Commit Graph

  • 5354ff04c6 [Fix] (workflow): fix typo swung0x48 2025-08-25 15:49:18 +08:00
  • 69f7dda3de Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev swung0x48 2025-08-25 15:47:11 +08:00
  • 3513e3bffe [Refactor] (buildsystem, 3rdparty): link test and benchmark to MobileGL library swung0x48 2025-08-25 15:46:59 +08:00
  • b86a749b00 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev BZLZHH 2025-08-25 15:21:20 +08:00
  • 262e2be9cb [Feat] (MG_Impl/Texture): Implement TexSubImage2D. BZLZHH 2025-08-25 15:21:08 +08:00
  • b92bc0b44a [Feat] (MG_State/TextureState): Add dirty mark for MipmapLevelInternal. BZLZHH 2025-08-25 15:18:34 +08:00
  • 427e069085 [Feat] (MG_State/TextureState): Implement GetMipmap for TextureObject. BZLZHH 2025-08-25 15:11:56 +08:00
  • a19c0a214a [Chore] (buildsystem): fix compilation and linking on Windows when building 3rdparty from source swung0x48 2025-08-25 14:53:22 +08:00
  • 86a68df114 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev BZLZHH 2025-08-25 14:22:30 +08:00
  • aebfa2745a [Chore] (3rdparty): add glslang and SPIRV-Cross as submodules swung0x48 2025-08-25 14:10:43 +08:00
  • 2be199bad8 [Refactor] (buildsystem): make MG_Benchmark also use FindXXX.cmake swung0x48 2025-08-25 13:46:00 +08:00
  • 700d72f180 [Refactor] (buildsystem): don't require SPIRV-Tools swung0x48 2025-08-25 13:08:22 +08:00
  • fae9bcd0df [Refactor] (buildsystem): use FindXXX.cmake to find 3rdparty libraries swung0x48 2025-08-25 12:30:32 +08:00
  • 591f61a9f0 [Feat] (MG_Benchmark/Program): add linking benchmark, add more metrics to benchmarks swung0x48 2025-08-25 09:28:55 +08:00
  • a5ab9fe503 [Chore] (MG_State/Program): get rid of junk printing when linking swung0x48 2025-08-25 09:28:09 +08:00
  • 556d47a9d5 [Benchmark] (MG_Benchmark/Program): shader compilation benchmark swung0x48 2025-08-24 12:56:24 +08:00
  • 620391b7ec [Test] (MG_Test/ProgramTest/UniformLocationGaps): add test to check uniform locations with gap swung0x48 2025-08-22 17:53:42 +08:00
  • 0da2a59e4d [Test] (MG_Test/ProgramTest/UniformMatrixFunctions): get rid of junk swung0x48 2025-08-22 17:35:38 +08:00
  • ee129c4fb6 [Test] (MG_Test/ProgramTest/UniformMatrixTranspose): hard assert that uniforms to be tested exists swung0x48 2025-08-22 17:34:13 +08:00
  • c33056fd8e [Feat] (MG_State/Program): glUniformMatrix* with transpose, swung0x48 2025-08-22 17:29:31 +08:00
  • 7a7f6a0533 [Feat] (MG_Util/Metrics): GetGLTypeSize swung0x48 2025-08-22 17:29:25 +08:00
  • 03cf61441b Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev BZLZHH 2025-08-22 16:21:51 +08:00
  • 2be194c147 [Feat] (MG_State/Program): glUniformMatrix* without transpose swung0x48 2025-08-22 15:47:14 +08:00
  • bc46cb9c5f [Feat] (MG_State/Program): glUniform*v swung0x48 2025-08-22 14:58:24 +08:00
  • 476de2b8f7 [Feat] (MG_State/Program): Get current program swung0x48 2025-08-21 22:32:17 +08:00
  • 2617903e71 [Feat] (MG_State/Program): GetActiveAttrib swung0x48 2025-08-18 14:30:17 +08:00
  • cb59bc0431 [Feat] (MG_State/Program): generate program binary (SPIR-V), reflect generated ubo size/offsets swung0x48 2025-08-18 11:07:33 +08:00
  • 2036caa4a0 [Chore] (MG_State/Program): remove shaderTypes from ProgramAttrib swung0x48 2025-08-18 09:50:30 +08:00
  • f6a0042356 [Chore] (workflow): don't debug output by default swung0x48 2025-08-16 23:30:26 +08:00
  • dc1a344cf5 [Feat] (MG_Test/Program): Test for GetAttribLocation/BindAttribLocation swung0x48 2025-08-16 23:10:52 +08:00
  • a072c2fc70 [Feat] (MG_State/Program): GetAttribLocation swung0x48 2025-08-16 23:10:12 +08:00
  • 6416788856 [Fix] (MG_State/Program): skip attrib location binding when it is not active at the first place swung0x48 2025-08-16 22:54:31 +08:00
