFrame();
|
||||
}
|
||||
|
||||
// Both aspects of a packed array attachment. The stencil half goes through a different
|
||||
// sampling mode than the depth half, and only the depth half was covered above.
|
||||
TEST_F(DepthStencilReadbackAttachmentShapeScenario, PackedArrayLayerAttachmentReadsBackBothAspects) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
|
||||
GLuint fbo = 0;
|
||||
GLuint packedArray = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glGenTextures(1, &packedArray);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, packedArray);
|
||||
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH24_STENCIL8, kSize, kSize, 3);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, packedArray, 0, 1);
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ASSERT_TRUE(FramebufferIsComplete());
|
||||
|
||||
glViewport(0, 0, kSize, kSize);
|
||||
ClearDepthStencil();
|
||||
|
||||
const float depth = ReadDepthAt(kSize / 2, kSize / 2);
|
||||
const int stencil = ReadStencilAt(kSize / 2, kSize / 2);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_NEAR(depth, kDepthValue, 1.0f / 4096.0f)
|
||||
<< "depth of a packed GL_TEXTURE_2D_ARRAY layer attachment returned " << depth;
|
||||
EXPECT_EQ(stencil, kStencilValue)
|
||||
<< "stencil of a packed GL_TEXTURE_2D_ARRAY layer attachment returned " << stencil
|
||||
<< (stencil == kStencilPoison ? " - the destination was never written at all" : "");
|
||||
|
||||
BindDefaultFramebuffer();
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
glDeleteTextures(1, &packedArray);
|
||||
gl.EndFrame();
|
||||
}
|
||||
|
||||
// The control: the plain GL_TEXTURE_2D shape, which always worked. If this one ever fails
|
||||
// alongside the three above, the fault is in depth readback generally rather than in how
|
||||
// the attachment's format and presence are discovered.
|
||||
TEST_F(DepthStencilReadbackAttachmentShapeScenario, DepthOfAPlainTexture2DAttachmentReadsBack) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
|
||||
GLuint fbo = 0;
|
||||
GLuint depthTex = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glGenTextures(1, &depthTex);
|
||||
glBindTexture(GL_TEXTURE_2D, depthTex);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT24, kSize, kSize);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0);
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ASSERT_TRUE(FramebufferIsComplete());
|
||||
|
||||
glViewport(0, 0, kSize, kSize);
|
||||
ClearDepthStencil();
|
||||
|
||||
const float depth = ReadDepthAt(kSize / 2, kSize / 2);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_NEAR(depth, kDepthValue, 1.0f / 4096.0f)
|
||||
<< "the control case failed: even a plain GL_TEXTURE_2D depth attachment read back " << depth;
|
||||
|
||||
BindDefaultFramebuffer();
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
glDeleteTextures(1, &depthTex);
|
||||
gl.EndFrame();
|
||||
}
|
||||
|
||||
// (3) The default framebuffer must describe its depth/stencil truthfully enough that a
|
||||
// buffer allocated from that description is blit-compatible with it. This is the exact
|
||||
// sequence KHR-GLxx.framebuffer_blit performs, and the exact reason 22 of its cases died
|
||||
// on DirectGLES: the frontend answered 32-bit float depth for a 24-bit fixed-point
|
||||
// surface, so the renderbuffer the caller allocated could never be blitted to.
|
||||
TEST_F(DepthStencilReadbackAttachmentShapeScenario, DefaultFramebufferDepthStencilFormatIsBlitCompatible) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
const int width = gl.Width();
|
||||
const int height = gl.Height();
|
||||
|
||||
BindDefaultFramebuffer();
|
||||
GLint depthBits = 0;
|
||||
GLint stencilBits = 0;
|
||||
GLint componentType = GL_UNSIGNED_NORMALIZED;
|
||||
glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, &depthBits);
|
||||
glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, &stencilBits);
|
||||
glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, &componentType);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
if (depthBits <= 0 || stencilBits <= 0) {
|
||||
GTEST_SKIP() << "this surface has no packed depth/stencil (depth=" << depthBits
|
||||
<< " stencil=" << stencilBits << "); the blit-compatibility contract needs both";
|
||||
}
|
||||
|
||||
// The one sized format the reported description names. Getting here with the wrong
|
||||
// answer is the bug: the two candidates are not interchangeable for a blit.
|
||||
const GLenum reported = (componentType == GL_FLOAT || depthBits > 24) ? GL_DEPTH32F_STENCIL8
|
||||
: GL_DEPTH24_STENCIL8;
|
||||
|
||||
GLuint fbo = 0;
|
||||
GLuint colorRbo = 0;
|
||||
GLuint depthRbo = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glGenRenderbuffers(1, &colorRbo);
|
||||
glGenRenderbuffers(1, &depthRbo);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, depthRbo);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, reported, width, height);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthRbo);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ASSERT_TRUE(FramebufferIsComplete());
|
||||
|
||||
// Put a known depth in the default framebuffer, then blit colour+depth+stencil out of
|
||||
// it into the buffer that its own description asked for.
|
||||
BindDefaultFramebuffer();
|
||||
glViewport(0, 0, width, height);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ClearDepthStencil();
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
||||
glBlitFramebuffer(0, 0, width, height, 0, 0, width, height,
|
||||
GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
|
||||
EXPECT_EQ(FirstGLError(), 0u)
|
||||
<< "blitting depth/stencil out of the default framebuffer into a buffer allocated from the format "
|
||||
"the default framebuffer itself reported was rejected - the report and the storage disagree";
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
|
||||
unsigned char color[4] = {0, 0, 0, 0};
|
||||
glReadPixels(width / 2, height / 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, color);
|
||||
const float depth = ReadDepthAt(width / 2, height / 2);
|
||||
const int stencil = ReadStencilAt(width / 2, height / 2);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
// The colour bit is the precondition, not the claim: it says this stack can blit out of
|
||||
// its default framebuffer at all, which has nothing to do with depth/stencil formats.
|
||||
// DirectVulkan on a surfaceless pbuffer cannot - the whole call, colour included, is a
|
||||
// no-op there, while the same blit works on a real surface (KHR-GLxx.framebuffer_blit
|
||||
// exercises exactly it and Magma passes 33/33 on device). Skipping keeps the
|
||||
// depth/stencil claim below falsifiable instead of drowning it in an unrelated
|
||||
// harness limitation.
|
||||
if (int(color[1]) <= 192) {
|
||||
// GTEST_SKIP() expands to a return, so the teardown below it would never run and this
|
||||
// scenario would hand the next one a foreign framebuffer plus three leaked objects -
|
||||
// and this is the path DirectVulkan takes on every headless run, not a rare one.
|
||||
BindDefaultFramebuffer();
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
glDeleteRenderbuffers(1, &colorRbo);
|
||||
glDeleteRenderbuffers(1, &depthRbo);
|
||||
gl.EndFrame();
|
||||
GTEST_SKIP() << "backend " << gl.BackendName() << " on this surface transferred no colour either (green="
|
||||
<< int(color[1])
|
||||
<< "): it cannot blit out of the default framebuffer here, so the depth/stencil half proves "
|
||||
"nothing. The GL-error assertion above still ran, and it is the format contract";
|
||||
}
|
||||
EXPECT_NEAR(depth, kDepthValue, 1.0f / 4096.0f)
|
||||
<< "depth blitted out of the default framebuffer read back " << depth
|
||||
<< (std::fabs(depth - kDepthPoison) < 1e-6f ? " - the blit transferred nothing" : "");
|
||||
EXPECT_EQ(stencil, kStencilValue) << "stencil blitted out of the default framebuffer read back " << stencil;
|
||||
|
||||
BindDefaultFramebuffer();
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
glDeleteRenderbuffers(1, &colorRbo);
|
||||
glDeleteRenderbuffers(1, &depthRbo);
|
||||
gl.EndFrame();
|
||||
}
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,784 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/DepthStencilReadbackMatrixScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - THE DEPTH/STENCIL READBACK MATRIX: every verb, every source kind.
|
||||
//
|
||||
// DepthStencilReadbackScenario pins the default framebuffer. This file pins the rest of
|
||||
// the surface a depth/stencil read has to cover, because the three verbs and the four
|
||||
// source kinds do NOT share a code path by accident - they share one on purpose, and a
|
||||
// change that quietly serves only one of them is exactly what these assertions catch:
|
||||
//
|
||||
// verbs glReadPixels(GL_DEPTH_COMPONENT | GL_STENCIL_INDEX | GL_DEPTH_STENCIL),
|
||||
// glGetTexImage(GL_DEPTH_STENCIL), glCopyTexImage2D followed by a read
|
||||
// source kinds depth(-stencil) TEXTURE, RENDERBUFFER (not samplable at all),
|
||||
// MULTISAMPLE renderbuffer (needs a resolve first), default framebuffer
|
||||
// formats DEPTH24_STENCIL8, DEPTH32F_STENCIL8, DEPTH_COMPONENT16/24/32F,
|
||||
// STENCIL_INDEX8
|
||||
// client types GL_FLOAT / GL_UNSIGNED_INT / GL_UNSIGNED_SHORT depth, GL_INT /
|
||||
// GL_UNSIGNED_BYTE stencil, both packed GL_DEPTH_STENCIL layouts
|
||||
//
|
||||
// On DirectGLES none of this exists natively - ES has no depth or stencil readback in
|
||||
// core - so every assertion here is really an assertion about the shader-sampling
|
||||
// emulation. The catch is that some ES drivers accept the reads anyway (Mesa does,
|
||||
// Adreno does not), which would make the emulation dead code on the very stack the
|
||||
// headless suite runs on. That is what the second ctest registration is for: the same
|
||||
// scenarios run again with MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION=1, which takes the
|
||||
// native spellings off the table and leaves only the path the device actually uses.
|
||||
//
|
||||
// Every destination is poisoned with a value the correct answer cannot be, so "the
|
||||
// backend wrote nothing" fails loudly instead of passing on a coincidence - a test that
|
||||
// only checked "no GL error" would pass against a readback that never touched the buffer,
|
||||
// which is precisely how this whole cluster hid for so long.
|
||||
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr float kDepthPoison = 0.2f;
|
||||
constexpr int kStencilPoison = 50;
|
||||
constexpr int kWidth = 64;
|
||||
constexpr int kHeight = 48;
|
||||
|
||||
// A depth-stencil pair no clear in these tests produces, packed both ways.
|
||||
constexpr unsigned int kPacked24_8Poison = 0xAAAAAA33u;
|
||||
|
||||
struct D32fS8 {
|
||||
float depth;
|
||||
unsigned int stencil;
|
||||
};
|
||||
|
||||
// Everything a source needs to be read: the framebuffer to bind, plus the objects
|
||||
// to delete afterwards.
|
||||
struct DepthSource {
|
||||
GLuint fbo = 0;
|
||||
GLuint colorTexture = 0;
|
||||
GLuint depthTexture = 0;
|
||||
GLuint depthRenderbuffer = 0;
|
||||
GLuint colorRenderbuffer = 0;
|
||||
};
|
||||
|
||||
void DestroySource(DepthSource& source) {
|
||||
if (source.fbo != 0) glDeleteFramebuffers(1, &source.fbo);
|
||||
if (source.colorTexture != 0) glDeleteTextures(1, &source.colorTexture);
|
||||
if (source.depthTexture != 0) glDeleteTextures(1, &source.depthTexture);
|
||||
if (source.depthRenderbuffer != 0) glDeleteRenderbuffers(1, &source.depthRenderbuffer);
|
||||
if (source.colorRenderbuffer != 0) glDeleteRenderbuffers(1, &source.colorRenderbuffer);
|
||||
source = DepthSource{};
|
||||
}
|
||||
|
||||
GLenum AttachmentPointFor(GLenum internalFormat) {
|
||||
switch (internalFormat) {
|
||||
case GL_DEPTH24_STENCIL8:
|
||||
case GL_DEPTH32F_STENCIL8: return GL_DEPTH_STENCIL_ATTACHMENT;
|
||||
case GL_STENCIL_INDEX8: return GL_STENCIL_ATTACHMENT;
|
||||
default: return GL_DEPTH_ATTACHMENT;
|
||||
}
|
||||
}
|
||||
|
||||
bool FormatHasDepth(GLenum internalFormat) { return internalFormat != GL_STENCIL_INDEX8; }
|
||||
bool FormatHasStencil(GLenum internalFormat) {
|
||||
return internalFormat == GL_DEPTH24_STENCIL8 || internalFormat == GL_DEPTH32F_STENCIL8 ||
|
||||
internalFormat == GL_STENCIL_INDEX8;
|
||||
}
|
||||
|
||||
// A framebuffer whose depth/stencil lives in a TEXTURE. The colour attachment is
|
||||
// there so a stencil-only or depth-only framebuffer still has something to size it.
|
||||
DepthSource MakeTextureSource(GLenum internalFormat) {
|
||||
DepthSource source;
|
||||
glGenFramebuffers(1, &source.fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, source.fbo);
|
||||
glGenTextures(1, &source.colorTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, source.colorTexture);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kWidth, kHeight);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, source.colorTexture, 0);
|
||||
glGenTextures(1, &source.depthTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, source.depthTexture);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, AttachmentPointFor(internalFormat), GL_TEXTURE_2D,
|
||||
source.depthTexture, 0);
|
||||
return source;
|
||||
}
|
||||
|
||||
// The same, with the depth/stencil in a RENDERBUFFER - which cannot be sampled at
|
||||
// all, so the readback has no choice but to copy it somewhere samplable first.
|
||||
// `samples` > 0 makes it multisample, which additionally needs a resolve.
|
||||
DepthSource MakeRenderbufferSource(GLenum internalFormat, int samples) {
|
||||
DepthSource source;
|
||||
glGenFramebuffers(1, &source.fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, source.fbo);
|
||||
glGenRenderbuffers(1, &source.colorRenderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, source.colorRenderbuffer);
|
||||
if (samples > 0) {
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, kWidth, kHeight);
|
||||
} else {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kWidth, kHeight);
|
||||
}
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, source.colorRenderbuffer);
|
||||
glGenRenderbuffers(1, &source.depthRenderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, source.depthRenderbuffer);
|
||||
if (samples > 0) {
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalFormat, kWidth, kHeight);
|
||||
} else {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, kWidth, kHeight);
|
||||
}
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, AttachmentPointFor(internalFormat), GL_RENDERBUFFER,
|
||||
source.depthRenderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
return source;
|
||||
}
|
||||
|
||||
// Clears the bound framebuffer's depth and stencil to known values, with the masks
|
||||
// and the scissor explicitly out of the way (a leaked scissor from an earlier
|
||||
// scenario would clip the clear and every assertion after it).
|
||||
void ClearDepthStencil(GLenum internalFormat, float depth, int stencil) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
GLbitfield mask = 0;
|
||||
if (FormatHasDepth(internalFormat)) {
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearDepth(depth);
|
||||
mask |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
if (FormatHasStencil(internalFormat)) {
|
||||
glStencilMask(0xFFu);
|
||||
glClearStencil(stencil);
|
||||
mask |= GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
glClear(mask);
|
||||
}
|
||||
|
||||
class DepthStencilReadbackMatrixScenario : public ScenarioTest {
|
||||
protected:
|
||||
// Not every ES driver can render to every depth format (DEPTH_COMPONENT32F and
|
||||
// the multisample counts in particular), and an incomplete framebuffer would
|
||||
// turn a legitimate "this machine cannot host the source" into a spurious
|
||||
// failure about the readback.
|
||||
static bool SourceIsUsable() {
|
||||
return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GLenum(GL_FRAMEBUFFER_COMPLETE);
|
||||
}
|
||||
|
||||
static std::vector<float> ReadDepthFloat(int x, int y, int width, int height) {
|
||||
std::vector<float> depth(static_cast<size_t>(width) * height, kDepthPoison);
|
||||
glReadPixels(x, y, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, depth.data());
|
||||
return depth;
|
||||
}
|
||||
|
||||
static std::vector<int> ReadStencilInt(int x, int y, int width, int height) {
|
||||
std::vector<int> stencil(static_cast<size_t>(width) * height, kStencilPoison);
|
||||
glReadPixels(x, y, width, height, GL_STENCIL_INDEX, GL_INT, stencil.data());
|
||||
return stencil;
|
||||
}
|
||||
|
||||
// "every value in the region is `expected`" rather than "the middle pixel is":
|
||||
// a staging blit that lands the wrong rectangle, or a conversion pass with a
|
||||
// half-texel offset, still gets the centre right.
|
||||
static void ExpectAllDepth(const std::vector<float>& values, float expected, const char* what) {
|
||||
size_t bad = 0;
|
||||
float worst = expected;
|
||||
for (float value : values) {
|
||||
if (std::fabs(value - expected) > 1.0f / 4096.0f) {
|
||||
if (bad == 0) worst = value;
|
||||
++bad;
|
||||
}
|
||||
}
|
||||
EXPECT_EQ(bad, 0u) << what << ": " << bad << " of " << values.size()
|
||||
<< " depth values differ from " << expected << "; first bad value " << worst
|
||||
<< (std::fabs(worst - kDepthPoison) < 1e-6f
|
||||
? " - which is the poison value, so nothing was written at all"
|
||||
: "");
|
||||
}
|
||||
|
||||
static void ExpectAllStencil(const std::vector<int>& values, int expected, const char* what) {
|
||||
size_t bad = 0;
|
||||
int worst = expected;
|
||||
for (int value : values) {
|
||||
if (value != expected) {
|
||||
if (bad == 0) worst = value;
|
||||
++bad;
|
||||
}
|
||||
}
|
||||
EXPECT_EQ(bad, 0u) << what << ": " << bad << " of " << values.size()
|
||||
<< " stencil values differ from " << expected << "; first bad value " << worst
|
||||
<< (worst == kStencilPoison
|
||||
? " - which is the poison value, so nothing was written at all"
|
||||
: "");
|
||||
}
|
||||
};
|
||||
|
||||
// ---- glReadPixels across the source kinds -----------------------------------
|
||||
|
||||
struct SourceCase {
|
||||
const char* name;
|
||||
GLenum internalFormat;
|
||||
int samples;
|
||||
bool renderbuffer;
|
||||
};
|
||||
|
||||
const SourceCase kSourceCases[] = {
|
||||
{"texture depth24_stencil8", GL_DEPTH24_STENCIL8, 0, false},
|
||||
{"texture depth32f_stencil8", GL_DEPTH32F_STENCIL8, 0, false},
|
||||
{"texture depth_component16", GL_DEPTH_COMPONENT16, 0, false},
|
||||
{"texture depth_component24", GL_DEPTH_COMPONENT24, 0, false},
|
||||
{"texture depth_component32f", GL_DEPTH_COMPONENT32F, 0, false},
|
||||
{"renderbuffer depth24_stencil8", GL_DEPTH24_STENCIL8, 0, true},
|
||||
{"renderbuffer depth_component24", GL_DEPTH_COMPONENT24, 0, true},
|
||||
{"renderbuffer stencil_index8", GL_STENCIL_INDEX8, 0, true},
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, EverySourceKindReadsItsClearBack) {
|
||||
if (!Ready()) return;
|
||||
int exercised = 0;
|
||||
for (const SourceCase& testCase : kSourceCases) {
|
||||
SCOPED_TRACE(testCase.name);
|
||||
DepthSource source = testCase.renderbuffer
|
||||
? MakeRenderbufferSource(testCase.internalFormat, testCase.samples)
|
||||
: MakeTextureSource(testCase.internalFormat);
|
||||
if (!SourceIsUsable()) {
|
||||
DestroySource(source);
|
||||
continue;
|
||||
}
|
||||
FirstGLError(); // the storage calls above may have probed an unsupported combination
|
||||
ClearDepthStencil(testCase.internalFormat, 0.625f, 9);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "clearing the source";
|
||||
|
||||
if (FormatHasDepth(testCase.internalFormat)) {
|
||||
const std::vector<float> depth = ReadDepthFloat(0, 0, kWidth, kHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "glReadPixels(GL_DEPTH_COMPONENT, GL_FLOAT)";
|
||||
ExpectAllDepth(depth, 0.625f, testCase.name);
|
||||
}
|
||||
if (FormatHasStencil(testCase.internalFormat)) {
|
||||
const std::vector<int> stencil = ReadStencilInt(0, 0, kWidth, kHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "glReadPixels(GL_STENCIL_INDEX, GL_INT)";
|
||||
ExpectAllStencil(stencil, 9, testCase.name);
|
||||
}
|
||||
++exercised;
|
||||
DestroySource(source);
|
||||
}
|
||||
// A machine that hosted none of the sources would report a vacuous pass.
|
||||
EXPECT_GE(exercised, 4) << "too few depth/stencil source kinds were usable to call this a matrix";
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// Depth and stencil in two SEPARATE objects, with two different formats, on the same
|
||||
// framebuffer. Legal GL, and the shape KHR-GL3x.framebuffer_blit builds when its depth
|
||||
// config and its stencil config are configured independently - so a readback that
|
||||
// describes "the" depth/stencil source as one thing serves whichever aspect it happened
|
||||
// to find first and silently abandons the other. Each aspect has to be staged from its
|
||||
// own attachment, in its own format.
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, SeparateDepthAndStencilAttachmentsAreBothReadable) {
|
||||
if (!Ready()) return;
|
||||
DepthSource source;
|
||||
glGenFramebuffers(1, &source.fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, source.fbo);
|
||||
glGenRenderbuffers(1, &source.colorRenderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, source.colorRenderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kWidth, kHeight);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, source.colorRenderbuffer);
|
||||
// Depth in a DEPTH_COMPONENT24 renderbuffer...
|
||||
glGenRenderbuffers(1, &source.depthRenderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, source.depthRenderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, kWidth, kHeight);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, source.depthRenderbuffer);
|
||||
// ...and stencil in a STENCIL_INDEX8 one of its own.
|
||||
GLuint stencilRenderbuffer = 0;
|
||||
glGenRenderbuffers(1, &stencilRenderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, stencilRenderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kWidth, kHeight);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilRenderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
if (!SourceIsUsable()) {
|
||||
// Separate depth and stencil images are legal GL but many stacks answer
|
||||
// GL_FRAMEBUFFER_UNSUPPORTED for them; say which, so a skip here is a fact about
|
||||
// the driver rather than an unexplained hole in the matrix.
|
||||
const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
glDeleteRenderbuffers(1, &stencilRenderbuffer);
|
||||
DestroySource(source);
|
||||
GTEST_SKIP() << "this driver cannot host separate DEPTH_COMPONENT24 and STENCIL_INDEX8 attachments: "
|
||||
<< "glCheckFramebufferStatus = 0x" << std::hex << status;
|
||||
}
|
||||
FirstGLError();
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDepthMask(GL_TRUE);
|
||||
glStencilMask(0xFFu);
|
||||
glClearDepth(0.3125);
|
||||
glClearStencil(17);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
const std::vector<float> depth = ReadDepthFloat(0, 0, kWidth, kHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "reading depth from a separately-attached DEPTH_COMPONENT24";
|
||||
ExpectAllDepth(depth, 0.3125f, "separate depth attachment");
|
||||
|
||||
const std::vector<int> stencil = ReadStencilInt(0, 0, kWidth, kHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "reading stencil from a separately-attached STENCIL_INDEX8";
|
||||
ExpectAllStencil(stencil, 17, "separate stencil attachment");
|
||||
|
||||
glDeleteRenderbuffers(1, &stencilRenderbuffer);
|
||||
DestroySource(source);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// A multisample source is never read directly - glReadPixels on a multisampled
|
||||
// framebuffer is INVALID_OPERATION in GL as much as in ES, and the state layer says so.
|
||||
// The way multisample depth reaches a reader is a resolve blit into a single-sampled
|
||||
// framebuffer, which is then read; that pair is
|
||||
// KHR-GL3x.framebuffer_blit.multisampled_to_singlesampled_blit_depth_config_test, and
|
||||
// the assertion here is that the resolved depth arrives intact rather than as the
|
||||
// destination's own clear value.
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, AResolvedMultisampleDepthReadsBackFromTheDestination) {
|
||||
if (!Ready()) return;
|
||||
DepthSource multisampled = MakeRenderbufferSource(GL_DEPTH24_STENCIL8, 4);
|
||||
if (!SourceIsUsable()) {
|
||||
DestroySource(multisampled);
|
||||
GTEST_SKIP() << "this driver cannot host a 4x multisample DEPTH24_STENCIL8 renderbuffer";
|
||||
}
|
||||
FirstGLError();
|
||||
ClearDepthStencil(GL_DEPTH24_STENCIL8, 0.875f, 0);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
// The destination starts at a depth the resolve must overwrite everywhere.
|
||||
DepthSource resolved = MakeTextureSource(GL_DEPTH24_STENCIL8);
|
||||
ASSERT_TRUE(SourceIsUsable());
|
||||
ClearDepthStencil(GL_DEPTH24_STENCIL8, 0.125f, 0);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled.fbo);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.fbo);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glBlitFramebuffer(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "resolving a multisample depth buffer into a single-sampled one";
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, resolved.fbo);
|
||||
const std::vector<float> depth = ReadDepthFloat(0, 0, kWidth, kHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ExpectAllDepth(depth, 0.875f, "resolved multisample depth");
|
||||
|
||||
DestroySource(resolved);
|
||||
DestroySource(multisampled);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// A read whose rectangle is NOT the whole attachment. The staging copy has to carry
|
||||
// the requested rect (not the origin) and hand back its rows bottom-up, which a
|
||||
// full-extent uniform read is a fixed point of and therefore cannot see.
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, ASubRectangleReadsTheRightBandInTheRightOrder) {
|
||||
if (!Ready()) return;
|
||||
DepthSource source = MakeTextureSource(GL_DEPTH24_STENCIL8);
|
||||
ASSERT_TRUE(SourceIsUsable());
|
||||
|
||||
// Bottom half 0.25, top half 0.75, and the stencil banded the other way round so a
|
||||
// mix-up between the two aspects cannot pass either.
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDepthMask(GL_TRUE);
|
||||
glStencilMask(0xFFu);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(0, 0, kWidth, kHeight / 2);
|
||||
glClearDepth(0.25);
|
||||
glClearStencil(11);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glScissor(0, kHeight / 2, kWidth, kHeight - kHeight / 2);
|
||||
glClearDepth(0.75);
|
||||
glClearStencil(22);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
// A rect wholly inside the bottom band, offset from the origin in both axes.
|
||||
const int rectWidth = 8;
|
||||
const int rectHeight = 4;
|
||||
const std::vector<float> bottom = ReadDepthFloat(16, 4, rectWidth, rectHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ExpectAllDepth(bottom, 0.25f, "sub-rect inside the bottom depth band");
|
||||
const std::vector<int> bottomStencil = ReadStencilInt(16, 4, rectWidth, rectHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ExpectAllStencil(bottomStencil, 11, "sub-rect inside the bottom stencil band");
|
||||
|
||||
// And one wholly inside the top band. Reading the mirrored row would answer 0.25.
|
||||
const std::vector<float> top = ReadDepthFloat(16, kHeight - 4 - rectHeight, rectWidth, rectHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ExpectAllDepth(top, 0.75f, "sub-rect inside the top depth band");
|
||||
|
||||
// A rect that STRADDLES the boundary pins the row order itself: its first rows must
|
||||
// be the bottom band and its last rows the top one.
|
||||
const int straddleHeight = 8;
|
||||
const std::vector<float> straddle =
|
||||
ReadDepthFloat(16, kHeight / 2 - straddleHeight / 2, rectWidth, straddleHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ASSERT_EQ(straddle.size(), static_cast<size_t>(rectWidth) * straddleHeight);
|
||||
EXPECT_NEAR(straddle[0], 0.25f, 1.0f / 4096.0f)
|
||||
<< "the first row of the returned rect must be its BOTTOM row (GL order), which is in the 0.25 band";
|
||||
EXPECT_NEAR(straddle[straddle.size() - 1], 0.75f, 1.0f / 4096.0f)
|
||||
<< "the last row of the returned rect must be its TOP row, which is in the 0.75 band";
|
||||
|
||||
DestroySource(source);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// The packed layouts the packed_depth_stencil family reads its gradients with.
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, PackedDepthStencilReadPixelsCarriesBothAspects) {
|
||||
if (!Ready()) return;
|
||||
struct PackedCase {
|
||||
const char* name;
|
||||
GLenum internalFormat;
|
||||
GLenum type;
|
||||
};
|
||||
const PackedCase cases[] = {
|
||||
{"depth24_stencil8 / GL_UNSIGNED_INT_24_8", GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8},
|
||||
{"depth32f_stencil8 / GL_FLOAT_32_UNSIGNED_INT_24_8_REV", GL_DEPTH32F_STENCIL8,
|
||||
GL_FLOAT_32_UNSIGNED_INT_24_8_REV},
|
||||
};
|
||||
int exercised = 0;
|
||||
for (const PackedCase& testCase : cases) {
|
||||
SCOPED_TRACE(testCase.name);
|
||||
DepthSource source = MakeTextureSource(testCase.internalFormat);
|
||||
if (!SourceIsUsable()) {
|
||||
DestroySource(source);
|
||||
continue;
|
||||
}
|
||||
FirstGLError();
|
||||
ClearDepthStencil(testCase.internalFormat, 0.5f, 3);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
const size_t pixels = static_cast<size_t>(kWidth) * kHeight;
|
||||
if (testCase.type == GL_UNSIGNED_INT_24_8) {
|
||||
std::vector<unsigned int> packed(pixels, kPacked24_8Poison);
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_DEPTH_STENCIL, testCase.type, packed.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
size_t bad = 0;
|
||||
for (unsigned int value : packed) {
|
||||
const float depth = static_cast<float>(value >> 8) / 16777215.0f;
|
||||
const int stencil = static_cast<int>(value & 0xFFu);
|
||||
if (std::fabs(depth - 0.5f) > 0.01f || stencil != 3) ++bad;
|
||||
}
|
||||
EXPECT_EQ(bad, 0u) << testCase.name << ": " << bad << " of " << pixels
|
||||
<< " packed words carry the wrong depth or stencil (first word 0x" << std::hex
|
||||
<< packed[0] << std::dec << ")";
|
||||
} else {
|
||||
std::vector<D32fS8> packed(pixels, D32fS8{kDepthPoison, static_cast<unsigned int>(kStencilPoison)});
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_DEPTH_STENCIL, testCase.type, packed.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
size_t bad = 0;
|
||||
for (const D32fS8& value : packed) {
|
||||
if (std::fabs(value.depth - 0.5f) > 0.01f || (value.stencil & 0xFFu) != 3u) ++bad;
|
||||
}
|
||||
EXPECT_EQ(bad, 0u) << testCase.name << ": " << bad << " of " << pixels
|
||||
<< " packed pairs carry the wrong depth or stencil (first pair depth "
|
||||
<< packed[0].depth << " stencil " << (packed[0].stencil & 0xFFu) << ")";
|
||||
}
|
||||
++exercised;
|
||||
DestroySource(source);
|
||||
}
|
||||
EXPECT_GE(exercised, 1) << "neither packed depth/stencil format was renderable";
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// glGetTexImage reads a TEXTURE, not the bound framebuffer - a different entry point
|
||||
// that has to reach the same machinery. This is verify_get_tex_image's shape.
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, GetTexImageReadsAPackedDepthStencilTexture) {
|
||||
if (!Ready()) return;
|
||||
DepthSource source = MakeTextureSource(GL_DEPTH24_STENCIL8);
|
||||
ASSERT_TRUE(SourceIsUsable());
|
||||
FirstGLError();
|
||||
ClearDepthStencil(GL_DEPTH24_STENCIL8, 0.375f, 5);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
// Read it back through the texture, with the framebuffer that owns it unbound so a
|
||||
// path that secretly read the framebuffer instead would answer from somewhere else.
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, source.depthTexture);
|
||||
const size_t pixels = static_cast<size_t>(kWidth) * kHeight;
|
||||
std::vector<unsigned int> packed(pixels, kPacked24_8Poison);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, packed.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
size_t bad = 0;
|
||||
for (unsigned int value : packed) {
|
||||
const float depth = static_cast<float>(value >> 8) / 16777215.0f;
|
||||
if (std::fabs(depth - 0.375f) > 0.01f || (value & 0xFFu) != 5u) ++bad;
|
||||
}
|
||||
EXPECT_EQ(bad, 0u) << bad << " of " << pixels
|
||||
<< " words from glGetTexImage(GL_DEPTH_STENCIL) are wrong (first word 0x" << std::hex
|
||||
<< packed[0] << std::dec << ")";
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
DestroySource(source);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// glCopyTexImage2D out of a depth attachment, then read the copy - verify_copy_tex_image.
