mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
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@@ -14,7 +14,6 @@ bugprone-forwarding-reference-overload,
|
||||
bugprone-inaccurate-erase,
|
||||
bugprone-incorrect-roundings,
|
||||
bugprone-integer-division,
|
||||
bugprone-lambda-function-name,
|
||||
bugprone-macro-parentheses,
|
||||
bugprone-macro-repeated-side-effects,
|
||||
bugprone-misplaced-operator-in-strlen-in-alloc,
|
||||
@@ -63,7 +62,6 @@ cert-str34-c,
|
||||
cppcoreguidelines-interfaces-global-init,
|
||||
cppcoreguidelines-narrowing-conversions,
|
||||
cppcoreguidelines-pro-type-member-init,
|
||||
cppcoreguidelines-pro-type-static-cast-downcast,
|
||||
cppcoreguidelines-slicing,
|
||||
google-default-arguments,
|
||||
google-runtime-operator,
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
name: MobileGL Plugin APK
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- dev
|
||||
- Feat/Backend-Direct-GLES
|
||||
- Feat/Backend-Direct-Vulkan
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set artifact metadata
|
||||
run: |
|
||||
echo "date_today=$(date +'%Y-%m-%d')" >> "$GITHUB_ENV"
|
||||
echo "short_sha=${GITHUB_SHA::7}" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Set up JDK
|
||||
uses: actions/setup-java@v4
|
||||
with:
|
||||
distribution: zulu
|
||||
java-version: '17'
|
||||
|
||||
- name: Setup Gradle
|
||||
uses: gradle/actions/setup-gradle@v4
|
||||
with:
|
||||
gradle-version: 8.10.2
|
||||
|
||||
- name: Setup Android SDK
|
||||
uses: android-actions/setup-android@v3
|
||||
|
||||
- name: Install Android NDK
|
||||
run: |
|
||||
sdkmanager "ndk;27.3.13750724"
|
||||
echo "ndk.dir=$ANDROID_HOME/ndk/27.3.13750724" >> android-plugin/local.properties
|
||||
|
||||
- name: Update glslang external sources
|
||||
working-directory: 3rdparty/glslang
|
||||
run: python update_glslang_sources.py
|
||||
|
||||
- name: Build plugin APK
|
||||
run: gradle --no-daemon -p android-plugin :app:assembleRelease
|
||||
env:
|
||||
SIGNING_STORE_PASSWORD: ${{ secrets.SIGNING_STORE_PASSWORD }}
|
||||
SIGNING_KEY_ALIAS: ${{ secrets.SIGNING_KEY_ALIAS }}
|
||||
SIGNING_KEY_PASSWORD: ${{ secrets.SIGNING_KEY_PASSWORD }}
|
||||
|
||||
- name: Verify signed APK
|
||||
run: |
|
||||
APKSIGNER="$(find "$ANDROID_HOME/build-tools" -name apksigner -type f | sort -V | tail -n 1)"
|
||||
mapfile -t APKS < <(find android-plugin/app/build/outputs/apk -type f -path '*/release/*.apk' | sort)
|
||||
if [ "${#APKS[@]}" -eq 0 ]; then
|
||||
echo "::error::No release APKs found under android-plugin/app/build/outputs/apk"
|
||||
find android-plugin/app/build/outputs/apk -type f -print || true
|
||||
exit 1
|
||||
fi
|
||||
|
||||
for APK in "${APKS[@]}"; do
|
||||
if [[ "$APK" == *-unsigned.apk ]]; then
|
||||
echo "::error::Unsigned release APK produced: $APK"
|
||||
exit 1
|
||||
fi
|
||||
"$APKSIGNER" verify --verbose "$APK"
|
||||
done
|
||||
|
||||
- name: Upload plugin APK
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: MobileGL-plugin-${{ env.date_today }}-${{ env.short_sha }}
|
||||
path: |
|
||||
android-plugin/app/build/outputs/apk/release/*.apk
|
||||
android-plugin/app/build/outputs/apk/**/release/*.apk
|
||||
+4
-1
@@ -18,4 +18,7 @@ MobileGL/MG_Test/build
|
||||
/cmake-build*
|
||||
.idea
|
||||
MobileGL/MG*/build*
|
||||
MobileGL/MG*/cmake-build*
|
||||
MobileGL/MG*/cmake-build*
|
||||
/android-plugin/.gradle
|
||||
/android-plugin/build
|
||||
/android-plugin/app/build
|
||||
|
||||
@@ -19,3 +19,12 @@
|
||||
[submodule "3rdparty/VulkanMemoryAllocator"]
|
||||
path = 3rdparty/VulkanMemoryAllocator
|
||||
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
|
||||
[submodule "3rdparty/Vulkan-Utility-Libraries"]
|
||||
path = 3rdparty/Vulkan-Utility-Libraries
|
||||
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
|
||||
[submodule "3rdparty/Vulkan-Headers"]
|
||||
path = 3rdparty/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
[submodule "3rdparty/SPIRV-Reflect"]
|
||||
path = 3rdparty/SPIRV-Reflect
|
||||
url = https://github.com/KhronosGroup/SPIRV-Reflect.git
|
||||
|
||||
+1
Submodule 3rdparty/SPIRV-Reflect added at 10b4f09a24
+1
Submodule 3rdparty/Vulkan-Headers added at ad9ce1235e
+1
Submodule 3rdparty/Vulkan-Utility-Libraries added at 738ec97a3f
+21
-3
@@ -104,10 +104,20 @@ set(SPIRV_CROSS_ENABLE_CPP OFF CACHE BOOL "Disable C++ API target" FORCE)
|
||||
set(SPIRV_CROSS_CLI OFF CACHE BOOL "Disable CLI binary" FORCE)
|
||||
set(SPIRV_CROSS_STATIC ON CACHE BOOL "Prefer static libs" FORCE)
|
||||
|
||||
set(SPIRV_REFLECT_EXECUTABLE OFF CACHE BOOL "Build spirv-reflect executable" FORCE)
|
||||
set(SPIRV_REFLECT_STATIC_LIB ON CACHE BOOL "Build a SPIRV-Reflect static library" FORCE)
|
||||
set(SPIRV_REFLECT_BUILD_TESTS OFF CACHE BOOL "Build the SPIRV-Reflect test suite" FORCE)
|
||||
set(SPIRV_REFLECT_ENABLE_ASSERTS OFF CACHE BOOL "Enable asserts for debugging" FORCE)
|
||||
set(SPIRV_REFLECT_ENABLE_ASAN OFF CACHE BOOL "Use address sanitization" FORCE)
|
||||
set(SPIRV_REFLECT_INSTALL OFF CACHE BOOL "Whether to install" FORCE)
|
||||
|
||||
# add_subdirectory(3rdparty/DiligentCore)
|
||||
add_subdirectory(3rdparty/glslang)
|
||||
add_subdirectory(3rdparty/SPIRV-Cross)
|
||||
add_subdirectory(3rdparty/VulkanMemoryAllocator)
|
||||
add_subdirectory(3rdparty/Vulkan-Headers)
|
||||
add_subdirectory(3rdparty/Vulkan-Utility-Libraries)
|
||||
add_subdirectory(3rdparty/SPIRV-Reflect)
|
||||
|
||||
set(XXHASH_BUILD_XXHSUM OFF)
|
||||
option(BUILD_SHARED_LIBS OFF)
|
||||
@@ -160,6 +170,8 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp
|
||||
MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp
|
||||
MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
|
||||
MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.cpp
|
||||
MobileGL/MG_Util/Converters/MGToVk/TextureEnumConverter.cpp
|
||||
|
||||
MobileGL/MG_Util/Classifiers/TextureEnumClassifier.cpp
|
||||
|
||||
@@ -167,6 +179,7 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/glslang/TMglGlslIoResolver.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenInterfaceStructPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
|
||||
|
||||
MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
|
||||
@@ -219,13 +232,16 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkFramebufferManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureSamplerManager.cpp
|
||||
|
||||
MobileGL/MG_State/GLState/Core.cpp
|
||||
MobileGL/MG_State/EGLState/Core.cpp
|
||||
@@ -262,6 +278,8 @@ set(MOBILEGL_LINK_LIBRARIES
|
||||
SPIRV-Tools
|
||||
xxHash::xxhash
|
||||
GPUOpen::VulkanMemoryAllocator
|
||||
Vulkan::UtilityHeaders
|
||||
spirv-reflect-static
|
||||
)
|
||||
|
||||
set(MOBILEGL_COMPILE_DEF
|
||||
|
||||
+1
-1
@@ -14,7 +14,7 @@ namespace MobileGL::MG_Config {
|
||||
inline const String ProjectName = "MobileGL";
|
||||
inline const String CoreName = "MobileGL Core";
|
||||
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
|
||||
inline const Version CoreVersion = {26, 2, 0, "-dev", VersionType::Development};
|
||||
inline const Version CoreVersion = {26, 6, 0, "-dev", VersionType::Development};
|
||||
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
|
||||
inline const Uint64 CacheVersion = 0;
|
||||
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
|
||||
#include "Config.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
extern char** environ;
|
||||
#endif
|
||||
|
||||
namespace MobileGL::MG_ConfigLoader {
|
||||
static UniquePtr<UnorderedMap<String, String>> acceptedEnvVariablesMap;
|
||||
|
||||
|
||||
+15
-9
@@ -34,7 +34,9 @@
|
||||
#define MOBILEGL_EGL_API MOBILEGL_API
|
||||
|
||||
// ====================== MobileGL configurations ======================= //
|
||||
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_INFO
|
||||
#ifndef MOBILEGL_LOG_ACTIVE_LEVEL
|
||||
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_DEBUG
|
||||
#endif
|
||||
|
||||
#define MOBILEGL_LOG_ENABLE_CONSOLE 0
|
||||
#define MOBILEGL_LOG_ENABLE_FILE 1
|
||||
@@ -63,11 +65,15 @@
|
||||
#endif
|
||||
|
||||
// =============================== Utils ================================ //
|
||||
#define MOBILEGL_ASSERT(condition, ...) \
|
||||
do { \
|
||||
if (!(condition)) { \
|
||||
MGLOG_F("Assertion failed" __VA_OPT__(": ") __VA_ARGS__); \
|
||||
MGLOG_F(" at %s:%d (%s)", __FILE__, __LINE__, __func__); \
|
||||
TRAP; \
|
||||
} \
|
||||
} while (0)
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
#define MOBILEGL_ASSERT(condition, ...) \
|
||||
do { \
|
||||
if (!(condition)) { \
|
||||
MGLOG_F("Assertion failed" __VA_OPT__(": ") __VA_ARGS__); \
|
||||
MGLOG_F(" at %s:%d (%s)", __FILE__, __LINE__, __func__); \
|
||||
TRAP; \
|
||||
} \
|
||||
} while (0)
|
||||
#else
|
||||
#define MOBILEGL_ASSERT(condition, ...)
|
||||
#endif
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include <cassert>
|
||||
#include <climits>
|
||||
#include <cstdlib>
|
||||
#include <cstdarg>
|
||||
#include <cstring>
|
||||
#include <numeric>
|
||||
@@ -108,10 +110,32 @@
|
||||
#define VK_USE_PLATFORM_WIN32_KHR
|
||||
#elif defined(__APPLE__)
|
||||
#define VK_USE_PLATFORM_METAL_EXT
|
||||
#elif defined(__linux__)
|
||||
#define VK_USE_PLATFORM_XLIB_KHR
|
||||
typedef struct _XDisplay Display;
|
||||
typedef unsigned long XID;
|
||||
typedef XID Window;
|
||||
typedef unsigned long VisualID;
|
||||
#else
|
||||
#warning "VK_USE_PLATFORM_*_KHR not defined for this platform!"
|
||||
#endif
|
||||
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||
#pragma push_macro("Bool")
|
||||
#pragma push_macro("None")
|
||||
#pragma push_macro("Always")
|
||||
#pragma push_macro("Status")
|
||||
#pragma push_macro("LSBFirst")
|
||||
#pragma push_macro("DestroyAll")
|
||||
#endif
|
||||
#include <vulkan/vulkan.h>
|
||||
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||
#pragma pop_macro("DestroyAll")
|
||||
#pragma pop_macro("LSBFirst")
|
||||
#pragma pop_macro("Status")
|
||||
#pragma pop_macro("Always")
|
||||
#pragma pop_macro("None")
|
||||
#pragma pop_macro("Bool")
|
||||
#endif
|
||||
|
||||
#ifdef TRACY_ENABLE
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
+4
-4
@@ -34,10 +34,10 @@ namespace MobileGL {
|
||||
void Destroy() {
|
||||
MGLOG_I("MobileGL closing...");
|
||||
glslang::FinalizeProcess();
|
||||
delete MG_State::pGLContext;
|
||||
delete MG_State::pEGLContext;
|
||||
delete MG_Impl::GLImpl::TextureImpl::pProxyTextureManager;
|
||||
delete MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
|
||||
MG_State::pGLContext.reset();
|
||||
MG_State::pEGLContext.reset();
|
||||
MG_Impl::GLImpl::TextureImpl::pProxyTextureManager.reset();
|
||||
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo.reset();
|
||||
MG_Util::Debug::Close();
|
||||
|
||||
// TODO: add and use Destroy functions for other subsystems
|
||||
|
||||
@@ -53,7 +53,8 @@ namespace MobileGL::MG_Backend {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle) {
|
||||
if (m_eglSurfaceInitialized && m_eglSurfaceKind == SurfaceKind::Window &&
|
||||
m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -63,7 +64,35 @@ namespace MobileGL::MG_Backend {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_eglWindowSurfaceInitialized = true;
|
||||
m_eglSurfaceInitialized = true;
|
||||
m_eglSurfaceKind = SurfaceKind::Window;
|
||||
m_eglCurrentThreads.clear();
|
||||
m_backendCapabilitiesInitialized = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject::CreateEGLPbufferSurface(EGLint width, EGLint height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_eglDisplayInitialized) {
|
||||
MGLOG_E("CreateEGLPbufferSurface failed: EGL display is not initialized");
|
||||
return false;
|
||||
}
|
||||
if (width <= 0 || height <= 0) {
|
||||
MGLOG_E("CreateEGLPbufferSurface failed: invalid size %dx%d", width, height);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_eglSurfaceInitialized && m_eglSurfaceKind == SurfaceKind::Pbuffer) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!InitPbufferSurface(width, height)) {
|
||||
MGLOG_E("CreateEGLPbufferSurface failed: backend InitPbufferSurface failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_eglSurfaceInitialized = true;
|
||||
m_eglSurfaceKind = SurfaceKind::Pbuffer;
|
||||
m_eglCurrentThreads.clear();
|
||||
m_backendCapabilitiesInitialized = false;
|
||||
return true;
|
||||
@@ -81,8 +110,8 @@ namespace MobileGL::MG_Backend {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL display mismatch or not initialized");
|
||||
return false;
|
||||
}
|
||||
if (!m_eglWindowSurfaceInitialized) {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL window surface is not initialized");
|
||||
if (!m_eglSurfaceInitialized) {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL surface is not initialized");
|
||||
return false;
|
||||
}
|
||||
if (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE || ctx == EGL_NO_CONTEXT) {
|
||||
@@ -104,8 +133,9 @@ namespace MobileGL::MG_Backend {
|
||||
|
||||
void BackendObject::ResetEGLRuntimeState() {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
m_eglWindowSurfaceInitialized = false;
|
||||
m_eglSurfaceInitialized = false;
|
||||
m_backendCapabilitiesInitialized = false;
|
||||
m_eglSurfaceKind = SurfaceKind::None;
|
||||
m_eglCurrentThreads.clear();
|
||||
}
|
||||
|
||||
@@ -119,7 +149,7 @@ namespace MobileGL::MG_Backend {
|
||||
MGLOG_E("SwapEGLBuffers failed: no current context attached");
|
||||
return false;
|
||||
}
|
||||
if (!m_eglWindowSurfaceInitialized || draw == EGL_NO_SURFACE) {
|
||||
if (!m_eglSurfaceInitialized || draw == EGL_NO_SURFACE) {
|
||||
MGLOG_E("SwapEGLBuffers failed: invalid draw surface");
|
||||
return false;
|
||||
}
|
||||
@@ -134,8 +164,22 @@ namespace MobileGL::MG_Backend {
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendObject::ReleaseEGLResources() {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
ResetEGLRuntimeState();
|
||||
m_eglDisplay = EGL_NO_DISPLAY;
|
||||
m_eglDisplayInitialized = false;
|
||||
m_windowHandle = {};
|
||||
}
|
||||
|
||||
void BackendObject::SetWindowHandle(const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
m_windowHandle = handle;
|
||||
}
|
||||
|
||||
Bool BackendObject::InitPbufferSurface(EGLint width, EGLint height) {
|
||||
(void)width;
|
||||
(void)height;
|
||||
return false;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend
|
||||
|
||||
@@ -8,8 +8,14 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State::GLState {
|
||||
class FramebufferObject;
|
||||
class ITextureObject;
|
||||
}
|
||||
|
||||
enum class BackendType {
|
||||
DirectGLES,
|
||||
DirectVulkan,
|
||||
@@ -31,6 +37,10 @@ namespace MobileGL {
|
||||
void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride);
|
||||
void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void (*MultiDrawElementsIndirectCount)(GLenum mode, GLenum type, const void* indirect,
|
||||
GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
||||
void (*MultiDrawArraysIndirectCount)(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
@@ -54,8 +64,17 @@ namespace MobileGL {
|
||||
void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void (*ClearNamedFramebufferfv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void (*ClearNamedFramebufferfi)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
|
||||
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void (*BlitNamedFramebuffer)(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
@@ -64,6 +83,27 @@ namespace MobileGL {
|
||||
void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
void* pixels);
|
||||
void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void (*GetTextureImage)(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
|
||||
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
|
||||
GLsizei bufSize, GLvoid* pixels);
|
||||
void (*DispatchCompute)(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void (*DispatchComputeIndirect)(GLintptr indirect);
|
||||
void (*MemoryBarrier)(GLbitfield barriers);
|
||||
void (*MemoryBarrierByRegion)(GLbitfield barriers);
|
||||
void (*BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer,
|
||||
GLenum access, GLenum format);
|
||||
void (*GetIntegeri_v)(GLenum target, GLuint index, GLint* data);
|
||||
void (*GetInteger64i_v)(GLenum target, GLuint index, GLint64* data);
|
||||
void (*GetProgramiv)(GLuint program, GLenum pname, GLint* params);
|
||||
void (*GetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
||||
GLuint (*GetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void (*GetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
|
||||
GLsizei* length, GLchar* name);
|
||||
void (*GetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
||||
const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
|
||||
GLint (*GetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
GLint (*GetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void (*ShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
||||
};
|
||||
struct GlobalBackendFunctionsTable {
|
||||
GLFunctionsTable GL;
|
||||
@@ -72,10 +112,16 @@ namespace MobileGL {
|
||||
|
||||
struct DynamicBackendParameters {
|
||||
SizeT UniformBufferOffsetAlignment = 256;
|
||||
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
|
||||
Uint32 SubgroupSize = 0;
|
||||
Uint32 SubgroupSupportedStages = 0;
|
||||
Uint32 SubgroupSupportedFeatures = 0;
|
||||
Bool SubgroupQuadOperationsInAllStages = false;
|
||||
};
|
||||
|
||||
enum class WindowBackend {
|
||||
Android,
|
||||
X11,
|
||||
// TODO: X11, Wayland, Windows, macOS, etc.
|
||||
WindowBackendCount,
|
||||
Unknown = -1
|
||||
@@ -96,8 +142,10 @@ namespace MobileGL {
|
||||
|
||||
virtual Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor);
|
||||
virtual Bool CreateEGLWindowSurface(const WindowHandle& handle);
|
||||
virtual Bool CreateEGLPbufferSurface(EGLint width, EGLint height);
|
||||
virtual Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
|
||||
virtual Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw);
|
||||
virtual void ReleaseEGLResources();
|
||||
|
||||
void SetWindowHandle(const WindowHandle& handle);
|
||||
|
||||
@@ -108,14 +156,22 @@ namespace MobileGL {
|
||||
virtual BackendType GetBackendType() const = 0;
|
||||
|
||||
protected:
|
||||
enum class SurfaceKind {
|
||||
None,
|
||||
Window,
|
||||
Pbuffer
|
||||
};
|
||||
|
||||
void ResetEGLRuntimeState();
|
||||
virtual Bool InitPbufferSurface(EGLint width, EGLint height);
|
||||
|
||||
mutable std::recursive_mutex m_eglStateMutex;
|
||||
WindowHandle m_windowHandle;
|
||||
EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;
|
||||
Bool m_eglDisplayInitialized = false;
|
||||
Bool m_eglWindowSurfaceInitialized = false;
|
||||
Bool m_eglSurfaceInitialized = false;
|
||||
Bool m_backendCapabilitiesInitialized = false;
|
||||
SurfaceKind m_eglSurfaceKind = SurfaceKind::None;
|
||||
UnorderedMap<std::thread::id, Bool> m_eglCurrentThreads;
|
||||
};
|
||||
} // namespace MG_Backend
|
||||
|
||||
@@ -78,18 +78,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
|
||||
MGLOG_E("DirectGLES backend only supports Android native windows");
|
||||
if ((handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11) || !handle.Handle) {
|
||||
MGLOG_E("DirectGLES backend only supports Android and X11 native windows");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool sameHandle =
|
||||
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
|
||||
const Bool sameHandle = m_eglSurfaceInitialized && m_eglSurfaceKind == SurfaceKind::Window &&
|
||||
m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
|
||||
if (sameHandle) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_eglWindowSurfaceInitialized) {
|
||||
if (m_eglSurfaceInitialized) {
|
||||
DestroyEGLContext();
|
||||
ResetEGLRuntimeState();
|
||||
}
|
||||
@@ -97,6 +97,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return BackendObject::CreateEGLWindowSurface(handle);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectGLES::InitPbufferSurface(EGLint width, EGLint height) {
|
||||
return DirectGLES::InitPbufferSurface(width, height);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectGLES::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
|
||||
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
|
||||
@@ -109,6 +113,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return BackendObject::SwapEGLBuffers(dpy, draw);
|
||||
}
|
||||
|
||||
void BackendObject_DirectGLES::ReleaseEGLResources() {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
DestroyEGLContext();
|
||||
BackendObject::ReleaseEGLResources();
|
||||
}
|
||||
|
||||
const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const {
|
||||
static RendererInfo RendererInfo = {
|
||||
.RendererName = "Espryt", // Renderer Name
|
||||
@@ -119,7 +129,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33, E_GL_ARB_draw_buffers_blend},
|
||||
V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
|
||||
E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
|
||||
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
|
||||
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
|
||||
E_GL_ARB_texture_storage, E_GL_ARB_direct_state_access,
|
||||
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
|
||||
E_GL_ARB_shader_draw_parameters},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
@@ -153,6 +169,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
funcsTable.GL.MultiDrawElements = MultiDrawElements;
|
||||
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
||||
funcsTable.GL.MultiDrawElementsIndirectCount = MultiDrawElementsIndirectCount;
|
||||
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
||||
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
||||
funcsTable.GL.DrawRangeElements = DrawRangeElements;
|
||||
@@ -164,12 +181,30 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
|
||||
funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
|
||||
funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
|
||||
funcsTable.GL.DispatchCompute = DispatchCompute;
|
||||
funcsTable.GL.DispatchComputeIndirect = DispatchComputeIndirect;
|
||||
funcsTable.GL.MemoryBarrier = MemoryBarrier;
|
||||
funcsTable.GL.MemoryBarrierByRegion = MemoryBarrierByRegion;
|
||||
funcsTable.GL.BindImageTexture = BindImageTexture;
|
||||
funcsTable.GL.GetIntegeri_v = GetIntegeri_v;
|
||||
funcsTable.GL.GetInteger64i_v = GetInteger64i_v;
|
||||
funcsTable.GL.GetProgramiv = GetProgramiv;
|
||||
funcsTable.GL.GetProgramInterfaceiv = GetProgramInterfaceiv;
|
||||
funcsTable.GL.GetProgramResourceIndex = GetProgramResourceIndex;
|
||||
funcsTable.GL.GetProgramResourceName = GetProgramResourceName;
|
||||
funcsTable.GL.GetProgramResourceiv = GetProgramResourceiv;
|
||||
funcsTable.GL.GetProgramResourceLocation = GetProgramResourceLocation;
|
||||
funcsTable.GL.GetProgramResourceLocationIndex = GetProgramResourceLocationIndex;
|
||||
funcsTable.GL.ShaderStorageBlockBinding = ShaderStorageBlockBinding;
|
||||
funcsTable.GL.Clear = Clear;
|
||||
funcsTable.GL.ClearBufferfi = ClearBufferfi;
|
||||
funcsTable.GL.ClearBufferfv = ClearBufferfv;
|
||||
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
|
||||
funcsTable.GL.ClearBufferiv = ClearBufferiv;
|
||||
funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv;
|
||||
funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi;
|
||||
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
|
||||
funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
|
||||
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
|
||||
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
|
||||
funcsTable.GL.GenerateMipmap = GenerateMipmap;
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
|
||||
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
|
||||
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
|
||||
void ReleaseEGLResources() override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
@@ -35,6 +36,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
private:
|
||||
void UpdateDynamicBackendParameters();
|
||||
Bool InitPbufferSurface(EGLint width, EGLint height) override;
|
||||
|
||||
Bool m_initialized = false;
|
||||
MG_External::EGLFunctionsTable m_EGLFunctions;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,7 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
||||
#include <MG_State/GLState/TextureState/TextureState.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
@@ -30,6 +31,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
@@ -46,8 +49,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLuint baseinstance);
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
@@ -56,7 +68,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const GLubyte* GetString(GLenum name);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void DispatchComputeIndirect(GLintptr indirect);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
void MemoryBarrierByRegion(GLbitfield barriers);
|
||||
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
|
||||
GLenum format);
|
||||
void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
||||
GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* name);
|
||||
void GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
||||
const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
|
||||
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
||||
Bool InitWindowSurface(NativeWindowType window);
|
||||
Bool InitPbufferSurface(EGLint width, EGLint height);
|
||||
void Present();
|
||||
void SetEGLFuncsTable(const MG_External::EGLFunctionsTable& eglFuncs);
|
||||
void SetGLESFuncsTable(const MG_External::GLESFunctionsTable& glesFuncs);
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "Managers.h"
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject.h"
|
||||
#include "MG_State/GLState/TextureState/TextureState.h"
|
||||
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
|
||||
#include "Utils.h"
|
||||
#include "DirectGLES.h"
|
||||
|
||||
@@ -18,6 +14,7 @@
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
|
||||
@@ -26,9 +23,63 @@
|
||||
#include <MG_Util/Converters/GLToMG/FramebufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
|
||||
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
||||
#include <cctype>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
constexpr Bool PREFER_MAP_BUFFER_RANGE_FOR_BUFFER_SYNC = true;
|
||||
constexpr const char* BASE_INSTANCE_UNIFORM_NAME = "mg_BaseInstance";
|
||||
|
||||
static Uint ResolveBackendEsslVersion() {
|
||||
const auto& version = g_GLESCapabilities.GLESVersion;
|
||||
if (version.Major > 3 || (version.Major == 3 && version.Minor >= 2)) {
|
||||
return 320;
|
||||
}
|
||||
if (version.Major == 3 && version.Minor >= 1) {
|
||||
return 310;
|
||||
}
|
||||
return 300;
|
||||
}
|
||||
|
||||
String ReplaceIdentifier(String source, const String& from, const String& to) {
|
||||
SizeT pos = 0;
|
||||
while ((pos = source.find(from, pos)) != String::npos) {
|
||||
const Bool leftIsIdent = pos > 0 &&
|
||||
(std::isalnum(static_cast<unsigned char>(source[pos - 1])) || source[pos - 1] == '_');
|
||||
const SizeT end = pos + from.size();
|
||||
const Bool rightIsIdent = end < source.size() &&
|
||||
(std::isalnum(static_cast<unsigned char>(source[end])) || source[end] == '_');
|
||||
if (!leftIsIdent && !rightIsIdent) {
|
||||
source.replace(pos, from.size(), to);
|
||||
pos += to.size();
|
||||
} else {
|
||||
pos = end;
|
||||
}
|
||||
}
|
||||
return source;
|
||||
}
|
||||
|
||||
String InjectUniformAfterVersion(String source, const String& declaration) {
|
||||
const SizeT versionPos = source.find("#version");
|
||||
if (versionPos == String::npos) {
|
||||
return declaration + "\n" + source;
|
||||
}
|
||||
|
||||
const SizeT lineEnd = source.find('\n', versionPos);
|
||||
if (lineEnd == String::npos) {
|
||||
return source + "\n" + declaration + "\n";
|
||||
}
|
||||
source.insert(lineEnd + 1, declaration + "\n");
|
||||
return source;
|
||||
}
|
||||
|
||||
String EmulateBaseInstanceInVertexShader(String source, GLenum shaderType) {
|
||||
if (shaderType != GL_VERTEX_SHADER || source.find("gl_BaseInstance") == String::npos) {
|
||||
return source;
|
||||
}
|
||||
source = ReplaceIdentifier(std::move(source), "gl_BaseInstance", BASE_INSTANCE_UNIFORM_NAME);
|
||||
return InjectUniformAfterVersion(std::move(source),
|
||||
String("uniform highp int ") + BASE_INSTANCE_UNIFORM_NAME + ";");
|
||||
}
|
||||
|
||||
namespace BufferImpl {
|
||||
BackendBufferObject::BackendBufferObject() {
|
||||
@@ -44,7 +95,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
void BackendBufferObject::SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -105,7 +156,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend_glBufferData(
|
||||
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -117,11 +168,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage());
|
||||
|
||||
Bind();
|
||||
g_GLESFuncs.glBufferData(TempBufferTarget, size, data, usage);
|
||||
g_GLESFuncs.glBufferData(TempBufferTarget, (GLsizeiptr)size, data, usage);
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend_glBufferSubData(
|
||||
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -130,7 +181,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
const void* data = stateBufferObject->GetDataReadOnly()->data();
|
||||
// dirty range: [range.start, range.end)
|
||||
auto ranges = stateBufferObject->GetDirtyRanges();
|
||||
auto& ranges = stateBufferObject->GetDirtyRanges();
|
||||
if (ranges.empty()) {
|
||||
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
|
||||
return;
|
||||
@@ -138,20 +189,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
for (const auto& range : ranges) {
|
||||
Bind();
|
||||
g_GLESFuncs.glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
|
||||
g_GLESFuncs.glBufferSubData(TempBufferTarget, (GLintptr)range.start,
|
||||
(GLintptr)(range.end - range.start),
|
||||
reinterpret_cast<const char*>(data) + range.start);
|
||||
}
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend_glMapBufferRange(
|
||||
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
|
||||
MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId);
|
||||
MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId);
|
||||
auto ranges = stateBufferObject->GetDirtyRanges();
|
||||
auto& ranges = stateBufferObject->GetDirtyRanges();
|
||||
if (ranges.empty()) {
|
||||
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
|
||||
return;
|
||||
@@ -159,18 +211,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SizeT minStart = ranges.GetOverallMinStart();
|
||||
SizeT maxEnd = ranges.GetOverallMaxEnd();
|
||||
Bind();
|
||||
void* mappedData = g_GLESFuncs.glMapBufferRange(TempBufferTarget, minStart, maxEnd - minStart,
|
||||
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) |
|
||||
(unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
|
||||
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
void* mappedData = g_GLESFuncs.glMapBufferRange(
|
||||
TempBufferTarget, (GLintptr)minStart, (GLintptr)(maxEnd - minStart),
|
||||
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
|
||||
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
const void* data = stateBufferObject->GetDataReadOnly()->data();
|
||||
if (mappedData) {
|
||||
MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId);
|
||||
Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
|
||||
// Explicitly flush the dirty ranges
|
||||
for (const auto& range : ranges) {
|
||||
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
|
||||
range.end - range.start);
|
||||
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, (GLintptr)(range.start - minStart),
|
||||
(GLintptr)(range.end - range.start));
|
||||
}
|
||||
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
|
||||
} else {
|
||||
@@ -191,15 +243,39 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glBindBuffer(target, m_backendBufferId);
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> g_backendBufferObjects;
|
||||
StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
|
||||
BackendBufferObject* g_boundVertexBufferObject = nullptr;
|
||||
} // namespace BufferImpl
|
||||
|
||||
namespace VertexArrayImpl {
|
||||
namespace {
|
||||
SizeT GetDataTypeSize(DataType type) {
|
||||
switch (type) {
|
||||
case DataType::Int8:
|
||||
case DataType::Uint8:
|
||||
return 1;
|
||||
case DataType::Int16:
|
||||
case DataType::Uint16:
|
||||
case DataType::Float16:
|
||||
return 2;
|
||||
case DataType::Int32:
|
||||
case DataType::Uint32:
|
||||
case DataType::Float32:
|
||||
case DataType::Fixed32:
|
||||
return 4;
|
||||
case DataType::Float64:
|
||||
return 8;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BackendVertexArrayObject::BackendVertexArrayObject() {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
m_clientAttributeBufferIds.fill(0);
|
||||
g_GLESFuncs.glGenVertexArrays(1, &m_backendVAOId);
|
||||
if (m_backendVAOId == 0) {
|
||||
MGLOG_E("Failed to generate vertex array object.");
|
||||
@@ -209,32 +285,46 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendVertexArrayObject::Bind() {
|
||||
BackendVertexArrayObject::~BackendVertexArrayObject() {
|
||||
if (m_backendVAOId != 0) {
|
||||
g_GLESFuncs.glDeleteVertexArrays(1, &m_backendVAOId);
|
||||
m_backendVAOId = 0;
|
||||
}
|
||||
for (auto& bufferId : m_clientAttributeBufferIds) {
|
||||
if (bufferId != 0) {
|
||||
g_GLESFuncs.glDeleteBuffers(1, &bufferId);
|
||||
bufferId = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BackendVertexArrayObject::Bind() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
g_GLESFuncs.glBindVertexArray(m_backendVAOId);
|
||||
}
|
||||
|
||||
void BackendVertexArrayObject::BindAttributeBuffer(Uint index,
|
||||
const MG_State::GLState::VertexAttribute& attrib) {
|
||||
inline Bool BindAttributeBuffer(const MG_State::GLState::VertexAttribute& attrib) {
|
||||
const auto& bufferObject = attrib.Buffer;
|
||||
if (!bufferObject) {
|
||||
MGLOG_W("Attribute has no bound buffer, skipping.");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject);
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject.get());
|
||||
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
|
||||
MGLOG_E("No backend buffer found for attribute's buffer, cannot bind attribute.");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
|
||||
backendBufferObject->Bind(GL_ARRAY_BUFFER);
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendVertexArrayObject::SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
|
||||
void BackendVertexArrayObject::SyncToBackend(
|
||||
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -268,7 +358,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
m_syncedAttributeVersions[attribIndex].BufferVersion;
|
||||
if (!needsSyncFormat && !needsSyncBuffer) continue;
|
||||
|
||||
BindAttributeBuffer(attribIndex, attrib);
|
||||
if (!BindAttributeBuffer(attrib)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!attrib.IsInteger) {
|
||||
g_GLESFuncs.glVertexAttribPointer(
|
||||
@@ -288,22 +380,82 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Uint16 currentIndexBufferVersion = stateVAOObject->GetIndexBufferBindingSlot().GetVersion();
|
||||
if (currentIndexBufferVersion != m_syncedIndexBufferVersion) {
|
||||
const auto& indexBufferBinding = stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
|
||||
Bool indexBufferSynced = false;
|
||||
if (indexBufferBinding) {
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding);
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding.get());
|
||||
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
backendBufferObject->Bind(GL_ELEMENT_ARRAY_BUFFER);
|
||||
indexBufferSynced = true;
|
||||
} else {
|
||||
MGLOG_W("No backend buffer found for index buffer binding, cannot bind index buffer.");
|
||||
}
|
||||
} else {
|
||||
g_GLESFuncs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
indexBufferSynced = true;
|
||||
}
|
||||
|
||||
if (indexBufferSynced) {
|
||||
m_syncedIndexBufferVersion = currentIndexBufferVersion;
|
||||
}
|
||||
m_syncedIndexBufferVersion = currentIndexBufferVersion;
|
||||
}
|
||||
|
||||
m_syncedAttributeVersions = allAttributeVersions;
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>>
|
||||
void BackendVertexArrayObject::SyncClientSideAttributesForDrawArrays(
|
||||
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject, GLint first, GLsizei count) {
|
||||
if (!stateVAOObject || count <= 0 || first < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Bind();
|
||||
|
||||
const auto& allAttributes = stateVAOObject->GetAllAttributes();
|
||||
for (Uint attribIndex = 0; attribIndex < allAttributes.size(); ++attribIndex) {
|
||||
const auto& attrib = allAttributes[attribIndex];
|
||||
if (!attrib.Enabled || attrib.Buffer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto* clientData = reinterpret_cast<const Uint8*>(attrib.Offset);
|
||||
const SizeT componentSize = GetDataTypeSize(attrib.Type);
|
||||
if (!clientData || componentSize == 0 || attrib.Size <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const SizeT elementSize = componentSize * static_cast<SizeT>(attrib.Size);
|
||||
const SizeT stride = attrib.Stride > 0 ? static_cast<SizeT>(attrib.Stride) : elementSize;
|
||||
const SizeT uploadSize = static_cast<SizeT>(first + count - 1) * stride + elementSize;
|
||||
|
||||
auto& bufferId = m_clientAttributeBufferIds[attribIndex];
|
||||
if (bufferId == 0) {
|
||||
g_GLESFuncs.glGenBuffers(1, &bufferId);
|
||||
if (bufferId == 0) {
|
||||
MGLOG_E("Failed to create client-side vertex attribute upload buffer.");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
g_GLESFuncs.glBindBuffer(GL_ARRAY_BUFFER, bufferId);
|
||||
g_GLESFuncs.glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(uploadSize), clientData,
|
||||
GL_STREAM_DRAW);
|
||||
|
||||
if (!attrib.IsInteger) {
|
||||
g_GLESFuncs.glVertexAttribPointer(
|
||||
attribIndex, attrib.Size, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
||||
attrib.Normalized ? GL_TRUE : GL_FALSE, static_cast<GLsizei>(stride), nullptr);
|
||||
} else {
|
||||
g_GLESFuncs.glVertexAttribIPointer(attribIndex, attrib.Size,
|
||||
MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
||||
static_cast<GLsizei>(stride), nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
BufferImpl::g_boundVertexBufferObject = nullptr;
|
||||
}
|
||||
|
||||
StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
|
||||
g_backendVertexArrayObjects;
|
||||
} // namespace VertexArrayImpl
|
||||
|
||||
@@ -336,7 +488,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_boundTexturesCache[unit][targetN] = this;
|
||||
}
|
||||
|
||||
Uint BackendTextureObject::GetBackendTextureId() {
|
||||
Uint BackendTextureObject::GetBackendTextureId() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -344,7 +496,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
void BackendTextureObject::SyncMipmapsToBackend(
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
if (!stateTextureObject) {
|
||||
MGLOG_E("State texture object is null, cannot sync to backend.");
|
||||
return;
|
||||
@@ -353,7 +505,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
DebugImpl::ErrorLopper errorLopper;
|
||||
|
||||
MGLOG_D("Syncing texture mipmaps with backend ID %u to backend for state ID %u", m_backendTextureId,
|
||||
stateTextureObject->GetExternalIndex());
|
||||
@@ -381,7 +532,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
Bind(target);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
const auto baseSize = stateTextureObject->GetBaseSize();
|
||||
@@ -414,7 +565,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
&glFormat, &glType);
|
||||
|
||||
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
|
||||
for (auto uploadTarget : uploadTargets) {
|
||||
for (auto& uploadTarget : uploadTargets) {
|
||||
for (SizeT level = 0; level < mipmapCount; ++level) {
|
||||
auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
||||
auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
|
||||
@@ -429,22 +580,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
|
||||
levelDirty ? "true" : "false");
|
||||
|
||||
errorLopper.Clear();
|
||||
DebugImpl::ErrorLopper::Clear();
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
auto textureTarget = stateTextureObject->GetTarget();
|
||||
// TODO: handle more texture types
|
||||
switch (textureTarget) {
|
||||
case TextureTarget::Texture2D:
|
||||
case TextureTarget::TextureCubeMap: {
|
||||
g_GLESFuncs.glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()),
|
||||
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType,
|
||||
pData);
|
||||
g_GLESFuncs.glTexImage2D(
|
||||
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
|
||||
0, glFormat, glType, pData);
|
||||
break;
|
||||
}
|
||||
case TextureTarget::Texture3D: {
|
||||
g_GLESFuncs.glTexImage3D(
|
||||
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
|
||||
static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
|
||||
break;
|
||||
@@ -454,8 +605,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
|
||||
}
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
|
||||
glInternalFormat, glFormat, glType, pData](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__,
|
||||
glUploadTarget, glInternalFormat, glFormat, glType,
|
||||
pData](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
|
||||
"type=%s, pixels=%p",
|
||||
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
|
||||
@@ -478,7 +630,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
|
||||
&glFormat, &glType);
|
||||
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
|
||||
for (auto uploadTarget : uploadTargets) {
|
||||
for (auto& uploadTarget : uploadTargets) {
|
||||
for (SizeT level = 0; level < mipmapCount; ++level) {
|
||||
if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
|
||||
continue;
|
||||
@@ -499,10 +651,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
|
||||
MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
DebugImpl::ErrorLopper::Loop(
|
||||
[file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
|
||||
MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
||||
g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
|
||||
static_cast<GLsizei>(texelSize.x()),
|
||||
@@ -518,22 +671,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto* textureBufferObject =
|
||||
static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
|
||||
auto& slot = textureBufferObject->GetBufferBindingSlot();
|
||||
auto buffer = slot.GetBoundObject();
|
||||
auto& buffer = slot.GetBoundObject();
|
||||
if (!buffer) {
|
||||
MGLOG_D("Texture buffer object with ID: %u has no bound buffer, skipping sync.",
|
||||
stateTextureObject->GetExternalIndex());
|
||||
return;
|
||||
}
|
||||
auto bufferIndex = buffer->GetExternalIndex();
|
||||
currentTextureInfo.bufferExternalIndex = bufferIndex;
|
||||
|
||||
Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
|
||||
MGLOG_D("Texture state changed significantly or not initialized, regenerating texture (tex buffer) "
|
||||
"with ID: %u",
|
||||
m_backendTextureId);
|
||||
|
||||
// Need to sync texture buffer if not synced yet
|
||||
auto& backendBuffers = BufferImpl::g_backendBufferObjects;
|
||||
SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject;
|
||||
const auto& backendBufferIt = backendBuffers.find(buffer);
|
||||
const auto& backendBufferIt = backendBuffers.find(buffer.get());
|
||||
if (backendBufferIt == backendBuffers.end()) {
|
||||
backendBufferObject = MakeShared<BufferImpl::BackendBufferObject>();
|
||||
backendBuffers[buffer] = backendBufferObject;
|
||||
auto& backendBufferSlot = backendBuffers.GetOrCreate(buffer);
|
||||
if (!backendBufferSlot) {
|
||||
backendBufferSlot = MakeShared<BufferImpl::BackendBufferObject>();
|
||||
}
|
||||
backendBufferObject = backendBufferSlot;
|
||||
} else {
|
||||
backendBufferObject = backendBufferIt->second;
|
||||
}
|
||||
@@ -546,14 +704,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
|
||||
&glType);
|
||||
|
||||
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
|
||||
if (needsRegeneration) {
|
||||
MGLOG_D("Texture state changed significantly or not initialized, regenerating texture buffer with "
|
||||
"ID: %u, buffer ID: %u, buffer size: %zu, format: %s",
|
||||
m_backendTextureId, backendId, buffer->GetSize(),
|
||||
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str());
|
||||
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
|
||||
DebugImpl::ErrorLopper::Loop(
|
||||
[file = __FILE__, line = __LINE__, func = __func__, glInternalFormat, backendId](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) glTexBuffer(format=%s, buffer=%u) ES error: %s",
|
||||
func, file, line, MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
|
||||
backendId, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
THROW_UNIMPL_EXCEPTION;
|
||||
}
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -561,11 +731,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
void BackendTextureObject::SyncBuiltinSamplerToBackend(
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
DebugImpl::ErrorLopper errorLopper;
|
||||
|
||||
if (!stateTextureObject) {
|
||||
MGLOG_E("State texture object is null, cannot sync to backend.");
|
||||
return;
|
||||
@@ -594,7 +764,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
Bind(target);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -607,34 +777,39 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glTexParameteri(target, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, \
|
||||
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
|
||||
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
|
||||
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
|
||||
}); \
|
||||
DebugImpl::ErrorLopper::Loop( \
|
||||
[file = __FILE__, line = __LINE__, func = __func__, \
|
||||
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
|
||||
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
|
||||
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
|
||||
}); \
|
||||
}
|
||||
|
||||
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
||||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
||||
g_GLESFuncs.glTexParameteri(
|
||||
target, GL_TEXTURE_MIN_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
|
||||
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter,
|
||||
samplerParams.mipmapMode));
|
||||
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
||||
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
||||
}
|
||||
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
||||
g_GLESFuncs.glTexParameteri(
|
||||
target, GL_TEXTURE_MAG_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapS, GL_TEXTURE_WRAP_S, WrapMode)
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapT, GL_TEXTURE_WRAP_T, WrapMode)
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapR, GL_TEXTURE_WRAP_R, WrapMode)
|
||||
if (SupportsWrapR(targetInternal)) {
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapR, GL_TEXTURE_WRAP_R, WrapMode)
|
||||
} else {
|
||||
m_cacheSamplerParameters.wrapR = samplerParams.wrapR;
|
||||
}
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareFunc, GL_TEXTURE_COMPARE_FUNC, CompareFunc)
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareMode, GL_TEXTURE_COMPARE_MODE, CompareMode)
|
||||
if (m_cacheSamplerParameters.minLod != samplerParams.minLod) {
|
||||
@@ -645,18 +820,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
#undef SYNC_TEX_SAMPLER_PARAM_IF_CHANGED
|
||||
}
|
||||
|
||||
void BackendTextureObject::SyncTextureParamsToBackend(
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
DebugImpl::ErrorLopper errorLopper;
|
||||
|
||||
if (!stateTextureObject) {
|
||||
MGLOG_E("State texture object is null, cannot sync to backend.");
|
||||
return;
|
||||
@@ -683,7 +858,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
Bind(target);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -696,14 +871,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
|
||||
m_cacheLodRange.x() = levelRange.x();
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (m_cacheLodRange.y() != levelRange.y()) {
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
|
||||
m_cacheLodRange.y() = levelRange.y();
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -720,7 +895,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(a(), GL_TEXTURE_SWIZZLE_A);
|
||||
#undef SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED
|
||||
m_cacheSwizzleParams = swizzleParams;
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
}
|
||||
@@ -730,7 +905,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
|
||||
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
|
||||
m_cacheBorderColor = borderColor;
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
}
|
||||
@@ -760,8 +935,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
|
||||
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
|
||||
g_boundTexturesCache;
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>>
|
||||
g_backendTextureObjects;
|
||||
StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject> g_backendTextureObjects;
|
||||
} // namespace TextureImpl
|
||||
|
||||
namespace FramebufferImpl {
|
||||
@@ -778,7 +952,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendFramebufferObject::Bind(FramebufferTarget target) {
|
||||
void BackendFramebufferObject::Bind(FramebufferTarget target) const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -788,17 +962,37 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
|
||||
}
|
||||
|
||||
Bool BackendFramebufferObject::SyncAttachmentObject(
|
||||
GLenum glFBOTarget, const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
|
||||
GLenum glBackendAttachment) {
|
||||
void BackendFramebufferObject::InvalidateSyncedState() {
|
||||
std::fill(std::begin(m_frontendDrawBuffers), std::end(m_frontendDrawBuffers),
|
||||
FramebufferAttachmentType::Unknown);
|
||||
std::fill(std::begin(m_backendDrawBuffers), std::end(m_backendDrawBuffers), GL_NONE);
|
||||
m_frontendReadBuffer = FramebufferAttachmentType::Unknown;
|
||||
m_backendReadBuffer = GL_NONE;
|
||||
std::fill(m_syncedFrontendAttachmentVersions.begin(), m_syncedFrontendAttachmentVersions.end(),
|
||||
static_cast<Uint16>(~0u));
|
||||
}
|
||||
|
||||
static Bool SyncAttachmentObject(GLenum glFBOTarget,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
|
||||
GLenum glBackendAttachment) {
|
||||
if (attachmentObject.IsTexture()) {
|
||||
const auto& textureObject = attachmentObject.GetTexture();
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||
SharedPtr<TextureImpl::BackendTextureObject> backendTextureObject;
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
|
||||
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
|
||||
auto& backendTextureSlot = TextureImpl::g_backendTextureObjects.GetOrCreate(textureObject);
|
||||
if (!backendTextureSlot) {
|
||||
backendTextureSlot = MakeShared<TextureImpl::BackendTextureObject>();
|
||||
}
|
||||
backendTextureObject = backendTextureSlot;
|
||||
} else {
|
||||
backendTextureObject = backendTextureIt->second;
|
||||
}
|
||||
if (!backendTextureObject) {
|
||||
MGLOG_E("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__);
|
||||
return false;
|
||||
}
|
||||
const auto& backendTextureObject = backendTextureIt->second;
|
||||
backendTextureObject->SyncMipmapsToBackend(textureObject);
|
||||
auto glTextureTarget = MG_Util::ConvertTextureTargetToGLEnum(textureObject->GetTarget());
|
||||
backendTextureObject->Bind(glTextureTarget);
|
||||
g_GLESFuncs.glFramebufferTexture2D(glFBOTarget, glBackendAttachment, glTextureTarget,
|
||||
@@ -807,11 +1001,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} else if (attachmentObject.IsRenderbuffer()) {
|
||||
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
||||
const auto& backendRenderbufferIt =
|
||||
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject);
|
||||
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
|
||||
SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject;
|
||||
if (backendRenderbufferIt == RenderbufferImpl::g_backendRenderbufferObjects.end()) {
|
||||
backendRenderbufferObject = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
|
||||
RenderbufferImpl::g_backendRenderbufferObjects[renderbufferObject] = backendRenderbufferObject;
|
||||
auto& backendRenderbufferSlot =
|
||||
RenderbufferImpl::g_backendRenderbufferObjects.GetOrCreate(renderbufferObject);
|
||||
if (!backendRenderbufferSlot) {
|
||||
backendRenderbufferSlot = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
|
||||
}
|
||||
backendRenderbufferObject = backendRenderbufferSlot;
|
||||
} else {
|
||||
backendRenderbufferObject = backendRenderbufferIt->second;
|
||||
}
|
||||
@@ -824,8 +1022,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendFramebufferObject::SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
|
||||
FramebufferTarget asTarget) {
|
||||
void BackendFramebufferObject::SyncToBackend(
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -853,7 +1051,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
|
||||
int nEffectiveBuffers = 0;
|
||||
for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
|
||||
auto frontendBuf = stateDrawBuffers[i];
|
||||
auto& frontendBuf = stateDrawBuffers[i];
|
||||
if (frontendBuf == FramebufferAttachmentType::None) {
|
||||
m_backendDrawBuffers[i] = GL_NONE;
|
||||
continue;
|
||||
@@ -892,7 +1090,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
|
||||
for (SizeT i = 0; i < attachments.size(); ++i) {
|
||||
const auto& attachmentObject = attachments[i];
|
||||
FramebufferAttachmentType frontendType = static_cast<FramebufferAttachmentType>(i);
|
||||
auto frontendType = static_cast<FramebufferAttachmentType>(i);
|
||||
GLenum glBackendAttachment = GL_NONE;
|
||||
if (frontendType >= FramebufferAttachmentType::Color0 &&
|
||||
frontendType <= FramebufferAttachmentType::Color31)
|
||||
@@ -902,8 +1100,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// relevant FRONTEND!!! version should be checked and updated
|
||||
if (m_syncedFrontendAttachmentVersions[i] != attachmentVersions[i]) {
|
||||
SyncAttachmentObject(glFBOTarget, attachmentObject, glBackendAttachment);
|
||||
m_syncedFrontendAttachmentVersions[i] = attachmentVersions[i];
|
||||
if (SyncAttachmentObject(glFBOTarget, attachmentObject, glBackendAttachment)) {
|
||||
m_syncedFrontendAttachmentVersions[i] = attachmentVersions[i];
|
||||
}
|
||||
}
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
else {
|
||||
@@ -915,6 +1114,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(frontendType).c_str(),
|
||||
MG_Util::ConvertGLEnumToString(glBackendAttachment).c_str(),
|
||||
m_syncedFrontendAttachmentVersions[i]);
|
||||
if (!attachmentObject.IsTexture() && !attachmentObject.IsRenderbuffer()) {
|
||||
continue;
|
||||
}
|
||||
GLint objectType = GL_NONE;
|
||||
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
||||
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &objectType);
|
||||
@@ -928,7 +1130,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Verify that the backend object's name and parameters match the frontend attachment state
|
||||
if (attachmentObject.IsTexture()) {
|
||||
const auto& textureObject = attachmentObject.GetTexture();
|
||||
auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||
auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
|
||||
MOBILEGL_ASSERT(backendTextureIt != TextureImpl::g_backendTextureObjects.end(),
|
||||
"No backend texture found while framebuffer reports texture attachment.");
|
||||
GLuint backendTexId = backendTextureIt->second->GetBackendTextureId();
|
||||
@@ -944,7 +1146,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
"Attachment texture level mismatch between GLES and state object.");
|
||||
} else if (attachmentObject.IsRenderbuffer()) {
|
||||
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
||||
auto backendRboIt = RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject);
|
||||
auto backendRboIt =
|
||||
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
|
||||
MOBILEGL_ASSERT(
|
||||
backendRboIt != RenderbufferImpl::g_backendRenderbufferObjects.end(),
|
||||
"No backend renderbuffer found while framebuffer reports renderbuffer attachment.");
|
||||
@@ -975,14 +1178,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return glBackendReadBuffer;
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
|
||||
StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
|
||||
g_backendFramebufferObjects;
|
||||
Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions = {0};
|
||||
} // namespace FramebufferImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
|
||||
g_backendProgramObjects;
|
||||
StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
|
||||
|
||||
BackendProgramObjectImpl::BackendProgramObjectImpl() {
|
||||
#ifdef TRACY_ENABLE
|
||||
@@ -1008,7 +1210,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendProgramObjectImpl::SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
|
||||
void BackendProgramObjectImpl::SyncToBackend(
|
||||
const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -1068,13 +1271,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
String source;
|
||||
auto& spirvCode = shaderSpirvs[index];
|
||||
|
||||
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirvCode);
|
||||
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirvCode,
|
||||
MG_Util::ShaderTranspiler::SessionUsageBit::Transpile);
|
||||
|
||||
spvc_compiler_options options;
|
||||
spvcSession.CreateOptions(&options);
|
||||
|
||||
// TODO: check ESSL version supported by backend driver
|
||||
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 320);
|
||||
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION,
|
||||
ResolveBackendEsslVersion());
|
||||
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_TRUE);
|
||||
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
|
||||
|
||||
@@ -1096,6 +1300,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
source = RemoveLayoutBinding(source);
|
||||
source = ProcessOutColorLocations(source);
