Compare commits

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Author SHA1 Message Date
swung0x48 67069d4a12 [Fix]: compilation error after merge 2026-03-08 11:06:27 +08:00
swung0x48 4a38e7224e Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-03-08 10:31:44 +08:00
swung0x48 645f2f748f [Fix] (MG_Backend/DirectVulkan): fix missing clear when (texture-FBO attach -> clear -> detach) occurs 2026-03-08 00:24:30 +08:00
swung0x48 5652f9ae5f [Chore] (MG_Backend/DirectVulkan): implements BlitFramebuffer using backend manager APIs 2026-03-07 19:29:33 +08:00
swung0x48 f3b0b242dd [Feat] (MG_Backend/DirectVulkan): implements BlitFramebuffer 2026-03-07 18:22:38 +08:00
swung0x48 876cb7bcd3 [Chore] (MG_Backend/DirectVulkan): asserts fbo existence 2026-03-07 09:33:05 +08:00
swung0x48 ee9a121c6f [Fix] (MG_Impl/Init): bind default fbo to draw/read slot at init 2026-03-07 09:31:42 +08:00
swung0x48 00439c5c4a [Fix] (MG_Backend/DirectVulkan): Fix sampled-texture/render-pass layout hazard 2026-03-06 21:53:50 +08:00
swung0x48 d7286a5832 [Fix] (MG_Backend/DirectVulkan): some transition fixes 2026-03-06 18:25:33 +08:00
swung0x48 972804fdc7 [Fix] (MG_Backend/DirectVulkan): fixing some layout mismatch 2026-03-06 17:16:55 +08:00
swung0x48 bca7328421 [Fix] (MG_Backend/DirectVulkan): use hash to save active render pass 2026-03-06 16:17:56 +08:00
swung0x48 8097c0d7b1 [Fix] (MG_Backend/DirectVulkan): add untreated aspect member in TextureResource move ctor 2026-03-06 15:45:19 +08:00
swung0x48 641f54e1b7 [Feat] (MG_Backend/DirectVulkan): Transition texture for sampling 2026-03-06 15:37:14 +08:00
swung0x48 c36bfe0843 [Fix] (MG_Backend/DirectVulkan): track image layout naively 2026-03-06 14:53:43 +08:00
swung0x48 8ae66521e3 [Fix] (MG_Backend/DirectVulkan/VkRenderPassManager): early return when there's an active render pass that is compatible 2026-03-06 14:46:51 +08:00
swung0x48 6e21fd9a35 [Chore] (MG_Backend/DirectVulkan): a lotta assertions & transition uploaded texture directly to VK_ACCESS_SHADER_READ_BIT 2026-03-05 23:17:27 +08:00
swung0x48 a2e8faafe5 [Fix] (MG_Backend/DirectVulkan): upload buffer using fence, without vkQueueWaitIdle 2026-03-05 18:02:28 +08:00
swung0x48 668fa3033e [Optimize] (MG_Backend/DirectVulkan): store textureResources in permanent scratch space rather than temp memory 2026-03-05 09:44:03 +08:00
swung0x48 139f3f978d [Chore] (MG_Backend/DirectVulkan): get rid of unnecessary checks 2026-03-04 16:19:35 +08:00
swung0x48 09f96e5ba5 [Fix] (MG_Backend/DirectVulkan): Properly handle front face state. save VkDevice as static member 2026-03-04 15:08:23 +08:00
swung0x48 592a69b1c4 [Feat] (MG_Backend/DirectVulkan): integrating cullmode and frontface render state into vk pipeline 2026-03-03 17:01:02 +08:00
swung0x48 9211341ae7 [Chore] (MG_Backend/DirectVulkan): remove unused functions 2026-03-03 15:16:27 +08:00
swung0x48 5f9d354adb [Fix] (CMakeLists): add absent source file 2026-03-03 15:05:33 +08:00
swung0x48 0ae36b71f5 [Chore] (MG_Backend/DirectVulkan): move ClearAttachmentsOnActiveRenderPass to VulkanRenderer 2026-03-03 14:59:03 +08:00
swung0x48 20e2768f27 [Chore] (MG_Backend/DirectVulkan): move enum conversion to MG_Utils 2026-03-03 14:17:28 +08:00
swung0x48 00c8b5ae3a [Chore] (MG_Backend/DirectVulkan): get rid of unused functions 2026-03-03 13:38:06 +08:00
swung0x48 7687c19b33 [Fix] (MG_Backend/DirectVulkan): hook up TextureManager to TextureEnumConverter 2026-03-03 13:30:33 +08:00
swung0x48 fc3a7cd5f1 [Chore] (Config): Bump version to 26.03 2026-03-03 10:50:24 +08:00
swung0x48 0b7f906533 [Fix] (MG_Backend/DirectVulkan): use proper scissor state to fix menu 2026-03-03 09:43:25 +08:00
swung0x48 c78a94ed09 [Chore] (MG_Backend/DirectVulkan): use vkCmdClearAttachments to implement clear semantics when there's one compatible render pass in flight (instead of interrupting it) 2026-03-02 17:16:18 +08:00
swung0x48 debcb171ce [Chore] (MG_Backend/DirectVulkan): relaxing byteSize checks for textures in VkTextureManager 2026-03-02 14:55:55 +08:00
swung0x48 282468c9d5 [Fix] (MG_Backend/DirectVulkan): query clear color/state inside of RenderPassManager 2026-03-02 10:13:59 +08:00
swung0x48 34b06da83b [Fix] (MG_Backend/DirectVulkan): get ImageView from swapchain when creating render pass for default FBO 2026-03-02 09:49:32 +08:00
swung0x48 3d55f38dab [Fix] (ConfigLoader): still defaults to DirectGLES backend 2026-03-02 08:58:15 +08:00
swung0x48 16426db244 [Chore] (MG_Backend/DirectVulkan): manage active renderpass inside RenderPassManager static functions 2026-03-01 23:02:54 +08:00
swung0x48 6f8c76f06c [Fix] (MG_Backend/DirectVulkan): fixing Vulkan backend initialization 2026-03-01 22:39:30 +08:00
swung0x48 43f2043478 [Fix] (MG_Backend/DirectVulkan): Vulkan backend default framebuffer initialization 2026-03-01 21:21:32 +08:00
swung0x48 f61f068e28 [Fix] (MG_Backend/DirectVulkan): refactor VkRenderPassManager and hook it up (this commit only compiles and does not work) 2026-03-01 18:17:34 +08:00
swung0x48 e234d471fe [Fix] (MG_Backend/DirectVulkan): uninitialized vars in VkRenderPassManager 2026-02-28 18:00:31 +08:00
swung0x48 6ff97a9bb1 [Feat] (MG_Backend/DirectVulkan): new VkRenderPassManager and a bunch of changes accordingly 2026-02-28 17:37:45 +08:00
swung0x48 8adf1d3b8a [Chore] (MG_Backend/DirectVulkan): get rid of junk 2026-02-27 17:36:57 +08:00
swung0x48 2935279603 [Chore] (MG_Backend/DirectVulkan): remove "transition" stuff in VkRenderTargetManager 2026-02-27 16:34:09 +08:00
swung0x48 918b39bb63 [Fix] (MG_Backend/DirectVulkan): remove weird texture binding fallback 2026-02-27 16:22:19 +08:00
swung0x48 963e88943c [Chore] (MG_Backend/DirectVulkan): manage default depth buffer in SwapchainObject 2026-02-27 15:33:01 +08:00
swung0x48 1a75bcba5e [Fix] (MG_Backend/DirectVulkan): prevent operation in assert getting compiled out in release 2026-02-27 15:05:10 +08:00
swung0x48 b64309edfc [Chore] (MG_Backend/DirectVulkan): get rid of junk 2026-02-27 14:14:11 +08:00
swung0x48 e3f1db0a9a [Chore] (MG_Backend/DirectVulkan): use VkTextureManager::TransitionImageLayout more 2026-02-27 13:59:39 +08:00
swung0x48 2c848ab44b [Chore] (MG_Backend/DirectVulkan): move TransitionImageLayout to VkTextureManager 2026-02-27 09:44:23 +08:00
swung0x48 9b23594415 [Fix] (MG_Backend/DirectVulkan): misc fixes 2026-02-25 16:49:58 +08:00
swung0x48 e2e52965df [Feat] (MG_Backend/DirectVulkan): VkClearManager 2026-02-25 16:12:33 +08:00
swung0x48 6e7907f183 [Chore] (MG_Backend/DirectVulkan): get rid of more junk 2026-02-25 12:46:47 +08:00
swung0x48 b4be1292b8 [Feat] (MG_Backend/DirectVulkan): TextureManager mipmap completeness check 2026-02-25 11:04:28 +08:00
swung0x48 db58f4c214 [Feat] (MG_Backend/DirectVulkan): TextureManager supports mipmap 2026-02-25 10:52:54 +08:00
swung0x48 59bad77176 [Chore] (MG_Backend/DirectVulkan): rename functions in VkTextureManager 2026-02-25 09:52:15 +08:00
BZLZHH 3504fca8da Merge branch 'dev' into Perf/Improvement1 2026-02-24 22:48:23 +08:00
BZLZHH e61817ff6a [Fix] (MG_Backend/DirectGLES): Improve iteration safety in CollectGarbage. 2026-02-24 22:47:18 +08:00
BZLZHH b9df28838c Merge pull request #5 from Perf/Improvement1
Merge Perf/improvement1 to dev
2026-02-24 22:09:38 +08:00
BZLZHH fff00e65c4 [Perf] (Texture|State): Replace dynamic_cast hot paths with static_cast. 2026-02-24 15:40:06 +08:00
BZLZHH 8320b4f456 [Feat|Fix] (MG_Backend/DirectGLES): Unify state-backend registries with weak-ref GC. 2026-02-24 15:27:28 +08:00
swung0x48 a757669df5 [Improvement] (MG_Backend/DirectVulkan): split TextureSamplerManager into TextureManager and SamplerManager 2026-02-24 15:19:34 +08:00
swung0x48 e16c0645c0 [Improvement] (MG_Backend/DirectVulkan): use VMA to allocate texture images 2026-02-24 14:21:24 +08:00
swung0x48 8d37763fd3 [Improvement] (MG_Backend/DirectVulkan): use VMA to allocate RT images 2026-02-24 13:09:26 +08:00
swung0x48 e0d0551e7b [Chore] (MG_Test/Backend/DirectVulkan/TestExec): FramebufferManager -> RenderTargetManager 2026-02-24 13:07:50 +08:00
swung0x48 caa814e8f9 [Chore] (MG_Test/Backend/DirectVulkan/TestExec): get rid of now useless default renderpass 2026-02-24 12:25:04 +08:00
swung0x48 2502d32a2e [Chore] (MG_Test/Backend/DirectVulkan/TestExec): get rid of necessary check 2026-02-24 12:10:44 +08:00
swung0x48 e57dd3529e [Chore] (MG_Test/Backend/DirectVulkan/TestExec): get rid of junk 2026-02-24 10:19:21 +08:00
swung0x48 4b8d809237 [Fix] (MG_Test/Backend/DirectVulkan/TestExec): initialize MobileGL first then EGL stuff 2026-02-24 09:26:46 +08:00
swung0x48 d42182befc [Fix] (MG_Backend/DirectVulkan): swap swapchain width/height on 90/270 rotation 2026-02-23 23:12:22 +08:00
swung0x48 5efdb1016e [Fix] (MG_Backend/DirectVulkan): make vk_enum_string_helper.h available on Android NDK 2026-02-23 22:11:30 +08:00
BZLZHH 15e24cda78 [Perf|Improvement] (All): Improve performance & optimize code. 2026-02-23 16:00:38 +08:00
BZLZHH d22d2d64f2 [Feat|Fix] (MG_State/EGLState|MG_Backend|MG_Impl/EGLImpl): Initial implemention of EGL API. 2026-02-22 18:22:21 +08:00
swung0x48 5013108a7f [Chore] (MG_Backend/DirectVulkan): get rid of unnecessary checks 2026-02-22 13:17:22 +08:00
swung0x48 359ba1c572 [Fix] (MG_Backend/DirectVulkan): properly compute hash for samplers 2026-02-22 12:51:00 +08:00
swung0x48 733523011b [Chore] (MG_Backend/DirectVulkan): more hard assertions 2026-02-22 12:31:18 +08:00
swung0x48 14fc13c34d [Chore] (MG_Backend/DirectVulkan): get rid of fallback image/sampler/imageview 2026-02-22 12:18:49 +08:00
swung0x48 e9fee1358d [Chore] (MG_Backend/DirectVulkan): hard assert instead of silently fallback 2026-02-22 12:08:31 +08:00
swung0x48 dae3dd9996 [Chore] (MG_Backend/DirectVulkan): unifying framebuffer manager Transition* functiosn 2026-02-22 11:08:43 +08:00
swung0x48 556db8b02e [Chore] (MG_Backend/DirectVulkan): get rid of redundant guardrails (cont.) 2026-02-22 10:35:10 +08:00
swung0x48 96e993eecf [Chore] (MG_Backend/DirectVulkan): get rid of redundant guardrails 2026-02-22 10:19:44 +08:00
swung0x48 fb3e2123cc [Fix] (MG_Backend/DirectVulkan): dynamically retrieve Vulkan functions in loader, fixing compilation error on lower NDK versions 2026-02-22 10:11:14 +08:00
BZLZHH bd8bc1e251 [Improvement] (MG_ConfigLoader): Destroy map after init. 2026-02-21 22:30:50 +08:00
BZLZHH 22416cf2f0 [Docs] (README): Introduce environment variables. 2026-02-21 22:29:23 +08:00
BZLZHH 8bdf990810 [Fix] (MG_Test|MG_Bench): Fix compilation. 2026-02-21 22:25:59 +08:00
BZLZHH 9e90d9508b [Feat] (Core): Add env config loader and refactor initialization entrypoints. 2026-02-21 22:08:55 +08:00
BZLZHH 7ccf858181 Merge branch 'Feat/Backend-Direct-Vulkan' of github.com:MobileGL-Dev/MobileGL into Feat/Backend-Direct-Vulkan 2026-02-21 20:55:18 +08:00
BZLZHH 3c66016489 [Refactor] (MG_Backend/DirectVulkan): Move renderpass/framebuffer vk management out of VulkanRenderer. 2026-02-21 20:53:33 +08:00
swung0x48 b88042bdff [Fix] (MG_Backend/DirectVulkan): fix typo 2026-02-21 20:34:07 +08:00
swung0x48 6540c2eec1 [Feat] (MG_Backend/DirectVulkan): properly handle Vulkan surface transform (pre-rotation) 2026-02-21 20:32:25 +08:00
BZLZHH d5940f40be Merge branch 'Feat/Backend-Direct-Vulkan' of github.com:MobileGL-Dev/MobileGL into Feat/Backend-Direct-Vulkan 2026-02-21 19:53:02 +08:00
BZLZHH 033ba16aff [Refactor] (MG_Backend/DirectVulkan): Decouple default render pass management from VulkanRenderer. 2026-02-21 19:50:26 +08:00
swung0x48 47467ea1ab [Feat] (MG_Backend/DirectVulkan): descriptor set auto re-allocate 2026-02-21 19:01:33 +08:00
BZLZHH d84b4da766 [Feat|Fix] (MG_Backend/DirectVulkan): Impl (Multi)DrawElementsBaseVertex. Fix Blitframebuffer. 2026-02-21 17:37:50 +08:00
BZLZHH 07b7f7eba5 [Feat] (MG_Backend/DirectVulkan): Add optional device extension. Impl MultiDrawElements. 2026-02-21 16:16:07 +08:00
BZLZHH 7f9953fdee [Fix] (MG_Backend/DirectVulkan): Handle shader position transform. 2026-02-21 15:36:28 +08:00
BZLZHH ccd51bf2d3 Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-02-21 15:02:59 +08:00
swung0x48 f79b7a91d7 [Feat] (MG_Backend/DirectVulkan): alpha state 2026-02-18 09:49:58 +08:00
swung0x48 ea71b3d96f [Feat] (MG_Backend/DirectVulkan): depth state 2026-02-18 09:43:45 +08:00
swung0x48 f96f4a0a3b [Fix] (MG_Backend/DirectVulkan): fix vertex buffer corruption 2026-02-18 09:29:17 +08:00
swung0x48 9f062fbd69 [Fix] (MG_Backend/DirectVulkan): use MGLOG_D instead of MGLOG_W 2026-02-18 08:53:35 +08:00
swung0x48 56428df5e5 [Fix] (Includes.h): preprocessor hack to get rid of annoying gl.h 2026-02-18 08:17:23 +08:00
swung0x48 25a5fe0757 [Feat] (MG_Test/Backend/DirectVulkan): test vao vbo ibo? 2026-02-18 07:49:29 +08:00
swung0x48 2104d9865d [Feat] (MG_Backend/DirectVulkan): add more datatype support to vertex input 2026-02-18 00:12:54 +08:00
swung0x48 dcb8bb1871 [Chore] (MG_Backend/DirectVulkan): simplifying draw payload 2026-02-18 00:12:06 +08:00
swung0x48 6b656d3f96 [Feat] (MG_Backend/DirectVulkan): get global UBO binding 2026-02-17 23:25:25 +08:00
swung0x48 c2a0db3d12 [Feat] (MG_Backend/DirectVulkan): initial real implementation of VkTextureSamplerManager 2026-02-17 23:03:26 +08:00
swung0x48 c810b27a83 [Feat] (MG_Backend/DirectVulkan): initial implementation of VkTextureSamplerManager, only fallback path available now 2026-02-17 22:31:56 +08:00
swung0x48 25f6c67859 [Fix] (MG_Backend/DirectVulkan): deferred buffer release to frame end 2026-02-17 22:13:57 +08:00
swung0x48 5f78ff2b51 [Fix] (MG_Backend/DirectVulkan): set swapchain image layout at present 2026-02-17 22:05:09 +08:00
swung0x48 9226ea092c [Feat] (MG_Backend/DirectVulkan): add more VkCompositeAlphaFlagBitsKHR candidates 2026-02-17 22:03:36 +08:00
swung0x48 12d514229c [Fix] (MG_Backend/DirectVulkan): add move ctor for BackendProgramObject 2026-02-17 21:57:29 +08:00
swung0x48 b69b6b2987 [Chore] (MG_Backend/DirectVulkan): unifying TransitionImageLayout 2026-02-17 21:37:05 +08:00
swung0x48 377b967996 [Feat] (MG_Backend/DirectVulkan): per-fbo pending clear state 2026-02-17 20:36:49 +08:00
swung0x48 e132e9edc1 [Feat] (MG_Backend/DirectVulkan): inital FBO implementation, and blit framebuffer 2026-02-17 19:39:10 +08:00
swung0x48 49a18f68e1 [Fix] (MG_Backend/DirectVulkan): fixing inter-frame swapchain sync? 2026-02-17 17:43:28 +08:00
swung0x48 fe6e7902d3 [Feat] (MG_Backend/DirectVulkan): implements uniform, ubo 2026-02-17 17:16:08 +08:00
swung0x48 f7ea6cd1d9 [Feat] (MG_Backend/DirectVulkan): dynamically load vulkan functions for vma 2026-02-17 12:47:01 +08:00
swung0x48 cf229c4a5b [Feat] (MG_Backend/DirectVulkan): implement implement multiple vbo in vao binding 2026-02-17 11:45:17 +08:00
swung0x48 058ec6d26e [Feat] (MG_Backend/DirectVulkan): implement vao/vbo binding 2026-02-17 11:33:27 +08:00
swung0x48 098f8d0738 [Feat] (MG_Backend/DirectVulkan): move demo pipeline creation to gl side 2026-02-17 11:17:03 +08:00
swung0x48 5f6a0b5969 [Feat] (MG_Backend/DirectVulkan): Pipeline factory 2026-02-17 10:57:39 +08:00
swung0x48 49b0743422 [Feat] (MG_Backend/DirectVulkan): refactor DrawElements to use payload as param 2026-02-17 10:42:30 +08:00
swung0x48 13aa88b5ef [Feat] (MG_Backend/DirectVulkan): hook up vertex input state 2026-02-17 10:37:49 +08:00
swung0x48 e055b9a644 [Fix] (MG_Backend/DirectVulkan): wrong early return 2026-02-17 10:29:28 +08:00
swung0x48 324498ccac [Feat] (MG_Backend/DirectVulkan): vertex input state factory 2026-02-17 10:24:01 +08:00
swung0x48 206d8ab36a [Feat] (MG_Backend/DirectVulkan): vertex input state builder 2026-02-17 10:11:24 +08:00
swung0x48 53989d1711 [Feat] (submodule): add vma 2026-02-17 09:49:05 +08:00
swung0x48 7b7e00dbb3 [Feat] (MG_Test/Backend/DirectVulkan): test glDrawElements 2026-02-17 09:48:36 +08:00
swung0x48 7d4ebfc305 [Feat] (MG_Backend/DirectVulkan): implement simple DrawElements path to put buffer to the test 2026-02-17 09:47:13 +08:00
swung0x48 dfe91e96a5 [Feat] (MG_Backend/DirectVulkan): integrate vma, implement VkBufferObject 2026-02-17 09:46:29 +08:00
swung0x48 4d61f11bb8 [Feat] (submodule): add VulkanMemoryAllocator 2026-02-17 09:04:00 +08:00
swung0x48 5412d1c165 [Feat] (GL_State/RenderState): implement glDrawArrays (command only) 2026-02-17 08:50:34 +08:00
swung0x48 3ce7a2fd46 [Feat] (GL_State/RenderState): implement ClearStencil 2026-02-17 08:19:22 +08:00
swung0x48 f8f3d6e657 [Feat] (GL_State/RenderState): implement ClearStencil 2026-02-17 08:17:26 +08:00
swung0x48 781bda2573 [Chore] (git): include stuff in gitignore 2026-02-17 07:59:26 +08:00
swung0x48 d06720f534 [Feat] (MG_Backend/DirectVulkan): half-assed glClear implementation 2026-02-17 01:48:32 +08:00
swung0x48 a3b440e7c5 [Feat] (MG_Backend/DirectVulkan): FrameContext: command buffer lifecycle 2026-02-17 00:59:51 +08:00
swung0x48 ebdadcecff [Feat] (MG_Backend/DirectVulkan): implement some FrameContext lifecycle function 2026-02-17 00:40:04 +08:00
swung0x48 876d5e13af [Chore] (MG_Backend/DirectVulkan): simplify FrameContext interface 2026-02-17 00:08:48 +08:00
swung0x48 2ad1207a31 [Feat] (MG_Backend/DirectVulkan): ProgramFactory and some refactoring 2026-02-16 22:29:04 +08:00
swung0x48 91326025f3 [Fix] (MG_Backend/DirectVulkan): guard against missing header 2026-02-16 13:08:35 +08:00
swung0x48 3324dbfbf6 [Fix] (workflow): setup vulkan sdk 2026-02-16 12:28:37 +08:00
swung0x48 e1b59bcb46 [Chore] (MG_Backend/DirectVulkan): improve some wording 2026-02-16 12:10:51 +08:00
swung0x48 8f57e837b8 [Chore] (MG_Test/Backend/DirectVulkan): encapsulate FrameContext (cont.) 2026-02-16 12:04:55 +08:00
swung0x48 6b7de70bf3 [Fix] (MG_Test/Backend/DirectVulkan): encapsulate FrameContext 2026-02-16 11:06:04 +08:00
swung0x48 0ac4d8658d [Fix] (MG_Test/Backend/DirectVulkan): more swapchain logic encapsulated, fix compilation 2026-02-16 10:47:42 +08:00
swung0x48 1a4fde893f [Chore] (MG_Test/Backend/DirectVulkan): get rid of some junk 2026-02-16 10:24:53 +08:00
swung0x48 e01ebc8fc7 [Chore] (MG_Test/Backend/DirectVulkan): encapsulate SwapchainObject 2026-02-16 09:59:56 +08:00
swung0x48 533e6bd57c [Feat] (MG_Test/Backend/DirectVulkan): gracefully handle minimize 2026-02-15 23:23:36 +08:00
swung0x48 ad822e1095 [Feat] (MG_Test/Backend/DirectVulkan): fixing Present when there's no work to queue/present 2026-02-15 22:01:01 +08:00
swung0x48 129091a430 [Feat] (MG_Test/Backend/DirectVulkan): move Render() outside of eglSwapBuffers 2026-02-15 21:36:26 +08:00
BZLZHH 1a91e48219 [Improvement] (MG_Backend/DirectVulkan): Do not crash when validation layers are unavailable. 2026-02-15 20:20:16 +08:00
swung0x48 4bcedc84b9 [Feat] (MG_Test/Backend/DirectVulkan): properly handle out-of-date/suboptimal swapchain 2026-02-15 19:56:14 +08:00
swung0x48 1357435e94 [Feat] (MG_Test/Backend/DirectVulkan): RecreateSwapchain() 2026-02-15 19:34:25 +08:00
swung0x48 7c67c99717 [Fix] (MG_Test/Backend/DirectVulkan): make macOS build compile 2026-02-15 08:52:22 +08:00
swung0x48 a58016f49d [Fix] (MG_Test/Backend/DirectVulkan): add missing define 2026-02-15 08:51:28 +08:00
swung0x48 8a66b0a542 [Feat] (MG_Test/Backend/DirectVulkan): add support on macOS 2026-02-15 08:50:53 +08:00
swung0x48 92cdcd952b [Feat] (MG_Test/Backend/DirectVulkan): move Render() outside of Present() 2026-02-14 23:31:10 +08:00
swung0x48 d7156631d1 [Feat] (MG_Test/Backend/DirectVulkan): seperate Present and Draw logic 2026-02-14 23:30:41 +08:00
swung0x48 81125dd06d [Feat] (MG_Test/Backend/DirectVulkan): use per-frame resources 2026-02-14 21:16:27 +08:00
swung0x48 7bd4d74b2c [Feat] (MG_Backend/DirectVulkan): present, dynamic states, queue submit, and...triangle! 2026-02-14 17:47:14 +08:00
swung0x48 b25562711a [Feat] (MG_Backend/DirectVulkan): sync objects, command buffer, render pass, present (WIP) 2026-02-14 17:22:31 +08:00
swung0x48 927d95fb41 [Fix] (MG_Backend/DirectVulkan): swapchain stuff cleanup, ready to record command 2026-02-14 14:39:54 +08:00
swung0x48 843fdcb47a [Fix] (MG_Backend/DirectVulkan): PrepareDemoRes() (only as placeholder) 2026-02-14 13:28:53 +08:00
swung0x48 ad6ffbe42e [Fix] (MG_Backend/DirectVulkan): create framebuffer and renderpass 2026-02-14 12:34:45 +08:00
swung0x48 5f94f72be5 [Fix] (MG_Backend/DirectVulkan): create command pool and command buffer 2026-02-14 10:21:25 +08:00
swung0x48 0ce95894a3 [Fix] (MG_Backend/DirectVulkan): fix present mode pick logic 2026-02-14 09:27:45 +08:00
swung0x48 beb9301282 [Feat] (MG_Backend/DirectVulkan): get rid of stuff that no longer needed 2026-02-13 15:24:18 +08:00
swung0x48 0822cb871d [Feat] (MG_Test/Backend/DirectVulkan): swapchain image view 2026-02-12 21:37:33 +08:00
swung0x48 bfea5dc8ba [Feat] (MG_Backend/DirectVulkan): get swapchain images 2026-02-12 19:03:46 +08:00
swung0x48 9fb5a38172 [Feat] (MG_Backend/DirectVulkan): create swapchain 2026-02-12 13:50:06 +08:00
swung0x48 74ff24e4a4 [Feat] (MG_Backend/DirectVulkan): more friendly device picker log 2026-02-12 12:55:18 +08:00
swung0x48 178dbd33ba [Feat] (MG_Backend/DirectVulkan): inspect ChooseSwapchainSurfaceFormat, ChooseSwapchainPresentMode 2026-02-12 12:27:13 +08:00
swung0x48 f5e59b1c84 [Feat] (MG_Backend/DirectVulkan): inspect SwapchainCapabilities 2026-02-12 11:43:34 +08:00
swung0x48 ba7bf87ee0 [Feat] (MG_Backend/DirectVulkan): retrieve and check device extension 2026-02-12 11:08:57 +08:00
swung0x48 99bc2e121b [Feat] (MG_Test/Backend/DirectVulkan): pick and compare physical device 2026-02-12 00:07:52 +08:00
swung0x48 341749706d [Feat] (MG_Test/Backend/DirectVulkan): graphics queue and present queue 2026-02-11 23:20:31 +08:00
swung0x48 a25bfcb0d0 [Fix] (MG_Test/Backend/DirectVulkan): prevents double init 2026-02-11 22:54:07 +08:00
swung0x48 b2ea29b91d [Chore] (MG_Test/Backend/DirectVulkan): create surface first, then logical device 2026-02-11 22:53:50 +08:00
swung0x48 a28f5eeee6 [Feat] (MG_Backend/DirectVulkan): refactor queue family stuff 2026-02-11 18:04:24 +08:00
swung0x48 2febb10319 [Feat] (MG_Backend/DirectVulkan): Create vkSurfaceKHR 2026-02-11 17:20:39 +08:00
swung0x48 ae3a27bf06 [Feat] (MG_Backend/DirectVulkan): Create logical device 2026-02-11 15:32:56 +08:00
swung0x48 5a751a6745 [Feat] (MG_Backend/DirectVulkan): pick vkPhysicalDevice 2026-02-11 14:35:37 +08:00
swung0x48 0a7061f375 [Feat] (MG_Backend/DirectVulkan): redo the whole thing, bringing up Vulkan instance 2026-02-11 13:54:40 +08:00
swung0x48 c7db89a200 [Chore] (MG_Backend/DirectVulkan): fix up variable and type naming scheme 2026-02-11 09:15:48 +08:00
swung0x48 a6784e7714 [Feat] (MG_Test/Backend/DirectVulkan): fix wrong preprocessor directive 2026-02-10 23:39:24 +08:00
swung0x48 a9b92a756b [Chore] (MG_Test/Backend/DirectVulkan): use warning instead of error 2026-02-10 23:38:40 +08:00
swung0x48 52eb6b3f2a [Feat] (MG_Test/Backend/DirectVulkan): add a simple test environment 2026-02-10 23:14:20 +08:00
swung0x48 43e59d8fce [Fix] (MG_Backend/DirectVulkan): fix validation error on Windows 2026-02-10 14:16:23 +08:00
swung0x48 ceaa6ff5f8 [Fix] (MG_Backend/DirectVulkan): silence some validation error on Windows 2026-02-10 13:39:51 +08:00
swung0x48 a77088eeb3 [Feat] (MG_Backend/DirectVulkan): use VK_USE_PLATFORM_*_KHR macro instead 2026-02-10 13:32:20 +08:00
swung0x48 162dbf8750 [Feat] (MG_Backend/DirectVulkan): hooking up Windows VK WSI 2026-02-10 13:28:05 +08:00
swung0x48 1c2924eef9 [Feat] (MG_Test/Backend/DirectVulkan): some sanity tests 2026-02-10 13:24:24 +08:00
swung0x48 acc826ee9f [Fix] (MG_Impl/EGLImpl/EGLForVulkan): fix wrong egl function signatures 2026-02-10 11:21:16 +08:00
swung0x48 8e58875b8f [Feat] (MG_Backend/DirectVulkan): use rgba instead of xyzw 2026-02-09 22:34:44 +08:00
swung0x48 51451e8de3 [Feat] (MG_Backend/DirectVulkan): make helper functions static 2026-02-09 22:23:53 +08:00
swung0x48 b806397ae3 [Feat] (MG_Backend/DirectVulkan/RenderStateManager): impelement RenderStateManager 2026-02-09 22:16:22 +08:00
swung0x48 358efe4d1b [Feat] (MG_Backend/DirectVulkan/VertexInputStateManager): impelement VertexInputStateManager 2026-02-09 21:31:27 +08:00
swung0x48 cd3ff1f881 [Feat] (MG_Backend/DirectVulkan/ProgramManager): impelement CreatePipelineShaderStages/GetPipelineShaderStages 2026-02-09 21:02:27 +08:00
swung0x48 6c10876532 [Fix] (MG_Backend/DirectVulkan): fix file header 2026-02-09 20:51:36 +08:00
swung0x48 ce8a2356d7 [Fix] (MG_Test/Program): fix hardcoded stage-index relationship 2026-02-09 20:30:22 +08:00
BZLZHH 37f26d1bb1 [Misc] (gitignore): Ignore /build_* 2026-02-09 18:22:20 +08:00
swung0x48 22bc4fbbc9 [Feat] (MG_Backend/DirectVulkan): ProgramManager - hash program object 2026-02-09 16:18:50 +08:00
swung0x48 18941f9e83 [Feat] (MobileGL/Config): add CacheVersion 2026-02-09 14:43:29 +08:00
swung0x48 0b332bdc58 [Chore] (3rdparty): add xxHash 2026-02-09 13:55:05 +08:00
BZLZHH 2abdebcd96 [Fix] (MG_Backend/DirectVulkan): Acquire next frame image only at the start of frame. 2026-02-08 18:56:25 +08:00
BZLZHH e39af3b940 [Fix|Refactor] (MG_Backend/DirectVulkan): Fix incorrect vkAcquireNextImageKHR call. MOBILEGL_ASSERT_VK -> VK_VERIFY. 2026-02-08 16:28:12 +08:00
BZLZHH 3b2c2028b9 [Feat] (MG_Backend/DirectVulkan): Present frame in eglSwapBuffers. 2026-02-08 14:58:42 +08:00
BZLZHH 55020a1e86 [Improvement] (MG_Backend/DirectVulkan): Unify error handling. 2026-02-08 14:48:04 +08:00
swung0x48 6d4ddc47f6 [Fix] (MG_Backend/DirectVulkan): request Vulkan 1.1 (to make renderdoc happy) 2026-02-08 13:47:27 +08:00
swung0x48 2aff5dc650 [Fix] (MG_Impl/EGL/EGLForVulkan): use GL semantics for demo shader 2026-02-08 13:31:51 +08:00
swung0x48 7aa7b82628 [Fix] (buildsystem): fix build on Android 2026-02-08 11:51:14 +08:00
swung0x48 fd530156a6 [Fix] (buildsystem): fix build on Windows 2026-02-08 10:00:08 +08:00
BZLZHH 56c98041e3 [Misc] (MG_Backend/DirectVulkan): Prioritize MAILBOX/IMMEDIATE present modes. 2026-02-08 01:09:12 +08:00
BZLZHH 6eeb67f08b Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-02-07 12:32:16 +08:00
BZLZHH 9a6cf7fc7f Merge branch 'dev' into Feat/Backend-Direct-Vulkan 2026-02-07 11:41:11 +08:00
BZLZHH 938b92277f [Fix] (MG_State/ProgramState): Correct compiling flags in ShaderObject::Compile 2026-02-01 09:23:25 +08:00
BZLZHH 419ffb3b5e [Fix] (MG_Backend/DirectVulkan): Use VK_KHR_ANDROID_SURFACE only on Android. 2026-02-01 00:17:03 +08:00
BZLZHH ad7d145ece [Fix] (MG_Backend/DirectVulkan): Avoid directly using ANativeWindow in abstracted layers. 2026-02-01 00:05:50 +08:00
BZLZHH 516566321d [Fix] (MG_Backend/DirectVulkan): Fix compiling error on linux. 2026-01-31 23:06:58 +08:00
BZLZHH 7918300848 [Chore] (...): Run scripts. 2026-01-31 22:58:22 +08:00
BZLZHH 00679642d6 [Feat] (MG_Backend/DirectVulkan): Basic Vulkan renderer and EGL impl for Vulkan. 2026-01-31 22:51:24 +08:00
BZLZHH 4769a9cf7b [Chore] (MG_Config): Use DirectVulkan backend. 2026-01-31 16:49:37 +08:00
BZLZHH 9f9e955b92 [Chore] (CI): Run workflows for Feat/Backend-Direct-Vulkan 2026-01-31 16:45:39 +08:00
BZLZHH 85f7c8f4a6 [Feat] (MG_Backend/DirectVulkan): Add DirectVulkan backend. 2026-01-31 16:44:08 +08:00
156 changed files with 18736 additions and 8026 deletions
-2
View File
@@ -14,7 +14,6 @@ bugprone-forwarding-reference-overload,
bugprone-inaccurate-erase, bugprone-inaccurate-erase,
bugprone-incorrect-roundings, bugprone-incorrect-roundings,
bugprone-integer-division, bugprone-integer-division,
bugprone-lambda-function-name,
bugprone-macro-parentheses, bugprone-macro-parentheses,
bugprone-macro-repeated-side-effects, bugprone-macro-repeated-side-effects,
bugprone-misplaced-operator-in-strlen-in-alloc, bugprone-misplaced-operator-in-strlen-in-alloc,
@@ -63,7 +62,6 @@ cert-str34-c,
cppcoreguidelines-interfaces-global-init, cppcoreguidelines-interfaces-global-init,
cppcoreguidelines-narrowing-conversions, cppcoreguidelines-narrowing-conversions,
cppcoreguidelines-pro-type-member-init, cppcoreguidelines-pro-type-member-init,
cppcoreguidelines-pro-type-static-cast-downcast,
cppcoreguidelines-slicing, cppcoreguidelines-slicing,
google-default-arguments, google-default-arguments,
google-runtime-operator, google-runtime-operator,
+9 -1
View File
@@ -5,6 +5,7 @@ on:
branches: branches:
- dev - dev
- Feat/Backend-Direct-GLES - Feat/Backend-Direct-GLES
- Feat/Backend-Direct-Vulkan
jobs: jobs:
benchmark: benchmark:
@@ -27,6 +28,13 @@ jobs:
- name: Get CMake - name: Get CMake
uses: lukka/get-cmake@latest uses: lukka/get-cmake@latest
- name: Prepare Vulkan SDK
uses: humbletim/setup-vulkan-sdk@v1.2.1
with:
vulkan-query-version: 1.4.304.1
vulkan-components: Vulkan-Headers, Vulkan-Loader
vulkan-use-cache: true
- name: Update glslang external sources - name: Update glslang external sources
working-directory: ${{env.BENCH_ROOT}}/3rdparty/glslang working-directory: ${{env.BENCH_ROOT}}/3rdparty/glslang
run: python update_glslang_sources.py run: python update_glslang_sources.py
@@ -34,7 +42,7 @@ jobs:
- name: Install clang-20 - name: Install clang-20
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev
- name: Show installed toolchain - name: Show installed toolchain
run: | run: |
+9 -1
View File
@@ -5,6 +5,7 @@ on:
branches: branches:
- dev - dev
- Feat/Backend-Direct-GLES - Feat/Backend-Direct-GLES
- Feat/Backend-Direct-Vulkan
jobs: jobs:
test: test:
@@ -27,6 +28,13 @@ jobs:
- name: Get CMake - name: Get CMake
uses: lukka/get-cmake@latest uses: lukka/get-cmake@latest
- name: Prepare Vulkan SDK
uses: humbletim/setup-vulkan-sdk@v1.2.1
with:
vulkan-query-version: 1.4.304.1
vulkan-components: Vulkan-Headers, Vulkan-Loader
vulkan-use-cache: true
- name: Update glslang external sources - name: Update glslang external sources
working-directory: ${{env.TEST_ROOT}}/3rdparty/glslang working-directory: ${{env.TEST_ROOT}}/3rdparty/glslang
run: python update_glslang_sources.py run: python update_glslang_sources.py
@@ -34,7 +42,7 @@ jobs:
- name: Install clang-20 - name: Install clang-20
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev
- name: Show installed toolchain - name: Show installed toolchain
run: | run: |
+5
View File
@@ -14,3 +14,8 @@ MobileGLCodeManager
.vscode .vscode
.clangd .clangd
MobileGL/MG_Test/build MobileGL/MG_Test/build
/build_*
/cmake-build*
.idea
MobileGL/MG*/build*
MobileGL/MG*/cmake-build*
+12
View File
@@ -13,3 +13,15 @@
[submodule "3rdparty/tracy"] [submodule "3rdparty/tracy"]
path = 3rdparty/tracy path = 3rdparty/tracy
url = https://github.com/wolfpld/tracy.git url = https://github.com/wolfpld/tracy.git
[submodule "3rdparty/xxHash"]
path = 3rdparty/xxHash
url = https://github.com/Cyan4973/xxHash.git
[submodule "3rdparty/VulkanMemoryAllocator"]
path = 3rdparty/VulkanMemoryAllocator
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
[submodule "3rdparty/Vulkan-Utility-Libraries"]
path = 3rdparty/Vulkan-Utility-Libraries
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
[submodule "3rdparty/Vulkan-Headers"]
path = 3rdparty/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
Vendored Submodule
+1
Submodule 3rdparty/Vulkan-Headers added at ad9ce1235e
Vendored Submodule
+1
Submodule 3rdparty/xxHash added at 1d7b2a9d21
+68 -7
View File
@@ -107,6 +107,13 @@ set(SPIRV_CROSS_STATIC ON CACHE BOOL "Prefer static libs" FORCE)
# add_subdirectory(3rdparty/DiligentCore) # add_subdirectory(3rdparty/DiligentCore)
add_subdirectory(3rdparty/glslang) add_subdirectory(3rdparty/glslang)
add_subdirectory(3rdparty/SPIRV-Cross) add_subdirectory(3rdparty/SPIRV-Cross)
add_subdirectory(3rdparty/VulkanMemoryAllocator)
add_subdirectory(3rdparty/Vulkan-Headers)
add_subdirectory(3rdparty/Vulkan-Utility-Libraries)
set(XXHASH_BUILD_XXHSUM OFF)
option(BUILD_SHARED_LIBS OFF)
add_subdirectory(3rdparty/xxHash/build/cmake xxhash_build EXCLUDE_FROM_ALL)
set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE) set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE)
@@ -123,6 +130,7 @@ endif ()
set(SOURCE_FILES set(SOURCE_FILES
MobileGL/Init.cpp MobileGL/Init.cpp
MobileGL/GlobalObjects.cpp MobileGL/GlobalObjects.cpp
MobileGL/ConfigLoader.cpp
MobileGL/MG_Util/Debug/Log.cpp MobileGL/MG_Util/Debug/Log.cpp
@@ -154,6 +162,8 @@ set(SOURCE_FILES
MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToVk/TextureEnumConverter.cpp
MobileGL/MG_Util/Classifiers/TextureEnumClassifier.cpp MobileGL/MG_Util/Classifiers/TextureEnumClassifier.cpp
@@ -164,6 +174,7 @@ set(SOURCE_FILES
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
@@ -204,7 +215,25 @@ set(SOURCE_FILES
MobileGL/MG_Backend/DirectGLES/Utils.cpp MobileGL/MG_Backend/DirectGLES/Utils.cpp
MobileGL/MG_Backend/DirectGLES/Managers.cpp MobileGL/MG_Backend/DirectGLES/Managers.cpp
MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
MobileGL/MG_Backend/DirectVulkan/VmaImpl.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
MobileGL/MG_State/GLState/Core.cpp MobileGL/MG_State/GLState/Core.cpp
MobileGL/MG_State/EGLState/Core.cpp
MobileGL/MG_State/GLState/ErrorState/Error.cpp MobileGL/MG_State/GLState/ErrorState/Error.cpp
MobileGL/MG_State/GLState/BufferState/BufferState.cpp MobileGL/MG_State/GLState/BufferState/BufferState.cpp
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
@@ -236,8 +265,19 @@ set(MOBILEGL_LINK_LIBRARIES
spirv-cross-c spirv-cross-c
SPIRV-Tools-opt SPIRV-Tools-opt
SPIRV-Tools SPIRV-Tools
xxHash::xxhash
GPUOpen::VulkanMemoryAllocator
Vulkan::UtilityHeaders
) )
set(MOBILEGL_COMPILE_DEF
-DVMA_STATIC_VULKAN_FUNCTIONS=0
-DVMA_DYNAMIC_VULKAN_FUNCTIONS=1
-DVMA_VULKAN_VERSION=1001000
)
message(STATUS "MOBILEGL_COMPILE_DEF=${MOBILEGL_COMPILE_DEF}")
set(MOBILEGL_INCLUDE_DIR set(MOBILEGL_INCLUDE_DIR
${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/MobileGL ${CMAKE_SOURCE_DIR}/MobileGL
@@ -270,10 +310,15 @@ target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
) )
target_link_libraries(${CMAKE_PROJECT_NAME} target_link_libraries(${CMAKE_PROJECT_NAME}
PRIVATE PUBLIC
${MOBILEGL_LINK_LIBRARIES} ${MOBILEGL_LINK_LIBRARIES}
) )
target_compile_definitions(${CMAKE_PROJECT_NAME}
PUBLIC
${MOBILEGL_COMPILE_DEF}
)
if(NOT ANDROID) if(NOT ANDROID)
add_library(${CMAKE_PROJECT_NAME}_s STATIC add_library(${CMAKE_PROJECT_NAME}_s STATIC
${SOURCE_FILES} ${SOURCE_FILES}
@@ -298,9 +343,14 @@ if(NOT ANDROID)
) )
target_link_libraries(${CMAKE_PROJECT_NAME}_s target_link_libraries(${CMAKE_PROJECT_NAME}_s
PRIVATE PUBLIC
${MOBILEGL_LINK_LIBRARIES} ${MOBILEGL_LINK_LIBRARIES}
) )
target_compile_definitions(${CMAKE_PROJECT_NAME}_s
PUBLIC
${MOBILEGL_COMPILE_DEF}
)
endif() endif()
if (TRACY_ENABLE) if (TRACY_ENABLE)
@@ -314,13 +364,24 @@ if (ANDROID)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
android android
log log
vulkan
) )
endif() endif()
if (MOBILEGL_BUILD_TEST) if (NOT ANDROID)
add_subdirectory(MobileGL/MG_Test) find_package(Vulkan)
endif() if (Vulkan_FOUND)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Vulkan::Vulkan Vulkan::Headers)
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Vulkan::Vulkan Vulkan::Headers)
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIR})
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC ${Vulkan_INCLUDE_DIR})
endif ()
if (MOBILEGL_BUILD_BENCHMARK) if (MOBILEGL_BUILD_TEST)
add_subdirectory(MobileGL/MG_Benchmark) add_subdirectory(MobileGL/MG_Test)
endif()
if (MOBILEGL_BUILD_BENCHMARK)
add_subdirectory(MobileGL/MG_Benchmark)
endif()
endif() endif()
+2 -1
View File
@@ -14,8 +14,9 @@ namespace MobileGL::MG_Config {
inline const String ProjectName = "MobileGL"; inline const String ProjectName = "MobileGL";
inline const String CoreName = "MobileGL Core"; inline const String CoreName = "MobileGL Core";
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)"; inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
inline const Version CoreVersion = {26, 2, 0, "-dev", VersionType::Development}; inline const Version CoreVersion = {26, 3, 0, "-dev", VersionType::Development};
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true}; inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
inline const Uint64 CacheVersion = 0;
extern BackendType ActiveBackendType; extern BackendType ActiveBackendType;
} // namespace MobileGL::MG_Config } // namespace MobileGL::MG_Config
+84
View File
@@ -0,0 +1,84 @@
// MobileGL - MobileGL/ConfigLoader.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "Config.h"
namespace MobileGL::MG_ConfigLoader {
static UniquePtr<UnorderedMap<String, String>> acceptedEnvVariablesMap;
static Bool IsAcceptedPrefix(const String& key) {
return (key.compare(0, 6, "LIBGL_") == 0 || key.compare(0, 9, "MOBILEGL_") == 0);
}
inline void InitializeAcceptedEnvVariables() {
if (!acceptedEnvVariablesMap) {
acceptedEnvVariablesMap = MakeUnique<UnorderedMap<String, String>>();
} else {
acceptedEnvVariablesMap->clear();
}
char** envPtr = nullptr;
#ifdef _WIN32
envPtr = _environ;
#else // POSIX
envPtr = ::environ;
#endif
if (envPtr == nullptr) return;
for (char** env = envPtr; *env != nullptr; ++env) {
String entry(*env);
SizeT pos = entry.find('=');
if (pos != String::npos) {
String key = entry.substr(0, pos);
String value = entry.substr(pos + 1);
if (IsAcceptedPrefix(key)) {
(*acceptedEnvVariablesMap)[key] = value;
MGLOG_D("Config: Accepted env variable: %s=%s", key.c_str(), value.c_str());
}
}
}
}
inline void QueryEnvVariable(const String& key, String& outValue, const String& defaultValue) {
auto it = acceptedEnvVariablesMap->find(key);
if (it != acceptedEnvVariablesMap->end()) {
outValue = it->second;
} else {
outValue = defaultValue;
}
}
inline void InitBackendType() {
String backendTypeStr;
QueryEnvVariable("MOBILEGL_BACKEND_TYPE", backendTypeStr, "DirectGLES");
#define ENTRY(backendType) \
if (backendTypeStr == #backendType) { \
MG_Config::ActiveBackendType = BackendType::backendType; \
MGLOG_I("Config: Active backend type set to " #backendType); \
return; \
}
ENTRY(DirectGLES)
ENTRY(DirectVulkan)
ENTRY(Unknown)
MG_Config::ActiveBackendType = BackendType::Unknown;
#undef ENTRY
}
void Init() {
MGLOG_D("Loading configuration from environment variables...");
InitializeAcceptedEnvVariables();
InitBackendType();
// Destroy the map since we won't need it anymore
acceptedEnvVariablesMap.reset();
}
} // namespace MobileGL::MG_ConfigLoader
+19 -4
View File
@@ -17,9 +17,11 @@
#include <map> #include <map>
#include <array> #include <array>
#include <ctime> #include <ctime>
#include <mutex>
#include <queue> #include <queue>
#include <regex> #include <regex>
#include <atomic> #include <atomic>
#include <bitset>
#include <cctype> #include <cctype>
#include <chrono> #include <chrono>
#include <cstdio> #include <cstdio>
@@ -29,6 +31,7 @@
#include <string> #include <string>
#include <thread> #include <thread>
#include <vector> #include <vector>
#include <cassert>
#include <cstdarg> #include <cstdarg>
#include <cstring> #include <cstring>
#include <numeric> #include <numeric>
@@ -40,8 +43,6 @@
#include <functional> #include <functional>
#include <string_view> #include <string_view>
#include <unordered_map> #include <unordered_map>
#include <mutex>
#include <bitset>
#if __cplusplus >= 202302L && MOBILEGL_LOG_ENABLE_STACKTRACE #if __cplusplus >= 202302L && MOBILEGL_LOG_ENABLE_STACKTRACE
#include <stacktrace> #include <stacktrace>
#endif #endif
@@ -49,6 +50,9 @@
// Include FastSTL // Include FastSTL
#include <FastSTL/UnorderedMap.h> #include <FastSTL/UnorderedMap.h>
// Include xxHash
#include <xxhash.h>
// Include spirv_cross // Include spirv_cross
#include <spirv_cross/spirv_cross_c.h> #include <spirv_cross/spirv_cross_c.h>
@@ -58,7 +62,9 @@
#endif #endif
#include <EGL/egl.h> #include <EGL/egl.h>
#define GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES
#ifndef NO_GL_H
#include "GL/gl.h" #include "GL/gl.h"
#endif
#include <GL/glcorearb.h> #include <GL/glcorearb.h>
#undef GL_GLEXT_PROTOTYPES #undef GL_GLEXT_PROTOTYPES
@@ -93,11 +99,20 @@
#include <unistd.h> #include <unistd.h>
#include <pthread.h> #include <pthread.h>
#include <android/log.h> #include <android/log.h>
#include <vulkan/vulkan.h>
#include <android/native_window.h> #include <android/native_window.h>
#include <vulkan/vulkan_android.h>
#endif #endif
#ifdef __ANDROID__
#define VK_USE_PLATFORM_ANDROID_KHR
#elif _WIN32
#define VK_USE_PLATFORM_WIN32_KHR
#elif defined(__APPLE__)
#define VK_USE_PLATFORM_METAL_EXT
#else
#warning "VK_USE_PLATFORM_*_KHR not defined for this platform!"
