mirror of
https://github.com/MobileGL-Dev/MobileGL
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@@ -14,7 +14,6 @@ bugprone-forwarding-reference-overload,
|
||||
bugprone-inaccurate-erase,
|
||||
bugprone-incorrect-roundings,
|
||||
bugprone-integer-division,
|
||||
bugprone-lambda-function-name,
|
||||
bugprone-macro-parentheses,
|
||||
bugprone-macro-repeated-side-effects,
|
||||
bugprone-misplaced-operator-in-strlen-in-alloc,
|
||||
@@ -63,7 +62,6 @@ cert-str34-c,
|
||||
cppcoreguidelines-interfaces-global-init,
|
||||
cppcoreguidelines-narrowing-conversions,
|
||||
cppcoreguidelines-pro-type-member-init,
|
||||
cppcoreguidelines-pro-type-static-cast-downcast,
|
||||
cppcoreguidelines-slicing,
|
||||
google-default-arguments,
|
||||
google-runtime-operator,
|
||||
|
||||
@@ -5,6 +5,7 @@ on:
|
||||
branches:
|
||||
- dev
|
||||
- Feat/Backend-Direct-GLES
|
||||
- Feat/Backend-Direct-Vulkan
|
||||
|
||||
jobs:
|
||||
benchmark:
|
||||
@@ -27,6 +28,13 @@ jobs:
|
||||
- name: Get CMake
|
||||
uses: lukka/get-cmake@latest
|
||||
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/setup-vulkan-sdk@v1.2.1
|
||||
with:
|
||||
vulkan-query-version: 1.4.304.1
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
|
||||
- name: Update glslang external sources
|
||||
working-directory: ${{env.BENCH_ROOT}}/3rdparty/glslang
|
||||
run: python update_glslang_sources.py
|
||||
@@ -34,7 +42,7 @@ jobs:
|
||||
- name: Install clang-20
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev
|
||||
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev
|
||||
|
||||
- name: Show installed toolchain
|
||||
run: |
|
||||
|
||||
@@ -5,6 +5,7 @@ on:
|
||||
branches:
|
||||
- dev
|
||||
- Feat/Backend-Direct-GLES
|
||||
- Feat/Backend-Direct-Vulkan
|
||||
|
||||
jobs:
|
||||
test:
|
||||
@@ -27,6 +28,13 @@ jobs:
|
||||
- name: Get CMake
|
||||
uses: lukka/get-cmake@latest
|
||||
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/setup-vulkan-sdk@v1.2.1
|
||||
with:
|
||||
vulkan-query-version: 1.4.304.1
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
|
||||
- name: Update glslang external sources
|
||||
working-directory: ${{env.TEST_ROOT}}/3rdparty/glslang
|
||||
run: python update_glslang_sources.py
|
||||
@@ -34,7 +42,7 @@ jobs:
|
||||
- name: Install clang-20
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev
|
||||
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev
|
||||
|
||||
- name: Show installed toolchain
|
||||
run: |
|
||||
|
||||
@@ -14,3 +14,8 @@ MobileGLCodeManager
|
||||
.vscode
|
||||
.clangd
|
||||
MobileGL/MG_Test/build
|
||||
/build_*
|
||||
/cmake-build*
|
||||
.idea
|
||||
MobileGL/MG*/build*
|
||||
MobileGL/MG*/cmake-build*
|
||||
+15
@@ -13,3 +13,18 @@
|
||||
[submodule "3rdparty/tracy"]
|
||||
path = 3rdparty/tracy
|
||||
url = https://github.com/wolfpld/tracy.git
|
||||
[submodule "3rdparty/xxHash"]
|
||||
path = 3rdparty/xxHash
|
||||
url = https://github.com/Cyan4973/xxHash.git
|
||||
[submodule "3rdparty/VulkanMemoryAllocator"]
|
||||
path = 3rdparty/VulkanMemoryAllocator
|
||||
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
|
||||
[submodule "3rdparty/Vulkan-Utility-Libraries"]
|
||||
path = 3rdparty/Vulkan-Utility-Libraries
|
||||
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
|
||||
[submodule "3rdparty/Vulkan-Headers"]
|
||||
path = 3rdparty/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
[submodule "3rdparty/SPIRV-Reflect"]
|
||||
path = 3rdparty/SPIRV-Reflect
|
||||
url = https://github.com/KhronosGroup/SPIRV-Reflect.git
|
||||
|
||||
+1
Submodule 3rdparty/SPIRV-Reflect added at 10b4f09a24
+1
Submodule 3rdparty/Vulkan-Headers added at ad9ce1235e
+1
Submodule 3rdparty/Vulkan-Utility-Libraries added at 738ec97a3f
+1
Submodule 3rdparty/VulkanMemoryAllocator added at e722e57c89
+1
Submodule 3rdparty/xxHash added at 1d7b2a9d21
+79
-7
@@ -104,9 +104,24 @@ set(SPIRV_CROSS_ENABLE_CPP OFF CACHE BOOL "Disable C++ API target" FORCE)
|
||||
set(SPIRV_CROSS_CLI OFF CACHE BOOL "Disable CLI binary" FORCE)
|
||||
set(SPIRV_CROSS_STATIC ON CACHE BOOL "Prefer static libs" FORCE)
|
||||
|
||||
set(SPIRV_REFLECT_EXECUTABLE OFF CACHE BOOL "Build spirv-reflect executable" FORCE)
|
||||
set(SPIRV_REFLECT_STATIC_LIB ON CACHE BOOL "Build a SPIRV-Reflect static library" FORCE)
|
||||
set(SPIRV_REFLECT_BUILD_TESTS OFF CACHE BOOL "Build the SPIRV-Reflect test suite" FORCE)
|
||||
set(SPIRV_REFLECT_ENABLE_ASSERTS OFF CACHE BOOL "Enable asserts for debugging" FORCE)
|
||||
set(SPIRV_REFLECT_ENABLE_ASAN OFF CACHE BOOL "Use address sanitization" FORCE)
|
||||
set(SPIRV_REFLECT_INSTALL OFF CACHE BOOL "Whether to install" FORCE)
|
||||
|
||||
# add_subdirectory(3rdparty/DiligentCore)
|
||||
add_subdirectory(3rdparty/glslang)
|
||||
add_subdirectory(3rdparty/SPIRV-Cross)
|
||||
add_subdirectory(3rdparty/VulkanMemoryAllocator)
|
||||
add_subdirectory(3rdparty/Vulkan-Headers)
|
||||
add_subdirectory(3rdparty/Vulkan-Utility-Libraries)
|
||||
add_subdirectory(3rdparty/SPIRV-Reflect)
|
||||
|
||||
set(XXHASH_BUILD_XXHSUM OFF)
|
||||
option(BUILD_SHARED_LIBS OFF)
|
||||
add_subdirectory(3rdparty/xxHash/build/cmake xxhash_build EXCLUDE_FROM_ALL)
|
||||
|
||||
set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE)
|
||||
|
||||
@@ -123,6 +138,7 @@ endif ()
|
||||
set(SOURCE_FILES
|
||||
MobileGL/Init.cpp
|
||||
MobileGL/GlobalObjects.cpp
|
||||
MobileGL/ConfigLoader.cpp
|
||||
|
||||
MobileGL/MG_Util/Debug/Log.cpp
|
||||
|
||||
@@ -154,6 +170,8 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp
|
||||
MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp
|
||||
MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
|
||||
MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.cpp
|
||||
MobileGL/MG_Util/Converters/MGToVk/TextureEnumConverter.cpp
|
||||
|
||||
MobileGL/MG_Util/Classifiers/TextureEnumClassifier.cpp
|
||||
|
||||
@@ -164,6 +182,7 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
|
||||
|
||||
MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
|
||||
MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
|
||||
|
||||
MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
|
||||
MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
|
||||
@@ -204,7 +223,27 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Backend/DirectGLES/Utils.cpp
|
||||
MobileGL/MG_Backend/DirectGLES/Managers.cpp
|
||||
|
||||
MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/VmaImpl.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
|
||||
|
||||
MobileGL/MG_State/GLState/Core.cpp
|
||||
MobileGL/MG_State/EGLState/Core.cpp
|
||||
MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
@@ -236,8 +275,20 @@ set(MOBILEGL_LINK_LIBRARIES
|
||||
spirv-cross-c
|
||||
SPIRV-Tools-opt
|
||||
SPIRV-Tools
|
||||
xxHash::xxhash
|
||||
GPUOpen::VulkanMemoryAllocator
|
||||
Vulkan::UtilityHeaders
|
||||
spirv-reflect-static
|
||||
)
|
||||
|
||||
set(MOBILEGL_COMPILE_DEF
|
||||
-DVMA_STATIC_VULKAN_FUNCTIONS=0
|
||||
-DVMA_DYNAMIC_VULKAN_FUNCTIONS=1
|
||||
-DVMA_VULKAN_VERSION=1001000
|
||||
)
|
||||
|
||||
message(STATUS "MOBILEGL_COMPILE_DEF=${MOBILEGL_COMPILE_DEF}")
|
||||
|
||||
set(MOBILEGL_INCLUDE_DIR
|
||||
${CMAKE_SOURCE_DIR}/include
|
||||
${CMAKE_SOURCE_DIR}/MobileGL
|
||||
@@ -270,10 +321,15 @@ target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
|
||||
)
|
||||
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME}
|
||||
PRIVATE
|
||||
PUBLIC
|
||||
${MOBILEGL_LINK_LIBRARIES}
|
||||
)
|
||||
|
||||
target_compile_definitions(${CMAKE_PROJECT_NAME}
|
||||
PUBLIC
|
||||
${MOBILEGL_COMPILE_DEF}
|
||||
)
|
||||
|
||||
if(NOT ANDROID)
|
||||
add_library(${CMAKE_PROJECT_NAME}_s STATIC
|
||||
${SOURCE_FILES}
|
||||
@@ -298,9 +354,14 @@ if(NOT ANDROID)
|
||||
)
|
||||
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME}_s
|
||||
PRIVATE
|
||||
PUBLIC
|
||||
${MOBILEGL_LINK_LIBRARIES}
|
||||
)
|
||||
|
||||
target_compile_definitions(${CMAKE_PROJECT_NAME}_s
|
||||
PUBLIC
|
||||
${MOBILEGL_COMPILE_DEF}
|
||||
)
|
||||
endif()
|
||||
|
||||
if (TRACY_ENABLE)
|
||||
@@ -314,13 +375,24 @@ if (ANDROID)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
|
||||
android
|
||||
log
|
||||
vulkan
|
||||
)
|
||||
endif()
|
||||
|
||||
if (MOBILEGL_BUILD_TEST)
|
||||
add_subdirectory(MobileGL/MG_Test)
|
||||
endif()
|
||||
if (NOT ANDROID)
|
||||
find_package(Vulkan)
|
||||
if (Vulkan_FOUND)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Vulkan::Vulkan Vulkan::Headers)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Vulkan::Vulkan Vulkan::Headers)
|
||||
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIR})
|
||||
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC ${Vulkan_INCLUDE_DIR})
|
||||
endif ()
|
||||
|
||||
if (MOBILEGL_BUILD_BENCHMARK)
|
||||
add_subdirectory(MobileGL/MG_Benchmark)
|
||||
if (MOBILEGL_BUILD_TEST)
|
||||
add_subdirectory(MobileGL/MG_Test)
|
||||
endif()
|
||||
|
||||
if (MOBILEGL_BUILD_BENCHMARK)
|
||||
add_subdirectory(MobileGL/MG_Benchmark)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
+2
-1
@@ -14,8 +14,9 @@ namespace MobileGL::MG_Config {
|
||||
inline const String ProjectName = "MobileGL";
|
||||
inline const String CoreName = "MobileGL Core";
|
||||
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
|
||||
inline const Version CoreVersion = {26, 2, 0, "-dev", VersionType::Development};
|
||||
inline const Version CoreVersion = {26, 3, 0, "-dev", VersionType::Development};
|
||||
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
|
||||
inline const Uint64 CacheVersion = 0;
|
||||
|
||||
extern BackendType ActiveBackendType;
|
||||
} // namespace MobileGL::MG_Config
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
// MobileGL - MobileGL/ConfigLoader.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "Config.h"
|
||||
|
||||
namespace MobileGL::MG_ConfigLoader {
|
||||
static UniquePtr<UnorderedMap<String, String>> acceptedEnvVariablesMap;
|
||||
|
||||
static Bool IsAcceptedPrefix(const String& key) {
|
||||
return (key.compare(0, 6, "LIBGL_") == 0 || key.compare(0, 9, "MOBILEGL_") == 0);
|
||||
}
|
||||
|
||||
inline void InitializeAcceptedEnvVariables() {
|
||||
if (!acceptedEnvVariablesMap) {
|
||||
acceptedEnvVariablesMap = MakeUnique<UnorderedMap<String, String>>();
|
||||
} else {
|
||||
acceptedEnvVariablesMap->clear();
|
||||
}
|
||||
|
||||
char** envPtr = nullptr;
|
||||
|
||||
#ifdef _WIN32
|
||||
envPtr = _environ;
|
||||
#else // POSIX
|
||||
envPtr = ::environ;
|
||||
#endif
|
||||
|
||||
if (envPtr == nullptr) return;
|
||||
|
||||
for (char** env = envPtr; *env != nullptr; ++env) {
|
||||
String entry(*env);
|
||||
SizeT pos = entry.find('=');
|
||||
if (pos != String::npos) {
|
||||
String key = entry.substr(0, pos);
|
||||
String value = entry.substr(pos + 1);
|
||||
|
||||
if (IsAcceptedPrefix(key)) {
|
||||
(*acceptedEnvVariablesMap)[key] = value;
|
||||
MGLOG_D("Config: Accepted env variable: %s=%s", key.c_str(), value.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void QueryEnvVariable(const String& key, String& outValue, const String& defaultValue) {
|
||||
auto it = acceptedEnvVariablesMap->find(key);
|
||||
if (it != acceptedEnvVariablesMap->end()) {
|
||||
outValue = it->second;
|
||||
} else {
|
||||
outValue = defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
inline void InitBackendType() {
|
||||
String backendTypeStr;
|
||||
QueryEnvVariable("MOBILEGL_BACKEND_TYPE", backendTypeStr, "DirectGLES");
|
||||
#define ENTRY(backendType) \
|
||||
if (backendTypeStr == #backendType) { \
|
||||
MG_Config::ActiveBackendType = BackendType::backendType; \
|
||||
MGLOG_I("Config: Active backend type set to " #backendType); \
|
||||
return; \
|
||||
}
|
||||
ENTRY(DirectGLES)
|
||||
ENTRY(DirectVulkan)
|
||||
ENTRY(Unknown)
|
||||
MG_Config::ActiveBackendType = BackendType::Unknown;
|
||||
#undef ENTRY
|
||||
}
|
||||
|
||||
void Init() {
|
||||
MGLOG_D("Loading configuration from environment variables...");
|
||||
InitializeAcceptedEnvVariables();
|
||||
|
||||
InitBackendType();
|
||||
|
||||
// Destroy the map since we won't need it anymore
|
||||
acceptedEnvVariablesMap.reset();
|
||||
}
|
||||
} // namespace MobileGL::MG_ConfigLoader
|
||||
+1
-1
@@ -34,7 +34,7 @@
|
||||
#define MOBILEGL_EGL_API MOBILEGL_API
|
||||
|
||||
// ====================== MobileGL configurations ======================= //
|
||||
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_INFO
|
||||
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_DEBUG
|
||||
|
||||
#define MOBILEGL_LOG_ENABLE_CONSOLE 0
|
||||
#define MOBILEGL_LOG_ENABLE_FILE 1
|
||||
|
||||
+19
-4
@@ -17,9 +17,11 @@
|
||||
#include <map>
|
||||
#include <array>
|
||||
#include <ctime>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
#include <regex>
|
||||
#include <atomic>
|
||||
#include <bitset>
|
||||
#include <cctype>
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
@@ -29,6 +31,7 @@
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include <cassert>
|
||||
#include <cstdarg>
|
||||
#include <cstring>
|
||||
#include <numeric>
|
||||
@@ -40,8 +43,6 @@
|
||||
#include <functional>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
#include <mutex>
|
||||
#include <bitset>
|
||||
#if __cplusplus >= 202302L && MOBILEGL_LOG_ENABLE_STACKTRACE
|
||||
#include <stacktrace>
|
||||
#endif
|
||||
@@ -49,6 +50,9 @@
|
||||
// Include FastSTL
|
||||
#include <FastSTL/UnorderedMap.h>
|
||||
|
||||
// Include xxHash
|
||||
#include <xxhash.h>
|
||||
|
||||
// Include spirv_cross
|
||||
#include <spirv_cross/spirv_cross_c.h>
|
||||
|
||||
@@ -58,7 +62,9 @@
|
||||
#endif
|
||||
#include <EGL/egl.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#ifndef NO_GL_H
|
||||
#include "GL/gl.h"
|
||||
#endif
|
||||
#include <GL/glcorearb.h>
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
|
||||
@@ -93,11 +99,20 @@
|
||||
#include <unistd.h>
|
||||
#include <pthread.h>
|
||||
#include <android/log.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <android/native_window.h>
|
||||
#include <vulkan/vulkan_android.h>
|
||||
#endif
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#define VK_USE_PLATFORM_ANDROID_KHR
|
||||
#elif _WIN32
|
||||
#define VK_USE_PLATFORM_WIN32_KHR
|
||||
#elif defined(__APPLE__)
|
||||
#define VK_USE_PLATFORM_METAL_EXT
|
||||
#else
|
||||
#warning "VK_USE_PLATFORM_*_KHR not defined for this platform!"
|
||||
#endif
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#ifdef TRACY_ENABLE
|
||||
#include <tracy/Tracy.hpp>
|
||||
#define TRACY_ZONECOLOR_ENTRY 0xFF0000
|
||||
|
||||
+16
-13
@@ -8,33 +8,36 @@
|
||||
|
||||
#include "Init.h"
|
||||
#include "Config.h"
|
||||
#include <MG_Impl/Init.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_State/EGLState/Core.h>
|
||||
#include <MG_Impl/GLImpl/Texture/ProxyTexture.h>
|
||||
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
|
||||
|
||||
namespace MobileGL {
|
||||
void MG_Initialize() {
|
||||
void Initialize() {
|
||||
MG_Util::Debug::InitFile();
|
||||
MGLOG_I("Initializing MobileGL...");
|
||||
MG_ConfigLoader::Init();
|
||||
MGLOG_I("Config loaded");
|
||||
MG_State::Init();
|
||||
MGLOG_D("MobileGL State initialized");
|
||||
MGLOG_D("MG_State initialized");
|
||||
MG_Backend::Init();
|
||||
MGLOG_D("MobileGL Backend initialized");
|
||||
MGLOG_D("MG_Backend initialized");
|
||||
MG_Impl::Init();
|
||||
MGLOG_D("MobileGL Implementation initialized");
|
||||
MGLOG_D("MG_Impl initialized");
|
||||
glslang::InitializeProcess();
|
||||
MGLOG_D("glslang initialized");
|
||||
MGLOG_I("MobileGL initialized");
|
||||
}
|
||||
|
||||
void MG_Destroy() {
|
||||
void Destroy() {
|
||||
MGLOG_I("MobileGL closing...");
|
||||
glslang::FinalizeProcess();
|
||||
delete MG_State::pGLContext;
|
||||
delete MG_Impl::GLImpl::TextureImpl::pProxyTextureManager;
|
||||
delete MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
|
||||
MG_State::pGLContext.reset();
|
||||
MG_State::pEGLContext.reset();
|
||||
MG_Impl::GLImpl::TextureImpl::pProxyTextureManager.reset();
|
||||
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo.reset();
|
||||
MG_Util::Debug::Close();
|
||||
|
||||
// TODO: add and use Destroy functions for other subsystems
|
||||
@@ -42,11 +45,11 @@ namespace MobileGL {
|
||||
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
__attribute__((constructor)) static void AutoInit() {
|
||||
MG_Initialize();
|
||||
Initialize();
|
||||
}
|
||||
|
||||
__attribute__((destructor)) static void AutoDestroy() {
|
||||
MG_Destroy();
|
||||
Destroy();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -54,11 +57,11 @@ namespace MobileGL {
|
||||
BOOL WINAPI DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
|
||||
switch (ul_reason_for_call) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
MG_Initialize();
|
||||
Initialize();
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
MG_Destroy();
|
||||
Destroy();
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
|
||||
+19
-3
@@ -10,6 +10,22 @@
|
||||
#include "Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
void MG_Initialize();
|
||||
void MG_Destroy();
|
||||
} // namespace MobileGL
|
||||
void Initialize();
|
||||
void Destroy();
|
||||
|
||||
namespace MG_Util::Debug {
|
||||
void InitFile();
|
||||
} // namespace MG_Util::Debug
|
||||
|
||||
namespace MG_ConfigLoader {
|
||||
void Init();
|
||||
} // namespace MG_ConfigLoader
|
||||
|
||||
namespace MG_Backend {
|
||||
void Init();
|
||||
} // namespace MG_Backend
|
||||
|
||||
namespace MG_Impl {
|
||||
void Init();
|
||||
} // namespace MG_Impl
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -9,7 +9,133 @@
|
||||
#include "BackendObject.h"
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
namespace {
|
||||
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
}
|
||||
|
||||
std::thread::id CurrentThreadKey() {
|
||||
return std::this_thread::get_id();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Bool BackendObject::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (dpy == EGL_NO_DISPLAY) {
|
||||
MGLOG_E("InitializeEGLDisplay failed: invalid EGLDisplay");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_eglDisplayInitialized && m_eglDisplay != dpy) {
|
||||
MGLOG_E("InitializeEGLDisplay failed: backend already bound to a different EGLDisplay");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_eglDisplay = dpy;
|
||||
m_eglDisplayInitialized = true;
|
||||
if (major) {
|
||||
*major = 1;
|
||||
}
|
||||
if (minor) {
|
||||
*minor = 5;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject::CreateEGLWindowSurface(const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_eglDisplayInitialized) {
|
||||
MGLOG_E("CreateEGLWindowSurface failed: EGL display is not initialized");
|
||||
return false;
|
||||
}
|
||||
if (handle.Backend == WindowBackend::Unknown || !handle.Handle) {
|
||||
MGLOG_E("CreateEGLWindowSurface failed: invalid native window handle");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle) {
|
||||
return true;
|
||||
}
|
||||
|
||||
SetWindowHandle(handle);
|
||||
if (!InitWindowSurface()) {
|
||||
MGLOG_E("CreateEGLWindowSurface failed: backend InitWindowSurface failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_eglWindowSurfaceInitialized = true;
|
||||
m_eglCurrentThreads.clear();
|
||||
m_backendCapabilitiesInitialized = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
const auto threadKey = CurrentThreadKey();
|
||||
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
|
||||
m_eglCurrentThreads.erase(threadKey);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL display mismatch or not initialized");
|
||||
return false;
|
||||
}
|
||||
if (!m_eglWindowSurfaceInitialized) {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL window surface is not initialized");
|
||||
return false;
|
||||
}
|
||||
if (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE || ctx == EGL_NO_CONTEXT) {
|
||||
MGLOG_E("MakeEGLCurrent failed: draw/read/context is invalid");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_backendCapabilitiesInitialized) {
|
||||
if (!InitCapabilities()) {
|
||||
MGLOG_E("MakeEGLCurrent failed: InitCapabilities failed");
|
||||
return false;
|
||||
}
|
||||
m_backendCapabilitiesInitialized = true;
|
||||
}
|
||||
|
||||
m_eglCurrentThreads[threadKey] = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendObject::ResetEGLRuntimeState() {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
m_eglWindowSurfaceInitialized = false;
|
||||
m_backendCapabilitiesInitialized = false;
|
||||
m_eglCurrentThreads.clear();
|
||||
}
|
||||
|
||||
Bool BackendObject::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
|
||||
MGLOG_E("SwapEGLBuffers failed: EGL display mismatch or not initialized");
|
||||
return false;
|
||||
}
|
||||
if (m_eglCurrentThreads.find(CurrentThreadKey()) == m_eglCurrentThreads.end()) {
|
||||
MGLOG_E("SwapEGLBuffers failed: no current context attached");
|
||||
return false;
|
||||
}
|
||||
if (!m_eglWindowSurfaceInitialized || draw == EGL_NO_SURFACE) {
|
||||
MGLOG_E("SwapEGLBuffers failed: invalid draw surface");
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& backendFunctions = GetBackendFunctions();
|
||||
if (!backendFunctions.Present) {
|
||||
MGLOG_E("SwapEGLBuffers failed: backend Present function is null");
|
||||
return false;
|
||||
}
|
||||
|
||||
backendFunctions.Present();
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendObject::SetWindowHandle(const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
m_windowHandle = handle;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
namespace MobileGL {
|
||||
enum class BackendType {
|
||||
DirectGLES,
|
||||
DirectVulkan,
|
||||
BackendTypeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
@@ -90,8 +91,13 @@ namespace MobileGL {
|
||||
virtual ~BackendObject() = default;
|
||||
|
||||
virtual void Initialize() = 0;
|
||||
virtual void InitCapabilities() = 0;
|
||||
virtual void InitWindowSurface() = 0;
|
||||
virtual Bool InitCapabilities() = 0;
|
||||
virtual Bool InitWindowSurface() = 0;
|
||||
|
||||
virtual Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor);
|
||||
virtual Bool CreateEGLWindowSurface(const WindowHandle& handle);
|
||||
virtual Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
|
||||
virtual Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw);
|
||||
|
||||
void SetWindowHandle(const WindowHandle& handle);
|
||||
|
||||
@@ -102,7 +108,15 @@ namespace MobileGL {
|
||||
virtual BackendType GetBackendType() const = 0;
|
||||
|
||||
protected:
|
||||
void ResetEGLRuntimeState();
|
||||
|
||||
mutable std::recursive_mutex m_eglStateMutex;
|
||||
WindowHandle m_windowHandle;
|
||||
EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;
|
||||
Bool m_eglDisplayInitialized = false;
|
||||
Bool m_eglWindowSurfaceInitialized = false;
|
||||
Bool m_backendCapabilitiesInitialized = false;
|
||||
UnorderedMap<std::thread::id, Bool> m_eglCurrentThreads;
|
||||
};
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -10,10 +10,9 @@
|
||||
#include <Includes.h>
|
||||
#include "BackendObject.h"
|
||||
#include "DirectGLES/BackendObject_DirectGLES.h"
|
||||
#include "DirectVulkan/BackendObject_DirectVulkan.h"
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
extern UniquePtr<BackendObject> pActiveBackendObject;
|
||||
extern GlobalBackendFunctionsTable gBackendFunctionsTable;
|
||||
|
||||
void Init();
|
||||
} // namespace MobileGL::MG_Backend
|
||||
|
||||
@@ -13,16 +13,24 @@
|
||||
#include <format>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace {
|
||||
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BackendObject_DirectGLES::~BackendObject_DirectGLES() {
|
||||
DestroyEGLContext();
|
||||
}
|
||||
|
||||
void BackendObject_DirectGLES::InitWindowSurface() {
|
||||
Bool BackendObject_DirectGLES::InitWindowSurface() {
|
||||
// Only use EGL for now
|
||||
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
|
||||
if (!DirectGLES::InitWindowSurface(nativeWindow)) {
|
||||
MGLOG_E("Failed to initialize window surface for DirectGLES backend");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendObject_DirectGLES::Initialize() {
|
||||
@@ -40,18 +48,65 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
DirectGLES::SetGLESFuncsTable(m_GLESFunctions);
|
||||
}
|
||||
|
||||
void BackendObject_DirectGLES::InitCapabilities() {
|
||||
Bool BackendObject_DirectGLES::InitCapabilities() {
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("DirectGLES backend not initialized");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions)) {
|
||||
MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
|
||||
UpdateDynamicBackendParameters();
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectGLES::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("DirectGLES backend not initialized");
|
||||
return false;
|
||||
}
|
||||
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectGLES::CreateEGLWindowSurface(const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("DirectGLES backend not initialized");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
|
||||
MGLOG_E("DirectGLES backend only supports Android native windows");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool sameHandle =
|
||||
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
|
||||
if (sameHandle) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_eglWindowSurfaceInitialized) {
|
||||
DestroyEGLContext();
|
||||
ResetEGLRuntimeState();
|
||||
}
|
||||
|
||||
return BackendObject::CreateEGLWindowSurface(handle);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectGLES::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
|
||||
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
|
||||
}
|
||||
|
||||
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectGLES::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
return BackendObject::SwapEGLBuffers(dpy, draw);
|
||||
}
|
||||
|
||||
const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const {
|
||||
|
||||
@@ -17,8 +17,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
~BackendObject_DirectGLES() override;
|
||||
|
||||
void Initialize() override;
|
||||
void InitCapabilities() override;
|
||||
void InitWindowSurface() override;
|
||||
Bool InitCapabilities() override;
|
||||
Bool InitWindowSurface() override;
|
||||
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
|
||||
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
|
||||
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
|
||||
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include "DirectGLES.h"
|
||||
#include "EGL/egl.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include "Utils.h"
|
||||
#include "Managers.h"
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
@@ -45,7 +46,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
namespace DebugImpl {
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
void ErrorLopper::Loop(std::function<void(GLenum)> func) {
|
||||
void ErrorLopper::Loop(const std::function<void(GLenum)>& func) {
|
||||
GLenum err = g_GLESFuncs.glGetError();
|
||||
while (err != GL_NO_ERROR) {
|
||||
func(err);
|
||||
@@ -68,14 +69,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Clear();
|
||||
}
|
||||
#else
|
||||
void ErrorLopper::Loop(std::function<void(GLenum)> func) {}
|
||||
void ErrorLopper::Loop(const std::function<void(GLenum)>& func) {}
|
||||
void ErrorLopper::Clear() {}
|
||||
ErrorLopper::ErrorLopper() {}
|
||||
ErrorLopper::~ErrorLopper() {}
|
||||
ErrorLopper::ErrorLopper() = default;
|
||||
ErrorLopper::~ErrorLopper() = default;
|
||||
#endif
|
||||
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {
|
||||
OpenGLScopeMarker::OpenGLScopeMarker(const String& scopeName) {
|
||||
g_GLESFuncs.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str());
|
||||
}
|
||||
|
||||
@@ -83,7 +84,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glPopDebugGroup();
|
||||
}
|
||||
#else
|
||||
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {}
|
||||
OpenGLScopeMarker::OpenGLScopeMarker(const String& scopeName) {}
|
||||
|
||||
OpenGLScopeMarker::~OpenGLScopeMarker() {}
|
||||
#endif
|
||||
@@ -92,31 +93,28 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// TODO: deletion for deleted objects
|
||||
|
||||
namespace BufferImpl {
|
||||
void CreateAndSyncBufferObject(SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
|
||||
void CreateAndSyncBufferObject(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
|
||||
if (!(bufferObject->GetChangeBits() & BufferChangeBits::DirtyBit)) return;
|
||||
|
||||
const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject);
|
||||
SharedPtr<BackendBufferObject> backendBufferObject;
|
||||
if (backendBufferIt == g_backendBufferObjects.end()) {
|
||||
backendBufferObject = MakeShared<BackendBufferObject>();
|
||||
g_backendBufferObjects[bufferObject] = backendBufferObject;
|
||||
} else {
|
||||
backendBufferObject = backendBufferIt->second;
|
||||
const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject.get());
|
||||
Bool exist = (backendBufferIt != g_backendBufferObjects.end());
|
||||
auto& backendObj = exist ? backendBufferIt->second : g_backendBufferObjects.GetOrCreate(bufferObject);
|
||||
if (!exist) {
|
||||
backendObj = MakeShared<BackendBufferObject>();
|
||||
}
|
||||
backendBufferObject->SyncToBackend(bufferObject);
|
||||
backendObj->SyncToBackend(bufferObject);
|
||||
}
|
||||
|
||||
void SyncNeccessaryBuffers(Bool includeIBO = false, Bool includeIndirectBuffer = false) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
g_backendBufferObjects.CollectGarbageIfNeeded();
|
||||
|
||||
// All buffers we need are:
|
||||
// 1.VBO 2.IBO (if needed) 3.UBO 4.IndirectBuffer (if needed) 5.SSBO (TODO)
|
||||
// PBO is not needed since it should be handled in frontend
|
||||
|
||||
// static Vector<SharedPtr<MG_State::GLState::BufferObject>> buffersToSync;
|
||||
// buffersToSync.clear();
|
||||
|
||||
const auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!currentVAOObject) {
|
||||
MGLOG_E("No VAO is currently bound, cannot sync necessary buffers.");
|
||||
@@ -126,7 +124,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// VBO
|
||||
for (const auto& attrib : currentVAOObject->GetAllAttributes()) {
|
||||
if (!attrib.Enabled) continue;
|
||||
auto bufferObject = attrib.Buffer;
|
||||
auto& bufferObject = attrib.Buffer;
|
||||
if (bufferObject) {
|
||||
CreateAndSyncBufferObject(bufferObject);
|
||||
}
|
||||
@@ -134,7 +132,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// IBO
|
||||
if (includeIBO) {
|
||||
auto possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
|
||||
auto& possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
|
||||
if (possibleIBO) {
|
||||
CreateAndSyncBufferObject(possibleIBO);
|
||||
}
|
||||
@@ -142,7 +140,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Indirect Buffer Object
|
||||
if (includeIndirectBuffer) {
|
||||
auto possibleIndirectBuffer =
|
||||
auto& possibleIndirectBuffer =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
if (possibleIndirectBuffer) {
|
||||
CreateAndSyncBufferObject(possibleIndirectBuffer);
|
||||
@@ -153,7 +151,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto uboBindingPointCnt = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform);
|
||||
for (SizeT i = 0; i < uboBindingPointCnt; ++i) {
|
||||
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, i);
|
||||
auto obj = point.GetBoundObject();
|
||||
auto& obj = point.GetBoundObject();
|
||||
if (obj) {
|
||||
CreateAndSyncBufferObject(obj);
|
||||
}
|
||||
@@ -166,48 +164,49 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
auto currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
|
||||
g_backendVertexArrayObjects.CollectGarbageIfNeeded();
|
||||
|
||||
auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!currentVAOObject) {
|
||||
MGLOG_E("No VAO is currently bound, cannot sync current VAO.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& backendVAOIt = g_backendVertexArrayObjects.find(currentVAOObject);
|
||||
SharedPtr<VertexArrayImpl::BackendVertexArrayObject> backendVAOObject;
|
||||
if (backendVAOIt == g_backendVertexArrayObjects.end()) {
|
||||
backendVAOObject = MakeShared<VertexArrayImpl::BackendVertexArrayObject>();
|
||||
g_backendVertexArrayObjects[currentVAOObject] = backendVAOObject;
|
||||
} else {
|
||||
backendVAOObject = backendVAOIt->second;
|
||||
const auto& backendVAOIt = g_backendVertexArrayObjects.find(currentVAOObject.get());
|
||||
Bool exist = (backendVAOIt != g_backendVertexArrayObjects.end());
|
||||
auto& backendObj = exist ? backendVAOIt->second : g_backendVertexArrayObjects.GetOrCreate(currentVAOObject);
|
||||
if (!exist) {
|
||||
backendObj = MakeShared<VertexArrayImpl::BackendVertexArrayObject>();