|
||||
source = ForceFlatIntegerVaryings(source, glShaderType);
|
||||
source = EmulateBaseInstanceInVertexShader(std::move(source), glShaderType);
|
||||
source = ForceSupporterOutput(source);
|
||||
|
||||
// Patch for Photon compiler precision issue
|
||||
@@ -1146,6 +1352,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} else {
|
||||
MGLOG_D("Program linked successfully. ID: %u", m_backendProgramId);
|
||||
}
|
||||
m_baseInstanceUniformLocation = g_GLESFuncs.glGetUniformLocation(m_backendProgramId,
|
||||
BASE_INSTANCE_UNIFORM_NAME);
|
||||
|
||||
// Create global UBO
|
||||
if (stateProgramObject->GetUBOSize() > 0) {
|
||||
@@ -1161,13 +1369,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId);
|
||||
}
|
||||
|
||||
void BackendProgramObjectImpl::Use() {
|
||||
void BackendProgramObjectImpl::Use() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MGLOG_D("Using program %u", m_backendProgramId);
|
||||
g_GLESFuncs.glUseProgram(m_backendProgramId);
|
||||
}
|
||||
|
||||
void BackendProgramObjectImpl::SetBaseInstance(Uint32 baseInstance) const {
|
||||
if (m_baseInstanceUniformLocation < 0) {
|
||||
return;
|
||||
}
|
||||
g_GLESFuncs.glUniform1i(m_baseInstanceUniformLocation, static_cast<GLint>(baseInstance));
|
||||
}
|
||||
} // namespace PrgramImpl
|
||||
|
||||
namespace SamplerImpl {
|
||||
@@ -1184,7 +1399,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendSamplerObject::SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
|
||||
void BackendSamplerObject::SyncToBackend(
|
||||
const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -1210,22 +1426,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
|
||||
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
|
||||
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
(GLint)MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
||||
}
|
||||
|
||||
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
||||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
||||
g_GLESFuncs.glSamplerParameteri(
|
||||
m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
|
||||
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(
|
||||
samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
||||
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
||||
}
|
||||
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
||||
g_GLESFuncs.glSamplerParameteri(
|
||||
m_backendSamplerId, GL_TEXTURE_MAG_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
||||
}
|
||||
|
||||
@@ -1256,7 +1472,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_boundSamplersCache[unit] = this;
|
||||
}
|
||||
|
||||
Uint BackendSamplerObject::GetBackendSamplerId() {
|
||||
Uint BackendSamplerObject::GetBackendSamplerId() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -1271,8 +1487,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> g_boundSamplersCache;
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>>
|
||||
g_backendSamplerObjects;
|
||||
StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject> g_backendSamplerObjects;
|
||||
} // namespace SamplerImpl
|
||||
|
||||
namespace RenderbufferImpl {
|
||||
@@ -1287,7 +1502,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendRenderbufferObject::Bind() {
|
||||
void BackendRenderbufferObject::Bind() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -1334,9 +1549,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("RBO %u sync completed. backend ID %u", stateRBOObject->GetExternalIndex(), m_backendRBOId);
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>>
|
||||
StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
|
||||
g_backendRenderbufferObjects;
|
||||
} // namespace RenderbufferImpl
|
||||
|
||||
namespace Utils {} // namespace Utils
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -15,19 +15,115 @@
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
String EmulateBaseInstanceInVertexShader(String source, GLenum shaderType);
|
||||
|
||||
template <typename StateObject, typename BackendObject>
|
||||
class StateBackendObjectRegistry {
|
||||
public:
|
||||
using StatePtr = SharedPtr<StateObject>;
|
||||
using StateWeakPtr = std::weak_ptr<StateObject>;
|
||||
using BackendPtr = SharedPtr<BackendObject>;
|
||||
using BackendMap = UnorderedMap<StateObject*, BackendPtr>;
|
||||
using StateRefMap = UnorderedMap<StateObject*, StateWeakPtr>;
|
||||
using iterator = typename BackendMap::iterator;
|
||||
using const_iterator = typename BackendMap::const_iterator;
|
||||
|
||||
BackendPtr& GetOrCreate(const StatePtr& stateObj) {
|
||||
MOBILEGL_ASSERT(stateObj != nullptr, "State object must not be null");
|
||||
|
||||
auto* key = stateObj.get();
|
||||
auto trackedStateIt = m_stateRefs.find(key);
|
||||
if (trackedStateIt != m_stateRefs.end() && trackedStateIt->second.expired()) {
|
||||
EraseByKey(key);
|
||||
}
|
||||
m_stateRefs[key] = stateObj;
|
||||
return m_backendObjects[key];
|
||||
}
|
||||
|
||||
iterator find(StateObject* stateObj) {
|
||||
if (!IsAlive(stateObj)) {
|
||||
EraseByKey(stateObj);
|
||||
return m_backendObjects.end();
|
||||
}
|
||||
return m_backendObjects.find(stateObj);
|
||||
}
|
||||
|
||||
const_iterator find(StateObject* stateObj) const {
|
||||
return const_cast<StateBackendObjectRegistry*>(this)->find(stateObj);
|
||||
}
|
||||
|
||||
iterator end() { return m_backendObjects.end(); }
|
||||
const_iterator end() const { return m_backendObjects.end(); }
|
||||
|
||||
void CollectGarbageIfNeeded() {
|
||||
++m_gcTick;
|
||||
if (m_gcTick < kGCInterval) {
|
||||
return;
|
||||
}
|
||||
CollectGarbage();
|
||||
m_gcTick = 0;
|
||||
}
|
||||
|
||||
void CollectGarbageNow() { CollectGarbage(); }
|
||||
|
||||
private:
|
||||
bool IsAlive(StateObject* stateObj) const {
|
||||
const auto trackedStateIt = m_stateRefs.find(stateObj);
|
||||
if (trackedStateIt == m_stateRefs.end()) {
|
||||
return false;
|
||||
}
|
||||
return !trackedStateIt->second.expired();
|
||||
}
|
||||
|
||||
void EraseByKey(StateObject* stateObj) {
|
||||
m_stateRefs.erase(stateObj);
|
||||
m_backendObjects.erase(stateObj);
|
||||
}
|
||||
|
||||
void CollectGarbage() {
|
||||
if (m_isCollecting) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_isCollecting = true;
|
||||
|
||||
Vector<StateObject*> staleKeys;
|
||||
staleKeys.reserve(m_stateRefs.size());
|
||||
for (const auto& [stateKey, stateWeakRef] : m_stateRefs) {
|
||||
if (stateWeakRef.expired()) {
|
||||
staleKeys.push_back(stateKey);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto* stateKey : staleKeys) {
|
||||
m_stateRefs.erase(stateKey);
|
||||
m_backendObjects.erase(stateKey);
|
||||
}
|
||||
|
||||
m_isCollecting = false;
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr Uint32 kGCInterval = 1024;
|
||||
StateRefMap m_stateRefs;
|
||||
BackendMap m_backendObjects;
|
||||
Uint32 m_gcTick = 0;
|
||||
Bool m_isCollecting = false;
|
||||
};
|
||||
|
||||
namespace BufferImpl {
|
||||
const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
|
||||
class BackendBufferObject {
|
||||
public:
|
||||
BackendBufferObject();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
Uint GetBackendBufferId() { return m_backendBufferId; }
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
Uint GetBackendBufferId() const { return m_backendBufferId; }
|
||||
void Bind(GLenum target = TempBufferTarget);
|
||||
|
||||
private:
|
||||
void SyncToBackend_glBufferData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glBufferSubData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glMapBufferRange(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
|
||||
void SyncToBackend_glBufferData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glBufferSubData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glMapBufferRange(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
|
||||
Bool invalidate = true, Bool unsynchronized = true);
|
||||
|
||||
Uint m_backendBufferId = 0;
|
||||
@@ -36,29 +132,30 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
};
|
||||
|
||||
extern BackendBufferObject* g_boundVertexBufferObject;
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>>
|
||||
g_backendBufferObjects;
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
|
||||
} // namespace BufferImpl
|
||||
|
||||
namespace VertexArrayImpl {
|
||||
class BackendVertexArrayObject {
|
||||
public:
|
||||
BackendVertexArrayObject();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
|
||||
Uint GetBackendVertexArrayId() { return m_backendVAOId; }
|
||||
void Bind();
|
||||
~BackendVertexArrayObject();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
|
||||
void SyncClientSideAttributesForDrawArrays(
|
||||
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject, GLint first, GLsizei count);
|
||||
Uint GetBackendVertexArrayId() const { return m_backendVAOId; }
|
||||
void Bind() const;
|
||||
|
||||
private:
|
||||
void BindAttributeBuffer(Uint index, const MG_State::GLState::VertexAttribute& attrib);
|
||||
|
||||
Uint m_backendVAOId = 0;
|
||||
Array<Uint, MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS> m_clientAttributeBufferIds;
|
||||
Bool m_isInitialized = false;
|
||||
Uint16 m_syncedIndexBufferVersion = 0;
|
||||
Array<MG_State::GLState::VertexAttributeVersion, MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS>
|
||||
m_syncedAttributeVersions;
|
||||
};
|
||||
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
|
||||
g_backendVertexArrayObjects;
|
||||
} // namespace VertexArrayImpl
|
||||
|
||||
@@ -71,6 +168,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return true;
|
||||
}
|
||||
|
||||
inline Bool SupportsWrapR(TextureTarget target) {
|
||||
return target == TextureTarget::Texture3D || target == TextureTarget::TextureCubeMap;
|
||||
}
|
||||
|
||||
struct StateTextureBasicInfo { // Used for tracking texture state changes
|
||||
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
|
||||
SizeT width = 0;
|
||||
@@ -92,11 +193,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
class BackendTextureObject {
|
||||
public:
|
||||
BackendTextureObject();
|
||||
void SyncMipmapsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncBuiltinSamplerToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncTextureParamsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncMipmapsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncBuiltinSamplerToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncTextureParamsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void Bind(GLenum target, Uint unit = TempTextureUnit);
|
||||
Uint GetBackendTextureId();
|
||||
Uint GetBackendTextureId() const;
|
||||
|
||||
private:
|
||||
Uint m_backendTextureId = 0;
|
||||
@@ -113,7 +214,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
void ActivateTextureUnit(Uint unit);
|
||||
void UnbindTexture(Uint unit, GLenum target);
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject>
|
||||
g_backendTextureObjects;
|
||||
extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
|
||||
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
|
||||
@@ -125,13 +226,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
class BackendFramebufferObject {
|
||||
public:
|
||||
BackendFramebufferObject();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
|
||||
FramebufferTarget asTarget);
|
||||
Uint GetBackendFramebufferId() { return m_backendFBOId; }
|
||||
void Bind(FramebufferTarget target);
|
||||
bool SyncAttachmentObject(GLenum glFBOTarget,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
|
||||
GLenum glBackendAttachment);
|
||||
void InvalidateSyncedState();
|
||||
Uint GetBackendFramebufferId() const { return m_backendFBOId; }
|
||||
void Bind(FramebufferTarget target) const;
|
||||
// FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
|
||||
GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const;
|
||||
|
||||
@@ -159,7 +258,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
FramebufferObject::FramebufferAttachmentVersionArray m_syncedFrontendAttachmentVersions = {0};
|
||||
};
|
||||
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
|
||||
g_backendFramebufferObjects;
|
||||
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
|
||||
} // namespace FramebufferImpl
|
||||
@@ -169,18 +268,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
public:
|
||||
BackendProgramObjectImpl();
|
||||
~BackendProgramObjectImpl();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
|
||||
void Use();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
|
||||
void Use() const;
|
||||
void SetBaseInstance(Uint32 baseInstance) const;
|
||||
Uint GetBackendProgramId() const { return m_backendProgramId; }
|
||||
Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
|
||||
|
||||
private:
|
||||
Uint m_backendProgramId = 0;
|
||||
Uint m_backendGlobalUBOId = 0;
|
||||
Int m_baseInstanceUniformLocation = -1;
|
||||
Bool m_isInitialized = false;
|
||||
};
|
||||
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl>
|
||||
g_backendProgramObjects;
|
||||
} // namespace PrgramImpl
|
||||
|
||||
@@ -188,9 +289,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
class BackendSamplerObject {
|
||||
public:
|
||||
BackendSamplerObject();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject);
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject);
|
||||
void Bind(Uint unit);
|
||||
Uint GetBackendSamplerId();
|
||||
Uint GetBackendSamplerId() const;
|
||||
|
||||
private:
|
||||
Uint m_backendSamplerId = 0;
|
||||
@@ -203,7 +304,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
extern Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
|
||||
g_boundSamplersCache;
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject>
|
||||
g_backendSamplerObjects;
|
||||
} // namespace SamplerImpl
|
||||
|
||||
@@ -212,8 +313,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
public:
|
||||
BackendRenderbufferObject();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject);
|
||||
Uint GetBackendRenderbufferId() { return m_backendRBOId; }
|
||||
void Bind();
|
||||
Uint GetBackendRenderbufferId() const { return m_backendRBOId; }
|
||||
void Bind() const;
|
||||
|
||||
private:
|
||||
Uint m_backendRBOId = 0;
|
||||
@@ -223,7 +324,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Int m_cacheHeight = 0;
|
||||
};
|
||||
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
|
||||
g_backendRenderbufferObjects;
|
||||
} // namespace RenderbufferImpl
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -19,10 +19,6 @@
|
||||
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace BufferImpl {} // namespace BufferImpl
|
||||
|
||||
namespace VertexArrayImpl {} // namespace VertexArrayImpl
|
||||
|
||||
namespace TextureImpl {
|
||||
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
|
||||
GLenum* outFormat, GLenum* outType) {
|
||||
@@ -36,9 +32,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
outInternalFormat, outFormat, outType);
|
||||
}
|
||||
} // namespace TextureImpl
|
||||
|
||||
namespace FramebufferImpl {} // namespace FramebufferImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
String ProcessOutColorLocations(const String& glslCode) {
|
||||
#ifdef TRACY_ENABLE
|
||||
@@ -108,6 +101,37 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return result;
|
||||
}
|
||||
|
||||
String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
String result = glslCode;
|
||||
const String integerType = R"((?:(?:lowp|mediump|highp)\s+)?(?:u?int|[iu]vec[234])\b)";
|
||||
|
||||
auto addFlatQualifier = [&result, &integerType](const String& qualifier) {
|
||||
const std::regex pattern("(layout\\s*\\([^)]*\\)\\s*)(?!(?:flat|smooth|noperspective)\\s)(" +
|
||||
qualifier + "\\s+" + integerType + ")");
|
||||
result = std::regex_replace(result, pattern, "$1flat $2");
|
||||
};
|
||||
|
||||
switch (shaderType) {
|
||||
case GL_VERTEX_SHADER:
|
||||
addFlatQualifier("out");
|
||||
break;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
addFlatQualifier("in");
|
||||
addFlatQualifier("out");
|
||||
break;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
addFlatQualifier("in");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
String RemoveLayoutBinding(const String& glslCode) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
@@ -166,7 +190,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return GL_UNIFORM_BUFFER_BINDING;
|
||||
|
||||
case GL_FRAMEBUFFER:
|
||||
return GL_FRAMEBUFFER_BINDING;
|
||||
case GL_DRAW_FRAMEBUFFER:
|
||||
return GL_DRAW_FRAMEBUFFER_BINDING;
|
||||
case GL_READ_FRAMEBUFFER:
|
||||
@@ -176,7 +199,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return GL_RENDERBUFFER_BINDING;
|
||||
|
||||
case GL_VERTEX_ARRAY:
|
||||
return GL_VERTEX_ARRAY_BINDING;
|
||||
case GL_VERTEX_ARRAY_BINDING:
|
||||
return GL_VERTEX_ARRAY_BINDING;
|
||||
|
||||
|
||||
@@ -14,15 +14,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace DebugImpl {
|
||||
class ErrorLopper {
|
||||
public:
|
||||
void Loop(std::function<void(GLenum)>);
|
||||
void Clear();
|
||||
static void Loop(const std::function<void(GLenum)>&);
|
||||
static void Clear();
|
||||
ErrorLopper();
|
||||
~ErrorLopper();
|
||||
};
|
||||
|
||||
class OpenGLScopeMarker {
|
||||
public:
|
||||
explicit OpenGLScopeMarker(String scopeName);
|
||||
explicit OpenGLScopeMarker(const String& scopeName);
|
||||
~OpenGLScopeMarker();
|
||||
};
|
||||
} // namespace DebugImpl
|
||||
@@ -43,6 +43,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace PrgramImpl {
|
||||
String ProcessOutColorLocations(const String& glslCode);
|
||||
String ForceSupporterOutput(const String& glslCode);
|
||||
String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType);
|
||||
String RemoveLayoutBinding(const String& glslCode);
|
||||
} // namespace PrgramImpl
|
||||
|
||||
|
||||
@@ -19,6 +19,27 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
|
||||
|
||||
BackendObject_DirectVulkan::BackendObject_DirectVulkan():
|
||||
m_rendererInfo{
|
||||
.RendererName = "Magma",
|
||||
.BackendName = "Direct (Vulkan)",
|
||||
.ExtraVendor = Nullopt,
|
||||
.RendererGLInfo =
|
||||
{
|
||||
.TargetGLVersion = {3, 3, 0},
|
||||
.TargetGLSLVersion = {4, 6, 0},
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32,
|
||||
V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
|
||||
E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
|
||||
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
|
||||
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
|
||||
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
|
||||
E_GL_ARB_texture_storage, E_GL_ARB_direct_state_access,
|
||||
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64},
|
||||
.IsCompatibilityProfile = false
|
||||
},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false}} {}
|
||||
|
||||
Bool BackendObject_DirectVulkan::InitWindowSurface() {
|
||||
if (!m_windowHandle.Handle) {
|
||||
MGLOG_E("Cannot initialize DirectVulkan window surface: native window handle is null");
|
||||
@@ -28,6 +49,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
|
||||
|
||||
pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(nativeWindow);
|
||||
MOBILEGL_ASSERT(pVulkanRenderer != nullptr, "InitWindowSurface: VulkanRenderer creation failed");
|
||||
pVulkanRenderer->Initialize();
|
||||
return true;
|
||||
}
|
||||
@@ -46,8 +68,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return false;
|
||||
}
|
||||
|
||||
MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetPhysicalDevice().properties);
|
||||
const auto& physicalDevice = pVulkanRenderer->GetPhysicalDevice();
|
||||
if (!MG_Util::BackendLoader::QueryVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetInstance(),
|
||||
physicalDevice.handle)) {
|
||||
MGLOG_W("DirectVulkan: failed to query extended Vulkan capabilities, using basic properties");
|
||||
MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, physicalDevice.properties);
|
||||
}
|
||||
UpdateDynamicBackendParameters();
|
||||
UpdateAdvertisedExtensions();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -65,18 +93,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
MGLOG_E("DirectVulkan backend not initialized");
|
||||
return false;
|
||||
}
|
||||
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
|
||||
MGLOG_E("DirectVulkan backend only supports Android native windows");
|
||||
if (!handle.Handle || (handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11)) {
|
||||
MGLOG_E("DirectVulkan backend only supports Android and X11 native windows");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool sameHandle =
|
||||
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
|
||||
const Bool sameHandle = m_eglSurfaceInitialized && m_eglSurfaceKind == SurfaceKind::Window &&
|
||||
m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
|
||||
if (sameHandle) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_eglWindowSurfaceInitialized || pVulkanRenderer) {
|
||||
if (m_eglSurfaceInitialized || pVulkanRenderer) {
|
||||
pVulkanRenderer.reset();
|
||||
ResetEGLRuntimeState();
|
||||
}
|
||||
@@ -105,22 +133,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return BackendObject::SwapEGLBuffers(dpy, draw);
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::ReleaseEGLResources() {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
pVulkanRenderer.reset();
|
||||
BackendObject::ReleaseEGLResources();
|
||||
}
|
||||
|
||||
const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const {
|
||||
static RendererInfo RendererInfo = {
|
||||
.RendererName = "Magma", // Renderer Name
|
||||
.BackendName = "Direct (Vulkan)", // Backend Name
|
||||
.ExtraVendor = Nullopt, // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
return RendererInfo;
|
||||
return m_rendererInfo;
|
||||
}
|
||||
|
||||
String BackendObject_DirectVulkan::GetBackendAPIVersionString() const {
|
||||
@@ -150,6 +170,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
||||
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
||||
funcsTable.GL.MultiDrawElementsIndirectCount = MultiDrawElementsIndirectCount;
|
||||
funcsTable.GL.MultiDrawArraysIndirectCount = MultiDrawArraysIndirectCount;
|
||||
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
||||
funcsTable.GL.DrawRangeElements = DrawRangeElements;
|
||||
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
|
||||
@@ -165,12 +187,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
funcsTable.GL.ClearBufferfv = ClearBufferfv;
|
||||
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
|
||||
funcsTable.GL.ClearBufferiv = ClearBufferiv;
|
||||
funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv;
|
||||
funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi;
|
||||
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
|
||||
funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
|
||||
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
|
||||
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
|
||||
funcsTable.GL.GenerateMipmap = GenerateMipmap;
|
||||
funcsTable.GL.ReadPixels = ReadPixels;
|
||||
funcsTable.GL.GetTexImage = GetTexImage;
|
||||
funcsTable.GL.GetTextureImage = GetTextureImage;
|
||||
funcsTable.GL.DispatchCompute = DispatchCompute;
|
||||
funcsTable.GL.DispatchComputeIndirect = DispatchComputeIndirect;
|
||||
funcsTable.GL.MemoryBarrier = MemoryBarrier;
|
||||
funcsTable.GL.MemoryBarrierByRegion = MemoryBarrierByRegion;
|
||||
funcsTable.GL.BindImageTexture = BindImageTexture;
|
||||
funcsTable.GL.GetIntegeri_v = GetIntegeri_v;
|
||||
funcsTable.GL.GetInteger64i_v = GetInteger64i_v;
|
||||
funcsTable.GL.GetProgramiv = GetProgramiv;
|
||||
funcsTable.GL.GetProgramInterfaceiv = GetProgramInterfaceiv;
|
||||
funcsTable.GL.GetProgramResourceIndex = GetProgramResourceIndex;
|
||||
funcsTable.GL.GetProgramResourceName = GetProgramResourceName;
|
||||
funcsTable.GL.GetProgramResourceiv = GetProgramResourceiv;
|
||||
funcsTable.GL.GetProgramResourceLocation = GetProgramResourceLocation;
|
||||
funcsTable.GL.GetProgramResourceLocationIndex = GetProgramResourceLocationIndex;
|
||||
funcsTable.GL.ShaderStorageBlockBinding = ShaderStorageBlockBinding;
|
||||
funcsTableInitialized = true;
|
||||
}
|
||||
return funcsTable;
|
||||
@@ -180,7 +221,85 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return m_dynamicParameters;
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::ApplyVulkanCapabilitiesForTesting(
|
||||
const MG_External::VulkanCapabilities& capabilities) {
|
||||
m_vulkanCaps = capabilities;
|
||||
UpdateDynamicBackendParameters();
|
||||
UpdateAdvertisedExtensions();
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::UpdateAdvertisedExtensions() {
|
||||
auto& extensions = m_rendererInfo.RendererGLInfo.Extensions;
|
||||
extensions.erase(std::remove(extensions.begin(), extensions.end(), E_GL_KHR_shader_subgroup),
|
||||
extensions.end());
|
||||
|
||||
if (m_vulkanCaps.SupportsShaderSubgroup) {
|
||||
extensions.push_back(E_GL_KHR_shader_subgroup);
|
||||
}
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
|
||||
const auto mapShaderStages = [](Uint32 vkStages) {
|
||||
Uint32 glStages = 0;
|
||||
if ((vkStages & VK_SHADER_STAGE_VERTEX_BIT) != 0) glStages |= GL_VERTEX_SHADER_BIT;
|
||||
if ((vkStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) != 0) glStages |= GL_TESS_CONTROL_SHADER_BIT;
|
||||
if ((vkStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) != 0) {
|
||||
glStages |= GL_TESS_EVALUATION_SHADER_BIT;
|
||||
}
|
||||
if ((vkStages & VK_SHADER_STAGE_GEOMETRY_BIT) != 0) glStages |= GL_GEOMETRY_SHADER_BIT;
|
||||
if ((vkStages & VK_SHADER_STAGE_FRAGMENT_BIT) != 0) glStages |= GL_FRAGMENT_SHADER_BIT;
|
||||
if ((vkStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0) glStages |= GL_COMPUTE_SHADER_BIT;
|
||||
return glStages;
|
||||
};
|
||||
|
||||
const auto mapSubgroupFeatures = [](Uint32 vkFeatures) {
|
||||
Uint32 glFeatures = 0;
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_BASIC_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_BASIC_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_VOTE_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_VOTE_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_BALLOT_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_QUAD_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_QUAD_BIT_KHR;
|
||||
}
|
||||
return glFeatures;
|
||||
};
|
||||
|
||||
static constexpr SizeT kMaxAdvertisedShaderStorageBlockSize = 512ull * 1024ull * 1024ull;
|
||||
m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
|
||||
m_dynamicParameters.MaxShaderStorageBlockSize =
|
||||
std::min(m_vulkanCaps.MaxShaderStorageBlockSize, kMaxAdvertisedShaderStorageBlockSize);
|
||||
if (m_vulkanCaps.SupportsShaderSubgroup) {
|
||||
m_dynamicParameters.SubgroupSize = m_vulkanCaps.SubgroupSize;
|
||||
m_dynamicParameters.SubgroupSupportedStages = mapShaderStages(m_vulkanCaps.SubgroupSupportedStages);
|
||||
m_dynamicParameters.SubgroupSupportedFeatures = mapSubgroupFeatures(m_vulkanCaps.SubgroupSupportedOperations);
|
||||
m_dynamicParameters.SubgroupQuadOperationsInAllStages = m_vulkanCaps.SubgroupQuadOperationsInAllStages;
|
||||
} else {
|
||||
m_dynamicParameters.SubgroupSize = 0;
|
||||
m_dynamicParameters.SubgroupSupportedStages = 0;
|
||||
m_dynamicParameters.SubgroupSupportedFeatures = 0;
|
||||
m_dynamicParameters.SubgroupQuadOperationsInAllStages = false;
|
||||
}
|
||||
if (m_dynamicParameters.MaxShaderStorageBlockSize != m_vulkanCaps.MaxShaderStorageBlockSize) {
|
||||
MGLOG_I("DirectVulkan: clamped GL_MAX_SHADER_STORAGE_BLOCK_SIZE from %zu to %zu",
|
||||
m_vulkanCaps.MaxShaderStorageBlockSize,
|
||||
m_dynamicParameters.MaxShaderStorageBlockSize);
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class BackendObject_DirectVulkan : public BackendObject {
|
||||
public:
|
||||
BackendObject_DirectVulkan();
|
||||
~BackendObject_DirectVulkan() override;
|
||||
|
||||
void Initialize() override;
|
||||
@@ -23,18 +24,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
|
||||
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
|
||||
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
|
||||
void ReleaseEGLResources() override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
|
||||
const DynamicBackendParameters& GetDynamicParameters() const override;
|
||||
BackendType GetBackendType() const override;
|
||||
void ApplyVulkanCapabilitiesForTesting(const MG_External::VulkanCapabilities& capabilities);
|
||||
|
||||
private:
|
||||
void UpdateAdvertisedExtensions();
|
||||
void UpdateDynamicBackendParameters();
|
||||
|
||||
Bool m_initialized = false;
|
||||
DynamicBackendParameters m_dynamicParameters;
|
||||
MG_External::VulkanCapabilities m_vulkanCaps;
|
||||
RendererInfo m_rendererInfo;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -17,6 +17,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
|
||||
GLint drawbuffer, const GLfloat* value);
|
||||
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
|
||||
GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void Clear(GLbitfield mask);
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
@@ -27,6 +31,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
@@ -44,12 +52,37 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void DispatchComputeIndirect(GLintptr indirect);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
void MemoryBarrierByRegion(GLbitfield barriers);
|
||||
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
|
||||
GLenum format);
|
||||
void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
||||
GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
|
||||
GLsizei* length, GLchar* name);
|
||||
void GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
||||
const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
|
||||
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture, TextureUploadTarget uploadTarget,
|
||||
GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels);
|
||||
void Present();
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkanResourceState.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ProgramObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name);
|
||||
GLuint GetShaderStorageBlockBinding(const MG_State::GLState::ProgramObject& program, GLuint blockIndex);
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "BufferArena.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool BufferArena::Initialize(const BufferArenaDesc& desc) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(desc.allocator != nullptr, "BufferArena::Initialize requires valid allocator");
|
||||
MOBILEGL_ASSERT(desc.frameCount > 0, "BufferArena::Initialize requires non-zero frame count");
|
||||
MOBILEGL_ASSERT(desc.usage != 0, "BufferArena::Initialize requires non-zero buffer usage");
|
||||
|
||||
m_desc = desc;
|
||||
m_frames.clear();
|
||||
m_frames.resize(desc.frameCount);
|
||||
m_deferredReleases.resize(desc.frameCount);
|
||||
return true;
|
||||
}
|
||||
|
||||
void BufferArena::Shutdown() {
|
||||
for (auto& frame : m_frames) {
|
||||
frame.buffer.Destroy();
|
||||
frame.writeCursor = 0;
|
||||
}
|
||||
m_frames.clear();
|
||||
m_deferredReleases.clear();
|
||||
m_desc = {};
|
||||
}
|
||||
|
||||
void BufferArena::BeginFrame(Uint32 frameIndex) {
|
||||
CollectDeferredReleases(frameIndex);
|
||||
ResetFrame(frameIndex);
|
||||
}
|
||||
|
||||
void BufferArena::ResetFrame(Uint32 frameIndex) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
m_frames[frameIndex].writeCursor = 0;
|
||||
}
|
||||
|
||||
void BufferArena::CollectDeferredReleases(Uint32 frameIndex) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
m_deferredReleases[frameIndex].clear();
|
||||
}
|
||||
|
||||
Bool BufferArena::Allocate(Uint32 frameIndex, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
MOBILEGL_ASSERT(size > 0, "BufferArena::Allocate requires non-zero size");
|
||||
|
||||
auto& frame = m_frames[frameIndex];
|
||||
const VkDeviceSize resolvedAlignment = alignment > 0 ? alignment : 1;
|
||||
const VkDeviceSize offset = (frame.writeCursor + resolvedAlignment - 1) & ~(resolvedAlignment - 1);
|
||||
const VkDeviceSize endOffset = offset + size;
|
||||
|
||||
if (!EnsureCapacity(frameIndex, endOffset)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.writeCursor = endOffset;
|
||||
outSlice = frame.buffer.GetSlice(offset, size);
|
||||
return outSlice.IsValid();
|
||||
}
|
||||
|
||||
Bool BufferArena::Upload(Uint32 frameIndex, const void* data, VkDeviceSize size, VkDeviceSize alignment,
|
||||
BufferSlice& outSlice) {
|
||||
MOBILEGL_ASSERT(data != nullptr || size == 0, "BufferArena::Upload data pointer is null");
|
||||
if (!Allocate(frameIndex, size, alignment, outSlice)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (outSlice.mapped != nullptr) {
|
||||
Memcpy(outSlice.mapped, data, static_cast<SizeT>(size));
|
||||
return true;
|
||||
}
|
||||
|
||||
return m_frames[frameIndex].buffer.Upload(data, size, outSlice.offset);
|
||||
}
|
||||
|
||||
VkDeviceSize BufferArena::GetWriteCursor(Uint32 frameIndex) const {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
return m_frames[frameIndex].writeCursor;
|
||||
}
|
||||
|
||||
Uint32 BufferArena::GetFrameCount() const {
|
||||
return static_cast<Uint32>(m_frames.size());
|
||||
}
|
||||
|
||||
Bool BufferArena::EnsureCapacity(Uint32 frameIndex, VkDeviceSize requiredEndOffset) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
auto& frame = m_frames[frameIndex];
|
||||
auto& buffer = frame.buffer;
|
||||
|
||||
if (buffer.IsValid() && buffer.GetSize() >= requiredEndOffset) {
|
||||
return true;
|
||||
}
|
||||
|
||||
VkDeviceSize newCapacity = buffer.IsValid() ? buffer.GetSize() : 0;
|
||||
if (newCapacity < m_desc.minBufferSize) {
|
||||
newCapacity = m_desc.minBufferSize;
|
||||
}
|
||||
if (newCapacity == 0) {
|
||||
newCapacity = requiredEndOffset;
|
||||
}
|
||||
while (newCapacity < requiredEndOffset) {
|
||||
newCapacity *= 2;
|
||||
}
|
||||
|
||||
if (buffer.IsValid()) {
|
||||
m_deferredReleases[frameIndex].push_back(std::move(buffer));
|
||||
}
|
||||
|
||||
VkBufferObjectDesc bufferDesc{};
|
||||
bufferDesc.allocator = m_desc.allocator;
|
||||
bufferDesc.size = newCapacity;
|
||||
bufferDesc.usage = m_desc.usage;
|
||||
bufferDesc.memoryUsage = m_desc.memoryUsage;
|
||||
bufferDesc.allocationFlags = m_desc.allocationFlags;
|
||||
if (!buffer.Create(bufferDesc)) {
|
||||
return false;
|
||||
}
|
||||
if (m_desc.persistentlyMapped && buffer.Map() == nullptr) {
|
||||
buffer.Destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.writeCursor = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void BufferArena::AssertValidFrameIndex(Uint32 frameIndex) const {
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "BufferArena frame index out of range");
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,56 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BufferSlice.h"
|
||||
#include "VkBufferObject.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct BufferArenaDesc {
|
||||
VmaAllocator allocator = nullptr;
|
||||
Uint32 frameCount = 0;
|
||||
VkBufferUsageFlags usage = 0;
|
||||
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||
VmaAllocationCreateFlags allocationFlags = 0;
|
||||
VkDeviceSize minBufferSize = 0;
|
||||
Bool persistentlyMapped = false;
|
||||
};
|
||||
|
||||
class BufferArena {
|
||||
public:
|
||||
Bool Initialize(const BufferArenaDesc& desc);
|
||||
void Shutdown();
|
||||
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
void ResetFrame(Uint32 frameIndex);
|
||||
void CollectDeferredReleases(Uint32 frameIndex);
|
||||
|
||||
Bool Allocate(Uint32 frameIndex, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
|
||||
Bool Upload(Uint32 frameIndex, const void* data, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
|
||||
|
||||
VkDeviceSize GetWriteCursor(Uint32 frameIndex) const;
|
||||
Uint32 GetFrameCount() const;
|
||||
|
||||
private:
|
||||
struct FrameResources {
|
||||
VkBufferObject buffer;
|
||||
VkDeviceSize writeCursor = 0;
|
||||
};
|
||||
|
||||
Bool EnsureCapacity(Uint32 frameIndex, VkDeviceSize requiredEndOffset);
|
||||
void AssertValidFrameIndex(Uint32 frameIndex) const;
|
||||
|
||||
BufferArenaDesc m_desc{};
|
||||
Vector<FrameResources> m_frames;
|
||||
Vector<Vector<VkBufferObject>> m_deferredReleases;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,23 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferSlice.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct BufferSlice {
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VkDeviceSize offset = 0;
|
||||
VkDeviceSize size = 0;
|
||||
void* mapped = nullptr;
|
||||
|
||||
Bool IsValid() const { return buffer != VK_NULL_HANDLE; }
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -178,9 +178,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex];
|
||||
packet.commandBuffer = frame.commandBuffer;
|
||||
|
||||
packet.submitInfo.waitSemaphoreCount = 1;
|
||||
packet.submitInfo.pWaitSemaphores = &packet.waitSemaphore;
|
||||
packet.submitInfo.pWaitDstStageMask = &packet.waitDstStageMask;
|
||||
packet.submitInfo.waitSemaphoreCount = frame.imageAvailableSemaphoreConsumed ? 0U : 1U;
|
||||
packet.submitInfo.pWaitSemaphores = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitSemaphore;
|
||||
packet.submitInfo.pWaitDstStageMask = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitDstStageMask;
|
||||
packet.submitInfo.commandBufferCount = shouldSubmitCommandBuffer ? 1U : 0U;
|
||||
packet.submitInfo.pCommandBuffers = shouldSubmitCommandBuffer ? &packet.commandBuffer : nullptr;
|
||||
packet.submitInfo.signalSemaphoreCount = 1;
|
||||
@@ -217,6 +217,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return result;
|
||||
}
|
||||
|
||||
frame.imageAvailableSemaphoreConsumed = false;
|
||||
return vkAcquireNextImageKHR(device, swapchain, timeout, frame.imageAvailableSemaphore, acquireFence,
|
||||
&outImageIndex);
|
||||
}
|
||||
@@ -260,6 +261,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
frame.hasCommandBufferRecorded = false;
|
||||
frame.isCommandRecording = false;
|
||||
frame.imageAvailableSemaphoreConsumed = false;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -277,5 +279,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
frame.imageAvailableSemaphore = VK_NULL_HANDLE;
|
||||
frame.isCommandRecording = false;
|
||||
frame.hasCommandBufferRecorded = false;
|
||||
frame.imageAvailableSemaphoreConsumed = false;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -35,6 +35,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkFence imageInFlightFence = VK_NULL_HANDLE;
|
||||
Bool isCommandRecording = false;
|
||||
Bool hasCommandBufferRecorded = false;
|
||||
Bool imageAvailableSemaphoreConsumed = false;
|
||||
};
|
||||
|
||||
VkResult Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount);
|
||||
|
||||
@@ -9,8 +9,21 @@
|
||||
#include "PipelineFactory.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
PipelineFactory::PipelineFactory(VkDevice device, const VulkanRendererConfig& config):
|
||||
m_device(device), m_config(config) {
|
||||
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "PipelineFactory: device is null");
|
||||
|
||||
VkPipelineCacheCreateInfo pipelineCacheInfo{VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO};
|
||||
VK_VERIFY(vkCreatePipelineCache(m_device, &pipelineCacheInfo, nullptr, &m_pipelineCache),
|
||||
"vkCreatePipelineCache");
|
||||
}
|
||||
|
||||
PipelineFactory::~PipelineFactory() {
|
||||
DestroyAll();
|
||||
if (m_pipelineCache != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineCache(m_device, m_pipelineCache, nullptr);
|
||||
m_pipelineCache = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
PipelineFactory::HashType PipelineFactory::ComputeHash(const PipelineCreatePayload& payload) const {
|
||||
@@ -19,17 +32,20 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.vertexInputHash, sizeof(payload.vertexInputHash)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.pipelineLayout, sizeof(payload.pipelineLayout)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.renderPass, sizeof(payload.renderPass)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.colorAttachmentCount, sizeof(payload.colorAttachmentCount)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.subpass, sizeof(payload.subpass)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.topology, sizeof(payload.topology)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthTestEnable, sizeof(payload.depthTestEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthWriteEnable, sizeof(payload.depthWriteEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthCompareOp, sizeof(payload.depthCompareOp)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.blendEnable, sizeof(payload.blendEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.srcColorBlendFactor, sizeof(payload.srcColorBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.dstColorBlendFactor, sizeof(payload.dstColorBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.srcAlphaBlendFactor, sizeof(payload.srcAlphaBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.dstAlphaBlendFactor, sizeof(payload.dstAlphaBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.colorWriteMask, sizeof(payload.colorWriteMask)));
|
||||
if (payload.colorAttachmentCount > 0) {
|
||||
XXHASH_VERIFY(XXH64_update(
|
||||
m_hashState,
|
||||
payload.colorBlendAttachments.data(),
|
||||
sizeof(payload.colorBlendAttachments[0]) * payload.colorAttachmentCount));
|
||||
}
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
@@ -59,6 +75,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
MOBILEGL_ASSERT(payload.vertexInputState != nullptr, "PipelineFactory: vertexInputState is null");
|
||||
MOBILEGL_ASSERT(payload.pipelineLayout != VK_NULL_HANDLE, "PipelineFactory: pipelineLayout is null");
|
||||
MOBILEGL_ASSERT(payload.renderPass != VK_NULL_HANDLE, "PipelineFactory: renderPass is null");
|
||||
MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineCreatePayload::kMaxColorAttachments,
|
||||
"PipelineFactory: colorAttachmentCount=%u is unexpectedly large",
|
||||
payload.colorAttachmentCount);
|
||||
MGLOG_D("PipelineFactory::CreatePipeline: programHash=0x%llx vertexInputHash=0x%llx colorAttachmentCount=%u subpass=%u",
|
||||
static_cast<unsigned long long>(payload.programHash),
|
||||
static_cast<unsigned long long>(payload.vertexInputHash),
|
||||
payload.colorAttachmentCount,
|
||||
payload.subpass);
|
||||
|
||||
static constexpr VkDynamicState kDynamicStates[] = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
@@ -79,8 +103,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo raster{VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
|
||||
raster.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
raster.cullMode = VK_CULL_MODE_NONE;
|
||||
raster.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
raster.cullMode = payload.cullMode;
|
||||
raster.frontFace = payload.frontFace;
|
||||
raster.lineWidth = 1.0f;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms{VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
|
||||
@@ -93,18 +117,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
depthStencil.depthBoundsTestEnable = VK_FALSE;
|
||||
depthStencil.stencilTestEnable = VK_FALSE;
|
||||
|
||||
VkPipelineColorBlendAttachmentState colorAttach{};
|
||||
colorAttach.colorWriteMask = payload.colorWriteMask;
|
||||
colorAttach.blendEnable = payload.blendEnable ? VK_TRUE : VK_FALSE;
|
||||
colorAttach.srcColorBlendFactor = payload.srcColorBlendFactor;
|
||||
colorAttach.dstColorBlendFactor = payload.dstColorBlendFactor;
|
||||
colorAttach.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
colorAttach.srcAlphaBlendFactor = payload.srcAlphaBlendFactor;
|
||||
colorAttach.dstAlphaBlendFactor = payload.dstAlphaBlendFactor;
|
||||
colorAttach.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
Vector<VkPipelineColorBlendAttachmentState> colorAttachments(payload.colorAttachmentCount);
|
||||
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
|
||||
colorAttachments[i] = payload.colorBlendAttachments[i];
|
||||
}
|
||||
VkPipelineColorBlendStateCreateInfo blend{VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
|
||||
blend.attachmentCount = 1;
|
||||
blend.pAttachments = &colorAttach;
|
||||
blend.attachmentCount = payload.colorAttachmentCount;
|
||||
blend.pAttachments = colorAttachments.empty() ? nullptr : colorAttachments.data();
|
||||
|
||||
VkGraphicsPipelineCreateInfo gpi{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
|
||||
gpi.stageCount = static_cast<Uint32>(payload.stages->size());
|
||||
@@ -122,7 +141,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
gpi.subpass = payload.subpass;
|
||||
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpi, nullptr, &pipeline),
|
||||
VK_VERIFY(vkCreateGraphicsPipelines(m_device, m_pipelineCache, 1, &gpi, nullptr, &pipeline),
|
||||
"vkCreateGraphicsPipelines");
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
#include "Config.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
@@ -18,29 +19,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
using HashType = Uint64;
|
||||
|
||||
struct PipelineCreatePayload {
|
||||
static constexpr Uint32 kMaxColorAttachments = MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS;
|
||||
|
||||
HashType programHash = 0;
|
||||
HashType vertexInputHash = 0;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
VkRenderPass renderPass = VK_NULL_HANDLE;
|
||||
Uint32 colorAttachmentCount = 1;
|
||||
Uint32 subpass = 0;
|
||||
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
Bool depthTestEnable = false;
|
||||
Bool depthWriteEnable = false;
|
||||
VkCompareOp depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
||||
Bool blendEnable = false;
|
||||
VkBlendFactor srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
VkBlendFactor dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
VkBlendFactor srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
VkBlendFactor dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
VkColorComponentFlags colorWriteMask =
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
Array<VkPipelineColorBlendAttachmentState, kMaxColorAttachments> colorBlendAttachments{};
|
||||
const Vector<VkPipelineShaderStageCreateInfo>* stages = nullptr;
|
||||
const VkPipelineVertexInputStateCreateInfo* vertexInputState = nullptr;
|
||||
};
|
||||
|
||||
explicit PipelineFactory(VkDevice device, const VulkanRendererConfig& config):
|
||||
m_device(device), m_config(config) {}
|
||||
explicit PipelineFactory(VkDevice device, const VulkanRendererConfig& config);
|
||||
~PipelineFactory();
|
||||
PipelineFactory(const PipelineFactory&) = delete;
|
||||
|
||||
@@ -53,6 +51,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
const VulkanRendererConfig& m_config;
|
||||
VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
|
||||
UnorderedMap<HashType, VkPipeline> m_cache;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,11 +11,22 @@
|
||||
#include "../VkIncludes.h"
|
||||
#include "MG_State/GLState/ProgramState/ProgramObject.h"
|
||||
#include "MG_State/GLState/ProgramState/ShaderObject.h"
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class ProgramFactory {
|
||||
public:
|
||||
enum class DescriptorBindingKind : Uint8 {
|
||||
None = 0,
|
||||
UniformBufferDynamic,
|
||||
CombinedImageSampler,
|
||||
UniformTexelBuffer,
|
||||
StorageBuffer,
|
||||
StorageImage
|
||||
};
|
||||
|
||||
enum class CompileOptionBit : Uint {
|
||||
None = 0,
|
||||
PositionYFlip = 1 << 0,
|
||||
@@ -26,69 +37,171 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
};
|
||||
using CompileOptionFlags = Flags<CompileOptionBit>;
|
||||
using HashType = Uint64;
|
||||
struct BackendProgramObject {
|
||||
|
||||
struct VkProgramObject {
|
||||
static constexpr Uint32 kMaxVertexInputLocations = 32;
|
||||
|
||||
HashType hash = 0;
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
Vector<VkPipelineShaderStageCreateInfo> stages;
|
||||
Vector<VkShaderModule> modules;
|
||||
|
||||
BackendProgramObject() = default;
|
||||
BackendProgramObject(const BackendProgramObject&) = delete;
|
||||
BackendProgramObject& operator=(const BackendProgramObject&) = delete;
|
||||
BackendProgramObject(BackendProgramObject&& other) noexcept {
|
||||
// Layout data (previously in separate VkProgramLayout)
|
||||
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
Vector<DescriptorBindingKind> bindingKinds;
|
||||
Vector<Uint32> dynamicBindings;
|
||||
Vector<Int> uniformBlockIndexByBinding;
|
||||
Vector<String> samplerNameByBinding;
|
||||
Vector<Int> samplerUniformLocationByBinding;
|
||||
Vector<TextureTarget> samplerTextureTargetByBinding;
|
||||
Vector<String> storageBlockNameByBinding;
|
||||
Vector<Int> storageBlockIndexByBinding;
|
||||
Int globalUboBinding = -1;
|
||||
Uint32 activeVertexInputLocationMask = 0;
|
||||
Array<GLenum, kMaxVertexInputLocations> vertexInputTypes{};
|
||||
Uint32 activeFragmentOutputLocationMask = 0;
|
||||
Array<GLenum, kMaxVertexInputLocations> fragmentOutputTypes{};
|
||||
ShaderStage rasterizationProducerStage = ShaderStage::Unknown;
|
||||
Uint32 producerOutputComponentCount = 0;
|
||||
Uint32 fragmentInputComponentCount = 0;
|
||||
|
||||
static inline VkDevice s_device = VK_NULL_HANDLE;
|
||||
|
||||
VkProgramObject() = default;
|
||||
VkProgramObject(const VkProgramObject&) = delete;
|
||||
VkProgramObject& operator=(const VkProgramObject&) = delete;
|
||||
VkProgramObject(VkProgramObject&& other) noexcept {
|
||||
hash = other.hash;
|
||||
device = other.device;
|
||||
stages = std::move(other.stages);
|
||||
modules = std::move(other.modules);
|
||||
descriptorSetLayout = other.descriptorSetLayout;
|
||||
pipelineLayout = other.pipelineLayout;
|
||||
bindingKinds = std::move(other.bindingKinds);
|
||||
dynamicBindings = std::move(other.dynamicBindings);
|
||||
uniformBlockIndexByBinding = std::move(other.uniformBlockIndexByBinding);
|
||||
samplerNameByBinding = std::move(other.samplerNameByBinding);
|
||||
samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
|
||||
samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
|
||||
storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
|
||||
storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
|
||||
globalUboBinding = other.globalUboBinding;
|
||||
activeVertexInputLocationMask = other.activeVertexInputLocationMask;
|
||||
vertexInputTypes = other.vertexInputTypes;
|
||||
activeFragmentOutputLocationMask = other.activeFragmentOutputLocationMask;
|
||||
fragmentOutputTypes = other.fragmentOutputTypes;
|
||||
rasterizationProducerStage = other.rasterizationProducerStage;
|
||||
producerOutputComponentCount = other.producerOutputComponentCount;
|
||||
fragmentInputComponentCount = other.fragmentInputComponentCount;
|
||||
other.hash = 0;
|
||||
other.device = VK_NULL_HANDLE;
|
||||
other.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
other.pipelineLayout = VK_NULL_HANDLE;
|
||||
other.globalUboBinding = -1;
|
||||
other.activeVertexInputLocationMask = 0;
|
||||
other.activeFragmentOutputLocationMask = 0;
|
||||
other.rasterizationProducerStage = ShaderStage::Unknown;
|
||||
other.producerOutputComponentCount = 0;
|
||||
other.fragmentInputComponentCount = 0;
|
||||
}
|
||||
BackendProgramObject& operator=(BackendProgramObject&& other) noexcept {
|
||||
VkProgramObject& operator=(VkProgramObject&& other) noexcept {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
DestroyModules();
|
||||
stages.clear();
|
||||
Destroy();
|
||||
hash = other.hash;
|
||||
device = other.device;
|
||||
stages = std::move(other.stages);
|
||||
modules = std::move(other.modules);
|
||||
descriptorSetLayout = other.descriptorSetLayout;
|
||||
pipelineLayout = other.pipelineLayout;
|
||||
bindingKinds = std::move(other.bindingKinds);
|
||||
dynamicBindings = std::move(other.dynamicBindings);
|
||||
uniformBlockIndexByBinding = std::move(other.uniformBlockIndexByBinding);
|
||||
samplerNameByBinding = std::move(other.samplerNameByBinding);
|
||||
samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
|
||||
samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
|
||||
storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
|
||||
storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
|
||||
globalUboBinding = other.globalUboBinding;
|
||||
activeVertexInputLocationMask = other.activeVertexInputLocationMask;
|
||||
vertexInputTypes = other.vertexInputTypes;
|
||||
activeFragmentOutputLocationMask = other.activeFragmentOutputLocationMask;
|
||||
fragmentOutputTypes = other.fragmentOutputTypes;
|
||||
rasterizationProducerStage = other.rasterizationProducerStage;
|
||||
producerOutputComponentCount = other.producerOutputComponentCount;
|
||||
fragmentInputComponentCount = other.fragmentInputComponentCount;
|
||||
other.hash = 0;
|
||||
other.device = VK_NULL_HANDLE;
|
||||
other.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
other.pipelineLayout = VK_NULL_HANDLE;
|
||||
other.globalUboBinding = -1;
|
||||
other.activeVertexInputLocationMask = 0;
|
||||
other.activeFragmentOutputLocationMask = 0;
|
||||
other.rasterizationProducerStage = ShaderStage::Unknown;
|
||||
other.producerOutputComponentCount = 0;
|
||||
other.fragmentInputComponentCount = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
~BackendProgramObject() {
|
||||
DestroyModules();
|
||||
stages.clear();
|
||||
~VkProgramObject() {
|
||||
Destroy();
|
||||
}
|
||||
|
||||
private:
|
||||
void DestroyModules() {
|
||||
for (auto module : modules) {
|
||||
if (module != VK_NULL_HANDLE && device != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(device, module, nullptr);
|
||||
void Destroy() {
|
||||
if (s_device != VK_NULL_HANDLE) {
|
||||
if (pipelineLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineLayout(s_device, pipelineLayout, nullptr);
|
||||
pipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
if (descriptorSetLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorSetLayout(s_device, descriptorSetLayout, nullptr);
|
||||
descriptorSetLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
for (auto module : modules) {
|
||||
if (module != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(s_device, module, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
modules.clear();
|
||||
stages.clear();
|
||||
}
|
||||
};
|
||||
|
||||
explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config)
|
||||
: m_device(device), m_config(config) {}
|
||||
~ProgramFactory();
|
||||
explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config, Uint32 maxBindings = 16)
|
||||
: m_device(device), m_config(config), m_maxBindings(maxBindings) {
|
||||
VkProgramObject::s_device = device;
|
||||
}
|
||||
~ProgramFactory() = default;
|
||||
ProgramFactory(const ProgramFactory&) = delete;
|
||||
|
||||
HashType ComputeHash(const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags) const;
|
||||
Vector<VkPipelineShaderStageCreateInfo>& GetOrCreatePipelineShaderStages(
|
||||
const VkProgramObject& GetOrCreateProgram(
|
||||
const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags);
|
||||
|
||||
static VkShaderStageFlagBits ToVkStage(ShaderStage stage);
|
||||
|
||||
private:
|
||||
struct ProgramLookupCache {
|
||||
const MG_State::GLState::ProgramObject* program = nullptr;
|
||||
Uint32 backendStateVersion = 0;
|
||||
CompileOptionFlags flags{};
|
||||
HashType hash = 0;
|
||||
};
|
||||
|
||||
static TextureTarget UniformTypeToTextureTarget(GLenum glType);
|
||||
void ReflectVertexInputs(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
void ReflectFragmentOutputs(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
void ReflectLayout(const MG_State::GLState::ProgramObject& program, const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
UnorderedMap<HashType, BackendProgramObject> m_cache;
|
||||
Uint32 m_maxBindings = 0;
|
||||
UnorderedMap<HashType, VkProgramObject> m_cache;
|
||||
const VulkanRendererConfig& m_config;
|
||||
mutable ProgramLookupCache m_lastLookup;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
|
||||
#include "SwapchainObject.h"
|
||||
|
||||
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject2D.h"
|
||||
|
||||
#if defined(__has_include)
|
||||
#if __has_include(<vulkan/vk_enum_string_helper.h>)
|
||||
#include <vulkan/vk_enum_string_helper.h>
|
||||
@@ -38,6 +41,40 @@ static const char* string_VkSurfaceTransformFlagBitsKHR(VkSurfaceTransformFlagBi
|
||||
#endif
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
Bool HasStencilComponent(VkFormat format) {
|
||||
return format == VK_FORMAT_D24_UNORM_S8_UINT || format == VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||||
}
|
||||
|
||||
VkFormat FindSupportedDepthStencilFormat(VkPhysicalDevice physicalDevice) {
|
||||
const VkFormat candidates[] = {VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
|
||||
VK_FORMAT_D32_SFLOAT};
|
||||
for (VkFormat format : candidates) {
|
||||
VkFormatProperties props{};
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &props);
|
||||
if ((props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0) {
|
||||
return format;
|
||||
}
|
||||
}
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
|
||||
Uint32 FindMemoryType(VkPhysicalDevice physicalDevice, Uint32 typeFilter, VkMemoryPropertyFlags properties) {
|
||||
VkPhysicalDeviceMemoryProperties memProperties{};
|
||||
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
|
||||
|
||||
for (Uint32 i = 0; i < memProperties.memoryTypeCount; i++) {
|
||||
if ((typeFilter & (1 << i)) &&
|
||||
(memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(false, "Failed to find suitable memory type.");
|
||||
return 0;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
SwapchainObject::SwapchainCapabilities SwapchainObject::GetSwapchainCapabilities(VkPhysicalDevice physicalDevice,
|
||||
VkSurfaceKHR surface) {
|
||||
SwapchainCapabilities swapchainCapabilities{};
|
||||
@@ -127,6 +164,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
createInfo.imageFormat = pickedSurfaceFormat.format;
|
||||
createInfo.imageColorSpace = pickedSurfaceFormat.colorSpace;
|
||||