#endif
#include <vulkan/vulkan.h>
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
#include <tracy/Tracy.hpp> #include <tracy/Tracy.hpp>
#define TRACY_ZONECOLOR_ENTRY 0xFF0000 #define TRACY_ZONECOLOR_ENTRY 0xFF0000
+16 -13
View File
@@ -8,33 +8,36 @@
#include "Init.h" #include "Init.h"
#include "Config.h" #include "Config.h"
#include <MG_Impl/Init.h>
#include <MG_Backend/BackendObjects.h> #include <MG_Backend/BackendObjects.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/EGLState/Core.h>
#include <MG_Impl/GLImpl/Texture/ProxyTexture.h> #include <MG_Impl/GLImpl/Texture/ProxyTexture.h>
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h> #include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
namespace MobileGL { namespace MobileGL {
void MG_Initialize() { void Initialize() {
MG_Util::Debug::InitFile(); MG_Util::Debug::InitFile();
MGLOG_I("Initializing MobileGL..."); MGLOG_I("Initializing MobileGL...");
MG_ConfigLoader::Init();
MGLOG_I("Config loaded");
MG_State::Init(); MG_State::Init();
MGLOG_D("MobileGL State initialized"); MGLOG_D("MG_State initialized");
MG_Backend::Init(); MG_Backend::Init();
MGLOG_D("MobileGL Backend initialized"); MGLOG_D("MG_Backend initialized");
MG_Impl::Init(); MG_Impl::Init();
MGLOG_D("MobileGL Implementation initialized"); MGLOG_D("MG_Impl initialized");
glslang::InitializeProcess(); glslang::InitializeProcess();
MGLOG_D("glslang initialized"); MGLOG_D("glslang initialized");
MGLOG_I("MobileGL initialized"); MGLOG_I("MobileGL initialized");
} }
void MG_Destroy() { void Destroy() {
MGLOG_I("MobileGL closing..."); MGLOG_I("MobileGL closing...");
glslang::FinalizeProcess(); glslang::FinalizeProcess();
delete MG_State::pGLContext; MG_State::pGLContext.reset();
delete MG_Impl::GLImpl::TextureImpl::pProxyTextureManager; MG_State::pEGLContext.reset();
delete MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo; MG_Impl::GLImpl::TextureImpl::pProxyTextureManager.reset();
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo.reset();
MG_Util::Debug::Close(); MG_Util::Debug::Close();
// TODO: add and use Destroy functions for other subsystems // TODO: add and use Destroy functions for other subsystems
@@ -42,11 +45,11 @@ namespace MobileGL {
#if defined(__linux__) || defined(__APPLE__) #if defined(__linux__) || defined(__APPLE__)
__attribute__((constructor)) static void AutoInit() { __attribute__((constructor)) static void AutoInit() {
MG_Initialize(); Initialize();
} }
__attribute__((destructor)) static void AutoDestroy() { __attribute__((destructor)) static void AutoDestroy() {
MG_Destroy(); Destroy();
} }
#endif #endif
@@ -54,11 +57,11 @@ namespace MobileGL {
BOOL WINAPI DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { BOOL WINAPI DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch (ul_reason_for_call) { switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH: case DLL_PROCESS_ATTACH:
MG_Initialize(); Initialize();
break; break;
case DLL_PROCESS_DETACH: case DLL_PROCESS_DETACH:
MG_Destroy(); Destroy();
break; break;
} }
return TRUE; return TRUE;
+18 -2
View File
@@ -10,6 +10,22 @@
#include "Includes.h" #include "Includes.h"
namespace MobileGL { namespace MobileGL {
void MG_Initialize(); void Initialize();
void MG_Destroy(); void Destroy();
namespace MG_Util::Debug {
void InitFile();
} // namespace MG_Util::Debug
namespace MG_ConfigLoader {
void Init();
} // namespace MG_ConfigLoader
namespace MG_Backend {
void Init();
} // namespace MG_Backend
namespace MG_Impl {
void Init();
} // namespace MG_Impl
} // namespace MobileGL } // namespace MobileGL
+126
View File
@@ -9,7 +9,133 @@
#include "BackendObject.h" #include "BackendObject.h"
namespace MobileGL::MG_Backend { namespace MobileGL::MG_Backend {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
std::thread::id CurrentThreadKey() {
return std::this_thread::get_id();
}
} // namespace
Bool BackendObject::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (dpy == EGL_NO_DISPLAY) {
MGLOG_E("InitializeEGLDisplay failed: invalid EGLDisplay");
return false;
}
if (m_eglDisplayInitialized && m_eglDisplay != dpy) {
MGLOG_E("InitializeEGLDisplay failed: backend already bound to a different EGLDisplay");
return false;
}
m_eglDisplay = dpy;
m_eglDisplayInitialized = true;
if (major) {
*major = 1;
}
if (minor) {
*minor = 5;
}
return true;
}
Bool BackendObject::CreateEGLWindowSurface(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_eglDisplayInitialized) {
MGLOG_E("CreateEGLWindowSurface failed: EGL display is not initialized");
return false;
}
if (handle.Backend == WindowBackend::Unknown || !handle.Handle) {
MGLOG_E("CreateEGLWindowSurface failed: invalid native window handle");
return false;
}
if (m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle) {
return true;
}
SetWindowHandle(handle);
if (!InitWindowSurface()) {
MGLOG_E("CreateEGLWindowSurface failed: backend InitWindowSurface failed");
return false;
}
m_eglWindowSurfaceInitialized = true;
m_eglCurrentThreads.clear();
m_backendCapabilitiesInitialized = false;
return true;
}
Bool BackendObject::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
const auto threadKey = CurrentThreadKey();
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
m_eglCurrentThreads.erase(threadKey);
return true;
}
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
MGLOG_E("MakeEGLCurrent failed: EGL display mismatch or not initialized");
return false;
}
if (!m_eglWindowSurfaceInitialized) {
MGLOG_E("MakeEGLCurrent failed: EGL window surface is not initialized");
return false;
}
if (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE || ctx == EGL_NO_CONTEXT) {
MGLOG_E("MakeEGLCurrent failed: draw/read/context is invalid");
return false;
}
if (!m_backendCapabilitiesInitialized) {
if (!InitCapabilities()) {
MGLOG_E("MakeEGLCurrent failed: InitCapabilities failed");
return false;
}
m_backendCapabilitiesInitialized = true;
}
m_eglCurrentThreads[threadKey] = true;
return true;
}
void BackendObject::ResetEGLRuntimeState() {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
m_eglWindowSurfaceInitialized = false;
m_backendCapabilitiesInitialized = false;
m_eglCurrentThreads.clear();
}
Bool BackendObject::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
MGLOG_E("SwapEGLBuffers failed: EGL display mismatch or not initialized");
return false;
}
if (m_eglCurrentThreads.find(CurrentThreadKey()) == m_eglCurrentThreads.end()) {
MGLOG_E("SwapEGLBuffers failed: no current context attached");
return false;
}
if (!m_eglWindowSurfaceInitialized || draw == EGL_NO_SURFACE) {
MGLOG_E("SwapEGLBuffers failed: invalid draw surface");
return false;
}
const auto& backendFunctions = GetBackendFunctions();
if (!backendFunctions.Present) {
MGLOG_E("SwapEGLBuffers failed: backend Present function is null");
return false;
}
backendFunctions.Present();
return true;
}
void BackendObject::SetWindowHandle(const WindowHandle& handle) { void BackendObject::SetWindowHandle(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
m_windowHandle = handle; m_windowHandle = handle;
} }
} // namespace MobileGL::MG_Backend } // namespace MobileGL::MG_Backend
+16 -2
View File
@@ -12,6 +12,7 @@
namespace MobileGL { namespace MobileGL {
enum class BackendType { enum class BackendType {
DirectGLES, DirectGLES,
DirectVulkan,
BackendTypeCount, BackendTypeCount,
Unknown = -1 Unknown = -1
}; };
@@ -90,8 +91,13 @@ namespace MobileGL {
virtual ~BackendObject() = default; virtual ~BackendObject() = default;
virtual void Initialize() = 0; virtual void Initialize() = 0;
virtual void InitCapabilities() = 0; virtual Bool InitCapabilities() = 0;
virtual void InitWindowSurface() = 0; virtual Bool InitWindowSurface() = 0;
virtual Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor);
virtual Bool CreateEGLWindowSurface(const WindowHandle& handle);
virtual Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
virtual Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw);
void SetWindowHandle(const WindowHandle& handle); void SetWindowHandle(const WindowHandle& handle);
@@ -102,7 +108,15 @@ namespace MobileGL {
virtual BackendType GetBackendType() const = 0; virtual BackendType GetBackendType() const = 0;
protected: protected:
void ResetEGLRuntimeState();
mutable std::recursive_mutex m_eglStateMutex;
WindowHandle m_windowHandle; WindowHandle m_windowHandle;
EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;
Bool m_eglDisplayInitialized = false;
Bool m_eglWindowSurfaceInitialized = false;
Bool m_backendCapabilitiesInitialized = false;
UnorderedMap<std::thread::id, Bool> m_eglCurrentThreads;
}; };
} // namespace MG_Backend } // namespace MG_Backend
} // namespace MobileGL } // namespace MobileGL
+1 -2
View File
@@ -10,10 +10,9 @@
#include <Includes.h> #include <Includes.h>
#include "BackendObject.h" #include "BackendObject.h"
#include "DirectGLES/BackendObject_DirectGLES.h" #include "DirectGLES/BackendObject_DirectGLES.h"
#include "DirectVulkan/BackendObject_DirectVulkan.h"
namespace MobileGL::MG_Backend { namespace MobileGL::MG_Backend {
extern UniquePtr<BackendObject> pActiveBackendObject; extern UniquePtr<BackendObject> pActiveBackendObject;
extern GlobalBackendFunctionsTable gBackendFunctionsTable; extern GlobalBackendFunctionsTable gBackendFunctionsTable;
void Init();
} // namespace MobileGL::MG_Backend } // namespace MobileGL::MG_Backend
@@ -13,16 +13,24 @@
#include <format> #include <format>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
} // namespace
BackendObject_DirectGLES::~BackendObject_DirectGLES() { BackendObject_DirectGLES::~BackendObject_DirectGLES() {
DestroyEGLContext(); DestroyEGLContext();
} }
void BackendObject_DirectGLES::InitWindowSurface() { Bool BackendObject_DirectGLES::InitWindowSurface() {
// Only use EGL for now // Only use EGL for now
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle); auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
if (!DirectGLES::InitWindowSurface(nativeWindow)) { if (!DirectGLES::InitWindowSurface(nativeWindow)) {
MGLOG_E("Failed to initialize window surface for DirectGLES backend"); MGLOG_E("Failed to initialize window surface for DirectGLES backend");
return false;
} }
return true;
} }
void BackendObject_DirectGLES::Initialize() { void BackendObject_DirectGLES::Initialize() {
@@ -40,18 +48,65 @@ namespace MobileGL::MG_Backend::DirectGLES {
DirectGLES::SetGLESFuncsTable(m_GLESFunctions); DirectGLES::SetGLESFuncsTable(m_GLESFunctions);
} }
void BackendObject_DirectGLES::InitCapabilities() { Bool BackendObject_DirectGLES::InitCapabilities() {
if (!m_initialized) { if (!m_initialized) {
MGLOG_E("DirectGLES backend not initialized"); MGLOG_E("DirectGLES backend not initialized");
return; return false;
} }
if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions)) { if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions)) {
MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend"); MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend");
return; return false;
} }
DirectGLES::SetGLESCapabilities(m_GLESCapabilities); DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
UpdateDynamicBackendParameters(); UpdateDynamicBackendParameters();
return true;
}
Bool BackendObject_DirectGLES::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
if (!m_initialized) {
MGLOG_E("DirectGLES backend not initialized");
return false;
}
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
}
Bool BackendObject_DirectGLES::CreateEGLWindowSurface(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_initialized) {
MGLOG_E("DirectGLES backend not initialized");
return false;
}
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
MGLOG_E("DirectGLES backend only supports Android native windows");
return false;
}
const Bool sameHandle =
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
if (sameHandle) {
return true;
}
if (m_eglWindowSurfaceInitialized) {
DestroyEGLContext();
ResetEGLRuntimeState();
}
return BackendObject::CreateEGLWindowSurface(handle);
}
Bool BackendObject_DirectGLES::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
Bool BackendObject_DirectGLES::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
return BackendObject::SwapEGLBuffers(dpy, draw);
} }
const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const { const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const {
@@ -17,8 +17,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
~BackendObject_DirectGLES() override; ~BackendObject_DirectGLES() override;
void Initialize() override; void Initialize() override;
void InitCapabilities() override; Bool InitCapabilities() override;
void InitWindowSurface() override; Bool InitWindowSurface() override;
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
const RendererInfo& GetRendererInfo() const override; const RendererInfo& GetRendererInfo() const override;
String GetBackendAPIVersionString() const override; String GetBackendAPIVersionString() const override;
+146 -145
View File
@@ -8,6 +8,7 @@
#include "DirectGLES.h" #include "DirectGLES.h"
#include "EGL/egl.h" #include "EGL/egl.h"
#include "MG_Util/Types.h"
#include "Utils.h" #include "Utils.h"
#include "Managers.h" #include "Managers.h"
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h> #include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
@@ -45,7 +46,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace DebugImpl { namespace DebugImpl {
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
void ErrorLopper::Loop(std::function<void(GLenum)> func) { void ErrorLopper::Loop(const std::function<void(GLenum)>& func) {
GLenum err = g_GLESFuncs.glGetError(); GLenum err = g_GLESFuncs.glGetError();
while (err != GL_NO_ERROR) { while (err != GL_NO_ERROR) {
func(err); func(err);
@@ -68,14 +69,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
Clear(); Clear();
} }
#else #else
void ErrorLopper::Loop(std::function<void(GLenum)> func) {} void ErrorLopper::Loop(const std::function<void(GLenum)>& func) {}
void ErrorLopper::Clear() {} void ErrorLopper::Clear() {}
ErrorLopper::ErrorLopper() {} ErrorLopper::ErrorLopper() = default;
ErrorLopper::~ErrorLopper() {} ErrorLopper::~ErrorLopper() = default;
#endif #endif
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) { OpenGLScopeMarker::OpenGLScopeMarker(const String& scopeName) {
g_GLESFuncs.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str()); g_GLESFuncs.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str());
} }
@@ -83,7 +84,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glPopDebugGroup(); g_GLESFuncs.glPopDebugGroup();
} }
#else #else
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {} OpenGLScopeMarker::OpenGLScopeMarker(const String& scopeName) {}
OpenGLScopeMarker::~OpenGLScopeMarker() {} OpenGLScopeMarker::~OpenGLScopeMarker() {}
#endif #endif
@@ -92,31 +93,28 @@ namespace MobileGL::MG_Backend::DirectGLES {
// TODO: deletion for deleted objects // TODO: deletion for deleted objects
namespace BufferImpl { namespace BufferImpl {
void CreateAndSyncBufferObject(SharedPtr<MG_State::GLState::BufferObject>& bufferObject) { void CreateAndSyncBufferObject(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
if (!(bufferObject->GetChangeBits() & BufferChangeBits::DirtyBit)) return; if (!(bufferObject->GetChangeBits() & BufferChangeBits::DirtyBit)) return;
const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject); const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject.get());
SharedPtr<BackendBufferObject> backendBufferObject; Bool exist = (backendBufferIt != g_backendBufferObjects.end());
if (backendBufferIt == g_backendBufferObjects.end()) { auto& backendObj = exist ? backendBufferIt->second : g_backendBufferObjects.GetOrCreate(bufferObject);
backendBufferObject = MakeShared<BackendBufferObject>(); if (!exist) {
g_backendBufferObjects[bufferObject] = backendBufferObject; backendObj = MakeShared<BackendBufferObject>();
} else {
backendBufferObject = backendBufferIt->second;
} }
backendBufferObject->SyncToBackend(bufferObject); backendObj->SyncToBackend(bufferObject);
} }
void SyncNeccessaryBuffers(Bool includeIBO = false, Bool includeIndirectBuffer = false) { void SyncNeccessaryBuffers(Bool includeIBO = false, Bool includeIndirectBuffer = false) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
g_backendBufferObjects.CollectGarbageIfNeeded();
// All buffers we need are: // All buffers we need are:
// 1.VBO 2.IBO (if needed) 3.UBO 4.IndirectBuffer (if needed) 5.SSBO (TODO) // 1.VBO 2.IBO (if needed) 3.UBO 4.IndirectBuffer (if needed) 5.SSBO (TODO)
// PBO is not needed since it should be handled in frontend // PBO is not needed since it should be handled in frontend
// static Vector<SharedPtr<MG_State::GLState::BufferObject>> buffersToSync;
// buffersToSync.clear();
const auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray(); const auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
if (!currentVAOObject) { if (!currentVAOObject) {
MGLOG_E("No VAO is currently bound, cannot sync necessary buffers."); MGLOG_E("No VAO is currently bound, cannot sync necessary buffers.");
@@ -126,7 +124,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// VBO // VBO
for (const auto& attrib : currentVAOObject->GetAllAttributes()) { for (const auto& attrib : currentVAOObject->GetAllAttributes()) {
if (!attrib.Enabled) continue; if (!attrib.Enabled) continue;
auto bufferObject = attrib.Buffer; auto& bufferObject = attrib.Buffer;
if (bufferObject) { if (bufferObject) {
CreateAndSyncBufferObject(bufferObject); CreateAndSyncBufferObject(bufferObject);
} }
@@ -134,7 +132,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// IBO // IBO
if (includeIBO) { if (includeIBO) {
auto possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject(); auto& possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
if (possibleIBO) { if (possibleIBO) {
CreateAndSyncBufferObject(possibleIBO); CreateAndSyncBufferObject(possibleIBO);
} }
@@ -142,7 +140,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Indirect Buffer Object // Indirect Buffer Object
if (includeIndirectBuffer) { if (includeIndirectBuffer) {
auto possibleIndirectBuffer = auto& possibleIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject(); MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (possibleIndirectBuffer) { if (possibleIndirectBuffer) {
CreateAndSyncBufferObject(possibleIndirectBuffer); CreateAndSyncBufferObject(possibleIndirectBuffer);
@@ -153,7 +151,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto uboBindingPointCnt = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform); auto uboBindingPointCnt = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform);
for (SizeT i = 0; i < uboBindingPointCnt; ++i) { for (SizeT i = 0; i < uboBindingPointCnt; ++i) {
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, i); auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, i);
auto obj = point.GetBoundObject(); auto& obj = point.GetBoundObject();
if (obj) { if (obj) {
CreateAndSyncBufferObject(obj); CreateAndSyncBufferObject(obj);
} }
@@ -166,48 +164,49 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
auto currentVAOObject = MG_State::pGLContext->GetBoundVertexArray(); g_backendVertexArrayObjects.CollectGarbageIfNeeded();
auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
if (!currentVAOObject) { if (!currentVAOObject) {
MGLOG_E("No VAO is currently bound, cannot sync current VAO."); MGLOG_E("No VAO is currently bound, cannot sync current VAO.");
return; return;
} }
const auto& backendVAOIt = g_backendVertexArrayObjects.find(currentVAOObject); const auto& backendVAOIt = g_backendVertexArrayObjects.find(currentVAOObject.get());
SharedPtr<VertexArrayImpl::BackendVertexArrayObject> backendVAOObject; Bool exist = (backendVAOIt != g_backendVertexArrayObjects.end());
if (backendVAOIt == g_backendVertexArrayObjects.end()) { auto& backendObj = exist ? backendVAOIt->second : g_backendVertexArrayObjects.GetOrCreate(currentVAOObject);
backendVAOObject = MakeShared<VertexArrayImpl::BackendVertexArrayObject>(); if (!exist) {
g_backendVertexArrayObjects[currentVAOObject] = backendVAOObject; backendObj = MakeShared<VertexArrayImpl::BackendVertexArrayObject>();
} else {
backendVAOObject = backendVAOIt->second;
} }
backendVAOObject->SyncToBackend(currentVAOObject); backendObj->SyncToBackend(currentVAOObject);
} }
} // namespace VertexArrayImpl } // namespace VertexArrayImpl
namespace TextureImpl { namespace TextureImpl {
SharedPtr<BackendTextureObject> SyncTextureObjectToBackend( SharedPtr<BackendTextureObject>& SyncTextureObjectToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& textureObject) { const SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
const auto& backendTextureIt = g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = g_backendTextureObjects.find(textureObject.get());
SharedPtr<BackendTextureObject> backendTextureObject; Bool exist = (backendTextureIt != g_backendTextureObjects.end());
if (backendTextureIt == g_backendTextureObjects.end()) { auto& backendObj = exist ? backendTextureIt->second : g_backendTextureObjects.GetOrCreate(textureObject);
backendTextureObject = MakeShared<BackendTextureObject>(); if (!exist) {
g_backendTextureObjects[textureObject] = backendTextureObject; backendObj = MakeShared<BackendTextureObject>();
} else {
backendTextureObject = backendTextureIt->second;
} }
backendTextureObject->SyncTextureParamsToBackend(textureObject); backendObj->SyncTextureParamsToBackend(textureObject);
backendTextureObject->SyncBuiltinSamplerToBackend(textureObject); backendObj->SyncBuiltinSamplerToBackend(textureObject);
backendTextureObject->SyncMipmapsToBackend(textureObject); backendObj->SyncMipmapsToBackend(textureObject);
return backendTextureObject;
return backendObj;
} }
void SyncNeccessaryTextures() { void SyncNeccessaryTextures() {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
g_backendTextureObjects.CollectGarbageIfNeeded();
// All textures we need are: // All textures we need are:
// 1. textures bound to texture units (TODO: only sync ones that are used in current program) // 1. textures bound to texture units (TODO: only sync ones that are used in current program)
// 2. textures used in current FBO // 2. textures used in current FBO
@@ -216,7 +215,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (int index = 0; index < MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; ++index) { for (int index = 0; index < MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; ++index) {
auto& unit = MG_State::pGLContext->GetTextureUnitObject(index); auto& unit = MG_State::pGLContext->GetTextureUnitObject(index);
for (const auto& bindingSlot : unit.GetAllBindingSlots()) { for (const auto& bindingSlot : unit.GetAllBindingSlots()) {
auto textureObject = bindingSlot.GetBoundObject(); auto& textureObject = bindingSlot.GetBoundObject();
if (textureObject) { if (textureObject) {
SyncTextureObjectToBackend(textureObject); SyncTextureObjectToBackend(textureObject);
} }
@@ -228,7 +227,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (currentFBO) { if (currentFBO) {
for (const auto& attachment : currentFBO->GetAllAttachmentObjects()) { for (const auto& attachment : currentFBO->GetAllAttachmentObjects()) {
if (!attachment.IsTexture()) continue; if (!attachment.IsTexture()) continue;
auto textureObject = attachment.GetTexture(); auto& textureObject = attachment.GetTexture();
if (textureObject) { if (textureObject) {
SyncTextureObjectToBackend(textureObject); SyncTextureObjectToBackend(textureObject);
} }
@@ -242,16 +241,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
g_backendFramebufferObjects.CollectGarbageIfNeeded();
TextureImpl::g_backendTextureObjects.CollectGarbageIfNeeded();
RenderbufferImpl::g_backendRenderbufferObjects.CollectGarbageIfNeeded();
const FramebufferTarget fboTargets[] = {FramebufferTarget::Draw, FramebufferTarget::Read}; const FramebufferTarget fboTargets[] = {FramebufferTarget::Draw, FramebufferTarget::Read};
MG_State::GLState::FramebufferObject* lastUpdatedFBO = nullptr; MG_State::GLState::FramebufferObject* lastUpdatedFBO = nullptr;
for (auto target : fboTargets) { for (auto& target : fboTargets) {
auto slot = MG_State::pGLContext->GetFramebufferBindingSlot(target); auto& slot = MG_State::pGLContext->GetFramebufferBindingSlot(target);
auto version = slot.GetVersion(); auto version = slot.GetVersion();
if (version == g_fboBindVersions[SizeT(target)]) continue; if (version == g_fboBindVersions[SizeT(target)]) continue;
auto currentFBO = slot.GetBoundObject(); auto& currentFBO = slot.GetBoundObject();
if (!currentFBO) { if (!currentFBO) {
MGLOG_E("No FBO is currently bound, cannot sync current FBO."); MGLOG_E("No FBO is currently bound, cannot sync current FBO.");
@@ -263,21 +266,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
continue; continue;
} }
const auto& backendFBOIt = g_backendFramebufferObjects.find(currentFBO);
SharedPtr<BackendFramebufferObject> backendFBOObject;
if (backendFBOIt == g_backendFramebufferObjects.end()) {
backendFBOObject = MakeShared<BackendFramebufferObject>();
g_backendFramebufferObjects[currentFBO] = backendFBOObject;
} else {
backendFBOObject = backendFBOIt->second;
}
if (currentFBO.get() == lastUpdatedFBO) { if (currentFBO.get() == lastUpdatedFBO) {
MGLOG_D("Draw FBO and read FBO are the same, skipping sync."); MGLOG_D("Draw FBO and read FBO are the same, skipping sync.");
} else { continue;
backendFBOObject->SyncToBackend(currentFBO, target);
} }
const auto& backendFBOIt = g_backendFramebufferObjects.find(currentFBO.get());
Bool exist = (backendFBOIt != g_backendFramebufferObjects.end());
auto& backendObj = exist ? backendFBOIt->second : g_backendFramebufferObjects.GetOrCreate(currentFBO);
if (!exist) {
backendObj = MakeShared<BackendFramebufferObject>();
}
backendObj->SyncToBackend(currentFBO, target);
lastUpdatedFBO = currentFBO.get(); lastUpdatedFBO = currentFBO.get();
} }
} }
@@ -466,21 +467,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
auto currentProgram = MG_State::pGLContext->GetCurrentProgram(); g_backendProgramObjects.CollectGarbageIfNeeded();
SamplerImpl::g_backendSamplerObjects.CollectGarbageIfNeeded();
auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (!currentProgram || !currentProgram->GetLinkStatus()) { if (!currentProgram || !currentProgram->GetLinkStatus()) {
g_GLESFuncs.glUseProgram(0); g_GLESFuncs.glUseProgram(0);
return; return;
} }
const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram); const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram.get());
SharedPtr<BackendProgramObjectImpl> backendProgram; Bool exist = (backendProgramIt != g_backendProgramObjects.end());
if (backendProgramIt == g_backendProgramObjects.end()) { auto& backendObj = exist ? backendProgramIt->second : g_backendProgramObjects.GetOrCreate(currentProgram);
backendProgram = MakeShared<BackendProgramObjectImpl>(); if (!exist) {
g_backendProgramObjects[currentProgram] = backendProgram; backendObj = MakeShared<BackendProgramObjectImpl>();
backendProgram->SyncToBackend(currentProgram); backendObj->SyncToBackend(currentProgram);
} else { } else {
backendProgram = backendProgramIt->second; if (!backendObj->GetBackendProgramId()) {
if (!backendProgram->GetBackendProgramId()) { backendObj->SyncToBackend(currentProgram);
backendProgram->SyncToBackend(currentProgram);
} }
} }
} }
@@ -495,7 +498,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& currentFBO = slot.GetBoundObject(); const auto& currentFBO = slot.GetBoundObject();
if (currentFBO && currentFBO != MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) { if (currentFBO && currentFBO != MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO); const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO.get());
if (backendFBOIt != FramebufferImpl::g_backendFramebufferObjects.end()) { if (backendFBOIt != FramebufferImpl::g_backendFramebufferObjects.end()) {
backendFBOIt->second->Bind(target); backendFBOIt->second->Bind(target);
} else { } else {
@@ -528,7 +531,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
#endif #endif
const auto& currentVAO = MG_State::pGLContext->GetBoundVertexArray(); const auto& currentVAO = MG_State::pGLContext->GetBoundVertexArray();
if (currentVAO) { if (currentVAO) {
const auto& backendVAOIt = VertexArrayImpl::g_backendVertexArrayObjects.find(currentVAO); const auto& backendVAOIt = VertexArrayImpl::g_backendVertexArrayObjects.find(currentVAO.get());
if (backendVAOIt != VertexArrayImpl::g_backendVertexArrayObjects.end()) { if (backendVAOIt != VertexArrayImpl::g_backendVertexArrayObjects.end()) {
backendVAOIt->second->Bind(); backendVAOIt->second->Bind();
} }
@@ -556,7 +559,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_Util::ConvertTextureTargetToString(target).c_str()); MG_Util::ConvertTextureTargetToString(target).c_str());
continue; continue;
} }
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) continue; if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) continue;
GLenum targetGL = MG_Util::ConvertTextureTargetToGLEnum(target); GLenum targetGL = MG_Util::ConvertTextureTargetToGLEnum(target);
@@ -566,7 +569,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Bind sampler object if necessary // Bind sampler object if necessary
const auto& samplerObject = textureUnit.GetSamplerObject(); const auto& samplerObject = textureUnit.GetSamplerObject();
if (samplerObject) { if (samplerObject) {
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject); const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
if (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end()) { if (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end()) {
backendSamplerIt->second->Bind(unit); backendSamplerIt->second->Bind(unit);
} }
@@ -581,7 +584,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedNC("BindCurrentProgram", TRACY_ZONECOLOR_BACKEND); ZoneScopedNC("BindCurrentProgram", TRACY_ZONECOLOR_BACKEND);
#endif #endif
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram); const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram.get());
if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) { if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) {
backendProgramIt->second->Use(); backendProgramIt->second->Use();
auto backendProgramId = backendProgramIt->second->GetBackendProgramId(); auto backendProgramId = backendProgramIt->second->GetBackendProgramId();
@@ -623,11 +626,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Connect buffer to backend binding point // Connect buffer to backend binding point
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding); auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
auto bufferObj = point.GetBoundObject(); auto& bufferObj = point.GetBoundObject();
auto range = point.GetRange(); auto range = point.GetRange();
if (bufferObj) { if (bufferObj) {
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObj); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObj.get());
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
const auto& backendBufferObject = backendBufferIt->second; const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_UNIFORM_BUFFER); backendBufferObject->Bind(GL_UNIFORM_BUFFER);
@@ -635,9 +638,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding, g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding,
backendBufferObject->GetBackendBufferId()); backendBufferObject->GetBackendBufferId());
} else { } else {
g_GLESFuncs.glBindBufferRange(GL_UNIFORM_BUFFER, lastUBOBinding, g_GLESFuncs.glBindBufferRange(
backendBufferObject->GetBackendBufferId(), GL_UNIFORM_BUFFER, lastUBOBinding, backendBufferObject->GetBackendBufferId(),
range.start, range.end - range.start); (GLintptr)range.start, (GLintptr)(range.end - range.start));
} }
} else { } else {
MGLOG_E("No backend buffer found for UBO binding, cannot bind UBO."); MGLOG_E("No backend buffer found for UBO binding, cannot bind UBO.");
@@ -660,18 +663,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
backendProgramIt->second->GetBackendProgramId(), name.c_str()); backendProgramIt->second->GetBackendProgramId(), name.c_str());
g_GLESFuncs.glUniform1i(locAtBackend, unit); g_GLESFuncs.glUniform1i(locAtBackend, unit);
auto samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject(); auto& samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
if (samplerObject) { if (samplerObject) {
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject); const auto& backendSamplerIt =
SharedPtr<SamplerImpl::BackendSamplerObject> backendSamplerObject; SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
if (backendSamplerIt == SamplerImpl::g_backendSamplerObjects.end()) { Bool exist = (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end());
backendSamplerObject = MakeShared<SamplerImpl::BackendSamplerObject>(); auto& backendObj = exist ? backendSamplerIt->second
SamplerImpl::g_backendSamplerObjects[samplerObject] = backendSamplerObject; : SamplerImpl::g_backendSamplerObjects.GetOrCreate(samplerObject);
} else { if (!exist) {
backendSamplerObject = backendSamplerIt->second; backendObj = MakeShared<SamplerImpl::BackendSamplerObject>();
} }
backendSamplerObject->SyncToBackend(samplerObject); backendObj->SyncToBackend(samplerObject);
} else { } else {
SamplerImpl::UnbindSampler(unit); SamplerImpl::UnbindSampler(unit);
} }
@@ -845,30 +848,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG && MOBILEGL_ENABLE_SCOPE_MARKER #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG && MOBILEGL_ENABLE_SCOPE_MARKER
DebugImpl::OpenGLScopeMarker marker(__func__); DebugImpl::OpenGLScopeMarker marker(__func__);
#endif #endif
DebugImpl::ErrorLopper errorLopper;
TextureImpl::SyncNeccessaryTextures(); TextureImpl::SyncNeccessaryTextures();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
FramebufferImpl::SyncCurrentFBO(); FramebufferImpl::SyncCurrentFBO();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
RenderStateImpl::SyncRenderState(); RenderStateImpl::SyncRenderState();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
BindCurrentFBO(FramebufferTarget::Draw); BindCurrentFBO(FramebufferTarget::Draw);
BindCurrentFBO(FramebufferTarget::Read); BindCurrentFBO(FramebufferTarget::Read);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str()); dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str());
g_GLESFuncs.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); g_GLESFuncs.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -895,15 +897,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_Util::ConvertTextureTargetToString(textureTarget).c_str()); MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
} }
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
SharedPtr<TextureImpl::BackendTextureObject> backendTextureObject; Bool exist = (backendTextureIt != TextureImpl::g_backendTextureObjects.end());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { auto& backendObj =
backendTextureObject = MakeShared<TextureImpl::BackendTextureObject>(); exist ? backendTextureIt->second : TextureImpl::g_backendTextureObjects.GetOrCreate(textureObject);
TextureImpl::g_backendTextureObjects[textureObject] = backendTextureObject; if (!exist) {
} else { backendObj = MakeShared<TextureImpl::BackendTextureObject>();
backendTextureObject = backendTextureIt->second;
} }
backendTextureObject->Bind(target, unit); backendObj->Bind(target, unit);
} }
return true; return true;
} }
@@ -953,15 +954,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
DebugImpl::ErrorLopper errorLopper; DebugImpl::ErrorLopper errorLopper;
MGLOG_D("%s: Backend", __func__); MGLOG_D("%s: Backend", __func__);
TextureImpl::SyncNeccessaryTextures(); TextureImpl::SyncNeccessaryTextures();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
FramebufferImpl::SyncCurrentFBO(); FramebufferImpl::SyncCurrentFBO();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
RenderStateImpl::SyncRenderState(); RenderStateImpl::SyncRenderState();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
if (!UpdateTextureBindingAtTarget(target)) return; if (!UpdateTextureBindingAtTarget(target)) return;
@@ -969,10 +970,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Bind necessary FBO and texture // Bind necessary FBO and texture
BindCurrentFBO(FramebufferTarget::Read); BindCurrentFBO(FramebufferTarget::Read);
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit(); Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit) const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject((Int)activeTextureUnit)
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target)) .GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
.GetBoundObject(); .GetBoundObject();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.", MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.",
textureObject ? textureObject->GetExternalIndex() : 0); textureObject ? textureObject->GetExternalIndex() : 0);
@@ -998,19 +999,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (!isDepthFormat) { if (!isDepthFormat) {
g_GLESFuncs.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); g_GLESFuncs.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} else { } else {
MGLOG_D("%s: Backend depth", __func__); MGLOG_D("%s: Backend depth", __func__);
g_GLESFuncs.glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type, g_GLESFuncs.glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type,
nullptr); nullptr);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
GLint currentTex = backendTextureIt->second->GetBackendTextureId(); auto currentTex = (GLint)backendTextureIt->second->GetBackendTextureId();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -1026,7 +1027,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height, g_GLESFuncs.glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height,
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0),
GL_NEAREST); GL_NEAREST);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -1041,15 +1042,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("%s: Backend", __func__); MGLOG_D("%s: Backend", __func__);
TextureImpl::SyncNeccessaryTextures(); TextureImpl::SyncNeccessaryTextures();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
FramebufferImpl::SyncCurrentFBO(); FramebufferImpl::SyncCurrentFBO();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
RenderStateImpl::SyncRenderState(); RenderStateImpl::SyncRenderState();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -1057,11 +1058,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Bind necessary FBO and texture // Bind necessary FBO and texture
BindCurrentFBO(FramebufferTarget::Read); BindCurrentFBO(FramebufferTarget::Read);
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit(); auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit) const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target)) .GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
.GetBoundObject(); .GetBoundObject();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.", MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.",
textureObject ? textureObject->GetExternalIndex() : 0); textureObject ? textureObject->GetExternalIndex() : 0);
@@ -1069,12 +1070,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
backendTextureIt->second->Bind(target, activeTextureUnit); backendTextureIt->second->Bind(target, activeTextureUnit);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
GLenum internalFormat; GLenum internalFormat;
g_GLESFuncs.glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat); g_GLESFuncs.glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
auto mgInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalFormat); auto mgInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalFormat);
@@ -1084,19 +1085,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (!isDepthFormat) { if (!isDepthFormat) {
g_GLESFuncs.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); g_GLESFuncs.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} else { } else {
MGLOG_D("%s: Backend depth", __func__); MGLOG_D("%s: Backend depth", __func__);
GLint currentTex = backendTextureIt->second->GetBackendTextureId(); auto currentTex = backendTextureIt->second->GetBackendTextureId();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
TempFBOBinder tempFBOBinder(false); TempFBOBinder tempFBOBinder(false);
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level); g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
@@ -1107,7 +1108,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBlitFramebuffer( g_GLESFuncs.glBlitFramebuffer(
x, y, x + width, y + height, xoffset, yoffset, xoffset + width, yoffset + height, x, y, x + width, y + height, xoffset, yoffset, xoffset + width, yoffset + height,
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST); GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -1120,8 +1121,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto unitIndex = MG_State::pGLContext->GetActiveTextureUnit(); auto unitIndex = MG_State::pGLContext->GetActiveTextureUnit();
auto& unit = MG_State::pGLContext->GetTextureUnitObject(unitIndex); auto& unit = MG_State::pGLContext->GetTextureUnitObject(unitIndex);
auto& slot = unit.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target)); auto& slot = unit.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target));
auto texture = slot.GetBoundObject(); auto& texture = slot.GetBoundObject();
auto backendTexture = TextureImpl::SyncTextureObjectToBackend(texture); auto& backendTexture = TextureImpl::SyncTextureObjectToBackend(texture);
backendTexture->Bind(target, unitIndex); backendTexture->Bind(target, unitIndex);
g_GLESFuncs.glGenerateMipmap(target); g_GLESFuncs.glGenerateMipmap(target);
@@ -1184,7 +1185,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
PixelStoreParameters m_prevParams; PixelStoreParameters m_prevParams;
PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) { static PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) {
PixelStoreParameters p; PixelStoreParameters p;
if (!isUnpack) { if (!isUnpack) {
g_GLESFuncs.glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment); g_GLESFuncs.glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment);
@@ -1214,7 +1215,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
return p; return p;
} }
void Sync(Bool isUnpack, const PixelStoreParameters& params) { static void Sync(Bool isUnpack, const PixelStoreParameters& params) {
if (!isUnpack) { if (!isUnpack) {
g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment); g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment);
g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength); g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength);
@@ -1271,7 +1272,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
// Handle PBO // Handle PBO
auto pixelPackBufferObject = auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject(); MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
Bool usePBO; Bool usePBO;
GLuint prevPixelPackBuffer = 0; GLuint prevPixelPackBuffer = 0;
@@ -1279,7 +1280,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject); BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
MGLOG_D("ReadPixels: Using PBO %u", pixelPackBufferObject->GetExternalIndex()); MGLOG_D("ReadPixels: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
usePBO = true; usePBO = true;
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject.get());
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("ReadPixels: No backend buffer found for PBO %u.", MGLOG_E("ReadPixels: No backend buffer found for PBO %u.",
@@ -1299,8 +1300,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (usePBO) { if (usePBO) {
// pull back to client memory if PBO is used // pull back to client memory if PBO is used
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory"); MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT); GL_PIXEL_PACK_BUFFER, 0, (GLsizeiptr)pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
if (pboMappedPtr) { if (pboMappedPtr) {
MGLOG_D("ReadPixels: Copying data from PBO to client memory"); MGLOG_D("ReadPixels: Copying data from PBO to client memory");
SizeT size = pixelPackBufferObject->GetSize(); SizeT size = pixelPackBufferObject->GetSize();
@@ -1345,7 +1346,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: SyncCurrentFBO()"); MGLOG_D("GetTexImage: SyncCurrentFBO()");
FramebufferImpl::SyncCurrentFBO(); FramebufferImpl::SyncCurrentFBO();
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit(); auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
MGLOG_D("GetTexImage: active texture unit = %u", activeTextureUnit); MGLOG_D("GetTexImage: active texture unit = %u", activeTextureUnit);
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit) const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
@@ -1355,7 +1356,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: bound texture object = %p (name=%u)", textureObject.get(), MGLOG_D("GetTexImage: bound texture object = %p (name=%u)", textureObject.get(),
textureObject ? textureObject->GetExternalIndex() : 0); textureObject ? textureObject->GetExternalIndex() : 0);
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("GetTexImage: No backend texture found for texture %u.", MGLOG_E("GetTexImage: No backend texture found for texture %u.",
@@ -1383,14 +1384,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
return; return;
} }
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
MGLOG_D("GetTexImage: Applying TempPixelStoreParameterSync (PACK)"); MGLOG_D("GetTexImage: Applying TempPixelStoreParameterSync (PACK)");
TempPixelStoreParameterSync tempPackParamsSync(false); TempPixelStoreParameterSync tempPackParamsSync(false);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -1404,7 +1405,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()); auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
auto levelRange = textureMipmapObject->GetLevelRange(); auto& levelRange = textureMipmapObject->GetLevelRange();
MGLOG_D("GetTexImage: mipmap level range = [%d, %d)", levelRange.x(), levelRange.y()); MGLOG_D("GetTexImage: mipmap level range = [%d, %d)", levelRange.x(), levelRange.y());
if (level < levelRange.x() || level >= levelRange.y()) { if (level < levelRange.x() || level >= levelRange.y()) {
@@ -1421,7 +1422,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: mip level %d size = %dx%d", level, size.x(), size.y()); MGLOG_D("GetTexImage: mip level %d size = %dx%d", level, size.x(), size.y());
// Handle PBO // Handle PBO
auto pixelPackBufferObject = auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject(); MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
Bool usePBO; Bool usePBO;
GLuint prevPixelPackBuffer = 0; GLuint prevPixelPackBuffer = 0;
@@ -1429,7 +1430,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject); BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
MGLOG_D("GetTexImage: Using PBO %u", pixelPackBufferObject->GetExternalIndex()); MGLOG_D("GetTexImage: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
usePBO = true; usePBO = true;
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject.get());
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("GetTexImage: No backend buffer found for PBO %u.", MGLOG_E("GetTexImage: No backend buffer found for PBO %u.",
pixelPackBufferObject ? pixelPackBufferObject->GetExternalIndex() : 0); pixelPackBufferObject ? pixelPackBufferObject->GetExternalIndex() : 0);
@@ -1443,7 +1444,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: Not using PBO"); MGLOG_D("GetTexImage: Not using PBO");
} }
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
MGLOG_D("GetTexImage: glReadPixels(0, 0, %d, %d, %s, %s, %p)", size.x(), size.y(), MGLOG_D("GetTexImage: glReadPixels(0, 0, %d, %d, %s, %s, %p)", size.x(), size.y(),
@@ -1451,14 +1452,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
pixels); pixels);
g_GLESFuncs.glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels); g_GLESFuncs.glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
if (usePBO) { if (usePBO) {
// pull back to client memory if PBO is used // pull back to client memory if PBO is used
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory"); MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT); GL_PIXEL_PACK_BUFFER, 0, (GLsizeiptr)pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
if (pboMappedPtr) { if (pboMappedPtr) {
MGLOG_D("ReadPixels: Copying data from PBO to client memory"); MGLOG_D("ReadPixels: Copying data from PBO to client memory");
SizeT size = pixelPackBufferObject->GetSize(); SizeT size = pixelPackBufferObject->GetSize();
@@ -1479,7 +1480,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
MGLOG_D("GetTexImage: finished"); MGLOG_D("GetTexImage: finished");
+110 -105
View File
@@ -7,10 +7,6 @@
// End of Source File Header // End of Source File Header
#include "Managers.h" #include "Managers.h"
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include "MG_State/GLState/TextureState/TextureObject.h"
#include "MG_State/GLState/TextureState/TextureState.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
#include "Utils.h" #include "Utils.h"
#include "DirectGLES.h" #include "DirectGLES.h"
@@ -18,6 +14,7 @@
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h> #include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h> #include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h> #include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h> #include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h> #include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h> #include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
@@ -44,7 +41,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendBufferObject::SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) { void BackendBufferObject::SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -105,7 +102,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
void BackendBufferObject::SyncToBackend_glBufferData( void BackendBufferObject::SyncToBackend_glBufferData(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) { const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -117,11 +114,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage()); GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage());
Bind(); Bind();
g_GLESFuncs.glBufferData(TempBufferTarget, size, data, usage); g_GLESFuncs.glBufferData(TempBufferTarget, (GLsizeiptr)size, data, usage);
} }
void BackendBufferObject::SyncToBackend_glBufferSubData( void BackendBufferObject::SyncToBackend_glBufferSubData(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) { const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -130,7 +127,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const void* data = stateBufferObject->GetDataReadOnly()->data(); const void* data = stateBufferObject->GetDataReadOnly()->data();
// dirty range: [range.start, range.end) // dirty range: [range.start, range.end)
auto ranges = stateBufferObject->GetDirtyRanges(); auto& ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) { if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId); MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return; return;
@@ -138,20 +135,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (const auto& range : ranges) { for (const auto& range : ranges) {
Bind(); Bind();
g_GLESFuncs.glBufferSubData(TempBufferTarget, range.start, range.end - range.start, g_GLESFuncs.glBufferSubData(TempBufferTarget, (GLintptr)range.start,
(GLintptr)(range.end - range.start),
reinterpret_cast<const char*>(data) + range.start); reinterpret_cast<const char*>(data) + range.start);
} }
} }
void BackendBufferObject::SyncToBackend_glMapBufferRange( void BackendBufferObject::SyncToBackend_glMapBufferRange(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) { const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId); MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId);
MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId); MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId);
auto ranges = stateBufferObject->GetDirtyRanges(); auto& ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) { if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId); MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return; return;
@@ -159,18 +157,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
SizeT minStart = ranges.GetOverallMinStart(); SizeT minStart = ranges.GetOverallMinStart();
SizeT maxEnd = ranges.GetOverallMaxEnd(); SizeT maxEnd = ranges.GetOverallMaxEnd();
Bind(); Bind();
void* mappedData = g_GLESFuncs.glMapBufferRange(TempBufferTarget, minStart, maxEnd - minStart, void* mappedData = g_GLESFuncs.glMapBufferRange(
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | TempBufferTarget, (GLintptr)minStart, (GLintptr)(maxEnd - minStart),
(unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) | (invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
const void* data = stateBufferObject->GetDataReadOnly()->data(); const void* data = stateBufferObject->GetDataReadOnly()->data();
if (mappedData) { if (mappedData) {
MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId); MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId);
Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart); Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
// Explicitly flush the dirty ranges // Explicitly flush the dirty ranges
for (const auto& range : ranges) { for (const auto& range : ranges) {
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, range.start - minStart, g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, (GLintptr)(range.start - minStart),
range.end - range.start); (GLintptr)(range.end - range.start));
} }
g_GLESFuncs.glUnmapBuffer(TempBufferTarget); g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
} else { } else {
@@ -191,7 +189,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBindBuffer(target, m_backendBufferId); g_GLESFuncs.glBindBuffer(target, m_backendBufferId);
} }
UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> g_backendBufferObjects; StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
BackendBufferObject* g_boundVertexBufferObject = nullptr; BackendBufferObject* g_boundVertexBufferObject = nullptr;
} // namespace BufferImpl } // namespace BufferImpl
@@ -209,22 +207,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendVertexArrayObject::Bind() { void BackendVertexArrayObject::Bind() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
g_GLESFuncs.glBindVertexArray(m_backendVAOId); g_GLESFuncs.glBindVertexArray(m_backendVAOId);
} }
void BackendVertexArrayObject::BindAttributeBuffer(Uint index, inline void BindAttributeBuffer(const MG_State::GLState::VertexAttribute& attrib) {
const MG_State::GLState::VertexAttribute& attrib) {
const auto& bufferObject = attrib.Buffer; const auto& bufferObject = attrib.Buffer;
if (!bufferObject) { if (!bufferObject) {
MGLOG_W("Attribute has no bound buffer, skipping."); MGLOG_W("Attribute has no bound buffer, skipping.");
return; return;
} }
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject.get());
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("No backend buffer found for attribute's buffer, cannot bind attribute."); MGLOG_E("No backend buffer found for attribute's buffer, cannot bind attribute.");
return; return;
@@ -234,7 +231,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
backendBufferObject->Bind(GL_ARRAY_BUFFER); backendBufferObject->Bind(GL_ARRAY_BUFFER);
} }
void BackendVertexArrayObject::SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) { void BackendVertexArrayObject::SyncToBackend(
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -268,7 +266,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions[attribIndex].BufferVersion; m_syncedAttributeVersions[attribIndex].BufferVersion;
if (!needsSyncFormat && !needsSyncBuffer) continue; if (!needsSyncFormat && !needsSyncBuffer) continue;
BindAttributeBuffer(attribIndex, attrib); BindAttributeBuffer(attrib);
if (!attrib.IsInteger) { if (!attrib.IsInteger) {
g_GLESFuncs.glVertexAttribPointer( g_GLESFuncs.glVertexAttribPointer(
@@ -289,7 +287,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (currentIndexBufferVersion != m_syncedIndexBufferVersion) { if (currentIndexBufferVersion != m_syncedIndexBufferVersion) {
const auto& indexBufferBinding = stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject(); const auto& indexBufferBinding = stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferBinding) { if (indexBufferBinding) {
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding.get());
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
const auto& backendBufferObject = backendBufferIt->second; const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_ELEMENT_ARRAY_BUFFER); backendBufferObject->Bind(GL_ELEMENT_ARRAY_BUFFER);
@@ -303,7 +301,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions = allAttributeVersions; m_syncedAttributeVersions = allAttributeVersions;
} }
UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>> StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
g_backendVertexArrayObjects; g_backendVertexArrayObjects;
} // namespace VertexArrayImpl } // namespace VertexArrayImpl
@@ -336,7 +334,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_boundTexturesCache[unit][targetN] = this; g_boundTexturesCache[unit][targetN] = this;
} }
Uint BackendTextureObject::GetBackendTextureId() { Uint BackendTextureObject::GetBackendTextureId() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -344,7 +342,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
void BackendTextureObject::SyncMipmapsToBackend( void BackendTextureObject::SyncMipmapsToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) { const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
if (!stateTextureObject) { if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend."); MGLOG_E("State texture object is null, cannot sync to backend.");
return; return;
@@ -353,7 +351,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
DebugImpl::ErrorLopper errorLopper;
MGLOG_D("Syncing texture mipmaps with backend ID %u to backend for state ID %u", m_backendTextureId, MGLOG_D("Syncing texture mipmaps with backend ID %u to backend for state ID %u", m_backendTextureId,
stateTextureObject->GetExternalIndex()); stateTextureObject->GetExternalIndex());
@@ -381,7 +378,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Bind(target); Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
const auto baseSize = stateTextureObject->GetBaseSize(); const auto baseSize = stateTextureObject->GetBaseSize();
@@ -414,7 +411,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
&glFormat, &glType); &glFormat, &glType);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets(); const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
for (auto uploadTarget : uploadTargets) { for (auto& uploadTarget : uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) { for (SizeT level = 0; level < mipmapCount; ++level) {
auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level); auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level); auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
@@ -429,22 +426,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData, levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
levelDirty ? "true" : "false"); levelDirty ? "true" : "false");
errorLopper.Clear(); DebugImpl::ErrorLopper::Clear();
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
auto textureTarget = stateTextureObject->GetTarget(); auto textureTarget = stateTextureObject->GetTarget();
// TODO: handle more texture types // TODO: handle more texture types
switch (textureTarget) { switch (textureTarget) {
case TextureTarget::Texture2D: case TextureTarget::Texture2D:
case TextureTarget::TextureCubeMap: { case TextureTarget::TextureCubeMap: {
g_GLESFuncs.glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat, g_GLESFuncs.glTexImage2D(
static_cast<GLsizei>(levelTexelSize.x()), glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType, static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
pData); 0, glFormat, glType, pData);
break; break;
} }
case TextureTarget::Texture3D: { case TextureTarget::Texture3D: {
g_GLESFuncs.glTexImage3D( g_GLESFuncs.glTexImage3D(
glUploadTarget, static_cast<GLint>(level), glInternalFormat, glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()), static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData); static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
break; break;
@@ -454,8 +451,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_Util::ConvertTextureTargetToString(textureTarget).c_str()); MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
} }
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget, DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__,
glInternalFormat, glFormat, glType, pData](GLenum err) { glUploadTarget, glInternalFormat, glFormat, glType,
pData](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, " MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
"type=%s, pixels=%p", "type=%s, pixels=%p",
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(), func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
@@ -478,7 +476,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat, TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
&glFormat, &glType); &glFormat, &glType);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets(); const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