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, CopyTexImageFromADepthAttachmentSurvivesAReadBack) {
|
||||
if (!Ready()) return;
|
||||
DepthSource source = MakeTextureSource(GL_DEPTH24_STENCIL8);
|
||||
ASSERT_TRUE(SourceIsUsable());
|
||||
FirstGLError();
|
||||
ClearDepthStencil(GL_DEPTH24_STENCIL8, 0.75f, 6);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
GLuint copy = 0;
|
||||
glGenTextures(1, ©);
|
||||
glBindTexture(GL_TEXTURE_2D, copy);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, kWidth, kHeight, 0, GL_DEPTH_STENCIL,
|
||||
GL_UNSIGNED_INT_24_8, nullptr);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 0, 0, kWidth, kHeight, 0);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "glCopyTexImage2D from a depth/stencil attachment";
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
const size_t pixels = static_cast<size_t>(kWidth) * kHeight;
|
||||
std::vector<unsigned int> packed(pixels, kPacked24_8Poison);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, packed.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
size_t bad = 0;
|
||||
for (unsigned int value : packed) {
|
||||
const float depth = static_cast<float>(value >> 8) / 16777215.0f;
|
||||
if (std::fabs(depth - 0.75f) > 0.01f) ++bad;
|
||||
}
|
||||
EXPECT_EQ(bad, 0u) << bad << " of " << pixels << " copied depth values are wrong (first word 0x" << std::hex
|
||||
<< packed[0] << std::dec << ")";
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDeleteTextures(1, ©);
|
||||
DestroySource(source);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// The integer client widths, which are a separate conversion each.
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, DepthAndStencilConvertIntoEveryClientWidth) {
|
||||
if (!Ready()) return;
|
||||
DepthSource source = MakeTextureSource(GL_DEPTH24_STENCIL8);
|
||||
ASSERT_TRUE(SourceIsUsable());
|
||||
FirstGLError();
|
||||
ClearDepthStencil(GL_DEPTH24_STENCIL8, 0.5f, 200);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
const size_t pixels = static_cast<size_t>(kWidth) * kHeight;
|
||||
|
||||
std::vector<unsigned int> depthUint(pixels, 0xDEADBEEFu);
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, depthUint.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "glReadPixels(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT)";
|
||||
// 0.5 of the full 32-bit range, with room for the source's 24-bit quantisation.
|
||||
EXPECT_NEAR(static_cast<double>(depthUint[0]) / 4294967295.0, 0.5, 0.01)
|
||||
<< "GL_UNSIGNED_INT depth came back as " << depthUint[0];
|
||||
|
||||
std::vector<unsigned short> depthUshort(pixels, 0xBEEFu);
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthUshort.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "glReadPixels(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT)";
|
||||
EXPECT_NEAR(static_cast<double>(depthUshort[0]) / 65535.0, 0.5, 0.01)
|
||||
<< "GL_UNSIGNED_SHORT depth came back as " << depthUshort[0];
|
||||
|
||||
// A stencil index is written unconverted into whichever width was asked for, so 200
|
||||
// must survive intact in all of them - it is also large enough that a signed byte
|
||||
// would wrap, which is the point of choosing it.
|
||||
std::vector<unsigned char> stencilByte(pixels, static_cast<unsigned char>(kStencilPoison));
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilByte.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "glReadPixels(GL_STENCIL_INDEX, GL_UNSIGNED_BYTE)";
|
||||
EXPECT_EQ(static_cast<int>(stencilByte[0]), 200);
|
||||
|
||||
std::vector<int> stencilInt(pixels, kStencilPoison);
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_STENCIL_INDEX, GL_INT, stencilInt.data());
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "glReadPixels(GL_STENCIL_INDEX, GL_INT)";
|
||||
EXPECT_EQ(stencilInt[0], 200);
|
||||
|
||||
DestroySource(source);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// The PACK pixel-store parameters apply to a depth read exactly as they do to a colour
|
||||
// one, and the gap regions they create must be left alone.
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, DepthReadbackHonoursThePackPixelStoreParameters) {
|
||||
if (!Ready()) return;
|
||||
DepthSource source = MakeTextureSource(GL_DEPTH_COMPONENT24);
|
||||
ASSERT_TRUE(SourceIsUsable());
|
||||
FirstGLError();
|
||||
ClearDepthStencil(GL_DEPTH_COMPONENT24, 0.5f, 0);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
const int rectWidth = 4;
|
||||
const int rectHeight = 3;
|
||||
const int rowLength = 8;
|
||||
const int skipPixels = 2;
|
||||
const int skipRows = 1;
|
||||
constexpr float kGap = -7.0f;
|
||||
std::vector<float> destination(static_cast<size_t>(rowLength) * (skipRows + rectHeight) + 16, kGap);
|
||||
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, rowLength);
|
||||
glPixelStorei(GL_PACK_SKIP_PIXELS, skipPixels);
|
||||
glPixelStorei(GL_PACK_SKIP_ROWS, skipRows);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
||||
glReadPixels(0, 0, rectWidth, rectHeight, GL_DEPTH_COMPONENT, GL_FLOAT, destination.data());
|
||||
const unsigned int readError = FirstGLError();
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
|
||||
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
||||
EXPECT_EQ(readError, 0u);
|
||||
|
||||
size_t written = 0;
|
||||
size_t gapsTouched = 0;
|
||||
for (size_t index = 0; index < destination.size(); ++index) {
|
||||
const long row = static_cast<long>(index) / rowLength - skipRows;
|
||||
const long column = static_cast<long>(index) % rowLength - skipPixels;
|
||||
const bool inRect = row >= 0 && row < rectHeight && column >= 0 && column < rectWidth;
|
||||
if (inRect) {
|
||||
if (std::fabs(destination[index] - 0.5f) <= 1.0f / 4096.0f) ++written;
|
||||
} else if (destination[index] != kGap) {
|
||||
++gapsTouched;
|
||||
}
|
||||
}
|
||||
EXPECT_EQ(written, static_cast<size_t>(rectWidth) * rectHeight)
|
||||
<< "only " << written << " of " << (rectWidth * rectHeight)
|
||||
<< " destination pixels landed where GL_PACK_ROW_LENGTH/SKIP_* put them";
|
||||
EXPECT_EQ(gapsTouched, 0u) << gapsTouched << " bytes outside the packed rectangle were overwritten";
|
||||
|
||||
DestroySource(source);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
// The readback borrows the application's context for a full-screen pass. Everything it
|
||||
// touches has to come back, or the next draw inherits it - which is how an emulation
|
||||
// that "works" takes the rest of the renderer down with it.
|
||||
TEST_F(DepthStencilReadbackMatrixScenario, ReadbackLeavesNoGLStateBehind) {
|
||||
if (!Ready()) return;
|
||||
DepthSource source = MakeTextureSource(GL_DEPTH24_STENCIL8);
|
||||
ASSERT_TRUE(SourceIsUsable());
|
||||
FirstGLError();
|
||||
ClearDepthStencil(GL_DEPTH24_STENCIL8, 0.5f, 4);
|
||||
|
||||
// A deliberately awkward state: nothing here is what an emulation pass would want,
|
||||
// so anything it forgets to put back shows up below.
|
||||
GLuint scratchTexture = 0;
|
||||
glGenTextures(1, &scratchTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, scratchTexture);
|
||||
glActiveTexture(GL_TEXTURE3);
|
||||
glBindTexture(GL_TEXTURE_2D, scratchTexture);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(3, 5, 7, 11);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_GEQUAL);
|
||||
glDepthMask(GL_FALSE);
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_NOTEQUAL, 0x5, 0x0Fu);
|
||||
glStencilOp(GL_INCR, GL_DECR, GL_INVERT);
|
||||
glStencilMask(0x3Cu);
|
||||
glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE);
|
||||
glViewport(2, 3, 5, 7);
|
||||
ASSERT_EQ(FirstGLError(), 0u);
|
||||
|
||||
const std::vector<float> depth = ReadDepthFloat(0, 0, kWidth, kHeight);
|
||||
const std::vector<int> stencil = ReadStencilInt(0, 0, kWidth, kHeight);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
ExpectAllDepth(depth, 0.5f, "state-preservation case depth");
|
||||
ExpectAllStencil(stencil, 4, "state-preservation case stencil");
|
||||
|
||||
GLint viewport[4] = {0, 0, 0, 0};
|
||||
GLint scissorBox[4] = {0, 0, 0, 0};
|
||||
GLboolean colorMask[4] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
|
||||
GLint depthFunc = 0;
|
||||
GLboolean depthMask = GL_TRUE;
|
||||
GLint stencilFunc = 0, stencilRef = 0, stencilValueMask = 0, stencilWriteMask = 0;
|
||||
GLint stencilFail = 0, stencilPassDepthFail = 0, stencilPassDepthPass = 0;
|
||||
GLint activeTexture = 0, boundTexture = 0;
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
glGetIntegerv(GL_SCISSOR_BOX, scissorBox);
|
||||
glGetBooleanv(GL_COLOR_WRITEMASK, colorMask);
|
||||
glGetIntegerv(GL_DEPTH_FUNC, &depthFunc);
|
||||
glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
|
||||
glGetIntegerv(GL_STENCIL_FUNC, &stencilFunc);
|
||||
glGetIntegerv(GL_STENCIL_REF, &stencilRef);
|
||||
glGetIntegerv(GL_STENCIL_VALUE_MASK, &stencilValueMask);
|
||||
glGetIntegerv(GL_STENCIL_WRITEMASK, &stencilWriteMask);
|
||||
glGetIntegerv(GL_STENCIL_FAIL, &stencilFail);
|
||||
glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &stencilPassDepthFail);
|
||||
glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &stencilPassDepthPass);
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
|
||||
|
||||
EXPECT_EQ(viewport[0], 2);
|
||||
EXPECT_EQ(viewport[1], 3);
|
||||
EXPECT_EQ(viewport[2], 5);
|
||||
EXPECT_EQ(viewport[3], 7);
|
||||
EXPECT_EQ(scissorBox[0], 3);
|
||||
EXPECT_EQ(scissorBox[1], 5);
|
||||
EXPECT_EQ(scissorBox[2], 7);
|
||||
EXPECT_EQ(scissorBox[3], 11);
|
||||
EXPECT_EQ(glIsEnabled(GL_SCISSOR_TEST), GLboolean(GL_TRUE));
|
||||
EXPECT_EQ(glIsEnabled(GL_CULL_FACE), GLboolean(GL_TRUE));
|
||||
EXPECT_EQ(glIsEnabled(GL_BLEND), GLboolean(GL_TRUE));
|
||||
EXPECT_EQ(glIsEnabled(GL_DEPTH_TEST), GLboolean(GL_TRUE));
|
||||
EXPECT_EQ(glIsEnabled(GL_STENCIL_TEST), GLboolean(GL_TRUE));
|
||||
EXPECT_EQ(colorMask[0], GLboolean(GL_FALSE));
|
||||
EXPECT_EQ(colorMask[1], GLboolean(GL_TRUE));
|
||||
EXPECT_EQ(colorMask[2], GLboolean(GL_FALSE));
|
||||
EXPECT_EQ(colorMask[3], GLboolean(GL_TRUE));
|
||||
EXPECT_EQ(depthFunc, GLint(GL_GEQUAL));
|
||||
EXPECT_EQ(depthMask, GLboolean(GL_FALSE));
|
||||
EXPECT_EQ(stencilFunc, GLint(GL_NOTEQUAL));
|
||||
EXPECT_EQ(stencilRef, 0x5);
|
||||
EXPECT_EQ(stencilValueMask, 0x0F);
|
||||
EXPECT_EQ(stencilWriteMask, 0x3C);
|
||||
EXPECT_EQ(stencilFail, GLint(GL_INCR));
|
||||
EXPECT_EQ(stencilPassDepthFail, GLint(GL_DECR));
|
||||
EXPECT_EQ(stencilPassDepthPass, GLint(GL_INVERT));
|
||||
EXPECT_EQ(activeTexture, GLint(GL_TEXTURE3));
|
||||
EXPECT_EQ(boundTexture, GLint(scratchTexture))
|
||||
<< "the readback left a scratch texture on the application's texture unit";
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
// Put the awkward state back so the next scenario in this process starts clean.
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
glDepthMask(GL_TRUE);
|
||||
glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFFu);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
glStencilMask(0xFFFFFFFFu);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glDeleteTextures(1, &scratchTexture);
|
||||
DestroySource(source);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glViewport(0, 0, Gl().Width(), Gl().Height());
|
||||
Gl().EndFrame();
|
||||
}
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -58,12 +58,12 @@ namespace MGITest {
|
||||
|
||||
class DepthStencilReadbackScenario : public ScenarioTest {
|
||||
protected:
|
||||
// DirectGLES reads depth and stencil back through the ES driver, which has no
|
||||
// guaranteed path for either (GL_NV_read_depth / GL_NV_read_stencil are optional and
|
||||
// absent on both the Adreno device and Mesa's ES). That gap is tracked separately as
|
||||
// the packed_depth_stencil cluster and needs a shader-sampling emulation, not this
|
||||
// change; asserting it here would only pin a known-missing feature.
|
||||
bool BackendReadsDepthStencil() const { return Gl().BackendName() == "DirectVulkan"; }
|
||||
// Both backends now answer these reads. DirectGLES has no native ES path for
|
||||
// either aspect (GL_NV_read_depth / GL_NV_read_stencil are optional and absent on
|
||||
// both the Adreno device and Mesa's ES), so it stages the attachment into a
|
||||
// scratch depth texture and samples it into a colour target; the assertions below
|
||||
// are the same either way, which is the point.
|
||||
bool BackendReadsDepthStencil() const { return true; }
|
||||
|
||||
float ReadDepthAt(int x, int y) const {
|
||||
float depth = kDepthPoison;
|
||||
|
||||
@@ -0,0 +1,720 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/DoublePrecisionScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - GLSL DOUBLES, RUN AT SINGLE PRECISION.
|
||||
//
|
||||
// No mobile GPU has 64-bit floats. Adreno and Mali both report shaderFloat64 == VK_FALSE, so
|
||||
// Magma cannot build a module that declares the Float64 capability, and ESSL has no fp64 type
|
||||
// at all, so SPIRV-Cross refuses the module outright on Espryt ("FP64 not supported in ES
|
||||
// profile") and the program never reaches the driver. MobileGL therefore narrows every 64-bit
|
||||
// float in a shader to 32 bits (ShaderTranspiler::DemoteFloat64Pass) rather than declining the
|
||||
// shader: `double` compiles and runs everywhere, at float precision.
|
||||
//
|
||||
// The narrowing is only half a contract. The other half is the API side: the global UBO is
|
||||
// laid out by reflecting the DEMOTED module, so glUniform*d has to store a float where the
|
||||
// shader reads a float, glGetUniform*v has to read one back, and a dmat4's columns are now
|
||||
// std140-padded like any other matrix's. Every one of those is a byte offset that fails
|
||||
// silently - the uniform simply reads as something else - so the cases below set values
|
||||
// through the API and have the SHADER report what it saw.
|
||||
//
|
||||
// What is deliberately NOT asserted: that the values are exact to double precision. They are
|
||||
// not, and cannot be. Every expectation here is the float value of the double that was set,
|
||||
// which is the whole point.
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
// Doubles in every shape the demotion has to handle - a scalar, a vector, a matrix
|
||||
// whose column stride changes, an array whose element stride changes - all reported
|
||||
// through one float SSBO so a single readback says which one moved.
|
||||
constexpr const char* kComputeSource = R"(#version 430 core
|
||||
layout(local_size_x = 1) in;
|
||||
uniform double uScalar;
|
||||
uniform dvec3 uVector;
|
||||
uniform dmat4 uMatrix;
|
||||
uniform double uArray[3];
|
||||
layout(std430, binding = 0) buffer Output {
|
||||
float g_out[];
|
||||
};
|
||||
void main() {
|
||||
g_out[0] = float(uScalar);
|
||||
g_out[1] = float(uVector.x);
|
||||
g_out[2] = float(uVector.y);
|
||||
g_out[3] = float(uVector.z);
|
||||
// Column-major [column][row]. Off-diagonal entries catch a column-stride mistake that a
|
||||
// diagonal-only check reads straight past.
|
||||
g_out[4] = float(uMatrix[0][0]);
|
||||
g_out[5] = float(uMatrix[0][3]);
|
||||
g_out[6] = float(uMatrix[3][0]);
|
||||
g_out[7] = float(uMatrix[3][3]);
|
||||
g_out[8] = float(uArray[0]);
|
||||
g_out[9] = float(uArray[1]);
|
||||
g_out[10] = float(uArray[2]);
|
||||
// Arithmetic on doubles, including an implicit float->double conversion and a literal
|
||||
// with the fp64 suffix: this is what an application actually writes, and it is the part
|
||||
// that has to survive the conversion folding.
|
||||
double accumulated = uScalar * 2.0lf + 1.5;
|
||||
g_out[11] = float(accumulated);
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr int kOutputSlots = 12;
|
||||
|
||||
class DoublePrecisionScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
m_program = CompileComputeProgram(kComputeSource);
|
||||
ASSERT_NE(m_program, 0u) << m_buildLog;
|
||||
|
||||
glGenBuffers(1, &m_output);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_output);
|
||||
const std::vector<float> zeroes(kOutputSlots, 0.0f);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, kOutputSlots * sizeof(float), zeroes.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_output);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
if (m_shapeOutput != 0) glDeleteBuffers(1, &m_shapeOutput);
|
||||
if (m_shapeProgram != 0) glDeleteProgram(m_shapeProgram);
|
||||
if (m_output != 0) glDeleteBuffers(1, &m_output);
|
||||
if (m_program != 0) glDeleteProgram(m_program);
|
||||
}
|
||||
|
||||
unsigned int CompileComputeProgram(const char* source) {
|
||||
const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
|
||||
glShaderSource(shader, 1, &source, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (compiled == GL_FALSE) {
|
||||
char log[2048] = {};
|
||||
glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
|
||||
m_buildLog = std::string("compute shader did not compile: ") + log;
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, shader);
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(shader);
|
||||
GLint linked = 0;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
if (linked == GL_FALSE) {
|
||||
char log[2048] = {};
|
||||
glGetProgramInfoLog(program, sizeof(log) - 1, nullptr, log);
|
||||
m_buildLog = std::string("compute program did not link: ") + log;
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
std::vector<float> Dispatch() {
|
||||
glUseProgram(m_program);
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
|
||||
std::vector<float> values(kOutputSlots, -1.0f);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_output);
|
||||
glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kOutputSlots * sizeof(float), values.data());
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
glUseProgram(0);
|
||||
return values;
|
||||
}
|
||||
|
||||
unsigned int m_program = 0;
|
||||
unsigned int m_output = 0;
|
||||
unsigned int m_shapeProgram = 0;
|
||||
unsigned int m_shapeOutput = 0;
|
||||
std::string m_buildLog;
|
||||
};
|
||||
|
||||
// Every double-typed uniform shape GLSL has, all thirteen of them, in one program - the
|
||||
// shape of KHR-GL43.compute_shader.fp64-case2. The scalar and the square matrices are
|
||||
// covered by the cases above; what only a set like this reaches is the NON-SQUARE
|
||||
// matrices, whose column stride and total size both change when the demotion turns a
|
||||
// 64-bit column into a 32-bit one, and whose members therefore move every uniform
|
||||
// declared after them.
|
||||
//
|
||||
// The shader reports every component separately rather than one pass/fail flag, because
|
||||
// "the readback is wrong" is not a diagnosis: a wrong column stride, a wrong member
|
||||
// offset and a wrong narrowing all fail the same single comparison, and only the
|
||||
// component map says which.
|
||||
// No #version here on purpose: it is handed over as a separate source string, the way
|
||||
// the CTS case hands it over.
|
||||
constexpr const char* kAllDoubleShapesSource = R"(
|
||||
layout(local_size_x = 1) in;
|
||||
uniform double g_0;
|
||||
uniform dvec2 g_1;
|
||||
uniform dvec3 g_2;
|
||||
uniform dvec4 g_3;
|
||||
uniform dmat2 g_4;
|
||||
uniform dmat2x3 g_5;
|
||||
uniform dmat2x4 g_6;
|
||||
uniform dmat3x2 g_7;
|
||||
uniform dmat3 g_8;
|
||||
uniform dmat3x4 g_9;
|
||||
uniform dmat4x2 g_10;
|
||||
uniform dmat4x3 g_11;
|
||||
uniform dmat4 g_12;
|
||||
layout(std430, binding = 0) buffer Output {
|
||||
float g_out[];
|
||||
};
|
||||
void main() {
|
||||
g_out[0] = float(g_0);
|
||||
for (int i = 0; i < 2; ++i) g_out[1 + i] = float(g_1[i]);
|
||||
for (int i = 0; i < 3; ++i) g_out[3 + i] = float(g_2[i]);
|
||||
for (int i = 0; i < 4; ++i) g_out[6 + i] = float(g_3[i]);
|
||||
for (int c = 0; c < 2; ++c) for (int r = 0; r < 2; ++r) g_out[10 + c * 2 + r] = float(g_4[c][r]);
|
||||
for (int c = 0; c < 2; ++c) for (int r = 0; r < 3; ++r) g_out[14 + c * 3 + r] = float(g_5[c][r]);
|
||||
for (int c = 0; c < 2; ++c) for (int r = 0; r < 4; ++r) g_out[20 + c * 4 + r] = float(g_6[c][r]);
|
||||
for (int c = 0; c < 3; ++c) for (int r = 0; r < 2; ++r) g_out[28 + c * 2 + r] = float(g_7[c][r]);
|
||||
for (int c = 0; c < 3; ++c) for (int r = 0; r < 3; ++r) g_out[34 + c * 3 + r] = float(g_8[c][r]);
|
||||
for (int c = 0; c < 3; ++c) for (int r = 0; r < 4; ++r) g_out[43 + c * 4 + r] = float(g_9[c][r]);
|
||||
for (int c = 0; c < 4; ++c) for (int r = 0; r < 2; ++r) g_out[55 + c * 2 + r] = float(g_10[c][r]);
|
||||
for (int c = 0; c < 4; ++c) for (int r = 0; r < 3; ++r) g_out[63 + c * 3 + r] = float(g_11[c][r]);
|
||||
for (int c = 0; c < 4; ++c) for (int r = 0; r < 4; ++r) g_out[75 + c * 4 + r] = float(g_12[c][r]);
|
||||
}
|
||||
)";
|
||||
|
||||
// The values the CTS case sets, spelled the way it spells them - column-major, and small
|
||||
// enough that every one is exact in a float. Nothing here is a precision question; a
|
||||
// component that comes back wrong came back from the wrong bytes.
|
||||
constexpr double kG0 = 1.0;
|
||||
constexpr double kG1[2] = {2.0, 3.0};
|
||||
constexpr double kG2[3] = {4.0, 5.0, 6.0};
|
||||
constexpr double kG3[4] = {7.0, 8.0, 9.0, 10.0};
|
||||
constexpr double kG4[4] = {11.0, 12.0, 13.0, 14.0};
|
||||
constexpr double kG5[6] = {15.0, 16.0, 17.0, 18.0, 19.0, 20.0};
|
||||
constexpr double kG6[8] = {21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0};
|
||||
constexpr double kG7[6] = {29.0, 30.0, 31.0, 32.0, 33.0, 34.0};
|
||||
constexpr double kG8[9] = {35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0};
|
||||
constexpr double kG9[12] = {44.0, 45.0, 46.0, 47.0, 48.0, 49.0, 50.0, 51.0, 52.0, 53.0, 54.0, 55.0};
|
||||
constexpr double kG10[8] = {56.0, 57.0, 58.0, 59.0, 60.0, 61.0, 62.0, 63.0};
|
||||
constexpr double kG11[12] = {63.0, 64.0, 65.0, 66.0, 67.0, 68.0, 69.0, 70.0, 71.0, 27.0, 73.0, 74.0};
|
||||
constexpr double kG12[16] = {75.0, 76.0, 77.0, 78.0, 79.0, 80.0, 81.0, 82.0,
|
||||
83.0, 84.0, 85.0, 86.0, 87.0, 88.0, 89.0, 90.0};
|
||||
|
||||
struct DoubleShape {
|
||||
const char* name;
|
||||
int base;
|
||||
int columns; // 1 for the scalar and the vectors
|
||||
int rows; // component count for the scalar and the vectors
|
||||
const double* values;
|
||||
};
|
||||
|
||||
constexpr DoubleShape kDoubleShapes[] = {
|
||||
{"g_0 double", 0, 1, 1, &kG0}, {"g_1 dvec2", 1, 1, 2, kG1},
|
||||
{"g_2 dvec3", 3, 1, 3, kG2}, {"g_3 dvec4", 6, 1, 4, kG3},
|
||||
{"g_4 dmat2", 10, 2, 2, kG4}, {"g_5 dmat2x3", 14, 2, 3, kG5},
|
||||
{"g_6 dmat2x4", 20, 2, 4, kG6}, {"g_7 dmat3x2", 28, 3, 2, kG7},
|
||||
{"g_8 dmat3", 34, 3, 3, kG8}, {"g_9 dmat3x4", 43, 3, 4, kG9},
|
||||
{"g_10 dmat4x2", 55, 4, 2, kG10}, {"g_11 dmat4x3", 63, 4, 3, kG11},
|
||||
{"g_12 dmat4", 75, 4, 4, kG12},
|
||||
};
|
||||
|
||||
constexpr int kAllShapeSlots = 91;
|
||||
|
||||
// The conformance case's own shader, kept verbatim down to the literal suffixes and the
|
||||
// unnamed, unqualified storage block - except that each comparison sets its OWN bit
|
||||
// instead of collapsing all thirteen into one flag. That single flag is the whole reason
|
||||
// the case was unexplained for a wave: it says "something is wrong" and nothing else.
|
||||
//
|
||||
// Verbatim matters here. Reading the components out one at a time (the case above)
|
||||
// passes; whatever fails does so through the shape the conformance case actually
|
||||
// writes - whole-matrix comparison against a constructor, a storage block with no
|
||||
// layout qualifier and no instance name, values reached with constant indices.
|
||||
constexpr const char* kCtsShapedSource = R"(
|
||||
layout(local_size_x = 1) in;
|
||||
buffer Result {
|
||||
int g_result;
|
||||
};
|
||||
uniform double g_0;
|
||||
uniform dvec2 g_1;
|
||||
uniform dvec3 g_2;
|
||||
uniform dvec4 g_3;
|
||||
uniform dmat2 g_4;
|
||||
uniform dmat2x3 g_5;
|
||||
uniform dmat2x4 g_6;
|
||||
uniform dmat3x2 g_7;
|
||||
uniform dmat3 g_8;
|
||||
uniform dmat3x4 g_9;
|
||||
uniform dmat4x2 g_10;
|
||||
uniform dmat4x3 g_11;
|
||||
uniform dmat4 g_12;
|
||||
|
||||
void main() {
|
||||
g_result = 0;
|
||||
|
||||
if (g_0 != 1.0LF) g_result |= 1;
|
||||
if (g_1 != dvec2(2.0LF, 3.0LF)) g_result |= 2;
|
||||
if (g_2 != dvec3(4.0LF, 5.0LF, 6.0LF)) g_result |= 4;
|
||||
if (g_3 != dvec4(7.0LF, 8.0LF, 9.0LF, 10.0LF)) g_result |= 8;
|
||||
|
||||
if (g_4 != dmat2(11.0LF, 12.0LF, 13.0LF, 14.0LF)) g_result |= 16;
|
||||
if (g_5 != dmat2x3(15.0LF, 16.0LF, 17.0LF, 18.0LF, 19.0LF, 20.0LF)) g_result |= 32;
|
||||
if (g_6 != dmat2x4(21.0LF, 22.0LF, 23.0LF, 24.0LF, 25.0LF, 26.0LF, 27.0LF, 28.0LF)) g_result |= 64;
|
||||
|
||||
if (g_7 != dmat3x2(29.0LF, 30.0LF, 31.0LF, 32.0LF, 33.0LF, 34.0LF)) g_result |= 128;
|
||||
if (g_8 != dmat3(35.0LF, 36.0LF, 37.0LF, 38.0LF, 39.0LF, 40.0LF, 41.0LF, 42.0LF, 43.0LF)) g_result |= 256;
|
||||
if (g_9 != dmat3x4(44.0LF, 45.0LF, 46.0LF, 47.0LF, 48.0LF, 49.0LF, 50.0LF, 51.0LF, 52.0LF, 53.0LF, 54.0LF, 55.0LF)) g_result |= 512;
|
||||
|
||||
if (g_10 != dmat4x2(56.0, 57.0, 58.0, 59.0, 60.0, 61.0, 62.0, 63.0)) g_result |= 1024;
|
||||
if (g_11 != dmat4x3(63.0, 64.0, 65.0, 66.0, 67.0, 68.0, 69.0, 70.0, 71.0, 27.0, 73, 74.0)) g_result |= 2048;
|
||||
if (g_12 != dmat4(75.0, 76.0, 77.0, 78.0, 79.0, 80.0, 81.0, 82.0, 83.0, 84.0, 85.0, 86.0, 87.0, 88.0, 89.0, 90.0)) g_result |= 4096;
|
||||
}
|
||||
)";
|
||||
|
||||
TEST_F(DoublePrecisionScenario, ADoubleUniformReachesTheShaderAtFloatPrecision) {
|
||||
if (!Ready()) return;
|
||||
glUseProgram(m_program);
|
||||
const GLint scalar = glGetUniformLocation(m_program, "uScalar");
|
||||
ASSERT_GE(scalar, 0);
|
||||
// 0.1 has no exact float (or double) representation, so this only passes if the
|
||||
// value really travelled through the demoted slot rather than being read out of
|
||||
// some other four bytes.
|
||||
glUniform1d(scalar, 0.1);
|
||||
glUseProgram(0);
|
||||
|
||||
const std::vector<float> values = Dispatch();
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
EXPECT_FLOAT_EQ(values[0], static_cast<float>(0.1));
|
||||
EXPECT_FLOAT_EQ(values[11], static_cast<float>(static_cast<float>(0.1) * 2.0f + 1.5f))
|
||||
<< "arithmetic on the demoted value, including the folded fp64 literal";
|
||||
}
|
||||
|
||||
TEST_F(DoublePrecisionScenario, EveryDoubleShapeLandsInItsOwnSlot) {
|
||||
if (!Ready()) return;
|
||||
glUseProgram(m_program);
|
||||
const GLint scalar = glGetUniformLocation(m_program, "uScalar");
|
||||
const GLint vector = glGetUniformLocation(m_program, "uVector");
|
||||
const GLint matrix = glGetUniformLocation(m_program, "uMatrix");
|
||||
const GLint array0 = glGetUniformLocation(m_program, "uArray[0]");
|
||||
const GLint array2 = glGetUniformLocation(m_program, "uArray[2]");
|
||||
ASSERT_GE(scalar, 0);
|
||||
ASSERT_GE(vector, 0);
|
||||
ASSERT_GE(matrix, 0);
|
||||
ASSERT_GE(array0, 0);
|
||||
ASSERT_GE(array2, 0);
|
||||
|
||||
glUniform1d(scalar, 5.0);
|
||||
const GLdouble vectorValue[3] = {11.0, 12.0, 13.0};
|
||||
glUniform3dv(vector, 1, vectorValue);
|
||||
// Column-major, and every entry distinct so a transposed or mis-strided write
|
||||
// cannot land on a value that happens to match.
|
||||
GLdouble matrixValue[16] = {};
|
||||
for (int i = 0; i < 16; ++i) matrixValue[i] = 100.0 + i;
|
||||
glUniformMatrix4dv(matrix, 1, GL_FALSE, matrixValue);
|
||||
const GLdouble arrayValue[3] = {71.0, 72.0, 73.0};
|
||||
glUniform1dv(array0, 3, arrayValue);
|
||||
glUseProgram(0);
|
||||
|
||||
const std::vector<float> values = Dispatch();
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
EXPECT_FLOAT_EQ(values[0], 5.0f) << "scalar double";
|
||||
EXPECT_FLOAT_EQ(values[1], 11.0f) << "dvec3 .x";
|
||||
EXPECT_FLOAT_EQ(values[2], 12.0f) << "dvec3 .y";
|
||||
EXPECT_FLOAT_EQ(values[3], 13.0f) << "dvec3 .z";
|
||||
EXPECT_FLOAT_EQ(values[4], 100.0f) << "dmat4 [0][0]";
|
||||
EXPECT_FLOAT_EQ(values[5], 103.0f) << "dmat4 [0][3] - within the first column";
|
||||
EXPECT_FLOAT_EQ(values[6], 112.0f) << "dmat4 [3][0] - column stride";
|
||||
EXPECT_FLOAT_EQ(values[7], 115.0f) << "dmat4 [3][3]";
|
||||
EXPECT_FLOAT_EQ(values[8], 71.0f) << "double array element 0";
|
||||
EXPECT_FLOAT_EQ(values[9], 72.0f) << "double array element 1 - element stride";
|
||||
EXPECT_FLOAT_EQ(values[10], 73.0f) << "double array element 2";
|
||||
}
|
||||
|
||||
TEST_F(DoublePrecisionScenario, TheTransposeFlagStillTransposes) {
|
||||
if (!Ready()) return;
|
||||
glUseProgram(m_program);
|
||||
const GLint matrix = glGetUniformLocation(m_program, "uMatrix");
|
||||
ASSERT_GE(matrix, 0);
|
||||
GLdouble matrixValue[16] = {};
|
||||
for (int i = 0; i < 16; ++i) matrixValue[i] = 100.0 + i;
|
||||
glUniformMatrix4dv(matrix, 1, GL_TRUE, matrixValue);
|
||||
glUseProgram(0);
|
||||
|
||||
const std::vector<float> values = Dispatch();
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
// Transposed, so [column][row] now reads the source's [row][column].