createInfo.imageExtent = swapchainCaps.currentExtent;
|
||||
if (swapchainCaps.currentTransform == VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
|
||||
swapchainCaps.currentTransform == VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) {
|
||||
std::swap(createInfo.imageExtent.width, createInfo.imageExtent.height);
|
||||
}
|
||||
|
||||
createInfo.imageArrayLayers = 1;
|
||||
const VkImageUsageFlags requiredImageUsage =
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
@@ -185,12 +227,133 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_imageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
|
||||
CreateImageViews(device);
|
||||
CreateDepthStencilResources(device, physicalDevice);
|
||||
|
||||
MGLOG_I("Swapchain created, extent = %dx%d, swapchain imageCount = %d", m_extent.width, m_extent.height,
|
||||
imageCount);
|
||||
|
||||
// Properly initialize Default FBO here
|
||||
auto& defaultFBOInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
|
||||
auto* colorTex = static_cast<MG_State::GLState::TextureObject2D*>(defaultFBOInfo->colorAttachment.get());
|
||||
colorTex->AllocateStorage(
|
||||
TextureUploadTarget::Texture2D, 0, {
|
||||
{(Int)createInfo.imageExtent.width, (Int)createInfo.imageExtent.height, 1},
|
||||
createInfo.imageExtent.width * (Int)createInfo.imageExtent.height * 4}); // TODO: 4 is format size
|
||||
TextureInternalFormat depthFormat = TextureInternalFormat::Depth24Stencil8;
|
||||
switch (m_depthStencilFormat) {
|
||||
case VK_FORMAT_D24_UNORM_S8_UINT:
|
||||
depthFormat = TextureInternalFormat::Depth24Stencil8;
|
||||
break;
|
||||
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
depthFormat = TextureInternalFormat::Depth32FStencil8;
|
||||
break;
|
||||
case VK_FORMAT_D32_SFLOAT:
|
||||
depthFormat = TextureInternalFormat::DepthComponent32F;
|
||||
break;
|
||||
default:
|
||||
depthFormat = TextureInternalFormat::Depth24Stencil8;
|
||||
break;
|
||||
}
|
||||
auto* depthTex = static_cast<MG_State::GLState::TextureObject2D*>(defaultFBOInfo->depthAttachment.get());
|
||||
depthTex->SetInternalFormat(depthFormat);
|
||||
depthTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {
|
||||
{(Int)createInfo.imageExtent.width, (Int)createInfo.imageExtent.height, 1},
|
||||
createInfo.imageExtent.width * createInfo.imageExtent.width * 4}); // TODO: 4 is format size
|
||||
|
||||
}
|
||||
|
||||
void SwapchainObject::CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice) {
|
||||
DestroyDepthStencilResources(device);
|
||||
|
||||
const auto imageCount = static_cast<Uint32>(m_images.size());
|
||||
if (imageCount == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_depthStencilFormat = FindSupportedDepthStencilFormat(physicalDevice);
|
||||
MOBILEGL_ASSERT(m_depthStencilFormat != VK_FORMAT_UNDEFINED, "No supported depth/stencil format found.");
|
||||
|
||||
m_depthStencilImages.assign(imageCount, VK_NULL_HANDLE);
|
||||
m_depthStencilImageMemories.assign(imageCount, VK_NULL_HANDLE);
|
||||
m_depthStencilImageViews.assign(imageCount, VK_NULL_HANDLE);
|
||||
m_depthStencilImageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
|
||||
for (Uint32 i = 0; i < imageCount; ++i) {
|
||||
VkImageCreateInfo imageInfo{};
|
||||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.extent.width = m_extent.width;
|
||||
imageInfo.extent.height = m_extent.height;
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = 1;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.format = m_depthStencilFormat;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateImage(device, &imageInfo, nullptr, &m_depthStencilImages[i]), "vkCreateImage(depth)");
|
||||
|
||||
VkMemoryRequirements memRequirements{};
|
||||
vkGetImageMemoryRequirements(device, m_depthStencilImages[i], &memRequirements);
|
||||
|
||||
VkMemoryAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = memRequirements.size;
|
||||
allocInfo.memoryTypeIndex =
|
||||
FindMemoryType(physicalDevice, memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(device, &allocInfo, nullptr, &m_depthStencilImageMemories[i]),
|
||||
"vkAllocateMemory(depth)");
|
||||
VK_VERIFY(vkBindImageMemory(device, m_depthStencilImages[i], m_depthStencilImageMemories[i], 0),
|
||||
"vkBindImageMemory(depth)");
|
||||
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = m_depthStencilImages[i];
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = m_depthStencilFormat;
|
||||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (HasStencilComponent(m_depthStencilFormat)) {
|
||||
viewInfo.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
VK_VERIFY(vkCreateImageView(device, &viewInfo, nullptr, &m_depthStencilImageViews[i]),
|
||||
"vkCreateImageView(depth)");
|
||||
}
|
||||
}
|
||||
|
||||
void SwapchainObject::DestroyDepthStencilResources(VkDevice device) {
|
||||
for (auto view : m_depthStencilImageViews) {
|
||||
if (view != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(device, view, nullptr);
|
||||
}
|
||||
}
|
||||
m_depthStencilImageViews.clear();
|
||||
|
||||
for (auto image : m_depthStencilImages) {
|
||||
if (image != VK_NULL_HANDLE) {
|
||||
vkDestroyImage(device, image, nullptr);
|
||||
}
|
||||
}
|
||||
m_depthStencilImages.clear();
|
||||
|
||||
for (auto memory : m_depthStencilImageMemories) {
|
||||
if (memory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(device, memory, nullptr);
|
||||
}
|
||||
}
|
||||
m_depthStencilImageMemories.clear();
|
||||
m_depthStencilImageLayouts.clear();
|
||||
m_depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
|
||||
void SwapchainObject::Shutdown(VkDevice device) {
|
||||
DestroyDepthStencilResources(device);
|
||||
|
||||
for (auto imageView : m_imageViews) {
|
||||
vkDestroyImageView(device, imageView, nullptr);
|
||||
}
|
||||
@@ -221,6 +384,29 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_imageLayouts[index] = layout;
|
||||
}
|
||||
|
||||
VkImage SwapchainObject::GetDepthStencilImage(Uint32 index) const {
|
||||
MOBILEGL_ASSERT(index < m_depthStencilImages.size(), "Swapchain depth/stencil image index out of range");
|
||||
return m_depthStencilImages[index];
|
||||
}
|
||||
|
||||
VkImageView SwapchainObject::GetDepthStencilImageView(Uint32 index) const {
|
||||
MOBILEGL_ASSERT(index < m_depthStencilImageViews.size(),
|
||||
"Swapchain depth/stencil image view index out of range");
|
||||
return m_depthStencilImageViews[index];
|
||||
}
|
||||
|
||||
VkImageLayout SwapchainObject::GetDepthStencilImageLayout(Uint32 index) const {
|
||||
MOBILEGL_ASSERT(index < m_depthStencilImageLayouts.size(),
|
||||
"Swapchain depth/stencil image layout index out of range");
|
||||
return m_depthStencilImageLayouts[index];
|
||||
}
|
||||
|
||||
void SwapchainObject::SetDepthStencilImageLayout(Uint32 index, VkImageLayout layout) {
|
||||
MOBILEGL_ASSERT(index < m_depthStencilImageLayouts.size(),
|
||||
"Swapchain depth/stencil image layout index out of range");
|
||||
m_depthStencilImageLayouts[index] = layout;
|
||||
}
|
||||
|
||||
void SwapchainObject::CreateImageViews(VkDevice device) {
|
||||
m_imageViews.resize(m_images.size(), VK_NULL_HANDLE);
|
||||
for (SizeT i = 0; i < m_imageViews.size(); i++) {
|
||||
|
||||
@@ -38,6 +38,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkSurfaceTransformFlagBitsKHR GetPreTransform() const { return m_preTransform; }
|
||||
const Vector<VkImage>& GetImages() const { return m_images; }
|
||||
const Vector<VkImageView>& GetImageViews() const { return m_imageViews; }
|
||||
VkFormat GetDepthStencilFormat() const { return m_depthStencilFormat; }
|
||||
const Vector<VkImageView>& GetDepthStencilImageViews() const { return m_depthStencilImageViews; }
|
||||
VkImage GetDepthStencilImage(Uint32 index) const;
|
||||
VkImageView GetDepthStencilImageView(Uint32 index) const;
|
||||
VkImageLayout GetDepthStencilImageLayout(Uint32 index) const;
|
||||
void SetDepthStencilImageLayout(Uint32 index, VkImageLayout layout);
|
||||
VkImage GetImage(Uint32 index) const;
|
||||
VkImageLayout GetImageLayout(Uint32 index) const;
|
||||
void SetImageLayout(Uint32 index, VkImageLayout layout);
|
||||
@@ -45,6 +51,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
private:
|
||||
void CreateImageViews(VkDevice device);
|
||||
void CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice);
|
||||
void DestroyDepthStencilResources(VkDevice device);
|
||||
static constexpr VkPresentModeKHR s_desiredPresentModes[] {
|
||||
VK_PRESENT_MODE_MAILBOX_KHR,
|
||||
VK_PRESENT_MODE_IMMEDIATE_KHR,
|
||||
@@ -59,5 +67,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Vector<VkImage> m_images;
|
||||
Vector<VkImageView> m_imageViews;
|
||||
Vector<VkImageLayout> m_imageLayouts;
|
||||
|
||||
VkFormat m_depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
Vector<VkImage> m_depthStencilImages;
|
||||
Vector<VkDeviceMemory> m_depthStencilImageMemories;
|
||||
Vector<VkImageView> m_depthStencilImageViews;
|
||||
Vector<VkImageLayout> m_depthStencilImageLayouts;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -1,875 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "UniformDescriptorBinder.h"
|
||||
|
||||
#include "VkFramebufferManager.h"
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include "MG_State/GLState/ProgramState/ProgramObject.h"
|
||||
#include "MG_Util/ShaderTranspiler/Types.h"
|
||||
#include <limits>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkDeviceSize UniformDescriptorBinder::AlignUp(VkDeviceSize value, VkDeviceSize alignment) {
|
||||
if (alignment == 0) {
|
||||
return value;
|
||||
}
|
||||
return (value + alignment - 1) / alignment * alignment;
|
||||
}
|
||||
|
||||
Uint64 UniformDescriptorBinder::ComputeProgramHash(const MG_State::GLState::ProgramObject& program) {
|
||||
XXH64_state_t* state = XXH64_createState();
|
||||
XXHASH_VERIFY(XXH64_reset(state, 0xC0D3A11ULL));
|
||||
const auto& spirv = program.GetGeneratedSpirv();
|
||||
for (const auto& module : spirv) {
|
||||
XXHASH_VERIFY(XXH64_update(state, module.data(), module.size() * sizeof(Uint)));
|
||||
}
|
||||
const Uint32 blockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
|
||||
XXHASH_VERIFY(XXH64_update(state, &blockCount, sizeof(blockCount)));
|
||||
for (Uint32 i = 0; i < blockCount; ++i) {
|
||||
const Uint32 binding = program.GetUniformBlockBinding(i);
|
||||
XXHASH_VERIFY(XXH64_update(state, &binding, sizeof(binding)));
|
||||
}
|
||||
const Uint64 hash = XXH64_digest(state);
|
||||
XXH64_freeState(state);
|
||||
return hash;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::IsSamplerUniformType(GLenum glType) {
|
||||
switch (glType) {
|
||||
case GL_SAMPLER_1D:
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_3D:
|
||||
case GL_SAMPLER_CUBE:
|
||||
case GL_SAMPLER_1D_SHADOW:
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
case GL_SAMPLER_1D_ARRAY:
|
||||
case GL_SAMPLER_2D_ARRAY:
|
||||
case GL_SAMPLER_1D_ARRAY_SHADOW:
|
||||
case GL_SAMPLER_2D_ARRAY_SHADOW:
|
||||
case GL_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_SAMPLER_CUBE_SHADOW:
|
||||
case GL_SAMPLER_BUFFER:
|
||||
case GL_SAMPLER_2D_RECT:
|
||||
case GL_SAMPLER_2D_RECT_SHADOW:
|
||||
case GL_INT_SAMPLER_1D:
|
||||
case GL_INT_SAMPLER_2D:
|
||||
case GL_INT_SAMPLER_3D:
|
||||
case GL_INT_SAMPLER_CUBE:
|
||||
case GL_INT_SAMPLER_1D_ARRAY:
|
||||
case GL_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_INT_SAMPLER_BUFFER:
|
||||
case GL_INT_SAMPLER_2D_RECT:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_3D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_CUBE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
TextureTarget UniformDescriptorBinder::UniformTypeToTextureTarget(GLenum glType) {
|
||||
switch (glType) {
|
||||
case GL_SAMPLER_1D:
|
||||
case GL_INT_SAMPLER_1D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D:
|
||||
return TextureTarget::Texture1D;
|
||||
case GL_SAMPLER_3D:
|
||||
case GL_INT_SAMPLER_3D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_3D:
|
||||
return TextureTarget::Texture3D;
|
||||
case GL_SAMPLER_CUBE:
|
||||
case GL_SAMPLER_CUBE_SHADOW:
|
||||
case GL_INT_SAMPLER_CUBE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_CUBE:
|
||||
return TextureTarget::TextureCubeMap;
|
||||
case GL_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
return TextureTarget::Texture2DMultisample;
|
||||
case GL_SAMPLER_BUFFER:
|
||||
case GL_INT_SAMPLER_BUFFER:
|
||||
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
|
||||
return TextureTarget::TextureBuffer;
|
||||
case GL_SAMPLER_1D_ARRAY:
|
||||
case GL_SAMPLER_1D_ARRAY_SHADOW:
|
||||
case GL_INT_SAMPLER_1D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
|
||||
return TextureTarget::Texture1DArray;
|
||||
case GL_SAMPLER_2D_ARRAY:
|
||||
case GL_SAMPLER_2D_ARRAY_SHADOW:
|
||||
case GL_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
||||
return TextureTarget::Texture2DArray;
|
||||
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
return TextureTarget::Texture2DMultisampleArray;
|
||||
case GL_SAMPLER_2D_RECT:
|
||||
case GL_SAMPLER_2D_RECT_SHADOW:
|
||||
case GL_INT_SAMPLER_2D_RECT:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
|
||||
return TextureTarget::TextureRectangle;
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
case GL_INT_SAMPLER_2D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D:
|
||||
default:
|
||||
return TextureTarget::Texture2D;
|
||||
}
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::Initialize(VkDevice device, VmaAllocator allocator,
|
||||
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
|
||||
Uint32 maxBindings, Uint32 setsPerFrame, VkDeviceSize perFrameUploadBytes,
|
||||
VkTextureSamplerManager* textureSamplerManager,
|
||||
VkFramebufferManager* framebufferManager) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(device != VK_NULL_HANDLE, "UniformDescriptorBinder::Initialize requires valid VkDevice");
|
||||
MOBILEGL_ASSERT(allocator != nullptr, "UniformDescriptorBinder::Initialize requires valid VMA allocator");
|
||||
MOBILEGL_ASSERT(frameCount > 0, "UniformDescriptorBinder::Initialize requires frameCount > 0");
|
||||
MOBILEGL_ASSERT(maxBindings > 0, "UniformDescriptorBinder::Initialize requires maxBindings > 0");
|
||||
MOBILEGL_ASSERT(setsPerFrame > 0, "UniformDescriptorBinder::Initialize requires setsPerFrame > 0");
|
||||
|
||||
m_device = device;
|
||||
m_allocator = allocator;
|
||||
m_minDynamicOffsetAlignment = std::max<VkDeviceSize>(1, minUniformBufferOffsetAlignment);
|
||||
m_perFrameUploadBytes = perFrameUploadBytes;
|
||||
m_frameCount = frameCount;
|
||||
m_maxBindings = maxBindings;
|
||||
m_setsPerFrame = setsPerFrame;
|
||||
m_peakDescriptorSetsObserved = 0;
|
||||
m_textureSamplerManager = textureSamplerManager;
|
||||
m_framebufferManager = framebufferManager;
|
||||
|
||||
m_frames.resize(m_frameCount);
|
||||
for (Uint32 frameIndex = 0; frameIndex < m_frameCount; ++frameIndex) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
frame.writeCursor = 0;
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
frame.descriptorPools.clear();
|
||||
|
||||
VkDescriptorPool initialPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(m_setsPerFrame, initialPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::Initialize failed: cannot create frame descriptor pool %u",
|
||||
frameIndex);
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
frame.descriptorPools.push_back({initialPool, m_setsPerFrame, 0});
|
||||
MGLOG_D("UniformDescriptorBinder: frame %u descriptor pool created (maxSets=%u)", frameIndex, m_setsPerFrame);
|
||||
|
||||
const Bool created = frame.uploadBuffer.Create(
|
||||
m_allocator, m_perFrameUploadBytes, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO,
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
if (!created) {
|
||||
MGLOG_E("UniformDescriptorBinder::Initialize failed: cannot create frame upload buffer %u", frameIndex);
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformDescriptorBinder::Shutdown() {
|
||||
for (auto& frame : m_frames) {
|
||||
frame.uploadBuffer.Destroy();
|
||||
if (m_device != VK_NULL_HANDLE) {
|
||||
for (auto& bucket : frame.descriptorPools) {
|
||||
if (bucket.handle != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorPool(m_device, bucket.handle, nullptr);
|
||||
bucket.handle = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
frame.descriptorPools.clear();
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
frame.writeCursor = 0;
|
||||
}
|
||||
m_frames.clear();
|
||||
DestroyProgramLayouts();
|
||||
|
||||
m_allocator = nullptr;
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_minDynamicOffsetAlignment = 1;
|
||||
m_perFrameUploadBytes = 0;
|
||||
m_frameCount = 0;
|
||||
m_maxBindings = 0;
|
||||
m_setsPerFrame = 0;
|
||||
m_peakDescriptorSetsObserved = 0;
|
||||
m_textureSamplerManager = nullptr;
|
||||
m_framebufferManager = nullptr;
|
||||
}
|
||||
|
||||
void UniformDescriptorBinder::BeginFrame(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "UniformDescriptorBinder::BeginFrame invalid frame index");
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.peakAllocatedSetsThisFrame > m_peakDescriptorSetsObserved) {
|
||||
m_peakDescriptorSetsObserved = frame.peakAllocatedSetsThisFrame;
|
||||
MGLOG_D(
|
||||
"UniformDescriptorBinder: new descriptor set peak observed=%u (base setsPerFrame=%u, frame=%u, pools=%zu)",
|
||||
m_peakDescriptorSetsObserved, m_setsPerFrame, frameIndex, frame.descriptorPools.size());
|
||||
}
|
||||
frame.writeCursor = 0;
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
for (auto& bucket : frame.descriptorPools) {
|
||||
bucket.allocatedSets = 0;
|
||||
if (bucket.handle == VK_NULL_HANDLE) {
|
||||
continue;
|
||||
}
|
||||
VK_VERIFY(vkResetDescriptorPool(m_device, bucket.handle, 0),
|
||||
"UniformDescriptorBinder::BeginFrame, vkResetDescriptorPool");
|
||||
}
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ReflectBindingKinds(const MG_State::GLState::ProgramObject& program,
|
||||
Vector<BindingKind>& outKinds) const {
|
||||
outKinds.assign(m_maxBindings, BindingKind::None);
|
||||
|
||||
const auto& spirv = program.GetGeneratedSpirv();
|
||||
for (const auto& module : spirv) {
|
||||
if (module.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
spvc_context context = nullptr;
|
||||
spvc_parsed_ir ir = nullptr;
|
||||
spvc_compiler compiler = nullptr;
|
||||
spvc_resources resources = nullptr;
|
||||
|
||||
if (spvc_context_create(&context) != SPVC_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const spvc_result parseResult = spvc_context_parse_spirv(context, module.data(), module.size(), &ir);
|
||||
if (parseResult != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
const spvc_result compilerResult =
|
||||
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
|
||||
if (compilerResult != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto applyBindings = [&](spvc_resource_type resourceType, BindingKind kind) {
|
||||
const spvc_reflected_resource* list = nullptr;
|
||||
size_t count = 0;
|
||||
if (spvc_resources_get_resource_list_for_type(resources, resourceType, &list, &count) != SPVC_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const Uint32 binding =
|
||||
spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
|
||||
if (binding >= m_maxBindings) {
|
||||
continue;
|
||||
}
|
||||
if (kind == BindingKind::CombinedImageSampler) {
|
||||
outKinds[binding] = BindingKind::CombinedImageSampler;
|
||||
} else if (outKinds[binding] == BindingKind::None) {
|
||||
outKinds[binding] = kind;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
applyBindings(SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, BindingKind::UniformBufferDynamic);
|
||||
applyBindings(SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, BindingKind::CombinedImageSampler);
|
||||
|
||||
spvc_context_destroy(context);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ReflectSamplerBindings(const MG_State::GLState::ProgramObject& program,
|
||||
ProgramLayout& layout) const {
|
||||
layout.samplerUniformLocationByBinding.assign(m_maxBindings, -1);
|
||||
layout.samplerTextureTargetByBinding.assign(m_maxBindings, TextureTarget::Texture2D);
|
||||
|
||||
const auto& spirv = program.GetGeneratedSpirv();
|
||||
for (const auto& module : spirv) {
|
||||
if (module.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
spvc_context context = nullptr;
|
||||
spvc_parsed_ir ir = nullptr;
|
||||
spvc_compiler compiler = nullptr;
|
||||
spvc_resources resources = nullptr;
|
||||
|
||||
if (spvc_context_create(&context) != SPVC_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
if (spvc_context_parse_spirv(context, module.data(), module.size(), &ir) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
if (spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
|
||||
&compiler) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
const spvc_reflected_resource* list = nullptr;
|
||||
size_t count = 0;
|
||||
if (spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, &list, &count) ==
|
||||
SPVC_SUCCESS) {
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const Uint32 binding =
|
||||
spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
|
||||
if (binding >= m_maxBindings) {
|
||||
continue;
|
||||
}
|
||||
|
||||
String uniformName = list[i].name ? list[i].name : "";
|
||||
Int location = program.GetUniformLocation(uniformName);
|
||||
if (location < 0) {
|
||||
const auto arraySuffix = uniformName.find("[0]");
|
||||
if (arraySuffix != String::npos) {
|
||||
uniformName = uniformName.substr(0, arraySuffix);
|
||||
location = program.GetUniformLocation(uniformName);
|
||||
}
|
||||
}
|
||||
if (location < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
layout.samplerUniformLocationByBinding[binding] = location;
|
||||
layout.samplerTextureTargetByBinding[binding] =
|
||||
UniformTypeToTextureTarget(program.GetUniformType(static_cast<Uint>(location)));
|
||||
}
|
||||
}
|
||||
|
||||
spvc_context_destroy(context);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ReflectGlobalUboBinding(const MG_State::GLState::ProgramObject& program,
|
||||
ProgramLayout& layout) const {
|
||||
layout.globalUboBinding = -1;
|
||||
|
||||
const auto& spirv = program.GetGeneratedSpirv();
|
||||
for (const auto& module : spirv) {
|
||||
if (module.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
spvc_context context = nullptr;
|
||||
spvc_parsed_ir ir = nullptr;
|
||||
spvc_compiler compiler = nullptr;
|
||||
spvc_resources resources = nullptr;
|
||||
|
||||
if (spvc_context_create(&context) != SPVC_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
if (spvc_context_parse_spirv(context, module.data(), module.size(), &ir) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
if (spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
|
||||
&compiler) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
const spvc_reflected_resource* list = nullptr;
|
||||
size_t count = 0;
|
||||
if (spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count) ==
|
||||
SPVC_SUCCESS) {
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const char* name = list[i].name ? list[i].name : "";
|
||||
if (std::strstr(name, MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME) == nullptr) {
|
||||
continue;
|
||||
}
|
||||
const Uint32 binding =
|
||||
spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
|
||||
if (binding < m_maxBindings) {
|
||||
layout.globalUboBinding = static_cast<Int>(binding);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
spvc_context_destroy(context);
|
||||
if (layout.globalUboBinding >= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ResolveSamplerDescriptor(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramLayout& layout, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const {
|
||||
if (!m_textureSamplerManager || !MG_State::pGLContext || binding >= layout.samplerUniformLocationByBinding.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int location = layout.samplerUniformLocationByBinding[binding];
|
||||
if (location < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int unit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
if (unit < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto samplerOverride = textureUnit.GetSamplerObject();
|
||||
|
||||
const TextureTarget preferredTarget = layout.samplerTextureTargetByBinding[binding];
|
||||
auto texture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
|
||||
if (!texture) {
|
||||
auto& slots = textureUnit.GetAllBindingSlots();
|
||||
for (auto& slot : slots) {
|
||||
texture = slot.GetBoundObject();
|
||||
if (texture) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!texture) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_framebufferManager &&
|
||||
m_framebufferManager->TransitionOffscreenColorTextureToShaderRead(commandBuffer, texture->GetExternalIndex())) {
|
||||
VkImageView offscreenView = VK_NULL_HANDLE;
|
||||
if (m_framebufferManager->GetOffscreenColorViewByTexture(texture->GetExternalIndex(), offscreenView) &&
|
||||
offscreenView != VK_NULL_HANDLE) {
|
||||
VkDescriptorImageInfo sampledInfo{};
|
||||
if (!m_textureSamplerManager->SyncTextureAndGetDescriptor(*texture, samplerOverride.get(), sampledInfo)) {
|
||||
return false;
|
||||
}
|
||||
sampledInfo.imageView = offscreenView;
|
||||
sampledInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
outImageInfo = sampledInfo;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return m_textureSamplerManager->SyncTextureAndGetDescriptor(*texture, samplerOverride.get(), outImageInfo);
|
||||
}
|
||||
|
||||
UniformDescriptorBinder::ProgramLayout* UniformDescriptorBinder::GetOrCreateProgramLayout(
|
||||
const MG_State::GLState::ProgramObject& program) {
|
||||
const Uint64 hash = ComputeProgramHash(program);
|
||||
auto it = m_programLayouts.find(hash);
|
||||
if (it != m_programLayouts.end()) {
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
ProgramLayout layout{};
|
||||
layout.hash = hash;
|
||||
if (!ReflectBindingKinds(program, layout.bindingKinds)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GetOrCreateProgramLayout failed: reflection failed");
|
||||
return nullptr;
|
||||
}
|
||||
if (!ReflectSamplerBindings(program, layout)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GetOrCreateProgramLayout failed: sampler reflection failed");
|
||||
return nullptr;
|
||||
}
|
||||
if (!ReflectGlobalUboBinding(program, layout)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GetOrCreateProgramLayout failed: global UBO reflection failed");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Vector<VkDescriptorSetLayoutBinding> bindings;
|
||||
bindings.reserve(m_maxBindings);
|
||||
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
|
||||
const auto kind = layout.bindingKinds[binding];
|
||||
if (kind == BindingKind::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutBinding layoutBinding{};
|
||||
layoutBinding.binding = binding;
|
||||
layoutBinding.descriptorCount = 1;
|
||||
layoutBinding.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
|
||||
layoutBinding.pImmutableSamplers = nullptr;
|
||||
if (kind == BindingKind::UniformBufferDynamic) {
|
||||
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
layout.dynamicBindings.push_back(binding);
|
||||
} else {
|
||||
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
}
|
||||
bindings.push_back(layoutBinding);
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo setLayoutInfo{};
|
||||
setLayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
setLayoutInfo.bindingCount = static_cast<Uint32>(bindings.size());
|
||||
setLayoutInfo.pBindings = bindings.data();
|
||||
VK_VERIFY(vkCreateDescriptorSetLayout(m_device, &setLayoutInfo, nullptr, &layout.descriptorSetLayout),
|
||||
"UniformDescriptorBinder::GetOrCreateProgramLayout, vkCreateDescriptorSetLayout");
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = 1;
|
||||
pipelineLayoutInfo.pSetLayouts = &layout.descriptorSetLayout;
|
||||
VK_VERIFY(vkCreatePipelineLayout(m_device, &pipelineLayoutInfo, nullptr, &layout.pipelineLayout),
|
||||
"UniformDescriptorBinder::GetOrCreateProgramLayout, vkCreatePipelineLayout");
|
||||
|
||||
auto [insertIt, _] = m_programLayouts.emplace(hash, std::move(layout));
|
||||
return &insertIt->second;
|
||||
}
|
||||
|
||||
VkPipelineLayout UniformDescriptorBinder::GetOrCreatePipelineLayout(const MG_State::GLState::ProgramObject& program) {
|
||||
auto* layout = GetOrCreateProgramLayout(program);
|
||||
return layout ? layout->pipelineLayout : VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::AllocateUploadRegion(FrameResources& frame, VkDeviceSize size, VkDeviceSize& outOffset) {
|
||||
const VkDeviceSize alignedOffset = AlignUp(frame.writeCursor, m_minDynamicOffsetAlignment);
|
||||
if (alignedOffset + size > m_perFrameUploadBytes) {
|
||||
return false;
|
||||
}
|
||||
outOffset = alignedOffset;
|
||||
frame.writeCursor = alignedOffset + size;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::GatherBindingPayloads(const MG_State::GLState::ProgramObject& program,
|
||||
Vector<const void*>& outData,
|
||||
Vector<VkDeviceSize>& outSizes) const {
|
||||
outData.assign(m_maxBindings, nullptr);
|
||||
outSizes.assign(m_maxBindings, 0);
|
||||
|
||||
if (MG_State::pGLContext == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint32 activeUniformBlockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
|
||||
const Uint32 uniformBindingPointCount =
|
||||
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));
|
||||
|
||||
for (Uint32 blockIndex = 0; blockIndex < activeUniformBlockCount; ++blockIndex) {
|
||||
const Uint32 binding = program.GetUniformBlockBinding(blockIndex);
|
||||
if (binding >= m_maxBindings) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkDeviceSize blockSize = static_cast<VkDeviceSize>(program.GetUBOSizeAt(blockIndex));
|
||||
if (blockSize == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (binding >= uniformBindingPointCount) {
|
||||
continue;
|
||||
}
|
||||
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
|
||||
const auto bufferObject = bindingPoint.GetBoundObject();
|
||||
if (!bufferObject) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto bufferData = bufferObject->GetDataReadOnly();
|
||||
if (!bufferData || bufferData->empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto range = bindingPoint.GetRange();
|
||||
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
VkDeviceSize rangeStart = static_cast<VkDeviceSize>(range.start);
|
||||
VkDeviceSize rangeEnd = static_cast<VkDeviceSize>(range.end);
|
||||
|
||||
if (rangeStart >= bufferSize) {
|
||||
continue;
|
||||
}
|
||||
if (rangeEnd <= rangeStart || rangeEnd > bufferSize) {
|
||||
rangeEnd = bufferSize;
|
||||
}
|
||||
|
||||
VkDeviceSize available = rangeEnd - rangeStart;
|
||||
if (available == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
outData[binding] = bufferData->data() + static_cast<SizeT>(rangeStart);
|
||||
outSizes[binding] = std::min(blockSize, available);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const {
|
||||
outPool = VK_NULL_HANDLE;
|
||||
if (m_device == VK_NULL_HANDLE || maxSets == 0 || m_maxBindings == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint64 descriptorCount64 = static_cast<Uint64>(maxSets) * static_cast<Uint64>(m_maxBindings);
|
||||
if (descriptorCount64 > static_cast<Uint64>(std::numeric_limits<Uint32>::max())) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint32 descriptorCount = static_cast<Uint32>(descriptorCount64);
|
||||
VkDescriptorPoolSize poolSizes[2]{};
|
||||
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
poolSizes[0].descriptorCount = descriptorCount;
|
||||
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
poolSizes[1].descriptorCount = descriptorCount;
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.maxSets = maxSets;
|
||||
poolInfo.poolSizeCount = static_cast<Uint32>(std::size(poolSizes));
|
||||
poolInfo.pPoolSizes = poolSizes;
|
||||
|
||||
const VkResult result = vkCreateDescriptorPool(m_device, &poolInfo, nullptr, &outPool);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: vkCreateDescriptorPool returned %d", result);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex) {
|
||||
if (frame.descriptorPools.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& currentBucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
||||
const Uint32 currentMaxSets = std::max<Uint32>(1, currentBucket.maxSets);
|
||||
const Uint32 grownMaxSets = currentMaxSets <= (std::numeric_limits<Uint32>::max() / 2) ? (currentMaxSets * 2)
|
||||
: currentMaxSets;
|
||||
|
||||
VkDescriptorPool grownPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(grownMaxSets, grownPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GrowFrameDescriptorPool failed: cannot create grown pool (%u -> %u sets)",
|
||||
currentMaxSets, grownMaxSets);
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.descriptorPools.push_back({grownPool, grownMaxSets, 0});
|
||||
frame.activeDescriptorPoolIndex = static_cast<Uint32>(frame.descriptorPools.size() - 1);
|
||||
MGLOG_D(
|
||||
"UniformDescriptorBinder: frame %u descriptor pool exhausted, grew pool (%u -> %u sets), poolCount=%zu",
|
||||
frameIndex, currentMaxSets, grownMaxSets, frame.descriptorPools.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::BindProgramUniformBuffers(VkCommandBuffer commandBuffer, VkPipelineLayout pipelineLayout,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
Uint32 frameIndex) {
|
||||
if (m_frames.empty()) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: binder is not initialized");
|
||||
return false;
|
||||
}
|
||||
if (frameIndex >= m_frames.size()) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: invalid frame index %u", frameIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
ProgramLayout* layout = GetOrCreateProgramLayout(program);
|
||||
if (!layout || layout->pipelineLayout == VK_NULL_HANDLE || layout->descriptorSetLayout == VK_NULL_HANDLE) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: cannot get program layout");
|
||||
return false;
|
||||
}
|
||||
if (layout->pipelineLayout != pipelineLayout) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: pipelineLayout mismatch");
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.descriptorPools.empty()) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame descriptor pools are invalid");
|
||||
return false;
|
||||
}
|
||||
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
}
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &layout->descriptorSetLayout;
|
||||
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
|
||||
|
||||
auto allocateFromActivePool = [&](VkResult& outResult) {
|
||||
auto& bucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
||||
allocInfo.descriptorPool = bucket.handle;
|
||||
outResult = vkAllocateDescriptorSets(m_device, &allocInfo, &descriptorSet);
|
||||
if (outResult == VK_SUCCESS) {
|
||||
++bucket.allocatedSets;
|
||||
++frame.allocatedSetsThisFrame;
|
||||
frame.peakAllocatedSetsThisFrame = std::max(frame.peakAllocatedSetsThisFrame, frame.allocatedSetsThisFrame);
|
||||
}
|
||||
};
|
||||
|
||||
VkResult allocResult = VK_SUCCESS;
|
||||
allocateFromActivePool(allocResult);
|
||||
if (allocResult == VK_ERROR_OUT_OF_POOL_MEMORY || allocResult == VK_ERROR_FRAGMENTED_POOL) {
|
||||
if (!GrowFrameDescriptorPool(frame, frameIndex)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: descriptor pool growth failed");
|
||||
return false;
|
||||
}
|
||||
allocateFromActivePool(allocResult);
|
||||
}
|
||||
if (allocResult != VK_SUCCESS || descriptorSet == VK_NULL_HANDLE) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: vkAllocateDescriptorSets returned %d",
|
||||
allocResult);
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector<const void*> bindingData;
|
||||
Vector<VkDeviceSize> bindingSizes;
|
||||
if (!GatherBindingPayloads(program, bindingData, bindingSizes)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: cannot gather UBO payloads");
|
||||
return false;
|
||||
}
|
||||
|
||||
static const Uint8 kFallbackData[16] = {};
|
||||
VkDescriptorImageInfo fallbackImageInfo{};
|
||||
const Bool hasFallbackImage = m_textureSamplerManager && m_textureSamplerManager->GetFallbackDescriptor(fallbackImageInfo);
|
||||
|
||||
Vector<VkWriteDescriptorSet> writes;
|
||||
writes.reserve(m_maxBindings);
|
||||
Vector<VkDescriptorBufferInfo> bufferInfos;
|
||||
Vector<VkDescriptorImageInfo> imageInfos;
|
||||
Vector<Uint32> dynamicOffsets;
|
||||
bufferInfos.reserve(m_maxBindings);
|
||||
imageInfos.reserve(m_maxBindings);
|
||||
dynamicOffsets.reserve(layout->dynamicBindings.size());
|
||||
|
||||
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
|
||||
const auto kind = layout->bindingKinds[binding];
|
||||
if (kind == BindingKind::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkWriteDescriptorSet write{};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = descriptorSet;
|
||||
write.dstBinding = binding;
|
||||
write.dstArrayElement = 0;
|
||||
write.descriptorCount = 1;
|
||||
|
||||
if (kind == BindingKind::UniformBufferDynamic) {
|
||||
const void* payload = bindingData[binding];
|
||||
VkDeviceSize payloadSize = bindingSizes[binding];
|
||||
if (payload == nullptr || payloadSize == 0) {
|
||||
if (layout->globalUboBinding == static_cast<Int>(binding)) {
|
||||
const void* globalUboData = program.GetUBOData();
|
||||
const VkDeviceSize globalUboSize = static_cast<VkDeviceSize>(program.GetUBOSize());
|
||||
if (globalUboData != nullptr && globalUboSize > 0) {
|
||||
payload = globalUboData;
|
||||
payloadSize = globalUboSize;
|
||||
}
|
||||
}
|
||||
if (payload == nullptr || payloadSize == 0) {
|
||||
payload = kFallbackData;
|
||||
payloadSize = sizeof(kFallbackData);
|
||||
}
|
||||
}
|
||||
|
||||
VkDeviceSize payloadOffset = 0;
|
||||
if (!AllocateUploadRegion(frame, payloadSize, payloadOffset)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame upload buffer exhausted");
|
||||
return false;
|
||||
}
|
||||
if (!frame.uploadBuffer.Upload(payload, payloadSize, payloadOffset)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: UBO upload failed on binding %u",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo{};
|
||||
bufferInfo.buffer = frame.uploadBuffer.GetHandle();
|
||||
bufferInfo.offset = 0;
|
||||
bufferInfo.range = payloadSize;
|
||||
bufferInfos.push_back(bufferInfo);
|
||||
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
write.pBufferInfo = &bufferInfos.back();
|
||||
writes.push_back(write);
|
||||
dynamicOffsets.push_back(static_cast<Uint32>(payloadOffset));
|
||||
} else {
|
||||
VkDescriptorImageInfo imageInfo{};
|
||||
Bool hasImage = ResolveSamplerDescriptor(commandBuffer, program, *layout, binding, imageInfo);
|
||||
if (!hasImage) {
|
||||
if (!hasFallbackImage) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: fallback sampler/texture is unavailable");
|
||||
return false;
|
||||
}
|
||||
imageInfo = fallbackImageInfo;
|
||||
}
|
||||
if (imageInfo.sampler == VK_NULL_HANDLE || imageInfo.imageView == VK_NULL_HANDLE) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: fallback sampler/texture is unavailable");
|
||||
return false;
|
||||
}
|
||||
imageInfos.push_back(imageInfo);
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write.pImageInfo = &imageInfos.back();
|
||||
writes.push_back(write);
|
||||
}
|
||||
}
|
||||
|
||||
if (!writes.empty()) {
|
||||
vkUpdateDescriptorSets(m_device, static_cast<Uint32>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet,
|
||||
static_cast<Uint32>(dynamicOffsets.size()), dynamicOffsets.data());
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformDescriptorBinder::DestroyProgramLayouts() {
|
||||
for (auto& [_, layout] : m_programLayouts) {
|
||||
if (layout.pipelineLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineLayout(m_device, layout.pipelineLayout, nullptr);
|
||||
layout.pipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
if (layout.descriptorSetLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorSetLayout(m_device, layout.descriptorSetLayout, nullptr);
|
||||
layout.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
m_programLayouts.clear();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -1,104 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VkBufferObject.h"
|
||||
#include "VkTextureSamplerManager.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ProgramObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VkFramebufferManager;
|
||||
|
||||
class UniformDescriptorBinder {
|
||||
public:
|
||||
enum class BindingKind : Uint8 {
|
||||
None = 0,
|
||||
UniformBufferDynamic,
|
||||
CombinedImageSampler
|
||||
};
|
||||
|
||||
Bool Initialize(VkDevice device, VmaAllocator allocator, VkDeviceSize minUniformBufferOffsetAlignment,
|
||||
Uint32 frameCount, Uint32 maxBindings = 16, Uint32 setsPerFrame = 64,
|
||||
VkDeviceSize perFrameUploadBytes = 4 * 1024 * 1024,
|
||||
VkTextureSamplerManager* textureSamplerManager = nullptr,
|
||||
VkFramebufferManager* framebufferManager = nullptr);
|
||||
void Shutdown();
|
||||
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
VkPipelineLayout GetOrCreatePipelineLayout(const MG_State::GLState::ProgramObject& program);
|
||||
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer, VkPipelineLayout pipelineLayout,
|
||||
const MG_State::GLState::ProgramObject& program, Uint32 frameIndex);
|
||||
|
||||
private:
|
||||
struct DescriptorPoolBucket {
|
||||
VkDescriptorPool handle = VK_NULL_HANDLE;
|
||||
Uint32 maxSets = 0;
|
||||
Uint32 allocatedSets = 0;
|
||||
};
|
||||
|
||||
struct FrameResources {
|
||||
VkBufferObject uploadBuffer;
|
||||
Vector<DescriptorPoolBucket> descriptorPools;
|
||||
Uint32 activeDescriptorPoolIndex = 0;
|
||||
Uint32 allocatedSetsThisFrame = 0;
|
||||
Uint32 peakAllocatedSetsThisFrame = 0;
|
||||
VkDeviceSize writeCursor = 0;
|
||||
};
|
||||
|
||||
struct ProgramLayout {
|
||||
Uint64 hash = 0;
|
||||
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
Vector<BindingKind> bindingKinds;
|
||||
Vector<Uint32> dynamicBindings;
|
||||
Vector<Int> samplerUniformLocationByBinding;
|
||||
Vector<TextureTarget> samplerTextureTargetByBinding;
|
||||
Int globalUboBinding = -1;
|
||||
};
|
||||
|
||||
static VkDeviceSize AlignUp(VkDeviceSize value, VkDeviceSize alignment);
|
||||
static Uint64 ComputeProgramHash(const MG_State::GLState::ProgramObject& program);
|
||||
static Bool IsSamplerUniformType(GLenum glType);
|
||||
static TextureTarget UniformTypeToTextureTarget(GLenum glType);
|
||||
Bool ReflectSamplerBindings(const MG_State::GLState::ProgramObject& program, ProgramLayout& layout) const;
|
||||
Bool ReflectGlobalUboBinding(const MG_State::GLState::ProgramObject& program, ProgramLayout& layout) const;
|
||||
Bool ResolveSamplerDescriptor(VkCommandBuffer commandBuffer, const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramLayout& layout, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ReflectBindingKinds(const MG_State::GLState::ProgramObject& program, Vector<BindingKind>& outKinds) const;
|
||||
ProgramLayout* GetOrCreateProgramLayout(const MG_State::GLState::ProgramObject& program);
|
||||
Bool AllocateUploadRegion(FrameResources& frame, VkDeviceSize size, VkDeviceSize& outOffset);
|
||||
Bool GatherBindingPayloads(const MG_State::GLState::ProgramObject& program, Vector<const void*>& outData,
|
||||
Vector<VkDeviceSize>& outSizes) const;
|
||||
Bool CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const;
|
||||
Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex);
|
||||
void DestroyProgramLayouts();
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
Vector<FrameResources> m_frames;
|
||||
UnorderedMap<Uint64, ProgramLayout> m_programLayouts;
|
||||
|
||||
VkDeviceSize m_minDynamicOffsetAlignment = 1;
|
||||
VkDeviceSize m_perFrameUploadBytes = 0;
|
||||
Uint32 m_frameCount = 0;
|
||||
Uint32 m_maxBindings = 0;
|
||||
Uint32 m_setsPerFrame = 0;
|
||||
Uint32 m_peakDescriptorSetsObserved = 0;
|
||||
VkTextureSamplerManager* m_textureSamplerManager = nullptr;
|
||||
VkFramebufferManager* m_framebufferManager = nullptr;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -0,0 +1,953 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "UniformManager.h"
|
||||
|
||||
#include "MG_Backend/DirectVulkan/DirectVulkanResourceState.h"
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include "MG_State/GLState/ProgramState/ProgramObject.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject2D.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObjectBuffer.h"
|
||||
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
|
||||
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
|
||||
#include "MG_Util/Metrics/TextureMetrics.h"
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <limits>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
constexpr Uint kFallbackTexture2DExternalIndex = 0xFFFFFF00u;
|
||||
}
|
||||
|
||||
static Bool FindFramebufferAttachmentForTexture(const MG_State::GLState::FramebufferObject& framebuffer,
|
||||
const MG_State::GLState::ITextureObject& texture,
|
||||
FramebufferAttachmentType& outAttachment, Int& outLevel) {
|
||||
const auto& attachments = framebuffer.GetAllAttachmentObjects();
|
||||
for (SizeT i = 0; i < attachments.size(); ++i) {
|
||||
const auto attachmentType = static_cast<FramebufferAttachmentType>(i);
|
||||
if (attachmentType == FramebufferAttachmentType::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& attachment = attachments[i];
|
||||
if (!attachment.IsTexture()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto attachedTexture = attachment.GetTexture();
|
||||
if (attachedTexture && attachedTexture.get() == &texture) {
|
||||
outAttachment = attachmentType;
|
||||
outLevel = attachment.GetTextureLevel();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static Bool IsValidSampledImageLayout(VkImageLayout layout) {
|
||||
switch (layout) {
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static Int ResolveSamplerUnitIndex(const MG_State::GLState::ProgramObject& program, Int location, Uint32 binding) {
|
||||
MOBILEGL_ASSERT(location >= -1, "ResolveSamplerUnitIndex: invalid sampler location for binding %u", binding);
|
||||
if (location < 0) {
|
||||
return 0;
|
||||
}
|
||||
const Int uniformUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
MOBILEGL_ASSERT(uniformUnit >= -1,
|
||||
"ResolveSamplerUnitIndex: invalid texture unit for binding %u location %d (unit=%d)", binding,
|
||||
location, uniformUnit);
|
||||
return uniformUnit >= 0 ? uniformUnit : 0;
|
||||
}
|
||||
|
||||
static Bool ShouldDumpDescriptorStats() {
|
||||
static const Bool enabled = [] {
|
||||
const char* value = std::getenv("MOBILEGL_DESCRIPTOR_STATS");
|
||||
return value != nullptr && value[0] != '\0' && std::strcmp(value, "0") != 0;
|
||||
}();
|
||||
return enabled;
|
||||
}
|
||||
|
||||
Bool UniformManager::Initialize(VkDevice device, VkBufferManager* bufferManager,
|
||||
ProgramFactory* programFactory,
|
||||
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
|
||||
Uint32 maxBindings, Uint32 setsPerFrame,
|
||||
VkTextureManager* textureManager, VkSamplerManager* samplerManager) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(device != VK_NULL_HANDLE, "UniformDescriptorBinder::Initialize requires valid VkDevice");
|
||||
MOBILEGL_ASSERT(bufferManager != nullptr, "UniformDescriptorBinder::Initialize requires valid buffer manager");
|
||||
MOBILEGL_ASSERT(programFactory != nullptr,
|
||||
"UniformDescriptorBinder::Initialize requires valid program factory");
|
||||
MOBILEGL_ASSERT(frameCount > 0, "UniformDescriptorBinder::Initialize requires frameCount > 0");
|
||||
MOBILEGL_ASSERT(maxBindings > 0, "UniformDescriptorBinder::Initialize requires maxBindings > 0");
|
||||
MOBILEGL_ASSERT(setsPerFrame > 0, "UniformDescriptorBinder::Initialize requires setsPerFrame > 0");
|
||||
MOBILEGL_ASSERT(textureManager != nullptr,
|
||||
"UniformDescriptorBinder::Initialize requires valid texture manager");
|
||||
MOBILEGL_ASSERT(samplerManager != nullptr,
|
||||
"UniformDescriptorBinder::Initialize requires valid sampler manager");
|
||||
|
||||
m_device = device;
|
||||
m_bufferManager = bufferManager;
|
||||
m_programFactory = programFactory;
|
||||
m_minDynamicOffsetAlignment = std::max<VkDeviceSize>(1, minUniformBufferOffsetAlignment);
|
||||
m_frameCount = frameCount;
|
||||
m_maxBindings = maxBindings;
|
||||
m_setsPerFrame = setsPerFrame;
|
||||
m_peakDescriptorSetsObserved = 0;
|
||||
m_textureManager = textureManager;
|
||||
m_samplerManager = samplerManager;
|
||||
|
||||
m_frames.resize(m_frameCount);
|
||||
for (Uint32 frameIndex = 0; frameIndex < m_frameCount; ++frameIndex) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
frame.descriptorPools.clear();
|
||||
|
||||
VkDescriptorPool initialPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(m_setsPerFrame, initialPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::Initialize failed: cannot create frame descriptor pool %u",
|
||||
frameIndex);
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
frame.descriptorPools.push_back({initialPool, m_setsPerFrame, 0});
|
||||
MGLOG_D("UniformDescriptorBinder: frame %u descriptor pool created (maxSets=%u)", frameIndex,
|
||||
m_setsPerFrame);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformManager::Shutdown() {
|
||||
for (auto& frame : m_frames) {
|
||||
if (m_device != VK_NULL_HANDLE) {
|
||||
for (auto& view : frame.texelBufferViews) {
|
||||
if (view != VK_NULL_HANDLE) {
|
||||
vkDestroyBufferView(m_device, view, nullptr);
|
||||
}
|
||||
}
|
||||
frame.texelBufferViews.clear();
|
||||
frame.descriptorSetCacheByLayout.clear();
|
||||
for (auto& bucket : frame.descriptorPools) {
|
||||
if (bucket.handle != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorPool(m_device, bucket.handle, nullptr);
|
||||
bucket.handle = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
frame.descriptorPools.clear();
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
}
|
||||
m_frames.clear();
|
||||
|
||||
m_bufferManager = nullptr;
|
||||
m_programFactory = nullptr;
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_minDynamicOffsetAlignment = 1;
|
||||
m_frameCount = 0;
|
||||
m_maxBindings = 0;
|
||||
m_setsPerFrame = 0;
|
||||
m_peakDescriptorSetsObserved = 0;
|
||||
m_textureManager = nullptr;
|
||||
m_samplerManager = nullptr;
|
||||
m_fallbackTexture2D.reset();
|
||||
}
|
||||
|
||||
void UniformManager::BeginFrame(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "UniformDescriptorBinder::BeginFrame invalid frame index");
|
||||
auto& frame = m_frames[frameIndex];
|
||||
for (auto& view : frame.texelBufferViews) {
|
||||
if (view != VK_NULL_HANDLE) {
|
||||
vkDestroyBufferView(m_device, view, nullptr);
|
||||
}
|
||||
}
|
||||
frame.texelBufferViews.clear();
|
||||
if (frame.peakAllocatedSetsThisFrame > m_peakDescriptorSetsObserved) {
|
||||
m_peakDescriptorSetsObserved = frame.peakAllocatedSetsThisFrame;
|
||||
MGLOG_D(
|
||||
"UniformDescriptorBinder: new descriptor set peak observed=%u (base setsPerFrame=%u, frame=%u, pools=%zu)",
|
||||
m_peakDescriptorSetsObserved, m_setsPerFrame, frameIndex, frame.descriptorPools.size());
|
||||
}
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
for (auto& cacheEntryPair : frame.descriptorSetCacheByLayout) {
|
||||
cacheEntryPair.second.cursor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveSamplerDescriptor(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 binding, VkDescriptorImageInfo& outImageInfo) const {
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptor: texture manager is null");
|
||||
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptor: sampler manager is null");
|
||||
MOBILEGL_ASSERT(binding < programObj.samplerNameByBinding.size(),
|
||||
"ResolveSamplerDescriptor: sampler binding %u name lookup out of range", binding);
|
||||
SharedPtr<MG_State::GLState::ITextureObject> texture;
|
||||
const Bool resolvedTexture = ResolveSamplerTexture(program, programObj, binding, texture);
|
||||
if (!resolvedTexture) {
|
||||
MGLOG_E("ResolveSamplerDescriptor: failed to resolve sampler texture for binding %u ('%s')", binding,
|
||||
programObj.samplerNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int location = programObj.samplerUniformLocationByBinding[binding];
|
||||
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto samplerOverride = textureUnit.GetSamplerObject();
|
||||
const auto preferredTarget = programObj.samplerTextureTargetByBinding[binding];
|
||||
if (texture == nullptr) {
|
||||
texture = GetFallbackTexture(preferredTarget);
|
||||
MOBILEGL_ASSERT(texture != nullptr,
|
||||
"ResolveSamplerDescriptor: no fallback texture available for binding=%u location=%d unit=%d target=%d",
|
||||
binding, location, unit, static_cast<Int>(preferredTarget));
|
||||
MGLOG_W(
|
||||
"ResolveSamplerDescriptor: using fallback texture for unbound sampler binding=%u ('%s') location=%d unit=%d target=%d",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), location, unit,
|
||||
static_cast<Int>(preferredTarget));
|
||||
}
|
||||
|
||||
const MG_State::GLState::SamplerObject* samplerToUse =
|
||||
samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get();
|
||||
if (samplerToUse == nullptr) {
|
||||
MGLOG_E(
|
||||
"ResolveSamplerDescriptor: sampler binding %u ('%s') has no sampler object (textureId=%d location=%d unit=%d)",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(), location,
|
||||
unit);
|
||||
return false;
|
||||
}
|
||||
VkTextureManager::TextureResource* resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
|
||||
if (resource == nullptr) {
|
||||
MGLOG_E(
|
||||
"ResolveSamplerDescriptor: sampler binding %u ('%s') failed to create/sync texture resource (textureId=%d target=%d location=%d unit=%d)",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
|
||||
static_cast<Int>(texture->GetTarget()), location, unit);
|
||||
return false;
|
||||
}
|
||||
if (!IsValidSampledImageLayout(resource->layout)) {
|
||||
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
||||
FramebufferAttachmentType attachmentType = FramebufferAttachmentType::None;
|
||||
Int attachmentLevel = 0;
|
||||
if (drawFbo &&
|
||||
FindFramebufferAttachmentForTexture(*drawFbo, *texture, attachmentType, attachmentLevel)) {
|
||||
MGLOG_W("ResolveSamplerDescriptor: framebuffer feedback loop detected: textureId=%d is bound "
|
||||
"for sampling at binding=%u, but is also attached to drawFbo=%u as %s (level=%d, "
|
||||
"trackedLayout=%d)",
|
||||
texture->GetExternalIndex(), binding, drawFbo->GetExternalIndex(),
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
|
||||
attachmentLevel, static_cast<Int>(resource->layout));
|
||||
}
|
||||
|
||||
const Bool readyForSampling = m_textureManager->TransitionTextureForSampling(commandBuffer, *texture);
|
||||
if (!readyForSampling) {
|
||||
MGLOG_E("ResolveSamplerDescriptor: failed to transition textureId=%d for sampler binding=%u",
|
||||
texture->GetExternalIndex(), binding);
|
||||
return false;
|
||||
}
|
||||
resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
|
||||
MOBILEGL_ASSERT(resource != nullptr,
|
||||
"ResolveSamplerDescriptor: failed to resync textureId=%d after sampling transition",
|
||||
texture->GetExternalIndex());
|
||||
MOBILEGL_ASSERT(IsValidSampledImageLayout(resource->layout),
|
||||
"ResolveSamplerDescriptor: invalid sampled image layout=%d for textureId=%d, binding=%u",
|
||||
static_cast<Int>(resource->layout), texture->GetExternalIndex(), binding);
|
||||
}
|
||||
outImageInfo = {
|
||||
.sampler = m_samplerManager->GetOrCreateSampler(*samplerToUse, *texture),
|
||||
.imageView = resource->sampledView != VK_NULL_HANDLE ? resource->sampledView : resource->fullView,
|
||||
.imageLayout = resource->layout,
|
||||
};
|
||||
if (ShouldDumpDescriptorStats()) {
|
||||
std::fprintf(stderr,
|
||||
"MOBILEGL_DESCRIPTOR_STATS program=%u binding=%u name=%s location=%d unit=%d "
|
||||
"texture=%u target=%d sampler=%p imageView=%p layout=%d\n",
|
||||
program.GetExternalIndex(),
|
||||
binding,
|
||||
programObj.samplerNameByBinding[binding].c_str(),
|
||||
location,
|
||||
unit,
|
||||
texture->GetExternalIndex(),
|
||||
static_cast<Int>(texture->GetTarget()),
|
||||
reinterpret_cast<void*>(outImageInfo.sampler),
|
||||
reinterpret_cast<void*>(outImageInfo.imageView),
|
||||
static_cast<Int>(outImageInfo.imageLayout));
|
||||
}
|
||||
return outImageInfo.sampler != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveSamplerDescriptorOverride(
|
||||
const SamplerBindingOverride& samplerBindingOverride, VkDescriptorImageInfo& outImageInfo) const {
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptorOverride: texture manager is null");
|
||||
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptorOverride: sampler manager is null");
|
||||
MOBILEGL_ASSERT(samplerBindingOverride.texture != nullptr,
|
||||
"ResolveSamplerDescriptorOverride: override texture is null for binding %u",
|
||||
samplerBindingOverride.binding);
|
||||
MOBILEGL_ASSERT(samplerBindingOverride.sampler != nullptr,
|
||||
"ResolveSamplerDescriptorOverride: override sampler is null for binding %u",
|
||||
samplerBindingOverride.binding);
|
||||
|
||||
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*samplerBindingOverride.texture);
|
||||
MOBILEGL_ASSERT(resource != nullptr,
|
||||
"ResolveSamplerDescriptorOverride: failed to sync override texture resource for binding %u textureId=%d",
|
||||
samplerBindingOverride.binding, samplerBindingOverride.texture->GetExternalIndex());
|
||||
MOBILEGL_ASSERT(IsValidSampledImageLayout(resource->layout),
|
||||
"ResolveSamplerDescriptorOverride: invalid layout %d for binding %u textureId=%d",
|
||||
static_cast<Int>(resource->layout), samplerBindingOverride.binding,
|
||||
samplerBindingOverride.texture->GetExternalIndex());
|
||||
|
||||
outImageInfo = {
|
||||
.sampler = m_samplerManager->GetOrCreateSampler(*samplerBindingOverride.sampler,
|
||||
*samplerBindingOverride.texture),
|
||||
.imageView = samplerBindingOverride.imageView != VK_NULL_HANDLE ?