for (auto uploadTarget : uploadTargets) { for (auto& uploadTarget : uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) { for (SizeT level = 0; level < mipmapCount; ++level) {
if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) { if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
continue; continue;
@@ -499,10 +497,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget); auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop(
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, [file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
}); MG_Util::ConvertGLEnumToString(err).c_str());
});
auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level); auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0, g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
static_cast<GLsizei>(texelSize.x()), static_cast<GLsizei>(texelSize.x()),
@@ -518,7 +517,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto* textureBufferObject = auto* textureBufferObject =
static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get()); static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
auto& slot = textureBufferObject->GetBufferBindingSlot(); auto& slot = textureBufferObject->GetBufferBindingSlot();
auto buffer = slot.GetBoundObject(); auto& buffer = slot.GetBoundObject();
auto bufferIndex = buffer->GetExternalIndex(); auto bufferIndex = buffer->GetExternalIndex();
currentTextureInfo.bufferExternalIndex = bufferIndex; currentTextureInfo.bufferExternalIndex = bufferIndex;
@@ -530,10 +529,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Need to sync texture buffer if not synced yet // Need to sync texture buffer if not synced yet
auto& backendBuffers = BufferImpl::g_backendBufferObjects; auto& backendBuffers = BufferImpl::g_backendBufferObjects;
SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject; SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject;
const auto& backendBufferIt = backendBuffers.find(buffer); const auto& backendBufferIt = backendBuffers.find(buffer.get());
if (backendBufferIt == backendBuffers.end()) { if (backendBufferIt == backendBuffers.end()) {
backendBufferObject = MakeShared<BufferImpl::BackendBufferObject>(); auto& backendBufferSlot = backendBuffers.GetOrCreate(buffer);
backendBuffers[buffer] = backendBufferObject; if (!backendBufferSlot) {
backendBufferSlot = MakeShared<BufferImpl::BackendBufferObject>();
}
backendBufferObject = backendBufferSlot;
} else { } else {
backendBufferObject = backendBufferIt->second; backendBufferObject = backendBufferIt->second;
} }
@@ -553,7 +555,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
THROW_UNIMPL_EXCEPTION; THROW_UNIMPL_EXCEPTION;
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -561,11 +563,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
void BackendTextureObject::SyncBuiltinSamplerToBackend( void BackendTextureObject::SyncBuiltinSamplerToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) { const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
DebugImpl::ErrorLopper errorLopper;
if (!stateTextureObject) { if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend."); MGLOG_E("State texture object is null, cannot sync to backend.");
return; return;
@@ -594,7 +596,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Bind(target); Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -607,28 +609,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glTexParameteri(target, glName, \ g_GLESFuncs.glTexParameteri(target, glName, \
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \ MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
m_cacheSamplerParameters.internalName = samplerParams.internalName; \ m_cacheSamplerParameters.internalName = samplerParams.internalName; \
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, \ DebugImpl::ErrorLopper::Loop( \
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \ [file = __FILE__, line = __LINE__, func = __func__, \
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \ t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \ MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
}); \ MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
}); \
} }
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter || if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) { m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
g_GLESFuncs.glTexParameteri( g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
target, GL_TEXTURE_MIN_FILTER, (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode)); samplerParams.mipmapMode));
m_cacheSamplerParameters.minFilter = samplerParams.minFilter; m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode; m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
} }
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) { if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
g_GLESFuncs.glTexParameteri( g_GLESFuncs.glTexParameteri(
target, GL_TEXTURE_MAG_FILTER, target, GL_TEXTURE_MAG_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None)); (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
m_cacheSamplerParameters.magFilter = samplerParams.magFilter; m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -645,18 +648,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod); g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
m_cacheSamplerParameters.maxLod = samplerParams.maxLod; m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
#undef SYNC_TEX_SAMPLER_PARAM_IF_CHANGED #undef SYNC_TEX_SAMPLER_PARAM_IF_CHANGED
} }
void BackendTextureObject::SyncTextureParamsToBackend( void BackendTextureObject::SyncTextureParamsToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) { const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
DebugImpl::ErrorLopper errorLopper;
if (!stateTextureObject) { if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend."); MGLOG_E("State texture object is null, cannot sync to backend.");
return; return;
@@ -683,7 +686,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Bind(target); Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -696,14 +699,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x())); g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
m_cacheLodRange.x() = levelRange.x(); m_cacheLodRange.x() = levelRange.x();
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
if (m_cacheLodRange.y() != levelRange.y()) { if (m_cacheLodRange.y() != levelRange.y()) {
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y())); g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
m_cacheLodRange.y() = levelRange.y(); m_cacheLodRange.y() = levelRange.y();
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -720,7 +723,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(a(), GL_TEXTURE_SWIZZLE_A); SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(a(), GL_TEXTURE_SWIZZLE_A);
#undef SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED #undef SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED
m_cacheSwizzleParams = swizzleParams; m_cacheSwizzleParams = swizzleParams;
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -730,7 +733,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()}; GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray); g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
m_cacheBorderColor = borderColor; m_cacheBorderColor = borderColor;
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -760,8 +763,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>, Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundTexturesCache; g_boundTexturesCache;
UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>> StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject> g_backendTextureObjects;
g_backendTextureObjects;
} // namespace TextureImpl } // namespace TextureImpl
namespace FramebufferImpl { namespace FramebufferImpl {
@@ -778,7 +780,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendFramebufferObject::Bind(FramebufferTarget target) { void BackendFramebufferObject::Bind(FramebufferTarget target) const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -788,12 +790,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId); g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
} }
Bool BackendFramebufferObject::SyncAttachmentObject( static Bool SyncAttachmentObject(GLenum glFBOTarget,
GLenum glFBOTarget, const MG_State::GLState::FramebufferAttachmentObject& attachmentObject, const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment) { GLenum glBackendAttachment) {
if (attachmentObject.IsTexture()) { if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture(); const auto& textureObject = attachmentObject.GetTexture();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__); MGLOG_E("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__);
return false; return false;
@@ -807,11 +809,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
} else if (attachmentObject.IsRenderbuffer()) { } else if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer(); const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
const auto& backendRenderbufferIt = const auto& backendRenderbufferIt =
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject); RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject; SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject;
if (backendRenderbufferIt == RenderbufferImpl::g_backendRenderbufferObjects.end()) { if (backendRenderbufferIt == RenderbufferImpl::g_backendRenderbufferObjects.end()) {
backendRenderbufferObject = MakeShared<RenderbufferImpl::BackendRenderbufferObject>(); auto& backendRenderbufferSlot =
RenderbufferImpl::g_backendRenderbufferObjects[renderbufferObject] = backendRenderbufferObject; RenderbufferImpl::g_backendRenderbufferObjects.GetOrCreate(renderbufferObject);
if (!backendRenderbufferSlot) {
backendRenderbufferSlot = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
}
backendRenderbufferObject = backendRenderbufferSlot;
} else { } else {
backendRenderbufferObject = backendRenderbufferIt->second; backendRenderbufferObject = backendRenderbufferIt->second;
} }
@@ -824,8 +830,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
return true; return true;
} }
void BackendFramebufferObject::SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, void BackendFramebufferObject::SyncToBackend(
FramebufferTarget asTarget) { const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -853,7 +859,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE); std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
int nEffectiveBuffers = 0; int nEffectiveBuffers = 0;
for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) { for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
auto frontendBuf = stateDrawBuffers[i]; auto& frontendBuf = stateDrawBuffers[i];
if (frontendBuf == FramebufferAttachmentType::None) { if (frontendBuf == FramebufferAttachmentType::None) {
m_backendDrawBuffers[i] = GL_NONE; m_backendDrawBuffers[i] = GL_NONE;
continue; continue;
@@ -892,7 +898,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions(); const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
for (SizeT i = 0; i < attachments.size(); ++i) { for (SizeT i = 0; i < attachments.size(); ++i) {
const auto& attachmentObject = attachments[i]; const auto& attachmentObject = attachments[i];
FramebufferAttachmentType frontendType = static_cast<FramebufferAttachmentType>(i); auto frontendType = static_cast<FramebufferAttachmentType>(i);
GLenum glBackendAttachment = GL_NONE; GLenum glBackendAttachment = GL_NONE;
if (frontendType >= FramebufferAttachmentType::Color0 && if (frontendType >= FramebufferAttachmentType::Color0 &&
frontendType <= FramebufferAttachmentType::Color31) frontendType <= FramebufferAttachmentType::Color31)
@@ -928,7 +934,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Verify that the backend object's name and parameters match the frontend attachment state // Verify that the backend object's name and parameters match the frontend attachment state
if (attachmentObject.IsTexture()) { if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture(); const auto& textureObject = attachmentObject.GetTexture();
auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
MOBILEGL_ASSERT(backendTextureIt != TextureImpl::g_backendTextureObjects.end(), MOBILEGL_ASSERT(backendTextureIt != TextureImpl::g_backendTextureObjects.end(),
"No backend texture found while framebuffer reports texture attachment."); "No backend texture found while framebuffer reports texture attachment.");
GLuint backendTexId = backendTextureIt->second->GetBackendTextureId(); GLuint backendTexId = backendTextureIt->second->GetBackendTextureId();
@@ -944,7 +950,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
"Attachment texture level mismatch between GLES and state object."); "Attachment texture level mismatch between GLES and state object.");
} else if (attachmentObject.IsRenderbuffer()) { } else if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer(); const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
auto backendRboIt = RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject); auto backendRboIt =
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
MOBILEGL_ASSERT( MOBILEGL_ASSERT(
backendRboIt != RenderbufferImpl::g_backendRenderbufferObjects.end(), backendRboIt != RenderbufferImpl::g_backendRenderbufferObjects.end(),
"No backend renderbuffer found while framebuffer reports renderbuffer attachment."); "No backend renderbuffer found while framebuffer reports renderbuffer attachment.");
@@ -975,14 +982,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
return glBackendReadBuffer; return glBackendReadBuffer;
} }
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>> StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
g_backendFramebufferObjects; g_backendFramebufferObjects;
Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions = {0}; Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions = {0};
} // namespace FramebufferImpl } // namespace FramebufferImpl
namespace PrgramImpl { namespace PrgramImpl {
UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>> StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
g_backendProgramObjects;
BackendProgramObjectImpl::BackendProgramObjectImpl() { BackendProgramObjectImpl::BackendProgramObjectImpl() {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
@@ -1008,7 +1014,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendProgramObjectImpl::SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) { void BackendProgramObjectImpl::SyncToBackend(
const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1161,7 +1168,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId); MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId);
} }
void BackendProgramObjectImpl::Use() { void BackendProgramObjectImpl::Use() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1184,7 +1191,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendSamplerObject::SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) { void BackendSamplerObject::SyncToBackend(
const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1210,22 +1218,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
#define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \ #define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \ if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \ g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \ (GLint)MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
m_cacheSamplerParameters.internalName = samplerParams.internalName; \ m_cacheSamplerParameters.internalName = samplerParams.internalName; \
} }
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter || if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) { m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
g_GLESFuncs.glSamplerParameteri( g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
m_backendSamplerId, GL_TEXTURE_MIN_FILTER, (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode)); samplerParams.minFilter, samplerParams.mipmapMode));
m_cacheSamplerParameters.minFilter = samplerParams.minFilter; m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode; m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
} }
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) { if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
g_GLESFuncs.glSamplerParameteri( g_GLESFuncs.glSamplerParameteri(
m_backendSamplerId, GL_TEXTURE_MAG_FILTER, m_backendSamplerId, GL_TEXTURE_MAG_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None)); (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
m_cacheSamplerParameters.magFilter = samplerParams.magFilter; m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
} }
@@ -1256,7 +1264,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_boundSamplersCache[unit] = this; g_boundSamplersCache[unit] = this;
} }
Uint BackendSamplerObject::GetBackendSamplerId() { Uint BackendSamplerObject::GetBackendSamplerId() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1271,8 +1279,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> g_boundSamplersCache; Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> g_boundSamplersCache;
UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>> StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject> g_backendSamplerObjects;
g_backendSamplerObjects;
} // namespace SamplerImpl } // namespace SamplerImpl
namespace RenderbufferImpl { namespace RenderbufferImpl {
@@ -1287,7 +1294,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendRenderbufferObject::Bind() { void BackendRenderbufferObject::Bind() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1334,9 +1341,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("RBO %u sync completed. backend ID %u", stateRBOObject->GetExternalIndex(), m_backendRBOId); MGLOG_D("RBO %u sync completed. backend ID %u", stateRBOObject->GetExternalIndex(), m_backendRBOId);
} }
UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>> StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
g_backendRenderbufferObjects; g_backendRenderbufferObjects;
} // namespace RenderbufferImpl } // namespace RenderbufferImpl
namespace Utils {} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES } // namespace MobileGL::MG_Backend::DirectGLES
+122 -34
View File
@@ -15,19 +15,113 @@
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
template <typename StateObject, typename BackendObject>
class StateBackendObjectRegistry {
public:
using StatePtr = SharedPtr<StateObject>;
using StateWeakPtr = std::weak_ptr<StateObject>;
using BackendPtr = SharedPtr<BackendObject>;
using BackendMap = UnorderedMap<StateObject*, BackendPtr>;
using StateRefMap = UnorderedMap<StateObject*, StateWeakPtr>;
using iterator = typename BackendMap::iterator;
using const_iterator = typename BackendMap::const_iterator;
BackendPtr& GetOrCreate(const StatePtr& stateObj) {
MOBILEGL_ASSERT(stateObj != nullptr, "State object must not be null");
auto* key = stateObj.get();
auto trackedStateIt = m_stateRefs.find(key);
if (trackedStateIt != m_stateRefs.end() && trackedStateIt->second.expired()) {
EraseByKey(key);
}
m_stateRefs[key] = stateObj;
return m_backendObjects[key];
}
iterator find(StateObject* stateObj) {
if (!IsAlive(stateObj)) {
EraseByKey(stateObj);
return m_backendObjects.end();
}
return m_backendObjects.find(stateObj);
}
const_iterator find(StateObject* stateObj) const {
return const_cast<StateBackendObjectRegistry*>(this)->find(stateObj);
}
iterator end() { return m_backendObjects.end(); }
const_iterator end() const { return m_backendObjects.end(); }
void CollectGarbageIfNeeded() {
++m_gcTick;
if (m_gcTick < kGCInterval) {
return;
}
CollectGarbage();
m_gcTick = 0;
}
void CollectGarbageNow() { CollectGarbage(); }
private:
bool IsAlive(StateObject* stateObj) const {
const auto trackedStateIt = m_stateRefs.find(stateObj);
if (trackedStateIt == m_stateRefs.end()) {
return false;
}
return !trackedStateIt->second.expired();
}
void EraseByKey(StateObject* stateObj) {
m_stateRefs.erase(stateObj);
m_backendObjects.erase(stateObj);
}
void CollectGarbage() {
if (m_isCollecting) {
return;
}
m_isCollecting = true;
Vector<StateObject*> staleKeys;
staleKeys.reserve(m_stateRefs.size());
for (const auto& [stateKey, stateWeakRef] : m_stateRefs) {
if (stateWeakRef.expired()) {
staleKeys.push_back(stateKey);
}
}
for (auto* stateKey : staleKeys) {
m_stateRefs.erase(stateKey);
m_backendObjects.erase(stateKey);
}
m_isCollecting = false;
}
private:
static constexpr Uint32 kGCInterval = 1024;
StateRefMap m_stateRefs;
BackendMap m_backendObjects;
Uint32 m_gcTick = 0;
Bool m_isCollecting = false;
};
namespace BufferImpl { namespace BufferImpl {
const GLenum TempBufferTarget = GL_ARRAY_BUFFER; const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
class BackendBufferObject { class BackendBufferObject {
public: public:
BackendBufferObject(); BackendBufferObject();
void SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject); void SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
Uint GetBackendBufferId() { return m_backendBufferId; } Uint GetBackendBufferId() const { return m_backendBufferId; }
void Bind(GLenum target = TempBufferTarget); void Bind(GLenum target = TempBufferTarget);
private: private:
void SyncToBackend_glBufferData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject); void SyncToBackend_glBufferData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glBufferSubData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject); void SyncToBackend_glBufferSubData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glMapBufferRange(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, void SyncToBackend_glMapBufferRange(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
Bool invalidate = true, Bool unsynchronized = true); Bool invalidate = true, Bool unsynchronized = true);
Uint m_backendBufferId = 0; Uint m_backendBufferId = 0;
@@ -36,21 +130,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
}; };
extern BackendBufferObject* g_boundVertexBufferObject; extern BackendBufferObject* g_boundVertexBufferObject;
extern UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> extern StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
g_backendBufferObjects;
} // namespace BufferImpl } // namespace BufferImpl
namespace VertexArrayImpl { namespace VertexArrayImpl {
class BackendVertexArrayObject { class BackendVertexArrayObject {
public: public:
BackendVertexArrayObject(); BackendVertexArrayObject();
void SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject); void SyncToBackend(const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
Uint GetBackendVertexArrayId() { return m_backendVAOId; } Uint GetBackendVertexArrayId() const { return m_backendVAOId; }
void Bind(); void Bind() const;
private: private:
void BindAttributeBuffer(Uint index, const MG_State::GLState::VertexAttribute& attrib);
Uint m_backendVAOId = 0; Uint m_backendVAOId = 0;
Bool m_isInitialized = false; Bool m_isInitialized = false;
Uint16 m_syncedIndexBufferVersion = 0; Uint16 m_syncedIndexBufferVersion = 0;
@@ -58,7 +149,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions; m_syncedAttributeVersions;
}; };
extern UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>> extern StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
g_backendVertexArrayObjects; g_backendVertexArrayObjects;
} // namespace VertexArrayImpl } // namespace VertexArrayImpl
@@ -92,11 +183,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendTextureObject { class BackendTextureObject {
public: public:
BackendTextureObject(); BackendTextureObject();
void SyncMipmapsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject); void SyncMipmapsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncBuiltinSamplerToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject); void SyncBuiltinSamplerToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncTextureParamsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject); void SyncTextureParamsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void Bind(GLenum target, Uint unit = TempTextureUnit); void Bind(GLenum target, Uint unit = TempTextureUnit);
Uint GetBackendTextureId(); Uint GetBackendTextureId() const;
private: private:
Uint m_backendTextureId = 0; Uint m_backendTextureId = 0;
@@ -113,7 +204,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
void ActivateTextureUnit(Uint unit); void ActivateTextureUnit(Uint unit);
void UnbindTexture(Uint unit, GLenum target); void UnbindTexture(Uint unit, GLenum target);
extern UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>> extern StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject>
g_backendTextureObjects; g_backendTextureObjects;
extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>, extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
@@ -125,13 +216,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendFramebufferObject { class BackendFramebufferObject {
public: public:
BackendFramebufferObject(); BackendFramebufferObject();
void SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, void SyncToBackend(const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
FramebufferTarget asTarget); FramebufferTarget asTarget);
Uint GetBackendFramebufferId() { return m_backendFBOId; } Uint GetBackendFramebufferId() const { return m_backendFBOId; }
void Bind(FramebufferTarget target); void Bind(FramebufferTarget target) const;
bool SyncAttachmentObject(GLenum glFBOTarget,
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment);
// FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index); // FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const; GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const;
@@ -159,7 +247,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
FramebufferObject::FramebufferAttachmentVersionArray m_syncedFrontendAttachmentVersions = {0}; FramebufferObject::FramebufferAttachmentVersionArray m_syncedFrontendAttachmentVersions = {0};
}; };
extern UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>> extern StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
g_backendFramebufferObjects; g_backendFramebufferObjects;
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions; extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
} // namespace FramebufferImpl } // namespace FramebufferImpl
@@ -169,8 +257,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
public: public:
BackendProgramObjectImpl(); BackendProgramObjectImpl();
~BackendProgramObjectImpl(); ~BackendProgramObjectImpl();
void SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject); void SyncToBackend(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
void Use(); void Use() const;
Uint GetBackendProgramId() const { return m_backendProgramId; } Uint GetBackendProgramId() const { return m_backendProgramId; }
Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; } Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
@@ -180,7 +268,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool m_isInitialized = false; Bool m_isInitialized = false;
}; };
extern UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>> extern StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl>
g_backendProgramObjects; g_backendProgramObjects;
} // namespace PrgramImpl } // namespace PrgramImpl
@@ -188,9 +276,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendSamplerObject { class BackendSamplerObject {
public: public:
BackendSamplerObject(); BackendSamplerObject();
void SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject); void SyncToBackend(const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject);
void Bind(Uint unit); void Bind(Uint unit);
Uint GetBackendSamplerId(); Uint GetBackendSamplerId() const;
private: private:
Uint m_backendSamplerId = 0; Uint m_backendSamplerId = 0;
@@ -203,7 +291,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
extern Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> extern Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundSamplersCache; g_boundSamplersCache;
extern UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>> extern StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject>
g_backendSamplerObjects; g_backendSamplerObjects;
} // namespace SamplerImpl } // namespace SamplerImpl
@@ -212,8 +300,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
public: public:
BackendRenderbufferObject(); BackendRenderbufferObject();
void SyncToBackend(const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject); void SyncToBackend(const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject);
Uint GetBackendRenderbufferId() { return m_backendRBOId; } Uint GetBackendRenderbufferId() const { return m_backendRBOId; }
void Bind(); void Bind() const;
private: private:
Uint m_backendRBOId = 0; Uint m_backendRBOId = 0;
@@ -223,7 +311,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int m_cacheHeight = 0; Int m_cacheHeight = 0;
}; };
extern UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>> extern StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
g_backendRenderbufferObjects; g_backendRenderbufferObjects;
} // namespace RenderbufferImpl } // namespace RenderbufferImpl
} // namespace MobileGL::MG_Backend::DirectGLES } // namespace MobileGL::MG_Backend::DirectGLES
-9
View File
@@ -19,10 +19,6 @@
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h> #include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
namespace BufferImpl {} // namespace BufferImpl
namespace VertexArrayImpl {} // namespace VertexArrayImpl
namespace TextureImpl { namespace TextureImpl {
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat, void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType) { GLenum* outFormat, GLenum* outType) {
@@ -36,9 +32,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
outInternalFormat, outFormat, outType); outInternalFormat, outFormat, outType);
} }
} // namespace TextureImpl } // namespace TextureImpl
namespace FramebufferImpl {} // namespace FramebufferImpl
namespace PrgramImpl { namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode) { String ProcessOutColorLocations(const String& glslCode) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
@@ -166,7 +159,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return GL_UNIFORM_BUFFER_BINDING; return GL_UNIFORM_BUFFER_BINDING;
case GL_FRAMEBUFFER: case GL_FRAMEBUFFER:
return GL_FRAMEBUFFER_BINDING;
case GL_DRAW_FRAMEBUFFER: case GL_DRAW_FRAMEBUFFER:
return GL_DRAW_FRAMEBUFFER_BINDING; return GL_DRAW_FRAMEBUFFER_BINDING;
case GL_READ_FRAMEBUFFER: case GL_READ_FRAMEBUFFER:
@@ -176,7 +168,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return GL_RENDERBUFFER_BINDING; return GL_RENDERBUFFER_BINDING;
case GL_VERTEX_ARRAY: case GL_VERTEX_ARRAY:
return GL_VERTEX_ARRAY_BINDING;
case GL_VERTEX_ARRAY_BINDING: case GL_VERTEX_ARRAY_BINDING:
return GL_VERTEX_ARRAY_BINDING; return GL_VERTEX_ARRAY_BINDING;
+3 -3
View File
@@ -14,15 +14,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace DebugImpl { namespace DebugImpl {
class ErrorLopper { class ErrorLopper {
public: public:
void Loop(std::function<void(GLenum)>); static void Loop(const std::function<void(GLenum)>&);
void Clear(); static void Clear();
ErrorLopper(); ErrorLopper();
~ErrorLopper(); ~ErrorLopper();
}; };
class OpenGLScopeMarker { class OpenGLScopeMarker {
public: public:
explicit OpenGLScopeMarker(String scopeName); explicit OpenGLScopeMarker(const String& scopeName);
~OpenGLScopeMarker(); ~OpenGLScopeMarker();
}; };
} // namespace DebugImpl } // namespace DebugImpl
@@ -0,0 +1,187 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "BackendObject_DirectVulkan.h"
#include "MG_Backend/BackendObject.h"
#include "DirectVulkan.h"
namespace MobileGL::MG_Backend::DirectVulkan {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
} // namespace
BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
Bool BackendObject_DirectVulkan::InitWindowSurface() {
if (!m_windowHandle.Handle) {
MGLOG_E("Cannot initialize DirectVulkan window surface: native window handle is null");
return false;
}
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(nativeWindow);
MOBILEGL_ASSERT(pVulkanRenderer != nullptr, "InitWindowSurface: VulkanRenderer creation failed");
pVulkanRenderer->Initialize();
return true;
}
void BackendObject_DirectVulkan::Initialize() {
m_initialized = true;
}
Bool BackendObject_DirectVulkan::InitCapabilities() {
if (!m_initialized) {
MGLOG_E("Cannot initialize capabilities before backend is initialized");
return false;
}
if (!pVulkanRenderer) {
MGLOG_E("Cannot initialize capabilities: Vulkan renderer has not been created");
return false;
}
MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetPhysicalDevice().properties);
UpdateDynamicBackendParameters();
return true;
}
Bool BackendObject_DirectVulkan::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
if (!m_initialized) {
MGLOG_E("DirectVulkan backend not initialized");
return false;
}
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
}
Bool BackendObject_DirectVulkan::CreateEGLWindowSurface(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_initialized) {
MGLOG_E("DirectVulkan backend not initialized");
return false;
}
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
MGLOG_E("DirectVulkan backend only supports Android native windows");
return false;
}
const Bool sameHandle =
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
if (sameHandle) {
return true;
}
if (m_eglWindowSurfaceInitialized || pVulkanRenderer) {
pVulkanRenderer.reset();
ResetEGLRuntimeState();
}
return BackendObject::CreateEGLWindowSurface(handle);
}
Bool BackendObject_DirectVulkan::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
if (!pVulkanRenderer) {
MGLOG_E("DirectVulkan renderer is not initialized");
return false;
}
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
Bool BackendObject_DirectVulkan::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!pVulkanRenderer) {
MGLOG_E("DirectVulkan renderer is not initialized");
return false;
}
return BackendObject::SwapEGLBuffers(dpy, draw);
}
const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const {
static RendererInfo RendererInfo = {
.RendererName = "Magma", // Renderer Name
.BackendName = "Direct (Vulkan)", // Backend Name
.ExtraVendor = Nullopt, // Extra vendor
.RendererGLInfo =
{
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
V_OpenGL33},
.IsCompatibilityProfile = false // Is Compatibility Profile
},
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
};
return RendererInfo;
}
String BackendObject_DirectVulkan::GetBackendAPIVersionString() const {
if (!m_initialized) {
return "<uninitialized DirectVulkan backend>";
}
// Format:
// <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version>
String str = m_vulkanCaps.DeviceName + ", Vulkan " + m_vulkanCaps.VulkanAPIVersion.toString() + ", Driver " +
m_vulkanCaps.DriverVersionString;
return str;
}
BackendType BackendObject_DirectVulkan::GetBackendType() const {
return BackendType::DirectVulkan;
}
const GlobalBackendFunctionsTable& BackendObject_DirectVulkan::GetBackendFunctions() const {
static GlobalBackendFunctionsTable funcsTable;
static Bool funcsTableInitialized = false;
if (!funcsTableInitialized) {
funcsTable.Present = Present;
funcsTable.GL.DrawArrays = DrawArrays;
funcsTable.GL.DrawElements = DrawElements;
funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
funcsTable.GL.MultiDrawElements = MultiDrawElements;
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
funcsTable.GL.DrawRangeElements = DrawRangeElements;
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
funcsTable.GL.Clear = Clear;
funcsTable.GL.ClearBufferfi = ClearBufferfi;
funcsTable.GL.ClearBufferfv = ClearBufferfv;
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
funcsTable.GL.ClearBufferiv = ClearBufferiv;
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
funcsTable.GL.GenerateMipmap = GenerateMipmap;
funcsTable.GL.ReadPixels = ReadPixels;
funcsTable.GL.GetTexImage = GetTexImage;
funcsTableInitialized = true;
}
return funcsTable;
}
const DynamicBackendParameters& BackendObject_DirectVulkan::GetDynamicParameters() const {
return m_dynamicParameters;
}
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,40 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "../BackendObject.h"
#include <MG_Util/BackendLoaders/Vulkan/Loader.h>
namespace MobileGL::MG_Backend::DirectVulkan {
class BackendObject_DirectVulkan : public BackendObject {
public:
~BackendObject_DirectVulkan() override;
void Initialize() override;
Bool InitWindowSurface() override;
Bool InitCapabilities() override;
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
const RendererInfo& GetRendererInfo() const override;
String GetBackendAPIVersionString() const override;
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
const DynamicBackendParameters& GetDynamicParameters() const override;
BackendType GetBackendType() const override;
private:
void UpdateDynamicBackendParameters();
Bool m_initialized = false;
DynamicBackendParameters m_dynamicParameters;
MG_External::VulkanCapabilities m_vulkanCaps;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,120 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "DirectVulkan.h"
#include "MG_State/GLState/Core.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
namespace MobileGL::MG_Backend::DirectVulkan {
UniquePtr<VulkanRenderer> pVulkanRenderer = nullptr;
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {}
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {}
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {}
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex) {}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {}
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {}
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {}
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {}
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {}
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {}
void DrawArraysIndirect(GLenum mode, const void* indirect) {}
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height) {}
void GenerateMipmap(GLenum target) {}
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {}
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElements called with null GL context");
Vector<DrawElementCmd> cmds;
cmds.reserve(static_cast<SizeT>(drawcount));
for (GLsizei i = 0; i < drawcount; ++i) {
if (count[i] == 0) {
continue;
}
DrawElementCmd payload{};
payload.mode = mode;
payload.first = 0;
payload.count = count[i];
payload.indexType = type;
payload.indexByteOffset = reinterpret_cast<SizeT>(indices[i]);
cmds.push_back(payload);
}
if (cmds.empty()) {
return;
}
pVulkanRenderer->MultiDrawElements(cmds);
}
void Clear(GLbitfield mask) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::Clear called with null GL context");
pVulkanRenderer->Clear(mask);
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
DrawElementCmd payload{};
payload.mode = mode;
payload.first = 0;
payload.count = count;
payload.indexType = type;
payload.indexByteOffset = reinterpret_cast<SizeT>(indices);
pVulkanRenderer->DrawElements(payload);
}
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context");
DrawArrayCmd payload{};
payload.mode = mode;
payload.first = first;
payload.count = count;
pVulkanRenderer->DrawArrays(payload);
}
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitFramebuffer called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::BlitFramebuffer called with null GL context");
pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void Present() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Present called with null VulkanRenderer");
pVulkanRenderer->Present();
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,55 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "Renderer/VulkanRenderer.h"
namespace MobileGL::MG_Backend::DirectVulkan {
extern UniquePtr<VulkanRenderer> pVulkanRenderer;
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void Clear(GLbitfield mask);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex);
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex);
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex);
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance);
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance);
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
void DrawArraysIndirect(GLenum mode, const void* indirect);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter);
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border);
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height);
void GenerateMipmap(GLenum target);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void Present();
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,281 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "FrameContext.h"
namespace MobileGL::MG_Backend::DirectVulkan {
VkResult FrameContext::Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount) {
Destroy(device, commandPool);
m_frames.assign(frameCount, {});
currentFrameIndex = 0;
Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = frameCount;
VkResult result = vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data());
if (result != VK_SUCCESS) {
return result;
}
for (Uint32 i = 0; i < frameCount; ++i) {
m_frames[i].commandBuffer = commandBuffers[i];
}
VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VkFenceCreateInfo fenceInfo{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (Uint32 i = 0; i < frameCount; ++i) {
result = CreateSyncObjectsForFrame(device, i, semaphoreInfo, fenceInfo);
if (result != VK_SUCCESS) {
Destroy(device, commandPool);
return result;
}
}
return VK_SUCCESS;
}
void FrameContext::Destroy(VkDevice device, VkCommandPool commandPool) {
const Uint32 frameCount = static_cast<Uint32>(m_frames.size());
Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
for (Uint32 i = 0; i < frameCount; ++i) {
commandBuffers[i] = m_frames[i].commandBuffer;
}
for (Uint32 i = 0; i < frameCount; ++i) {
DestroySyncObjectsForFrame(device, i);
}
DestroySwapchainSemaphores(device);
if (device != VK_NULL_HANDLE && commandPool != VK_NULL_HANDLE && !m_frames.empty()) {
vkFreeCommandBuffers(device, commandPool, frameCount, commandBuffers.data());
}
m_frames.clear();
currentFrameIndex = 0;
}
FrameContext::FrameData& FrameContext::GetCurrent() {
MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
return m_frames[currentFrameIndex];
}
const FrameContext::FrameData& FrameContext::GetCurrent() const {
MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
return m_frames[currentFrameIndex];
}
Bool FrameContext::IsCommandRecording() const {
return GetCurrent().isCommandRecording;
}
void FrameContext::AdvanceToNext() {
MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
currentFrameIndex = (currentFrameIndex + 1) % static_cast<Uint32>(m_frames.size());
GetCurrent().isCommandRecording = false;
GetCurrent().hasCommandBufferRecorded = false;
}
VkCommandBuffer& FrameContext::BeginCommandRecording(VkCommandBufferUsageFlags flags,
const VkCommandBufferInheritanceInfo* pInheritanceInfo) {
auto& frame = GetCurrent();
MOBILEGL_ASSERT(!frame.isCommandRecording, "BeginCommandRecording called while command buffer is already recording");
frame.hasCommandBufferRecorded = false;
VK_VERIFY(vkResetCommandBuffer(frame.commandBuffer, 0), "BeginCommandRecording, vkResetCommandBuffer");
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = flags;
beginInfo.pInheritanceInfo = pInheritanceInfo;
VK_VERIFY(vkBeginCommandBuffer(frame.commandBuffer, &beginInfo), "BeginCommandRecording, vkBeginCommandBuffer");
frame.isCommandRecording = true;
return frame.commandBuffer;
}
void FrameContext::EndCommandRecording() {
auto& frame = GetCurrent();
MOBILEGL_ASSERT(frame.isCommandRecording, "EndCommandRecording called without active command buffer recording");
VK_VERIFY(vkEndCommandBuffer(frame.commandBuffer), "EndCommandRecording, vkEndCommandBuffer");
frame.isCommandRecording = false;
frame.hasCommandBufferRecorded = true;
}
VkResult FrameContext::InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount) {
DestroySwapchainSemaphores(device);
if (swapchainImageCount == 0) {
return VK_SUCCESS;
}
m_swapchainImageRenderFinishedSemaphores.assign(swapchainImageCount, VK_NULL_HANDLE);
VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
for (Uint32 imageIndex = 0; imageIndex < swapchainImageCount; ++imageIndex) {
VkResult result =
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &m_swapchainImageRenderFinishedSemaphores[imageIndex]);
if (result != VK_SUCCESS) {
DestroySwapchainSemaphores(device);
return result;
}
}
return VK_SUCCESS;
}
void FrameContext::DestroySwapchainSemaphores(VkDevice device) {
if (device != VK_NULL_HANDLE) {
for (auto semaphore : m_swapchainImageRenderFinishedSemaphores) {
if (semaphore != VK_NULL_HANDLE) {
vkDestroySemaphore(device, semaphore, nullptr);
}
}
}
m_swapchainImageRenderFinishedSemaphores.clear();
}
Bool FrameContext::TransitionToPresent(VkImage image, VkImageLayout oldLayout, VkImageLayout presentLayout) {
auto& frame = GetCurrent();
if (frame.hasCommandBufferRecorded || frame.isCommandRecording || oldLayout == presentLayout ||
oldLayout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR) {
return false;
}
auto& commandBuffer = BeginCommandRecording();
VkImageMemoryBarrier presentBarrier{};
presentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
presentBarrier.srcAccessMask = 0;
presentBarrier.dstAccessMask = 0;
presentBarrier.oldLayout = oldLayout;
presentBarrier.newLayout = presentLayout;
presentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
presentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
presentBarrier.image = image;
presentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
presentBarrier.subresourceRange.baseMipLevel = 0;
presentBarrier.subresourceRange.levelCount = 1;
presentBarrier.subresourceRange.baseArrayLayer = 0;
presentBarrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0,
nullptr, 0, nullptr, 1, &presentBarrier);
EndCommandRecording();
return true;
}
FrameContext::SubmitInfoPacket FrameContext::GetSubmitInfo(Bool shouldSubmitCommandBuffer,
Uint32 swapchainImageIndex) const {
const auto& frame = GetCurrent();
MOBILEGL_ASSERT(!frame.isCommandRecording, "GetSubmitInfo called while command buffer recording is still active");
AssertValidSwapchainImageIndex(swapchainImageIndex);
SubmitInfoPacket packet{};
packet.waitSemaphore = frame.imageAvailableSemaphore;
packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex];
packet.commandBuffer = frame.commandBuffer;
packet.submitInfo.waitSemaphoreCount = 1;
packet.submitInfo.pWaitSemaphores = &packet.waitSemaphore;
packet.submitInfo.pWaitDstStageMask = &packet.waitDstStageMask;
packet.submitInfo.commandBufferCount = shouldSubmitCommandBuffer ? 1U : 0U;
packet.submitInfo.pCommandBuffers = shouldSubmitCommandBuffer ? &packet.commandBuffer : nullptr;
packet.submitInfo.signalSemaphoreCount = 1;
packet.submitInfo.pSignalSemaphores = &packet.signalSemaphore;
return packet;
}
FrameContext::PresentInfoPacket FrameContext::GetPresentInfo(VkSwapchainKHR swapchain, const Uint32& imageIndex) const {
AssertValidSwapchainImageIndex(imageIndex);
PresentInfoPacket packet{};
packet.waitSemaphore = m_swapchainImageRenderFinishedSemaphores[imageIndex];
packet.swapchain = swapchain;
packet.imageIndex = &imageIndex;
packet.presentInfo.waitSemaphoreCount = 1;
packet.presentInfo.pWaitSemaphores = &packet.waitSemaphore;
packet.presentInfo.swapchainCount = 1;
packet.presentInfo.pSwapchains = &packet.swapchain;
packet.presentInfo.pImageIndices = packet.imageIndex;
packet.presentInfo.pResults = nullptr;
return packet;
}
VkResult FrameContext::WaitAndAcquireNextImage(VkDevice device, VkSwapchainKHR swapchain, Uint32& outImageIndex,
Uint64 timeout, VkFence acquireFence) {
auto& frame = GetCurrent();
VkResult result = vkWaitForFences(device, 1, &frame.imageInFlightFence, VK_TRUE, timeout);
if (result != VK_SUCCESS) {
return result;
}
result = vkResetFences(device, 1, &frame.imageInFlightFence);
if (result != VK_SUCCESS) {
return result;
}
return vkAcquireNextImageKHR(device, swapchain, timeout, frame.imageAvailableSemaphore, acquireFence,
&outImageIndex);
}
Uint32 FrameContext::GetCurrentFrameIndex() const {
return currentFrameIndex;
}
Uint32 FrameContext::GetFrameCount() const {
return static_cast<Uint32>(m_frames.size());
}
void FrameContext::AssertValidFrameIndex(Uint32 frameIndex) const {
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "FrameContext index out of range");
}
void FrameContext::AssertValidSwapchainImageIndex(Uint32 imageIndex) const {
MOBILEGL_ASSERT(imageIndex < m_swapchainImageRenderFinishedSemaphores.size(),
"FrameContext swapchain image index out of range");
}
VkResult FrameContext::CreateSyncObjectsForFrame(VkDevice device, Uint32 frameIndex,
const VkSemaphoreCreateInfo& semaphoreInfo,
const VkFenceCreateInfo& fenceInfo) {
AssertValidFrameIndex(frameIndex);
DestroySyncObjectsForFrame(device, frameIndex);
auto& frame = m_frames[frameIndex];
VkResult result =
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &frame.imageAvailableSemaphore);
if (result != VK_SUCCESS) {
return result;
}
result = vkCreateFence(device, &fenceInfo, nullptr, &frame.imageInFlightFence);
if (result != VK_SUCCESS) {
vkDestroySemaphore(device, frame.imageAvailableSemaphore, nullptr);
frame.imageAvailableSemaphore = VK_NULL_HANDLE;
return result;
}
frame.hasCommandBufferRecorded = false;
frame.isCommandRecording = false;
return VK_SUCCESS;
}
void FrameContext::DestroySyncObjectsForFrame(VkDevice device, Uint32 frameIndex) {
AssertValidFrameIndex(frameIndex);
auto& frame = m_frames[frameIndex];
if (device != VK_NULL_HANDLE && frame.imageInFlightFence != VK_NULL_HANDLE) {
vkDestroyFence(device, frame.imageInFlightFence, nullptr);
}
frame.imageInFlightFence = VK_NULL_HANDLE;
if (device != VK_NULL_HANDLE && frame.imageAvailableSemaphore != VK_NULL_HANDLE) {
vkDestroySemaphore(device, frame.imageAvailableSemaphore, nullptr);
}
frame.imageAvailableSemaphore = VK_NULL_HANDLE;
frame.isCommandRecording = false;
frame.hasCommandBufferRecorded = false;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,76 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "../VkIncludes.h"
#include <Includes.h>
namespace MobileGL::MG_Backend::DirectVulkan {
class FrameContext {
public:
struct SubmitInfoPacket {
VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkSemaphore waitSemaphore = VK_NULL_HANDLE;
VkSemaphore signalSemaphore = VK_NULL_HANDLE;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
VkSubmitInfo submitInfo{VK_STRUCTURE_TYPE_SUBMIT_INFO};
};
struct PresentInfoPacket {
VkSemaphore waitSemaphore = VK_NULL_HANDLE;
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
const Uint32* imageIndex = nullptr;
VkPresentInfoKHR presentInfo{VK_STRUCTURE_TYPE_PRESENT_INFO_KHR};
};
struct FrameData {
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
VkSemaphore imageAvailableSemaphore = VK_NULL_HANDLE;
VkFence imageInFlightFence = VK_NULL_HANDLE;
Bool isCommandRecording = false;
Bool hasCommandBufferRecorded = false;
};
VkResult Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount);
void Destroy(VkDevice device, VkCommandPool commandPool);
// Lifecycle functions
FrameData& GetCurrent();
const FrameData& GetCurrent() const;
Bool IsCommandRecording() const;
void AdvanceToNext();
VkCommandBuffer& BeginCommandRecording(VkCommandBufferUsageFlags flags = 0,
const VkCommandBufferInheritanceInfo* pInheritanceInfo = nullptr);
void EndCommandRecording();
VkResult InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount);
void DestroySwapchainSemaphores(VkDevice device);
Bool TransitionToPresent(VkImage image, VkImageLayout oldLayout,
VkImageLayout presentLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
SubmitInfoPacket GetSubmitInfo(Bool shouldSubmitCommandBuffer, Uint32 swapchainImageIndex) const;
PresentInfoPacket GetPresentInfo(VkSwapchainKHR swapchain, const Uint32& imageIndex) const;
VkResult WaitAndAcquireNextImage(VkDevice device, VkSwapchainKHR swapchain, Uint32& outImageIndex,
Uint64 timeout = UINT64_MAX, VkFence acquireFence = VK_NULL_HANDLE);
Uint32 GetCurrentFrameIndex() const;
Uint32 GetFrameCount() const;
private:
void AssertValidFrameIndex(Uint32 frameIndex) const;
void AssertValidSwapchainImageIndex(Uint32 imageIndex) const;
VkResult CreateSyncObjectsForFrame(VkDevice device, Uint32 frameIndex,
const VkSemaphoreCreateInfo& semaphoreInfo,
const VkFenceCreateInfo& fenceInfo);
void DestroySyncObjectsForFrame(VkDevice device, Uint32 frameIndex);
Vector<FrameData> m_frames;
Vector<VkSemaphore> m_swapchainImageRenderFinishedSemaphores;
Uint32 currentFrameIndex = 0;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,131 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "PipelineFactory.h"
namespace MobileGL::MG_Backend::DirectVulkan {
PipelineFactory::~PipelineFactory() {
DestroyAll();
}
PipelineFactory::HashType PipelineFactory::ComputeHash(const PipelineCreatePayload& payload) const {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.programHash, sizeof(payload.programHash)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.vertexInputHash, sizeof(payload.vertexInputHash)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.pipelineLayout, sizeof(payload.pipelineLayout)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.renderPass, sizeof(payload.renderPass)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.subpass, sizeof(payload.subpass)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.topology, sizeof(payload.topology)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthTestEnable, sizeof(payload.depthTestEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthWriteEnable, sizeof(payload.depthWriteEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthCompareOp, sizeof(payload.depthCompareOp)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.blendEnable, sizeof(payload.blendEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.srcColorBlendFactor, sizeof(payload.srcColorBlendFactor)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.dstColorBlendFactor, sizeof(payload.dstColorBlendFactor)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.srcAlphaBlendFactor, sizeof(payload.srcAlphaBlendFactor)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.dstAlphaBlendFactor, sizeof(payload.dstAlphaBlendFactor)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.colorWriteMask, sizeof(payload.colorWriteMask)));
return XXH64_digest(m_hashState);
}
VkPipeline PipelineFactory::GetOrCreatePipeline(const PipelineCreatePayload& payload) {
const HashType hash = ComputeHash(payload);
auto it = m_cache.find(hash);
if (it != m_cache.end()) {
return it->second;
}
VkPipeline pipeline = CreatePipeline(payload);
m_cache.emplace(hash, pipeline);
return pipeline;
}
void PipelineFactory::DestroyAll() {
for (auto& pair : m_cache) {
if (pair.second != VK_NULL_HANDLE) {
vkDestroyPipeline(m_device, pair.second, nullptr);
}
}
m_cache.clear();
}
VkPipeline PipelineFactory::CreatePipeline(const PipelineCreatePayload& payload) const {
MOBILEGL_ASSERT(payload.stages != nullptr && !payload.stages->empty(), "PipelineFactory: stages are empty");
MOBILEGL_ASSERT(payload.vertexInputState != nullptr, "PipelineFactory: vertexInputState is null");
MOBILEGL_ASSERT(payload.pipelineLayout != VK_NULL_HANDLE, "PipelineFactory: pipelineLayout is null");
MOBILEGL_ASSERT(payload.renderPass != VK_NULL_HANDLE, "PipelineFactory: renderPass is null");
static constexpr VkDynamicState kDynamicStates[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState{};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = static_cast<uint32_t>(std::size(kDynamicStates));
dynamicState.pDynamicStates = kDynamicStates;
VkPipelineInputAssemblyStateCreateInfo ia{VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO};
ia.topology = payload.topology;
VkPipelineViewportStateCreateInfo vpci{VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
vpci.viewportCount = 1;
vpci.scissorCount = 1;
VkPipelineRasterizationStateCreateInfo raster{VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
raster.polygonMode = VK_POLYGON_MODE_FILL;
raster.cullMode = payload.cullMode;
raster.frontFace = payload.frontFace;
raster.lineWidth = 1.0f;
VkPipelineMultisampleStateCreateInfo ms{VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineDepthStencilStateCreateInfo depthStencil{VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO};
depthStencil.depthTestEnable = payload.depthTestEnable ? VK_TRUE : VK_FALSE;
depthStencil.depthWriteEnable = payload.depthWriteEnable ? VK_TRUE : VK_FALSE;
depthStencil.depthCompareOp = payload.depthCompareOp;
depthStencil.depthBoundsTestEnable = VK_FALSE;
depthStencil.stencilTestEnable = VK_FALSE;
VkPipelineColorBlendAttachmentState colorAttach{};
colorAttach.colorWriteMask = payload.colorWriteMask;
colorAttach.blendEnable = payload.blendEnable ? VK_TRUE : VK_FALSE;
colorAttach.srcColorBlendFactor = payload.srcColorBlendFactor;
colorAttach.dstColorBlendFactor = payload.dstColorBlendFactor;
colorAttach.colorBlendOp = VK_BLEND_OP_ADD;
colorAttach.srcAlphaBlendFactor = payload.srcAlphaBlendFactor;
colorAttach.dstAlphaBlendFactor = payload.dstAlphaBlendFactor;
colorAttach.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineColorBlendStateCreateInfo blend{VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
blend.attachmentCount = 1;
blend.pAttachments = &colorAttach;
VkGraphicsPipelineCreateInfo gpi{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
gpi.stageCount = static_cast<Uint32>(payload.stages->size());
gpi.pStages = payload.stages->data();
gpi.pVertexInputState = payload.vertexInputState;
gpi.pInputAssemblyState = &ia;
gpi.pViewportState = &vpci;
gpi.pRasterizationState = &raster;
gpi.pMultisampleState = &ms;
gpi.pDepthStencilState = &depthStencil;
gpi.pColorBlendState = &blend;
gpi.pDynamicState = &dynamicState;
gpi.layout = payload.pipelineLayout;
gpi.renderPass = payload.renderPass;
gpi.subpass = payload.subpass;
VkPipeline pipeline = VK_NULL_HANDLE;
VK_VERIFY(vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpi, nullptr, &pipeline),
"vkCreateGraphicsPipelines");
return pipeline;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,61 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "Config.h"
#include "../VkIncludes.h"
#include <Includes.h>
namespace MobileGL::MG_Backend::DirectVulkan {
class PipelineFactory {
public:
using HashType = Uint64;
struct PipelineCreatePayload {
HashType programHash = 0;
HashType vertexInputHash = 0;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
VkRenderPass renderPass = VK_NULL_HANDLE;
Uint32 subpass = 0;
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
Bool depthTestEnable = false;
Bool depthWriteEnable = false;
VkCompareOp depthCompareOp = VK_COMPARE_OP_ALWAYS;
Bool blendEnable = false;
VkBlendFactor srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
VkBlendFactor dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
VkBlendFactor srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
VkBlendFactor dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
VkColorComponentFlags colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
const Vector<VkPipelineShaderStageCreateInfo>* stages = nullptr;
const VkPipelineVertexInputStateCreateInfo* vertexInputState = nullptr;
};
explicit PipelineFactory(VkDevice device, const VulkanRendererConfig& config):
m_device(device), m_config(config) {}
~PipelineFactory();
PipelineFactory(const PipelineFactory&) = delete;
HashType ComputeHash(const PipelineCreatePayload& payload) const;
VkPipeline GetOrCreatePipeline(const PipelineCreatePayload& payload);
void DestroyAll();
private:
VkPipeline CreatePipeline(const PipelineCreatePayload& payload) const;
VkDevice m_device = VK_NULL_HANDLE;
const VulkanRendererConfig& m_config;
UnorderedMap<HashType, VkPipeline> m_cache;
static inline XXH64_state_t* m_hashState = XXH64_createState();
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,405 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "ProgramFactory.h"
#include <spirv-tools/libspirv.h>
#include <spirv-tools/optimizer.hpp>
#include <source/opt/constants.h>
#include <source/opt/instruction.h>
#include <source/opt/ir_builder.h>
#include <source/opt/ir_context.h>
#include <source/opt/module.h>
#include <source/opt/pass.h>
#include <source/opt/type_manager.h>
namespace MobileGL::MG_Backend::DirectVulkan {
namespace {
using ShaderObject = MG_State::GLState::ShaderObject;
struct PositionTargetInfo {
Uint32 variableId = 0;
Uint32 vectorTypeId = 0;
Uint32 floatTypeId = 0;
Uint32 vectorPtrTypeId = 0;
Uint32 memberIndex = 0;
Bool isMember = false;
};
Bool IsVec4Float32(spvtools::opt::IRContext* context, Uint32 typeId, Uint32* outFloatTypeId) {
auto* vecInst = context->get_def_use_mgr()->GetDef(typeId);
if (!vecInst || vecInst->opcode() != spv::Op::OpTypeVector) return false;
if (vecInst->GetSingleWordInOperand(1) != 4) return false;
const Uint32 floatTypeId = vecInst->GetSingleWordInOperand(0);
auto* floatInst = context->get_def_use_mgr()->GetDef(floatTypeId);
if (!floatInst || floatInst->opcode() != spv::Op::OpTypeFloat) return false;
if (floatInst->GetSingleWordInOperand(0) != 32) return false;
if (outFloatTypeId) *outFloatTypeId = floatTypeId;
return true;
}
Bool ResolveDirectPositionTarget(spvtools::opt::IRContext* context, Uint32 variableId,
PositionTargetInfo* outTarget) {
auto* varInst = context->get_def_use_mgr()->GetDef(variableId);
if (!varInst || varInst->opcode() != spv::Op::OpVariable) return false;