|
||||
}
|
||||
backendVAOObject->SyncToBackend(currentVAOObject);
|
||||
backendObj->SyncToBackend(currentVAOObject);
|
||||
}
|
||||
} // namespace VertexArrayImpl
|
||||
|
||||
namespace TextureImpl {
|
||||
SharedPtr<BackendTextureObject> SyncTextureObjectToBackend(
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
|
||||
SharedPtr<BackendTextureObject>& SyncTextureObjectToBackend(
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
const auto& backendTextureIt = g_backendTextureObjects.find(textureObject);
|
||||
SharedPtr<BackendTextureObject> backendTextureObject;
|
||||
if (backendTextureIt == g_backendTextureObjects.end()) {
|
||||
backendTextureObject = MakeShared<BackendTextureObject>();
|
||||
g_backendTextureObjects[textureObject] = backendTextureObject;
|
||||
} else {
|
||||
backendTextureObject = backendTextureIt->second;
|
||||
const auto& backendTextureIt = g_backendTextureObjects.find(textureObject.get());
|
||||
Bool exist = (backendTextureIt != g_backendTextureObjects.end());
|
||||
auto& backendObj = exist ? backendTextureIt->second : g_backendTextureObjects.GetOrCreate(textureObject);
|
||||
if (!exist) {
|
||||
backendObj = MakeShared<BackendTextureObject>();
|
||||
}
|
||||
backendTextureObject->SyncTextureParamsToBackend(textureObject);
|
||||
backendTextureObject->SyncBuiltinSamplerToBackend(textureObject);
|
||||
backendTextureObject->SyncMipmapsToBackend(textureObject);
|
||||
return backendTextureObject;
|
||||
backendObj->SyncTextureParamsToBackend(textureObject);
|
||||
backendObj->SyncBuiltinSamplerToBackend(textureObject);
|
||||
backendObj->SyncMipmapsToBackend(textureObject);
|
||||
|
||||
return backendObj;
|
||||
}
|
||||
|
||||
void SyncNeccessaryTextures() {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
g_backendTextureObjects.CollectGarbageIfNeeded();
|
||||
|
||||
// All textures we need are:
|
||||
// 1. textures bound to texture units (TODO: only sync ones that are used in current program)
|
||||
// 2. textures used in current FBO
|
||||
@@ -216,7 +215,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
for (int index = 0; index < MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; ++index) {
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(index);
|
||||
for (const auto& bindingSlot : unit.GetAllBindingSlots()) {
|
||||
auto textureObject = bindingSlot.GetBoundObject();
|
||||
auto& textureObject = bindingSlot.GetBoundObject();
|
||||
if (textureObject) {
|
||||
SyncTextureObjectToBackend(textureObject);
|
||||
}
|
||||
@@ -228,7 +227,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (currentFBO) {
|
||||
for (const auto& attachment : currentFBO->GetAllAttachmentObjects()) {
|
||||
if (!attachment.IsTexture()) continue;
|
||||
auto textureObject = attachment.GetTexture();
|
||||
auto& textureObject = attachment.GetTexture();
|
||||
if (textureObject) {
|
||||
SyncTextureObjectToBackend(textureObject);
|
||||
}
|
||||
@@ -242,16 +241,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
g_backendFramebufferObjects.CollectGarbageIfNeeded();
|
||||
TextureImpl::g_backendTextureObjects.CollectGarbageIfNeeded();
|
||||
RenderbufferImpl::g_backendRenderbufferObjects.CollectGarbageIfNeeded();
|
||||
|
||||
const FramebufferTarget fboTargets[] = {FramebufferTarget::Draw, FramebufferTarget::Read};
|
||||
|
||||
MG_State::GLState::FramebufferObject* lastUpdatedFBO = nullptr;
|
||||
|
||||
for (auto target : fboTargets) {
|
||||
auto slot = MG_State::pGLContext->GetFramebufferBindingSlot(target);
|
||||
for (auto& target : fboTargets) {
|
||||
auto& slot = MG_State::pGLContext->GetFramebufferBindingSlot(target);
|
||||
auto version = slot.GetVersion();
|
||||
if (version == g_fboBindVersions[SizeT(target)]) continue;
|
||||
|
||||
auto currentFBO = slot.GetBoundObject();
|
||||
auto& currentFBO = slot.GetBoundObject();
|
||||
|
||||
if (!currentFBO) {
|
||||
MGLOG_E("No FBO is currently bound, cannot sync current FBO.");
|
||||
@@ -263,21 +266,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& backendFBOIt = g_backendFramebufferObjects.find(currentFBO);
|
||||
SharedPtr<BackendFramebufferObject> backendFBOObject;
|
||||
if (backendFBOIt == g_backendFramebufferObjects.end()) {
|
||||
backendFBOObject = MakeShared<BackendFramebufferObject>();
|
||||
g_backendFramebufferObjects[currentFBO] = backendFBOObject;
|
||||
} else {
|
||||
backendFBOObject = backendFBOIt->second;
|
||||
}
|
||||
|
||||
if (currentFBO.get() == lastUpdatedFBO) {
|
||||
MGLOG_D("Draw FBO and read FBO are the same, skipping sync.");
|
||||
} else {
|
||||
backendFBOObject->SyncToBackend(currentFBO, target);
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& backendFBOIt = g_backendFramebufferObjects.find(currentFBO.get());
|
||||
Bool exist = (backendFBOIt != g_backendFramebufferObjects.end());
|
||||
auto& backendObj = exist ? backendFBOIt->second : g_backendFramebufferObjects.GetOrCreate(currentFBO);
|
||||
if (!exist) {
|
||||
backendObj = MakeShared<BackendFramebufferObject>();
|
||||
}
|
||||
backendObj->SyncToBackend(currentFBO, target);
|
||||
|
||||
lastUpdatedFBO = currentFBO.get();
|
||||
}
|
||||
}
|
||||
@@ -466,21 +467,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
auto currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
||||
g_backendProgramObjects.CollectGarbageIfNeeded();
|
||||
SamplerImpl::g_backendSamplerObjects.CollectGarbageIfNeeded();
|
||||
|
||||
auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
||||
if (!currentProgram || !currentProgram->GetLinkStatus()) {
|
||||
g_GLESFuncs.glUseProgram(0);
|
||||
return;
|
||||
}
|
||||
const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram);
|
||||
SharedPtr<BackendProgramObjectImpl> backendProgram;
|
||||
if (backendProgramIt == g_backendProgramObjects.end()) {
|
||||
backendProgram = MakeShared<BackendProgramObjectImpl>();
|
||||
g_backendProgramObjects[currentProgram] = backendProgram;
|
||||
backendProgram->SyncToBackend(currentProgram);
|
||||
const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram.get());
|
||||
Bool exist = (backendProgramIt != g_backendProgramObjects.end());
|
||||
auto& backendObj = exist ? backendProgramIt->second : g_backendProgramObjects.GetOrCreate(currentProgram);
|
||||
if (!exist) {
|
||||
backendObj = MakeShared<BackendProgramObjectImpl>();
|
||||
backendObj->SyncToBackend(currentProgram);
|
||||
} else {
|
||||
backendProgram = backendProgramIt->second;
|
||||
if (!backendProgram->GetBackendProgramId()) {
|
||||
backendProgram->SyncToBackend(currentProgram);
|
||||
if (!backendObj->GetBackendProgramId()) {
|
||||
backendObj->SyncToBackend(currentProgram);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -495,7 +498,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
const auto& currentFBO = slot.GetBoundObject();
|
||||
if (currentFBO && currentFBO != MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
|
||||
const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO);
|
||||
const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO.get());
|
||||
if (backendFBOIt != FramebufferImpl::g_backendFramebufferObjects.end()) {
|
||||
backendFBOIt->second->Bind(target);
|
||||
} else {
|
||||
@@ -528,7 +531,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
const auto& currentVAO = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (currentVAO) {
|
||||
const auto& backendVAOIt = VertexArrayImpl::g_backendVertexArrayObjects.find(currentVAO);
|
||||
const auto& backendVAOIt = VertexArrayImpl::g_backendVertexArrayObjects.find(currentVAO.get());
|
||||
if (backendVAOIt != VertexArrayImpl::g_backendVertexArrayObjects.end()) {
|
||||
backendVAOIt->second->Bind();
|
||||
}
|
||||
@@ -556,7 +559,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::ConvertTextureTargetToString(target).c_str());
|
||||
continue;
|
||||
}
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
|
||||
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) continue;
|
||||
|
||||
GLenum targetGL = MG_Util::ConvertTextureTargetToGLEnum(target);
|
||||
@@ -566,7 +569,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Bind sampler object if necessary
|
||||
const auto& samplerObject = textureUnit.GetSamplerObject();
|
||||
if (samplerObject) {
|
||||
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject);
|
||||
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
|
||||
if (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end()) {
|
||||
backendSamplerIt->second->Bind(unit);
|
||||
}
|
||||
@@ -581,7 +584,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedNC("BindCurrentProgram", TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram);
|
||||
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram.get());
|
||||
if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) {
|
||||
backendProgramIt->second->Use();
|
||||
auto backendProgramId = backendProgramIt->second->GetBackendProgramId();
|
||||
@@ -623,11 +626,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Connect buffer to backend binding point
|
||||
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
|
||||
auto bufferObj = point.GetBoundObject();
|
||||
auto& bufferObj = point.GetBoundObject();
|
||||
auto range = point.GetRange();
|
||||
|
||||
if (bufferObj) {
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObj);
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObj.get());
|
||||
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
backendBufferObject->Bind(GL_UNIFORM_BUFFER);
|
||||
@@ -635,9 +638,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
backendBufferObject->GetBackendBufferId());
|
||||
} else {
|
||||
g_GLESFuncs.glBindBufferRange(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
backendBufferObject->GetBackendBufferId(),
|
||||
range.start, range.end - range.start);
|
||||
g_GLESFuncs.glBindBufferRange(
|
||||
GL_UNIFORM_BUFFER, lastUBOBinding, backendBufferObject->GetBackendBufferId(),
|
||||
(GLintptr)range.start, (GLintptr)(range.end - range.start));
|
||||
}
|
||||
} else {
|
||||
MGLOG_E("No backend buffer found for UBO binding, cannot bind UBO.");
|
||||
@@ -660,18 +663,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
backendProgramIt->second->GetBackendProgramId(), name.c_str());
|
||||
g_GLESFuncs.glUniform1i(locAtBackend, unit);
|
||||
|
||||
auto samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
|
||||
auto& samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
|
||||
|
||||
if (samplerObject) {
|
||||
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject);
|
||||
SharedPtr<SamplerImpl::BackendSamplerObject> backendSamplerObject;
|
||||
if (backendSamplerIt == SamplerImpl::g_backendSamplerObjects.end()) {
|
||||
backendSamplerObject = MakeShared<SamplerImpl::BackendSamplerObject>();
|
||||
SamplerImpl::g_backendSamplerObjects[samplerObject] = backendSamplerObject;
|
||||
} else {
|
||||
backendSamplerObject = backendSamplerIt->second;
|
||||
const auto& backendSamplerIt =
|
||||
SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
|
||||
Bool exist = (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end());
|
||||
auto& backendObj = exist ? backendSamplerIt->second
|
||||
: SamplerImpl::g_backendSamplerObjects.GetOrCreate(samplerObject);
|
||||
if (!exist) {
|
||||
backendObj = MakeShared<SamplerImpl::BackendSamplerObject>();
|
||||
}
|
||||
backendSamplerObject->SyncToBackend(samplerObject);
|
||||
backendObj->SyncToBackend(samplerObject);
|
||||
} else {
|
||||
SamplerImpl::UnbindSampler(unit);
|
||||
}
|
||||
@@ -845,30 +848,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG && MOBILEGL_ENABLE_SCOPE_MARKER
|
||||
DebugImpl::OpenGLScopeMarker marker(__func__);
|
||||
#endif
|
||||
DebugImpl::ErrorLopper errorLopper;
|
||||
|
||||
TextureImpl::SyncNeccessaryTextures();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
FramebufferImpl::SyncCurrentFBO();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
RenderStateImpl::SyncRenderState();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
BindCurrentFBO(FramebufferTarget::Draw);
|
||||
BindCurrentFBO(FramebufferTarget::Read);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
|
||||
dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str());
|
||||
g_GLESFuncs.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
}
|
||||
@@ -895,15 +897,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
|
||||
}
|
||||
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||
SharedPtr<TextureImpl::BackendTextureObject> backendTextureObject;
|
||||
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
|
||||
backendTextureObject = MakeShared<TextureImpl::BackendTextureObject>();
|
||||
TextureImpl::g_backendTextureObjects[textureObject] = backendTextureObject;
|
||||
} else {
|
||||
backendTextureObject = backendTextureIt->second;
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
|
||||
Bool exist = (backendTextureIt != TextureImpl::g_backendTextureObjects.end());
|
||||
auto& backendObj =
|
||||
exist ? backendTextureIt->second : TextureImpl::g_backendTextureObjects.GetOrCreate(textureObject);
|
||||
if (!exist) {
|
||||
backendObj = MakeShared<TextureImpl::BackendTextureObject>();
|
||||
}
|
||||
backendTextureObject->Bind(target, unit);
|
||||
backendObj->Bind(target, unit);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -953,15 +954,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
DebugImpl::ErrorLopper errorLopper;
|
||||
MGLOG_D("%s: Backend", __func__);
|
||||
TextureImpl::SyncNeccessaryTextures();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
FramebufferImpl::SyncCurrentFBO();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
RenderStateImpl::SyncRenderState();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (!UpdateTextureBindingAtTarget(target)) return;
|
||||
@@ -969,10 +970,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Bind necessary FBO and texture
|
||||
BindCurrentFBO(FramebufferTarget::Read);
|
||||
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
|
||||
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject((Int)activeTextureUnit)
|
||||
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
|
||||
.GetBoundObject();
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
|
||||
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
|
||||
MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.",
|
||||
textureObject ? textureObject->GetExternalIndex() : 0);
|
||||
@@ -998,19 +999,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (!isDepthFormat) {
|
||||
g_GLESFuncs.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
} else {
|
||||
MGLOG_D("%s: Backend depth", __func__);
|
||||
g_GLESFuncs.glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type,
|
||||
nullptr);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
GLint currentTex = backendTextureIt->second->GetBackendTextureId();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
auto currentTex = (GLint)backendTextureIt->second->GetBackendTextureId();
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -1026,7 +1027,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height,
|
||||
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0),
|
||||
GL_NEAREST);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
}
|
||||
@@ -1041,15 +1042,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
MGLOG_D("%s: Backend", __func__);
|
||||
TextureImpl::SyncNeccessaryTextures();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
FramebufferImpl::SyncCurrentFBO();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
RenderStateImpl::SyncRenderState();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -1057,11 +1058,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Bind necessary FBO and texture
|
||||
BindCurrentFBO(FramebufferTarget::Read);
|
||||
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
|
||||
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
|
||||
.GetBoundObject();
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
|
||||
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
|
||||
MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.",
|
||||
textureObject ? textureObject->GetExternalIndex() : 0);
|
||||
@@ -1069,12 +1070,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
backendTextureIt->second->Bind(target, activeTextureUnit);
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
GLenum internalFormat;
|
||||
g_GLESFuncs.glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
auto mgInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalFormat);
|
||||
@@ -1084,19 +1085,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (!isDepthFormat) {
|
||||
g_GLESFuncs.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
} else {
|
||||
MGLOG_D("%s: Backend depth", __func__);
|
||||
GLint currentTex = backendTextureIt->second->GetBackendTextureId();
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
auto currentTex = backendTextureIt->second->GetBackendTextureId();
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
|
||||
TempFBOBinder tempFBOBinder(false);
|
||||
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
@@ -1107,7 +1108,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glBlitFramebuffer(
|
||||
x, y, x + width, y + height, xoffset, yoffset, xoffset + width, yoffset + height,
|
||||
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
}
|
||||
@@ -1120,8 +1121,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto unitIndex = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(unitIndex);
|
||||
auto& slot = unit.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target));
|
||||
auto texture = slot.GetBoundObject();
|
||||
auto backendTexture = TextureImpl::SyncTextureObjectToBackend(texture);
|
||||
auto& texture = slot.GetBoundObject();
|
||||
auto& backendTexture = TextureImpl::SyncTextureObjectToBackend(texture);
|
||||
|
||||
backendTexture->Bind(target, unitIndex);
|
||||
g_GLESFuncs.glGenerateMipmap(target);
|
||||
@@ -1184,7 +1185,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
PixelStoreParameters m_prevParams;
|
||||
|
||||
PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) {
|
||||
static PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) {
|
||||
PixelStoreParameters p;
|
||||
if (!isUnpack) {
|
||||
g_GLESFuncs.glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment);
|
||||
@@ -1214,7 +1215,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return p;
|
||||
}
|
||||
|
||||
void Sync(Bool isUnpack, const PixelStoreParameters& params) {
|
||||
static void Sync(Bool isUnpack, const PixelStoreParameters& params) {
|
||||
if (!isUnpack) {
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment);
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength);
|
||||
@@ -1271,7 +1272,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
// Handle PBO
|
||||
auto pixelPackBufferObject =
|
||||
auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
Bool usePBO;
|
||||
GLuint prevPixelPackBuffer = 0;
|
||||
@@ -1279,7 +1280,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
|
||||
MGLOG_D("ReadPixels: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
|
||||
usePBO = true;
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject);
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject.get());
|
||||
|
||||
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
|
||||
MGLOG_E("ReadPixels: No backend buffer found for PBO %u.",
|
||||
@@ -1299,8 +1300,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (usePBO) {
|
||||
// pull back to client memory if PBO is used
|
||||
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
|
||||
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
|
||||
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(
|
||||
GL_PIXEL_PACK_BUFFER, 0, (GLsizeiptr)pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
if (pboMappedPtr) {
|
||||
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
|
||||
SizeT size = pixelPackBufferObject->GetSize();
|
||||
@@ -1345,7 +1346,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("GetTexImage: SyncCurrentFBO()");
|
||||
FramebufferImpl::SyncCurrentFBO();
|
||||
|
||||
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
MGLOG_D("GetTexImage: active texture unit = %u", activeTextureUnit);
|
||||
|
||||
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
|
||||
@@ -1355,7 +1356,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("GetTexImage: bound texture object = %p (name=%u)", textureObject.get(),
|
||||
textureObject ? textureObject->GetExternalIndex() : 0);
|
||||
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
|
||||
|
||||
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
|
||||
MGLOG_E("GetTexImage: No backend texture found for texture %u.",
|
||||
@@ -1383,14 +1384,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return;
|
||||
}
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
MGLOG_D("GetTexImage: Applying TempPixelStoreParameterSync (PACK)");
|
||||
TempPixelStoreParameterSync tempPackParamsSync(false);
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -1404,7 +1405,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
||||
|
||||
auto levelRange = textureMipmapObject->GetLevelRange();
|
||||
auto& levelRange = textureMipmapObject->GetLevelRange();
|
||||
MGLOG_D("GetTexImage: mipmap level range = [%d, %d)", levelRange.x(), levelRange.y());
|
||||
|
||||
if (level < levelRange.x() || level >= levelRange.y()) {
|
||||
@@ -1421,7 +1422,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("GetTexImage: mip level %d size = %dx%d", level, size.x(), size.y());
|
||||
|
||||
// Handle PBO
|
||||
auto pixelPackBufferObject =
|
||||
auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
Bool usePBO;
|
||||
GLuint prevPixelPackBuffer = 0;
|
||||
@@ -1429,7 +1430,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
|
||||
MGLOG_D("GetTexImage: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
|
||||
usePBO = true;
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject);
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject.get());
|
||||
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
|
||||
MGLOG_E("GetTexImage: No backend buffer found for PBO %u.",
|
||||
pixelPackBufferObject ? pixelPackBufferObject->GetExternalIndex() : 0);
|
||||
@@ -1443,7 +1444,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("GetTexImage: Not using PBO");
|
||||
}
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
MGLOG_D("GetTexImage: glReadPixels(0, 0, %d, %d, %s, %s, %p)", size.x(), size.y(),
|
||||
@@ -1451,14 +1452,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
pixels);
|
||||
g_GLESFuncs.glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels);
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (usePBO) {
|
||||
// pull back to client memory if PBO is used
|
||||
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
|
||||
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
|
||||
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(
|
||||
GL_PIXEL_PACK_BUFFER, 0, (GLsizeiptr)pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
if (pboMappedPtr) {
|
||||
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
|
||||
SizeT size = pixelPackBufferObject->GetSize();
|
||||
@@ -1479,7 +1480,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
MGLOG_D("GetTexImage: finished");
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "Managers.h"
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject.h"
|
||||
#include "MG_State/GLState/TextureState/TextureState.h"
|
||||
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
|
||||
#include "Utils.h"
|
||||
#include "DirectGLES.h"
|
||||
|
||||
@@ -18,6 +14,7 @@
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
|
||||
@@ -44,7 +41,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
void BackendBufferObject::SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -105,7 +102,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend_glBufferData(
|
||||
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -117,11 +114,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage());
|
||||
|
||||
Bind();
|
||||
g_GLESFuncs.glBufferData(TempBufferTarget, size, data, usage);
|
||||
g_GLESFuncs.glBufferData(TempBufferTarget, (GLsizeiptr)size, data, usage);
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend_glBufferSubData(
|
||||
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -130,7 +127,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
const void* data = stateBufferObject->GetDataReadOnly()->data();
|
||||
// dirty range: [range.start, range.end)
|
||||
auto ranges = stateBufferObject->GetDirtyRanges();
|
||||
auto& ranges = stateBufferObject->GetDirtyRanges();
|
||||
if (ranges.empty()) {
|
||||
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
|
||||
return;
|
||||
@@ -138,20 +135,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
for (const auto& range : ranges) {
|
||||
Bind();
|
||||
g_GLESFuncs.glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
|
||||
g_GLESFuncs.glBufferSubData(TempBufferTarget, (GLintptr)range.start,
|
||||
(GLintptr)(range.end - range.start),
|
||||
reinterpret_cast<const char*>(data) + range.start);
|
||||
}
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend_glMapBufferRange(
|
||||
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
|
||||
MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId);
|
||||
MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId);
|
||||
auto ranges = stateBufferObject->GetDirtyRanges();
|
||||
auto& ranges = stateBufferObject->GetDirtyRanges();
|
||||
if (ranges.empty()) {
|
||||
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
|
||||
return;
|
||||
@@ -159,18 +157,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SizeT minStart = ranges.GetOverallMinStart();
|
||||
SizeT maxEnd = ranges.GetOverallMaxEnd();
|
||||
Bind();
|
||||
void* mappedData = g_GLESFuncs.glMapBufferRange(TempBufferTarget, minStart, maxEnd - minStart,
|
||||
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) |
|
||||
(unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
|
||||
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
void* mappedData = g_GLESFuncs.glMapBufferRange(
|
||||
TempBufferTarget, (GLintptr)minStart, (GLintptr)(maxEnd - minStart),
|
||||
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
|
||||
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
const void* data = stateBufferObject->GetDataReadOnly()->data();
|
||||
if (mappedData) {
|
||||
MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId);
|
||||
Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
|
||||
// Explicitly flush the dirty ranges
|
||||
for (const auto& range : ranges) {
|
||||
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
|
||||
range.end - range.start);
|
||||
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, (GLintptr)(range.start - minStart),
|
||||
(GLintptr)(range.end - range.start));
|
||||
}
|
||||
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
|
||||
} else {
|
||||
@@ -191,7 +189,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glBindBuffer(target, m_backendBufferId);
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> g_backendBufferObjects;
|
||||
StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
|
||||
BackendBufferObject* g_boundVertexBufferObject = nullptr;
|
||||
} // namespace BufferImpl
|
||||
|
||||
@@ -209,22 +207,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendVertexArrayObject::Bind() {
|
||||
void BackendVertexArrayObject::Bind() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
g_GLESFuncs.glBindVertexArray(m_backendVAOId);
|
||||
}
|
||||
|
||||
void BackendVertexArrayObject::BindAttributeBuffer(Uint index,
|
||||
const MG_State::GLState::VertexAttribute& attrib) {
|
||||
inline void BindAttributeBuffer(const MG_State::GLState::VertexAttribute& attrib) {
|
||||
const auto& bufferObject = attrib.Buffer;
|
||||
if (!bufferObject) {
|
||||
MGLOG_W("Attribute has no bound buffer, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject);
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject.get());
|
||||
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
|
||||
MGLOG_E("No backend buffer found for attribute's buffer, cannot bind attribute.");
|
||||
return;
|
||||
@@ -234,7 +231,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
backendBufferObject->Bind(GL_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
void BackendVertexArrayObject::SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
|
||||
void BackendVertexArrayObject::SyncToBackend(
|
||||
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -268,7 +266,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
m_syncedAttributeVersions[attribIndex].BufferVersion;
|
||||
if (!needsSyncFormat && !needsSyncBuffer) continue;
|
||||
|
||||
BindAttributeBuffer(attribIndex, attrib);
|
||||
BindAttributeBuffer(attrib);
|
||||
|
||||
if (!attrib.IsInteger) {
|
||||
g_GLESFuncs.glVertexAttribPointer(
|
||||
@@ -289,7 +287,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (currentIndexBufferVersion != m_syncedIndexBufferVersion) {
|
||||
const auto& indexBufferBinding = stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
|
||||
if (indexBufferBinding) {
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding);
|
||||
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding.get());
|
||||
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
backendBufferObject->Bind(GL_ELEMENT_ARRAY_BUFFER);
|
||||
@@ -303,7 +301,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
m_syncedAttributeVersions = allAttributeVersions;
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>>
|
||||
StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
|
||||
g_backendVertexArrayObjects;
|
||||
} // namespace VertexArrayImpl
|
||||
|
||||
@@ -336,7 +334,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_boundTexturesCache[unit][targetN] = this;
|
||||
}
|
||||
|
||||
Uint BackendTextureObject::GetBackendTextureId() {
|
||||
Uint BackendTextureObject::GetBackendTextureId() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -344,7 +342,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
void BackendTextureObject::SyncMipmapsToBackend(
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
if (!stateTextureObject) {
|
||||
MGLOG_E("State texture object is null, cannot sync to backend.");
|
||||
return;
|
||||
@@ -353,7 +351,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
DebugImpl::ErrorLopper errorLopper;
|
||||
|
||||
MGLOG_D("Syncing texture mipmaps with backend ID %u to backend for state ID %u", m_backendTextureId,
|
||||
stateTextureObject->GetExternalIndex());
|
||||
@@ -381,7 +378,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
Bind(target);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
const auto baseSize = stateTextureObject->GetBaseSize();
|
||||
@@ -414,7 +411,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
&glFormat, &glType);
|
||||
|
||||
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
|
||||
for (auto uploadTarget : uploadTargets) {
|
||||
for (auto& uploadTarget : uploadTargets) {
|
||||
for (SizeT level = 0; level < mipmapCount; ++level) {
|
||||
auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
||||
auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
|
||||
@@ -429,22 +426,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
|
||||
levelDirty ? "true" : "false");
|
||||
|
||||
errorLopper.Clear();
|
||||
DebugImpl::ErrorLopper::Clear();
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
auto textureTarget = stateTextureObject->GetTarget();
|
||||
// TODO: handle more texture types
|
||||
switch (textureTarget) {
|
||||
case TextureTarget::Texture2D:
|
||||
case TextureTarget::TextureCubeMap: {
|
||||
g_GLESFuncs.glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()),
|
||||
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType,
|
||||
pData);
|
||||
g_GLESFuncs.glTexImage2D(
|
||||
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
|
||||
0, glFormat, glType, pData);
|
||||
break;
|
||||
}
|
||||
case TextureTarget::Texture3D: {
|
||||
g_GLESFuncs.glTexImage3D(
|
||||
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
|
||||
static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
|
||||
break;
|
||||
@@ -454,8 +451,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
|
||||
}
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
|
||||
glInternalFormat, glFormat, glType, pData](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__,
|
||||
glUploadTarget, glInternalFormat, glFormat, glType,
|
||||
pData](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
|
||||
"type=%s, pixels=%p",
|
||||