|
||||
EXPECT_FLOAT_EQ(values[4], 100.0f) << "dmat4 [0][0] is on the diagonal either way";
|
||||
EXPECT_FLOAT_EQ(values[5], 112.0f) << "dmat4 [0][3] after transpose";
|
||||
EXPECT_FLOAT_EQ(values[6], 103.0f) << "dmat4 [3][0] after transpose";
|
||||
EXPECT_FLOAT_EQ(values[7], 115.0f) << "dmat4 [3][3] is on the diagonal either way";
|
||||
}
|
||||
|
||||
TEST_F(DoublePrecisionScenario, TheUniformIsStillReportedAsADouble) {
|
||||
if (!Ready()) return;
|
||||
// The demotion is an implementation detail of how the value is STORED. What the
|
||||
// shader source declared is what the application asked about, so the reflection
|
||||
// keeps answering GL_DOUBLE* - an application that switches on the type and calls
|
||||
// glUniform*d has to keep working, and it is the glUniform*d path that is correct
|
||||
// for these uniforms.
|
||||
struct Expectation {
|
||||
const char* name;
|
||||
GLenum type;
|
||||
GLint size;
|
||||
};
|
||||
const Expectation expectations[] = {
|
||||
{"uScalar", GL_DOUBLE, 1},
|
||||
{"uVector", GL_DOUBLE_VEC3, 1},
|
||||
{"uMatrix", GL_DOUBLE_MAT4, 1},
|
||||
{"uArray[0]", GL_DOUBLE, 3},
|
||||
};
|
||||
|
||||
GLint activeUniforms = 0;
|
||||
glGetProgramiv(m_program, GL_ACTIVE_UNIFORMS, &activeUniforms);
|
||||
ASSERT_GT(activeUniforms, 0);
|
||||
|
||||
for (const Expectation& expectation : expectations) {
|
||||
bool found = false;
|
||||
for (GLint index = 0; index < activeUniforms; ++index) {
|
||||
char name[128] = {};
|
||||
GLsizei length = 0;
|
||||
GLint size = 0;
|
||||
GLenum type = 0;
|
||||
glGetActiveUniform(m_program, static_cast<GLuint>(index), sizeof(name) - 1, &length, &size,
|
||||
&type, name);
|
||||
if (std::string(name, static_cast<size_t>(length)) != expectation.name) continue;
|
||||
found = true;
|
||||
EXPECT_EQ(type, expectation.type) << expectation.name;
|
||||
EXPECT_EQ(size, expectation.size) << expectation.name;
|
||||
break;
|
||||
}
|
||||
EXPECT_TRUE(found) << "glGetActiveUniform never reported " << expectation.name;
|
||||
}
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
TEST_F(DoublePrecisionScenario, GetUniformdvReadsBackWhatWasStored) {
|
||||
if (!Ready()) return;
|
||||
glUseProgram(m_program);
|
||||
const GLint scalar = glGetUniformLocation(m_program, "uScalar");
|
||||
const GLint vector = glGetUniformLocation(m_program, "uVector");
|
||||
const GLint matrix = glGetUniformLocation(m_program, "uMatrix");
|
||||
ASSERT_GE(scalar, 0);
|
||||
ASSERT_GE(vector, 0);
|
||||
ASSERT_GE(matrix, 0);
|
||||
glUniform1d(scalar, 0.1);
|
||||
const GLdouble vectorValue[3] = {11.5, 12.5, 13.5};
|
||||
glUniform3dv(vector, 1, vectorValue);
|
||||
GLdouble matrixValue[16] = {};
|
||||
for (int i = 0; i < 16; ++i) matrixValue[i] = 100.0 + i;
|
||||
glUniformMatrix4dv(matrix, 1, GL_FALSE, matrixValue);
|
||||
glUseProgram(0);
|
||||
|
||||
// The readback has to undo exactly what the write did - the same std140 column
|
||||
// padding, the same 4-byte components - or a dmat4 comes back with its columns
|
||||
// shifted and nothing else in the API would say so.
|
||||
GLdouble readScalar = 0.0;
|
||||
glGetUniformdv(m_program, scalar, &readScalar);
|
||||
EXPECT_DOUBLE_EQ(readScalar, static_cast<double>(static_cast<float>(0.1)))
|
||||
<< "the value is what a float can hold, not the double that was passed in";
|
||||
|
||||
GLdouble readVector[3] = {};
|
||||
glGetUniformdv(m_program, vector, readVector);
|
||||
EXPECT_DOUBLE_EQ(readVector[0], 11.5);
|
||||
EXPECT_DOUBLE_EQ(readVector[1], 12.5);
|
||||
EXPECT_DOUBLE_EQ(readVector[2], 13.5);
|
||||
|
||||
GLdouble readMatrix[16] = {};
|
||||
glGetUniformdv(m_program, matrix, readMatrix);
|
||||
for (int i = 0; i < 16; ++i) {
|
||||
EXPECT_DOUBLE_EQ(readMatrix[i], 100.0 + i) << "dmat4 component " << i;
|
||||
}
|
||||
|
||||
// The float query sees the same storage through the type it is actually stored as.
|
||||
GLfloat readFloat = 0.0f;
|
||||
glGetUniformfv(m_program, scalar, &readFloat);
|
||||
EXPECT_FLOAT_EQ(readFloat, static_cast<float>(0.1));
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
TEST_F(DoublePrecisionScenario, ADoubleUniformKeepsItsDeclaredInitializer) {
|
||||
if (!Ready()) return;
|
||||
// A declared initializer is seeded straight into the uniform shadow at link, and the
|
||||
// seeding used to skip 64-bit floats outright ("no 32-bit shadow encoding") - which
|
||||
// was true before the demotion and silently left every such uniform reading zero.
|
||||
const char* source = R"(#version 430 core
|
||||
layout(local_size_x = 1) in;
|
||||
uniform double uSeeded = 2.5lf;
|
||||
uniform dvec3 uSeededVector = dvec3(4.0lf, 5.0lf, 6.0lf);
|
||||
layout(std430, binding = 0) buffer Output {
|
||||
float g_out[];
|
||||
};
|
||||
void main() {
|
||||
g_out[0] = float(uSeeded);
|
||||
g_out[1] = float(uSeededVector.x);
|
||||
g_out[2] = float(uSeededVector.y);
|
||||
g_out[3] = float(uSeededVector.z);
|
||||
}
|
||||
)";
|
||||
const GLuint program = CompileComputeProgram(source);
|
||||
ASSERT_NE(program, 0u) << m_buildLog;
|
||||
|
||||
glUseProgram(program);
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
|
||||
std::vector<float> values(4, -1.0f);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_output);
|
||||
glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, 4 * sizeof(float), values.data());
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
glUseProgram(0);
|
||||
glDeleteProgram(program);
|
||||
|
||||
EXPECT_FLOAT_EQ(values[0], 2.5f) << "scalar double initializer";
|
||||
EXPECT_FLOAT_EQ(values[1], 4.0f) << "dvec3 initializer .x";
|
||||
EXPECT_FLOAT_EQ(values[2], 5.0f) << "dvec3 initializer .y";
|
||||
EXPECT_FLOAT_EQ(values[3], 6.0f) << "dvec3 initializer .z";
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
TEST_F(DoublePrecisionScenario, EveryDoubleUniformShapeArrivesWhereTheShaderReadsIt) {
|
||||
if (!Ready()) return;
|
||||
// Built the way the CTS case builds it, because every step of that build has been a
|
||||
// bug here at least once: the source arrives as TWO strings (the version directive
|
||||
// and the body), the shader is attached before it has a source and deleted while
|
||||
// still attached, and the program is linked twice.
|
||||
m_shapeProgram = glCreateProgram();
|
||||
ASSERT_NE(m_shapeProgram, 0u);
|
||||
{
|
||||
const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
|
||||
glAttachShader(m_shapeProgram, shader);
|
||||
glDeleteShader(shader);
|
||||
const char* const sources[2] = {"#version 430 core\n", kAllDoubleShapesSource};
|
||||
glShaderSource(shader, 2, sources, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (compiled == GL_FALSE) {
|
||||
char log[2048] = {};
|
||||
glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
|
||||
FAIL() << "compute shader did not compile: " << log;
|
||||
}
|
||||
}
|
||||
glLinkProgram(m_shapeProgram);
|
||||
{
|
||||
GLint linkedOnce = 0;
|
||||
glGetProgramiv(m_shapeProgram, GL_LINK_STATUS, &linkedOnce);
|
||||
if (linkedOnce == GL_FALSE) {
|
||||
char log[2048] = {};
|
||||
glGetProgramInfoLog(m_shapeProgram, sizeof(log) - 1, nullptr, log);
|
||||
FAIL() << "compute program did not link: " << log;
|
||||
}
|
||||
}
|
||||
|
||||
glGenBuffers(1, &m_shapeOutput);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_shapeOutput);
|
||||
const std::vector<float> zeroes(kAllShapeSlots, 0.0f);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, kAllShapeSlots * sizeof(float), zeroes.data(), GL_DYNAMIC_DRAW);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_shapeOutput);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
|
||||
const auto location = [&](const char* name) { return glGetUniformLocation(m_shapeProgram, name); };
|
||||
|
||||
// Pass one sets through glProgramUniform*, pass two through glUniform* after a
|
||||
// re-link - the two entry-point families the CTS case exercises, and two different
|
||||
// routes into the same uniform storage.
|
||||
const auto setWithProgramUniform = [&]() {
|
||||
glProgramUniform1d(m_shapeProgram, location("g_0"), kG0);
|
||||
glProgramUniform2d(m_shapeProgram, location("g_1"), kG1[0], kG1[1]);
|
||||
glProgramUniform3d(m_shapeProgram, location("g_2"), kG2[0], kG2[1], kG2[2]);
|
||||
glProgramUniform4d(m_shapeProgram, location("g_3"), kG3[0], kG3[1], kG3[2], kG3[3]);
|
||||
glProgramUniformMatrix2dv(m_shapeProgram, location("g_4"), 1, GL_FALSE, kG4);
|
||||
glProgramUniformMatrix2x3dv(m_shapeProgram, location("g_5"), 1, GL_FALSE, kG5);
|
||||
glProgramUniformMatrix2x4dv(m_shapeProgram, location("g_6"), 1, GL_FALSE, kG6);
|
||||
glProgramUniformMatrix3x2dv(m_shapeProgram, location("g_7"), 1, GL_FALSE, kG7);
|
||||
glProgramUniformMatrix3dv(m_shapeProgram, location("g_8"), 1, GL_FALSE, kG8);
|
||||
glProgramUniformMatrix3x4dv(m_shapeProgram, location("g_9"), 1, GL_FALSE, kG9);
|
||||
glProgramUniformMatrix4x2dv(m_shapeProgram, location("g_10"), 1, GL_FALSE, kG10);
|
||||
glProgramUniformMatrix4x3dv(m_shapeProgram, location("g_11"), 1, GL_FALSE, kG11);
|
||||
glProgramUniformMatrix4dv(m_shapeProgram, location("g_12"), 1, GL_FALSE, kG12);
|
||||
};
|
||||
// Deliberately does NOT re-issue glUseProgram: the CTS case leaves the program
|
||||
// current across the re-link and writes into it from there, so this is the path
|
||||
// where a re-link has to keep the current program's uniform storage addressable.
|
||||
const auto setWithUniform = [&]() {
|
||||
glUniform1d(location("g_0"), kG0);
|
||||
glUniform2d(location("g_1"), kG1[0], kG1[1]);
|
||||
glUniform3d(location("g_2"), kG2[0], kG2[1], kG2[2]);
|
||||
glUniform4d(location("g_3"), kG3[0], kG3[1], kG3[2], kG3[3]);
|
||||
glUniformMatrix2dv(location("g_4"), 1, GL_FALSE, kG4);
|
||||
glUniformMatrix2x3dv(location("g_5"), 1, GL_FALSE, kG5);
|
||||
glUniformMatrix2x4dv(location("g_6"), 1, GL_FALSE, kG6);
|
||||
glUniformMatrix3x2dv(location("g_7"), 1, GL_FALSE, kG7);
|
||||
glUniformMatrix3dv(location("g_8"), 1, GL_FALSE, kG8);
|
||||
glUniformMatrix3x4dv(location("g_9"), 1, GL_FALSE, kG9);
|
||||
glUniformMatrix4x2dv(location("g_10"), 1, GL_FALSE, kG10);
|
||||
glUniformMatrix4x3dv(location("g_11"), 1, GL_FALSE, kG11);
|
||||
glUniformMatrix4dv(location("g_12"), 1, GL_FALSE, kG12);
|
||||
};
|
||||
|
||||
const auto dispatchAndRead = [&]() {
|
||||
glUseProgram(m_shapeProgram);
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
|
||||
std::vector<float> values(kAllShapeSlots, -1.0f);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_shapeOutput);
|
||||
glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kAllShapeSlots * sizeof(float), values.data());
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
// The program stays current on purpose - see setWithUniform.
|
||||
return values;
|
||||
};
|
||||
|
||||
const auto expectEverything = [](const std::vector<float>& values, const char* pass) {
|
||||
for (const DoubleShape& shape : kDoubleShapes) {
|
||||
for (int c = 0; c < shape.columns; ++c) {
|
||||
for (int r = 0; r < shape.rows; ++r) {
|
||||
const int component = c * shape.rows + r;
|
||||
EXPECT_FLOAT_EQ(values[shape.base + component],
|
||||
static_cast<float>(shape.values[component]))
|
||||
<< pass << ": " << shape.name << " column " << c << " row " << r;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
setWithProgramUniform();
|
||||
expectEverything(dispatchAndRead(), "glProgramUniform*");
|
||||
|
||||
// A re-link zeroes every uniform, so pass two proves its own writes rather than
|
||||
// reading pass one's bytes back.
|
||||
glLinkProgram(m_shapeProgram);
|
||||
GLint linked = 0;
|
||||
glGetProgramiv(m_shapeProgram, GL_LINK_STATUS, &linked);
|
||||
ASSERT_EQ(linked, GL_TRUE);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_shapeOutput);
|
||||
glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kAllShapeSlots * sizeof(float), zeroes.data());
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
|
||||
setWithUniform();
|
||||
expectEverything(dispatchAndRead(), "glUniform* after re-link");
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
TEST_F(DoublePrecisionScenario, TheConformanceUniformShaderAgreesWithEveryValueItWasGiven) {
|
||||
if (!Ready()) return;
|
||||
m_shapeProgram = glCreateProgram();
|
||||
ASSERT_NE(m_shapeProgram, 0u);
|
||||
{
|
||||
const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
|
||||
glAttachShader(m_shapeProgram, shader);
|
||||
glDeleteShader(shader);
|
||||
const char* const sources[2] = {"#version 430 core\n", kCtsShapedSource};
|
||||
glShaderSource(shader, 2, sources, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (compiled == GL_FALSE) {
|
||||
char log[2048] = {};
|
||||
glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
|
||||
FAIL() << "compute shader did not compile: " << log;
|
||||
}
|
||||
}
|
||||
glLinkProgram(m_shapeProgram);
|
||||
GLint linked = 0;
|
||||
glGetProgramiv(m_shapeProgram, GL_LINK_STATUS, &linked);
|
||||
if (linked == GL_FALSE) {
|
||||
char log[2048] = {};
|
||||
glGetProgramInfoLog(m_shapeProgram, sizeof(log) - 1, nullptr, log);
|
||||
FAIL() << "compute program did not link: " << log;
|
||||
}
|
||||
|
||||
glGenBuffers(1, &m_shapeOutput);
|
||||
const GLint seed = 123;
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_shapeOutput);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(seed), &seed, GL_STATIC_DRAW);
|
||||
|
||||
const auto location = [&](const char* name) { return glGetUniformLocation(m_shapeProgram, name); };
|
||||
glProgramUniform1d(m_shapeProgram, location("g_0"), kG0);
|
||||
glProgramUniform2d(m_shapeProgram, location("g_1"), kG1[0], kG1[1]);
|
||||
glProgramUniform3d(m_shapeProgram, location("g_2"), kG2[0], kG2[1], kG2[2]);
|
||||
glProgramUniform4d(m_shapeProgram, location("g_3"), kG3[0], kG3[1], kG3[2], kG3[3]);
|
||||
glProgramUniformMatrix2dv(m_shapeProgram, location("g_4"), 1, GL_FALSE, kG4);
|
||||
glProgramUniformMatrix2x3dv(m_shapeProgram, location("g_5"), 1, GL_FALSE, kG5);
|
||||
glProgramUniformMatrix2x4dv(m_shapeProgram, location("g_6"), 1, GL_FALSE, kG6);
|
||||
glProgramUniformMatrix3x2dv(m_shapeProgram, location("g_7"), 1, GL_FALSE, kG7);
|
||||
glProgramUniformMatrix3dv(m_shapeProgram, location("g_8"), 1, GL_FALSE, kG8);
|
||||
glProgramUniformMatrix3x4dv(m_shapeProgram, location("g_9"), 1, GL_FALSE, kG9);
|
||||
glProgramUniformMatrix4x2dv(m_shapeProgram, location("g_10"), 1, GL_FALSE, kG10);
|
||||
glProgramUniformMatrix4x3dv(m_shapeProgram, location("g_11"), 1, GL_FALSE, kG11);
|
||||
glProgramUniformMatrix4dv(m_shapeProgram, location("g_12"), 1, GL_FALSE, kG12);
|
||||
|
||||
glUseProgram(m_shapeProgram);
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
|
||||
|
||||
GLint disagreements = -1;
|
||||
glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, sizeof(disagreements), &disagreements);
|
||||
for (int bit = 0; bit < 13; ++bit) {
|
||||
EXPECT_EQ(disagreements & (1 << bit), 0)
|
||||
<< kDoubleShapes[bit].name << " did not compare equal to the value it was given";
|
||||
}
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
TEST_F(DoublePrecisionScenario, TheFp64ExtensionIsNotAdvertised) {
|
||||
if (!Ready()) return;
|
||||
// The shader above compiled, linked and ran without the extension string, which is
|
||||
// the point: an application does not need GL_ARB_gpu_shader_fp64 advertised to USE
|
||||
// doubles here. What the string additionally promises is 64-bit precision, and that
|
||||
// is the one thing the demotion cannot deliver - so it stays off unless
|
||||
// MOBILEGL_ADVERTISE_FP64 asks for it, and an application that branches on the
|
||||
// string keeps taking its float path.
|
||||
GLint extensionCount = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount);
|
||||
ASSERT_GT(extensionCount, 0);
|
||||
bool advertised = false;
|
||||
for (GLint i = 0; i < extensionCount; ++i) {
|
||||
const char* name = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, static_cast<GLuint>(i)));
|
||||
if (name != nullptr && std::string(name) == "GL_ARB_gpu_shader_fp64") advertised = true;
|
||||
}
|
||||
EXPECT_FALSE(advertised);
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
TEST_F(DoublePrecisionScenario, A64BitVertexFormatIsDeclinedOnEveryBackend) {
|
||||
if (!Ready()) return;
|
||||
// The demotion leaves no 64-bit shader input to feed, so there is nothing a 64-bit
|
||||
// vertex FETCH could be fetched into - on either backend, and no longer only on the
|
||||
// ones whose device lacks shaderFloat64. Declined loudly rather than accepted and
|
||||
// drawn as garbage; the matching POST row says the same thing at startup.
|
||||
GLuint vao = 0;
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
while (glGetError() != GL_NO_ERROR) {}
|
||||
|
||||
glVertexAttribLFormat(0, 3, GL_DOUBLE, 0);
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_INVALID_OPERATION));
|
||||
|
||||
glBindVertexArray(0);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
while (glGetError() != GL_NO_ERROR) {}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,348 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/DrawParametersScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// gl_BaseVertex / gl_BaseInstance / gl_DrawID (GL_ARB_shader_draw_parameters),
|
||||
// read straight out of the shader that a draw command produced.
|
||||
//
|
||||
// Neither backend has these builtins for free, and each is wrong in its own way
|
||||
// when nobody watches:
|
||||
//
|
||||
// * DirectVulkan HAS a BaseVertex builtin, but Vulkan's carries the draw's
|
||||
// firstVertex on a NON-INDEXED draw where GL's is defined to be zero ("the
|
||||
// value passed to the baseVertex parameter, or zero for a command with no
|
||||
// such parameter"). Only the indexed meaning of the two agrees. Every
|
||||
// DrawArrays form therefore takes the ZeroBaseVertex program variant.
|
||||
// * DirectGLES has no such builtins at all: ESSL knows none of them, so the
|
||||
// transpiler demotes each one to a uniform the draw paths feed. A uniform
|
||||
// nobody writes keeps whatever the previous draw left in it - which is what
|
||||
// made gl_BaseVertex report a stale base vertex, and what made
|
||||
// gl_BaseInstance read an unbound storage buffer on a plain glDrawArrays.
|
||||
//
|
||||
// The shader paints the three values, so a draw that carries the wrong ones
|
||||
// paints the wrong colour rather than merely disagreeing with an expectation
|
||||
// somewhere. The framebuffer is cleared to WHITE and no case expects 255 in any
|
||||
// channel, so "the draw did not happen" can never be mistaken for a pass.
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
// #version 450: glslang only declares the ARB builtins from 440 up.
|
||||
//
|
||||
// Each value is painted at 8 units per count, not 1: the errors these builtins
|
||||
// actually have are OFF BY ONE (a sub-draw that never got its own gl_DrawID reads
|
||||
// the previous one's, a base vertex that arrives one command late), and at one unit
|
||||
// per count no readback tolerance can tell those from rounding.
|
||||
//
|
||||
// And biased by two counts, so that ZERO is not the clamp floor. Five of these cases
|
||||
// expect zero, and an unbiased encoding would let every negative value - the shape a
|
||||
// sign or rebase mistake produces - clamp to the same black and pass.
|
||||
constexpr const char* kVertexSource = R"(#version 450 core
|
||||
#extension GL_ARB_shader_draw_parameters : require
|
||||
layout(location = 0) in vec2 aPos;
|
||||
flat out vec3 vParams;
|
||||
void main() {
|
||||
vParams = (vec3(gl_BaseVertexARB, gl_BaseInstanceARB, gl_DrawIDARB) * 8.0 + 16.0) / 255.0;
|
||||
gl_Position = vec4(aPos, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char* kFragmentSource = R"(#version 450 core
|
||||
flat in vec3 vParams;
|
||||
out vec4 oColor;
|
||||
void main() {
|
||||
oColor = vec4(vParams, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
struct Vertex {
|
||||
float x, y;
|
||||
};
|
||||
|
||||
// 3 dummy vertices, then the left half of the viewport as two triangles,
|
||||
// then the right half. Nothing here is symmetric by accident:
|
||||
//
|
||||
// * the padding makes a draw that ignores `first` / baseVertex paint a
|
||||
// degenerate triangle (i.e. nothing) instead of the right picture;
|
||||
// * the two halves let one multi-draw show TWO different gl_DrawID
|
||||
// values in one readback.
|
||||
//
|
||||
// Indices 3..14 together cover the whole viewport, which is what the
|
||||
// single-draw cases use.
|
||||
constexpr int kPad = 3;
|
||||
constexpr int kLeftFirst = kPad; // 3
|
||||
constexpr int kRightFirst = kPad + 6; // 9
|
||||
constexpr int kHalfCount = 6;
|
||||
|
||||
std::vector<Vertex> SceneVertices() {
|
||||
std::vector<Vertex> vertices(static_cast<std::size_t>(kPad), Vertex{0.0f, 0.0f});
|
||||
const float bounds[2][2] = {{-1.0f, 0.0f}, {0.0f, 1.0f}};
|
||||
for (const auto& half : bounds) {
|
||||
const float x0 = half[0];
|
||||
const float x1 = half[1];
|
||||
vertices.push_back({x0, -1.0f});
|
||||
vertices.push_back({x1, -1.0f});
|
||||
vertices.push_back({x1, 1.0f});
|
||||
vertices.push_back({x0, -1.0f});
|
||||
vertices.push_back({x1, 1.0f});
|
||||
vertices.push_back({x0, 1.0f});
|
||||
}
|
||||
return vertices;
|
||||
}
|
||||
|
||||
// GL's DrawArraysIndirectCommand / DrawElementsIndirectCommand, spelled out
|
||||
// so a test can write one without depending on a GL header's struct.
|
||||
struct ArraysCommand {
|
||||
std::uint32_t count, instanceCount, first, baseInstance;
|
||||
};
|
||||
struct ElementsCommand {
|
||||
std::uint32_t count, instanceCount, firstIndex;
|
||||
std::int32_t baseVertex;
|
||||
std::uint32_t baseInstance;
|
||||
};
|
||||
|
||||
class DrawParametersScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
std::string error;
|
||||
m_program = CompileProgram(kVertexSource, kFragmentSource, &error);
|
||||
ASSERT_NE(m_program, 0u) << error;
|
||||
|
||||
const std::vector<Vertex> vertices = SceneVertices();
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
glGenBuffers(1, &m_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(vertices.size() * sizeof(Vertex)),
|
||||
vertices.data(), GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<const void*>(0));
|
||||
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "scene setup left a GL error behind";
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
for (GLuint* buffer : {&m_ebo, &m_indirect, &m_parameter, &m_vbo}) {
|
||||
if (*buffer != 0) glDeleteBuffers(1, buffer);
|
||||
*buffer = 0;
|
||||
}
|
||||
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
|
||||
if (m_program != 0) glDeleteProgram(m_program);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void FillBuffer(GLuint& name, GLenum target, const std::vector<T>& data) {
|
||||
if (name == 0) glGenBuffers(1, &name);
|
||||
glBindBuffer(target, name);
|
||||
glBufferData(target, static_cast<GLsizeiptr>(data.size() * sizeof(T)), data.data(), GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
// Clears to white, runs `draw` and reads the frame back.
|
||||
template <typename DrawFn>
|
||||
Image Render(DrawFn&& draw) {
|
||||
BindDefaultFramebuffer();
|
||||
glViewport(0, 0, HeadlessGL::Get().Width(), HeadlessGL::Get().Height());
|
||||
ClearTo(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glUseProgram(m_program);
|
||||
glBindVertexArray(m_vao);
|
||||
draw();
|
||||
return ReadPixels(HeadlessGL::Get().Width(), HeadlessGL::Get().Height());
|
||||
}
|
||||
|
||||
// The three builtins as the shader saw them, at a point in one half of
|
||||
// the viewport. `half` is 0 for the left half and 1 for the right.
|
||||
struct DrawParams {
|
||||
int baseVertex = -1, baseInstance = -1, drawId = -1;
|
||||
};
|
||||
// Decodes the biased 8-units-per-count encoding back to the integer the
|
||||
// shader saw. Rounding to the nearest step absorbs any UNORM slop; adjacent
|
||||
// values stay eight units apart, so an off-by-one still reads as one, and a
|
||||
// negative value lands below the bias and decodes negative rather than
|
||||
// clamping into a legitimate zero.
|
||||
static DrawParams ParamsAt(const Image& image, int half) {
|
||||
const int x = image.Width() * (1 + 2 * half) / 4;
|
||||
const Rgba8 pixel = image.At(x, image.Height() / 2);
|
||||
const auto decode = [](std::uint8_t channel) {
|
||||
return (static_cast<int>(channel) - 16 + 4) / 8;
|
||||
};
|
||||
return {decode(pixel.r), decode(pixel.g), decode(pixel.b)};
|
||||
}
|
||||
|
||||
static void ExpectParams(const Image& image, int half, const DrawParams& expected,
|
||||
const std::string& what) {
|
||||
const DrawParams actual = ParamsAt(image, half);
|
||||
EXPECT_EQ(actual.baseVertex, expected.baseVertex)
|
||||
<< what << ": gl_BaseVertex (half " << half << ")";
|
||||
EXPECT_EQ(actual.baseInstance, expected.baseInstance)
|
||||
<< what << ": gl_BaseInstance (half " << half << ")";
|
||||
EXPECT_EQ(actual.drawId, expected.drawId) << what << ": gl_DrawID (half " << half << ")";
|
||||
}
|
||||
|
||||
GLuint m_program = 0;
|
||||
GLuint m_vao = 0;
|
||||
GLuint m_vbo = 0;
|
||||
GLuint m_ebo = 0;
|
||||
GLuint m_indirect = 0;
|
||||
GLuint m_parameter = 0;
|
||||
};
|
||||
|
||||
// ---- the non-indexed forms: gl_BaseVertex is zero, `first` or not ----
|
||||
|
||||
// Vulkan's BaseVertex would answer 3 here (the draw's firstVertex); GL's
|
||||
// must answer 0, because glDrawArrays has no baseVertex parameter at all.
|
||||
TEST_F(DrawParametersScenario, DrawArraysReportsAZeroBaseVertexDespiteItsFirst) {
|
||||
if (!Ready()) return;
|
||||
const Image image = Render([&] { glDrawArrays(GL_TRIANGLES, kLeftFirst, 2 * kHalfCount); });
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
ExpectParams(image, 0, {0, 0, 0}, "glDrawArrays(first=3)");
|
||||
ExpectParams(image, 1, {0, 0, 0}, "glDrawArrays(first=3)");
|
||||
}
|
||||
|
||||
TEST_F(DrawParametersScenario, DrawArraysInstancedBaseInstanceReportsItsBaseInstance) {
|
||||
if (!Ready()) return;
|
||||
const Image image = Render([&] {
|
||||
glDrawArraysInstancedBaseInstance(GL_TRIANGLES, kLeftFirst, 2 * kHalfCount, 1, 5);
|
||||
});
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
ExpectParams(image, 0, {0, 5, 0}, "glDrawArraysInstancedBaseInstance(baseInstance=5)");
|
||||
}
|
||||
|
||||
// The base instance of one draw must not survive into the next one. This is
|
||||
// the shape that broke on DirectGLES: the emulation uniform is per-program
|
||||
// state, so a draw that never writes it inherits the last writer's value.
|
||||
TEST_F(DrawParametersScenario, APlainDrawAfterABaseInstancedOneSeesZeroAgain) {
|
||||
if (!Ready()) return;
|
||||
const Image image = Render([&] {
|
||||
glDrawArraysInstancedBaseInstance(GL_TRIANGLES, kLeftFirst, 2 * kHalfCount, 1, 7);
|
||||
glDrawArrays(GL_TRIANGLES, kLeftFirst, 2 * kHalfCount);
|
||||
});
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
ExpectParams(image, 0, {0, 0, 0}, "plain glDrawArrays after a base-instanced draw");
|
||||
}
|
||||
|
||||
// ---- the indexed forms: gl_BaseVertex IS the base vertex ----
|
||||
|
||||
TEST_F(DrawParametersScenario, DrawElementsBaseVertexReportsItsBaseVertex) {
|
||||
if (!Ready()) return;
|
||||
std::vector<std::uint32_t> indices;
|
||||
for (std::uint32_t i = 0; i < 2 * kHalfCount; ++i) indices.push_back(i);
|
||||
FillBuffer(m_ebo, GL_ELEMENT_ARRAY_BUFFER, indices);
|
||||
|
||||
const Image image = Render([&] {
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, 2 * kHalfCount, GL_UNSIGNED_INT,
|
||||
reinterpret_cast<const void*>(0), kLeftFirst);
|
||||
});
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
ExpectParams(image, 0, {kLeftFirst, 0, 0}, "glDrawElementsBaseVertex(basevertex=3)");
|
||||
ExpectParams(image, 1, {kLeftFirst, 0, 0}, "glDrawElementsBaseVertex(basevertex=3)");
|
||||
}
|
||||
|
||||
// ... and is zero again for the command that has none, including after one
|
||||
// that did: the same leak the base instance has, on the other builtin. The
|
||||
// preceding draw MUST carry a non-zero base vertex or this case proves nothing -
|
||||
// one index run reaches the geometry through the base vertex, the second through
|
||||
// its own indices, so the two draws paint the same picture with different
|
||||
// gl_BaseVertex and only the second one's value survives in the framebuffer.
|
||||
TEST_F(DrawParametersScenario, DrawElementsAfterABaseVertexDrawReportsZeroAgain) {
|
||||
if (!Ready()) return;
|
||||
std::vector<std::uint32_t> indices;
|
||||
for (std::uint32_t i = 0; i < 2 * kHalfCount; ++i) indices.push_back(i);
|
||||
for (std::uint32_t i = 0; i < 2 * kHalfCount; ++i) indices.push_back(i + kLeftFirst);
|
||||
FillBuffer(m_ebo, GL_ELEMENT_ARRAY_BUFFER, indices);
|
||||
const auto rebasedRun = reinterpret_cast<const void*>(2 * kHalfCount * sizeof(std::uint32_t));
|
||||
|
||||
const Image image = Render([&] {
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, 2 * kHalfCount, GL_UNSIGNED_INT,
|
||||
reinterpret_cast<const void*>(0), kLeftFirst);
|
||||
glDrawElements(GL_TRIANGLES, 2 * kHalfCount, GL_UNSIGNED_INT, rebasedRun);
|
||||
});
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
ExpectParams(image, 0, {0, 0, 0}, "glDrawElements after a base-vertex draw");
|
||||
ExpectParams(image, 1, {0, 0, 0}, "glDrawElements after a base-vertex draw");
|
||||
}
|
||||
|
||||
// ---- the multi-draw forms: one gl_DrawID per sub-draw ----
|
||||
|
||||
TEST_F(DrawParametersScenario, MultiDrawArraysNumbersItsSubDraws) {
|
||||
if (!Ready()) return;
|
||||
const GLint firsts[2] = {kLeftFirst, kRightFirst};
|
||||
const GLsizei counts[2] = {kHalfCount, kHalfCount};
|
||||
|
||||
const Image image = Render([&] { glMultiDrawArrays(GL_TRIANGLES, firsts, counts, 2); });
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
ExpectParams(image, 0, {0, 0, 0}, "glMultiDrawArrays sub-draw 0");
|
||||
ExpectParams(image, 1, {0, 0, 1}, "glMultiDrawArrays sub-draw 1");
|
||||
}
|
||||
|
||||
// Every field of an indexed indirect command at once: its own gl_DrawID, the
|
||||
// baseVertex word (which the CPU reads out of the command) and the
|
||||
// baseInstance word (which DirectGLES reads through a storage-buffer view of
|
||||
// the very same buffer).