if (varInst->GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) return false;
auto* ptrTypeInst = context->get_def_use_mgr()->GetDef(varInst->type_id());
if (!ptrTypeInst || ptrTypeInst->opcode() != spv::Op::OpTypePointer) return false;
if (ptrTypeInst->GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) return false;
PositionTargetInfo target{};
target.variableId = variableId;
target.vectorTypeId = ptrTypeInst->GetSingleWordInOperand(1);
if (!IsVec4Float32(context, target.vectorTypeId, &target.floatTypeId)) return false;
target.vectorPtrTypeId = varInst->type_id();
target.isMember = false;
*outTarget = target;
return true;
}
Uint32 FindOutputVectorPointerTypeId(spvtools::opt::IRContext* context, Uint32 vectorTypeId) {
auto* vectorType = context->get_type_mgr()->GetType(vectorTypeId);
if (!vectorType) return 0;
spvtools::opt::analysis::Pointer ptrType(vectorType, spv::StorageClass::Output);
return context->get_type_mgr()->GetTypeInstruction(&ptrType);
}
Bool ResolveMemberPositionTarget(spvtools::opt::IRContext* context, Uint32 structTypeId, Uint32 memberIndex,
PositionTargetInfo* outTarget) {
auto* structInst = context->get_def_use_mgr()->GetDef(structTypeId);
if (!structInst || structInst->opcode() != spv::Op::OpTypeStruct) return false;
if (memberIndex >= structInst->NumInOperands()) return false;
const Uint32 vectorTypeId = structInst->GetSingleWordInOperand(memberIndex);
Uint32 floatTypeId = 0;
if (!IsVec4Float32(context, vectorTypeId, &floatTypeId)) return false;
const Uint32 vectorPtrTypeId = FindOutputVectorPointerTypeId(context, vectorTypeId);
if (vectorPtrTypeId == 0) return false;
for (auto& inst : context->module()->types_values()) {
if (inst.opcode() != spv::Op::OpVariable) continue;
if (inst.GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) continue;
auto* ptrTypeInst = context->get_def_use_mgr()->GetDef(inst.type_id());
if (!ptrTypeInst || ptrTypeInst->opcode() != spv::Op::OpTypePointer) continue;
if (ptrTypeInst->GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) continue;
if (ptrTypeInst->GetSingleWordInOperand(1) != structTypeId) continue;
PositionTargetInfo target{};
target.variableId = inst.result_id();
target.vectorTypeId = vectorTypeId;
target.floatTypeId = floatTypeId;
target.vectorPtrTypeId = vectorPtrTypeId;
target.memberIndex = memberIndex;
target.isMember = true;
*outTarget = target;
return true;
}
return false;
}
Bool FindPositionTarget(spvtools::opt::IRContext* context, PositionTargetInfo* outTarget) {
Vector<Pair<Uint32, Uint32>> memberCandidates;
constexpr auto kDecorationBuiltIn = static_cast<Uint32>(spv::Decoration::BuiltIn);
constexpr auto kBuiltInPosition = static_cast<Uint32>(spv::BuiltIn::Position);
for (auto& inst : context->module()->annotations()) {
if (inst.opcode() == spv::Op::OpDecorate) {
if (inst.NumInOperands() < 3) continue;
if (inst.GetSingleWordInOperand(1) != kDecorationBuiltIn) continue;
if (inst.GetSingleWordInOperand(2) != kBuiltInPosition) continue;
if (ResolveDirectPositionTarget(context, inst.GetSingleWordInOperand(0), outTarget)) return true;
} else if (inst.opcode() == spv::Op::OpMemberDecorate) {
if (inst.NumInOperands() < 4) continue;
if (inst.GetSingleWordInOperand(2) != kDecorationBuiltIn) continue;
if (inst.GetSingleWordInOperand(3) != kBuiltInPosition) continue;
memberCandidates.emplace_back(inst.GetSingleWordInOperand(0), inst.GetSingleWordInOperand(1));
}
}
for (const auto& [structTypeId, memberIndex] : memberCandidates) {
if (ResolveMemberPositionTarget(context, structTypeId, memberIndex, outTarget)) return true;
}
return false;
}
Bool InsertPositionFixup(spvtools::opt::IRContext* context, spvtools::opt::Instruction* insertBefore,
const PositionTargetInfo& target, Uint32 halfConstId, Bool doYFlip, Bool doZRemap,
Bool doSurfaceRotate90, Bool doSurfaceRotate180, Bool doSurfaceRotate270) {
using namespace spvtools::opt;
InstructionBuilder builder(context, insertBefore,
IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping);
Uint32 positionPtrId = target.variableId;
if (target.isMember) {
const Uint32 memberIndexId = builder.GetUintConstantId(target.memberIndex);
if (memberIndexId == 0) return false;
auto* access = builder.AddAccessChain(target.vectorPtrTypeId, target.variableId, {memberIndexId});
if (!access) return false;
positionPtrId = access->result_id();
}
auto* position = builder.AddLoad(target.vectorTypeId, positionPtrId);
if (!position) return false;
auto* x = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {0});
auto* y = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {1});
auto* z = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {2});
auto* w = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {3});
if (!x || !y || !z || !w) return false;
if (!doYFlip && !doZRemap && !doSurfaceRotate90 && !doSurfaceRotate180 && !doSurfaceRotate270) {
return false;
}
Uint32 xValueId = x->result_id();
Uint32 yValueId = y->result_id();
if (doYFlip) {
auto* negY = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, y->result_id());
if (!negY) return false;
yValueId = negY->result_id();
}
if (doSurfaceRotate90) {
auto* negY = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, yValueId);
if (!negY) return false;
xValueId = negY->result_id();
yValueId = x->result_id();
} else if (doSurfaceRotate180) {
auto* negX = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, xValueId);
auto* negY = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, yValueId);
if (!negX || !negY) return false;
xValueId = negX->result_id();
yValueId = negY->result_id();
} else if (doSurfaceRotate270) {
auto* negX = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, xValueId);
if (!negX) return false;
xValueId = yValueId;
yValueId = negX->result_id();
}
Uint32 zValueId = z->result_id();
if (doZRemap) {
auto* zPlusW = builder.AddBinaryOp(target.floatTypeId, spv::Op::OpFAdd, z->result_id(), w->result_id());
if (!zPlusW) return false;
auto* mappedZ =
builder.AddBinaryOp(target.floatTypeId, spv::Op::OpFMul, zPlusW->result_id(), halfConstId);
if (!mappedZ) return false;
zValueId = mappedZ->result_id();
}
auto* fixedPosition = builder.AddCompositeConstruct(target.vectorTypeId,
{xValueId, yValueId, zValueId, w->result_id()});
if (!fixedPosition) return false;
return builder.AddStore(positionPtrId, fixedPosition->result_id()) != nullptr;
}
class GlToVulkanPositionFixPass final : public spvtools::opt::Pass {
public:
const char* name() const override { return "gl-to-vulkan-position-fix"; }
explicit GlToVulkanPositionFixPass(ProgramFactory::CompileOptionFlags transformFlags)
: m_transformFlags(transformFlags) {}
Status Process() override {
if (!m_transformFlags) return Status::SuccessWithoutChange;
PositionTargetInfo target{};
if (!FindPositionTarget(context(), &target)) return Status::SuccessWithoutChange;
auto* floatType = context()->get_type_mgr()->GetType(target.floatTypeId);
if (!floatType) return Status::SuccessWithoutChange;
const auto halfBits = std::bit_cast<Uint32>(0.5f);
const auto* halfConst = context()->get_constant_mgr()->GetConstant(floatType, {halfBits});
auto* halfInst = context()->get_constant_mgr()->GetDefiningInstruction(halfConst);
if (!halfInst) return Status::SuccessWithoutChange;
const Uint32 halfConstId = halfInst->result_id();
const Bool doYFlip = (m_transformFlags & ProgramFactory::CompileOptionBit::PositionYFlip);
const Bool doZRemap = (m_transformFlags & ProgramFactory::CompileOptionBit::PositionZRemap);
const Bool doSurfaceRotate90 = (m_transformFlags & ProgramFactory::CompileOptionBit::SurfaceRotate90);
const Bool doSurfaceRotate180 =
(m_transformFlags & ProgramFactory::CompileOptionBit::SurfaceRotate180);
const Bool doSurfaceRotate270 =
(m_transformFlags & ProgramFactory::CompileOptionBit::SurfaceRotate270);
Bool modified = false;
for (auto& entryPoint : get_module()->entry_points()) {
if (entryPoint.opcode() != spv::Op::OpEntryPoint) continue;
if (entryPoint.NumInOperands() < 2) continue;
const auto model = static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0));
if (model != spv::ExecutionModel::Vertex && model != spv::ExecutionModel::TessellationEvaluation &&
model != spv::ExecutionModel::Geometry) {
continue;
}
auto* function = context()->GetFunction(entryPoint.GetSingleWordInOperand(1));
if (!function) continue;
for (auto& bb : *function) {
for (auto instIter = bb.begin(); instIter != bb.end(); ++instIter) {
auto* inst = &*instIter;
const Bool needsFixup =
(model == spv::ExecutionModel::Geometry && inst->opcode() == spv::Op::OpEmitVertex) ||
(model != spv::ExecutionModel::Geometry && inst->opcode() == spv::Op::OpReturn);
if (!needsFixup) continue;
modified |= InsertPositionFixup(context(), inst, target, halfConstId, doYFlip, doZRemap,
doSurfaceRotate90, doSurfaceRotate180, doSurfaceRotate270);
}
}
}
if (!modified) return Status::SuccessWithoutChange;
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisDefUse |
spvtools::opt::IRContext::kAnalysisInstrToBlockMapping);
return Status::SuccessWithChange;
}
private:
ProgramFactory::CompileOptionFlags m_transformFlags;
};
spvtools::Optimizer::PassToken CreateGlToVulkanPositionFixPass(
ProgramFactory::CompileOptionFlags transformFlags) {
return spvtools::Optimizer::PassToken(MakeUnique<GlToVulkanPositionFixPass>(transformFlags));
}
Bool TransformSpirvForVulkanPositionFix(const Vector<Uint>& input, Vector<Uint>& output,
ProgramFactory::CompileOptionFlags transformFlags) {
if (input.empty()) {
output.clear();
return true;
}
if (!transformFlags) {
output = input;
return true;
}
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
spvtools::OptimizerOptions options;
options.set_run_validator(false);
optimizer.RegisterPass(CreateGlToVulkanPositionFixPass(transformFlags));
const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
if (!success) {
MGLOG_E("Vulkan: failed to run GL->Vulkan position fix pass");
output = input;
}
return success;
}
ShaderStage PickClipFixupStage(const Vector<SharedPtr<ShaderObject>>& shaders) {
Bool hasGeometry = false;
Bool hasTessEval = false;
Bool hasVertex = false;
for (const auto& shader : shaders) {
if (!shader) continue;
const auto stage = shader->GetShaderStage();
hasGeometry |= (stage == ShaderStage::Geometry);
hasTessEval |= (stage == ShaderStage::TessEval);
hasVertex |= (stage == ShaderStage::Vertex);
}
if (hasGeometry) return ShaderStage::Geometry;
if (hasTessEval) return ShaderStage::TessEval;
if (hasVertex) return ShaderStage::Vertex;
return ShaderStage::Unknown;
}
} // namespace
ProgramFactory::~ProgramFactory() = default;
VkShaderStageFlagBits ProgramFactory::ToVkStage(ShaderStage stage) {
switch (stage) {
case ShaderStage::Vertex:
return VK_SHADER_STAGE_VERTEX_BIT;
case ShaderStage::Fragment:
return VK_SHADER_STAGE_FRAGMENT_BIT;
case ShaderStage::Geometry:
return VK_SHADER_STAGE_GEOMETRY_BIT;
case ShaderStage::TessControl:
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case ShaderStage::TessEval:
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case ShaderStage::Compute:
return VK_SHADER_STAGE_COMPUTE_BIT;
default:
return VK_SHADER_STAGE_ALL_GRAPHICS;
}
}
ProgramFactory::HashType ProgramFactory::ComputeHash(const MG_State::GLState::ProgramObject& program,
CompileOptionFlags flags) const {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
// We expect shader stages in program object are sorted
const auto& spirvs = program.GetGeneratedSpirv();
for (const auto& spv : spirvs) {
XXHASH_VERIFY(XXH64_update(m_hashState, spv.data(), spv.size() * sizeof(Uint)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &flags, sizeof(CompileOptionFlags)));
HashType hash = XXH64_digest(m_hashState);
return hash;
}
Vector<VkPipelineShaderStageCreateInfo>& ProgramFactory::GetOrCreatePipelineShaderStages(
const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags) {
auto hash = ComputeHash(program, flags);
auto it = m_cache.find(hash);
if (it != m_cache.end()) {
return it->second.stages;
}
auto& entry = m_cache[hash];
entry.hash = hash;
auto& shaders = program.GetAttachedShaders();
auto& spirv = program.GetGeneratedSpirv();
const ShaderStage fixupStage = PickClipFixupStage(shaders);
for (SizeT i = 0; i < shaders.size(); ++i) {
auto& spv = spirv[i];
if (spv.empty()) continue;
Vector<Uint> moduleSpv;
// Apply position fixup if needed
if (fixupStage != ShaderStage::Unknown && shaders[i] && shaders[i]->GetShaderStage() == fixupStage) {
TransformSpirvForVulkanPositionFix(spv, moduleSpv, flags);
} else {
moduleSpv = spv;
}
VkShaderModuleCreateInfo smci{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
smci.codeSize = moduleSpv.size() * sizeof(Uint);
smci.pCode = moduleSpv.data();
VkShaderModule module = VK_NULL_HANDLE;
VK_VERIFY(vkCreateShaderModule(m_device, &smci, nullptr, &module), "vkCreateShaderModule");
VkPipelineShaderStageCreateInfo stage{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO};
ShaderStage shaderStage = shaders[i]->GetShaderStage();
stage.stage = ToVkStage(shaderStage);
stage.module = module;
stage.pName = "main";
entry.modules.push_back(module);
entry.stages.push_back(stage);
}
return entry.stages;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,92 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "../VkIncludes.h"
#include "MG_State/GLState/ProgramState/ProgramObject.h"
#include "MG_State/GLState/ProgramState/ShaderObject.h"
#include <Includes.h>
namespace MobileGL::MG_Backend::DirectVulkan {
class ProgramFactory {
public:
enum class CompileOptionBit : Uint {
None = 0,
PositionYFlip = 1 << 0,
PositionZRemap = 1 << 1,
SurfaceRotate90 = 1 << 2,
SurfaceRotate180 = 1 << 3,
SurfaceRotate270 = 1 << 4,
};
using CompileOptionFlags = Flags<CompileOptionBit>;
using HashType = Uint64;
struct VkProgramObject {
HashType hash = 0;
Vector<VkPipelineShaderStageCreateInfo> stages;
Vector<VkShaderModule> modules;
static inline VkDevice s_device = VK_NULL_HANDLE;
VkProgramObject() = default;
VkProgramObject(const VkProgramObject&) = delete;
VkProgramObject& operator=(const VkProgramObject&) = delete;
VkProgramObject(VkProgramObject&& other) noexcept {
hash = other.hash;
stages = std::move(other.stages);
modules = std::move(other.modules);
other.hash = 0;
}
VkProgramObject& operator=(VkProgramObject&& other) noexcept {
if (this == &other) {
return *this;
}
DestroyModules();
stages.clear();
hash = other.hash;
stages = std::move(other.stages);
modules = std::move(other.modules);
other.hash = 0;
return *this;
}
~VkProgramObject() {
DestroyModules();
stages.clear();
}
private:
void DestroyModules() {
for (auto module : modules) {
if (module != VK_NULL_HANDLE && s_device != VK_NULL_HANDLE) {
vkDestroyShaderModule(s_device, module, nullptr);
}
}
modules.clear();
}
};
explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config)
: m_device(device), m_config(config) {
VkProgramObject::s_device = device;
}
~ProgramFactory();
ProgramFactory(const ProgramFactory&) = delete;
HashType ComputeHash(const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags) const;
Vector<VkPipelineShaderStageCreateInfo>& GetOrCreatePipelineShaderStages(
const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags);
static VkShaderStageFlagBits ToVkStage(ShaderStage stage);
private:
VkDevice m_device = VK_NULL_HANDLE;
UnorderedMap<HashType, VkProgramObject> m_cache;
const VulkanRendererConfig& m_config;
static inline XXH64_state_t* m_hashState = XXH64_createState();
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,433 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "SwapchainObject.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h"
#if defined(__has_include)
#if __has_include(<vulkan/vk_enum_string_helper.h>)
#include <vulkan/vk_enum_string_helper.h>
#define MOBILEGL_HAS_VK_ENUM_STRING_HELPER 1
#else
#define MOBILEGL_HAS_VK_ENUM_STRING_HELPER 0
#endif
#else
#define MOBILEGL_HAS_VK_ENUM_STRING_HELPER 0
#endif
#if !MOBILEGL_HAS_VK_ENUM_STRING_HELPER
static const char* string_VkFormat(VkFormat) {
return "VkFormat(unknown)";
}
static const char* string_VkColorSpaceKHR(VkColorSpaceKHR) {
return "VkColorSpaceKHR(unknown)";
}
static const char* string_VkPresentModeKHR(VkPresentModeKHR) {
return "VkPresentModeKHR(unknown)";
}
static const char* string_VkSurfaceTransformFlagBitsKHR(VkSurfaceTransformFlagBitsKHR) {
return "VkSurfaceTransformFlagBitsKHR(unknown)";
}
#endif
namespace MobileGL::MG_Backend::DirectVulkan {
namespace {
Bool HasStencilComponent(VkFormat format) {
return format == VK_FORMAT_D24_UNORM_S8_UINT || format == VK_FORMAT_D32_SFLOAT_S8_UINT;
}
VkFormat FindSupportedDepthStencilFormat(VkPhysicalDevice physicalDevice) {
const VkFormat candidates[] = {VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D32_SFLOAT};
for (VkFormat format : candidates) {
VkFormatProperties props{};
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &props);
if ((props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0) {
return format;
}
}
return VK_FORMAT_UNDEFINED;
}
Uint32 FindMemoryType(VkPhysicalDevice physicalDevice, Uint32 typeFilter, VkMemoryPropertyFlags properties) {
VkPhysicalDeviceMemoryProperties memProperties{};
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
for (Uint32 i = 0; i < memProperties.memoryTypeCount; i++) {
if ((typeFilter & (1 << i)) &&
(memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
return i;
}
}
MOBILEGL_ASSERT(false, "Failed to find suitable memory type.");
return 0;
}
} // namespace
SwapchainObject::SwapchainCapabilities SwapchainObject::GetSwapchainCapabilities(VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface) {
SwapchainCapabilities swapchainCapabilities{};
VK_VERIFY(
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, surface, &swapchainCapabilities.capabilities));
Uint32 formatCount = 0;
VK_VERIFY(vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, surface, &formatCount, nullptr));
if (formatCount != 0) {
swapchainCapabilities.surfaceFormats.resize(formatCount);
VK_VERIFY(vkGetPhysicalDeviceSurfaceFormatsKHR(
physicalDevice, surface, &formatCount, swapchainCapabilities.surfaceFormats.data()));
}
Uint32 presentModeCount = 0;
VK_VERIFY(
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, surface, &presentModeCount, nullptr));
if (presentModeCount != 0) {
swapchainCapabilities.presentModes.resize(presentModeCount);
VK_VERIFY(vkGetPhysicalDeviceSurfacePresentModesKHR(
physicalDevice, surface, &presentModeCount, swapchainCapabilities.presentModes.data()));
}
return swapchainCapabilities;
}
VkSurfaceFormatKHR SwapchainObject::ChooseSwapchainSurfaceFormat(
const Vector<VkSurfaceFormatKHR>& availableFormats) {
for (const auto& availableFormat : availableFormats) {
if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB &&
availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
return availableFormat;
}
}
// TODO: Properly rank other formats
return availableFormats[0];
}
VkPresentModeKHR SwapchainObject::ChooseSwapchainPresentMode(
const Vector<VkPresentModeKHR>& availablePresentModes) {
for (auto desiredPresentMode : s_desiredPresentModes) {
for (const auto& presentMode : availablePresentModes) {
if (presentMode == desiredPresentMode) {
return presentMode;
}
}
}
// TODO: Properly rank other modes
return availablePresentModes[0];
}
void SwapchainObject::Create(VkDevice device, VkPhysicalDevice physicalDevice, VkSurfaceKHR surface,
Uint32 graphicsQueueFamily, Uint32 presentQueueFamily, Uint32 minImageCountHint) {
const auto swapchainCapabilities = GetSwapchainCapabilities(physicalDevice, surface);
MOBILEGL_ASSERT(swapchainCapabilities.IsComplete(),
"SwapchainObject::Create failed: incomplete swapchain capabilities");
MGLOG_I("Got %d surface formats:", swapchainCapabilities.surfaceFormats.size());
for (const auto& sf : swapchainCapabilities.surfaceFormats) {
MGLOG_I(" [%s, %s]", string_VkFormat(sf.format), string_VkColorSpaceKHR(sf.colorSpace));
}
const auto pickedSurfaceFormat = ChooseSwapchainSurfaceFormat(swapchainCapabilities.surfaceFormats);
MGLOG_I("Picked surface format: [%s, %s]", string_VkFormat(pickedSurfaceFormat.format),
string_VkColorSpaceKHR(pickedSurfaceFormat.colorSpace));
MGLOG_I("Got %d present modes:", swapchainCapabilities.presentModes.size());
for (const auto& pm : swapchainCapabilities.presentModes) {
MGLOG_I(" %s", string_VkPresentModeKHR(pm));
}
const auto presentMode = ChooseSwapchainPresentMode(swapchainCapabilities.presentModes);
MGLOG_I("Picked present mode: %s", string_VkPresentModeKHR(presentMode));
const auto& swapchainCaps = swapchainCapabilities.capabilities;
const auto targetImageCount = std::max<Uint32>(minImageCountHint, swapchainCaps.minImageCount);
MGLOG_I("Set minImageCount = %u", targetImageCount);
MGLOG_I("Swapchain currentTransform = %s",
string_VkSurfaceTransformFlagBitsKHR(swapchainCaps.currentTransform));
VkSwapchainCreateInfoKHR createInfo{VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR};
createInfo.surface = surface;
createInfo.minImageCount = targetImageCount;
createInfo.imageFormat = pickedSurfaceFormat.format;
createInfo.imageColorSpace = pickedSurfaceFormat.colorSpace;
createInfo.imageExtent = swapchainCaps.currentExtent;
if (swapchainCaps.currentTransform == VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
swapchainCaps.currentTransform == VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) {
std::swap(createInfo.imageExtent.width, createInfo.imageExtent.height);
}
createInfo.imageArrayLayers = 1;
const VkImageUsageFlags requiredImageUsage =
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
MOBILEGL_ASSERT((swapchainCaps.supportedUsageFlags & requiredImageUsage) == requiredImageUsage,
"Swapchain does not support required usage flags (COLOR_ATTACHMENT | TRANSFER_DST). "
"supportedUsageFlags=0x%x",
static_cast<Uint32>(swapchainCaps.supportedUsageFlags));
VkImageUsageFlags imageUsage = requiredImageUsage;
if ((swapchainCaps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0) {
imageUsage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
createInfo.imageUsage = imageUsage;
MGLOG_I("Swapchain imageUsage = 0x%x (supportedUsageFlags = 0x%x)", static_cast<Uint32>(createInfo.imageUsage),
static_cast<Uint32>(swapchainCaps.supportedUsageFlags));
Uint32 queueFamilyIndices[] = {graphicsQueueFamily, presentQueueFamily};
if (graphicsQueueFamily != presentQueueFamily) {
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
} else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.queueFamilyIndexCount = 0;
createInfo.pQueueFamilyIndices = nullptr;
}
createInfo.preTransform = swapchainCaps.currentTransform;
MGLOG_I("Set swapchain preTransform = %s", string_VkSurfaceTransformFlagBitsKHR(createInfo.preTransform));
const VkCompositeAlphaFlagBitsKHR compositeAlphaCandidates[] = {
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR
};
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
for (auto candidate : compositeAlphaCandidates) {
if ((swapchainCaps.supportedCompositeAlpha & candidate) != 0) {
createInfo.compositeAlpha = candidate;
break;
}
}
createInfo.presentMode = presentMode;
createInfo.clipped = VK_TRUE;
createInfo.oldSwapchain = VK_NULL_HANDLE;
m_surfaceFormat = {createInfo.imageFormat, createInfo.imageColorSpace};
m_extent = createInfo.imageExtent;
m_preTransform = createInfo.preTransform;
VK_VERIFY(vkCreateSwapchainKHR(device, &createInfo, nullptr, &m_swapchain));
Uint32 imageCount = 0;
VK_VERIFY(vkGetSwapchainImagesKHR(device, m_swapchain, &imageCount, nullptr));
m_images.resize(imageCount, VK_NULL_HANDLE);
VK_VERIFY(vkGetSwapchainImagesKHR(device, m_swapchain, &imageCount, m_images.data()));
m_imageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED);
CreateImageViews(device);
CreateDepthStencilResources(device, physicalDevice);
MGLOG_I("Swapchain created, extent = %dx%d, swapchain imageCount = %d", m_extent.width, m_extent.height,
imageCount);
// Properly initialize Default FBO here
auto& defaultFBOInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
auto* colorTex = static_cast<MG_State::GLState::TextureObject2D*>(defaultFBOInfo->colorAttachment.get());
colorTex->AllocateStorage(
TextureUploadTarget::Texture2D, 0, {
{(Int)createInfo.imageExtent.width, (Int)createInfo.imageExtent.height, 1},
createInfo.imageExtent.width * (Int)createInfo.imageExtent.height * 4}); // TODO: 4 is format size
TextureInternalFormat depthFormat = TextureInternalFormat::Depth24Stencil8;
switch (m_depthStencilFormat) {
case VK_FORMAT_D24_UNORM_S8_UINT:
depthFormat = TextureInternalFormat::Depth24Stencil8;
break;
case VK_FORMAT_D32_SFLOAT_S8_UINT:
depthFormat = TextureInternalFormat::Depth32FStencil8;
break;
case VK_FORMAT_D32_SFLOAT:
depthFormat = TextureInternalFormat::DepthComponent32F;
break;
default:
depthFormat = TextureInternalFormat::Depth24Stencil8;
break;
}
auto* depthTex = static_cast<MG_State::GLState::TextureObject2D*>(defaultFBOInfo->depthAttachment.get());
depthTex->SetInternalFormat(depthFormat);
depthTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {
{(Int)createInfo.imageExtent.width, (Int)createInfo.imageExtent.height, 1},
createInfo.imageExtent.width * createInfo.imageExtent.width * 4}); // TODO: 4 is format size
}
void SwapchainObject::CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice) {
DestroyDepthStencilResources(device);
const auto imageCount = static_cast<Uint32>(m_images.size());
if (imageCount == 0) {
return;
}
m_depthStencilFormat = FindSupportedDepthStencilFormat(physicalDevice);
MOBILEGL_ASSERT(m_depthStencilFormat != VK_FORMAT_UNDEFINED, "No supported depth/stencil format found.");
m_depthStencilImages.assign(imageCount, VK_NULL_HANDLE);
m_depthStencilImageMemories.assign(imageCount, VK_NULL_HANDLE);
m_depthStencilImageViews.assign(imageCount, VK_NULL_HANDLE);
m_depthStencilImageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED);
for (Uint32 i = 0; i < imageCount; ++i) {
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = m_extent.width;
imageInfo.extent.height = m_extent.height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = m_depthStencilFormat;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_VERIFY(vkCreateImage(device, &imageInfo, nullptr, &m_depthStencilImages[i]), "vkCreateImage(depth)");
VkMemoryRequirements memRequirements{};
vkGetImageMemoryRequirements(device, m_depthStencilImages[i], &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex =
FindMemoryType(physicalDevice, memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_VERIFY(vkAllocateMemory(device, &allocInfo, nullptr, &m_depthStencilImageMemories[i]),
"vkAllocateMemory(depth)");
VK_VERIFY(vkBindImageMemory(device, m_depthStencilImages[i], m_depthStencilImageMemories[i], 0),
"vkBindImageMemory(depth)");
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = m_depthStencilImages[i];
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = m_depthStencilFormat;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (HasStencilComponent(m_depthStencilFormat)) {
viewInfo.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(device, &viewInfo, nullptr, &m_depthStencilImageViews[i]),
"vkCreateImageView(depth)");
}
}
void SwapchainObject::DestroyDepthStencilResources(VkDevice device) {
for (auto view : m_depthStencilImageViews) {
if (view != VK_NULL_HANDLE) {
vkDestroyImageView(device, view, nullptr);
}
}
m_depthStencilImageViews.clear();
for (auto image : m_depthStencilImages) {
if (image != VK_NULL_HANDLE) {
vkDestroyImage(device, image, nullptr);
}
}
m_depthStencilImages.clear();
for (auto memory : m_depthStencilImageMemories) {
if (memory != VK_NULL_HANDLE) {
vkFreeMemory(device, memory, nullptr);
}
}
m_depthStencilImageMemories.clear();
m_depthStencilImageLayouts.clear();
m_depthStencilFormat = VK_FORMAT_UNDEFINED;
}
void SwapchainObject::Shutdown(VkDevice device) {
DestroyDepthStencilResources(device);
for (auto imageView : m_imageViews) {
vkDestroyImageView(device, imageView, nullptr);
}
m_imageViews.clear();
if (m_swapchain != VK_NULL_HANDLE) {
vkDestroySwapchainKHR(device, m_swapchain, nullptr);
m_swapchain = VK_NULL_HANDLE;
}
m_images.clear();
m_imageLayouts.clear();
m_preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
}
VkImage SwapchainObject::GetImage(Uint32 index) const {
MOBILEGL_ASSERT(index < m_images.size(), "Swapchain image index out of range");
return m_images[index];
}
VkImageLayout SwapchainObject::GetImageLayout(Uint32 index) const {
MOBILEGL_ASSERT(index < m_imageLayouts.size(), "Swapchain image layout index out of range");
return m_imageLayouts[index];
}
void SwapchainObject::SetImageLayout(Uint32 index, VkImageLayout layout) {
MOBILEGL_ASSERT(index < m_imageLayouts.size(), "Swapchain image layout index out of range");
m_imageLayouts[index] = layout;
}
VkImage SwapchainObject::GetDepthStencilImage(Uint32 index) const {
MOBILEGL_ASSERT(index < m_depthStencilImages.size(), "Swapchain depth/stencil image index out of range");
return m_depthStencilImages[index];
}
VkImageView SwapchainObject::GetDepthStencilImageView(Uint32 index) const {
MOBILEGL_ASSERT(index < m_depthStencilImageViews.size(),
"Swapchain depth/stencil image view index out of range");
return m_depthStencilImageViews[index];
}
VkImageLayout SwapchainObject::GetDepthStencilImageLayout(Uint32 index) const {
MOBILEGL_ASSERT(index < m_depthStencilImageLayouts.size(),
"Swapchain depth/stencil image layout index out of range");
return m_depthStencilImageLayouts[index];
}
void SwapchainObject::SetDepthStencilImageLayout(Uint32 index, VkImageLayout layout) {
MOBILEGL_ASSERT(index < m_depthStencilImageLayouts.size(),
"Swapchain depth/stencil image layout index out of range");
m_depthStencilImageLayouts[index] = layout;
}
void SwapchainObject::CreateImageViews(VkDevice device) {
m_imageViews.resize(m_images.size(), VK_NULL_HANDLE);
for (SizeT i = 0; i < m_imageViews.size(); i++) {
VkImageViewCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = m_images[i];
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = m_surfaceFormat.format;
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(device, &createInfo, nullptr, &m_imageViews[i]));
}
MGLOG_I("Swapchain image views created");
}
#undef VK_VERIFY
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,77 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "../VkIncludes.h"
namespace MobileGL::MG_Backend::DirectVulkan {
class SwapchainObject {
public:
struct SwapchainCapabilities {
VkSurfaceCapabilitiesKHR capabilities;
Vector<VkSurfaceFormatKHR> surfaceFormats;
Vector<VkPresentModeKHR> presentModes;
Bool IsComplete() const {
return !surfaceFormats.empty() && !presentModes.empty();
}
};
static SwapchainCapabilities GetSwapchainCapabilities(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface);
static VkSurfaceFormatKHR ChooseSwapchainSurfaceFormat(const Vector<VkSurfaceFormatKHR>& availableFormats);
static VkPresentModeKHR ChooseSwapchainPresentMode(const Vector<VkPresentModeKHR>& availablePresentModes);
void Create(VkDevice device, VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, Uint32 graphicsQueueFamily,
Uint32 presentQueueFamily, Uint32 minImageCountHint);
void Shutdown(VkDevice device);
VkSwapchainKHR GetHandle() const { return m_swapchain; }
const VkSurfaceFormatKHR& GetSurfaceFormat() const { return m_surfaceFormat; }
VkExtent2D GetExtent() const { return m_extent; }
VkSurfaceTransformFlagBitsKHR GetPreTransform() const { return m_preTransform; }
const Vector<VkImage>& GetImages() const { return m_images; }
const Vector<VkImageView>& GetImageViews() const { return m_imageViews; }
VkFormat GetDepthStencilFormat() const { return m_depthStencilFormat; }
const Vector<VkImageView>& GetDepthStencilImageViews() const { return m_depthStencilImageViews; }
VkImage GetDepthStencilImage(Uint32 index) const;
VkImageView GetDepthStencilImageView(Uint32 index) const;
VkImageLayout GetDepthStencilImageLayout(Uint32 index) const;
void SetDepthStencilImageLayout(Uint32 index, VkImageLayout layout);
VkImage GetImage(Uint32 index) const;
VkImageLayout GetImageLayout(Uint32 index) const;
void SetImageLayout(Uint32 index, VkImageLayout layout);
SizeT GetImageCount() const { return m_images.size(); }
private:
void CreateImageViews(VkDevice device);
void CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice);
void DestroyDepthStencilResources(VkDevice device);
static constexpr VkPresentModeKHR s_desiredPresentModes[] {
VK_PRESENT_MODE_MAILBOX_KHR,
VK_PRESENT_MODE_IMMEDIATE_KHR,
VK_PRESENT_MODE_FIFO_RELAXED_KHR,
VK_PRESENT_MODE_FIFO_KHR
};
VkSwapchainKHR m_swapchain = VK_NULL_HANDLE;
VkSurfaceFormatKHR m_surfaceFormat{};
VkExtent2D m_extent{};
VkSurfaceTransformFlagBitsKHR m_preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
Vector<VkImage> m_images;
Vector<VkImageView> m_imageViews;
Vector<VkImageLayout> m_imageLayouts;
VkFormat m_depthStencilFormat = VK_FORMAT_UNDEFINED;
Vector<VkImage> m_depthStencilImages;
Vector<VkDeviceMemory> m_depthStencilImageMemories;
Vector<VkImageView> m_depthStencilImageViews;
Vector<VkImageLayout> m_depthStencilImageLayouts;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,985 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "UniformDescriptorBinder.h"
#include "MG_State/GLState/Core.h"
#include "MG_State/GLState/ProgramState/ProgramObject.h"
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/ShaderTranspiler/Types.h"
#include <limits>
namespace MobileGL::MG_Backend::DirectVulkan {
static Bool FindFramebufferAttachmentForTexture(const MG_State::GLState::FramebufferObject& framebuffer,
const MG_State::GLState::ITextureObject& texture,
FramebufferAttachmentType& outAttachment, Int& outLevel) {
const auto& attachments = framebuffer.GetAllAttachmentObjects();
for (SizeT i = 0; i < attachments.size(); ++i) {
const auto attachmentType = static_cast<FramebufferAttachmentType>(i);
if (attachmentType == FramebufferAttachmentType::None) {
continue;
}
const auto& attachment = attachments[i];
if (!attachment.IsTexture()) {
continue;
}
auto attachedTexture = attachment.GetTexture();
if (attachedTexture && attachedTexture.get() == &texture) {
outAttachment = attachmentType;
outLevel = attachment.GetTextureLevel();
return true;
}
}
return false;
}
static Bool IsValidSampledImageLayout(VkImageLayout layout) {
switch (layout) {
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_GENERAL:
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
return true;
default:
return false;
}
}
VkDeviceSize UniformDescriptorBinder::AlignUp(VkDeviceSize value, VkDeviceSize alignment) {
if (alignment == 0) {
return value;
}
return (value + alignment - 1) / alignment * alignment;
}
Uint64 UniformDescriptorBinder::ComputeProgramHash(const MG_State::GLState::ProgramObject& program) {
XXH64_state_t* state = XXH64_createState();
XXHASH_VERIFY(XXH64_reset(state, 0xC0D3A11ULL));
const auto& spirv = program.GetGeneratedSpirv();
for (const auto& module : spirv) {
XXHASH_VERIFY(XXH64_update(state, module.data(), module.size() * sizeof(Uint)));
}
const Uint32 blockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
XXHASH_VERIFY(XXH64_update(state, &blockCount, sizeof(blockCount)));
for (Uint32 i = 0; i < blockCount; ++i) {
const Uint32 binding = program.GetUniformBlockBinding(i);
XXHASH_VERIFY(XXH64_update(state, &binding, sizeof(binding)));
}
const Uint64 hash = XXH64_digest(state);
XXH64_freeState(state);
return hash;
}
Bool UniformDescriptorBinder::IsSamplerUniformType(GLenum glType) {
switch (glType) {
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_1D_ARRAY_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_BUFFER:
case GL_SAMPLER_2D_RECT:
case GL_SAMPLER_2D_RECT_SHADOW:
case GL_INT_SAMPLER_1D:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_1D_ARRAY:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_INT_SAMPLER_BUFFER:
case GL_INT_SAMPLER_2D_RECT:
case GL_UNSIGNED_INT_SAMPLER_1D:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
return true;
default:
return false;
}
}
TextureTarget UniformDescriptorBinder::UniformTypeToTextureTarget(GLenum glType) {
switch (glType) {
case GL_SAMPLER_1D:
case GL_INT_SAMPLER_1D:
case GL_UNSIGNED_INT_SAMPLER_1D:
return TextureTarget::Texture1D;
case GL_SAMPLER_3D:
case GL_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_3D:
return TextureTarget::Texture3D;
case GL_SAMPLER_CUBE:
case GL_SAMPLER_CUBE_SHADOW:
case GL_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
return TextureTarget::TextureCubeMap;
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
return TextureTarget::Texture2DMultisample;
case GL_SAMPLER_BUFFER:
case GL_INT_SAMPLER_BUFFER:
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
return TextureTarget::TextureBuffer;
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_1D_ARRAY_SHADOW:
case GL_INT_SAMPLER_1D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
return TextureTarget::Texture1DArray;
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return TextureTarget::Texture2DArray;
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
return TextureTarget::Texture2DMultisampleArray;
case GL_SAMPLER_2D_RECT:
case GL_SAMPLER_2D_RECT_SHADOW:
case GL_INT_SAMPLER_2D_RECT:
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
return TextureTarget::TextureRectangle;
case GL_SAMPLER_2D:
case GL_SAMPLER_2D_SHADOW:
case GL_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_2D:
default:
return TextureTarget::Texture2D;
}
}
Bool UniformDescriptorBinder::Initialize(VkDevice device, VmaAllocator allocator,
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
Uint32 maxBindings, Uint32 setsPerFrame, VkDeviceSize perFrameUploadBytes,
VkTextureManager* textureManager, VkSamplerManager* samplerManager) {
Shutdown();
MOBILEGL_ASSERT(device != VK_NULL_HANDLE, "UniformDescriptorBinder::Initialize requires valid VkDevice");
MOBILEGL_ASSERT(allocator != nullptr, "UniformDescriptorBinder::Initialize requires valid VMA allocator");
MOBILEGL_ASSERT(frameCount > 0, "UniformDescriptorBinder::Initialize requires frameCount > 0");
MOBILEGL_ASSERT(maxBindings > 0, "UniformDescriptorBinder::Initialize requires maxBindings > 0");
MOBILEGL_ASSERT(setsPerFrame > 0, "UniformDescriptorBinder::Initialize requires setsPerFrame > 0");
MOBILEGL_ASSERT(textureManager != nullptr,
"UniformDescriptorBinder::Initialize requires valid texture manager");
MOBILEGL_ASSERT(samplerManager != nullptr,
"UniformDescriptorBinder::Initialize requires valid sampler manager");
m_device = device;
m_allocator = allocator;
m_minDynamicOffsetAlignment = std::max<VkDeviceSize>(1, minUniformBufferOffsetAlignment);
m_perFrameUploadBytes = perFrameUploadBytes;
m_frameCount = frameCount;
m_maxBindings = maxBindings;
m_setsPerFrame = setsPerFrame;
m_peakDescriptorSetsObserved = 0;
m_textureManager = textureManager;
m_samplerManager = samplerManager;
m_frames.resize(m_frameCount);
for (Uint32 frameIndex = 0; frameIndex < m_frameCount; ++frameIndex) {
auto& frame = m_frames[frameIndex];
frame.writeCursor = 0;
frame.activeDescriptorPoolIndex = 0;
frame.allocatedSetsThisFrame = 0;
frame.peakAllocatedSetsThisFrame = 0;
frame.descriptorPools.clear();
VkDescriptorPool initialPool = VK_NULL_HANDLE;
if (!CreateDescriptorPool(m_setsPerFrame, initialPool)) {
MGLOG_E("UniformDescriptorBinder::Initialize failed: cannot create frame descriptor pool %u",
frameIndex);
Shutdown();
return false;
}
frame.descriptorPools.push_back({initialPool, m_setsPerFrame, 0});
MGLOG_D("UniformDescriptorBinder: frame %u descriptor pool created (maxSets=%u)", frameIndex, m_setsPerFrame);
const Bool created = frame.uploadBuffer.Create(
m_allocator, m_perFrameUploadBytes, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO,
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
if (!created) {
MGLOG_E("UniformDescriptorBinder::Initialize failed: cannot create frame upload buffer %u", frameIndex);
Shutdown();
return false;
}
}
return true;
}
void UniformDescriptorBinder::Shutdown() {
for (auto& frame : m_frames) {
frame.uploadBuffer.Destroy();
if (m_device != VK_NULL_HANDLE) {
for (auto& bucket : frame.descriptorPools) {
if (bucket.handle != VK_NULL_HANDLE) {
vkDestroyDescriptorPool(m_device, bucket.handle, nullptr);
bucket.handle = VK_NULL_HANDLE;
}
}
}
frame.descriptorPools.clear();
frame.activeDescriptorPoolIndex = 0;
frame.allocatedSetsThisFrame = 0;
frame.peakAllocatedSetsThisFrame = 0;
frame.writeCursor = 0;
}
m_frames.clear();
DestroyProgramLayouts();
m_allocator = nullptr;
m_device = VK_NULL_HANDLE;
m_minDynamicOffsetAlignment = 1;
m_perFrameUploadBytes = 0;
m_frameCount = 0;
m_maxBindings = 0;
m_setsPerFrame = 0;
m_peakDescriptorSetsObserved = 0;
m_textureManager = nullptr;
m_samplerManager = nullptr;
}
void UniformDescriptorBinder::BeginFrame(Uint32 frameIndex) {
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "UniformDescriptorBinder::BeginFrame invalid frame index");
auto& frame = m_frames[frameIndex];
if (frame.peakAllocatedSetsThisFrame > m_peakDescriptorSetsObserved) {
m_peakDescriptorSetsObserved = frame.peakAllocatedSetsThisFrame;
MGLOG_D(
"UniformDescriptorBinder: new descriptor set peak observed=%u (base setsPerFrame=%u, frame=%u, pools=%zu)",
m_peakDescriptorSetsObserved, m_setsPerFrame, frameIndex, frame.descriptorPools.size());
}
frame.writeCursor = 0;
frame.activeDescriptorPoolIndex = 0;
frame.allocatedSetsThisFrame = 0;
frame.peakAllocatedSetsThisFrame = 0;
for (auto& bucket : frame.descriptorPools) {
bucket.allocatedSets = 0;
if (bucket.handle == VK_NULL_HANDLE) {
continue;
}
VK_VERIFY(vkResetDescriptorPool(m_device, bucket.handle, 0),
"UniformDescriptorBinder::BeginFrame, vkResetDescriptorPool");
}
}
Bool UniformDescriptorBinder::ReflectBindingKinds(const MG_State::GLState::ProgramObject& program,
Vector<BindingKind>& outKinds) const {
outKinds.assign(m_maxBindings, BindingKind::None);
const auto& spirv = program.GetGeneratedSpirv();
for (const auto& module : spirv) {
if (module.empty()) {
continue;
}
spvc_context context = nullptr;
spvc_parsed_ir ir = nullptr;
spvc_compiler compiler = nullptr;
spvc_resources resources = nullptr;
if (spvc_context_create(&context) != SPVC_SUCCESS) {
return false;
}
const spvc_result parseResult = spvc_context_parse_spirv(context, module.data(), module.size(), &ir);
if (parseResult != SPVC_SUCCESS) {
spvc_context_destroy(context);
continue;
}
const spvc_result compilerResult =
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
if (compilerResult != SPVC_SUCCESS) {
spvc_context_destroy(context);
continue;
}
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
spvc_context_destroy(context);
continue;
}
const auto applyBindings = [&](spvc_resource_type resourceType, BindingKind kind) {
const spvc_reflected_resource* list = nullptr;
size_t count = 0;
if (spvc_resources_get_resource_list_for_type(resources, resourceType, &list, &count) != SPVC_SUCCESS) {
return;
}
for (size_t i = 0; i < count; ++i) {
const Uint32 binding =
spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
if (binding >= m_maxBindings) {
continue;
}
if (kind == BindingKind::CombinedImageSampler) {
outKinds[binding] = BindingKind::CombinedImageSampler;
} else if (outKinds[binding] == BindingKind::None) {
outKinds[binding] = kind;
}
}
};
applyBindings(SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, BindingKind::UniformBufferDynamic);
applyBindings(SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, BindingKind::CombinedImageSampler);
spvc_context_destroy(context);
}
return true;
}
Bool UniformDescriptorBinder::ReflectSamplerBindings(const MG_State::GLState::ProgramObject& program,
ProgramLayout& layout) const {
layout.samplerUniformLocationByBinding.assign(m_maxBindings, -1);
layout.samplerTextureTargetByBinding.assign(m_maxBindings, TextureTarget::Texture2D);
const auto& spirv = program.GetGeneratedSpirv();
for (const auto& module : spirv) {
if (module.empty()) {
continue;
}
spvc_context context = nullptr;
spvc_parsed_ir ir = nullptr;
spvc_compiler compiler = nullptr;
spvc_resources resources = nullptr;
if (spvc_context_create(&context) != SPVC_SUCCESS) {
return false;
}
if (spvc_context_parse_spirv(context, module.data(), module.size(), &ir) != SPVC_SUCCESS) {
spvc_context_destroy(context);
continue;
}
if (spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
&compiler) != SPVC_SUCCESS) {
spvc_context_destroy(context);
continue;
}
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
spvc_context_destroy(context);
continue;
}
const spvc_reflected_resource* list = nullptr;
size_t count = 0;
if (spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, &list, &count) ==
SPVC_SUCCESS) {
for (size_t i = 0; i < count; ++i) {
const Uint32 binding =
spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
if (binding >= m_maxBindings) {
continue;
}
String uniformName = list[i].name ? list[i].name : "";
Int location = program.GetUniformLocation(uniformName);
if (location < 0) {
const auto arraySuffix = uniformName.find("[0]");
if (arraySuffix != String::npos) {
uniformName = uniformName.substr(0, arraySuffix);
location = program.GetUniformLocation(uniformName);
}
}
if (location < 0) {
continue;
}
layout.samplerUniformLocationByBinding[binding] = location;
layout.samplerTextureTargetByBinding[binding] =
UniformTypeToTextureTarget(program.GetUniformType(static_cast<Uint>(location)));
}
}
spvc_context_destroy(context);
}
return true;
}
Bool UniformDescriptorBinder::ReflectGlobalUboBinding(const MG_State::GLState::ProgramObject& program,
ProgramLayout& layout) const {
layout.globalUboBinding = -1;
const auto& spirv = program.GetGeneratedSpirv();
for (const auto& module : spirv) {
if (module.empty()) {
continue;
}
spvc_context context = nullptr;
spvc_parsed_ir ir = nullptr;
spvc_compiler compiler = nullptr;
spvc_resources resources = nullptr;
if (spvc_context_create(&context) != SPVC_SUCCESS) {
return false;
}
if (spvc_context_parse_spirv(context, module.data(), module.size(), &ir) != SPVC_SUCCESS) {
spvc_context_destroy(context);
continue;
}
if (spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
&compiler) != SPVC_SUCCESS) {
spvc_context_destroy(context);
continue;
}
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
spvc_context_destroy(context);
continue;
}
const spvc_reflected_resource* list = nullptr;
size_t count = 0;
if (spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count) ==
SPVC_SUCCESS) {
for (size_t i = 0; i < count; ++i) {
const char* name = list[i].name ? list[i].name : "";
if (std::strstr(name, MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME) == nullptr) {
continue;
}
const Uint32 binding =
spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
if (binding < m_maxBindings) {
layout.globalUboBinding = static_cast<Int>(binding);
}
break;
}
}
spvc_context_destroy(context);
if (layout.globalUboBinding >= 0) {
break;
}
}
return true;
}
Bool UniformDescriptorBinder::ResolveSamplerDescriptor(VkCommandBuffer commandBuffer,
const MG_State::GLState::ProgramObject& program,
const ProgramLayout& layout, Uint32 binding,
VkDescriptorImageInfo& outImageInfo) const {
(void)commandBuffer;
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptor: texture manager is null");
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptor: sampler manager is null");
SharedPtr<MG_State::GLState::ITextureObject> texture;
if (!ResolveSamplerTexture(program, layout, binding, texture)) {
return false;
}
const Int location = layout.samplerUniformLocationByBinding[binding];
const Int unit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
const auto samplerOverride = textureUnit.GetSamplerObject();
if (!texture) {
return false;
}
const MG_State::GLState::SamplerObject* samplerToUse = samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get();
if (!samplerToUse) {
return false;
}
VkTextureManager::TextureResource* resource =
m_textureManager->SyncTextureAndGetDescriptor(*texture);
if (resource == nullptr) {
return false;
}
if (!IsValidSampledImageLayout(resource->layout)) {
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
FramebufferAttachmentType attachmentType = FramebufferAttachmentType::None;
Int attachmentLevel = 0;
if (drawFbo &&
FindFramebufferAttachmentForTexture(*drawFbo, *texture, attachmentType, attachmentLevel)) {
MOBILEGL_ASSERT(false,
"ResolveSamplerDescriptor: framebuffer feedback loop detected: textureId=%d is bound "
"for sampling at binding=%u, but is also attached to drawFbo=%u as %s (level=%d, "
"trackedLayout=%d)",
texture->GetExternalIndex(), binding, drawFbo->GetExternalIndex(),
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
attachmentLevel, static_cast<Int>(resource->layout));
}
MOBILEGL_ASSERT(false,
"ResolveSamplerDescriptor: invalid sampled image layout=%d for textureId=%d, binding=%u",
static_cast<Int>(resource->layout), texture->GetExternalIndex(), binding);
return false;
}
outImageInfo = {
.sampler = m_samplerManager->GetOrCreateSampler(*samplerToUse),
.imageView = resource->view,
.imageLayout = resource->layout,
};
return outImageInfo.sampler != VK_NULL_HANDLE;
}
Bool UniformDescriptorBinder::ResolveSamplerDescriptorOverride(
const SamplerBindingOverride& samplerBindingOverride,
VkDescriptorImageInfo& outImageInfo) const {
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptorOverride: texture manager is null");
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptorOverride: sampler manager is null");
if (samplerBindingOverride.texture == nullptr || samplerBindingOverride.sampler == nullptr) {
return false;
}
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*samplerBindingOverride.texture);
if (resource == nullptr || !IsValidSampledImageLayout(resource->layout)) {
return false;
}
outImageInfo = {
.sampler = m_samplerManager->GetOrCreateSampler(*samplerBindingOverride.sampler),
.imageView = resource->view,
.imageLayout = resource->layout,
};
return outImageInfo.sampler != VK_NULL_HANDLE;
}
Bool UniformDescriptorBinder::ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
const ProgramLayout& layout, Uint32 binding,
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) const {
outTexture.reset();
if (!MG_State::pGLContext || binding >= layout.samplerUniformLocationByBinding.size()) {
return false;
}
const Int location = layout.samplerUniformLocationByBinding[binding];
if (location < 0) {
return false;
}
const Int unit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
if (unit < 0) {
return false;
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
const TextureTarget preferredTarget = layout.samplerTextureTargetByBinding[binding];
outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
return outTexture != nullptr;
}
Bool UniformDescriptorBinder::CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
Vector<MG_State::GLState::ITextureObject*>& outTextures) {
outTextures.clear();
ProgramLayout* layout = GetOrCreateProgramLayout(program);
if (layout == nullptr) {
return false;
}
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
if (layout->bindingKinds[binding] != BindingKind::CombinedImageSampler) {
continue;
}
SharedPtr<MG_State::GLState::ITextureObject> texture;
if (!ResolveSamplerTexture(program, *layout, binding, texture) || !texture) {
continue;
}
auto found = std::find(outTextures.begin(), outTextures.end(), texture.get());
if (found == outTextures.end()) {
outTextures.push_back(texture.get());
}
}
return true;
}
UniformDescriptorBinder::ProgramLayout* UniformDescriptorBinder::GetOrCreateProgramLayout(
const MG_State::GLState::ProgramObject& program) {
const Uint64 hash = ComputeProgramHash(program);
auto it = m_programLayouts.find(hash);
if (it != m_programLayouts.end()) {
return &it->second;
}
ProgramLayout layout{};
layout.hash = hash;
if (!ReflectBindingKinds(program, layout.bindingKinds)) {
MGLOG_E("UniformDescriptorBinder::GetOrCreateProgramLayout failed: reflection failed");
return nullptr;
}
if (!ReflectSamplerBindings(program, layout)) {
MGLOG_E("UniformDescriptorBinder::GetOrCreateProgramLayout failed: sampler reflection failed");
return nullptr;
}
if (!ReflectGlobalUboBinding(program, layout)) {
MGLOG_E("UniformDescriptorBinder::GetOrCreateProgramLayout failed: global UBO reflection failed");
return nullptr;
}
Vector<VkDescriptorSetLayoutBinding> bindings;
bindings.reserve(m_maxBindings);
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
const auto kind = layout.bindingKinds[binding];
if (kind == BindingKind::None) {
continue;
}
VkDescriptorSetLayoutBinding layoutBinding{};
layoutBinding.binding = binding;
layoutBinding.descriptorCount = 1;
layoutBinding.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
layoutBinding.pImmutableSamplers = nullptr;
if (kind == BindingKind::UniformBufferDynamic) {
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
layout.dynamicBindings.push_back(binding);
} else {
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
}
bindings.push_back(layoutBinding);
}
VkDescriptorSetLayoutCreateInfo setLayoutInfo{};
setLayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
setLayoutInfo.bindingCount = static_cast<Uint32>(bindings.size());
setLayoutInfo.pBindings = bindings.data();
VK_VERIFY(vkCreateDescriptorSetLayout(m_device, &setLayoutInfo, nullptr, &layout.descriptorSetLayout),
"UniformDescriptorBinder::GetOrCreateProgramLayout, vkCreateDescriptorSetLayout");
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1;
pipelineLayoutInfo.pSetLayouts = &layout.descriptorSetLayout;
VK_VERIFY(vkCreatePipelineLayout(m_device, &pipelineLayoutInfo, nullptr, &layout.pipelineLayout),
"UniformDescriptorBinder::GetOrCreateProgramLayout, vkCreatePipelineLayout");
auto [insertIt, _] = m_programLayouts.emplace(hash, std::move(layout));
return &insertIt->second;
}
VkPipelineLayout UniformDescriptorBinder::GetOrCreatePipelineLayout(const MG_State::GLState::ProgramObject& program) {
auto* layout = GetOrCreateProgramLayout(program);
return layout ? layout->pipelineLayout : VK_NULL_HANDLE;
}
Bool UniformDescriptorBinder::AllocateUploadRegion(FrameResources& frame, VkDeviceSize size, VkDeviceSize& outOffset) {
const VkDeviceSize alignedOffset = AlignUp(frame.writeCursor, m_minDynamicOffsetAlignment);
if (alignedOffset + size > m_perFrameUploadBytes) {
return false;
}
outOffset = alignedOffset;
frame.writeCursor = alignedOffset + size;
return true;
}
Bool UniformDescriptorBinder::GatherBindingPayloads(const MG_State::GLState::ProgramObject& program,
Vector<const void*>& outData,
Vector<VkDeviceSize>& outSizes) const {
outData.assign(m_maxBindings, nullptr);
outSizes.assign(m_maxBindings, 0);
const Uint32 activeUniformBlockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
const Uint32 uniformBindingPointCount =
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));
for (Uint32 blockIndex = 0; blockIndex < activeUniformBlockCount; ++blockIndex) {
const Uint32 binding = program.GetUniformBlockBinding(blockIndex);
if (binding >= m_maxBindings) {
continue;
}
VkDeviceSize blockSize = static_cast<VkDeviceSize>(program.GetUBOSizeAt(blockIndex));
if (blockSize == 0) {
continue;
}
if (binding >= uniformBindingPointCount) {
continue;
}
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
const auto bufferObject = bindingPoint.GetBoundObject();
if (!bufferObject) {
continue;
}
const auto bufferData = bufferObject->GetDataReadOnly();
if (!bufferData || bufferData->empty()) {
continue;
}
const auto range = bindingPoint.GetRange();
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
VkDeviceSize rangeStart = static_cast<VkDeviceSize>(range.start);
VkDeviceSize rangeEnd = static_cast<VkDeviceSize>(range.end);
if (rangeStart >= bufferSize) {
continue;
}
if (rangeEnd <= rangeStart || rangeEnd > bufferSize) {
rangeEnd = bufferSize;
}
VkDeviceSize available = rangeEnd - rangeStart;
if (available == 0) {
continue;
}
outData[binding] = bufferData->data() + static_cast<SizeT>(rangeStart);
outSizes[binding] = std::min(blockSize, available);
}
return true;
}
Bool UniformDescriptorBinder::CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const {
outPool = VK_NULL_HANDLE;
if (m_device == VK_NULL_HANDLE || maxSets == 0 || m_maxBindings == 0) {
return false;
}
const Uint64 descriptorCount64 = static_cast<Uint64>(maxSets) * static_cast<Uint64>(m_maxBindings);
if (descriptorCount64 > static_cast<Uint64>(std::numeric_limits<Uint32>::max())) {
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow");
return false;
}
const Uint32 descriptorCount = static_cast<Uint32>(descriptorCount64);
VkDescriptorPoolSize poolSizes[2]{};
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
poolSizes[0].descriptorCount = descriptorCount;
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[1].descriptorCount = descriptorCount;
VkDescriptorPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.maxSets = maxSets;
poolInfo.poolSizeCount = static_cast<Uint32>(std::size(poolSizes));
poolInfo.pPoolSizes = poolSizes;
const VkResult result = vkCreateDescriptorPool(m_device, &poolInfo, nullptr, &outPool);
if (result != VK_SUCCESS) {
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: vkCreateDescriptorPool returned %d", result);
return false;
}
return true;
}
Bool UniformDescriptorBinder::GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex) {
if (frame.descriptorPools.empty()) {
return false;
}
const auto& currentBucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
const Uint32 currentMaxSets = std::max<Uint32>(1, currentBucket.maxSets);
const Uint32 grownMaxSets = currentMaxSets <= (std::numeric_limits<Uint32>::max() / 2) ? (currentMaxSets * 2)
: currentMaxSets;
VkDescriptorPool grownPool = VK_NULL_HANDLE;
if (!CreateDescriptorPool(grownMaxSets, grownPool)) {
MGLOG_E("UniformDescriptorBinder::GrowFrameDescriptorPool failed: cannot create grown pool (%u -> %u sets)",
currentMaxSets, grownMaxSets);
return false;
}
frame.descriptorPools.push_back({grownPool, grownMaxSets, 0});
frame.activeDescriptorPoolIndex = static_cast<Uint32>(frame.descriptorPools.size() - 1);
MGLOG_D(
"UniformDescriptorBinder: frame %u descriptor pool exhausted, grew pool (%u -> %u sets), poolCount=%zu",
frameIndex, currentMaxSets, grownMaxSets, frame.descriptorPools.size());
return true;
}
Bool UniformDescriptorBinder::BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
const MG_State::GLState::ProgramObject& program,
Uint32 frameIndex) {
return BindProgramUniformBuffers(commandBuffer, program, frameIndex, nullptr);
}
Bool UniformDescriptorBinder::BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
const MG_State::GLState::ProgramObject& program,
Uint32 frameIndex,
const SamplerBindingOverride* samplerBindingOverride) {
ProgramLayout* layout = GetOrCreateProgramLayout(program);
MOBILEGL_ASSERT(layout != nullptr,
"UniformDescriptorBinder::BindProgramUniformBuffers: program layout is null");
auto& frame = m_frames[frameIndex];
if (frame.descriptorPools.empty()) {
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame descriptor pools are invalid");
return false;
}
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
frame.activeDescriptorPoolIndex = 0;
}
VkDescriptorSetAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = &layout->descriptorSetLayout;
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
auto allocateFromActivePool = [&](VkResult& outResult) {
auto& bucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
allocInfo.descriptorPool = bucket.handle;
outResult = vkAllocateDescriptorSets(m_device, &allocInfo, &descriptorSet);
if (outResult == VK_SUCCESS) {
++bucket.allocatedSets;
++frame.allocatedSetsThisFrame;
frame.peakAllocatedSetsThisFrame = std::max(frame.peakAllocatedSetsThisFrame, frame.allocatedSetsThisFrame);
}
};
VkResult allocResult = VK_SUCCESS;
allocateFromActivePool(allocResult);
if (allocResult == VK_ERROR_OUT_OF_POOL_MEMORY || allocResult == VK_ERROR_FRAGMENTED_POOL) {
if (!GrowFrameDescriptorPool(frame, frameIndex)) {
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: descriptor pool growth failed");
return false;
}
allocateFromActivePool(allocResult);
}
if (allocResult != VK_SUCCESS || descriptorSet == VK_NULL_HANDLE) {
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: vkAllocateDescriptorSets returned %d",
allocResult);
return false;
}
Vector<const void*> bindingData;
Vector<VkDeviceSize> bindingSizes;
if (!GatherBindingPayloads(program, bindingData, bindingSizes)) {
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: cannot gather UBO payloads");
return false;
}
static const Uint8 kFallbackData[16] = {};
MOBILEGL_ASSERT(m_textureManager != nullptr, "BindProgramUniformBuffers: texture manager is null");
MOBILEGL_ASSERT(m_samplerManager != nullptr, "BindProgramUniformBuffers: sampler manager is null");
Vector<VkWriteDescriptorSet> writes;
writes.reserve(m_maxBindings);
Vector<VkDescriptorBufferInfo> bufferInfos;
Vector<VkDescriptorImageInfo> imageInfos;
Vector<Uint32> dynamicOffsets;
bufferInfos.reserve(m_maxBindings);
imageInfos.reserve(m_maxBindings);
dynamicOffsets.reserve(layout->dynamicBindings.size());
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
const auto kind = layout->bindingKinds[binding];
if (kind == BindingKind::None) {
continue;
}
VkWriteDescriptorSet write{};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.dstSet = descriptorSet;
write.dstBinding = binding;
write.dstArrayElement = 0;
write.descriptorCount = 1;
if (kind == BindingKind::UniformBufferDynamic) {
const void* payload = bindingData[binding];
VkDeviceSize payloadSize = bindingSizes[binding];
if (payload == nullptr || payloadSize == 0) {
if (layout->globalUboBinding == static_cast<Int>(binding)) {
const void* globalUboData = program.GetUBOData();
const VkDeviceSize globalUboSize = static_cast<VkDeviceSize>(program.GetUBOSize());
if (globalUboData != nullptr && globalUboSize > 0) {
payload = globalUboData;
payloadSize = globalUboSize;
}
}
if (payload == nullptr || payloadSize == 0) {
payload = kFallbackData;
payloadSize = sizeof(kFallbackData);
}
}
VkDeviceSize payloadOffset = 0;