  • f328f71f62 [Feat] (MG_State/Program): BindAttribLocation swung0x48 2025-08-16 22:51:21 +08:00
  • d6620959b3 [Feat] (MG_State/Program): BindAttribLocation WIP swung0x48 2025-08-16 01:10:04 +08:00
  • e50d4bb19c [Chore] (clang-format): Upload .clang-format BZLZHH 2025-08-15 18:27:35 +08:00
  • a21dcae309 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev BZLZHH 2025-08-15 18:22:03 +08:00
  • 13a5fd9761 [Chore] (MG_State/Program): un-implement ValidateProgram swung0x48 2025-08-15 17:51:14 +08:00
  • 5a729cd02e [Feat] (MG_State/Program): GetShaderiv swung0x48 2025-08-15 17:42:30 +08:00
  • a050248982 [Feat] (MG_State/Program): GetProgramiv: GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH swung0x48 2025-08-15 17:31:58 +08:00
  • ec95c0401a [Feat] (MG_State/Program): GetProgramiv WIP swung0x48 2025-08-15 17:16:49 +08:00
  • ef5b7cd99a [Refactor] (MG_State/Program): get rid of spvc junk swung0x48 2025-08-15 15:58:25 +08:00
  • 4aa70fda65 [Refactor] (MG_State/Program): refractor uniform reflection using glslang reflection API swung0x48 2025-08-15 15:49:31 +08:00
  • a4769996c3 [Feat] (MG_Util/ShaderCompiler): separates GetSpirvBinaryFromProgram() from LinkProgram() swung0x48 2025-08-15 09:35:05 +08:00
  • 7bece3f8c9 [Chore] (MG_Test): get rid of -g -O0 swung0x48 2025-08-15 09:00:40 +08:00
  • a2c5ed20de [Chore] (MG_State/ProgramState): Remove printf. BZLZHH 2025-08-14 23:05:25 +08:00
  • a989cf9958 [Chore] (workflow): update Vulkan SDK version to 1.4.321.1 swung0x48 2025-08-14 22:09:46 +08:00
  • f4ec3c3997 [Fix] (MG_State/Program): add more prints in PostLink() to debug swung0x48 2025-08-14 21:53:00 +08:00
  • c1966c5f04 [Fix] (MG_State/Program): does it still crash? swung0x48 2025-08-14 21:23:55 +08:00
  • 634fb4fa57 [Chore] (MG_State/Program): revert PostLink() swung0x48 2025-08-14 20:12:18 +08:00
  • 0a3fd42019 [Chore] (workflow): Does debug build spit errors? swung0x48 2025-08-14 20:08:39 +08:00
  • 94508f6395 [Chore] (MG_State/Program): PostLink bisect 2 swung0x48 2025-08-14 20:06:29 +08:00
  • 5ee9b44f3b [Chore] (MG_Test/CMake): Set debug build type and flags. BZLZHH 2025-08-14 18:52:24 +08:00
  • c624cc1b0c [Refactor] (MG_Impl/Texture): Optimize code. BZLZHH 2025-08-14 18:48:03 +08:00
  • 62922288a1 Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev BZLZHH 2025-08-14 18:32:49 +08:00
  • 675ee4915b [Feat|Fix] (MG_Impl/Texture): Implement TexImage2D & related stuff. BZLZHH 2025-08-14 18:32:37 +08:00
  • 3743922d4d [Chore] (MG_Test/Program): bisect PostLink() no.1. swung0x48 2025-08-14 17:51:42 +08:00
  • 0cba505ad0 [Chore] (MG_Test/Program): test if PreLink only passes swung0x48 2025-08-14 17:41:50 +08:00
  • a39a46c7e3 [Chore] (MG_Test/Program): try to not link program? swung0x48 2025-08-14 17:36:33 +08:00
  • 1c1d3e00a2 [Fix] (MG_Test/Program): Free context at teardown swung0x48 2025-08-14 17:32:35 +08:00
  • c9fd4ecb8f [Fix] (MG_Test/Program): use Setup() instead of ctor swung0x48 2025-08-14 17:20:33 +08:00
  • a4556a3742 [Chore] (MG_Test/Program): add test prints swung0x48 2025-08-14 15:43:21 +08:00
  • fc74360fd2 Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev swung0x48 2025-08-14 15:32:56 +08:00
  • 4ce1b33304 [Feat] (MG_State/Program): Uniform* got aliased to Uniform*v swung0x48 2025-08-14 15:32:05 +08:00
  • f713a3785b [Feat] (MG_Util/Converters): Add converters for TextureUploadTarget and additional TextureTarget. BZLZHH 2025-08-14 15:21:48 +08:00
  • 115cdef6fd [Feat] (MG_State/TextureState): Add TextureUploadTarget enum. Add more TextureTarget enum. BZLZHH 2025-08-14 15:18:31 +08:00
  • 238d0ffade [Feat] (MG_State/Program): GetActiveUniform swung0x48 2025-08-14 13:50:34 +08:00