|
||||
TEST_F(DrawParametersScenario, MultiDrawElementsIndirectCarriesEveryCommandsParameters) {
|
||||
if (!Ready()) return;
|
||||
std::vector<std::uint32_t> indices;
|
||||
for (std::uint32_t i = 0; i < kHalfCount; ++i) indices.push_back(i);
|
||||
FillBuffer(m_ebo, GL_ELEMENT_ARRAY_BUFFER, indices);
|
||||
|
||||
const std::vector<ElementsCommand> commands = {
|
||||
{kHalfCount, 1, 0, kLeftFirst, 0},
|
||||
{kHalfCount, 1, 0, kRightFirst, 4},
|
||||
};
|
||||
FillBuffer(m_indirect, GL_DRAW_INDIRECT_BUFFER, commands);
|
||||
|
||||
const Image image = Render([&] {
|
||||
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, reinterpret_cast<const void*>(0), 2,
|
||||
sizeof(ElementsCommand));
|
||||
});
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
ExpectParams(image, 0, {kLeftFirst, 0, 0}, "indirect command 0");
|
||||
ExpectParams(image, 1, {kRightFirst, 4, 1}, "indirect command 1");
|
||||
}
|
||||
|
||||
// glMultiDrawArraysIndirectCount was missing from the DirectGLES backend
|
||||
// table entirely, so the frontend answered INVALID_OPERATION for every call
|
||||
// while GL_ARB_indirect_parameters was advertised. The parameter buffer here
|
||||
// holds a count SMALLER than maxdrawcount, so a path that ignores it draws a
|
||||
// third command over the top of the second and changes the right half.
|
||||
TEST_F(DrawParametersScenario, MultiDrawArraysIndirectCountObeysItsParameterBuffer) {
|
||||
if (!Ready()) return;
|
||||
const std::vector<ArraysCommand> commands = {
|
||||
{kHalfCount, 1, kLeftFirst, 0},
|
||||
{kHalfCount, 1, kRightFirst, 6},
|
||||
{kHalfCount, 1, kRightFirst, 9},
|
||||
};
|
||||
FillBuffer(m_indirect, GL_DRAW_INDIRECT_BUFFER, commands);
|
||||
const std::vector<std::uint32_t> parameters = {2};
|
||||
FillBuffer(m_parameter, GL_PARAMETER_BUFFER, parameters);
|
||||
|
||||
const Image image = Render([&] {
|
||||
glMultiDrawArraysIndirectCount(GL_TRIANGLES, reinterpret_cast<const void*>(0), 0, 3,
|
||||
sizeof(ArraysCommand));
|
||||
});
|
||||
EXPECT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
|
||||
ExpectParams(image, 0, {0, 0, 0}, "counted indirect command 0");
|
||||
ExpectParams(image, 1, {0, 6, 1}, "counted indirect command 1");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,314 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/ImageFormatQualifierScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - AN IMAGE UNIFORM THAT DECLARES NO FORMAT.
|
||||
//
|
||||
// Desktop GLSL 4.2 lets a writeonly image declaration omit its format layout qualifier:
|
||||
//
|
||||
// writeonly uniform uimage2D uni_image; // legal desktop GLSL
|
||||
//
|
||||
// GLSL ES has no such relaxation; every image uniform must carry one, and Adreno says so as "all
|
||||
// images have to define layout format", which fails the whole program. That is what took the
|
||||
// compute half of KHR-GL4x.packed_depth_stencil.stencil_texturing.
|
||||
//
|
||||
// The only qualifier that is CORRECT to substitute is whatever glBindImageTexture named for the
|
||||
// unit that uniform addresses - GL requires the qualifier, the bind format and the texture's
|
||||
// internal format to belong to one format class - so the format is not knowable when the shader
|
||||
// is compiled, only when it is drawn with. Espryt therefore BAKES it into the program it
|
||||
// generates and keys that program on the (unit, format) pairs it baked
|
||||
// (BackendProgramObjectImpl::ImageUnitFormatsStillMatch, MG_Backend/DirectGLES).
|
||||
//
|
||||
// Three separate things follow from "the program is built against live binding state", and each
|
||||
// one is a case below:
|
||||
//
|
||||
// 1. the format reaches the shader at all, so the store lands where the texture is (Writes);
|
||||
// 2. binding a DIFFERENT format to the same unit rebuilds the program, rather than reusing one
|
||||
// compiled against the old format (RebindToADifferentFormatRebuilds);
|
||||
// 3. an image bound for the FIRST time after the link works, i.e. the program built against
|
||||
// "nothing bound yet" is not the one the dispatch runs (FirstBindAfterLinkRebuilds).
|
||||
//
|
||||
// Magma needs none of this - Vulkan takes an Unknown-format storage image given
|
||||
// shaderStorageImageWriteWithoutFormat, and the view format is resolved from the same bind state
|
||||
// at descriptor time - so every case here runs on both backends and must agree, which is what
|
||||
// makes the ES-only machinery falsifiable rather than merely exercised.
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr int kExtent = 4;
|
||||
// The image unit is deliberately NOT 0 and the uniform declares no binding, so the unit
|
||||
// has to travel through glUniform1i and be baked into the ESSL alongside the format -
|
||||
// the two bakes share a rebuild key and a bug in either shows up as the wrong texel.
|
||||
constexpr GLint kImageUnit = 1;
|
||||
|
||||
// KHR-GL4x.packed_depth_stencil.stencil_texturing's own image declaration, verbatim.
|
||||
const char* kStoreSource = R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
writeonly uniform uimage2D uni_image;
|
||||
|
||||
void main()
|
||||
{
|
||||
imageStore(uni_image, ivec2(gl_GlobalInvocationID.xy), uvec4(gl_GlobalInvocationID.x + 100u, 0u, 0u, 0u));
|
||||
}
|
||||
)";
|
||||
|
||||
class ImageFormatQualifierScenario : public ScenarioTest {
|
||||
protected:
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
glUseProgram(0);
|
||||
for (GLuint p : m_programs) glDeleteProgram(p);
|
||||
for (GLuint t : m_textures) glDeleteTextures(1, &t);
|
||||
m_programs.clear();
|
||||
m_textures.clear();
|
||||
GLint maxImageUnits = 0;
|
||||
glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
|
||||
for (GLint unit = 0; unit < maxImageUnits; ++unit) {
|
||||
glBindImageTexture(static_cast<GLuint>(unit), 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);
|
||||
}
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
}
|
||||
|
||||
bool ImagesAreUsable() const {
|
||||
GLint maxImageUnits = 0;
|
||||
glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
|
||||
GLint maxComputeImageUniforms = 0;
|
||||
glGetIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &maxComputeImageUniforms);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
return maxImageUnits > kImageUnit && maxComputeImageUniforms >= 1;
|
||||
}
|
||||
|
||||
GLuint MakeComputeProgram(const std::string& source) {
|
||||
const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
|
||||
const char* text = source.c_str();
|
||||
glShaderSource(shader, 1, &text, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = GL_FALSE;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (compiled == GL_FALSE) {
|
||||
char log[4096] = {};
|
||||
glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
|
||||
ADD_FAILURE() << "the compute shader did not compile: " << log;
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
const GLuint program = glCreateProgram();
|
||||
m_programs.push_back(program);
|
||||
glAttachShader(program, shader);
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(shader);
|
||||
GLint linked = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
if (linked == GL_FALSE) {
|
||||
char log[4096] = {};
|
||||
glGetProgramInfoLog(program, sizeof(log) - 1, nullptr, log);
|
||||
ADD_FAILURE() << "the compute program did not link: " << log;
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
GLuint MakeTexture(GLenum internalFormat) {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kExtent, kExtent);
|
||||
if (const GLenum error = FirstGLError()) {
|
||||
ADD_FAILURE() << "allocating storage errored with " << GLErrorName(error);
|
||||
return 0;
|
||||
}
|
||||
// Seeded to a value no dispatch writes, so "the store never happened" and "the
|
||||
// store wrote the right thing" cannot be confused.
|
||||
const std::vector<GLuint> zeros(static_cast<std::size_t>(kExtent) * kExtent * 4u, 0u);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kExtent, kExtent,
|
||||
internalFormat == GL_RGBA32UI ? GL_RGBA_INTEGER : GL_RED_INTEGER, GL_UNSIGNED_INT,
|
||||
zeros.data());
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
// Texel (x, 0) of the texture's red channel, read back through the GL frontend rather
|
||||
// than through a second image uniform: a defect in the format bake would be shared by
|
||||
// a reader declared the same way and could cancel itself out.
|
||||
GLuint ReadRedTexel(GLuint texture, GLenum internalFormat, int x) {
|
||||
const bool rgba = internalFormat == GL_RGBA32UI;
|
||||
std::vector<GLuint> texels(static_cast<std::size_t>(kExtent) * kExtent * (rgba ? 4u : 1u),
|
||||
0xFFFFFFFFu);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, rgba ? GL_RGBA_INTEGER : GL_RED_INTEGER, GL_UNSIGNED_INT,
|
||||
texels.data());
|
||||
if (const GLenum error = FirstGLError()) {
|
||||
ADD_FAILURE() << "reading the image back errored with " << GLErrorName(error);
|
||||
return 0xFFFFFFFFu;
|
||||
}
|
||||
return texels[static_cast<std::size_t>(x) * (rgba ? 4u : 1u)];
|
||||
}
|
||||
|
||||
void DispatchStore(GLuint program, GLuint texture, GLenum internalFormat) {
|
||||
glBindImageTexture(static_cast<GLuint>(kImageUnit), texture, 0, GL_FALSE, 0, GL_WRITE_ONLY,
|
||||
internalFormat);
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "glBindImageTexture errored";
|
||||
glUseProgram(program);
|
||||
const GLint location = glGetUniformLocation(program, "uni_image");
|
||||
ASSERT_GE(location, 0) << "the image uniform was not reflected";
|
||||
glUniform1i(location, kImageUnit);
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "assigning the image unit errored";
|
||||
glDispatchCompute(kExtent, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "the dispatch leaked a GL error";
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
std::vector<GLuint> m_programs;
|
||||
std::vector<GLuint> m_textures;
|
||||
};
|
||||
|
||||
// The defect itself. Without the bake the ES driver refuses the program outright and the
|
||||
// texture keeps its seed - which is also exactly what a silently no-op dispatch looks
|
||||
// like, and why the seed is a value no store writes.
|
||||
TEST_F(ImageFormatQualifierScenario, AFormatlessWriteonlyImageWrites) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
|
||||
const GLuint program = MakeComputeProgram(kStoreSource);
|
||||
const GLuint texture = MakeTexture(GL_R32UI);
|
||||
if (program == 0 || texture == 0) return;
|
||||
|
||||
DispatchStore(program, texture, GL_R32UI);
|
||||
for (int x = 0; x < kExtent; ++x) {
|
||||
EXPECT_EQ(ReadRedTexel(texture, GL_R32UI, x), static_cast<GLuint>(x) + 100u)
|
||||
<< "texel " << x << " of a format-less writeonly image did not take the store";
|
||||
}
|
||||
}
|
||||
|
||||
// The rebuild key. The SAME program is dispatched twice with a different format bound to
|
||||
// its unit; a build keyed only on the link (or only on the image UNIT) would reuse the
|
||||
// r32ui program for the rgba32ui texture, and the second half would come back seeded.
|
||||
//
|
||||
// What the SOFTWARE lanes cannot falsify: with the key disabled this case still passes on
|
||||
// Mesa, because the reused r32ui declaration writes the red channel of an RGBA32UI image
|
||||
// anyway - a format-class mismatch GL leaves undefined and that driver happens to absorb.
|
||||
// FirstBindAfterLinkRebuilds below is the case that fails there, because the reused
|
||||
// program was built with no format at all and never compiled. Both are kept: this one is
|
||||
// the shape a strict driver is entitled to reject, and it is the shape the device runs.
|
||||
TEST_F(ImageFormatQualifierScenario, RebindToADifferentFormatRebuilds) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
|
||||
const GLuint program = MakeComputeProgram(kStoreSource);
|
||||
const GLuint first = MakeTexture(GL_R32UI);
|
||||
const GLuint second = MakeTexture(GL_RGBA32UI);
|
||||
if (program == 0 || first == 0 || second == 0) return;
|
||||
|
||||
DispatchStore(program, first, GL_R32UI);
|
||||
for (int x = 0; x < kExtent; ++x) {
|
||||
ASSERT_EQ(ReadRedTexel(first, GL_R32UI, x), static_cast<GLuint>(x) + 100u)
|
||||
<< "the first format must work before the rebind can be blamed for anything";
|
||||
}
|
||||
|
||||
DispatchStore(program, second, GL_RGBA32UI);
|
||||
for (int x = 0; x < kExtent; ++x) {
|
||||
EXPECT_EQ(ReadRedTexel(second, GL_RGBA32UI, x), static_cast<GLuint>(x) + 100u)
|
||||
<< "texel " << x << ": the program was not rebuilt for the newly bound format";
|
||||
}
|
||||
|
||||
// ...and back, so the rebuild is not a one-way door: returning to a format the
|
||||
// program was once built against must build for it again, not resurrect a cache row.
|
||||
const GLuint third = MakeTexture(GL_R32UI);
|
||||
if (third == 0) return;
|
||||
DispatchStore(program, third, GL_R32UI);
|
||||
for (int x = 0; x < kExtent; ++x) {
|
||||
EXPECT_EQ(ReadRedTexel(third, GL_R32UI, x), static_cast<GLuint>(x) + 100u)
|
||||
<< "texel " << x << ": going back to the first format did not rebuild";
|
||||
}
|
||||
}
|
||||
|
||||
// Nothing is bound to the unit when the program links, so whatever the first build sees
|
||||
// is not the format the dispatch needs. glBindImageTexture must not itself trigger a
|
||||
// build - it is an entry point, and building there is the constraint
|
||||
// glShaderStorageBlockBinding is held to as well - so the rebuild has to happen at the
|
||||
// next dispatch preparation instead. This case fails either way round: no rebuild, or a
|
||||
// build attempted from the entry point before the state settles.
|
||||
TEST_F(ImageFormatQualifierScenario, FirstBindAfterLinkRebuilds) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
|
||||
const GLuint program = MakeComputeProgram(kStoreSource);
|
||||
if (program == 0) return;
|
||||
|
||||
// Use it once with NOTHING bound to the unit, which is what makes the backend build
|
||||
// against an empty binding. The dispatch writes nowhere and must not error.
|
||||
glUseProgram(program);
|
||||
const GLint location = glGetUniformLocation(program, "uni_image");
|
||||
ASSERT_GE(location, 0);
|
||||
glUniform1i(location, kImageUnit);
|
||||
glDispatchCompute(kExtent, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "dispatching with an unbound image unit must not error";
|
||||
glUseProgram(0);
|
||||
|
||||
const GLuint texture = MakeTexture(GL_R32UI);
|
||||
if (texture == 0) return;
|
||||
DispatchStore(program, texture, GL_R32UI);
|
||||
for (int x = 0; x < kExtent; ++x) {
|
||||
EXPECT_EQ(ReadRedTexel(texture, GL_R32UI, x), static_cast<GLuint>(x) + 100u)
|
||||
<< "texel " << x << ": the first bind after the link did not reach the shader";
|
||||
}
|
||||
}
|
||||
|
||||
// A DECLARED format is authoritative and the bake must never touch it - including when
|
||||
// the texture behind the unit has a different (but class-compatible) internal format,
|
||||
// which GL explicitly allows. If the bake ever overrode a declaration, this is the case
|
||||
// that would go wrong while every other one stayed green.
|
||||
TEST_F(ImageFormatQualifierScenario, ADeclaredFormatStillWins) {
|
||||
if (!Ready()) GTEST_SKIP() << "no GL context";
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no image load/store on this driver";
|
||||
|
||||
const GLuint program = MakeComputeProgram(R"(#version 430 core
|
||||
|
||||
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (r32ui) writeonly uniform uimage2D uni_image;
|
||||
|
||||
void main()
|
||||
{
|
||||
imageStore(uni_image, ivec2(gl_GlobalInvocationID.xy), uvec4(gl_GlobalInvocationID.x + 100u, 0u, 0u, 0u));
|
||||
}
|
||||
)");
|
||||
const GLuint texture = MakeTexture(GL_R32UI);
|
||||
if (program == 0 || texture == 0) return;
|
||||
|
||||
DispatchStore(program, texture, GL_R32UI);
|
||||
for (int x = 0; x < kExtent; ++x) {
|
||||
EXPECT_EQ(ReadRedTexel(texture, GL_R32UI, x), static_cast<GLuint>(x) + 100u)
|
||||
<< "texel " << x << ": a declared format stopped working";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,550 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/ImageTargetKindScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - ONE IMAGE TARGET KIND AT A TIME, THROUGH A COMPUTE DISPATCH.
|
||||
//
|
||||
// KHR-GL44.multi_bind.dispatch_bind_image_textures decomposed. That conformance case declares
|
||||
// ELEVEN image uniforms of eleven different target kinds in one compute shader, binds a texture
|
||||
// of the matching kind to each unit, sums one texel from every one of them and compares the sum
|
||||
// against N*(N-1)/2. It is a single pass/fail bit over eleven independent mechanisms: if any one
|
||||
// of them is wrong - or merely fails to compile - the case fails and says nothing about which.
|
||||
// That is what it did here, on both backends, for two waves.
|
||||
//
|
||||
// So the eleven are pulled apart into one case each. Each case declares ONE image uniform, binds
|
||||
// ONE texture and checks the value that comes back, so a failure names the target kind and the
|
||||
// direction. What the conformance case does with eleven at once, AllKindsInOneProgram at the
|
||||
// bottom still does - a defect that only appears when several kinds share a program is invisible
|
||||
// to the single-kind cases by construction.
|
||||
//
|
||||
// The shape is deliberately the conformance case's own, not a cleaner equivalent:
|
||||
//
|
||||
// * r32ui / GL_R32UI throughout, 6x6x6 storage, one level, texel (0,0,0) read;
|
||||
// * `layout (location = N, r32ui) readonly uniform` - an explicit uniform LOCATION, not a
|
||||
// binding, with the image unit then assigned by glUniform1i. That combination is the one ES
|
||||
// cannot express directly, because ES forbids glUniform1i on an image uniform and the unit
|
||||
// has to be baked into the generated ESSL (RebindImageUniformsToFrontendUnits);
|
||||
// * `layout (std140, ...) buffer` for the result block - legal, but unusual enough that a
|
||||
// frontend could plausibly mishandle it. Mirroring it means a green scenario cannot be green
|
||||
// for a reason the conformance case excludes;
|
||||
// * glBindImageTexture with layered = GL_TRUE, which is what glBindImageTextures is specified
|
||||
// to pass, and which is where a target kind whose layeredness a backend does not recognise
|
||||
// goes wrong.
|
||||
//
|
||||
// MULTISAMPLE is the one kind that is not merely an emulation problem, and the conformance case
|
||||
// already knows it: it reads GL_MAX_IMAGE_SAMPLES and, when that is zero, substitutes a plain 2D
|
||||
// texture and a plain uimage2D for both multisample entries. MobileGL reports zero, so the
|
||||
// conformance case never asks it for a multisample image at all. The two cases below are kept
|
||||
// and skip on that same query, so the coverage is already written the day a backend advertises
|
||||
// them - and so the skip is a standing record of WHY the conformance case passes without them.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
// The conformance case's own dimensions: one level, 6 on every axis (which is also
|
||||
// exactly one cube's worth for a cube array), and a single texel read at the origin.
|
||||
constexpr int kExtent = 6;
|
||||
constexpr GLuint kFilledValue = 7u;
|
||||
constexpr GLuint kStoredValue = 13u;
|
||||
|
||||
// Everything that differs between the eleven kinds, in one row.
|
||||
struct TargetKind {
|
||||
const char* name; // this scenario's name for it, which failure messages carry
|
||||
GLenum target; // the GL texture target
|
||||
const char* imageType; // the GLSL image uniform type
|
||||
const char* coord; // the coordinate expression imageLoad/imageStore takes
|
||||
bool multisample; // needs GL_MAX_IMAGE_SAMPLES > 0
|
||||
bool buffer; // storage comes from a buffer object, not TexStorage
|
||||
};
|
||||
|
||||
constexpr TargetKind kKind1D{"1D", GL_TEXTURE_1D, "uimage1D", "0", false, false};
|
||||
constexpr TargetKind kKind1DArray{"1DArray", GL_TEXTURE_1D_ARRAY, "uimage1DArray", "ivec2(0, 0)", false,
|
||||
false};
|
||||
constexpr TargetKind kKind2D{"2D", GL_TEXTURE_2D, "uimage2D", "ivec2(0, 0)", false, false};
|
||||
constexpr TargetKind kKind2DArray{"2DArray", GL_TEXTURE_2D_ARRAY, "uimage2DArray", "ivec3(0, 0, 0)", false,
|
||||
false};
|
||||
constexpr TargetKind kKind3D{"3D", GL_TEXTURE_3D, "uimage3D", "ivec3(0, 0, 0)", false, false};
|
||||
constexpr TargetKind kKindBuffer{"Buffer", GL_TEXTURE_BUFFER, "uimageBuffer", "0", false, true};
|
||||
constexpr TargetKind kKindCube{"Cube", GL_TEXTURE_CUBE_MAP, "uimageCube", "ivec3(0, 0, 0)", false, false};
|
||||
constexpr TargetKind kKindCubeArray{"CubeArray", GL_TEXTURE_CUBE_MAP_ARRAY, "uimageCubeArray",
|
||||
"ivec3(0, 0, 0)", false, false};
|
||||
constexpr TargetKind kKindRect{"Rect", GL_TEXTURE_RECTANGLE, "uimage2DRect", "ivec2(0, 0)", false, false};
|
||||
constexpr TargetKind kKind2DMS{"2DMS", GL_TEXTURE_2D_MULTISAMPLE, "uimage2DMS", "ivec2(0, 0)", true, false};
|
||||
constexpr TargetKind kKind2DMSArray{"2DMSArray", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "uimage2DMSArray",
|
||||
"ivec3(0, 0, 0)", true, false};
|
||||
|
||||
// A multisample image load/store takes the sample index as an extra argument; no other
|
||||
// kind does. Keeping that in one place stops the two spellings drifting apart.
|
||||
std::string LoadExpression(const TargetKind& kind, const std::string& name) {
|
||||
return "imageLoad(" + name + ", " + kind.coord + (kind.multisample ? ", 0)" : ")");
|
||||
}
|
||||
|
||||
std::string StoreStatement(const TargetKind& kind, const std::string& name, const char* value) {
|
||||
return "imageStore(" + name + ", " + kind.coord + (kind.multisample ? ", 0, uvec4(" : ", uvec4(") +
|
||||
value + ", 0, 0, 0));";
|
||||
}
|
||||
|
||||
const char* kComputePrologue = "#version 440 core\n"
|
||||
"\n"
|
||||
"layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
|
||||
"\n";
|
||||
|
||||
const char* kResultBlock = "layout (std140, binding = 0) buffer SSB {\n"
|
||||
" uint sum;\n"
|
||||
"} ssb;\n"
|
||||
"\n";
|
||||
|
||||
// The conformance case's shader, narrowed to a single image.
|
||||
std::string SingleLoadSource(const TargetKind& kind) {
|
||||
return std::string(kComputePrologue) + "layout (location = 0, r32ui) readonly uniform " + kind.imageType +
|
||||
" i0;\n" + kResultBlock + "void main()\n{\n uvec4 v = " + LoadExpression(kind, "i0") +
|
||||
";\n ssb.sum = v.r;\n}\n";
|
||||
}
|
||||
|
||||
// The other direction. Written as its own program rather than a read-write one so that a
|
||||
// backend which gets the store right and the load wrong (or the reverse) is not able to
|
||||
// cancel its own defect out.
|
||||
std::string SingleStoreSource(const TargetKind& kind) {
|
||||
return std::string(kComputePrologue) + "layout (location = 0, r32ui) writeonly uniform " +
|
||||
kind.imageType + " i0;\n\nvoid main()\n{\n " + StoreStatement(kind, "i0", "13u") + "\n}\n";
|
||||
}
|
||||
|
||||
class ImageTargetKindScenario : public ScenarioTest {
|
||||
protected:
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
glUseProgram(0);
|
||||
for (GLuint p : m_programs) glDeleteProgram(p);
|
||||
for (GLuint t : m_textures) glDeleteTextures(1, &t);
|
||||
for (GLuint b : m_buffers) glDeleteBuffers(1, &b);
|
||||
m_programs.clear();
|
||||
m_textures.clear();
|
||||
m_buffers.clear();
|
||||
// Leave no image unit bound. These scenarios share one context, and a stale image
|
||||
// binding is exactly the kind of state that makes the NEXT scenario's failure
|
||||
// impossible to reproduce on its own.
|
||||
GLint maxImageUnits = 0;
|
||||
glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
|
||||
for (GLint unit = 0; unit < maxImageUnits; ++unit) {
|
||||
glBindImageTexture(static_cast<GLuint>(unit), 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);
|
||||
}
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
}
|
||||
|
||||
bool ImagesAreUsable() const {
|
||||
GLint maxImageUnits = 0;
|
||||
glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
|
||||
GLint maxComputeImageUniforms = 0;
|
||||
glGetIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &maxComputeImageUniforms);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
return maxImageUnits >= 1 && maxComputeImageUniforms >= 1;
|
||||
}
|
||||
|
||||
// The conformance case's own multisample gate, asked the same way it asks it.
|
||||
bool MultisampleImagesAreUsable() const {
|
||||
GLint maxImageSamples = 0;
|
||||
glGetIntegerv(GL_MAX_IMAGE_SAMPLES, &maxImageSamples);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
return maxImageSamples > 0;
|
||||
}
|
||||
|
||||
GLuint MakeComputeProgram(const std::string& source) {
|
||||
const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
|
||||
const char* text = source.c_str();
|
||||
glShaderSource(shader, 1, &text, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = GL_FALSE;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (compiled == GL_FALSE) {
|
||||
char log[4096] = {};
|
||||
glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
|
||||
ADD_FAILURE() << "the compute shader did not compile: " << log << "\nsource:\n" << source;
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
const GLuint program = glCreateProgram();
|
||||
m_programs.push_back(program);
|
||||
glAttachShader(program, shader);
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(shader);
|
||||
GLint linked = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
if (linked == GL_FALSE) {
|
||||
char log[4096] = {};
|
||||
glGetProgramInfoLog(program, sizeof(log) - 1, nullptr, log);
|
||||
ADD_FAILURE() << "the compute program did not link: " << log << "\nsource:\n" << source;
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
// Storage plus a full fill with `value`, in the spelling each target kind needs.
|
||||
// Returns 0 - having already reported - when the target could not be created.
|
||||
GLuint MakeTexture(const TargetKind& kind, bool fill, GLuint value = kFilledValue) {
|
||||
const std::vector<GLuint> texels(static_cast<std::size_t>(kExtent) * kExtent * kExtent, value);
|
||||
|
||||
if (kind.buffer) {
|
||||
GLuint buffer = 0;
|
||||
glGenBuffers(1, &buffer);
|
||||
m_buffers.push_back(buffer);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, buffer);
|
||||
glBufferData(GL_TEXTURE_BUFFER, static_cast<GLsizeiptr>(texels.size() * sizeof(GLuint)),
|
||||
fill ? texels.data() : nullptr, GL_DYNAMIC_COPY);
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, texture);
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
|
||||
if (const GLenum error = FirstGLError()) {
|
||||
ADD_FAILURE() << kind.name << ": creating the texture buffer errored with "
|
||||
<< GLErrorName(error);
|
||||
return 0;
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(kind.target, texture);
|
||||
|
||||
switch (kind.target) {
|
||||
case GL_TEXTURE_1D:
|
||||
glTexStorage1D(kind.target, 1, GL_R32UI, kExtent);
|
||||
break;
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_RECTANGLE:
|
||||
case GL_TEXTURE_1D_ARRAY:
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
glTexStorage2D(kind.target, 1, GL_R32UI, kExtent, kExtent);
|
||||
break;
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
case GL_TEXTURE_3D:
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
glTexStorage3D(kind.target, 1, GL_R32UI, kExtent, kExtent, kExtent);
|
||||
break;
|
||||
case GL_TEXTURE_2D_MULTISAMPLE:
|
||||
glTexStorage2DMultisample(kind.target, 1, GL_R32UI, kExtent, kExtent, GL_FALSE);
|
||||
break;
|
||||
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
||||
glTexStorage3DMultisample(kind.target, 1, GL_R32UI, kExtent, kExtent, kExtent, GL_FALSE);
|
||||
break;
|
||||
default:
|
||||
ADD_FAILURE() << kind.name << ": no storage spelling for target 0x" << std::hex << kind.target;
|
||||
return 0;
|
||||
}
|
||||
if (const GLenum error = FirstGLError()) {
|
||||
ADD_FAILURE() << kind.name << ": allocating storage errored with " << GLErrorName(error);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// A multisample texture has no TexSubImage - the conformance case fills it with a
|
||||
// compute pass, which is what the store cases below do.
|
||||
if (!fill || kind.multisample) return texture;
|
||||
|
||||
switch (kind.target) {
|
||||
case GL_TEXTURE_1D:
|
||||
glTexSubImage1D(kind.target, 0, 0, kExtent, GL_RED_INTEGER, GL_UNSIGNED_INT, texels.data());
|
||||
break;
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_RECTANGLE:
|
||||
case GL_TEXTURE_1D_ARRAY:
|
||||
glTexSubImage2D(kind.target, 0, 0, 0, kExtent, kExtent, GL_RED_INTEGER, GL_UNSIGNED_INT,
|
||||
texels.data());
|
||||
break;
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
for (int face = 0; face < 6; ++face) {
|
||||
glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, 0, 0, kExtent,
|
||||
kExtent, GL_RED_INTEGER, GL_UNSIGNED_INT, texels.data());
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
case GL_TEXTURE_3D:
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
glTexSubImage3D(kind.target, 0, 0, 0, 0, kExtent, kExtent, kExtent, GL_RED_INTEGER,
|
||||
GL_UNSIGNED_INT, texels.data());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (const GLenum error = FirstGLError()) {
|
||||
ADD_FAILURE() << kind.name << ": uploading texels errored with " << GLErrorName(error);
|
||||
return 0;
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
// A 4-byte `buffer` block bound to base 0, which is where every case puts its answer.
|
||||
GLuint MakeResultBuffer() {
|
||||
GLuint ssbo = 0;
|
||||
glGenBuffers(1, &ssbo);
|
||||
m_buffers.push_back(ssbo);
|
||||
const GLuint zero = 0u;
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint), &zero, GL_DYNAMIC_COPY);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo);
|
||||
return ssbo;
|
||||
}
|
||||
|
||||
GLuint ReadResult(GLuint ssbo) {
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
|
||||
GLuint value = 0xFFFFFFFFu;
|
||||
glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint), &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
// Fill a texture of `kind`, read texel (0,0,0) of it through an image uniform in a
|
||||
// compute dispatch, and require the value back.
|
||||
void RunLoadCase(const TargetKind& kind) {
|
||||
const GLuint program = MakeComputeProgram(SingleLoadSource(kind));
|
||||
if (program == 0) return;
|
||||
const GLuint texture = MakeTexture(kind, true);
|
||||
if (texture == 0) return;
|
||||
const GLuint ssbo = MakeResultBuffer();
|
||||
|
||||
glBindImageTexture(0, texture, 0, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI);
|
||||
ASSERT_EQ(FirstGLError(), 0u) << kind.name << ": glBindImageTexture errored";
|
||||
|
||||
glUseProgram(program);
|
||||
// The unit, by LOCATION - the conformance case's own redundant-but-legal
|
||||
// assignment, and the one ES cannot take at the API level.
|
||||
glUniform1i(0, 0);
|
||||
ASSERT_EQ(FirstGLError(), 0u) << kind.name << ": assigning the image unit errored";
|
||||
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << kind.name << ": the dispatch leaked a GL error";
|
||||
|
||||
EXPECT_EQ(ReadResult(ssbo), kFilledValue)
|
||||
<< kind.name << ": the compute dispatch did not read the value the texture was filled with";
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
// The other direction: store through an image uniform, then read the same texel back
|
||||
// through a SECOND program, so a defect cannot cancel itself out.