if (!AllocateUploadRegion(frame, payloadSize, payloadOffset)) {
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame upload buffer exhausted");
return false;
}
if (!frame.uploadBuffer.Upload(payload, payloadSize, payloadOffset)) {
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: UBO upload failed on binding %u",
binding);
return false;
}
VkDescriptorBufferInfo bufferInfo{};
bufferInfo.buffer = frame.uploadBuffer.GetHandle();
bufferInfo.offset = 0;
bufferInfo.range = payloadSize;
bufferInfos.push_back(bufferInfo);
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
write.pBufferInfo = &bufferInfos.back();
writes.push_back(write);
dynamicOffsets.push_back(static_cast<Uint32>(payloadOffset));
} else {
VkDescriptorImageInfo imageInfo{};
Bool hasImage = false;
if (samplerBindingOverride != nullptr &&
samplerBindingOverride->binding == binding &&
samplerBindingOverride->texture != nullptr &&
samplerBindingOverride->sampler != nullptr) {
hasImage = ResolveSamplerDescriptorOverride(*samplerBindingOverride, imageInfo);
} else {
hasImage = ResolveSamplerDescriptor(commandBuffer, program, *layout, binding, imageInfo);
}
if (!hasImage) {
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has no valid texture descriptor",
binding);
return false;
}
if (imageInfo.sampler == VK_NULL_HANDLE || imageInfo.imageView == VK_NULL_HANDLE) {
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has null sampler or imageView",
binding);
return false;
}
imageInfos.push_back(imageInfo);
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write.pImageInfo = &imageInfos.back();
writes.push_back(write);
}
}
if (!writes.empty()) {
vkUpdateDescriptorSets(m_device, static_cast<Uint32>(writes.size()), writes.data(), 0, nullptr);
}
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, layout->pipelineLayout, 0, 1, &descriptorSet,
static_cast<Uint32>(dynamicOffsets.size()), dynamicOffsets.data());
return true;
}
void UniformDescriptorBinder::DestroyProgramLayouts() {
for (auto& [_, layout] : m_programLayouts) {
if (layout.pipelineLayout != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(m_device, layout.pipelineLayout, nullptr);
layout.pipelineLayout = VK_NULL_HANDLE;
}
if (layout.descriptorSetLayout != VK_NULL_HANDLE) {
vkDestroyDescriptorSetLayout(m_device, layout.descriptorSetLayout, nullptr);
layout.descriptorSetLayout = VK_NULL_HANDLE;
}
}
m_programLayouts.clear();
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,119 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "VkBufferObject.h"
#include "VkSamplerManager.h"
#include "VkTextureManager.h"
#include "../VkIncludes.h"
#include <Includes.h>
#include <vk_mem_alloc.h>
namespace MobileGL::MG_State::GLState {
class ITextureObject;
class ProgramObject;
class SamplerObject;
}
namespace MobileGL::MG_Backend::DirectVulkan {
class UniformDescriptorBinder {
public:
enum class BindingKind : Uint8 {
None = 0,
UniformBufferDynamic,
CombinedImageSampler
};
struct SamplerBindingOverride {
Uint32 binding = 0;
MG_State::GLState::ITextureObject* texture = nullptr;
const MG_State::GLState::SamplerObject* sampler = nullptr;
};
Bool Initialize(VkDevice device, VmaAllocator allocator, VkDeviceSize minUniformBufferOffsetAlignment,
Uint32 frameCount, Uint32 maxBindings = 16, Uint32 setsPerFrame = 64,
VkDeviceSize perFrameUploadBytes = 4 * 1024 * 1024,
VkTextureManager* textureManager = nullptr, VkSamplerManager* samplerManager = nullptr);
void Shutdown();
void BeginFrame(Uint32 frameIndex);
VkPipelineLayout GetOrCreatePipelineLayout(const MG_State::GLState::ProgramObject& program);
Bool CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
Vector<MG_State::GLState::ITextureObject*>& outTextures);
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
const MG_State::GLState::ProgramObject& program, Uint32 frameIndex);
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
const MG_State::GLState::ProgramObject& program, Uint32 frameIndex,
const SamplerBindingOverride* samplerBindingOverride);
private:
struct DescriptorPoolBucket {
VkDescriptorPool handle = VK_NULL_HANDLE;
Uint32 maxSets = 0;
Uint32 allocatedSets = 0;
};
struct FrameResources {
VkBufferObject uploadBuffer;
Vector<DescriptorPoolBucket> descriptorPools;
Uint32 activeDescriptorPoolIndex = 0;
Uint32 allocatedSetsThisFrame = 0;
Uint32 peakAllocatedSetsThisFrame = 0;
VkDeviceSize writeCursor = 0;
};
struct ProgramLayout {
Uint64 hash = 0;
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
Vector<BindingKind> bindingKinds;
Vector<Uint32> dynamicBindings;
Vector<Int> samplerUniformLocationByBinding;
Vector<TextureTarget> samplerTextureTargetByBinding;
Int globalUboBinding = -1;
};
static VkDeviceSize AlignUp(VkDeviceSize value, VkDeviceSize alignment);
static Uint64 ComputeProgramHash(const MG_State::GLState::ProgramObject& program);
static Bool IsSamplerUniformType(GLenum glType);
static TextureTarget UniformTypeToTextureTarget(GLenum glType);
Bool ReflectSamplerBindings(const MG_State::GLState::ProgramObject& program, ProgramLayout& layout) const;
Bool ReflectGlobalUboBinding(const MG_State::GLState::ProgramObject& program, ProgramLayout& layout) const;
Bool ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program, const ProgramLayout& layout,
Uint32 binding, SharedPtr<MG_State::GLState::ITextureObject>& outTexture) const;
Bool ResolveSamplerDescriptor(VkCommandBuffer commandBuffer, const MG_State::GLState::ProgramObject& program,
const ProgramLayout& layout, Uint32 binding,
VkDescriptorImageInfo& outImageInfo) const;
Bool ResolveSamplerDescriptorOverride(const SamplerBindingOverride& samplerBindingOverride,
VkDescriptorImageInfo& outImageInfo) const;
Bool ReflectBindingKinds(const MG_State::GLState::ProgramObject& program, Vector<BindingKind>& outKinds) const;
ProgramLayout* GetOrCreateProgramLayout(const MG_State::GLState::ProgramObject& program);
Bool AllocateUploadRegion(FrameResources& frame, VkDeviceSize size, VkDeviceSize& outOffset);
Bool GatherBindingPayloads(const MG_State::GLState::ProgramObject& program, Vector<const void*>& outData,
Vector<VkDeviceSize>& outSizes) const;
Bool CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const;
Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex);
void DestroyProgramLayouts();
VkDevice m_device = VK_NULL_HANDLE;
VmaAllocator m_allocator = nullptr;
Vector<FrameResources> m_frames;
UnorderedMap<Uint64, ProgramLayout> m_programLayouts;
VkDeviceSize m_minDynamicOffsetAlignment = 1;
VkDeviceSize m_perFrameUploadBytes = 0;
Uint32 m_frameCount = 0;
Uint32 m_maxBindings = 0;
Uint32 m_setsPerFrame = 0;
Uint32 m_peakDescriptorSetsObserved = 0;
VkTextureManager* m_textureManager = nullptr;
VkSamplerManager* m_samplerManager = nullptr;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,64 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VertexInputStateBuilder.h"
namespace MobileGL::MG_Backend::DirectVulkan {
VertexInputStateBuilder::VertexInputStateBuilder() {
Reset();
}
void VertexInputStateBuilder::Reset() {
m_bindings.clear();
m_attributes.clear();
m_state = {};
m_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
m_state.vertexBindingDescriptionCount = 0;
m_state.pVertexBindingDescriptions = nullptr;
m_state.vertexAttributeDescriptionCount = 0;
m_state.pVertexAttributeDescriptions = nullptr;
}
VertexInputStateBuilder& VertexInputStateBuilder::AddBinding(
Uint32 binding, Uint32 stride, VkVertexInputRate inputRate) {
VkVertexInputBindingDescription desc{};
desc.binding = binding;
desc.stride = stride;
desc.inputRate = inputRate;
m_bindings.push_back(desc);
return *this;
}
VertexInputStateBuilder& VertexInputStateBuilder::AddAttribute(
Uint32 location, Uint32 binding, VkFormat format, Uint32 offset) {
VkVertexInputAttributeDescription desc{};
desc.location = location;
desc.binding = binding;
desc.format = format;
desc.offset = offset;
m_attributes.push_back(desc);
return *this;
}
const VkPipelineVertexInputStateCreateInfo& VertexInputStateBuilder::Build() {
m_state.vertexBindingDescriptionCount = static_cast<Uint32>(m_bindings.size());
m_state.pVertexBindingDescriptions = m_bindings.empty() ? nullptr : m_bindings.data();
m_state.vertexAttributeDescriptionCount = static_cast<Uint32>(m_attributes.size());
m_state.pVertexAttributeDescriptions = m_attributes.empty() ? nullptr : m_attributes.data();
return m_state;
}
const Vector<VkVertexInputBindingDescription>& VertexInputStateBuilder::GetBindings() const {
return m_bindings;
}
const Vector<VkVertexInputAttributeDescription>& VertexInputStateBuilder::GetAttributes() const {
return m_attributes;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,31 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL::MG_Backend::DirectVulkan {
class VertexInputStateBuilder {
public:
VertexInputStateBuilder();
void Reset();
VertexInputStateBuilder& AddBinding(
Uint32 binding, Uint32 stride, VkVertexInputRate inputRate = VK_VERTEX_INPUT_RATE_VERTEX);
VertexInputStateBuilder& AddAttribute(Uint32 location, Uint32 binding, VkFormat format, Uint32 offset);
const VkPipelineVertexInputStateCreateInfo& Build();
const Vector<VkVertexInputBindingDescription>& GetBindings() const;
const Vector<VkVertexInputAttributeDescription>& GetAttributes() const;
private:
VkPipelineVertexInputStateCreateInfo m_state{};
Vector<VkVertexInputBindingDescription> m_bindings;
Vector<VkVertexInputAttributeDescription> m_attributes;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,237 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VertexInputStateFactory.h"
#include "MG_Util/Converters/MGToStr/DataTypeConverter.h"
#include <utility>
namespace MobileGL::MG_Backend::DirectVulkan {
VertexInputStateFactory::HashType VertexInputStateFactory::ComputeHash(
const MG_State::GLState::VertexArrayObject& vao) const {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
for (Int i = 0; i < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++i) {
const auto& attr = vao.GetAttribute(i);
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Enabled, sizeof(attr.Enabled)));
if (!attr.Enabled) {
continue;
}
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Size, sizeof(attr.Size)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Type, sizeof(attr.Type)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Normalized, sizeof(attr.Normalized)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Stride, sizeof(attr.Stride)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Offset, sizeof(attr.Offset)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsInteger, sizeof(attr.IsInteger)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Divisor, sizeof(attr.Divisor)));
const SizeT bufferKey = reinterpret_cast<SizeT>(attr.Buffer.get());
XXHASH_VERIFY(XXH64_update(m_hashState, &bufferKey, sizeof(bufferKey)));
}
return XXH64_digest(m_hashState);
}
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
const MG_State::GLState::VertexArrayObject& vao) {
const HashType hash = ComputeHash(vao);
auto it = m_cache.find(hash);
if (it != m_cache.end()) {
return it->second;
}
VertexInputStateBuilder builder;
UnorderedMap<SizeT, Uint32> bindingByBufferKey;
UnorderedMap<SizeT, Uint32> strideByBufferKey;
UnorderedMap<SizeT, VkVertexInputRate> inputRateByBufferKey;
Vector<SizeT> bindingBufferKeys;
for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
const auto& attr = vao.GetAttribute(location);
if (!attr.Enabled || !attr.Buffer) {
continue;
}
const auto vkFormat = ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger);
if (vkFormat == VK_FORMAT_UNDEFINED) {
MGLOG_D("Skipping unsupported vertex attribute layout (location=%u, type=%s, size=%d)",
location, MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size);
continue;
}
const SizeT componentSize = GetComponentSize(attr.Type);
if (componentSize == 0) {
MGLOG_D("Skipping vertex attribute with unknown component size (location=%u, type=%s)",
location, MG_Util::ConvertDataTypeToString(attr.Type).c_str());
continue;
}
const Uint32 stride = attr.Stride > 0
? static_cast<Uint32>(attr.Stride)
: static_cast<Uint32>(componentSize * static_cast<SizeT>(attr.Size));
const VkVertexInputRate inputRate =
(attr.Divisor == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE;
const SizeT bufferKey = reinterpret_cast<SizeT>(attr.Buffer.get());
Uint32 binding = 0;
auto itBinding = bindingByBufferKey.find(bufferKey);
if (itBinding == bindingByBufferKey.end()) {
binding = static_cast<Uint32>(bindingByBufferKey.size());
bindingByBufferKey.emplace(bufferKey, binding);
strideByBufferKey.emplace(bufferKey, stride);
inputRateByBufferKey.emplace(bufferKey, inputRate);
bindingBufferKeys.push_back(bufferKey);
builder.AddBinding(binding, stride, inputRate);
} else {
binding = itBinding->second;
if (strideByBufferKey[bufferKey] != stride) {
MGLOG_D("Skipping vertex attribute at location %u: stride mismatch (%u vs %u) on same buffer",
location, stride, strideByBufferKey[bufferKey]);
continue;
}
if (inputRateByBufferKey[bufferKey] != inputRate) {
MGLOG_D("Skipping vertex attribute at location %u: input-rate mismatch on same buffer", location);
continue;
}
}
builder.AddAttribute(location, binding, vkFormat, static_cast<Uint32>(attr.Offset));
}
const auto& state = builder.Build();
auto& entry = m_cache[hash];
entry.hash = hash;
entry.bindings = builder.GetBindings();
entry.attributes = builder.GetAttributes();
entry.bindingBufferKeys = std::move(bindingBufferKeys);
entry.state = state;
entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
return entry;
}
VkFormat VertexInputStateFactory::ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger) {
switch (type) {
case DataType::Float32:
switch (size) {
case 1: return VK_FORMAT_R32_SFLOAT;
case 2: return VK_FORMAT_R32G32_SFLOAT;
case 3: return VK_FORMAT_R32G32B32_SFLOAT;
case 4: return VK_FORMAT_R32G32B32A32_SFLOAT;
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Int32:
if (!isInteger || normalized) return VK_FORMAT_UNDEFINED;
switch (size) {
case 1: return VK_FORMAT_R32_SINT;
case 2: return VK_FORMAT_R32G32_SINT;
case 3: return VK_FORMAT_R32G32B32_SINT;
case 4: return VK_FORMAT_R32G32B32A32_SINT;
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Uint32:
if (!isInteger || normalized) return VK_FORMAT_UNDEFINED;
switch (size) {
case 1: return VK_FORMAT_R32_UINT;
case 2: return VK_FORMAT_R32G32_UINT;
case 3: return VK_FORMAT_R32G32B32_UINT;
case 4: return VK_FORMAT_R32G32B32A32_UINT;
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Int16:
switch (size) {
case 1:
return isInteger ? VK_FORMAT_R16_SINT
: (normalized ? VK_FORMAT_R16_SNORM : VK_FORMAT_R16_SSCALED);
case 2:
return isInteger ? VK_FORMAT_R16G16_SINT
: (normalized ? VK_FORMAT_R16G16_SNORM : VK_FORMAT_R16G16_SSCALED);
case 3:
return isInteger ? VK_FORMAT_R16G16B16_SINT
: (normalized ? VK_FORMAT_R16G16B16_SNORM : VK_FORMAT_R16G16B16_SSCALED);
case 4:
return isInteger ? VK_FORMAT_R16G16B16A16_SINT
: (normalized ? VK_FORMAT_R16G16B16A16_SNORM : VK_FORMAT_R16G16B16A16_SSCALED);
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Uint16:
switch (size) {
case 1:
return isInteger ? VK_FORMAT_R16_UINT
: (normalized ? VK_FORMAT_R16_UNORM : VK_FORMAT_R16_USCALED);
case 2:
return isInteger ? VK_FORMAT_R16G16_UINT
: (normalized ? VK_FORMAT_R16G16_UNORM : VK_FORMAT_R16G16_USCALED);
case 3:
return isInteger ? VK_FORMAT_R16G16B16_UINT
: (normalized ? VK_FORMAT_R16G16B16_UNORM : VK_FORMAT_R16G16B16_USCALED);
case 4:
return isInteger ? VK_FORMAT_R16G16B16A16_UINT
: (normalized ? VK_FORMAT_R16G16B16A16_UNORM : VK_FORMAT_R16G16B16A16_USCALED);
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Int8:
switch (size) {
case 1:
return isInteger ? VK_FORMAT_R8_SINT
: (normalized ? VK_FORMAT_R8_SNORM : VK_FORMAT_R8_SSCALED);
case 2:
return isInteger ? VK_FORMAT_R8G8_SINT
: (normalized ? VK_FORMAT_R8G8_SNORM : VK_FORMAT_R8G8_SSCALED);
case 3:
return isInteger ? VK_FORMAT_R8G8B8_SINT
: (normalized ? VK_FORMAT_R8G8B8_SNORM : VK_FORMAT_R8G8B8_SSCALED);
case 4:
return isInteger ? VK_FORMAT_R8G8B8A8_SINT
: (normalized ? VK_FORMAT_R8G8B8A8_SNORM : VK_FORMAT_R8G8B8A8_SSCALED);
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Uint8:
switch (size) {
case 1:
return isInteger ? VK_FORMAT_R8_UINT
: (normalized ? VK_FORMAT_R8_UNORM : VK_FORMAT_R8_USCALED);
case 2:
return isInteger ? VK_FORMAT_R8G8_UINT
: (normalized ? VK_FORMAT_R8G8_UNORM : VK_FORMAT_R8G8_USCALED);
case 3:
return isInteger ? VK_FORMAT_R8G8B8_UINT
: (normalized ? VK_FORMAT_R8G8B8_UNORM : VK_FORMAT_R8G8B8_USCALED);
case 4:
return isInteger ? VK_FORMAT_R8G8B8A8_UINT
: (normalized ? VK_FORMAT_R8G8B8A8_UNORM : VK_FORMAT_R8G8B8A8_USCALED);
default: return VK_FORMAT_UNDEFINED;
}
default:
return VK_FORMAT_UNDEFINED;
}
}
SizeT VertexInputStateFactory::GetComponentSize(DataType type) {
switch (type) {
case DataType::Int8:
case DataType::Uint8:
return 1;
case DataType::Int16:
case DataType::Uint16:
case DataType::Float16:
return 2;
case DataType::Int32:
case DataType::Uint32:
case DataType::Float32:
case DataType::Fixed32:
return 4;
case DataType::Float64:
return 8;
default:
return 0;
}
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,48 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "Config.h"
#include "VertexInputStateBuilder.h"
#include "MG_State/GLState/VertexArrayState/VertexArrayObject.h"
#include <Includes.h>
#include "../VkIncludes.h"
namespace MobileGL::MG_Backend::DirectVulkan {
class VertexInputStateFactory {
public:
using HashType = Uint64;
struct BackendVertexInputState {
HashType hash = 0;
Vector<VkVertexInputBindingDescription> bindings;
Vector<VkVertexInputAttributeDescription> attributes;
Vector<SizeT> bindingBufferKeys;
VkPipelineVertexInputStateCreateInfo state{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
};
};
explicit VertexInputStateFactory(const VulkanRendererConfig& config):
m_config(config) {}
~VertexInputStateFactory() = default;
VertexInputStateFactory(const VertexInputStateFactory&) = delete;
HashType ComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
const BackendVertexInputState& GetOrCreateVertexInputState(const MG_State::GLState::VertexArrayObject& vao);
private:
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger);
static SizeT GetComponentSize(DataType type);
const VulkanRendererConfig& m_config;
UnorderedMap<HashType, BackendVertexInputState> m_cache;
static inline XXH64_state_t* m_hashState = XXH64_createState();
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,110 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VkBufferObject.h"
namespace MobileGL::MG_Backend::DirectVulkan {
VkBufferObject::VkBufferObject(VkBufferObject&& other) noexcept {
m_allocator = other.m_allocator;
m_buffer = other.m_buffer;
m_allocation = other.m_allocation;
m_size = other.m_size;
other.m_allocator = nullptr;
other.m_buffer = VK_NULL_HANDLE;
other.m_allocation = nullptr;
other.m_size = 0;
}
VkBufferObject& VkBufferObject::operator=(VkBufferObject&& other) noexcept {
if (this == &other) {
return *this;
}
Destroy();
m_allocator = other.m_allocator;
m_buffer = other.m_buffer;
m_allocation = other.m_allocation;
m_size = other.m_size;
other.m_allocator = nullptr;
other.m_buffer = VK_NULL_HANDLE;
other.m_allocation = nullptr;
other.m_size = 0;
return *this;
}
VkBufferObject::~VkBufferObject() {
Destroy();
}
Bool VkBufferObject::Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags) {
MOBILEGL_ASSERT(allocator != nullptr, "VkBufferObject::Create requires valid VMA allocator");
MOBILEGL_ASSERT(size > 0, "VkBufferObject::Create requires non-zero size");
Destroy();
m_allocator = allocator;
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = memoryUsage;
allocationInfo.flags = allocationFlags;
const VkResult result =
vmaCreateBuffer(m_allocator, &bufferInfo, &allocationInfo, &m_buffer, &m_allocation, nullptr);
if (result != VK_SUCCESS) {
MGLOG_E("VkBufferObject::Create failed: vmaCreateBuffer returned %d", result);
m_allocator = nullptr;
m_buffer = VK_NULL_HANDLE;
m_allocation = nullptr;
m_size = 0;
return false;
}
m_size = size;
return true;
}
void VkBufferObject::Destroy() {
if (m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr) {
vmaDestroyBuffer(m_allocator, m_buffer, m_allocation);
}
m_buffer = VK_NULL_HANDLE;
m_allocation = nullptr;
m_allocator = nullptr;
m_size = 0;
}
Bool VkBufferObject::Upload(const void* data, VkDeviceSize size, VkDeviceSize offset) {
MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Upload called on invalid buffer");
MOBILEGL_ASSERT(data != nullptr || size == 0, "VkBufferObject::Upload data pointer is null");
MOBILEGL_ASSERT(offset + size <= m_size, "VkBufferObject::Upload out of range");
if (size == 0) {
return true;
}
void* mapped = nullptr;
const VkResult mapResult = vmaMapMemory(m_allocator, m_allocation, &mapped);
if (mapResult != VK_SUCCESS || mapped == nullptr) {
MGLOG_E("VkBufferObject::Upload failed: vmaMapMemory returned %d", mapResult);
return false;
}
Memcpy(static_cast<Uint8*>(mapped) + offset, data, static_cast<SizeT>(size));
vmaUnmapMemory(m_allocator, m_allocation);
return true;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,42 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "../VkIncludes.h"
#include <Includes.h>
#include <vk_mem_alloc.h>
namespace MobileGL::MG_Backend::DirectVulkan {
class VkBufferObject {
public:
VkBufferObject() = default;
~VkBufferObject();
VkBufferObject(const VkBufferObject&) = delete;
VkBufferObject& operator=(const VkBufferObject&) = delete;
VkBufferObject(VkBufferObject&& other) noexcept;
VkBufferObject& operator=(VkBufferObject&& other) noexcept;
Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0);
void Destroy();
Bool Upload(const void* data, VkDeviceSize size, VkDeviceSize offset = 0);
VkBuffer GetHandle() const { return m_buffer; }
VkDeviceSize GetSize() const { return m_size; }
Bool IsValid() const { return m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr; }
private:
VmaAllocator m_allocator = nullptr;
VkBuffer m_buffer = VK_NULL_HANDLE;
VmaAllocation m_allocation = nullptr;
VkDeviceSize m_size = 0;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,99 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VkClearManager.h"
namespace MobileGL::MG_Backend::DirectVulkan {
Bool VkClearManager::Initialize() {
return true;
}
void VkClearManager::Shutdown() {
}
void VkClearManager::QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
const MG_State::GLState::FramebufferObject& drawFbo) {
if (mask & GL_COLOR_BUFFER_BIT) {
auto& drawbufs = drawFbo.GetDrawBuffers();
// This should automatically work on default & offscreen FBO
for (auto drawbuf: drawbufs) {
if (drawbuf == FramebufferAttachmentType::None ||
drawFbo.GetAttachment(drawbuf).IsRenderbuffer())
continue;
QueueClear({
.color = clearPayload.color,
.attachmentType = drawbuf
}, drawFbo.GetAttachment(drawbuf).GetTexture());
}
}
if (mask & GL_DEPTH_BUFFER_BIT &&
!drawFbo.GetAttachment(FramebufferAttachmentType::Depth).IsRenderbuffer()) {
QueueClear({
.depth = clearPayload.depth,
.attachmentType = FramebufferAttachmentType::Depth,
}, drawFbo.GetAttachment(FramebufferAttachmentType::Depth).GetTexture());
}
if (mask & GL_STENCIL_BUFFER_BIT &&
!drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).IsRenderbuffer()) {
QueueClear({
.stencil = clearPayload.stencil,
.attachmentType = FramebufferAttachmentType::Stencil,
}, drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).GetTexture());
}
}
void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
const SharedPtr<MG_State::GLState::ITextureObject>& texture) {
WeakPtr<MG_State::GLState::ITextureObject> weakTexturePtr = texture;
if (weakTexturePtr.expired())
return;
auto* pTexture = weakTexturePtr.lock().get();
m_aliveObjects[pTexture] = weakTexturePtr;
m_pendingClears[pTexture] = clearPayload;
}
Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) {
return m_pendingClears.find(texture) != m_pendingClears.end();
}
Bool VkClearManager::GetPendingClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload) {
if (m_aliveObjects.find(texture) == m_aliveObjects.end() ||
m_pendingClears.find(texture) == m_pendingClears.end()) {
return false;
}
outPayload = m_pendingClears[texture];
return true;
}
void VkClearManager::PopPendingClear(MG_State::GLState::ITextureObject* texture) {
m_aliveObjects.erase(texture);
m_pendingClears.erase(texture);
}
SizeT VkClearManager::CollectGarbage() {
m_gcCounter++;
if (m_gcCounter != 0) {
return 0;
}
SizeT count = 0;
for (const auto& [raw, weak]: m_aliveObjects) {
if (weak.expired()) {
count++;
m_pendingClears.erase(raw);
m_aliveObjects.erase(raw);
}
}
return count;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,52 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "../VkIncludes.h"
#include "../VulkanRendererConfig.h"
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
#include "MG_Util/Math/VectorTypes.h"
#include <Includes.h>
namespace MobileGL::MG_Backend::DirectVulkan {
struct ClearFramebufferPayload {
FloatVec4 color;
Float depth{};
Uint32 stencil{};
};
struct ClearAttachmentPayload {
union {
FloatVec4 color;
Float depth{};
Uint32 stencil;
};
FramebufferAttachmentType attachmentType = FramebufferAttachmentType::Color0;
};
class VkClearManager {
public:
Bool Initialize();
void Shutdown();
void QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload, const MG_State::GLState::FramebufferObject& drawFbo);
void QueueClear(
const ClearAttachmentPayload& clearPayload,
const SharedPtr<MG_State::GLState::ITextureObject>& texture);
Bool HasPendingClear(MG_State::GLState::ITextureObject* texture);
Bool GetPendingClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload);
void PopPendingClear(MG_State::GLState::ITextureObject* texture);
SizeT CollectGarbage();
private:
Uint8 m_gcCounter = 0;
UnorderedMap<MG_State::GLState::ITextureObject*, ClearAttachmentPayload> m_pendingClears;
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,470 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VkRenderPassManager.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
namespace MobileGL::MG_Backend::DirectVulkan {
VkRenderPassManager::VkRenderPassManager(VkDevice device,
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
SwapchainObject& swapchainObject):
m_device(device), m_config(config), m_clearManager(clearManager), m_textureManager(textureManager),
m_swapchainObject(swapchainObject) {
RenderPassEntry::s_device = m_device;
s_clearManager = &m_clearManager;
s_textureManager = &m_textureManager;
s_swapchainObject = &m_swapchainObject;
}
VkRenderPassManager::~VkRenderPassManager() {}
Bool VkRenderPassManager::Initialize() {
return true;
}
void VkRenderPassManager::Shutdown() {
}
VkRenderPassManager::HashType VkRenderPassManager::ComputeHash(
const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear) const {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
const Bool isDefaultFbo = (&fbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
if (isDefaultFbo) {
XXHASH_VERIFY(XXH64_update(m_hashState, &swapchainImageIndex, sizeof(swapchainImageIndex)));
}
auto& drawBuffers = fbo.GetDrawBuffers();
XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0])));
auto readBuffer = fbo.GetReadBuffer();
XXHASH_VERIFY(XXH64_update(m_hashState, &readBuffer, sizeof(FramebufferAttachmentType)));
Int validDrawBufCount = 0;
for (Int i = 0; i < drawBuffers.size(); ++i) {
auto drawbuf = drawBuffers[i];
if (drawbuf != FramebufferAttachmentType::None)
validDrawBufCount = std::max(validDrawBufCount, i + 1);
}
XXHASH_VERIFY(XXH64_update(m_hashState, &validDrawBufCount, sizeof(validDrawBufCount)));
auto combineFramebufferAttachmentObjHash = [&](FramebufferAttachmentType attachment) {
auto& att = fbo.GetAttachment(attachment);
Int type = 0;
if (att.IsEmpty()) type = 0;
else if (att.IsTexture()) type = 1;
else if (att.IsRenderbuffer()) type = 2;
XXHASH_VERIFY(XXH64_update(m_hashState, &type, sizeof(type)));
void* contentPtr = nullptr;
if (att.IsTexture())
contentPtr = att.GetTexture().get();
else if (att.IsRenderbuffer())
contentPtr = att.GetRenderbuffer().get();
XXHASH_VERIFY(XXH64_update(m_hashState, &contentPtr, sizeof(contentPtr)));
if (includePendingClear && att.IsTexture()) {
auto* texture = att.GetTexture().get();
auto hasClear = m_clearManager.HasPendingClear(texture);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasClear, sizeof(hasClear)));
if (hasClear) {
ClearAttachmentPayload clearPayload{};
Bool hasPayload = m_clearManager.GetPendingClear(texture, clearPayload);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
if (hasPayload) {
XXHASH_VERIFY(XXH64_update(
m_hashState, &clearPayload.attachmentType, sizeof(clearPayload.attachmentType)));
}
}
VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if (isDefaultFbo) {
if (attachment >= FramebufferAttachmentType::Color0 &&
attachment <= FramebufferAttachmentType::Color31) {
currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
} else if (attachment == FramebufferAttachmentType::Depth ||
attachment == FramebufferAttachmentType::Stencil) {
currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex);
}
} else {
auto* resource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
if (resource != nullptr) {
currentLayout = resource->layout;
}
}
XXHASH_VERIFY(XXH64_update(m_hashState, &currentLayout, sizeof(currentLayout)));
}
};
for (Int i = 0; i < validDrawBufCount; ++i) {
auto drawbuf = drawBuffers[i];
combineFramebufferAttachmentObjHash(drawbuf);
}
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Depth);
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Stencil);
return XXH64_digest(m_hashState);
}
RenderPassEntry& VkRenderPassManager::GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex) {
// retrieve from cache first
auto* activeRenderPass = GetActiveRenderPass();
auto compatibilityHash = ComputeHash(fbo, swapchainImageIndex, false);
if (activeRenderPass != nullptr && activeRenderPass->CompatibleWith(compatibilityHash)) {
auto activeIt = m_renderPasses.find(activeRenderPass->hash);
MOBILEGL_ASSERT(activeIt != m_renderPasses.end(),
"GetOrCreateRenderPass: active render pass hash=0x%llx is missing from cache",
static_cast<unsigned long long>(activeRenderPass->hash));
return activeIt->second;
}
auto hash = ComputeHash(fbo, swapchainImageIndex, true);
auto it = m_renderPasses.find(hash);
if (it != m_renderPasses.end())
return it->second;
Bool isDefaultFbo = (&fbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
// Color attachment
auto& drawbufs = fbo.GetDrawBuffers();
Int validDrawBufCount = 0;
for (Int i = 0; i < drawbufs.size(); ++i) {
auto drawbuf = drawbufs[i];
if (drawbuf != FramebufferAttachmentType::None)
validDrawBufCount = std::max(validDrawBufCount, i + 1);
}
Int width = 0;
Int height = 0;
Vector<VkAttachmentDescription> attachmentDescriptions(validDrawBufCount);
Vector<VkAttachmentReference> colorAttachmentRefs(validDrawBufCount);
Vector<PendingClearAttachmentInfo> pendingClearAttachments;
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
auto& textureResources = RenderPassEntry::s_textureResourcesScratch;
textureResources.clear();
textureResources.resize(validDrawBufCount, nullptr);
Vector<VkImageView> attachmentViews(validDrawBufCount, VK_NULL_HANDLE);
// This should automatically work on default & offscreen FBO
// assuming default FBO has the right param
for (Int i = 0; i < validDrawBufCount; ++i) {
auto drawbuf = drawbufs[i];
if (drawbuf == FramebufferAttachmentType::None ||
fbo.GetAttachment(drawbuf).IsRenderbuffer())
continue;
auto& att = fbo.GetAttachment(drawbuf);
auto* texture = att.GetTexture().get();
const auto textureTarget = texture->GetTarget();
// Color attachment description
VkAttachmentDescription& desc = attachmentDescriptions[i];
switch (textureTarget) {
case TextureTarget::Texture2D: {
auto* texture2d =
static_cast<MG_State::GLState::TextureObject2D*>(texture);
desc.flags = 0;
desc.format =
MG_Util::ConvertTextureInternalFormatToVkEnum(
texture2d->GetFormat());
desc.samples = VK_SAMPLE_COUNT_1_BIT;
ClearAttachmentPayload clearPayload{};
Bool hasClear = m_clearManager.GetPendingClear(texture, clearPayload);
VkImageLayout trackedColorLayout = VK_IMAGE_LAYOUT_UNDEFINED;
desc.loadOp = hasClear ?
VK_ATTACHMENT_LOAD_OP_CLEAR :
VK_ATTACHMENT_LOAD_OP_LOAD;
desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
desc.finalLayout = isDefaultFbo ?
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR :
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
if (hasClear) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = static_cast<Uint32>(i),
.texture = texture
});
}
if (width == 0)
width = texture2d->GetBaseSize().x();
if (height == 0)
height = texture2d->GetBaseSize().y();
if (isDefaultFbo) {
const auto& swapchainViews = m_swapchainObject.GetImageViews();
MOBILEGL_ASSERT(swapchainImageIndex < swapchainViews.size(),
"GetOrCreateRenderPass: swapchain image index out of range");
trackedColorLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::SwapchainColor,
.swapchainImageIndex = swapchainImageIndex,
.finalLayout = desc.finalLayout,
});
attachmentViews[i] = swapchainViews[swapchainImageIndex];
} else {
textureResources[i] = m_textureManager.SyncTextureAndGetDescriptor(*texture);
MOBILEGL_ASSERT(textureResources[i],
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at color attachment %d", i);
trackedColorLayout = textureResources[i]->layout;
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture,
.texture = texture,
.finalLayout = desc.finalLayout,
});
attachmentViews[i] = textureResources[i]->view;
}
if (!hasClear && trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_W("GetOrCreateRenderPass: color attachment textureId=%d starts with undefined layout and no clear; "
"using LOAD_OP_DONT_CARE",
texture->GetExternalIndex());
desc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
desc.initialLayout = (hasClear || trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) ?
VK_IMAGE_LAYOUT_UNDEFINED :
trackedColorLayout;
break;
}
default:
MOBILEGL_ASSERT(false, "Unsupported texture target");
}
// Attachment reference
VkAttachmentReference& attachmentRef = colorAttachmentRefs[i];
attachmentRef.attachment = i;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
// Depth attachment description
auto& depthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
VkAttachmentDescription depthAttachmentDescription;
VkAttachmentReference depthAttachmentRef;
depthAttachmentRef.attachment = VK_ATTACHMENT_UNUSED;
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkTextureManager::TextureResource* depthTextureResource = nullptr;
if (depthAtt.IsComplete() && depthAtt.IsTexture()) {
auto& texture = *depthAtt.GetTexture();
const Uint32 depthAttachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
ClearAttachmentPayload clearPayload{};
Bool hasClear = m_clearManager.GetPendingClear(&texture, clearPayload);
Bool clearDepth = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Depth;
Bool clearStencil = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Stencil;
VkImageLayout trackedDepthLayout = isDefaultFbo ?
m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if (!isDefaultFbo) {
depthTextureResource = m_textureManager.SyncTextureAndGetDescriptor(texture);
MOBILEGL_ASSERT(depthTextureResource,
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at depth attachment");
trackedDepthLayout = depthTextureResource->layout;
}
depthAttachmentDescription.flags = 0;
depthAttachmentDescription.format =
MG_Util::ConvertTextureInternalFormatToVkEnum(texture.GetFormat());
depthAttachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT;
depthAttachmentDescription.loadOp = clearDepth ?
VK_ATTACHMENT_LOAD_OP_CLEAR :
VK_ATTACHMENT_LOAD_OP_LOAD;
depthAttachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachmentDescription.stencilLoadOp = clearStencil ?
VK_ATTACHMENT_LOAD_OP_CLEAR :
VK_ATTACHMENT_LOAD_OP_LOAD;
depthAttachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
if (!clearDepth) {
depthAttachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
if (!clearStencil) {
depthAttachmentDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
}
depthAttachmentDescription.initialLayout =
(clearDepth && clearStencil) || trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED ?
VK_IMAGE_LAYOUT_UNDEFINED :
trackedDepthLayout;
if (hasClear) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = depthAttachmentIndex,
.texture = &texture
});
}
if (isDefaultFbo) {
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::SwapchainDepthStencil,
.swapchainImageIndex = swapchainImageIndex,
.finalLayout = depthAttachmentDescription.finalLayout,
});
attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
} else {
MOBILEGL_ASSERT(clearDepth || clearStencil || depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED,
"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
texture.GetExternalIndex());
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture,
.texture = &texture,
.finalLayout = depthAttachmentDescription.finalLayout,
});
textureResources.emplace_back(depthTextureResource);
attachmentViews.emplace_back(depthTextureResource->view);
if (width == 0 || height == 0) {
auto texture2d = static_cast<MG_State::GLState::TextureObject2D*>(&texture);
width = texture2d->GetBaseSize().x();
height = texture2d->GetBaseSize().y();
}
}
attachmentDescriptions.emplace_back(depthAttachmentDescription);
depthAttachmentRef.attachment = depthAttachmentIndex;
}
// Subpass
VkSubpassDescription subpassDesc;
subpassDesc.flags = 0;
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDesc.inputAttachmentCount = 0;
subpassDesc.pInputAttachments = nullptr;
subpassDesc.colorAttachmentCount = colorAttachmentRefs.size();
subpassDesc.pColorAttachments = colorAttachmentRefs.data();
subpassDesc.pResolveAttachments = nullptr;
subpassDesc.pDepthStencilAttachment = depthAtt.IsComplete() ? &depthAttachmentRef : VK_NULL_HANDLE;
subpassDesc.preserveAttachmentCount = 0;
subpassDesc.pPreserveAttachments = nullptr;
// Render Pass
VkRenderPassCreateInfo renderPassCreateInfo;
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = VK_NULL_HANDLE;
renderPassCreateInfo.flags = 0;
renderPassCreateInfo.attachmentCount = attachmentDescriptions.size();
renderPassCreateInfo.pAttachments = attachmentDescriptions.data();
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpassDesc;
renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = nullptr;
VkRenderPass renderPass = VK_NULL_HANDLE;
VK_VERIFY(vkCreateRenderPass(m_device, &renderPassCreateInfo, nullptr, &renderPass));
// Framebuffer
VkFramebufferCreateInfo framebufferCreateInfo;
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferCreateInfo.pNext = nullptr;
framebufferCreateInfo.flags = 0;
framebufferCreateInfo.renderPass = renderPass;
framebufferCreateInfo.attachmentCount = attachmentViews.size();
framebufferCreateInfo.pAttachments = attachmentViews.data();
framebufferCreateInfo.width = width;
framebufferCreateInfo.height = height;
framebufferCreateInfo.layers = 1;
VkFramebuffer framebuffer = VK_NULL_HANDLE;
VK_VERIFY(vkCreateFramebuffer(m_device, &framebufferCreateInfo, nullptr, &framebuffer));
IntVec2 extent = {width, height};
RenderPassEntry renderPassEntry {
hash,
renderPass,
framebuffer,
compatibilityHash,
Move(pendingClearAttachments),
Move(trackedAttachmentLayouts),
static_cast<Uint32>(attachmentViews.size()),
extent,
1 };
auto [insertedIt, _] = m_renderPasses.emplace(hash, Move(renderPassEntry));
return insertedIt->second;
}
Bool VkRenderPassManager::BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry) {
// TODO: Transition all the attachments into proper layout before starting the render pass
VkRenderPassBeginInfo renderPassBeginInfo;
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassBeginInfo.pNext = nullptr;
renderPassBeginInfo.renderPass = renderPassEntry.renderPass;
renderPassBeginInfo.framebuffer = renderPassEntry.framebuffer;
renderPassBeginInfo.renderArea.offset = { 0, 0 };
renderPassBeginInfo.renderArea.extent = {
(Uint32)renderPassEntry.extent.x(), (Uint32)renderPassEntry.extent.y() };
Vector<VkClearValue> clearValues(renderPassEntry.attachmentCount);
for (auto& clearValue: clearValues) {
clearValue.color = {0.0f, 0.0f, 0.0f, 1.0f};
clearValue.depthStencil = {1.0f, 0};
}
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
if (!pending.texture || pending.attachmentIndex >= clearValues.size()) {
continue;
}
ClearAttachmentPayload clearPayload{};
if (!s_clearManager->GetPendingClear(pending.texture, clearPayload)) {
continue;
}
if (clearPayload.attachmentType >= FramebufferAttachmentType::Color0 &&
clearPayload.attachmentType <= FramebufferAttachmentType::Color31) {
clearValues[pending.attachmentIndex].color = {
clearPayload.color.x(),
clearPayload.color.y(),
clearPayload.color.z(),
clearPayload.color.w()
};
} else if (clearPayload.attachmentType == FramebufferAttachmentType::Depth) {
clearValues[pending.attachmentIndex].depthStencil.depth = clearPayload.depth;
} else if (clearPayload.attachmentType == FramebufferAttachmentType::Stencil) {
clearValues[pending.attachmentIndex].depthStencil.stencil = clearPayload.stencil;
}
}
renderPassBeginInfo.clearValueCount = static_cast<Uint32>(clearValues.size());
renderPassBeginInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
s_clearManager->PopPendingClear(pending.texture);
}
s_activeRenderPass.hash = renderPassEntry.hash;
s_activeRenderPass.compatibilityHash = renderPassEntry.compatibilityHash;
s_activeRenderPass.trackedAttachmentLayouts = renderPassEntry.trackedAttachmentLayouts;
s_activeRenderPass.extent = renderPassEntry.extent;
s_hasActiveRenderPass = true;
return true;
}
Bool VkRenderPassManager::EndRenderPass(VkCommandBuffer commandBuffer) {
auto* activeRenderPass = GetActiveRenderPass();
vkCmdEndRenderPass(commandBuffer);
if (activeRenderPass != nullptr && !activeRenderPass->trackedAttachmentLayouts.empty()) {
for (const auto& trackedAttachment : activeRenderPass->trackedAttachmentLayouts) {
switch (trackedAttachment.target) {
case TrackedAttachmentTarget::Texture:
MOBILEGL_ASSERT(s_textureManager != nullptr, "EndRenderPass: texture manager is null");
s_textureManager->UpdateTrackedImageLayout(trackedAttachment.texture, trackedAttachment.finalLayout);
break;
case TrackedAttachmentTarget::SwapchainColor:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
break;
case TrackedAttachmentTarget::SwapchainDepthStencil:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex,
trackedAttachment.finalLayout);
break;
default:
MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d",
static_cast<Int>(trackedAttachment.target));
break;
}
}
}
s_activeRenderPass = {};
s_hasActiveRenderPass = false;
return true;
}
ActiveRenderPassInfo* VkRenderPassManager::GetActiveRenderPass() {
return s_hasActiveRenderPass ? &s_activeRenderPass : nullptr;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,151 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "SwapchainObject.h"
#include "VkClearManager.h"
#include "VkTextureManager.h"
#include "../VkIncludes.h"
#include "../VulkanRendererConfig.h"
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
#include <Includes.h>
namespace MobileGL::MG_Backend::DirectVulkan {
enum class TrackedAttachmentTarget : Uint8 {
Texture,
SwapchainColor,
SwapchainDepthStencil
};
struct PendingClearAttachmentInfo {
Uint32 attachmentIndex = 0;
MG_State::GLState::ITextureObject* texture = nullptr;
};
struct TrackedAttachmentLayoutInfo {
TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
MG_State::GLState::ITextureObject* texture = nullptr;
Uint32 swapchainImageIndex = 0;
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
};
struct RenderPassEntry {
static inline VkDevice s_device;
static inline Vector<VkTextureManager::TextureResource*> s_textureResourcesScratch;
Uint64 hash = 0;
VkRenderPass renderPass = VK_NULL_HANDLE;
VkFramebuffer framebuffer = VK_NULL_HANDLE;
Uint64 compatibilityHash = 0;
Vector<PendingClearAttachmentInfo> pendingClearAttachments;
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
Uint32 attachmentCount = 0;
IntVec2 extent = {0, 0};
Uint32 subpass = 0;
RenderPassEntry() = default;
RenderPassEntry(const RenderPassEntry&) = delete;
RenderPassEntry(RenderPassEntry&& that) noexcept {
std::swap(hash, that.hash);
std::swap(renderPass, that.renderPass);
std::swap(framebuffer, that.framebuffer);
std::swap(compatibilityHash, that.compatibilityHash);
std::swap(pendingClearAttachments, that.pendingClearAttachments);
std::swap(trackedAttachmentLayouts, that.trackedAttachmentLayouts);
std::swap(attachmentCount, that.attachmentCount);
std::swap(extent, that.extent);
std::swap(subpass, that.subpass);
}
RenderPassEntry(
Uint64 hash,
VkRenderPass renderpass,
VkFramebuffer framebuffer,
Uint64 compatibilityHash,
const Vector<PendingClearAttachmentInfo>& pendingClearAttachments,
const Vector<TrackedAttachmentLayoutInfo>& trackedAttachmentLayouts,
Uint32 attachmentCount,
IntVec2 extent, int subpass):
hash(hash),
renderPass(renderpass),
framebuffer(framebuffer),
compatibilityHash(compatibilityHash),
pendingClearAttachments(Move(pendingClearAttachments)),
trackedAttachmentLayouts(Move(trackedAttachmentLayouts)),
attachmentCount(attachmentCount),
extent(extent),
subpass(subpass)
{}
~RenderPassEntry() {
if (renderPass != VK_NULL_HANDLE) {
vkDestroyRenderPass(s_device, renderPass, nullptr);
}
if (framebuffer != VK_NULL_HANDLE) {
vkDestroyFramebuffer(s_device, framebuffer, nullptr);
}
}
Bool CompatibleWith(const RenderPassEntry& that) const {
return this->compatibilityHash == that.compatibilityHash;
}
Bool CompatibleWith(Uint64 compatibilityHash) const {
return this->compatibilityHash == compatibilityHash;
}
};
struct ActiveRenderPassInfo {
Uint64 hash = 0;
Uint64 compatibilityHash = 0;
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
IntVec2 extent = {0, 0};
Bool CompatibleWith(const RenderPassEntry& that) const {
return compatibilityHash == that.compatibilityHash;
}
Bool CompatibleWith(Uint64 thatCompatibilityHash) const {
return compatibilityHash == thatCompatibilityHash;
}
};
class VkRenderPassManager {
public:
using HashType = Uint64;
VkRenderPassManager(VkDevice device,
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
SwapchainObject& swapchainObject);
~VkRenderPassManager();
Bool Initialize();
void Shutdown();
HashType ComputeHash(
const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex,
Bool includePendingClear = true) const;
RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex);
static Bool BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry);
static Bool EndRenderPass(VkCommandBuffer commandBuffer);
static ActiveRenderPassInfo* GetActiveRenderPass();
private:
VkDevice m_device = VK_NULL_HANDLE;
const VulkanRendererConfig& m_config;
VkClearManager& m_clearManager;
VkTextureManager& m_textureManager;
SwapchainObject& m_swapchainObject;
UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
static inline XXH64_state_t* m_hashState = XXH64_createState();
static inline ActiveRenderPassInfo s_activeRenderPass{};
static inline Bool s_hasActiveRenderPass = false;
static inline VkClearManager* s_clearManager = nullptr;
static inline VkTextureManager* s_textureManager = nullptr;
static inline SwapchainObject* s_swapchainObject = nullptr;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,156 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VkSamplerManager.h"
#include "MG_State/GLState/Core.h"
namespace MobileGL::MG_Backend::DirectVulkan {
Bool VkSamplerManager::Initialize(const InitInfo& initInfo) {
Shutdown();
m_device = initInfo.device;
m_config = initInfo.config;
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_config != nullptr,
"VkSamplerManager::Initialize failed: invalid initialization info");
return true;
}
void VkSamplerManager::Shutdown() {
for (auto& [_, sampler] : m_samplers) {
if (m_device != VK_NULL_HANDLE && sampler.handle != VK_NULL_HANDLE) {
vkDestroySampler(m_device, sampler.handle, nullptr);
}
sampler.handle = VK_NULL_HANDLE;
}
m_samplers.clear();
m_device = VK_NULL_HANDLE;
m_config = nullptr;
}
Uint64 VkSamplerManager::BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler) const {
MOBILEGL_ASSERT(m_config != nullptr, "VkSamplerManager::BuildSamplerKey: m_config is null");
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config->CacheVersion));
const auto minFilter = sampler.GetMinFilter();
XXHASH_VERIFY(XXH64_update(m_hashState, &minFilter, sizeof(minFilter)));
const auto magFilter = sampler.GetMagFilter();
XXHASH_VERIFY(XXH64_update(m_hashState, &magFilter, sizeof(magFilter)));
const auto mipmapMode = sampler.GetMipmapMode();
XXHASH_VERIFY(XXH64_update(m_hashState, &mipmapMode, sizeof(mipmapMode)));
const auto wrapS = sampler.GetWrapS();
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapS, sizeof(wrapS)));
const auto wrapT = sampler.GetWrapT();
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapT, sizeof(wrapT)));
const auto wrapR = sampler.GetWrapR();
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapR, sizeof(wrapR)));
const auto minLod = sampler.GetMinLod();
XXHASH_VERIFY(XXH64_update(m_hashState, &minLod, sizeof(minLod)));
const auto maxLod = sampler.GetMaxLod();
XXHASH_VERIFY(XXH64_update(m_hashState, &maxLod, sizeof(maxLod)));
const auto lodBias = sampler.GetLodBias();
XXHASH_VERIFY(XXH64_update(m_hashState, &lodBias, sizeof(lodBias)));
const auto compareMode = sampler.GetCompareMode();
XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode)));
const auto compareFunc = sampler.GetSamplerCompareFunc();
XXHASH_VERIFY(XXH64_update(m_hashState, &compareFunc, sizeof(compareFunc)));
return XXH64_digest(m_hashState);
}
VkSampler VkSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler) {
const Uint64 key = BuildSamplerKey(sampler);
auto it = m_samplers.find(key);
if (it != m_samplers.end()) {
return it->second.handle;
}
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = ToVkFilter(sampler.GetMagFilter());
samplerInfo.minFilter = ToVkFilter(sampler.GetMinFilter());
samplerInfo.mipmapMode = ToVkMipmapMode(sampler.GetMipmapMode());
samplerInfo.addressModeU = ToVkAddressMode(sampler.GetWrapS());
samplerInfo.addressModeV = ToVkAddressMode(sampler.GetWrapT());
samplerInfo.addressModeW = ToVkAddressMode(sampler.GetWrapR());
samplerInfo.mipLodBias = sampler.GetLodBias();
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxAnisotropy = 1.0f;
samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
samplerInfo.compareOp = ToVkCompareOp(sampler.GetSamplerCompareFunc());
samplerInfo.minLod = sampler.GetMinLod();
samplerInfo.maxLod = sampler.GetMaxLod();
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
VkSampler vkSampler = VK_NULL_HANDLE;
VK_VERIFY(vkCreateSampler(m_device, &samplerInfo, nullptr, &vkSampler), "vkCreateSampler(texture)");
SamplerCacheEntry entry{};
entry.handle = vkSampler;
entry.externalIndex = sampler.GetExternalIndex();
entry.version = sampler.GetVersion();
m_samplers[key] = entry;
return vkSampler;
}
VkFilter VkSamplerManager::ToVkFilter(SamplerFilterMode mode) {
return mode == SamplerFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
}
VkSamplerMipmapMode VkSamplerManager::ToVkMipmapMode(SamplerMipmapMode mode) {
switch (mode) {
case SamplerMipmapMode::Nearest:
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
case SamplerMipmapMode::Linear:
return VK_SAMPLER_MIPMAP_MODE_LINEAR;
case SamplerMipmapMode::None:
default:
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
}
}
VkSamplerAddressMode VkSamplerManager::ToVkAddressMode(SamplerWrapMode mode) {
switch (mode) {
case SamplerWrapMode::ClampToEdge:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
case SamplerWrapMode::MirroredRepeat:
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
case SamplerWrapMode::Repeat:
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
case SamplerWrapMode::ClampToBorder:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
case SamplerWrapMode::MirrorClampToEdge:
return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
default:
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
}
}
VkCompareOp VkSamplerManager::ToVkCompareOp(SamplerCompareFunc func) {
switch (func) {
case SamplerCompareFunc::Never:
return VK_COMPARE_OP_NEVER;
case SamplerCompareFunc::Less:
return VK_COMPARE_OP_LESS;
case SamplerCompareFunc::Equal:
return VK_COMPARE_OP_EQUAL;
case SamplerCompareFunc::LessEqual:
return VK_COMPARE_OP_LESS_OR_EQUAL;
case SamplerCompareFunc::Greater:
return VK_COMPARE_OP_GREATER;
case SamplerCompareFunc::NotEqual:
return VK_COMPARE_OP_NOT_EQUAL;
case SamplerCompareFunc::GreaterEqual:
return VK_COMPARE_OP_GREATER_OR_EQUAL;
case SamplerCompareFunc::Always:
default:
return VK_COMPARE_OP_ALWAYS;
}
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,51 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "../VkIncludes.h"
#include "../VulkanRendererConfig.h"
#include <Includes.h>
#include <MG_State/GLState/SamplerState/SamplerObject.h>
namespace MobileGL::MG_State::GLState {
class SamplerObject;
}
namespace MobileGL::MG_Backend::DirectVulkan {
class VkSamplerManager {
public:
struct InitInfo {
VkDevice device = VK_NULL_HANDLE;
const VulkanRendererConfig* config = nullptr;
};
Bool Initialize(const InitInfo& initInfo);
void Shutdown();
VkSampler GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler);
private:
struct SamplerCacheEntry {
VkSampler handle = VK_NULL_HANDLE;
Uint externalIndex = 0;
Uint16 version = 0;
};
Uint64 BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler) const;
static VkFilter ToVkFilter(SamplerFilterMode mode);
static VkSamplerMipmapMode ToVkMipmapMode(SamplerMipmapMode mode);
static VkSamplerAddressMode ToVkAddressMode(SamplerWrapMode mode);
static VkCompareOp ToVkCompareOp(SamplerCompareFunc func);
VkDevice m_device = VK_NULL_HANDLE;
const VulkanRendererConfig* m_config = nullptr;
UnorderedMap<Uint64, SamplerCacheEntry> m_samplers;
static inline XXH64_state_t* m_hashState = XXH64_createState();
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,526 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VkTextureManager.h"
#include "MG_State/GLState/Core.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
namespace MobileGL::MG_Backend::DirectVulkan {
static constexpr VkPipelineStageFlags kGraphicsSampledReadStages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
static Bool IsValidSampledImageLayout(VkImageLayout layout) {
switch (layout) {
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_GENERAL:
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
return true;
default:
return false;
}
}
Bool VkTextureManager::Initialize(const InitInfo& initInfo) {
Shutdown();
m_device = initInfo.device;
m_physicalDevice = initInfo.physicalDevice;
m_allocator = initInfo.allocator;
m_commandPool = initInfo.commandPool;
m_graphicsQueue = initInfo.graphicsQueue;
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_physicalDevice != VK_NULL_HANDLE && m_allocator != nullptr &&
m_commandPool != VK_NULL_HANDLE && m_graphicsQueue != VK_NULL_HANDLE,
"VkTextureManager::Initialize failed: invalid initialization info");
TextureResource::s_device = m_device;
TextureResource::s_allocator = m_allocator;
return true;
}
void VkTextureManager::Shutdown() {
m_textureResources.clear();
m_device = VK_NULL_HANDLE;
m_physicalDevice = VK_NULL_HANDLE;
m_allocator = nullptr;
m_commandPool = VK_NULL_HANDLE;
m_graphicsQueue = VK_NULL_HANDLE;
}
VkTextureManager::TextureResource* VkTextureManager::SyncTextureAndGetDescriptor(MG_State::GLState::ITextureObject& texture) {
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "SyncTextureAndGetDescriptor: m_device == VK_NULL_HANDLE");
auto it = m_textureResources.find(&texture);
if (it == m_textureResources.end()) {
TextureResource initial{};
auto [insertIt, _] = m_textureResources.emplace(&texture, Move(initial));
it = insertIt;
}
if (!SyncTexture(texture, it->second)) {
MGLOG_D("%s: Syncing texture %d failed", __func__, texture.GetExternalIndex());
return nullptr;
}
return &(it->second);
}
void VkTextureManager::UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout) {
MOBILEGL_ASSERT(texture != nullptr, "UpdateTrackedImageLayout: texture is null");
auto it = m_textureResources.find(texture);
MOBILEGL_ASSERT(it != m_textureResources.end(),
"UpdateTrackedImageLayout: textureId=%d has no tracked resource", texture->GetExternalIndex());
MOBILEGL_ASSERT(it->second.image != VK_NULL_HANDLE,
"UpdateTrackedImageLayout: textureId=%d has null image", texture->GetExternalIndex());
it->second.layout = newLayout;
}
Bool VkTextureManager::TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr) {
return false;
}
if (IsValidSampledImageLayout(resource->layout)) {
return true;
}
if (resource->layout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_W("TransitionTextureForSampling: textureId=%d is still in VK_IMAGE_LAYOUT_UNDEFINED before sampling",
texture.GetExternalIndex());
}
VkImageLayout targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
"TransitionTextureForSampling: unsupported color layout=%d for textureId=%d",
static_cast<Int>(resource->layout), texture.GetExternalIndex());
if (resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
} else if ((resource->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
"TransitionTextureForSampling: unsupported depth/stencil layout=%d for textureId=%d",
static_cast<Int>(resource->layout), texture.GetExternalIndex());
if (resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
targetLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
} else {
MOBILEGL_ASSERT(false, "TransitionTextureForSampling: unsupported aspect mask=0x%x for textureId=%d",
static_cast<Uint32>(resource->aspect), texture.GetExternalIndex());
}
const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask,
kGraphicsSampledReadStages, srcAccessMask,
VK_ACCESS_SHADER_READ_BIT, resource->aspect);
MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
return ok;
}
Bool VkTextureManager::TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
VkImageLayout& trackedLayout, VkImageLayout newLayout,
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask,
VkImageAspectFlags aspectMask) {
MOBILEGL_ASSERT(image != VK_NULL_HANDLE, "TransitionImageLayout: m_image == VK_NULL_HANDLE");
MOBILEGL_ASSERT(!((dstAccessMask & VK_ACCESS_TRANSFER_READ_BIT) != 0 &&
(dstStageMask & VK_PIPELINE_STAGE_TRANSFER_BIT) == 0),
"TransitionImageLayout: invalid dstAccess/dstStage pair (dstAccess=0x%x, dstStage=0x%x, oldLayout=%d, newLayout=%d)",
static_cast<Uint32>(dstAccessMask), static_cast<Uint32>(dstStageMask), static_cast<Int>(trackedLayout),
static_cast<Int>(newLayout));
if (trackedLayout == newLayout) {
return true;
}
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = srcAccessMask;
barrier.dstAccessMask = dstAccessMask;
barrier.oldLayout = trackedLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = aspectMask;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
trackedLayout = newLayout;
return true;
}
SizeT VkTextureManager::CollectGarbage() {
m_gcCounter++;
if (m_gcCounter != 0) {
return 0;
}
SizeT count = 0;
for (const auto& [raw, weak]: m_aliveObjects) {
if (weak.expired()) {
count++;
m_textureResources.erase(raw);
m_aliveObjects.erase(raw);
}
}
return count;
}
Bool VkTextureManager::SyncTexture(MG_State::GLState::ITextureObject &texture,
TextureResource &outResource) {
TextureUploadTarget uploadTarget = TextureUploadTarget::Unknown;
IntVec3 texelSize{0, 0, 0};
SizeT byteSize = 0;
Uint32 mipLevelCount = 0;
if (!CheckMipmapCompleteness(texture, uploadTarget, texelSize, byteSize, mipLevelCount)) {
MGLOG_D("%s: mipmap not complete", __func__);
return false;
}
auto* mipTexture = dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(&texture);
if (!mipTexture) {
MGLOG_D("%s: not TextureObjectMipmap", __func__);
return false;
}
if (!SyncTextureResource(texture, uploadTarget, texelSize, byteSize, mipLevelCount, outResource)) {
MGLOG_D("%s: SyncTextureResource failed", __func__);
return false;
}
Bool hasDirtyMipLevel = false;
for (Uint32 level = 0; level < mipLevelCount; ++level) {
if (mipTexture->IsStorageDirty(uploadTarget, level)) {
hasDirtyMipLevel = true;
break;
}
}
if (!hasDirtyMipLevel) {
return true;
}
if (!UploadDirtyMipLevels(*mipTexture, uploadTarget, outResource)) {
MGLOG_D("%s: UploadDirtyMipLevels failed", __func__);
return false;
}
return true;
}
Bool VkTextureManager::SyncTextureResource(const MG_State::GLState::ITextureObject &texture,
TextureUploadTarget uploadTarget,
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
TextureResource &resource) {
const VkFormat format = MG_Util::ConvertTextureInternalFormatToVkEnum(texture.GetFormat());
if (format == VK_FORMAT_UNDEFINED) {
MGLOG_D("%s: format == VK_FORMAT_UNDEFINED", __func__);
return false;
}
if (texelSize.x() <= 0 || texelSize.y() <= 0 /*|| byteSize == 0*/) {
MGLOG_D("%s: texelSize or byteSize is zero", __func__);
return false;
}
if (mipLevels == 0) {
MGLOG_D("%s: no mip levels", __func__);
return false;
}
if (uploadTarget != TextureUploadTarget::Texture2D) {
MGLOG_D("%s: not Texture2D, unsupported", __func__);
return false;
}
const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format &&
resource.extent.width == static_cast<Uint32>(texelSize.x()) &&
resource.extent.height == static_cast<Uint32>(texelSize.y()) &&
resource.mipLevels == mipLevels;
if (compatible) {
return true;
}
resource.Reset();
auto aspect = GetAspectMaskForFormat(format);
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = static_cast<Uint32>(texelSize.x());
imageInfo.extent.height = static_cast<Uint32>(texelSize.y());
imageInfo.extent.depth = 1;
imageInfo.mipLevels = mipLevels;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage =
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
((aspect & VK_IMAGE_ASPECT_COLOR_BIT) ?