|
||||
samplerBindingOverride.imageView :
|
||||
(resource->sampledView != VK_NULL_HANDLE ? resource->sampledView : resource->fullView),
|
||||
.imageLayout = resource->layout,
|
||||
};
|
||||
return outImageInfo.sampler != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
|
||||
outTexture.reset();
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveSamplerTexture: GL context is null");
|
||||
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
|
||||
"ResolveSamplerTexture: sampler location binding %u out of range", binding);
|
||||
MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
|
||||
"ResolveSamplerTexture: sampler target binding %u out of range", binding);
|
||||
|
||||
const Int location = programObj.samplerUniformLocationByBinding[binding];
|
||||
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
|
||||
outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveTexelBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 binding, Uint32 frameIndex,
|
||||
VkBufferView& outBufferView) {
|
||||
outBufferView = VK_NULL_HANDLE;
|
||||
MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveTexelBufferDescriptor: buffer manager is null");
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "ResolveTexelBufferDescriptor: frame index out of range");
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> texture;
|
||||
if (!ResolveSamplerTexture(program, programObj, binding, texture) || texture == nullptr) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: texture buffer binding %u ('%s') is unbound", binding,
|
||||
programObj.samplerNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (texture->GetStorageType() != TextureStorageType::Buffer ||
|
||||
texture->GetTarget() != TextureTarget::TextureBuffer) {
|
||||
MGLOG_E(
|
||||
"ResolveTexelBufferDescriptor: binding %u ('%s') expected texture buffer, got textureId=%u target=%d storage=%d",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
|
||||
static_cast<Int>(texture->GetTarget()), static_cast<Int>(texture->GetStorageType()));
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* textureBuffer = static_cast<MG_State::GLState::TextureObjectBuffer*>(texture.get());
|
||||
const auto bufferObject = textureBuffer->GetBufferBindingSlot().GetBoundObject();
|
||||
if (bufferObject == nullptr) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: texture buffer binding %u ('%s') has no GL buffer bound",
|
||||
binding, programObj.samplerNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
BufferSlice slice{};
|
||||
if (!m_bufferManager->SyncResidentBuffer(BufferKind::TextureBuffer, bufferObject, slice) || !slice.IsValid()) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: failed to sync GL buffer %u for texture buffer %u",
|
||||
bufferObject->GetExternalIndex(), texture->GetExternalIndex());
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto internalFormat = textureBuffer->GetFormat();
|
||||
const VkFormat vkFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
|
||||
if (vkFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: unsupported texture buffer internal format %d",
|
||||
static_cast<Int>(internalFormat));
|
||||
return false;
|
||||
}
|
||||
|
||||
const VkDeviceSize texelSize =
|
||||
static_cast<VkDeviceSize>(MG_Util::GetSizedInternalFormatSizeInBytes(internalFormat));
|
||||
VkDeviceSize viewRange = slice.size;
|
||||
if (texelSize > 0) {
|
||||
viewRange = (viewRange / texelSize) * texelSize;
|
||||
}
|
||||
if (viewRange == 0) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: texture buffer %u has empty view range", texture->GetExternalIndex());
|
||||
return false;
|
||||
}
|
||||
|
||||
VkBufferViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
|
||||
viewInfo.buffer = slice.buffer;
|
||||
viewInfo.format = vkFormat;
|
||||
viewInfo.offset = slice.offset;
|
||||
viewInfo.range = viewRange;
|
||||
|
||||
VkBufferView bufferView = VK_NULL_HANDLE;
|
||||
const VkResult result = vkCreateBufferView(m_device, &viewInfo, nullptr, &bufferView);
|
||||
if (result != VK_SUCCESS || bufferView == VK_NULL_HANDLE) {
|
||||
MGLOG_E("ResolveTexelBufferDescriptor: vkCreateBufferView failed result=%d format=%d range=%zu",
|
||||
result, static_cast<Int>(vkFormat), static_cast<SizeT>(viewRange));
|
||||
return false;
|
||||
}
|
||||
|
||||
m_frames[frameIndex].texelBufferViews.push_back(bufferView);
|
||||
outBufferView = bufferView;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveStorageBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 binding,
|
||||
VkDescriptorBufferInfo& outBufferInfo) const {
|
||||
outBufferInfo = {};
|
||||
MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveStorageBufferDescriptor: buffer manager is null");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageBufferDescriptor: GL context is null");
|
||||
MOBILEGL_ASSERT(binding < programObj.storageBlockIndexByBinding.size(),
|
||||
"ResolveStorageBufferDescriptor: binding %u out of range", binding);
|
||||
|
||||
const Int blockIndex = programObj.storageBlockIndexByBinding[binding];
|
||||
MOBILEGL_ASSERT(blockIndex >= 0, "ResolveStorageBufferDescriptor: no SSBO block mapped to binding %u",
|
||||
binding);
|
||||
const GLuint frontendBinding =
|
||||
GetShaderStorageBlockBinding(program, static_cast<GLuint>(blockIndex));
|
||||
const Uint32 bindingPointCount =
|
||||
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::ShaderStorage));
|
||||
MOBILEGL_ASSERT(frontendBinding < bindingPointCount,
|
||||
"ResolveStorageBufferDescriptor: frontend SSBO binding %u out of range for block '%s'",
|
||||
frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
|
||||
|
||||
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, frontendBinding);
|
||||
const auto bufferObject = bindingPoint.GetBoundObject();
|
||||
if (bufferObject == nullptr) {
|
||||
MGLOG_E("ResolveStorageBufferDescriptor: no SSBO bound at frontend binding %u for block '%s'",
|
||||
frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
BufferSlice slice{};
|
||||
if (!m_bufferManager->SyncResidentBuffer(BufferKind::ShaderStorage, bufferObject, slice) || !slice.IsValid()) {
|
||||
MGLOG_E("ResolveStorageBufferDescriptor: failed to sync GL buffer %u for block '%s'",
|
||||
bufferObject->GetExternalIndex(), programObj.storageBlockNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto range = bindingPoint.GetRange();
|
||||
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
VkDeviceSize rangeStart = static_cast<VkDeviceSize>(std::min(range.start, bufferObject->GetSize()));
|
||||
VkDeviceSize rangeEnd = static_cast<VkDeviceSize>(std::min(range.end, bufferObject->GetSize()));
|
||||
if (rangeEnd <= rangeStart) {
|
||||
rangeStart = 0;
|
||||
rangeEnd = bufferSize;
|
||||
}
|
||||
if (rangeEnd <= rangeStart) {
|
||||
MGLOG_E("ResolveStorageBufferDescriptor: empty SSBO range for block '%s'",
|
||||
programObj.storageBlockNameByBinding[binding].c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
outBufferInfo.buffer = slice.buffer;
|
||||
outBufferInfo.offset = slice.offset + rangeStart;
|
||||
outBufferInfo.range = rangeEnd - rangeStart;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveStorageImageDescriptor(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const {
|
||||
outImageInfo = {};
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveStorageImageDescriptor: texture manager is null");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageImageDescriptor: GL context is null");
|
||||
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
|
||||
"ResolveStorageImageDescriptor: binding %u out of range", binding);
|
||||
|
||||
const Int location = programObj.samplerUniformLocationByBinding[binding];
|
||||
if (location < 0) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: storage image binding %u has no uniform location", binding);
|
||||
return false;
|
||||
}
|
||||
const Int imageUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: image unit %d out of range for binding %u",
|
||||
imageUnit, binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(imageUnit);
|
||||
if (imageBinding.Texture == nullptr) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: image unit %d is unbound for binding %u", imageUnit, binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool ready = m_textureManager->TransitionTextureForStorageImage(commandBuffer, *imageBinding.Texture);
|
||||
if (!ready) {
|
||||
MGLOG_E("ResolveStorageImageDescriptor: failed to transition textureId=%d for image unit %d",
|
||||
imageBinding.Texture->GetExternalIndex(), imageUnit);
|
||||
return false;
|
||||
}
|
||||
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*imageBinding.Texture);
|
||||
if (resource == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint32 mipLevel = static_cast<Uint32>(std::max<GLint>(0, imageBinding.Level));
|
||||
VkImageView view = m_textureManager->GetOrCreateViewAtMipLevel(*imageBinding.Texture, mipLevel);
|
||||
if (view == VK_NULL_HANDLE) {
|
||||
view = resource->fullView;
|
||||
}
|
||||
outImageInfo.sampler = VK_NULL_HANDLE;
|
||||
outImageInfo.imageView = view;
|
||||
outImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
return outImageInfo.imageView != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> UniformManager::GetFallbackTexture(TextureTarget target) const {
|
||||
MOBILEGL_ASSERT(target == TextureTarget::Texture2D || target == TextureTarget::TextureRectangle,
|
||||
"UniformManager::GetFallbackTexture: unsupported fallback target=%d",
|
||||
static_cast<Int>(target));
|
||||
|
||||
if (m_fallbackTexture2D == nullptr) {
|
||||
auto fallbackTexture = MakeShared<MG_State::GLState::TextureObject2D>(kFallbackTexture2DExternalIndex);
|
||||
fallbackTexture->SetInternalFormat(TextureInternalFormat::RGBA8);
|
||||
fallbackTexture->AllocateStorage(TextureUploadTarget::Texture2D, 0,
|
||||
{.texelSize = {1, 1, 1}, .byteSize = 4});
|
||||
fallbackTexture->MarkStorageDirty(TextureUploadTarget::Texture2D, 0, true);
|
||||
m_fallbackTexture2D = fallbackTexture;
|
||||
}
|
||||
|
||||
return m_fallbackTexture2D;
|
||||
}
|
||||
|
||||
Bool UniformManager::CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Vector<MG_State::GLState::ITextureObject*>& outTextures) {
|
||||
outTextures.clear();
|
||||
|
||||
const Uint32 bindingCount =
|
||||
std::min<Uint32>(m_maxBindings, static_cast<Uint32>(programObj.bindingKinds.size()));
|
||||
for (Uint32 binding = 0; binding < bindingCount; ++binding) {
|
||||
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
|
||||
continue;
|
||||
}
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> texture;
|
||||
if (!ResolveSamplerTexture(program, programObj, binding, texture) || !texture) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto found = std::find(outTextures.begin(), outTextures.end(), texture.get());
|
||||
if (found == outTextures.end()) {
|
||||
outTextures.push_back(texture.get());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveUniformBufferPayload(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
const void*& outData, VkDeviceSize& outSize) const {
|
||||
outData = nullptr;
|
||||
outSize = 0;
|
||||
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveUniformBufferPayload: GL context is null");
|
||||
MOBILEGL_ASSERT(binding < programObj.bindingKinds.size(),
|
||||
"ResolveUniformBufferPayload: binding %u out of range", binding);
|
||||
MOBILEGL_ASSERT(programObj.bindingKinds[binding] == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic,
|
||||
"ResolveUniformBufferPayload: binding %u is not a uniform buffer descriptor", binding);
|
||||
|
||||
if (programObj.globalUboBinding == static_cast<Int>(binding)) {
|
||||
outData = program.GetUBOData();
|
||||
outSize = static_cast<VkDeviceSize>(program.GetUBOSize());
|
||||
static const Array<Uint8, 16> emptyGlobalUbo{};
|
||||
if (outData == nullptr || outSize == 0) {
|
||||
outData = emptyGlobalUbo.data();
|
||||
outSize = static_cast<VkDeviceSize>(emptyGlobalUbo.size());
|
||||
}
|
||||
return outData != nullptr && outSize > 0;
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(binding < programObj.uniformBlockIndexByBinding.size(),
|
||||
"ResolveUniformBufferPayload: UBO mapping binding %u out of range", binding);
|
||||
const Int blockIndex = programObj.uniformBlockIndexByBinding[binding];
|
||||
MOBILEGL_ASSERT(blockIndex >= 0,
|
||||
"ResolveUniformBufferPayload: no uniform block mapped to descriptor binding %u", binding);
|
||||
|
||||
const Uint32 activeUniformBlockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
|
||||
MOBILEGL_ASSERT(static_cast<Uint32>(blockIndex) < activeUniformBlockCount,
|
||||
"ResolveUniformBufferPayload: uniform block index %d out of range (count=%u)", blockIndex,
|
||||
activeUniformBlockCount);
|
||||
|
||||
const Uint32 frontendBinding = program.GetUniformBlockBinding(static_cast<Uint32>(blockIndex));
|
||||
const Uint32 uniformBindingPointCount =
|
||||
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));
|
||||
MOBILEGL_ASSERT(frontendBinding < uniformBindingPointCount,
|
||||
"ResolveUniformBufferPayload: frontend UBO binding %u out of range for block '%s'",
|
||||
frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
||||
|
||||
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, frontendBinding);
|
||||
const auto bufferObject = bindingPoint.GetBoundObject();
|
||||
MOBILEGL_ASSERT(bufferObject != nullptr,
|
||||
"ResolveUniformBufferPayload: no UBO bound at frontend binding %u for block '%s'",
|
||||
frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
||||
bufferObject->MarkPersistentMappedRangeDirty();
|
||||
|
||||
const auto bufferData = bufferObject->GetDataReadOnly();
|
||||
MOBILEGL_ASSERT(bufferData != nullptr && !bufferData->empty(),
|
||||
"ResolveUniformBufferPayload: bound UBO data is empty for block '%s'",
|
||||
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
||||
|
||||
const auto range = bindingPoint.GetRange();
|
||||
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
const VkDeviceSize rangeStart = static_cast<VkDeviceSize>(range.start);
|
||||
MOBILEGL_ASSERT(rangeStart < bufferSize,
|
||||
"ResolveUniformBufferPayload: UBO range start %zu exceeds buffer size %zu for block '%s'",
|
||||
static_cast<SizeT>(rangeStart), static_cast<SizeT>(bufferSize),
|
||||
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
||||
|
||||
VkDeviceSize rangeEnd = static_cast<VkDeviceSize>(range.end);
|
||||
if (rangeEnd > bufferSize) {
|
||||
rangeEnd = bufferSize;
|
||||
}
|
||||
MOBILEGL_ASSERT(rangeEnd > rangeStart,
|
||||
"ResolveUniformBufferPayload: invalid UBO range [%zu, %zu) for block '%s'",
|
||||
static_cast<SizeT>(rangeStart), static_cast<SizeT>(rangeEnd),
|
||||
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
||||
|
||||
const VkDeviceSize blockSize = static_cast<VkDeviceSize>(program.GetUBOSizeAt(static_cast<Uint32>(blockIndex)));
|
||||
MOBILEGL_ASSERT(blockSize > 0,
|
||||
"ResolveUniformBufferPayload: reflected UBO size is zero for block '%s'",
|
||||
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
||||
|
||||
const VkDeviceSize available = rangeEnd - rangeStart;
|
||||
MOBILEGL_ASSERT(available >= blockSize,
|
||||
"ResolveUniformBufferPayload: bound range %zu is smaller than UBO size %zu for block '%s'",
|
||||
static_cast<SizeT>(available), static_cast<SizeT>(blockSize),
|
||||
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
|
||||
|
||||
outData = bufferData->data() + static_cast<SizeT>(rangeStart);
|
||||
outSize = blockSize;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const {
|
||||
outPool = VK_NULL_HANDLE;
|
||||
if (m_device == VK_NULL_HANDLE || maxSets == 0 || m_maxBindings == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint64 descriptorCount64 = static_cast<Uint64>(maxSets) * static_cast<Uint64>(m_maxBindings);
|
||||
if (descriptorCount64 > static_cast<Uint64>(std::numeric_limits<Uint32>::max())) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint32 descriptorCount = static_cast<Uint32>(descriptorCount64);
|
||||
VkDescriptorPoolSize poolSizes[5]{};
|
||||
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
poolSizes[0].descriptorCount = descriptorCount;
|
||||
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
poolSizes[1].descriptorCount = descriptorCount;
|
||||
poolSizes[2].type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
||||
poolSizes[2].descriptorCount = descriptorCount;
|
||||
poolSizes[3].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
poolSizes[3].descriptorCount = descriptorCount;
|
||||
poolSizes[4].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
poolSizes[4].descriptorCount = descriptorCount;
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.maxSets = maxSets;
|
||||
poolInfo.poolSizeCount = static_cast<Uint32>(std::size(poolSizes));
|
||||
poolInfo.pPoolSizes = poolSizes;
|
||||
|
||||
const VkResult result = vkCreateDescriptorPool(m_device, &poolInfo, nullptr, &outPool);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: vkCreateDescriptorPool returned %d",
|
||||
result);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex) {
|
||||
if (frame.descriptorPools.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& currentBucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
||||
const Uint32 currentMaxSets = std::max<Uint32>(1, currentBucket.maxSets);
|
||||
const Uint32 grownMaxSets = currentMaxSets <= (std::numeric_limits<Uint32>::max() / 2) ? (currentMaxSets * 2)
|
||||
: currentMaxSets;
|
||||
|
||||
VkDescriptorPool grownPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(grownMaxSets, grownPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GrowFrameDescriptorPool failed: cannot create grown pool (%u -> %u sets)",
|
||||
currentMaxSets, grownMaxSets);
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.descriptorPools.push_back({grownPool, grownMaxSets, 0});
|
||||
frame.activeDescriptorPoolIndex = static_cast<Uint32>(frame.descriptorPools.size() - 1);
|
||||
MGLOG_D(
|
||||
"UniformDescriptorBinder: frame %u descriptor pool exhausted, grew pool (%u -> %u sets), poolCount=%zu",
|
||||
frameIndex, currentMaxSets, grownMaxSets, frame.descriptorPools.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
VkResult UniformManager::AllocateDescriptorSetsFromActivePool(Uint32 frameIndex, const ProgramFactory::VkProgramObject& programObj, VkDescriptorSet& outDescriptorSet) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
}
|
||||
if (frame.descriptorPools[frame.activeDescriptorPoolIndex].allocatedSets >=
|
||||
frame.descriptorPools[frame.activeDescriptorPoolIndex].maxSets) {
|
||||
const auto availableBucket = std::find_if(
|
||||
frame.descriptorPools.begin(), frame.descriptorPools.end(),
|
||||
[](const DescriptorPoolBucket& candidate) { return candidate.allocatedSets < candidate.maxSets; });
|
||||
if (availableBucket == frame.descriptorPools.end()) {
|
||||
outDescriptorSet = VK_NULL_HANDLE;
|
||||
return VK_ERROR_OUT_OF_POOL_MEMORY;
|
||||
}
|
||||
frame.activeDescriptorPoolIndex =
|
||||
static_cast<Uint32>(std::distance(frame.descriptorPools.begin(), availableBucket));
|
||||
}
|
||||
auto& bucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
||||
if (bucket.allocatedSets >= bucket.maxSets) {
|
||||
outDescriptorSet = VK_NULL_HANDLE;
|
||||
return VK_ERROR_OUT_OF_POOL_MEMORY;
|
||||
}
|
||||
VkDescriptorSetAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &programObj.descriptorSetLayout;
|
||||
|
||||
allocInfo.descriptorPool = bucket.handle;
|
||||
VkResult result = vkAllocateDescriptorSets(m_device, &allocInfo, &outDescriptorSet);
|
||||
if (result == VK_SUCCESS) {
|
||||
++bucket.allocatedSets;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
VkResult UniformManager::AcquireDescriptorSet(Uint32 frameIndex,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
VkDescriptorSet& outDescriptorSet) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
auto& cache = frame.descriptorSetCacheByLayout[programObj.descriptorSetLayout];
|
||||
if (cache.cursor < cache.sets.size()) {
|
||||
outDescriptorSet = cache.sets[cache.cursor++];
|
||||
} else {
|
||||
VkResult allocResult = AllocateDescriptorSetsFromActivePool(frameIndex, programObj, outDescriptorSet);
|
||||
if (allocResult == VK_ERROR_OUT_OF_POOL_MEMORY || allocResult == VK_ERROR_FRAGMENTED_POOL) {
|
||||
if (!GrowFrameDescriptorPool(frame, frameIndex)) {
|
||||
MGLOG_E("UniformDescriptorBinder::AcquireDescriptorSet failed: descriptor pool growth failed");
|
||||
return allocResult;
|
||||
}
|
||||
allocResult = AllocateDescriptorSetsFromActivePool(frameIndex, programObj, outDescriptorSet);
|
||||
}
|
||||
if (allocResult != VK_SUCCESS || outDescriptorSet == VK_NULL_HANDLE) {
|
||||
return allocResult;
|
||||
}
|
||||
|
||||
cache.sets.push_back(outDescriptorSet);
|
||||
++cache.cursor;
|
||||
MGLOG_D("UniformDescriptorBinder: cached descriptor set count for frame=%u grew to %zu", frameIndex,
|
||||
cache.sets.size());
|
||||
}
|
||||
|
||||
++frame.allocatedSetsThisFrame;
|
||||
frame.peakAllocatedSetsThisFrame =
|
||||
std::max(frame.peakAllocatedSetsThisFrame, frame.allocatedSetsThisFrame);
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
Bool UniformManager::BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 frameIndex,
|
||||
VkPipelineBindPoint bindPoint,
|
||||
const SamplerBindingOverride* samplerBindingOverride) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.descriptorPools.empty()) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame descriptor pools are invalid");
|
||||
return false;
|
||||
}
|
||||
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
}
|
||||
|
||||
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
|
||||
VkResult allocResult = AcquireDescriptorSet(frameIndex, programObj, descriptorSet);
|
||||
if (allocResult != VK_SUCCESS || descriptorSet == VK_NULL_HANDLE) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: descriptor set acquire returned %d",
|
||||
allocResult);
|
||||
return false;
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "BindProgramUniformBuffers: texture manager is null");
|
||||
MOBILEGL_ASSERT(m_samplerManager != nullptr, "BindProgramUniformBuffers: sampler manager is null");
|
||||
MOBILEGL_ASSERT(m_bufferManager != nullptr, "BindProgramUniformBuffers: buffer manager is null");
|
||||
|
||||
Vector<VkWriteDescriptorSet> writes;
|
||||
writes.reserve(m_maxBindings);
|
||||
Vector<VkDescriptorBufferInfo> bufferInfos;
|
||||
Vector<VkDescriptorImageInfo> imageInfos;
|
||||
Vector<VkBufferView> texelBufferViews;
|
||||
Vector<Uint32> dynamicOffsets;
|
||||
bufferInfos.reserve(m_maxBindings);
|
||||
imageInfos.reserve(m_maxBindings);
|
||||
texelBufferViews.reserve(m_maxBindings);
|
||||
dynamicOffsets.reserve(programObj.dynamicBindings.size());
|
||||
|
||||
const Uint32 bindingCount =
|
||||
std::min<Uint32>(m_maxBindings, static_cast<Uint32>(programObj.bindingKinds.size()));
|
||||
for (Uint32 binding = 0; binding < bindingCount; ++binding) {
|
||||
const auto kind = programObj.bindingKinds[binding];
|
||||
if (kind == ProgramFactory::DescriptorBindingKind::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkWriteDescriptorSet write{};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = descriptorSet;
|
||||
write.dstBinding = binding;
|
||||
write.dstArrayElement = 0;
|
||||
write.descriptorCount = 1;
|
||||
|
||||
if (kind == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic) {
|
||||
const void* payload = nullptr;
|
||||
VkDeviceSize payloadSize = 0;
|
||||
const Bool hasPayload = ResolveUniformBufferPayload(program, programObj, binding, payload, payloadSize);
|
||||
MOBILEGL_ASSERT(hasPayload && payload != nullptr && payloadSize > 0,
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: missing UBO payload on binding %u",
|
||||
binding);
|
||||
|
||||
BufferSlice slice{};
|
||||
if (!m_bufferManager->UploadTransient(BufferKind::Uniform, frameIndex, payload, payloadSize,
|
||||
m_minDynamicOffsetAlignment, slice)) {
|
||||
MOBILEGL_ASSERT(false, "UniformDescriptorBinder::BindProgramUniformBuffers failed: UBO upload failed on binding %u",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo{};
|
||||
bufferInfo.buffer = slice.buffer;
|
||||
bufferInfo.offset = 0;
|
||||
bufferInfo.range = payloadSize;
|
||||
bufferInfos.push_back(bufferInfo);
|
||||
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
write.pBufferInfo = &bufferInfos.back();
|
||||
writes.push_back(write);
|
||||
dynamicOffsets.push_back(static_cast<Uint32>(slice.offset));
|
||||
} else if (kind == ProgramFactory::DescriptorBindingKind::UniformTexelBuffer) {
|
||||
VkBufferView bufferView = VK_NULL_HANDLE;
|
||||
if (!ResolveTexelBufferDescriptor(program, programObj, binding, frameIndex, bufferView) ||
|
||||
bufferView == VK_NULL_HANDLE) {
|
||||
MGLOG_E(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: texture buffer binding %u has no valid descriptor",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
texelBufferViews.push_back(bufferView);
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
||||
write.pTexelBufferView = &texelBufferViews.back();
|
||||
writes.push_back(write);
|
||||
} else if (kind == ProgramFactory::DescriptorBindingKind::StorageBuffer) {
|
||||
VkDescriptorBufferInfo bufferInfo{};
|
||||
if (!ResolveStorageBufferDescriptor(program, programObj, binding, bufferInfo)) {
|
||||
MGLOG_E(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: storage buffer binding %u has no valid descriptor",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
bufferInfos.push_back(bufferInfo);
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
write.pBufferInfo = &bufferInfos.back();
|
||||
writes.push_back(write);
|
||||
} else if (kind == ProgramFactory::DescriptorBindingKind::StorageImage) {
|
||||
VkDescriptorImageInfo imageInfo{};
|
||||
if (!ResolveStorageImageDescriptor(commandBuffer, program, programObj, binding, imageInfo)) {
|
||||
MGLOG_E(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: storage image binding %u has no valid descriptor",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
imageInfos.push_back(imageInfo);
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
write.pImageInfo = &imageInfos.back();
|
||||
writes.push_back(write);
|
||||
} else {
|
||||
VkDescriptorImageInfo imageInfo{};
|
||||
Bool hasImage = false;
|
||||
if (samplerBindingOverride != nullptr &&
|
||||
samplerBindingOverride->binding == binding &&
|
||||
samplerBindingOverride->texture != nullptr &&
|
||||
samplerBindingOverride->sampler != nullptr) {
|
||||
hasImage = ResolveSamplerDescriptorOverride(*samplerBindingOverride, imageInfo);
|
||||
} else {
|
||||
hasImage = ResolveSamplerDescriptor(commandBuffer, program, programObj, binding, imageInfo);
|
||||
}
|
||||
if (!hasImage) {
|
||||
MGLOG_E(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has no valid texture descriptor",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
if (imageInfo.sampler == VK_NULL_HANDLE || imageInfo.imageView == VK_NULL_HANDLE) {
|
||||
MGLOG_E(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has null sampler or imageView",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
imageInfos.push_back(imageInfo);
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write.pImageInfo = &imageInfos.back();
|
||||
writes.push_back(write);
|
||||
}
|
||||
}
|
||||
|
||||
if (!writes.empty()) {
|
||||
vkUpdateDescriptorSets(m_device, static_cast<Uint32>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffer, bindPoint, programObj.pipelineLayout, 0, 1,
|
||||
&descriptorSet, static_cast<Uint32>(dynamicOffsets.size()), dynamicOffsets.data());
|
||||
return true;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,118 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ProgramFactory.h"
|
||||
#include "VkBufferManager.h"
|
||||
#include "VkSamplerManager.h"
|
||||
#include "VkTextureManager.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
class ProgramObject;
|
||||
class SamplerObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class UniformManager {
|
||||
public:
|
||||
struct SamplerBindingOverride {
|
||||
Uint32 binding = 0;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
const MG_State::GLState::SamplerObject* sampler = nullptr;
|
||||
VkImageView imageView = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
Bool Initialize(VkDevice device, VkBufferManager* bufferManager,
|
||||
ProgramFactory* programFactory,
|
||||
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
|
||||
Uint32 maxBindings = 16, Uint32 setsPerFrame = 64,
|
||||
VkTextureManager* textureManager = nullptr, VkSamplerManager* samplerManager = nullptr);
|
||||
void Shutdown();
|
||||
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
Bool CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Vector<MG_State::GLState::ITextureObject*>& outTextures);
|
||||
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 frameIndex,
|
||||
VkPipelineBindPoint bindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
const SamplerBindingOverride* samplerBindingOverride = nullptr);
|
||||
|
||||
private:
|
||||
struct DescriptorPoolBucket {
|
||||
VkDescriptorPool handle = VK_NULL_HANDLE;
|
||||
Uint32 maxSets = 0;
|
||||
Uint32 allocatedSets = 0;
|
||||
};
|
||||
|
||||
struct DescriptorSetCacheEntry {
|
||||
Vector<VkDescriptorSet> sets;
|
||||
Uint32 cursor = 0;
|
||||
};
|
||||
|
||||
struct FrameResources {
|
||||
Vector<DescriptorPoolBucket> descriptorPools;
|
||||
UnorderedMap<VkDescriptorSetLayout, DescriptorSetCacheEntry> descriptorSetCacheByLayout;
|
||||
Vector<VkBufferView> texelBufferViews;
|
||||
Uint32 activeDescriptorPoolIndex = 0;
|
||||
Uint32 allocatedSetsThisFrame = 0;
|
||||
Uint32 peakAllocatedSetsThisFrame = 0;
|
||||
};
|
||||
|
||||
static Bool ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture);
|
||||
SharedPtr<MG_State::GLState::ITextureObject> GetFallbackTexture(TextureTarget target) const;
|
||||
Bool ResolveSamplerDescriptor(VkCommandBuffer commandBuffer, const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ResolveSamplerDescriptorOverride(const SamplerBindingOverride& samplerBindingOverride,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ResolveTexelBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
Uint32 frameIndex, VkBufferView& outBufferView);
|
||||
Bool ResolveStorageBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
VkDescriptorBufferInfo& outBufferInfo) const;
|
||||
Bool ResolveStorageImageDescriptor(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ResolveUniformBufferPayload(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
const void*& outData, VkDeviceSize& outSize) const;
|
||||
Bool CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const;
|
||||
Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex);
|
||||
VkResult AllocateDescriptorSetsFromActivePool(
|
||||
Uint32 frameIndex, const ProgramFactory::VkProgramObject& programObj, VkDescriptorSet& outDescriptorSet);
|
||||
VkResult AcquireDescriptorSet(Uint32 frameIndex,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
VkDescriptorSet& outDescriptorSet);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkBufferManager* m_bufferManager = nullptr;
|
||||
ProgramFactory* m_programFactory = nullptr;
|
||||
Vector<FrameResources> m_frames;
|
||||
|
||||
VkDeviceSize m_minDynamicOffsetAlignment = 1;
|
||||
Uint32 m_frameCount = 0;
|
||||
Uint32 m_maxBindings = 0;
|
||||
Uint32 m_setsPerFrame = 0;
|
||||
Uint32 m_peakDescriptorSetsObserved = 0;
|
||||
VkTextureManager* m_textureManager = nullptr;
|
||||
VkSamplerManager* m_samplerManager = nullptr;
|
||||
mutable SharedPtr<MG_State::GLState::ITextureObject> m_fallbackTexture2D;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -41,20 +41,25 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
|
||||
const MG_State::GLState::VertexArrayObject& vao) {
|
||||
const HashType hash = ComputeHash(vao);
|
||||
return GetOrCreateVertexInputState(vao, hash);
|
||||
}
|
||||
|
||||
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
|
||||
const MG_State::GLState::VertexArrayObject& vao, HashType hash) {
|
||||
auto it = m_cache.find(hash);
|
||||
if (it != m_cache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
VertexInputStateBuilder builder;
|
||||
UnorderedMap<SizeT, Uint32> bindingByBufferKey;
|
||||
UnorderedMap<SizeT, Uint32> strideByBufferKey;
|
||||
UnorderedMap<SizeT, VkVertexInputRate> inputRateByBufferKey;
|
||||
Vector<SizeT> bindingBufferKeys;
|
||||
Vector<SizeT> bindingBaseOffsets;
|
||||
Vector<Uint32> bindingAttributeLocations;
|
||||
Vector<Bool> bindingUsesClientMemory;
|
||||
|
||||
for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
|
||||
const auto& attr = vao.GetAttribute(location);
|
||||
if (!attr.Enabled || !attr.Buffer) {
|
||||
if (!attr.Enabled) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -79,29 +84,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
(attr.Divisor == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE;
|
||||
|
||||
const SizeT bufferKey = reinterpret_cast<SizeT>(attr.Buffer.get());
|
||||
Uint32 binding = 0;
|
||||
auto itBinding = bindingByBufferKey.find(bufferKey);
|
||||
if (itBinding == bindingByBufferKey.end()) {
|
||||
binding = static_cast<Uint32>(bindingByBufferKey.size());
|
||||
bindingByBufferKey.emplace(bufferKey, binding);
|
||||
strideByBufferKey.emplace(bufferKey, stride);
|
||||
inputRateByBufferKey.emplace(bufferKey, inputRate);
|
||||
bindingBufferKeys.push_back(bufferKey);
|
||||
builder.AddBinding(binding, stride, inputRate);
|
||||
} else {
|
||||
binding = itBinding->second;
|
||||
if (strideByBufferKey[bufferKey] != stride) {
|
||||
MGLOG_D("Skipping vertex attribute at location %u: stride mismatch (%u vs %u) on same buffer",
|
||||
location, stride, strideByBufferKey[bufferKey]);
|
||||
continue;
|
||||
}
|
||||
if (inputRateByBufferKey[bufferKey] != inputRate) {
|
||||
MGLOG_D("Skipping vertex attribute at location %u: input-rate mismatch on same buffer", location);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
builder.AddAttribute(location, binding, vkFormat, static_cast<Uint32>(attr.Offset));
|
||||
const Uint32 binding = static_cast<Uint32>(bindingBufferKeys.size());
|
||||
bindingBufferKeys.push_back(bufferKey);
|
||||
bindingBaseOffsets.push_back(attr.Buffer ? attr.Offset : 0);
|
||||
bindingAttributeLocations.push_back(location);
|
||||
bindingUsesClientMemory.push_back(attr.Buffer == nullptr);
|
||||
builder.AddBinding(binding, stride, inputRate);
|
||||
builder.AddAttribute(location, binding, vkFormat, 0);
|
||||
}
|
||||
|
||||
const auto& state = builder.Build();
|
||||
@@ -111,6 +100,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
entry.bindings = builder.GetBindings();
|
||||
entry.attributes = builder.GetAttributes();
|
||||
entry.bindingBufferKeys = std::move(bindingBufferKeys);
|
||||
entry.bindingBaseOffsets = std::move(bindingBaseOffsets);
|
||||
entry.bindingAttributeLocations = std::move(bindingAttributeLocations);
|
||||
entry.bindingUsesClientMemory = std::move(bindingUsesClientMemory);
|
||||
entry.state = state;
|
||||
entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
|
||||
entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
|
||||
@@ -148,8 +140,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case DataType::Int16:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R16_SINT
|
||||
: (normalized ? VK_FORMAT_R16_SNORM : VK_FORMAT_R16_SSCALED);
|
||||
return isInteger ? VK_FORMAT_R16_SINT : (normalized ? VK_FORMAT_R16_SNORM : VK_FORMAT_R16_SSCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R16G16_SINT
|
||||
: (normalized ? VK_FORMAT_R16G16_SNORM : VK_FORMAT_R16G16_SSCALED);
|
||||
@@ -164,8 +155,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case DataType::Uint16:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R16_UINT
|
||||
: (normalized ? VK_FORMAT_R16_UNORM : VK_FORMAT_R16_USCALED);
|
||||
return isInteger ? VK_FORMAT_R16_UINT : (normalized ? VK_FORMAT_R16_UNORM : VK_FORMAT_R16_USCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R16G16_UINT
|
||||
: (normalized ? VK_FORMAT_R16G16_UNORM : VK_FORMAT_R16G16_USCALED);
|
||||
@@ -180,8 +170,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case DataType::Int8:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R8_SINT
|
||||
: (normalized ? VK_FORMAT_R8_SNORM : VK_FORMAT_R8_SSCALED);
|
||||
return isInteger ? VK_FORMAT_R8_SINT : (normalized ? VK_FORMAT_R8_SNORM : VK_FORMAT_R8_SSCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R8G8_SINT
|
||||
: (normalized ? VK_FORMAT_R8G8_SNORM : VK_FORMAT_R8G8_SSCALED);
|
||||
@@ -196,8 +185,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case DataType::Uint8:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R8_UINT
|
||||
: (normalized ? VK_FORMAT_R8_UNORM : VK_FORMAT_R8_USCALED);
|
||||
return isInteger ? VK_FORMAT_R8_UINT : (normalized ? VK_FORMAT_R8_UNORM : VK_FORMAT_R8_USCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R8G8_UINT
|
||||
: (normalized ? VK_FORMAT_R8G8_UNORM : VK_FORMAT_R8G8_USCALED);
|
||||
|
||||
@@ -24,6 +24,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Vector<VkVertexInputBindingDescription> bindings;
|
||||
Vector<VkVertexInputAttributeDescription> attributes;
|
||||
Vector<SizeT> bindingBufferKeys;
|
||||
Vector<SizeT> bindingBaseOffsets;
|
||||
Vector<Uint32> bindingAttributeLocations;
|
||||
Vector<Bool> bindingUsesClientMemory;
|
||||
VkPipelineVertexInputStateCreateInfo state{
|
||||
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
|
||||
};
|
||||
@@ -35,11 +38,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VertexInputStateFactory(const VertexInputStateFactory&) = delete;
|
||||
|
||||
HashType ComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
|
||||
const BackendVertexInputState& GetOrCreateVertexInputState(
|
||||
const MG_State::GLState::VertexArrayObject& vao, HashType hash);
|
||||
const BackendVertexInputState& GetOrCreateVertexInputState(const MG_State::GLState::VertexArrayObject& vao);
|
||||
static SizeT GetComponentSize(DataType type);
|
||||
|
||||
private:
|
||||
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger);
|
||||
static SizeT GetComponentSize(DataType type);
|
||||
|
||||
const VulkanRendererConfig& m_config;
|
||||
UnorderedMap<HashType, BackendVertexInputState> m_cache;
|
||||
|
||||
@@ -0,0 +1,254 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkBufferManager.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
constexpr Uint32 kResidentBufferGCInterval = 60;
|
||||
constexpr VmaAllocationCreateFlags kResidentBufferAllocationFlags =
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
} // namespace
|
||||
|
||||
Bool VkBufferManager::Initialize(const VkBufferManagerInitInfo& initInfo) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(initInfo.allocator != nullptr, "VkBufferManager::Initialize requires valid allocator");
|
||||
MOBILEGL_ASSERT(initInfo.frameCount > 0, "VkBufferManager::Initialize requires non-zero frame count");
|
||||
|
||||
m_initInfo = initInfo;
|
||||
m_deferredResidentReleases.resize(initInfo.frameCount);
|
||||
m_currentFrameIndex = 0;
|
||||
return InitializeTransientArenas();
|
||||
}
|
||||
|
||||
void VkBufferManager::Shutdown() {
|
||||
m_transientUploadArena.Shutdown();
|
||||
DestroyResidentBuffers();
|
||||
DestroyDeferredResidentReleases();
|
||||
m_initInfo = {};
|
||||
m_currentFrameIndex = 0;
|
||||
m_residentGcTick = 0;
|
||||
}
|
||||
|
||||
Bool VkBufferManager::RecreateTransientArenas(Uint32 frameCount) {
|
||||
MOBILEGL_ASSERT(m_initInfo.allocator != nullptr, "VkBufferManager::RecreateTransientArenas requires initialized manager");
|
||||
MOBILEGL_ASSERT(frameCount > 0, "VkBufferManager::RecreateTransientArenas requires non-zero frame count");
|
||||
|
||||
m_transientUploadArena.Shutdown();
|
||||
m_initInfo.frameCount = frameCount;
|
||||
DestroyDeferredResidentReleases();
|
||||
m_deferredResidentReleases.resize(frameCount);
|
||||
m_currentFrameIndex = 0;
|
||||
return InitializeTransientArenas();
|
||||
}
|
||||
|
||||
void VkBufferManager::BeginFrame(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_deferredResidentReleases.size(),
|
||||
"VkBufferManager::BeginFrame frame index out of range");
|
||||
m_currentFrameIndex = frameIndex;
|
||||
CollectDeferredResidentReleases(frameIndex);
|
||||
m_transientUploadArena.BeginFrame(frameIndex);
|
||||
}
|
||||
|
||||
Bool VkBufferManager::UploadTransient(BufferKind kind, Uint32 frameIndex, const void* data,
|
||||
VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
|
||||
(void)kind;
|
||||
return m_transientUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
|
||||
}
|
||||
|
||||
Bool VkBufferManager::InitializeTransientArenas() {
|
||||
return m_transientUploadArena.Initialize({
|
||||
.allocator = m_initInfo.allocator,
|
||||
.frameCount = m_initInfo.frameCount,
|
||||
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
|
||||
.memoryUsage = m_initInfo.transientMemoryUsage,
|
||||
.allocationFlags = m_initInfo.transientAllocationFlags,
|
||||
.minBufferSize = m_initInfo.minUploadBytes,
|
||||
.persistentlyMapped = m_initInfo.transientPersistentMapping,
|
||||
});
|
||||
}
|
||||
|
||||
Bool VkBufferManager::SyncResidentBuffer(BufferKind kind,
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice) {
|
||||
const VkBufferUsageFlags requiredUsage = GetVkBufferUsage(kind);
|
||||
MOBILEGL_ASSERT(requiredUsage != 0,
|
||||
"VkBufferManager::SyncResidentBuffer unsupported resident buffer kind");
|
||||
MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::SyncResidentBuffer requires valid buffer object");
|
||||
CollectResidentGarbageIfNeeded();
|
||||
|
||||
const auto* bufferData = bufferObject->GetDataReadOnly().get();
|
||||
MOBILEGL_ASSERT(bufferData != nullptr, "VkBufferManager::SyncResidentBuffer requires frontend buffer data");
|
||||
bufferObject->MarkPersistentMappedRangeDirty();
|
||||
|
||||
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
if (bufferSize == 0) {
|
||||
MGLOG_E("VkBufferManager::SyncResidentBuffer failed: buffer size is zero");
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& entry = m_residentBuffers[bufferObject.get()];
|
||||
entry.aliveRef = bufferObject;
|
||||
|
||||
const auto changeBits = bufferObject->GetChangeBits();
|
||||
const Bool needsRecreate = !entry.buffer.IsValid() || entry.size != bufferSize ||
|
||||
((entry.usage & requiredUsage) != requiredUsage) ||
|
||||
(changeBits & BufferChangeBits::PreferReallocationBit);
|
||||
if (needsRecreate) {
|
||||
const VkBufferUsageFlags recreatedUsage = entry.usage | requiredUsage;
|
||||
DeferResidentRelease(std::move(entry.buffer));
|
||||
const Bool created = entry.buffer.Create({
|
||||
.allocator = m_initInfo.allocator,
|
||||
.size = bufferSize,
|
||||
.usage = recreatedUsage,
|
||||
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
|
||||
.allocationFlags = kResidentBufferAllocationFlags,
|
||||
});
|
||||
if (!created || entry.buffer.Map() == nullptr) {
|
||||
MGLOG_E("VkBufferManager::SyncResidentBuffer failed: unable to create resident buffer");
|
||||
entry.buffer.Destroy();
|
||||
entry.size = 0;
|
||||
entry.usage = 0;
|
||||
return false;
|
||||
}
|
||||
if (!entry.buffer.Upload(bufferData->data(), bufferSize, 0)) {
|
||||
MGLOG_E("VkBufferManager::SyncResidentBuffer failed: initial upload failed");
|
||||
entry.buffer.Destroy();
|
||||
entry.size = 0;
|
||||
entry.usage = 0;
|
||||
return false;
|
||||
}
|
||||
entry.size = bufferSize;
|
||||
entry.usage = recreatedUsage;
|
||||
bufferObject->ClearDirty();
|
||||
outSlice = entry.buffer.GetSlice(0, bufferSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (changeBits & BufferChangeBits::DirtyBit) {
|
||||
const auto& dirtyRanges = bufferObject->GetDirtyRanges();
|
||||
for (const auto& range : dirtyRanges) {
|
||||
const VkDeviceSize rangeOffset = static_cast<VkDeviceSize>(range.start);
|
||||
const VkDeviceSize rangeSize = static_cast<VkDeviceSize>(range.end - range.start);
|
||||
if (rangeSize == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!entry.buffer.Upload(bufferData->data() + range.start, rangeSize, rangeOffset)) {
|
||||
MGLOG_E("VkBufferManager::SyncResidentBuffer failed: dirty range upload failed");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
bufferObject->ClearDirty();
|
||||
}
|
||||
|
||||
outSlice = entry.buffer.GetSlice(0, bufferSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkBufferManager::DowngradeResidentBufferToTransient(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
|
||||
if (bufferObject == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto it = m_residentBuffers.find(bufferObject.get());
|
||||
if (it == m_residentBuffers.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
DeferResidentRelease(std::move(it->second.buffer));
|
||||
m_residentBuffers.erase(it);
|
||||
}
|
||||
|
||||
void VkBufferManager::DeferResidentRelease(VkBufferObject&& buffer) {
|
||||
if (!buffer.IsValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_deferredResidentReleases.empty()) {
|
||||
buffer.Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredResidentReleases.size(),
|
||||
"VkBufferManager::DeferResidentRelease current frame index out of range");
|
||||
m_deferredResidentReleases[m_currentFrameIndex].push_back(std::move(buffer));
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectDeferredResidentReleases(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_deferredResidentReleases.size(),
|
||||
"VkBufferManager::CollectDeferredResidentReleases frame index out of range");
|
||||
m_deferredResidentReleases[frameIndex].clear();
|
||||
}
|
||||
|
||||
VkBufferUsageFlags VkBufferManager::GetVkBufferUsage(BufferKind kind) {
|
||||
switch (kind) {
|
||||
case BufferKind::Vertex:
|
||||
case BufferKind::Index:
|
||||
// A GL buffer can be rebound between ARRAY_BUFFER and ELEMENT_ARRAY_BUFFER,
|
||||
// and may even be used as both within the same draw setup. Keep resident
|
||||
// vertex/index buffers compatible with both roles from the start so we
|
||||
// never need to recreate a buffer after it has already been bound.
|
||||
return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
||||
case BufferKind::Uniform:
|
||||
return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
case BufferKind::TextureBuffer:
|
||||
return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
|
||||
case BufferKind::ShaderStorage:
|
||||
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
|
||||
case BufferKind::Indirect:
|
||||
return VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectResidentGarbageIfNeeded() {
|
||||
++m_residentGcTick;
|
||||
if (m_residentGcTick < kResidentBufferGCInterval) {
|
||||
return;
|
||||
}
|
||||
CollectResidentGarbageNow();
|
||||
m_residentGcTick = 0;
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectResidentGarbageNow() {
|
||||
Vector<MG_State::GLState::BufferObject*> staleBuffers;
|
||||
staleBuffers.reserve(m_residentBuffers.size());
|
||||
|
||||
for (const auto& [rawBuffer, entry] : m_residentBuffers) {
|
||||
if (entry.aliveRef.expired()) {
|
||||
staleBuffers.push_back(rawBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto* rawBuffer : staleBuffers) {
|
||||
auto it = m_residentBuffers.find(const_cast<MG_State::GLState::BufferObject*>(rawBuffer));
|
||||
if (it == m_residentBuffers.end()) {
|
||||
continue;
|
||||
}
|
||||
DeferResidentRelease(std::move(it->second.buffer));
|
||||
m_residentBuffers.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::DestroyDeferredResidentReleases() {
|
||||
for (auto& deferredReleases : m_deferredResidentReleases) {
|
||||
deferredReleases.clear();
|
||||
}
|
||||
m_deferredResidentReleases.clear();
|
||||
}
|
||||
|
||||
void VkBufferManager::DestroyResidentBuffers() {
|
||||
for (auto& [_, entry] : m_residentBuffers) {
|
||||
entry.buffer.Destroy();
|
||||
}
|
||||
m_residentBuffers.clear();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,75 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BufferArena.h"
|
||||
#include "MG_State/GLState/BufferState/BufferObject.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
enum class BufferKind : Uint8 {
|
||||
Vertex,
|
||||
Index,
|
||||
Uniform,
|
||||
TextureBuffer,
|
||||
ShaderStorage,
|
||||
Indirect,
|
||||
};
|
||||
|
||||
struct VkBufferManagerInitInfo {
|
||||
VmaAllocator allocator = nullptr;
|
||||
Uint32 frameCount = 0;
|
||||
VkDeviceSize minUploadBytes = 4 * 1024 * 1024;
|
||||
VmaMemoryUsage transientMemoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||
VmaAllocationCreateFlags transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
Bool transientPersistentMapping = false;
|
||||
};
|
||||
|
||||
class VkBufferManager {
|
||||
public:
|
||||
Bool Initialize(const VkBufferManagerInitInfo& initInfo);
|
||||
void Shutdown();
|
||||
|
||||
// Recreate all per-frame transient arenas
|
||||
Bool RecreateTransientArenas(Uint32 frameCount);
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
|
||||
Bool UploadTransient(BufferKind kind, Uint32 frameIndex, const void* data, VkDeviceSize size,
|
||||
VkDeviceSize alignment, BufferSlice& outSlice);
|
||||
Bool SyncResidentBuffer(BufferKind kind, const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice);
|
||||
void DowngradeResidentBufferToTransient(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject);
|
||||
|
||||
private:
|
||||
struct ResidentBufferEntry {
|
||||
WeakPtr<MG_State::GLState::BufferObject> aliveRef;
|
||||
VkBufferObject buffer;
|
||||
VkDeviceSize size = 0;
|
||||
VkBufferUsageFlags usage = 0;
|
||||
};
|
||||
|
||||
Bool InitializeTransientArenas();
|
||||
static VkBufferUsageFlags GetVkBufferUsage(BufferKind kind);
|
||||
void DeferResidentRelease(VkBufferObject&& buffer);
|
||||
void CollectDeferredResidentReleases(Uint32 frameIndex);
|
||||
void CollectResidentGarbageIfNeeded();
|
||||
void CollectResidentGarbageNow();
|
||||
void DestroyDeferredResidentReleases();
|
||||
void DestroyResidentBuffers();
|
||||
|
||||
VkBufferManagerInitInfo m_initInfo{};
|
||||
BufferArena m_transientUploadArena;
|
||||
UnorderedMap<MG_State::GLState::BufferObject*, ResidentBufferEntry> m_residentBuffers;
|
||||
Vector<Vector<VkBufferObject>> m_deferredResidentReleases;
|
||||
Uint32 m_currentFrameIndex = 0;
|
||||
Uint32 m_residentGcTick = 0;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -13,11 +13,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_allocator = other.m_allocator;
|
||||
m_buffer = other.m_buffer;
|
||||
m_allocation = other.m_allocation;
|
||||
m_mappedData = other.m_mappedData;
|
||||
m_size = other.m_size;
|
||||
|
||||
other.m_allocator = nullptr;
|
||||
other.m_buffer = VK_NULL_HANDLE;
|
||||
other.m_allocation = nullptr;
|
||||
other.m_mappedData = nullptr;
|
||||
other.m_size = 0;
|
||||
}
|
||||
|
||||
@@ -31,11 +33,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_allocator = other.m_allocator;
|
||||
m_buffer = other.m_buffer;
|
||||
m_allocation = other.m_allocation;
|
||||
m_mappedData = other.m_mappedData;
|
||||
m_size = other.m_size;
|
||||
|
||||
other.m_allocator = nullptr;
|
||||
other.m_buffer = VK_NULL_HANDLE;
|
||||
other.m_allocation = nullptr;
|
||||
other.m_mappedData = nullptr;
|
||||
other.m_size = 0;
|
||||
return *this;
|
||||
}
|
||||
@@ -44,6 +48,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Destroy();
|
||||
}
|
||||
|
||||
Bool VkBufferObject::Create(const VkBufferObjectDesc& desc) {
|
||||
return Create(desc.allocator, desc.size, desc.usage, desc.memoryUsage, desc.allocationFlags);
|
||||
}
|
||||
|
||||
Bool VkBufferObject::Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
|
||||
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags) {
|
||||
MOBILEGL_ASSERT(allocator != nullptr, "VkBufferObject::Create requires valid VMA allocator");
|
||||
@@ -78,6 +86,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
|
||||
void VkBufferObject::Destroy() {
|
||||
Unmap();
|
||||
if (m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr) {
|
||||
vmaDestroyBuffer(m_allocator, m_buffer, m_allocation);
|
||||
}
|
||||
@@ -87,6 +96,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_size = 0;
|
||||
}
|
||||
|
||||
void* VkBufferObject::Map() {
|
||||
MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Map called on invalid buffer");
|
||||
|
||||
if (m_mappedData != nullptr) {
|
||||
return m_mappedData;
|
||||
}
|
||||
|
||||
const VkResult mapResult = vmaMapMemory(m_allocator, m_allocation, &m_mappedData);
|
||||
if (mapResult != VK_SUCCESS || m_mappedData == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Map failed: vmaMapMemory returned %d", mapResult);
|
||||
m_mappedData = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return m_mappedData;
|
||||
}
|
||||
|
||||
void VkBufferObject::Unmap() {
|
||||
if (!IsValid() || m_mappedData == nullptr) {
|
||||
m_mappedData = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
vmaUnmapMemory(m_allocator, m_allocation);
|
||||
m_mappedData = nullptr;
|
||||
}
|
||||
|
||||
Bool VkBufferObject::Upload(const void* data, VkDeviceSize size, VkDeviceSize offset) {
|
||||
MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Upload called on invalid buffer");
|
||||
MOBILEGL_ASSERT(data != nullptr || size == 0, "VkBufferObject::Upload data pointer is null");
|
||||
@@ -96,15 +132,38 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
void* mapped = nullptr;
|
||||
const VkResult mapResult = vmaMapMemory(m_allocator, m_allocation, &mapped);
|
||||
if (mapResult != VK_SUCCESS || mapped == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Upload failed: vmaMapMemory returned %d", mapResult);
|
||||
const Bool wasMapped = IsMapped();
|
||||
void* mapped = wasMapped ? m_mappedData : Map();
|
||||
if (mapped == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Upload failed: unable to map buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
Memcpy(static_cast<Uint8*>(mapped) + offset, data, static_cast<SizeT>(size));
|
||||
vmaUnmapMemory(m_allocator, m_allocation);
|
||||
const VkResult flushResult = vmaFlushAllocation(m_allocator, m_allocation, offset, size);
|
||||
if (flushResult != VK_SUCCESS) {
|
||||
MGLOG_E("VkBufferObject::Upload failed: vmaFlushAllocation returned %d", flushResult);
|
||||
if (!wasMapped) {
|
||||
Unmap();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!wasMapped) {
|
||||
Unmap();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
BufferSlice VkBufferObject::GetSlice(VkDeviceSize offset, VkDeviceSize size) const {
|
||||
MOBILEGL_ASSERT(offset <= m_size, "VkBufferObject::GetSlice offset out of range");
|
||||
const VkDeviceSize resolvedSize = (size == VK_WHOLE_SIZE) ? (m_size - offset) : size;
|
||||
MOBILEGL_ASSERT(offset + resolvedSize <= m_size, "VkBufferObject::GetSlice range out of bounds");
|
||||
|
||||
BufferSlice slice{};
|
||||
slice.buffer = m_buffer;
|
||||
slice.offset = offset;
|
||||
slice.size = resolvedSize;
|
||||
slice.mapped = (m_mappedData != nullptr) ? static_cast<Uint8*>(m_mappedData) + offset : nullptr;
|
||||
return slice;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -8,11 +8,20 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BufferSlice.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct VkBufferObjectDesc {
|
||||
VmaAllocator allocator = nullptr;
|
||||
VkDeviceSize size = 0;
|
||||
VkBufferUsageFlags usage = 0;
|
||||
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||
VmaAllocationCreateFlags allocationFlags = 0;
|
||||
};
|
||||
|
||||
class VkBufferObject {
|
||||
public:
|
||||
VkBufferObject() = default;
|
||||
@@ -23,20 +32,27 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkBufferObject(VkBufferObject&& other) noexcept;
|
||||
VkBufferObject& operator=(VkBufferObject&& other) noexcept;
|
||||
|
||||
Bool Create(const VkBufferObjectDesc& desc);
|
||||
Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
|
||||
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0);
|
||||
void Destroy();
|
||||
|
||||
void* Map();
|
||||
void Unmap();
|
||||
Bool Upload(const void* data, VkDeviceSize size, VkDeviceSize offset = 0);
|
||||
|
||||
VkBuffer GetHandle() const { return m_buffer; }
|
||||
VkDeviceSize GetSize() const { return m_size; }
|
||||
BufferSlice GetSlice(VkDeviceSize offset = 0, VkDeviceSize size = VK_WHOLE_SIZE) const;
|
||||
void* GetMappedData() const { return m_mappedData; }
|
||||
Bool IsMapped() const { return m_mappedData != nullptr; }
|
||||
Bool IsValid() const { return m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr; }
|
||||
|
||||
private:
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
VkBuffer m_buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation m_allocation = nullptr;
|
||||
void* m_mappedData = nullptr;
|
||||
VkDeviceSize m_size = 0;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -0,0 +1,155 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkClearManager.h"
|
||||
|
||||
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
|
||||
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static SharedPtr<MG_State::GLState::ITextureObject> GetClearableAttachmentTexture(
|
||||
const MG_State::GLState::FramebufferObject& drawFbo, FramebufferAttachmentType attachmentType) {
|
||||
if (attachmentType == FramebufferAttachmentType::None) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto& attachment = drawFbo.GetAttachment(attachmentType);
|
||||
if (!attachment.IsTexture() || attachment.IsRenderbuffer()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return attachment.GetTexture();
|
||||
}
|
||||
|
||||
Bool VkClearManager::Initialize() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkClearManager::Shutdown() {
|
||||
|
||||
}
|
||||
|
||||
void VkClearManager::QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
|
||||
const MG_State::GLState::FramebufferObject& drawFbo) {
|
||||
if (mask & GL_COLOR_BUFFER_BIT) {
|
||||
auto& drawbufs = drawFbo.GetDrawBuffers();
|
||||
// This should automatically work on default & offscreen FBO
|
||||
for (auto drawbuf: drawbufs) {
|
||||
auto texture = GetClearableAttachmentTexture(drawFbo, drawbuf);
|
||||
if (!texture) {
|
||||
continue;
|
||||
}
|
||||
|
||||
QueueClear({
|
||||
.mask = GL_COLOR_BUFFER_BIT,
|
||||
.color = clearPayload.color
|
||||
}, texture);
|
||||
|
||||
MGLOG_D("%s: %s (texture %d) - color = (%.2f, %.2f, %.2f, %.2f)", __func__,
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(drawbuf).c_str(),
|
||||
texture->GetExternalIndex(),
|
||||
clearPayload.color[0], clearPayload.color[1], clearPayload.color[2], clearPayload.color[3]);
|
||||
}
|
||||
}
|
||||
|
||||
if (mask & GL_DEPTH_BUFFER_BIT) {
|
||||
auto texture = GetClearableAttachmentTexture(drawFbo, FramebufferAttachmentType::Depth);
|
||||
if (texture) {
|
||||
QueueClear({
|
||||
.mask = GL_DEPTH_BUFFER_BIT,
|
||||
.depth = clearPayload.depth,
|
||||
}, texture);
|
||||
|
||||
MGLOG_D("%s: Depth (texture %d) - depth = (%.2f)", __func__,
|
||||
texture->GetExternalIndex(), clearPayload.depth);
|
||||
}
|
||||
}
|
||||
|
||||
if (mask & GL_STENCIL_BUFFER_BIT) {
|
||||
auto texture = GetClearableAttachmentTexture(drawFbo, FramebufferAttachmentType::Stencil);
|
||||
if (texture) {
|
||||
QueueClear({
|
||||
.mask = GL_STENCIL_BUFFER_BIT,
|
||||
.stencil = clearPayload.stencil,
|
||||
}, texture);
|
||||
|
||||
MGLOG_D("%s: Stencil (texture %d) - stencil = (%u)", __func__,
|
||||
texture->GetExternalIndex(), clearPayload.stencil);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& texture) {
|
||||
if (clearPayload.mask == 0) {
|
||||
return;
|
||||
}
|
||||
WeakPtr<MG_State::GLState::ITextureObject> weakTexturePtr = texture;
|
||||
if (weakTexturePtr.expired())
|
||||
return;
|
||||
auto* pTexture = weakTexturePtr.lock().get();
|
||||
m_aliveObjects[pTexture] = weakTexturePtr;
|
||||
auto& pending = m_pendingClears[pTexture];
|
||||
pending.mask |= clearPayload.mask;
|
||||
if (clearPayload.mask & GL_COLOR_BUFFER_BIT) {
|
||||
pending.color = clearPayload.color;
|
||||
}
|
||||
if (clearPayload.mask & GL_DEPTH_BUFFER_BIT) {
|
||||
pending.depth = clearPayload.depth;
|
||||
}
|
||||
if (clearPayload.mask & GL_STENCIL_BUFFER_BIT) {
|
||||
pending.stencil = clearPayload.stencil;
|
||||
}
|
||||
}
|
||||
|
||||
Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) {
|
||||
return m_pendingClears.find(texture) != m_pendingClears.end();
|
||||
}
|
||||
|
||||
Bool VkClearManager::GetPendingClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload) {
|
||||
if (m_aliveObjects.find(texture) == m_aliveObjects.end() ||
|
||||
m_pendingClears.find(texture) == m_pendingClears.end()) {
|
||||
MGLOG_D("%s: Failed getting pending clear for texture %d", __func__, texture->GetExternalIndex());
|
||||
return false;
|
||||
}
|
||||
|
||||
outPayload = m_pendingClears[texture];
|
||||
MGLOG_D("%s: Got pending clear for texture %d (%s), mask=0x%x clear value: color = (%.2f, %.2f, %.2f, %.2f), depth = (%.2f), stencil = (%u)", __func__,
|
||||
texture->GetExternalIndex(),
|
||||
MG_Util::ConvertTextureInternalFormatToString(texture->GetFormat()).c_str(),
|
||||
static_cast<Uint32>(outPayload.mask),
|
||||
outPayload.color[0], outPayload.color[1], outPayload.color[2], outPayload.color[3],
|
||||
outPayload.depth,
|
||||
outPayload.stencil);
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkClearManager::PopPendingClear(MG_State::GLState::ITextureObject* texture) {
|
||||
MGLOG_D("%s: Pop pending clear for texture %d", __func__, texture->GetExternalIndex());
|
||||
m_aliveObjects.erase(texture);
|
||||
m_pendingClears.erase(texture);
|
||||
}
|
||||
|
||||
SizeT VkClearManager::CollectGarbage() {
|
||||
m_gcCounter++;
|
||||
if (m_gcCounter != 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SizeT count = 0;
|
||||
for (auto it = m_aliveObjects.begin(); it != m_aliveObjects.end();) {
|
||||
auto current = it++;
|
||||
if (current->second.expired()) {
|
||||
m_pendingClears.erase(current->first);
|
||||
m_aliveObjects.erase(current);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,50 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include "../VulkanRendererConfig.h"
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
#include "MG_Util/Math/VectorTypes.h"
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct ClearFramebufferPayload {
|
||||
FloatVec4 color;
|
||||
Float depth{};
|
||||
Uint32 stencil{};
|
||||
};
|
||||
|
||||
struct ClearAttachmentPayload {
|
||||
GLbitfield mask = 0;
|
||||
FloatVec4 color = FloatVec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
Float depth = 1.0f;
|
||||
Uint32 stencil = 0;
|
||||
};
|
||||
|
||||
class VkClearManager {
|
||||
public:
|
||||
Bool Initialize();
|
||||
void Shutdown();
|
||||
|
||||
void QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload, const MG_State::GLState::FramebufferObject& drawFbo);
|
||||
void QueueClear(
|
||||
const ClearAttachmentPayload& clearPayload,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& texture);
|
||||
Bool HasPendingClear(MG_State::GLState::ITextureObject* texture);
|
||||
Bool GetPendingClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload);
|
||||
void PopPendingClear(MG_State::GLState::ITextureObject* texture);
|
||||
SizeT CollectGarbage();
|
||||
private:
|
||||
Uint8 m_gcCounter = 0;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, ClearAttachmentPayload> m_pendingClears;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -1,547 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkFramebufferManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkFramebufferManager.h"
|
||||
|
||||
#include <MG_State/GLState/RenderbufferState/RenderbufferObject.h>
|
||||
#include <MG_State/GLState/TextureState/TextureEnum.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool VkFramebufferManager::Initialize(const InitInfo& initInfo) {
|
||||
m_device = initInfo.device;
|
||||
m_physicalDevice = initInfo.physicalDevice;
|
||||
return m_device != VK_NULL_HANDLE && m_physicalDevice != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
void VkFramebufferManager::Shutdown() {
|
||||
for (auto& [_, target] : m_offscreenColorTargets) {
|
||||
DestroyOffscreenColorTarget(target);
|
||||
}
|
||||
m_offscreenColorTargets.clear();
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_physicalDevice = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::EnsureOffscreenColorTarget(Uint glFboExternalIndex,
|
||||
const MG_State::GLState::FramebufferObject& glFbo) {
|
||||
const auto& colorAttachment = glFbo.GetAttachment(FramebufferAttachmentType::Color0);
|
||||
if (!colorAttachment.IsValid() || colorAttachment.IsEmpty()) {
|
||||
MGLOG_W("VkFramebufferManager: FBO %u has no valid COLOR0 attachment", glFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectVersion = glFbo.GetObjectVersion();
|
||||
auto& target = m_offscreenColorTargets[glFboExternalIndex];
|
||||
if (target.image != VK_NULL_HANDLE && target.glObjectVersion == objectVersion) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return RecreateOffscreenColorTarget(target, glFbo, colorAttachment, objectVersion);
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionOffscreenColorToAttachment(VkCommandBuffer commandBuffer,
|
||||
Uint glFboExternalIndex) {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end()) {
|
||||
MGLOG_W("VkFramebufferManager::TransitionOffscreenColorToAttachment skipped: FBO %u not found",
|
||||
glFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
auto& target = it->second;
|
||||
if (!TransitionImageLayout(commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target.depthStencilImage == VK_NULL_HANDLE) {
|
||||
return true;
|
||||
}
|
||||
|
||||
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (target.depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT ||
|
||||
target.depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
||||
aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
|
||||
return TransitionImageLayout(
|
||||
commandBuffer, target.depthStencilImage, target.depthStencilLayout,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, 0,
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, aspectMask);
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionOffscreenColorToTransferSrc(VkCommandBuffer commandBuffer,
|
||||
Uint glFboExternalIndex) {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end()) {
|
||||
MGLOG_W("VkFramebufferManager::TransitionOffscreenColorToTransferSrc skipped: FBO %u not found",
|
||||
glFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
auto& target = it->second;
|
||||
return TransitionImageLayout(commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionOffscreenColorToTransferDst(VkCommandBuffer commandBuffer,
|
||||
Uint glFboExternalIndex) {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end()) {
|
||||
MGLOG_W("VkFramebufferManager::TransitionOffscreenColorToTransferDst skipped: FBO %u not found",
|
||||
glFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
auto& target = it->second;
|
||||
return TransitionImageLayout(commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionOffscreenColorToGeneral(VkCommandBuffer commandBuffer,
|
||||
Uint glFboExternalIndex) {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end()) {
|
||||
MGLOG_W("VkFramebufferManager::TransitionOffscreenColorToGeneral skipped: FBO %u not found",
|
||||
glFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
auto& target = it->second;
|
||||
return TransitionImageLayout(commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionOffscreenDepthStencilToTransferSrc(VkCommandBuffer commandBuffer,
|
||||
Uint glFboExternalIndex) {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end()) {
|
||||
MGLOG_W("VkFramebufferManager::TransitionOffscreenDepthStencilToTransferSrc skipped: FBO %u not found",
|
||||
glFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
auto& target = it->second;
|
||||
if (target.depthStencilImage == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (target.depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT ||
|
||||
target.depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
||||
aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
return TransitionImageLayout(commandBuffer, target.depthStencilImage, target.depthStencilLayout,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_READ_BIT, aspectMask);
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionOffscreenDepthStencilToTransferDst(VkCommandBuffer commandBuffer,
|
||||
Uint glFboExternalIndex) {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end()) {
|
||||
MGLOG_W("VkFramebufferManager::TransitionOffscreenDepthStencilToTransferDst skipped: FBO %u not found",
|
||||
glFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
auto& target = it->second;
|
||||
if (target.depthStencilImage == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (target.depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT ||
|
||||
target.depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
||||
aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
return TransitionImageLayout(commandBuffer, target.depthStencilImage, target.depthStencilLayout,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT, aspectMask);
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionOffscreenDepthStencilToGeneral(VkCommandBuffer commandBuffer,
|
||||
Uint glFboExternalIndex) {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end()) {
|
||||
MGLOG_W("VkFramebufferManager::TransitionOffscreenDepthStencilToGeneral skipped: FBO %u not found",
|
||||
glFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
auto& target = it->second;
|
||||
if (target.depthStencilImage == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (target.depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT ||
|
||||
target.depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
||||
aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
return TransitionImageLayout(commandBuffer, target.depthStencilImage, target.depthStencilLayout,
|
||||
VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, aspectMask);
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionOffscreenColorTextureToShaderRead(VkCommandBuffer commandBuffer,
|
||||
Uint textureExternalIndex) {
|
||||
for (auto& [_, target] : m_offscreenColorTargets) {
|
||||
if (target.colorTextureExternalIndex != textureExternalIndex || target.image == VK_NULL_HANDLE) {
|
||||
continue;
|
||||
}
|
||||
const Bool fromUndefined = (target.layout == VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
return TransitionImageLayout(
|
||||
commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
fromUndefined ? VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
|
||||
: (VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT),
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
fromUndefined ? 0 : (VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT),
|
||||
VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::GetOffscreenColorImage(Uint glFboExternalIndex, VkImage& outImage,
|
||||
VkExtent2D& outExtent) const {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end() || it->second.image == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
outImage = it->second.image;
|
||||
outExtent = it->second.extent;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::GetOffscreenDepthStencilImage(Uint glFboExternalIndex, VkImage& outImage,
|
||||
VkExtent2D& outExtent, VkFormat& outFormat) const {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end() || it->second.depthStencilImage == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
outImage = it->second.depthStencilImage;
|
||||
outExtent = it->second.extent;
|
||||
outFormat = it->second.depthStencilFormat;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::GetOffscreenColorViewByTexture(Uint textureExternalIndex,
|
||||
VkImageView& outImageView) const {
|
||||
for (const auto& [_, target] : m_offscreenColorTargets) {
|
||||
if (target.colorTextureExternalIndex != textureExternalIndex || target.imageView == VK_NULL_HANDLE) {
|
||||
continue;
|
||||
}
|
||||
outImageView = target.imageView;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::GetOffscreenRenderSurface(Uint glFboExternalIndex, VkImageView& outColorView,
|
||||
VkFormat& outColorFormat, VkImageView& outDepthStencilView,
|
||||
VkFormat& outDepthStencilFormat, VkExtent2D& outExtent) const {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end() || it->second.imageView == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
outColorView = it->second.imageView;
|
||||
outColorFormat = it->second.format;
|
||||
outDepthStencilView = it->second.depthStencilImageView;
|
||||
outExtent = it->second.extent;
|
||||
outDepthStencilFormat = it->second.depthStencilFormat;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::RecreateOffscreenColorTarget(
|
||||
OffscreenColorTarget& target, const MG_State::GLState::FramebufferObject& glFbo,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& colorAttachment, Uint16 glObjectVersion) {
|
||||
DestroyOffscreenColorTarget(target);
|
||||
|
||||
const auto size = colorAttachment.GetSize();
|
||||
if (size.x() <= 0 || size.y() <= 0) {
|
||||
MGLOG_W("VkFramebufferManager: COLOR0 attachment size is invalid (%d, %d)", size.x(), size.y());