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
|
||||
@@ -478,7 +476,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
|
||||
&glFormat, &glType);
|
||||
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
|
||||
for (auto uploadTarget : uploadTargets) {
|
||||
for (auto& uploadTarget : uploadTargets) {
|
||||
for (SizeT level = 0; level < mipmapCount; ++level) {
|
||||
if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
|
||||
continue;
|
||||
@@ -499,10 +497,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
|
||||
MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
DebugImpl::ErrorLopper::Loop(
|
||||
[file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
|
||||
MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
||||
g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
|
||||
static_cast<GLsizei>(texelSize.x()),
|
||||
@@ -518,7 +517,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto* textureBufferObject =
|
||||
static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
|
||||
auto& slot = textureBufferObject->GetBufferBindingSlot();
|
||||
auto buffer = slot.GetBoundObject();
|
||||
auto& buffer = slot.GetBoundObject();
|
||||
auto bufferIndex = buffer->GetExternalIndex();
|
||||
currentTextureInfo.bufferExternalIndex = bufferIndex;
|
||||
|
||||
@@ -530,10 +529,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Need to sync texture buffer if not synced yet
|
||||
auto& backendBuffers = BufferImpl::g_backendBufferObjects;
|
||||
SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject;
|
||||
const auto& backendBufferIt = backendBuffers.find(buffer);
|
||||
const auto& backendBufferIt = backendBuffers.find(buffer.get());
|
||||
if (backendBufferIt == backendBuffers.end()) {
|
||||
backendBufferObject = MakeShared<BufferImpl::BackendBufferObject>();
|
||||
backendBuffers[buffer] = backendBufferObject;
|
||||
auto& backendBufferSlot = backendBuffers.GetOrCreate(buffer);
|
||||
if (!backendBufferSlot) {
|
||||
backendBufferSlot = MakeShared<BufferImpl::BackendBufferObject>();
|
||||
}
|
||||
backendBufferObject = backendBufferSlot;
|
||||
} else {
|
||||
backendBufferObject = backendBufferIt->second;
|
||||
}
|
||||
@@ -553,7 +555,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
THROW_UNIMPL_EXCEPTION;
|
||||
}
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -561,11 +563,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
void BackendTextureObject::SyncBuiltinSamplerToBackend(
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
DebugImpl::ErrorLopper errorLopper;
|
||||
|
||||
if (!stateTextureObject) {
|
||||
MGLOG_E("State texture object is null, cannot sync to backend.");
|
||||
return;
|
||||
@@ -594,7 +596,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
Bind(target);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -607,28 +609,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glTexParameteri(target, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, \
|
||||
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
|
||||
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
|
||||
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
|
||||
}); \
|
||||
DebugImpl::ErrorLopper::Loop( \
|
||||
[file = __FILE__, line = __LINE__, func = __func__, \
|
||||
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
|
||||
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
|
||||
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
|
||||
}); \
|
||||
}
|
||||
|
||||
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
||||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
||||
g_GLESFuncs.glTexParameteri(
|
||||
target, GL_TEXTURE_MIN_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
|
||||
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter,
|
||||
samplerParams.mipmapMode));
|
||||
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
||||
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
||||
}
|
||||
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
||||
g_GLESFuncs.glTexParameteri(
|
||||
target, GL_TEXTURE_MAG_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -645,18 +648,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
#undef SYNC_TEX_SAMPLER_PARAM_IF_CHANGED
|
||||
}
|
||||
|
||||
void BackendTextureObject::SyncTextureParamsToBackend(
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
DebugImpl::ErrorLopper errorLopper;
|
||||
|
||||
if (!stateTextureObject) {
|
||||
MGLOG_E("State texture object is null, cannot sync to backend.");
|
||||
return;
|
||||
@@ -683,7 +686,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
Bind(target);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -696,14 +699,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
|
||||
m_cacheLodRange.x() = levelRange.x();
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (m_cacheLodRange.y() != levelRange.y()) {
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
|
||||
m_cacheLodRange.y() = levelRange.y();
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
@@ -720,7 +723,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(a(), GL_TEXTURE_SWIZZLE_A);
|
||||
#undef SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED
|
||||
m_cacheSwizzleParams = swizzleParams;
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
}
|
||||
@@ -730,7 +733,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
|
||||
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
|
||||
m_cacheBorderColor = borderColor;
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
}
|
||||
@@ -760,8 +763,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
|
||||
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
|
||||
g_boundTexturesCache;
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>>
|
||||
g_backendTextureObjects;
|
||||
StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject> g_backendTextureObjects;
|
||||
} // namespace TextureImpl
|
||||
|
||||
namespace FramebufferImpl {
|
||||
@@ -778,7 +780,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendFramebufferObject::Bind(FramebufferTarget target) {
|
||||
void BackendFramebufferObject::Bind(FramebufferTarget target) const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -788,12 +790,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
|
||||
}
|
||||
|
||||
Bool BackendFramebufferObject::SyncAttachmentObject(
|
||||
GLenum glFBOTarget, const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
|
||||
GLenum glBackendAttachment) {
|
||||
static Bool SyncAttachmentObject(GLenum glFBOTarget,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
|
||||
GLenum glBackendAttachment) {
|
||||
if (attachmentObject.IsTexture()) {
|
||||
const auto& textureObject = attachmentObject.GetTexture();
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
|
||||
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
|
||||
MGLOG_E("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__);
|
||||
return false;
|
||||
@@ -807,11 +809,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} else if (attachmentObject.IsRenderbuffer()) {
|
||||
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
||||
const auto& backendRenderbufferIt =
|
||||
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject);
|
||||
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
|
||||
SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject;
|
||||
if (backendRenderbufferIt == RenderbufferImpl::g_backendRenderbufferObjects.end()) {
|
||||
backendRenderbufferObject = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
|
||||
RenderbufferImpl::g_backendRenderbufferObjects[renderbufferObject] = backendRenderbufferObject;
|
||||
auto& backendRenderbufferSlot =
|
||||
RenderbufferImpl::g_backendRenderbufferObjects.GetOrCreate(renderbufferObject);
|
||||
if (!backendRenderbufferSlot) {
|
||||
backendRenderbufferSlot = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
|
||||
}
|
||||
backendRenderbufferObject = backendRenderbufferSlot;
|
||||
} else {
|
||||
backendRenderbufferObject = backendRenderbufferIt->second;
|
||||
}
|
||||
@@ -824,8 +830,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendFramebufferObject::SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
|
||||
FramebufferTarget asTarget) {
|
||||
void BackendFramebufferObject::SyncToBackend(
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -853,7 +859,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
|
||||
int nEffectiveBuffers = 0;
|
||||
for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
|
||||
auto frontendBuf = stateDrawBuffers[i];
|
||||
auto& frontendBuf = stateDrawBuffers[i];
|
||||
if (frontendBuf == FramebufferAttachmentType::None) {
|
||||
m_backendDrawBuffers[i] = GL_NONE;
|
||||
continue;
|
||||
@@ -892,7 +898,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
|
||||
for (SizeT i = 0; i < attachments.size(); ++i) {
|
||||
const auto& attachmentObject = attachments[i];
|
||||
FramebufferAttachmentType frontendType = static_cast<FramebufferAttachmentType>(i);
|
||||
auto frontendType = static_cast<FramebufferAttachmentType>(i);
|
||||
GLenum glBackendAttachment = GL_NONE;
|
||||
if (frontendType >= FramebufferAttachmentType::Color0 &&
|
||||
frontendType <= FramebufferAttachmentType::Color31)
|
||||
@@ -928,7 +934,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Verify that the backend object's name and parameters match the frontend attachment state
|
||||
if (attachmentObject.IsTexture()) {
|
||||
const auto& textureObject = attachmentObject.GetTexture();
|
||||
auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||
auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
|
||||
MOBILEGL_ASSERT(backendTextureIt != TextureImpl::g_backendTextureObjects.end(),
|
||||
"No backend texture found while framebuffer reports texture attachment.");
|
||||
GLuint backendTexId = backendTextureIt->second->GetBackendTextureId();
|
||||
@@ -944,7 +950,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
"Attachment texture level mismatch between GLES and state object.");
|
||||
} else if (attachmentObject.IsRenderbuffer()) {
|
||||
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
||||
auto backendRboIt = RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject);
|
||||
auto backendRboIt =
|
||||
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
|
||||
MOBILEGL_ASSERT(
|
||||
backendRboIt != RenderbufferImpl::g_backendRenderbufferObjects.end(),
|
||||
"No backend renderbuffer found while framebuffer reports renderbuffer attachment.");
|
||||
@@ -975,14 +982,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return glBackendReadBuffer;
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
|
||||
StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
|
||||
g_backendFramebufferObjects;
|
||||
Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions = {0};
|
||||
} // namespace FramebufferImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
|
||||
g_backendProgramObjects;
|
||||
StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
|
||||
|
||||
BackendProgramObjectImpl::BackendProgramObjectImpl() {
|
||||
#ifdef TRACY_ENABLE
|
||||
@@ -1008,7 +1014,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendProgramObjectImpl::SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
|
||||
void BackendProgramObjectImpl::SyncToBackend(
|
||||
const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -1068,7 +1075,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
String source;
|
||||
auto& spirvCode = shaderSpirvs[index];
|
||||
|
||||
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirvCode);
|
||||
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirvCode,
|
||||
MG_Util::ShaderTranspiler::SessionUsageBit::Transpile);
|
||||
|
||||
spvc_compiler_options options;
|
||||
spvcSession.CreateOptions(&options);
|
||||
@@ -1161,7 +1169,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId);
|
||||
}
|
||||
|
||||
void BackendProgramObjectImpl::Use() {
|
||||
void BackendProgramObjectImpl::Use() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -1184,7 +1192,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendSamplerObject::SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
|
||||
void BackendSamplerObject::SyncToBackend(
|
||||
const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -1210,22 +1219,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
|
||||
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
|
||||
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
(GLint)MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
||||
}
|
||||
|
||||
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
||||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
||||
g_GLESFuncs.glSamplerParameteri(
|
||||
m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
|
||||
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(
|
||||
samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
||||
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
||||
}
|
||||
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
||||
g_GLESFuncs.glSamplerParameteri(
|
||||
m_backendSamplerId, GL_TEXTURE_MAG_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
||||
}
|
||||
|
||||
@@ -1256,7 +1265,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_boundSamplersCache[unit] = this;
|
||||
}
|
||||
|
||||
Uint BackendSamplerObject::GetBackendSamplerId() {
|
||||
Uint BackendSamplerObject::GetBackendSamplerId() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -1271,8 +1280,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> g_boundSamplersCache;
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>>
|
||||
g_backendSamplerObjects;
|
||||
StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject> g_backendSamplerObjects;
|
||||
} // namespace SamplerImpl
|
||||
|
||||
namespace RenderbufferImpl {
|
||||
@@ -1287,7 +1295,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
|
||||
void BackendRenderbufferObject::Bind() {
|
||||
void BackendRenderbufferObject::Bind() const {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -1334,9 +1342,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("RBO %u sync completed. backend ID %u", stateRBOObject->GetExternalIndex(), m_backendRBOId);
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>>
|
||||
StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
|
||||
g_backendRenderbufferObjects;
|
||||
} // namespace RenderbufferImpl
|
||||
|
||||
namespace Utils {} // namespace Utils
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -15,19 +15,113 @@
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
template <typename StateObject, typename BackendObject>
|
||||
class StateBackendObjectRegistry {
|
||||
public:
|
||||
using StatePtr = SharedPtr<StateObject>;
|
||||
using StateWeakPtr = std::weak_ptr<StateObject>;
|
||||
using BackendPtr = SharedPtr<BackendObject>;
|
||||
using BackendMap = UnorderedMap<StateObject*, BackendPtr>;
|
||||
using StateRefMap = UnorderedMap<StateObject*, StateWeakPtr>;
|
||||
using iterator = typename BackendMap::iterator;
|
||||
using const_iterator = typename BackendMap::const_iterator;
|
||||
|
||||
BackendPtr& GetOrCreate(const StatePtr& stateObj) {
|
||||
MOBILEGL_ASSERT(stateObj != nullptr, "State object must not be null");
|
||||
|
||||
auto* key = stateObj.get();
|
||||
auto trackedStateIt = m_stateRefs.find(key);
|
||||
if (trackedStateIt != m_stateRefs.end() && trackedStateIt->second.expired()) {
|
||||
EraseByKey(key);
|
||||
}
|
||||
m_stateRefs[key] = stateObj;
|
||||
return m_backendObjects[key];
|
||||
}
|
||||
|
||||
iterator find(StateObject* stateObj) {
|
||||
if (!IsAlive(stateObj)) {
|
||||
EraseByKey(stateObj);
|
||||
return m_backendObjects.end();
|
||||
}
|
||||
return m_backendObjects.find(stateObj);
|
||||
}
|
||||
|
||||
const_iterator find(StateObject* stateObj) const {
|
||||
return const_cast<StateBackendObjectRegistry*>(this)->find(stateObj);
|
||||
}
|
||||
|
||||
iterator end() { return m_backendObjects.end(); }
|
||||
const_iterator end() const { return m_backendObjects.end(); }
|
||||
|
||||
void CollectGarbageIfNeeded() {
|
||||
++m_gcTick;
|
||||
if (m_gcTick < kGCInterval) {
|
||||
return;
|
||||
}
|
||||
CollectGarbage();
|
||||
m_gcTick = 0;
|
||||
}
|
||||
|
||||
void CollectGarbageNow() { CollectGarbage(); }
|
||||
|
||||
private:
|
||||
bool IsAlive(StateObject* stateObj) const {
|
||||
const auto trackedStateIt = m_stateRefs.find(stateObj);
|
||||
if (trackedStateIt == m_stateRefs.end()) {
|
||||
return false;
|
||||
}
|
||||
return !trackedStateIt->second.expired();
|
||||
}
|
||||
|
||||
void EraseByKey(StateObject* stateObj) {
|
||||
m_stateRefs.erase(stateObj);
|
||||
m_backendObjects.erase(stateObj);
|
||||
}
|
||||
|
||||
void CollectGarbage() {
|
||||
if (m_isCollecting) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_isCollecting = true;
|
||||
|
||||
Vector<StateObject*> staleKeys;
|
||||
staleKeys.reserve(m_stateRefs.size());
|
||||
for (const auto& [stateKey, stateWeakRef] : m_stateRefs) {
|
||||
if (stateWeakRef.expired()) {
|
||||
staleKeys.push_back(stateKey);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto* stateKey : staleKeys) {
|
||||
m_stateRefs.erase(stateKey);
|
||||
m_backendObjects.erase(stateKey);
|
||||
}
|
||||
|
||||
m_isCollecting = false;
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr Uint32 kGCInterval = 1024;
|
||||
StateRefMap m_stateRefs;
|
||||
BackendMap m_backendObjects;
|
||||
Uint32 m_gcTick = 0;
|
||||
Bool m_isCollecting = false;
|
||||
};
|
||||
|
||||
namespace BufferImpl {
|
||||
const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
|
||||
class BackendBufferObject {
|
||||
public:
|
||||
BackendBufferObject();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
Uint GetBackendBufferId() { return m_backendBufferId; }
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
Uint GetBackendBufferId() const { return m_backendBufferId; }
|
||||
void Bind(GLenum target = TempBufferTarget);
|
||||
|
||||
private:
|
||||
void SyncToBackend_glBufferData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glBufferSubData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glMapBufferRange(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
|
||||
void SyncToBackend_glBufferData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glBufferSubData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glMapBufferRange(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
|
||||
Bool invalidate = true, Bool unsynchronized = true);
|
||||
|
||||
Uint m_backendBufferId = 0;
|
||||
@@ -36,21 +130,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
};
|
||||
|
||||
extern BackendBufferObject* g_boundVertexBufferObject;
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>>
|
||||
g_backendBufferObjects;
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
|
||||
} // namespace BufferImpl
|
||||
|
||||
namespace VertexArrayImpl {
|
||||
class BackendVertexArrayObject {
|
||||
public:
|
||||
BackendVertexArrayObject();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
|
||||
Uint GetBackendVertexArrayId() { return m_backendVAOId; }
|
||||
void Bind();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
|
||||
Uint GetBackendVertexArrayId() const { return m_backendVAOId; }
|
||||
void Bind() const;
|
||||
|
||||
private:
|
||||
void BindAttributeBuffer(Uint index, const MG_State::GLState::VertexAttribute& attrib);
|
||||
|
||||
Uint m_backendVAOId = 0;
|
||||
Bool m_isInitialized = false;
|
||||
Uint16 m_syncedIndexBufferVersion = 0;
|
||||
@@ -58,7 +149,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
m_syncedAttributeVersions;
|
||||
};
|
||||
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
|
||||
g_backendVertexArrayObjects;
|
||||
} // namespace VertexArrayImpl
|
||||
|
||||
@@ -92,11 +183,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
class BackendTextureObject {
|
||||
public:
|
||||
BackendTextureObject();
|
||||
void SyncMipmapsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncBuiltinSamplerToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncTextureParamsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncMipmapsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncBuiltinSamplerToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncTextureParamsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void Bind(GLenum target, Uint unit = TempTextureUnit);
|
||||
Uint GetBackendTextureId();
|
||||
Uint GetBackendTextureId() const;
|
||||
|
||||
private:
|
||||
Uint m_backendTextureId = 0;
|
||||
@@ -113,7 +204,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
void ActivateTextureUnit(Uint unit);
|
||||
void UnbindTexture(Uint unit, GLenum target);
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject>
|
||||
g_backendTextureObjects;
|
||||
extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
|
||||
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
|
||||
@@ -125,13 +216,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
class BackendFramebufferObject {
|
||||
public:
|
||||
BackendFramebufferObject();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
|
||||
FramebufferTarget asTarget);
|
||||
Uint GetBackendFramebufferId() { return m_backendFBOId; }
|
||||
void Bind(FramebufferTarget target);
|
||||
bool SyncAttachmentObject(GLenum glFBOTarget,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
|
||||
GLenum glBackendAttachment);
|
||||
Uint GetBackendFramebufferId() const { return m_backendFBOId; }
|
||||
void Bind(FramebufferTarget target) const;
|
||||
// FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
|
||||
GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const;
|
||||
|
||||
@@ -159,7 +247,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
FramebufferObject::FramebufferAttachmentVersionArray m_syncedFrontendAttachmentVersions = {0};
|
||||
};
|
||||
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
|
||||
g_backendFramebufferObjects;
|
||||
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
|
||||
} // namespace FramebufferImpl
|
||||
@@ -169,8 +257,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
public:
|
||||
BackendProgramObjectImpl();
|
||||
~BackendProgramObjectImpl();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
|
||||
void Use();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
|
||||
void Use() const;
|
||||
Uint GetBackendProgramId() const { return m_backendProgramId; }
|
||||
Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
|
||||
|
||||
@@ -180,7 +268,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Bool m_isInitialized = false;
|
||||
};
|
||||
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl>
|
||||
g_backendProgramObjects;
|
||||
} // namespace PrgramImpl
|
||||
|
||||
@@ -188,9 +276,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
class BackendSamplerObject {
|
||||
public:
|
||||
BackendSamplerObject();
|
||||
void SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject);
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject);
|
||||
void Bind(Uint unit);
|
||||
Uint GetBackendSamplerId();
|
||||
Uint GetBackendSamplerId() const;
|
||||
|
||||
private:
|
||||
Uint m_backendSamplerId = 0;
|
||||
@@ -203,7 +291,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
extern Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
|
||||
g_boundSamplersCache;
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject>
|
||||
g_backendSamplerObjects;
|
||||
} // namespace SamplerImpl
|
||||
|
||||
@@ -212,8 +300,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
public:
|
||||
BackendRenderbufferObject();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject);
|
||||
Uint GetBackendRenderbufferId() { return m_backendRBOId; }
|
||||
void Bind();
|
||||
Uint GetBackendRenderbufferId() const { return m_backendRBOId; }
|
||||
void Bind() const;
|
||||
|
||||
private:
|
||||
Uint m_backendRBOId = 0;
|
||||
@@ -223,7 +311,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Int m_cacheHeight = 0;
|
||||
};
|
||||
|
||||
extern UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>>
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
|
||||
g_backendRenderbufferObjects;
|
||||
} // namespace RenderbufferImpl
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -19,10 +19,6 @@
|
||||
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace BufferImpl {} // namespace BufferImpl
|
||||
|
||||
namespace VertexArrayImpl {} // namespace VertexArrayImpl
|
||||
|
||||
namespace TextureImpl {
|
||||
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
|
||||
GLenum* outFormat, GLenum* outType) {
|
||||
@@ -36,9 +32,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
outInternalFormat, outFormat, outType);
|
||||
}
|
||||
} // namespace TextureImpl
|
||||
|
||||
namespace FramebufferImpl {} // namespace FramebufferImpl
|
||||
|
||||
namespace PrgramImpl {
|
||||
String ProcessOutColorLocations(const String& glslCode) {
|
||||
#ifdef TRACY_ENABLE
|
||||
@@ -166,7 +159,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return GL_UNIFORM_BUFFER_BINDING;
|
||||
|
||||
case GL_FRAMEBUFFER:
|
||||
return GL_FRAMEBUFFER_BINDING;
|
||||
case GL_DRAW_FRAMEBUFFER:
|
||||
return GL_DRAW_FRAMEBUFFER_BINDING;
|
||||
case GL_READ_FRAMEBUFFER:
|
||||
@@ -176,7 +168,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return GL_RENDERBUFFER_BINDING;
|
||||
|
||||
case GL_VERTEX_ARRAY:
|
||||
return GL_VERTEX_ARRAY_BINDING;
|
||||
case GL_VERTEX_ARRAY_BINDING:
|
||||
return GL_VERTEX_ARRAY_BINDING;
|
||||
|
||||
|
||||
@@ -14,15 +14,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace DebugImpl {
|
||||
class ErrorLopper {
|
||||
public:
|
||||
void Loop(std::function<void(GLenum)>);
|
||||
void Clear();
|
||||
static void Loop(const std::function<void(GLenum)>&);
|
||||
static void Clear();
|
||||
ErrorLopper();
|
||||
~ErrorLopper();
|
||||
};
|
||||
|
||||
class OpenGLScopeMarker {
|
||||
public:
|
||||
explicit OpenGLScopeMarker(String scopeName);
|
||||
explicit OpenGLScopeMarker(const String& scopeName);
|
||||
~OpenGLScopeMarker();
|
||||
};
|
||||
} // namespace DebugImpl
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "BackendObject_DirectVulkan.h"
|
||||
#include "MG_Backend/BackendObject.h"
|
||||
#include "DirectVulkan.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
|
||||
|
||||
Bool BackendObject_DirectVulkan::InitWindowSurface() {
|
||||
if (!m_windowHandle.Handle) {
|
||||
MGLOG_E("Cannot initialize DirectVulkan window surface: native window handle is null");
|
||||
return false;
|
||||
}
|
||||
|
||||
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
|
||||
|
||||
pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(nativeWindow);
|
||||
MOBILEGL_ASSERT(pVulkanRenderer != nullptr, "InitWindowSurface: VulkanRenderer creation failed");
|
||||
pVulkanRenderer->Initialize();
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::Initialize() {
|
||||
m_initialized = true;
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectVulkan::InitCapabilities() {
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("Cannot initialize capabilities before backend is initialized");
|
||||
return false;
|
||||
}
|
||||
if (!pVulkanRenderer) {
|
||||
MGLOG_E("Cannot initialize capabilities: Vulkan renderer has not been created");
|
||||
return false;
|
||||
}
|
||||
|
||||
MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetPhysicalDevice().properties);
|
||||
UpdateDynamicBackendParameters();
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectVulkan::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("DirectVulkan backend not initialized");
|
||||
return false;
|
||||
}
|
||||
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectVulkan::CreateEGLWindowSurface(const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("DirectVulkan backend not initialized");
|
||||
return false;
|
||||
}
|
||||
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
|
||||
MGLOG_E("DirectVulkan backend only supports Android native windows");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool sameHandle =
|
||||
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
|
||||
if (sameHandle) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_eglWindowSurfaceInitialized || pVulkanRenderer) {
|
||||
pVulkanRenderer.reset();
|
||||
ResetEGLRuntimeState();
|
||||
}
|
||||
|
||||
return BackendObject::CreateEGLWindowSurface(handle);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectVulkan::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
|
||||
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
|
||||
}
|
||||
if (!pVulkanRenderer) {
|
||||
MGLOG_E("DirectVulkan renderer is not initialized");
|
||||
return false;
|
||||
}
|
||||
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectVulkan::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!pVulkanRenderer) {
|
||||
MGLOG_E("DirectVulkan renderer is not initialized");
|
||||
return false;
|
||||
}
|
||||
return BackendObject::SwapEGLBuffers(dpy, draw);
|
||||
}
|
||||
|
||||
const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const {
|
||||
static RendererInfo RendererInfo = {
|
||||
.RendererName = "Magma", // Renderer Name
|
||||
.BackendName = "Direct (Vulkan)", // Backend Name
|
||||
.ExtraVendor = Nullopt, // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
return RendererInfo;
|
||||
}
|
||||
|
||||
String BackendObject_DirectVulkan::GetBackendAPIVersionString() const {
|
||||
if (!m_initialized) {
|
||||
return "<uninitialized DirectVulkan backend>";
|
||||
}
|
||||
// Format:
|
||||
// <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version>
|
||||
String str = m_vulkanCaps.DeviceName + ", Vulkan " + m_vulkanCaps.VulkanAPIVersion.toString() + ", Driver " +
|
||||
m_vulkanCaps.DriverVersionString;
|
||||
return str;
|
||||
}
|
||||
|
||||
BackendType BackendObject_DirectVulkan::GetBackendType() const {
|
||||
return BackendType::DirectVulkan;
|
||||
}
|
||||
|
||||
const GlobalBackendFunctionsTable& BackendObject_DirectVulkan::GetBackendFunctions() const {
|
||||
static GlobalBackendFunctionsTable funcsTable;
|
||||
static Bool funcsTableInitialized = false;
|
||||
if (!funcsTableInitialized) {
|
||||
funcsTable.Present = Present;
|
||||
funcsTable.GL.DrawArrays = DrawArrays;
|
||||
funcsTable.GL.DrawElements = DrawElements;
|
||||
funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawElements = MultiDrawElements;
|
||||
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
||||
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
||||
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
||||
funcsTable.GL.DrawRangeElements = DrawRangeElements;
|
||||
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
|
||||
funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
|
||||
funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
|
||||
funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
|
||||
funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
|
||||
funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
|
||||
funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
|
||||
funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
|
||||
funcsTable.GL.Clear = Clear;
|
||||
funcsTable.GL.ClearBufferfi = ClearBufferfi;
|
||||
funcsTable.GL.ClearBufferfv = ClearBufferfv;
|
||||
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
|
||||
funcsTable.GL.ClearBufferiv = ClearBufferiv;
|
||||
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
|
||||
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
|
||||
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
|
||||
funcsTable.GL.GenerateMipmap = GenerateMipmap;
|
||||
funcsTable.GL.ReadPixels = ReadPixels;
|
||||
funcsTable.GL.GetTexImage = GetTexImage;
|
||||
funcsTableInitialized = true;
|
||||
}
|
||||
return funcsTable;
|
||||
}
|
||||
|
||||
const DynamicBackendParameters& BackendObject_DirectVulkan::GetDynamicParameters() const {
|
||||
return m_dynamicParameters;
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
|
||||
m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,40 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "../BackendObject.h"
|
||||
#include <MG_Util/BackendLoaders/Vulkan/Loader.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class BackendObject_DirectVulkan : public BackendObject {
|
||||
public:
|
||||
~BackendObject_DirectVulkan() override;
|
||||
|
||||
void Initialize() override;
|
||||
Bool InitWindowSurface() override;
|
||||
Bool InitCapabilities() override;
|
||||
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
|
||||
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
|
||||
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
|
||||
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
|
||||