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT : 0) |
((aspect & VK_IMAGE_ASPECT_DEPTH_BIT || aspect & VK_IMAGE_ASPECT_STENCIL_BIT) ?
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT : 0);
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
VK_VERIFY(vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr),
"vmaCreateImage(texture)");
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = resource.image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = format;
viewInfo.subresourceRange.aspectMask = aspect;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = mipLevels;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view), "vkCreateImageView(texture)");
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
resource.extent = {static_cast<Uint32>(texelSize.x()), static_cast<Uint32>(texelSize.y())};
resource.mipLevels = mipLevels;
resource.format = format;
resource.aspect = viewInfo.subresourceRange.aspectMask;
return true;
}
Bool VkTextureManager::UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
TextureUploadTarget uploadTarget,
TextureResource &outResource) {
struct UploadItem {
Uint32 level = 0;
SizeT byteSize = 0;
IntVec3 texelSize = {0, 0, 0};
const void* source = nullptr;
VkDeviceSize offset = 0;
};
Vector<UploadItem> uploadItems;
uploadItems.reserve(outResource.mipLevels);
VkDeviceSize stagingSize = 0;
for (Uint32 level = 0; level < outResource.mipLevels; ++level) {
if (!mipmapTexture.IsStorageDirty(uploadTarget, level)) {
continue;
}
const auto texelSize = mipmapTexture.GetMipmapTexelSize(uploadTarget, level);
const auto byteSize = mipmapTexture.GetMipmapByteSize(uploadTarget, level);
if (texelSize.x() <= 0 || texelSize.y() <= 0 || byteSize == 0) {
mipmapTexture.MarkStorageDirty(uploadTarget, level, false);
continue;
}
const void* source = mipmapTexture.MapMipmapData(uploadTarget, level);
if (source == nullptr) {
MGLOG_D("%s: MapmipmapData failed at level %d", __func__, level);
return false;
}
uploadItems.push_back({level, byteSize, texelSize, source, stagingSize});
stagingSize += static_cast<VkDeviceSize>(byteSize);
}
if (uploadItems.empty()) {
return true;
}
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VmaAllocation stagingAllocation = nullptr;
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = stagingSize;
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VmaAllocationCreateInfo stagingAllocationInfo{};
stagingAllocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
stagingAllocationInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
stagingAllocationInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
VK_VERIFY(vmaCreateBuffer(m_allocator, &bufferInfo, &stagingAllocationInfo, &stagingBuffer, &stagingAllocation, nullptr),
"vmaCreateBuffer(staging texture)");
void* mapped = nullptr;
VK_VERIFY(vmaMapMemory(m_allocator, stagingAllocation, &mapped), "vmaMapMemory(staging texture)");
for (const auto& item : uploadItems) {
std::memcpy(static_cast<Uint8*>(mapped) + item.offset, item.source, item.byteSize);
}
vmaUnmapMemory(m_allocator, stagingAllocation);
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = m_commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
VK_VERIFY(vkAllocateCommandBuffers(m_device, &allocInfo, &commandBuffer), "vkAllocateCommandBuffers(texture)");
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VK_VERIFY(vkBeginCommandBuffer(commandBuffer, &beginInfo), "vkBeginCommandBuffer(texture)");
const VkImageAspectFlags aspectMask = GetAspectMaskForFormat(outResource.format);
Bool ok = TransitionImageLayout(commandBuffer, outResource.image,
outResource.layout,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
outResource.layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ?
kGraphicsSampledReadStages :
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
outResource.layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ? VK_ACCESS_SHADER_READ_BIT : 0,
VK_ACCESS_TRANSFER_WRITE_BIT,
aspectMask);
MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed");
for (const auto& item : uploadItems) {
VkBufferImageCopy copy{};
copy.bufferOffset = item.offset;
copy.bufferRowLength = 0;
copy.bufferImageHeight = 0;
copy.imageSubresource.aspectMask = aspectMask;
copy.imageSubresource.mipLevel = item.level;
copy.imageSubresource.baseArrayLayer = 0;
copy.imageSubresource.layerCount = 1;
copy.imageOffset = {0, 0, 0};
copy.imageExtent = {static_cast<Uint32>(item.texelSize.x()), static_cast<Uint32>(item.texelSize.y()), 1};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy);
}
ok = TransitionImageLayout(commandBuffer, outResource.image,
outResource.layout,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
kGraphicsSampledReadStages,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
aspectMask);
MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL failed");
outResource.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VK_VERIFY(vkEndCommandBuffer(commandBuffer), "vkEndCommandBuffer(texture)");
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence uploadFence = VK_NULL_HANDLE;
VK_VERIFY(vkCreateFence(m_device, &fenceInfo, nullptr, &uploadFence), "vkCreateFence(texture upload)");
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, uploadFence), "vkQueueSubmit(texture)");
VK_VERIFY(vkWaitForFences(m_device, 1, &uploadFence, VK_TRUE, UINT64_MAX), "vkWaitForFences(texture upload)");
vkDestroyFence(m_device, uploadFence, nullptr);
vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
vmaDestroyBuffer(m_allocator, stagingBuffer, stagingAllocation);
if (!ok) {
MGLOG_D("%s: texture upload cmd failed", __func__);
return false;
}
for (const auto& item : uploadItems) {
mipmapTexture.MarkStorageDirty(uploadTarget, item.level, false);
}
outResource.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
return true;
}
Bool VkTextureManager::CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
TextureUploadTarget& outTarget,
IntVec3& outTexelSize,
SizeT& outByteSize,
Uint32& outMipLevelCount) {
const auto* mipTexture = dynamic_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
if (!mipTexture) {
MGLOG_D("%s: not TextureObjectMipmap", __func__);
return false;
}
const auto& targets = texture.GetUploadTargets();
if (targets.empty()) {
MGLOG_D("%s: upload target empty", __func__);
return false;
}
for (const auto target : targets) {
const Uint32 mipLevelCount = GetUploadMipLevelCount(*mipTexture, target);
if (mipLevelCount == 0) {
MGLOG_D("%s: mipLevelCount == 0", __func__);
continue;
}
const auto level0TexelSize = mipTexture->GetMipmapTexelSize(target, 0);
const auto level0ByteSize = mipTexture->GetMipmapByteSize(target, 0);
if (level0TexelSize.x() <= 0 || level0TexelSize.y() <= 0 /*|| level0ByteSize == 0*/) {
continue;
}
outTarget = target;
outTexelSize = level0TexelSize;
outByteSize = level0ByteSize;
outMipLevelCount = mipLevelCount;
return true;
}
MGLOG_D("%s: no valid target or mipmap", __func__);
return false;
}
Uint32 VkTextureManager::GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture,
TextureUploadTarget target) {
const Uint totalLevelCount = texture.GetMipmapLevelCount();
if (totalLevelCount == 0) {
return 0;
}
Uint32 validLevelCount = 0;
for (Uint level = 0; level < totalLevelCount; ++level) {
const auto size = texture.GetMipmapTexelSize(target, level);
const auto byteSize = texture.GetMipmapByteSize(target, level);
if (size.x() <= 0 || size.y() <= 0 /*|| byteSize == 0*/) {
break;
}
++validLevelCount;
}
return validLevelCount;
}
VkImageAspectFlags VkTextureManager::GetAspectMaskForFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case VK_FORMAT_S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,122 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "../VkIncludes.h"
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <vk_mem_alloc.h>
namespace MobileGL::MG_State::GLState {
class ITextureObject;
}
namespace MobileGL::MG_Backend::DirectVulkan {
class VkTextureManager {
public:
struct InitInfo {
VkDevice device = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VmaAllocator allocator = nullptr;
VkCommandPool commandPool = VK_NULL_HANDLE;
VkQueue graphicsQueue = VK_NULL_HANDLE;
};
struct TextureResource {
VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr;
VkImageView view = VK_NULL_HANDLE;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkExtent2D extent = {0, 0};
Uint32 mipLevels = 1;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
TextureResource() = default;
TextureResource(const TextureResource&) = delete;
TextureResource(TextureResource&& that) noexcept {
std::swap(this->image, that.image);
std::swap(this->allocation, that.allocation);
std::swap(this->view, that.view);
std::swap(this->layout, that.layout);
std::swap(this->extent, that.extent);
std::swap(this->mipLevels, that.mipLevels);
std::swap(this->format, that.format);
std::swap(this->aspect, that.aspect);
}
void Reset() {
if (view != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, view, nullptr);
}
if (image != VK_NULL_HANDLE && allocation != nullptr) {
vmaDestroyImage(s_allocator, image, allocation);
}
view = VK_NULL_HANDLE;
image = VK_NULL_HANDLE;
allocation = nullptr;
layout = VK_IMAGE_LAYOUT_UNDEFINED;
extent = {0, 0};
mipLevels = 1;
format = VK_FORMAT_UNDEFINED;
aspect = VK_IMAGE_ASPECT_NONE;
}
~TextureResource() {
Reset();
}
static inline VkDevice s_device = VK_NULL_HANDLE;
static inline VmaAllocator s_allocator = VK_NULL_HANDLE;
};
Bool Initialize(const InitInfo& initInfo);
void Shutdown();
TextureResource* SyncTextureAndGetDescriptor(
MG_State::GLState::ITextureObject& texture);
void UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout);
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask);
SizeT CollectGarbage();
private:
Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
TextureResource &outResource);
Bool SyncTextureResource(const MG_State::GLState::ITextureObject &texture,
TextureUploadTarget uploadTarget,
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
TextureResource &resource);
Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
TextureUploadTarget uploadTarget,
TextureResource &outResource);
static Bool CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
TextureUploadTarget& outTarget,
IntVec3& outTexelSize,
SizeT& outByteSize,
Uint32& outMipLevelCount);
static Uint32 GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture, TextureUploadTarget target);
static VkImageAspectFlags GetAspectMaskForFormat(VkFormat format);
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
VmaAllocator m_allocator = nullptr;
VkCommandPool m_commandPool = VK_NULL_HANDLE;
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
Uint8 m_gcCounter = 0;
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
UnorderedMap<MG_State::GLState::ITextureObject*, TextureResource> m_textureResources;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,230 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "Config.h"
#include "FrameContext.h"
#include "PipelineFactory.h"
#include "ProgramFactory.h"
#include "SwapchainObject.h"
#include "UniformDescriptorBinder.h"
#include "VertexInputStateFactory.h"
#include "VkBufferObject.h"
#include "VkClearManager.h"
#include "VkRenderPassManager.h"
#include "VkSamplerManager.h"
#include "VkTextureManager.h"
#include "MG_Util/Math/VectorTypes.h"
#include <Includes.h>
#include <vk_mem_alloc.h>
#include "../VkIncludes.h"
namespace MobileGL::MG_State::GLState {
class FramebufferObject;
class ProgramObject;
class SamplerObject;
class VertexArrayObject;
} // namespace MobileGL::MG_State::GLState
namespace MobileGL::MG_Backend::DirectVulkan {
enum class DrawSetupAspect: Uint8 {
FramebufferObject = 1 << 0,
VertexArrayObject = 1 << 1,
UniformBuffer = 1 << 2,
VertexBuffer = 1 << 3,
IndexBuffer = 1 << 4,
Viewport = 1 << 5,
Scissor = 1 << 6,
};
struct DrawArrayCmd {
GLenum mode = GL_TRIANGLES;
GLint first = 0;
GLsizei count = 0;
};
struct DrawElementCmd: public DrawArrayCmd {
GLenum indexType = GL_UNSIGNED_SHORT;
SizeT indexByteOffset = 0;
GLint baseVertex = 0;
};
struct QueueFamilyIndices {
Int32 graphicsFamily = -1;
Int32 presentFamily = -1;
};
struct PhysicalDevice {
QueueFamilyIndices queueFamilies;
VkPhysicalDeviceProperties properties;
VkPhysicalDevice handle = VK_NULL_HANDLE;
Bool IsComplete() const {
return handle != VK_NULL_HANDLE && queueFamilies.graphicsFamily != -1 && queueFamilies.presentFamily != -1;
}
};
class VulkanRenderer {
public:
VulkanRenderer(NativeWindowType window, const VulkanRendererConfig& cfg = {});
~VulkanRenderer();
void Initialize();
void Shutdown();
void SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects);
void ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer,
const RenderPassEntry& compatibleRenderPassEntry);
void Clear(GLbitfield mask);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
void DrawArrays(const DrawArrayCmd& payload);
void DrawElements(const DrawElementCmd& payload);
void MultiDrawElements(const Vector<DrawElementCmd>& payloads);
void Present();
const PhysicalDevice& GetPhysicalDevice() const;
Bool IsDrawIndirectCountExtensionEnabled() const;
void RecreateSwapchain();
private:
struct BlitUniformData {
float srcRect[4] = {0.f, 0.f, 1.f, 1.f};
float dstRect[4] = {0.f, 0.f, 1.f, 1.f};
Int surfaceTransform = 0;
Int padding[3] = {0, 0, 0};
};
struct BlitResources {
SharedPtr<MG_State::GLState::ProgramObject> program;
SharedPtr<MG_State::GLState::SamplerObject> nearestSampler;
SharedPtr<MG_State::GLState::SamplerObject> linearSampler;
Int srcRectLocation = -1;
Int dstRectLocation = -1;
Int surfaceTransformLocation = -1;
Uint32 samplerBinding = 0;
};
NativeWindowType m_window = 0;
VulkanRendererConfig m_config;
// Vulkan objects
Bool m_validationLayersEnabled = false;
Vector<VkExtensionProperties> m_extensions;
VkInstance m_instance = VK_NULL_HANDLE;
VkDebugUtilsMessengerEXT m_debugMessenger = VK_NULL_HANDLE;
PhysicalDevice m_physicalDevice;
VkDevice m_device = VK_NULL_HANDLE;
VmaAllocator m_allocator = nullptr;
VkSurfaceKHR m_surface = VK_NULL_HANDLE;
SwapchainObject m_swapchainObject;
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
VkQueue m_presentQueue = VK_NULL_HANDLE;
Bool m_drawIndirectCountExtensionEnabled = false;
using PFNDrawIndexedIndirectCountFunc = void(VKAPI_PTR*)(VkCommandBuffer commandBuffer, VkBuffer buffer,
VkDeviceSize offset, VkBuffer countBuffer,
VkDeviceSize countBufferOffset, Uint32 maxDrawCount,
Uint32 stride);
PFNDrawIndexedIndirectCountFunc m_cmdDrawIndexedIndirectCount = nullptr;
VkCommandPool m_commandPool = VK_NULL_HANDLE;
Vector<VkBufferObject> m_frameVertexUploadBuffers;
Vector<VkDeviceSize> m_frameVertexUploadHeads;
Vector<VkBufferObject> m_frameIndexUploadBuffers;
Vector<VkDeviceSize> m_frameIndexUploadHeads;
Vector<Vector<VkBufferObject>> m_deferredBufferReleases;
Uint m_imageIndexAcquired = 0;
FrameContext m_frameContext;
UniquePtr<PipelineFactory> m_pipelineFactory;
UniquePtr<ProgramFactory> m_programFactory;
UniquePtr<UniformDescriptorBinder> m_uniformDescriptorBinder;
UniquePtr<VertexInputStateFactory> m_vertexInputStateFactory;
UniquePtr<VkClearManager> m_clearManager;
UniquePtr<VkRenderPassManager> m_renderPassManager;
UniquePtr<VkTextureManager> m_textureManager;
UniquePtr<VkSamplerManager> m_samplerManager;
BlitResources m_blitResources;
void CreateInstance();
VkResult SetupDebugMessenger();
VkResult DestroyDebugMessenger();
VkDebugUtilsMessengerCreateInfoEXT PopulateDebugMessengerCreateInfo();
void CreateSurface();
void PickPhysicalDevice();
void CreateLogicalDeviceAndQueues();
void CreateAllocator();
void DestroyAllocator();
void CreateSwapchain();
void CreateCommandPool();
void CreateFrameContexts();
VkPipeline GetOrCreatePipeline(
GLenum mode,
const MG_State::GLState::ProgramObject& program,
const MG_State::GLState::VertexArrayObject& vao,
const RenderPassEntry& renderPassEntry);
void DeferDestroyBuffer(VkBufferObject& buffer);
void CollectDeferredBufferReleases(Uint32 frameIndex);
Bool EnsureFrameUploadBufferCapacity(Uint32 frameIndex, Bool isIndexBuffer, VkDeviceSize requiredEndOffset,
VkDeviceSize minCapacity, VkBufferUsageFlags usage);
Bool UploadAndBindVertexStreams(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao);
Bool InitializeBlitResources();
void ShutdownBlitResources();
Bool TryBlitToDefaultFramebufferWithShader(FrameContext::FrameData& frame,
MG_State::GLState::FramebufferObject& readFbo,
MG_State::GLState::FramebufferObject& drawFbo,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLenum filter);
Bool MaterializePendingClearForTexture(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject& texture);
VkPipeline GetOrCreateBlitPipeline(const RenderPassEntry& renderPassEntry);
void ShutdownSwapchain();
// Static functions
static Int GetPresentQueueFamilyIndex(const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,
const Vector<VkQueueFamilyProperties>& queueFamilies,
Int preferredFamilyIndex = -1);
static Vector<VkQueueFamilyProperties> GetQueueFamilyFromPhysicalDevice(VkPhysicalDevice device);
static Int GetQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies, VkQueueFlagBits flag);
static Vector<VkExtensionProperties> EnumerateInstanceExtensions();
static Vector<VkExtensionProperties> EnumerateDeviceExtensions(VkPhysicalDevice device);
static Bool IsExtensionSupported(const Vector<VkExtensionProperties>& availableExtensions,
const char* extensionName);
static Bool IsExtensionAlreadyEnabled(const Vector<const char*>& enabledExtensions, const char* extensionName);
static Bool EnableOptionalDeviceExtension(const Vector<VkExtensionProperties>& availableExtensions,
Vector<const char*>& inOutEnabledExtensions,
const char* extensionName);
void ResolveOptionalDeviceExtensions(const Vector<VkExtensionProperties>& availableExtensions,
Vector<const char*>& inOutEnabledExtensions);
static Bool IsNecessaryDeviceExtensionSupported(VkPhysicalDevice device);
static Bool GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface,
const PhysicalDevice& compareWithDevice,
PhysicalDevice& outBetterDevice);
static Uint64 BuildPendingClearKey(Uint drawFboExternalIndex, Bool targetsDefaultFramebuffer);
static constexpr VkDynamicState s_dynamicStates[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
static constexpr const char* s_validationLayerNames[] = {"VK_LAYER_KHRONOS_validation"};
static constexpr const char* s_deviceExtensionNames[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
static Bool CheckValidationLayerSupport();
static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData);
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -0,0 +1,25 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/VkIncludes.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "VulkanRendererConfig.h"
#define VK_VERIFY(expr, ...) \
do { \
VkResult _vk_verify_result = (expr); \
MOBILEGL_ASSERT(_vk_verify_result == VK_SUCCESS, "Vulkan error %d at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, _vk_verify_result, __FILE__, __LINE__); \
} while (0)
#define ENUM_STR_CASE(c) case c: return #c;
#define XXHASH_VERIFY(expr, ...) \
do { \
XXH_errorcode _xxh_verify_result = (expr); \
MOBILEGL_ASSERT(_xxh_verify_result == XXH_OK, "XXHash error %d at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, _xxh_verify_result, __FILE__, __LINE__); \
} while (0)
@@ -1,4 +1,4 @@
// MobileGL - MobileGL/MG_Impl/Init.h // MobileGL - MobileGL/MG_Backend/DirectVulkan/VmaImpl.cpp
// Copyright (c) 2025-2026 MobileGL-Dev // Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0: // Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt // https://www.gnu.org/licenses/gpl-3.0.txt
@@ -6,10 +6,5 @@
// SPDX-License-Identifier: LGPL-3.0-only // SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header // End of Source File Header
#include <Includes.h> #define VMA_IMPLEMENTATION
#include <vk_mem_alloc.h>
namespace MobileGL {
namespace MG_Impl {
void Init();
} // namespace MG_Impl
} // namespace MobileGL
@@ -0,0 +1,20 @@
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRendererConfig.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "Config.h"
namespace MobileGL::MG_Backend::DirectVulkan {
struct VulkanRendererConfig {
Uint32 MaxFramesInFlight = 2;
String AppName = "MobileGL-VulkanRenderer";
Version Version = MG_Config::CoreVersion;
Uint64 CacheVersion = MG_Config::CacheVersion;
Bool EnableValidationLayers = true;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
+3
View File
@@ -52,6 +52,9 @@ namespace MobileGL::MG_Backend {
case BackendType::DirectGLES: case BackendType::DirectGLES:
pActiveBackendObject = MakeUnique<DirectGLES::BackendObject_DirectGLES>(); pActiveBackendObject = MakeUnique<DirectGLES::BackendObject_DirectGLES>();
break; break;
case BackendType::DirectVulkan:
pActiveBackendObject = MakeUnique<DirectVulkan::BackendObject_DirectVulkan>();
break;
case BackendType::Unknown: case BackendType::Unknown:
default: default:
MGLOG_W("Unknown backend type, defaulting to unknown backend"); MGLOG_W("Unknown backend type, defaulting to unknown backend");
+2 -2
View File
@@ -61,7 +61,7 @@ static void BM_CreateBufferObjectsAndBindBuffer(benchmark::State& state) {
BENCHMARK(BM_CreateBufferObjectsAndBindBuffer)->Unit(benchmark::kMillisecond)->UseRealTime(); BENCHMARK(BM_CreateBufferObjectsAndBindBuffer)->Unit(benchmark::kMillisecond)->UseRealTime();
static void BM_DeleteBufferObjects(benchmark::State& state) { static void BM_DeleteBufferObjects(benchmark::State& state) {
MG_Initialize(); Initialize();
std::vector<GLuint> buffers(BUFFER_COUNT); std::vector<GLuint> buffers(BUFFER_COUNT);
for (auto _ : state) { for (auto _ : state) {
@@ -179,7 +179,7 @@ static void BM_UpdateDataPartially(benchmark::State& state) {
BENCHMARK(BM_UpdateDataPartially)->Unit(benchmark::kMillisecond)->UseRealTime(); BENCHMARK(BM_UpdateDataPartially)->Unit(benchmark::kMillisecond)->UseRealTime();
int main(int argc, char** argv) { int main(int argc, char** argv) {
MG_Initialize(); Initialize();
benchmark ::MaybeReenterWithoutASLR(argc, argv); benchmark ::MaybeReenterWithoutASLR(argc, argv);
char arg0_default[] = "benchmark"; char arg0_default[] = "benchmark";
char* args_default = reinterpret_cast<char*>(arg0_default); char* args_default = reinterpret_cast<char*>(arg0_default);
@@ -221,7 +221,7 @@ static void BM_CompileAndLink(benchmark::State& state) {
BENCHMARK(BM_CompileAndLink)->Unit(benchmark::kMillisecond); BENCHMARK(BM_CompileAndLink)->Unit(benchmark::kMillisecond);
int main(int argc, char** argv) { int main(int argc, char** argv) {
MG_Initialize(); Initialize();
benchmark ::MaybeReenterWithoutASLR(argc, argv); benchmark ::MaybeReenterWithoutASLR(argc, argv);
char arg0_default[] = "benchmark"; char arg0_default[] = "benchmark";
char* args_default = reinterpret_cast<char*>(arg0_default); char* args_default = reinterpret_cast<char*>(arg0_default);
+439 -94
View File
@@ -9,178 +9,451 @@
#include "EGLImpl.h" #include "EGLImpl.h"
#include "../GetProcAddress.h" #include "../GetProcAddress.h"
#include <MG_Backend/BackendObjects.h> #include <MG_Backend/BackendObjects.h>
#include <MG_State/EGLState/Core.h>
#include <type_traits>
namespace MobileGL::MG_Impl::EGLImpl { namespace MobileGL::MG_Impl::EGLImpl {
namespace {
using EGLStateContext = MG_State::EGLState::EGLContext;
EGLStateContext* GetState() {
if (!MG_State::pEGLContext) {
MGLOG_E("pEGLContext is null. MG_State may not be initialized.");
}
return MG_State::pEGLContext.get();
}
MG_Backend::BackendObject* GetBackendObject(EGLStateContext* state) {
auto* backendObject = MG_Backend::pActiveBackendObject.get();
if (!backendObject && state) {
state->SetError(EGL_NOT_INITIALIZED);
}
return backendObject;
}
MG_Backend::WindowBackend DetectWindowBackend() {
#if defined(ANDROID) || defined(__ANDROID__)
return MG_Backend::WindowBackend::Android;
#else
return MG_Backend::WindowBackend::Unknown;
#endif
}
template <typename NativeType>
Bool IsNullNativeHandle(NativeType nativeHandle) {
if constexpr (std::is_pointer_v<NativeType>) {
return nativeHandle == nullptr;
} else {
return nativeHandle == 0;
}
}
template <typename NativeType>
void* ToVoidHandle(NativeType nativeHandle) {
if constexpr (std::is_pointer_v<NativeType>) {
return reinterpret_cast<void*>(nativeHandle);
} else {
return reinterpret_cast<void*>(static_cast<SizeT>(nativeHandle));
}
}
} // namespace
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
const EGLint* attrib_list) { const EGLint* attrib_list) {
MGLOG_D("EGLImpl::CreateWindowSurface called with window=%p", window); auto* state = GetState();
const auto& activeBackendObject = MG_Backend::pActiveBackendObject; if (!state) {
if (!activeBackendObject) { return EGL_NO_SURFACE;
}
if (!state->IsDisplayInitialized(dpy)) {
state->SetError(EGL_NOT_INITIALIZED);
return EGL_NO_SURFACE;
}
if (!state->ValidateConfigOnDisplay(dpy, config)) {
state->SetError(EGL_BAD_CONFIG);
return EGL_NO_SURFACE;
}
if (IsNullNativeHandle(window)) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!"); MGLOG_E("activeBackendObject not initialized!");
return EGL_NO_SURFACE; return EGL_NO_SURFACE;
} }
activeBackendObject->SetWindowHandle({MG_Backend::WindowBackend::Android, reinterpret_cast<void*>(window)});
activeBackendObject->InitWindowSurface(); const MG_Backend::WindowHandle windowHandle = {
return (EGLSurface)1; .Backend = DetectWindowBackend(),
.Handle = ToVoidHandle(window),
};
if (!backendObject->CreateEGLWindowSurface(windowHandle)) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
return state->CreateWindowSurface(dpy, config, window, attrib_list);
} }
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) { EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
MGLOG_D("EGLImpl::SwapBuffers called with dpy=%p", dpy); auto* state = GetState();
if (!MG_Backend::gBackendFunctionsTable.Present) { if (!state) {
MGLOG_E("MG_Backend::gBackendFunctionsTable.Present not initialized!"); return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, draw)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!");
return EGL_FALSE;
}
if (!backendObject->SwapEGLBuffers(dpy, draw)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE; return EGL_FALSE;
} }
MG_Backend::gBackendFunctionsTable.Present();
return EGL_TRUE; return EGL_TRUE;
} }
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
EGLint* num_config) { EGLint* num_config) {
*num_config = 1; auto* state = GetState();
return EGL_TRUE; if (!state) {
return EGL_FALSE;
}
return state->ChooseConfig(dpy, attrib_list, configs, config_size, num_config) ? EGL_TRUE : EGL_FALSE;
} }
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) { EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
return (EGLContext)1; auto* state = GetState();
if (!state) {
return EGL_NO_CONTEXT;
}
return state->CreateContext(dpy, config, shareCtx, attrib_list);
} }
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) { EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
if (major) *major = 1; auto* state = GetState();
if (minor) *minor = 5; if (!state) {
return EGL_FALSE;
}
if (!state->InitializeDisplay(dpy, major, minor)) {
return EGL_FALSE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!");
return EGL_FALSE;
}
if (!backendObject->InitializeEGLDisplay(dpy, major, minor)) {
state->SetError(EGL_NOT_INITIALIZED);
return EGL_FALSE;
}
return EGL_TRUE; return EGL_TRUE;
} }
EGLDisplay GetDisplay(NativeDisplayType display) { EGLDisplay GetDisplay(NativeDisplayType display) {
return (EGLDisplay)1; auto* state = GetState();
if (!state) {
return EGL_NO_DISPLAY;
}
return state->GetDisplay(display);
} }
EGLint GetError() { EGLint GetError() {
return EGL_SUCCESS; auto* state = GetState();
if (!state) {
return EGL_NOT_INITIALIZED;
}
return state->ConsumeError();
} }
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) { EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
MGLOG_D("EGLImpl::CreateWindowSurface called with window=%p", window); auto* state = GetState();
const auto& activeBackendObject = MG_Backend::pActiveBackendObject; if (!state) {
if (!activeBackendObject) { return EGL_FALSE;
}
const auto oldDisplay = state->GetCurrentDisplay();
const auto oldDraw = state->GetCurrentSurface(EGL_DRAW);
const auto oldRead = state->GetCurrentSurface(EGL_READ);
const auto oldContext = state->GetCurrentContext();
if (!state->MakeCurrent(dpy, draw, read, ctx)) {
return EGL_FALSE;
}
const Bool releaseCurrentRequest =
dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
if (releaseCurrentRequest) {
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
(void)backendObject->MakeEGLCurrent(dpy, draw, read, ctx);
}
return EGL_TRUE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!"); MGLOG_E("activeBackendObject not initialized!");
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
return EGL_FALSE;
}
if (!backendObject->MakeEGLCurrent(dpy, draw, read, ctx)) {
state->SetError(EGL_BAD_ACCESS);
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
return EGL_FALSE; return EGL_FALSE;
} }
activeBackendObject->InitCapabilities();
return EGL_TRUE; return EGL_TRUE;
} }
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) { EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroyContext(dpy, ctx) ? EGL_TRUE : EGL_FALSE;
} }
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) { EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroySurface(dpy, surface) ? EGL_TRUE : EGL_FALSE;
} }
EGLBoolean Terminate(EGLDisplay dpy) { EGLBoolean Terminate(EGLDisplay dpy) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->TerminateDisplay(dpy) ? EGL_TRUE : EGL_FALSE;
} }
EGLBoolean ReleaseThread() { EGLBoolean ReleaseThread() {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
state->ReleaseThread();
return EGL_TRUE; return EGL_TRUE;
} }
EGLContext GetCurrentContext() { EGLContext GetCurrentContext() {
return (EGLContext)1; auto* state = GetState();
if (!state) {
return EGL_NO_CONTEXT;
}
return state->GetCurrentContext();
} }
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) { EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
if (attribute == EGL_NATIVE_VISUAL_ID) { auto* state = GetState();
#if defined(ANDROID) if (!state) {
*value = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM; return EGL_FALSE;
}
return state->GetConfigAttrib(dpy, config, attribute, value) ? EGL_TRUE : EGL_FALSE;
}
EGLBoolean BindAPI(EGLenum api) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
switch (api) {
case EGL_OPENGL_API:
case EGL_OPENGL_ES_API:
case EGL_OPENVG_API:
state->SetBoundAPI(api);
return EGL_TRUE; return EGL_TRUE;
#elif defined(__linux__) default:
*value = 0; state->SetError(EGL_BAD_PARAMETER);
return EGL_TRUE; return EGL_FALSE;
#elif defined(_WIN32) }
*value = 0; }
return EGL_TRUE;
#else EGLSurface GetCurrentSurface(EGLint readdraw) {
*value = 0; auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->GetCurrentSurface(readdraw);
}
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->QuerySurface(display, surface, attribute, value) ? EGL_TRUE : EGL_FALSE;
}
char const* QueryString(EGLDisplay display, EGLint name) {
auto* state = GetState();
if (!state) {
return nullptr;
}
if (display != EGL_NO_DISPLAY && !state->ValidateDisplay(display)) {
state->SetError(EGL_BAD_DISPLAY);
return nullptr;
}
switch (name) {
case EGL_VENDOR:
return "MobileGL";
case EGL_VERSION:
return "1.5 MobileGL";
case EGL_CLIENT_APIS:
return "OpenGL OpenGL_ES";
case EGL_EXTENSIONS:
return "";
default:
state->SetError(EGL_BAD_PARAMETER);
return nullptr;
}
}
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->SwapInterval(dpy, interval) ? EGL_TRUE : EGL_FALSE;
}
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePbufferSurface(dpy, config, attrib_list);
}
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER) {
state->SetError(EGL_BAD_PARAMETER);
return EGL_FALSE; return EGL_FALSE;
#endif
} }
return EGL_TRUE; return EGL_TRUE;
} }
EGLBoolean BindAPI(EGLenum api) {
return EGL_TRUE;
}
EGLSurface GetCurrentSurface(EGLint readdraw) {
return (EGLSurface)1;
}
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
return EGL_TRUE;
}
char const* QueryString(EGLDisplay display, EGLint name) {
return "";
}
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
return EGL_TRUE;
}
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
return (EGLSurface)1;
}
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
return EGL_TRUE;
}
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER) {
state->SetError(EGL_BAD_PARAMETER);
return EGL_FALSE;
}
return EGL_TRUE; return EGL_TRUE;
} }
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) { EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if (IsNullNativeHandle(target)) {
state->SetError(EGL_BAD_NATIVE_PIXMAP);
return EGL_FALSE;
}
return EGL_TRUE; return EGL_TRUE;
} }
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config,
const EGLint* attrib_list) { const EGLint* attrib_list) {
return (EGLSurface)1; auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
} }
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
const EGLint* attrib_list) { const EGLint* attrib_list) {
return (EGLSurface)1; auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePixmapSurface(dpy, config, pixmap, attrib_list);
} }
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) { EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
if (num_config) { auto* state = GetState();
*num_config = 1; if (!state) {
return EGL_FALSE;
} }
if (configs && config_size > 0) { return state->GetConfigs(dpy, configs, config_size, num_config) ? EGL_TRUE : EGL_FALSE;
configs[0] = (EGLConfig)1;
}
return EGL_TRUE;
} }
EGLDisplay GetCurrentDisplay() { EGLDisplay GetCurrentDisplay() {
return (EGLDisplay)1; auto* state = GetState();
if (!state) {
return EGL_NO_DISPLAY;
}
return state->GetCurrentDisplay();
} }
EGLenum QueryAPI() { EGLenum QueryAPI() {
return EGL_OPENGL_API; auto* state = GetState();
if (!state) {
return EGL_OPENGL_API;
}
return state->GetBoundAPI();
} }
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) { EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
if (value) { auto* state = GetState();
*value = 1; if (!state) {
return EGL_FALSE;
} }
return EGL_TRUE; return state->QueryContext(dpy, ctx, attribute, value) ? EGL_TRUE : EGL_FALSE;
} }
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) { EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
return EGL_TRUE; (void)value;
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
switch (attribute) {
case EGL_MIPMAP_LEVEL:
case EGL_SWAP_BEHAVIOR:
case EGL_TEXTURE_FORMAT:
case EGL_TEXTURE_TARGET:
case EGL_MIPMAP_TEXTURE:
return EGL_TRUE;
default:
state->SetError(EGL_BAD_ATTRIBUTE);
return EGL_FALSE;
}
} }
EGLBoolean WaitClient() { EGLBoolean WaitClient() {
@@ -192,60 +465,132 @@ namespace MobileGL::MG_Impl::EGLImpl {
} }
EGLBoolean WaitNative(EGLint engine) { EGLBoolean WaitNative(EGLint engine) {
(void)engine;
return EGL_TRUE; return EGL_TRUE;
} }
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) { EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLSync>(0x1); auto* state = GetState();
if (!state) {
return EGL_NO_SYNC;
}
return state->CreateSync(dpy, type, attrib_list);
} }
EGLBoolean DestroySync(void* dpy, void* sync) { EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroySync(dpy, sync) ? EGL_TRUE : EGL_FALSE;
} }
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) { EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
return EGL_CONDITION_SATISFIED; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->ClientWaitSync(dpy, sync, flags, timeout);
} }
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) { EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
if (value) { auto* state = GetState();
*value = 1; if (!state) {
return EGL_FALSE;
} }
return EGL_TRUE; return state->GetSyncAttrib(dpy, sync, attribute, value) ? EGL_TRUE : EGL_FALSE;
} }
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
const EGLAttrib* attrib_list) { const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLImage>(0x1); auto* state = GetState();
if (!state) {
return EGL_NO_IMAGE;
}
return state->CreateImage(dpy, ctx, target, buffer, attrib_list);
} }
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) { EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroyImage(dpy, image) ? EGL_TRUE : EGL_FALSE;
} }
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) { EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLDisplay>(0x1); (void)attrib_list;
auto* state = GetState();
if (!state) {
return EGL_NO_DISPLAY;
}
return state->GetPlatformDisplay(platform, native_display);
} }
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window, EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
const EGLAttrib* attrib_list) { const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLSurface>(0x1); auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
if (native_window == nullptr) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
if (!state->IsDisplayInitialized(dpy)) {
state->SetError(EGL_NOT_INITIALIZED);
return EGL_NO_SURFACE;
}
if (!state->ValidateConfigOnDisplay(dpy, config)) {
state->SetError(EGL_BAD_CONFIG);
return EGL_NO_SURFACE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!");
return EGL_NO_SURFACE;
}
const MG_Backend::WindowHandle windowHandle = {
.Backend = DetectWindowBackend(),
.Handle = native_window,
};
if (!backendObject->CreateEGLWindowSurface(windowHandle)) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
return state->CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
} }
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap, EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
const EGLAttrib* attrib_list) { const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLSurface>(0x1); auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
} }
EGLBoolean WaitSync(void* dpy, void* sync, int flags) { EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->WaitSync(dpy, sync, flags) ? EGL_TRUE : EGL_FALSE;
} }
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) { __eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) {
if (!name) {
return nullptr;
}
MGLOG_D("eglGetProcAddress(%s)", name); MGLOG_D("eglGetProcAddress(%s)", name);
void* proc = MG_Impl::GetProcAddress(name); void* proc = MG_Impl::GetProcAddress(name);
if (!proc) { if (!proc) {
MGLOG_W("Failed to get function: %s", (const char*)name); MGLOG_W("Failed to get function: %s", name);
return nullptr; return nullptr;
} }
return (__eglMustCastToProperFunctionPointerType)proc; return (__eglMustCastToProperFunctionPointerType)proc;
+2 -2
View File
@@ -48,7 +48,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
EGLBoolean WaitGL(); EGLBoolean WaitGL();
EGLBoolean WaitNative(EGLint engine); EGLBoolean WaitNative(EGLint engine);
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list); EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
EGLBoolean DestroySync(void* dpy, void* sync); EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync);
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value); EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value);
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
@@ -59,6 +59,6 @@ namespace MobileGL::MG_Impl::EGLImpl {
const EGLAttrib* attrib_list); const EGLAttrib* attrib_list);
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap, EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
const EGLAttrib* attrib_list); const EGLAttrib* attrib_list);
EGLBoolean WaitSync(void* dpy, void* sync, int flags); EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name); __eglMustCastToProperFunctionPointerType GetProcAddress(const char* name);
} // namespace MobileGL::MG_Impl::EGLImpl } // namespace MobileGL::MG_Impl::EGLImpl
File diff suppressed because it is too large Load Diff
+18 -20
View File
@@ -9,24 +9,22 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params); GLboolean IsBuffer(GLuint buffer);
GLboolean IsBuffer(GLuint buffer); void DeleteBuffers(GLsizei n, const GLuint* buffers);
void DeleteBuffers(GLsizei n, const GLuint* buffers); void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); GLboolean UnmapBuffer(GLenum target);
GLboolean UnmapBuffer(GLenum target); void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); void* MapBuffer(GLenum target, GLenum access);
void* MapBuffer(GLenum target, GLenum access); void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLsizeiptr size); void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data); void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage); void BindBuffer(GLenum target, GLuint buffer);
void BindBuffer(GLenum target, GLuint buffer); void GenBuffers(GLsizei n, GLuint* buffers);
void GenBuffers(GLsizei n, GLuint* buffers); void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
void BindBufferBase(GLenum target, GLuint index, GLuint buffer); void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
+87 -92
View File
@@ -13,105 +13,100 @@
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h> #include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/BufferEnumConverter.h> #include <MG_Util/Converters/MGToStr/BufferEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
namespace BufferImpl { Bool ValidateBufferTarget(BufferTarget target) {
Bool ValidateBufferTarget(BufferTarget target) { if (target == BufferTarget::Unknown) {
if (target == BufferTarget::Unknown) { using namespace MG_Util;
using namespace MG_Util; String bufferTargetStr = ConvertBufferTargetToString(target);
String bufferTargetStr = ConvertBufferTargetToString(target); String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferTarget",
"No vertex array object is bound."));
return false;
}
return true;
}
Bool ValidateBufferBindingPointTarget(BufferTarget target) {
if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
using namespace MG_Util;
String bufferTargetStr = ConvertBufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateBufferName(Uint index, Bool allowZero) {
if (index == 0) {
if (allowZero) return true;
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferName",
"Buffer name 0 is not valid."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName", "MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Buffer name {} is not valid.", index))); std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false; return false;
} }
Bool ValidateBufferUsage(BufferUsage usage) { if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
if (usage != BufferUsage::Unknown) { MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
return true; MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
} "ValidateBufferTarget",
"No vertex array object is bound."));
return false;
}
return true;
}
Bool ValidateBufferBindingPointTarget(BufferTarget target) {
if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
using namespace MG_Util; using namespace MG_Util;
String bufferUsageStr = ConvertBufferUsageToString(usage); String bufferTargetStr = ConvertBufferTargetToString(target);
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage)); String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateBufferName(Uint index, Bool allowZero) {
if (index == 0) {
if (allowZero) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
"Buffer name 0 is not valid."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
std::format("Buffer name {} is not valid.", index)));
return false;
}
Bool ValidateBufferUsage(BufferUsage usage) {
if (usage != BufferUsage::Unknown) {
return true;
}
using namespace MG_Util;
String bufferUsageStr = ConvertBufferUsageToString(usage);
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
return false;
}
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
if (accessBits == BufferMappingAccessBit::Null) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferMappingAccess",
"Access bits cannot be null."));
return false;
}
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
if ((accessBits & validBits) != accessBits) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage", "Access bits cannot contain invalid flags."));
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
return false; return false;
} }
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) { return true;
if (accessBits == BufferMappingAccessBit::Null) { }
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, } // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferMappingAccess",
"Access bits cannot be null."));
return false;
}
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
if ((accessBits & validBits) != accessBits) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
"Access bits cannot contain invalid flags."));
return false;
}
return true;
}
} // namespace BufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
+7 -9
View File
@@ -10,12 +10,10 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h> #include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
namespace BufferImpl { Bool ValidateBufferTarget(BufferTarget target);
Bool ValidateBufferTarget(BufferTarget target); Bool ValidateBufferName(Uint index, Bool allowZero = false);
Bool ValidateBufferName(Uint index, Bool allowZero = false); Bool ValidateBufferUsage(BufferUsage usage);
Bool ValidateBufferUsage(BufferUsage usage); Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits); Bool ValidateBufferBindingPointTarget(BufferTarget target);
Bool ValidateBufferBindingPointTarget(BufferTarget target); } // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
} // namespace BufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
+28 -31
View File
@@ -9,34 +9,31 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
GLsizei stride); void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride); const void* indices, GLint basevertex);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
const void* indices, GLint basevertex); void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); GLsizei instancecount, GLint basevertex, GLuint baseinstance);
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance); GLsizei instancecount, GLint basevertex);
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex); GLsizei instancecount, GLuint baseinstance);
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
GLsizei instancecount, GLuint baseinstance); void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount); void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect); GLuint baseinstance);
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GLuint baseinstance); void DrawArraysIndirect(GLenum mode, const void* indirect);
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
void DrawArraysIndirect(GLenum mode, const void* indirect); void DrawArrays(GLenum mode, GLint first, GLsizei count);
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex); void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
void DrawArrays(GLenum mode, GLint first, GLsizei count); GLsizei drawcount);
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount); GLsizei drawcount, const GLint* basevertex);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices, void Clear(GLbitfield mask);
GLsizei drawcount, const GLint* basevertex); void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
void Clear(GLbitfield mask); } // namespace MobileGL::MG_Impl::GLImpl
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
@@ -38,11 +38,11 @@ namespace MobileGL::MG_Impl::GLImpl {
RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target); RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return; if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(rbTarget); auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(rbTarget);
auto renderbufferObject = bindingSlot.GetBoundObject(); auto& renderbufferObject = bindingSlot.GetBoundObject();
if (!renderbufferObject) { if (!renderbufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
"Renderbuffer target is bound to no renderbuffer object.")); "Renderbuffer target is bound to no renderbuffer object."));
return; return;
} }
@@ -50,7 +50,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTextureInternalFormat(format)) return; if (!TextureImpl::ValidateTextureInternalFormat(format)) return;
if (width < 0 || height < 0) { if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State", ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
"Width and height must be non-negative.")); "Width and height must be non-negative."));
return; return;
} }
@@ -74,10 +74,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative"));
return; return;
} }
auto renderbufferNames = MG_State::pGLContext->GenRenderbufferNames(n); static thread_local Vector<GLuint> renderbufferNames;
MG_State::pGLContext->GenRenderbufferNames(n, renderbufferNames);
Memcpy(renderbuffers, renderbufferNames.data(), sizeof(GLuint) * static_cast<SizeT>(n)); Memcpy(renderbuffers, renderbufferNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
} }
@@ -85,10 +86,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative"));
return; return;
} }
auto framebuffersNames = MG_State::pGLContext->GenFramebufferNames(n); static thread_local Vector<GLuint> framebuffersNames;
MG_State::pGLContext->GenFramebufferNames(n, framebuffersNames);
Memcpy(framebuffers, framebuffersNames.data(), sizeof(GLuint) * static_cast<SizeT>(n)); Memcpy(framebuffers, framebuffersNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
} }
@@ -119,11 +121,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTextureName(texture, true)) return; if (!TextureImpl::ValidateTextureName(texture, true)) return;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
auto framebufferObject = bindingSlot.GetBoundObject(); auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) { if (!framebufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
"Framebuffer target is bound to no framebuffer object.")); "Framebuffer target is bound to no framebuffer object."));
return; return;
} }
@@ -133,11 +135,11 @@ namespace MobileGL::MG_Impl::GLImpl {
return; return;
} }
auto textureObject = MG_State::pGLContext->GetTextureObject(texture); auto& textureObject = MG_State::pGLContext->GetTextureObject(texture);
if (!textureObject) { if (!textureObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
std::format("Texture object {} is not valid.", texture))); std::format("Texture object {} is not valid.", texture)));
return; return;
} }
@@ -166,11 +168,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return; if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
if (!FramebufferImpl::ValidateRenderbufferName(renderbuffer)) return; if (!FramebufferImpl::ValidateRenderbufferName(renderbuffer)) return;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
auto framebufferObject = bindingSlot.GetBoundObject(); auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) { if (!framebufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
"Framebuffer target is bound to no framebuffer object.")); "Framebuffer target is bound to no framebuffer object."));
return; return;
} }
@@ -180,11 +182,11 @@ namespace MobileGL::MG_Impl::GLImpl {
return; return;
} }
auto renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer); auto& renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
if (!renderbufferObject) { if (!renderbufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
std::format("Renderbuffer object {} is not valid.", renderbuffer))); std::format("Renderbuffer object {} is not valid.", renderbuffer)));
return; return;
} }
@@ -196,18 +198,18 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is less than 0.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is less than 0."));
return; return;
} else if (n > MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) { } else if (n > MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
return; return;
} }
// Get bound framebuffer // Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
auto fbo = bindingSlot.GetBoundObject(); auto& fbo = bindingSlot.GetBoundObject();
bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO); bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {-1}; static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {-1};
@@ -220,7 +222,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (attType == FramebufferAttachmentType::Unknown) { if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("bufs[{}] = {} is not an accepted value.", i, std::format("bufs[{}] = {} is not an accepted value.", i,
MG_Util::ConvertGLEnumToString(bufs[i])))); MG_Util::ConvertGLEnumToString(bufs[i]))));
return; return;
@@ -230,7 +232,7 @@ namespace MobileGL::MG_Impl::GLImpl {
attType <= FramebufferAttachmentType::Color31) { attType <= FramebufferAttachmentType::Color31) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
std::format( std::format(
"FBO is default FBO, but bufs[{}] = {} is one of the `GL_COLOR_ATTACHMENTn` tokens.", i, "FBO is default FBO, but bufs[{}] = {} is one of the `GL_COLOR_ATTACHMENTn` tokens.", i,
@@ -242,7 +244,7 @@ namespace MobileGL::MG_Impl::GLImpl {
attType <= FramebufferAttachmentType::BackRight) { attType <= FramebufferAttachmentType::BackRight) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
std::format("FBO is not default FBO, but bufs[{}] = {} is anything other than `GL_NONE` or " std::format("FBO is not default FBO, but bufs[{}] = {} is anything other than `GL_NONE` or "
"one of the `GL_COLOR_ATTACHMENTn` tokens.", "one of the `GL_COLOR_ATTACHMENTn` tokens.",
@@ -253,7 +255,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (attType != FramebufferAttachmentType::None && existenceMap[(SizeT)attType] >= 0) { if (attType != FramebufferAttachmentType::None && existenceMap[(SizeT)attType] >= 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("a symbolic constant other than `GL_NONE` appears " std::format("a symbolic constant other than `GL_NONE` appears "
"more than once in bufs. bufs[{}] == bufs[{}] == {}.", "more than once in bufs. bufs[{}] == bufs[{}] == {}.",
i, existenceMap[(SizeT)attType], i, existenceMap[(SizeT)attType],
@@ -267,7 +269,7 @@ namespace MobileGL::MG_Impl::GLImpl {
(SizeT)FramebufferAttachmentType::Color0 + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) { (SizeT)FramebufferAttachmentType::Color0 + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("bufs[{}] == {} indicates a color buffer that does " std::format("bufs[{}] == {} indicates a color buffer that does "
"not exist in the current GL context.", "not exist in the current GL context.",
i, MG_Util::ConvertGLEnumToString(bufs[i])))); i, MG_Util::ConvertGLEnumToString(bufs[i]))));
@@ -297,7 +299,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (attType == FramebufferAttachmentType::Unknown) { if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
std::format("`mode` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(mode)))); std::format("`mode` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(mode))));
return; return;
@@ -305,7 +307,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Get bound framebuffer // Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
auto fbo = bindingSlot.GetBoundObject(); auto& fbo = bindingSlot.GetBoundObject();
fbo->SetReadBuffer(attType); fbo->SetReadBuffer(attType);
} }
@@ -313,13 +315,13 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", "n must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", "n must be non-negative."));
return; return;
} }
if (!renderbuffers) { if (!renderbuffers) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State",
"Renderbuffer names array cannot be null.")); "Renderbuffer names array cannot be null."));
return; return;
} }
@@ -336,13 +338,13 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", "n must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", "n must be non-negative."));
return; return;
} }
if (!framebuffers) { if (!framebuffers) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State",
"Framebuffer names array cannot be null.")); "Framebuffer names array cannot be null."));
return; return;
} }
@@ -360,11 +362,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return GL_FRAMEBUFFER_UNDEFINED; if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return GL_FRAMEBUFFER_UNDEFINED;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
auto framebufferObject = bindingSlot.GetBoundObject(); auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) { if (!framebufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CheckFramebufferStatus_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CheckFramebufferStatus_State",
"Framebuffer target is bound to no framebuffer object.")); "Framebuffer target is bound to no framebuffer object."));
return GL_FRAMEBUFFER_UNDEFINED; return GL_FRAMEBUFFER_UNDEFINED;
} }
@@ -382,11 +384,11 @@ namespace MobileGL::MG_Impl::GLImpl {
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target); RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return; if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
auto renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer); Bool doesRenderbufferCreated = MG_State::pGLContext->ValidateRenderbufferObject(renderbuffer);
if (!renderbufferObject) { if (!doesRenderbufferCreated) {
MG_State::pGLContext->CreateRenderbufferObject(renderbuffer); MG_State::pGLContext->CreateRenderbufferObject(renderbuffer);
renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
} }
auto& renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget); auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
bindingSlot.Bind(renderbufferObject); bindingSlot.Bind(renderbufferObject);
@@ -403,11 +405,11 @@ namespace MobileGL::MG_Impl::GLImpl {
FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target); FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target);
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return; if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
auto framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer); Bool doesFramebufferCreated = MG_State::pGLContext->ValidateFramebufferObject(framebuffer);
if (!framebufferObject) { if (!doesFramebufferCreated) {
MG_State::pGLContext->CreateFramebufferObject(framebuffer); MG_State::pGLContext->CreateFramebufferObject(framebuffer);
framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
} }
auto& framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
bindingSlot.Bind(framebufferObject); bindingSlot.Bind(framebufferObject);
@@ -419,11 +421,11 @@ namespace MobileGL::MG_Impl::GLImpl {
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target); RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return; if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget); auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
auto renderbufferObject = bindingSlot.GetBoundObject(); auto& renderbufferObject = bindingSlot.GetBoundObject();
if (!renderbufferObject) { if (!renderbufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetRenderbufferParameteriv_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
"Renderbuffer target is bound to no renderbuffer object.")); "Renderbuffer target is bound to no renderbuffer object."));
return; return;
} }
@@ -462,7 +464,7 @@ namespace MobileGL::MG_Impl::GLImpl {
default: default:
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "GetRenderbufferParameteriv_State", "MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname)))); std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname))));
return; return;
@@ -492,7 +494,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Check width/height // Check width/height
if (width < 0 || height < 0) { if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Width and height must be non-negative")); "Width and height must be non-negative"));
return; return;
} }
@@ -501,7 +503,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) { if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format"));
return; return;
} }
@@ -509,17 +511,17 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) { if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type"));
return; return;
} }
// Get bound framebuffer // Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
auto framebufferObject = bindingSlot.GetBoundObject(); auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) { if (!framebufferObject) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No framebuffer bound to read target")); "No framebuffer bound to read target"));
return; return;
} }
@@ -528,7 +530,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!framebufferObject->CheckCompleteness()) { if (!framebufferObject->CheckCompleteness()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidFramebufferOperation, ErrorCode::InvalidFramebufferOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete"));
return; return;
} }
@@ -537,7 +539,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) { if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No stencil buffer for stencil index format")); "No stencil buffer for stencil index format"));
return; return;
} }
@@ -545,7 +547,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid()) { if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth buffer for depth component format")); "No depth buffer for depth component format"));
return; return;
} }
@@ -554,7 +556,7 @@ namespace MobileGL::MG_Impl::GLImpl {
!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) { !framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth/stencil buffer for depth-stencil format")); "No depth/stencil buffer for depth-stencil format"));
return; return;
} }
@@ -563,7 +565,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (texturePixelDataType != TexturePixelDataType::UnsignedInt248 && if (texturePixelDataType != TexturePixelDataType::UnsignedInt248 &&
texturePixelDataType != TexturePixelDataType::Float32UnsignedInt248Rev) { texturePixelDataType != TexturePixelDataType::Float32UnsignedInt248Rev) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Invalid type for depth-stencil format")); "Invalid type for depth-stencil format"));
return; return;
} }
@@ -577,7 +579,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Check if PBO is mapped // Check if PBO is mapped
if (pixelPackBufferObject->IsMapped()) { if (pixelPackBufferObject->IsMapped()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel pack buffer is currently mapped")); "Pixel pack buffer is currently mapped"));
return; return;
} }
@@ -587,7 +589,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) { if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel data not aligned for pixel pack buffer")); "Pixel data not aligned for pixel pack buffer"));
return; return;
} }
@@ -595,11 +597,11 @@ namespace MobileGL::MG_Impl::GLImpl {
// Check multisampling // Check multisampling
if (framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).IsRenderbuffer()) { if (framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).IsRenderbuffer()) {
auto rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer(); auto& rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer();
if (rbo && rbo->GetSamples() > 1) { if (rbo && rbo->GetSamples() > 1) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"ReadPixels not supported for multisampled framebuffers")); "ReadPixels not supported for multisampled framebuffers"));
return; return;
} }
@@ -732,6 +734,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
namespace FramebufferImpl { namespace FramebufferImpl {
DefaultFramebufferInfo* pDefaultFramebufferInfo; UniquePtr<DefaultFramebufferInfo> pDefaultFramebufferInfo;
} // namespace FramebufferImpl } // namespace FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
@@ -11,51 +11,49 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLsizei height); void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLboolean IsRenderbuffer(GLuint renderbuffer);
GLboolean IsRenderbuffer(GLuint renderbuffer); void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers); void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); void BindRenderbuffer(GLenum target, GLuint renderbuffer);
void BindRenderbuffer(GLenum target, GLuint renderbuffer); void SampleMaski(GLuint maskNumber, GLbitfield mask);
void SampleMaski(GLuint maskNumber, GLbitfield mask); GLboolean IsFramebuffer(GLuint framebuffer);
GLboolean IsFramebuffer(GLuint framebuffer); void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); void GenFramebuffers(GLsizei n, GLuint* framebuffers);