|
||||
return false;
|
||||
}
|
||||
|
||||
const VkFormat format = ResolveColorFormat(colorAttachment);
|
||||
if (format == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_W("VkFramebufferManager: COLOR0 attachment format is unsupported for Vulkan clear");
|
||||
return false;
|
||||
}
|
||||
|
||||
VkImageCreateInfo imageInfo{};
|
||||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.extent.width = static_cast<Uint32>(size.x());
|
||||
imageInfo.extent.height = static_cast<Uint32>(size.y());
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = 1;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.format = format;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateImage(m_device, &imageInfo, nullptr, &target.image), "vkCreateImage(offscreen color)");
|
||||
|
||||
VkMemoryRequirements memoryRequirements{};
|
||||
vkGetImageMemoryRequirements(m_device, target.image, &memoryRequirements);
|
||||
|
||||
VkMemoryAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = memoryRequirements.size;
|
||||
allocInfo.memoryTypeIndex =
|
||||
FindMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &target.memory), "vkAllocateMemory(offscreen color)");
|
||||
VK_VERIFY(vkBindImageMemory(m_device, target.image, target.memory, 0), "vkBindImageMemory(offscreen color)");
|
||||
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = target.image;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = format;
|
||||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &target.imageView),
|
||||
"vkCreateImageView(offscreen color)");
|
||||
|
||||
const auto& depthAttachment = glFbo.GetAttachment(FramebufferAttachmentType::Depth);
|
||||
const auto& stencilAttachment = glFbo.GetAttachment(FramebufferAttachmentType::Stencil);
|
||||
const Bool requestedDepthStencil = (depthAttachment.IsValid() && !depthAttachment.IsEmpty()) ||
|
||||
(stencilAttachment.IsValid() && !stencilAttachment.IsEmpty());
|
||||
VkFormat depthStencilFormat = ResolveDepthStencilFormat(depthAttachment, stencilAttachment);
|
||||
if (depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT) {
|
||||
depthStencilFormat =
|
||||
FindSupportedDepthStencilFormat({VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT});
|
||||
} else if (depthStencilFormat == VK_FORMAT_D32_SFLOAT) {
|
||||
depthStencilFormat = FindSupportedDepthStencilFormat({VK_FORMAT_D32_SFLOAT, VK_FORMAT_D16_UNORM});
|
||||
}
|
||||
const Bool hasDepthStencil = (depthStencilFormat != VK_FORMAT_UNDEFINED);
|
||||
if (requestedDepthStencil && !hasDepthStencil) {
|
||||
MGLOG_W("VkFramebufferManager: FBO %u depth/stencil attachment exists but format is unsupported",
|
||||
glFbo.GetExternalIndex());
|
||||
}
|
||||
if (hasDepthStencil) {
|
||||
VkImageCreateInfo depthImageInfo{};
|
||||
depthImageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
depthImageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
depthImageInfo.extent.width = static_cast<Uint32>(size.x());
|
||||
depthImageInfo.extent.height = static_cast<Uint32>(size.y());
|
||||
depthImageInfo.extent.depth = 1;
|
||||
depthImageInfo.mipLevels = 1;
|
||||
depthImageInfo.arrayLayers = 1;
|
||||
depthImageInfo.format = depthStencilFormat;
|
||||
depthImageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
depthImageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
depthImageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
depthImageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
depthImageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateImage(m_device, &depthImageInfo, nullptr, &target.depthStencilImage),
|
||||
"vkCreateImage(offscreen depth/stencil)");
|
||||
|
||||
VkMemoryRequirements depthMemoryRequirements{};
|
||||
vkGetImageMemoryRequirements(m_device, target.depthStencilImage, &depthMemoryRequirements);
|
||||
VkMemoryAllocateInfo depthAllocInfo{};
|
||||
depthAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
depthAllocInfo.allocationSize = depthMemoryRequirements.size;
|
||||
depthAllocInfo.memoryTypeIndex =
|
||||
FindMemoryType(depthMemoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(m_device, &depthAllocInfo, nullptr, &target.depthStencilMemory),
|
||||
"vkAllocateMemory(offscreen depth/stencil)");
|
||||
VK_VERIFY(vkBindImageMemory(m_device, target.depthStencilImage, target.depthStencilMemory, 0),
|
||||
"vkBindImageMemory(offscreen depth/stencil)");
|
||||
|
||||
VkImageAspectFlags depthAspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT ||
|
||||
depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
||||
depthAspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
VkImageViewCreateInfo depthViewInfo{};
|
||||
depthViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
depthViewInfo.image = target.depthStencilImage;
|
||||
depthViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
depthViewInfo.format = depthStencilFormat;
|
||||
depthViewInfo.subresourceRange.aspectMask = depthAspectMask;
|
||||
depthViewInfo.subresourceRange.baseMipLevel = 0;
|
||||
depthViewInfo.subresourceRange.levelCount = 1;
|
||||
depthViewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
depthViewInfo.subresourceRange.layerCount = 1;
|
||||
VK_VERIFY(vkCreateImageView(m_device, &depthViewInfo, nullptr, &target.depthStencilImageView),
|
||||
"vkCreateImageView(offscreen depth/stencil)");
|
||||
}
|
||||
|
||||
target.layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
target.extent = {static_cast<Uint32>(size.x()), static_cast<Uint32>(size.y())};
|
||||
target.format = format;
|
||||
target.depthStencilLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
target.depthStencilFormat = depthStencilFormat;
|
||||
target.glObjectVersion = glObjectVersion;
|
||||
target.colorTextureExternalIndex = (colorAttachment.IsTexture() && colorAttachment.GetTexture())
|
||||
? colorAttachment.GetTexture()->GetExternalIndex()
|
||||
: 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkFramebufferManager::DestroyOffscreenColorTarget(OffscreenColorTarget& target) {
|
||||
if (target.imageView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(m_device, target.imageView, nullptr);
|
||||
target.imageView = VK_NULL_HANDLE;
|
||||
}
|
||||
if (target.depthStencilImageView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(m_device, target.depthStencilImageView, nullptr);
|
||||
target.depthStencilImageView = VK_NULL_HANDLE;
|
||||
}
|
||||
if (target.image != VK_NULL_HANDLE) {
|
||||
vkDestroyImage(m_device, target.image, nullptr);
|
||||
target.image = VK_NULL_HANDLE;
|
||||
}
|
||||
if (target.depthStencilImage != VK_NULL_HANDLE) {
|
||||
vkDestroyImage(m_device, target.depthStencilImage, nullptr);
|
||||
target.depthStencilImage = VK_NULL_HANDLE;
|
||||
}
|
||||
if (target.memory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(m_device, target.memory, nullptr);
|
||||
target.memory = VK_NULL_HANDLE;
|
||||
}
|
||||
if (target.depthStencilMemory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(m_device, target.depthStencilMemory, nullptr);
|
||||
target.depthStencilMemory = VK_NULL_HANDLE;
|
||||
}
|
||||
target.layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
target.depthStencilLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
target.extent = {0, 0};
|
||||
target.format = VK_FORMAT_UNDEFINED;
|
||||
target.depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
target.glObjectVersion = 0;
|
||||
target.colorTextureExternalIndex = 0;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
|
||||
VkImageLayout& trackedLayout, VkImageLayout newLayout,
|
||||
VkPipelineStageFlags srcStageMask,
|
||||
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask) {
|
||||
if (image == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
if (trackedLayout == newLayout) {
|
||||
return true;
|
||||
}
|
||||
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.srcAccessMask = srcAccessMask;
|
||||
barrier.dstAccessMask = dstAccessMask;
|
||||
barrier.oldLayout = trackedLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = image;
|
||||
barrier.subresourceRange.aspectMask = aspectMask;
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
|
||||
trackedLayout = newLayout;
|
||||
return true;
|
||||
}
|
||||
|
||||
Uint32 VkFramebufferManager::FindMemoryType(Uint32 typeFilter, VkMemoryPropertyFlags properties) const {
|
||||
VkPhysicalDeviceMemoryProperties memoryProperties{};
|
||||
vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &memoryProperties);
|
||||
for (Uint32 i = 0; i < memoryProperties.memoryTypeCount; ++i) {
|
||||
if ((typeFilter & (1U << i)) &&
|
||||
(memoryProperties.memoryTypes[i].propertyFlags & properties) == properties) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
MOBILEGL_ASSERT(false, "VkFramebufferManager::FindMemoryType failed");
|
||||
return 0;
|
||||
}
|
||||
|
||||
VkFormat VkFramebufferManager::ResolveColorFormat(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& colorAttachment) {
|
||||
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
|
||||
if (colorAttachment.IsTexture()) {
|
||||
const auto texture = colorAttachment.GetTexture();
|
||||
internalFormat = texture ? texture->GetFormat() : TextureInternalFormat::Unknown;
|
||||
} else if (colorAttachment.IsRenderbuffer()) {
|
||||
const auto renderbuffer = colorAttachment.GetRenderbuffer();
|
||||
internalFormat = renderbuffer ? renderbuffer->GetInternalFormat() : TextureInternalFormat::Unknown;
|
||||
}
|
||||
|
||||
switch (internalFormat) {
|
||||
case TextureInternalFormat::RGBA:
|
||||
case TextureInternalFormat::RGBA8:
|
||||
case TextureInternalFormat::SRGB8Alpha8:
|
||||
return VK_FORMAT_R8G8B8A8_UNORM;
|
||||
default:
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
}
|
||||
|
||||
VkFormat VkFramebufferManager::ResolveDepthStencilFormat(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& depthAttachment,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& stencilAttachment) {
|
||||
const auto resolveAttachmentFormat = [](const MG_State::GLState::FramebufferAttachmentObject& attachment) {
|
||||
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
|
||||
if (attachment.IsTexture()) {
|
||||
const auto texture = attachment.GetTexture();
|
||||
internalFormat = texture ? texture->GetFormat() : TextureInternalFormat::Unknown;
|
||||
} else if (attachment.IsRenderbuffer()) {
|
||||
const auto renderbuffer = attachment.GetRenderbuffer();
|
||||
internalFormat = renderbuffer ? renderbuffer->GetInternalFormat() : TextureInternalFormat::Unknown;
|
||||
}
|
||||
return internalFormat;
|
||||
};
|
||||
|
||||
const auto depthFormat = resolveAttachmentFormat(depthAttachment);
|
||||
const auto stencilFormat = resolveAttachmentFormat(stencilAttachment);
|
||||
|
||||
switch (depthFormat) {
|
||||
case TextureInternalFormat::Depth24Stencil8:
|
||||
case TextureInternalFormat::Depth32FStencil8:
|
||||
case TextureInternalFormat::DepthStencil:
|
||||
return VK_FORMAT_D24_UNORM_S8_UINT;
|
||||
case TextureInternalFormat::DepthComponent16:
|
||||
return VK_FORMAT_D16_UNORM;
|
||||
case TextureInternalFormat::DepthComponent24:
|
||||
case TextureInternalFormat::DepthComponent32:
|
||||
case TextureInternalFormat::DepthComponent32F:
|
||||
case TextureInternalFormat::DepthComponent:
|
||||
return VK_FORMAT_D32_SFLOAT;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (stencilFormat) {
|
||||
case TextureInternalFormat::Depth24Stencil8:
|
||||
case TextureInternalFormat::Depth32FStencil8:
|
||||
case TextureInternalFormat::DepthStencil:
|
||||
return VK_FORMAT_D24_UNORM_S8_UINT;
|
||||
default:
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
}
|
||||
|
||||
VkFormat VkFramebufferManager::FindSupportedDepthStencilFormat(const Vector<VkFormat>& candidates) const {
|
||||
for (auto format : candidates) {
|
||||
VkFormatProperties properties{};
|
||||
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &properties);
|
||||
if ((properties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0) {
|
||||
return format;
|
||||
}
|
||||
}
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -1,83 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkFramebufferManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VkFramebufferManager {
|
||||
public:
|
||||
struct InitInfo {
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
VkFramebufferManager() = default;
|
||||
~VkFramebufferManager() = default;
|
||||
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
void Shutdown();
|
||||
|
||||
Bool EnsureOffscreenColorTarget(Uint glFboExternalIndex, const MG_State::GLState::FramebufferObject& glFbo);
|
||||
Bool TransitionOffscreenColorToAttachment(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenColorToTransferSrc(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenColorToTransferDst(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenColorToGeneral(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenDepthStencilToTransferSrc(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenDepthStencilToTransferDst(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenDepthStencilToGeneral(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenColorTextureToShaderRead(VkCommandBuffer commandBuffer, Uint textureExternalIndex);
|
||||
Bool GetOffscreenColorImage(Uint glFboExternalIndex, VkImage& outImage, VkExtent2D& outExtent) const;
|
||||
Bool GetOffscreenDepthStencilImage(Uint glFboExternalIndex, VkImage& outImage, VkExtent2D& outExtent,
|
||||
VkFormat& outFormat) const;
|
||||
Bool GetOffscreenColorViewByTexture(Uint textureExternalIndex, VkImageView& outImageView) const;
|
||||
Bool GetOffscreenRenderSurface(Uint glFboExternalIndex, VkImageView& outColorView, VkFormat& outColorFormat,
|
||||
VkImageView& outDepthStencilView, VkFormat& outDepthStencilFormat,
|
||||
VkExtent2D& outExtent) const;
|
||||
|
||||
private:
|
||||
struct OffscreenColorTarget {
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
VkImageView imageView = VK_NULL_HANDLE;
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VkExtent2D extent = {0, 0};
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkImage depthStencilImage = VK_NULL_HANDLE;
|
||||
VkDeviceMemory depthStencilMemory = VK_NULL_HANDLE;
|
||||
VkImageView depthStencilImageView = VK_NULL_HANDLE;
|
||||
VkImageLayout depthStencilLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
Uint16 glObjectVersion = 0;
|
||||
Uint colorTextureExternalIndex = 0;
|
||||
};
|
||||
|
||||
Bool RecreateOffscreenColorTarget(OffscreenColorTarget& target,
|
||||
const MG_State::GLState::FramebufferObject& glFbo,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& colorAttachment,
|
||||
Uint16 glObjectVersion);
|
||||
void DestroyOffscreenColorTarget(OffscreenColorTarget& target);
|
||||
Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
|
||||
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
|
||||
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask);
|
||||
Uint32 FindMemoryType(Uint32 typeFilter, VkMemoryPropertyFlags properties) const;
|
||||
static VkFormat ResolveColorFormat(const MG_State::GLState::FramebufferAttachmentObject& colorAttachment);
|
||||
static VkFormat ResolveDepthStencilFormat(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& depthAttachment,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& stencilAttachment);
|
||||
VkFormat FindSupportedDepthStencilFormat(const Vector<VkFormat>& candidates) const;
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
|
||||
UnorderedMap<Uint, OffscreenColorTarget> m_offscreenColorTargets;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -8,340 +8,599 @@
|
||||
|
||||
#include "VkRenderPassManager.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool VkRenderPassManager::Initialize(const InitInfo& initInfo) {
|
||||
Shutdown();
|
||||
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject2D.h"
|
||||
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
|
||||
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
|
||||
#include "MG_Util/Metrics/TextureMetrics.h"
|
||||
|
||||
if (initInfo.device == VK_NULL_HANDLE || initInfo.colorFormat == VK_FORMAT_UNDEFINED ||
|
||||
initInfo.depthStencilFormat == VK_FORMAT_UNDEFINED) {
|
||||
return false;
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
|
||||
if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) {
|
||||
return 1.0f;
|
||||
}
|
||||
return requestedAlpha;
|
||||
}
|
||||
|
||||
static MG_State::GLState::ITextureObject* ResolveCompleteColorAttachmentTexture(
|
||||
const MG_State::GLState::FramebufferObject& fbo,
|
||||
FramebufferAttachmentType attachmentType,
|
||||
Uint32 drawBufferIndex) {
|
||||
if (attachmentType == FramebufferAttachmentType::None) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
m_device = initInfo.device;
|
||||
m_colorFormat = initInfo.colorFormat;
|
||||
m_depthStencilFormat = initInfo.depthStencilFormat;
|
||||
m_renderPassLoad = CreateDefaultRenderPass(VK_ATTACHMENT_LOAD_OP_LOAD);
|
||||
m_renderPassClear = CreateDefaultRenderPass(VK_ATTACHMENT_LOAD_OP_CLEAR);
|
||||
MGLOG_D("VkRenderPassManager: RenderPasses created (LOAD/CLEAR).");
|
||||
return m_renderPassLoad != VK_NULL_HANDLE && m_renderPassClear != VK_NULL_HANDLE;
|
||||
const auto& attachment = fbo.GetAttachment(attachmentType);
|
||||
if (!attachment.IsTexture()) {
|
||||
if (attachment.IsEmpty()) {
|
||||
MGLOG_D("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has no bound color attachment; using VK_ATTACHMENT_UNUSED",
|
||||
drawBufferIndex,
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
|
||||
fbo.GetExternalIndex());
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!attachment.IsComplete()) {
|
||||
MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has an incomplete texture attachment; using VK_ATTACHMENT_UNUSED",
|
||||
drawBufferIndex,
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
|
||||
fbo.GetExternalIndex());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto* texture = attachment.GetTexture().get();
|
||||
if (texture == nullptr) {
|
||||
MGLOG_W("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u resolved to a null texture; using VK_ATTACHMENT_UNUSED",
|
||||
drawBufferIndex,
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
|
||||
fbo.GetExternalIndex());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
DepthStencilAttachmentLoadInfo ResolveDepthStencilAttachmentLoadInfo(
|
||||
VkImageLayout trackedLayout, Bool clearDepth, Bool clearStencil) {
|
||||
DepthStencilAttachmentLoadInfo info{};
|
||||
info.depthLoadOp = clearDepth
|
||||
? VK_ATTACHMENT_LOAD_OP_CLEAR
|
||||
: (trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
|
||||
: VK_ATTACHMENT_LOAD_OP_LOAD);
|
||||
info.stencilLoadOp = clearStencil
|
||||
? VK_ATTACHMENT_LOAD_OP_CLEAR
|
||||
: (trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
|
||||
: VK_ATTACHMENT_LOAD_OP_LOAD);
|
||||
info.initialLayout =
|
||||
(trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED || (clearDepth && clearStencil)) ? VK_IMAGE_LAYOUT_UNDEFINED
|
||||
: trackedLayout;
|
||||
return info;
|
||||
}
|
||||
|
||||
VkRenderPassManager::VkRenderPassManager(VkDevice device,
|
||||
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
|
||||
SwapchainObject& swapchainObject):
|
||||
m_device(device), m_config(config), m_clearManager(clearManager), m_textureManager(textureManager),
|
||||
m_swapchainObject(swapchainObject) {
|
||||
RenderPassEntry::s_device = m_device;
|
||||
s_clearManager = &m_clearManager;
|
||||
s_textureManager = &m_textureManager;
|
||||
s_swapchainObject = &m_swapchainObject;
|
||||
}
|
||||
|
||||
VkRenderPassManager::~VkRenderPassManager() {}
|
||||
|
||||
Bool VkRenderPassManager::Initialize() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkRenderPassManager::Shutdown() {
|
||||
DestroyDefaultFramebuffers();
|
||||
for (auto& [_, target] : m_offscreenRenderTargets) {
|
||||
DestroyOffscreenRenderTarget(target);
|
||||
}
|
||||
m_offscreenRenderTargets.clear();
|
||||
}
|
||||
|
||||
if (m_device != VK_NULL_HANDLE) {
|
||||
if (m_renderPassClear != VK_NULL_HANDLE) {
|
||||
vkDestroyRenderPass(m_device, m_renderPassClear, nullptr);
|
||||
VkRenderPassManager::HashType VkRenderPassManager::ComputeHash(
|
||||
const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear) const {
|
||||
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
|
||||
const Bool isDefaultFbo = (&fbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
|
||||
if (isDefaultFbo) {
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &swapchainImageIndex, sizeof(swapchainImageIndex)));
|
||||
}
|
||||
auto& drawBuffers = fbo.GetDrawBuffers();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0])));
|
||||
auto readBuffer = fbo.GetReadBuffer();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &readBuffer, sizeof(FramebufferAttachmentType)));
|
||||
Int validDrawBufCount = 0;
|
||||
for (Int i = 0; i < drawBuffers.size(); ++i) {
|
||||
auto drawbuf = drawBuffers[i];
|
||||
if (drawbuf != FramebufferAttachmentType::None)
|
||||
validDrawBufCount = std::max(validDrawBufCount, i + 1);
|
||||
}
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &validDrawBufCount, sizeof(validDrawBufCount)));
|
||||
|
||||
auto combineFramebufferAttachmentObjHash = [&](FramebufferAttachmentType attachment) {
|
||||
auto& att = fbo.GetAttachment(attachment);
|
||||
|
||||
Int type = 0;
|
||||
if (att.IsEmpty()) type = 0;
|
||||
else if (att.IsTexture()) type = 1;
|
||||
else if (att.IsRenderbuffer()) type = 2;
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &type, sizeof(type)));
|
||||
void* contentPtr = nullptr;
|
||||
if (att.IsTexture())
|
||||
contentPtr = att.GetTexture().get();
|
||||
else if (att.IsRenderbuffer())
|
||||
contentPtr = att.GetRenderbuffer().get();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &contentPtr, sizeof(contentPtr)));
|
||||
if (att.IsTexture()) {
|
||||
const Int textureLevel = att.GetTextureLevel();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLevel, sizeof(textureLevel)));
|
||||
|
||||
Uint64 imageIdentity = 0;
|
||||
auto* texture = att.GetTexture().get();
|
||||
auto* resource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
|
||||
if (resource != nullptr) {
|
||||
imageIdentity = reinterpret_cast<Uint64>(resource->image);
|
||||
}
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &imageIdentity, sizeof(imageIdentity)));
|
||||
}
|
||||
if (m_renderPassLoad != VK_NULL_HANDLE) {
|
||||
vkDestroyRenderPass(m_device, m_renderPassLoad, nullptr);
|
||||
|
||||
if (includePendingClear && att.IsTexture()) {
|
||||
auto* texture = att.GetTexture().get();
|
||||
auto hasClear = m_clearManager.HasPendingClear(texture);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &hasClear, sizeof(hasClear)));
|
||||
if (hasClear) {
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
Bool hasPayload = m_clearManager.GetPendingClear(texture, clearPayload);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
|
||||
if (hasPayload) {
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &clearPayload.mask, sizeof(clearPayload.mask)));
|
||||
}
|
||||
}
|
||||
|
||||
VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
if (isDefaultFbo) {
|
||||
if (attachment >= FramebufferAttachmentType::Color0 &&
|
||||
attachment <= FramebufferAttachmentType::Color31) {
|
||||
currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
|
||||
} else if (attachment == FramebufferAttachmentType::Depth ||
|
||||
attachment == FramebufferAttachmentType::Stencil) {
|
||||
currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex);
|
||||
}
|
||||
} else {
|
||||
auto* textureResource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
|
||||
if (textureResource != nullptr) {
|
||||
currentLayout = textureResource->layout;
|
||||
}
|
||||
}
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, ¤tLayout, sizeof(currentLayout)));
|
||||
}
|
||||
};
|
||||
|
||||
for (Int i = 0; i < validDrawBufCount; ++i) {
|
||||
auto drawbuf = drawBuffers[i];
|
||||
combineFramebufferAttachmentObjHash(drawbuf);
|
||||
}
|
||||
|
||||
m_renderPassClear = VK_NULL_HANDLE;
|
||||
m_renderPassLoad = VK_NULL_HANDLE;
|
||||
m_colorFormat = VK_FORMAT_UNDEFINED;
|
||||
m_depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
m_defaultExtent = {0, 0};
|
||||
m_device = VK_NULL_HANDLE;
|
||||
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Depth);
|
||||
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Stencil);
|
||||
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
Bool VkRenderPassManager::RecreateDefaultFramebuffers(const Vector<VkImageView>& colorViews,
|
||||
const Vector<VkImageView>& depthStencilViews,
|
||||
VkExtent2D extent) {
|
||||
DestroyDefaultFramebuffers();
|
||||
RenderPassEntry& VkRenderPassManager::GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo,
|
||||
Uint32 swapchainImageIndex) {
|
||||
auto hasPendingClearOnFramebuffer = [&]() -> Bool {
|
||||
const auto& drawBuffers = fbo.GetDrawBuffers();
|
||||
for (auto attachment : drawBuffers) {
|
||||
if (attachment == FramebufferAttachmentType::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_device == VK_NULL_HANDLE || m_renderPassLoad == VK_NULL_HANDLE || extent.width == 0 ||
|
||||
extent.height == 0 || colorViews.empty() || colorViews.size() != depthStencilViews.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_defaultFramebuffers.reserve(colorViews.size());
|
||||
for (SizeT i = 0; i < colorViews.size(); ++i) {
|
||||
if (colorViews[i] == VK_NULL_HANDLE || depthStencilViews[i] == VK_NULL_HANDLE) {
|
||||
DestroyDefaultFramebuffers();
|
||||
return false;
|
||||
const auto& att = fbo.GetAttachment(attachment);
|
||||
if (att.IsTexture() && m_clearManager.HasPendingClear(att.GetTexture().get())) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
VkImageView attachments[] = {colorViews[i], depthStencilViews[i]};
|
||||
VkFramebufferCreateInfo createInfo{VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
|
||||
createInfo.renderPass = m_renderPassLoad;
|
||||
createInfo.attachmentCount = static_cast<Uint32>(std::size(attachments));
|
||||
createInfo.pAttachments = attachments;
|
||||
createInfo.width = extent.width;
|
||||
createInfo.height = extent.height;
|
||||
createInfo.layers = 1;
|
||||
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
||||
if (vkCreateFramebuffer(m_device, &createInfo, nullptr, &framebuffer) != VK_SUCCESS) {
|
||||
DestroyDefaultFramebuffers();
|
||||
return false;
|
||||
|
||||
const auto& depthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
|
||||
if (depthAtt.IsTexture() && m_clearManager.HasPendingClear(depthAtt.GetTexture().get())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const auto& stencilAtt = fbo.GetAttachment(FramebufferAttachmentType::Stencil);
|
||||
if (stencilAtt.IsTexture() && m_clearManager.HasPendingClear(stencilAtt.GetTexture().get())) {
|
||||
return true;
|
||||
}
|
||||
m_defaultFramebuffers.push_back(framebuffer);
|
||||
}
|
||||
m_defaultExtent = extent;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkRenderPassManager::GetDefaultRenderTarget(Uint32 imageIndex, VkRenderPass& outRenderPass,
|
||||
VkFramebuffer& outFramebuffer, VkExtent2D& outExtent,
|
||||
VkFormat& outDepthStencilFormat) const {
|
||||
if (imageIndex >= m_defaultFramebuffers.size() || m_renderPassLoad == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
outRenderPass = m_renderPassLoad;
|
||||
outFramebuffer = m_defaultFramebuffers[imageIndex];
|
||||
outExtent = m_defaultExtent;
|
||||
outDepthStencilFormat = m_depthStencilFormat;
|
||||
return outFramebuffer != VK_NULL_HANDLE;
|
||||
}
|
||||
};
|
||||
|
||||
Bool VkRenderPassManager::EnsureOffscreenRenderTarget(const OffscreenRenderTargetInfo& targetInfo) {
|
||||
if (m_device == VK_NULL_HANDLE || targetInfo.colorView == VK_NULL_HANDLE ||
|
||||
targetInfo.colorFormat == VK_FORMAT_UNDEFINED || targetInfo.extent.width == 0 ||
|
||||
targetInfo.extent.height == 0) {
|
||||
return false;
|
||||
// retrieve from cache first
|
||||
auto* activeRenderPass = GetActiveRenderPass();
|
||||
auto compatibilityHash = ComputeHash(fbo, swapchainImageIndex, false);
|
||||
if (activeRenderPass != nullptr &&
|
||||
activeRenderPass->CompatibleWith(compatibilityHash) &&
|
||||
!hasPendingClearOnFramebuffer()) {
|
||||
auto activeIt = m_renderPasses.find(activeRenderPass->hash);
|
||||
MOBILEGL_ASSERT(activeIt != m_renderPasses.end(),
|
||||
"GetOrCreateRenderPass: active render pass hash=0x%llx is missing from cache",
|
||||
static_cast<unsigned long long>(activeRenderPass->hash));
|
||||
return activeIt->second;
|
||||
}
|
||||
auto hash = ComputeHash(fbo, swapchainImageIndex, true);
|
||||
auto it = m_renderPasses.find(hash);
|
||||
if (it != m_renderPasses.end())
|
||||
return it->second;
|
||||
|
||||
Bool isDefaultFbo = (&fbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
|
||||
// Color attachment
|
||||
auto& drawbufs = fbo.GetDrawBuffers();
|
||||
const Uint32 colorAttachmentSlotCount = static_cast<Uint32>(drawbufs.size());
|
||||
|
||||
Int width = 0;
|
||||
Int height = 0;
|
||||
Vector<VkAttachmentDescription> attachmentDescriptions;
|
||||
attachmentDescriptions.reserve(colorAttachmentSlotCount + 1);
|
||||
// Keep the full GL draw buffer slot span so fragment outputs targeting GL_NONE map to VK_ATTACHMENT_UNUSED.
|
||||
Vector<VkAttachmentReference> colorAttachmentRefs(colorAttachmentSlotCount);
|
||||
for (auto& attachmentRef : colorAttachmentRefs) {
|
||||
attachmentRef.attachment = VK_ATTACHMENT_UNUSED;
|
||||
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
Vector<PendingClearAttachmentInfo> pendingClearAttachments;
|
||||
pendingClearAttachments.reserve(colorAttachmentSlotCount + 1);
|
||||
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
|
||||
trackedAttachmentLayouts.reserve(colorAttachmentSlotCount + 1);
|
||||
auto& textureResources = RenderPassEntry::s_textureResourcesScratch;
|
||||
textureResources.clear();
|
||||
textureResources.reserve(colorAttachmentSlotCount + 1);
|
||||
Vector<VkImageView> attachmentViews;
|
||||
attachmentViews.reserve(colorAttachmentSlotCount + 1);
|
||||
// This should automatically work on default & offscreen FBO
|
||||
// assuming default FBO has the right param
|
||||
for (Uint32 i = 0; i < colorAttachmentSlotCount; ++i) {
|
||||
auto drawbuf = drawbufs[i];
|
||||
auto* texture = ResolveCompleteColorAttachmentTexture(fbo, drawbuf, i);
|
||||
if (texture == nullptr)
|
||||
continue;
|
||||
|
||||
auto& att = fbo.GetAttachment(drawbuf);
|
||||
const Uint32 attachmentMipLevel = static_cast<Uint32>(std::max(att.GetTextureLevel(), 0));
|
||||
const auto textureTarget = texture->GetTarget();
|
||||
const Uint32 attachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
|
||||
attachmentDescriptions.emplace_back();
|
||||
|
||||
// Color attachment description
|
||||
VkAttachmentDescription& desc = attachmentDescriptions.back();
|
||||
switch (textureTarget) {
|
||||
case TextureTarget::Texture2D: {
|
||||
auto* texture2d =
|
||||
static_cast<MG_State::GLState::TextureObject2D*>(texture);
|
||||
desc.flags = 0;
|
||||
desc.format = isDefaultFbo ?
|
||||
m_swapchainObject.GetSurfaceFormat().format :
|
||||
MG_Util::ConvertTextureInternalFormatToVkEnum(
|
||||
texture2d->GetFormat());
|
||||
desc.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
Bool hasClear = m_clearManager.GetPendingClear(texture, clearPayload);
|
||||
VkImageLayout trackedColorLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
desc.loadOp = hasClear ?
|
||||
VK_ATTACHMENT_LOAD_OP_CLEAR :
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
desc.finalLayout = isDefaultFbo ?
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR :
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
if (hasClear) {
|
||||
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
|
||||
.attachmentIndex = attachmentIndex,
|
||||
.texture = texture
|
||||
});
|
||||
}
|
||||
if (width == 0)
|
||||
width = att.GetSize().x();
|
||||
if (height == 0)
|
||||
height = att.GetSize().y();
|
||||
|
||||
if (isDefaultFbo) {
|
||||
const auto& swapchainViews = m_swapchainObject.GetImageViews();
|
||||
MOBILEGL_ASSERT(swapchainImageIndex < swapchainViews.size(),
|
||||
"GetOrCreateRenderPass: swapchain image index out of range");
|
||||
trackedColorLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
.target = TrackedAttachmentTarget::SwapchainColor,
|
||||
.swapchainImageIndex = swapchainImageIndex,
|
||||
.finalLayout = desc.finalLayout,
|
||||
});
|
||||
textureResources.emplace_back(nullptr);
|
||||
attachmentViews.emplace_back(swapchainViews[swapchainImageIndex]);
|
||||
} else {
|
||||
auto* textureResource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
|
||||
MOBILEGL_ASSERT(textureResource,
|
||||
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at color attachment %d", i);
|
||||
textureResources.emplace_back(textureResource);
|
||||
desc.format = textureResource->format;
|
||||
trackedColorLayout = textureResource->layout;
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
.target = TrackedAttachmentTarget::Texture,
|
||||
.texture = texture,
|
||||
.textureMipLevel = attachmentMipLevel,
|
||||
.finalLayout = desc.finalLayout,
|
||||
});
|
||||
attachmentViews.emplace_back(m_textureManager.GetOrCreateViewAtMipLevel(*texture, attachmentMipLevel));
|
||||
MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE,
|
||||
"GetOrCreateRenderPass: GetOrCreateAttachmentView failed at color attachment %d", i);
|
||||
}
|
||||
|
||||
if (!hasClear && trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
MGLOG_W("GetOrCreateRenderPass: color attachment textureId=%d starts with undefined layout and no clear; "
|
||||
"using LOAD_OP_DONT_CARE",
|
||||
texture->GetExternalIndex());
|
||||
desc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
}
|
||||
desc.initialLayout = (hasClear || trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) ?
|
||||
VK_IMAGE_LAYOUT_UNDEFINED :
|
||||
trackedColorLayout;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
MOBILEGL_ASSERT(false, "Unsupported texture target");
|
||||
}
|
||||
|
||||
// Attachment reference
|
||||
VkAttachmentReference& attachmentRef = colorAttachmentRefs[i];
|
||||
attachmentRef.attachment = attachmentIndex;
|
||||
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
|
||||
const Bool hasDepthStencil =
|
||||
targetInfo.depthStencilView != VK_NULL_HANDLE && targetInfo.depthStencilFormat != VK_FORMAT_UNDEFINED;
|
||||
|
||||
auto& target = m_offscreenRenderTargets[targetInfo.targetExternalIndex];
|
||||
if (target.framebuffer != VK_NULL_HANDLE && target.renderPassLoad != VK_NULL_HANDLE &&
|
||||
target.targetVersion == targetInfo.targetVersion && target.colorView == targetInfo.colorView &&
|
||||
target.colorFormat == targetInfo.colorFormat && target.depthStencilView == targetInfo.depthStencilView &&
|
||||
target.depthStencilFormat == targetInfo.depthStencilFormat &&
|
||||
target.extent.width == targetInfo.extent.width && target.extent.height == targetInfo.extent.height) {
|
||||
return true;
|
||||
// Depth attachment description
|
||||
auto& depthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
|
||||
VkAttachmentDescription depthAttachmentDescription;
|
||||
VkAttachmentReference depthAttachmentRef;
|
||||
depthAttachmentRef.attachment = VK_ATTACHMENT_UNUSED;
|
||||
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
VkTextureManager::TextureResource* depthTextureResource = nullptr;
|
||||
if (depthAtt.IsComplete() && depthAtt.IsTexture()) {
|
||||
auto& texture = *depthAtt.GetTexture();
|
||||
const Uint32 attachmentMipLevel = static_cast<Uint32>(std::max(depthAtt.GetTextureLevel(), 0));
|
||||
const Uint32 depthAttachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
Bool hasClear = m_clearManager.GetPendingClear(&texture, clearPayload);
|
||||
Bool clearDepth = hasClear && (clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0;
|
||||
Bool clearStencil = hasClear && (clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0;
|
||||
VkImageLayout trackedDepthLayout = isDefaultFbo ?
|
||||
m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
if (!isDefaultFbo) {
|
||||
depthTextureResource = m_textureManager.SyncTextureAndGetDescriptor(texture);
|
||||
MOBILEGL_ASSERT(depthTextureResource,
|
||||
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at depth attachment");
|
||||
trackedDepthLayout = depthTextureResource->layout;
|
||||
}
|
||||
depthAttachmentDescription.flags = 0;
|
||||
depthAttachmentDescription.format = isDefaultFbo ?
|
||||
m_swapchainObject.GetDepthStencilFormat() :
|
||||
MG_Util::ConvertTextureInternalFormatToVkEnum(texture.GetFormat());
|
||||
if (!isDefaultFbo) {
|
||||
depthAttachmentDescription.format = depthTextureResource->format;
|
||||
}
|
||||
depthAttachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
const auto loadInfo =
|
||||
ResolveDepthStencilAttachmentLoadInfo(trackedDepthLayout, clearDepth, clearStencil);
|
||||
depthAttachmentDescription.loadOp = loadInfo.depthLoadOp;
|
||||
depthAttachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
depthAttachmentDescription.stencilLoadOp = loadInfo.stencilLoadOp;
|
||||
depthAttachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
depthAttachmentDescription.initialLayout = loadInfo.initialLayout;
|
||||
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED && (!clearDepth || !clearStencil)) {
|
||||
MGLOG_W("GetOrCreateRenderPass: depth/stencil attachment textureId=%d starts with undefined layout "
|
||||
"and partial/no clear; using DONT_CARE for uncleared aspects",
|
||||
texture.GetExternalIndex());
|
||||
}
|
||||
if (hasClear) {
|
||||
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
|
||||
.attachmentIndex = depthAttachmentIndex,
|
||||
.texture = &texture
|
||||
});
|
||||
}
|
||||
if (isDefaultFbo) {
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
.target = TrackedAttachmentTarget::SwapchainDepthStencil,
|
||||
.swapchainImageIndex = swapchainImageIndex,
|
||||
.finalLayout = depthAttachmentDescription.finalLayout,
|
||||
});
|
||||
attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
|
||||
} else {
|
||||
MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
|
||||
depthAttachmentDescription.loadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
|
||||
texture.GetExternalIndex());
|
||||
MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
|
||||
depthAttachmentDescription.stencilLoadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
"GetOrCreateRenderPass: stencil attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
|
||||
texture.GetExternalIndex());
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
.target = TrackedAttachmentTarget::Texture,
|
||||
.texture = &texture,
|
||||
.textureMipLevel = attachmentMipLevel,
|
||||
.finalLayout = depthAttachmentDescription.finalLayout,
|
||||
});
|
||||
textureResources.emplace_back(depthTextureResource);
|
||||
attachmentViews.emplace_back(m_textureManager.GetOrCreateViewAtMipLevel(texture, attachmentMipLevel));
|
||||
MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE,
|
||||
"GetOrCreateRenderPass: GetOrCreateAttachmentView failed at depth attachment");
|
||||
if (width == 0 || height == 0) {
|
||||
width = depthAtt.GetSize().x();
|
||||
height = depthAtt.GetSize().y();
|
||||
}
|
||||
}
|
||||
attachmentDescriptions.emplace_back(depthAttachmentDescription);
|
||||
depthAttachmentRef.attachment = depthAttachmentIndex;
|
||||
}
|
||||
const Bool hasDepthStencilAttachment = depthAttachmentRef.attachment != VK_ATTACHMENT_UNUSED;
|
||||
|
||||
DestroyOffscreenRenderTarget(target);
|
||||
// Subpass
|
||||
VkSubpassDescription subpassDesc;
|
||||
subpassDesc.flags = 0;
|
||||
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpassDesc.inputAttachmentCount = 0;
|
||||
subpassDesc.pInputAttachments = nullptr;
|
||||
subpassDesc.colorAttachmentCount = colorAttachmentRefs.size();
|
||||
subpassDesc.pColorAttachments = colorAttachmentRefs.data();
|
||||
subpassDesc.pResolveAttachments = nullptr;
|
||||
subpassDesc.pDepthStencilAttachment = depthAtt.IsComplete() ? &depthAttachmentRef : VK_NULL_HANDLE;
|
||||
subpassDesc.preserveAttachmentCount = 0;
|
||||
subpassDesc.pPreserveAttachments = nullptr;
|
||||
|
||||
const VkFormat depthStencilFormat = hasDepthStencil ? targetInfo.depthStencilFormat : VK_FORMAT_UNDEFINED;
|
||||
target.renderPassLoad = CreateRenderPass(targetInfo.colorFormat, depthStencilFormat, VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
if (target.renderPassLoad == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Array<VkImageView, 2> attachments{};
|
||||
attachments[0] = targetInfo.colorView;
|
||||
Uint32 attachmentCount = 1;
|
||||
if (hasDepthStencil) {
|
||||
attachments[1] = targetInfo.depthStencilView;
|
||||
attachmentCount = 2;
|
||||
}
|
||||
|
||||
VkFramebufferCreateInfo framebufferInfo{VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
|
||||
framebufferInfo.renderPass = target.renderPassLoad;
|
||||
framebufferInfo.attachmentCount = attachmentCount;
|
||||
framebufferInfo.pAttachments = attachments.data();
|
||||
framebufferInfo.width = targetInfo.extent.width;
|
||||
framebufferInfo.height = targetInfo.extent.height;
|
||||
framebufferInfo.layers = 1;
|
||||
VK_VERIFY(vkCreateFramebuffer(m_device, &framebufferInfo, nullptr, &target.framebuffer),
|
||||
"vkCreateFramebuffer(offscreen)");
|
||||
|
||||
target.targetVersion = targetInfo.targetVersion;
|
||||
target.colorView = targetInfo.colorView;
|
||||
target.colorFormat = targetInfo.colorFormat;
|
||||
target.depthStencilView = targetInfo.depthStencilView;
|
||||
target.depthStencilFormat = targetInfo.depthStencilFormat;
|
||||
target.extent = targetInfo.extent;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkRenderPassManager::GetOffscreenRenderTarget(Uint targetExternalIndex, VkRenderPass& outRenderPass,
|
||||
VkFramebuffer& outFramebuffer, VkExtent2D& outExtent,
|
||||
VkFormat& outDepthStencilFormat) const {
|
||||
auto it = m_offscreenRenderTargets.find(targetExternalIndex);
|
||||
if (it == m_offscreenRenderTargets.end() || it->second.renderPassLoad == VK_NULL_HANDLE ||
|
||||
it->second.framebuffer == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
outRenderPass = it->second.renderPassLoad;
|
||||
outFramebuffer = it->second.framebuffer;
|
||||
outExtent = it->second.extent;
|
||||
outDepthStencilFormat = it->second.depthStencilFormat;
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkRenderPassManager::RemoveOffscreenRenderTarget(Uint targetExternalIndex) {
|
||||
auto it = m_offscreenRenderTargets.find(targetExternalIndex);
|
||||
if (it == m_offscreenRenderTargets.end()) {
|
||||
return;
|
||||
}
|
||||
DestroyOffscreenRenderTarget(it->second);
|
||||
m_offscreenRenderTargets.erase(it);
|
||||
}
|
||||
|
||||
void VkRenderPassManager::BeginRenderPass(VkCommandBuffer commandBuffer, VkRenderPass renderPass,
|
||||
VkFramebuffer framebuffer, VkExtent2D extent) const {
|
||||
VkRenderPassBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
beginInfo.renderPass = renderPass;
|
||||
beginInfo.framebuffer = framebuffer;
|
||||
beginInfo.renderArea.offset = {0, 0};
|
||||
beginInfo.renderArea.extent = extent;
|
||||
beginInfo.clearValueCount = 0;
|
||||
beginInfo.pClearValues = nullptr;
|
||||
vkCmdBeginRenderPass(commandBuffer, &beginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
void VkRenderPassManager::EndRenderPass(VkCommandBuffer commandBuffer) const {
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
}
|
||||
|
||||
void VkRenderPassManager::RecordColorClear(VkCommandBuffer commandBuffer, VkExtent2D extent,
|
||||
const VkClearColorValue& clearColor) const {
|
||||
VkClearAttachment clearAttachment{};
|
||||
clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
clearAttachment.colorAttachment = 0;
|
||||
clearAttachment.clearValue.color = clearColor;
|
||||
|
||||
VkClearRect clearRect{};
|
||||
clearRect.rect.offset = {0, 0};
|
||||
clearRect.rect.extent = extent;
|
||||
clearRect.baseArrayLayer = 0;
|
||||
clearRect.layerCount = 1;
|
||||
|
||||
vkCmdClearAttachments(commandBuffer, 1, &clearAttachment, 1, &clearRect);
|
||||
}
|
||||
|
||||
void VkRenderPassManager::RecordDepthStencilClear(VkCommandBuffer commandBuffer, VkExtent2D extent, GLbitfield mask,
|
||||
Float depth, Uint32 stencil, VkFormat depthStencilFormat) const {
|
||||
if (depthStencilFormat == VK_FORMAT_UNDEFINED) {
|
||||
return;
|
||||
}
|
||||
|
||||
VkImageAspectFlags aspectMask = 0;
|
||||
if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
|
||||
aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
if ((mask & GL_STENCIL_BUFFER_BIT) != 0 && HasStencilComponent(depthStencilFormat)) {
|
||||
aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
if (aspectMask == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
VkClearAttachment clearAttachment{};
|
||||
clearAttachment.aspectMask = aspectMask;
|
||||
clearAttachment.clearValue.depthStencil.depth = depth;
|
||||
clearAttachment.clearValue.depthStencil.stencil = stencil;
|
||||
|
||||
VkClearRect clearRect{};
|
||||
clearRect.rect.offset = {0, 0};
|
||||
clearRect.rect.extent = extent;
|
||||
clearRect.baseArrayLayer = 0;
|
||||
clearRect.layerCount = 1;
|
||||
|
||||
vkCmdClearAttachments(commandBuffer, 1, &clearAttachment, 1, &clearRect);
|
||||
}
|
||||
|
||||
VkRenderPass VkRenderPassManager::GetLoadRenderPass() const {
|
||||
return m_renderPassLoad;
|
||||
}
|
||||
|
||||
VkRenderPass VkRenderPassManager::GetClearRenderPass() const {
|
||||
return m_renderPassClear;
|
||||
}
|
||||
|
||||
VkRenderPass VkRenderPassManager::CreateDefaultRenderPass(VkAttachmentLoadOp colorLoadOp) const {
|
||||
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "VkRenderPassManager: device is null");
|
||||
MOBILEGL_ASSERT(m_colorFormat != VK_FORMAT_UNDEFINED, "VkRenderPassManager: color format is undefined");
|
||||
MOBILEGL_ASSERT(m_depthStencilFormat != VK_FORMAT_UNDEFINED,
|
||||
"VkRenderPassManager: depth/stencil format is undefined");
|
||||
return CreateRenderPass(m_colorFormat, m_depthStencilFormat, colorLoadOp, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
}
|
||||
|
||||
VkRenderPass VkRenderPassManager::CreateRenderPass(VkFormat colorFormat, VkFormat depthStencilFormat,
|
||||
VkAttachmentLoadOp colorLoadOp,
|
||||
VkImageLayout colorFinalLayout) const {
|
||||
VkAttachmentDescription color{};
|
||||
color.format = colorFormat;
|
||||
color.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
color.loadOp = colorLoadOp;
|
||||
color.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
color.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
color.finalLayout = colorFinalLayout;
|
||||
color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
|
||||
const Bool hasDepthStencil = depthStencilFormat != VK_FORMAT_UNDEFINED;
|
||||
VkAttachmentDescription depthStencil{};
|
||||
if (hasDepthStencil) {
|
||||
depthStencil.format = depthStencilFormat;
|
||||
depthStencil.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
depthStencil.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
depthStencil.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
depthStencil.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
depthStencil.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
depthStencil.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
depthStencil.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
|
||||
VkAttachmentReference colorRef{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
|
||||
VkAttachmentReference depthStencilRef{1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL};
|
||||
|
||||
VkSubpassDescription subpass{};
|
||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpass.colorAttachmentCount = 1;
|
||||
subpass.pColorAttachments = &colorRef;
|
||||
if (hasDepthStencil) {
|
||||
subpass.pDepthStencilAttachment = &depthStencilRef;
|
||||
}
|
||||
|
||||
Array<VkAttachmentDescription, 2> attachments{};
|
||||
attachments[0] = color;
|
||||
Uint32 attachmentCount = 1;
|
||||
if (hasDepthStencil) {
|
||||
attachments[1] = depthStencil;
|
||||
attachmentCount = 2;
|
||||
}
|
||||
|
||||
VkRenderPassCreateInfo createInfo{VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
|
||||
createInfo.attachmentCount = attachmentCount;
|
||||
createInfo.pAttachments = attachments.data();
|
||||
createInfo.subpassCount = 1;
|
||||
createInfo.pSubpasses = &subpass;
|
||||
// Render Pass
|
||||
VkRenderPassCreateInfo renderPassCreateInfo;
|
||||
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassCreateInfo.pNext = VK_NULL_HANDLE;
|
||||
renderPassCreateInfo.flags = 0;
|
||||
renderPassCreateInfo.attachmentCount = attachmentDescriptions.size();
|
||||
renderPassCreateInfo.pAttachments = attachmentDescriptions.data();
|
||||
renderPassCreateInfo.subpassCount = 1;
|
||||
renderPassCreateInfo.pSubpasses = &subpassDesc;
|
||||
renderPassCreateInfo.dependencyCount = 0;
|
||||
renderPassCreateInfo.pDependencies = nullptr;
|
||||
|
||||
VkRenderPass renderPass = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateRenderPass(m_device, &createInfo, nullptr, &renderPass), "vkCreateRenderPass");
|
||||
return renderPass;
|
||||
VK_VERIFY(vkCreateRenderPass(m_device, &renderPassCreateInfo, nullptr, &renderPass));
|
||||
|
||||
// Framebuffer
|
||||
VkFramebufferCreateInfo framebufferCreateInfo;
|
||||
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
framebufferCreateInfo.pNext = nullptr;
|
||||
framebufferCreateInfo.flags = 0;
|
||||
framebufferCreateInfo.renderPass = renderPass;
|
||||
framebufferCreateInfo.attachmentCount = attachmentViews.size();
|
||||
framebufferCreateInfo.pAttachments = attachmentViews.data();
|
||||
framebufferCreateInfo.width = width;
|
||||
framebufferCreateInfo.height = height;
|
||||
framebufferCreateInfo.layers = 1;
|
||||
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateFramebuffer(m_device, &framebufferCreateInfo, nullptr, &framebuffer));
|
||||
IntVec2 extent = {width, height};
|
||||
RenderPassEntry renderPassEntry {
|
||||
hash,
|
||||
renderPass,
|
||||
framebuffer,
|
||||
compatibilityHash,
|
||||
Move(pendingClearAttachments),
|
||||
Move(trackedAttachmentLayouts),
|
||||
static_cast<Uint32>(attachmentViews.size()),
|
||||
static_cast<Uint32>(colorAttachmentRefs.size()),
|
||||
hasDepthStencilAttachment,
|
||||
extent,
|
||||
1 };
|
||||
MGLOG_D("VkRenderPassManager::GetOrCreateRenderPass: hash=0x%llx compatibilityHash=0x%llx attachmentCount=%u colorAttachmentCount=%u extent=%dx%d",
|
||||
static_cast<unsigned long long>(hash),
|
||||
static_cast<unsigned long long>(compatibilityHash),
|
||||
renderPassEntry.attachmentCount,
|
||||
renderPassEntry.colorAttachmentCount,
|
||||
extent.x(),
|
||||
extent.y());
|
||||
auto [insertedIt, _] = m_renderPasses.emplace(hash, Move(renderPassEntry));
|
||||
return insertedIt->second;
|
||||
}
|
||||
|
||||
void VkRenderPassManager::DestroyDefaultFramebuffers() {
|
||||
for (auto framebuffer : m_defaultFramebuffers) {
|
||||
if (framebuffer != VK_NULL_HANDLE) {
|
||||
vkDestroyFramebuffer(m_device, framebuffer, nullptr);
|
||||
Bool VkRenderPassManager::BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry) {
|
||||
// TODO: Transition all the attachments into proper layout before starting the render pass
|
||||
VkRenderPassBeginInfo renderPassBeginInfo;
|
||||
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
renderPassBeginInfo.pNext = nullptr;
|
||||
renderPassBeginInfo.renderPass = renderPassEntry.renderPass;
|
||||
renderPassBeginInfo.framebuffer = renderPassEntry.framebuffer;
|
||||
renderPassBeginInfo.renderArea.offset = { 0, 0 };
|
||||
renderPassBeginInfo.renderArea.extent = {
|
||||
(Uint32)renderPassEntry.extent.x(), (Uint32)renderPassEntry.extent.y() };
|
||||
|
||||
Vector<VkClearValue> clearValues(renderPassEntry.attachmentCount);
|
||||
for (auto& clearValue: clearValues) {
|
||||
clearValue.color = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
clearValue.depthStencil = {1.0f, 0};
|
||||
}
|
||||
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
|
||||
if (!pending.texture || pending.attachmentIndex >= clearValues.size()) {
|
||||
continue;
|
||||
}
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
if (!s_clearManager->GetPendingClear(pending.texture, clearPayload)) {
|
||||
continue;
|
||||
}
|
||||
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
|
||||
clearValues[pending.attachmentIndex].color = {
|
||||
clearPayload.color.x(),
|
||||
clearPayload.color.y(),
|
||||
clearPayload.color.z(),
|
||||
ResolveColorClearAlpha(pending.texture, clearPayload.color.w())
|
||||
};
|
||||
}
|
||||
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
|
||||
clearValues[pending.attachmentIndex].depthStencil.depth = clearPayload.depth;
|
||||
}
|
||||
if ((clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
|
||||
clearValues[pending.attachmentIndex].depthStencil.stencil = clearPayload.stencil;
|
||||
}
|
||||
}
|
||||
m_defaultFramebuffers.clear();
|
||||
m_defaultExtent = {0, 0};
|
||||
|
||||
renderPassBeginInfo.clearValueCount = static_cast<Uint32>(clearValues.size());
|
||||
renderPassBeginInfo.pClearValues = clearValues.data();
|
||||
|
||||
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
|
||||
s_clearManager->PopPendingClear(pending.texture);
|
||||
}
|
||||
s_activeRenderPass.hash = renderPassEntry.hash;
|
||||
s_activeRenderPass.compatibilityHash = renderPassEntry.compatibilityHash;
|
||||
s_activeRenderPass.trackedAttachmentLayouts = renderPassEntry.trackedAttachmentLayouts;
|
||||
s_activeRenderPass.extent = renderPassEntry.extent;
|
||||
s_hasActiveRenderPass = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkRenderPassManager::DestroyOffscreenRenderTarget(OffscreenRenderTarget& target) {
|
||||
if (target.framebuffer != VK_NULL_HANDLE) {
|
||||
vkDestroyFramebuffer(m_device, target.framebuffer, nullptr);
|
||||
target.framebuffer = VK_NULL_HANDLE;
|
||||
Bool VkRenderPassManager::EndRenderPass(VkCommandBuffer commandBuffer) {
|
||||
auto* activeRenderPass = GetActiveRenderPass();
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
if (activeRenderPass != nullptr && !activeRenderPass->trackedAttachmentLayouts.empty()) {
|
||||
for (const auto& trackedAttachment : activeRenderPass->trackedAttachmentLayouts) {
|
||||
switch (trackedAttachment.target) {
|
||||
case TrackedAttachmentTarget::Texture:
|
||||
MOBILEGL_ASSERT(s_textureManager != nullptr, "EndRenderPass: texture manager is null");
|
||||
s_textureManager->UpdateTrackedImageLayoutAfterAttachmentWrite(
|
||||
commandBuffer,
|
||||
trackedAttachment.texture,
|
||||
trackedAttachment.textureMipLevel,
|
||||
trackedAttachment.finalLayout);
|
||||
break;
|
||||
case TrackedAttachmentTarget::SwapchainColor:
|
||||
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
|
||||
s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
|
||||
break;
|
||||
case TrackedAttachmentTarget::SwapchainDepthStencil:
|
||||
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
|
||||
s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex,
|
||||
trackedAttachment.finalLayout);
|
||||
break;
|
||||
default:
|
||||
MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d",
|
||||
static_cast<Int>(trackedAttachment.target));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (target.renderPassLoad != VK_NULL_HANDLE) {
|
||||
vkDestroyRenderPass(m_device, target.renderPassLoad, nullptr);
|
||||
target.renderPassLoad = VK_NULL_HANDLE;
|
||||
}
|
||||
target.targetVersion = 0;
|
||||
target.colorView = VK_NULL_HANDLE;
|
||||
target.colorFormat = VK_FORMAT_UNDEFINED;
|
||||
target.depthStencilView = VK_NULL_HANDLE;
|
||||
target.depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
target.extent = {0, 0};
|
||||
s_activeRenderPass = {};
|
||||
s_hasActiveRenderPass = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkRenderPassManager::HasStencilComponent(VkFormat format) {
|
||||
return format == VK_FORMAT_D24_UNORM_S8_UINT || format == VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||||
ActiveRenderPassInfo* VkRenderPassManager::GetActiveRenderPass() {
|
||||
return s_hasActiveRenderPass ? &s_activeRenderPass : nullptr;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -8,79 +8,162 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SwapchainObject.h"
|
||||
#include "VkClearManager.h"
|
||||
#include "VkTextureManager.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include "../VulkanRendererConfig.h"
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
enum class TrackedAttachmentTarget : Uint8 {
|
||||
Texture,
|
||||
SwapchainColor,
|
||||
SwapchainDepthStencil
|
||||
};
|
||||
|
||||
struct PendingClearAttachmentInfo {
|
||||
Uint32 attachmentIndex = 0;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
};
|
||||
|
||||
struct TrackedAttachmentLayoutInfo {
|
||||
TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
Uint32 textureMipLevel = 0;
|
||||
Uint32 swapchainImageIndex = 0;
|
||||
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
};
|
||||
|
||||
struct DepthStencilAttachmentLoadInfo {
|
||||
VkAttachmentLoadOp depthLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
VkAttachmentLoadOp stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
VkImageLayout initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
};
|
||||
|
||||
DepthStencilAttachmentLoadInfo ResolveDepthStencilAttachmentLoadInfo(
|
||||
VkImageLayout trackedLayout, Bool clearDepth, Bool clearStencil);
|
||||
|
||||
struct RenderPassEntry {
|
||||
static inline VkDevice s_device;
|
||||
static inline Vector<VkTextureManager::TextureResource*> s_textureResourcesScratch;
|
||||
Uint64 hash = 0;
|
||||
VkRenderPass renderPass = VK_NULL_HANDLE;
|
||||
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
||||
Uint64 compatibilityHash = 0;
|
||||
Vector<PendingClearAttachmentInfo> pendingClearAttachments;
|
||||
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
|
||||
Uint32 attachmentCount = 0;
|
||||
Uint32 colorAttachmentCount = 0;
|
||||
Bool hasDepthStencilAttachment = false;
|
||||
IntVec2 extent = {0, 0};
|
||||
Uint32 subpass = 0;
|
||||
|
||||
RenderPassEntry() = default;
|
||||
RenderPassEntry(const RenderPassEntry&) = delete;
|
||||
RenderPassEntry(RenderPassEntry&& that) noexcept {
|
||||
std::swap(hash, that.hash);
|
||||
std::swap(renderPass, that.renderPass);
|
||||
std::swap(framebuffer, that.framebuffer);
|
||||
std::swap(compatibilityHash, that.compatibilityHash);
|
||||
std::swap(pendingClearAttachments, that.pendingClearAttachments);
|
||||
std::swap(trackedAttachmentLayouts, that.trackedAttachmentLayouts);
|
||||
std::swap(attachmentCount, that.attachmentCount);
|
||||
std::swap(colorAttachmentCount, that.colorAttachmentCount);
|
||||
std::swap(hasDepthStencilAttachment, that.hasDepthStencilAttachment);
|
||||
std::swap(extent, that.extent);
|
||||
std::swap(subpass, that.subpass);
|
||||
}
|
||||
RenderPassEntry(
|
||||
Uint64 hash,
|
||||
VkRenderPass renderpass,
|
||||
VkFramebuffer framebuffer,
|
||||
Uint64 compatibilityHash,
|
||||
const Vector<PendingClearAttachmentInfo>& pendingClearAttachments,
|
||||
const Vector<TrackedAttachmentLayoutInfo>& trackedAttachmentLayouts,
|
||||
Uint32 attachmentCount,
|
||||
Uint32 colorAttachmentCount,
|
||||
Bool hasDepthStencilAttachment,
|
||||
IntVec2 extent, int subpass):
|
||||
hash(hash),
|
||||
renderPass(renderpass),
|
||||
framebuffer(framebuffer),
|
||||
compatibilityHash(compatibilityHash),
|
||||
pendingClearAttachments(Move(pendingClearAttachments)),
|
||||
trackedAttachmentLayouts(Move(trackedAttachmentLayouts)),
|
||||
attachmentCount(attachmentCount),
|
||||
colorAttachmentCount(colorAttachmentCount),
|
||||
hasDepthStencilAttachment(hasDepthStencilAttachment),
|
||||
extent(extent),
|
||||
subpass(subpass)
|
||||
{}
|
||||
|
||||
~RenderPassEntry() {
|
||||
if (renderPass != VK_NULL_HANDLE) {
|
||||
vkDestroyRenderPass(s_device, renderPass, nullptr);
|
||||
}
|
||||
if (framebuffer != VK_NULL_HANDLE) {
|
||||
vkDestroyFramebuffer(s_device, framebuffer, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
Bool CompatibleWith(const RenderPassEntry& that) const {
|
||||
return this->compatibilityHash == that.compatibilityHash;
|
||||
}
|
||||
|
||||
Bool CompatibleWith(Uint64 compatibilityHash) const {
|
||||
return this->compatibilityHash == compatibilityHash;
|
||||
}
|
||||
};
|
||||
|
||||
struct ActiveRenderPassInfo {
|
||||
Uint64 hash = 0;
|
||||
Uint64 compatibilityHash = 0;
|
||||
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
|
||||
IntVec2 extent = {0, 0};
|
||||
|
||||
Bool CompatibleWith(const RenderPassEntry& that) const {
|
||||
return compatibilityHash == that.compatibilityHash;
|
||||
}
|
||||
|
||||
Bool CompatibleWith(Uint64 thatCompatibilityHash) const {
|
||||
return compatibilityHash == thatCompatibilityHash;
|
||||
}
|
||||
};
|
||||
|
||||
class VkRenderPassManager {
|
||||
public:
|
||||
struct InitInfo {
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
VkFormat colorFormat = VK_FORMAT_UNDEFINED;
|
||||
VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
};
|
||||
using HashType = Uint64;
|
||||
VkRenderPassManager(VkDevice device,
|
||||
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
|
||||
SwapchainObject& swapchainObject);
|
||||
~VkRenderPassManager();
|
||||
|
||||
struct OffscreenRenderTargetInfo {
|
||||
Uint targetExternalIndex = 0;
|
||||
Uint16 targetVersion = 0;
|
||||
VkImageView colorView = VK_NULL_HANDLE;
|
||||
VkFormat colorFormat = VK_FORMAT_UNDEFINED;
|
||||
VkImageView depthStencilView = VK_NULL_HANDLE;
|
||||
VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
VkExtent2D extent = {0, 0};
|
||||
};
|
||||
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
Bool Initialize();
|
||||
void Shutdown();
|
||||
|
||||
Bool RecreateDefaultFramebuffers(const Vector<VkImageView>& colorViews,
|
||||
const Vector<VkImageView>& depthStencilViews, VkExtent2D extent);
|
||||
Bool GetDefaultRenderTarget(Uint32 imageIndex, VkRenderPass& outRenderPass, VkFramebuffer& outFramebuffer,
|
||||
VkExtent2D& outExtent, VkFormat& outDepthStencilFormat) const;
|
||||
|
||||
Bool EnsureOffscreenRenderTarget(const OffscreenRenderTargetInfo& targetInfo);
|
||||
Bool GetOffscreenRenderTarget(Uint targetExternalIndex, VkRenderPass& outRenderPass,
|
||||
VkFramebuffer& outFramebuffer, VkExtent2D& outExtent,
|
||||
VkFormat& outDepthStencilFormat) const;
|
||||
void RemoveOffscreenRenderTarget(Uint targetExternalIndex);
|
||||
|
||||
void BeginRenderPass(VkCommandBuffer commandBuffer, VkRenderPass renderPass, VkFramebuffer framebuffer,
|
||||
VkExtent2D extent) const;
|
||||
void EndRenderPass(VkCommandBuffer commandBuffer) const;
|
||||
void RecordColorClear(VkCommandBuffer commandBuffer, VkExtent2D extent,
|
||||
const VkClearColorValue& clearColor) const;
|
||||
void RecordDepthStencilClear(VkCommandBuffer commandBuffer, VkExtent2D extent, GLbitfield mask, Float depth,
|
||||
Uint32 stencil, VkFormat depthStencilFormat) const;
|
||||
|
||||
VkRenderPass GetLoadRenderPass() const;
|
||||
VkRenderPass GetClearRenderPass() const;
|
||||
|
||||
HashType ComputeHash(
|
||||
const MG_State::GLState::FramebufferObject& fbo,
|
||||
Uint32 swapchainImageIndex,
|
||||
Bool includePendingClear = true) const;
|
||||
RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex);
|
||||
static Bool BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry);
|
||||
static Bool EndRenderPass(VkCommandBuffer commandBuffer);
|
||||
static ActiveRenderPassInfo* GetActiveRenderPass();
|
||||
private:
|
||||
struct OffscreenRenderTarget {
|
||||
Uint16 targetVersion = 0;
|
||||
VkImageView colorView = VK_NULL_HANDLE;
|
||||
VkFormat colorFormat = VK_FORMAT_UNDEFINED;
|
||||
VkImageView depthStencilView = VK_NULL_HANDLE;
|
||||
VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
VkExtent2D extent = {0, 0};
|
||||
VkRenderPass renderPassLoad = VK_NULL_HANDLE;
|
||||
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
VkRenderPass CreateDefaultRenderPass(VkAttachmentLoadOp colorLoadOp) const;
|
||||
VkRenderPass CreateRenderPass(VkFormat colorFormat, VkFormat depthStencilFormat, VkAttachmentLoadOp colorLoadOp,
|
||||
VkImageLayout colorFinalLayout) const;
|
||||
void DestroyDefaultFramebuffers();
|
||||
void DestroyOffscreenRenderTarget(OffscreenRenderTarget& target);
|
||||
static Bool HasStencilComponent(VkFormat format);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkFormat m_colorFormat = VK_FORMAT_UNDEFINED;
|
||||
VkFormat m_depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
VkRenderPass m_renderPassLoad = VK_NULL_HANDLE;
|
||||
VkRenderPass m_renderPassClear = VK_NULL_HANDLE;
|
||||
Vector<VkFramebuffer> m_defaultFramebuffers;
|
||||
VkExtent2D m_defaultExtent = {0, 0};
|
||||
UnorderedMap<Uint, OffscreenRenderTarget> m_offscreenRenderTargets;
|
||||
const VulkanRendererConfig& m_config;
|
||||
VkClearManager& m_clearManager;
|
||||
VkTextureManager& m_textureManager;
|
||||
SwapchainObject& m_swapchainObject;
|
||||
UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
static inline ActiveRenderPassInfo s_activeRenderPass{};
|
||||
static inline Bool s_hasActiveRenderPass = false;
|
||||
static inline VkClearManager* s_clearManager = nullptr;
|
||||
static inline VkTextureManager* s_textureManager = nullptr;
|
||||
static inline SwapchainObject* s_swapchainObject = nullptr;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -0,0 +1,247 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkSamplerManager.h"
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
Bool UsesBorderColor(const MG_State::GLState::SamplerObject& sampler) {
|
||||
return sampler.GetWrapS() == SamplerWrapMode::ClampToBorder ||
|
||||
sampler.GetWrapT() == SamplerWrapMode::ClampToBorder ||
|
||||
sampler.GetWrapR() == SamplerWrapMode::ClampToBorder;
|
||||
}
|
||||
|
||||
Bool IsDepthTextureFormat(TextureInternalFormat format) {
|
||||
switch (format) {
|
||||
case TextureInternalFormat::DepthComponent:
|
||||
case TextureInternalFormat::DepthComponent16:
|
||||
case TextureInternalFormat::DepthComponent24:
|
||||
case TextureInternalFormat::DepthComponent32:
|
||||
case TextureInternalFormat::DepthComponent32F:
|
||||
case TextureInternalFormat::Depth24Stencil8:
|
||||
case TextureInternalFormat::Depth32FStencil8:
|
||||
case TextureInternalFormat::DepthStencil:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Bool NearlyEqual(Float lhs, Float rhs) {
|
||||
return std::fabs(lhs - rhs) <= 1e-6f;
|
||||
}
|
||||
|
||||
Float ResolveEffectiveMaxLod(const MG_State::GLState::SamplerObject& sampler) {
|
||||
if (sampler.GetMipmapMode() == SamplerMipmapMode::None) {
|
||||
return 0.0f;
|
||||
}
|
||||
return sampler.GetMaxLod();
|
||||
}
|
||||
|
||||
Float ResolveEffectiveMinLod(const MG_State::GLState::SamplerObject& sampler, Float effectiveMaxLod) {
|
||||
return std::min(sampler.GetMinLod(), effectiveMaxLod);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Bool VkSamplerManager::Initialize(const InitInfo& initInfo) {
|
||||
Shutdown();
|
||||
|
||||
m_device = initInfo.device;
|
||||
m_config = initInfo.config;
|
||||
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_config != nullptr,
|
||||
"VkSamplerManager::Initialize failed: invalid initialization info");
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkSamplerManager::Shutdown() {
|
||||
for (auto& [_, sampler] : m_samplers) {
|
||||
if (m_device != VK_NULL_HANDLE && sampler.handle != VK_NULL_HANDLE) {
|
||||
vkDestroySampler(m_device, sampler.handle, nullptr);
|
||||
}
|
||||
sampler.handle = VK_NULL_HANDLE;
|
||||
}
|
||||
m_samplers.clear();
|
||||
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_config = nullptr;
|
||||
}
|
||||
|
||||
Uint64 VkSamplerManager::BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) const {
|
||||
MOBILEGL_ASSERT(m_config != nullptr, "VkSamplerManager::BuildSamplerKey: m_config is null");
|
||||
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config->CacheVersion));
|
||||
|
||||
const auto minFilter = sampler.GetMinFilter();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &minFilter, sizeof(minFilter)));
|
||||
const auto magFilter = sampler.GetMagFilter();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &magFilter, sizeof(magFilter)));
|
||||
const auto mipmapMode = sampler.GetMipmapMode();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &mipmapMode, sizeof(mipmapMode)));
|
||||
const auto wrapS = sampler.GetWrapS();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapS, sizeof(wrapS)));
|
||||
const auto wrapT = sampler.GetWrapT();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapT, sizeof(wrapT)));
|
||||
const auto wrapR = sampler.GetWrapR();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapR, sizeof(wrapR)));
|
||||
const auto maxLod = ResolveEffectiveMaxLod(sampler);
|
||||
const auto minLod = ResolveEffectiveMinLod(sampler, maxLod);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &minLod, sizeof(minLod)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &maxLod, sizeof(maxLod)));
|
||||
const auto lodBias = sampler.GetLodBias();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &lodBias, sizeof(lodBias)));
|
||||
const auto compareMode = sampler.GetCompareMode();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode)));
|
||||
const auto compareFunc = ResolveCompareFunc(sampler, texture);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &compareFunc, sizeof(compareFunc)));
|
||||
const auto borderColor = ResolveVkBorderColor(sampler, texture);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &borderColor, sizeof(borderColor)));
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
VkSampler VkSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) {
|
||||
const Uint64 key = BuildSamplerKey(sampler, texture);
|
||||
auto it = m_samplers.find(key);
|
||||
if (it != m_samplers.end()) {
|
||||
return it->second.handle;
|
||||
}
|
||||
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = ToVkFilter(sampler.GetMagFilter());
|
||||
samplerInfo.minFilter = ToVkFilter(sampler.GetMinFilter());
|
||||
samplerInfo.mipmapMode = ToVkMipmapMode(sampler.GetMipmapMode());
|
||||
samplerInfo.addressModeU = ToVkAddressMode(sampler.GetWrapS());
|
||||
samplerInfo.addressModeV = ToVkAddressMode(sampler.GetWrapT());
|
||||
samplerInfo.addressModeW = ToVkAddressMode(sampler.GetWrapR());
|
||||
samplerInfo.mipLodBias = sampler.GetLodBias();
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = 1.0f;
|
||||
samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
|
||||
samplerInfo.compareOp = ToVkCompareOp(ResolveCompareFunc(sampler, texture));
|
||||
samplerInfo.maxLod = ResolveEffectiveMaxLod(sampler);
|
||||
samplerInfo.minLod = ResolveEffectiveMinLod(sampler, samplerInfo.maxLod);
|
||||
samplerInfo.borderColor = ResolveVkBorderColor(sampler, texture);
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
|
||||
VkSampler vkSampler = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateSampler(m_device, &samplerInfo, nullptr, &vkSampler), "vkCreateSampler(texture)");
|
||||
|
||||
SamplerCacheEntry entry{};
|
||||
entry.handle = vkSampler;
|
||||
entry.externalIndex = sampler.GetExternalIndex();
|
||||
entry.version = sampler.GetVersion();
|
||||
m_samplers[key] = entry;
|
||||
return vkSampler;
|
||||
}
|
||||
|
||||
VkFilter VkSamplerManager::ToVkFilter(SamplerFilterMode mode) {
|
||||
return mode == SamplerFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
|
||||
}
|
||||
|
||||
VkSamplerMipmapMode VkSamplerManager::ToVkMipmapMode(SamplerMipmapMode mode) {
|
||||
switch (mode) {
|
||||
case SamplerMipmapMode::Nearest:
|
||||
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
case SamplerMipmapMode::Linear:
|
||||
return VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
case SamplerMipmapMode::None:
|
||||
default:
|
||||
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
}
|
||||
}
|
||||
|
||||
VkSamplerAddressMode VkSamplerManager::ToVkAddressMode(SamplerWrapMode mode) {
|
||||
switch (mode) {
|
||||
case SamplerWrapMode::ClampToEdge:
|
||||
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
case SamplerWrapMode::MirroredRepeat:
|
||||
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
||||
case SamplerWrapMode::Repeat:
|
||||
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
case SamplerWrapMode::ClampToBorder:
|
||||
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
case SamplerWrapMode::MirrorClampToEdge:
|
||||
return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
|
||||
default:
|
||||
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
}
|
||||
}
|
||||
|
||||
VkCompareOp VkSamplerManager::ToVkCompareOp(SamplerCompareFunc func) {
|
||||
switch (func) {
|
||||
case SamplerCompareFunc::Never:
|
||||
return VK_COMPARE_OP_NEVER;
|
||||
case SamplerCompareFunc::Less:
|
||||
return VK_COMPARE_OP_LESS;
|
||||
case SamplerCompareFunc::Equal:
|
||||
return VK_COMPARE_OP_EQUAL;
|
||||
case SamplerCompareFunc::LessEqual:
|
||||
return VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
case SamplerCompareFunc::Greater:
|
||||
return VK_COMPARE_OP_GREATER;
|
||||
case SamplerCompareFunc::NotEqual:
|
||||
return VK_COMPARE_OP_NOT_EQUAL;
|
||||
case SamplerCompareFunc::GreaterEqual:
|
||||
return VK_COMPARE_OP_GREATER_OR_EQUAL;