const DynamicBackendParameters& GetDynamicParameters() const override;
|
||||
BackendType GetBackendType() const override;
|
||||
|
||||
private:
|
||||
void UpdateDynamicBackendParameters();
|
||||
|
||||
Bool m_initialized = false;
|
||||
DynamicBackendParameters m_dynamicParameters;
|
||||
MG_External::VulkanCapabilities m_vulkanCaps;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,171 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "DirectVulkan.h"
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
UniquePtr<VulkanRenderer> pVulkanRenderer = nullptr;
|
||||
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {}
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {}
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {}
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {}
|
||||
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {}
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {}
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex) {}
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {}
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {}
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex) {}
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance) {}
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {}
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {}
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance) {}
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {}
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect) {}
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border) {}
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height) {}
|
||||
void GenerateMipmap(GLenum target) {}
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {}
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {}
|
||||
|
||||
void Clear(GLbitfield mask) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::Clear called with null GL context");
|
||||
pVulkanRenderer->Clear(mask);
|
||||
}
|
||||
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context");
|
||||
|
||||
DrawCmd payload{};
|
||||
payload.mode = mode;
|
||||
payload.params.firstVertex = first;
|
||||
payload.params.vertexCount = count;
|
||||
|
||||
pVulkanRenderer->DrawArrays(payload);
|
||||
}
|
||||
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
|
||||
|
||||
DrawIndexedCmd payload{};
|
||||
payload.mode = mode;
|
||||
payload.indexBufferView.indexType = type;
|
||||
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
|
||||
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
|
||||
payload.params.indexCount = count;
|
||||
payload.params.instanceCount = 1;
|
||||
|
||||
pVulkanRenderer->DrawElements(payload);
|
||||
}
|
||||
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElements called with null GL context");
|
||||
|
||||
// Vector<DrawElementCmd> cmds;
|
||||
// cmds.reserve(static_cast<SizeT>(drawcount));
|
||||
// for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
// if (count[i] == 0) {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// DrawElementCmd payload{};
|
||||
// payload.mode = mode;
|
||||
// payload.firstVertex = 0;
|
||||
// payload.indexCount = count[i];
|
||||
// payload.indexType = type;
|
||||
// payload.indexByteOffset = reinterpret_cast<SizeT>(indices[i]);
|
||||
// cmds.push_back(payload);
|
||||
// }
|
||||
//
|
||||
// if (cmds.empty()) {
|
||||
// return;
|
||||
// }
|
||||
// pVulkanRenderer->MultiDrawElements(cmds);
|
||||
}
|
||||
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
|
||||
DrawIndexedCmd payload{};
|
||||
payload.mode = mode;
|
||||
payload.indexBufferView.indexType = type;
|
||||
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(indices);
|
||||
payload.indexBufferView.indexByteSize = count * MG_Util::GetGLTypeSize(type);
|
||||
payload.params.indexCount = count;
|
||||
payload.params.instanceCount = 1;
|
||||
payload.params.firstIndex = 0;
|
||||
payload.params.vertexOffset = basevertex;
|
||||
payload.params.firstInstance = 0;
|
||||
pVulkanRenderer->DrawElements(payload);
|
||||
}
|
||||
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElements called with null GL context");
|
||||
MultiDrawIndexedCmd payload{};
|
||||
payload.mode = mode;
|
||||
payload.indexBufferView.indexType = type;
|
||||
|
||||
// TODO: allocate draw cmd buf elsewhere
|
||||
static Vector<DrawIndexedCmdParam> params;
|
||||
params.clear();
|
||||
params.resize(drawcount);
|
||||
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO: this index view needs a redesign, now there's a lotta redundant uploads
|
||||
|
||||
payload.indexBufferView.indexByteOffset = 0;
|
||||
payload.indexBufferView.indexByteSize =
|
||||
std::max(reinterpret_cast<SizeT>(indices[i]) + count[i] * MG_Util::GetGLTypeSize(type),
|
||||
payload.indexBufferView.indexByteSize);
|
||||
|
||||
auto& param = params[i];
|
||||
|
||||
param.indexCount = count[i];
|
||||
param.instanceCount = 1;
|
||||
param.firstIndex = reinterpret_cast<SizeT>(indices[i]) / MG_Util::GetGLTypeSize(type);
|
||||
param.vertexOffset = basevertex[i];
|
||||
param.firstInstance = 0;
|
||||
}
|
||||
payload.drawCount = drawcount;
|
||||
payload.pParams = params.data();
|
||||
pVulkanRenderer->MultiDrawElements(payload);
|
||||
}
|
||||
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitFramebuffer called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::BlitFramebuffer called with null GL context");
|
||||
pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
}
|
||||
|
||||
void Present() {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Present called with null VulkanRenderer");
|
||||
pVulkanRenderer->Present();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,55 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "Renderer/VulkanRenderer.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
extern UniquePtr<VulkanRenderer> pVulkanRenderer;
|
||||
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void Clear(GLbitfield mask);
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex);
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex);
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance);
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance);
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void Present();
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,138 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "BufferArena.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool BufferArena::Initialize(const BufferArenaDesc& desc) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(desc.allocator != nullptr, "BufferArena::Initialize requires valid allocator");
|
||||
MOBILEGL_ASSERT(desc.frameCount > 0, "BufferArena::Initialize requires non-zero frame count");
|
||||
MOBILEGL_ASSERT(desc.usage != 0, "BufferArena::Initialize requires non-zero buffer usage");
|
||||
|
||||
m_desc = desc;
|
||||
m_frames.clear();
|
||||
m_frames.resize(desc.frameCount);
|
||||
m_deferredReleases.resize(desc.frameCount);
|
||||
return true;
|
||||
}
|
||||
|
||||
void BufferArena::Shutdown() {
|
||||
for (auto& frame : m_frames) {
|
||||
frame.buffer.Destroy();
|
||||
frame.writeCursor = 0;
|
||||
}
|
||||
m_frames.clear();
|
||||
m_deferredReleases.clear();
|
||||
m_desc = {};
|
||||
}
|
||||
|
||||
void BufferArena::BeginFrame(Uint32 frameIndex) {
|
||||
CollectDeferredReleases(frameIndex);
|
||||
ResetFrame(frameIndex);
|
||||
}
|
||||
|
||||
void BufferArena::ResetFrame(Uint32 frameIndex) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
m_frames[frameIndex].writeCursor = 0;
|
||||
}
|
||||
|
||||
void BufferArena::CollectDeferredReleases(Uint32 frameIndex) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
m_deferredReleases[frameIndex].clear();
|
||||
}
|
||||
|
||||
Bool BufferArena::Allocate(Uint32 frameIndex, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
MOBILEGL_ASSERT(size > 0, "BufferArena::Allocate requires non-zero size");
|
||||
|
||||
auto& frame = m_frames[frameIndex];
|
||||
const VkDeviceSize resolvedAlignment = alignment > 0 ? alignment : 1;
|
||||
const VkDeviceSize offset = (frame.writeCursor + resolvedAlignment - 1) & ~(resolvedAlignment - 1);
|
||||
const VkDeviceSize endOffset = offset + size;
|
||||
|
||||
if (!EnsureCapacity(frameIndex, endOffset)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.writeCursor = endOffset;
|
||||
outSlice = frame.buffer.GetSlice(offset, size);
|
||||
return outSlice.IsValid();
|
||||
}
|
||||
|
||||
Bool BufferArena::Upload(Uint32 frameIndex, const void* data, VkDeviceSize size, VkDeviceSize alignment,
|
||||
BufferSlice& outSlice) {
|
||||
MOBILEGL_ASSERT(data != nullptr || size == 0, "BufferArena::Upload data pointer is null");
|
||||
if (!Allocate(frameIndex, size, alignment, outSlice)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (outSlice.mapped != nullptr) {
|
||||
Memcpy(outSlice.mapped, data, static_cast<SizeT>(size));
|
||||
return true;
|
||||
}
|
||||
|
||||
return m_frames[frameIndex].buffer.Upload(data, size, outSlice.offset);
|
||||
}
|
||||
|
||||
VkDeviceSize BufferArena::GetWriteCursor(Uint32 frameIndex) const {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
return m_frames[frameIndex].writeCursor;
|
||||
}
|
||||
|
||||
Uint32 BufferArena::GetFrameCount() const {
|
||||
return static_cast<Uint32>(m_frames.size());
|
||||
}
|
||||
|
||||
Bool BufferArena::EnsureCapacity(Uint32 frameIndex, VkDeviceSize requiredEndOffset) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
auto& frame = m_frames[frameIndex];
|
||||
auto& buffer = frame.buffer;
|
||||
|
||||
if (buffer.IsValid() && buffer.GetSize() >= requiredEndOffset) {
|
||||
return true;
|
||||
}
|
||||
|
||||
VkDeviceSize newCapacity = buffer.IsValid() ? buffer.GetSize() : 0;
|
||||
if (newCapacity < m_desc.minBufferSize) {
|
||||
newCapacity = m_desc.minBufferSize;
|
||||
}
|
||||
if (newCapacity == 0) {
|
||||
newCapacity = requiredEndOffset;
|
||||
}
|
||||
while (newCapacity < requiredEndOffset) {
|
||||
newCapacity *= 2;
|
||||
}
|
||||
|
||||
if (buffer.IsValid()) {
|
||||
m_deferredReleases[frameIndex].push_back(std::move(buffer));
|
||||
}
|
||||
|
||||
VkBufferObjectDesc bufferDesc{};
|
||||
bufferDesc.allocator = m_desc.allocator;
|
||||
bufferDesc.size = newCapacity;
|
||||
bufferDesc.usage = m_desc.usage;
|
||||
bufferDesc.memoryUsage = m_desc.memoryUsage;
|
||||
bufferDesc.allocationFlags = m_desc.allocationFlags;
|
||||
if (!buffer.Create(bufferDesc)) {
|
||||
return false;
|
||||
}
|
||||
if (m_desc.persistentlyMapped && buffer.Map() == nullptr) {
|
||||
buffer.Destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.writeCursor = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void BufferArena::AssertValidFrameIndex(Uint32 frameIndex) const {
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "BufferArena frame index out of range");
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,56 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BufferSlice.h"
|
||||
#include "VkBufferObject.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct BufferArenaDesc {
|
||||
VmaAllocator allocator = nullptr;
|
||||
Uint32 frameCount = 0;
|
||||
VkBufferUsageFlags usage = 0;
|
||||
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||
VmaAllocationCreateFlags allocationFlags = 0;
|
||||
VkDeviceSize minBufferSize = 0;
|
||||
Bool persistentlyMapped = false;
|
||||
};
|
||||
|
||||
class BufferArena {
|
||||
public:
|
||||
Bool Initialize(const BufferArenaDesc& desc);
|
||||
void Shutdown();
|
||||
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
void ResetFrame(Uint32 frameIndex);
|
||||
void CollectDeferredReleases(Uint32 frameIndex);
|
||||
|
||||
Bool Allocate(Uint32 frameIndex, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
|
||||
Bool Upload(Uint32 frameIndex, const void* data, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
|
||||
|
||||
VkDeviceSize GetWriteCursor(Uint32 frameIndex) const;
|
||||
Uint32 GetFrameCount() const;
|
||||
|
||||
private:
|
||||
struct FrameResources {
|
||||
VkBufferObject buffer;
|
||||
VkDeviceSize writeCursor = 0;
|
||||
};
|
||||
|
||||
Bool EnsureCapacity(Uint32 frameIndex, VkDeviceSize requiredEndOffset);
|
||||
void AssertValidFrameIndex(Uint32 frameIndex) const;
|
||||
|
||||
BufferArenaDesc m_desc{};
|
||||
Vector<FrameResources> m_frames;
|
||||
Vector<Vector<VkBufferObject>> m_deferredReleases;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,23 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferSlice.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct BufferSlice {
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VkDeviceSize offset = 0;
|
||||
VkDeviceSize size = 0;
|
||||
void* mapped = nullptr;
|
||||
|
||||
Bool IsValid() const { return buffer != VK_NULL_HANDLE; }
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,281 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "FrameContext.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkResult FrameContext::Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount) {
|
||||
Destroy(device, commandPool);
|
||||
m_frames.assign(frameCount, {});
|
||||
currentFrameIndex = 0;
|
||||
|
||||
Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
|
||||
VkCommandBufferAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.commandPool = commandPool;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandBufferCount = frameCount;
|
||||
VkResult result = vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data());
|
||||
if (result != VK_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
for (Uint32 i = 0; i < frameCount; ++i) {
|
||||
m_frames[i].commandBuffer = commandBuffers[i];
|
||||
}
|
||||
|
||||
VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
|
||||
VkFenceCreateInfo fenceInfo{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
|
||||
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
|
||||
for (Uint32 i = 0; i < frameCount; ++i) {
|
||||
result = CreateSyncObjectsForFrame(device, i, semaphoreInfo, fenceInfo);
|
||||
if (result != VK_SUCCESS) {
|
||||
Destroy(device, commandPool);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
void FrameContext::Destroy(VkDevice device, VkCommandPool commandPool) {
|
||||
const Uint32 frameCount = static_cast<Uint32>(m_frames.size());
|
||||
Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
|
||||
for (Uint32 i = 0; i < frameCount; ++i) {
|
||||
commandBuffers[i] = m_frames[i].commandBuffer;
|
||||
}
|
||||
|
||||
for (Uint32 i = 0; i < frameCount; ++i) {
|
||||
DestroySyncObjectsForFrame(device, i);
|
||||
}
|
||||
DestroySwapchainSemaphores(device);
|
||||
if (device != VK_NULL_HANDLE && commandPool != VK_NULL_HANDLE && !m_frames.empty()) {
|
||||
vkFreeCommandBuffers(device, commandPool, frameCount, commandBuffers.data());
|
||||
}
|
||||
m_frames.clear();
|
||||
currentFrameIndex = 0;
|
||||
}
|
||||
|
||||
FrameContext::FrameData& FrameContext::GetCurrent() {
|
||||
MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
|
||||
return m_frames[currentFrameIndex];
|
||||
}
|
||||
|
||||
const FrameContext::FrameData& FrameContext::GetCurrent() const {
|
||||
MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
|
||||
return m_frames[currentFrameIndex];
|
||||
}
|
||||
|
||||
Bool FrameContext::IsCommandRecording() const {
|
||||
return GetCurrent().isCommandRecording;
|
||||
}
|
||||
|
||||
void FrameContext::AdvanceToNext() {
|
||||
MOBILEGL_ASSERT(!m_frames.empty(), "FrameContext is not initialized");
|
||||
currentFrameIndex = (currentFrameIndex + 1) % static_cast<Uint32>(m_frames.size());
|
||||
GetCurrent().isCommandRecording = false;
|
||||
GetCurrent().hasCommandBufferRecorded = false;
|
||||
}
|
||||
|
||||
VkCommandBuffer& FrameContext::BeginCommandRecording(VkCommandBufferUsageFlags flags,
|
||||
const VkCommandBufferInheritanceInfo* pInheritanceInfo) {
|
||||
auto& frame = GetCurrent();
|
||||
MOBILEGL_ASSERT(!frame.isCommandRecording, "BeginCommandRecording called while command buffer is already recording");
|
||||
|
||||
frame.hasCommandBufferRecorded = false;
|
||||
VK_VERIFY(vkResetCommandBuffer(frame.commandBuffer, 0), "BeginCommandRecording, vkResetCommandBuffer");
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = flags;
|
||||
beginInfo.pInheritanceInfo = pInheritanceInfo;
|
||||
VK_VERIFY(vkBeginCommandBuffer(frame.commandBuffer, &beginInfo), "BeginCommandRecording, vkBeginCommandBuffer");
|
||||
|
||||
frame.isCommandRecording = true;
|
||||
return frame.commandBuffer;
|
||||
}
|
||||
|
||||
void FrameContext::EndCommandRecording() {
|
||||
auto& frame = GetCurrent();
|
||||
MOBILEGL_ASSERT(frame.isCommandRecording, "EndCommandRecording called without active command buffer recording");
|
||||
VK_VERIFY(vkEndCommandBuffer(frame.commandBuffer), "EndCommandRecording, vkEndCommandBuffer");
|
||||
frame.isCommandRecording = false;
|
||||
frame.hasCommandBufferRecorded = true;
|
||||
}
|
||||
|
||||
VkResult FrameContext::InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount) {
|
||||
DestroySwapchainSemaphores(device);
|
||||
if (swapchainImageCount == 0) {
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
m_swapchainImageRenderFinishedSemaphores.assign(swapchainImageCount, VK_NULL_HANDLE);
|
||||
VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
|
||||
for (Uint32 imageIndex = 0; imageIndex < swapchainImageCount; ++imageIndex) {
|
||||
VkResult result =
|
||||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &m_swapchainImageRenderFinishedSemaphores[imageIndex]);
|
||||
if (result != VK_SUCCESS) {
|
||||
DestroySwapchainSemaphores(device);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
void FrameContext::DestroySwapchainSemaphores(VkDevice device) {
|
||||
if (device != VK_NULL_HANDLE) {
|
||||
for (auto semaphore : m_swapchainImageRenderFinishedSemaphores) {
|
||||
if (semaphore != VK_NULL_HANDLE) {
|
||||
vkDestroySemaphore(device, semaphore, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_swapchainImageRenderFinishedSemaphores.clear();
|
||||
}
|
||||
|
||||
Bool FrameContext::TransitionToPresent(VkImage image, VkImageLayout oldLayout, VkImageLayout presentLayout) {
|
||||
auto& frame = GetCurrent();
|
||||
if (frame.hasCommandBufferRecorded || frame.isCommandRecording || oldLayout == presentLayout ||
|
||||
oldLayout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& commandBuffer = BeginCommandRecording();
|
||||
|
||||
VkImageMemoryBarrier presentBarrier{};
|
||||
presentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
presentBarrier.srcAccessMask = 0;
|
||||
presentBarrier.dstAccessMask = 0;
|
||||
presentBarrier.oldLayout = oldLayout;
|
||||
presentBarrier.newLayout = presentLayout;
|
||||
presentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
presentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
presentBarrier.image = image;
|
||||
presentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
presentBarrier.subresourceRange.baseMipLevel = 0;
|
||||
presentBarrier.subresourceRange.levelCount = 1;
|
||||
presentBarrier.subresourceRange.baseArrayLayer = 0;
|
||||
presentBarrier.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &presentBarrier);
|
||||
|
||||
EndCommandRecording();
|
||||
return true;
|
||||
}
|
||||
|
||||
FrameContext::SubmitInfoPacket FrameContext::GetSubmitInfo(Bool shouldSubmitCommandBuffer,
|
||||
Uint32 swapchainImageIndex) const {
|
||||
const auto& frame = GetCurrent();
|
||||
MOBILEGL_ASSERT(!frame.isCommandRecording, "GetSubmitInfo called while command buffer recording is still active");
|
||||
AssertValidSwapchainImageIndex(swapchainImageIndex);
|
||||
SubmitInfoPacket packet{};
|
||||
packet.waitSemaphore = frame.imageAvailableSemaphore;
|
||||
packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex];
|
||||
packet.commandBuffer = frame.commandBuffer;
|
||||
|
||||
packet.submitInfo.waitSemaphoreCount = 1;
|
||||
packet.submitInfo.pWaitSemaphores = &packet.waitSemaphore;
|
||||
packet.submitInfo.pWaitDstStageMask = &packet.waitDstStageMask;
|
||||
packet.submitInfo.commandBufferCount = shouldSubmitCommandBuffer ? 1U : 0U;
|
||||
packet.submitInfo.pCommandBuffers = shouldSubmitCommandBuffer ? &packet.commandBuffer : nullptr;
|
||||
packet.submitInfo.signalSemaphoreCount = 1;
|
||||
packet.submitInfo.pSignalSemaphores = &packet.signalSemaphore;
|
||||
return packet;
|
||||
}
|
||||
|
||||
FrameContext::PresentInfoPacket FrameContext::GetPresentInfo(VkSwapchainKHR swapchain, const Uint32& imageIndex) const {
|
||||
AssertValidSwapchainImageIndex(imageIndex);
|
||||
PresentInfoPacket packet{};
|
||||
packet.waitSemaphore = m_swapchainImageRenderFinishedSemaphores[imageIndex];
|
||||
packet.swapchain = swapchain;
|
||||
packet.imageIndex = &imageIndex;
|
||||
|
||||
packet.presentInfo.waitSemaphoreCount = 1;
|
||||
packet.presentInfo.pWaitSemaphores = &packet.waitSemaphore;
|
||||
packet.presentInfo.swapchainCount = 1;
|
||||
packet.presentInfo.pSwapchains = &packet.swapchain;
|
||||
packet.presentInfo.pImageIndices = packet.imageIndex;
|
||||
packet.presentInfo.pResults = nullptr;
|
||||
return packet;
|
||||
}
|
||||
|
||||
VkResult FrameContext::WaitAndAcquireNextImage(VkDevice device, VkSwapchainKHR swapchain, Uint32& outImageIndex,
|
||||
Uint64 timeout, VkFence acquireFence) {
|
||||
auto& frame = GetCurrent();
|
||||
VkResult result = vkWaitForFences(device, 1, &frame.imageInFlightFence, VK_TRUE, timeout);
|
||||
if (result != VK_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
result = vkResetFences(device, 1, &frame.imageInFlightFence);
|
||||
if (result != VK_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
return vkAcquireNextImageKHR(device, swapchain, timeout, frame.imageAvailableSemaphore, acquireFence,
|
||||
&outImageIndex);
|
||||
}
|
||||
|
||||
Uint32 FrameContext::GetCurrentFrameIndex() const {
|
||||
return currentFrameIndex;
|
||||
}
|
||||
|
||||
Uint32 FrameContext::GetFrameCount() const {
|
||||
return static_cast<Uint32>(m_frames.size());
|
||||
}
|
||||
|
||||
void FrameContext::AssertValidFrameIndex(Uint32 frameIndex) const {
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "FrameContext index out of range");
|
||||
}
|
||||
|
||||
void FrameContext::AssertValidSwapchainImageIndex(Uint32 imageIndex) const {
|
||||
MOBILEGL_ASSERT(imageIndex < m_swapchainImageRenderFinishedSemaphores.size(),
|
||||
"FrameContext swapchain image index out of range");
|
||||
}
|
||||
|
||||
VkResult FrameContext::CreateSyncObjectsForFrame(VkDevice device, Uint32 frameIndex,
|
||||
const VkSemaphoreCreateInfo& semaphoreInfo,
|
||||
const VkFenceCreateInfo& fenceInfo) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
DestroySyncObjectsForFrame(device, frameIndex);
|
||||
|
||||
auto& frame = m_frames[frameIndex];
|
||||
VkResult result =
|
||||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &frame.imageAvailableSemaphore);
|
||||
if (result != VK_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
result = vkCreateFence(device, &fenceInfo, nullptr, &frame.imageInFlightFence);
|
||||
if (result != VK_SUCCESS) {
|
||||
vkDestroySemaphore(device, frame.imageAvailableSemaphore, nullptr);
|
||||
frame.imageAvailableSemaphore = VK_NULL_HANDLE;
|
||||
return result;
|
||||
}
|
||||
|
||||
frame.hasCommandBufferRecorded = false;
|
||||
frame.isCommandRecording = false;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
void FrameContext::DestroySyncObjectsForFrame(VkDevice device, Uint32 frameIndex) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (device != VK_NULL_HANDLE && frame.imageInFlightFence != VK_NULL_HANDLE) {
|
||||
vkDestroyFence(device, frame.imageInFlightFence, nullptr);
|
||||
}
|
||||
frame.imageInFlightFence = VK_NULL_HANDLE;
|
||||
|
||||
if (device != VK_NULL_HANDLE && frame.imageAvailableSemaphore != VK_NULL_HANDLE) {
|
||||
vkDestroySemaphore(device, frame.imageAvailableSemaphore, nullptr);
|
||||
}
|
||||
frame.imageAvailableSemaphore = VK_NULL_HANDLE;
|
||||
frame.isCommandRecording = false;
|
||||
frame.hasCommandBufferRecorded = false;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,76 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class FrameContext {
|
||||
public:
|
||||
struct SubmitInfoPacket {
|
||||
VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
VkSemaphore waitSemaphore = VK_NULL_HANDLE;
|
||||
VkSemaphore signalSemaphore = VK_NULL_HANDLE;
|
||||
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
||||
VkSubmitInfo submitInfo{VK_STRUCTURE_TYPE_SUBMIT_INFO};
|
||||
};
|
||||
|
||||
struct PresentInfoPacket {
|
||||
VkSemaphore waitSemaphore = VK_NULL_HANDLE;
|
||||
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
|
||||
const Uint32* imageIndex = nullptr;
|
||||
VkPresentInfoKHR presentInfo{VK_STRUCTURE_TYPE_PRESENT_INFO_KHR};
|
||||
};
|
||||
|
||||
struct FrameData {
|
||||
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
||||
VkSemaphore imageAvailableSemaphore = VK_NULL_HANDLE;
|
||||
VkFence imageInFlightFence = VK_NULL_HANDLE;
|
||||
Bool isCommandRecording = false;
|
||||
Bool hasCommandBufferRecorded = false;
|
||||
};
|
||||
|
||||
VkResult Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount);
|
||||
void Destroy(VkDevice device, VkCommandPool commandPool);
|
||||
|
||||
// Lifecycle functions
|
||||
FrameData& GetCurrent();
|
||||
const FrameData& GetCurrent() const;
|
||||
Bool IsCommandRecording() const;
|
||||
void AdvanceToNext();
|
||||
VkCommandBuffer& BeginCommandRecording(VkCommandBufferUsageFlags flags = 0,
|
||||
const VkCommandBufferInheritanceInfo* pInheritanceInfo = nullptr);
|
||||
void EndCommandRecording();
|
||||
VkResult InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount);
|
||||
void DestroySwapchainSemaphores(VkDevice device);
|
||||
Bool TransitionToPresent(VkImage image, VkImageLayout oldLayout,
|
||||
VkImageLayout presentLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
SubmitInfoPacket GetSubmitInfo(Bool shouldSubmitCommandBuffer, Uint32 swapchainImageIndex) const;
|
||||
PresentInfoPacket GetPresentInfo(VkSwapchainKHR swapchain, const Uint32& imageIndex) const;
|
||||
VkResult WaitAndAcquireNextImage(VkDevice device, VkSwapchainKHR swapchain, Uint32& outImageIndex,
|
||||
Uint64 timeout = UINT64_MAX, VkFence acquireFence = VK_NULL_HANDLE);
|
||||
|
||||
Uint32 GetCurrentFrameIndex() const;
|
||||
Uint32 GetFrameCount() const;
|
||||
|
||||
private:
|
||||
void AssertValidFrameIndex(Uint32 frameIndex) const;
|
||||
void AssertValidSwapchainImageIndex(Uint32 imageIndex) const;
|
||||
|
||||
VkResult CreateSyncObjectsForFrame(VkDevice device, Uint32 frameIndex,
|
||||
const VkSemaphoreCreateInfo& semaphoreInfo,
|
||||
const VkFenceCreateInfo& fenceInfo);
|
||||
void DestroySyncObjectsForFrame(VkDevice device, Uint32 frameIndex);
|
||||
|
||||
Vector<FrameData> m_frames;
|
||||
Vector<VkSemaphore> m_swapchainImageRenderFinishedSemaphores;
|
||||
Uint32 currentFrameIndex = 0;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,131 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "PipelineFactory.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
PipelineFactory::~PipelineFactory() {
|
||||
DestroyAll();
|
||||
}
|
||||
|
||||
PipelineFactory::HashType PipelineFactory::ComputeHash(const PipelineCreatePayload& payload) const {
|
||||
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.programHash, sizeof(payload.programHash)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.vertexInputHash, sizeof(payload.vertexInputHash)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.pipelineLayout, sizeof(payload.pipelineLayout)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.renderPass, sizeof(payload.renderPass)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.subpass, sizeof(payload.subpass)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.topology, sizeof(payload.topology)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthTestEnable, sizeof(payload.depthTestEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthWriteEnable, sizeof(payload.depthWriteEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthCompareOp, sizeof(payload.depthCompareOp)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.blendEnable, sizeof(payload.blendEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.srcColorBlendFactor, sizeof(payload.srcColorBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.dstColorBlendFactor, sizeof(payload.dstColorBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.srcAlphaBlendFactor, sizeof(payload.srcAlphaBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.dstAlphaBlendFactor, sizeof(payload.dstAlphaBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.colorWriteMask, sizeof(payload.colorWriteMask)));
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
VkPipeline PipelineFactory::GetOrCreatePipeline(const PipelineCreatePayload& payload) {
|
||||
const HashType hash = ComputeHash(payload);
|
||||
auto it = m_cache.find(hash);
|
||||
if (it != m_cache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
VkPipeline pipeline = CreatePipeline(payload);
|
||||
m_cache.emplace(hash, pipeline);
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
void PipelineFactory::DestroyAll() {
|
||||
for (auto& pair : m_cache) {
|
||||
if (pair.second != VK_NULL_HANDLE) {
|
||||
vkDestroyPipeline(m_device, pair.second, nullptr);
|
||||
}
|
||||
}
|
||||
m_cache.clear();
|
||||
}
|
||||
|
||||
VkPipeline PipelineFactory::CreatePipeline(const PipelineCreatePayload& payload) const {
|
||||
MOBILEGL_ASSERT(payload.stages != nullptr && !payload.stages->empty(), "PipelineFactory: stages are empty");
|
||||
MOBILEGL_ASSERT(payload.vertexInputState != nullptr, "PipelineFactory: vertexInputState is null");
|
||||
MOBILEGL_ASSERT(payload.pipelineLayout != VK_NULL_HANDLE, "PipelineFactory: pipelineLayout is null");
|
||||
MOBILEGL_ASSERT(payload.renderPass != VK_NULL_HANDLE, "PipelineFactory: renderPass is null");
|
||||
|
||||
static constexpr VkDynamicState kDynamicStates[] = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamicState{};
|
||||
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamicState.dynamicStateCount = static_cast<uint32_t>(std::size(kDynamicStates));
|
||||
dynamicState.pDynamicStates = kDynamicStates;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo ia{VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO};
|
||||
ia.topology = payload.topology;
|
||||
|
||||
VkPipelineViewportStateCreateInfo vpci{VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
|
||||
vpci.viewportCount = 1;
|
||||
vpci.scissorCount = 1;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo raster{VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
|
||||
raster.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
raster.cullMode = payload.cullMode;
|
||||
raster.frontFace = payload.frontFace;
|
||||
raster.lineWidth = 1.0f;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms{VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
|
||||
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencil{VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO};
|
||||
depthStencil.depthTestEnable = payload.depthTestEnable ? VK_TRUE : VK_FALSE;
|
||||
depthStencil.depthWriteEnable = payload.depthWriteEnable ? VK_TRUE : VK_FALSE;
|
||||
depthStencil.depthCompareOp = payload.depthCompareOp;
|
||||
depthStencil.depthBoundsTestEnable = VK_FALSE;
|
||||
depthStencil.stencilTestEnable = VK_FALSE;
|
||||
|
||||
VkPipelineColorBlendAttachmentState colorAttach{};
|
||||
colorAttach.colorWriteMask = payload.colorWriteMask;
|
||||
colorAttach.blendEnable = payload.blendEnable ? VK_TRUE : VK_FALSE;
|
||||
colorAttach.srcColorBlendFactor = payload.srcColorBlendFactor;
|
||||
colorAttach.dstColorBlendFactor = payload.dstColorBlendFactor;
|
||||
colorAttach.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
colorAttach.srcAlphaBlendFactor = payload.srcAlphaBlendFactor;
|
||||
colorAttach.dstAlphaBlendFactor = payload.dstAlphaBlendFactor;
|
||||
colorAttach.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
VkPipelineColorBlendStateCreateInfo blend{VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
|
||||
blend.attachmentCount = 1;
|
||||
blend.pAttachments = &colorAttach;
|
||||
|
||||
VkGraphicsPipelineCreateInfo gpi{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
|
||||
gpi.stageCount = static_cast<Uint32>(payload.stages->size());
|
||||
gpi.pStages = payload.stages->data();
|
||||
gpi.pVertexInputState = payload.vertexInputState;
|
||||
gpi.pInputAssemblyState = &ia;
|
||||
gpi.pViewportState = &vpci;
|
||||
gpi.pRasterizationState = &raster;
|
||||
gpi.pMultisampleState = &ms;
|
||||
gpi.pDepthStencilState = &depthStencil;
|
||||
gpi.pColorBlendState = &blend;
|
||||
gpi.pDynamicState = &dynamicState;
|
||||