|
||||
void RunStoreCase(const TargetKind& kind) {
|
||||
const GLuint storeProgram = MakeComputeProgram(SingleStoreSource(kind));
|
||||
const GLuint loadProgram = MakeComputeProgram(SingleLoadSource(kind));
|
||||
if (storeProgram == 0 || loadProgram == 0) return;
|
||||
const GLuint texture = MakeTexture(kind, false);
|
||||
if (texture == 0) return;
|
||||
const GLuint ssbo = MakeResultBuffer();
|
||||
|
||||
glBindImageTexture(0, texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32UI);
|
||||
ASSERT_EQ(FirstGLError(), 0u) << kind.name << ": glBindImageTexture errored";
|
||||
|
||||
glUseProgram(storeProgram);
|
||||
glUniform1i(0, 0);
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << kind.name << ": the storing dispatch leaked a GL error";
|
||||
|
||||
glUseProgram(loadProgram);
|
||||
glUniform1i(0, 0);
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << kind.name << ": the loading dispatch leaked a GL error";
|
||||
|
||||
EXPECT_EQ(ReadResult(ssbo), kStoredValue)
|
||||
<< kind.name << ": the value stored through the image did not come back";
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
std::vector<GLuint> m_programs;
|
||||
std::vector<GLuint> m_textures;
|
||||
std::vector<GLuint> m_buffers;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
// ---- the load direction, one target kind per case -----------------------
|
||||
//
|
||||
// Exactly what the conformance case does with each of its eleven uniforms, but alone, so a
|
||||
// failure names the kind.
|
||||
|
||||
#define MGL_DEFINE_LOAD_CASE(CaseName, Kind) \
|
||||
TEST_F(ImageTargetKindScenario, Loads##CaseName) { \
|
||||
if (!Ready()) return; \
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no compute image uniforms"; \
|
||||
if ((Kind).multisample && !MultisampleImagesAreUsable()) { \
|
||||
GTEST_SKIP() << "GL_MAX_IMAGE_SAMPLES is 0, so the conformance case substitutes a plain 2D image " \
|
||||
"here and never asks for a multisample one"; \
|
||||
} \
|
||||
RunLoadCase(Kind); \
|
||||
}
|
||||
|
||||
#define MGL_DEFINE_STORE_CASE(CaseName, Kind) \
|
||||
TEST_F(ImageTargetKindScenario, Stores##CaseName) { \
|
||||
if (!Ready()) return; \
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no compute image uniforms"; \
|
||||
if ((Kind).multisample && !MultisampleImagesAreUsable()) { \
|
||||
GTEST_SKIP() << "GL_MAX_IMAGE_SAMPLES is 0, so the conformance case substitutes a plain 2D image " \
|
||||
"here and never asks for a multisample one"; \
|
||||
} \
|
||||
RunStoreCase(Kind); \
|
||||
}
|
||||
|
||||
MGL_DEFINE_LOAD_CASE(Texture1D, kKind1D)
|
||||
MGL_DEFINE_LOAD_CASE(Texture1DArray, kKind1DArray)
|
||||
MGL_DEFINE_LOAD_CASE(Texture2D, kKind2D)
|
||||
MGL_DEFINE_LOAD_CASE(Texture2DArray, kKind2DArray)
|
||||
MGL_DEFINE_LOAD_CASE(Texture3D, kKind3D)
|
||||
MGL_DEFINE_LOAD_CASE(TextureBuffer, kKindBuffer)
|
||||
MGL_DEFINE_LOAD_CASE(TextureCube, kKindCube)
|
||||
MGL_DEFINE_LOAD_CASE(TextureCubeArray, kKindCubeArray)
|
||||
MGL_DEFINE_LOAD_CASE(TextureRectangle, kKindRect)
|
||||
MGL_DEFINE_LOAD_CASE(Texture2DMultisample, kKind2DMS)
|
||||
MGL_DEFINE_LOAD_CASE(Texture2DMultisampleArray, kKind2DMSArray)
|
||||
|
||||
MGL_DEFINE_STORE_CASE(Texture1D, kKind1D)
|
||||
MGL_DEFINE_STORE_CASE(Texture1DArray, kKind1DArray)
|
||||
MGL_DEFINE_STORE_CASE(Texture2D, kKind2D)
|
||||
MGL_DEFINE_STORE_CASE(Texture2DArray, kKind2DArray)
|
||||
MGL_DEFINE_STORE_CASE(Texture3D, kKind3D)
|
||||
MGL_DEFINE_STORE_CASE(TextureBuffer, kKindBuffer)
|
||||
MGL_DEFINE_STORE_CASE(TextureCube, kKindCube)
|
||||
MGL_DEFINE_STORE_CASE(TextureCubeArray, kKindCubeArray)
|
||||
MGL_DEFINE_STORE_CASE(TextureRectangle, kKindRect)
|
||||
MGL_DEFINE_STORE_CASE(Texture2DMultisample, kKind2DMS)
|
||||
MGL_DEFINE_STORE_CASE(Texture2DMultisampleArray, kKind2DMSArray)
|
||||
|
||||
#undef MGL_DEFINE_LOAD_CASE
|
||||
#undef MGL_DEFINE_STORE_CASE
|
||||
|
||||
// ---- and all of them at once -------------------------------------------
|
||||
//
|
||||
// The conformance case's actual shape. The single-kind cases above cannot see a defect that
|
||||
// needs several kinds in one program - a binding remap that only collides when two image
|
||||
// types share a descriptor set, a per-kind rewrite that is not idempotent across declarations
|
||||
// - and that class of defect is precisely what "each kind passes alone but the case still
|
||||
// fails" would mean.
|
||||
//
|
||||
// Each unit is filled with its own DISTINCT value rather than a shared one, so a shortfall
|
||||
// names WHICH kind is missing rather than merely how many are: with one shared value, "three
|
||||
// kinds read zero" and "one kind read zero" differ only by a multiple, and any two kinds are
|
||||
// interchangeable in the total. A sum still cannot see two kinds SWAPPING - addition is
|
||||
// commutative, and the conformance case has exactly the same blind spot - but the single-kind
|
||||
// cases above pin each kind to its own texture already, so a swap cannot hide there.
|
||||
TEST_F(ImageTargetKindScenario, AllKindsInOneProgram) {
|
||||
if (!Ready()) return;
|
||||
if (!ImagesAreUsable()) GTEST_SKIP() << "no compute image uniforms";
|
||||
|
||||
// The two kinds this whole scenario file exists for come FIRST, and that ordering is
|
||||
// load-bearing rather than cosmetic. The list has to be truncated to the device's image
|
||||
// unit count, and the guaranteed minimum is small - ES 3.1 promises only four compute
|
||||
// image uniforms - so a list in the conformance case's own order would put imageBuffer
|
||||
// at index five and drop it on exactly the devices most likely to get it wrong. A test
|
||||
// that quietly stops covering its own subject is worse than one that fails.
|
||||
const bool multisample = MultisampleImagesAreUsable();
|
||||
std::vector<TargetKind> kinds{kKind1DArray, kKindBuffer, kKind2D, kKind1D, kKind2DArray,
|
||||
kKind3D, kKindCube, kKindRect, kKindCubeArray};
|
||||
if (multisample) {
|
||||
kinds.push_back(kKind2DMS);
|
||||
kinds.push_back(kKind2DMSArray);
|
||||
}
|
||||
|
||||
GLint maxComputeImageUniforms = 0;
|
||||
glGetIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &maxComputeImageUniforms);
|
||||
GLint maxImageUnits = 0;
|
||||
glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
const std::size_t count =
|
||||
std::min<std::size_t>(kinds.size(), static_cast<std::size_t>(std::max(0, std::min(maxComputeImageUniforms,
|
||||
maxImageUnits))));
|
||||
if (count == 0) GTEST_SKIP() << "no image units";
|
||||
// Named, not silently dropped: `expected` is computed over whatever survives, so a
|
||||
// truncated run is self-consistently green and would otherwise never say what it stopped
|
||||
// covering.
|
||||
if (count < kinds.size()) {
|
||||
std::string dropped;
|
||||
for (std::size_t i = count; i < kinds.size(); ++i) {
|
||||
if (!dropped.empty()) dropped += ", ";
|
||||
dropped += kinds[i].name;
|
||||
}
|
||||
RecordProperty("dropped_image_target_kinds", dropped);
|
||||
GTEST_LOG_(INFO) << "only " << count << " image units, so these kinds are not covered by the "
|
||||
<< "combined case: " << dropped;
|
||||
}
|
||||
kinds.resize(count);
|
||||
|
||||
std::string declarations;
|
||||
std::string sum;
|
||||
for (std::size_t i = 0; i < kinds.size(); ++i) {
|
||||
const std::string name = "i" + std::to_string(i);
|
||||
declarations += "layout (location = " + std::to_string(i) + ", r32ui) readonly uniform " +
|
||||
kinds[i].imageType + " " + name + ";\n";
|
||||
if (!sum.empty()) sum += " + ";
|
||||
sum += LoadExpression(kinds[i], name);
|
||||
}
|
||||
const std::string source = std::string(kComputePrologue) + declarations + kResultBlock +
|
||||
"void main()\n{\n uvec4 v = " + sum + ";\n ssb.sum = v.r;\n}\n";
|
||||
|
||||
const GLuint program = MakeComputeProgram(source);
|
||||
if (program == 0) return;
|
||||
|
||||
// Powers of two, so the shortfall's bit pattern names exactly which kinds read zero -
|
||||
// no other subset of the values can sum to the same total. Eleven kinds at most, so the
|
||||
// largest is 1 << 10 and the sum cannot approach a uint's range.
|
||||
GLuint expected = 0;
|
||||
for (std::size_t i = 0; i < kinds.size(); ++i) {
|
||||
const GLuint value = 1u << i;
|
||||
const GLuint texture = MakeTexture(kinds[i], true, value);
|
||||
if (texture == 0) return;
|
||||
expected += value;
|
||||
glBindImageTexture(static_cast<GLuint>(i), texture, 0, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI);
|
||||
ASSERT_EQ(FirstGLError(), 0u) << kinds[i].name << ": glBindImageTexture errored";
|
||||
}
|
||||
const GLuint ssbo = MakeResultBuffer();
|
||||
|
||||
glUseProgram(program);
|
||||
for (std::size_t i = 0; i < kinds.size(); ++i) {
|
||||
glUniform1i(static_cast<GLint>(i), static_cast<GLint>(i));
|
||||
}
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "assigning the image units errored";
|
||||
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
EXPECT_EQ(FirstGLError(), 0u) << "the dispatch leaked a GL error";
|
||||
|
||||
const GLuint actual = ReadResult(ssbo);
|
||||
std::string missing;
|
||||
for (std::size_t i = 0; i < kinds.size(); ++i) {
|
||||
if ((actual & (1u << i)) == 0u) {
|
||||
if (!missing.empty()) missing += ", ";
|
||||
missing += kinds[i].name;
|
||||
}
|
||||
}
|
||||
EXPECT_EQ(actual, expected)
|
||||
<< "the sum over " << kinds.size()
|
||||
<< " image target kinds is wrong; each kind contributes its own bit, and these read "
|
||||
"zero: "
|
||||
<< (missing.empty() ? "(none - so some kind read a value it was never given)" : missing);
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,378 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/LayeredAttachmentBarrierScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - A TRANSFER OFF A NON-ZERO ATTACHMENT LAYER READS THE LAYER THE BARRIER MOVED.
|
||||
//
|
||||
// Every transfer DirectVulkan performs against a framebuffer attachment is three commands: a
|
||||
// barrier that puts the image in TRANSFER_SRC/DST, the copy or blit itself, and a barrier that
|
||||
// puts it back. The copy names the attachment's layer - glFramebufferTextureLayer(.., layer) ends
|
||||
// up in `srcSubresource.baseArrayLayer` - but TransitionImageLayout used to emit `layerCount = 1`
|
||||
// from `baseArrayLayer 0`, so for every attachment on a layer above zero the barrier moved layer 0
|
||||
// and the copy read layer N. The layer the transfer touched was never transitioned: it sat in
|
||||
// COLOR_ATTACHMENT_OPTIMAL (or DEPTH_STENCIL_ATTACHMENT_OPTIMAL) while being read as TRANSFER_SRC.
|
||||
//
|
||||
// That is undefined behaviour, not a guaranteed wrong pixel: a layout is a compression/tiling
|
||||
// promise, so a driver that stores both layouts identically returns the right bytes anyway. The
|
||||
// software lanes (lavapipe) are exactly such a driver, which is why this scenario is paired with a
|
||||
// validation-layer run - the layer names the mismatch outright
|
||||
// (VUID-vkCmdCopyImageToBuffer-srcImageLayout-00189, "srcImageLayout ... doesn't match the actual
|
||||
// current layout") where the pixels here cannot. On a tiler that really does re-tile per layout,
|
||||
// these are the reads that come back as garbage.
|
||||
//
|
||||
// The four cases below are the four transfer paths that take an attachment layer from GL:
|
||||
//
|
||||
// glReadPixels (colour) -> VulkanRenderer::ReadPixels
|
||||
// glBlitFramebuffer (colour) -> VulkanRenderer::BlitNamedFramebuffer
|
||||
// glReadPixels (GL_DEPTH_COMPONENT) -> VulkanRenderer::ReadDepthStencilImageToClient
|
||||
// glBlitFramebuffer (GL_DEPTH_BUFFER_BIT) -> VulkanRenderer::BlitNamedFramebuffer, depth leg
|
||||
//
|
||||
// Each one renders or clears INTO the non-zero layer first, so the image is genuinely sitting in
|
||||
// its attachment layout when the transfer starts - a scenario that only uploaded texels would
|
||||
// leave it in a transfer layout already and the mismatched barrier would be a no-op.
|
||||
//
|
||||
// Every case also asserts the layers it did not name still hold their own fill, so a backend that
|
||||
// "fixed" the miss by transferring the whole image passes neither half.
|
||||
//
|
||||
// DirectGLES is the control: it hands the same calls to the driver, so a failure on both backends
|
||||
// means the scenario is wrong and a failure on DirectVulkan alone means Magma is.
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr int kWidth = 8;
|
||||
constexpr int kHeight = 8;
|
||||
// Four layers with the subject at index 2: layers on both sides of it stay untouched, so
|
||||
// "moved the whole image" and "moved layer 0" are both distinguishable from correct.
|
||||
constexpr int kLayers = 4;
|
||||
constexpr int kSubjectLayer = 2;
|
||||
|
||||
// A value no correct read can produce, so "the backend wrote nothing" fails loudly.
|
||||
constexpr float kDepthPoison = 0.2f;
|
||||
|
||||
std::string Describe(const Rgba8& color) {
|
||||
return "(" + std::to_string(color.r) + ", " + std::to_string(color.g) + ", " + std::to_string(color.b) +
|
||||
", " + std::to_string(color.a) + ")";
|
||||
}
|
||||
|
||||
// Per-layer fill, uniform within a layer: the defect is about WHICH layer is addressed, and
|
||||
// a value that also varied inside the layer would make the assertions depend on row order.
|
||||
Rgba8 LayerFill(int layer) {
|
||||
return {static_cast<GLubyte>(17 + layer * 30), static_cast<GLubyte>(200 - layer * 25),
|
||||
static_cast<GLubyte>(60 + layer * 40), 255};
|
||||
}
|
||||
|
||||
// What the draw paints - matches kFS below, and is deliberately none of the LayerFill
|
||||
// values so "the draw never landed" cannot read as a pass.
|
||||
constexpr Rgba8 kPaintedColor{26, 51, 204, 255};
|
||||
|
||||
constexpr const char* kVS = R"(#version 330 core
|
||||
in vec2 aPos;
|
||||
void main() { gl_Position = vec4(aPos, 0.0, 1.0); }
|
||||
)";
|
||||
|
||||
constexpr const char* kFS = R"(#version 330 core
|
||||
out vec4 o_color;
|
||||
void main() { o_color = vec4(0.1, 0.2, 0.8, 1.0); }
|
||||
)";
|
||||
|
||||
void DrawFullViewportQuad(unsigned int program) {
|
||||
static const float kQuad[] = {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f};
|
||||
GLuint vao = 0, vbo = 0;
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(kQuad), kQuad, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), nullptr);
|
||||
glUseProgram(program);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glBindVertexArray(0);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
}
|
||||
|
||||
class LayeredAttachmentBarrierScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
std::string error;
|
||||
m_program = CompileProgram(kVS, kFS, &error);
|
||||
ASSERT_NE(m_program, 0u) << error;
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
for (const GLuint fbo : m_fbos) {
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
}
|
||||
m_fbos.clear();
|
||||
for (const GLuint texture : m_textures) {
|
||||
glDeleteTextures(1, &texture);
|
||||
}
|
||||
m_textures.clear();
|
||||
if (m_program != 0) {
|
||||
glUseProgram(0);
|
||||
glDeleteProgram(m_program);
|
||||
m_program = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// An RGBA8 2D array with a different uniform colour per layer.
|
||||
GLuint MakeColorArray() {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
|
||||
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, kWidth, kHeight, kLayers);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
for (int layer = 0; layer < kLayers; ++layer) {
|
||||
const std::vector<Rgba8> texels(static_cast<std::size_t>(kWidth) * kHeight, LayerFill(layer));
|
||||
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, layer, kWidth, kHeight, 1, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, texels.data());
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
return texture;
|
||||
}
|
||||
|
||||
// A depth 2D array. No initial upload: depth arrays are filled by clearing through an
|
||||
// attachment, which is also the state the transfer paths have to cope with.
|
||||
GLuint MakeDepthArray() {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
m_textures.push_back(texture);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
|
||||
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH_COMPONENT24, kWidth, kHeight, kLayers);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
return texture;
|
||||
}
|
||||
|
||||
// One FBO naming `layer` of the given arrays. Depth is optional (0 = colour only).
|
||||
GLuint MakeLayerFbo(GLuint colorArray, GLuint depthArray, int layer) {
|
||||
GLuint fbo = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
m_fbos.push_back(fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorArray, 0, layer);
|
||||
if (depthArray != 0) {
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthArray, 0, layer);
|
||||
}
|
||||
EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE))
|
||||
<< "layer " << layer << " is not attachable";
|
||||
return fbo;
|
||||
}
|
||||
|
||||
// glReadPixels of one whole layer, through an FBO that names it.
|
||||
Rgba8 ReadLayer(GLuint colorArray, int layer) {
|
||||
const GLuint fbo = MakeLayerFbo(colorArray, 0, layer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
std::vector<Rgba8> pixels(static_cast<std::size_t>(kWidth) * kHeight, Rgba8{});
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
// The fill is uniform within a layer, so any disagreement between texels is itself
|
||||
// a failure - reported here rather than silently reduced to pixels[0].
|
||||
for (std::size_t i = 1; i < pixels.size(); ++i) {
|
||||
EXPECT_TRUE(pixels[i] == pixels[0])
|
||||
<< "layer " << layer << " is not uniform: texel 0 is " << Describe(pixels[0]) << ", texel "
|
||||
<< i << " is " << Describe(pixels[i]);
|
||||
}
|
||||
return pixels[0];
|
||||
}
|
||||
|
||||
// Every layer but `changed` still holds its own fill.
|
||||
void ExpectOtherLayersUntouched(GLuint colorArray, int changed, const char* what) {
|
||||
for (int layer = 0; layer < kLayers; ++layer) {
|
||||
if (layer == changed) continue;
|
||||
const Rgba8 actual = ReadLayer(colorArray, layer);
|
||||
EXPECT_TRUE(actual == LayerFill(layer))
|
||||
<< what << ": layer " << layer << " should still hold its fill but is " << Describe(actual)
|
||||
<< ", expected " << Describe(LayerFill(layer));
|
||||
}
|
||||
}
|
||||
|
||||
float ReadDepthAt(int x, int y) const {
|
||||
float depth = kDepthPoison;
|
||||
glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
|
||||
return depth;
|
||||
}
|
||||
|
||||
std::vector<GLuint> m_textures;
|
||||
std::vector<GLuint> m_fbos;
|
||||
unsigned int m_program = 0;
|
||||
};
|
||||
|
||||
// glReadPixels straight off a layer that was just rendered to. The image is in
|
||||
// COLOR_ATTACHMENT_OPTIMAL when the readback barrier runs, so the barrier and the copy
|
||||
// disagreeing about the layer is a live layout mismatch, not a bookkeeping detail.
|
||||
TEST_F(LayeredAttachmentBarrierScenario, ReadPixelsOffRenderedNonZeroLayer) {
|
||||
if (!Ready()) return;
|
||||
|
||||
const GLuint colorArray = MakeColorArray();
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "texture setup failed";
|
||||
|
||||
const GLuint fbo = MakeLayerFbo(colorArray, 0, kSubjectLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
||||
DrawFullViewportQuad(m_program);
|
||||
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
std::vector<Rgba8> pixels(static_cast<std::size_t>(kWidth) * kHeight, Rgba8{});
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
for (std::size_t i = 0; i < pixels.size(); ++i) {
|
||||
ASSERT_NEAR(pixels[i].r, kPaintedColor.r, 2)
|
||||
<< "texel " << i << " of the rendered layer is " << Describe(pixels[i]);
|
||||
ASSERT_NEAR(pixels[i].g, kPaintedColor.g, 2) << "texel " << i;
|
||||
ASSERT_NEAR(pixels[i].b, kPaintedColor.b, 2) << "texel " << i;
|
||||
}
|
||||
|
||||
ExpectOtherLayersUntouched(colorArray, kSubjectLayer, "readback off a rendered layer");
|
||||
}
|
||||
|
||||
// glBlitFramebuffer between two non-zero layers of two different arrays. Both endpoints are
|
||||
// above layer 0, so the source and destination barriers are each wrong on their own side.
|
||||
TEST_F(LayeredAttachmentBarrierScenario, BlitBetweenNonZeroColorLayers) {
|
||||
if (!Ready()) return;
|
||||
|
||||
const GLuint sourceArray = MakeColorArray();
|
||||
const GLuint destinationArray = MakeColorArray();
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "texture setup failed";
|
||||
|
||||
constexpr int kSourceLayer = 3;
|
||||
constexpr int kDestinationLayer = 1;
|
||||
|
||||
const GLuint sourceFbo = MakeLayerFbo(sourceArray, 0, kSourceLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sourceFbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
||||
DrawFullViewportQuad(m_program);
|
||||
|
||||
const GLuint destinationFbo = MakeLayerFbo(destinationArray, 0, kDestinationLayer);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, destinationFbo);
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
||||
glBlitFramebuffer(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
const Rgba8 blitted = ReadLayer(destinationArray, kDestinationLayer);
|
||||
EXPECT_NEAR(blitted.r, kPaintedColor.r, 2) << "blit destination layer is " << Describe(blitted);
|
||||
EXPECT_NEAR(blitted.g, kPaintedColor.g, 2);
|
||||
EXPECT_NEAR(blitted.b, kPaintedColor.b, 2);
|
||||
|
||||
ExpectOtherLayersUntouched(destinationArray, kDestinationLayer, "colour blit destination");
|
||||
// The source layer was rendered, not blitted into, so it is checked separately.
|
||||
const Rgba8 source = ReadLayer(sourceArray, kSourceLayer);
|
||||
EXPECT_NEAR(source.r, kPaintedColor.r, 2) << "blit source layer is " << Describe(source);
|
||||
ExpectOtherLayersUntouched(sourceArray, kSourceLayer, "colour blit source");
|
||||
}
|
||||
|
||||
// The depth aspect of the same readback path: the depth image sits in
|
||||
// DEPTH_STENCIL_ATTACHMENT_OPTIMAL after the clear, and the copy names the attached layer.
|
||||
TEST_F(LayeredAttachmentBarrierScenario, ReadDepthOffClearedNonZeroLayer) {
|
||||
if (!Ready()) return;
|
||||
|
||||
const GLuint colorArray = MakeColorArray();
|
||||
const GLuint depthArray = MakeDepthArray();
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "texture setup failed";
|
||||
|
||||
const GLuint fbo = MakeLayerFbo(colorArray, depthArray, kSubjectLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearDepth(0.375);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
const float centre = ReadDepthAt(kWidth / 2, kHeight / 2);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_NEAR(centre, 0.375f, 1.0f / 4096.0f)
|
||||
<< "glReadPixels(GL_DEPTH_COMPONENT) off layer " << kSubjectLayer << " returned " << centre
|
||||
<< (std::fabs(centre - kDepthPoison) < 1e-6f ? " - the destination was never written at all" : "");
|
||||
}
|
||||
|
||||
// The depth leg of the blit path, both endpoints above layer 0. Verified by reading the
|
||||
// destination's depth back, which is the same readback the case above pins - so a failure
|
||||
// here with that one passing is the blit, not the readback.
|
||||
TEST_F(LayeredAttachmentBarrierScenario, BlitDepthBetweenNonZeroLayers) {
|
||||
if (!Ready()) return;
|
||||
|
||||
const GLuint sourceColor = MakeColorArray();
|
||||
const GLuint sourceDepth = MakeDepthArray();
|
||||
const GLuint destinationColor = MakeColorArray();
|
||||
const GLuint destinationDepth = MakeDepthArray();
|
||||
ASSERT_EQ(FirstGLError(), 0u) << "texture setup failed";
|
||||
|
||||
constexpr int kSourceLayer = 3;
|
||||
constexpr int kDestinationLayer = 1;
|
||||
|
||||
const GLuint sourceFbo = MakeLayerFbo(sourceColor, sourceDepth, kSourceLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sourceFbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearDepth(0.625);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// A destination pre-cleared to something the blit must overwrite, so "the blit did
|
||||
// nothing" and "the blit landed" are different answers.
|
||||
const GLuint destinationFbo = MakeLayerFbo(destinationColor, destinationDepth, kDestinationLayer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, destinationFbo);
|
||||
glViewport(0, 0, kWidth, kHeight);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearDepth(0.125);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, destinationFbo);
|
||||
glBlitFramebuffer(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, destinationFbo);
|
||||
const float blitted = ReadDepthAt(kWidth / 2, kHeight / 2);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
EXPECT_NEAR(blitted, 0.625f, 1.0f / 4096.0f)
|
||||
<< "depth blitted onto layer " << kDestinationLayer << " reads back as " << blitted
|
||||
<< (std::fabs(blitted - 0.125f) < 1e-3f ? " - the destination kept its own clear" : "");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,264 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/VertexArrayEnableDisableScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// KHR-GL45.direct_state_access.vertex_arrays_enable_disable_attributes, rebuilt.
|
||||
//
|
||||
// The case is small and does one unusual thing twice: it turns half of
|
||||
// GL_MAX_VERTEX_ATTRIBS attribute arrays on and the other half off with
|
||||
// glEnableVertexArrayAttrib / glDisableVertexArrayAttrib on a vertex array object
|
||||
// that is NOT bound (it binds the default one first, on purpose), draws one point
|
||||
// through a program that reads exactly the enabled half, and checks the sum those
|
||||
// arrays produced. Then it swaps which half is enabled, draws again through a
|
||||
// SECOND program, and checks the other sum.
|
||||
//
|
||||
// Both draws capture into ONE four-byte transform feedback buffer, allocated once
|
||||
// with immutable storage and read back with glMapBuffer - so anything that only
|
||||
// works on the first capture span through a buffer fails the second check while
|
||||
// leaving the first one green.
|
||||
//
|
||||
// It is reassembled here rather than shortened because every one of those details
|
||||
// is a candidate: the unbound-VAO enables, the two-program swap, the integer
|
||||
// attributes fetched with glVertexAttribIPointer at a stride wider than one
|
||||
// element, the second capture span, and the fact that the sums differ ONLY in
|
||||
// which arrays contributed (a fetch that ignored the enable state, or one that
|
||||
// read the wrong element, lands on a different number, not on garbage).
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
GLuint CompileShader(GLenum type, const std::string& source, std::string* log) {
|
||||
const GLuint shader = glCreateShader(type);
|
||||
const char* text = source.c_str();
|
||||
glShaderSource(shader, 1, &text, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint status = GL_FALSE;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetShaderInfoLog(shader, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
// Declares and sums the even (parity 0) or odd (parity 1) attributes only, with the
|
||||
// locations assigned by glBindAttribLocation rather than a layout qualifier - which is
|
||||
// what the CTS case does, and which makes the attribute set the program reads a link
|
||||
// property rather than a source one.
|
||||
GLuint BuildSumProgram(int parity, int attributeCount, std::string* log) {
|
||||
std::string declarations;
|
||||
std::string copies = " sum = 0;\n";
|
||||
for (int i = parity; i < attributeCount; i += 2) {
|
||||
declarations += "in int a_" + std::to_string(i) + ";\n";
|
||||
copies += " sum += a_" + std::to_string(i) + ";\n";
|
||||
}
|
||||
// `flat` where the CTS case has none: an integral shader output cannot be
|
||||
// interpolated, so a driver is within its rights to reject the unqualified form
|
||||
// even with no matching fragment input. The capture reads the same value either
|
||||
// way, and the qualifier keeps this scenario portable off llvmpipe.
|
||||
const std::string vertexSource = "#version 450\n\n" + declarations +
|
||||
"flat out int sum;\n\nvoid main()\n{\n" + copies + "}\n";
|
||||
const std::string fragmentSource = R"(#version 450
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = vec4(1.0);
|
||||
}
|
||||
)";
|
||||
const GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, vertexSource, log);
|
||||
if (vertexShader == 0) return 0;
|
||||
const GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, fragmentSource, log);
|
||||
if (fragmentShader == 0) {
|
||||
glDeleteShader(vertexShader);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vertexShader);
|
||||
glAttachShader(program, fragmentShader);
|
||||
const char* varying = "sum";
|
||||
glTransformFeedbackVaryings(program, 1, &varying, GL_INTERLEAVED_ATTRIBS);
|
||||
for (int i = parity; i < attributeCount; i += 2) {
|
||||
const std::string name = "a_" + std::to_string(i);
|
||||
glBindAttribLocation(program, static_cast<GLuint>(i), name.c_str());
|
||||
}
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
GLint status = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetProgramInfoLog(program, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
class VertexArrayEnableDisableScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
|
||||
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &m_attributeCount);
|
||||
ASSERT_GE(m_attributeCount, 16);
|
||||
|
||||
std::string log;
|
||||
m_even = BuildSumProgram(0, m_attributeCount, &log);
|
||||
ASSERT_NE(m_even, 0u) << "even program failed to build: " << log;
|
||||
m_odd = BuildSumProgram(1, m_attributeCount, &log);
|
||||
ASSERT_NE(m_odd, 0u) << "odd program failed to build: " << log;
|
||||
|
||||
// One element per attribute, read as one vertex whose stride spans them all.
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
glGenBuffers(1, &m_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
std::vector<GLint> reference(static_cast<std::size_t>(m_attributeCount));
|
||||
for (int i = 0; i < m_attributeCount; ++i) reference[static_cast<std::size_t>(i)] = i;
|
||||
glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(reference.size() * sizeof(GLint)),
|
||||
reference.data(), GL_STATIC_DRAW);
|
||||
for (int i = 0; i < m_attributeCount; ++i) {
|
||||
glVertexAttribIPointer(static_cast<GLuint>(i), 1, GL_INT,
|
||||
static_cast<GLsizei>(sizeof(GLint) * m_attributeCount),
|
||||
reinterpret_cast<const void*>(static_cast<std::size_t>(i) * sizeof(GLint)));
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Immutable storage, allocated once, read back with glMapBuffer - the capture
|
||||
// buffer is never respecified between the two spans.
|
||||
glGenBuffers(1, &m_xfb);
|
||||
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_xfb);
|
||||
glBufferStorage(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(GLint), nullptr, GL_MAP_READ_BIT);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_xfb);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "capture buffer setup";
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
if (m_xfb != 0) glDeleteBuffers(1, &m_xfb);
|
||||
if (m_vbo != 0) glDeleteBuffers(1, &m_vbo);
|
||||
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
|
||||
if (m_even != 0) glDeleteProgram(m_even);
|
||||
if (m_odd != 0) glDeleteProgram(m_odd);
|
||||
ScenarioTest::TearDown();
|
||||
}
|
||||
|
||||
// Enables one parity's arrays and disables the other's, THROUGH THE OBJECT NAME
|
||||
// while a different vertex array object is bound.
|
||||
void TurnOnAttributes(int enabledParity) {
|
||||
glBindVertexArray(0);
|
||||
for (int i = 0; i < m_attributeCount; ++i) {
|
||||
if (i % 2 == enabledParity % 2) {
|
||||
glEnableVertexArrayAttrib(m_vao, static_cast<GLuint>(i));
|
||||
} else {
|
||||
glDisableVertexArrayAttrib(m_vao, static_cast<GLuint>(i));
|
||||
}
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "attribute " << i << ", parity " << enabledParity;
|
||||
}
|
||||
glBindVertexArray(m_vao);
|
||||
}
|
||||
|
||||
int ExpectedSum(int parity) const {
|
||||
int sum = 0;
|
||||
for (int i = parity; i < m_attributeCount; i += 2) sum += i;
|
||||
return sum;
|
||||
}
|
||||
|
||||
// One capture span, read back the way the CTS case does.
|
||||
int DrawAndRead(int parity) {
|
||||
glUseProgram(parity == 0 ? m_even : m_odd);
|
||||
glBindVertexArray(m_vao);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glEndTransformFeedback();
|
||||
|
||||
const void* mapped = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
|
||||
if (mapped == nullptr) {
|
||||
ADD_FAILURE() << "glMapBuffer returned null for parity " << parity;
|
||||
return -1;
|
||||
}
|
||||
GLint result = -1;
|
||||
std::memcpy(&result, mapped, sizeof(result));
|
||||
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
|
||||
return result;
|
||||
}
|
||||
|
||||
GLint m_attributeCount = 16;
|
||||
GLuint m_even = 0;
|
||||
GLuint m_odd = 0;
|
||||
GLuint m_vao = 0;
|
||||
GLuint m_vbo = 0;
|
||||
GLuint m_xfb = 0;
|
||||
};
|
||||
|
||||
// The case verbatim: even half on, draw, check; odd half on, draw, check.
|
||||
TEST_F(VertexArrayEnableDisableScenario, EitherHalfOfTheAttributesInTurn) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
TurnOnAttributes(0);
|
||||
EXPECT_EQ(DrawAndRead(0), ExpectedSum(0)) << "even attributes";
|
||||
|
||||
TurnOnAttributes(1);
|
||||
EXPECT_EQ(DrawAndRead(1), ExpectedSum(1)) << "odd attributes";
|
||||
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The first span on its own, so a failure of the case above can be read as "the second
|
||||
// span" rather than "the enables".
|
||||
TEST_F(VertexArrayEnableDisableScenario, TheEvenHalfAlone) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
TurnOnAttributes(0);
|
||||
EXPECT_EQ(DrawAndRead(0), ExpectedSum(0));
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// And the odd half as the FIRST span, which separates "the odd program/arrays are
|
||||
// wrong" from "the second span is wrong".
|
||||
TEST_F(VertexArrayEnableDisableScenario, TheOddHalfAlone) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
TurnOnAttributes(1);
|
||||
EXPECT_EQ(DrawAndRead(1), ExpectedSum(1));
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,676 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/VertexAttribBindingScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// ARB_vertex_attrib_binding: the separate format/binding state the GL 4.3 vertex
|
||||
// input model is made of, read back out of the draw that consumed it.
|
||||
//
|
||||
// Every scenario here captures the vertex shader's inputs with transform feedback
|
||||
// under GL_RASTERIZER_DISCARD, which is what the KHR-GL43.vertex_attrib_binding
|
||||
// cases do: the captured record IS the fetched vertex, so "the binding state did
|
||||
// not reach the draw" and "the draw fetched the wrong bytes" are distinguishable
|
||||
// from each other and from "the capture did not run" (the buffer is pre-filled
|
||||
// with a poison value).