  • eb926848be [Feat] (MG_Util/Converters/SpvcTypeConverter): covert spvc types to GLenum swung0x48 2025-08-14 13:49:18 +08:00
  • 238d63cff7 [Fix] (MG_Util/glsl/UniformTraverser): get rid of samplers from retrieved uniforms swung0x48 2025-08-14 13:48:18 +08:00
  • 70b440839d [Feat] (MG_Util/SpvcSession): reflect member types from SPIR-V binary swung0x48 2025-08-14 10:33:15 +08:00
  • bb75045584 [Test] (MG_Test/Program): test for glGetUniformLocation swung0x48 2025-08-13 23:32:40 +08:00
  • aa2aefac28 [Feat] (MG_State/Program): glGetUniformLocation swung0x48 2025-08-13 23:31:29 +08:00
  • 5422dcf164 [Test] (MG_Test/Program): add simple integration test for shader/program state machine swung0x48 2025-08-13 23:15:05 +08:00
  • df444655e3 [Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members swung0x48 2025-08-13 23:14:22 +08:00
  • b7d5de7ce0 [Feat] (MG_Impl/Texture): Implement IsTexture, ActiveTexture. BZLZHH 2025-08-13 21:58:03 +08:00
  • ded4ef195f Merge branch 'dev' of github.com:MobileGL-Dev/MobileGL into dev BZLZHH 2025-08-13 21:53:35 +08:00
  • b48e632829 [Fix] (MG_Impl/Buffer): Don't produce gl error in IsBuffer. BZLZHH 2025-08-13 21:52:29 +08:00
  • 09d1e035ed Revert "[Fix] (MG_State/Program): use vector to save uniforms instead" swung0x48 2025-08-13 17:05:21 +08:00
  • bfb62872c9 [Fix] (MG_State/Program): use vector to save uniforms instead swung0x48 2025-08-13 16:41:46 +08:00
  • d1942bc57d [Feat] (MG_Test/Program): test uniform without location swung0x48 2025-08-13 16:31:15 +08:00
  • 7f0e65f8c7 [Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location swung0x48 2025-08-13 15:18:34 +08:00
  • 5e1407ec95 Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev swung0x48 2025-08-13 14:20:36 +08:00
  • 00f5741f7f [Feat] (MG_Util/ShaderCompiler): add new item to ShaderCompileBits and implement it swung0x48 2025-08-13 14:19:37 +08:00
  • a347a9780c [Feat] (MG_Impl/Texture): Implement GenTextures, DeleteTextures, BindTexture. BZLZHH 2025-08-12 18:16:16 +08:00
  • 7ba3258150 [Feat] (MG_Impl/Texture): Implement basic validators for texture. BZLZHH 2025-08-12 18:12:34 +08:00
  • 4eba014513 [Fix] (MG_State/TextureState): Fix incorrect behavior. BZLZHH 2025-08-12 18:11:36 +08:00
  • a78c53ecdd [Feat] (MG_Util/Converters): Implement texture enum converters. BZLZHH 2025-08-12 18:05:02 +08:00
  • 256e947a5d [Fix] (MG_Impl/VertexArray|Buffer): Fix incorrect name zero operations. BZLZHH 2025-08-12 16:54:56 +08:00
  • 5127479874 [Chore] (CMake): Remove libshaderconv.so BZLZHH 2025-08-12 15:30:16 +08:00
  • 0a95d64f2b [Chore] (CMake): Support more platforms. BZLZHH 2025-08-12 15:28:12 +08:00
  • c50d5255ec [Chore] (CMake): Remove unnecessary args. BZLZHH 2025-08-12 14:55:50 +08:00
  • 1f7053cb31 [Feat] (MG_State/Program): GetProgramInfoLog, GetShaderInfoLog swung0x48 2025-08-11 23:36:36 +08:00
  • 323df933c4 Merge remote-tracking branch 'origin/dev' into dev BZLZHH 2025-08-11 23:26:25 +08:00
  • 2b685e4e18 [Fix] (MG_Impl/GLImpl): Fix missing header. BZLZHH 2025-08-11 23:25:21 +08:00
  • af32784f37 [Feat] (MG_State/Program): GetShaderSource swung0x48 2025-08-11 23:19:10 +08:00
  • 408b62a495 [Feat] (MG_State/Program): GetAttachedShaders swung0x48 2025-08-11 23:07:15 +08:00
  • 21a46ee151 [Feat] (MG_State/Program): glShaderSource, glUseProgram swung0x48 2025-08-11 16:47:18 +08:00
  • 7517711308 [Chore] (workflow): test 4 parallel jobs swung0x48 2025-08-11 16:15:32 +08:00
  • 19071c0217 [Fix] (MG_State/Program): typo in ProgramState::CreateProgram swung0x48 2025-08-11 16:02:42 +08:00
  • eb9866cd87 Merge remote-tracking branch 'origin/dev' into dev BZLZHH 2025-08-11 15:57:28 +08:00
  • b7ecc69cfb [Misc] (MG_Impl/Texture): Add texture function stubs. BZLZHH 2025-08-11 15:56:04 +08:00