gpi.layout = payload.pipelineLayout;
|
||||
gpi.renderPass = payload.renderPass;
|
||||
gpi.subpass = payload.subpass;
|
||||
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpi, nullptr, &pipeline),
|
||||
"vkCreateGraphicsPipelines");
|
||||
return pipeline;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,61 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Config.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class PipelineFactory {
|
||||
public:
|
||||
using HashType = Uint64;
|
||||
|
||||
struct PipelineCreatePayload {
|
||||
HashType programHash = 0;
|
||||
HashType vertexInputHash = 0;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
VkRenderPass renderPass = VK_NULL_HANDLE;
|
||||
Uint32 subpass = 0;
|
||||
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
Bool depthTestEnable = false;
|
||||
Bool depthWriteEnable = false;
|
||||
VkCompareOp depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
||||
Bool blendEnable = false;
|
||||
VkBlendFactor srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
VkBlendFactor dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
VkBlendFactor srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
VkBlendFactor dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
VkColorComponentFlags colorWriteMask =
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
const Vector<VkPipelineShaderStageCreateInfo>* stages = nullptr;
|
||||
const VkPipelineVertexInputStateCreateInfo* vertexInputState = nullptr;
|
||||
};
|
||||
|
||||
explicit PipelineFactory(VkDevice device, const VulkanRendererConfig& config):
|
||||
m_device(device), m_config(config) {}
|
||||
~PipelineFactory();
|
||||
PipelineFactory(const PipelineFactory&) = delete;
|
||||
|
||||
HashType ComputeHash(const PipelineCreatePayload& payload) const;
|
||||
VkPipeline GetOrCreatePipeline(const PipelineCreatePayload& payload);
|
||||
void DestroyAll();
|
||||
|
||||
private:
|
||||
VkPipeline CreatePipeline(const PipelineCreatePayload& payload) const;
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
const VulkanRendererConfig& m_config;
|
||||
UnorderedMap<HashType, VkPipeline> m_cache;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,576 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "ProgramFactory.h"
|
||||
|
||||
#include "MG_Util/ShaderTranspiler/SpvcSession.h"
|
||||
#include "MG_Util/ShaderTranspiler/Types.h"
|
||||
#include <cstring>
|
||||
#include <spirv-tools/libspirv.h>
|
||||
#include <spirv-tools/optimizer.hpp>
|
||||
#include <source/opt/constants.h>
|
||||
#include <source/opt/instruction.h>
|
||||
#include <source/opt/ir_builder.h>
|
||||
#include <source/opt/ir_context.h>
|
||||
#include <source/opt/module.h>
|
||||
#include <source/opt/pass.h>
|
||||
#include <source/opt/type_manager.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
using ShaderObject = MG_State::GLState::ShaderObject;
|
||||
using SpvcSession = MG_Util::ShaderTranspiler::SpvcSession;
|
||||
using SessionUsageBit = MG_Util::ShaderTranspiler::SessionUsageBit;
|
||||
|
||||
struct PositionTargetInfo {
|
||||
Uint32 variableId = 0;
|
||||
Uint32 vectorTypeId = 0;
|
||||
Uint32 floatTypeId = 0;
|
||||
Uint32 vectorPtrTypeId = 0;
|
||||
Uint32 memberIndex = 0;
|
||||
Bool isMember = false;
|
||||
};
|
||||
|
||||
Bool IsVec4Float32(spvtools::opt::IRContext* context, Uint32 typeId, Uint32* outFloatTypeId) {
|
||||
auto* vecInst = context->get_def_use_mgr()->GetDef(typeId);
|
||||
if (!vecInst || vecInst->opcode() != spv::Op::OpTypeVector) return false;
|
||||
if (vecInst->GetSingleWordInOperand(1) != 4) return false;
|
||||
|
||||
const Uint32 floatTypeId = vecInst->GetSingleWordInOperand(0);
|
||||
auto* floatInst = context->get_def_use_mgr()->GetDef(floatTypeId);
|
||||
if (!floatInst || floatInst->opcode() != spv::Op::OpTypeFloat) return false;
|
||||
if (floatInst->GetSingleWordInOperand(0) != 32) return false;
|
||||
|
||||
if (outFloatTypeId) *outFloatTypeId = floatTypeId;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ResolveDirectPositionTarget(spvtools::opt::IRContext* context, Uint32 variableId,
|
||||
PositionTargetInfo* outTarget) {
|
||||
auto* varInst = context->get_def_use_mgr()->GetDef(variableId);
|
||||
if (!varInst || varInst->opcode() != spv::Op::OpVariable) return false;
|
||||
if (varInst->GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) return false;
|
||||
|
||||
auto* ptrTypeInst = context->get_def_use_mgr()->GetDef(varInst->type_id());
|
||||
if (!ptrTypeInst || ptrTypeInst->opcode() != spv::Op::OpTypePointer) return false;
|
||||
if (ptrTypeInst->GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) return false;
|
||||
|
||||
PositionTargetInfo target{};
|
||||
target.variableId = variableId;
|
||||
target.vectorTypeId = ptrTypeInst->GetSingleWordInOperand(1);
|
||||
if (!IsVec4Float32(context, target.vectorTypeId, &target.floatTypeId)) return false;
|
||||
target.vectorPtrTypeId = varInst->type_id();
|
||||
target.isMember = false;
|
||||
|
||||
*outTarget = target;
|
||||
return true;
|
||||
}
|
||||
|
||||
Uint32 FindOutputVectorPointerTypeId(spvtools::opt::IRContext* context, Uint32 vectorTypeId) {
|
||||
auto* vectorType = context->get_type_mgr()->GetType(vectorTypeId);
|
||||
if (!vectorType) return 0;
|
||||
spvtools::opt::analysis::Pointer ptrType(vectorType, spv::StorageClass::Output);
|
||||
return context->get_type_mgr()->GetTypeInstruction(&ptrType);
|
||||
}
|
||||
|
||||
Bool ResolveMemberPositionTarget(spvtools::opt::IRContext* context, Uint32 structTypeId, Uint32 memberIndex,
|
||||
PositionTargetInfo* outTarget) {
|
||||
auto* structInst = context->get_def_use_mgr()->GetDef(structTypeId);
|
||||
if (!structInst || structInst->opcode() != spv::Op::OpTypeStruct) return false;
|
||||
if (memberIndex >= structInst->NumInOperands()) return false;
|
||||
|
||||
const Uint32 vectorTypeId = structInst->GetSingleWordInOperand(memberIndex);
|
||||
Uint32 floatTypeId = 0;
|
||||
if (!IsVec4Float32(context, vectorTypeId, &floatTypeId)) return false;
|
||||
|
||||
const Uint32 vectorPtrTypeId = FindOutputVectorPointerTypeId(context, vectorTypeId);
|
||||
if (vectorPtrTypeId == 0) return false;
|
||||
|
||||
for (auto& inst : context->module()->types_values()) {
|
||||
if (inst.opcode() != spv::Op::OpVariable) continue;
|
||||
if (inst.GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) continue;
|
||||
|
||||
auto* ptrTypeInst = context->get_def_use_mgr()->GetDef(inst.type_id());
|
||||
if (!ptrTypeInst || ptrTypeInst->opcode() != spv::Op::OpTypePointer) continue;
|
||||
if (ptrTypeInst->GetSingleWordInOperand(0) != static_cast<Uint32>(spv::StorageClass::Output)) continue;
|
||||
if (ptrTypeInst->GetSingleWordInOperand(1) != structTypeId) continue;
|
||||
|
||||
PositionTargetInfo target{};
|
||||
target.variableId = inst.result_id();
|
||||
target.vectorTypeId = vectorTypeId;
|
||||
target.floatTypeId = floatTypeId;
|
||||
target.vectorPtrTypeId = vectorPtrTypeId;
|
||||
target.memberIndex = memberIndex;
|
||||
target.isMember = true;
|
||||
*outTarget = target;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool FindPositionTarget(spvtools::opt::IRContext* context, PositionTargetInfo* outTarget) {
|
||||
Vector<Pair<Uint32, Uint32>> memberCandidates;
|
||||
constexpr auto kDecorationBuiltIn = static_cast<Uint32>(spv::Decoration::BuiltIn);
|
||||
constexpr auto kBuiltInPosition = static_cast<Uint32>(spv::BuiltIn::Position);
|
||||
|
||||
for (auto& inst : context->module()->annotations()) {
|
||||
if (inst.opcode() == spv::Op::OpDecorate) {
|
||||
if (inst.NumInOperands() < 3) continue;
|
||||
if (inst.GetSingleWordInOperand(1) != kDecorationBuiltIn) continue;
|
||||
if (inst.GetSingleWordInOperand(2) != kBuiltInPosition) continue;
|
||||
if (ResolveDirectPositionTarget(context, inst.GetSingleWordInOperand(0), outTarget)) return true;
|
||||
} else if (inst.opcode() == spv::Op::OpMemberDecorate) {
|
||||
if (inst.NumInOperands() < 4) continue;
|
||||
if (inst.GetSingleWordInOperand(2) != kDecorationBuiltIn) continue;
|
||||
if (inst.GetSingleWordInOperand(3) != kBuiltInPosition) continue;
|
||||
memberCandidates.emplace_back(inst.GetSingleWordInOperand(0), inst.GetSingleWordInOperand(1));
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& [structTypeId, memberIndex] : memberCandidates) {
|
||||
if (ResolveMemberPositionTarget(context, structTypeId, memberIndex, outTarget)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool InsertPositionFixup(spvtools::opt::IRContext* context, spvtools::opt::Instruction* insertBefore,
|
||||
const PositionTargetInfo& target, Uint32 halfConstId, Bool doYFlip, Bool doZRemap,
|
||||
Bool doSurfaceRotate90, Bool doSurfaceRotate180, Bool doSurfaceRotate270) {
|
||||
using namespace spvtools::opt;
|
||||
InstructionBuilder builder(context, insertBefore,
|
||||
IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping);
|
||||
|
||||
Uint32 positionPtrId = target.variableId;
|
||||
if (target.isMember) {
|
||||
const Uint32 memberIndexId = builder.GetUintConstantId(target.memberIndex);
|
||||
if (memberIndexId == 0) return false;
|
||||
auto* access = builder.AddAccessChain(target.vectorPtrTypeId, target.variableId, {memberIndexId});
|
||||
if (!access) return false;
|
||||
positionPtrId = access->result_id();
|
||||
}
|
||||
|
||||
auto* position = builder.AddLoad(target.vectorTypeId, positionPtrId);
|
||||
if (!position) return false;
|
||||
auto* x = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {0});
|
||||
auto* y = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {1});
|
||||
auto* z = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {2});
|
||||
auto* w = builder.AddCompositeExtract(target.floatTypeId, position->result_id(), {3});
|
||||
if (!x || !y || !z || !w) return false;
|
||||
|
||||
if (!doYFlip && !doZRemap && !doSurfaceRotate90 && !doSurfaceRotate180 && !doSurfaceRotate270) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Uint32 xValueId = x->result_id();
|
||||
Uint32 yValueId = y->result_id();
|
||||
if (doYFlip) {
|
||||
auto* negY = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, y->result_id());
|
||||
if (!negY) return false;
|
||||
yValueId = negY->result_id();
|
||||
}
|
||||
|
||||
if (doSurfaceRotate90) {
|
||||
auto* negY = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, yValueId);
|
||||
if (!negY) return false;
|
||||
xValueId = negY->result_id();
|
||||
yValueId = x->result_id();
|
||||
} else if (doSurfaceRotate180) {
|
||||
auto* negX = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, xValueId);
|
||||
auto* negY = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, yValueId);
|
||||
if (!negX || !negY) return false;
|
||||
xValueId = negX->result_id();
|
||||
yValueId = negY->result_id();
|
||||
} else if (doSurfaceRotate270) {
|
||||
auto* negX = builder.AddUnaryOp(target.floatTypeId, spv::Op::OpFNegate, xValueId);
|
||||
if (!negX) return false;
|
||||
xValueId = yValueId;
|
||||
yValueId = negX->result_id();
|
||||
}
|
||||
|
||||
Uint32 zValueId = z->result_id();
|
||||
if (doZRemap) {
|
||||
auto* zPlusW = builder.AddBinaryOp(target.floatTypeId, spv::Op::OpFAdd, z->result_id(), w->result_id());
|
||||
if (!zPlusW) return false;
|
||||
auto* mappedZ =
|
||||
builder.AddBinaryOp(target.floatTypeId, spv::Op::OpFMul, zPlusW->result_id(), halfConstId);
|
||||
if (!mappedZ) return false;
|
||||
zValueId = mappedZ->result_id();
|
||||
}
|
||||
|
||||
auto* fixedPosition = builder.AddCompositeConstruct(target.vectorTypeId,
|
||||
{xValueId, yValueId, zValueId, w->result_id()});
|
||||
if (!fixedPosition) return false;
|
||||
|
||||
return builder.AddStore(positionPtrId, fixedPosition->result_id()) != nullptr;
|
||||
}
|
||||
|
||||
class GlToVulkanPositionFixPass final : public spvtools::opt::Pass {
|
||||
public:
|
||||
const char* name() const override { return "gl-to-vulkan-position-fix"; }
|
||||
explicit GlToVulkanPositionFixPass(ProgramFactory::CompileOptionFlags transformFlags)
|
||||
: m_transformFlags(transformFlags) {}
|
||||
|
||||
Status Process() override {
|
||||
if (!m_transformFlags) return Status::SuccessWithoutChange;
|
||||
PositionTargetInfo target{};
|
||||
if (!FindPositionTarget(context(), &target)) return Status::SuccessWithoutChange;
|
||||
|
||||
auto* floatType = context()->get_type_mgr()->GetType(target.floatTypeId);
|
||||
if (!floatType) return Status::SuccessWithoutChange;
|
||||
|
||||
const auto halfBits = std::bit_cast<Uint32>(0.5f);
|
||||
const auto* halfConst = context()->get_constant_mgr()->GetConstant(floatType, {halfBits});
|
||||
auto* halfInst = context()->get_constant_mgr()->GetDefiningInstruction(halfConst);
|
||||
if (!halfInst) return Status::SuccessWithoutChange;
|
||||
const Uint32 halfConstId = halfInst->result_id();
|
||||
|
||||
const Bool doYFlip = (m_transformFlags & ProgramFactory::CompileOptionBit::PositionYFlip);
|
||||
const Bool doZRemap = (m_transformFlags & ProgramFactory::CompileOptionBit::PositionZRemap);
|
||||
const Bool doSurfaceRotate90 = (m_transformFlags & ProgramFactory::CompileOptionBit::SurfaceRotate90);
|
||||
const Bool doSurfaceRotate180 =
|
||||
(m_transformFlags & ProgramFactory::CompileOptionBit::SurfaceRotate180);
|
||||
const Bool doSurfaceRotate270 =
|
||||
(m_transformFlags & ProgramFactory::CompileOptionBit::SurfaceRotate270);
|
||||
|
||||
Bool modified = false;
|
||||
for (auto& entryPoint : get_module()->entry_points()) {
|
||||
if (entryPoint.opcode() != spv::Op::OpEntryPoint) continue;
|
||||
if (entryPoint.NumInOperands() < 2) continue;
|
||||
|
||||
const auto model = static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0));
|
||||
if (model != spv::ExecutionModel::Vertex && model != spv::ExecutionModel::TessellationEvaluation &&
|
||||
model != spv::ExecutionModel::Geometry) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* function = context()->GetFunction(entryPoint.GetSingleWordInOperand(1));
|
||||
if (!function) continue;
|
||||
|
||||
for (auto& bb : *function) {
|
||||
for (auto instIter = bb.begin(); instIter != bb.end(); ++instIter) {
|
||||
auto* inst = &*instIter;
|
||||
const Bool needsFixup =
|
||||
(model == spv::ExecutionModel::Geometry && inst->opcode() == spv::Op::OpEmitVertex) ||
|
||||
(model != spv::ExecutionModel::Geometry && inst->opcode() == spv::Op::OpReturn);
|
||||
if (!needsFixup) continue;
|
||||
|
||||
modified |= InsertPositionFixup(context(), inst, target, halfConstId, doYFlip, doZRemap,
|
||||
doSurfaceRotate90, doSurfaceRotate180, doSurfaceRotate270);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!modified) return Status::SuccessWithoutChange;
|
||||
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisDefUse |
|
||||
spvtools::opt::IRContext::kAnalysisInstrToBlockMapping);
|
||||
return Status::SuccessWithChange;
|
||||
}
|
||||
|
||||
private:
|
||||
ProgramFactory::CompileOptionFlags m_transformFlags;
|
||||
};
|
||||
|
||||
spvtools::Optimizer::PassToken CreateGlToVulkanPositionFixPass(
|
||||
ProgramFactory::CompileOptionFlags transformFlags) {
|
||||
return spvtools::Optimizer::PassToken(MakeUnique<GlToVulkanPositionFixPass>(transformFlags));
|
||||
}
|
||||
|
||||
Bool TransformSpirvForVulkanPositionFix(const Vector<Uint>& input, Vector<Uint>& output,
|
||||
ProgramFactory::CompileOptionFlags transformFlags) {
|
||||
if (input.empty()) {
|
||||
output.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!transformFlags) {
|
||||
output = input;
|
||||
return true;
|
||||
}
|
||||
|
||||
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
|
||||
spvtools::OptimizerOptions options;
|
||||
options.set_run_validator(false);
|
||||
optimizer.RegisterPass(CreateGlToVulkanPositionFixPass(transformFlags));
|
||||
|
||||
const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
|
||||
if (!success) {
|
||||
MGLOG_E("Vulkan: failed to run GL->Vulkan position fix pass");
|
||||
output = input;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
ShaderStage PickClipFixupStage(const Vector<SharedPtr<ShaderObject>>& shaders) {
|
||||
Bool hasGeometry = false;
|
||||
Bool hasTessEval = false;
|
||||
Bool hasVertex = false;
|
||||
|
||||
for (const auto& shader : shaders) {
|
||||
if (!shader) continue;
|
||||
const auto stage = shader->GetShaderStage();
|
||||
hasGeometry |= (stage == ShaderStage::Geometry);
|
||||
hasTessEval |= (stage == ShaderStage::TessEval);
|
||||
hasVertex |= (stage == ShaderStage::Vertex);
|
||||
}
|
||||
|
||||
if (hasGeometry) return ShaderStage::Geometry;
|
||||
if (hasTessEval) return ShaderStage::TessEval;
|
||||
if (hasVertex) return ShaderStage::Vertex;
|
||||
return ShaderStage::Unknown;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
VkShaderStageFlagBits ProgramFactory::ToVkStage(ShaderStage stage) {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex:
|
||||
return VK_SHADER_STAGE_VERTEX_BIT;
|
||||
case ShaderStage::Fragment:
|
||||
return VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
case ShaderStage::Geometry:
|
||||
return VK_SHADER_STAGE_GEOMETRY_BIT;
|
||||
case ShaderStage::TessControl:
|
||||
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
|
||||
case ShaderStage::TessEval:
|
||||
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
|
||||
case ShaderStage::Compute:
|
||||
return VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
default:
|
||||
return VK_SHADER_STAGE_ALL_GRAPHICS;
|
||||
}
|
||||
}
|
||||
|
||||
ProgramFactory::HashType ProgramFactory::ComputeHash(const MG_State::GLState::ProgramObject& program,
|
||||
CompileOptionFlags flags) const {
|
||||
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
|
||||
// We expect shader stages in program object are sorted
|
||||
const auto& spirvs = program.GetGeneratedSpirv();
|
||||
for (const auto& spv : spirvs) {
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, spv.data(), spv.size() * sizeof(Uint)));
|
||||
}
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &flags, sizeof(CompileOptionFlags)));
|
||||
|
||||
// Include UBO block bindings in hash so different binding configurations produce different entries
|
||||
const Uint32 blockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &blockCount, sizeof(blockCount)));
|
||||
for (Uint32 i = 0; i < blockCount; ++i) {
|
||||
const Uint32 binding = program.GetUniformBlockBinding(i);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &binding, sizeof(binding)));
|
||||
}
|
||||
|
||||
HashType hash = XXH64_digest(m_hashState);
|
||||
return hash;
|
||||
}
|
||||
|
||||
TextureTarget ProgramFactory::UniformTypeToTextureTarget(GLenum glType) {
|
||||
switch (glType) {
|
||||
case GL_SAMPLER_1D:
|
||||
case GL_INT_SAMPLER_1D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D:
|
||||
return TextureTarget::Texture1D;
|
||||
case GL_SAMPLER_3D:
|
||||
case GL_INT_SAMPLER_3D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_3D:
|
||||
return TextureTarget::Texture3D;
|
||||
case GL_SAMPLER_CUBE:
|
||||
case GL_SAMPLER_CUBE_SHADOW:
|
||||
case GL_INT_SAMPLER_CUBE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_CUBE:
|
||||
return TextureTarget::TextureCubeMap;
|
||||
case GL_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
return TextureTarget::Texture2DMultisample;
|
||||
case GL_SAMPLER_BUFFER:
|
||||
case GL_INT_SAMPLER_BUFFER:
|
||||
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
|
||||
return TextureTarget::TextureBuffer;
|
||||
case GL_SAMPLER_1D_ARRAY:
|
||||
case GL_SAMPLER_1D_ARRAY_SHADOW:
|
||||
case GL_INT_SAMPLER_1D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
|
||||
return TextureTarget::Texture1DArray;
|
||||
case GL_SAMPLER_2D_ARRAY:
|
||||
case GL_SAMPLER_2D_ARRAY_SHADOW:
|
||||
case GL_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
||||
return TextureTarget::Texture2DArray;
|
||||
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
return TextureTarget::Texture2DMultisampleArray;
|
||||
case GL_SAMPLER_2D_RECT:
|
||||
case GL_SAMPLER_2D_RECT_SHADOW:
|
||||
case GL_INT_SAMPLER_2D_RECT:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
|
||||
return TextureTarget::TextureRectangle;
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
case GL_INT_SAMPLER_2D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D:
|
||||
default:
|
||||
return TextureTarget::Texture2D;
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramFactory::ReflectLayout(const MG_State::GLState::ProgramObject& program,
|
||||
VkProgramObject& entry) const {
|
||||
// Initialize layout vectors
|
||||
entry.bindingKinds.assign(m_maxBindings, DescriptorBindingKind::None);
|
||||
entry.samplerUniformLocationByBinding.assign(m_maxBindings, -1);
|
||||
entry.samplerTextureTargetByBinding.assign(m_maxBindings, TextureTarget::Texture2D);
|
||||
entry.globalUboBinding = -1;
|
||||
entry.dynamicBindings.clear();
|
||||
|
||||
// Use SpvcSession (Reflection mode) to reflect all SPIR-V modules in a single pass per module
|
||||
const auto& spirv = program.GetGeneratedSpirv();
|
||||
for (const auto& module : spirv) {
|
||||
if (module.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
SpvcSession session(module, SessionUsageBit::Reflection);
|
||||
|
||||
// Reflect uniform buffers
|
||||
auto ubos = session.GetShaderInterface(SPVC_RESOURCE_TYPE_UNIFORM_BUFFER);
|
||||
for (const auto& ubo : ubos) {
|
||||
const Uint32 binding = ubo.location; // GetShaderInterface stores binding in location field
|
||||
if (binding >= m_maxBindings) {
|
||||
continue;
|
||||
}
|
||||
if (entry.bindingKinds[binding] == DescriptorBindingKind::None) {
|
||||
entry.bindingKinds[binding] = DescriptorBindingKind::UniformBufferDynamic;
|
||||
}
|
||||
|
||||
// Check for global UBO
|
||||
if (entry.globalUboBinding < 0 &&
|
||||
std::strstr(ubo.name.c_str(), MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME) != nullptr) {
|
||||
entry.globalUboBinding = static_cast<Int>(binding);
|
||||
}
|
||||
}
|
||||
|
||||
// Reflect sampled images
|
||||
auto samplers = session.GetShaderInterface(SPVC_RESOURCE_TYPE_SAMPLED_IMAGE);
|
||||
for (const auto& sampler : samplers) {
|
||||
const Uint32 binding = sampler.location; // GetShaderInterface stores binding in location field
|
||||
if (binding >= m_maxBindings) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Sampler always wins over UBO for a binding slot
|
||||
entry.bindingKinds[binding] = DescriptorBindingKind::CombinedImageSampler;
|
||||
|
||||
// Resolve uniform location for this sampler
|
||||
String uniformName = sampler.name;
|
||||
Int location = program.GetUniformLocation(uniformName);
|
||||
if (location < 0) {
|
||||
const auto arraySuffix = uniformName.find("[0]");
|
||||
if (arraySuffix != String::npos) {
|
||||
uniformName = uniformName.substr(0, arraySuffix);
|
||||
location = program.GetUniformLocation(uniformName);
|
||||
}
|
||||
}
|
||||
if (location < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
entry.samplerUniformLocationByBinding[binding] = location;
|
||||
entry.samplerTextureTargetByBinding[binding] =
|
||||
UniformTypeToTextureTarget(program.GetUniformType(static_cast<Uint>(location)));
|
||||
}
|
||||
}
|
||||
|
||||
// Build Vulkan descriptor set layout and pipeline layout from reflected binding kinds
|
||||
Vector<VkDescriptorSetLayoutBinding> bindings;
|
||||
bindings.reserve(m_maxBindings);
|
||||
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
|
||||
const auto kind = entry.bindingKinds[binding];
|
||||
if (kind == DescriptorBindingKind::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutBinding layoutBinding{};
|
||||
layoutBinding.binding = binding;
|
||||
layoutBinding.descriptorCount = 1;
|
||||
layoutBinding.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
|
||||
layoutBinding.pImmutableSamplers = nullptr;
|
||||
if (kind == DescriptorBindingKind::UniformBufferDynamic) {
|
||||
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
entry.dynamicBindings.push_back(binding);
|
||||
} else {
|
||||
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
}
|
||||
bindings.push_back(layoutBinding);
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo setLayoutInfo{};
|
||||
setLayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
setLayoutInfo.bindingCount = static_cast<Uint32>(bindings.size());
|
||||
setLayoutInfo.pBindings = bindings.data();
|
||||
VK_VERIFY(vkCreateDescriptorSetLayout(m_device, &setLayoutInfo, nullptr, &entry.descriptorSetLayout),
|
||||
"ProgramFactory::ReflectLayout, vkCreateDescriptorSetLayout");
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = 1;
|
||||
pipelineLayoutInfo.pSetLayouts = &entry.descriptorSetLayout;
|
||||
VK_VERIFY(vkCreatePipelineLayout(m_device, &pipelineLayoutInfo, nullptr, &entry.pipelineLayout),
|
||||
"ProgramFactory::ReflectLayout, vkCreatePipelineLayout");
|
||||
}
|
||||
|
||||
const ProgramFactory::VkProgramObject& ProgramFactory::GetOrCreateProgram(
|
||||
const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags) {
|
||||
auto hash = ComputeHash(program, flags);
|
||||
auto it = m_cache.find(hash);
|
||||
if (it != m_cache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
auto& entry = m_cache[hash];
|
||||
entry.hash = hash;
|
||||
auto& shaders = program.GetAttachedShaders();
|
||||
auto& spirv = program.GetGeneratedSpirv();
|
||||
|
||||
const ShaderStage fixupStage = PickClipFixupStage(shaders);
|
||||
|
||||
for (SizeT i = 0; i < shaders.size(); ++i) {
|
||||
auto& spv = spirv[i];
|
||||
if (spv.empty()) continue;
|
||||
|
||||
Vector<Uint> moduleSpv;
|
||||
|
||||
// Apply position fixup if needed
|
||||
if (fixupStage != ShaderStage::Unknown && shaders[i] && shaders[i]->GetShaderStage() == fixupStage) {
|
||||
TransformSpirvForVulkanPositionFix(spv, moduleSpv, flags);
|
||||
} else {
|
||||
moduleSpv = spv;
|
||||
}
|
||||
|
||||
VkShaderModuleCreateInfo smci{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
|
||||
smci.codeSize = moduleSpv.size() * sizeof(Uint);
|
||||
smci.pCode = moduleSpv.data();
|
||||
|
||||
VkShaderModule module = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateShaderModule(m_device, &smci, nullptr, &module), "vkCreateShaderModule");
|
||||
|
||||
VkPipelineShaderStageCreateInfo stage{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO};
|
||||
ShaderStage shaderStage = shaders[i]->GetShaderStage();
|
||||
stage.stage = ToVkStage(shaderStage);
|
||||
stage.module = module;
|
||||
stage.pName = "main";
|
||||
|
||||
entry.modules.push_back(module);
|
||||
entry.stages.push_back(stage);
|
||||
}
|
||||
|
||||
// Reflect and create layout as part of the program object
|
||||
ReflectLayout(program, entry);
|
||||
|
||||
return entry;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,144 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include "MG_State/GLState/ProgramState/ProgramObject.h"
|
||||
#include "MG_State/GLState/ProgramState/ShaderObject.h"
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class ProgramFactory {
|
||||
public:
|
||||
enum class DescriptorBindingKind : Uint8 {
|
||||
None = 0,
|
||||
UniformBufferDynamic,
|
||||
CombinedImageSampler
|
||||
};
|
||||
|
||||
enum class CompileOptionBit : Uint {
|
||||
None = 0,
|
||||
PositionYFlip = 1 << 0,
|
||||
PositionZRemap = 1 << 1,
|
||||
SurfaceRotate90 = 1 << 2,
|
||||
SurfaceRotate180 = 1 << 3,
|
||||
SurfaceRotate270 = 1 << 4,
|
||||
};
|
||||
using CompileOptionFlags = Flags<CompileOptionBit>;
|
||||
using HashType = Uint64;
|
||||
|
||||
struct VkProgramObject {
|
||||
HashType hash = 0;
|
||||
Vector<VkPipelineShaderStageCreateInfo> stages;
|
||||
Vector<VkShaderModule> modules;
|
||||
|
||||
// Layout data (previously in separate VkProgramLayout)
|
||||
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
Vector<DescriptorBindingKind> bindingKinds;
|
||||
Vector<Uint32> dynamicBindings;
|
||||
Vector<Int> samplerUniformLocationByBinding;
|
||||
Vector<TextureTarget> samplerTextureTargetByBinding;
|
||||
Int globalUboBinding = -1;
|
||||
|
||||
static inline VkDevice s_device = VK_NULL_HANDLE;
|
||||
|
||||
VkProgramObject() = default;
|
||||
VkProgramObject(const VkProgramObject&) = delete;
|
||||
VkProgramObject& operator=(const VkProgramObject&) = delete;
|
||||
VkProgramObject(VkProgramObject&& other) noexcept {
|
||||
hash = other.hash;
|
||||
stages = std::move(other.stages);
|
||||
modules = std::move(other.modules);
|
||||
descriptorSetLayout = other.descriptorSetLayout;
|
||||
pipelineLayout = other.pipelineLayout;
|
||||
bindingKinds = std::move(other.bindingKinds);
|
||||
dynamicBindings = std::move(other.dynamicBindings);
|
||||
samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
|
||||
samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
|
||||
globalUboBinding = other.globalUboBinding;
|
||||
other.hash = 0;
|
||||
other.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
other.pipelineLayout = VK_NULL_HANDLE;
|
||||
other.globalUboBinding = -1;
|
||||
}
|
||||
VkProgramObject& operator=(VkProgramObject&& other) noexcept {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
Destroy();
|
||||
hash = other.hash;
|
||||
stages = std::move(other.stages);
|
||||
modules = std::move(other.modules);
|
||||
descriptorSetLayout = other.descriptorSetLayout;
|
||||
pipelineLayout = other.pipelineLayout;
|
||||
bindingKinds = std::move(other.bindingKinds);
|
||||
dynamicBindings = std::move(other.dynamicBindings);
|
||||
samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
|
||||
samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
|
||||
globalUboBinding = other.globalUboBinding;
|
||||
other.hash = 0;
|
||||
other.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
other.pipelineLayout = VK_NULL_HANDLE;
|
||||
other.globalUboBinding = -1;
|
||||
return *this;
|
||||
}
|
||||
|
||||
~VkProgramObject() {
|
||||
Destroy();
|
||||
}
|
||||
|
||||
private:
|
||||
void Destroy() {
|
||||
if (s_device != VK_NULL_HANDLE) {
|
||||
if (pipelineLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineLayout(s_device, pipelineLayout, nullptr);
|
||||
pipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
if (descriptorSetLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorSetLayout(s_device, descriptorSetLayout, nullptr);
|
||||
descriptorSetLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
for (auto module : modules) {
|
||||
if (module != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(s_device, module, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
modules.clear();
|
||||
stages.clear();
|
||||
}
|
||||
};
|
||||
|
||||
explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config, Uint32 maxBindings = 16)
|
||||
: m_device(device), m_config(config), m_maxBindings(maxBindings) {
|
||||
VkProgramObject::s_device = device;
|
||||
}
|
||||
~ProgramFactory() = default;
|
||||
ProgramFactory(const ProgramFactory&) = delete;
|
||||
|
||||
HashType ComputeHash(const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags) const;
|
||||
const VkProgramObject& GetOrCreateProgram(
|
||||
const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags);
|
||||
|
||||
static VkShaderStageFlagBits ToVkStage(ShaderStage stage);
|
||||
|
||||
private:
|
||||
static TextureTarget UniformTypeToTextureTarget(GLenum glType);
|
||||
void ReflectLayout(const MG_State::GLState::ProgramObject& program, VkProgramObject& entry) const;
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
Uint32 m_maxBindings = 0;
|
||||
UnorderedMap<HashType, VkProgramObject> m_cache;
|
||||
const VulkanRendererConfig& m_config;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,433 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "SwapchainObject.h"
|
||||
|
||||
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject2D.h"
|
||||
|
||||
#if defined(__has_include)
|
||||
#if __has_include(<vulkan/vk_enum_string_helper.h>)
|
||||
#include <vulkan/vk_enum_string_helper.h>
|
||||
#define MOBILEGL_HAS_VK_ENUM_STRING_HELPER 1
|
||||
#else
|
||||
#define MOBILEGL_HAS_VK_ENUM_STRING_HELPER 0
|
||||
#endif
|
||||
#else
|
||||
#define MOBILEGL_HAS_VK_ENUM_STRING_HELPER 0
|
||||
#endif
|
||||
|
||||
#if !MOBILEGL_HAS_VK_ENUM_STRING_HELPER
|
||||
static const char* string_VkFormat(VkFormat) {
|
||||
return "VkFormat(unknown)";
|
||||
}
|
||||
|
||||
static const char* string_VkColorSpaceKHR(VkColorSpaceKHR) {
|
||||
return "VkColorSpaceKHR(unknown)";
|
||||
}
|
||||
|
||||
static const char* string_VkPresentModeKHR(VkPresentModeKHR) {
|
||||
return "VkPresentModeKHR(unknown)";
|
||||
}
|
||||
|
||||
static const char* string_VkSurfaceTransformFlagBitsKHR(VkSurfaceTransformFlagBitsKHR) {
|
||||
return "VkSurfaceTransformFlagBitsKHR(unknown)";
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
Bool HasStencilComponent(VkFormat format) {
|
||||
return format == VK_FORMAT_D24_UNORM_S8_UINT || format == VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||||