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr float kPoison = -1234.0f;
|
||||
|
||||
GLuint CompileShader(GLenum type, const std::string& source, std::string* log) {
|
||||
const GLuint shader = glCreateShader(type);
|
||||
const char* text = source.c_str();
|
||||
glShaderSource(shader, 1, &text, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint status = GL_FALSE;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetShaderInfoLog(shader, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
// A vertex-only capture program, exactly how the CTS builds one: the varying
|
||||
// names are declared before the link and the fragment stage is absent because
|
||||
// the draw runs under GL_RASTERIZER_DISCARD.
|
||||
GLuint BuildCaptureProgram(const std::string& vertexSource, const std::vector<const char*>& xfbVaryings,
|
||||
std::string* log) {
|
||||
const GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, vertexSource, log);
|
||||
if (vertexShader == 0) return 0;
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vertexShader);
|
||||
if (!xfbVaryings.empty()) {
|
||||
glTransformFeedbackVaryings(program, static_cast<GLsizei>(xfbVaryings.size()), xfbVaryings.data(),
|
||||
GL_INTERLEAVED_ATTRIBS);
|
||||
}
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(vertexShader);
|
||||
GLint status = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetProgramInfoLog(program, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
// Four float inputs at locations 0..3, captured as four vec4s per vertex.
|
||||
// Locations the test does not feed keep their current-attribute value, which
|
||||
// every scenario sets to a known constant first.
|
||||
std::string CaptureVertexSource() {
|
||||
return R"(#version 430 core
|
||||
layout(location = 0) in vec4 vs_in_attrib0;
|
||||
layout(location = 1) in vec4 vs_in_attrib1;
|
||||
layout(location = 2) in vec4 vs_in_attrib2;
|
||||
layout(location = 3) in vec4 vs_in_attrib3;
|
||||
out StageData {
|
||||
vec4 attrib0;
|
||||
vec4 attrib1;
|
||||
vec4 attrib2;
|
||||
vec4 attrib3;
|
||||
} vs_out;
|
||||
void main() {
|
||||
vs_out.attrib0 = vs_in_attrib0;
|
||||
vs_out.attrib1 = vs_in_attrib1;
|
||||
vs_out.attrib2 = vs_in_attrib2;
|
||||
vs_out.attrib3 = vs_in_attrib3;
|
||||
}
|
||||
)";
|
||||
}
|
||||
|
||||
std::vector<const char*> CaptureVaryingNames() {
|
||||
return {"StageData.attrib0", "StageData.attrib1", "StageData.attrib2", "StageData.attrib3"};
|
||||
}
|
||||
|
||||
// Runs `vertexCount` x `instanceCount` points through the capture program and
|
||||
// returns the interleaved floats (16 per point: four vec4s).
|
||||
std::vector<float> CapturePoints(GLuint program, GLuint xfbBuffer, int vertexCount, int instanceCount) {
|
||||
const std::size_t floats = static_cast<std::size_t>(vertexCount) * instanceCount * 16;
|
||||
std::vector<float> poison(floats, kPoison);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLsizeiptr>(floats * sizeof(float)), poison.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
glEnable(GL_RASTERIZER_DISCARD);
|
||||
glUseProgram(program);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArraysInstanced(GL_POINTS, 0, vertexCount, instanceCount);
|
||||
glEndTransformFeedback();
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
|
||||
std::vector<float> data(floats, kPoison);
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, static_cast<GLsizeiptr>(floats * sizeof(float)),
|
||||
data.data());
|
||||
glUseProgram(0);
|
||||
return data;
|
||||
}
|
||||
|
||||
// As CapturePoints, but through the baseInstance entry point, and on a capture buffer
|
||||
// of its own.
|
||||
//
|
||||
// Kept separate from CapturePoints rather than defaulting a parameter, so that every
|
||||
// existing caller stays on the draw command that carries no baseInstance at all: the
|
||||
// negative control is then a DIFFERENT command rather than the same one passed a zero.
|
||||
//
|
||||
// The buffer per capture is a leftover. baseInstance was the first thing here that
|
||||
// needed several captures in ONE test, and at the time a second capture into the same
|
||||
// buffer object came back empty on DirectVulkan - respecifying a buffer whose bytes the
|
||||
// backend had handed the frontend a pointer into replaced the storage under that
|
||||
// pointer, so the capture wrote one store and the readback read another. That is fixed
|
||||
// and pinned by XfbCaptureBufferReuseScenario, which owns the shape now; a buffer per
|
||||
// capture is simply the cheapest thing that still isolates these three draws from each
|
||||
// other.
|
||||
std::vector<float> CaptureOwnBufferBaseInstance(GLuint program, int vertexCount, int instanceCount,
|
||||
GLuint baseInstance, bool useBaseInstanceCommand) {
|
||||
const std::size_t floats = static_cast<std::size_t>(vertexCount) * instanceCount * 16;
|
||||
std::vector<float> poison(floats, kPoison);
|
||||
GLuint xfbBuffer = 0;
|
||||
glGenBuffers(1, &xfbBuffer);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLsizeiptr>(floats * sizeof(float)), poison.data(),
|
||||
GL_DYNAMIC_DRAW);
|
||||
|
||||
glEnable(GL_RASTERIZER_DISCARD);
|
||||
glUseProgram(program);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
if (useBaseInstanceCommand) {
|
||||
glDrawArraysInstancedBaseInstance(GL_POINTS, 0, vertexCount, instanceCount, baseInstance);
|
||||
} else {
|
||||
glDrawArraysInstanced(GL_POINTS, 0, vertexCount, instanceCount);
|
||||
}
|
||||
glEndTransformFeedback();
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
|
||||
std::vector<float> data(floats, kPoison);
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, static_cast<GLsizeiptr>(floats * sizeof(float)),
|
||||
data.data());
|
||||
glUseProgram(0);
|
||||
glDeleteBuffers(1, &xfbBuffer);
|
||||
return data;
|
||||
}
|
||||
|
||||
// point p, attribute a, component c
|
||||
float At(const std::vector<float>& data, int point, int attrib, int component) {
|
||||
const std::size_t index = static_cast<std::size_t>(point) * 16 + attrib * 4 + component;
|
||||
return index < data.size() ? data[index] : kPoison;
|
||||
}
|
||||
|
||||
void ResetCurrentAttribs() {
|
||||
for (GLuint i = 0; i < 4; ++i) {
|
||||
glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
::testing::AssertionResult Vec4Is(const std::vector<float>& data, int point, int attrib, float x, float y,
|
||||
float z, float w) {
|
||||
const float gx = At(data, point, attrib, 0);
|
||||
const float gy = At(data, point, attrib, 1);
|
||||
const float gz = At(data, point, attrib, 2);
|
||||
const float gw = At(data, point, attrib, 3);
|
||||
const float tolerance = 0.01f;
|
||||
auto close = [tolerance](float a, float b) { return (a - b) < tolerance && (b - a) < tolerance; };
|
||||
if (close(gx, x) && close(gy, y) && close(gz, z) && close(gw, w)) {
|
||||
return ::testing::AssertionSuccess();
|
||||
}
|
||||
return ::testing::AssertionFailure()
|
||||
<< "point " << point << " attribute " << attrib << " is (" << gx << ", " << gy << ", " << gz << ", "
|
||||
<< gw << "), expected (" << x << ", " << y << ", " << z << ", " << w << ")";
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
class VertexAttribBindingScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
m_program = BuildCaptureProgram(CaptureVertexSource(), CaptureVaryingNames(), &m_log);
|
||||
ASSERT_NE(m_program, 0u) << "capture program did not link: " << m_log;
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glGenBuffers(1, &m_xfbo);
|
||||
glBindVertexArray(m_vao);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
glBindVertexArray(0);
|
||||
glDeleteVertexArrays(1, &m_vao);
|
||||
glDeleteBuffers(1, &m_xfbo);
|
||||
glDeleteProgram(m_program);
|
||||
}
|
||||
|
||||
GLuint m_program = 0;
|
||||
GLuint m_vao = 0;
|
||||
GLuint m_xfbo = 0;
|
||||
std::string m_log;
|
||||
};
|
||||
|
||||
// glVertexAttribFormat + glBindVertexBuffer + glVertexAttribBinding, in the order
|
||||
// the CTS uses (buffer first, then format, then binding), must feed the draw.
|
||||
TEST_F(VertexAttribBindingScenario, FormatAndBindingFeedTheDraw) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
ResetCurrentAttribs();
|
||||
|
||||
const float vertices[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f};
|
||||
GLuint vbo = 0;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glBindVertexBuffer(0, vbo, 0, 12);
|
||||
glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0);
|
||||
glVertexAttribBinding(1, 0);
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
const std::vector<float> data = CapturePoints(m_program, m_xfbo, 2, 1);
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 1, 1.0f, 2.0f, 3.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 1, 1, 4.0f, 5.0f, 6.0f, 1.0f));
|
||||
// An attribute nothing configured still reports its current value.
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 0, 0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
||||
glDisableVertexAttribArray(1);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// The reverse order - format and binding declared before any buffer exists on the
|
||||
// binding point - has to resolve to the same thing once glBindVertexBuffer lands.
|
||||
TEST_F(VertexAttribBindingScenario, FormatBeforeBufferStillResolves) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
ResetCurrentAttribs();
|
||||
|
||||
const float vertices[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f};
|
||||
GLuint vbo = 0;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glVertexAttribBinding(2, 3);
|
||||
glVertexAttribFormat(2, 2, GL_FLOAT, GL_FALSE, 4);
|
||||
glEnableVertexAttribArray(2);
|
||||
glBindVertexBuffer(3, vbo, 0, 12);
|
||||
|
||||
const std::vector<float> data = CapturePoints(m_program, m_xfbo, 2, 1);
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 2, 2.0f, 3.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 1, 2, 5.0f, 6.0f, 0.0f, 1.0f));
|
||||
|
||||
glDisableVertexAttribArray(2);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// GL 4.6 core 10.3.1: a binding point's stride is the byte distance between
|
||||
// consecutive elements, and zero means every vertex reads the SAME element. That
|
||||
// is the opposite of glVertexAttribPointer's stride 0, which means "tightly
|
||||
// packed" - the two spellings must not be collapsed into one another.
|
||||
TEST_F(VertexAttribBindingScenario, BindingStrideZeroRepeatsOneElement) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
ResetCurrentAttribs();
|
||||
|
||||
const float vertices[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f};
|
||||
GLuint vbo = 0;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glVertexAttribFormat(0, 4, GL_FLOAT, GL_FALSE, 0);
|
||||
glVertexAttribBinding(0, 5);
|
||||
glBindVertexBuffer(5, vbo, 16, 0);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
const std::vector<float> data = CapturePoints(m_program, m_xfbo, 2, 1);
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 0, 5.0f, 6.0f, 7.0f, 8.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 1, 0, 5.0f, 6.0f, 7.0f, 8.0f));
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// The pointer API keeps its own meaning of stride 0 (tightly packed) even though
|
||||
// it is defined in terms of the binding model - the negative control for the
|
||||
// scenario above.
|
||||
TEST_F(VertexAttribBindingScenario, PointerStrideZeroStaysTightlyPacked) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
ResetCurrentAttribs();
|
||||
|
||||
const float vertices[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f};
|
||||
GLuint vbo = 0;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
const std::vector<float> data = CapturePoints(m_program, m_xfbo, 2, 1);
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 0, 1.0f, 2.0f, 3.0f, 4.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 1, 0, 5.0f, 6.0f, 7.0f, 8.0f));
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// glVertexBindingDivisor is per BINDING POINT: it has to reach every attribute
|
||||
// pointed at that binding, and the instance step must honour the divisor rather
|
||||
// than advancing once per instance.
|
||||
TEST_F(VertexAttribBindingScenario, BindingDivisorAppliesToEveryAttributeOnThePoint) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
ResetCurrentAttribs();
|
||||
|
||||
const float vertices[] = {10.0f, 20.0f, 30.0f, 40.0f};
|
||||
GLuint vbo = 0;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glVertexAttribFormat(0, 1, GL_FLOAT, GL_FALSE, 0);
|
||||
glVertexAttribFormat(1, 1, GL_FLOAT, GL_FALSE, 4);
|
||||
glVertexAttribBinding(0, 4);
|
||||
glVertexAttribBinding(1, 4);
|
||||
glBindVertexBuffer(4, vbo, 0, 8);
|
||||
glVertexBindingDivisor(4, 2);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// The divisor is per binding point, so it has to be visible on BOTH attributes
|
||||
// pointed at it - and this query is what separates "the frontend never resolved
|
||||
// it" from "the backend did not apply it".
|
||||
GLint divisor = -1;
|
||||
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor);
|
||||
EXPECT_EQ(divisor, 2);
|
||||
divisor = -1;
|
||||
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &divisor);
|
||||
EXPECT_EQ(divisor, 2);
|
||||
|
||||
// 1 vertex x 4 instances, divisor 2: instances 0,1 read element 0 and
|
||||
// instances 2,3 read element 1.
|
||||
const std::vector<float> data = CapturePoints(m_program, m_xfbo, 1, 4);
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 0, 10.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 1, 0, 10.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 2, 0, 30.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 3, 0, 30.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 1, 20.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 2, 1, 40.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// baseInstance moves the ELEMENT the instanced arrays start at. DirectGLES has no
|
||||
// ES entry point that says so on the drivers we ship against (GL_EXT_base_instance
|
||||
// is absent on Adreno), so it folds the shift into the attribute's own offset - and
|
||||
// the thing that made this worth pinning is that the value used to reach the shader
|
||||
// uniform for gl_BaseInstance and NEVER the fetch, so a draw could report a base
|
||||
// instance it had not actually read from.
|
||||
//
|
||||
// The three draws are the point. Zero first as a negative control, so a backend that
|
||||
// simply ignored baseInstance could not pass on the middle draw alone; and zero AGAIN
|
||||
// last, because the shift is emitted into per-attribute state the VAO twin memoises -
|
||||
// leaving it applied would make every subsequent ordinary draw fetch from the wrong
|
||||
// element, which is a far worse bug than the one being fixed.
|
||||
TEST_F(VertexAttribBindingScenario, BaseInstanceMovesTheInstancedArraysStartElement) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
ResetCurrentAttribs();
|
||||
|
||||
const float instanceData[] = {10.0f, 20.0f, 30.0f, 40.0f};
|
||||
GLuint vbo = 0;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(instanceData), instanceData, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glVertexAttribFormat(0, 1, GL_FLOAT, GL_FALSE, 0);
|
||||
glVertexAttribBinding(0, 0);
|
||||
glBindVertexBuffer(0, vbo, 0, 4);
|
||||
glVertexBindingDivisor(0, 1);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
const std::vector<float> atZero = CaptureOwnBufferBaseInstance(m_program, 1, 2, 0, true);
|
||||
EXPECT_TRUE(Vec4Is(atZero, 0, 0, 10.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(atZero, 1, 0, 20.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
const std::vector<float> atTwo = CaptureOwnBufferBaseInstance(m_program, 1, 2, 2, true);
|
||||
EXPECT_TRUE(Vec4Is(atTwo, 0, 0, 30.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(atTwo, 1, 0, 40.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
// Nothing about the vertex array changed between these two draws, so only a
|
||||
// backend that actively un-shifts on a baseInstance change gets back to 10/20.
|
||||
const std::vector<float> backToZero = CaptureOwnBufferBaseInstance(m_program, 1, 2, 0, true);
|
||||
EXPECT_TRUE(Vec4Is(backToZero, 0, 0, 10.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(backToZero, 1, 0, 20.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
// And a draw command with no baseInstance parameter at all must be unaffected by
|
||||
// the one that came before it.
|
||||
const std::vector<float> plain = CaptureOwnBufferBaseInstance(m_program, 1, 2, 0, false);
|
||||
EXPECT_TRUE(Vec4Is(plain, 0, 0, 10.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(plain, 1, 0, 20.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// baseInstance is defined against the instanced arrays only: an array with divisor 0
|
||||
// advances per VERTEX and its start element is "first", which baseInstance does not
|
||||
// touch. An emulation that shifted by offset without checking the divisor would move
|
||||
// this one too, and nothing in the case above would notice.
|
||||
TEST_F(VertexAttribBindingScenario, BaseInstanceLeavesPerVertexArraysWhereTheyWere) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
ResetCurrentAttribs();
|
||||
|
||||
const float perVertex[] = {1.0f, 2.0f, 3.0f, 4.0f};
|
||||
const float perInstance[] = {10.0f, 20.0f, 30.0f, 40.0f};
|
||||
GLuint buffers[2] = {0, 0};
|
||||
glGenBuffers(2, buffers);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(perVertex), perVertex, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffers[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(perInstance), perInstance, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glVertexAttribFormat(0, 1, GL_FLOAT, GL_FALSE, 0);
|
||||
glVertexAttribBinding(0, 0);
|
||||
glBindVertexBuffer(0, buffers[0], 0, 4);
|
||||
glVertexBindingDivisor(0, 0);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
glVertexAttribFormat(1, 1, GL_FLOAT, GL_FALSE, 0);
|
||||
glVertexAttribBinding(1, 1);
|
||||
glBindVertexBuffer(1, buffers[1], 0, 4);
|
||||
glVertexBindingDivisor(1, 1);
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// 2 vertices x 2 instances, baseInstance 2. Points come out instance-major.
|
||||
const std::vector<float> data = CaptureOwnBufferBaseInstance(m_program, 2, 2, 2, true);
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 0, 1.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 1, 0, 2.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 2, 0, 1.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 3, 0, 2.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 1, 30.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 1, 1, 30.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 2, 1, 40.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 3, 1, 40.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
glDeleteBuffers(2, buffers);
|
||||
}
|
||||
|
||||
// Two attributes on one binding point at different relative offsets, plus a
|
||||
// binding offset: the fetch address is binding offset + relative offset, and the
|
||||
// relative offset must not leak into the binding's own offset.
|
||||
TEST_F(VertexAttribBindingScenario, RelativeOffsetComposesWithBindingOffset) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
ResetCurrentAttribs();
|
||||
|
||||
const float vertices[] = {0.0f, 0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f};
|
||||
GLuint vbo = 0;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0);
|
||||
glVertexAttribFormat(1, 1, GL_FLOAT, GL_FALSE, 8);
|
||||
glVertexAttribBinding(0, 1);
|
||||
glVertexAttribBinding(1, 1);
|
||||
glBindVertexBuffer(1, vbo, 8, 12);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
const std::vector<float> data = CapturePoints(m_program, m_xfbo, 2, 1);
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 0, 1.0f, 2.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 0, 1, 3.0f, 0.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 1, 0, 4.0f, 5.0f, 0.0f, 1.0f));
|
||||
EXPECT_TRUE(Vec4Is(data, 1, 1, 6.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
}
|
||||
|
||||
// The KHR-GL43.vertex_attrib_binding.basic-input* capture program verbatim: a
|
||||
// 16-element vec4 input ARRAY at location 0, copied element by element into a
|
||||
// 16-element array inside an output interface block, all 16 members captured.
|
||||
// Every one of the 17 basic-input* cases is built on it, so a backend that cannot
|
||||
// produce this program fails all of them with "the draw captured zeros" and no
|
||||
// other symptom.
|
||||
TEST_F(VertexAttribBindingScenario, InputArrayCaptureProgramFeedsTheDraw) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
const std::string vs = R"(#version 430 core
|
||||
layout(location = 0) in vec4 vs_in_attrib[16];
|
||||
out StageData {
|
||||
vec4 attrib[16];
|
||||
} vs_out;
|
||||
void main() {
|
||||
for (int i = 0; i < vs_in_attrib.length(); ++i) {
|
||||
vs_out.attrib[i] = vs_in_attrib[i];
|
||||
}
|
||||
}
|
||||
)";
|
||||
std::vector<std::string> names;
|
||||
for (int i = 0; i < 16; ++i) names.push_back("StageData.attrib[" + std::to_string(i) + "]");
|
||||
std::vector<const char*> varyings;
|
||||
for (const auto& n : names) varyings.push_back(n.c_str());
|
||||
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(vs, varyings, &log);
|
||||
ASSERT_NE(program, 0u) << "capture program did not link: " << log;
|
||||
|
||||
for (GLuint i = 0; i < 16; ++i) glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
const float vertices[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f};
|
||||
GLuint vbo = 0;
|
||||
glGenBuffers(1, &vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glBindVertexBuffer(0, vbo, 0, 12);
|
||||
glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0);
|
||||
glVertexAttribBinding(1, 0);
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// 16 vec4s per point rather than the 4 the shared helper assumes.
|
||||
constexpr std::size_t kFloatsPerPoint = 64;
|
||||
std::vector<float> poison(kFloatsPerPoint * 2, kPoison);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_xfbo);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLsizeiptr>(poison.size() * sizeof(float)),
|
||||
poison.data(), GL_DYNAMIC_DRAW);
|
||||
glEnable(GL_RASTERIZER_DISCARD);
|
||||
glUseProgram(program);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArrays(GL_POINTS, 0, 2);
|
||||
glEndTransformFeedback();
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
|
||||
std::vector<float> data(poison.size(), kPoison);
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
|
||||
static_cast<GLsizeiptr>(data.size() * sizeof(float)), data.data());
|
||||
glUseProgram(0);
|
||||
|
||||
// Element 0 of the array has no enabled array behind it, so it must deliver the
|
||||
// current generic attribute value set above - including its w, which is 0 here and
|
||||
// NOT the 1 an unwritten vec4 input defaults to.
|
||||
EXPECT_FLOAT_EQ(data[0], 0.0f);
|
||||
EXPECT_FLOAT_EQ(data[3], 0.0f);
|
||||
|
||||
// attribute 1 of point 0 and of point 1.
|
||||
EXPECT_FLOAT_EQ(data[4], 1.0f);
|
||||
EXPECT_FLOAT_EQ(data[5], 2.0f);
|
||||
EXPECT_FLOAT_EQ(data[6], 3.0f);
|
||||
EXPECT_FLOAT_EQ(data[7], 1.0f);
|
||||
EXPECT_FLOAT_EQ(data[kFloatsPerPoint + 4], 4.0f);
|
||||
EXPECT_FLOAT_EQ(data[kFloatsPerPoint + 5], 5.0f);
|
||||
EXPECT_FLOAT_EQ(data[kFloatsPerPoint + 6], 6.0f);
|
||||
EXPECT_FLOAT_EQ(data[kFloatsPerPoint + 7], 1.0f);
|
||||
|
||||
glDisableVertexAttribArray(1);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
|
||||
// Same program, but every one of the 16 elements is asked for a DIFFERENT current value.
|
||||
//
|
||||
// An input array occupies one location per element (GL 4.6 core 11.1.1), so `in vec4 a[16]`
|
||||
// at location 0 is active on 0..15 - and the whole location span is what a backend reads to
|
||||
// decide which attributes need their current value pushed. Reflection used to record the
|
||||
// span of the ELEMENT type only, so a 16-element array claimed exactly one location: every
|
||||
// element above the first silently read the (0,0,0,1) an unwritten input defaults to instead
|
||||
// of the value glVertexAttrib4f had set. The test above could not see it, because the only
|
||||
// element it reads a current value from is element 0 - the one location the array did claim.
|
||||
TEST_F(VertexAttribBindingScenario, EveryInputArrayElementGetsItsOwnCurrentValue) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
const std::string vs = R"(#version 430 core
|
||||
layout(location = 0) in vec4 vs_in_attrib[16];
|
||||
out StageData {
|
||||
vec4 attrib[16];
|
||||
} vs_out;
|
||||
void main() {
|
||||
for (int i = 0; i < vs_in_attrib.length(); ++i) {
|
||||
vs_out.attrib[i] = vs_in_attrib[i];
|
||||
}
|
||||
}
|
||||
)";
|
||||
std::vector<std::string> names;
|
||||
for (int i = 0; i < 16; ++i) names.push_back("StageData.attrib[" + std::to_string(i) + "]");
|
||||
std::vector<const char*> varyings;
|
||||
for (const auto& n : names) varyings.push_back(n.c_str());
|
||||
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(vs, varyings, &log);
|
||||
ASSERT_NE(program, 0u) << "capture program did not link: " << log;
|
||||
|
||||
// Distinct in every component, and never (0,0,0,1): the value an element that was
|
||||
// skipped would report has to be distinguishable from every value that was asked for.
|
||||
for (GLuint i = 0; i < 16; ++i) {
|
||||
const float base = static_cast<float>(i) + 1.0f;
|
||||
glVertexAttrib4f(i, base, base + 100.0f, base + 200.0f, base + 300.0f);
|
||||
}
|
||||
|
||||
constexpr std::size_t kFloatsPerPoint = 64;
|
||||
std::vector<float> poison(kFloatsPerPoint, kPoison);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_xfbo);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLsizeiptr>(poison.size() * sizeof(float)),
|
||||
poison.data(), GL_DYNAMIC_DRAW);
|
||||
glEnable(GL_RASTERIZER_DISCARD);
|
||||
glUseProgram(program);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glEndTransformFeedback();
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
|
||||
std::vector<float> data(poison.size(), kPoison);
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
|
||||
static_cast<GLsizeiptr>(data.size() * sizeof(float)), data.data());
|
||||
glUseProgram(0);
|
||||
|
||||
for (int element = 0; element < 16; ++element) {
|
||||
const float base = static_cast<float>(element) + 1.0f;
|
||||
EXPECT_FLOAT_EQ(data[element * 4 + 0], base) << "element " << element;
|
||||
EXPECT_FLOAT_EQ(data[element * 4 + 1], base + 100.0f) << "element " << element;
|
||||
EXPECT_FLOAT_EQ(data[element * 4 + 2], base + 200.0f) << "element " << element;
|
||||
EXPECT_FLOAT_EQ(data[element * 4 + 3], base + 300.0f) << "element " << element;
|
||||
}
|
||||
|
||||
for (GLuint i = 0; i < 16; ++i) glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,524 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/ViewportArrayScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// Scenario - gl_ViewportIndex ACTUALLY ROUTES, AND THE PER-INDEX STATE IT SELECTS IS REAL.
|
||||
//
|
||||
// The state half of ARB_viewport_array is asserted in MG_Test/State/RenderStateTest.cpp, which
|
||||
// is a pure set/get exercise and would pass just as green against a backend that stores all 16
|
||||
// rectangles and rasterizes only the first. This file is the other half: every case here routes
|
||||
// primitives to a viewport OTHER than 0 and then looks at where the pixels landed.
|
||||
//
|
||||
// Three claims, one per case:
|
||||
// 1. gl_ViewportIndex selects the viewport RECTANGLE - a 4x4 grid of 32x32 viewports, one
|
||||
// geometry-shader invocation per cell, and every cell must hold its own index.
|
||||
// 2. gl_ViewportIndex selects the DEPTH RANGE - 16 one-pixel-wide viewports whose ranges are
|
||||
// (i/16, 1 - i/16), a quad at each end of clip space, and gl_FragCoord.z read back.
|
||||
// This is the claim that fails loudest against a single-viewport backend, because the
|
||||
// geometry is still in the right place while every depth comes back as viewport 0's.
|
||||
// 3. The per-index SCISSOR TEST ENABLE is honoured. Vulkan has no per-viewport scissor-test
|
||||
// toggle, so a disabled index has to be given the whole framebuffer as its rectangle; the
|
||||
// case draws the same primitive into the same index twice, once with the test off and once
|
||||
// with it on, and requires the two results to differ in the documented direction.
|
||||
//
|
||||
// Case 1 runs a second time against the DEFAULT framebuffer. MobileGL Y-flips (and pre-transform
|
||||
// rotates) the default framebuffer's rectangles and does not touch an FBO's, so a port that
|
||||
// applies the flip to viewport 0 and forgets the other fifteen renders a correct-looking FBO and
|
||||
// an upside-down window - the classic multi-viewport bug, and invisible to every FBO-only case.
|
||||
//
|
||||
// HONEST LIMIT OF THIS FILE. DirectGLES SKIPS every case: GLES has one viewport, one scissor
|
||||
// rectangle and no gl_ViewportIndex, so routing to index > 0 is an emulation feature that has
|
||||
// not been built (the Espryt half of KHR-GL43.viewport_array's rendering group is deliberately
|
||||
// still red). The skip is explicit rather than silent so a future emulation lands here as a
|
||||
// failing test and not as a test that was quietly never running. DirectVulkan additionally
|
||||
// skips when the device lacks the multiViewport feature - Vulkan then forbids a pipeline from
|
||||
// declaring more than one viewport at all, which is a device limit and not a MobileGL bug;
|
||||
// lavapipe (every CI lane) and both Mali/Adreno devices support it, so the cases do run where
|
||||
// it matters.