void GenFramebuffers(GLsizei n, GLuint* framebuffers); void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GLint zoffset); void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); void DrawBuffer(GLenum buf);
void DrawBuffer(GLenum buf); void DrawBuffers(GLsizei n, const GLenum* bufs);
void DrawBuffers(GLsizei n, const GLenum* bufs); void ReadBuffer(GLenum src);
void ReadBuffer(GLenum src); void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers); GLenum CheckFramebufferStatus(GLenum target);
GLenum CheckFramebufferStatus(GLenum target); void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLint dstY1, GLbitfield mask, GLenum filter); void BindFramebuffer(GLenum target, GLuint framebuffer);
void BindFramebuffer(GLenum target, GLuint framebuffer);
namespace FramebufferImpl { namespace FramebufferImpl {
struct DefaultFramebufferInfo { struct DefaultFramebufferInfo {
SharedPtr<MG_State::GLState::FramebufferObject> defaultFBO; SharedPtr<MG_State::GLState::FramebufferObject> defaultFBO;
SharedPtr<MG_State::GLState::ITextureObject> colorAttachment; SharedPtr<MG_State::GLState::ITextureObject> colorAttachment;
SharedPtr<MG_State::GLState::ITextureObject> depthAttachment; SharedPtr<MG_State::GLState::ITextureObject> depthAttachment;
SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment; SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment;
}; };
extern DefaultFramebufferInfo* pDefaultFramebufferInfo; extern UniquePtr<DefaultFramebufferInfo> pDefaultFramebufferInfo;
} // namespace FramebufferImpl } // namespace FramebufferImpl
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
@@ -13,85 +13,82 @@
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h> #include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h> #include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
namespace FramebufferImpl { Bool ValidateFramebufferTarget(FramebufferTarget target) {
Bool ValidateFramebufferTarget(FramebufferTarget target) { if (target == FramebufferTarget::Unknown) {
if (target == FramebufferTarget::Unknown) { using namespace MG_Util;
using namespace MG_Util; String bufferTargetStr = ConvertFramebufferTargetToString(target);
String bufferTargetStr = ConvertFramebufferTargetToString(target); String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateFramebufferName(Uint index, Bool allowZero) {
if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
"Framebuffer name 0 is not valid in this situation."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName", "MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
std::format("Framebuffer name {} is not valid.", index))); std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false; return false;
} }
return true;
}
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) { Bool ValidateFramebufferName(Uint index, Bool allowZero) {
if (attachment == FramebufferAttachmentType::Unknown) { if (index == 0 && !allowZero) {
using namespace MG_Util;
String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
if (target == RenderbufferTarget::Unknown) {
using namespace MG_Util;
String renderbufferTargetStr = ConvertRenderbufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
"Renderbuffer name 0 is not valid in this situation."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateRenderbufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
std::format("Renderbuffer name {} is not valid.", index))); "Framebuffer name 0 is not valid in this situation."));
return false; return false;
} }
} // namespace FramebufferImpl Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
} // namespace MobileGL::MG_Impl::GLImpl if (isValid) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
std::format("Framebuffer name {} is not valid.", index)));
return false;
}
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) {
if (attachment == FramebufferAttachmentType::Unknown) {
using namespace MG_Util;
String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
if (target == RenderbufferTarget::Unknown) {
using namespace MG_Util;
String renderbufferTargetStr = ConvertRenderbufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
return false;
}
return true;
}
Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
"Renderbuffer name 0 is not valid in this situation."));
return false;
}
Bool isValid = MG_State::pGLContext->ValidateRenderbufferName(index);
if (isValid) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
std::format("Renderbuffer name {} is not valid.", index)));
return false;
}
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
@@ -10,12 +10,10 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h> #include <MG_State/GLState/FramebufferState/FramebufferObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
namespace FramebufferImpl { Bool ValidateFramebufferTarget(FramebufferTarget target);
Bool ValidateFramebufferTarget(FramebufferTarget target); Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
Bool ValidateFramebufferName(Uint index, Bool allowZero = true); Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment); Bool ValidateRenderbufferTarget(RenderbufferTarget target);
Bool ValidateRenderbufferTarget(RenderbufferTarget target); Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true); } // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
} // namespace FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
+15 -14
View File
@@ -7,8 +7,6 @@
// End of Source File Header // End of Source File Header
#include "GL_Getter.h" #include "GL_Getter.h"
#include "GL/gl.h"
#include "MG_Util/Debug/Log.h"
#include <Config.h> #include <Config.h>
#include <MGGitHash.h> #include <MGGitHash.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
@@ -127,7 +125,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!params) { if (!params) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
return; return;
} }
@@ -146,9 +144,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = 0; // TODO *params = 0; // TODO
break; break;
case GL_ARRAY_BUFFER_BINDING: { case GL_ARRAY_BUFFER_BINDING: {
auto obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject(); auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
if (obj) if (obj)
*params = obj->GetExternalIndex(); *params = (GLint)obj->GetExternalIndex();
else else
*params = 0; *params = 0;
break; break;
@@ -256,14 +254,14 @@ namespace MobileGL::MG_Impl::GLImpl {
break; break;
case GL_CURRENT_PROGRAM: { case GL_CURRENT_PROGRAM: {
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram(); const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
*params = currentProgram ? currentProgram->GetExternalIndex() : 0; *params = currentProgram ? (GLint)currentProgram->GetExternalIndex() : 0;
break; break;
} }
case GL_DEPTH_CLEAR_VALUE: case GL_DEPTH_CLEAR_VALUE:
*params = MG_State::pGLContext->GetClearDepth(); *params = (GLint)MG_State::pGLContext->GetClearDepth();
break; break;
case GL_DEPTH_FUNC: case GL_DEPTH_FUNC:
*params = MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc()); *params = (GLint)MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
break; break;
case GL_DEPTH_RANGE: case GL_DEPTH_RANGE:
*params = 0; // TODO *params = 0; // TODO
@@ -288,12 +286,12 @@ namespace MobileGL::MG_Impl::GLImpl {
break; break;
case GL_DRAW_FRAMEBUFFER_BINDING: { case GL_DRAW_FRAMEBUFFER_BINDING: {
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(); const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
*params = FBO ? FBO->GetExternalIndex() : 0; *params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
break; break;
} }
case GL_READ_FRAMEBUFFER_BINDING: { case GL_READ_FRAMEBUFFER_BINDING: {
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(); const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
*params = FBO ? FBO->GetExternalIndex() : 0; *params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
break; break;
} }
case GL_ELEMENT_ARRAY_BUFFER_BINDING: { case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
@@ -302,7 +300,7 @@ namespace MobileGL::MG_Impl::GLImpl {
break; break;
} }
const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject(); const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject();
*params = bufferObject ? bufferObject->GetExternalIndex() : 0; *params = bufferObject ? (GLint)bufferObject->GetExternalIndex() : 0;
break; break;
} }
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
@@ -886,7 +884,7 @@ namespace MobileGL::MG_Impl::GLImpl {
default: default:
MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname); MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
std::format("Invalid enum: 0x{:X}", pname))); std::format("Invalid enum: 0x{:X}", pname)));
break; break;
@@ -894,7 +892,10 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
GLenum GetError() { GLenum GetError() {
ErrorCode errorCode = MG_State::pGLContext->PopGLError().value_or(Error{ErrorCode::NoError, nullptr}).code; auto error = MG_State::pGLContext->PopGLError();
return MG_Util::ConvertErrorCodeToGLEnum(errorCode); if (!error || !error->get()) {
return GL_NO_ERROR;
}
return MG_Util::ConvertErrorCodeToGLEnum(error->get()->code);
} }
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
File diff suppressed because it is too large Load Diff
+56 -58
View File
@@ -9,61 +9,59 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { void AttachShader(GLuint program, GLuint shader);
void AttachShader(GLuint program, GLuint shader); void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name); void CompileShader(GLuint shader);
void CompileShader(GLuint shader); GLuint CreateProgram(void);
GLuint CreateProgram(void); GLuint CreateShader(GLenum type);
GLuint CreateShader(GLenum type); void DeleteProgram(GLuint program);
void DeleteProgram(GLuint program); void DeleteShader(GLuint shader);
void DeleteShader(GLuint shader); void DetachShader(GLuint program, GLuint shader);
void DetachShader(GLuint program, GLuint shader); void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GLchar* name); void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GLchar* name); void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); GLint GetAttribLocation(GLuint program, const GLchar* name);
GLint GetAttribLocation(GLuint program, const GLchar* name); void GetProgramiv(GLuint program, GLenum pname, GLint* params);
void GetProgramiv(GLuint program, GLenum pname, GLint* params); void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
void GetShaderiv(GLuint shader, GLenum pname, GLint* params); void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); GLint GetUniformLocation(GLuint program, const GLchar* name);
GLint GetUniformLocation(GLuint program, const GLchar* name); void GetUniformfv(GLuint program, GLint location, GLfloat* params);
void GetUniformfv(GLuint program, GLint location, GLfloat* params); void GetUniformiv(GLuint program, GLint location, GLint* params);
void GetUniformiv(GLuint program, GLint location, GLint* params); GLboolean IsProgram(GLuint program);
GLboolean IsProgram(GLuint program); GLboolean IsShader(GLuint shader);
GLboolean IsShader(GLuint shader); void LinkProgram(GLuint program);
void LinkProgram(GLuint program); void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); void UseProgram(GLuint program);
void UseProgram(GLuint program); void Uniform1f(GLint location, GLfloat v0);
void Uniform1f(GLint location, GLfloat v0); void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
void Uniform2f(GLint location, GLfloat v0, GLfloat v1); void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void Uniform1i(GLint location, GLint v0);
void Uniform1i(GLint location, GLint v0); void Uniform2i(GLint location, GLint v0, GLint v1);
void Uniform2i(GLint location, GLint v0, GLint v1); void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2); void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value); void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value); void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value); void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value); void Uniform1iv(GLint location, GLsizei count, const GLint* value);
void Uniform1iv(GLint location, GLsizei count, const GLint* value); void Uniform2iv(GLint location, GLsizei count, const GLint* value);
void Uniform2iv(GLint location, GLsizei count, const GLint* value); void Uniform3iv(GLint location, GLsizei count, const GLint* value);
void Uniform3iv(GLint location, GLsizei count, const GLint* value); void Uniform4iv(GLint location, GLsizei count, const GLint* value);
void Uniform4iv(GLint location, GLsizei count, const GLint* value); void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName); void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
GLchar* uniformBlockName); void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name); GLint GetFragDataLocation(GLuint program, const char* name);
GLint GetFragDataLocation(GLuint program, const char* name); void ValidateProgram(GLuint program);
void ValidateProgram(GLuint program); } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
@@ -7,474 +7,467 @@
// End of Source File Header // End of Source File Header
#include "GL_RenderState.h" #include "GL_RenderState.h"
#include "MG_State/GLState/RenderState/RenderState.h"
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h> #include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h> #include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
#include <MG_Util/Converters/MGToStr/RenderStateEnumConverter.h> #include <MG_Util/Converters/MGToStr/RenderStateEnumConverter.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) { if (width < 0 || height < 0) {
if (width < 0 || height < 0) { MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MG_State::pGLContext->RecordError( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State",
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State", "Width abd height must be non-negative."));
"Width abd height must be non-negative.")); return;
return; }
}
MG_State::pGLContext->SetViewport(IntVec4(x, y, width, height));
MG_State::pGLContext->SetViewport(IntVec4(x, y, width, height)); }
}
void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { // TODO: implement
// TODO: implement }
}
void StencilOp_State(GLenum fail, GLenum zfail, GLenum zpass) {
void StencilOp_State(GLenum fail, GLenum zfail, GLenum zpass) { // TODO: implement
// TODO: implement }
}
void StencilMaskSeparate_State(GLenum face, GLuint mask) {
void StencilMaskSeparate_State(GLenum face, GLuint mask) { // TODO: implement
// TODO: implement }
}
void StencilMask_State(GLuint mask) {
void StencilMask_State(GLuint mask) { // TODO: implement
// TODO: implement }
}
void StencilFuncSeparate_State(GLenum face, GLenum func, GLint ref, GLuint mask) {
void StencilFuncSeparate_State(GLenum face, GLenum func, GLint ref, GLuint mask) { // TODO: implement
// TODO: implement }
}
void StencilFunc_State(GLenum func, GLint ref, GLuint mask) {
void StencilFunc_State(GLenum func, GLint ref, GLuint mask) { // TODO: implement
// TODO: implement }
}
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) { if (width < 0 || height < 0) {
if (width < 0 || height < 0) { MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MG_State::pGLContext->RecordError( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State",
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State", "Width abd height must be non-negative."));
"Width abd height must be non-negative.")); return;
return; }
}
MG_State::pGLContext->SetScissorBox(IntVec4(x, y, width, height));
MG_State::pGLContext->SetScissorBox(IntVec4(x, y, width, height)); }
}
void SampleCoverage_State(GLfloat value, GLboolean invert) {
void SampleCoverage_State(GLfloat value, GLboolean invert) { // TODO: implement
// TODO: implement }
}
void PolygonOffset_State(GLfloat factor, GLfloat units) {
void PolygonOffset_State(GLfloat factor, GLfloat units) { // TODO: implement
// TODO: implement }
}
void PolygonMode_State(GLenum face, GLenum mode) {
void PolygonMode_State(GLenum face, GLenum mode) { // TODO: implement
// TODO: implement }
}
void PointSize_State(GLfloat size) {
void PointSize_State(GLfloat size) { // TODO: implement
// TODO: implement }
}
void PointParameterf_State(GLenum pname, GLfloat param) {
void PointParameterf_State(GLenum pname, GLfloat param) { // TODO: implement
// TODO: implement }
}
void PointParameteri_State(GLenum pname, GLint param) {
void PointParameteri_State(GLenum pname, GLint param) { // TODO: implement
// TODO: implement }
}
void PixelStorei_State(GLenum pname, GLint param) {
void PixelStorei_State(GLenum pname, GLint param) { MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), param);
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), param); PixelStoreParam pixelStoreParam = MG_Util::ConvertGLEnumToPixelStoreParam(pname);
PixelStoreParam pixelStoreParam = MG_Util::ConvertGLEnumToPixelStoreParam(pname); if (pixelStoreParam == PixelStoreParam::Unknown) {
if (pixelStoreParam == PixelStoreParam::Unknown) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->RecordError( ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "PixelStorei_State",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "PixelStorei_State", "Pixel store param enum " +
"Pixel store param enum " + MG_Util::ConvertPixelStoreParamToString(pixelStoreParam) + "(" +
MG_Util::ConvertPixelStoreParamToString(pixelStoreParam) + "(" + MG_Util::ConvertGLEnumToString(pname) + ") is not supported."));
MG_Util::ConvertGLEnumToString(pname) + ") is not supported.")); return;
return; }
}
MG_State::pGLContext->SetPixelStoreParam(pixelStoreParam, param);
MG_State::pGLContext->SetPixelStoreParam(pixelStoreParam, param); }
}
void LogicOp_State(GLenum opcode) {
void LogicOp_State(GLenum opcode) { // TODO: implement
// TODO: implement }
}
void LineWidth_State(GLfloat width) {
void LineWidth_State(GLfloat width) { // TODO: implement
// TODO: implement }
}
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
GLboolean IsEnabledi_State(GLenum target, GLuint index) { CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(target); if (capInput == CapabilityInput::Unknown) {
if (capInput == CapabilityInput::Unknown) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->RecordError( ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State", "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"Capability enum " + "(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
MG_Util::ConvertCapabilityInputToString(capInput) + "(" + return GL_FALSE;
MG_Util::ConvertGLEnumToString(target) + ") is not supported.")); }
return GL_FALSE;
} return MG_State::pGLContext->IsCapabilityEnabledIndexed(capInput, index) ? GL_TRUE : GL_FALSE;
}
return MG_State::pGLContext->IsCapabilityEnabledIndexed(capInput, index) ? GL_TRUE : GL_FALSE;
} GLboolean IsEnabled_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
GLboolean IsEnabled_State(GLenum cap) { if (capInput == CapabilityInput::Unknown) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap); MG_State::pGLContext->RecordError(
if (capInput == CapabilityInput::Unknown) { ErrorCode::InvalidEnum,
MG_State::pGLContext->RecordError( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabled_State",
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>( "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"MG_Impl/GLImpl", "IsEnabled_State", "(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) + return GL_FALSE;
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported.")); }
return GL_FALSE;
} return MG_State::pGLContext->IsCapabilityEnabled(capInput) ? GL_TRUE : GL_FALSE;
}
return MG_State::pGLContext->IsCapabilityEnabled(capInput) ? GL_TRUE : GL_FALSE;
} void Hint_State(GLenum target, GLenum mode) {
// TODO: implement
void Hint_State(GLenum target, GLenum mode) { }
// TODO: implement
} void FrontFace_State(GLenum mode) {
// TODO: implement
void FrontFace_State(GLenum mode) { }
// TODO: implement
} void Enable_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
void Enable_State(GLenum cap) { if (capInput == CapabilityInput::Unknown) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap); MG_State::pGLContext->RecordError(
if (capInput == CapabilityInput::Unknown) { ErrorCode::InvalidEnum,
MG_State::pGLContext->RecordError( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enable_State",
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>( "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"MG_Impl/GLImpl", "Enable_State", "(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) + return;
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported.")); }
return;
} MG_State::pGLContext->SetCapability(capInput, true);
}
MG_State::pGLContext->SetCapability(capInput, true);
} void Disable_State(GLenum cap) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
void Disable_State(GLenum cap) { if (capInput == CapabilityInput::Unknown) {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap); MG_State::pGLContext->RecordError(
if (capInput == CapabilityInput::Unknown) { ErrorCode::InvalidEnum,
MG_State::pGLContext->RecordError( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disable_State",
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>( "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"MG_Impl/GLImpl", "Disable_State", "(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) + return;
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported.")); }
return;
} MG_State::pGLContext->SetCapability(capInput, false);
}
MG_State::pGLContext->SetCapability(capInput, false);
} void DepthRange_State(GLclampd near_val, GLclampd far_val) {
// TODO: implement
void DepthRange_State(GLclampd near_val, GLclampd far_val) { }
// TODO: implement
} void DepthMask_State(GLboolean flag) {
MG_State::pGLContext->SetDepthMask(flag == GL_TRUE);
void DepthMask_State(GLboolean flag) { }
MG_State::pGLContext->SetDepthMask(flag == GL_TRUE);
} void DepthFunc_State(GLenum func) {
DepthTestFunc depthFunc = MG_Util::ConvertGLEnumToDepthTestFunc(func);
void DepthFunc_State(GLenum func) { if (depthFunc == DepthTestFunc::Unknown) {
DepthTestFunc depthFunc = MG_Util::ConvertGLEnumToDepthTestFunc(func); MG_State::pGLContext->RecordError(
if (depthFunc == DepthTestFunc::Unknown) { ErrorCode::InvalidEnum,
MG_State::pGLContext->RecordError( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DepthFunc_State",
ErrorCode::InvalidEnum, "Depth function enum " + MG_Util::ConvertDepthTestFuncToString(depthFunc) +
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DepthFunc_State", "(" + MG_Util::ConvertGLEnumToString(func) + ") is not supported."));
"Depth function enum " + return;
MG_Util::ConvertDepthTestFuncToString(depthFunc) + "(" + }
MG_Util::ConvertGLEnumToString(func) + ") is not supported."));
return; MG_State::pGLContext->SetDepthFunc(depthFunc);
} }
MG_State::pGLContext->SetDepthFunc(depthFunc); void CullFace_State(GLenum mode) {
} CullFaceMode cullFaceMode = MG_Util::ConvertGLEnumToCullFaceMode(mode);
if (cullFaceMode == CullFaceMode::Unknown) {
void CullFace_State(GLenum mode) { MG_State::pGLContext->RecordError(
CullFaceMode cullFaceMode = MG_Util::ConvertGLEnumToCullFaceMode(mode); ErrorCode::InvalidEnum,
if (cullFaceMode == CullFaceMode::Unknown) { MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CullFace_State",
MG_State::pGLContext->RecordError( "Cull face mode enum " +
ErrorCode::InvalidEnum, MG_Util::ConvertCullFaceModeToString(cullFaceMode) + "(" +
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CullFace_State", MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
"Cull face mode enum " + return;
MG_Util::ConvertCullFaceModeToString(cullFaceMode) + "(" + }
MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
return; MG_State::pGLContext->SetCullFaceMode(cullFaceMode);
} }
MG_State::pGLContext->SetCullFaceMode(cullFaceMode); void ColorMask_State(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
} MG_State::pGLContext->SetColorMask(
BoolVec4(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE));
void ColorMask_State(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { }
MG_State::pGLContext->SetColorMask(
BoolVec4(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE)); void ClampColor_State(GLenum target, GLenum clamp) {
} // TODO: implement
}
void ClampColor_State(GLenum target, GLenum clamp) {
// TODO: implement void BlendFuncSeparate_State(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
} BlendFactor srcRGB = MG_Util::ConvertGLEnumToBlendFactor(sfactorRGB);
BlendFactor dstRGB = MG_Util::ConvertGLEnumToBlendFactor(dfactorRGB);
void BlendFuncSeparate_State(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { BlendFactor srcAlpha = MG_Util::ConvertGLEnumToBlendFactor(sfactorAlpha);
BlendFactor srcRGB = MG_Util::ConvertGLEnumToBlendFactor(sfactorRGB); BlendFactor dstAlpha = MG_Util::ConvertGLEnumToBlendFactor(dfactorAlpha);
BlendFactor dstRGB = MG_Util::ConvertGLEnumToBlendFactor(dfactorRGB);
BlendFactor srcAlpha = MG_Util::ConvertGLEnumToBlendFactor(sfactorAlpha); if (srcRGB == BlendFactor::Unknown || dstRGB == BlendFactor::Unknown || srcAlpha == BlendFactor::Unknown ||
BlendFactor dstAlpha = MG_Util::ConvertGLEnumToBlendFactor(dfactorAlpha); dstAlpha == BlendFactor::Unknown) {
MG_State::pGLContext->RecordError(
if (srcRGB == BlendFactor::Unknown || dstRGB == BlendFactor::Unknown || srcAlpha == BlendFactor::Unknown || ErrorCode::InvalidEnum,
dstAlpha == BlendFactor::Unknown) { MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparate_State",
MG_State::pGLContext->RecordError( "One of the blend factor enums is not supported: srcRGB " +
ErrorCode::InvalidEnum, MG_Util::ConvertBlendFactorToString(srcRGB) + "(" +
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparate_State", MG_Util::ConvertGLEnumToString(sfactorRGB) + "), dstRGB " +
"One of the blend factor enums is not supported: srcRGB " + MG_Util::ConvertBlendFactorToString(dstRGB) + "(" +
MG_Util::ConvertBlendFactorToString(srcRGB) + "(" + MG_Util::ConvertGLEnumToString(dfactorRGB) + "), srcAlpha " +
MG_Util::ConvertGLEnumToString(sfactorRGB) + "), dstRGB " + MG_Util::ConvertBlendFactorToString(srcAlpha) + "(" +
MG_Util::ConvertBlendFactorToString(dstRGB) + "(" + MG_Util::ConvertGLEnumToString(sfactorAlpha) + "), dstAlpha " +
MG_Util::ConvertGLEnumToString(dfactorRGB) + "), srcAlpha " + MG_Util::ConvertBlendFactorToString(dstAlpha) + "(" +
MG_Util::ConvertBlendFactorToString(srcAlpha) + "(" + MG_Util::ConvertGLEnumToString(dfactorAlpha) + ")."));
MG_Util::ConvertGLEnumToString(sfactorAlpha) + "), dstAlpha " + return;
MG_Util::ConvertBlendFactorToString(dstAlpha) + "(" + }
MG_Util::ConvertGLEnumToString(dfactorAlpha) + ")."));
return; MG_State::pGLContext->SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
} }
MG_State::pGLContext->SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha); void BlendFunc_State(GLenum sfactor, GLenum dfactor) {
} BlendFuncSeparate_State(sfactor, dfactor, sfactor, dfactor);
}
void BlendFunc_State(GLenum sfactor, GLenum dfactor) {
BlendFuncSeparate_State(sfactor, dfactor, sfactor, dfactor); void BlendEquation_State(GLenum mode) {
} // TODO: implement
}
void BlendEquation_State(GLenum mode) {
// TODO: implement void BlendColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
} // TODO: implement
}
void BlendColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// TODO: implement void ClearStencil_State(GLint s) {
} MG_State::pGLContext->SetClearStencil(static_cast<Int>(s));
}
void ClearStencil_State(GLint s) {
// TODO: implement void ClearDepth_State(GLclampd depth) {
} MG_State::pGLContext->SetClearDepth(static_cast<Float>(depth));
}
void ClearDepth_State(GLclampd depth) {
MG_State::pGLContext->SetClearDepth(static_cast<Float>(depth)); void ClearColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
} MG_State::pGLContext->SetClearColor(FloatVec4(red, green, blue, alpha));
}
void BlendFuncSeparatei_State(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "BlendFuncSeparatei_State",
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
return;
}
BlendFactor srcRGBM = MG_Util::ConvertGLEnumToBlendFactor(srcRGB);
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
}
void Disablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, false);
}
void Enablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, true);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void Disablei(GLenum target, GLuint index) {
Disablei_State(target, index);
}
void Enablei(GLenum target, GLuint index) {
Enablei_State(target, index);
}
void BlendFunc(GLenum sfactor, GLenum dfactor) {
BlendFunc_State(sfactor, dfactor);
}
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
Viewport_State(x, y, width, height);
}
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
StencilOpSeparate_State(face, sfail, dpfail, dppass);
}
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
StencilOp_State(fail, zfail, zpass);
}
void StencilMaskSeparate(GLenum face, GLuint mask) {
StencilMaskSeparate_State(face, mask);
}
void StencilMask(GLuint mask) {
StencilMask_State(mask);
}
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
StencilFuncSeparate_State(face, func, ref, mask);
}
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
StencilFunc_State(func, ref, mask);
}
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
Scissor_State(x, y, width, height);
}
void SampleCoverage(GLfloat value, GLboolean invert) {
SampleCoverage_State(value, invert);
}
void PolygonOffset(GLfloat factor, GLfloat units) {
PolygonOffset_State(factor, units);
}
void PolygonMode(GLenum face, GLenum mode) {
PolygonMode_State(face, mode);
}
void PointSize(GLfloat size) {
PointSize_State(size);
}
void PointParameterf(GLenum pname, GLfloat param) {
PointParameterf_State(pname, param);
}
void PointParameteri(GLenum pname, GLint param) {
PointParameteri_State(pname, param);
}
void PixelStorei(GLenum pname, GLint param) {
PixelStorei_State(pname, param);
}
void LogicOp(GLenum opcode) {
LogicOp_State(opcode);
}
void ClearColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { void LineWidth(GLfloat width) {
MG_State::pGLContext->SetClearColor(FloatVec4(red, green, blue, alpha)); LineWidth_State(width);
} }
void BlendFuncSeparatei_State(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { GLboolean IsEnabledi(GLenum target, GLuint index) {
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) { return IsEnabledi_State(target, index);
MG_State::pGLContext->RecordError( }
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( GLboolean IsEnabled(GLenum cap) {
"MG_Impl/GLImpl", "BlendFuncSeparatei_State", return IsEnabled_State(cap);
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " + }
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
return;
}
BlendFactor srcRGBM = MG_Util::ConvertGLEnumToBlendFactor(srcRGB);
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
}
void Disablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State",
"Capability enum " +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, false);
}
void Enablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State",
"Capability enum " +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, true);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void Disablei(GLenum target, GLuint index) {
Disablei_State(target, index);
}
void Enablei(GLenum target, GLuint index) {
Enablei_State(target, index);
}
void BlendFunc(GLenum sfactor, GLenum dfactor) {
BlendFunc_State(sfactor, dfactor);
}
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
Viewport_State(x, y, width, height);
}
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
StencilOpSeparate_State(face, sfail, dpfail, dppass);
}
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
StencilOp_State(fail, zfail, zpass);
}
void StencilMaskSeparate(GLenum face, GLuint mask) {
StencilMaskSeparate_State(face, mask);
}
void StencilMask(GLuint mask) {
StencilMask_State(mask);
}
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
StencilFuncSeparate_State(face, func, ref, mask);
}
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
StencilFunc_State(func, ref, mask);
}
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
Scissor_State(x, y, width, height);
}
void SampleCoverage(GLfloat value, GLboolean invert) {
SampleCoverage_State(value, invert);
}
void PolygonOffset(GLfloat factor, GLfloat units) {
PolygonOffset_State(factor, units);
}
void PolygonMode(GLenum face, GLenum mode) { void Hint(GLenum target, GLenum mode) {
PolygonMode_State(face, mode); Hint_State(target, mode);
} }
void PointSize(GLfloat size) { void FrontFace(GLenum mode) {
PointSize_State(size); FrontFace_State(mode);
} }
void Enable(GLenum cap) {
Enable_State(cap);
}
void PointParameterf(GLenum pname, GLfloat param) { void Disable(GLenum cap) {
PointParameterf_State(pname, param); Disable_State(cap);
} }
void PointParameteri(GLenum pname, GLint param) { void DepthRange(GLclampd near_val, GLclampd far_val) {
PointParameteri_State(pname, param); DepthRange_State(near_val, far_val);
} }
void PixelStorei(GLenum pname, GLint param) { void DepthMask(GLboolean flag) {
PixelStorei_State(pname, param); DepthMask_State(flag);
} }
void LogicOp(GLenum opcode) {
LogicOp_State(opcode);
}
void LineWidth(GLfloat width) {
LineWidth_State(width);
}
GLboolean IsEnabledi(GLenum target, GLuint index) { void DepthFunc(GLenum func) {
return IsEnabledi_State(target, index); DepthFunc_State(func);
} }
GLboolean IsEnabled(GLenum cap) { void CullFace(GLenum mode) {
return IsEnabled_State(cap); CullFace_State(mode);
} }
void Hint(GLenum target, GLenum mode) { void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
Hint_State(target, mode); ColorMask_State(red, green, blue, alpha);
} }
void FrontFace(GLenum mode) { void ClampColor(GLenum target, GLenum clamp) {
FrontFace_State(mode); ClampColor_State(target, clamp);
} }
void Enable(GLenum cap) { void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
Enable_State(cap); BlendFuncSeparate_State(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
} }
void Disable(GLenum cap) { void BlendEquation(GLenum mode) {
Disable_State(cap); BlendEquation_State(mode);
} }
void DepthRange(GLclampd near_val, GLclampd far_val) { void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
DepthRange_State(near_val, far_val); BlendColor_State(red, green, blue, alpha);
} }
void DepthMask(GLboolean flag) { void ClearStencil(GLint s) {
DepthMask_State(flag); ClearStencil_State(s);
} }
void DepthFunc(GLenum func) { void ClearDepth(GLclampd depth) {
DepthFunc_State(func); ClearDepth_State(depth);
} }
void CullFace(GLenum mode) { void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
CullFace_State(mode); ClearColor_State(red, green, blue, alpha);
} }
} // namespace MobileGL::MG_Impl::GLImpl
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
ColorMask_State(red, green, blue, alpha);
}
void ClampColor(GLenum target, GLenum clamp) {
ClampColor_State(target, clamp);
}
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
BlendFuncSeparate_State(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
void BlendEquation(GLenum mode) {
BlendEquation_State(mode);
}
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
BlendColor_State(red, green, blue, alpha);
}
void ClearStencil(GLint s) {
ClearStencil_State(s);
}
void ClearDepth(GLclampd depth) {
ClearDepth_State(depth);
}
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
ClearColor_State(red, green, blue, alpha);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
@@ -9,47 +9,45 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void Disablei(GLenum target, GLuint index);
void Disablei(GLenum target, GLuint index); void Enablei(GLenum target, GLuint index);
void Enablei(GLenum target, GLuint index); void BlendFunc(GLenum sfactor, GLenum dfactor);
void BlendFunc(GLenum sfactor, GLenum dfactor); void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height); void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass); void StencilMaskSeparate(GLenum face, GLuint mask);
void StencilMaskSeparate(GLenum face, GLuint mask); void StencilMask(GLuint mask);
void StencilMask(GLuint mask); void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); void StencilFunc(GLenum func, GLint ref, GLuint mask);
void StencilFunc(GLenum func, GLint ref, GLuint mask); void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height); void SampleCoverage(GLfloat value, GLboolean invert);
void SampleCoverage(GLfloat value, GLboolean invert); void PolygonOffset(GLfloat factor, GLfloat units);
void PolygonOffset(GLfloat factor, GLfloat units); void PolygonMode(GLenum face, GLenum mode);
void PolygonMode(GLenum face, GLenum mode); void PointSize(GLfloat size);
void PointSize(GLfloat size); void PointParameterf(GLenum pname, GLfloat param);
void PointParameterf(GLenum pname, GLfloat param); void PointParameteri(GLenum pname, GLint param);
void PointParameteri(GLenum pname, GLint param); void PixelStorei(GLenum pname, GLint param);
void PixelStorei(GLenum pname, GLint param); void LogicOp(GLenum opcode);
void LogicOp(GLenum opcode); void LineWidth(GLfloat width);
void LineWidth(GLfloat width); GLboolean IsEnabledi(GLenum target, GLuint index);
GLboolean IsEnabledi(GLenum target, GLuint index); GLboolean IsEnabled(GLenum cap);
GLboolean IsEnabled(GLenum cap); void Hint(GLenum target, GLenum mode);
void Hint(GLenum target, GLenum mode); void FrontFace(GLenum mode);
void FrontFace(GLenum mode); void Enable(GLenum cap);
void Enable(GLenum cap); void Disable(GLenum cap);
void Disable(GLenum cap); void DepthRange(GLclampd near_val, GLclampd far_val);
void DepthRange(GLclampd near_val, GLclampd far_val); void DepthMask(GLboolean flag);
void DepthMask(GLboolean flag); void DepthFunc(GLenum func);
void DepthFunc(GLenum func); void CullFace(GLenum mode);
void CullFace(GLenum mode); void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void ClampColor(GLenum target, GLenum clamp);
void ClampColor(GLenum target, GLenum clamp); void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); void BlendEquation(GLenum mode);
void BlendEquation(GLenum mode); void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ClearStencil(GLint s);
void ClearStencil(GLint s); void ClearDepth(GLclampd depth);
void ClearDepth(GLclampd depth); void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
+233 -229
View File
@@ -12,254 +12,258 @@
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h> #include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h> #include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) { if (!SamplerImpl::ValidateSamplerName(sampler)) return;
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
if (!doesSamplerObjectCreated) {
// Create one for compatibility
MG_State::pGLContext->CreateSamplerObject(sampler);
}
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_WRAP_T:
samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_WRAP_R:
samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break;
case GL_TEXTURE_MIN_FILTER:
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
break;
case GL_TEXTURE_MAG_FILTER:
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
break;
case GL_TEXTURE_MIN_LOD:
samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
break;
case GL_TEXTURE_MAX_LOD:
samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
break;
case GL_TEXTURE_LOD_BIAS:
samplerObj->SetLodBias(*(const GLfloat*)param);
break;
case GL_TEXTURE_COMPARE_MODE:
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
break;
case GL_TEXTURE_COMPARE_FUNC:
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
break;
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
}
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
if (!doesSamplerObjectCreated) {
// Create one for compatibility
MG_State::pGLContext->CreateSamplerObject(sampler);
}
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
break;
case GL_TEXTURE_WRAP_T:
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
break;
case GL_TEXTURE_WRAP_R:
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
break;
case GL_TEXTURE_MIN_FILTER:
*(GLuint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
break;
case GL_TEXTURE_MAG_FILTER:
*(GLuint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
break;
case GL_TEXTURE_MIN_LOD:
*(GLfloat*)params = samplerObj->GetMinLod();
break;
case GL_TEXTURE_MAX_LOD:
*(GLfloat*)params = samplerObj->GetMaxLod();
break;
case GL_TEXTURE_LOD_BIAS:
*(GLfloat*)params = samplerObj->GetLodBias();
break;
case GL_TEXTURE_COMPARE_MODE:
*(GLuint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*(GLuint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
break;
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
}
GLboolean IsSampler_State(GLuint sampler) {
return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
}
// migrate below functions without "_State" into this section
void GenSamplers_State(GLsizei count, GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenSamplerNames(count, names);
Memcpy(samplers, names.data(), count * sizeof(GLuint));
}
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
return;
}
for (GLsizei i = 0; i < count; ++i) {
if (samplers[i] != 0) {
MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
}
}
}
void CreateSamplers_State(GLsizei n, GLuint* samplers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenSamplerNames(n, names);
Memcpy(samplers, names.data(), n * sizeof(GLuint));
for (GLsizei i = 0; i < n; ++i) {
samplers[i] = names[i];
MG_State::pGLContext->CreateSamplerObject(names[i]);
}
}
void BindSampler_State(GLuint unit, GLuint sampler) {
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
return;
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject((Int)unit);
if (sampler == 0) {
textureUnit.SetSamplerObject(nullptr);
} else {
if (!SamplerImpl::ValidateSamplerName(sampler)) return; if (!SamplerImpl::ValidateSamplerName(sampler)) return;
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler); if (!doesSamplerObjectCreated) {
if (!samplerObj) { MG_State::pGLContext->CreateSamplerObject(sampler);
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
} }
if (!SamplerImpl::ValidateSamplerObject(sampler)) return; auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
using namespace MG_Util; textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
switch (pname) { }
case GL_TEXTURE_WRAP_S: }
samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
break; void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
case GL_TEXTURE_WRAP_T: if (count < 0) {
samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param)); MG_State::pGLContext->RecordError(
break; ErrorCode::InvalidValue,
case GL_TEXTURE_WRAP_R: MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param)); return;
break;
case GL_TEXTURE_MIN_FILTER:
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
break;
case GL_TEXTURE_MAG_FILTER:
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
break;
case GL_TEXTURE_MIN_LOD:
samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
break;
case GL_TEXTURE_MAX_LOD:
samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
break;
case GL_TEXTURE_LOD_BIAS:
samplerObj->SetLodBias(*(const GLfloat*)param);
break;
case GL_TEXTURE_COMPARE_MODE:
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
break;
case GL_TEXTURE_COMPARE_FUNC:
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
} }
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) { for (GLsizei i = 0; i < count; ++i) {
if (!SamplerImpl::ValidateSamplerName(sampler)) return; BindSampler_State(first + i, samplers ? samplers[i] : 0);
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!samplerObj) {
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
}
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
break;
case GL_TEXTURE_WRAP_T:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
break;
case GL_TEXTURE_WRAP_R:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
break;
case GL_TEXTURE_MIN_FILTER:
*(GLint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
break;
case GL_TEXTURE_MAG_FILTER:
*(GLint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
break;
case GL_TEXTURE_MIN_LOD:
*(GLfloat*)params = samplerObj->GetMinLod();
break;
case GL_TEXTURE_MAX_LOD:
*(GLfloat*)params = samplerObj->GetMaxLod();
break;
case GL_TEXTURE_LOD_BIAS:
*(GLfloat*)params = samplerObj->GetLodBias();
break;
case GL_TEXTURE_COMPARE_MODE:
*(GLint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*(GLint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
"Invalid pname for sampler parameter"));
}
} }
}
GLboolean IsSampler_State(GLuint sampler) { /* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE; void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
} GetSamplerParam_State(sampler, pname, params, false, false);
}
// migrate below functions without "_State" into this section void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
void GenSamplers_State(GLsizei count, GLuint* samplers) { SetSamplerParam_State(sampler, pname, param, false, true);
if (count < 0) { }
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
auto names = MG_State::pGLContext->GenSamplerNames(count); void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
for (GLsizei i = 0; i < count; ++i) { SetSamplerParam_State(sampler, pname, param, false, true);
samplers[i] = names[i]; }
}
}
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) { void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
if (count < 0) { SetSamplerParam_State(sampler, pname, param, false, false);
MG_State::pGLContext->RecordError( }
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
return;
}
for (GLsizei i = 0; i < count; ++i) { void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
if (samplers[i] != 0) { SetSamplerParam_State(sampler, pname, param, true, false);
MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]); }
}
}
}
void CreateSamplers_State(GLsizei n, GLuint* samplers) { void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
if (n < 0) { SamplerParameteriv(sampler, pname, &param);
MG_State::pGLContext->RecordError( }
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return;
}
auto names = MG_State::pGLContext->GenSamplerNames(n); void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
for (GLsizei i = 0; i < n; ++i) { SamplerParameterfv(sampler, pname, &param);
samplers[i] = names[i]; }
MG_State::pGLContext->CreateSamplerObject(names[i]);
}
}
void BindSampler_State(GLuint unit, GLuint sampler) { GLboolean IsSampler(GLuint sampler) {
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) { return IsSampler_State(sampler);
MG_State::pGLContext->RecordError( }
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
return;
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit); void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
if (sampler == 0) { GetSamplerParam_State(sampler, pname, params, false, true);
textureUnit.SetSamplerObject(nullptr); }
} else {
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
if (!samplerObject) {
samplerObject = MG_State::pGLContext->CreateSamplerObject(sampler);
}
textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler)); void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
} GetSamplerParam_State(sampler, pname, params, false, true);
} }
void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) { void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
if (count < 0) { GetSamplerParam_State(sampler, pname, params, true, false);
MG_State::pGLContext->RecordError( }
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
return;
}
for (GLsizei i = 0; i < count; ++i) { void GenSamplers(GLsizei count, GLuint* samplers) {
BindSampler_State(first + i, samplers ? samplers[i] : 0); GenSamplers_State(count, samplers);
} }
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */ void DeleteSamplers(GLsizei count, const GLuint* samplers) {
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { DeleteSamplers_State(count, samplers);
GetSamplerParam_State(sampler, pname, params, false, false); }
}
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) { void CreateSamplers(GLsizei n, GLuint* samplers) {
SetSamplerParam_State(sampler, pname, param, false, true); CreateSamplers_State(n, samplers);
} }
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) { void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
SetSamplerParam_State(sampler, pname, param, false, true); BindSamplers_State(first, count, samplers);
} }
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) { void BindSampler(GLuint unit, GLuint sampler) {
SetSamplerParam_State(sampler, pname, param, false, false); BindSampler_State(unit, sampler);
} }
} // namespace MobileGL::MG_Impl::GLImpl
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
SetSamplerParam_State(sampler, pname, param, true, false);
}
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
SamplerParameteriv(sampler, pname, &param);
}
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
SamplerParameterfv(sampler, pname, &param);
}
GLboolean IsSampler(GLuint sampler) {
return IsSampler_State(sampler);
}
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
GetSamplerParam_State(sampler, pname, params, false, true);
}
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
GetSamplerParam_State(sampler, pname, params, false, true);
}
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
GetSamplerParam_State(sampler, pname, params, true, false);
}
void GenSamplers(GLsizei count, GLuint* samplers) {
GenSamplers_State(count, samplers);
}
void DeleteSamplers(GLsizei count, const GLuint* samplers) {
DeleteSamplers_State(count, samplers);
}
void CreateSamplers(GLsizei n, GLuint* samplers) {
CreateSamplers_State(n, samplers);
}
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
BindSamplers_State(first, count, samplers);
}
void BindSampler(GLuint unit, GLuint sampler) {
BindSampler_State(unit, sampler);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
+19 -21
View File
@@ -9,24 +9,22 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params); void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param); void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param); void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param); void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param); void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param); void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); GLboolean IsSampler(GLuint sampler);
GLboolean IsSampler(GLuint sampler); void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params); void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params); void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params); void GenSamplers(GLsizei count, GLuint* samplers);
void GenSamplers(GLsizei count, GLuint* samplers); void DeleteSamplers(GLsizei count, const GLuint* samplers);
void DeleteSamplers(GLsizei count, const GLuint* samplers); void CreateSamplers(GLsizei n, GLuint* samplers);
void CreateSamplers(GLsizei n, GLuint* samplers); void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers); void BindSampler(GLuint unit, GLuint sampler);
void BindSampler(GLuint unit, GLuint sampler); } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
+113 -117
View File
@@ -11,126 +11,122 @@
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h> #include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
namespace SamplerImpl { Bool ValidateSamplerName(GLuint sampler) {
Bool ValidateSamplerName(GLuint sampler) { if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
if (!MG_State::pGLContext->ValidateSamplerName(sampler)) { MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
std::format("Invalid sampler name {}", sampler)));
return false;
}
return true;
}
Bool ValidateSamplerObject(GLuint sampler) {
if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject",
std::format("Sampler object {} does not exist", sampler)));
return false;
}
return true;
}
Bool ValidateSamplerParam(GLenum pname, GLenum param) {
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid wrap mode parameter"));
return false;
}
break;
case GL_TEXTURE_MIN_FILTER:
if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid min filter parameter"));
return false;
}
break;
case GL_TEXTURE_MAG_FILTER:
if (param != GL_NEAREST && param != GL_LINEAR) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid mag filter parameter"));
return false;
}
break;
case GL_TEXTURE_COMPARE_MODE:
if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare mode parameter"));
return false;
}
break;
case GL_TEXTURE_COMPARE_FUNC:
if (param < GL_LEQUAL || param > GL_ALWAYS) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare function parameter"));
return false;
}
break;
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid pname for sampler parameter"));
return false;
}
return true;
}
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param) {
switch (pname) {
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_LOD_BIAS:
return true;
case GL_TEXTURE_BORDER_COLOR:
if (param < 0.0f || param > 1.0f) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
"Border color component out of [0,1] range"));
return false;
}
return true;
default:
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
}
}
Bool ValidateSamplerIntParam(GLenum pname, GLint param) {
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
if (param < 0 || param > 255) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
std::format("Invalid sampler name {}", sampler))); "Border color component out of [0,255] range"));
return false; return false;
} }
return true; return true;
default:
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
} }
}
Bool ValidateSamplerObject(GLuint sampler) { } // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject",
std::format("Sampler object {} does not exist", sampler)));
return false;
}
return true;
}
Bool ValidateSamplerParam(GLenum pname, GLenum param) {
using namespace MG_Util;
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid wrap mode parameter"));
return false;
}
break;
case GL_TEXTURE_MIN_FILTER:
if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid min filter parameter"));
return false;
}
break;
case GL_TEXTURE_MAG_FILTER:
if (param != GL_NEAREST && param != GL_LINEAR) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid mag filter parameter"));
return false;
}
break;
case GL_TEXTURE_COMPARE_MODE:
if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare mode parameter"));
return false;
}
break;
case GL_TEXTURE_COMPARE_FUNC:
if (param < GL_LEQUAL || param > GL_ALWAYS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare function parameter"));
return false;
}
break;
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid pname for sampler parameter"));
return false;
}
return true;
}
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param) {
switch (pname) {
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_LOD_BIAS:
return true;
case GL_TEXTURE_BORDER_COLOR:
if (param < 0.0f || param > 1.0f) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
"Border color component out of [0,1] range"));
return false;
}
return true;
default:
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
}
}
Bool ValidateSamplerIntParam(GLenum pname, GLint param) {
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
if (param < 0 || param > 255) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
"Border color component out of [0,255] range"));
return false;
}
return true;
default:
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
}
}
} // namespace SamplerImpl
} // namespace MobileGL::MG_Impl::GLImpl
+7 -9
View File
@@ -10,12 +10,10 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/SamplerState/SamplerObject.h> #include <MG_State/GLState/SamplerState/SamplerObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
namespace SamplerImpl { Bool ValidateSamplerName(GLuint sampler);
Bool ValidateSamplerName(GLuint sampler); Bool ValidateSamplerObject(GLuint sampler);
Bool ValidateSamplerObject(GLuint sampler); Bool ValidateSamplerParam(GLenum pname, GLenum param);
Bool ValidateSamplerParam(GLenum pname, GLenum param); Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param);
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param); Bool ValidateSamplerIntParam(GLenum pname, GLint param);
Bool ValidateSamplerIntParam(GLenum pname, GLint param); } // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
} // namespace SamplerImpl
} // namespace MobileGL::MG_Impl::GLImpl
+23 -25
View File
@@ -10,36 +10,34 @@
#include "MG_State/GLState/Core.h" #include "MG_State/GLState/Core.h"
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) { return 0;
return 0; }
}
GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) { GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0; return 0;
} }
void DeleteSync_Backend(GLsync sync) {} void DeleteSync_Backend(GLsync sync) {}
GLsync FenceSync_State(GLenum condition, GLbitfield flags) { GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
return 0; return 0;
} }
GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) { GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0; return 0;
} }
void DeleteSync_State(GLsync sync) {} void DeleteSync_State(GLsync sync) {}
GLsync FenceSync(GLenum condition, GLbitfield flags) { GLsync FenceSync(GLenum condition, GLbitfield flags) {
return 0; return 0;
} }
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0; return 0;
} }
void DeleteSync(GLsync sync) {} void DeleteSync(GLsync sync) {}
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
+5 -7
View File
@@ -9,10 +9,8 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { GLsync FenceSync(GLenum condition, GLbitfield flags);
GLsync FenceSync(GLenum condition, GLbitfield flags); GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); void DeleteSync(GLsync sync);
void DeleteSync(GLsync sync); } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
File diff suppressed because it is too large Load Diff
@@ -7,48 +7,47 @@
// End of Source File Header // End of Source File Header
#include "ProxyTexture.h" #include "ProxyTexture.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h" #include <MG_State/GLState/TextureState/TextureObject2D.h>
#include "MG_Util/Types.h"
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
namespace TextureImpl { UniquePtr<ProxyTextureManager> pProxyTextureManager;
ProxyTextureManager* pProxyTextureManager;
Bool IsProxyTextureTarget(TextureUploadTarget target) { Bool IsProxyTextureTarget(TextureUploadTarget target) {
switch (target) { switch (target) {
case TextureUploadTarget::ProxyCubeMap: case TextureUploadTarget::ProxyCubeMap:
case TextureUploadTarget::ProxyTexture1DArray: case TextureUploadTarget::ProxyTexture1DArray:
case TextureUploadTarget::ProxyTexture2DArray: case TextureUploadTarget::ProxyTexture2DArray:
case TextureUploadTarget::ProxyTexture1D: case TextureUploadTarget::ProxyTexture1D:
case TextureUploadTarget::ProxyTexture2D: case TextureUploadTarget::ProxyTexture2D:
case TextureUploadTarget::ProxyTexture3D: case TextureUploadTarget::ProxyTexture3D:
case TextureUploadTarget::ProxyTexture2DMultisample: case TextureUploadTarget::ProxyTexture2DMultisample:
case TextureUploadTarget::ProxyTexture2DMultisampleArray: case TextureUploadTarget::ProxyTexture2DMultisampleArray:
case TextureUploadTarget::ProxyTextureRectangle: case TextureUploadTarget::ProxyTextureRectangle:
case TextureUploadTarget::ProxyCubeMapArray: case TextureUploadTarget::ProxyCubeMapArray:
return true; return true;
default: default:
return false; return false;
}
} }
}
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::CreateOrReplaceProxyTextureObject( const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::CreateOrReplaceProxyTextureObject(
TextureUploadTarget target) { TextureUploadTarget target) {
auto it = m_proxyTexturesMap.find(target); auto it = m_proxyTexturesMap.find(target);
if (it != m_proxyTexturesMap.end()) { if (it != m_proxyTexturesMap.end()) {
m_proxyTexturesMap.erase(it); m_proxyTexturesMap.erase(it);
}
m_proxyTexturesMap[target] = MakeShared<MG_State::GLState::TextureObject2D>(0);
return m_proxyTexturesMap[target];
} }
auto& obj = m_proxyTexturesMap[target];
obj = MakeShared<MG_State::GLState::TextureObject2D>(0);
return obj;
}
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::GetProxyTextureObject( const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::GetProxyTextureObject(
TextureUploadTarget target) { TextureUploadTarget target) {
auto it = m_proxyTexturesMap.find(target); auto it = m_proxyTexturesMap.find(target);
if (it != m_proxyTexturesMap.end()) { if (it != m_proxyTexturesMap.end()) {
return it->second; return it->second;
}
return nullptr;
} }
} // namespace TextureImpl static SharedPtr<MG_State::GLState::ITextureObject> nullTextureObject = nullptr;
} // namespace MobileGL::MG_Impl::GLImpl return nullTextureObject;
}
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
+12 -13
View File
@@ -10,19 +10,18 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
namespace TextureImpl { Bool IsProxyTextureTarget(TextureUploadTarget target);
Bool IsProxyTextureTarget(TextureUploadTarget target);
class ProxyTextureManager { class ProxyTextureManager {
public: public:
SharedPtr<MG_State::GLState::ITextureObject> CreateOrReplaceProxyTextureObject(TextureUploadTarget target); const SharedPtr<MG_State::GLState::ITextureObject>& CreateOrReplaceProxyTextureObject(
SharedPtr<MG_State::GLState::ITextureObject> GetProxyTextureObject(TextureUploadTarget target); TextureUploadTarget target);
const SharedPtr<MG_State::GLState::ITextureObject>& GetProxyTextureObject(TextureUploadTarget target);
private: private:
UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap; UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap;
}; };
extern ProxyTextureManager* pProxyTextureManager; extern UniquePtr<ProxyTextureManager> pProxyTextureManager;
} // namespace TextureImpl } // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
+240 -254
View File
@@ -15,309 +15,295 @@
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h> #include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h> #include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
namespace TextureImpl { Bool ValidateTextureTarget(TextureTarget target) {
Bool ValidateTextureTarget(TextureTarget target) { if (target == TextureTarget::Unknown) {
if (target == TextureTarget::Unknown) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->RecordError( ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target"));
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target")); return false;
return false; }
} return true;
return true; }
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) {
if (textureUploadTarget == TextureUploadTarget::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureUploadTarget",
"Invalid texture upload target"));
return false;
}
return true;
}
Bool ValidateTextureName(Uint texture, Bool allowZero) {
if (texture == 0) {
if (allowZero) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Texture name cannot be zero"));
return false;
} }
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) { if (!MG_State::pGLContext->ValidateTextureName(texture)) {
if (textureUploadTarget == TextureUploadTarget::Unknown) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name"));
"ValidateTextureUploadTarget", return false;
"Invalid texture upload target")); }
return false; return true;
} }
return true;
Bool ValidateTextureInputFormat(TextureInputFormat format) {
if (format == TextureInputFormat::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
"Invalid texture input format"));
return false;
}
return true;
}
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
if (texturePixelDataType == TexturePixelDataType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTexturePixelDataType",
"Invalid texture pixel data type"));
return false;
}
return true;
}
Bool ValidateTextureLevelNumber(GLint level) {
if (level < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelNumber",
"Texture level must be non-negative"));
return false;
} }
Bool ValidateTextureName(Uint texture, Bool allowZero) { // TODO: GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned
if (texture == 0) { // value of GL_MAX_TEXTURE_SIZE.