}
|
||||
|
||||
VkFormat FindSupportedDepthStencilFormat(VkPhysicalDevice physicalDevice) {
|
||||
const VkFormat candidates[] = {VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
|
||||
VK_FORMAT_D32_SFLOAT};
|
||||
for (VkFormat format : candidates) {
|
||||
VkFormatProperties props{};
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &props);
|
||||
if ((props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0) {
|
||||
return format;
|
||||
}
|
||||
}
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
|
||||
Uint32 FindMemoryType(VkPhysicalDevice physicalDevice, Uint32 typeFilter, VkMemoryPropertyFlags properties) {
|
||||
VkPhysicalDeviceMemoryProperties memProperties{};
|
||||
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
|
||||
|
||||
for (Uint32 i = 0; i < memProperties.memoryTypeCount; i++) {
|
||||
if ((typeFilter & (1 << i)) &&
|
||||
(memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(false, "Failed to find suitable memory type.");
|
||||
return 0;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
SwapchainObject::SwapchainCapabilities SwapchainObject::GetSwapchainCapabilities(VkPhysicalDevice physicalDevice,
|
||||
VkSurfaceKHR surface) {
|
||||
SwapchainCapabilities swapchainCapabilities{};
|
||||
|
||||
VK_VERIFY(
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, surface, &swapchainCapabilities.capabilities));
|
||||
|
||||
Uint32 formatCount = 0;
|
||||
VK_VERIFY(vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, surface, &formatCount, nullptr));
|
||||
if (formatCount != 0) {
|
||||
swapchainCapabilities.surfaceFormats.resize(formatCount);
|
||||
VK_VERIFY(vkGetPhysicalDeviceSurfaceFormatsKHR(
|
||||
physicalDevice, surface, &formatCount, swapchainCapabilities.surfaceFormats.data()));
|
||||
}
|
||||
|
||||
Uint32 presentModeCount = 0;
|
||||
VK_VERIFY(
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, surface, &presentModeCount, nullptr));
|
||||
if (presentModeCount != 0) {
|
||||
swapchainCapabilities.presentModes.resize(presentModeCount);
|
||||
VK_VERIFY(vkGetPhysicalDeviceSurfacePresentModesKHR(
|
||||
physicalDevice, surface, &presentModeCount, swapchainCapabilities.presentModes.data()));
|
||||
}
|
||||
|
||||
return swapchainCapabilities;
|
||||
}
|
||||
|
||||
VkSurfaceFormatKHR SwapchainObject::ChooseSwapchainSurfaceFormat(
|
||||
const Vector<VkSurfaceFormatKHR>& availableFormats) {
|
||||
for (const auto& availableFormat : availableFormats) {
|
||||
if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB &&
|
||||
availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
|
||||
return availableFormat;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Properly rank other formats
|
||||
return availableFormats[0];
|
||||
}
|
||||
|
||||
VkPresentModeKHR SwapchainObject::ChooseSwapchainPresentMode(
|
||||
const Vector<VkPresentModeKHR>& availablePresentModes) {
|
||||
for (auto desiredPresentMode : s_desiredPresentModes) {
|
||||
for (const auto& presentMode : availablePresentModes) {
|
||||
if (presentMode == desiredPresentMode) {
|
||||
return presentMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Properly rank other modes
|
||||
return availablePresentModes[0];
|
||||
}
|
||||
|
||||
void SwapchainObject::Create(VkDevice device, VkPhysicalDevice physicalDevice, VkSurfaceKHR surface,
|
||||
Uint32 graphicsQueueFamily, Uint32 presentQueueFamily, Uint32 minImageCountHint) {
|
||||
const auto swapchainCapabilities = GetSwapchainCapabilities(physicalDevice, surface);
|
||||
MOBILEGL_ASSERT(swapchainCapabilities.IsComplete(),
|
||||
"SwapchainObject::Create failed: incomplete swapchain capabilities");
|
||||
|
||||
MGLOG_I("Got %d surface formats:", swapchainCapabilities.surfaceFormats.size());
|
||||
for (const auto& sf : swapchainCapabilities.surfaceFormats) {
|
||||
MGLOG_I(" [%s, %s]", string_VkFormat(sf.format), string_VkColorSpaceKHR(sf.colorSpace));
|
||||
}
|
||||
|
||||
const auto pickedSurfaceFormat = ChooseSwapchainSurfaceFormat(swapchainCapabilities.surfaceFormats);
|
||||
MGLOG_I("Picked surface format: [%s, %s]", string_VkFormat(pickedSurfaceFormat.format),
|
||||
string_VkColorSpaceKHR(pickedSurfaceFormat.colorSpace));
|
||||
|
||||
MGLOG_I("Got %d present modes:", swapchainCapabilities.presentModes.size());
|
||||
for (const auto& pm : swapchainCapabilities.presentModes) {
|
||||
MGLOG_I(" %s", string_VkPresentModeKHR(pm));
|
||||
}
|
||||
|
||||
const auto presentMode = ChooseSwapchainPresentMode(swapchainCapabilities.presentModes);
|
||||
MGLOG_I("Picked present mode: %s", string_VkPresentModeKHR(presentMode));
|
||||
|
||||
const auto& swapchainCaps = swapchainCapabilities.capabilities;
|
||||
const auto targetImageCount = std::max<Uint32>(minImageCountHint, swapchainCaps.minImageCount);
|
||||
MGLOG_I("Set minImageCount = %u", targetImageCount);
|
||||
MGLOG_I("Swapchain currentTransform = %s",
|
||||
string_VkSurfaceTransformFlagBitsKHR(swapchainCaps.currentTransform));
|
||||
|
||||
VkSwapchainCreateInfoKHR createInfo{VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR};
|
||||
createInfo.surface = surface;
|
||||
createInfo.minImageCount = targetImageCount;
|
||||
createInfo.imageFormat = pickedSurfaceFormat.format;
|
||||
createInfo.imageColorSpace = pickedSurfaceFormat.colorSpace;
|
||||
createInfo.imageExtent = swapchainCaps.currentExtent;
|
||||
if (swapchainCaps.currentTransform == VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
|
||||
swapchainCaps.currentTransform == VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) {
|
||||
std::swap(createInfo.imageExtent.width, createInfo.imageExtent.height);
|
||||
}
|
||||
|
||||
createInfo.imageArrayLayers = 1;
|
||||
const VkImageUsageFlags requiredImageUsage =
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
MOBILEGL_ASSERT((swapchainCaps.supportedUsageFlags & requiredImageUsage) == requiredImageUsage,
|
||||
"Swapchain does not support required usage flags (COLOR_ATTACHMENT | TRANSFER_DST). "
|
||||
"supportedUsageFlags=0x%x",
|
||||
static_cast<Uint32>(swapchainCaps.supportedUsageFlags));
|
||||
|
||||
VkImageUsageFlags imageUsage = requiredImageUsage;
|
||||
if ((swapchainCaps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0) {
|
||||
imageUsage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
}
|
||||
createInfo.imageUsage = imageUsage;
|
||||
MGLOG_I("Swapchain imageUsage = 0x%x (supportedUsageFlags = 0x%x)", static_cast<Uint32>(createInfo.imageUsage),
|
||||
static_cast<Uint32>(swapchainCaps.supportedUsageFlags));
|
||||
Uint32 queueFamilyIndices[] = {graphicsQueueFamily, presentQueueFamily};
|
||||
if (graphicsQueueFamily != presentQueueFamily) {
|
||||
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
createInfo.queueFamilyIndexCount = 2;
|
||||
createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
||||
} else {
|
||||
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
createInfo.queueFamilyIndexCount = 0;
|
||||
createInfo.pQueueFamilyIndices = nullptr;
|
||||
}
|
||||
createInfo.preTransform = swapchainCaps.currentTransform;
|
||||
MGLOG_I("Set swapchain preTransform = %s", string_VkSurfaceTransformFlagBitsKHR(createInfo.preTransform));
|
||||
const VkCompositeAlphaFlagBitsKHR compositeAlphaCandidates[] = {
|
||||
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
|
||||
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
|
||||
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
|
||||
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR
|
||||
};
|
||||
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
for (auto candidate : compositeAlphaCandidates) {
|
||||
if ((swapchainCaps.supportedCompositeAlpha & candidate) != 0) {
|
||||
createInfo.compositeAlpha = candidate;
|
||||
break;
|
||||
}
|
||||
}
|
||||
createInfo.presentMode = presentMode;
|
||||
createInfo.clipped = VK_TRUE;
|
||||
createInfo.oldSwapchain = VK_NULL_HANDLE;
|
||||
|
||||
m_surfaceFormat = {createInfo.imageFormat, createInfo.imageColorSpace};
|
||||
m_extent = createInfo.imageExtent;
|
||||
m_preTransform = createInfo.preTransform;
|
||||
|
||||
VK_VERIFY(vkCreateSwapchainKHR(device, &createInfo, nullptr, &m_swapchain));
|
||||
|
||||
Uint32 imageCount = 0;
|
||||
VK_VERIFY(vkGetSwapchainImagesKHR(device, m_swapchain, &imageCount, nullptr));
|
||||
|
||||
m_images.resize(imageCount, VK_NULL_HANDLE);
|
||||
VK_VERIFY(vkGetSwapchainImagesKHR(device, m_swapchain, &imageCount, m_images.data()));
|
||||
m_imageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
|
||||
CreateImageViews(device);
|
||||
CreateDepthStencilResources(device, physicalDevice);
|
||||
|
||||
MGLOG_I("Swapchain created, extent = %dx%d, swapchain imageCount = %d", m_extent.width, m_extent.height,
|
||||
imageCount);
|
||||
|
||||
// Properly initialize Default FBO here
|
||||
auto& defaultFBOInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
|
||||
auto* colorTex = static_cast<MG_State::GLState::TextureObject2D*>(defaultFBOInfo->colorAttachment.get());
|
||||
colorTex->AllocateStorage(
|
||||
TextureUploadTarget::Texture2D, 0, {
|
||||
{(Int)createInfo.imageExtent.width, (Int)createInfo.imageExtent.height, 1},
|
||||
createInfo.imageExtent.width * (Int)createInfo.imageExtent.height * 4}); // TODO: 4 is format size
|
||||
TextureInternalFormat depthFormat = TextureInternalFormat::Depth24Stencil8;
|
||||
switch (m_depthStencilFormat) {
|
||||
case VK_FORMAT_D24_UNORM_S8_UINT:
|
||||
depthFormat = TextureInternalFormat::Depth24Stencil8;
|
||||
break;
|
||||
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
depthFormat = TextureInternalFormat::Depth32FStencil8;
|
||||
break;
|
||||
case VK_FORMAT_D32_SFLOAT:
|
||||
depthFormat = TextureInternalFormat::DepthComponent32F;
|
||||
break;
|
||||
default:
|
||||
depthFormat = TextureInternalFormat::Depth24Stencil8;
|
||||
break;
|
||||
}
|
||||
auto* depthTex = static_cast<MG_State::GLState::TextureObject2D*>(defaultFBOInfo->depthAttachment.get());
|
||||
depthTex->SetInternalFormat(depthFormat);
|
||||
depthTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {
|
||||
{(Int)createInfo.imageExtent.width, (Int)createInfo.imageExtent.height, 1},
|
||||
createInfo.imageExtent.width * createInfo.imageExtent.width * 4}); // TODO: 4 is format size
|
||||
|
||||
}
|
||||
|
||||
void SwapchainObject::CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice) {
|
||||
DestroyDepthStencilResources(device);
|
||||
|
||||
const auto imageCount = static_cast<Uint32>(m_images.size());
|
||||
if (imageCount == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_depthStencilFormat = FindSupportedDepthStencilFormat(physicalDevice);
|
||||
MOBILEGL_ASSERT(m_depthStencilFormat != VK_FORMAT_UNDEFINED, "No supported depth/stencil format found.");
|
||||
|
||||
m_depthStencilImages.assign(imageCount, VK_NULL_HANDLE);
|
||||
m_depthStencilImageMemories.assign(imageCount, VK_NULL_HANDLE);
|
||||
m_depthStencilImageViews.assign(imageCount, VK_NULL_HANDLE);
|
||||
m_depthStencilImageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
|
||||
for (Uint32 i = 0; i < imageCount; ++i) {
|
||||
VkImageCreateInfo imageInfo{};
|
||||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.extent.width = m_extent.width;
|
||||
imageInfo.extent.height = m_extent.height;
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = 1;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.format = m_depthStencilFormat;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateImage(device, &imageInfo, nullptr, &m_depthStencilImages[i]), "vkCreateImage(depth)");
|
||||
|
||||
VkMemoryRequirements memRequirements{};
|
||||
vkGetImageMemoryRequirements(device, m_depthStencilImages[i], &memRequirements);
|
||||
|
||||
VkMemoryAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = memRequirements.size;
|
||||
allocInfo.memoryTypeIndex =
|
||||
FindMemoryType(physicalDevice, memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(device, &allocInfo, nullptr, &m_depthStencilImageMemories[i]),
|
||||
"vkAllocateMemory(depth)");
|
||||
VK_VERIFY(vkBindImageMemory(device, m_depthStencilImages[i], m_depthStencilImageMemories[i], 0),
|
||||
"vkBindImageMemory(depth)");
|
||||
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = m_depthStencilImages[i];
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = m_depthStencilFormat;
|
||||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (HasStencilComponent(m_depthStencilFormat)) {
|
||||
viewInfo.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
VK_VERIFY(vkCreateImageView(device, &viewInfo, nullptr, &m_depthStencilImageViews[i]),
|
||||
"vkCreateImageView(depth)");
|
||||
}
|
||||
}
|
||||
|
||||
void SwapchainObject::DestroyDepthStencilResources(VkDevice device) {
|
||||
for (auto view : m_depthStencilImageViews) {
|
||||
if (view != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(device, view, nullptr);
|
||||
}
|
||||
}
|
||||
m_depthStencilImageViews.clear();
|
||||
|
||||
for (auto image : m_depthStencilImages) {
|
||||
if (image != VK_NULL_HANDLE) {
|
||||
vkDestroyImage(device, image, nullptr);
|
||||
}
|
||||
}
|
||||
m_depthStencilImages.clear();
|
||||
|
||||
for (auto memory : m_depthStencilImageMemories) {
|
||||
if (memory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(device, memory, nullptr);
|
||||
}
|
||||
}
|
||||
m_depthStencilImageMemories.clear();
|
||||
m_depthStencilImageLayouts.clear();
|
||||
m_depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
|
||||
void SwapchainObject::Shutdown(VkDevice device) {
|
||||
DestroyDepthStencilResources(device);
|
||||
|
||||
for (auto imageView : m_imageViews) {
|
||||
vkDestroyImageView(device, imageView, nullptr);
|
||||
}
|
||||
m_imageViews.clear();
|
||||
|
||||
if (m_swapchain != VK_NULL_HANDLE) {
|
||||
vkDestroySwapchainKHR(device, m_swapchain, nullptr);
|
||||
m_swapchain = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
m_images.clear();
|
||||
m_imageLayouts.clear();
|
||||
m_preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
||||
}
|
||||
|
||||
VkImage SwapchainObject::GetImage(Uint32 index) const {
|
||||
MOBILEGL_ASSERT(index < m_images.size(), "Swapchain image index out of range");
|
||||
return m_images[index];
|
||||
}
|
||||
|
||||
VkImageLayout SwapchainObject::GetImageLayout(Uint32 index) const {
|
||||
MOBILEGL_ASSERT(index < m_imageLayouts.size(), "Swapchain image layout index out of range");
|
||||
return m_imageLayouts[index];
|
||||
}
|
||||
|
||||
void SwapchainObject::SetImageLayout(Uint32 index, VkImageLayout layout) {
|
||||
MOBILEGL_ASSERT(index < m_imageLayouts.size(), "Swapchain image layout index out of range");
|
||||
m_imageLayouts[index] = layout;
|
||||
}
|
||||
|
||||
VkImage SwapchainObject::GetDepthStencilImage(Uint32 index) const {
|
||||
MOBILEGL_ASSERT(index < m_depthStencilImages.size(), "Swapchain depth/stencil image index out of range");
|
||||
return m_depthStencilImages[index];
|
||||
}
|
||||
|
||||
VkImageView SwapchainObject::GetDepthStencilImageView(Uint32 index) const {
|
||||
MOBILEGL_ASSERT(index < m_depthStencilImageViews.size(),
|
||||
"Swapchain depth/stencil image view index out of range");
|
||||
return m_depthStencilImageViews[index];
|
||||
}
|
||||
|
||||
VkImageLayout SwapchainObject::GetDepthStencilImageLayout(Uint32 index) const {
|
||||
MOBILEGL_ASSERT(index < m_depthStencilImageLayouts.size(),
|
||||
"Swapchain depth/stencil image layout index out of range");
|
||||
return m_depthStencilImageLayouts[index];
|
||||
}
|
||||
|
||||
void SwapchainObject::SetDepthStencilImageLayout(Uint32 index, VkImageLayout layout) {
|
||||
MOBILEGL_ASSERT(index < m_depthStencilImageLayouts.size(),
|
||||
"Swapchain depth/stencil image layout index out of range");
|
||||
m_depthStencilImageLayouts[index] = layout;
|
||||
}
|
||||
|
||||
void SwapchainObject::CreateImageViews(VkDevice device) {
|
||||
m_imageViews.resize(m_images.size(), VK_NULL_HANDLE);
|
||||
for (SizeT i = 0; i < m_imageViews.size(); i++) {
|
||||
VkImageViewCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
createInfo.image = m_images[i];
|
||||
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
createInfo.format = m_surfaceFormat.format;
|
||||
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
createInfo.subresourceRange.baseMipLevel = 0;
|
||||
createInfo.subresourceRange.levelCount = 1;
|
||||
createInfo.subresourceRange.baseArrayLayer = 0;
|
||||
createInfo.subresourceRange.layerCount = 1;
|
||||
VK_VERIFY(vkCreateImageView(device, &createInfo, nullptr, &m_imageViews[i]));
|
||||
}
|
||||
MGLOG_I("Swapchain image views created");
|
||||
}
|
||||
|
||||
#undef VK_VERIFY
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,77 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Includes.h>
|
||||
#include "../VkIncludes.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class SwapchainObject {
|
||||
public:
|
||||
struct SwapchainCapabilities {
|
||||
VkSurfaceCapabilitiesKHR capabilities;
|
||||
Vector<VkSurfaceFormatKHR> surfaceFormats;
|
||||
Vector<VkPresentModeKHR> presentModes;
|
||||
|
||||
Bool IsComplete() const {
|
||||
return !surfaceFormats.empty() && !presentModes.empty();
|
||||
}
|
||||
};
|
||||
|
||||
static SwapchainCapabilities GetSwapchainCapabilities(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface);
|
||||
static VkSurfaceFormatKHR ChooseSwapchainSurfaceFormat(const Vector<VkSurfaceFormatKHR>& availableFormats);
|
||||
static VkPresentModeKHR ChooseSwapchainPresentMode(const Vector<VkPresentModeKHR>& availablePresentModes);
|
||||
|
||||
void Create(VkDevice device, VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, Uint32 graphicsQueueFamily,
|
||||
Uint32 presentQueueFamily, Uint32 minImageCountHint);
|
||||
void Shutdown(VkDevice device);
|
||||
|
||||
VkSwapchainKHR GetHandle() const { return m_swapchain; }
|
||||
const VkSurfaceFormatKHR& GetSurfaceFormat() const { return m_surfaceFormat; }
|
||||
VkExtent2D GetExtent() const { return m_extent; }
|
||||
VkSurfaceTransformFlagBitsKHR GetPreTransform() const { return m_preTransform; }
|
||||
const Vector<VkImage>& GetImages() const { return m_images; }
|
||||
const Vector<VkImageView>& GetImageViews() const { return m_imageViews; }
|
||||
VkFormat GetDepthStencilFormat() const { return m_depthStencilFormat; }
|
||||
const Vector<VkImageView>& GetDepthStencilImageViews() const { return m_depthStencilImageViews; }
|
||||
VkImage GetDepthStencilImage(Uint32 index) const;
|
||||
VkImageView GetDepthStencilImageView(Uint32 index) const;
|
||||
VkImageLayout GetDepthStencilImageLayout(Uint32 index) const;
|
||||
void SetDepthStencilImageLayout(Uint32 index, VkImageLayout layout);
|
||||
VkImage GetImage(Uint32 index) const;
|
||||
VkImageLayout GetImageLayout(Uint32 index) const;
|
||||
void SetImageLayout(Uint32 index, VkImageLayout layout);
|
||||
SizeT GetImageCount() const { return m_images.size(); }
|
||||
|
||||
private:
|
||||
void CreateImageViews(VkDevice device);
|
||||
void CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice);
|
||||
void DestroyDepthStencilResources(VkDevice device);
|
||||
static constexpr VkPresentModeKHR s_desiredPresentModes[] {
|
||||
VK_PRESENT_MODE_MAILBOX_KHR,
|
||||
VK_PRESENT_MODE_IMMEDIATE_KHR,
|
||||
VK_PRESENT_MODE_FIFO_RELAXED_KHR,
|
||||
VK_PRESENT_MODE_FIFO_KHR
|
||||
};
|
||||
|
||||
VkSwapchainKHR m_swapchain = VK_NULL_HANDLE;
|
||||
VkSurfaceFormatKHR m_surfaceFormat{};
|
||||
VkExtent2D m_extent{};
|
||||
VkSurfaceTransformFlagBitsKHR m_preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
||||
Vector<VkImage> m_images;
|
||||
Vector<VkImageView> m_imageViews;
|
||||
Vector<VkImageLayout> m_imageLayouts;
|
||||
|
||||
VkFormat m_depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
Vector<VkImage> m_depthStencilImages;
|
||||
Vector<VkDeviceMemory> m_depthStencilImageMemories;
|
||||
Vector<VkImageView> m_depthStencilImageViews;
|
||||
Vector<VkImageLayout> m_depthStencilImageLayouts;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,556 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "UniformManager.h"
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include "MG_State/GLState/ProgramState/ProgramObject.h"
|
||||
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
|
||||
#include <limits>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static Bool FindFramebufferAttachmentForTexture(const MG_State::GLState::FramebufferObject& framebuffer,
|
||||
const MG_State::GLState::ITextureObject& texture,
|
||||
FramebufferAttachmentType& outAttachment, Int& outLevel) {
|
||||
const auto& attachments = framebuffer.GetAllAttachmentObjects();
|
||||
for (SizeT i = 0; i < attachments.size(); ++i) {
|
||||
const auto attachmentType = static_cast<FramebufferAttachmentType>(i);
|
||||
if (attachmentType == FramebufferAttachmentType::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& attachment = attachments[i];
|
||||
if (!attachment.IsTexture()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto attachedTexture = attachment.GetTexture();
|
||||
if (attachedTexture && attachedTexture.get() == &texture) {
|
||||
outAttachment = attachmentType;
|
||||
outLevel = attachment.GetTextureLevel();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static Bool IsValidSampledImageLayout(VkImageLayout layout) {
|
||||
switch (layout) {
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Bool UniformManager::Initialize(VkDevice device, VkBufferManager* bufferManager,
|
||||
ProgramFactory* programFactory,
|
||||
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
|
||||
Uint32 maxBindings, Uint32 setsPerFrame,
|
||||
VkTextureManager* textureManager, VkSamplerManager* samplerManager) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(device != VK_NULL_HANDLE, "UniformDescriptorBinder::Initialize requires valid VkDevice");
|
||||
MOBILEGL_ASSERT(bufferManager != nullptr, "UniformDescriptorBinder::Initialize requires valid buffer manager");
|
||||
MOBILEGL_ASSERT(programFactory != nullptr,
|
||||
"UniformDescriptorBinder::Initialize requires valid program factory");
|
||||
MOBILEGL_ASSERT(frameCount > 0, "UniformDescriptorBinder::Initialize requires frameCount > 0");
|
||||
MOBILEGL_ASSERT(maxBindings > 0, "UniformDescriptorBinder::Initialize requires maxBindings > 0");
|
||||
MOBILEGL_ASSERT(setsPerFrame > 0, "UniformDescriptorBinder::Initialize requires setsPerFrame > 0");
|
||||
MOBILEGL_ASSERT(textureManager != nullptr,
|
||||
"UniformDescriptorBinder::Initialize requires valid texture manager");
|
||||
MOBILEGL_ASSERT(samplerManager != nullptr,
|
||||
"UniformDescriptorBinder::Initialize requires valid sampler manager");
|
||||
|
||||
m_device = device;
|
||||
m_bufferManager = bufferManager;
|
||||
m_programFactory = programFactory;
|
||||
m_minDynamicOffsetAlignment = std::max<VkDeviceSize>(1, minUniformBufferOffsetAlignment);
|
||||
m_frameCount = frameCount;
|
||||
m_maxBindings = maxBindings;
|
||||
m_setsPerFrame = setsPerFrame;
|
||||
m_peakDescriptorSetsObserved = 0;
|
||||
m_textureManager = textureManager;
|
||||
m_samplerManager = samplerManager;
|
||||
|
||||
m_frames.resize(m_frameCount);
|
||||
for (Uint32 frameIndex = 0; frameIndex < m_frameCount; ++frameIndex) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
frame.descriptorPools.clear();
|
||||
|
||||
VkDescriptorPool initialPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(m_setsPerFrame, initialPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::Initialize failed: cannot create frame descriptor pool %u",
|
||||
frameIndex);
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
frame.descriptorPools.push_back({initialPool, m_setsPerFrame, 0});
|
||||
MGLOG_D("UniformDescriptorBinder: frame %u descriptor pool created (maxSets=%u)", frameIndex,
|
||||
m_setsPerFrame);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformManager::Shutdown() {
|
||||
for (auto& frame : m_frames) {
|
||||
if (m_device != VK_NULL_HANDLE) {
|
||||
for (auto& bucket : frame.descriptorPools) {
|
||||
if (bucket.handle != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorPool(m_device, bucket.handle, nullptr);
|
||||
bucket.handle = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
frame.descriptorPools.clear();
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
}
|
||||
m_frames.clear();
|
||||
|
||||
m_bufferManager = nullptr;
|
||||
m_programFactory = nullptr;
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_minDynamicOffsetAlignment = 1;
|
||||
m_frameCount = 0;
|
||||
m_maxBindings = 0;
|
||||
m_setsPerFrame = 0;
|
||||
m_peakDescriptorSetsObserved = 0;
|
||||
m_textureManager = nullptr;
|
||||
m_samplerManager = nullptr;
|
||||
}
|
||||
|
||||
void UniformManager::BeginFrame(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "UniformDescriptorBinder::BeginFrame invalid frame index");
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.peakAllocatedSetsThisFrame > m_peakDescriptorSetsObserved) {
|
||||
m_peakDescriptorSetsObserved = frame.peakAllocatedSetsThisFrame;
|
||||
MGLOG_D(
|
||||
"UniformDescriptorBinder: new descriptor set peak observed=%u (base setsPerFrame=%u, frame=%u, pools=%zu)",
|
||||
m_peakDescriptorSetsObserved, m_setsPerFrame, frameIndex, frame.descriptorPools.size());
|
||||
}
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
for (auto& bucket : frame.descriptorPools) {
|
||||
bucket.allocatedSets = 0;
|
||||
if (bucket.handle == VK_NULL_HANDLE) {
|
||||
continue;
|
||||
}
|
||||
VK_VERIFY(vkResetDescriptorPool(m_device, bucket.handle, 0),
|
||||
"UniformDescriptorBinder::BeginFrame, vkResetDescriptorPool");
|
||||
}
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveSamplerDescriptor(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 binding, VkDescriptorImageInfo& outImageInfo) const {
|
||||
(void)commandBuffer;
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptor: texture manager is null");
|
||||
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptor: sampler manager is null");
|
||||
SharedPtr<MG_State::GLState::ITextureObject> texture;
|
||||
if (!ResolveSamplerTexture(program, programObj, binding, texture)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int location = programObj.samplerUniformLocationByBinding[binding];
|
||||
const Int unit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto samplerOverride = textureUnit.GetSamplerObject();
|
||||
if (!texture) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const MG_State::GLState::SamplerObject* samplerToUse =
|
||||
samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get();
|
||||
if (!samplerToUse) {
|
||||
return false;
|
||||
}
|
||||
VkTextureManager::TextureResource* resource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
|
||||
if (resource == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (!IsValidSampledImageLayout(resource->layout)) {
|
||||
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
||||
FramebufferAttachmentType attachmentType = FramebufferAttachmentType::None;
|
||||
Int attachmentLevel = 0;
|
||||
if (drawFbo &&
|
||||
FindFramebufferAttachmentForTexture(*drawFbo, *texture, attachmentType, attachmentLevel)) {
|
||||
MOBILEGL_ASSERT(false,
|
||||
"ResolveSamplerDescriptor: framebuffer feedback loop detected: textureId=%d is bound "
|
||||
"for sampling at binding=%u, but is also attached to drawFbo=%u as %s (level=%d, "
|
||||
"trackedLayout=%d)",
|
||||
texture->GetExternalIndex(), binding, drawFbo->GetExternalIndex(),
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
|
||||
attachmentLevel, static_cast<Int>(resource->layout));
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(false,
|
||||
"ResolveSamplerDescriptor: invalid sampled image layout=%d for textureId=%d, binding=%u",
|
||||
static_cast<Int>(resource->layout), texture->GetExternalIndex(), binding);
|
||||
return false;
|
||||
}
|
||||
outImageInfo = {
|
||||
.sampler = m_samplerManager->GetOrCreateSampler(*samplerToUse),
|
||||
.imageView = resource->fullView,
|
||||
.imageLayout = resource->layout,
|
||||
};
|
||||
return outImageInfo.sampler != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveSamplerDescriptorOverride(
|
||||
const SamplerBindingOverride& samplerBindingOverride, VkDescriptorImageInfo& outImageInfo) const {
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptorOverride: texture manager is null");
|
||||
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptorOverride: sampler manager is null");
|
||||
if (samplerBindingOverride.texture == nullptr || samplerBindingOverride.sampler == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*samplerBindingOverride.texture);
|
||||
if (resource == nullptr || !IsValidSampledImageLayout(resource->layout)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
outImageInfo = {
|
||||
.sampler = m_samplerManager->GetOrCreateSampler(*samplerBindingOverride.sampler),
|
||||
.imageView = resource->fullView,
|
||||
.imageLayout = resource->layout,
|
||||
};
|
||||
return outImageInfo.sampler != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool UniformManager::ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) const {
|
||||
outTexture.reset();
|
||||
if (!MG_State::pGLContext || binding >= programObj.samplerUniformLocationByBinding.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int location = programObj.samplerUniformLocationByBinding[binding];
|
||||
if (location < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int unit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
if (unit < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
|
||||
outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
|
||||
return outTexture != nullptr;
|
||||
}
|
||||
|
||||
Bool UniformManager::CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Vector<MG_State::GLState::ITextureObject*>& outTextures) {
|
||||
outTextures.clear();
|
||||
|
||||
const Uint32 bindingCount =
|
||||
std::min<Uint32>(m_maxBindings, static_cast<Uint32>(programObj.bindingKinds.size()));
|
||||
for (Uint32 binding = 0; binding < bindingCount; ++binding) {
|
||||
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
|
||||
continue;
|
||||
}
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> texture;
|
||||
if (!ResolveSamplerTexture(program, programObj, binding, texture) || !texture) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto found = std::find(outTextures.begin(), outTextures.end(), texture.get());
|
||||
if (found == outTextures.end()) {
|
||||
outTextures.push_back(texture.get());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::GatherBindingPayloads(const MG_State::GLState::ProgramObject& program,
|
||||
Vector<const void*>& outData,
|
||||
Vector<VkDeviceSize>& outSizes) const {
|
||||
outData.assign(m_maxBindings, nullptr);
|
||||
outSizes.assign(m_maxBindings, 0);
|
||||
|
||||
const Uint32 activeUniformBlockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
|
||||
const Uint32 uniformBindingPointCount =
|
||||
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));
|
||||
|
||||
for (Uint32 blockIndex = 0; blockIndex < activeUniformBlockCount; ++blockIndex) {
|
||||
const Uint32 binding = program.GetUniformBlockBinding(blockIndex);
|
||||
if (binding >= m_maxBindings) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkDeviceSize blockSize = static_cast<VkDeviceSize>(program.GetUBOSizeAt(blockIndex));
|
||||
if (blockSize == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (binding >= uniformBindingPointCount) {
|
||||
continue;
|
||||
}
|
||||
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
|
||||
const auto bufferObject = bindingPoint.GetBoundObject();
|
||||
if (!bufferObject) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto bufferData = bufferObject->GetDataReadOnly();
|
||||
if (!bufferData || bufferData->empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto range = bindingPoint.GetRange();
|
||||
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
VkDeviceSize rangeStart = static_cast<VkDeviceSize>(range.start);
|
||||
VkDeviceSize rangeEnd = static_cast<VkDeviceSize>(range.end);
|
||||
|
||||
if (rangeStart >= bufferSize) {
|
||||
continue;
|
||||
}
|
||||
if (rangeEnd <= rangeStart || rangeEnd > bufferSize) {
|
||||
rangeEnd = bufferSize;
|
||||
}
|
||||
|
||||
VkDeviceSize available = rangeEnd - rangeStart;
|
||||
if (available == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
outData[binding] = bufferData->data() + static_cast<SizeT>(rangeStart);
|
||||
outSizes[binding] = std::min(blockSize, available);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const {
|
||||
outPool = VK_NULL_HANDLE;
|
||||
if (m_device == VK_NULL_HANDLE || maxSets == 0 || m_maxBindings == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint64 descriptorCount64 = static_cast<Uint64>(maxSets) * static_cast<Uint64>(m_maxBindings);