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr int kViewportCount = 16;
|
||||
constexpr int kGridSide = 4; // 4x4 grid of viewports
|
||||
constexpr int kCellSize = 32; // ... each 32x32
|
||||
constexpr int kSurfaceSide = kGridSide * kCellSize;
|
||||
constexpr GLint kUnwritten = -1;
|
||||
|
||||
// A geometry shader is the only stage GL 4.1 lets write gl_ViewportIndex, and
|
||||
// `invocations` runs it once per viewport off a single input point - the same shape
|
||||
// KHR-GL43.viewport_array.draw_to_single_layer_with_multiple_viewports uses.
|
||||
const char* const kVertexSource = R"(#version 410 core
|
||||
void main() { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }
|
||||
)";
|
||||
|
||||
const char* const kGridGeometrySource = R"(#version 410 core
|
||||
layout(points, invocations = 16) in;
|
||||
layout(triangle_strip, max_vertices = 4) out;
|
||||
flat out int gsIndex;
|
||||
void main() {
|
||||
gsIndex = gl_InvocationID;
|
||||
gl_ViewportIndex = gl_InvocationID;
|
||||
gl_Position = vec4(-1.0, -1.0, 0.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4( 1.0, -1.0, 0.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); EmitVertex();
|
||||
EndPrimitive();
|
||||
}
|
||||
)";
|
||||
|
||||
// One invocation, viewport chosen by a uniform: lets a case draw the SAME primitive into
|
||||
// the SAME index twice under two different scissor-enable states.
|
||||
const char* const kSingleGeometrySource = R"(#version 410 core
|
||||
layout(points, invocations = 1) in;
|
||||
layout(triangle_strip, max_vertices = 4) out;
|
||||
uniform int uViewport;
|
||||
flat out int gsIndex;
|
||||
void main() {
|
||||
gsIndex = uViewport;
|
||||
gl_ViewportIndex = uViewport;
|
||||
gl_Position = vec4(-1.0, -1.0, 0.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4( 1.0, -1.0, 0.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); EmitVertex();
|
||||
EndPrimitive();
|
||||
}
|
||||
)";
|
||||
|
||||
const char* const kIntFragmentSource = R"(#version 410 core
|
||||
flat in int gsIndex;
|
||||
layout(location = 0) out int fragColor;
|
||||
void main() { fragColor = gsIndex; }
|
||||
)";
|
||||
|
||||
// Two quads, one at each end of clip space, so the fragment stage can report the depth
|
||||
// the viewport's range mapped them to. gl_FragCoord.z IS the post-range window depth, so
|
||||
// it reads back the per-viewport minDepth/maxDepth directly.
|
||||
const char* const kDepthGeometrySource = R"(#version 410 core
|
||||
layout(points, invocations = 16) in;
|
||||
layout(triangle_strip, max_vertices = 8) out;
|
||||
void main() {
|
||||
gl_ViewportIndex = gl_InvocationID;
|
||||
gl_Position = vec4(-1.0, -1.0, -1.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4( 1.0, -1.0, -1.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4(-1.0, 0.0, -1.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4( 1.0, 0.0, -1.0, 1.0); EmitVertex();
|
||||
EndPrimitive();
|
||||
gl_Position = vec4(-1.0, 0.0, 1.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4( 1.0, 0.0, 1.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4(-1.0, 1.0, 1.0, 1.0); EmitVertex();
|
||||
gl_Position = vec4( 1.0, 1.0, 1.0, 1.0); EmitVertex();
|
||||
EndPrimitive();
|
||||
}
|
||||
)";
|
||||
|
||||
const char* const kDepthFragmentSource = R"(#version 410 core
|
||||
layout(location = 0) out float fragColor;
|
||||
void main() { fragColor = gl_FragCoord.z; }
|
||||
)";
|
||||
|
||||
class ViewportArrayScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
|
||||
if (Gl().BackendName() == "DirectGLES") {
|
||||
GTEST_SKIP() << "gl_ViewportIndex routing is not emulated on DirectGLES: GLES has one viewport "
|
||||
"and one scissor rectangle, so every index rasterizes as index 0. The indexed "
|
||||
"STATE is still asserted (MG_Test RenderStateTest); this is the deferred "
|
||||
"rendering half of KHR-GL43.viewport_array.";
|
||||
}
|
||||
|
||||
GLint maxViewports = 0;
|
||||
glGetIntegerv(GL_MAX_VIEWPORTS, &maxViewports);
|
||||
ASSERT_GE(maxViewports, kViewportCount) << "GL 4.3 core requires GL_MAX_VIEWPORTS >= 16";
|
||||
|
||||
m_program = BuildProgram(kGridGeometrySource, kIntFragmentSource);
|
||||
ASSERT_NE(m_program, 0u) << "grid program failed to build: " << m_buildLog;
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
ResetViewportArrayState();
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "setup left a GL error behind";
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready() || IsSkipped()) return;
|
||||
ResetViewportArrayState();
|
||||
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
|
||||
if (m_program != 0) glDeleteProgram(m_program);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
}
|
||||
|
||||
// Every case starts from the same slate: this fixture shares its context with every
|
||||
// other scenario in the process, and a leftover per-index scissor enable is exactly
|
||||
// the kind of state that would make a later case pass or fail for the wrong reason.
|
||||
static void ResetViewportArrayState() {
|
||||
for (int i = 0; i < kViewportCount; ++i) {
|
||||
glDisablei(GL_SCISSOR_TEST, static_cast<GLuint>(i));
|
||||
}
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glViewport(0, 0, kSurfaceSide, kSurfaceSide);
|
||||
glScissor(0, 0, kSurfaceSide, kSurfaceSide);
|
||||
glDepthRange(0.0, 1.0);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
// The 4x4 grid: viewport y*4+x covers the cell whose lower-left corner is
|
||||
// (x*cellW, y*cellH), in GL's bottom-left-origin window coordinates. Parameterized on
|
||||
// the cell size because the default framebuffer this scenario also renders into is
|
||||
// deliberately non-square (HeadlessGL is 128x96, so a transposing bug cannot hide).
|
||||
static void SetupGridViewports(int cellW, int cellH) {
|
||||
std::vector<GLfloat> data(static_cast<size_t>(kViewportCount) * 4);
|
||||
for (int y = 0; y < kGridSide; ++y) {
|
||||
for (int x = 0; x < kGridSide; ++x) {
|
||||
const size_t base = static_cast<size_t>(y * kGridSide + x) * 4;
|
||||
data[base + 0] = static_cast<GLfloat>(x * cellW);
|
||||
data[base + 1] = static_cast<GLfloat>(y * cellH);
|
||||
data[base + 2] = static_cast<GLfloat>(cellW);
|
||||
data[base + 3] = static_cast<GLfloat>(cellH);
|
||||
}
|
||||
}
|
||||
glViewportArrayv(0, kViewportCount, data.data());
|
||||
}
|
||||
|
||||
GLuint BuildProgram(const char* geometrySource, const char* fragmentSource) {
|
||||
const GLuint vs = CompileStage(GL_VERTEX_SHADER, kVertexSource);
|
||||
if (vs == 0) return 0;
|
||||
const GLuint gs = CompileStage(GL_GEOMETRY_SHADER, geometrySource);
|
||||
if (gs == 0) {
|
||||
glDeleteShader(vs);
|
||||
return 0;
|
||||
}
|
||||
const GLuint fs = CompileStage(GL_FRAGMENT_SHADER, fragmentSource);
|
||||
if (fs == 0) {
|
||||
glDeleteShader(vs);
|
||||
glDeleteShader(gs);
|
||||
return 0;
|
||||
}
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vs);
|
||||
glAttachShader(program, gs);
|
||||
glAttachShader(program, fs);
|
||||
glLinkProgram(program);
|
||||
GLint linked = 0;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
glDeleteShader(vs);
|
||||
glDeleteShader(gs);
|
||||
glDeleteShader(fs);
|
||||
if (!linked) {
|
||||
GLint length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> log(static_cast<size_t>(length > 1 ? length : 1), '\0');
|
||||
glGetProgramInfoLog(program, static_cast<GLsizei>(log.size()), nullptr, log.data());
|
||||
m_buildLog = log.data();
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
GLuint CompileStage(GLenum stage, const char* source) {
|
||||
const GLuint shader = glCreateShader(stage);
|
||||
glShaderSource(shader, 1, &source, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (compiled) return shader;
|
||||
GLint length = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> log(static_cast<size_t>(length > 1 ? length : 1), '\0');
|
||||
glGetShaderInfoLog(shader, static_cast<GLsizei>(log.size()), nullptr, log.data());
|
||||
m_buildLog = log.data();
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// An R32I colour target, pre-filled with kUnwritten so "nothing was drawn here" is
|
||||
// distinguishable from "index 0 was drawn here".
|
||||
struct IntTarget {
|
||||
GLuint fbo = 0;
|
||||
GLuint texture = 0;
|
||||
};
|
||||
|
||||
// The "nothing drawn here" value is UPLOADED, not cleared: the CTS fills its R32I
|
||||
// targets the same way (fillTexture), and an upload cannot be confused with a clear
|
||||
// that a backend defers, reorders or drops - which is exactly the ambiguity a case
|
||||
// asserting "this cell must be untouched" cannot afford.
|
||||
static void FillIntTarget(const IntTarget& target, int width, int height) {
|
||||
const std::vector<GLint> unwritten(static_cast<size_t>(width) * height, kUnwritten);
|
||||
glBindTexture(GL_TEXTURE_2D, target.texture);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_INT, unwritten.data());
|
||||
}
|
||||
|
||||
static IntTarget MakeIntTarget(int width, int height) {
|
||||
IntTarget target;
|
||||
glGenTextures(1, &target.texture);
|
||||
glBindTexture(GL_TEXTURE_2D, target.texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32I, width, height, 0, GL_RED_INTEGER, GL_INT, nullptr);
|
||||
glGenFramebuffers(1, &target.fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, target.fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, target.texture, 0);
|
||||
FillIntTarget(target, width, height);
|
||||
return target;
|
||||
}
|
||||
|
||||
static void DestroyIntTarget(IntTarget& target) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
if (target.fbo != 0) glDeleteFramebuffers(1, &target.fbo);
|
||||
if (target.texture != 0) glDeleteTextures(1, &target.texture);
|
||||
}
|
||||
|
||||
static std::vector<GLint> ReadInts(int width, int height) {
|
||||
std::vector<GLint> pixels(static_cast<size_t>(width) * height, 0);
|
||||
glReadPixels(0, 0, width, height, GL_RED_INTEGER, GL_INT, pixels.data());
|
||||
return pixels;
|
||||
}
|
||||
|
||||
// The centre of grid cell (x, y), in the bottom-left-origin coordinates glReadPixels
|
||||
// returns. Sampling the centre rather than a corner keeps the assertion about WHICH
|
||||
// viewport was selected rather than about edge rounding.
|
||||
static GLint CellCentre(const std::vector<GLint>& pixels, int stride, int x, int y) {
|
||||
const int px = x * kCellSize + kCellSize / 2;
|
||||
const int py = y * kCellSize + kCellSize / 2;
|
||||
return pixels[static_cast<size_t>(py) * stride + px];
|
||||
}
|
||||
|
||||
std::string m_buildLog;
|
||||
GLuint m_program = 0;
|
||||
GLuint m_vao = 0;
|
||||
};
|
||||
|
||||
// --- 1. the viewport rectangle -------------------------------------------------------
|
||||
|
||||
TEST_F(ViewportArrayScenario, EachViewportIndexRasterizesIntoItsOwnRectangle) {
|
||||
IntTarget target = MakeIntTarget(kSurfaceSide, kSurfaceSide);
|
||||
SetupGridViewports(kCellSize, kCellSize);
|
||||
glUseProgram(m_program);
|
||||
glBindVertexArray(m_vao);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
const std::vector<GLint> pixels = ReadInts(kSurfaceSide, kSurfaceSide);
|
||||
for (int y = 0; y < kGridSide; ++y) {
|
||||
for (int x = 0; x < kGridSide; ++x) {
|
||||
const GLint expected = y * kGridSide + x;
|
||||
EXPECT_EQ(CellCentre(pixels, kSurfaceSide, x, y), expected)
|
||||
<< "cell (" << x << ", " << y << ") should hold viewport index " << expected
|
||||
<< "; a single-viewport backend paints the whole image with 15 (the last invocation)";
|
||||
}
|
||||
}
|
||||
DestroyIntTarget(target);
|
||||
}
|
||||
|
||||
// The same claim against the DEFAULT framebuffer, where MobileGL applies its Y-flip and
|
||||
// pre-transform rotation. Index 0 alone getting the mapping is the classic bug.
|
||||
TEST_F(ViewportArrayScenario, TheDefaultFramebufferAppliesTheSameFlipToEveryViewport) {
|
||||
const int surfaceW = Gl().Width();
|
||||
const int surfaceH = Gl().Height();
|
||||
ASSERT_GE(surfaceW, kGridSide);
|
||||
ASSERT_GE(surfaceH, kGridSide);
|
||||
const int cellW = surfaceW / kGridSide;
|
||||
const int cellH = surfaceH / kGridSide;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
// Paint a value no viewport index can produce, so an unwritten cell is obvious.
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// The default framebuffer is 8-bit RGBA, so the index travels as a colour: cell i is
|
||||
// painted with red = i * 16, which is exact in 8 bits for i in [0, 16).
|
||||
const char* const kColorFragmentSource = R"(#version 410 core
|
||||
flat in int gsIndex;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() { fragColor = vec4(float(gsIndex) * 16.0 / 255.0, 0.0, 0.0, 1.0); }
|
||||
)";
|
||||
const GLuint colorProgram = BuildProgram(kGridGeometrySource, kColorFragmentSource);
|
||||
ASSERT_NE(colorProgram, 0u) << "colour program failed to build: " << m_buildLog;
|
||||
|
||||
SetupGridViewports(cellW, cellH);
|
||||
glUseProgram(colorProgram);
|
||||
glBindVertexArray(m_vao);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
std::vector<unsigned char> pixels(static_cast<size_t>(surfaceW) * surfaceH * 4, 0);
|
||||
glReadPixels(0, 0, surfaceW, surfaceH, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
|
||||
for (int y = 0; y < kGridSide; ++y) {
|
||||
for (int x = 0; x < kGridSide; ++x) {
|
||||
const int px = x * cellW + cellW / 2;
|
||||
const int py = y * cellH + cellH / 2;
|
||||
const int red = pixels[(static_cast<size_t>(py) * surfaceW + px) * 4];
|
||||
const int expected = (y * kGridSide + x) * 16;
|
||||
// One LSB of slack for an 8-bit round trip; the values are 16 apart, so this
|
||||
// cannot confuse two neighbouring indices.
|
||||
EXPECT_LE(std::abs(red - expected), 1)
|
||||
<< "default-framebuffer cell (" << x << ", " << y << ") holds red=" << red << ", expected "
|
||||
<< expected << ". A vertically mirrored grid means the Y-flip was applied to viewport 0 "
|
||||
<< "only";
|
||||
}
|
||||
}
|
||||
glDeleteProgram(colorProgram);
|
||||
}
|
||||
|
||||
// --- 2. the depth range --------------------------------------------------------------
|
||||
|
||||
TEST_F(ViewportArrayScenario, EachViewportIndexUsesItsOwnDepthRange) {
|
||||
// 16 columns one pixel wide and two rows tall: row 0 gets the near-plane quad, row 1
|
||||
// the far-plane one, so both ends of viewport i's range land in the same column.
|
||||
constexpr int kWidth = kViewportCount;
|
||||
constexpr int kHeight = 2;
|
||||
|
||||
GLuint texture = 0;
|
||||
GLuint fbo = 0;
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, kWidth, kHeight, 0, GL_RED, GL_FLOAT, nullptr);
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
|
||||
const GLfloat clearValue[4] = {-1.0f, 0.0f, 0.0f, 0.0f};
|
||||
glClearBufferfv(GL_COLOR, 0, clearValue);
|
||||
|
||||
std::vector<GLfloat> viewports(static_cast<size_t>(kViewportCount) * 4);
|
||||
std::vector<GLdouble> ranges(static_cast<size_t>(kViewportCount) * 2);
|
||||
for (int i = 0; i < kViewportCount; ++i) {
|
||||
viewports[static_cast<size_t>(i) * 4 + 0] = static_cast<GLfloat>(i);
|
||||
viewports[static_cast<size_t>(i) * 4 + 1] = 0.0f;
|
||||
viewports[static_cast<size_t>(i) * 4 + 2] = 1.0f;
|
||||
viewports[static_cast<size_t>(i) * 4 + 3] = 2.0f;
|
||||
ranges[static_cast<size_t>(i) * 2 + 0] = static_cast<GLdouble>(i) / 16.0;
|
||||
ranges[static_cast<size_t>(i) * 2 + 1] = 1.0 - static_cast<GLdouble>(i) / 16.0;
|
||||
}
|
||||
glViewportArrayv(0, kViewportCount, viewports.data());
|
||||
glDepthRangeArrayv(0, kViewportCount, ranges.data());
|
||||
|
||||
const GLuint depthProgram = BuildProgram(kDepthGeometrySource, kDepthFragmentSource);
|
||||
ASSERT_NE(depthProgram, 0u) << "depth program failed to build: " << m_buildLog;
|
||||
glUseProgram(depthProgram);
|
||||
glBindVertexArray(m_vao);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR);
|
||||
|
||||
std::vector<GLfloat> pixels(static_cast<size_t>(kWidth) * kHeight, 0.0f);
|
||||
glReadPixels(0, 0, kWidth, kHeight, GL_RED, GL_FLOAT, pixels.data());
|
||||
for (int i = 0; i < kViewportCount; ++i) {
|
||||
const float near = static_cast<float>(i) / 16.0f;
|
||||
const float far = 1.0f - static_cast<float>(i) / 16.0f;
|
||||
// The tolerance covers depth-buffer-free rasterization of gl_FragCoord.z on a
|
||||
// software rasterizer; the per-index values are 1/16 apart, so it cannot let a
|
||||
// neighbouring viewport's range through, and viewport 0's range (0, 1) differs
|
||||
// from every other index by at least 1/16.
|
||||
EXPECT_NEAR(pixels[i], near, 1.0e-3f)
|
||||
<< "viewport " << i << " near-plane depth; got viewport 0's range if this is 0";
|
||||
EXPECT_NEAR(pixels[static_cast<size_t>(kWidth) + i], far, 1.0e-3f)
|
||||
<< "viewport " << i << " far-plane depth; got viewport 0's range if this is 1";
|
||||
}
|
||||
|
||||
glDeleteProgram(depthProgram);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
glDeleteTextures(1, &texture);
|
||||
}
|
||||
|
||||
// --- 3. the per-index scissor-test enable --------------------------------------------
|
||||
|
||||
TEST_F(ViewportArrayScenario, AnIndexedScissorEnableClipsOnlyThatIndex) {
|
||||
IntTarget target = MakeIntTarget(kSurfaceSide, kSurfaceSide);
|
||||
|
||||
// One full-size viewport per index so the scissor rectangle is the ONLY thing that
|
||||
// can shrink the quad - the same separation KHR-GL43.viewport_array.scissor uses.
|
||||
glViewport(0, 0, kSurfaceSide, kSurfaceSide);
|
||||
std::vector<GLint> boxes(static_cast<size_t>(kViewportCount) * 4);
|
||||
for (int y = 0; y < kGridSide; ++y) {
|
||||
for (int x = 0; x < kGridSide; ++x) {
|
||||
const size_t base = static_cast<size_t>(y * kGridSide + x) * 4;
|
||||
boxes[base + 0] = x * kCellSize;
|
||||
boxes[base + 1] = y * kCellSize;
|
||||
boxes[base + 2] = kCellSize;
|
||||
boxes[base + 3] = kCellSize;
|
||||
}
|
||||
}
|
||||
glScissorArrayv(0, kViewportCount, boxes.data());
|
||||
|
||||
const GLuint singleProgram = BuildProgram(kSingleGeometrySource, kIntFragmentSource);
|
||||
ASSERT_NE(singleProgram, 0u) << "single-viewport program failed to build: " << m_buildLog;
|
||||
glUseProgram(singleProgram);
|
||||
glBindVertexArray(m_vao);
|
||||
const GLint uViewport = glGetUniformLocation(singleProgram, "uViewport");
|
||||
ASSERT_NE(uViewport, -1);
|
||||
|
||||
constexpr GLint kProbeIndex = 6; // grid cell (2, 1)
|
||||
constexpr int kProbeX = kProbeIndex % kGridSide;
|
||||
constexpr int kProbeY = kProbeIndex / kGridSide;
|
||||
|
||||
// (a) scissor test ENABLED for this index: the quad is clipped to its 32x32 box.
|
||||
glUniform1i(uViewport, kProbeIndex);
|
||||
glEnablei(GL_SCISSOR_TEST, kProbeIndex);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR);
|
||||
{
|
||||
const std::vector<GLint> pixels = ReadInts(kSurfaceSide, kSurfaceSide);
|
||||
EXPECT_EQ(CellCentre(pixels, kSurfaceSide, kProbeX, kProbeY), kProbeIndex)
|
||||
<< "the scissored index must still paint inside its own box";
|
||||
for (int y = 0; y < kGridSide; ++y) {
|
||||
for (int x = 0; x < kGridSide; ++x) {
|
||||
if (x == kProbeX && y == kProbeY) continue;
|
||||
EXPECT_EQ(CellCentre(pixels, kSurfaceSide, x, y), kUnwritten)
|
||||
<< "cell (" << x << ", " << y << ") is outside scissor rectangle " << kProbeIndex
|
||||
<< " and must be untouched";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// (b) scissor test DISABLED for the same index, everything else identical: with no
|
||||
// per-viewport toggle in Vulkan this is the case that needs the disabled index to be
|
||||
// given the full framebuffer rectangle, and it is exactly where "leave the last
|
||||
// rectangle bound" would show up as a still-clipped quad.
|
||||
FillIntTarget(target, kSurfaceSide, kSurfaceSide);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, target.fbo);
|
||||
glDisablei(GL_SCISSOR_TEST, kProbeIndex);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR);
|
||||
{
|
||||
const std::vector<GLint> pixels = ReadInts(kSurfaceSide, kSurfaceSide);
|
||||
for (int y = 0; y < kGridSide; ++y) {
|
||||
for (int x = 0; x < kGridSide; ++x) {
|
||||
EXPECT_EQ(CellCentre(pixels, kSurfaceSide, x, y), kProbeIndex)
|
||||
<< "with the scissor test off for index " << kProbeIndex
|
||||
<< ", its full-viewport quad must cover cell (" << x << ", " << y << ")";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glDeleteProgram(singleProgram);
|
||||
DestroyIntTarget(target);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,317 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/XfbCaptureBufferReuseScenario.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// ONE capture buffer, SEVERAL capture spans - the shape most KHR-GL4x cases that
|
||||
// use transform feedback as a readback channel are built on. They allocate the
|
||||
// capture buffer once in a setup step and then run span after span through it,
|
||||
// so a defect that only shows from the second span onwards fails the whole case
|
||||
// while the first span (and every single-span scenario in this suite) stays
|
||||
// green. The first thing checked here is therefore not the capture itself but
|
||||
// that the bytes the capture wrote are the bytes the readback reads.
|
||||
//
|
||||
// Two ways of reusing the buffer, because they exercise different machinery:
|
||||
//
|
||||
// * respecified between spans (glBufferData while the buffer is still bound to
|
||||
// the transform-feedback binding point), which is what a test helper that
|
||||
// poisons its capture buffer before every span does;
|
||||
// * allocated ONCE with immutable storage and never touched again, which is
|
||||
// what KHR-GL45.direct_state_access.vertex_arrays_enable_disable_attributes
|
||||
// does - glBufferStorage(4 bytes) in its setup, then two draws.
|
||||
//
|
||||
// The negative control (a fresh buffer object per span) is a separate case
|
||||
// rather than a parameter: it is the configuration that already worked, so it
|
||||
// has to keep working for the others to mean anything.
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
namespace MGITest {
|
||||
namespace {
|
||||
|
||||
constexpr float kPoison = -1234.0f;
|
||||
// One vec4 per point, one point per draw.
|
||||
constexpr std::size_t kCaptureFloats = 4;
|
||||
constexpr std::size_t kCaptureBytes = kCaptureFloats * sizeof(float);
|
||||
|
||||
GLuint CompileShader(GLenum type, const std::string& source, std::string* log) {
|
||||
const GLuint shader = glCreateShader(type);
|
||||
const char* text = source.c_str();
|
||||
glShaderSource(shader, 1, &text, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint status = GL_FALSE;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetShaderInfoLog(shader, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
// Vertex-only capture program: whatever the draw fetched at location 0 comes
|
||||
// straight back out through the capture. Runs under GL_RASTERIZER_DISCARD, so
|
||||
// there is no fragment stage.
|
||||
GLuint BuildCaptureProgram(std::string* log) {
|
||||
const std::string vertexSource = R"(#version 430 core
|
||||
layout(location = 0) in vec4 vs_in_value;
|
||||
out vec4 vs_out_value;
|
||||
void main() {
|
||||
vs_out_value = vs_in_value;
|
||||
}
|
||||
)";
|
||||
const GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, vertexSource, log);
|
||||
if (vertexShader == 0) return 0;
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vertexShader);
|
||||
const char* varying = "vs_out_value";
|
||||
glTransformFeedbackVaryings(program, 1, &varying, GL_INTERLEAVED_ATTRIBS);
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(vertexShader);
|
||||
GLint status = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
glGetProgramInfoLog(program, length + 1, nullptr, buffer.data());
|
||||
if (log != nullptr) *log = buffer.data();
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
class XfbCaptureBufferReuseScenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
|
||||
std::string log;
|
||||
m_program = BuildCaptureProgram(&log);
|
||||
ASSERT_NE(m_program, 0u) << "capture program failed to build: " << log;
|
||||
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
glGenBuffers(1, &m_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, kCaptureBytes, nullptr, GL_DYNAMIC_DRAW);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
glBindVertexArray(0);
|
||||
if (m_vbo != 0) glDeleteBuffers(1, &m_vbo);
|
||||
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
|
||||
if (m_program != 0) glDeleteProgram(m_program);
|
||||
glUseProgram(0);
|
||||
ScenarioTest::TearDown();
|
||||
}
|
||||
|
||||
// The vertex the next span will fetch and capture.
|
||||
void SetVertex(float value) {
|
||||
const float data[kCaptureFloats] = {value, value + 1.0f, value + 2.0f, value + 3.0f};
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, kCaptureBytes, data);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
// One capture span over the buffer currently bound to capture point 0.
|
||||
void RunSpan() {
|
||||
glEnable(GL_RASTERIZER_DISCARD);
|
||||
glUseProgram(m_program);
|
||||
glBindVertexArray(m_vao);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glEndTransformFeedback();
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
static ::testing::AssertionResult CapturedIs(const float* data, float value) {
|
||||
for (std::size_t i = 0; i < kCaptureFloats; ++i) {
|
||||
const float expected = value + static_cast<float>(i);
|
||||
const float got = data[i];
|
||||
// isfinite first: every ordered comparison against a NaN is false, so a
|
||||
// pair of one-sided range tests REPORTS SUCCESS for uninitialised
|
||||
// storage that happens to read as NaN - which is exactly the failure
|
||||
// these scenarios exist to catch.
|
||||
if (!std::isfinite(got) || std::fabs(got - expected) > 0.01f) {
|
||||
return ::testing::AssertionFailure()
|
||||
<< "component " << i << " is " << got << ", expected " << expected
|
||||
<< (got == kPoison ? " (the capture never reached these bytes)" : "");
|
||||
}
|
||||
}
|
||||
return ::testing::AssertionSuccess();
|
||||
}
|
||||
|
||||
GLuint m_program = 0;
|
||||
GLuint m_vao = 0;
|
||||
GLuint m_vbo = 0;
|
||||
};
|
||||
|
||||
// The negative control: one buffer object per span. This is the configuration
|
||||
// every multi-span scenario in this suite works around the others with, so it
|
||||
// has to hold or nothing below is interpretable.
|
||||
TEST_F(XfbCaptureBufferReuseScenario, EverySpanIntoABufferObjectOfItsOwn) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
for (int span = 0; span < 3; ++span) {
|
||||
const float value = 10.0f * static_cast<float>(span + 1);
|
||||
const std::vector<float> poison(kCaptureFloats, kPoison);
|
||||
|
||||
GLuint xfbBuffer = 0;
|
||||
glGenBuffers(1, &xfbBuffer);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureBytes, poison.data(), GL_DYNAMIC_DRAW);
|
||||
|
||||
SetVertex(value);
|
||||
RunSpan();
|
||||
|
||||
float readback[kCaptureFloats] = {kPoison, kPoison, kPoison, kPoison};
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, kCaptureBytes, readback);
|
||||
EXPECT_TRUE(CapturedIs(readback, value)) << "span " << span;
|
||||
|
||||
glDeleteBuffers(1, &xfbBuffer);
|
||||
}
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The same three spans through ONE buffer object, respecified before each of
|
||||
// them WHILE it is bound to capture point 0 - a helper poisoning its capture
|
||||
// buffer, which is what makes "captured nothing" legible in the first place.
|
||||
//
|
||||
// A respecification is free to replace the storage underneath (that is what
|
||||
// orphaning is), and on a buffer whose bytes the backend has already handed
|
||||
// the frontend a pointer into, the replacement has to reach that pointer too.
|
||||
// It did not: the capture wrote the new storage and the readback kept reading
|
||||
// the old one, so every span after the first came back poison.
|
||||
TEST_F(XfbCaptureBufferReuseScenario, EverySpanIntoOneRespecifiedBufferObject) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
GLuint xfbBuffer = 0;
|
||||
glGenBuffers(1, &xfbBuffer);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
|
||||
for (int span = 0; span < 3; ++span) {
|
||||
const float value = 10.0f * static_cast<float>(span + 1);
|
||||
const std::vector<float> poison(kCaptureFloats, kPoison);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureBytes, poison.data(), GL_DYNAMIC_DRAW);
|
||||
|
||||
SetVertex(value);
|
||||
RunSpan();
|
||||
|
||||
float readback[kCaptureFloats] = {kPoison, kPoison, kPoison, kPoison};
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, kCaptureBytes, readback);
|
||||
EXPECT_TRUE(CapturedIs(readback, value)) << "span " << span;
|
||||
}
|
||||
|
||||
glDeleteBuffers(1, &xfbBuffer);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// A respecification that CHANGES the size, which is the case a re-pointing
|
||||
// that only handled same-size storage would still get wrong - and, before the
|
||||
// fix, the case that wrote the new (larger) contents through a mapping sized
|
||||
// for the old ones.
|
||||
TEST_F(XfbCaptureBufferReuseScenario, ARespecificationMayChangeTheCaptureBufferSize) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
GLuint xfbBuffer = 0;
|
||||
glGenBuffers(1, &xfbBuffer);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
|
||||
// Sized for one point, then for four, then back down to one.
|
||||
const std::size_t pointCapacity[] = {1, 4, 1};
|
||||
for (int span = 0; span < 3; ++span) {
|
||||
const float value = 10.0f * static_cast<float>(span + 1);
|
||||
const std::size_t floats = kCaptureFloats * pointCapacity[span];
|
||||
const std::vector<float> poison(floats, kPoison);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLsizeiptr>(floats * sizeof(float)),
|
||||
poison.data(), GL_DYNAMIC_DRAW);
|
||||
|
||||
SetVertex(value);
|
||||
RunSpan();
|
||||
|
||||
std::vector<float> readback(floats, kPoison);
|
||||
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
|
||||
static_cast<GLsizeiptr>(floats * sizeof(float)), readback.data());
|
||||
EXPECT_TRUE(CapturedIs(readback.data(), value)) << "span " << span;
|
||||
// The bytes past the one point the draw produced must still be the
|
||||
// poison the respecification put there, not whatever the previous
|
||||
// (differently sized) storage held.
|
||||
for (std::size_t i = kCaptureFloats; i < floats; ++i) {
|
||||
EXPECT_FLOAT_EQ(readback[i], kPoison) << "span " << span << " float " << i;
|
||||
}
|
||||
}
|
||||
|
||||
glDeleteBuffers(1, &xfbBuffer);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// The KHR-GL45.direct_state_access.vertex_arrays_enable_disable_attributes
|
||||
// shape: the capture buffer gets IMMUTABLE storage once, in a setup step, and
|
||||
// is never respecified - two spans simply run through it, each read back with
|
||||
// glMapBuffer. Nothing here may depend on a respecification to reset the
|
||||
// capture: glBeginTransformFeedback does that on its own.
|
||||
TEST_F(XfbCaptureBufferReuseScenario, EverySpanIntoOneImmutableStorageBuffer) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
GLuint xfbBuffer = 0;
|
||||
glGenBuffers(1, &xfbBuffer);
|
||||
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer);
|
||||
// Poisoned at creation - the storage is immutable, so this is the only chance to
|
||||
// put a recognisable value there, and without it a span that captured nothing
|
||||
// would be indistinguishable from one that captured the right thing whenever the
|
||||
// untouched bytes happened to read back as the expected number.
|
||||
const std::vector<float> poison(kCaptureFloats, kPoison);
|
||||
glBufferStorage(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureBytes, poison.data(), GL_MAP_READ_BIT);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "glBufferStorage on the capture buffer";
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
|
||||
|
||||
for (int span = 0; span < 3; ++span) {
|
||||
const float value = 10.0f * static_cast<float>(span + 1);
|
||||
SetVertex(value);
|
||||
RunSpan();
|
||||
|
||||
const void* mapped = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
|
||||
ASSERT_NE(mapped, nullptr) << "span " << span << ": glMapBuffer returned null";
|
||||
float readback[kCaptureFloats] = {kPoison, kPoison, kPoison, kPoison};
|
||||
std::memcpy(readback, mapped, kCaptureBytes);
|
||||
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
|
||||
EXPECT_TRUE(CapturedIs(readback, value)) << "span " << span;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
|
||||
glDeleteBuffers(1, &xfbBuffer);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
@@ -75,10 +75,42 @@ namespace MobileGL::MG_State::GLState {
|
||||
NotifySubData(offset, size);
|
||||
}
|
||||
|
||||
void BufferObject::Respecify(SizeT size, const void* data) {
|
||||
ReleaseMemory();
|
||||
// A (re)definition of the store is about to write `size` bytes through Bytes().
|
||||
// Sizing the shadow is all that takes for a shadow-backed buffer. A buffer whose
|
||||
// bytes were adopted into backend GPU memory has to give the adoption back first,
|
||||
// because the mapping it holds describes exactly the OLD store: writing the new
|
||||
// contents through it runs past its end the moment the store grows, and a backend
|
||||
// that replaces the storage for the new store - which is what an orphaning
|
||||
// respecification asks for - would leave that mapping, and therefore every later
|
||||
// read of this buffer, addressing storage nothing writes to any more. That was the
|
||||
// transform feedback capture that wrote one buffer while the readback read another.
|
||||
//
|
||||
// Given back rather than renewed here, deliberately. Renewing in place would mean
|
||||
// memcpying the new contents into storage that submitted-but-unretired draws may
|
||||
// still be reading, which is precisely what the orphaning idiom exists to avoid;
|
||||
// avoiding THAT would mean either stalling on a fence in the middle of a frame or
|
||||
// teaching the persistent-map op to orphan, and the op must never orphan for the
|
||||
// other kind of caller (an application-held GL_MAP_PERSISTENT_BIT mapping, whose
|
||||
// pointer has to stay valid for the buffer's whole life). Handing the store back to
|
||||
// the CPU shadow needs none of that: the backend's ordinary respecification path
|
||||
// then does the busy-tracking and the conditional orphan it has always done, and the
|
||||
// next binding that wants GPU residency takes a fresh mapping of the new store.