|
||||
case SamplerCompareFunc::Always:
|
||||
default:
|
||||
return VK_COMPARE_OP_ALWAYS;
|
||||
}
|
||||
}
|
||||
|
||||
SamplerCompareFunc VkSamplerManager::ResolveCompareFunc(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) {
|
||||
const auto compareFunc = sampler.GetSamplerCompareFunc();
|
||||
if (sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture &&
|
||||
IsDepthTextureFormat(texture.GetFormat()) && compareFunc == SamplerCompareFunc::Always) {
|
||||
return SamplerCompareFunc::LessEqual;
|
||||
}
|
||||
|
||||
return compareFunc;
|
||||
}
|
||||
|
||||
VkBorderColor VkSamplerManager::ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) {
|
||||
if (!UsesBorderColor(sampler)) {
|
||||
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
}
|
||||
|
||||
const auto& borderColor = texture.GetBorderColor();
|
||||
const Bool isDepthTexture = IsDepthTextureFormat(texture.GetFormat());
|
||||
|
||||
if (isDepthTexture) {
|
||||
if (NearlyEqual(borderColor.x(), 1.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
}
|
||||
if (NearlyEqual(borderColor.x(), 0.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
|
||||
}
|
||||
}
|
||||
|
||||
const Bool rgbZero = NearlyEqual(borderColor.x(), 0.0f) && NearlyEqual(borderColor.y(), 0.0f) &&
|
||||
NearlyEqual(borderColor.z(), 0.0f);
|
||||
if (rgbZero && NearlyEqual(borderColor.w(), 0.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
}
|
||||
if (rgbZero && NearlyEqual(borderColor.w(), 1.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
|
||||
}
|
||||
if (NearlyEqual(borderColor.x(), 1.0f) && NearlyEqual(borderColor.y(), 1.0f) &&
|
||||
NearlyEqual(borderColor.z(), 1.0f) && NearlyEqual(borderColor.w(), 1.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
}
|
||||
|
||||
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,58 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include "../VulkanRendererConfig.h"
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class SamplerObject;
|
||||
class ITextureObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VkSamplerManager {
|
||||
public:
|
||||
struct InitInfo {
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
const VulkanRendererConfig* config = nullptr;
|
||||
};
|
||||
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
void Shutdown();
|
||||
|
||||
VkSampler GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture);
|
||||
|
||||
private:
|
||||
struct SamplerCacheEntry {
|
||||
VkSampler handle = VK_NULL_HANDLE;
|
||||
Uint externalIndex = 0;
|
||||
Uint16 version = 0;
|
||||
};
|
||||
|
||||
Uint64 BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) const;
|
||||
static VkFilter ToVkFilter(SamplerFilterMode mode);
|
||||
static VkSamplerMipmapMode ToVkMipmapMode(SamplerMipmapMode mode);
|
||||
static VkSamplerAddressMode ToVkAddressMode(SamplerWrapMode mode);
|
||||
static VkCompareOp ToVkCompareOp(SamplerCompareFunc func);
|
||||
static SamplerCompareFunc ResolveCompareFunc(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture);
|
||||
static VkBorderColor ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
const VulkanRendererConfig* m_config = nullptr;
|
||||
UnorderedMap<Uint64, SamplerCacheEntry> m_samplers;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,189 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VkTextureManager {
|
||||
public:
|
||||
struct InitInfo {
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||
VmaAllocator allocator = nullptr;
|
||||
VkCommandPool commandPool = VK_NULL_HANDLE;
|
||||
VkQueue graphicsQueue = VK_NULL_HANDLE;
|
||||
Uint32 frameCount = 0;
|
||||
};
|
||||
|
||||
struct TextureResource {
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = nullptr;
|
||||
VkImageView fullView = VK_NULL_HANDLE;
|
||||
VkImageView sampledView = VK_NULL_HANDLE;
|
||||
Vector<VkImageView> perMipViews;
|
||||
Vector<VkImageView> perMipSampledViews;
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VkExtent2D extent = {0, 0};
|
||||
Uint32 depth = 1;
|
||||
Uint32 arrayLayers = 1;
|
||||
Uint32 mipLevels = 1;
|
||||
Uint32 sampledBaseMipLevel = 0;
|
||||
Uint32 sampledLevelCount = 1;
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
|
||||
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
Uint16 syncedTextureParamsVersion = 0;
|
||||
|
||||
TextureResource() = default;
|
||||
TextureResource(const TextureResource&) = delete;
|
||||
TextureResource(TextureResource&& that) noexcept {
|
||||
std::swap(this->image, that.image);
|
||||
std::swap(this->allocation, that.allocation);
|
||||
std::swap(this->fullView, that.fullView);
|
||||
std::swap(this->sampledView, that.sampledView);
|
||||
std::swap(this->perMipViews, that.perMipViews);
|
||||
std::swap(this->perMipSampledViews, that.perMipSampledViews);
|
||||
std::swap(this->layout, that.layout);
|
||||
std::swap(this->extent, that.extent);
|
||||
std::swap(this->depth, that.depth);
|
||||
std::swap(this->arrayLayers, that.arrayLayers);
|
||||
std::swap(this->mipLevels, that.mipLevels);
|
||||
std::swap(this->sampledBaseMipLevel, that.sampledBaseMipLevel);
|
||||
std::swap(this->sampledLevelCount, that.sampledLevelCount);
|
||||
std::swap(this->format, that.format);
|
||||
std::swap(this->aspect, that.aspect);
|
||||
std::swap(this->viewType, that.viewType);
|
||||
std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
if (fullView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, fullView, nullptr);
|
||||
}
|
||||
if (sampledView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, sampledView, nullptr);
|
||||
}
|
||||
for (const auto attachmentView : perMipViews) {
|
||||
if (attachmentView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, attachmentView, nullptr);
|
||||
}
|
||||
}
|
||||
for (const auto sampledView : perMipSampledViews) {
|
||||
if (sampledView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, sampledView, nullptr);
|
||||
}
|
||||
}
|
||||
if (image != VK_NULL_HANDLE && allocation != nullptr) {
|
||||
vmaDestroyImage(s_allocator, image, allocation);
|
||||
}
|
||||
fullView = VK_NULL_HANDLE;
|
||||
sampledView = VK_NULL_HANDLE;
|
||||
perMipViews.clear();
|
||||
perMipSampledViews.clear();
|
||||
image = VK_NULL_HANDLE;
|
||||
allocation = nullptr;
|
||||
layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
extent = {0, 0};
|
||||
depth = 1;
|
||||
arrayLayers = 1;
|
||||
mipLevels = 1;
|
||||
sampledBaseMipLevel = 0;
|
||||
sampledLevelCount = 1;
|
||||
format = VK_FORMAT_UNDEFINED;
|
||||
aspect = VK_IMAGE_ASPECT_NONE;
|
||||
viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
syncedTextureParamsVersion = 0;
|
||||
}
|
||||
|
||||
~TextureResource() {
|
||||
Reset();
|
||||
}
|
||||
|
||||
static inline VkDevice s_device = VK_NULL_HANDLE;
|
||||
static inline VmaAllocator s_allocator = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
void Shutdown();
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
|
||||
TextureResource* SyncTextureAndGetDescriptor(
|
||||
MG_State::GLState::ITextureObject& texture);
|
||||
VkImageView GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
|
||||
VkImageView GetOrCreateSampledViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
|
||||
void UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout);
|
||||
void UpdateTrackedImageLayoutAfterAttachmentWrite(VkCommandBuffer commandBuffer,
|
||||
MG_State::GLState::ITextureObject* texture,
|
||||
Uint32 writtenMipLevel,
|
||||
VkImageLayout newLayout);
|
||||
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
|
||||
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
|
||||
|
||||
static VkImageAspectFlags ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect);
|
||||
|
||||
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
|
||||
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
|
||||
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask,
|
||||
Uint32 baseMipLevel = 0, Uint32 levelCount = 1,
|
||||
Uint32 layerCount = 1);
|
||||
|
||||
SizeT CollectGarbage();
|
||||
private:
|
||||
|
||||
Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
|
||||
TextureResource &outResource);
|
||||
Bool SyncTextureResource(const MG_State::GLState::ITextureObject &texture,
|
||||
TextureUploadTarget uploadTarget,
|
||||
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
|
||||
TextureResource &resource);
|
||||
Bool SyncTextureViews(const MG_State::GLState::ITextureObject& texture, TextureResource& resource);
|
||||
VkImageView CreateImageView(VkImage image, VkFormat format, VkImageAspectFlags aspect,
|
||||
VkImageViewType viewType, Uint32 baseMipLevel, Uint32 levelCount,
|
||||
Uint32 layerCount,
|
||||
const VkComponentMapping* components = nullptr) const;
|
||||
Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
|
||||
TextureUploadTarget uploadTarget,
|
||||
TextureResource &outResource);
|
||||
static Bool CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
|
||||
TextureUploadTarget& outTarget,
|
||||
IntVec3& outTexelSize,
|
||||
SizeT& outByteSize,
|
||||
Uint32& outMipLevelCount);
|
||||
static Uint32 GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture, TextureUploadTarget target);
|
||||
static void ResolveViewMipRange(const MG_State::GLState::ITextureObject& texture, Uint32 mipLevels,
|
||||
Uint32& outBaseMipLevel, Uint32& outLevelCount);
|
||||
static VkImageAspectFlags GetAspectMaskForFormat(VkFormat format);
|
||||
void DeferResourceRelease(TextureResource&& resource);
|
||||
void DeferViewRelease(VkImageView view);
|
||||
void CollectDeferredReleases(Uint32 frameIndex);
|
||||
void DestroyDeferredReleases();
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
VkCommandPool m_commandPool = VK_NULL_HANDLE;
|
||||
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
|
||||
Uint32 m_currentFrameIndex = 0;
|
||||
|
||||
Uint8 m_gcCounter = 0;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, TextureResource> m_textureResources;
|
||||
Vector<Vector<TextureResource>> m_deferredReleases;
|
||||
Vector<Vector<VkImageView>> m_deferredViewReleases;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -1,644 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureSamplerManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkTextureSamplerManager.h"
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
constexpr Uint64 BuildSamplerKey(Uint externalIndex, Uint16 version) {
|
||||
return (static_cast<Uint64>(externalIndex) << 16) | static_cast<Uint64>(version);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Bool VkTextureSamplerManager::Initialize(const InitInfo& initInfo) {
|
||||
Shutdown();
|
||||
|
||||
m_device = initInfo.device;
|
||||
m_physicalDevice = initInfo.physicalDevice;
|
||||
m_commandPool = initInfo.commandPool;
|
||||
m_graphicsQueue = initInfo.graphicsQueue;
|
||||
|
||||
if (m_device == VK_NULL_HANDLE || m_physicalDevice == VK_NULL_HANDLE || m_commandPool == VK_NULL_HANDLE ||
|
||||
m_graphicsQueue == VK_NULL_HANDLE) {
|
||||
MGLOG_E("VkTextureSamplerManager::Initialize failed: invalid Vulkan handles");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!UploadFallbackTexture()) {
|
||||
MGLOG_E("VkTextureSamplerManager::Initialize failed: fallback texture creation failed");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkTextureSamplerManager::Shutdown() {
|
||||
for (auto& [_, resource] : m_textureResources) {
|
||||
DestroyTextureResource(resource);
|
||||
}
|
||||
m_textureResources.clear();
|
||||
|
||||
for (auto& [_, sampler] : m_samplers) {
|
||||
if (m_device != VK_NULL_HANDLE && sampler.handle != VK_NULL_HANDLE) {
|
||||
vkDestroySampler(m_device, sampler.handle, nullptr);
|
||||
}
|
||||
sampler.handle = VK_NULL_HANDLE;
|
||||
}
|
||||
m_samplers.clear();
|
||||
|
||||
if (m_device != VK_NULL_HANDLE && m_fallbackSampler != VK_NULL_HANDLE) {
|
||||
vkDestroySampler(m_device, m_fallbackSampler, nullptr);
|
||||
}
|
||||
if (m_device != VK_NULL_HANDLE && m_fallbackImageView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(m_device, m_fallbackImageView, nullptr);
|
||||
}
|
||||
if (m_device != VK_NULL_HANDLE && m_fallbackImage != VK_NULL_HANDLE) {
|
||||
vkDestroyImage(m_device, m_fallbackImage, nullptr);
|
||||
}
|
||||
if (m_device != VK_NULL_HANDLE && m_fallbackImageMemory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(m_device, m_fallbackImageMemory, nullptr);
|
||||
}
|
||||
m_fallbackSampler = VK_NULL_HANDLE;
|
||||
m_fallbackImageView = VK_NULL_HANDLE;
|
||||
m_fallbackImage = VK_NULL_HANDLE;
|
||||
m_fallbackImageMemory = VK_NULL_HANDLE;
|
||||
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_physicalDevice = VK_NULL_HANDLE;
|
||||
m_commandPool = VK_NULL_HANDLE;
|
||||
m_graphicsQueue = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool VkTextureSamplerManager::GetFallbackDescriptor(VkDescriptorImageInfo& outImageInfo) const {
|
||||
if (m_fallbackSampler == VK_NULL_HANDLE || m_fallbackImageView == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
outImageInfo.sampler = m_fallbackSampler;
|
||||
outImageInfo.imageView = m_fallbackImageView;
|
||||
outImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkTextureSamplerManager::SyncTextureAndGetDescriptor(const MG_State::GLState::ITextureObject& texture,
|
||||
const MG_State::GLState::SamplerObject* samplerOverride,
|
||||
VkDescriptorImageInfo& outImageInfo) {
|
||||
if (m_device == VK_NULL_HANDLE) {
|
||||
return GetFallbackDescriptor(outImageInfo);
|
||||
}
|
||||
|
||||
auto it = m_textureResources.find(texture.GetExternalIndex());
|
||||
if (it == m_textureResources.end()) {
|
||||
TextureResource initial{};
|
||||
initial.textureExternalIndex = texture.GetExternalIndex();
|
||||
auto [insertIt, _] = m_textureResources.emplace(texture.GetExternalIndex(), initial);
|
||||
it = insertIt;
|
||||
}
|
||||
|
||||
if (!EnsureTextureSynced(it->second, texture)) {
|
||||
return GetFallbackDescriptor(outImageInfo);
|
||||
}
|
||||
|
||||
const MG_State::GLState::SamplerObject* samplerToUse = samplerOverride;
|
||||
if (!samplerToUse) {
|
||||
auto textureSampler = texture.GetSamplerObject();
|
||||
if (textureSampler) {
|
||||
samplerToUse = textureSampler.get();
|
||||
}
|
||||
}
|
||||
|
||||
VkSampler sampler = m_fallbackSampler;
|
||||
if (samplerToUse) {
|
||||
sampler = GetOrCreateSampler(*samplerToUse);
|
||||
}
|
||||
if (sampler == VK_NULL_HANDLE) {
|
||||
sampler = m_fallbackSampler;
|
||||
}
|
||||
|
||||
if (it->second.view == VK_NULL_HANDLE || sampler == VK_NULL_HANDLE) {
|
||||
return GetFallbackDescriptor(outImageInfo);
|
||||
}
|
||||
|
||||
outImageInfo.sampler = sampler;
|
||||
outImageInfo.imageView = it->second.view;
|
||||
outImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkTextureSamplerManager::EnsureTextureSynced(TextureResource& resource,
|
||||
const MG_State::GLState::ITextureObject& texture) {
|
||||
TextureUploadTarget level0Target = TextureUploadTarget::Unknown;
|
||||
IntVec3 texelSize{0, 0, 0};
|
||||
SizeT byteSize = 0;
|
||||
if (!ResolveLevel0(texture, level0Target, texelSize, byteSize)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EnsureTextureResource(resource, texture, level0Target, texelSize, byteSize)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto* mipTexture = dynamic_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
|
||||
if (!mipTexture) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!mipTexture->IsStorageDirty(level0Target, 0)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!UploadLevel0(resource, *mipTexture, level0Target, byteSize)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& mutableTexture = const_cast<MG_State::GLState::TextureObjectMipmap&>(*mipTexture);
|
||||
mutableTexture.MarkStorageDirty(level0Target, 0, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkTextureSamplerManager::EnsureTextureResource(TextureResource& resource,
|
||||
const MG_State::GLState::ITextureObject& texture,
|
||||
TextureUploadTarget level0Target, const IntVec3& texelSize,
|
||||
SizeT byteSize) {
|
||||
const VkFormat format = ResolveTextureFormat(texture.GetFormat());
|
||||
if (format == VK_FORMAT_UNDEFINED) {
|
||||
return false;
|
||||
}
|
||||
if (texelSize.x() <= 0 || texelSize.y() <= 0 || byteSize == 0) {
|
||||
return false;
|
||||
}
|
||||
if (level0Target != TextureUploadTarget::Texture2D) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format &&
|
||||
resource.extent.width == static_cast<Uint32>(texelSize.x()) &&
|
||||
resource.extent.height == static_cast<Uint32>(texelSize.y());
|
||||
if (compatible) {
|
||||
return true;
|
||||
}
|
||||
|
||||
DestroyTextureResource(resource);
|
||||
|
||||
VkImageCreateInfo imageInfo{};
|
||||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.extent.width = static_cast<Uint32>(texelSize.x());
|
||||
imageInfo.extent.height = static_cast<Uint32>(texelSize.y());
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = 1;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.format = format;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateImage(m_device, &imageInfo, nullptr, &resource.image), "vkCreateImage(texture)");
|
||||
|
||||
VkMemoryRequirements requirements{};
|
||||
vkGetImageMemoryRequirements(m_device, resource.image, &requirements);
|
||||
|
||||
VkMemoryAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = requirements.size;
|
||||
allocInfo.memoryTypeIndex = FindMemoryType(requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &resource.memory), "vkAllocateMemory(texture)");
|
||||
VK_VERIFY(vkBindImageMemory(m_device, resource.image, resource.memory, 0), "vkBindImageMemory(texture)");
|
||||
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = resource.image;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = format;
|
||||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view), "vkCreateImageView(texture)");
|
||||
|
||||
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
resource.extent = {static_cast<Uint32>(texelSize.x()), static_cast<Uint32>(texelSize.y())};
|
||||
resource.format = format;
|
||||
resource.textureExternalIndex = texture.GetExternalIndex();
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkTextureSamplerManager::UploadLevel0(TextureResource& resource,
|
||||
const MG_State::GLState::TextureObjectMipmap& mipmapTexture,
|
||||
TextureUploadTarget level0Target, SizeT byteSize) {
|
||||
auto& mutableTexture = const_cast<MG_State::GLState::TextureObjectMipmap&>(mipmapTexture);
|
||||
const void* source = mutableTexture.MapMipmapData(level0Target, 0);
|
||||
if (source == nullptr || byteSize == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
VkBuffer stagingBuffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
|
||||
|
||||
VkBufferCreateInfo bufferInfo{};
|
||||
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferInfo.size = byteSize;
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateBuffer(m_device, &bufferInfo, nullptr, &stagingBuffer), "vkCreateBuffer(staging texture)");
|
||||
|
||||
VkMemoryRequirements requirements{};
|
||||
vkGetBufferMemoryRequirements(m_device, stagingBuffer, &requirements);
|
||||
|
||||
VkMemoryAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = requirements.size;
|
||||
allocInfo.memoryTypeIndex =
|
||||
FindMemoryType(requirements.memoryTypeBits,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &stagingMemory), "vkAllocateMemory(staging texture)");
|
||||
VK_VERIFY(vkBindBufferMemory(m_device, stagingBuffer, stagingMemory, 0), "vkBindBufferMemory(staging texture)");
|
||||
|
||||
void* mapped = nullptr;
|
||||
VK_VERIFY(vkMapMemory(m_device, stagingMemory, 0, byteSize, 0, &mapped), "vkMapMemory(staging texture)");
|
||||
std::memcpy(mapped, source, byteSize);
|
||||
vkUnmapMemory(m_device, stagingMemory);
|
||||
|
||||
const Bool ok = ExecuteImmediate([&](VkCommandBuffer commandBuffer) {
|
||||
VkImageMemoryBarrier toTransferDst{};
|
||||
toTransferDst.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
toTransferDst.srcAccessMask = 0;
|
||||
toTransferDst.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
toTransferDst.oldLayout = resource.layout;
|
||||
toTransferDst.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
toTransferDst.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toTransferDst.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toTransferDst.image = resource.image;
|
||||
toTransferDst.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
toTransferDst.subresourceRange.baseMipLevel = 0;
|
||||
toTransferDst.subresourceRange.levelCount = 1;
|
||||
toTransferDst.subresourceRange.baseArrayLayer = 0;
|
||||
toTransferDst.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &toTransferDst);
|
||||
|
||||
VkBufferImageCopy copy{};
|
||||
copy.bufferOffset = 0;
|
||||
copy.bufferRowLength = 0;
|
||||
copy.bufferImageHeight = 0;
|
||||
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copy.imageSubresource.mipLevel = 0;
|
||||
copy.imageSubresource.baseArrayLayer = 0;
|
||||
copy.imageSubresource.layerCount = 1;
|
||||
copy.imageOffset = {0, 0, 0};
|
||||
copy.imageExtent = {resource.extent.width, resource.extent.height, 1};
|
||||
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, resource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
|
||||
©);
|
||||
|
||||
VkImageMemoryBarrier toSampled{};
|
||||
toSampled.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
toSampled.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
toSampled.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
toSampled.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
toSampled.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
toSampled.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toSampled.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toSampled.image = resource.image;
|
||||
toSampled.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
toSampled.subresourceRange.baseMipLevel = 0;
|
||||
toSampled.subresourceRange.levelCount = 1;
|
||||
toSampled.subresourceRange.baseArrayLayer = 0;
|
||||
toSampled.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
|
||||
0, nullptr, 0, nullptr, 1, &toSampled);
|
||||
});
|
||||
|
||||
vkDestroyBuffer(m_device, stagingBuffer, nullptr);
|
||||
vkFreeMemory(m_device, stagingMemory, nullptr);
|
||||
|
||||
if (!ok) {
|
||||
return false;
|
||||
}
|
||||
resource.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkTextureSamplerManager::ExecuteImmediate(const std::function<void(VkCommandBuffer)>& recorder) const {
|
||||
VkCommandBufferAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.commandPool = m_commandPool;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandBufferCount = 1;
|
||||
|
||||
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkAllocateCommandBuffers(m_device, &allocInfo, &commandBuffer), "vkAllocateCommandBuffers(texture)");
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
VK_VERIFY(vkBeginCommandBuffer(commandBuffer, &beginInfo), "vkBeginCommandBuffer(texture)");
|
||||
|
||||
recorder(commandBuffer);
|
||||
|
||||
VK_VERIFY(vkEndCommandBuffer(commandBuffer), "vkEndCommandBuffer(texture)");
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE), "vkQueueSubmit(texture)");
|
||||
VK_VERIFY(vkQueueWaitIdle(m_graphicsQueue), "vkQueueWaitIdle(texture)");
|
||||
|
||||
vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkTextureSamplerManager::DestroyTextureResource(TextureResource& resource) const {
|
||||
if (m_device != VK_NULL_HANDLE && resource.view != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(m_device, resource.view, nullptr);
|
||||
}
|
||||
if (m_device != VK_NULL_HANDLE && resource.image != VK_NULL_HANDLE) {
|
||||
vkDestroyImage(m_device, resource.image, nullptr);
|
||||
}
|
||||
if (m_device != VK_NULL_HANDLE && resource.memory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(m_device, resource.memory, nullptr);
|
||||
}
|
||||
resource.view = VK_NULL_HANDLE;
|
||||
resource.image = VK_NULL_HANDLE;
|
||||
resource.memory = VK_NULL_HANDLE;
|
||||
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
resource.extent = {0, 0};
|
||||
resource.format = VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
|
||||
Bool VkTextureSamplerManager::ResolveLevel0(const MG_State::GLState::ITextureObject& texture,
|
||||
TextureUploadTarget& outTarget, IntVec3& outTexelSize,
|
||||
SizeT& outByteSize) {
|
||||
const auto* mipTexture = dynamic_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
|
||||
if (!mipTexture) {
|
||||
return false;
|
||||
}
|
||||
const auto& targets = texture.GetUploadTargets();
|
||||
if (targets.empty()) {
|
||||
return false;
|
||||
}
|
||||
outTarget = targets.front();
|
||||
outTexelSize = mipTexture->GetMipmapTexelSize(outTarget, 0);
|
||||
outByteSize = mipTexture->GetMipmapByteSize(outTarget, 0);
|
||||
return outTexelSize.x() > 0 && outTexelSize.y() > 0 && outByteSize > 0;
|
||||
}
|
||||
|
||||
VkFormat VkTextureSamplerManager::ResolveTextureFormat(TextureInternalFormat format) {
|
||||
switch (format) {
|
||||
case TextureInternalFormat::RGBA:
|
||||
case TextureInternalFormat::RGBA8:
|
||||
return VK_FORMAT_R8G8B8A8_UNORM;
|
||||
case TextureInternalFormat::SRGB8Alpha8:
|
||||
return VK_FORMAT_R8G8B8A8_SRGB;
|
||||
default:
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
}
|
||||
|
||||
Uint32 VkTextureSamplerManager::FindMemoryType(Uint32 typeFilter, VkMemoryPropertyFlags properties) const {
|
||||
VkPhysicalDeviceMemoryProperties memProperties{};
|
||||
vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &memProperties);
|
||||
for (Uint32 i = 0; i < memProperties.memoryTypeCount; ++i) {
|
||||
if ((typeFilter & (1u << i)) != 0 &&
|
||||
(memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
MOBILEGL_ASSERT(false, "VkTextureSamplerManager::FindMemoryType failed");
|
||||
return 0;
|
||||
}
|
||||
|
||||
VkSampler VkTextureSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler) {
|
||||
const Uint64 key = BuildSamplerKey(sampler.GetExternalIndex(), sampler.GetVersion());
|
||||
auto it = m_samplers.find(key);
|
||||
if (it != m_samplers.end()) {
|
||||
return it->second.handle;
|
||||
}
|
||||
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = ToVkFilter(sampler.GetMagFilter());
|
||||
samplerInfo.minFilter = ToVkFilter(sampler.GetMinFilter());
|
||||
samplerInfo.mipmapMode = ToVkMipmapMode(sampler.GetMipmapMode());
|
||||
samplerInfo.addressModeU = ToVkAddressMode(sampler.GetWrapS());
|
||||
samplerInfo.addressModeV = ToVkAddressMode(sampler.GetWrapT());
|
||||
samplerInfo.addressModeW = ToVkAddressMode(sampler.GetWrapR());
|
||||
samplerInfo.mipLodBias = sampler.GetLodBias();
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = 1.0f;
|
||||
samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
|
||||
samplerInfo.compareOp = ToVkCompareOp(sampler.GetSamplerCompareFunc());
|
||||
samplerInfo.minLod = sampler.GetMinLod();
|
||||
samplerInfo.maxLod = sampler.GetMaxLod();
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
|
||||
VkSampler vkSampler = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateSampler(m_device, &samplerInfo, nullptr, &vkSampler), "vkCreateSampler(texture)");
|
||||
|
||||
SamplerCacheEntry entry{};
|
||||
entry.handle = vkSampler;
|
||||
entry.externalIndex = sampler.GetExternalIndex();
|
||||
entry.version = sampler.GetVersion();
|
||||
m_samplers[key] = entry;
|
||||
return vkSampler;
|
||||
}
|
||||
|
||||
VkFilter VkTextureSamplerManager::ToVkFilter(SamplerFilterMode mode) {
|
||||
return mode == SamplerFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
|
||||
}
|
||||
|
||||
VkSamplerMipmapMode VkTextureSamplerManager::ToVkMipmapMode(SamplerMipmapMode mode) {
|
||||
switch (mode) {
|
||||
case SamplerMipmapMode::Nearest:
|
||||
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
case SamplerMipmapMode::Linear:
|
||||
return VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
case SamplerMipmapMode::None:
|
||||
default:
|
||||
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
}
|
||||
}
|
||||
|
||||
VkSamplerAddressMode VkTextureSamplerManager::ToVkAddressMode(SamplerWrapMode mode) {
|
||||
switch (mode) {
|
||||
case SamplerWrapMode::ClampToEdge:
|
||||
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
case SamplerWrapMode::MirroredRepeat:
|
||||
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
||||
case SamplerWrapMode::Repeat:
|
||||
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
case SamplerWrapMode::ClampToBorder:
|
||||
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
case SamplerWrapMode::MirrorClampToEdge:
|
||||
return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
|
||||
default:
|
||||
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
}
|
||||
}
|
||||
|
||||
VkCompareOp VkTextureSamplerManager::ToVkCompareOp(SamplerCompareFunc func) {
|
||||
switch (func) {
|
||||
case SamplerCompareFunc::Never:
|
||||
return VK_COMPARE_OP_NEVER;
|
||||
case SamplerCompareFunc::Less:
|
||||
return VK_COMPARE_OP_LESS;
|
||||
case SamplerCompareFunc::Equal:
|
||||
return VK_COMPARE_OP_EQUAL;
|
||||
case SamplerCompareFunc::LessEqual:
|
||||
return VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
case SamplerCompareFunc::Greater:
|
||||
return VK_COMPARE_OP_GREATER;
|
||||
case SamplerCompareFunc::NotEqual:
|
||||
return VK_COMPARE_OP_NOT_EQUAL;
|
||||
case SamplerCompareFunc::GreaterEqual:
|
||||
return VK_COMPARE_OP_GREATER_OR_EQUAL;
|
||||
case SamplerCompareFunc::Always:
|
||||
default:
|
||||
return VK_COMPARE_OP_ALWAYS;
|
||||
}
|
||||
}
|
||||
|
||||
Bool VkTextureSamplerManager::UploadFallbackTexture() {
|
||||
const Uint32 rgba = 0xFFFFFFFFu;
|
||||
|
||||
VkImageCreateInfo imageInfo{};
|
||||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.extent = {1, 1, 1};
|
||||
imageInfo.mipLevels = 1;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateImage(m_device, &imageInfo, nullptr, &m_fallbackImage), "vkCreateImage(fallback)");
|
||||
|
||||
VkMemoryRequirements imageMemReq{};
|
||||
vkGetImageMemoryRequirements(m_device, m_fallbackImage, &imageMemReq);
|
||||
|
||||
VkMemoryAllocateInfo imageAllocInfo{};
|
||||
imageAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
imageAllocInfo.allocationSize = imageMemReq.size;
|
||||
imageAllocInfo.memoryTypeIndex = FindMemoryType(imageMemReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(m_device, &imageAllocInfo, nullptr, &m_fallbackImageMemory),
|
||||
"vkAllocateMemory(fallback)");
|
||||
VK_VERIFY(vkBindImageMemory(m_device, m_fallbackImage, m_fallbackImageMemory, 0), "vkBindImageMemory(fallback)");
|
||||
|
||||
VkBuffer stagingBuffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
|
||||
|
||||
VkBufferCreateInfo bufferInfo{};
|
||||
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferInfo.size = sizeof(rgba);
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateBuffer(m_device, &bufferInfo, nullptr, &stagingBuffer), "vkCreateBuffer(fallback)");
|
||||
|
||||
VkMemoryRequirements stagingMemReq{};
|
||||
vkGetBufferMemoryRequirements(m_device, stagingBuffer, &stagingMemReq);
|
||||
|
||||
VkMemoryAllocateInfo stagingAllocInfo{};
|
||||
stagingAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
stagingAllocInfo.allocationSize = stagingMemReq.size;
|
||||
stagingAllocInfo.memoryTypeIndex =
|
||||
FindMemoryType(stagingMemReq.memoryTypeBits,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(m_device, &stagingAllocInfo, nullptr, &stagingMemory), "vkAllocateMemory(fallback)");
|
||||
VK_VERIFY(vkBindBufferMemory(m_device, stagingBuffer, stagingMemory, 0), "vkBindBufferMemory(fallback)");
|
||||
|
||||
void* mapped = nullptr;
|
||||
VK_VERIFY(vkMapMemory(m_device, stagingMemory, 0, sizeof(rgba), 0, &mapped), "vkMapMemory(fallback)");
|
||||
std::memcpy(mapped, &rgba, sizeof(rgba));
|
||||
vkUnmapMemory(m_device, stagingMemory);
|
||||
|
||||
const Bool uploadOk = ExecuteImmediate([&](VkCommandBuffer commandBuffer) {
|
||||
VkImageMemoryBarrier toTransferDst{};
|
||||
toTransferDst.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
toTransferDst.srcAccessMask = 0;
|
||||
toTransferDst.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
toTransferDst.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
toTransferDst.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
toTransferDst.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toTransferDst.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toTransferDst.image = m_fallbackImage;
|
||||
toTransferDst.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
toTransferDst.subresourceRange.baseMipLevel = 0;
|
||||
toTransferDst.subresourceRange.levelCount = 1;
|
||||
toTransferDst.subresourceRange.baseArrayLayer = 0;
|
||||
toTransferDst.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &toTransferDst);
|
||||
|
||||
VkBufferImageCopy copy{};
|
||||
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copy.imageSubresource.mipLevel = 0;
|
||||
copy.imageSubresource.baseArrayLayer = 0;
|
||||
copy.imageSubresource.layerCount = 1;
|
||||
copy.imageExtent = {1, 1, 1};
|
||||
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, m_fallbackImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
|
||||
©);
|
||||
|
||||
VkImageMemoryBarrier toSampled{};
|
||||
toSampled.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
toSampled.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
toSampled.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
toSampled.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
toSampled.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
toSampled.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toSampled.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toSampled.image = m_fallbackImage;
|
||||
toSampled.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
toSampled.subresourceRange.baseMipLevel = 0;
|
||||
toSampled.subresourceRange.levelCount = 1;
|
||||
toSampled.subresourceRange.baseArrayLayer = 0;
|
||||
toSampled.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
|
||||
0, nullptr, 0, nullptr, 1, &toSampled);
|
||||
});
|
||||
|
||||
vkDestroyBuffer(m_device, stagingBuffer, nullptr);
|
||||
vkFreeMemory(m_device, stagingMemory, nullptr);
|
||||
if (!uploadOk) {
|
||||
return false;
|
||||
}
|
||||
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = m_fallbackImage;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &m_fallbackImageView), "vkCreateImageView(fallback)");
|
||||
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.minFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.compareEnable = VK_FALSE;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
samplerInfo.maxAnisotropy = 1.0f;
|
||||
VK_VERIFY(vkCreateSampler(m_device, &samplerInfo, nullptr, &m_fallbackSampler), "vkCreateSampler(fallback)");
|
||||
return true;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -1,88 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureSamplerManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
class SamplerObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VkTextureSamplerManager {
|
||||
public:
|
||||
struct InitInfo {
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||
VkCommandPool commandPool = VK_NULL_HANDLE;
|
||||
VkQueue graphicsQueue = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
void Shutdown();
|
||||
|
||||
Bool GetFallbackDescriptor(VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool SyncTextureAndGetDescriptor(const MG_State::GLState::ITextureObject& texture,
|
||||
const MG_State::GLState::SamplerObject* samplerOverride,
|
||||
VkDescriptorImageInfo& outImageInfo);
|
||||
|
||||
private:
|
||||
struct TextureResource {
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE;
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VkExtent2D extent = {0, 0};
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
Uint textureExternalIndex = 0;
|
||||
};
|
||||
|
||||
struct SamplerCacheEntry {
|
||||
VkSampler handle = VK_NULL_HANDLE;
|
||||
Uint externalIndex = 0;
|
||||
Uint16 version = 0;
|
||||
};
|
||||
|
||||
Bool EnsureTextureSynced(TextureResource& resource, const MG_State::GLState::ITextureObject& texture);
|
||||
Bool EnsureTextureResource(TextureResource& resource, const MG_State::GLState::ITextureObject& texture,
|
||||
TextureUploadTarget level0Target, const IntVec3& texelSize, SizeT byteSize);
|
||||
Bool UploadLevel0(TextureResource& resource, const MG_State::GLState::TextureObjectMipmap& mipmapTexture,
|
||||
TextureUploadTarget level0Target, SizeT byteSize);
|
||||
Bool ExecuteImmediate(const std::function<void(VkCommandBuffer)>& recorder) const;
|
||||
void DestroyTextureResource(TextureResource& resource) const;
|
||||
static Bool ResolveLevel0(const MG_State::GLState::ITextureObject& texture, TextureUploadTarget& outTarget,
|
||||
IntVec3& outTexelSize, SizeT& outByteSize);
|
||||
static VkFormat ResolveTextureFormat(TextureInternalFormat format);
|
||||
Uint32 FindMemoryType(Uint32 typeFilter, VkMemoryPropertyFlags properties) const;
|
||||
|
||||
VkSampler GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler);
|
||||
static VkFilter ToVkFilter(SamplerFilterMode mode);
|
||||
static VkSamplerMipmapMode ToVkMipmapMode(SamplerMipmapMode mode);
|
||||
static VkSamplerAddressMode ToVkAddressMode(SamplerWrapMode mode);
|
||||
static VkCompareOp ToVkCompareOp(SamplerCompareFunc func);
|
||||
Bool UploadFallbackTexture();
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
|
||||
VkCommandPool m_commandPool = VK_NULL_HANDLE;
|
||||
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
|
||||
|
||||
UnorderedMap<Uint, TextureResource> m_textureResources;
|
||||
UnorderedMap<Uint64, SamplerCacheEntry> m_samplers;
|
||||
|
||||
VkImage m_fallbackImage = VK_NULL_HANDLE;
|
||||
VkDeviceMemory m_fallbackImageMemory = VK_NULL_HANDLE;
|
||||
VkImageView m_fallbackImageView = VK_NULL_HANDLE;
|
||||
VkSampler m_fallbackSampler = VK_NULL_HANDLE;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
File diff suppressed because it is too large
Load Diff
@@ -12,12 +12,14 @@
|
||||
#include "PipelineFactory.h"
|
||||
#include "ProgramFactory.h"
|
||||
#include "SwapchainObject.h"
|
||||
#include "UniformDescriptorBinder.h"
|
||||
#include "UniformManager.h"
|
||||
#include "VertexInputStateFactory.h"
|
||||
#include "VkBufferObject.h"
|
||||
#include "VkFramebufferManager.h"
|
||||
#include "VkBufferManager.h"
|
||||
#include "VkClearManager.h"
|
||||
#include "VkRenderPassManager.h"
|
||||
#include "VkTextureSamplerManager.h"
|
||||
#include "VkSamplerManager.h"
|
||||
#include "VkTextureManager.h"
|
||||
#include "MG_Util/Math/VectorTypes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
@@ -27,23 +29,61 @@
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class FramebufferObject;
|
||||
class ProgramObject;
|
||||
class SamplerObject;
|
||||
class VertexArrayObject;
|
||||
} // namespace MobileGL::MG_State::GLState
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct DrawArrayPayload {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
GLint first = 0;
|
||||
GLsizei count = 0;
|
||||
const MG_State::GLState::ProgramObject* program = nullptr;
|
||||
const MG_State::GLState::VertexArrayObject* vertexArray = nullptr;
|
||||
enum class DrawSetupAspect: Uint8 {
|
||||
FramebufferObject = 1 << 0,
|
||||
VertexArrayObject = 1 << 1,
|
||||
UniformBuffer = 1 << 2,
|
||||
VertexBuffer = 1 << 3,
|
||||
IndexBuffer = 1 << 4,
|
||||
IndirectDrawBuffer = 1 << 5,
|
||||
Viewport = 1 << 6,
|
||||
Scissor = 1 << 7,
|
||||
};
|
||||
|
||||
struct DrawElementPayload {
|
||||
DrawArrayPayload drawArray;
|
||||
struct DrawCmdParam {
|
||||
Uint32 vertexCount = 0;
|
||||
Uint32 instanceCount = 1;
|
||||
Uint32 firstVertex = 0;
|
||||
Uint32 firstInstance = 0;
|
||||
};
|
||||
|
||||
struct DrawIndexedCmdParam {
|
||||
Uint32 indexCount = 0;
|
||||
Uint32 instanceCount = 1;
|
||||
Uint32 firstIndex = 0;
|
||||
Int32 vertexOffset = 0;
|
||||
Int32 firstInstance = 0;
|
||||
};
|
||||
|
||||
struct DrawCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
DrawCmdParam params;
|
||||
};
|
||||
|
||||
struct IndexBufferView {
|
||||
GLenum indexType = GL_UNSIGNED_SHORT;
|
||||
SizeT indexByteOffset = 0;
|
||||
GLint baseVertex = 0;
|
||||
SizeT indexByteSize = 0;
|
||||
};
|
||||
|
||||
struct DrawIndexedCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
IndexBufferView indexBufferView;
|
||||
|
||||
DrawIndexedCmdParam params;
|
||||
};
|
||||
|
||||
struct MultiDrawIndexedCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
IndexBufferView indexBufferView;
|
||||
|
||||
Uint32 drawCount = 0;
|
||||
DrawIndexedCmdParam* pParams = nullptr;
|
||||
};
|
||||
|
||||
struct QueueFamilyIndices {
|
||||
@@ -69,35 +109,97 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void Initialize();
|
||||
void Shutdown();
|
||||
|
||||
void RequestClear(GLbitfield mask, const FloatVec4& color, Float depth, Uint32 stencil,
|
||||
Uint drawFboExternalIndex, Bool isDefaultFramebufferTarget);
|
||||
Bool ConsumePendingColorClear(VkClearColorValue& outClearColor);
|
||||
void EnsureFrameRecordingStarted();
|
||||
void DrawArrays(const DrawArrayPayload& payload);
|
||||
void DrawElements(const DrawElementPayload& payload);
|
||||
void MultiDrawElements(const Vector<DrawElementPayload>& payloads);
|
||||
Bool BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter, Uint readFboExternalIndex,
|
||||
Uint drawFboExternalIndex, Bool readIsDefaultFramebuffer, Bool drawIsDefaultFramebuffer);
|
||||
void Render();
|
||||
Bool SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
|
||||
const DrawCmdParam& drawParams,
|
||||
const IndexBufferView* pIndexBufferView = nullptr);
|
||||
void ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer,
|
||||
const RenderPassEntry& compatibleRenderPassEntry);
|
||||
|
||||
void Clear(GLbitfield mask);
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFbo,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFbo,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
|
||||
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
|
||||
GLsizei bufSize, GLvoid* pixels);
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void DispatchComputeIndirect(GLintptr indirect);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
static VkMemoryBarrier BuildMemoryBarrierForGlBarriers(GLbitfield barriers);
|
||||
void DrawArrays(const DrawCmd& payload);
|
||||
void DrawElements(const DrawIndexedCmd& payload);
|
||||
void MultiDrawElements(const MultiDrawIndexedCmd& payloads);
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void Present();
|
||||
|
||||
const PhysicalDevice& GetPhysicalDevice() const;
|
||||
VkInstance GetInstance() const;
|
||||
Bool IsDrawIndirectCountExtensionEnabled() const;
|
||||
|
||||
void RecreateSwapchain();
|
||||
|
||||
private:
|
||||
struct PendingClearState {
|
||||
GLbitfield mask = 0;
|
||||
VkClearColorValue color = {{0.0f, 0.0f, 0.0f, 1.0f}};
|
||||
Float depth = 1.0f;
|
||||
Uint32 stencil = 0;
|
||||
Uint drawFboExternalIndex = 0;
|
||||
Bool targetsDefaultFramebuffer = true;
|
||||
struct BlitUniformData {
|
||||
float srcRect[4] = {0.f, 0.f, 1.f, 1.f};
|
||||
float dstRect[4] = {0.f, 0.f, 1.f, 1.f};
|
||||
Int surfaceTransform = 0;
|
||||
Int padding[3] = {0, 0, 0};
|
||||
};
|
||||
|
||||
struct BlitResources {
|
||||
SharedPtr<MG_State::GLState::ProgramObject> program;
|
||||
SharedPtr<MG_State::GLState::SamplerObject> nearestSampler;
|
||||
SharedPtr<MG_State::GLState::SamplerObject> linearSampler;
|
||||
Int srcRectLocation = -1;
|
||||
Int dstRectLocation = -1;
|
||||
Int surfaceTransformLocation = -1;
|
||||
Uint32 samplerBinding = 0;
|
||||
};
|
||||
|
||||
struct DepthMipmapResources {
|
||||
SharedPtr<MG_State::GLState::ProgramObject> program;
|
||||
Int srcRectLocation = -1;
|
||||
Int dstRectLocation = -1;
|
||||
Int surfaceTransformLocation = -1;
|
||||
Int srcTexelSizeLocation = -1;
|
||||
Uint32 samplerBinding = 0;
|
||||
};
|
||||
|
||||
struct DeferredDepthMipmapCleanup {
|
||||
Vector<VkImageView> imageViews;
|
||||
Vector<VkFramebuffer> framebuffers;
|
||||
Vector<VkRenderPass> renderPasses;
|
||||
Vector<VkPipeline> pipelines;
|
||||
};
|
||||
|
||||
void QueueClearBufferPayload(GLenum buffer, GLint drawbuffer, const ClearAttachmentPayload& clearPayload);
|
||||
void QueueClearBufferPayloadForFramebuffer(const MG_State::GLState::FramebufferObject& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer,
|
||||
const ClearAttachmentPayload& clearPayload);
|
||||
|
||||
NativeWindowType m_window = 0;
|
||||
void* m_platformDisplay = nullptr;
|
||||
void* m_platformLibrary = nullptr;
|
||||
void* m_platformCloseDisplay = nullptr;
|
||||
VulkanRendererConfig m_config;
|
||||
|
||||
// Vulkan objects
|
||||
@@ -106,56 +208,48 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkInstance m_instance = VK_NULL_HANDLE;
|
||||
VkDebugUtilsMessengerEXT m_debugMessenger = VK_NULL_HANDLE;
|
||||
PhysicalDevice m_physicalDevice;
|
||||
// VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
VkSurfaceKHR m_surface = VK_NULL_HANDLE;
|
||||
SwapchainObject m_swapchainObject;
|
||||
|
||||
// Vector<VkQueueFamilyProperties> m_queueFamilies;
|
||||
// QueueFamilyIndices m_queueFamilyIndices;
|
||||
|
||||
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
|
||||
VkQueue m_presentQueue = VK_NULL_HANDLE;
|
||||
Bool m_drawIndirectCountExtensionEnabled = false;
|
||||
Bool m_indexTypeUint8ExtensionEnabled = false;
|
||||
using PFNDrawIndexedIndirectCountFunc = void(VKAPI_PTR*)(VkCommandBuffer commandBuffer, VkBuffer buffer,
|
||||
VkDeviceSize offset, VkBuffer countBuffer,
|
||||
VkDeviceSize countBufferOffset, Uint32 maxDrawCount,
|
||||
Uint32 stride);
|
||||
PFNDrawIndexedIndirectCountFunc m_cmdDrawIndexedIndirectCount = nullptr;
|
||||
static inline PFNDrawIndexedIndirectCountFunc s_vkCmdDrawIndexedIndirectCount = nullptr;
|
||||
|
||||
VkCommandPool m_commandPool = VK_NULL_HANDLE;
|
||||
|
||||
VkFormat m_depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
Vector<VkImage> m_depthStencilImages;
|
||||
Vector<VkDeviceMemory> m_depthStencilImageMemories;
|
||||
Vector<VkImageView> m_depthStencilImageViews;
|
||||
Vector<VkImageLayout> m_depthStencilImageLayouts;
|
||||
struct TransientBufferSliceCacheEntry {
|
||||
BufferSlice slice;
|
||||
Uint64 changeSerial = 0;
|
||||
SizeT size = 0;
|
||||
};
|
||||
|
||||
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
|
||||
Vector<VkBufferObject> m_frameVertexUploadBuffers;
|
||||
Vector<VkDeviceSize> m_frameVertexUploadHeads;
|
||||
Vector<VkBufferObject> m_frameIndexUploadBuffers;
|
||||
Vector<VkDeviceSize> m_frameIndexUploadHeads;
|
||||
Vector<Vector<VkBufferObject>> m_deferredBufferReleases;
|
||||
VkBufferManager m_bufferManager;
|
||||
UnorderedMap<const MG_State::GLState::BufferObject*, TransientBufferSliceCacheEntry>
|
||||
m_transientVertexIndexBufferSlicesThisFrame;
|
||||
|
||||
Uint m_imageIndexAcquired = 0;
|
||||
FrameContext m_frameContext;
|
||||
UnorderedMap<Uint64, PendingClearState> m_pendingClears;
|
||||
Bool m_isMainRenderPassActive = false;
|
||||
VkRenderPass m_activeRenderPass = VK_NULL_HANDLE;
|
||||
VkExtent2D m_activeRenderExtent = {0, 0};
|
||||
VkFormat m_activeDepthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
Bool m_activeRenderTargetIsDefault = true;
|
||||
Uint m_activeDrawFboExternalIndex = 0;
|
||||
|
||||
UniquePtr<PipelineFactory> m_pipelineFactory;
|
||||
UnorderedMap<ProgramFactory::HashType, VkPipeline> m_computePipelines;
|
||||
UniquePtr<ProgramFactory> m_programFactory;
|
||||
UniquePtr<UniformDescriptorBinder> m_uniformDescriptorBinder;
|
||||
UniquePtr<UniformManager> m_uniformManager;
|
||||
UniquePtr<VertexInputStateFactory> m_vertexInputStateFactory;
|
||||
UniquePtr<VkFramebufferManager> m_framebufferManager;
|
||||
UniquePtr<VkClearManager> m_clearManager;
|
||||
UniquePtr<VkRenderPassManager> m_renderPassManager;
|
||||
UniquePtr<VkTextureSamplerManager> m_textureSamplerManager;
|
||||
UniquePtr<VkTextureManager> m_textureManager;
|
||||
UniquePtr<VkSamplerManager> m_samplerManager;
|
||||
BlitResources m_blitResources;
|
||||
DepthMipmapResources m_depthMipmapResources;
|
||||
Vector<DeferredDepthMipmapCleanup> m_deferredDepthMipmapCleanup;
|
||||
|
||||
void CreateInstance();
|
||||
VkResult SetupDebugMessenger();
|
||||
@@ -168,31 +262,50 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void DestroyAllocator();
|
||||
void CreateSwapchain();
|
||||
void CreateCommandPool();
|
||||
void CreateFrameContexts();
|
||||
void CreateDepthStencilResources();
|
||||
void DestroyDepthStencilResources();
|
||||
VkRenderPass GetDefaultLoadRenderPass() const;
|
||||
Bool GetDefaultRenderTargetForCurrentImage(VkRenderPass& outRenderPass, VkFramebuffer& outFramebuffer,
|
||||
VkExtent2D& outExtent, VkFormat& outDepthStencilFormat) const;
|
||||
Bool EnsureOffscreenRenderTarget(Uint glFboExternalIndex, const MG_State::GLState::FramebufferObject& glFbo,
|
||||
VkRenderPass& outRenderPass, VkFramebuffer& outFramebuffer,
|
||||
VkExtent2D& outExtent, VkFormat& outDepthStencilFormat);
|
||||
void PrepareDemoPipeline();
|
||||
VkPipeline GetOrCreatePipeline(const MG_State::GLState::ProgramObject& program, VkPipelineLayout pipelineLayout,
|
||||
Uint64 vertexInputHash,
|
||||
const VkPipelineVertexInputStateCreateInfo& vertexInputState);
|
||||
void TransitionSwapchainImageToColorAttachment(VkCommandBuffer commandBuffer, Uint32 imageIndex);
|
||||
void TransitionDepthStencilImageToAttachment(VkCommandBuffer commandBuffer, Uint32 imageIndex);
|
||||
void EndFrameRecordingIfNeeded();
|
||||
void DeferDestroyBuffer(VkBufferObject& buffer);
|
||||
void CollectDeferredBufferReleases(Uint32 frameIndex);
|
||||
Bool EnsureFrameUploadBufferCapacity(Uint32 frameIndex, Bool isIndexBuffer, VkDeviceSize requiredEndOffset,
|
||||
VkDeviceSize minCapacity, VkBufferUsageFlags usage);
|
||||
Bool UploadAndBindVertexStreams(const VertexInputStateFactory::BackendVertexInputState& vertexInputState,
|
||||
const DrawArrayPayload& payload, VkCommandBuffer commandBuffer);
|
||||
|
||||
VkPipeline GetOrCreatePipeline(
|
||||
GLenum mode,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
ProgramFactory::CompileOptionFlags transformFlags,
|
||||
const MG_State::GLState::VertexArrayObject& vao,
|
||||
const RenderPassEntry& renderPassEntry);
|
||||
VkPipeline GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj);
|
||||
void DestroyComputePipelines();
|
||||
|
||||
Bool UploadAndBindVertexBuffers(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao,
|
||||
const DrawCmdParam& drawParams);
|
||||
Bool UploadAndBindIndexBuffer(FrameContext::FrameData& frame,
|
||||
const MG_State::GLState::VertexArrayObject& vao,
|
||||
const IndexBufferView* pIndexBufferView = nullptr);
|
||||
Bool InitializeBlitResources();
|
||||
Bool InitializeDepthMipmapResources();
|
||||
void ShutdownBlitResources();
|
||||
void ShutdownDepthMipmapResources();
|
||||
void CollectDeferredDepthMipmapCleanup(Uint32 frameIndex);
|
||||
void DestroyDeferredDepthMipmapCleanup();
|
||||
Bool TryBlitToDefaultFramebufferWithShader(FrameContext::FrameData& frame,
|
||||
MG_State::GLState::FramebufferObject& readFbo,
|
||||
MG_State::GLState::FramebufferObject& drawFbo,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLenum filter);
|
||||
Bool MaterializePendingClearForTexture(VkCommandBuffer commandBuffer,
|
||||
MG_State::GLState::ITextureObject& texture);
|
||||
VkPipeline GetOrCreateBlitPipeline(const RenderPassEntry& renderPassEntry);
|
||||
Bool GenerateDepthMipmapWithShader(FrameContext::FrameData& frame,
|
||||
MG_State::GLState::ITextureObject& texture,
|
||||
VkTextureManager::TextureResource& resource,
|
||||
Uint32 baseMipLevel,
|
||||
Uint32 generateMipLevelCount,
|
||||
const IntVec3& storageBaseTexelSize,
|
||||
VkImageLayout originalLayout,
|
||||
VkImageLayout finalLayout);
|
||||
Bool SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame);
|
||||
|
||||
void ShutdownSwapchain();
|
||||
|
||||
// Static functions
|
||||
static Int GetPresentQueueFamilyIndex(const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,
|
||||
const Vector<VkQueueFamilyProperties>& queueFamilies,
|
||||
Int preferredFamilyIndex = -1);
|
||||
@@ -212,11 +325,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static Bool GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface,
|
||||
const PhysicalDevice& compareWithDevice,
|
||||
PhysicalDevice& outBetterDevice);
|
||||
Uint32 FindMemoryType(Uint32 typeFilter, VkMemoryPropertyFlags properties) const;
|
||||
static Uint64 BuildPendingClearKey(Uint drawFboExternalIndex, Bool targetsDefaultFramebuffer);
|
||||
static Bool HasStencilComponent(VkFormat format);
|
||||
static VkFormat FindSupportedDepthStencilFormat(VkPhysicalDevice physicalDevice);
|
||||
static constexpr VkDynamicState s_dynamicStates[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
|
||||
static constexpr const char* s_validationLayerNames[] = {"VK_LAYER_KHRONOS_validation"};
|
||||
static constexpr const char* s_deviceExtensionNames[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
|
||||
static Bool CheckValidationLayerSupport();
|
||||
|
||||
@@ -13,8 +13,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct VulkanRendererConfig {
|
||||
Uint32 MaxFramesInFlight = 2;
|
||||
String AppName = "MobileGL-VulkanRenderer";
|
||||
Version Version = MG_Config::CoreVersion;
|
||||
MobileGL::Version Version = MG_Config::CoreVersion;
|
||||
Uint64 CacheVersion = MG_Config::CacheVersion;
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
Bool EnableValidationLayers = true;
|
||||
#else
|
||||
Bool EnableValidationLayers = false;
|
||||
#endif
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (!MG_State::pEGLContext) {
|
||||
MGLOG_E("pEGLContext is null. MG_State may not be initialized.");
|
||||
}
|
||||
return MG_State::pEGLContext;
|
||||
return MG_State::pEGLContext.get();
|
||||
}
|
||||
|
||||
MG_Backend::BackendObject* GetBackendObject(EGLStateContext* state) {
|
||||
@@ -34,11 +34,25 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
MG_Backend::WindowBackend DetectWindowBackend() {
|
||||
#if defined(ANDROID) || defined(__ANDROID__)
|
||||
return MG_Backend::WindowBackend::Android;
|
||||
#elif defined(__linux__)
|
||||
return MG_Backend::WindowBackend::X11;
|
||||
#else
|
||||
return MG_Backend::WindowBackend::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
EGLint GetAttribValue(const EGLint* attribList, EGLint attrib, EGLint defaultValue) {
|
||||
if (!attribList) {
|
||||
return defaultValue;
|
||||
}
|
||||
for (SizeT i = 0; attribList[i] != EGL_NONE; i += 2) {
|
||||
if (attribList[i] == attrib) {
|
||||
return attribList[i + 1];
|
||||
}
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
template <typename NativeType>
|
||||
Bool IsNullNativeHandle(NativeType nativeHandle) {
|
||||
if constexpr (std::is_pointer_v<NativeType>) {
|
||||
@@ -230,7 +244,13 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->TerminateDisplay(dpy) ? EGL_TRUE : EGL_FALSE;
|
||||
if (!state->TerminateDisplay(dpy)) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
|
||||
backendObject->ReleaseEGLResources();
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseThread() {
|
||||
@@ -330,7 +350,24 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (!state) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
return state->CreatePbufferSurface(dpy, config, attrib_list);
|
||||
const EGLint width = GetAttribValue(attrib_list, EGL_WIDTH, 1);
|
||||
const EGLint height = GetAttribValue(attrib_list, EGL_HEIGHT, 1);
|
||||
EGLSurface surface = state->CreatePbufferSurface(dpy, config, attrib_list);
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (!backendObject->CreateEGLPbufferSurface(width, height)) {
|
||||
state->DestroySurface(dpy, surface);
|
||||
state->SetError(EGL_BAD_ALLOC);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,24 +9,41 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
GLboolean IsBuffer(GLuint buffer);
|
||||
void DeleteBuffers(GLsizei n, const GLuint* buffers);
|
||||
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
GLboolean UnmapBuffer(GLenum target);
|
||||
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
void* MapBuffer(GLenum target, GLenum access);
|
||||
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
void BindBuffer(GLenum target, GLuint buffer);
|
||||
void GenBuffers(GLsizei n, GLuint* buffers);
|
||||
void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
||||
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
|
||||
void GetBufferPointerv(GLenum target, GLenum pname, void** params);
|
||||
GLboolean IsBuffer(GLuint buffer);
|
||||
void DeleteBuffers(GLsizei n, const GLuint* buffers);
|
||||
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
GLboolean UnmapBuffer(GLenum target);
|
||||
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
void* MapBuffer(GLenum target, GLenum access);
|
||||
void BufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
|
||||
void CreateBuffers(GLsizei n, GLuint* buffers);
|
||||
void NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags);
|
||||
void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
|
||||
void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
||||
void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
|
||||
GLenum type, const void* data);
|
||||
void* MapNamedBuffer(GLuint buffer, GLenum access);
|
||||
void* MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
GLboolean UnmapNamedBuffer(GLuint buffer);
|
||||
void FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
||||
void GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint* params);
|
||||
void GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64* params);
|
||||
void GetNamedBufferPointerv(GLuint buffer, GLenum pname, void** params);
|
||||
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
void BindBuffer(GLenum target, GLuint buffer);
|
||||
void GenBuffers(GLsizei n, GLuint* buffers);
|
||||
void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
||||
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -13,105 +13,100 @@
|
||||
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/BufferEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace BufferImpl {
|
||||
Bool ValidateBufferTarget(BufferTarget target) {
|
||||
if (target == BufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertBufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferTarget",
|
||||
"No vertex array object is bound."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBufferBindingPointTarget(BufferTarget target) {
|
||||
if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
|
||||
target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertBufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0) {
|
||||
if (allowZero) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferName",
|
||||
"Buffer name 0 is not valid."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
|
||||
if (isValid) return true;
|
||||
namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
|
||||
Bool ValidateBufferTarget(BufferTarget target) {
|
||||
if (target == BufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertBufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
|
||||
std::format("Buffer name {} is not valid.", index)));
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateBufferUsage(BufferUsage usage) {
|
||||
if (usage != BufferUsage::Unknown) {
|
||||
return true;
|
||||
}
|
||||
if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferTarget",
|
||||
"No vertex array object is bound."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBufferBindingPointTarget(BufferTarget target) {
|
||||
if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
|
||||
target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
|
||||
using namespace MG_Util;
|
||||
String bufferUsageStr = ConvertBufferUsageToString(usage);
|
||||
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
|
||||
String bufferTargetStr = ConvertBufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0) {
|
||||
if (allowZero) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
|
||||
"Buffer name 0 is not valid."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
|
||||
if (isValid) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
|
||||
std::format("Buffer name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateBufferUsage(BufferUsage usage) {
|
||||
if (usage != BufferUsage::Unknown) {
|
||||
return true;
|
||||
}
|
||||
using namespace MG_Util;
|
||||
String bufferUsageStr = ConvertBufferUsageToString(usage);
|
||||
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
|
||||
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
|
||||
if (accessBits == BufferMappingAccessBit::Null) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferMappingAccess",
|
||||
"Access bits cannot be null."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
|
||||
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
|
||||
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
|
||||
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
|
||||
|
||||
if ((accessBits & validBits) != accessBits) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
|
||||
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
|
||||
"Access bits cannot contain invalid flags."));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
|
||||
if (accessBits == BufferMappingAccessBit::Null) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferMappingAccess",
|
||||
"Access bits cannot be null."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
|
||||
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
|
||||
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
|
||||
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
|
||||
|
||||
if ((accessBits & validBits) != accessBits) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
|
||||
"Access bits cannot contain invalid flags."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
} // namespace BufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
return true;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
|
||||
|
||||
@@ -10,12 +10,10 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/BufferState/BufferObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace BufferImpl {
|
||||
Bool ValidateBufferTarget(BufferTarget target);
|
||||
Bool ValidateBufferName(Uint index, Bool allowZero = false);
|
||||
Bool ValidateBufferUsage(BufferUsage usage);
|
||||
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
|
||||
Bool ValidateBufferBindingPointTarget(BufferTarget target);
|
||||
} // namespace BufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
|
||||
Bool ValidateBufferTarget(BufferTarget target);
|
||||
Bool ValidateBufferName(Uint index, Bool allowZero = false);
|
||||
Bool ValidateBufferUsage(BufferUsage usage);
|
||||
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
|
||||
Bool ValidateBufferBindingPointTarget(BufferTarget target);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
|
||||
|
||||
@@ -73,6 +73,24 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectCount_Backend(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
|
||||
maxdrawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirectCount_Backend(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
|
||||
stride);
|
||||
}
|
||||
|
||||
void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex) {
|
||||
#ifdef TRACY_ENABLE
|
||||
@@ -156,6 +174,52 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
|
||||
auto dispatchCompute = MG_Backend::gBackendFunctionsTable.GL.DispatchCompute;
|
||||
if (!dispatchCompute) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support compute dispatch."));
|
||||
return;
|
||||
}
|
||||
dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
|
||||
}
|
||||
|
||||
void DispatchComputeIndirect(GLintptr indirect) {
|
||||
auto dispatchComputeIndirect = MG_Backend::gBackendFunctionsTable.GL.DispatchComputeIndirect;
|
||||
if (!dispatchComputeIndirect) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Backend does not support indirect compute dispatch."));
|
||||
return;
|
||||
}
|
||||
dispatchComputeIndirect(indirect);
|
||||
}
|
||||
|
||||
void MemoryBarrier(GLbitfield barriers) {
|
||||
auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier;
|
||||
if (!memoryBarrier) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support memory barriers."));
|
||||
return;
|
||||
}
|
||||
memoryBarrier(barriers);
|
||||
}
|
||||
|
||||
void MemoryBarrierByRegion(GLbitfield barriers) {
|
||||
auto memoryBarrierByRegion = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrierByRegion;
|
||||
if (!memoryBarrierByRegion) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Backend does not support regional memory barriers."));
|
||||
return;
|
||||
}
|
||||
memoryBarrierByRegion(barriers);
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
|
||||
MultiDrawElementsIndirect_Backend(mode, type, indirect, drawcount, stride);
|
||||
}
|
||||
@@ -164,6 +228,32 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
auto multiDrawElementsIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount;
|
||||
if (!multiDrawElementsIndirectCount) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Backend does not support indirect-parameter indexed draws."));
|
||||
return;
|
||||
}
|
||||
MultiDrawElementsIndirectCount_Backend(mode, type, indirect, drawcount, maxdrawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
auto multiDrawArraysIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount;
|
||||
if (!multiDrawArraysIndirectCount) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Backend does not support indirect-parameter array draws."));
|
||||
return;
|
||||
}
|
||||
MultiDrawArraysIndirectCount_Backend(mode, indirect, drawcount, maxdrawcount, stride);
|
||||
}
|
||||
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex) {
|
||||
DrawRangeElementsBaseVertex_Backend(mode, start, end, count, type, indices, basevertex);
|
||||
|
||||
@@ -9,34 +9,39 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex);
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance);
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance);
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void Clear(GLbitfield mask);
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void DispatchComputeIndirect(GLintptr indirect);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
void MemoryBarrierByRegion(GLbitfield barriers);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex);
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance);
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance);
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void Clear(GLbitfield mask);
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "../Buffer/GL_Buffer.h"
|
||||
#include "../Getter/GL_Getter.h"
|
||||
#include "../Sampler/GL_Sampler.h"
|
||||
#include "../Sync/GL_Sync.h"
|
||||
#include "../Texture/GL_Texture.h"
|
||||
#include "../Drawing/GL_Drawing.h"
|
||||
#include "../Program/GL_Program.h"
|
||||
@@ -17,42 +18,40 @@
|
||||
#include "../Framebuffer/GL_Framebuffer.h"
|
||||
#include "../VertexArray/GL_VertexArray.h"
|
||||
|
||||
#define DECLARE_GL_FUNCTION_STUB_HEAD(type,name,...) \
|
||||
MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
|
||||
#define DECLARE_GL_FUNCTION_STUB_HEAD(type, name, ...) MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
|
||||
|
||||
#define DECLARE_GL_FUNCTION_STUB_END(type,name,...) \
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
|
||||
return (type)1; \
|
||||
}
|
||||
#define DECLARE_GL_FUNCTION_STUB_END(type, name, ...) \
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
|
||||
return (type)1; \
|
||||
}
|
||||
|
||||
#define DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(type,name,...) \
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
|
||||
}
|
||||
#define DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(type, name, ...) \
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
|
||||
}
|
||||
|
||||
#define DECLARE_GL_FUNCTION_HEAD(type,name,...) \
|
||||
MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
|
||||
#define DECLARE_GL_FUNCTION_HEAD(type, name, ...) MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
|
||||
|
||||
#ifdef TRACY_ENABLE
|
||||
#define DECLARE_GL_FUNCTION_END(type,name,...) \
|
||||
ZoneScopedC(TRACY_ZONECOLOR_ENTRY); \
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
|
||||
return MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
|
||||
#define DECLARE_GL_FUNCTION_END(type, name, ...) \
|
||||
ZoneScopedC(TRACY_ZONECOLOR_ENTRY); \
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
|
||||
return MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
|
||||
}
|
||||
|
||||
#define DECLARE_GL_FUNCTION_END_NO_RETURN(type,name,...) \
|
||||
ZoneScopedC(TRACY_ZONECOLOR_ENTRY); \
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
|
||||
MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
|
||||
#define DECLARE_GL_FUNCTION_END_NO_RETURN(type, name, ...) \
|
||||
ZoneScopedC(TRACY_ZONECOLOR_ENTRY); \
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
|
||||
MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
|
||||
}
|
||||
#else
|
||||
#define DECLARE_GL_FUNCTION_END(type,name,...) \
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
|
||||
return MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
|
||||
#define DECLARE_GL_FUNCTION_END(type, name, ...) \
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
|
||||
return MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
|
||||
}
|
||||
|
||||
#define DECLARE_GL_FUNCTION_END_NO_RETURN(type,name,...) \
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
|
||||
MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
|
||||
#define DECLARE_GL_FUNCTION_END_NO_RETURN(type, name, ...) \
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
|
||||
MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -69,7 +68,7 @@ DECLARE_GL_FUNCTION_HEAD(void, BindRenderbuffer, GLenum target, GLuint renderbuf
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindTexture, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTexture, target, texture)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendColor, red, green, blue, alpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendEquation, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquation, mode)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparate, modeRGB, modeAlpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationSeparate, modeRGB, modeAlpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendFunc, GLenum sfactor, GLenum dfactor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFunc, sfactor, dfactor)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferData, target, size, data, usage)
|
||||
@@ -104,8 +103,8 @@ DECLARE_GL_FUNCTION_HEAD(void, DrawArrays, GLenum mode, GLint first, GLsizei cou
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElements, mode, count, type, indices)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, Enable, GLenum cap) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Enable, cap)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, EnableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexAttribArray, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Finish) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Finish)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Flush) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Flush)
|
||||
MOBILEGL_GL_API void glFinish() { MGLOG_D("Implementing function: %s(...)", __FUNCTION__); }
|
||||
MOBILEGL_GL_API void glFlush() { MGLOG_D("Implementing function: %s(...)", __FUNCTION__); }
|
||||
DECLARE_GL_FUNCTION_HEAD(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture2D, target, attachment, textarget, texture, level)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, FrontFace, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FrontFace, mode)
|
||||
@@ -216,7 +215,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, EndQuery, GLenum target) DECLARE_GL_FUNCTION
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryiv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryiv, target, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryObjectuiv, id, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLboolean, UnmapBuffer, GLenum target) DECLARE_GL_FUNCTION_END(GLboolean, UnmapBuffer, target)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferPointerv, GLenum target, GLenum pname, void** params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferPointerv, target, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetBufferPointerv, GLenum target, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetBufferPointerv, target, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawBuffers, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawBuffers, n, bufs)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x3fv, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x2fv, location, count, transpose, value)
|
||||
@@ -233,7 +232,7 @@ DECLARE_GL_FUNCTION_HEAD(void, BindVertexArray, GLuint array) DECLARE_GL_FUNCTIO