|
||||
if (descriptorCount64 > static_cast<Uint64>(std::numeric_limits<Uint32>::max())) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint32 descriptorCount = static_cast<Uint32>(descriptorCount64);
|
||||
VkDescriptorPoolSize poolSizes[2]{};
|
||||
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
poolSizes[0].descriptorCount = descriptorCount;
|
||||
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
poolSizes[1].descriptorCount = descriptorCount;
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.maxSets = maxSets;
|
||||
poolInfo.poolSizeCount = static_cast<Uint32>(std::size(poolSizes));
|
||||
poolInfo.pPoolSizes = poolSizes;
|
||||
|
||||
const VkResult result = vkCreateDescriptorPool(m_device, &poolInfo, nullptr, &outPool);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: vkCreateDescriptorPool returned %d",
|
||||
result);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformManager::GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex) {
|
||||
if (frame.descriptorPools.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& currentBucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
||||
const Uint32 currentMaxSets = std::max<Uint32>(1, currentBucket.maxSets);
|
||||
const Uint32 grownMaxSets = currentMaxSets <= (std::numeric_limits<Uint32>::max() / 2) ? (currentMaxSets * 2)
|
||||
: currentMaxSets;
|
||||
|
||||
VkDescriptorPool grownPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(grownMaxSets, grownPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GrowFrameDescriptorPool failed: cannot create grown pool (%u -> %u sets)",
|
||||
currentMaxSets, grownMaxSets);
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.descriptorPools.push_back({grownPool, grownMaxSets, 0});
|
||||
frame.activeDescriptorPoolIndex = static_cast<Uint32>(frame.descriptorPools.size() - 1);
|
||||
MGLOG_D(
|
||||
"UniformDescriptorBinder: frame %u descriptor pool exhausted, grew pool (%u -> %u sets), poolCount=%zu",
|
||||
frameIndex, currentMaxSets, grownMaxSets, frame.descriptorPools.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
VkResult UniformManager::AllocateDescriptorSetsFromActivePool(Uint32 frameIndex, const ProgramFactory::VkProgramObject& programObj, VkDescriptorSet& outDescriptorSet) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
auto& bucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
||||
VkDescriptorSetAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &programObj.descriptorSetLayout;
|
||||
|
||||
allocInfo.descriptorPool = bucket.handle;
|
||||
VkResult result = vkAllocateDescriptorSets(m_device, &allocInfo, &outDescriptorSet);
|
||||
if (result == VK_SUCCESS) {
|
||||
++bucket.allocatedSets;
|
||||
++frame.allocatedSetsThisFrame;
|
||||
frame.peakAllocatedSetsThisFrame =
|
||||
std::max(frame.peakAllocatedSetsThisFrame, frame.allocatedSetsThisFrame);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Bool UniformManager::BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 frameIndex,
|
||||
const SamplerBindingOverride* samplerBindingOverride) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.descriptorPools.empty()) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame descriptor pools are invalid");
|
||||
return false;
|
||||
}
|
||||
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
}
|
||||
|
||||
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
|
||||
VkResult allocResult = AllocateDescriptorSetsFromActivePool(frameIndex, programObj, descriptorSet);
|
||||
if (allocResult == VK_ERROR_OUT_OF_POOL_MEMORY || allocResult == VK_ERROR_FRAGMENTED_POOL) {
|
||||
if (!GrowFrameDescriptorPool(frame, frameIndex)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: descriptor pool growth failed");
|
||||
return false;
|
||||
}
|
||||
allocResult = AllocateDescriptorSetsFromActivePool(frameIndex, programObj, descriptorSet);
|
||||
}
|
||||
if (allocResult != VK_SUCCESS || descriptorSet == VK_NULL_HANDLE) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: vkAllocateDescriptorSets returned %d",
|
||||
allocResult);
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector<const void*> bindingData;
|
||||
Vector<VkDeviceSize> bindingSizes;
|
||||
if (!GatherBindingPayloads(program, bindingData, bindingSizes)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: cannot gather UBO payloads");
|
||||
return false;
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "BindProgramUniformBuffers: texture manager is null");
|
||||
MOBILEGL_ASSERT(m_samplerManager != nullptr, "BindProgramUniformBuffers: sampler manager is null");
|
||||
MOBILEGL_ASSERT(m_bufferManager != nullptr, "BindProgramUniformBuffers: buffer manager is null");
|
||||
|
||||
Vector<VkWriteDescriptorSet> writes;
|
||||
writes.reserve(m_maxBindings);
|
||||
Vector<VkDescriptorBufferInfo> bufferInfos;
|
||||
Vector<VkDescriptorImageInfo> imageInfos;
|
||||
Vector<Uint32> dynamicOffsets;
|
||||
bufferInfos.reserve(m_maxBindings);
|
||||
imageInfos.reserve(m_maxBindings);
|
||||
dynamicOffsets.reserve(programObj.dynamicBindings.size());
|
||||
|
||||
const Uint32 bindingCount =
|
||||
std::min<Uint32>(m_maxBindings, static_cast<Uint32>(programObj.bindingKinds.size()));
|
||||
for (Uint32 binding = 0; binding < bindingCount; ++binding) {
|
||||
const auto kind = programObj.bindingKinds[binding];
|
||||
if (kind == ProgramFactory::DescriptorBindingKind::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkWriteDescriptorSet write{};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = descriptorSet;
|
||||
write.dstBinding = binding;
|
||||
write.dstArrayElement = 0;
|
||||
write.descriptorCount = 1;
|
||||
|
||||
if (kind == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic) {
|
||||
const void* payload = bindingData[binding];
|
||||
VkDeviceSize payloadSize = bindingSizes[binding];
|
||||
if (payload == nullptr || payloadSize == 0) {
|
||||
if (programObj.globalUboBinding == static_cast<Int>(binding)) {
|
||||
const void* globalUboData = program.GetUBOData();
|
||||
const VkDeviceSize globalUboSize = static_cast<VkDeviceSize>(program.GetUBOSize());
|
||||
if (globalUboData != nullptr && globalUboSize > 0) {
|
||||
payload = globalUboData;
|
||||
payloadSize = globalUboSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BufferSlice slice{};
|
||||
if (!m_bufferManager->UploadTransient(BufferKind::Uniform, frameIndex, payload, payloadSize,
|
||||
m_minDynamicOffsetAlignment, slice)) {
|
||||
MOBILEGL_ASSERT(false, "UniformDescriptorBinder::BindProgramUniformBuffers failed: UBO upload failed on binding %u",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo{};
|
||||
bufferInfo.buffer = slice.buffer;
|
||||
bufferInfo.offset = 0;
|
||||
bufferInfo.range = payloadSize;
|
||||
bufferInfos.push_back(bufferInfo);
|
||||
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
write.pBufferInfo = &bufferInfos.back();
|
||||
writes.push_back(write);
|
||||
dynamicOffsets.push_back(static_cast<Uint32>(slice.offset));
|
||||
} else {
|
||||
VkDescriptorImageInfo imageInfo{};
|
||||
Bool hasImage = false;
|
||||
if (samplerBindingOverride != nullptr &&
|
||||
samplerBindingOverride->binding == binding &&
|
||||
samplerBindingOverride->texture != nullptr &&
|
||||
samplerBindingOverride->sampler != nullptr) {
|
||||
hasImage = ResolveSamplerDescriptorOverride(*samplerBindingOverride, imageInfo);
|
||||
} else {
|
||||
hasImage = ResolveSamplerDescriptor(commandBuffer, program, programObj, binding, imageInfo);
|
||||
}
|
||||
if (!hasImage) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has no valid texture descriptor",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
if (imageInfo.sampler == VK_NULL_HANDLE || imageInfo.imageView == VK_NULL_HANDLE) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has null sampler or imageView",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
imageInfos.push_back(imageInfo);
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write.pImageInfo = &imageInfos.back();
|
||||
writes.push_back(write);
|
||||
}
|
||||
}
|
||||
|
||||
if (!writes.empty()) {
|
||||
vkUpdateDescriptorSets(m_device, static_cast<Uint32>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, programObj.pipelineLayout, 0, 1,
|
||||
&descriptorSet, static_cast<Uint32>(dynamicOffsets.size()), dynamicOffsets.data());
|
||||
return true;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,93 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ProgramFactory.h"
|
||||
#include "VkBufferManager.h"
|
||||
#include "VkSamplerManager.h"
|
||||
#include "VkTextureManager.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
class ProgramObject;
|
||||
class SamplerObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class UniformManager {
|
||||
public:
|
||||
struct SamplerBindingOverride {
|
||||
Uint32 binding = 0;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
const MG_State::GLState::SamplerObject* sampler = nullptr;
|
||||
};
|
||||
|
||||
Bool Initialize(VkDevice device, VkBufferManager* bufferManager,
|
||||
ProgramFactory* programFactory,
|
||||
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
|
||||
Uint32 maxBindings = 16, Uint32 setsPerFrame = 64,
|
||||
VkTextureManager* textureManager = nullptr, VkSamplerManager* samplerManager = nullptr);
|
||||
void Shutdown();
|
||||
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
Bool CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Vector<MG_State::GLState::ITextureObject*>& outTextures);
|
||||
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 frameIndex,
|
||||
const SamplerBindingOverride* samplerBindingOverride = nullptr);
|
||||
|
||||
private:
|
||||
struct DescriptorPoolBucket {
|
||||
VkDescriptorPool handle = VK_NULL_HANDLE;
|
||||
Uint32 maxSets = 0;
|
||||
Uint32 allocatedSets = 0;
|
||||
};
|
||||
|
||||
struct FrameResources {
|
||||
Vector<DescriptorPoolBucket> descriptorPools;
|
||||
Uint32 activeDescriptorPoolIndex = 0;
|
||||
Uint32 allocatedSetsThisFrame = 0;
|
||||
Uint32 peakAllocatedSetsThisFrame = 0;
|
||||
};
|
||||
|
||||
Bool ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) const;
|
||||
Bool ResolveSamplerDescriptor(VkCommandBuffer commandBuffer, const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ResolveSamplerDescriptorOverride(const SamplerBindingOverride& samplerBindingOverride,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool GatherBindingPayloads(const MG_State::GLState::ProgramObject& program, Vector<const void*>& outData,
|
||||
Vector<VkDeviceSize>& outSizes) const;
|
||||
Bool CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const;
|
||||
Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex);
|
||||
VkResult AllocateDescriptorSetsFromActivePool(
|
||||
Uint32 frameIndex, const ProgramFactory::VkProgramObject& programObj, VkDescriptorSet& outDescriptorSet);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkBufferManager* m_bufferManager = nullptr;
|
||||
ProgramFactory* m_programFactory = nullptr;
|
||||
Vector<FrameResources> m_frames;
|
||||
|
||||
VkDeviceSize m_minDynamicOffsetAlignment = 1;
|
||||
Uint32 m_frameCount = 0;
|
||||
Uint32 m_maxBindings = 0;
|
||||
Uint32 m_setsPerFrame = 0;
|
||||
Uint32 m_peakDescriptorSetsObserved = 0;
|
||||
VkTextureManager* m_textureManager = nullptr;
|
||||
VkSamplerManager* m_samplerManager = nullptr;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VertexInputStateBuilder.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VertexInputStateBuilder::VertexInputStateBuilder() {
|
||||
Reset();
|
||||
}
|
||||
|
||||
void VertexInputStateBuilder::Reset() {
|
||||
m_bindings.clear();
|
||||
m_attributes.clear();
|
||||
|
||||
m_state = {};
|
||||
m_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
m_state.vertexBindingDescriptionCount = 0;
|
||||
m_state.pVertexBindingDescriptions = nullptr;
|
||||
m_state.vertexAttributeDescriptionCount = 0;
|
||||
m_state.pVertexAttributeDescriptions = nullptr;
|
||||
}
|
||||
|
||||
VertexInputStateBuilder& VertexInputStateBuilder::AddBinding(
|
||||
Uint32 binding, Uint32 stride, VkVertexInputRate inputRate) {
|
||||
VkVertexInputBindingDescription desc{};
|
||||
desc.binding = binding;
|
||||
desc.stride = stride;
|
||||
desc.inputRate = inputRate;
|
||||
m_bindings.push_back(desc);
|
||||
return *this;
|
||||
}
|
||||
|
||||
VertexInputStateBuilder& VertexInputStateBuilder::AddAttribute(
|
||||
Uint32 location, Uint32 binding, VkFormat format, Uint32 offset) {
|
||||
VkVertexInputAttributeDescription desc{};
|
||||
desc.location = location;
|
||||
desc.binding = binding;
|
||||
desc.format = format;
|
||||
desc.offset = offset;
|
||||
m_attributes.push_back(desc);
|
||||
return *this;
|
||||
}
|
||||
|
||||
const VkPipelineVertexInputStateCreateInfo& VertexInputStateBuilder::Build() {
|
||||
m_state.vertexBindingDescriptionCount = static_cast<Uint32>(m_bindings.size());
|
||||
m_state.pVertexBindingDescriptions = m_bindings.empty() ? nullptr : m_bindings.data();
|
||||
m_state.vertexAttributeDescriptionCount = static_cast<Uint32>(m_attributes.size());
|
||||
m_state.pVertexAttributeDescriptions = m_attributes.empty() ? nullptr : m_attributes.data();
|
||||
return m_state;
|
||||
}
|
||||
|
||||
const Vector<VkVertexInputBindingDescription>& VertexInputStateBuilder::GetBindings() const {
|
||||
return m_bindings;
|
||||
}
|
||||
|
||||
const Vector<VkVertexInputAttributeDescription>& VertexInputStateBuilder::GetAttributes() const {
|
||||
return m_attributes;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,31 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VertexInputStateBuilder {
|
||||
public:
|
||||
VertexInputStateBuilder();
|
||||
|
||||
void Reset();
|
||||
VertexInputStateBuilder& AddBinding(
|
||||
Uint32 binding, Uint32 stride, VkVertexInputRate inputRate = VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
VertexInputStateBuilder& AddAttribute(Uint32 location, Uint32 binding, VkFormat format, Uint32 offset);
|
||||
|
||||
const VkPipelineVertexInputStateCreateInfo& Build();
|
||||
const Vector<VkVertexInputBindingDescription>& GetBindings() const;
|
||||
const Vector<VkVertexInputAttributeDescription>& GetAttributes() const;
|
||||
|
||||
private:
|
||||
VkPipelineVertexInputStateCreateInfo m_state{};
|
||||
Vector<VkVertexInputBindingDescription> m_bindings;
|
||||
Vector<VkVertexInputAttributeDescription> m_attributes;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,237 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VertexInputStateFactory.h"
|
||||
#include "MG_Util/Converters/MGToStr/DataTypeConverter.h"
|
||||
#include <utility>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VertexInputStateFactory::HashType VertexInputStateFactory::ComputeHash(
|
||||
const MG_State::GLState::VertexArrayObject& vao) const {
|
||||
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
|
||||
|
||||
for (Int i = 0; i < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++i) {
|
||||
const auto& attr = vao.GetAttribute(i);
|
||||
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Enabled, sizeof(attr.Enabled)));
|
||||
if (!attr.Enabled) {
|
||||
continue;
|
||||
}
|
||||
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Size, sizeof(attr.Size)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Type, sizeof(attr.Type)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Normalized, sizeof(attr.Normalized)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Stride, sizeof(attr.Stride)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Offset, sizeof(attr.Offset)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsInteger, sizeof(attr.IsInteger)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Divisor, sizeof(attr.Divisor)));
|
||||
|
||||
const SizeT bufferKey = reinterpret_cast<SizeT>(attr.Buffer.get());
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &bufferKey, sizeof(bufferKey)));
|
||||
}
|
||||
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
|
||||
const MG_State::GLState::VertexArrayObject& vao) {
|
||||
const HashType hash = ComputeHash(vao);
|
||||
auto it = m_cache.find(hash);
|
||||
if (it != m_cache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
VertexInputStateBuilder builder;
|
||||
UnorderedMap<SizeT, Uint32> bindingByBufferKey;
|
||||
UnorderedMap<SizeT, Uint32> strideByBufferKey;
|
||||
UnorderedMap<SizeT, VkVertexInputRate> inputRateByBufferKey;
|
||||
Vector<SizeT> bindingBufferKeys;
|
||||
|
||||
for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
|
||||
const auto& attr = vao.GetAttribute(location);
|
||||
if (!attr.Enabled || !attr.Buffer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto vkFormat = ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger);
|
||||
if (vkFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_D("Skipping unsupported vertex attribute layout (location=%u, type=%s, size=%d)",
|
||||
location, MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size);
|
||||
continue;
|
||||
}
|
||||
|
||||
const SizeT componentSize = GetComponentSize(attr.Type);
|
||||
if (componentSize == 0) {
|
||||
MGLOG_D("Skipping vertex attribute with unknown component size (location=%u, type=%s)",
|
||||
location, MG_Util::ConvertDataTypeToString(attr.Type).c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
const Uint32 stride = attr.Stride > 0
|
||||
? static_cast<Uint32>(attr.Stride)
|
||||
: static_cast<Uint32>(componentSize * static_cast<SizeT>(attr.Size));
|
||||
const VkVertexInputRate inputRate =
|
||||
(attr.Divisor == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE;
|
||||
|
||||
const SizeT bufferKey = reinterpret_cast<SizeT>(attr.Buffer.get());
|
||||
Uint32 binding = 0;
|
||||
auto itBinding = bindingByBufferKey.find(bufferKey);
|
||||
if (itBinding == bindingByBufferKey.end()) {
|
||||
binding = static_cast<Uint32>(bindingByBufferKey.size());
|
||||
bindingByBufferKey.emplace(bufferKey, binding);
|
||||
strideByBufferKey.emplace(bufferKey, stride);
|
||||
inputRateByBufferKey.emplace(bufferKey, inputRate);
|
||||
bindingBufferKeys.push_back(bufferKey);
|
||||
builder.AddBinding(binding, stride, inputRate);
|
||||
} else {
|
||||
binding = itBinding->second;
|
||||
if (strideByBufferKey[bufferKey] != stride) {
|
||||
MGLOG_D("Skipping vertex attribute at location %u: stride mismatch (%u vs %u) on same buffer",
|
||||
location, stride, strideByBufferKey[bufferKey]);
|
||||
continue;
|
||||
}
|
||||
if (inputRateByBufferKey[bufferKey] != inputRate) {
|
||||
MGLOG_D("Skipping vertex attribute at location %u: input-rate mismatch on same buffer", location);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
builder.AddAttribute(location, binding, vkFormat, static_cast<Uint32>(attr.Offset));
|
||||
}
|
||||
|
||||
const auto& state = builder.Build();
|
||||
|
||||
auto& entry = m_cache[hash];
|
||||
entry.hash = hash;
|
||||
entry.bindings = builder.GetBindings();
|
||||
entry.attributes = builder.GetAttributes();
|
||||
entry.bindingBufferKeys = std::move(bindingBufferKeys);
|
||||
entry.state = state;
|
||||
entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
|
||||
entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
|
||||
return entry;
|
||||
}
|
||||
|
||||
VkFormat VertexInputStateFactory::ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger) {
|
||||
switch (type) {
|
||||
case DataType::Float32:
|
||||
switch (size) {
|
||||
case 1: return VK_FORMAT_R32_SFLOAT;
|
||||
case 2: return VK_FORMAT_R32G32_SFLOAT;
|
||||
case 3: return VK_FORMAT_R32G32B32_SFLOAT;
|
||||
case 4: return VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
default: return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
case DataType::Int32:
|
||||
if (!isInteger || normalized) return VK_FORMAT_UNDEFINED;
|
||||
switch (size) {
|
||||
case 1: return VK_FORMAT_R32_SINT;
|
||||
case 2: return VK_FORMAT_R32G32_SINT;
|
||||
case 3: return VK_FORMAT_R32G32B32_SINT;
|
||||
case 4: return VK_FORMAT_R32G32B32A32_SINT;
|
||||
default: return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
case DataType::Uint32:
|
||||
if (!isInteger || normalized) return VK_FORMAT_UNDEFINED;
|
||||
switch (size) {
|
||||
case 1: return VK_FORMAT_R32_UINT;
|
||||
case 2: return VK_FORMAT_R32G32_UINT;
|
||||
case 3: return VK_FORMAT_R32G32B32_UINT;
|
||||
case 4: return VK_FORMAT_R32G32B32A32_UINT;
|
||||
default: return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
case DataType::Int16:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R16_SINT
|
||||
: (normalized ? VK_FORMAT_R16_SNORM : VK_FORMAT_R16_SSCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R16G16_SINT
|
||||
: (normalized ? VK_FORMAT_R16G16_SNORM : VK_FORMAT_R16G16_SSCALED);
|
||||
case 3:
|
||||
return isInteger ? VK_FORMAT_R16G16B16_SINT
|
||||
: (normalized ? VK_FORMAT_R16G16B16_SNORM : VK_FORMAT_R16G16B16_SSCALED);
|
||||
case 4:
|
||||
return isInteger ? VK_FORMAT_R16G16B16A16_SINT
|
||||
: (normalized ? VK_FORMAT_R16G16B16A16_SNORM : VK_FORMAT_R16G16B16A16_SSCALED);
|
||||
default: return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
case DataType::Uint16:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R16_UINT
|
||||
: (normalized ? VK_FORMAT_R16_UNORM : VK_FORMAT_R16_USCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R16G16_UINT
|
||||
: (normalized ? VK_FORMAT_R16G16_UNORM : VK_FORMAT_R16G16_USCALED);
|
||||
case 3:
|
||||
return isInteger ? VK_FORMAT_R16G16B16_UINT
|
||||
: (normalized ? VK_FORMAT_R16G16B16_UNORM : VK_FORMAT_R16G16B16_USCALED);
|
||||
case 4:
|
||||
return isInteger ? VK_FORMAT_R16G16B16A16_UINT
|
||||
: (normalized ? VK_FORMAT_R16G16B16A16_UNORM : VK_FORMAT_R16G16B16A16_USCALED);
|
||||
default: return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
case DataType::Int8:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R8_SINT
|
||||
: (normalized ? VK_FORMAT_R8_SNORM : VK_FORMAT_R8_SSCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R8G8_SINT
|
||||
: (normalized ? VK_FORMAT_R8G8_SNORM : VK_FORMAT_R8G8_SSCALED);
|
||||
case 3:
|
||||
return isInteger ? VK_FORMAT_R8G8B8_SINT
|
||||
: (normalized ? VK_FORMAT_R8G8B8_SNORM : VK_FORMAT_R8G8B8_SSCALED);
|
||||
case 4:
|
||||
return isInteger ? VK_FORMAT_R8G8B8A8_SINT
|
||||
: (normalized ? VK_FORMAT_R8G8B8A8_SNORM : VK_FORMAT_R8G8B8A8_SSCALED);
|
||||
default: return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
case DataType::Uint8:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R8_UINT
|
||||
: (normalized ? VK_FORMAT_R8_UNORM : VK_FORMAT_R8_USCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R8G8_UINT
|
||||
: (normalized ? VK_FORMAT_R8G8_UNORM : VK_FORMAT_R8G8_USCALED);
|
||||
case 3:
|
||||
return isInteger ? VK_FORMAT_R8G8B8_UINT
|
||||
: (normalized ? VK_FORMAT_R8G8B8_UNORM : VK_FORMAT_R8G8B8_USCALED);
|
||||
case 4:
|
||||
return isInteger ? VK_FORMAT_R8G8B8A8_UINT
|
||||
: (normalized ? VK_FORMAT_R8G8B8A8_UNORM : VK_FORMAT_R8G8B8A8_USCALED);
|
||||
default: return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
default:
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
}
|
||||
|
||||
SizeT VertexInputStateFactory::GetComponentSize(DataType type) {
|
||||
switch (type) {
|
||||
case DataType::Int8:
|
||||
case DataType::Uint8:
|
||||
return 1;
|
||||
case DataType::Int16:
|
||||
case DataType::Uint16:
|
||||
case DataType::Float16:
|
||||
return 2;
|
||||
case DataType::Int32:
|
||||
case DataType::Uint32:
|
||||
case DataType::Float32:
|
||||
case DataType::Fixed32:
|
||||
return 4;
|
||||
case DataType::Float64:
|
||||
return 8;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,48 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Config.h"
|
||||
#include "VertexInputStateBuilder.h"
|
||||
#include "MG_State/GLState/VertexArrayState/VertexArrayObject.h"
|
||||
#include <Includes.h>
|
||||
#include "../VkIncludes.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VertexInputStateFactory {
|
||||
public:
|
||||
using HashType = Uint64;
|
||||
|
||||
struct BackendVertexInputState {
|
||||
HashType hash = 0;
|
||||
Vector<VkVertexInputBindingDescription> bindings;
|
||||
Vector<VkVertexInputAttributeDescription> attributes;
|
||||
Vector<SizeT> bindingBufferKeys;
|
||||
VkPipelineVertexInputStateCreateInfo state{
|
||||
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
|
||||
};
|
||||
};
|
||||
|
||||
explicit VertexInputStateFactory(const VulkanRendererConfig& config):
|
||||
m_config(config) {}
|
||||
~VertexInputStateFactory() = default;
|
||||
VertexInputStateFactory(const VertexInputStateFactory&) = delete;
|
||||
|
||||
HashType ComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
|
||||
const BackendVertexInputState& GetOrCreateVertexInputState(const MG_State::GLState::VertexArrayObject& vao);
|
||||
|
||||
private:
|
||||
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger);
|
||||
static SizeT GetComponentSize(DataType type);
|
||||
|
||||
const VulkanRendererConfig& m_config;
|
||||
UnorderedMap<HashType, BackendVertexInputState> m_cache;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,246 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkBufferManager.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
constexpr Uint32 kResidentBufferGCInterval = 60;
|
||||
constexpr VmaAllocationCreateFlags kResidentBufferAllocationFlags =
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
} // namespace
|
||||
|
||||
Bool VkBufferManager::Initialize(const VkBufferManagerInitInfo& initInfo) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(initInfo.allocator != nullptr, "VkBufferManager::Initialize requires valid allocator");
|
||||
MOBILEGL_ASSERT(initInfo.frameCount > 0, "VkBufferManager::Initialize requires non-zero frame count");
|
||||
|
||||
m_initInfo = initInfo;
|
||||
m_deferredResidentReleases.resize(initInfo.frameCount);
|
||||
m_currentFrameIndex = 0;
|
||||
return InitializeTransientArenas();
|
||||
}
|
||||
|
||||
void VkBufferManager::Shutdown() {
|
||||
m_transientUploadArena.Shutdown();
|
||||
DestroyResidentBuffers();
|
||||
DestroyDeferredResidentReleases();
|
||||
m_initInfo = {};
|
||||
m_currentFrameIndex = 0;
|
||||
m_residentGcTick = 0;
|
||||
}
|
||||
|
||||
Bool VkBufferManager::RecreateTransientArenas(Uint32 frameCount) {
|
||||
MOBILEGL_ASSERT(m_initInfo.allocator != nullptr, "VkBufferManager::RecreateTransientArenas requires initialized manager");
|
||||
MOBILEGL_ASSERT(frameCount > 0, "VkBufferManager::RecreateTransientArenas requires non-zero frame count");
|
||||
|
||||
m_transientUploadArena.Shutdown();
|
||||
m_initInfo.frameCount = frameCount;
|
||||
DestroyDeferredResidentReleases();
|
||||
m_deferredResidentReleases.resize(frameCount);
|
||||
m_currentFrameIndex = 0;
|
||||
return InitializeTransientArenas();
|
||||
}
|
||||
|
||||
void VkBufferManager::BeginFrame(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_deferredResidentReleases.size(),
|
||||
"VkBufferManager::BeginFrame frame index out of range");
|
||||
m_currentFrameIndex = frameIndex;
|
||||
CollectDeferredResidentReleases(frameIndex);
|
||||
m_transientUploadArena.BeginFrame(frameIndex);
|
||||
}
|
||||
|
||||
Bool VkBufferManager::UploadTransient(BufferKind kind, Uint32 frameIndex, const void* data,
|
||||
VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
|
||||
(void)kind;
|
||||
return m_transientUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
|
||||
}
|
||||
|
||||
Bool VkBufferManager::InitializeTransientArenas() {
|
||||
return m_transientUploadArena.Initialize({
|
||||
.allocator = m_initInfo.allocator,
|
||||
.frameCount = m_initInfo.frameCount,
|
||||
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
.memoryUsage = m_initInfo.transientMemoryUsage,
|
||||
.allocationFlags = m_initInfo.transientAllocationFlags,
|
||||
.minBufferSize = m_initInfo.minUploadBytes,
|
||||
.persistentlyMapped = m_initInfo.transientPersistentMapping,
|
||||
});
|
||||
}
|
||||
|
||||
Bool VkBufferManager::SyncResidentBuffer(BufferKind kind,
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice) {
|
||||
const VkBufferUsageFlags requiredUsage = GetVkBufferUsage(kind);
|
||||
MOBILEGL_ASSERT(requiredUsage != 0,
|
||||
"VkBufferManager::SyncResidentBuffer only supports resident vertex/index buffers");
|
||||
MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::SyncResidentBuffer requires valid buffer object");
|
||||
CollectResidentGarbageIfNeeded();
|
||||
|
||||
const auto* bufferData = bufferObject->GetDataReadOnly().get();
|
||||
MOBILEGL_ASSERT(bufferData != nullptr, "VkBufferManager::SyncResidentBuffer requires frontend buffer data");
|
||||
|
||||
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
if (bufferSize == 0) {
|
||||
MGLOG_E("VkBufferManager::SyncResidentBuffer failed: buffer size is zero");
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& entry = m_residentBuffers[bufferObject.get()];
|
||||
entry.aliveRef = bufferObject;
|
||||
|
||||
const auto changeBits = bufferObject->GetChangeBits();
|
||||
const Bool needsRecreate = !entry.buffer.IsValid() || entry.size != bufferSize ||
|
||||
((entry.usage & requiredUsage) != requiredUsage) ||
|
||||
(changeBits & BufferChangeBits::PreferReallocationBit);
|
||||
if (needsRecreate) {
|
||||
const VkBufferUsageFlags recreatedUsage = entry.usage | requiredUsage;
|
||||
DeferResidentRelease(std::move(entry.buffer));
|
||||
const Bool created = entry.buffer.Create({
|
||||
.allocator = m_initInfo.allocator,
|
||||
.size = bufferSize,
|
||||
.usage = recreatedUsage,
|
||||
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
|
||||
.allocationFlags = kResidentBufferAllocationFlags,
|
||||
});
|
||||
if (!created || entry.buffer.Map() == nullptr) {
|
||||
MGLOG_E("VkBufferManager::SyncResidentBuffer failed: unable to create resident buffer");
|
||||
entry.buffer.Destroy();
|
||||
entry.size = 0;
|
||||
entry.usage = 0;
|
||||
return false;
|
||||
}
|
||||
if (!entry.buffer.Upload(bufferData->data(), bufferSize, 0)) {
|
||||
MGLOG_E("VkBufferManager::SyncResidentBuffer failed: initial upload failed");
|
||||
entry.buffer.Destroy();
|
||||
entry.size = 0;
|
||||
entry.usage = 0;
|
||||
return false;
|
||||
}
|
||||
entry.size = bufferSize;
|
||||
entry.usage = recreatedUsage;
|
||||
bufferObject->ClearDirty();
|
||||
outSlice = entry.buffer.GetSlice(0, bufferSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (changeBits & BufferChangeBits::DirtyBit) {
|
||||
const auto& dirtyRanges = bufferObject->GetDirtyRanges();
|
||||
for (const auto& range : dirtyRanges) {
|
||||
const VkDeviceSize rangeOffset = static_cast<VkDeviceSize>(range.start);
|
||||
const VkDeviceSize rangeSize = static_cast<VkDeviceSize>(range.end - range.start);
|
||||
if (rangeSize == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!entry.buffer.Upload(bufferData->data() + range.start, rangeSize, rangeOffset)) {
|
||||
MGLOG_E("VkBufferManager::SyncResidentBuffer failed: dirty range upload failed");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
bufferObject->ClearDirty();
|
||||
}
|
||||
|
||||
outSlice = entry.buffer.GetSlice(0, bufferSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkBufferManager::DowngradeResidentBufferToTransient(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
|
||||
if (bufferObject == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto it = m_residentBuffers.find(bufferObject.get());
|
||||
if (it == m_residentBuffers.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
DeferResidentRelease(std::move(it->second.buffer));
|
||||
m_residentBuffers.erase(it);
|
||||
}
|
||||
|
||||
void VkBufferManager::DeferResidentRelease(VkBufferObject&& buffer) {
|
||||
if (!buffer.IsValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_deferredResidentReleases.empty()) {
|
||||
buffer.Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredResidentReleases.size(),
|
||||
"VkBufferManager::DeferResidentRelease current frame index out of range");
|
||||
m_deferredResidentReleases[m_currentFrameIndex].push_back(std::move(buffer));
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectDeferredResidentReleases(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_deferredResidentReleases.size(),
|
||||
"VkBufferManager::CollectDeferredResidentReleases frame index out of range");
|
||||
m_deferredResidentReleases[frameIndex].clear();
|
||||
}
|
||||
|
||||
VkBufferUsageFlags VkBufferManager::GetVkBufferUsage(BufferKind kind) {
|
||||
switch (kind) {
|
||||
case BufferKind::Vertex:
|
||||
case BufferKind::Index:
|
||||
// A GL buffer can be rebound between ARRAY_BUFFER and ELEMENT_ARRAY_BUFFER,
|
||||
// and may even be used as both within the same draw setup. Keep resident
|
||||
// vertex/index buffers compatible with both roles from the start so we
|
||||
// never need to recreate a buffer after it has already been bound.