if (allowZero) return true;
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, return true;
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", }
"Texture name cannot be zero"));
return false;
}
if (!MG_State::pGLContext->ValidateTextureName(texture)) { Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height) {
if (target == TextureUploadTarget::CubeMapPositiveX || target == TextureUploadTarget::CubeMapNegativeX ||
target == TextureUploadTarget::CubeMapPositiveY || target == TextureUploadTarget::CubeMapNegativeY ||
target == TextureUploadTarget::CubeMapPositiveZ || target == TextureUploadTarget::CubeMapNegativeZ) {
if (width != height) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Width and height must be equal for cube map textures"));
return false; return false;
} }
return true;
} }
Bool ValidateTextureInputFormat(TextureInputFormat format) { if (!(target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray)) {
if (format == TextureInputFormat::Unknown) { if (height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
"Invalid texture input format"));
return false;
}
return true;
}
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
if (texturePixelDataType == TexturePixelDataType::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTexturePixelDataType",
"Invalid texture pixel data type"));
return false;
}
return true;
}
Bool ValidateTextureLevelNumber(GLint level) {
if (level < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureLevelNumber",
"Texture level must be non-negative"));
return false;
}
// TODO: GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned
// value of GL_MAX_TEXTURE_SIZE.
return true;
}
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height) {
if (target == TextureUploadTarget::CubeMapPositiveX || target == TextureUploadTarget::CubeMapNegativeX ||
target == TextureUploadTarget::CubeMapPositiveY || target == TextureUploadTarget::CubeMapNegativeY ||
target == TextureUploadTarget::CubeMapPositiveZ || target == TextureUploadTarget::CubeMapNegativeZ) {
if (width != height) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Width and height must be equal for cube map textures"));
return false;
}
}
if (!(target == TextureUploadTarget::Texture1DArray ||
target == TextureUploadTarget::ProxyTexture1DArray)) {
if (height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Height must be greater than or equal to zero"));
return false;
}
// TODO: GL_INVALID_VALUE is generated if target is not GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY
// and height is greater than GL_MAX_TEXTURE_SIZE.
}
if (target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray) {
if (height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Height must be greater than or equal to zero"));
return false;
}
// TODO: GL_INVALID_VALUE is generated if target is GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY and
// height is greater than GL_MAX_ARRAY_TEXTURE_LAYERS.
}
return true;
}
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
if (width < 0 || height < 0 || depth < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Width and height must be greater than zero")); "Height must be greater than or equal to zero"));
return false; return false;
} }
// TODO: GL_INVALID_VALUE is generated if target is not GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY
// TODO: GL_INVALID_VALUE is generated if width is greater than GL_MAX_TEXTURE_SIZE. // and height is greater than GL_MAX_TEXTURE_SIZE.
return true;
} }
Bool ValidateTextureInternalFormat(TextureInternalFormat format) { if (target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray) {
if (format == TextureInternalFormat::Unknown) { if (height < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Invalid texture sized internal format")); "Height must be greater than or equal to zero"));
return false; return false;
} }
return true; // TODO: GL_INVALID_VALUE is generated if target is GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY and
// height is greater than GL_MAX_ARRAY_TEXTURE_LAYERS.
} }
Bool ValidateTextureBorderNumber(Int border) { return true;
if (border != 0) { }
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
"ValidateTextureBorderNumber", if (width < 0 || height < 0 || depth < 0) {
"Border must be zero")); MG_State::pGLContext->RecordError(
return false; ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
} "Width and height must be greater than zero"));
return true; return false;
} }
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, // TODO: GL_INVALID_VALUE is generated if width is greater than GL_MAX_TEXTURE_SIZE.
TextureInternalFormat internalFormat,
TexturePixelDataType type) {
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
type == TexturePixelDataType::UnsignedInt101111Rev) {
if (format != TextureInputFormat::RGB) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type"));
return false;
}
}
if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev || return true;
type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev || }
type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
type == TexturePixelDataType::UnsignedInt1010102 ||
type == TexturePixelDataType::UnsignedInt2101010Rev ||
type == TexturePixelDataType::UnsignedInt5999Rev) {
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type"));
return false;
}
}
if (internalFormat == TextureInternalFormat::DepthComponent || Bool ValidateTextureInternalFormat(TextureInternalFormat format) {
internalFormat == TextureInternalFormat::DepthComponent16 || if (format == TextureInternalFormat::Unknown) {
internalFormat == TextureInternalFormat::DepthComponent24 || MG_State::pGLContext->RecordError(
internalFormat == TextureInternalFormat::DepthComponent32F) { ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
if (format != TextureInputFormat::DepthComponent) { "Invalid texture sized internal format"));
MG_State::pGLContext->RecordError( return false;
ErrorCode::InvalidOperation, }
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", return true;
"ValidateTextureInternalFormatCompatibleWithInput", }
"Invalid format for depth component internal format"));
return false;
}
}
if (format == TextureInputFormat::DepthComponent && Bool ValidateTextureBorderNumber(Int border) {
(internalFormat != TextureInternalFormat::DepthComponent && if (border != 0) {
internalFormat != TextureInternalFormat::DepthComponent16 && MG_State::pGLContext->RecordError(
internalFormat != TextureInternalFormat::DepthComponent24 && ErrorCode::InvalidValue,
internalFormat != TextureInternalFormat::DepthComponent32F && MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureBorderNumber", "Border must be zero"));
internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+ return false;
)) { }
return true;
}
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
TextureInternalFormat internalFormat,
TexturePixelDataType type) {
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
type == TexturePixelDataType::UnsignedInt101111Rev) {
if (format != TextureInputFormat::RGB) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"Invalid internal format for depth component format")); "Invalid format for the given type"));
return false; return false;
} }
return true;
} }
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) { if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
if (target == TextureUploadTarget::TextureRectangle || type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
target == TextureUploadTarget::ProxyTextureRectangle) { type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
if (level != 0) { type == TexturePixelDataType::UnsignedInt1010102 || type == TexturePixelDataType::UnsignedInt2101010Rev ||
MG_State::pGLContext->RecordError( type == TexturePixelDataType::UnsignedInt5999Rev) {
ErrorCode::InvalidValue, if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
"Level must be zero for rectangle textures"));
return false;
}
}
return true;
}
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject) {
if (!textureObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type"));
return false; return false;
} }
return true;
} }
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject, if (internalFormat == TextureInternalFormat::DepthComponent ||
TextureTarget target) { internalFormat == TextureInternalFormat::DepthComponent16 ||
if (!textureObject) return true; // should be created later internalFormat == TextureInternalFormat::DepthComponent24 ||
TextureTarget prevTarget = textureObject->GetTarget(); internalFormat == TextureInternalFormat::DepthComponent32F) {
if (prevTarget != target) { if (format != TextureInputFormat::DepthComponent) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"Texture target does not match the previously created texture")); "Invalid format for depth component internal format"));
return false; return false;
} }
return true;
} }
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset, if (format == TextureInputFormat::DepthComponent &&
Int width, Int yoffset, Int height, Int zoffset, Int depth) { (internalFormat != TextureInternalFormat::DepthComponent &&
auto baseSize = textureObject->GetBaseSize(); internalFormat != TextureInternalFormat::DepthComponent16 &&
if (xoffset < 0 || (xoffset + width) > baseSize.x()) { internalFormat != TextureInternalFormat::DepthComponent24 &&
MG_State::pGLContext->RecordError( internalFormat != TextureInternalFormat::DepthComponent32F &&
ErrorCode::InvalidValue, internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets", )) {
"xoffset must be non-negative and (xoffset + width) must not exceed " MG_State::pGLContext->RecordError(
"the texture width.")); ErrorCode::InvalidOperation,
return false; MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
} "Invalid internal format for depth component format"));
if (baseSize.y() == 0) return true; return false;
if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"yoffset must be non-negative and (yoffset + height) must not exceed "
"the texture height."));
return false;
}
if (baseSize.z() == 0) return true;
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"zoffset must be non-negative and (zoffset + depth) must not exceed "
"the texture depth."));
return false;
}
return true;
} }
return true;
}
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) { Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) {
auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1); if (target == TextureUploadTarget::TextureRectangle || target == TextureUploadTarget::ProxyTextureRectangle) {
auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2); if (level != 0) {
if (unsizedFormat1 != unsizedFormat2) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch", "Level must be zero for rectangle textures"));
"The base internal format of the two formats do not match ({} vs. {})",
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2).c_str())));
return false; return false;
} }
return true; }
} // namespace TextureImpl return true;
}
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject) {
if (!textureObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null"));
return false;
}
return true;
}
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
TextureTarget target) {
if (!textureObject) return true; // should be created later
TextureTarget prevTarget = textureObject->GetTarget();
if (prevTarget != target) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity",
"Texture target does not match the previously created texture"));
return false;
}
return true;
}
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Int width, Int yoffset, Int height, Int zoffset, Int depth) {
auto baseSize = textureObject->GetBaseSize();
if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"xoffset must be non-negative and (xoffset + width) must not exceed "
"the texture width."));
return false;
}
if (baseSize.y() == 0) return true;
if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"yoffset must be non-negative and (yoffset + height) must not exceed "
"the texture height."));
return false;
}
if (baseSize.z() == 0) return true;
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"zoffset must be non-negative and (zoffset + depth) must not exceed "
"the texture depth."));
return false;
}
return true;
}
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
if (unsizedFormat1 != unsizedFormat2) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
"The base internal format of the two formats do not match ({} vs. {})",
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2).c_str())));
return false;
}
return true;
} // namespace TextureImpl } // namespace TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
+22 -24
View File
@@ -12,27 +12,25 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h> #include <MG_State/GLState/TextureState/TextureObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
namespace TextureImpl { Bool ValidateTextureTarget(TextureTarget target);
Bool ValidateTextureTarget(TextureTarget target); Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget);
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget); Bool ValidateTextureName(Uint texture, Bool allowZero = false);
Bool ValidateTextureName(Uint texture, Bool allowZero = false); Bool ValidateTextureInputFormat(TextureInputFormat format);
Bool ValidateTextureInputFormat(TextureInputFormat format); Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType); Bool ValidateTextureLevelNumber(Int level);
Bool ValidateTextureLevelNumber(Int level); Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height); Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth); Bool ValidateTextureInternalFormat(TextureInternalFormat format);
Bool ValidateTextureInternalFormat(TextureInternalFormat format); Bool ValidateTextureBorderNumber(Int border);
Bool ValidateTextureBorderNumber(Int border); Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, TextureInternalFormat internalFormat,
TextureInternalFormat internalFormat, TexturePixelDataType type);
TexturePixelDataType type); Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level); Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject); Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject, TextureTarget target);
TextureTarget target); Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset, Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0); Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2); } // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
} // namespace TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -12,222 +12,216 @@
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/DataTypeConverter.h> #include <MG_Util/Converters/GLToMG/DataTypeConverter.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { void DisableVertexAttribArray_State(GLuint index) {
void DisableVertexAttribArray_State(GLuint index) { if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State", "EnableVertexAttribArray_State",
"No vertex array object is bound.")); "No vertex array object is bound."));
return; return;
}
vao->DisableAttribute(index);
} }
void EnableVertexAttribArray_State(GLuint index) { vao->DisableAttribute(index);
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; }
auto vao = MG_State::pGLContext->GetBoundVertexArray(); void EnableVertexAttribArray_State(GLuint index) {
if (!vao) { if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State",
"No vertex array object is bound."));
return;
}
vao->EnableAttribute(index); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State",
"No vertex array object is bound."));
return;
} }
// TODO: implement GL_BGRA support vao->EnableAttribute(index);
void VertexAttribIPointer_State(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) { }
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); // TODO: implement GL_BGRA support
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return; void VertexAttribIPointer_State(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray(); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!vao) { if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"VertexAttribPointer_State",
"No vertex array object is bound."));
return;
}
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
auto vbo = vboSlot.GetBoundObject(); if (!vao) {
if (!vbo) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->RecordError( ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
ErrorCode::InvalidOperation, "No vertex array object is bound."));
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State", return;
"No buffer is bound to GL_ARRAY_BUFFER."));
return;
}
SizeT offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
vao->BindAttributeBuffer(index, vbo);
} }
// TODO: implement GL_BGRA support auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, auto& vbo = vboSlot.GetBoundObject();
const void* pointer) { if (!vbo) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); "No buffer is bound to GL_ARRAY_BUFFER."));
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return; return;
auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"VertexAttribPointer_State",
"No vertex array object is bound."));
return;
}
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto vbo = vboSlot.GetBoundObject();
if (!vbo) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER."));
return;
}
SizeT offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, normalized, stride, offset, false);
vao->BindAttributeBuffer(index, vbo);
} }
void BindVertexArray_State(GLuint array) { auto offset = reinterpret_cast<SizeT>(pointer);
if (array == 0) {
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
vao->BindAttributeBuffer(index, vbo);
}
// TODO: implement GL_BGRA support
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No vertex array object is bound."));
return;
}
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto& vbo = vboSlot.GetBoundObject();
if (!vbo) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER."));
return;
}
SizeT offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, normalized, stride, offset, false);
vao->BindAttributeBuffer(index, vbo);
}
void BindVertexArray_State(GLuint array) {
if (array == 0) {
MG_State::pGLContext->BindVertexArray(0);
return;
}
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return;
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->CreateVertexArrayObject(array);
}
MG_State::pGLContext->BindVertexArray(array);
}
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State", "n must be non-negative."));
return;
}
for (GLsizei i = 0; i < n; ++i) {
GLuint vao = arrays[i];
if (vao == 0) continue;
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
if (MG_State::pGLContext->GetBoundVertexArray() &&
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
MG_State::pGLContext->BindVertexArray(0); MG_State::pGLContext->BindVertexArray(0);
return;
} }
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return; MG_State::pGLContext->MarkVertexArrayForDeletion(vao);
}
}
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) { void GenVertexArrays_State(GLsizei n, GLuint* arrays) {
MG_State::pGLContext->CreateVertexArrayObject(array); if (n < 0) {
} MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MG_State::pGLContext->BindVertexArray(array); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
return;
} }
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) { static thread_local Vector<Uint> vaos;
if (n < 0) { MG_State::pGLContext->GenVertexArrayNames(n, vaos);
MG_State::pGLContext->RecordError( Memcpy(arrays, vaos.data(), n * sizeof(GLuint));
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State", }
"n must be non-negative."));
return;
}
for (GLsizei i = 0; i < n; ++i) { GLboolean IsVertexArray_State(GLuint array) {
GLuint vao = arrays[i]; if (array == 0) {
if (vao == 0) continue; MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
"Vertex array name 0 is not supported."));
return GL_FALSE;
}
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
std::format("Vertex array object {} does not exist.", array)));
return GL_FALSE;
}
return GL_TRUE;
}
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue; void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
if (MG_State::pGLContext->GetBoundVertexArray() && auto& vao = MG_State::pGLContext->GetBoundVertexArray();
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) { if (!vao) {
MG_State::pGLContext->BindVertexArray(0); MG_State::pGLContext->RecordError(
} ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribDivisor_State",
"No vertex array object is bound."));
MG_State::pGLContext->MarkVertexArrayForDeletion(vao); return;
}
} }
void GenVertexArrays_State(GLsizei n, GLuint* arrays) { vao->SetAttributeDivisor(index, divisor);
if (n < 0) { }
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
return;
}
auto vaoNames = MG_State::pGLContext->GenVertexArrayNames(n); /* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
Copy(vaoNames.data(), arrays, vaoNames.size()); void VertexAttribDivisor(GLuint index, GLuint divisor) {
} VertexAttribDivisor_State(index, divisor);
}
GLboolean IsVertexArray_State(GLuint array) { GLboolean IsVertexArray(GLuint array) {
if (array == 0) { return IsVertexArray_State(array);
MG_State::pGLContext->RecordError( }
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
"Vertex array name 0 is not supported."));
return GL_FALSE;
}
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
std::format("Vertex array object {} does not exist.", array)));
return GL_FALSE;
}
return GL_TRUE;
}
void VertexAttribDivisor_State(GLuint index, GLuint divisor) { void DisableVertexAttribArray(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; DisableVertexAttribArray_State(index);
}
auto vao = MG_State::pGLContext->GetBoundVertexArray(); void EnableVertexAttribArray(GLuint index) {
if (!vao) { EnableVertexAttribArray_State(index);
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, }
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
"VertexAttribDivisor_State",
"No vertex array object is bound."));
return;
}
vao->SetAttributeDivisor(index, divisor); void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
} VertexAttribIPointer_State(index, size, type, stride, pointer);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */ void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
void VertexAttribDivisor(GLuint index, GLuint divisor) { const void* pointer) {
VertexAttribDivisor_State(index, divisor); VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
} }
GLboolean IsVertexArray(GLuint array) { void BindVertexArray(GLuint array) {
return IsVertexArray_State(array); BindVertexArray_State(array);
} }
void DisableVertexAttribArray(GLuint index) { void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
DisableVertexAttribArray_State(index); DeleteVertexArrays_State(n, arrays);
} }
void EnableVertexAttribArray(GLuint index) { void GenVertexArrays(GLsizei n, GLuint* arrays) {
EnableVertexAttribArray_State(index); GenVertexArrays_State(n, arrays);
} }
} // namespace MobileGL::MG_Impl::GLImpl
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
VertexAttribIPointer_State(index, size, type, stride, pointer);
}
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* pointer) {
VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
}
void BindVertexArray(GLuint array) {
BindVertexArray_State(array);
}
void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
DeleteVertexArrays_State(n, arrays);
}
void GenVertexArrays(GLsizei n, GLuint* arrays) {
GenVertexArrays_State(n, arrays);
}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
@@ -9,18 +9,16 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl { /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ void VertexAttribDivisor(GLuint index, GLuint divisor);
void VertexAttribDivisor(GLuint index, GLuint divisor); GLboolean IsVertexArray(GLuint array);
GLboolean IsVertexArray(GLuint array); void DisableVertexAttribArray(GLuint index);
void DisableVertexAttribArray(GLuint index); void EnableVertexAttribArray(GLuint index);
void EnableVertexAttribArray(GLuint index); void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
const void* pointer); void BindVertexArray(GLuint array);
void BindVertexArray(GLuint array); void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
void DeleteVertexArrays(GLsizei n, const GLuint* arrays); void GenVertexArrays(GLsizei n, GLuint* arrays);
void GenVertexArrays(GLsizei n, GLuint* arrays); } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MG_Impl::GLImpl
} // namespace MobileGL
@@ -12,74 +12,71 @@
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h> #include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
#include <MG_Util/Converters/MGToStr/DataTypeConverter.h> #include <MG_Util/Converters/MGToStr/DataTypeConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
namespace VertexArrayImpl { Bool ValidateVertexArrayName(Uint index) {
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
if (!isValid) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
std::format("Vertex array name {} is not valid.", index)));
return false;
}
return true;
}
Bool ValidateVertexArrayName(Uint index) { Bool ValidateVertexArrayObject(Uint index) {
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index); if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) {
if (!isValid) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->RecordError( ErrorCode::InvalidOperation,
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName", std::format("Vertex array object {} does not exist.", index)));
std::format("Vertex array name {} is not valid.", index))); return false;
return false; }
} return true;
return true; }
Bool ValidateVertexAttributeIndex(Uint index) {
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttributeIndex",
std::format("Attribute index {} exceeds maximum of {}.", index,
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
return false;
}
return true;
}
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) {
if (size < 1 || size > 4) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
return false;
} }
Bool ValidateVertexArrayObject(Uint index) { if (type == DataType::Unknown) {
if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->RecordError( ErrorCode::InvalidEnum,
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject", "MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Vertex array object {} does not exist.", index))); std::format("Invalid type {} for attribute {}.", MG_Util::ConvertDataTypeToString(type), index)));
return false; return false;
}
return true;
} }
Bool ValidateVertexAttributeIndex(Uint index) { if (stride < 0) {
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) { MG_State::pGLContext->RecordError(
MG_State::pGLContext->RecordError( ErrorCode::InvalidValue,
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>(
MakeShared<GenericErrorInfo>( "MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
"MG_Impl/GLImpl", "ValidateVertexAttributeIndex", std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
std::format("Attribute index {} exceeds maximum of {}.", index, return false;
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
return false;
}
return true;
} }
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) { return true;
if (size < 1 || size > 4) { }
MG_State::pGLContext->RecordError( } // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
return false;
}
if (type == DataType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid type {} for attribute {}.",
MG_Util::ConvertDataTypeToString(type).c_str(), index)));
return false;
}
if (stride < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
return false;
}
return true;
}
} // namespace VertexArrayImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -10,11 +10,9 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h> #include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
namespace VertexArrayImpl { Bool ValidateVertexArrayName(Uint index);
Bool ValidateVertexArrayName(Uint index); Bool ValidateVertexArrayObject(Uint index);
Bool ValidateVertexArrayObject(Uint index); Bool ValidateVertexAttributeIndex(Uint index);
Bool ValidateVertexAttributeIndex(Uint index); Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride); } // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
} // namespace VertexArrayImpl
} // namespace MobileGL::MG_Impl::GLImpl
+4 -6
View File
@@ -10,9 +10,7 @@
#include <Includes.h> #include <Includes.h>
#include "MG_Impl/GetProcAddress.h" #include "MG_Impl/GetProcAddress.h"
namespace MG_Impl { namespace MG_Impl::GLXImpl {
namespace GLXImpl { void* GetProcAddress(const char* name);
void* GetProcAddress(const char* name); void* GetProcAddressARB(const char* name);
void* GetProcAddressARB(const char* name); } // namespace MG_Impl::GLXImpl
} // namespace GLXImpl
} // namespace MG_Impl
File diff suppressed because it is too large Load Diff
+3 -5
View File
@@ -9,8 +9,6 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl {
namespace MG_Impl { void* GetProcAddress(const char* name);
void* GetProcAddress(const char* name); } // namespace MobileGL::MG_Impl
} // namespace MG_Impl
} // namespace MobileGL
+7 -4
View File
@@ -6,7 +6,8 @@
// SPDX-License-Identifier: LGPL-3.0-only // SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header // End of Source File Header
#include "Init.h" #include <Includes.h>
#include "GLImpl/Texture/ProxyTexture.h" #include "GLImpl/Texture/ProxyTexture.h"
#include "GLImpl/Framebuffer/GL_Framebuffer.h" #include "GLImpl/Framebuffer/GL_Framebuffer.h"
@@ -17,10 +18,10 @@
namespace MobileGL::MG_Impl { namespace MobileGL::MG_Impl {
void Init() { void Init() {
MGLOG_D("Initializing MobileGL Implementation..."); MGLOG_D("Initializing MobileGL Implementation...");
GLImpl::TextureImpl::pProxyTextureManager = new GLImpl::TextureImpl::ProxyTextureManager(); GLImpl::TextureImpl::pProxyTextureManager = MakeUnique<GLImpl::TextureImpl::ProxyTextureManager>();
// TODO: get real info in EGL // TODO: get real info in EGL
auto fbo0 = MG_State::pGLContext->CreateFramebufferObject(0); auto& fbo0 = MG_State::pGLContext->CreateFramebufferObject(0);
auto colorTex = MakeShared<MG_State::GLState::TextureObject2D>(0); auto colorTex = MakeShared<MG_State::GLState::TextureObject2D>(0);
colorTex->SetInternalFormat(TextureInternalFormat::RGBA8); colorTex->SetInternalFormat(TextureInternalFormat::RGBA8);
colorTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{512, 512, 1}, 0}); colorTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{512, 512, 1}, 0});
@@ -37,6 +38,8 @@ namespace MobileGL::MG_Impl {
fbo0->AttachTexture(FramebufferAttachmentType::Depth, depthTex); fbo0->AttachTexture(FramebufferAttachmentType::Depth, depthTex);
fbo0->AttachTexture(FramebufferAttachmentType::Stencil, stencilTex); fbo0->AttachTexture(FramebufferAttachmentType::Stencil, stencilTex);
GLImpl::FramebufferImpl::pDefaultFramebufferInfo = GLImpl::FramebufferImpl::pDefaultFramebufferInfo =
new GLImpl::FramebufferImpl::DefaultFramebufferInfo(fbo0, colorTex, depthTex, stencilTex); MakeUnique<GLImpl::FramebufferImpl::DefaultFramebufferInfo>(fbo0, colorTex, depthTex, stencilTex);
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).Bind(fbo0);
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).Bind(fbo0);
} }
} // namespace MobileGL::MG_Impl } // namespace MobileGL::MG_Impl
File diff suppressed because it is too large Load Diff
+258
View File
@@ -0,0 +1,258 @@
// MobileGL - MobileGL/MG_State/EGLState/Core.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <type_traits>
namespace MobileGL {
namespace MG_State {
namespace EGLState {
class EGLContext {
public:
using EGLDisplayHandle = ::EGLDisplay;
using EGLConfigHandle = ::EGLConfig;
using EGLSurfaceHandle = ::EGLSurface;
using EGLContextHandle = ::EGLContext;
using EGLSyncHandle = ::EGLSync;
using EGLImageHandle = ::EGLImage;
EGLContext() = default;
// Error
void SetError(EGLint errorCode);
EGLint ConsumeError();
// API
void SetBoundAPI(EGLenum api);
EGLenum GetBoundAPI() const;
// Display
EGLDisplayHandle GetDisplay(NativeDisplayType nativeDisplay);
EGLDisplayHandle GetPlatformDisplay(EGLenum platform, void* nativeDisplay);
Bool ValidateDisplay(EGLDisplayHandle display) const;
Bool IsDisplayInitialized(EGLDisplayHandle display) const;
Bool InitializeDisplay(EGLDisplayHandle display, EGLint* major, EGLint* minor);
Bool TerminateDisplay(EGLDisplayHandle display);
// Config
Bool ChooseConfig(EGLDisplayHandle display, const EGLint* attribList, EGLConfigHandle* configs,
EGLint configSize, EGLint* numConfig);
Bool GetConfigs(EGLDisplayHandle display, EGLConfigHandle* configs, EGLint configSize,
EGLint* numConfig);
Bool ValidateConfig(EGLConfigHandle config) const;
Bool ValidateConfigOnDisplay(EGLDisplayHandle display, EGLConfigHandle config) const;
Bool GetConfigAttrib(EGLDisplayHandle display, EGLConfigHandle config, EGLint attribute,
EGLint* value) const;
// Context
EGLContextHandle CreateContext(EGLDisplayHandle display, EGLConfigHandle config,
EGLContextHandle shareCtx, const EGLint* attribList);
Bool DestroyContext(EGLDisplayHandle display, EGLContextHandle context);
Bool QueryContext(EGLDisplayHandle display, EGLContextHandle context, EGLint attribute,
EGLint* value) const;
Bool ValidateContext(EGLContextHandle context) const;
Bool ValidateContextOnDisplay(EGLDisplayHandle display, EGLContextHandle context) const;
// Surface
EGLSurfaceHandle CreateWindowSurface(EGLDisplayHandle display, EGLConfigHandle config,
NativeWindowType window, const EGLint* attribList);
EGLSurfaceHandle CreatePbufferSurface(EGLDisplayHandle display, EGLConfigHandle config,
const EGLint* attribList);
EGLSurfaceHandle CreatePixmapSurface(EGLDisplayHandle display, EGLConfigHandle config,
EGLNativePixmapType pixmap, const EGLint* attribList);
EGLSurfaceHandle CreatePbufferFromClientBuffer(EGLDisplayHandle display, EGLenum bufferType,
EGLClientBuffer buffer, EGLConfigHandle config,
const EGLint* attribList);
EGLSurfaceHandle CreatePlatformWindowSurface(EGLDisplayHandle display, EGLConfigHandle config,
void* nativeWindow, const EGLAttrib* attribList);
EGLSurfaceHandle CreatePlatformPixmapSurface(EGLDisplayHandle display, EGLConfigHandle config,
void* nativePixmap, const EGLAttrib* attribList);
Bool DestroySurface(EGLDisplayHandle display, EGLSurfaceHandle surface);
Bool QuerySurface(EGLDisplayHandle display, EGLSurfaceHandle surface, EGLint attribute,
EGLint* value) const;
Bool ValidateSurface(EGLSurfaceHandle surface) const;
Bool ValidateSurfaceOnDisplay(EGLDisplayHandle display, EGLSurfaceHandle surface) const;
Bool SwapInterval(EGLDisplayHandle display, EGLint interval);
// Current
Bool MakeCurrent(EGLDisplayHandle display, EGLSurfaceHandle draw, EGLSurfaceHandle read,
EGLContextHandle context);
void ReleaseThread();
EGLContextHandle GetCurrentContext() const;
EGLDisplayHandle GetCurrentDisplay() const;
EGLSurfaceHandle GetCurrentSurface(EGLint readdraw) const;
// Sync
EGLSyncHandle CreateSync(EGLDisplayHandle display, EGLenum type, const EGLAttrib* attribList);
Bool DestroySync(EGLDisplayHandle display, EGLSyncHandle sync);
EGLint ClientWaitSync(EGLDisplayHandle display, EGLSyncHandle sync, EGLint flags, EGLTime timeout);
Bool GetSyncAttrib(EGLDisplayHandle display, EGLSyncHandle sync, EGLint attribute,
EGLAttrib* value) const;
Bool WaitSync(EGLDisplayHandle display, EGLSyncHandle sync, EGLint flags) const;
// Image
EGLImageHandle CreateImage(EGLDisplayHandle display, EGLContextHandle context, EGLenum target,
EGLClientBuffer buffer, const EGLAttrib* attribList);
Bool DestroyImage(EGLDisplayHandle display, EGLImageHandle image);
private:
enum class SurfaceType {
Window,
Pbuffer,
Pixmap,
PbufferFromClientBuffer,
PlatformWindow,
PlatformPixmap
};
struct DisplayLookupKey {
Uint64 NativeDisplayKey = 0;
EGLenum Platform = EGL_NONE;
Bool operator==(const DisplayLookupKey& rhs) const;
};
struct DisplayLookupHasher {
SizeT operator()(const DisplayLookupKey& key) const;
};
struct DisplayObject {
Uint64 NativeDisplayKey = 0;
EGLenum Platform = EGL_NONE;
Bool Initialized = false;
EGLint MajorVersion = 1;
EGLint MinorVersion = 5;
EGLint SwapInterval = 1;
Vector<EGLConfigHandle> Configs;
};
struct ConfigObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLint ConfigId = 1;
EGLint RedSize = 8;
EGLint GreenSize = 8;
EGLint BlueSize = 8;
EGLint AlphaSize = 8;
EGLint DepthSize = 24;
EGLint StencilSize = 8;
EGLint SurfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT | EGL_PIXMAP_BIT;
EGLint RenderableType = EGL_OPENGL_BIT | EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT;
EGLint MinSwapInterval = 0;
EGLint MaxSwapInterval = 4;
EGLint NativeVisualId = 0;
};
struct ContextObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLConfigHandle Config = nullptr;
EGLContextHandle SharedContext = nullptr;
EGLenum ClientAPI = EGL_OPENGL_API;
EGLint ClientVersion = 1;
EGLint MajorVersion = 1;
EGLint MinorVersion = 0;
};
struct SurfaceObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLConfigHandle Config = nullptr;
SurfaceType Type = SurfaceType::Window;
Uint64 NativeHandleKey = 0;
EGLClientBuffer ClientBuffer = nullptr;
EGLenum BufferType = EGL_NONE;
EGLint Width = 0;
EGLint Height = 0;
EGLint TextureFormat = EGL_NO_TEXTURE;
EGLint TextureTarget = EGL_NO_TEXTURE;
EGLint MipmapLevel = 0;
EGLint MipmapTexture = EGL_FALSE;
EGLint RenderBuffer = EGL_BACK_BUFFER;
EGLint SwapBehavior = EGL_BUFFER_DESTROYED;
};
struct SyncObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLenum Type = EGL_SYNC_FENCE;
EGLenum Condition = EGL_SYNC_PRIOR_COMMANDS_COMPLETE;
EGLenum Status = EGL_SIGNALED;
};
struct ImageObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLContextHandle Context = nullptr;
EGLenum Target = EGL_NONE;
EGLClientBuffer Buffer = nullptr;
};
struct ThreadCurrentState {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLSurfaceHandle DrawSurface = EGL_NO_SURFACE;
EGLSurfaceHandle ReadSurface = EGL_NO_SURFACE;
EGLContextHandle Context = nullptr;
};
template <typename HandleType>
static HandleType EncodeHandle(Uint64 rawHandle) {
return reinterpret_cast<HandleType>(static_cast<SizeT>(rawHandle));
}
template <typename NativeType>
static Uint64 ToNativeKey(NativeType nativeHandle) {
if constexpr (std::is_pointer_v<NativeType>) {
return static_cast<Uint64>(reinterpret_cast<SizeT>(nativeHandle));
} else {
return static_cast<Uint64>(nativeHandle);
}
}
static Optional<EGLint> ParseAttribValue(const EGLint* attribList, EGLint attrib);
static Optional<EGLAttrib> ParseAttribValue(const EGLAttrib* attribList, EGLint attrib);
static std::thread::id CurrentThreadKey();
EGLDisplayHandle GetOrCreateDisplay(Uint64 nativeDisplayKey, EGLenum platform);
EGLConfigHandle CreateDefaultConfig(EGLDisplayHandle display);
DisplayObject* TryGetDisplay(EGLDisplayHandle display);
const DisplayObject* TryGetDisplay(EGLDisplayHandle display) const;
const ConfigObject* TryGetConfig(EGLConfigHandle config) const;
const ContextObject* TryGetContext(EGLContextHandle context) const;
const SurfaceObject* TryGetSurface(EGLSurfaceHandle surface) const;
const SyncObject* TryGetSync(EGLSyncHandle sync) const;
const ImageObject* TryGetImage(EGLImageHandle image) const;
void ReleaseDisplayObjects(EGLDisplayHandle display);
void ReleaseThreadUnlocked(const std::thread::id& threadKey);
private:
mutable std::recursive_mutex m_mutex;
Uint64 m_nextDisplayHandle = 1;
Uint64 m_nextConfigHandle = 1;
Uint64 m_nextSurfaceHandle = 1;
Uint64 m_nextContextHandle = 1;
Uint64 m_nextSyncHandle = 1;
Uint64 m_nextImageHandle = 1;
UnorderedMap<DisplayLookupKey, EGLDisplayHandle, DisplayLookupHasher> m_displayLookup;
UnorderedMap<EGLDisplayHandle, DisplayObject> m_displays;
UnorderedMap<EGLConfigHandle, ConfigObject> m_configs;
UnorderedMap<EGLSurfaceHandle, SurfaceObject> m_surfaces;
UnorderedMap<EGLContextHandle, ContextObject> m_contexts;
UnorderedMap<EGLSyncHandle, SyncObject> m_syncs;
UnorderedMap<EGLImageHandle, ImageObject> m_images;
UnorderedMap<std::thread::id, EGLint> m_threadErrors;
UnorderedMap<std::thread::id, EGLenum> m_threadBoundAPI;
UnorderedMap<std::thread::id, ThreadCurrentState> m_threadCurrents;
UnorderedMap<EGLContextHandle, std::thread::id> m_contextOwners;
};
} // namespace EGLState
extern UniquePtr<EGLState::EGLContext> pEGLContext;
} // namespace MG_State
} // namespace MobileGL
@@ -7,210 +7,203 @@
// End of Source File Header // End of Source File Header
#include "BufferObject.h" #include "BufferObject.h"
#include "MG_Util/Types.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State { BufferObject::BufferObject(Uint externalIndex)
namespace GLState { : m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
BufferObject::BufferObject(Uint externalIndex) m_mappingAccess(BufferMappingAccessBit::Null),
: m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false), m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}),
m_mappingAccess(BufferMappingAccessBit::Null), m_dataPtr(MakeShared<Data>()), m_ownsStagingData{} {
m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}), m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT);
m_dataPtr(MakeShared<Data>()) { }
m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT);
}
void BufferObject::Resize(SizeT size) { void BufferObject::Resize(SizeT size) {
m_size = size; m_size = size;
m_dataPtr->reserve(std::bit_ceil(size)); // power-of-2 reserve m_dataPtr->reserve(std::bit_ceil(size)); // power-of-2 reserve
m_dataPtr->resize(size); m_dataPtr->resize(size);
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::PreferReallocationBit;
}
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
MOBILEGL_ASSERT(atOffset + data.size <= m_size,
"UploadData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
data.size, m_size);
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload data while buffer is mapped.");
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
// This function may be called by `glBufferData`, but we still set the forbid bits above,
// because when `PreferReallocationBit` is set, those bits are ignored anyway.
// The bits can fit the `glBufferSubData` semantics
// (though `glBufferSubData` calls `UploadSubData` instead).
}
void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage;
}
void BufferObject::ReleaseMemory() {
if (!m_isMapped) return;
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
Memcpy(m_dataPtr->data() + m_mappedRange.start, m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
m_change.DirtyRanges.Add({m_mappedRange.start, m_mappedRange.end});
m_change.Bits |= BufferChangeBits::DirtyBit; m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::PreferReallocationBit;
} }
void BufferObject::UploadData(DataPtr data, SizeT atOffset) { m_stagingData.clear();
MOBILEGL_ASSERT(atOffset + data.size <= m_size, }
"UploadData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
data.size, m_size);
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload data while buffer is mapped.");
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
// This function may be called by `glBufferData`, but we still set the forbid bits above,
// because when `PreferReallocationBit` is set, those bits are ignored anyway.
// The bits can fit the `glBufferSubData` semantics
// (though `glBufferSubData` calls `UploadSubData` instead).
}
void BufferObject::SetUsage(BufferUsage usage) { m_isMapped = false;
m_usage = usage; m_mappingAccess = BufferMappingAccessBit::Null;
} m_mappedRange = {0, 0};
m_ownsStagingData = false;
}
void BufferObject::ReleaseMemory() { void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
if (!m_isMapped) return; MOBILEGL_ASSERT(m_isMapped, "Buffer must be mapped to flush memory range.");
MOBILEGL_ASSERT((m_mappingAccess & BufferMappingAccessBit::FlushExplicit),
"Buffer must be mapped with FlushExplicit access to flush memory range.");
MOBILEGL_ASSERT((m_mappingAccess & BufferMappingAccessBit::Write),
"Buffer must be mapped with Write access to flush memory range.");
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer SizeT start = m_mappedRange.start + offset;
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly SizeT end = start + length;
Memcpy(m_dataPtr->data() + m_mappedRange.start, m_stagingData.data(), MOBILEGL_ASSERT(end <= m_mappedRange.end, "Flush range out of bounds: mappedRange.end (%zu) < end (%zu)",
m_mappedRange.end - m_mappedRange.start); m_mappedRange.end, end);
m_change.DirtyRanges.Add({m_mappedRange.start, m_mappedRange.end});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
m_stagingData.clear(); Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length);
m_change.DirtyRanges.Add({start, end});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload sub data while buffer is mapped.");
MOBILEGL_ASSERT(atOffset + data.size <= m_size,
"UploadSubData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
data.size, m_size);
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
}
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size) {
MOBILEGL_ASSERT(!m_isMapped, "Cannot copy data while buffer is mapped.");
MOBILEGL_ASSERT(!src->IsMapped(), "Cannot copy data from a buffer that is mapped.");
MOBILEGL_ASSERT(srcOffset + size <= src->GetSize(),
"Source buffer copy out of bounds: srcOffset (%zu) + size (%zu) > src->GetSize() (%zu)",
srcOffset, size, src->GetSize());
MOBILEGL_ASSERT(dstOffset + size <= m_size,
"Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)", dstOffset,
size, m_size);
const Uint8* srcData = src->m_dataPtr->data() + srcOffset;
Memcpy(m_dataPtr->data() + dstOffset, srcData, size);
m_change.DirtyRanges.Add({dstOffset, dstOffset + size});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) {
m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = {0, m_size};
if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size);
m_ownsStagingData = true;
if (!(m_mappingAccess &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data(), m_size);
} }
m_isMapped = false; return m_stagingData.data();
m_mappingAccess = BufferMappingAccessBit::Null; }
m_mappedRange = {0, 0}; }
m_ownsStagingData = false;
return m_dataPtr->data();
}
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
MOBILEGL_ASSERT(range.end <= m_size && range.start <= range.end,
"AcquireMemoryRange out of bounds: range (%zu, %zu) exceeds m_size (%zu)", range.start,
range.end, m_size);
m_isMapped = true;
m_mappingAccess = access;
m_mappedRange = range;
if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true;
if (!(access & (BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data() + range.start, m_stagingData.size());
} }
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) { return m_stagingData.data();
MOBILEGL_ASSERT(m_isMapped, "Buffer must be mapped to flush memory range."); } else {
MOBILEGL_ASSERT((m_mappingAccess & BufferMappingAccessBit::FlushExplicit), m_ownsStagingData = false;
"Buffer must be mapped with FlushExplicit access to flush memory range."); return m_dataPtr->data() + range.start;
MOBILEGL_ASSERT((m_mappingAccess & BufferMappingAccessBit::Write), }
"Buffer must be mapped with Write access to flush memory range.");
SizeT start = m_mappedRange.start + offset; m_change.Bits |=
SizeT end = start + length; !(access & BufferMappingAccessBit::InvalidateBuffer || access & BufferMappingAccessBit::InvalidateRange)
MOBILEGL_ASSERT(end <= m_mappedRange.end, ? BufferChangeBits::ForbidInvalidationBit
"Flush range out of bounds: mappedRange.end (%zu) < end (%zu)", m_mappedRange.end, end); : BufferChangeBits::None;
m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized)
? BufferChangeBits::ForbidUnsynchronizationBit
: BufferChangeBits::None;
}
Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length); const SharedPtr<Data>& BufferObject::GetDataReadOnly() const {
m_change.DirtyRanges.Add({start, end}); return m_dataPtr;
m_change.Bits |= BufferChangeBits::DirtyBit; }
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) { void BufferObject::ClearDirty() {
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload sub data while buffer is mapped."); m_change.DirtyRanges.clear();
MOBILEGL_ASSERT(atOffset + data.size <= m_size, m_change.Bits = BufferChangeBits::None;
"UploadSubData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", }
atOffset, data.size, m_size);
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size); SizeT BufferObject::GetSize() const {
m_change.DirtyRanges.Add({atOffset, atOffset + data.size}); return m_size;
m_change.Bits |= BufferChangeBits::DirtyBit; }
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
}
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, BufferUsage BufferObject::GetUsage() const {
SizeT size) { return m_usage;
MOBILEGL_ASSERT(!m_isMapped, "Cannot copy data while buffer is mapped."); }
MOBILEGL_ASSERT(!src->IsMapped(), "Cannot copy data from a buffer that is mapped.");
MOBILEGL_ASSERT(srcOffset + size <= src->GetSize(),
"Source buffer copy out of bounds: srcOffset (%zu) + size (%zu) > src->GetSize() (%zu)",
srcOffset, size, src->GetSize());
MOBILEGL_ASSERT(dstOffset + size <= m_size,
"Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)",
dstOffset, size, m_size);
const Uint8* srcData = src->m_dataPtr->data() + srcOffset; const VecRange1D& BufferObject::GetDirtyRanges() const {
Memcpy(m_dataPtr->data() + dstOffset, srcData, size); return m_change.DirtyRanges;
m_change.DirtyRanges.Add({dstOffset, dstOffset + size}); }
m_change.Bits |= BufferChangeBits::DirtyBit;
}
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) { Flags<BufferChangeBits> BufferObject::GetChangeBits() const {
if (markMapped) { return m_change.Bits;
m_isMapped = true; }
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = {0, m_size};
if (m_mappingAccess & BufferMappingAccessBit::Write) { Bool BufferObject::IsMapped() const {
m_stagingData.resize(m_size); return m_isMapped;
m_ownsStagingData = true; }
if (!(m_mappingAccess & Range1D BufferObject::GetMappedRange() const {
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) { return m_isMapped ? m_mappedRange : Range1D{0, 0};
Memcpy(m_stagingData.data(), m_dataPtr->data(), m_size); }
}
return m_stagingData.data(); Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
} return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
} }
return m_dataPtr->data(); Uint BufferObject::GetExternalIndex() const {
} return m_externalIndex;
}
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) { } // namespace MobileGL::MG_State::GLState
MOBILEGL_ASSERT(range.end <= m_size && range.start <= range.end,
"AcquireMemoryRange out of bounds: range (%zu, %zu) exceeds m_size (%zu)", range.start,
range.end, m_size);
m_isMapped = true;
m_mappingAccess = access;
m_mappedRange = range;
if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true;
if (!(access &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data() + range.start, m_stagingData.size());
}
return m_stagingData.data();
} else {
m_ownsStagingData = false;
return m_dataPtr->data() + range.start;
}
m_change.Bits |= !(access & BufferMappingAccessBit::InvalidateBuffer ||
access & BufferMappingAccessBit::InvalidateRange)
? BufferChangeBits::ForbidInvalidationBit
: BufferChangeBits::None;
m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized)
? BufferChangeBits::ForbidUnsynchronizationBit
: BufferChangeBits::None;
}
const SharedPtr<Data> BufferObject::GetDataReadOnly() const {
return m_dataPtr;
}
void BufferObject::ClearDirty() {
m_change.DirtyRanges.clear();
m_change.Bits = BufferChangeBits::None;
}
SizeT BufferObject::GetSize() const {
return m_size;
}
BufferUsage BufferObject::GetUsage() const {
return m_usage;
}
const VecRange1D& BufferObject::GetDirtyRanges() const {
return m_change.DirtyRanges;
}
Flags<BufferChangeBits> BufferObject::GetChangeBits() const {
return m_change.Bits;
}
Bool BufferObject::IsMapped() const {
return m_isMapped;
}
Range1D BufferObject::GetMappedRange() const {
return m_isMapped ? m_mappedRange : Range1D{0, 0};
}
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
}
Uint BufferObject::GetExternalIndex() const {
return m_externalIndex;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL

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