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DeleteVertexArrays, GLsizei n, const GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteVertexArrays, n, arrays)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GenVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenVertexArrays, n, arrays)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsVertexArray, GLuint array) DECLARE_GL_FUNCTION_END(GLboolean, IsVertexArray, array)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetIntegeri_v, GLenum target, GLuint index, GLint* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetIntegeri_v, target, index, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetIntegeri_v, GLenum target, GLuint index, GLint* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetIntegeri_v, target, index, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginTransformFeedback, GLenum primitiveMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginTransformFeedback, primitiveMode)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, EndTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndTransformFeedback)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferRange, target, index, buffer, offset, size)
|
||||
@@ -249,11 +248,11 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4iv, GLuint index, const GLint*
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribI4uiv, GLuint index, const GLuint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribI4uiv, index, v)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformuiv, GLuint program, GLint location, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformuiv, program, location, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLint, GetFragDataLocation, GLuint program, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetFragDataLocation, program, name)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1ui, GLint location, GLuint v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1ui, location, v0)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, Uniform1ui, GLint location, GLuint v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1ui, location, v0)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2ui, GLint location, GLuint v0, GLuint v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2ui, location, v0, v1)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3ui, location, v0, v1, v2)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4ui, location, v0, v1, v2, v3)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1uiv, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, Uniform1uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1uiv, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2uiv, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3uiv, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4uiv, location, count, value)
|
||||
@@ -270,15 +269,15 @@ DECLARE_GL_FUNCTION_HEAD(void, GetActiveUniformBlockName, GLuint program, GLuint
|
||||
DECLARE_GL_FUNCTION_HEAD(void, UniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysInstanced, mode, first, count, instancecount)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstanced, mode, count, type, indices, instancecount)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLsync, FenceSync, GLenum condition, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END(GLsync, FenceSync, condition, flags)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsSync, GLsync sync) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsSync, sync)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteSync, GLsync sync) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteSync, sync)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, ClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_STUB_END(GLenum, ClientWaitSync, sync, flags, timeout)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, WaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, WaitSync, sync, flags, timeout)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInteger64v, GLenum pname, GLint64* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInteger64v, pname, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetSynciv, sync, pname, bufSize, length, values)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInteger64i_v, GLenum target, GLuint index, GLint64* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInteger64i_v, target, index, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBufferParameteri64v, target, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLsync, FenceSync, GLenum condition, GLbitfield flags) DECLARE_GL_FUNCTION_END(GLsync, FenceSync, condition, flags)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsSync, GLsync sync) DECLARE_GL_FUNCTION_END(GLboolean, IsSync, sync)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DeleteSync, GLsync sync) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteSync, sync)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLenum, ClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_END(GLenum, ClientWaitSync, sync, flags, timeout)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, WaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) DECLARE_GL_FUNCTION_END_NO_RETURN(void, WaitSync, sync, flags, timeout)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetInteger64v, GLenum pname, GLint64* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInteger64v, pname, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSynciv, sync, pname, bufSize, length, values)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetInteger64i_v, GLenum target, GLuint index, GLint64* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInteger64i_v, target, index, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetBufferParameteri64v, target, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GenSamplers, GLsizei count, GLuint* samplers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenSamplers, count, samplers)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DeleteSamplers, GLsizei count, const GLuint* samplers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteSamplers, count, samplers)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsSampler, GLuint sampler) DECLARE_GL_FUNCTION_END(GLboolean, IsSampler, sampler)
|
||||
@@ -304,17 +303,17 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLs
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage2D, target, levels, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage3D, target, levels, internalformat, width, height, depth)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformativ, target, internalformat, pname, bufSize, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DispatchCompute, num_groups_x, num_groups_y, num_groups_z)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DispatchComputeIndirect, GLintptr indirect) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DispatchComputeIndirect, indirect)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchCompute, num_groups_x, num_groups_y, num_groups_z)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DispatchComputeIndirect, GLintptr indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchComputeIndirect, indirect)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawArraysIndirect, GLenum mode, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysIndirect, mode, indirect)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsIndirect, GLenum mode, GLenum type, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsIndirect, mode, type, indirect)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferParameteri, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferParameteri, target, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFramebufferParameteriv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFramebufferParameteriv, target, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramInterfaceiv, program, programInterface, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetProgramResourceIndex, program, programInterface, name)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramResourceName, program, programInterface, index, bufSize, length, name)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetProgramResourceLocation, program, programInterface, name)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramInterfaceiv, program, programInterface, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLuint, GetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLuint, GetProgramResourceIndex, program, programInterface, name)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramResourceName, program, programInterface, index, bufSize, length, name)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLint, GetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetProgramResourceLocation, program, programInterface, name)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, UseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UseProgramStages, pipeline, stages, program)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ActiveShaderProgram, GLuint pipeline, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ActiveShaderProgram, pipeline, program)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateShaderProgramv, GLenum type, GLsizei count, const GLchar* const* strings) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateShaderProgramv, type, count, strings)
|
||||
@@ -323,33 +322,33 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteProgramPipelines, GLsizei n, const GLu
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenProgramPipelines, n, pipelines)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsProgramPipeline, pipeline)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramPipelineiv, pipeline, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1i, GLuint program, GLint location, GLint v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1i, program, location, v0)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2i, program, location, v0, v1)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3i, program, location, v0, v1, v2)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4i, program, location, v0, v1, v2, v3)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1ui, GLuint program, GLint location, GLuint v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1ui, program, location, v0)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2ui, program, location, v0, v1)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3ui, program, location, v0, v1, v2)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4ui, program, location, v0, v1, v2, v3)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1f, GLuint program, GLint location, GLfloat v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1f, program, location, v0)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2f, program, location, v0, v1)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3f, program, location, v0, v1, v2)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4f, program, location, v0, v1, v2, v3)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1iv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2iv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3iv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4iv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1uiv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2uiv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3uiv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4uiv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1fv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2fv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3fv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4fv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2fv, program, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3fv, program, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4fv, program, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1i, GLuint program, GLint location, GLint v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1i, program, location, v0)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2i, program, location, v0, v1)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3i, program, location, v0, v1, v2)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4i, program, location, v0, v1, v2, v3)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1ui, GLuint program, GLint location, GLuint v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1ui, program, location, v0)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2ui, program, location, v0, v1)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3ui, program, location, v0, v1, v2)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4ui, program, location, v0, v1, v2, v3)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1f, GLuint program, GLint location, GLfloat v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1f, program, location, v0)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2f, program, location, v0, v1)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3f, program, location, v0, v1, v2)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4f, program, location, v0, v1, v2, v3)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1iv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2iv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3iv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4iv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1uiv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2uiv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3uiv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4uiv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1fv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2fv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3fv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4fv, program, location, count, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2fv, program, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3fv, program, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4fv, program, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x3fv, program, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x2fv, program, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x4fv, program, location, count, transpose, value)
|
||||
@@ -358,10 +357,10 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x4fv, GLuint program, G
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3fv, program, location, count, transpose, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ValidateProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ValidateProgramPipeline, pipeline)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindImageTexture, unit, texture, level, layered, layer, access, format)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindImageTexture, unit, texture, level, layered, layer, access, format)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetBooleani_v, GLenum target, GLuint index, GLboolean* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetBooleani_v, target, index, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MemoryBarrier, GLbitfield barriers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MemoryBarrier, barriers)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MemoryBarrierByRegion, GLbitfield barriers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MemoryBarrierByRegion, barriers)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, MemoryBarrier, GLbitfield barriers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MemoryBarrier, barriers)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, MemoryBarrierByRegion, GLbitfield barriers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MemoryBarrierByRegion, barriers)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetMultisamplefv, GLenum pname, GLuint index, GLfloat* val) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetMultisamplefv, pname, index, val)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, SampleMaski, GLuint maskNumber, GLbitfield mask) DECLARE_GL_FUNCTION_END_NO_RETURN(void, SampleMaski, maskNumber, mask)
|
||||
@@ -387,14 +386,14 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectPtrLabel, const void* ptr, GLsizei
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPointerv, GLenum pname, void** params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPointerv, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, Enablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Enablei, target, index)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, Disablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Disablei, target, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationi, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationi, buf, mode)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationiARB, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationi, buf, mode)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparateiARB, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunci, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunci, buf, src, dst)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunciARB, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunci, buf, src, dst)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationi, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationi, buf, mode)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationiARB, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationi, buf, mode)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendEquationSeparateiARB, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendFunci, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFunci, buf, src, dst)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendFunciARB, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFunci, buf, src, dst)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparateiARB, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparateiARB, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMaski, index, r, g, b, a)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsEnabledi, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END(GLboolean, IsEnabledi, target, index)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsBaseVertex, mode, count, type, indices, basevertex)
|
||||
@@ -847,7 +846,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttrib4usv, GLuint index, const GLusho
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveRestartIndex, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveRestartIndex, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformName, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformName, program, uniformIndex, bufSize, length, uniformName)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsBaseVertex, GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, GLsizei drawcount, const GLint* basevertex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawElementsBaseVertex, mode, count, type, indices, drawcount, basevertex)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProvokingVertex, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProvokingVertex, mode)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProvokingVertex, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProvokingVertex, mode)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, TexImage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, TexImage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexImage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFragDataLocationIndexed, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFragDataLocationIndexed, program, colorNumber, index, name)
|
||||
@@ -977,11 +976,11 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateBufferSubData, GLuint buffer, GLin
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateBufferData, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateBufferData, buffer)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, MultiDrawArraysIndirect, GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawArraysIndirect, mode, indirect, drawcount, stride)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsIndirect, GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawElementsIndirect, mode, type, indirect, drawcount, stride)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetProgramResourceLocationIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetProgramResourceLocationIndex, program, programInterface, name)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ShaderStorageBlockBinding, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ShaderStorageBlockBinding, program, storageBlockIndex, storageBlockBinding)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLint, GetProgramResourceLocationIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetProgramResourceLocationIndex, program, programInterface, name)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ShaderStorageBlockBinding, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ShaderStorageBlockBinding, program, storageBlockIndex, storageBlockBinding)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureView, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureView, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLFormat, attribindex, size, type, relativeoffset)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferStorage, GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferStorage, target, size, data, flags)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BufferStorage, GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferStorage, target, size, data, flags)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearTexImage, GLuint texture, GLint level, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearTexImage, texture, level, format, type, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBuffersBase, GLenum target, GLuint first, GLsizei count, const GLuint* buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBuffersBase, target, first, count, buffers)
|
||||
@@ -997,51 +996,51 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackBufferRange, GLuint xfb, GL
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackiv, GLuint xfb, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackiv, xfb, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki_v, GLuint xfb, GLenum pname, GLuint index, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki_v, xfb, pname, index, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki64_v, GLuint xfb, GLenum pname, GLuint index, GLint64* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki64_v, xfb, pname, index, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateBuffers, n, buffers)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferData, buffer, size, data, usage)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferSubData, buffer, offset, size, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyNamedBufferSubData, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyNamedBufferSubData, readBuffer, writeBuffer, readOffset, writeOffset, size)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferData, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferData, buffer, internalformat, format, type, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferSubData, GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferSubData, buffer, internalformat, offset, size, format, type, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, UnmapNamedBuffer, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END(GLboolean, UnmapNamedBuffer, buffer)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushMappedNamedBufferRange, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushMappedNamedBufferRange, buffer, offset, length)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferParameteri64v, buffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, *params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CreateBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateBuffers, n, buffers)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferData, buffer, size, data, usage)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferSubData, buffer, offset, size, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CopyNamedBufferSubData, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyNamedBufferSubData, readBuffer, writeBuffer, readOffset, writeOffset, size)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedBufferData, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedBufferData, buffer, internalformat, format, type, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedBufferSubData, GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedBufferSubData, buffer, internalformat, offset, size, format, type, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLboolean, UnmapNamedBuffer, GLuint buffer) DECLARE_GL_FUNCTION_END(GLboolean, UnmapNamedBuffer, buffer)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRange, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FlushMappedNamedBufferRange, buffer, offset, length)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteri64v, buffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateFramebuffers, n, framebuffers)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateFramebuffers, n, framebuffers)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteri, framebuffer, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture, framebuffer, attachment, texture, level)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTexture, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTexture, framebuffer, attachment, texture, level)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTextureLayer, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTextureLayer, framebuffer, attachment, texture, level, layer)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferDrawBuffer, GLuint framebuffer, GLenum buf) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferDrawBuffer, framebuffer, buf)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferDrawBuffers, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferDrawBuffers, framebuffer, n, bufs)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferReadBuffer, GLuint framebuffer, GLenum src) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferReadBuffer, framebuffer, src)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffer, GLuint framebuffer, GLenum buf) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffer, framebuffer, buf)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffers, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffers, framebuffer, n, bufs)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferReadBuffer, GLuint framebuffer, GLenum src) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferReadBuffer, framebuffer, src)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferData, framebuffer, numAttachments, attachments)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferSubData, framebuffer, numAttachments, attachments, x, y, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferiv, framebuffer, buffer, drawbuffer, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferuiv, framebuffer, buffer, drawbuffer, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferfv, framebuffer, buffer, drawbuffer, value)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferfi, framebuffer, buffer, drawbuffer, depth, stencil)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlitNamedFramebuffer, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_STUB_END(GLenum, CheckNamedFramebufferStatus, framebuffer, target)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfv, framebuffer, buffer, drawbuffer, value)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfi, framebuffer, buffer, drawbuffer, depth, stencil)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlitNamedFramebuffer, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckNamedFramebufferStatus, framebuffer, target)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameteriv, GLuint framebuffer, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameteriv, framebuffer, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameteriv, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameteriv, framebuffer, attachment, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateRenderbuffers, GLsizei n, GLuint* renderbuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateRenderbuffers, n, renderbuffers)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorage, renderbuffer, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetNamedFramebufferAttachmentParameteriv, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameteriv, framebuffer, attachment, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CreateRenderbuffers, GLsizei n, GLuint* renderbuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateRenderbuffers, n, renderbuffers)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorage, renderbuffer, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisample, renderbuffer, samples, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateTextures, target, n, textures)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTextures, target, n, textures)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage2DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage2DMultisample, texture, samples, internalformat, width, height, fixedsamplelocations)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureStorage3DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureStorage3DMultisample, texture, samples, internalformat, width, height, depth, fixedsamplelocations)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage1D, texture, level, xoffset, width, format, type, pixels)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, type, pixels)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
|
||||
@@ -1049,31 +1048,31 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture,
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterfv, texture, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameteri, texture, pname, param)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIiv, GLuint texture, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIiv, texture, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameterIuiv, GLuint texture, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameterIuiv, texture, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname, const GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureParameteriv, texture, pname, param)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname, const GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteriv, texture, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmap, texture)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTextureUnit, unit, texture)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTextureUnit, unit, texture)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIiv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIiv, texture, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameterIuiv, GLuint texture, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameterIuiv, texture, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureParameteriv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureParameteriv, texture, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateVertexArrays, n, arrays)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayAttrib, vaobj, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayAttrib, vaobj, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayElementBuffer, GLuint vaobj, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayElementBuffer, vaobj, buffer)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexBuffer, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexBuffer, vaobj, bindingindex, buffer, offset, stride)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameteriv, GLuint texture, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameteriv, texture, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, CreateVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateVertexArrays, n, arrays)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DisableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexArrayAttrib, vaobj, index)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, EnableVertexArrayAttrib, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexArrayAttrib, vaobj, index)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayElementBuffer, GLuint vaobj, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayElementBuffer, vaobj, buffer)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayVertexBuffer, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayVertexBuffer, vaobj, bindingindex, buffer, offset, stride)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexBuffers, GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexBuffers, vaobj, first, count, buffers, offsets, strides)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribBinding, GLuint vaobj, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribBinding, vaobj, attribindex, bindingindex)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribFormat, vaobj, attribindex, size, type, normalized, relativeoffset)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribIFormat, vaobj, attribindex, size, type, relativeoffset)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribFormat, vaobj, attribindex, size, type, normalized, relativeoffset)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribIFormat, vaobj, attribindex, size, type, relativeoffset)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribLFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribLFormat, vaobj, attribindex, size, type, relativeoffset)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayBindingDivisor, GLuint vaobj, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayBindingDivisor, vaobj, bindingindex, divisor)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayiv, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayiv, vaobj, pname, param)
|
||||
@@ -1086,7 +1085,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjecti64v, GLuint id, GLuint
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectiv, id, buffer, pname, offset)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectui64v, id, buffer, pname, offset)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectuiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectuiv, id, buffer, pname, offset)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnCompressedTexImage, GLenum target, GLint lod, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnCompressedTexImage, target, lod, bufSize, pixels)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnTexImage, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnTexImage, target, level, format, type, bufSize, pixels)
|
||||
@@ -1105,8 +1104,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnHistogram, GLenum target, GLboolean rese
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnMinmax, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnMinmax, target, reset, format, type, bufSize, values)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBarrier, void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBarrier, )
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, SpecializeShader, GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SpecializeShader, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirectCount, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirectCount, mode, indirect, drawcount, maxdrawcount, stride)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirectCount, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirectCount, mode, type, indirect, drawcount, maxdrawcount, stride)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, MultiDrawArraysIndirectCount, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawArraysIndirectCount, mode, indirect, drawcount, maxdrawcount, stride)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsIndirectCount, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawElementsIndirectCount, mode, type, indirect, drawcount, maxdrawcount, stride)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffsetClamp, GLfloat factor, GLfloat units, GLfloat clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffsetClamp, factor, units, clamp)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveBoundingBoxARB, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) DECLARE_GL_FUNCTION_STUB_END(void, PrimitiveBoundingBoxARB, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLuint64, GetTextureHandleARB, GLuint texture) DECLARE_GL_FUNCTION_STUB_END(GLuint64, GetTextureHandleARB, texture)
|
||||
@@ -1215,8 +1214,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, Histogram, GLenum target, GLsizei width, GLe
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Minmax, GLenum target, GLenum internalformat, GLboolean sink) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Minmax, target, internalformat, sink)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetHistogram, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetHistogram, target)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ResetMinmax, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResetMinmax, target)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawArraysIndirectCountARB, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawArraysIndirectCountARB, mode, indirect, drawcount, maxdrawcount, stride)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiDrawElementsIndirectCountARB, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiDrawElementsIndirectCountARB, mode, type, indirect, drawcount, maxdrawcount, stride)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, MultiDrawArraysIndirectCountARB, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawArraysIndirectCount, mode, indirect, drawcount, maxdrawcount, stride)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsIndirectCountARB, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MultiDrawElementsIndirectCount, mode, type, indirect, drawcount, maxdrawcount, stride)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, CurrentPaletteMatrixARB, GLint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CurrentPaletteMatrixARB, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexubvARB, GLint size, const GLubyte* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexubvARB, size, indices)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixIndexusvARB, GLint size, const GLushort* indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixIndexusvARB, size, indices)
|
||||
@@ -1846,11 +1845,11 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoadTransposefEXT, GLenum mode, const
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixLoadTransposedEXT, GLenum mode, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixLoadTransposedEXT, mode, m)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMultTransposefEXT, GLenum mode, const GLfloat* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMultTransposefEXT, mode, m)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MatrixMultTransposedEXT, GLenum mode, const GLdouble* m) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MatrixMultTransposedEXT, mode, m)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferDataEXT, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferDataEXT, buffer, size, data, usage)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferSubDataEXT, buffer, offset, size, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, UnmapNamedBufferEXT, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END(GLboolean, UnmapNamedBufferEXT, buffer)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferParameterivEXT, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferParameterivEXT, buffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferPointervEXT, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferPointervEXT, buffer, pname, *params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferDataEXT, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferData, buffer, size, data, usage)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferSubData, buffer, offset, size, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(GLboolean, UnmapNamedBufferEXT, GLuint buffer) DECLARE_GL_FUNCTION_END(GLboolean, UnmapNamedBuffer, buffer)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameterivEXT, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointervEXT, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubDataEXT, buffer, offset, size, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferEXT, texture, target, internalformat, buffer)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, MultiTexBufferEXT, GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MultiTexBufferEXT, texunit, target, internalformat, buffer)
|
||||
@@ -1885,15 +1884,15 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramLocalParameterdvEXT, GLuint p
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramLocalParameterfvEXT, GLuint program, GLenum target, GLuint index, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramLocalParameterfvEXT, program, target, index, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramivEXT, GLuint program, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramivEXT, program, target, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedProgramStringEXT, GLuint program, GLenum target, GLenum pname, void* string) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedProgramStringEXT, program, target, pname, string)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageEXT, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageEXT, renderbuffer, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedRenderbufferParameterivEXT, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedRenderbufferParameterivEXT, renderbuffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorageEXT, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorage, renderbuffer, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameterivEXT, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleEXT, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleEXT, renderbuffer, samples, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedRenderbufferStorageMultisampleCoverageEXT, GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedRenderbufferStorageMultisampleCoverageEXT, renderbuffer, coverageSamples, colorSamples, internalformat, width, height)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(GLenum, CheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_STUB_END(GLenum, CheckNamedFramebufferStatusEXT, framebuffer, target)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture1DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture1DEXT, framebuffer, attachment, textarget, texture, level)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture2DEXT, framebuffer, attachment, textarget, texture, level)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferTexture3DEXT, framebuffer, attachment, textarget, texture, level, zoffset)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferRenderbufferEXT, framebuffer, attachment, renderbuffertarget, renderbuffer)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferAttachmentParameterivEXT, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameterivEXT, framebuffer, attachment, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateTextureMipmapEXT, GLuint texture, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateTextureMipmapEXT, texture, target)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMultiTexMipmapEXT, GLenum texunit, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMultiTexMipmapEXT, texunit, target)
|
||||
@@ -1919,16 +1918,16 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribOffsetEXT, GLuint vao
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayVertexAttribIOffsetEXT, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayVertexAttribIOffsetEXT, vaobj, buffer, index, size, type, stride, offset)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayEXT, GLuint vaobj, GLenum array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayEXT, vaobj, array)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayEXT, GLuint vaobj, GLenum array) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayEXT, vaobj, array)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexArrayAttribEXT, vaobj, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexArrayAttribEXT, vaobj, index)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, EnableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EnableVertexArrayAttrib, vaobj, index)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DisableVertexArrayAttribEXT, GLuint vaobj, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DisableVertexArrayAttrib, vaobj, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIntegervEXT, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIntegervEXT, vaobj, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayPointervEXT, GLuint vaobj, GLenum pname, void** param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayPointervEXT, vaobj, pname, *param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIntegeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIntegeri_vEXT, vaobj, index, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayPointeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, void** param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayPointeri_vEXT, vaobj, index, pname, *param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushMappedNamedBufferRangeEXT, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushMappedNamedBufferRangeEXT, buffer, offset, length)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedBufferStorageEXT, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedBufferStorageEXT, buffer, size, data, flags)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferDataEXT, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferDataEXT, buffer, internalformat, format, type, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedBufferSubDataEXT, GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedBufferSubDataEXT, buffer, internalformat, offset, size, format, type, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRangeEXT, GLuint buffer, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FlushMappedNamedBufferRange, buffer, offset, length)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorageEXT, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedBufferDataEXT, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedBufferData, buffer, internalformat, format, type, data)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedBufferSubDataEXT, GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedBufferSubData, buffer, internalformat, offset, size, format, type, data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteriEXT, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteriEXT, framebuffer, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameterivEXT, GLuint framebuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameterivEXT, framebuffer, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1dEXT, GLuint program, GLint location, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1dEXT, program, location, x)
|
||||
@@ -2046,7 +2045,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPixelTransformParameterfvEXT, GLenum targ
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfEXT, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfEXT, pname, param)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, PointParameterfvEXT, GLenum pname, const GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PointParameterfvEXT, pname, params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, PolygonOffsetClampEXT, GLfloat factor, GLfloat units, GLfloat clamp) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PolygonOffsetClampEXT, factor, units, clamp)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProvokingVertexEXT, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProvokingVertexEXT, mode)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, ProvokingVertexEXT, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProvokingVertex, mode)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, RasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RasterSamplesEXT, samples, fixedsamplelocations)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3bEXT, GLbyte red, GLbyte green, GLbyte blue) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3bEXT, red, green, blue)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColor3bvEXT, const GLbyte* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColor3bvEXT, v)
|
||||
@@ -2880,6 +2879,69 @@ MOBILEGL_GL_API void glGetFramebufferParameterivEXT(GLenum target, GLenum pname,
|
||||
glGetFramebufferParameteriv(target, pname, params);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
|
||||
glBindFramebuffer(target, framebuffer);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) {
|
||||
glBindRenderbuffer(target, renderbuffer);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API GLenum glCheckFramebufferStatusEXT(GLenum target) {
|
||||
return glCheckFramebufferStatus(target);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) {
|
||||
glDeleteFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers) {
|
||||
glDeleteRenderbuffers(n, renderbuffers);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
||||
GLuint renderbuffer) {
|
||||
glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level) {
|
||||
glFramebufferTexture2D(target, attachment, textarget, texture, level);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
|
||||
glGenFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) {
|
||||
glGenRenderbuffers(n, renderbuffers);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glGenerateMipmapEXT(GLenum target) {
|
||||
glGenerateMipmap(target);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname,
|
||||
GLint* params) {
|
||||
glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint* params) {
|
||||
glGetRenderbufferParameteriv(target, pname, params);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API GLboolean glIsFramebufferEXT(GLuint framebuffer) {
|
||||
return glIsFramebuffer(framebuffer);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API GLboolean glIsRenderbufferEXT(GLuint renderbuffer) {
|
||||
return glIsRenderbuffer(renderbuffer);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||
glRenderbufferStorage(target, internalformat, width, height);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API GLenum glGetGraphicsResetStatusARB(void) {
|
||||
return glGetGraphicsResetStatus();
|
||||
}
|
||||
@@ -2902,8 +2964,8 @@ MOBILEGL_GL_API void glGetObjectLabelEXT(GLenum identifier, GLuint name, GLsizei
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void* glMapNamedBuffer(GLuint buffer, GLenum access) {
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__);
|
||||
return nullptr;
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__);
|
||||
return MobileGL::MG_Impl::GLImpl::MapNamedBuffer(buffer, access);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void* glMapNamedBufferEXT(GLuint buffer, GLenum access) {
|
||||
@@ -2911,8 +2973,8 @@ MOBILEGL_GL_API void* glMapNamedBufferEXT(GLuint buffer, GLenum access) {
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void* glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
|
||||
MGLOG_W("Stub function: %s(...)", __FUNCTION__);
|
||||
return nullptr;
|
||||
MGLOG_D("Implementing function: %s(...)", __FUNCTION__);
|
||||
return MobileGL::MG_Impl::GLImpl::MapNamedBufferRange(buffer, offset, length, access);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void* glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
|
||||
@@ -3025,48 +3087,48 @@ MOBILEGL_GL_API void glProgramUniform4uivEXT(GLuint program, GLint location, GLs
|
||||
glProgramUniform4uiv(program, location, count, value);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value) {
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
glProgramUniformMatrix2fv(program, location, count, transpose, value);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value) {
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value) {
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value) {
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
glProgramUniformMatrix3fv(program, location, count, transpose, value);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value) {
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value) {
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value) {
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
glProgramUniformMatrix4fv(program, location, count, transpose, value);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value) {
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
|
||||
}
|
||||
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value) {
|
||||
MOBILEGL_GL_API void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,51 +11,66 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLboolean IsRenderbuffer(GLuint renderbuffer);
|
||||
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
||||
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
||||
void BindRenderbuffer(GLenum target, GLuint renderbuffer);
|
||||
void SampleMaski(GLuint maskNumber, GLbitfield mask);
|
||||
GLboolean IsFramebuffer(GLuint framebuffer);
|
||||
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
|
||||
GLint zoffset);
|
||||
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
||||
void DrawBuffer(GLenum buf);
|
||||
void DrawBuffers(GLsizei n, const GLenum* bufs);
|
||||
void ReadBuffer(GLenum src);
|
||||
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
|
||||
GLenum CheckFramebufferStatus(GLenum target);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void BindFramebuffer(GLenum target, GLuint framebuffer);
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLboolean IsRenderbuffer(GLuint renderbuffer);
|
||||
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
||||
void CreateRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
||||
void NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint* params);
|
||||
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
void NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget,
|
||||
GLuint renderbuffer);
|
||||
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
||||
void BindRenderbuffer(GLenum target, GLuint renderbuffer);
|
||||
void SampleMaski(GLuint maskNumber, GLbitfield mask);
|
||||
GLboolean IsFramebuffer(GLuint framebuffer);
|
||||
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void CreateFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
|
||||
GLint zoffset);
|
||||
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
||||
void NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
|
||||
void NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
|
||||
void NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum* bufs);
|
||||
void NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
|
||||
void ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
GLenum CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
|
||||
void GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
|
||||
void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
|
||||
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
|
||||
GLenum filter);
|
||||
void DrawBuffer(GLenum buf);
|
||||
void DrawBuffers(GLsizei n, const GLenum* bufs);
|
||||
void ReadBuffer(GLenum src);
|
||||
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
|
||||
GLenum CheckFramebufferStatus(GLenum target);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void BindFramebuffer(GLenum target, GLuint framebuffer);
|
||||
|
||||
namespace FramebufferImpl {
|
||||
struct DefaultFramebufferInfo {
|
||||
SharedPtr<MG_State::GLState::FramebufferObject> defaultFBO;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> colorAttachment;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> depthAttachment;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment;
|
||||
};
|
||||
namespace FramebufferImpl {
|
||||
struct DefaultFramebufferInfo {
|
||||
SharedPtr<MG_State::GLState::FramebufferObject> defaultFBO;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> colorAttachment;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> depthAttachment;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment;
|
||||
};
|
||||
|
||||
extern DefaultFramebufferInfo* pDefaultFramebufferInfo;
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
extern UniquePtr<DefaultFramebufferInfo> pDefaultFramebufferInfo;
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -13,85 +13,82 @@
|
||||
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace FramebufferImpl {
|
||||
Bool ValidateFramebufferTarget(FramebufferTarget target) {
|
||||
if (target == FramebufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertFramebufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateFramebufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0 && !allowZero) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
|
||||
"Framebuffer name 0 is not valid in this situation."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
|
||||
if (isValid) return true;
|
||||
namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
|
||||
Bool ValidateFramebufferTarget(FramebufferTarget target) {
|
||||
if (target == FramebufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertFramebufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
|
||||
std::format("Framebuffer name {} is not valid.", index)));
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) {
|
||||
if (attachment == FramebufferAttachmentType::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
|
||||
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
|
||||
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
|
||||
if (target == RenderbufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String renderbufferTargetStr = ConvertRenderbufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0 && !allowZero) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
|
||||
"Renderbuffer name 0 is not valid in this situation."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateRenderbufferName(index);
|
||||
if (isValid) return true;
|
||||
Bool ValidateFramebufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0 && !allowZero) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
|
||||
std::format("Renderbuffer name {} is not valid.", index)));
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
|
||||
"Framebuffer name 0 is not valid in this situation."));
|
||||
return false;
|
||||
}
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
|
||||
if (isValid) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
|
||||
std::format("Framebuffer name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) {
|
||||
if (attachment == FramebufferAttachmentType::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
|
||||
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
|
||||
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
|
||||
if (target == RenderbufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String renderbufferTargetStr = ConvertRenderbufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0 && !allowZero) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
|
||||
"Renderbuffer name 0 is not valid in this situation."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateRenderbufferName(index);
|
||||
if (isValid) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
|
||||
std::format("Renderbuffer name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
|
||||
|
||||
@@ -10,12 +10,10 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace FramebufferImpl {
|
||||
Bool ValidateFramebufferTarget(FramebufferTarget target);
|
||||
Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
|
||||
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
|
||||
Bool ValidateRenderbufferTarget(RenderbufferTarget target);
|
||||
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
|
||||
Bool ValidateFramebufferTarget(FramebufferTarget target);
|
||||
Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
|
||||
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
|
||||
Bool ValidateRenderbufferTarget(RenderbufferTarget target);
|
||||
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GL_Getter.h"
|
||||
#include "GL/gl.h"
|
||||
#include "MG_Util/Debug/Log.h"
|
||||
#include <Config.h>
|
||||
#include <MGGitHash.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
@@ -78,12 +76,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MGLOG_D("shadingLanguageVersion: %s", shadingLanguageVersion.c_str());
|
||||
return (const GLubyte*)shadingLanguageVersion.c_str();
|
||||
case GL_EXTENSIONS:
|
||||
if (extensionsString.empty()) {
|
||||
for (auto& ext : rendererInfo.RendererGLInfo.Extensions) {
|
||||
extensionsString += MG_Util::ConvertGLExtToString(ext);
|
||||
extensionsString.clear();
|
||||
for (auto& ext : rendererInfo.RendererGLInfo.Extensions) {
|
||||
if (!extensionsString.empty()) {
|
||||
extensionsString += " ";
|
||||
}
|
||||
extensionsString.pop_back();
|
||||
extensionsString += MG_Util::ConvertGLExtToString(ext);
|
||||
}
|
||||
return (const GLubyte*)extensionsString.c_str();
|
||||
default:
|
||||
@@ -110,24 +108,95 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
static Vector<String> extStrings;
|
||||
static Bool initialized = false;
|
||||
if (!initialized) {
|
||||
extStrings.reserve(exts.size());
|
||||
for (const auto& ext : exts) {
|
||||
extStrings.emplace_back(MG_Util::ConvertGLExtToString(ext));
|
||||
}
|
||||
initialized = true;
|
||||
extStrings.clear();
|
||||
extStrings.reserve(exts.size());
|
||||
for (const auto& ext : exts) {
|
||||
extStrings.emplace_back(MG_Util::ConvertGLExtToString(ext));
|
||||
}
|
||||
|
||||
return (const GLubyte*)extStrings[index].c_str();
|
||||
}
|
||||
|
||||
void GetIntegeri_v(GLenum target, GLuint index, GLint* data) {
|
||||
if (!data) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
|
||||
return;
|
||||
}
|
||||
auto getIntegeri = MG_Backend::gBackendFunctionsTable.GL.GetIntegeri_v;
|
||||
if (!getIntegeri) {
|
||||
*data = 0;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support indexed integer queries."));
|
||||
return;
|
||||
}
|
||||
getIntegeri(target, index, data);
|
||||
}
|
||||
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data) {
|
||||
if (!data) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
|
||||
return;
|
||||
}
|
||||
auto getInteger64i = MG_Backend::gBackendFunctionsTable.GL.GetInteger64i_v;
|
||||
if (!getInteger64i) {
|
||||
*data = 0;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support indexed integer queries."));
|
||||
return;
|
||||
}
|
||||
getInteger64i(target, index, data);
|
||||
}
|
||||
|
||||
void GetInteger64v(GLenum pname, GLint64* data) {
|
||||
MGLOG_D("glGetInteger64v, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
|
||||
if (!data) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
|
||||
return;
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
|
||||
if (MG_Backend::pActiveBackendObject) {
|
||||
*data = static_cast<GLint64>(
|
||||
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBlockSize);
|
||||
} else {
|
||||
*data = static_cast<GLint64>(MG_Backend::DynamicBackendParameters{}.MaxShaderStorageBlockSize);
|
||||
}
|
||||
return;
|
||||
case GL_SUBGROUP_SIZE_KHR:
|
||||
case GL_SUBGROUP_SUPPORTED_STAGES_KHR:
|
||||
case GL_SUBGROUP_SUPPORTED_FEATURES_KHR:
|
||||
case GL_SUBGROUP_QUAD_ALL_STAGES_KHR: {
|
||||
GLint params = 0;
|
||||
GetIntegerv(pname, ¶ms);
|
||||
*data = static_cast<GLint64>(params);
|
||||
return;
|
||||
}
|
||||
default:
|
||||
*data = 0;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
std::format("Unsupported integer64 pname {}.",
|
||||
MG_Util::ConvertGLEnumToString(pname))));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void GetIntegerv(GLenum pname, GLint* params) {
|
||||
MGLOG_D("glGetIntegerv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
|
||||
if (!params) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -137,6 +206,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
|
||||
const auto& dynamicParameters = activeBackendObject->GetDynamicParameters();
|
||||
|
||||
switch (pname) {
|
||||
case GL_ACTIVE_TEXTURE:
|
||||
@@ -146,9 +216,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_ARRAY_BUFFER_BINDING: {
|
||||
auto obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
|
||||
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
|
||||
if (obj)
|
||||
*params = obj->GetExternalIndex();
|
||||
*params = (GLint)obj->GetExternalIndex();
|
||||
else
|
||||
*params = 0;
|
||||
break;
|
||||
@@ -162,31 +232,39 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_BLEND_DST_ALPHA: {
|
||||
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
||||
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
*params = static_cast<GLint>(dstAlpha);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(dstAlpha));
|
||||
break;
|
||||
}
|
||||
case GL_BLEND_DST_RGB: {
|
||||
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
||||
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
*params = static_cast<GLint>(dstRGB);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(dstRGB));
|
||||
break;
|
||||
}
|
||||
case GL_BLEND_EQUATION_RGB:
|
||||
*params = 0; // TODO
|
||||
case GL_BLEND_EQUATION_RGB: {
|
||||
BlendEquation colorEquation = BlendEquation::Add;
|
||||
BlendEquation alphaEquation = BlendEquation::Add;
|
||||
MG_State::pGLContext->GetBlendEquation(colorEquation, alphaEquation);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendEquationToGLEnum(colorEquation));
|
||||
break;
|
||||
case GL_BLEND_EQUATION_ALPHA:
|
||||
*params = 0; // TODO
|
||||
}
|
||||
case GL_BLEND_EQUATION_ALPHA: {
|
||||
BlendEquation colorEquation = BlendEquation::Add;
|
||||
BlendEquation alphaEquation = BlendEquation::Add;
|
||||
MG_State::pGLContext->GetBlendEquation(colorEquation, alphaEquation);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendEquationToGLEnum(alphaEquation));
|
||||
break;
|
||||
}
|
||||
case GL_BLEND_SRC_ALPHA: {
|
||||
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
||||
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
*params = static_cast<GLint>(srcAlpha);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(srcAlpha));
|
||||
break;
|
||||
}
|
||||
case GL_BLEND_SRC_RGB: {
|
||||
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
|
||||
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
*params = static_cast<GLint>(srcRGB);
|
||||
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(srcRGB));
|
||||
break;
|
||||
}
|
||||
case GL_COLOR_CLEAR_VALUE:
|
||||
@@ -206,42 +284,60 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_COMPRESSED_TEXTURE_FORMATS:
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_SUBGROUP_SIZE_KHR:
|
||||
*params = static_cast<GLint>(dynamicParameters.SubgroupSize);
|
||||
break;
|
||||
case GL_SUBGROUP_SUPPORTED_STAGES_KHR:
|
||||
*params = static_cast<GLint>(dynamicParameters.SubgroupSupportedStages);
|
||||
break;
|
||||
case GL_SUBGROUP_SUPPORTED_FEATURES_KHR:
|
||||
*params = static_cast<GLint>(dynamicParameters.SubgroupSupportedFeatures);
|
||||
break;
|
||||
case GL_SUBGROUP_QUAD_ALL_STAGES_KHR:
|
||||
*params = dynamicParameters.SubgroupQuadOperationsInAllStages ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
|
||||
*params = 0; // TODO
|
||||
*params = 16; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
|
||||
*params = 0; // TODO
|
||||
*params = 96; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
|
||||
*params = 0; // TODO
|
||||
*params = 14; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
|
||||
*params = 0; // TODO
|
||||
*params = MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
|
||||
*params = 0; // TODO
|
||||
*params = 1024 * 4; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
|
||||
*params = 0; // TODO
|
||||
*params = 8; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
|
||||
*params = 0; // TODO
|
||||
*params = 8; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
|
||||
*params = 0; // TODO
|
||||
*params = 1024 * 228; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
|
||||
*params = 0; // TODO
|
||||
*params = 1024; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
|
||||
*params = 0; // TODO
|
||||
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, ¶ms[0]);
|
||||
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, ¶ms[1]);
|
||||
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, ¶ms[2]);
|
||||
break;
|
||||
case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
|
||||
*params = 0; // TODO
|
||||
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, ¶ms[0]);
|
||||
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, ¶ms[1]);
|
||||
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, ¶ms[2]);
|
||||
break;
|
||||
case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
|
||||
*params = 0; // TODO
|
||||
case GL_DISPATCH_INDIRECT_BUFFER_BINDING: {
|
||||
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DispatchIndirect).GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
break;
|
||||
}
|
||||
case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
@@ -254,16 +350,22 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_CULL_FACE:
|
||||
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace) ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_CULL_FACE_MODE:
|
||||
*params = static_cast<GLint>(MG_Util::ConvertCullFaceModeToGLEnum(MG_State::pGLContext->GetCullFaceMode()));
|
||||
break;
|
||||
case GL_FRONT_FACE:
|
||||
*params = static_cast<GLint>(MG_Util::ConvertFrontFaceModeToGLEnum(MG_State::pGLContext->GetFrontFaceMode()));
|
||||
break;
|
||||
case GL_CURRENT_PROGRAM: {
|
||||
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
||||
*params = currentProgram ? currentProgram->GetExternalIndex() : 0;
|
||||
*params = currentProgram ? (GLint)currentProgram->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
case GL_DEPTH_CLEAR_VALUE:
|
||||
*params = MG_State::pGLContext->GetClearDepth();
|
||||
*params = (GLint)MG_State::pGLContext->GetClearDepth();
|
||||
break;
|
||||
case GL_DEPTH_FUNC:
|
||||
*params = MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
|
||||
*params = (GLint)MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
|
||||
break;
|
||||
case GL_DEPTH_RANGE:
|
||||
*params = 0; // TODO
|
||||
@@ -288,12 +390,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
break;
|
||||
case GL_DRAW_FRAMEBUFFER_BINDING: {
|
||||
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
||||
*params = FBO ? FBO->GetExternalIndex() : 0;
|
||||
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
case GL_READ_FRAMEBUFFER_BINDING: {
|
||||
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
||||
*params = FBO ? FBO->GetExternalIndex() : 0;
|
||||
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
|
||||
@@ -302,7 +404,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
break;
|
||||
}
|
||||
const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject();
|
||||
*params = bufferObject ? bufferObject->GetExternalIndex() : 0;
|
||||
*params = bufferObject ? (GLint)bufferObject->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
||||
@@ -428,6 +530,22 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS:
|
||||
*params = 1024 * 4; // TODO
|
||||
break;
|
||||
case GL_MAX_IMAGE_UNITS:
|
||||
*params = MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS:
|
||||
*params = MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS +
|
||||
MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS;
|
||||
break;
|
||||
case GL_MAX_COMBINED_IMAGE_UNIFORMS:
|
||||
*params = MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_IMAGE_SAMPLES:
|
||||
*params = 0; // multisampled image load/store is not exposed by the DirectGLES frontend
|
||||
break;
|
||||
case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
|
||||
*params = MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; // TODO: use backend value
|
||||
break;
|
||||
case GL_MAX_INTEGER_SAMPLES:
|
||||
*params = 16; // TODO
|
||||
break;
|
||||
@@ -573,6 +691,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_PIXEL_UNPACK_BUFFER_BINDING:
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_PARAMETER_BUFFER_BINDING_ARB: {
|
||||
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
break;
|
||||
}
|
||||
case GL_POINT_FADE_THRESHOLD_SIZE:
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