|
||||
void BufferObject::RedefineStorage(SizeT size) {
|
||||
if (m_resource.IsGpuResident()) {
|
||||
m_resource.ReleasePersistentMap();
|
||||
// Whatever a shader or a capture wrote is in the store being replaced, so
|
||||
// there is nothing left to reconcile - and leaving the flag set would make
|
||||
// the next read of this buffer wait for GPU work on behalf of bytes the
|
||||
// application has just thrown away.
|
||||
m_gpuWritePending = false;
|
||||
}
|
||||
m_size = size;
|
||||
m_resource.ResizeShadow(size);
|
||||
}
|
||||
|
||||
void BufferObject::Respecify(SizeT size, const void* data) {
|
||||
ReleaseMemory();
|
||||
RedefineStorage(size);
|
||||
if (data && size > 0) {
|
||||
Memcpy(m_resource.Bytes(), data, size);
|
||||
}
|
||||
@@ -96,8 +128,7 @@ namespace MobileGL::MG_State::GLState {
|
||||
|
||||
void BufferObject::AllocateImmutableStorage(SizeT size, const void* data, GLbitfield storageFlags) {
|
||||
ReleaseMemory();
|
||||
m_size = size;
|
||||
m_resource.ResizeShadow(size);
|
||||
RedefineStorage(size);
|
||||
if (data) {
|
||||
Memcpy(m_resource.Bytes(), data, size);
|
||||
} else if (size > 0) {
|
||||
@@ -219,6 +250,34 @@ namespace MobileGL::MG_State::GLState {
|
||||
NotifyContentWrite(atOffset, data.size);
|
||||
}
|
||||
|
||||
void BufferObject::FillSubData(DataPtr pattern, SizeT atOffset, SizeT size) {
|
||||
MOBILEGL_ASSERT(pattern.data != nullptr && pattern.size > 0,
|
||||
"FillSubData requires a non-empty pattern.");
|
||||
MOBILEGL_ASSERT(size % pattern.size == 0,
|
||||
"FillSubData size (%zu) must be a multiple of pattern size (%zu).", size, pattern.size);
|
||||
MOBILEGL_ASSERT(atOffset <= m_size && size <= m_size - atOffset,
|
||||
"FillSubData out of bounds: atOffset (%zu) + size (%zu) > m_size (%zu)", atOffset, size,
|
||||
m_size);
|
||||
MOBILEGL_ASSERT(!m_isMapped || (m_mappingAccess & BufferMappingAccessBit::Persistent),
|
||||
"Cannot fill data while buffer is non-persistently mapped.");
|
||||
if (size == 0) return;
|
||||
|
||||
// A clear is ordered after all earlier GPU writes. Partial clears additionally need the
|
||||
// retained shadow bytes; whole-store clears need the same synchronization before writing
|
||||
// an adopted persistent mapping that the GPU may still be accessing.
|
||||
SyncGpuWrites();
|
||||
|
||||
Uint8* dst = m_resource.Bytes() + atOffset;
|
||||
if (pattern.size == 1) {
|
||||
Memset(dst, *static_cast<const Uint8*>(pattern.data), size);
|
||||
} else {
|
||||
for (SizeT at = 0; at < size; at += pattern.size) {
|
||||
Memcpy(dst + at, pattern.data, pattern.size);
|
||||
}
|
||||
}
|
||||
NotifyContentWrite(atOffset, size);
|
||||
}
|
||||
|
||||
void BufferObject::DownloadSubData(void* dst, SizeT atOffset, SizeT size) const {
|
||||
MOBILEGL_ASSERT(atOffset + size <= m_size,
|
||||
"DownloadSubData out of bounds: atOffset (%zu) + size (%zu) > m_size (%zu)", atOffset, size,
|
||||
|
||||
@@ -132,6 +132,9 @@ namespace MobileGL {
|
||||
|
||||
void UploadData(DataPtr data, SizeT atOffset);
|
||||
void UploadSubData(DataPtr data, SizeT atOffset);
|
||||
// Repeats one already-converted element through [atOffset, atOffset + size) and
|
||||
// publishes the range as one content mutation.
|
||||
void FillSubData(DataPtr pattern, SizeT atOffset, SizeT size);
|
||||
// Reads `size` bytes from the CPU shadow at `atOffset` into `dst` (glGetBufferSubData).
|
||||
// The shadow reflects CPU writes (BufferData/SubData/maps) and backend write-backs, but not
|
||||
// arbitrary GPU-side writes.
|
||||
@@ -205,6 +208,9 @@ namespace MobileGL {
|
||||
void SetBackendResource(SharedPtr<BackendBufferResource> resource);
|
||||
|
||||
private:
|
||||
// Sizes the store for a (re)definition, renewing an adopted GPU-resident
|
||||
// mapping across it. See the definition for why the renewal is not optional.
|
||||
void RedefineStorage(SizeT size);
|
||||
void NotifyRespecify();
|
||||
void NotifySubData(SizeT offset, SizeT size);
|
||||
void NotifyFlushMappedRange(Range1D range, Flags<BufferMappingAccessBit> appAccess);
|
||||
|
||||
@@ -70,6 +70,15 @@ namespace MobileGL::MG_State::GLState {
|
||||
m_shadow->shrink_to_fit();
|
||||
}
|
||||
|
||||
// Give the adoption back: the bytes resolve against the shadow again (which
|
||||
// the caller must (re)size, it was released on adoption). Used when the store
|
||||
// itself is redefined - the mapping describes exactly the store that is going
|
||||
// away, so it may neither be written through nor kept. It is NOT a general
|
||||
// "unmap": a persistent map the application holds outlives every unmap by
|
||||
// definition, and the calls that could redefine such a buffer's store are
|
||||
// errors the frontend refuses before reaching here.
|
||||
void ReleasePersistentMap() { m_gpuMapped = nullptr; }
|
||||
|
||||
// Backend GPU resource, owned here in both modes.
|
||||
const SharedPtr<BackendBufferResource>& Backend() const { return m_backend; }
|
||||
void SetBackend(SharedPtr<BackendBufferResource> backend) { m_backend = std::move(backend); }
|
||||
|
||||
@@ -39,6 +39,11 @@ namespace MobileGL::MG_State {
|
||||
return m_compileEnv;
|
||||
}
|
||||
|
||||
void GLContext::InvalidateCompileEnv() {
|
||||
m_compileEnv.reset();
|
||||
m_compileEnvBackend = nullptr;
|
||||
}
|
||||
|
||||
// Error
|
||||
void GLContext::RecordError(ErrorCode code, UniquePtr<ErrorInfo> info) {
|
||||
// Invariant I1, mechanically enforced: the GL error state is GL-thread-owned.
|
||||
@@ -196,7 +201,7 @@ namespace MobileGL::MG_State {
|
||||
// (which expands to nothing outside debug builds).
|
||||
void GLContext::SetCurrentVertexAttributeFloat(Uint index, const Array<Float, 4>& value) {
|
||||
if (index >= m_currentVertexAttributes.size()) {
|
||||
MGLOG_E("SetCurrentVertexAttributeFloat: index %u is out of range", index);
|
||||
MGLOG_E_ONCE("SetCurrentVertexAttributeFloat: index %u is out of range", index);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -210,7 +215,7 @@ namespace MobileGL::MG_State {
|
||||
|
||||
void GLContext::SetCurrentVertexAttributeInt(Uint index, const Array<Int32, 4>& value) {
|
||||
if (index >= m_currentVertexAttributes.size()) {
|
||||
MGLOG_E("SetCurrentVertexAttributeInt: index %u is out of range", index);
|
||||
MGLOG_E_ONCE("SetCurrentVertexAttributeInt: index %u is out of range", index);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -224,7 +229,7 @@ namespace MobileGL::MG_State {
|
||||
|
||||
void GLContext::SetCurrentVertexAttributeUint(Uint index, const Array<Uint32, 4>& value) {
|
||||
if (index >= m_currentVertexAttributes.size()) {
|
||||
MGLOG_E("SetCurrentVertexAttributeUint: index %u is out of range", index);
|
||||
MGLOG_E_ONCE("SetCurrentVertexAttributeUint: index %u is out of range", index);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -239,7 +244,7 @@ namespace MobileGL::MG_State {
|
||||
const CurrentVertexAttributeValue& GLContext::GetCurrentVertexAttribute(Uint index) const {
|
||||
static const CurrentVertexAttributeValue defaultValue{};
|
||||
if (index >= m_currentVertexAttributes.size()) {
|
||||
MGLOG_E("GetCurrentVertexAttribute: index %u is out of range", index);
|
||||
MGLOG_E_ONCE("GetCurrentVertexAttribute: index %u is out of range", index);
|
||||
return defaultValue;
|
||||
}
|
||||
return m_currentVertexAttributes[index];
|
||||
@@ -712,10 +717,18 @@ namespace MobileGL::MG_State {
|
||||
m_renderState.SetViewport(viewport);
|
||||
}
|
||||
|
||||
const IntVec4& GLContext::GetViewport() const {
|
||||
IntVec4 GLContext::GetViewport() const {
|
||||
return m_renderState.GetViewport();
|
||||
}
|
||||
|
||||
void GLContext::SetViewportIndexed(Uint index, FloatVec4 viewport) {
|
||||
m_renderState.SetViewportIndexed(index, viewport);
|
||||
}
|
||||
|
||||
const FloatVec4& GLContext::GetViewportIndexed(Uint index) const {
|
||||
return m_renderState.GetViewportIndexed(index);
|
||||
}
|
||||
|
||||
void GLContext::SetLineWidth(Float width) {
|
||||
m_renderState.SetLineWidth(width);
|
||||
}
|
||||
@@ -953,6 +966,14 @@ namespace MobileGL::MG_State {
|
||||
return m_renderState.GetDepthRange();
|
||||
}
|
||||
|
||||
void GLContext::SetDepthRangeIndexed(Uint index, FloatVec2 range) {
|
||||
m_renderState.SetDepthRangeIndexed(index, range);
|
||||
}
|
||||
|
||||
const FloatVec2& GLContext::GetDepthRangeIndexed(Uint index) const {
|
||||
return m_renderState.GetDepthRangeIndexed(index);
|
||||
}
|
||||
|
||||
void GLContext::SetSampleCoverage(Float value, Bool invert) {
|
||||
m_renderState.SetSampleCoverage(value, invert);
|
||||
}
|
||||
@@ -1017,6 +1038,14 @@ namespace MobileGL::MG_State {
|
||||
return m_renderState.GetScissorBox();
|
||||
}
|
||||
|
||||
void GLContext::SetScissorBoxIndexed(Uint index, IntVec4 box) {
|
||||
m_renderState.SetScissorBoxIndexed(index, box);
|
||||
}
|
||||
|
||||
const IntVec4& GLContext::GetScissorBoxIndexed(Uint index) const {
|
||||
return m_renderState.GetScissorBoxIndexed(index);
|
||||
}
|
||||
|
||||
// Framebuffer
|
||||
void GLContext::GenFramebufferNames(Uint number, Vector<Uint>& framebuffers) {
|
||||
m_framebufferState.GenerateNames(number, framebuffers);
|
||||
|
||||
@@ -198,8 +198,10 @@ namespace MobileGL {
|
||||
// Only the pipeline-relevant subset - see RenderState::m_pipelineStateVersion.
|
||||
Uint GetPipelineStateVersion() const;
|
||||
const RenderStateParameters& GetRenderStateParameters() const;
|
||||
void SetViewport(IntVec4 viewport); // x, y, width, height
|
||||
const IntVec4& GetViewport() const; // x, y, width, height
|
||||
void SetViewport(IntVec4 viewport); // x, y, width, height; writes ALL viewports
|
||||
IntVec4 GetViewport() const; // x, y, width, height; viewport 0, rounded
|
||||
void SetViewportIndexed(Uint index, FloatVec4 viewport);
|
||||
const FloatVec4& GetViewportIndexed(Uint index) const;
|
||||
void SetLineWidth(Float width);
|
||||
Float GetLineWidth() const;
|
||||
void SetPointSize(Float size);
|
||||
@@ -260,8 +262,10 @@ namespace MobileGL {
|
||||
Uint32 GetClearStencil() const;
|
||||
void SetBlendColor(FloatVec4 color);
|
||||
const FloatVec4& GetBlendColor() const;
|
||||
void SetDepthRange(FloatVec2 range);
|
||||
void SetDepthRange(FloatVec2 range); // writes ALL viewports' depth ranges
|
||||
const FloatVec2& GetDepthRange() const;
|
||||
void SetDepthRangeIndexed(Uint index, FloatVec2 range);
|
||||
const FloatVec2& GetDepthRangeIndexed(Uint index) const;
|
||||
void SetSampleCoverage(Float value, Bool invert);
|
||||
Float GetSampleCoverageValue() const;
|
||||
Bool GetSampleCoverageInvert() const;
|
||||
@@ -276,8 +280,10 @@ namespace MobileGL {
|
||||
FrontFaceMode GetFrontFaceMode() const;
|
||||
void SetProvokingVertexMode(ProvokingVertexMode mode);
|
||||
ProvokingVertexMode GetProvokingVertexMode() const;
|
||||
void SetScissorBox(IntVec4 box); // x, y, width, height
|
||||
const IntVec4& GetScissorBox() const; // x, y, width, height
|
||||
void SetScissorBox(IntVec4 box); // x, y, width, height; writes ALL rectangles
|
||||
const IntVec4& GetScissorBox() const; // x, y, width, height; rectangle 0
|
||||
void SetScissorBoxIndexed(Uint index, IntVec4 box);
|
||||
const IntVec4& GetScissorBoxIndexed(Uint index) const;
|
||||
|
||||
// Transform feedback. The fields below are the state of the transform
|
||||
// feedback object currently bound to GL_TRANSFORM_FEEDBACK; see the object
|
||||
@@ -407,9 +413,12 @@ namespace MobileGL {
|
||||
// cannot be captured in MG_State::Init() - that runs BEFORE MG_Backend::Init(),
|
||||
// so there is no backend to query yet. Re-captured whenever the active backend
|
||||
// object changes, which also rolls the fingerprint and therefore invalidates
|
||||
// every P0b preprocess memo keyed against the old one.
|
||||
// every P0b preprocess memo keyed against the old one. A backend whose dynamic
|
||||
// capabilities become available without changing object identity must call
|
||||
// InvalidateCompileEnv() after publishing them.
|
||||
// GL thread only.
|
||||
const SharedPtr<const MG_Util::ShaderTranspiler::CompileEnv>& GetCompileEnv();
|
||||
void InvalidateCompileEnv();
|
||||
|
||||
private:
|
||||
// State Components
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
void ErrorState::RecordError(ErrorCode code, UniquePtr<ErrorInfo> info) {
|
||||
if (code == ErrorCode::NoError) {
|
||||
MGLOG_E("Recording Non-OpenGL error:\n%s", info->toString().c_str());
|
||||
MGLOG_D("Recording Non-OpenGL error:\n%s", info->toString().c_str());
|
||||
m_nonGLErrors.push_back(MakeUnique<Error>(code, Move(info)));
|
||||
} else {
|
||||
MGLOG_E("Recording OpenGL error (%s):\n%s",
|
||||
MGLOG_D("Recording OpenGL error (%s):\n%s",
|
||||
MG_Util::ConvertGLEnumToString(MG_Util::ConvertErrorCodeToGLEnum(code)).c_str(),
|
||||
info->toString().c_str());
|
||||
// GL error semantics are sticky flags, not a queue (GL 3.3 core §2.5): with multiple
|
||||
|
||||
@@ -68,6 +68,8 @@ namespace {
|
||||
return type && type->getQualifier().builtIn != glslang::EbvNone;
|
||||
}
|
||||
|
||||
// Locations one ELEMENT of a vertex input occupies (GL 4.6 core 11.1.1): a matrix
|
||||
// takes one per column, everything else this backend can feed takes one.
|
||||
static int GetVertexInputLocationSpan(GLenum glType) {
|
||||
switch (glType) {
|
||||
case GL_FLOAT_MAT2:
|
||||
@@ -87,6 +89,26 @@ namespace {
|
||||
}
|
||||
}
|
||||
|
||||
// How many elements an ARRAY vertex input has. glslang reflects such an input as ONE
|
||||
// record spelled "name[0]" carrying the ELEMENT's glDefineType and the array length,
|
||||
// so the type alone cannot say how many locations the declaration covers: GL 4.6 core
|
||||
// 11.1.1 gives an array one location per element (times the element's own span), and
|
||||
// `in vec4 a[16]` at location 0 therefore occupies 0..15, not 0. Missing that left
|
||||
// every location above the base with no recorded name or type, which is what the
|
||||
// backends read to decide whether an attribute is active at all.
|
||||
static MobileGL::Int GetVertexInputArrayElements(const glslang::TObjectReflection& input) {
|
||||
const glslang::TType* type = input.getType();
|
||||
if (type == nullptr || !type->isArray()) return 1;
|
||||
// An unsized input array has no span to compute; treat it as one element rather
|
||||
// than guessing, so it can only ever under-claim locations.
|
||||
if (!type->isSizedArray()) return 1;
|
||||
return std::max(1, type->getCumulativeArraySize());
|
||||
}
|
||||
|
||||
static MobileGL::Int GetVertexInputTotalLocationSpan(const glslang::TObjectReflection& input) {
|
||||
return GetVertexInputLocationSpan(input.glDefineType) * GetVertexInputArrayElements(input);
|
||||
}
|
||||
|
||||
static GLenum GetVertexInputLocationType(GLenum glType) {
|
||||
switch (glType) {
|
||||
case GL_FLOAT_MAT2:
|
||||
@@ -563,8 +585,20 @@ namespace MobileGL::MG_State::GLState {
|
||||
// - SharedStd140UBO: a DECLARED uniform block is active even when no member is
|
||||
// ever read (reflected from the linker objects). PreprocessShaderSource coerces
|
||||
// every block to std140, so this covers all of them.
|
||||
// - IntermediateIO: GL_PROGRAM_INPUT is the input interface of the program's FIRST
|
||||
// stage and GL_PROGRAM_OUTPUT the output interface of its LAST one. Without this
|
||||
// glslang hardcodes those boundaries to vertex/fragment, so a separable program
|
||||
// made of one non-vertex stage has an empty input interface and one made of a
|
||||
// non-fragment stage an empty output interface
|
||||
// (KHR-GL43.program_interface_query.separate-programs-*).
|
||||
// - UnwrapIOBlocks: an inter-stage interface block enumerates as its MEMBERS -
|
||||
// "Color.r", and "gl_Position" for an anonymous gl_PerVertex - not as the block
|
||||
// instance. Only reachable through IntermediateIO: a vertex stage's inputs and a
|
||||
// fragment stage's outputs can never be blocks, so this is inert for a program
|
||||
// whose boundary stages are the hardcoded ones.
|
||||
if (!artifacts.program->buildReflection(EShReflectionStrictArraySuffix | EShReflectionBasicArraySuffix |
|
||||
EShReflectionAllBlockVariables | EShReflectionSharedStd140UBO)) {
|
||||
EShReflectionAllBlockVariables | EShReflectionSharedStd140UBO |
|
||||
EShReflectionIntermediateIO | EShReflectionUnwrapIOBlocks)) {
|
||||
artifacts.linkStatus = false;
|
||||
artifacts.infoLog = "Build reflection failed.";
|
||||
DeferLog(std::format("ProgramObject {}: DoReflection - buildReflection() returned false",
|
||||
@@ -852,14 +886,21 @@ namespace MobileGL::MG_State::GLState {
|
||||
}
|
||||
|
||||
// ------------ attributes (vertex in) ---------------
|
||||
Int inCount = artifacts.program->getNumPipeInputs();
|
||||
// The pipe-input list is the input interface of the program's FIRST stage, which is only
|
||||
// the vertex attribute set when the program actually HAS a vertex stage. A separable
|
||||
// fragment/geometry/tessellation program reflects its own stage inputs here, and those are
|
||||
// varyings - registering them as vertex attributes would hand glGetActiveAttrib and the
|
||||
// attribute location table interstage varyings.
|
||||
Int inCount = artifacts.program->getIntermediate(EShLangVertex) != nullptr
|
||||
? artifacts.program->getNumPipeInputs()
|
||||
: 0;
|
||||
MGLOG_D("ProgramObject %u: Reflection - pipe input count (attributes) = %d", in.externalIndex, inCount);
|
||||
|
||||
Int maxLoc = -1;
|
||||
for (int i = 0; i < inCount; ++i) {
|
||||
Int loc = (Int)artifacts.program->getPipeInput(i).layoutLocation();
|
||||
if (loc >= 0 && loc != glslang::TQualifier::layoutLocationEnd) {
|
||||
const Int locationSpan = GetVertexInputLocationSpan(artifacts.program->getPipeInput(i).glDefineType);
|
||||
const Int locationSpan = GetVertexInputTotalLocationSpan(artifacts.program->getPipeInput(i));
|
||||
maxLoc = std::max(maxLoc, loc + locationSpan - 1);
|
||||
}
|
||||
MGLOG_D("ProgramObject %u: Reflection - pipe input[%d] name='%s' layoutLocation=%d glType=%u",
|
||||
@@ -895,7 +936,7 @@ namespace MobileGL::MG_State::GLState {
|
||||
(Int)ProgramObject::NormalizeBuiltinPipeInputName(inVar.name).length());
|
||||
|
||||
if (location >= 0 && location < (int)artifacts.attribs.size()) {
|
||||
const Int locationSpan = GetVertexInputLocationSpan(inVar.glDefineType);
|
||||
const Int locationSpan = GetVertexInputTotalLocationSpan(inVar);
|
||||
const GLenum locationType = GetVertexInputLocationType(inVar.glDefineType);
|
||||
for (Int locationOffset = 0; locationOffset < locationSpan; ++locationOffset) {
|
||||
const Int expandedLocation = location + locationOffset;
|
||||
@@ -951,6 +992,11 @@ namespace MobileGL::MG_State::GLState {
|
||||
|
||||
Bool ProgramLinkTask::ValidateFragmentOutputLocations() {
|
||||
if (!artifacts.program) return false;
|
||||
// The pipe-output list is the output interface of the program's LAST stage. Only a
|
||||
// fragment stage's outputs are color numbers indexed against GL_MAX_DRAW_BUFFERS; a
|
||||
// separable vertex/geometry/tessellation program's outputs are varyings, and holding
|
||||
// them to the draw-buffer range fails the link of every such program.
|
||||
if (artifacts.program->getIntermediate(EShLangFragment) == nullptr) return true;
|
||||
|
||||
UnorderedMap<Int, String> colorNumberOwners;
|
||||
const Int outputCount = artifacts.program->getNumPipeOutputs();
|
||||
|
||||
@@ -60,6 +60,8 @@ namespace MobileGL::MG_State::GLState {
|
||||
Uint externalIndex = 0; // logs only
|
||||
Vector<LinkShaderInput> shaders; // already stage-sorted
|
||||
SharedPtr<const MG_Util::ShaderTranspiler::CompileEnv> env;
|
||||
// Startup configuration copied with the task, never read from worker code.
|
||||
Bool enableSpirvValidation = false;
|
||||
// The four "takes effect at the next link" request maps. Snapshotted rather than
|
||||
// referenced, which is precisely what makes glBindAttribLocation and friends
|
||||
// legal to call over a pending link without cancelling it: the pending link keeps
|
||||
|
||||
@@ -165,10 +165,18 @@ namespace MobileGL::MG_State::GLState {
|
||||
const Int elements = init.arraySize;
|
||||
if (componentsPerElement <= 0 || elements <= 0) continue;
|
||||
|
||||
const Bool isFloat = init.basicType == glslang::EbtFloat || init.basicType == glslang::EbtFloat16;
|
||||
// EbtDouble belongs with the floats now, not with the skipped types: every 64-bit
|
||||
// float in a shader is narrowed to 32 bits before the module reaches a backend
|
||||
// (ShaderTranspiler::DemoteFloat64Pass), so a `uniform double d = 1.5;` has exactly
|
||||
// the 32-bit shadow encoding a `uniform float` does - and glslang already folded its
|
||||
// value into floatValues, which is a vector<double> either way. Leaving it out meant
|
||||
// the initializer was silently dropped and the uniform came up zero.
|
||||
const Bool isFloat = init.basicType == glslang::EbtFloat ||
|
||||
init.basicType == glslang::EbtFloat16 ||
|
||||
init.basicType == glslang::EbtDouble;
|
||||
const Bool isInt = init.basicType == glslang::EbtInt || init.basicType == glslang::EbtUint ||
|
||||
init.basicType == glslang::EbtBool;
|
||||
// Anything else (fp64, 64-bit integers) has no 32-bit shadow encoding here, and a
|
||||
// Anything else (64-bit integers) has no 32-bit shadow encoding here, and a
|
||||
// half-written uniform is worse than an untouched one.
|
||||
if (!isFloat && !isInt) continue;
|
||||
const SizeT provided = isFloat ? init.floatValues.size() : init.intValues.size();
|
||||
@@ -247,7 +255,7 @@ namespace MobileGL::MG_State::GLState {
|
||||
static_cast<SizeT>(offset) + write.byteOffsetInUniform + write.byteSize > uboSize) {
|
||||
// Same verdict the live write path reaches for a uniform without backing
|
||||
// storage: log and drop, rather than fault.
|
||||
MGLOG_E("ProgramObject %u: buffered uniform write at location %u has no backing storage "
|
||||
MGLOG_E_ONCE("ProgramObject %u: buffered uniform write at location %u has no backing storage "
|
||||
"(offset=%u size=%u uboSize=%zu); dropping write",
|
||||
m_externalIndex, write.location, offset, write.byteSize, uboSize);
|
||||
continue;
|
||||
@@ -428,7 +436,7 @@ namespace MobileGL::MG_State::GLState {
|
||||
defaultFS->Compile(); // TODO: use a global default FS object.
|
||||
auto status = defaultFS->GetCompileStatus();
|
||||
if (!status) {
|
||||
MGLOG_E("ProgramObject %u: Failed to compile default fragment shader. InfoLog:\n%s", m_externalIndex,
|
||||
MGLOG_E_ONCE("ProgramObject %u: Failed to compile default fragment shader. InfoLog:\n%s", m_externalIndex,
|
||||
defaultFS->GetInfoLog().c_str());
|
||||
return;
|
||||
}
|
||||
@@ -486,6 +494,7 @@ namespace MobileGL::MG_State::GLState {
|
||||
auto task = MakeShared<ProgramLinkTask>();
|
||||
task->in.externalIndex = m_externalIndex;
|
||||
task->in.env = MG_Util::ShaderTranspiler::GetCurrentCompileEnv();
|
||||
task->in.enableSpirvValidation = MG_Config::Features.EnableSpirvValidation;
|
||||
task->in.explicitAttribLocations = m_explicitAttribLocations;
|
||||
task->in.explicitFragDataLocation = m_explicitFragDataLocation;
|
||||
task->in.explicitFragDataIndex = m_explicitFragDataIndex;
|
||||
|
||||
@@ -326,15 +326,22 @@ namespace MobileGL::MG_State::GLState {
|
||||
: kInvalidUniformOffset;
|
||||
}
|
||||
Uint GetUniformSizesInBytes(Uint location) const { return MG_Util::GetGLTypeSize(GetUniformType(location)); }
|
||||
// Bytes a uniform actually occupies in the global UBO, which is not its GL type size:
|
||||
// std140 pads each column of a float matrix out to a vec4, so a mat3 spans 48 bytes
|
||||
// even though only 36 of them carry components. Anything reading or writing a whole
|
||||
// uniform's storage - a bounds check, a copy between two programs' shadows - wants
|
||||
// this rather than GetUniformSizesInBytes.
|
||||
// Bytes a uniform actually occupies in the global UBO, which is not its GL type size,
|
||||
// for two reasons. std140 pads each column of a matrix out to a vec4, so a mat3 spans
|
||||
// 48 bytes even though only 36 of them carry components. And every 64-bit float in a
|
||||
// shader is narrowed to 32 bits before the module reaches a backend
|
||||
// (ShaderTranspiler::DemoteFloat64Pass) - the global UBO is laid out by reflecting that
|
||||
// demoted module - so a `double` uniform occupies exactly what its float-typed twin
|
||||
// would, half its GL type size, and a `dmat4` is padded like any other matrix. Anything
|
||||
// reading or writing a whole uniform's storage - a bounds check, a copy between two
|
||||
// programs' shadows - wants this rather than GetUniformSizesInBytes.
|
||||
static SizeT UniformStorageSpanInBytes(const glslang::TType* type, SizeT tightSize) {
|
||||
if (type != nullptr && type->isMatrix() && type->getBasicType() != glslang::EbtDouble) {
|
||||
if (type != nullptr && type->isMatrix()) {
|
||||
return static_cast<SizeT>(type->getMatrixCols()) * 4 * sizeof(Float);
|
||||
}
|
||||
if (type != nullptr && type->getBasicType() == glslang::EbtDouble) {
|
||||
return tightSize / 2;
|
||||
}
|
||||
return tightSize;
|
||||
}
|
||||
SizeT GetUniformStorageSpanInBytes(Uint location) const {
|
||||
@@ -812,6 +819,9 @@ namespace MobileGL::MG_State::GLState {
|
||||
// backend asks this exactly where it used to ask GetLinkStatus(), i.e. right before
|
||||
// it builds or draws with the program.
|
||||
Bool GetSpirvStatus() const { return Spirv().spirvStatus; }
|
||||
// Copied from the link task that generated this program's SPIR-V. Backends use it for
|
||||
// their final transforms, which must honor the same diagnostic setting as phase B.
|
||||
Bool GetSpirvValidationEnabled() const { return Spirv().enableSpirvValidation; }
|
||||
|
||||
// The linked glslang reflection itself, for the ONE consumer that needs resource
|
||||
// lists no typed getter above exposes: the GL program-interface query layer
|
||||
@@ -978,6 +988,7 @@ namespace MobileGL::MG_State::GLState {
|
||||
// cannot be lifted out of glslang's reflection instead.
|
||||
struct SpirvArtifacts {
|
||||
Vector<Vector<unsigned>> generatedSpirv;
|
||||
Bool enableSpirvValidation = false;
|
||||
// Byte offset of each uniform location inside globalUboScratch, or
|
||||
// kInvalidUniformOffset. Sized maxUniformLocation + 1 by the routing pass.
|
||||
Vector<Uint> uniformOffsets;
|
||||
|
||||
@@ -102,7 +102,11 @@ namespace MobileGL::MG_State::GLState {
|
||||
}
|
||||
|
||||
MGLOG_D("ProgramObject %u: Starting SPIR-V generation", externalIndex);
|
||||
GenerateSpirv(handoff, externalIndex);
|
||||
const Bool deferOutputValidationForDirectVulkan =
|
||||
m_phaseA->in.env != nullptr && m_phaseA->in.env->backend == BackendType::DirectVulkan;
|
||||
const Bool enableSpirvValidation = m_phaseA->in.enableSpirvValidation;
|
||||
artifacts.enableSpirvValidation = enableSpirvValidation;
|
||||
GenerateSpirv(handoff, externalIndex, deferOutputValidationForDirectVulkan, enableSpirvValidation);
|
||||
// GlslangToSpv was the only consumer of the parsed ASTs; everything after this point
|
||||
// works on the SPIR-V and on the TProgram's own self-contained reflection pool. Drop
|
||||
// them here rather than at the end of the body, which is ~87% of this node's runtime
|
||||
@@ -137,7 +141,9 @@ namespace MobileGL::MG_State::GLState {
|
||||
artifacts.generatedSpirv.size());
|
||||
}
|
||||
|
||||
void ProgramSpirvTask::GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, const Uint externalIndex) {
|
||||
void ProgramSpirvTask::GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, const Uint externalIndex,
|
||||
const Bool deferOutputValidationForDirectVulkan,
|
||||
const Bool enableSpirvValidation) {
|
||||
/* As we passed first stage compilation/linking,
|
||||
* we'll assume all the operations here should
|
||||
* pass. We may be able to employ some optimizations
|
||||
@@ -169,7 +175,8 @@ namespace MobileGL::MG_State::GLState {
|
||||
Bool allOptimized = true;
|
||||
{
|
||||
for (auto& spv : artifacts.generatedSpirv) {
|
||||
auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
|
||||
auto success = ShaderCompiler::SanitizeAndOptimizeBinary(
|
||||
spv, spv, !deferOutputValidationForDirectVulkan, enableSpirvValidation);
|
||||
if (!success) {
|
||||
// The one genuine phase-B failure mode: one of the seven optimizer passes
|
||||
// reported failure, so `spv` is whatever the run left behind. A fordebug
|
||||
|
||||
@@ -65,7 +65,8 @@ namespace MobileGL::MG_State::GLState {
|
||||
private:
|
||||
void RunBody() override;
|
||||
|
||||
void GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex);
|
||||
void GenerateSpirv(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex,
|
||||
Bool deferOutputValidationForDirectVulkan, Bool enableSpirvValidation);
|
||||
void BuildGlobalUboRouting(const ProgramLinkTask::SpirvHandoff& handoff, Uint externalIndex);
|
||||
|
||||
// Worker-side MGLOG replacement, replayed by the join on the GL thread. Same reason as
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user