@@ -589,11 +712,16 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_PROVOKING_VERTEX:
|
||||
*params = 0; // TODO
|
||||
*params = static_cast<GLint>(
|
||||
MG_Util::ConvertProvokingVertexModeToGLEnum(MG_State::pGLContext->GetProvokingVertexMode()));
|
||||
break;
|
||||
case GL_POINT_SIZE:
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_POLYGON_MODE:
|
||||
params[0] = GL_FILL;
|
||||
params[1] = GL_FILL;
|
||||
break;
|
||||
case GL_POINT_SIZE_GRANULARITY:
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
@@ -661,11 +789,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_SHADER_COMPILER:
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_SHADER_STORAGE_BUFFER_BINDING:
|
||||
*params = 0; // TODO
|
||||
case GL_SHADER_STORAGE_BUFFER_BINDING: {
|
||||
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::ShaderStorage).GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
break;
|
||||
}
|
||||
case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
|
||||
*params = 0; // TODO
|
||||
*params = 256; // TODO: use backend value
|
||||
break;
|
||||
case GL_SHADER_STORAGE_BUFFER_START:
|
||||
*params = 0; // TODO
|
||||
@@ -886,7 +1016,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
default:
|
||||
MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
|
||||
std::format("Invalid enum: 0x{:X}", pname)));
|
||||
|
||||
break;
|
||||
@@ -894,7 +1024,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
GLenum GetError() {
|
||||
ErrorCode errorCode = MG_State::pGLContext->PopGLError().value_or(Error{ErrorCode::NoError, nullptr}).code;
|
||||
return MG_Util::ConvertErrorCodeToGLEnum(errorCode);
|
||||
auto error = MG_State::pGLContext->PopGLError();
|
||||
if (!error || !error->get()) {
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
return MG_Util::ConvertErrorCodeToGLEnum(error->get()->code);
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -14,5 +14,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
const GLubyte* GetString(GLenum name);
|
||||
const GLubyte* GetStringi(GLenum name, GLuint index);
|
||||
void GetIntegerv(GLenum pname, GLint* params);
|
||||
void GetInteger64v(GLenum pname, GLint64* data);
|
||||
void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
||||
GLenum GetError();
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,61 +9,100 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
void AttachShader(GLuint program, GLuint shader);
|
||||
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
|
||||
void CompileShader(GLuint shader);
|
||||
GLuint CreateProgram(void);
|
||||
GLuint CreateShader(GLenum type);
|
||||
void DeleteProgram(GLuint program);
|
||||
void DeleteShader(GLuint shader);
|
||||
void DetachShader(GLuint program, GLuint shader);
|
||||
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
||||
GLchar* name);
|
||||
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
||||
GLchar* name);
|
||||
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
||||
GLint GetAttribLocation(GLuint program, const GLchar* name);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
|
||||
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
|
||||
GLint GetUniformLocation(GLuint program, const GLchar* name);
|
||||
void GetUniformfv(GLuint program, GLint location, GLfloat* params);
|
||||
void GetUniformiv(GLuint program, GLint location, GLint* params);
|
||||
GLboolean IsProgram(GLuint program);
|
||||
GLboolean IsShader(GLuint shader);
|
||||
void LinkProgram(GLuint program);
|
||||
void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
void UseProgram(GLuint program);
|
||||
void Uniform1f(GLint location, GLfloat v0);
|
||||
void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
|
||||
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void Uniform1i(GLint location, GLint v0);
|
||||
void Uniform2i(GLint location, GLint v0, GLint v1);
|
||||
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform1iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform2iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform3iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform4iv(GLint location, GLsizei count, const GLint* value);
|
||||
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
|
||||
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
|
||||
GLint GetFragDataLocation(GLuint program, const char* name);
|
||||
void ValidateProgram(GLuint program);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void AttachShader(GLuint program, GLuint shader);
|
||||
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
|
||||
void CompileShader(GLuint shader);
|
||||
GLuint CreateProgram(void);
|
||||
GLuint CreateShader(GLenum type);
|
||||
void DeleteProgram(GLuint program);
|
||||
void DeleteShader(GLuint shader);
|
||||
void DetachShader(GLuint program, GLuint shader);
|
||||
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
||||
GLchar* name);
|
||||
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
||||
GLchar* name);
|
||||
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
||||
GLint GetAttribLocation(GLuint program, const GLchar* name);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
|
||||
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
|
||||
GLint GetUniformLocation(GLuint program, const GLchar* name);
|
||||
void GetUniformfv(GLuint program, GLint location, GLfloat* params);
|
||||
void GetUniformiv(GLuint program, GLint location, GLint* params);
|
||||
GLboolean IsProgram(GLuint program);
|
||||
GLboolean IsShader(GLuint shader);
|
||||
void LinkProgram(GLuint program);
|
||||
void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
void UseProgram(GLuint program);
|
||||
void Uniform1f(GLint location, GLfloat v0);
|
||||
void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
|
||||
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void Uniform1i(GLint location, GLint v0);
|
||||
void Uniform2i(GLint location, GLint v0, GLint v1);
|
||||
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void Uniform1ui(GLint location, GLuint v0);
|
||||
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform1iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform2iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform3iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform4iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform1uiv(GLint location, GLsizei count, const GLuint* value);
|
||||
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
|
||||
void ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
||||
void ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void ProgramUniform1i(GLuint program, GLint location, GLint v0);
|
||||
void ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
|
||||
void ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
|
||||
void ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
|
||||
void ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
void ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
void ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
||||
void ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
||||
void ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
||||
void ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
||||
void ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
||||
void ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
||||
void ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
||||
void ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
||||
void ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
||||
void ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
||||
void ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
||||
void ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
||||
void ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
|
||||
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
|
||||
GLint GetFragDataLocation(GLuint program, const char* name);
|
||||
void GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
||||
GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
|
||||
GLsizei* length, GLchar* name);
|
||||
void GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
||||
const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
|
||||
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
||||
void ValidateProgram(GLuint program);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,47 +9,50 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
void Disablei(GLenum target, GLuint index);
|
||||
void Enablei(GLenum target, GLuint index);
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
void StencilMaskSeparate(GLenum face, GLuint mask);
|
||||
void StencilMask(GLuint mask);
|
||||
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
void StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void SampleCoverage(GLfloat value, GLboolean invert);
|
||||
void PolygonOffset(GLfloat factor, GLfloat units);
|
||||
void PolygonMode(GLenum face, GLenum mode);
|
||||
void PointSize(GLfloat size);
|
||||
void PointParameterf(GLenum pname, GLfloat param);
|
||||
void PointParameteri(GLenum pname, GLint param);
|
||||
void PixelStorei(GLenum pname, GLint param);
|
||||
void LogicOp(GLenum opcode);
|
||||
void LineWidth(GLfloat width);
|
||||
GLboolean IsEnabledi(GLenum target, GLuint index);
|
||||
GLboolean IsEnabled(GLenum cap);
|
||||
void Hint(GLenum target, GLenum mode);
|
||||
void FrontFace(GLenum mode);
|
||||
void Enable(GLenum cap);
|
||||
void Disable(GLenum cap);
|
||||
void DepthRange(GLclampd near_val, GLclampd far_val);
|
||||
void DepthMask(GLboolean flag);
|
||||
void DepthFunc(GLenum func);
|
||||
void CullFace(GLenum mode);
|
||||
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
void ClampColor(GLenum target, GLenum clamp);
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
void BlendEquation(GLenum mode);
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void ClearStencil(GLint s);
|
||||
void ClearDepth(GLclampd depth);
|
||||
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void BlendEquationi(GLuint buf, GLenum mode);
|
||||
void BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
||||
void BlendFunci(GLuint buf, GLenum src, GLenum dst);
|
||||
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
void Disablei(GLenum target, GLuint index);
|
||||
void Enablei(GLenum target, GLuint index);
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
void StencilMaskSeparate(GLenum face, GLuint mask);
|
||||
void StencilMask(GLuint mask);
|
||||
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
void StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void SampleCoverage(GLfloat value, GLboolean invert);
|
||||
void PolygonOffset(GLfloat factor, GLfloat units);
|
||||
void PolygonMode(GLenum face, GLenum mode);
|
||||
void PointSize(GLfloat size);
|
||||
void PointParameterf(GLenum pname, GLfloat param);
|
||||
void PointParameteri(GLenum pname, GLint param);
|
||||
void PixelStorei(GLenum pname, GLint param);
|
||||
void LogicOp(GLenum opcode);
|
||||
void LineWidth(GLfloat width);
|
||||
GLboolean IsEnabledi(GLenum target, GLuint index);
|
||||
GLboolean IsEnabled(GLenum cap);
|
||||
void Hint(GLenum target, GLenum mode);
|
||||
void FrontFace(GLenum mode);
|
||||
void ProvokingVertex(GLenum mode);
|
||||
void Enable(GLenum cap);
|
||||
void Disable(GLenum cap);
|
||||
void DepthRange(GLclampd near_val, GLclampd far_val);
|
||||
void DepthMask(GLboolean flag);
|
||||
void DepthFunc(GLenum func);
|
||||
void CullFace(GLenum mode);
|
||||
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
void ClampColor(GLenum target, GLenum clamp);
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
void BlendEquation(GLenum mode);
|
||||
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void ClearStencil(GLint s);
|
||||
void ClearDepth(GLclampd depth);
|
||||
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -12,254 +12,259 @@
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
|
||||
if (!doesSamplerObjectCreated) {
|
||||
// Create one for compatibility
|
||||
MG_State::pGLContext->CreateSamplerObject(sampler);
|
||||
}
|
||||
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
|
||||
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
|
||||
break;
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
samplerObj->SetLodBias(*(const GLfloat*)param);
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
|
||||
"Invalid pname for sampler parameter"));
|
||||
}
|
||||
}
|
||||
|
||||
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
|
||||
if (!doesSamplerObjectCreated) {
|
||||
// Create one for compatibility
|
||||
MG_State::pGLContext->CreateSamplerObject(sampler);
|
||||
}
|
||||
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
|
||||
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
*(GLuint*)params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
*(GLuint*)params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
|
||||
break;
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
*(GLfloat*)params = samplerObj->GetMinLod();
|
||||
break;
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
*(GLfloat*)params = samplerObj->GetMaxLod();
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
*(GLfloat*)params = samplerObj->GetLodBias();
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
|
||||
"Invalid pname for sampler parameter"));
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean IsSampler_State(GLuint sampler) {
|
||||
return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
// migrate below functions without "_State" into this section
|
||||
void GenSamplers_State(GLsizei count, GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
|
||||
static thread_local Vector<GLuint> names;
|
||||
MG_State::pGLContext->GenSamplerNames(count, names);
|
||||
Memcpy(samplers, names.data(), count * sizeof(GLuint));
|
||||
}
|
||||
|
||||
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
if (samplers[i] != 0) {
|
||||
MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CreateSamplers_State(GLsizei n, GLuint* samplers) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
|
||||
static thread_local Vector<GLuint> names;
|
||||
MG_State::pGLContext->GenSamplerNames(n, names);
|
||||
Memcpy(samplers, names.data(), n * sizeof(GLuint));
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
samplers[i] = names[i];
|
||||
MG_State::pGLContext->CreateSamplerObject(names[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void BindSampler_State(GLuint unit, GLuint sampler) {
|
||||
MGLOG_D("BindSampler_State: unit = %u, sampler = %u", unit, sampler);
|
||||
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
|
||||
return;
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject((Int)unit);
|
||||
if (sampler == 0) {
|
||||
textureUnit.SetSamplerObject(nullptr);
|
||||
} else {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!samplerObj) {
|
||||
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
|
||||
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
|
||||
if (!doesSamplerObjectCreated) {
|
||||
MG_State::pGLContext->CreateSamplerObject(sampler);
|
||||
}
|
||||
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
|
||||
auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
|
||||
break;
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
samplerObj->SetLodBias(*(const GLfloat*)param);
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
|
||||
"Invalid pname for sampler parameter"));
|
||||
}
|
||||
textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
|
||||
}
|
||||
}
|
||||
|
||||
void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
|
||||
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!samplerObj) {
|
||||
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
|
||||
}
|
||||
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
|
||||
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
*(GLint*)params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
*(GLint*)params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
|
||||
break;
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
*(GLfloat*)params = samplerObj->GetMinLod();
|
||||
break;
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
*(GLfloat*)params = samplerObj->GetMaxLod();
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
*(GLfloat*)params = samplerObj->GetLodBias();
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
|
||||
"Invalid pname for sampler parameter"));
|
||||
}
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
BindSampler_State(first + i, samplers ? samplers[i] : 0);
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean IsSampler_State(GLuint sampler) {
|
||||
return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, false);
|
||||
}
|
||||
|
||||
// migrate below functions without "_State" into this section
|
||||
void GenSamplers_State(GLsizei count, GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, true);
|
||||
}
|
||||
|
||||
auto names = MG_State::pGLContext->GenSamplerNames(count);
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
samplers[i] = names[i];
|
||||
}
|
||||
}
|
||||
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, true);
|
||||
}
|
||||
|
||||
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, false);
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
if (samplers[i] != 0) {
|
||||
MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, true, false);
|
||||
}
|
||||
|
||||
void CreateSamplers_State(GLsizei n, GLuint* samplers) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
|
||||
SamplerParameteriv(sampler, pname, ¶m);
|
||||
}
|
||||
|
||||
auto names = MG_State::pGLContext->GenSamplerNames(n);
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
samplers[i] = names[i];
|
||||
MG_State::pGLContext->CreateSamplerObject(names[i]);
|
||||
}
|
||||
}
|
||||
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
|
||||
SamplerParameterfv(sampler, pname, ¶m);
|
||||
}
|
||||
|
||||
void BindSampler_State(GLuint unit, GLuint sampler) {
|
||||
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
|
||||
return;
|
||||
}
|
||||
GLboolean IsSampler(GLuint sampler) {
|
||||
return IsSampler_State(sampler);
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
if (sampler == 0) {
|
||||
textureUnit.SetSamplerObject(nullptr);
|
||||
} else {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
auto samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!samplerObject) {
|
||||
samplerObject = MG_State::pGLContext->CreateSamplerObject(sampler);
|
||||
}
|
||||
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, true);
|
||||
}
|
||||
|
||||
textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
|
||||
}
|
||||
}
|
||||
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, true);
|
||||
}
|
||||
|
||||
void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, true, false);
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
BindSampler_State(first + i, samplers ? samplers[i] : 0);
|
||||
}
|
||||
}
|
||||
void GenSamplers(GLsizei count, GLuint* samplers) {
|
||||
GenSamplers_State(count, samplers);
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, false);
|
||||
}
|
||||
void DeleteSamplers(GLsizei count, const GLuint* samplers) {
|
||||
DeleteSamplers_State(count, samplers);
|
||||
}
|
||||
|
||||
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, true);
|
||||
}
|
||||
void CreateSamplers(GLsizei n, GLuint* samplers) {
|
||||
CreateSamplers_State(n, samplers);
|
||||
}
|
||||
|
||||
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, true);
|
||||
}
|
||||
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
|
||||
BindSamplers_State(first, count, samplers);
|
||||
}
|
||||
|
||||
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, false);
|
||||
}
|
||||
|
||||
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, true, false);
|
||||
}
|
||||
|
||||
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
|
||||
SamplerParameteriv(sampler, pname, ¶m);
|
||||
}
|
||||
|
||||
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
|
||||
SamplerParameterfv(sampler, pname, ¶m);
|
||||
}
|
||||
|
||||
GLboolean IsSampler(GLuint sampler) {
|
||||
return IsSampler_State(sampler);
|
||||
}
|
||||
|
||||
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, true);
|
||||
}
|
||||
|
||||
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, true);
|
||||
}
|
||||
|
||||
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, true, false);
|
||||
}
|
||||
|
||||
void GenSamplers(GLsizei count, GLuint* samplers) {
|
||||
GenSamplers_State(count, samplers);
|
||||
}
|
||||
|
||||
void DeleteSamplers(GLsizei count, const GLuint* samplers) {
|
||||
DeleteSamplers_State(count, samplers);
|
||||
}
|
||||
|
||||
void CreateSamplers(GLsizei n, GLuint* samplers) {
|
||||
CreateSamplers_State(n, samplers);
|
||||
}
|
||||
|
||||
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
|
||||
BindSamplers_State(first, count, samplers);
|
||||
}
|
||||
|
||||
void BindSampler(GLuint unit, GLuint sampler) {
|
||||
BindSampler_State(unit, sampler);
|
||||
}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
void BindSampler(GLuint unit, GLuint sampler) {
|
||||
BindSampler_State(unit, sampler);
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,24 +9,22 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
|
||||
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
|
||||
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
|
||||
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
|
||||
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
|
||||
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
|
||||
GLboolean IsSampler(GLuint sampler);
|
||||
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
|
||||
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
|
||||
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
|
||||
void GenSamplers(GLsizei count, GLuint* samplers);
|
||||
void DeleteSamplers(GLsizei count, const GLuint* samplers);
|
||||
void CreateSamplers(GLsizei n, GLuint* samplers);
|
||||
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
|
||||
void BindSampler(GLuint unit, GLuint sampler);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
|
||||
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
|
||||
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
|
||||
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
|
||||
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
|
||||
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
|
||||
GLboolean IsSampler(GLuint sampler);
|
||||
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
|
||||
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
|
||||
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
|
||||
void GenSamplers(GLsizei count, GLuint* samplers);
|
||||
void DeleteSamplers(GLsizei count, const GLuint* samplers);
|
||||
void CreateSamplers(GLsizei n, GLuint* samplers);
|
||||
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
|
||||
void BindSampler(GLuint unit, GLuint sampler);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -11,126 +11,122 @@
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace SamplerImpl {
|
||||
Bool ValidateSamplerName(GLuint sampler) {
|
||||
if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
|
||||
namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
|
||||
Bool ValidateSamplerName(GLuint sampler) {
|
||||
if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
|
||||
std::format("Invalid sampler name {}", sampler)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerObject(GLuint sampler) {
|
||||
if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject",
|
||||
std::format("Sampler object {} does not exist", sampler)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerParam(GLenum pname, GLenum param) {
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid wrap mode parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid min filter parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
if (param != GL_NEAREST && param != GL_LINEAR) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid mag filter parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid compare mode parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
if (param < GL_LEQUAL || param > GL_ALWAYS) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid compare function parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid pname for sampler parameter"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param) {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
return true;
|
||||
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if (param < 0.0f || param > 1.0f) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
|
||||
"Border color component out of [0,1] range"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
|
||||
}
|
||||
}
|
||||
|
||||
Bool ValidateSamplerIntParam(GLenum pname, GLint param) {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if (param < 0 || param > 255) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
|
||||
std::format("Invalid sampler name {}", sampler)));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
|
||||
"Border color component out of [0,255] range"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
|
||||
}
|
||||
|
||||
Bool ValidateSamplerObject(GLuint sampler) {
|
||||
if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject",
|
||||
std::format("Sampler object {} does not exist", sampler)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerParam(GLenum pname, GLenum param) {
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid wrap mode parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid min filter parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
if (param != GL_NEAREST && param != GL_LINEAR) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid mag filter parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid compare mode parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
if (param < GL_LEQUAL || param > GL_ALWAYS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid compare function parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid pname for sampler parameter"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param) {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
return true;
|
||||
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if (param < 0.0f || param > 1.0f) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
|
||||
"Border color component out of [0,1] range"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
|
||||
}
|
||||
}
|
||||
|
||||
Bool ValidateSamplerIntParam(GLenum pname, GLint param) {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if (param < 0 || param > 255) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
|
||||
"Border color component out of [0,255] range"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
|
||||
}
|
||||
}
|
||||
} // namespace SamplerImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
|
||||
|
||||
@@ -10,12 +10,10 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace SamplerImpl {
|
||||
Bool ValidateSamplerName(GLuint sampler);
|
||||
Bool ValidateSamplerObject(GLuint sampler);
|
||||
Bool ValidateSamplerParam(GLenum pname, GLenum param);
|
||||
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param);
|
||||
Bool ValidateSamplerIntParam(GLenum pname, GLint param);
|
||||
} // namespace SamplerImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
|
||||
Bool ValidateSamplerName(GLuint sampler);
|
||||
Bool ValidateSamplerObject(GLuint sampler);
|
||||
Bool ValidateSamplerParam(GLenum pname, GLenum param);
|
||||
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param);
|
||||
Bool ValidateSamplerIntParam(GLenum pname, GLint param);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
|
||||
|
||||
@@ -8,38 +8,121 @@
|
||||
|
||||
#include "GL_Sync.h"
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace {
|
||||
struct SyncObject {
|
||||
GLenum Condition = GL_SYNC_GPU_COMMANDS_COMPLETE;
|
||||
GLbitfield Flags = 0;
|
||||
};
|
||||
|
||||
UnorderedMap<GLsync, UniquePtr<SyncObject>> g_syncObjects;
|
||||
|
||||
void RecordSyncError(const char* funcName, ErrorCode code, String message) {
|
||||
MG_State::pGLContext->RecordError(code,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName, Move(message)));
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
SyncObject* GetSyncObject(GLsync sync, const char* funcName) {
|
||||
auto it = g_syncObjects.find(sync);
|
||||
if (sync == nullptr || it == g_syncObjects.end()) {
|
||||
RecordSyncError(funcName, ErrorCode::InvalidValue, "Sync object is not valid.");
|
||||
return nullptr;
|
||||
}
|
||||
return it->second.get();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags) {
|
||||
if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
|
||||
RecordSyncError("FenceSync", ErrorCode::InvalidEnum, "Condition must be GL_SYNC_GPU_COMMANDS_COMPLETE.");
|
||||
return nullptr;
|
||||
}
|
||||
if (flags != 0) {
|
||||
RecordSyncError("FenceSync", ErrorCode::InvalidValue, "Flags must be zero.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void DeleteSync_Backend(GLsync sync) {}
|
||||
auto syncObject = MakeUnique<SyncObject>();
|
||||
syncObject->Condition = condition;
|
||||
syncObject->Flags = flags;
|
||||
GLsync handle = reinterpret_cast<GLsync>(syncObject.get());
|
||||
g_syncObjects[handle] = Move(syncObject);
|
||||
return handle;
|
||||
}
|
||||
|
||||
GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
GLboolean IsSync(GLsync sync) {
|
||||
return g_syncObjects.find(sync) != g_syncObjects.end() ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
(void)timeout;
|
||||
if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
|
||||
RecordSyncError("ClientWaitSync", ErrorCode::InvalidValue,
|
||||
"Flags can only contain GL_SYNC_FLUSH_COMMANDS_BIT.");
|
||||
return GL_WAIT_FAILED;
|
||||
}
|
||||
if (!GetSyncObject(sync, "ClientWaitSync")) return GL_WAIT_FAILED;
|
||||
return GL_ALREADY_SIGNALED;
|
||||
}
|
||||
|
||||
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
if (flags != 0) {
|
||||
RecordSyncError("WaitSync", ErrorCode::InvalidValue, "Flags must be zero.");
|
||||
return;
|
||||
}
|
||||
if (timeout != GL_TIMEOUT_IGNORED) {
|
||||
RecordSyncError("WaitSync", ErrorCode::InvalidValue, "Timeout must be GL_TIMEOUT_IGNORED.");
|
||||
return;
|
||||
}
|
||||
(void)GetSyncObject(sync, "WaitSync");
|
||||
}
|
||||
|
||||
void DeleteSync(GLsync sync) {
|
||||
if (sync == nullptr) return;
|
||||
auto it = g_syncObjects.find(sync);
|
||||
if (it == g_syncObjects.end()) {
|
||||
RecordSyncError("DeleteSync", ErrorCode::InvalidValue, "Sync object is not valid.");
|
||||
return;
|
||||
}
|
||||
g_syncObjects.erase(it);
|
||||
}
|
||||
|
||||
void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
|
||||
if (bufSize < 0) {
|
||||
RecordSyncError("GetSynciv", ErrorCode::InvalidValue, "bufSize must be non-negative.");
|
||||
return;
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
auto* syncObject = GetSyncObject(sync, "GetSynciv");
|
||||
if (!syncObject) return;
|
||||
|
||||
GLint value = 0;
|
||||
switch (pname) {
|
||||
case GL_OBJECT_TYPE:
|
||||
value = GL_SYNC_FENCE;
|
||||
break;
|
||||
case GL_SYNC_STATUS:
|
||||
value = GL_SIGNALED;
|
||||
break;
|
||||
case GL_SYNC_CONDITION:
|
||||
value = static_cast<GLint>(syncObject->Condition);
|
||||
break;
|
||||
case GL_SYNC_FLAGS:
|
||||
value = static_cast<GLint>(syncObject->Flags);
|
||||
break;
|
||||
default:
|
||||
RecordSyncError("GetSynciv", ErrorCode::InvalidEnum, std::format("Invalid pname enum: 0x{:X}", pname));
|
||||
return;
|
||||
}
|
||||
|
||||
void DeleteSync_State(GLsync sync) {}
|
||||
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
if (length) {
|
||||
*length = bufSize > 0 && values ? 1 : 0;
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
if (bufSize > 0 && values) {
|
||||
values[0] = value;
|
||||
}
|
||||
|
||||
void DeleteSync(GLsync sync) {}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,10 +9,11 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags);
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void DeleteSync(GLsync sync);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags);
|
||||
GLboolean IsSync(GLsync sync);
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void DeleteSync(GLsync sync);
|
||||
void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,8 +11,23 @@
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
|
||||
GLenum format);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void CreateTextures(GLenum target, GLsizei n, GLuint* textures);
|
||||
void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, const void* pixels);
|
||||
void TextureParameterf(GLuint texture, GLenum pname, GLfloat param);
|
||||
void TextureParameteri(GLuint texture, GLenum pname, GLint param);
|
||||
void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params);
|
||||
void BindTextureUnit(GLuint unit, GLuint texture);
|
||||
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
||||
void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
||||
void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params);
|
||||
void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params);
|
||||
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
||||
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
||||
|
||||
@@ -7,48 +7,47 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "ProxyTexture.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject2D.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include <MG_State/GLState/TextureState/TextureObject2D.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace TextureImpl {
|
||||
ProxyTextureManager* pProxyTextureManager;
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
UniquePtr<ProxyTextureManager> pProxyTextureManager;
|
||||
|
||||
Bool IsProxyTextureTarget(TextureUploadTarget target) {
|
||||
switch (target) {
|
||||
case TextureUploadTarget::ProxyCubeMap:
|
||||
case TextureUploadTarget::ProxyTexture1DArray:
|
||||
case TextureUploadTarget::ProxyTexture2DArray:
|
||||
case TextureUploadTarget::ProxyTexture1D:
|
||||
case TextureUploadTarget::ProxyTexture2D:
|
||||
case TextureUploadTarget::ProxyTexture3D:
|
||||
case TextureUploadTarget::ProxyTexture2DMultisample:
|
||||
case TextureUploadTarget::ProxyTexture2DMultisampleArray:
|
||||
case TextureUploadTarget::ProxyTextureRectangle:
|
||||
case TextureUploadTarget::ProxyCubeMapArray:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
Bool IsProxyTextureTarget(TextureUploadTarget target) {
|
||||
switch (target) {
|
||||
case TextureUploadTarget::ProxyCubeMap:
|
||||
case TextureUploadTarget::ProxyTexture1DArray:
|
||||
case TextureUploadTarget::ProxyTexture2DArray:
|
||||
case TextureUploadTarget::ProxyTexture1D:
|
||||
case TextureUploadTarget::ProxyTexture2D:
|
||||
case TextureUploadTarget::ProxyTexture3D:
|
||||
case TextureUploadTarget::ProxyTexture2DMultisample:
|
||||
case TextureUploadTarget::ProxyTexture2DMultisampleArray:
|
||||
case TextureUploadTarget::ProxyTextureRectangle:
|
||||
case TextureUploadTarget::ProxyCubeMapArray:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::CreateOrReplaceProxyTextureObject(
|
||||
TextureUploadTarget target) {
|
||||
auto it = m_proxyTexturesMap.find(target);
|
||||
if (it != m_proxyTexturesMap.end()) {
|
||||
m_proxyTexturesMap.erase(it);
|
||||
}
|
||||
m_proxyTexturesMap[target] = MakeShared<MG_State::GLState::TextureObject2D>(0);
|
||||
return m_proxyTexturesMap[target];
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::CreateOrReplaceProxyTextureObject(
|
||||
TextureUploadTarget target) {
|
||||
auto it = m_proxyTexturesMap.find(target);
|
||||
if (it != m_proxyTexturesMap.end()) {
|
||||
m_proxyTexturesMap.erase(it);
|
||||
}
|
||||
auto& obj = m_proxyTexturesMap[target];
|
||||
obj = MakeShared<MG_State::GLState::TextureObject2D>(0);
|
||||
return obj;
|
||||
}
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::GetProxyTextureObject(
|
||||
TextureUploadTarget target) {
|
||||
auto it = m_proxyTexturesMap.find(target);
|
||||
if (it != m_proxyTexturesMap.end()) {
|
||||
return it->second;
|
||||
}
|
||||
return nullptr;
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::GetProxyTextureObject(
|
||||
TextureUploadTarget target) {
|
||||
auto it = m_proxyTexturesMap.find(target);
|
||||
if (it != m_proxyTexturesMap.end()) {
|
||||
return it->second;
|
||||
}
|
||||
} // namespace TextureImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
static SharedPtr<MG_State::GLState::ITextureObject> nullTextureObject = nullptr;
|
||||
return nullTextureObject;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
|
||||
|
||||
@@ -10,19 +10,18 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace TextureImpl {
|
||||
Bool IsProxyTextureTarget(TextureUploadTarget target);
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
Bool IsProxyTextureTarget(TextureUploadTarget target);
|
||||
|
||||
class ProxyTextureManager {
|
||||
public:
|
||||
SharedPtr<MG_State::GLState::ITextureObject> CreateOrReplaceProxyTextureObject(TextureUploadTarget target);
|
||||
SharedPtr<MG_State::GLState::ITextureObject> GetProxyTextureObject(TextureUploadTarget target);
|
||||
class ProxyTextureManager {
|
||||
public:
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& CreateOrReplaceProxyTextureObject(
|
||||
TextureUploadTarget target);
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& GetProxyTextureObject(TextureUploadTarget target);
|
||||
|
||||
private:
|
||||
UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap;
|
||||
};
|
||||
private:
|
||||
UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap;
|
||||
};
|
||||
|
||||
extern ProxyTextureManager* pProxyTextureManager;
|
||||
} // namespace TextureImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
extern UniquePtr<ProxyTextureManager> pProxyTextureManager;
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
|
||||
|
||||
@@ -15,309 +15,295 @@
|
||||
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace TextureImpl {
|
||||
Bool ValidateTextureTarget(TextureTarget target) {
|
||||
if (target == TextureTarget::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
Bool ValidateTextureTarget(TextureTarget target) {
|
||||
if (target == TextureTarget::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) {
|
||||
if (textureUploadTarget == TextureUploadTarget::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureUploadTarget",
|
||||
"Invalid texture upload target"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureName(Uint texture, Bool allowZero) {
|
||||
if (texture == 0) {
|
||||
if (allowZero) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Texture name cannot be zero"));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) {
|
||||
if (textureUploadTarget == TextureUploadTarget::Unknown) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureUploadTarget",
|
||||
"Invalid texture upload target"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
if (!MG_State::pGLContext->ValidateTextureName(texture)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureInputFormat(TextureInputFormat format) {
|
||||
if (format == TextureInputFormat::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
|
||||
"Invalid texture input format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
|
||||
if (texturePixelDataType == TexturePixelDataType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTexturePixelDataType",
|
||||
"Invalid texture pixel data type"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureLevelNumber(GLint level) {
|
||||
if (level < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelNumber",
|
||||
"Texture level must be non-negative"));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateTextureName(Uint texture, Bool allowZero) {
|
||||
if (texture == 0) {
|
||||
if (allowZero) return true;
|
||||
// TODO: GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned
|
||||
// value of GL_MAX_TEXTURE_SIZE.
|
||||
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName",
|
||||
"Texture name cannot be zero"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!MG_State::pGLContext->ValidateTextureName(texture)) {
|
||||
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height) {
|
||||
if (target == TextureUploadTarget::CubeMapPositiveX || target == TextureUploadTarget::CubeMapNegativeX ||
|
||||
target == TextureUploadTarget::CubeMapPositiveY || target == TextureUploadTarget::CubeMapNegativeY ||
|
||||
target == TextureUploadTarget::CubeMapPositiveZ || target == TextureUploadTarget::CubeMapNegativeZ) {
|
||||
if (width != height) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Width and height must be equal for cube map textures"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureInputFormat(TextureInputFormat format) {
|
||||
if (format == TextureInputFormat::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
|
||||
"Invalid texture input format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
|
||||
if (texturePixelDataType == TexturePixelDataType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTexturePixelDataType",
|
||||
"Invalid texture pixel data type"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureLevelNumber(GLint level) {
|
||||
if (level < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureLevelNumber",
|
||||
"Texture level must be non-negative"));
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned
|
||||
// value of GL_MAX_TEXTURE_SIZE.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height) {
|
||||
if (target == TextureUploadTarget::CubeMapPositiveX || target == TextureUploadTarget::CubeMapNegativeX ||
|
||||
target == TextureUploadTarget::CubeMapPositiveY || target == TextureUploadTarget::CubeMapNegativeY ||
|
||||
target == TextureUploadTarget::CubeMapPositiveZ || target == TextureUploadTarget::CubeMapNegativeZ) {
|
||||
if (width != height) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Width and height must be equal for cube map textures"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(target == TextureUploadTarget::Texture1DArray ||
|
||||
target == TextureUploadTarget::ProxyTexture1DArray)) {
|
||||
if (height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Height must be greater than or equal to zero"));
|
||||
return false;
|
||||
}
|
||||
// TODO: GL_INVALID_VALUE is generated if target is not GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY
|
||||
// and height is greater than GL_MAX_TEXTURE_SIZE.
|
||||
}
|
||||
|
||||
if (target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray) {
|
||||
if (height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Height must be greater than or equal to zero"));
|
||||
return false;
|
||||
}
|
||||
// TODO: GL_INVALID_VALUE is generated if target is GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY and
|
||||
// height is greater than GL_MAX_ARRAY_TEXTURE_LAYERS.
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
|
||||
if (width < 0 || height < 0 || depth < 0) {
|
||||
if (!(target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray)) {
|
||||
if (height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
|
||||
"Width and height must be greater than zero"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Height must be greater than or equal to zero"));
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: GL_INVALID_VALUE is generated if width is greater than GL_MAX_TEXTURE_SIZE.
|
||||
|
||||
return true;
|
||||
// TODO: GL_INVALID_VALUE is generated if target is not GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY
|
||||
// and height is greater than GL_MAX_TEXTURE_SIZE.
|
||||
}
|
||||
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format) {
|
||||
if (format == TextureInternalFormat::Unknown) {
|
||||
if (target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray) {
|
||||
if (height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
|
||||
"Invalid texture sized internal format"));
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Height must be greater than or equal to zero"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
// TODO: GL_INVALID_VALUE is generated if target is GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY and
|
||||
// height is greater than GL_MAX_ARRAY_TEXTURE_LAYERS.
|
||||
}
|
||||
|
||||
Bool ValidateTextureBorderNumber(Int border) {
|
||||
if (border != 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureBorderNumber",
|
||||
"Border must be zero"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
|
||||
if (width < 0 || height < 0 || depth < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
|
||||
"Width and height must be greater than zero"));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type) {
|
||||
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt101111Rev) {
|
||||
if (format != TextureInputFormat::RGB) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// TODO: GL_INVALID_VALUE is generated if width is greater than GL_MAX_TEXTURE_SIZE.
|
||||
|
||||
if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt1010102 ||
|
||||
type == TexturePixelDataType::UnsignedInt2101010Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt5999Rev) {
|
||||
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (internalFormat == TextureInternalFormat::DepthComponent ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent16 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent24 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent32F) {
|
||||
if (format != TextureInputFormat::DepthComponent) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for depth component internal format"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format) {
|
||||
if (format == TextureInternalFormat::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
|
||||
"Invalid texture sized internal format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (format == TextureInputFormat::DepthComponent &&
|
||||
(internalFormat != TextureInternalFormat::DepthComponent &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent16 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent24 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32F &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+
|
||||
)) {
|
||||
Bool ValidateTextureBorderNumber(Int border) {
|
||||
if (border != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureBorderNumber", "Border must be zero"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type) {
|
||||
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt101111Rev) {
|
||||
if (format != TextureInputFormat::RGB) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid internal format for depth component format"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) {
|
||||
if (target == TextureUploadTarget::TextureRectangle ||
|
||||
target == TextureUploadTarget::ProxyTextureRectangle) {
|
||||
if (level != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
|
||||
"Level must be zero for rectangle textures"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject) {
|
||||
if (!textureObject) {
|
||||
if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt1010102 || type == TexturePixelDataType::UnsignedInt2101010Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt5999Rev) {
|
||||
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
|
||||
TextureTarget target) {
|
||||
if (!textureObject) return true; // should be created later
|
||||
TextureTarget prevTarget = textureObject->GetTarget();
|
||||
if (prevTarget != target) {
|
||||
if (internalFormat == TextureInternalFormat::DepthComponent ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent16 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent24 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent32F) {
|
||||
if (format != TextureInputFormat::DepthComponent) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity",
|
||||
"Texture target does not match the previously created texture"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for depth component internal format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
|
||||
Int width, Int yoffset, Int height, Int zoffset, Int depth) {
|
||||
auto baseSize = textureObject->GetBaseSize();
|
||||
if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"xoffset must be non-negative and (xoffset + width) must not exceed "
|
||||
"the texture width."));
|
||||
return false;
|
||||
}
|
||||
if (baseSize.y() == 0) return true;
|
||||
|
||||
if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"yoffset must be non-negative and (yoffset + height) must not exceed "
|
||||
"the texture height."));
|
||||
return false;
|
||||
}
|
||||
if (baseSize.z() == 0) return true;
|
||||
|
||||
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"zoffset must be non-negative and (zoffset + depth) must not exceed "
|
||||
"the texture depth."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
if (format == TextureInputFormat::DepthComponent &&
|
||||
(internalFormat != TextureInternalFormat::DepthComponent &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent16 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent24 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32F &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+
|
||||
)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid internal format for depth component format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
|
||||
auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
|
||||
auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
|
||||
if (unsizedFormat1 != unsizedFormat2) {
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) {
|
||||
if (target == TextureUploadTarget::TextureRectangle || target == TextureUploadTarget::ProxyTextureRectangle) {
|
||||
if (level != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
|
||||
"The base internal format of the two formats do not match ({} vs. {})",
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2).c_str())));
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
|
||||
"Level must be zero for rectangle textures"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} // namespace TextureImpl
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject) {
|
||||
if (!textureObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
|
||||
TextureTarget target) {
|
||||
if (!textureObject) return true; // should be created later
|
||||
TextureTarget prevTarget = textureObject->GetTarget();
|
||||
if (prevTarget != target) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity",
|
||||
"Texture target does not match the previously created texture"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
|
||||
Int width, Int yoffset, Int height, Int zoffset, Int depth) {
|
||||
auto baseSize = textureObject->GetBaseSize();
|
||||
if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"xoffset must be non-negative and (xoffset + width) must not exceed "
|
||||
"the texture width."));
|
||||
return false;
|
||||
}
|
||||
if (baseSize.y() == 0) return true;
|
||||
|
||||
if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"yoffset must be non-negative and (yoffset + height) must not exceed "
|
||||
"the texture height."));
|
||||
return false;
|
||||
}
|
||||
if (baseSize.z() == 0) return true;
|
||||
|
||||
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"zoffset must be non-negative and (zoffset + depth) must not exceed "
|
||||
"the texture depth."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
|
||||
auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
|
||||
auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
|
||||
if (unsizedFormat1 != unsizedFormat2) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
|
||||
"The base internal format of the two formats do not match ({} vs. {})",
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2).c_str())));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} // namespace TextureImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
|
||||
|
||||
@@ -12,27 +12,25 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace TextureImpl {
|
||||
Bool ValidateTextureTarget(TextureTarget target);
|
||||
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget);
|
||||
Bool ValidateTextureName(Uint texture, Bool allowZero = false);
|
||||
Bool ValidateTextureInputFormat(TextureInputFormat format);
|
||||
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
|
||||
Bool ValidateTextureLevelNumber(Int level);
|
||||
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
|
||||
Bool ValidateTextureBorderNumber(Int border);
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type);
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
|
||||
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
|
||||
TextureTarget target);
|
||||
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
|
||||
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
|
||||
} // namespace TextureImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
Bool ValidateTextureTarget(TextureTarget target);
|
||||
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget);
|
||||
Bool ValidateTextureName(Uint texture, Bool allowZero = false);
|
||||
Bool ValidateTextureInputFormat(TextureInputFormat format);
|
||||
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
|
||||
Bool ValidateTextureLevelNumber(Int level);
|
||||
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
|
||||
Bool ValidateTextureBorderNumber(Int border);
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type);
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
|
||||
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
|
||||
TextureTarget target);
|
||||
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
|
||||
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
|
||||
|
||||
@@ -8,226 +8,332 @@
|
||||
|
||||
#include "GL_VertexArray.h"
|
||||
#include "Validators.h"
|
||||
#include <MG_Impl/GLImpl/Buffer/Validators.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
#include <MG_Util/Converters/GLToMG/DataTypeConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
void DisableVertexAttribArray_State(GLuint index) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
SharedPtr<MG_State::GLState::VertexArrayObject> GetNamedVertexArrayObject_State(GLuint vaobj,
|
||||
const char* caller) {
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(vaobj)) return nullptr;
|
||||
if (!VertexArrayImpl::ValidateVertexArrayObject(vaobj)) return nullptr;
|
||||
return MG_State::pGLContext->GetVertexArrayObject(vaobj);
|
||||
}
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"EnableVertexAttribArray_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
SharedPtr<MG_State::GLState::BufferObject> GetVertexArrayBufferObject_State(GLuint buffer, const char* caller) {
|
||||
if (!BufferImpl::ValidateBufferName(buffer, true)) return nullptr;
|
||||
if (buffer == 0) return nullptr;
|
||||
|
||||
vao->DisableAttribute(index);
|
||||
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
|
||||
if (!bufferObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
|
||||
std::format("Buffer object {} does not exist.", buffer)));
|
||||
return nullptr;
|
||||
}
|
||||
return bufferObject;
|
||||
}
|
||||
|
||||
void DisableVertexAttribArray_State(GLuint index) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"EnableVertexAttribArray_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
void EnableVertexAttribArray_State(GLuint index) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
vao->DisableAttribute(index);
|
||||
}
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"EnableVertexAttribArray_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
void EnableVertexAttribArray_State(GLuint index) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
vao->EnableAttribute(index);
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"EnableVertexAttribArray_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: implement GL_BGRA support
|
||||
void VertexAttribIPointer_State(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
vao->EnableAttribute(index);
|
||||
}
|
||||
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
|
||||
// TODO: implement GL_BGRA support
|
||||
void VertexAttribIPointer_State(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"VertexAttribPointer_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
|
||||
|
||||
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
|
||||
auto vbo = vboSlot.GetBoundObject();
|
||||
if (!vbo) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No buffer is bound to GL_ARRAY_BUFFER."));
|
||||
return;
|
||||
}
|
||||
|
||||
SizeT offset = reinterpret_cast<SizeT>(pointer);
|
||||
|
||||
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: implement GL_BGRA support
|
||||
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
|
||||
auto& vbo = vboSlot.GetBoundObject();
|
||||
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
|
||||
auto offset = reinterpret_cast<SizeT>(pointer);
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"VertexAttribPointer_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
}
|
||||
|
||||
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
|
||||
auto vbo = vboSlot.GetBoundObject();
|
||||
if (!vbo) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No buffer is bound to GL_ARRAY_BUFFER."));
|
||||
return;
|
||||
}
|
||||
// TODO: implement GL_BGRA support
|
||||
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
SizeT offset = reinterpret_cast<SizeT>(pointer);
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
|
||||
|
||||
vao->SetAttributeFormat(index, size, dataType, normalized, stride, offset, false);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
void BindVertexArray_State(GLuint array) {
|
||||
if (array == 0) {
|
||||
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
|
||||
auto& vbo = vboSlot.GetBoundObject();
|
||||
|
||||
SizeT offset = reinterpret_cast<SizeT>(pointer);
|
||||
|
||||
vao->SetAttributeFormat(index, size, dataType, normalized, stride, offset, false);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
}
|
||||
|
||||
void BindVertexArray_State(GLuint array) {
|
||||
if (array == 0) {
|
||||
MG_State::pGLContext->BindVertexArray(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return;
|
||||
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
|
||||
MG_State::pGLContext->CreateVertexArrayObject(array);
|
||||
}
|
||||
|
||||
MG_State::pGLContext->BindVertexArray(array);
|
||||
}
|
||||
|
||||
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
GLuint vao = arrays[i];
|
||||
if (vao == 0) continue;
|
||||
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
|
||||
|
||||
if (MG_State::pGLContext->GetBoundVertexArray() &&
|
||||
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
|
||||
MG_State::pGLContext->BindVertexArray(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return;
|
||||
MG_State::pGLContext->MarkVertexArrayForDeletion(vao);
|
||||
}
|
||||
}
|
||||
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
|
||||
MG_State::pGLContext->CreateVertexArrayObject(array);
|
||||
}
|
||||
|
||||
MG_State::pGLContext->BindVertexArray(array);
|
||||
void GenVertexArrays_State(GLsizei n, GLuint* arrays) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State",
|
||||
"n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
Vector<Uint> vaos;
|
||||
MG_State::pGLContext->GenVertexArrayNames(n, vaos);
|
||||
Memcpy(arrays, vaos.data(), n * sizeof(GLuint));
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
GLuint vao = arrays[i];
|
||||
if (vao == 0) continue;
|
||||
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
|
||||
|
||||
if (MG_State::pGLContext->GetBoundVertexArray() &&
|
||||
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
|
||||
MG_State::pGLContext->BindVertexArray(0);
|
||||
}
|
||||
|
||||
MG_State::pGLContext->MarkVertexArrayForDeletion(vao);
|
||||
}
|
||||
void CreateVertexArrays_State(GLsizei n, GLuint* arrays) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateVertexArrays_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
void GenVertexArrays_State(GLsizei n, GLuint* arrays) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
Vector<Uint> vaos;
|
||||
MG_State::pGLContext->GenVertexArrayNames(n, vaos);
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
MG_State::pGLContext->CreateVertexArrayObject(vaos[i]);
|
||||
arrays[i] = vaos[i];
|
||||
}
|
||||
}
|
||||
|
||||
auto vaoNames = MG_State::pGLContext->GenVertexArrayNames(n);
|
||||
Copy(vaoNames.data(), arrays, vaoNames.size());
|
||||
void DisableVertexArrayAttrib_State(GLuint vaobj, GLuint index) {
|
||||
auto vao = GetNamedVertexArrayObject_State(vaobj, "DisableVertexArrayAttrib_State");
|
||||
if (!vao) return;
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
vao->DisableAttribute(index);
|
||||
}
|
||||
|
||||
void EnableVertexArrayAttrib_State(GLuint vaobj, GLuint index) {
|
||||
auto vao = GetNamedVertexArrayObject_State(vaobj, "EnableVertexArrayAttrib_State");
|
||||
if (!vao) return;
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
vao->EnableAttribute(index);
|
||||
}
|
||||
|
||||
void VertexArrayElementBuffer_State(GLuint vaobj, GLuint buffer) {
|
||||
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayElementBuffer_State");
|
||||
if (!vao) return;
|
||||
auto bufferObject = GetVertexArrayBufferObject_State(buffer, "VertexArrayElementBuffer_State");
|
||||
if (buffer != 0 && !bufferObject) return;
|
||||
vao->GetIndexBufferBindingSlot().Bind(bufferObject);
|
||||
}
|
||||
|
||||
void VertexArrayVertexBuffer_State(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset,
|
||||
GLsizei stride) {
|
||||
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayVertexBuffer_State");
|
||||
if (!vao) return;
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(bindingindex)) return;
|
||||
if (offset < 0 || stride < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexArrayVertexBuffer_State",
|
||||
"offset and stride must be non-negative."));
|
||||
return;
|
||||
}
|
||||
auto bufferObject = GetVertexArrayBufferObject_State(buffer, "VertexArrayVertexBuffer_State");
|
||||
if (buffer != 0 && !bufferObject) return;
|
||||
|
||||
const auto& attr = vao->GetAttribute(bindingindex);
|
||||
vao->SetAttributeFormat(bindingindex, attr.Size, attr.Type, attr.Normalized, stride, static_cast<SizeT>(offset),
|
||||
attr.IsInteger);
|
||||
vao->BindAttributeBuffer(bindingindex, bufferObject);
|
||||
}
|
||||
|
||||
void VertexArrayAttribFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
|
||||
GLboolean normalized, GLuint relativeoffset) {
|
||||
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayAttribFormat_State");
|
||||
if (!vao) return;
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
|
||||
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
const auto& attr = vao->GetAttribute(attribindex);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(attribindex, size, dataType, attr.Stride)) return;
|
||||
|
||||
vao->SetAttributeFormat(attribindex, size, dataType, normalized, attr.Stride, relativeoffset, false);
|
||||
}
|
||||
|
||||
void VertexArrayAttribIFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
|
||||
GLuint relativeoffset) {
|
||||
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayAttribIFormat_State");
|
||||
if (!vao) return;
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
|
||||
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
const auto& attr = vao->GetAttribute(attribindex);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(attribindex, size, dataType, attr.Stride)) return;
|
||||
|
||||
vao->SetAttributeFormat(attribindex, size, dataType, false, attr.Stride, relativeoffset, true);
|
||||
}
|
||||
|
||||
GLboolean IsVertexArray_State(GLuint array) {
|
||||
if (array == 0) return GL_FALSE;
|
||||
return MG_State::pGLContext->ValidateVertexArrayObject(array) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribDivisor_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
GLboolean IsVertexArray_State(GLuint array) {
|
||||
if (array == 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
|
||||
"Vertex array name 0 is not supported."));
|
||||
return GL_FALSE;
|
||||
}
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
|
||||
std::format("Vertex array object {} does not exist.", array)));
|
||||
return GL_FALSE;
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
vao->SetAttributeDivisor(index, divisor);
|
||||
}
|
||||
|
||||
void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void CreateVertexArrays(GLsizei n, GLuint* arrays) {
|
||||
CreateVertexArrays_State(n, arrays);
|
||||
}
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"VertexAttribDivisor_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
void DisableVertexArrayAttrib(GLuint vaobj, GLuint index) {
|
||||
DisableVertexArrayAttrib_State(vaobj, index);
|
||||
}
|
||||
|
||||
vao->SetAttributeDivisor(index, divisor);
|
||||
}
|
||||
void EnableVertexArrayAttrib(GLuint vaobj, GLuint index) {
|
||||
EnableVertexArrayAttrib_State(vaobj, index);
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void VertexAttribDivisor(GLuint index, GLuint divisor) {
|
||||
VertexAttribDivisor_State(index, divisor);
|
||||
}
|
||||
void VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) {
|
||||
VertexArrayElementBuffer_State(vaobj, buffer);
|
||||
}
|
||||
|
||||
GLboolean IsVertexArray(GLuint array) {
|
||||
return IsVertexArray_State(array);
|
||||
}
|
||||
void VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
|
||||
VertexArrayVertexBuffer_State(vaobj, bindingindex, buffer, offset, stride);
|
||||
}
|
||||
|
||||
void DisableVertexAttribArray(GLuint index) {
|
||||
DisableVertexAttribArray_State(index);
|
||||
}
|
||||
void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
|
||||
GLuint relativeoffset) {
|
||||
VertexArrayAttribFormat_State(vaobj, attribindex, size, type, normalized, relativeoffset);
|
||||
}
|
||||
|
||||
void EnableVertexAttribArray(GLuint index) {
|
||||
EnableVertexAttribArray_State(index);
|
||||
}
|
||||
void VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
|
||||
VertexArrayAttribIFormat_State(vaobj, attribindex, size, type, relativeoffset);
|
||||
}
|
||||
|
||||
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
|
||||
VertexAttribIPointer_State(index, size, type, stride, pointer);
|
||||
}
|
||||
void VertexAttribDivisor(GLuint index, GLuint divisor) {
|
||||
VertexAttribDivisor_State(index, divisor);
|
||||
}
|
||||
|
||||
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer) {
|
||||
VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
|
||||
}
|
||||
GLboolean IsVertexArray(GLuint array) {
|
||||
return IsVertexArray_State(array);
|
||||
}
|
||||
|
||||
void BindVertexArray(GLuint array) {
|
||||
BindVertexArray_State(array);
|
||||
}
|
||||
void DisableVertexAttribArray(GLuint index) {
|
||||
DisableVertexAttribArray_State(index);
|
||||
}
|
||||
|
||||
void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
|
||||
DeleteVertexArrays_State(n, arrays);
|
||||
}
|
||||
void EnableVertexAttribArray(GLuint index) {
|
||||
EnableVertexAttribArray_State(index);
|
||||
}
|
||||
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays) {
|
||||
GenVertexArrays_State(n, arrays);
|
||||
}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
|
||||
VertexAttribIPointer_State(index, size, type, stride, pointer);
|
||||
}
|
||||
|
||||
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer) {
|
||||
VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
|
||||
}
|
||||
|
||||
void BindVertexArray(GLuint array) {
|
||||
BindVertexArray_State(array);
|
||||
}
|
||||
|
||||
void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
|
||||
DeleteVertexArrays_State(n, arrays);
|
||||
}
|
||||
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays) {
|
||||
GenVertexArrays_State(n, arrays);
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,18 +9,24 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void VertexAttribDivisor(GLuint index, GLuint divisor);
|
||||
GLboolean IsVertexArray(GLuint array);
|
||||
void DisableVertexAttribArray(GLuint index);
|
||||
void EnableVertexAttribArray(GLuint index);
|
||||
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
||||
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer);
|
||||
void BindVertexArray(GLuint array);
|
||||
void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void CreateVertexArrays(GLsizei n, GLuint* arrays);
|
||||
void DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
|
||||
void EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
|
||||
void VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
|
||||
void VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
||||
void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
|
||||
GLuint relativeoffset);
|
||||
void VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
||||
void VertexAttribDivisor(GLuint index, GLuint divisor);
|
||||
GLboolean IsVertexArray(GLuint array);
|
||||
void DisableVertexAttribArray(GLuint index);
|
||||
void EnableVertexAttribArray(GLuint index);
|
||||
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
||||
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer);
|
||||
void BindVertexArray(GLuint array);
|
||||
void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -12,74 +12,71 @@
|
||||
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/DataTypeConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace VertexArrayImpl {
|
||||
namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
|
||||
Bool ValidateVertexArrayName(Uint index) {
|
||||
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
|
||||
if (!isValid) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
|
||||
std::format("Vertex array name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateVertexArrayName(Uint index) {
|
||||
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
|
||||
if (!isValid) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
|
||||
std::format("Vertex array name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
Bool ValidateVertexArrayObject(Uint index) {
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject",
|
||||
std::format("Vertex array object {} does not exist.", index)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateVertexAttributeIndex(Uint index) {
|
||||
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttributeIndex",
|
||||
std::format("Attribute index {} exceeds maximum of {}.", index,
|
||||
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) {
|
||||
if (size < 1 || size > 4) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateVertexArrayObject(Uint index) {
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject",
|
||||
std::format("Vertex array object {} does not exist.", index)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
if (type == DataType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Invalid type {} for attribute {}.", MG_Util::ConvertDataTypeToString(type), index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateVertexAttributeIndex(Uint index) {
|
||||
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttributeIndex",
|
||||
std::format("Attribute index {} exceeds maximum of {}.", index,
|
||||
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
if (stride < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) {
|
||||
if (size < 1 || size > 4) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (type == DataType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Invalid type {} for attribute {}.",
|
||||
MG_Util::ConvertDataTypeToString(type).c_str(), index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stride < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
} // namespace VertexArrayImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
return true;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
|
||||
|
||||
@@ -10,11 +10,9 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace VertexArrayImpl {
|
||||
Bool ValidateVertexArrayName(Uint index);
|
||||
Bool ValidateVertexArrayObject(Uint index);
|
||||
Bool ValidateVertexAttributeIndex(Uint index);
|
||||
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
|
||||
} // namespace VertexArrayImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
|
||||
Bool ValidateVertexArrayName(Uint index);
|
||||
Bool ValidateVertexArrayObject(Uint index);
|
||||
Bool ValidateVertexAttributeIndex(Uint index);
|
||||
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
#include <Includes.h>
|
||||
#include "MG_Impl/GetProcAddress.h"
|
||||
|
||||
namespace MG_Impl {
|
||||
namespace GLXImpl {
|
||||
void* GetProcAddress(const char* name);
|
||||
void* GetProcAddressARB(const char* name);
|
||||
} // namespace GLXImpl
|
||||
} // namespace MG_Impl
|
||||
namespace MG_Impl::GLXImpl {
|
||||
void* GetProcAddress(const char* name);
|
||||
void* GetProcAddressARB(const char* name);
|
||||
} // namespace MG_Impl::GLXImpl
|
||||
|
||||
+1355
-1340
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user