|
||||
return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
||||
case BufferKind::Uniform:
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectResidentGarbageIfNeeded() {
|
||||
++m_residentGcTick;
|
||||
if (m_residentGcTick < kResidentBufferGCInterval) {
|
||||
return;
|
||||
}
|
||||
CollectResidentGarbageNow();
|
||||
m_residentGcTick = 0;
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectResidentGarbageNow() {
|
||||
Vector<MG_State::GLState::BufferObject*> staleBuffers;
|
||||
staleBuffers.reserve(m_residentBuffers.size());
|
||||
|
||||
for (const auto& [rawBuffer, entry] : m_residentBuffers) {
|
||||
if (entry.aliveRef.expired()) {
|
||||
staleBuffers.push_back(rawBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto* rawBuffer : staleBuffers) {
|
||||
auto it = m_residentBuffers.find(const_cast<MG_State::GLState::BufferObject*>(rawBuffer));
|
||||
if (it == m_residentBuffers.end()) {
|
||||
continue;
|
||||
}
|
||||
DeferResidentRelease(std::move(it->second.buffer));
|
||||
m_residentBuffers.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::DestroyDeferredResidentReleases() {
|
||||
for (auto& deferredReleases : m_deferredResidentReleases) {
|
||||
deferredReleases.clear();
|
||||
}
|
||||
m_deferredResidentReleases.clear();
|
||||
}
|
||||
|
||||
void VkBufferManager::DestroyResidentBuffers() {
|
||||
for (auto& [_, entry] : m_residentBuffers) {
|
||||
entry.buffer.Destroy();
|
||||
}
|
||||
m_residentBuffers.clear();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,72 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BufferArena.h"
|
||||
#include "MG_State/GLState/BufferState/BufferObject.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
enum class BufferKind : Uint8 {
|
||||
Vertex,
|
||||
Index,
|
||||
Uniform,
|
||||
};
|
||||
|
||||
struct VkBufferManagerInitInfo {
|
||||
VmaAllocator allocator = nullptr;
|
||||
Uint32 frameCount = 0;
|
||||
VkDeviceSize minUploadBytes = 4 * 1024 * 1024;
|
||||
VmaMemoryUsage transientMemoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||
VmaAllocationCreateFlags transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
Bool transientPersistentMapping = false;
|
||||
};
|
||||
|
||||
class VkBufferManager {
|
||||
public:
|
||||
Bool Initialize(const VkBufferManagerInitInfo& initInfo);
|
||||
void Shutdown();
|
||||
|
||||
// Recreate all per-frame transient arenas
|
||||
Bool RecreateTransientArenas(Uint32 frameCount);
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
|
||||
Bool UploadTransient(BufferKind kind, Uint32 frameIndex, const void* data, VkDeviceSize size,
|
||||
VkDeviceSize alignment, BufferSlice& outSlice);
|
||||
Bool SyncResidentBuffer(BufferKind kind, const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice);
|
||||
void DowngradeResidentBufferToTransient(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject);
|
||||
|
||||
private:
|
||||
struct ResidentBufferEntry {
|
||||
WeakPtr<MG_State::GLState::BufferObject> aliveRef;
|
||||
VkBufferObject buffer;
|
||||
VkDeviceSize size = 0;
|
||||
VkBufferUsageFlags usage = 0;
|
||||
};
|
||||
|
||||
Bool InitializeTransientArenas();
|
||||
static VkBufferUsageFlags GetVkBufferUsage(BufferKind kind);
|
||||
void DeferResidentRelease(VkBufferObject&& buffer);
|
||||
void CollectDeferredResidentReleases(Uint32 frameIndex);
|
||||
void CollectResidentGarbageIfNeeded();
|
||||
void CollectResidentGarbageNow();
|
||||
void DestroyDeferredResidentReleases();
|
||||
void DestroyResidentBuffers();
|
||||
|
||||
VkBufferManagerInitInfo m_initInfo{};
|
||||
BufferArena m_transientUploadArena;
|
||||
UnorderedMap<MG_State::GLState::BufferObject*, ResidentBufferEntry> m_residentBuffers;
|
||||
Vector<Vector<VkBufferObject>> m_deferredResidentReleases;
|
||||
Uint32 m_currentFrameIndex = 0;
|
||||
Uint32 m_residentGcTick = 0;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,161 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkBufferObject.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkBufferObject::VkBufferObject(VkBufferObject&& other) noexcept {
|
||||
m_allocator = other.m_allocator;
|
||||
m_buffer = other.m_buffer;
|
||||
m_allocation = other.m_allocation;
|
||||
m_mappedData = other.m_mappedData;
|
||||
m_size = other.m_size;
|
||||
|
||||
other.m_allocator = nullptr;
|
||||
other.m_buffer = VK_NULL_HANDLE;
|
||||
other.m_allocation = nullptr;
|
||||
other.m_mappedData = nullptr;
|
||||
other.m_size = 0;
|
||||
}
|
||||
|
||||
VkBufferObject& VkBufferObject::operator=(VkBufferObject&& other) noexcept {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Destroy();
|
||||
|
||||
m_allocator = other.m_allocator;
|
||||
m_buffer = other.m_buffer;
|
||||
m_allocation = other.m_allocation;
|
||||
m_mappedData = other.m_mappedData;
|
||||
m_size = other.m_size;
|
||||
|
||||
other.m_allocator = nullptr;
|
||||
other.m_buffer = VK_NULL_HANDLE;
|
||||
other.m_allocation = nullptr;
|
||||
other.m_mappedData = nullptr;
|
||||
other.m_size = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
VkBufferObject::~VkBufferObject() {
|
||||
Destroy();
|
||||
}
|
||||
|
||||
Bool VkBufferObject::Create(const VkBufferObjectDesc& desc) {
|
||||
return Create(desc.allocator, desc.size, desc.usage, desc.memoryUsage, desc.allocationFlags);
|
||||
}
|
||||
|
||||
Bool VkBufferObject::Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
|
||||
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags) {
|
||||
MOBILEGL_ASSERT(allocator != nullptr, "VkBufferObject::Create requires valid VMA allocator");
|
||||
MOBILEGL_ASSERT(size > 0, "VkBufferObject::Create requires non-zero size");
|
||||
|
||||
Destroy();
|
||||
m_allocator = allocator;
|
||||
|
||||
VkBufferCreateInfo bufferInfo{};
|
||||
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferInfo.size = size;
|
||||
bufferInfo.usage = usage;
|
||||
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
||||
VmaAllocationCreateInfo allocationInfo{};
|
||||
allocationInfo.usage = memoryUsage;
|
||||
allocationInfo.flags = allocationFlags;
|
||||
|
||||
const VkResult result =
|
||||
vmaCreateBuffer(m_allocator, &bufferInfo, &allocationInfo, &m_buffer, &m_allocation, nullptr);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("VkBufferObject::Create failed: vmaCreateBuffer returned %d", result);
|
||||
m_allocator = nullptr;
|
||||
m_buffer = VK_NULL_HANDLE;
|
||||
m_allocation = nullptr;
|
||||
m_size = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_size = size;
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkBufferObject::Destroy() {
|
||||
Unmap();
|
||||
if (m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr) {
|
||||
vmaDestroyBuffer(m_allocator, m_buffer, m_allocation);
|
||||
}
|
||||
m_buffer = VK_NULL_HANDLE;
|
||||
m_allocation = nullptr;
|
||||
m_allocator = nullptr;
|
||||
m_size = 0;
|
||||
}
|
||||
|
||||
void* VkBufferObject::Map() {
|
||||
MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Map called on invalid buffer");
|
||||
|
||||
if (m_mappedData != nullptr) {
|
||||
return m_mappedData;
|
||||
}
|
||||
|
||||
const VkResult mapResult = vmaMapMemory(m_allocator, m_allocation, &m_mappedData);
|
||||
if (mapResult != VK_SUCCESS || m_mappedData == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Map failed: vmaMapMemory returned %d", mapResult);
|
||||
m_mappedData = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return m_mappedData;
|
||||
}
|
||||
|
||||
void VkBufferObject::Unmap() {
|
||||
if (!IsValid() || m_mappedData == nullptr) {
|
||||
m_mappedData = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
vmaUnmapMemory(m_allocator, m_allocation);
|
||||
m_mappedData = nullptr;
|
||||
}
|
||||
|
||||
Bool VkBufferObject::Upload(const void* data, VkDeviceSize size, VkDeviceSize offset) {
|
||||
MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Upload called on invalid buffer");
|
||||
MOBILEGL_ASSERT(data != nullptr || size == 0, "VkBufferObject::Upload data pointer is null");
|
||||
MOBILEGL_ASSERT(offset + size <= m_size, "VkBufferObject::Upload out of range");
|
||||
|
||||
if (size == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const Bool wasMapped = IsMapped();
|
||||
void* mapped = wasMapped ? m_mappedData : Map();
|
||||
if (mapped == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Upload failed: unable to map buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
Memcpy(static_cast<Uint8*>(mapped) + offset, data, static_cast<SizeT>(size));
|
||||
if (!wasMapped) {
|
||||
Unmap();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
BufferSlice VkBufferObject::GetSlice(VkDeviceSize offset, VkDeviceSize size) const {
|
||||
MOBILEGL_ASSERT(offset <= m_size, "VkBufferObject::GetSlice offset out of range");
|
||||
const VkDeviceSize resolvedSize = (size == VK_WHOLE_SIZE) ? (m_size - offset) : size;
|
||||
MOBILEGL_ASSERT(offset + resolvedSize <= m_size, "VkBufferObject::GetSlice range out of bounds");
|
||||
|
||||
BufferSlice slice{};
|
||||
slice.buffer = m_buffer;
|
||||
slice.offset = offset;
|
||||
slice.size = resolvedSize;
|
||||
slice.mapped = (m_mappedData != nullptr) ? static_cast<Uint8*>(m_mappedData) + offset : nullptr;
|
||||
return slice;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,58 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BufferSlice.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct VkBufferObjectDesc {
|
||||
VmaAllocator allocator = nullptr;
|
||||
VkDeviceSize size = 0;
|
||||
VkBufferUsageFlags usage = 0;
|
||||
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||
VmaAllocationCreateFlags allocationFlags = 0;
|
||||
};
|
||||
|
||||
class VkBufferObject {
|
||||
public:
|
||||
VkBufferObject() = default;
|
||||
~VkBufferObject();
|
||||
|
||||
VkBufferObject(const VkBufferObject&) = delete;
|
||||
VkBufferObject& operator=(const VkBufferObject&) = delete;
|
||||
VkBufferObject(VkBufferObject&& other) noexcept;
|
||||
VkBufferObject& operator=(VkBufferObject&& other) noexcept;
|
||||
|
||||
Bool Create(const VkBufferObjectDesc& desc);
|
||||
Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
|
||||
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0);
|
||||
void Destroy();
|
||||
|
||||
void* Map();
|
||||
void Unmap();
|
||||
Bool Upload(const void* data, VkDeviceSize size, VkDeviceSize offset = 0);
|
||||
|
||||
VkBuffer GetHandle() const { return m_buffer; }
|
||||
VkDeviceSize GetSize() const { return m_size; }
|
||||
BufferSlice GetSlice(VkDeviceSize offset = 0, VkDeviceSize size = VK_WHOLE_SIZE) const;
|
||||
void* GetMappedData() const { return m_mappedData; }
|
||||
Bool IsMapped() const { return m_mappedData != nullptr; }
|
||||
Bool IsValid() const { return m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr; }
|
||||
|
||||
private:
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
VkBuffer m_buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation m_allocation = nullptr;
|
||||
void* m_mappedData = nullptr;
|
||||
VkDeviceSize m_size = 0;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,118 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkClearManager.h"
|
||||
|
||||
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
|
||||
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool VkClearManager::Initialize() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkClearManager::Shutdown() {
|
||||
|
||||
}
|
||||
|
||||
void VkClearManager::QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
|
||||
const MG_State::GLState::FramebufferObject& drawFbo) {
|
||||
if (mask & GL_COLOR_BUFFER_BIT) {
|
||||
auto& drawbufs = drawFbo.GetDrawBuffers();
|
||||
// This should automatically work on default & offscreen FBO
|
||||
for (auto drawbuf: drawbufs) {
|
||||
if (drawbuf == FramebufferAttachmentType::None ||
|
||||
drawFbo.GetAttachment(drawbuf).IsRenderbuffer())
|
||||
continue;
|
||||
|
||||
QueueClear({
|
||||
.color = clearPayload.color,
|
||||
.attachmentType = drawbuf
|
||||
}, drawFbo.GetAttachment(drawbuf).GetTexture());
|
||||
MGLOG_D("%s: %s (texture %d) - color = (%.2f, %.2f, %.2f, %.2f)", __func__,
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(drawbuf).c_str(),
|
||||
drawFbo.GetAttachment(drawbuf).GetTexture()->GetExternalIndex(),
|
||||
clearPayload.color[0], clearPayload.color[1], clearPayload.color[2], clearPayload.color[3]);
|
||||
}
|
||||
}
|
||||
|
||||
if (mask & GL_DEPTH_BUFFER_BIT &&
|
||||
!drawFbo.GetAttachment(FramebufferAttachmentType::Depth).IsRenderbuffer()) {
|
||||
QueueClear({
|
||||
.depth = clearPayload.depth,
|
||||
.attachmentType = FramebufferAttachmentType::Depth,
|
||||
}, drawFbo.GetAttachment(FramebufferAttachmentType::Depth).GetTexture());
|
||||
MGLOG_D("%s: Depth (texture %d) - depth = (%.2f)", __func__,
|
||||
drawFbo.GetAttachment(FramebufferAttachmentType::Depth).GetTexture()->GetExternalIndex(), clearPayload.depth);
|
||||
}
|
||||
|
||||
if (mask & GL_STENCIL_BUFFER_BIT &&
|
||||
!drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).IsRenderbuffer()) {
|
||||
QueueClear({
|
||||
.stencil = clearPayload.stencil,
|
||||
.attachmentType = FramebufferAttachmentType::Stencil,
|
||||
}, drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).GetTexture());
|
||||
MGLOG_D("%s: Stencil (texture %d) - stencil = (%u)", __func__,
|
||||
drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).GetTexture()->GetExternalIndex(), clearPayload.stencil);
|
||||
}
|
||||
}
|
||||
|
||||
void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& texture) {
|
||||
WeakPtr<MG_State::GLState::ITextureObject> weakTexturePtr = texture;
|
||||
if (weakTexturePtr.expired())
|
||||
return;
|
||||
auto* pTexture = weakTexturePtr.lock().get();
|
||||
m_aliveObjects[pTexture] = weakTexturePtr;
|
||||
m_pendingClears[pTexture] = clearPayload;
|
||||
}
|
||||
|
||||
Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) {
|
||||
return m_pendingClears.find(texture) != m_pendingClears.end();
|
||||
}
|
||||
|
||||
Bool VkClearManager::GetPendingClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload) {
|
||||
if (m_aliveObjects.find(texture) == m_aliveObjects.end() ||
|
||||
m_pendingClears.find(texture) == m_pendingClears.end()) {
|
||||
MGLOG_D("%s: Failed getting pending clear for texture %d", __func__, texture->GetExternalIndex());
|
||||
return false;
|
||||
}
|
||||
|
||||
outPayload = m_pendingClears[texture];
|
||||
MGLOG_D("%s: Got pending clear for texture %d (%s), clear value: color = (%.2f, %.2f, %.2f, %.2f), depth = (%.2f), stencil = (%u)", __func__,
|
||||
texture->GetExternalIndex(),
|
||||
MG_Util::ConvertTextureInternalFormatToString(texture->GetFormat()).c_str(),
|
||||
outPayload.color[0], outPayload.color[1], outPayload.color[2], outPayload.color[3],
|
||||
outPayload.depth,
|
||||
outPayload.stencil);
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkClearManager::PopPendingClear(MG_State::GLState::ITextureObject* texture) {
|
||||
MGLOG_D("%s: Pop pending clear for texture %d", __func__, texture->GetExternalIndex());
|
||||
m_aliveObjects.erase(texture);
|
||||
m_pendingClears.erase(texture);
|
||||
}
|
||||
|
||||
SizeT VkClearManager::CollectGarbage() {
|
||||
m_gcCounter++;
|
||||
if (m_gcCounter != 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SizeT count = 0;
|
||||
for (const auto& [raw, weak]: m_aliveObjects) {
|
||||
if (weak.expired()) {
|
||||
count++;
|
||||
m_pendingClears.erase(raw);
|
||||
m_aliveObjects.erase(raw);
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,52 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include "../VulkanRendererConfig.h"
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
#include "MG_Util/Math/VectorTypes.h"
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct ClearFramebufferPayload {
|
||||
FloatVec4 color;
|
||||
Float depth{};
|
||||
Uint32 stencil{};
|
||||
};
|
||||
|
||||
struct ClearAttachmentPayload {
|
||||
union {
|
||||
FloatVec4 color;
|
||||
Float depth{};
|
||||
Uint32 stencil;
|
||||
};
|
||||
FramebufferAttachmentType attachmentType = FramebufferAttachmentType::Color0;
|
||||
};
|
||||
|
||||
class VkClearManager {
|
||||
public:
|
||||
Bool Initialize();
|
||||
void Shutdown();
|
||||
|
||||
void QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload, const MG_State::GLState::FramebufferObject& drawFbo);
|
||||
void QueueClear(
|
||||
const ClearAttachmentPayload& clearPayload,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& texture);
|
||||
Bool HasPendingClear(MG_State::GLState::ITextureObject* texture);
|
||||
Bool GetPendingClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload);
|
||||
void PopPendingClear(MG_State::GLState::ITextureObject* texture);
|
||||
SizeT CollectGarbage();
|
||||
private:
|
||||
Uint8 m_gcCounter = 0;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, ClearAttachmentPayload> m_pendingClears;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,507 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkRenderPassManager.h"
|
||||
|
||||
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject2D.h"
|
||||
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkRenderPassManager::VkRenderPassManager(VkDevice device,
|
||||
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
|
||||
SwapchainObject& swapchainObject):
|
||||
m_device(device), m_config(config), m_clearManager(clearManager), m_textureManager(textureManager),
|
||||
m_swapchainObject(swapchainObject) {
|
||||
RenderPassEntry::s_device = m_device;
|
||||
s_clearManager = &m_clearManager;
|
||||
s_textureManager = &m_textureManager;
|
||||
s_swapchainObject = &m_swapchainObject;
|
||||
}
|
||||
|
||||
VkRenderPassManager::~VkRenderPassManager() {}
|
||||
|
||||
Bool VkRenderPassManager::Initialize() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkRenderPassManager::Shutdown() {
|
||||
}
|
||||
|
||||
VkRenderPassManager::HashType VkRenderPassManager::ComputeHash(
|
||||
const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear) const {
|
||||
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
|
||||
const Bool isDefaultFbo = (&fbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
|
||||
if (isDefaultFbo) {
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &swapchainImageIndex, sizeof(swapchainImageIndex)));
|
||||
}
|
||||
auto& drawBuffers = fbo.GetDrawBuffers();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0])));
|
||||
auto readBuffer = fbo.GetReadBuffer();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &readBuffer, sizeof(FramebufferAttachmentType)));
|
||||
Int validDrawBufCount = 0;
|
||||
for (Int i = 0; i < drawBuffers.size(); ++i) {
|
||||
auto drawbuf = drawBuffers[i];
|
||||
if (drawbuf != FramebufferAttachmentType::None)
|
||||
validDrawBufCount = std::max(validDrawBufCount, i + 1);
|
||||
}
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &validDrawBufCount, sizeof(validDrawBufCount)));
|
||||
|
||||
auto combineFramebufferAttachmentObjHash = [&](FramebufferAttachmentType attachment) {
|
||||
auto& att = fbo.GetAttachment(attachment);
|
||||
|
||||
Int type = 0;
|
||||
if (att.IsEmpty()) type = 0;
|
||||
else if (att.IsTexture()) type = 1;
|
||||
else if (att.IsRenderbuffer()) type = 2;
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &type, sizeof(type)));
|
||||
void* contentPtr = nullptr;
|
||||
if (att.IsTexture())
|
||||
contentPtr = att.GetTexture().get();
|
||||
else if (att.IsRenderbuffer())
|
||||
contentPtr = att.GetRenderbuffer().get();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &contentPtr, sizeof(contentPtr)));
|
||||
if (att.IsTexture()) {
|
||||
const Int textureLevel = att.GetTextureLevel();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLevel, sizeof(textureLevel)));
|
||||
}
|
||||
|
||||
if (includePendingClear && att.IsTexture()) {
|
||||
auto* texture = att.GetTexture().get();
|
||||
auto hasClear = m_clearManager.HasPendingClear(texture);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &hasClear, sizeof(hasClear)));
|
||||
if (hasClear) {
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
Bool hasPayload = m_clearManager.GetPendingClear(texture, clearPayload);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
|
||||
if (hasPayload) {
|
||||
XXHASH_VERIFY(XXH64_update(
|
||||
m_hashState, &clearPayload.attachmentType, sizeof(clearPayload.attachmentType)));
|
||||
}
|
||||
}
|
||||
|
||||
VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
if (isDefaultFbo) {
|
||||
if (attachment >= FramebufferAttachmentType::Color0 &&
|
||||
attachment <= FramebufferAttachmentType::Color31) {
|
||||
currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
|
||||
} else if (attachment == FramebufferAttachmentType::Depth ||
|
||||
attachment == FramebufferAttachmentType::Stencil) {
|
||||
currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex);
|
||||
}
|
||||
} else {
|
||||
auto* resource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
|
||||
if (resource != nullptr) {
|
||||
currentLayout = resource->layout;
|
||||
}
|
||||
}
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, ¤tLayout, sizeof(currentLayout)));
|
||||
}
|
||||
};
|
||||
|
||||
for (Int i = 0; i < validDrawBufCount; ++i) {
|
||||
auto drawbuf = drawBuffers[i];
|
||||
combineFramebufferAttachmentObjHash(drawbuf);
|
||||
}
|
||||
|
||||
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Depth);
|
||||
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Stencil);
|
||||
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
RenderPassEntry& VkRenderPassManager::GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo,
|
||||
Uint32 swapchainImageIndex) {
|
||||
auto hasPendingClearOnFramebuffer = [&]() -> Bool {
|
||||
const auto& drawBuffers = fbo.GetDrawBuffers();
|
||||
for (auto attachment : drawBuffers) {
|
||||
if (attachment == FramebufferAttachmentType::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& att = fbo.GetAttachment(attachment);
|
||||
if (att.IsTexture() && m_clearManager.HasPendingClear(att.GetTexture().get())) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
const auto& depthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
|
||||
if (depthAtt.IsTexture() && m_clearManager.HasPendingClear(depthAtt.GetTexture().get())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const auto& stencilAtt = fbo.GetAttachment(FramebufferAttachmentType::Stencil);
|
||||
if (stencilAtt.IsTexture() && m_clearManager.HasPendingClear(stencilAtt.GetTexture().get())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
// retrieve from cache first
|
||||
auto* activeRenderPass = GetActiveRenderPass();
|
||||
auto compatibilityHash = ComputeHash(fbo, swapchainImageIndex, false);
|
||||
if (activeRenderPass != nullptr &&
|
||||
activeRenderPass->CompatibleWith(compatibilityHash) &&
|
||||
!hasPendingClearOnFramebuffer()) {
|
||||
auto activeIt = m_renderPasses.find(activeRenderPass->hash);
|
||||
MOBILEGL_ASSERT(activeIt != m_renderPasses.end(),
|
||||
"GetOrCreateRenderPass: active render pass hash=0x%llx is missing from cache",
|
||||
static_cast<unsigned long long>(activeRenderPass->hash));
|
||||
return activeIt->second;
|
||||
}
|
||||
auto hash = ComputeHash(fbo, swapchainImageIndex, true);
|
||||
auto it = m_renderPasses.find(hash);
|
||||
if (it != m_renderPasses.end())
|
||||
return it->second;
|
||||
|
||||
Bool isDefaultFbo = (&fbo == MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO.get());
|
||||
// Color attachment
|
||||
auto& drawbufs = fbo.GetDrawBuffers();
|
||||
Int validDrawBufCount = 0;
|
||||
for (Int i = 0; i < drawbufs.size(); ++i) {
|
||||
auto drawbuf = drawbufs[i];
|
||||
if (drawbuf != FramebufferAttachmentType::None)
|
||||
validDrawBufCount = std::max(validDrawBufCount, i + 1);
|
||||
}
|
||||
|
||||
Int width = 0;
|
||||
Int height = 0;
|
||||
Vector<VkAttachmentDescription> attachmentDescriptions(validDrawBufCount);
|
||||
Vector<VkAttachmentReference> colorAttachmentRefs(validDrawBufCount);
|
||||
Vector<PendingClearAttachmentInfo> pendingClearAttachments;
|
||||
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
|
||||
auto& textureResources = RenderPassEntry::s_textureResourcesScratch;
|
||||
textureResources.clear();
|
||||
textureResources.resize(validDrawBufCount, nullptr);
|
||||
Vector<VkImageView> attachmentViews(validDrawBufCount, VK_NULL_HANDLE);
|
||||
// This should automatically work on default & offscreen FBO
|
||||
// assuming default FBO has the right param
|
||||
for (Int i = 0; i < validDrawBufCount; ++i) {
|
||||
auto drawbuf = drawbufs[i];
|
||||
if (drawbuf == FramebufferAttachmentType::None ||
|
||||
fbo.GetAttachment(drawbuf).IsRenderbuffer())
|
||||
continue;
|
||||
|
||||
auto& att = fbo.GetAttachment(drawbuf);
|
||||
auto* texture = att.GetTexture().get();
|
||||
const Uint32 attachmentMipLevel = static_cast<Uint32>(std::max(att.GetTextureLevel(), 0));
|
||||
const auto textureTarget = texture->GetTarget();
|
||||
|
||||
// Color attachment description
|
||||
VkAttachmentDescription& desc = attachmentDescriptions[i];
|
||||
switch (textureTarget) {
|
||||
case TextureTarget::Texture2D: {
|
||||
auto* texture2d =
|
||||
static_cast<MG_State::GLState::TextureObject2D*>(texture);
|
||||
desc.flags = 0;
|
||||
desc.format =
|
||||
MG_Util::ConvertTextureInternalFormatToVkEnum(
|
||||
texture2d->GetFormat());
|
||||
desc.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
Bool hasClear = m_clearManager.GetPendingClear(texture, clearPayload);
|
||||
VkImageLayout trackedColorLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
desc.loadOp = hasClear ?
|
||||
VK_ATTACHMENT_LOAD_OP_CLEAR :
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
desc.finalLayout = isDefaultFbo ?
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR :
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
if (hasClear) {
|
||||
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
|
||||
.attachmentIndex = static_cast<Uint32>(i),
|
||||
.texture = texture
|
||||
});
|
||||
}
|
||||
if (width == 0)
|
||||
width = att.GetSize().x();
|
||||
if (height == 0)
|
||||
height = att.GetSize().y();
|
||||
|
||||
if (isDefaultFbo) {
|
||||
const auto& swapchainViews = m_swapchainObject.GetImageViews();
|
||||
MOBILEGL_ASSERT(swapchainImageIndex < swapchainViews.size(),
|
||||
"GetOrCreateRenderPass: swapchain image index out of range");
|
||||
trackedColorLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
.target = TrackedAttachmentTarget::SwapchainColor,
|
||||
.swapchainImageIndex = swapchainImageIndex,
|
||||
.finalLayout = desc.finalLayout,
|
||||
});
|
||||
attachmentViews[i] = swapchainViews[swapchainImageIndex];
|
||||
} else {
|
||||
textureResources[i] = m_textureManager.SyncTextureAndGetDescriptor(*texture);
|
||||
MOBILEGL_ASSERT(textureResources[i],
|
||||
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at color attachment %d", i);
|
||||
trackedColorLayout = textureResources[i]->layout;
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
.target = TrackedAttachmentTarget::Texture,
|
||||
.texture = texture,
|
||||
.finalLayout = desc.finalLayout,
|
||||
});
|
||||
attachmentViews[i] = m_textureManager.GetOrCreateViewAtMipLevel(*texture, attachmentMipLevel);
|
||||
MOBILEGL_ASSERT(attachmentViews[i] != VK_NULL_HANDLE,
|
||||
"GetOrCreateRenderPass: GetOrCreateAttachmentView failed at color attachment %d", i);
|
||||
}
|
||||
|
||||
if (!hasClear && trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
MGLOG_W("GetOrCreateRenderPass: color attachment textureId=%d starts with undefined layout and no clear; "
|
||||
"using LOAD_OP_DONT_CARE",
|
||||
texture->GetExternalIndex());
|
||||
desc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
}
|
||||
desc.initialLayout = (hasClear || trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) ?
|
||||
VK_IMAGE_LAYOUT_UNDEFINED :
|
||||
trackedColorLayout;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
MOBILEGL_ASSERT(false, "Unsupported texture target");
|
||||
}
|
||||
|
||||
// Attachment reference
|
||||
VkAttachmentReference& attachmentRef = colorAttachmentRefs[i];
|
||||
attachmentRef.attachment = i;
|
||||
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
|
||||
// Depth attachment description
|
||||
auto& depthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
|
||||
VkAttachmentDescription depthAttachmentDescription;
|
||||
VkAttachmentReference depthAttachmentRef;
|
||||
depthAttachmentRef.attachment = VK_ATTACHMENT_UNUSED;
|
||||
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
VkTextureManager::TextureResource* depthTextureResource = nullptr;
|
||||
if (depthAtt.IsComplete() && depthAtt.IsTexture()) {
|
||||
auto& texture = *depthAtt.GetTexture();
|
||||
const Uint32 attachmentMipLevel = static_cast<Uint32>(std::max(depthAtt.GetTextureLevel(), 0));
|
||||
const Uint32 depthAttachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
Bool hasClear = m_clearManager.GetPendingClear(&texture, clearPayload);
|
||||
Bool clearDepth = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Depth;
|
||||
Bool clearStencil = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Stencil;
|
||||
VkImageLayout trackedDepthLayout = isDefaultFbo ?
|
||||
m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
if (!isDefaultFbo) {
|
||||
depthTextureResource = m_textureManager.SyncTextureAndGetDescriptor(texture);
|
||||
MOBILEGL_ASSERT(depthTextureResource,
|
||||
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at depth attachment");
|
||||
trackedDepthLayout = depthTextureResource->layout;
|
||||
}
|
||||
depthAttachmentDescription.flags = 0;
|
||||
depthAttachmentDescription.format =
|
||||
MG_Util::ConvertTextureInternalFormatToVkEnum(texture.GetFormat());
|
||||
depthAttachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
depthAttachmentDescription.loadOp = clearDepth ?
|
||||
VK_ATTACHMENT_LOAD_OP_CLEAR :
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
depthAttachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
depthAttachmentDescription.stencilLoadOp = clearStencil ?
|
||||
VK_ATTACHMENT_LOAD_OP_CLEAR :
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
depthAttachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
if (!clearDepth) {
|
||||
depthAttachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
}
|
||||
if (!clearStencil) {
|
||||
depthAttachmentDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
}
|
||||
}
|
||||
depthAttachmentDescription.initialLayout =
|
||||
(clearDepth && clearStencil) || trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED ?
|
||||
VK_IMAGE_LAYOUT_UNDEFINED :
|
||||
trackedDepthLayout;
|
||||
if (hasClear) {
|
||||
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
|
||||
.attachmentIndex = depthAttachmentIndex,
|
||||
.texture = &texture
|
||||
});
|
||||
}
|
||||
if (isDefaultFbo) {
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
.target = TrackedAttachmentTarget::SwapchainDepthStencil,
|
||||
.swapchainImageIndex = swapchainImageIndex,
|
||||
.finalLayout = depthAttachmentDescription.finalLayout,
|
||||
});
|
||||
attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
|
||||
} else {
|
||||
MOBILEGL_ASSERT(clearDepth || clearStencil || depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
|
||||
texture.GetExternalIndex());
|
||||
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
|
||||
.target = TrackedAttachmentTarget::Texture,
|
||||
.texture = &texture,
|
||||
.finalLayout = depthAttachmentDescription.finalLayout,
|
||||
});
|
||||
textureResources.emplace_back(depthTextureResource);
|
||||
attachmentViews.emplace_back(m_textureManager.GetOrCreateViewAtMipLevel(texture, attachmentMipLevel));
|
||||
MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE,
|
||||
"GetOrCreateRenderPass: GetOrCreateAttachmentView failed at depth attachment");
|
||||
if (width == 0 || height == 0) {
|
||||
width = depthAtt.GetSize().x();
|
||||
height = depthAtt.GetSize().y();
|
||||
}
|
||||
}
|
||||
attachmentDescriptions.emplace_back(depthAttachmentDescription);
|
||||
depthAttachmentRef.attachment = depthAttachmentIndex;
|
||||
}
|
||||
|
||||
// Subpass
|
||||
VkSubpassDescription subpassDesc;
|
||||
subpassDesc.flags = 0;
|
||||
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpassDesc.inputAttachmentCount = 0;
|
||||
subpassDesc.pInputAttachments = nullptr;
|
||||
subpassDesc.colorAttachmentCount = colorAttachmentRefs.size();
|
||||
subpassDesc.pColorAttachments = colorAttachmentRefs.data();
|
||||
subpassDesc.pResolveAttachments = nullptr;
|
||||
subpassDesc.pDepthStencilAttachment = depthAtt.IsComplete() ? &depthAttachmentRef : VK_NULL_HANDLE;
|
||||
subpassDesc.preserveAttachmentCount = 0;
|
||||
subpassDesc.pPreserveAttachments = nullptr;
|
||||
|
||||
// Render Pass
|
||||
VkRenderPassCreateInfo renderPassCreateInfo;
|
||||
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassCreateInfo.pNext = VK_NULL_HANDLE;
|
||||
renderPassCreateInfo.flags = 0;
|
||||
renderPassCreateInfo.attachmentCount = attachmentDescriptions.size();
|
||||
renderPassCreateInfo.pAttachments = attachmentDescriptions.data();
|
||||
renderPassCreateInfo.subpassCount = 1;
|
||||
renderPassCreateInfo.pSubpasses = &subpassDesc;
|
||||
renderPassCreateInfo.dependencyCount = 0;
|
||||
renderPassCreateInfo.pDependencies = nullptr;
|
||||
|
||||
VkRenderPass renderPass = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateRenderPass(m_device, &renderPassCreateInfo, nullptr, &renderPass));
|
||||
|
||||
// Framebuffer
|
||||
VkFramebufferCreateInfo framebufferCreateInfo;
|
||||
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
framebufferCreateInfo.pNext = nullptr;
|
||||
framebufferCreateInfo.flags = 0;
|
||||
framebufferCreateInfo.renderPass = renderPass;
|
||||
framebufferCreateInfo.attachmentCount = attachmentViews.size();
|
||||
framebufferCreateInfo.pAttachments = attachmentViews.data();
|
||||
framebufferCreateInfo.width = width;
|
||||
framebufferCreateInfo.height = height;
|
||||
framebufferCreateInfo.layers = 1;
|
||||
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateFramebuffer(m_device, &framebufferCreateInfo, nullptr, &framebuffer));
|
||||
IntVec2 extent = {width, height};
|
||||
RenderPassEntry renderPassEntry {
|
||||
hash,
|
||||
renderPass,
|
||||
framebuffer,
|
||||
compatibilityHash,
|
||||
Move(pendingClearAttachments),
|
||||
Move(trackedAttachmentLayouts),
|
||||
static_cast<Uint32>(attachmentViews.size()),
|
||||
extent,
|
||||
1 };
|
||||
auto [insertedIt, _] = m_renderPasses.emplace(hash, Move(renderPassEntry));
|
||||
return insertedIt->second;
|
||||
}
|
||||
|
||||
Bool VkRenderPassManager::BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry) {
|
||||
// TODO: Transition all the attachments into proper layout before starting the render pass
|
||||
VkRenderPassBeginInfo renderPassBeginInfo;
|
||||
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
renderPassBeginInfo.pNext = nullptr;
|
||||
renderPassBeginInfo.renderPass = renderPassEntry.renderPass;
|
||||
renderPassBeginInfo.framebuffer = renderPassEntry.framebuffer;
|
||||
renderPassBeginInfo.renderArea.offset = { 0, 0 };
|
||||
renderPassBeginInfo.renderArea.extent = {
|
||||
(Uint32)renderPassEntry.extent.x(), (Uint32)renderPassEntry.extent.y() };
|
||||
|
||||
Vector<VkClearValue> clearValues(renderPassEntry.attachmentCount);
|
||||
for (auto& clearValue: clearValues) {
|
||||
clearValue.color = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
clearValue.depthStencil = {1.0f, 0};
|
||||
}
|
||||
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
|
||||
if (!pending.texture || pending.attachmentIndex >= clearValues.size()) {
|
||||
continue;
|
||||
}
|
||||
ClearAttachmentPayload clearPayload{};
|
||||
if (!s_clearManager->GetPendingClear(pending.texture, clearPayload)) {
|
||||
continue;
|
||||
}
|
||||
if (clearPayload.attachmentType >= FramebufferAttachmentType::Color0 &&
|
||||
clearPayload.attachmentType <= FramebufferAttachmentType::Color31) {
|
||||
clearValues[pending.attachmentIndex].color = {
|
||||
clearPayload.color.x(),
|
||||
clearPayload.color.y(),
|
||||
clearPayload.color.z(),
|
||||
clearPayload.color.w()
|
||||
};
|
||||
} else if (clearPayload.attachmentType == FramebufferAttachmentType::Depth) {
|
||||
clearValues[pending.attachmentIndex].depthStencil.depth = clearPayload.depth;
|
||||
} else if (clearPayload.attachmentType == FramebufferAttachmentType::Stencil) {
|
||||
clearValues[pending.attachmentIndex].depthStencil.stencil = clearPayload.stencil;
|
||||
}
|
||||
}
|
||||
|
||||
renderPassBeginInfo.clearValueCount = static_cast<Uint32>(clearValues.size());
|
||||
renderPassBeginInfo.pClearValues = clearValues.data();
|
||||
|
||||
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
|
||||
s_clearManager->PopPendingClear(pending.texture);
|
||||
}
|
||||
s_activeRenderPass.hash = renderPassEntry.hash;
|
||||
s_activeRenderPass.compatibilityHash = renderPassEntry.compatibilityHash;
|
||||
s_activeRenderPass.trackedAttachmentLayouts = renderPassEntry.trackedAttachmentLayouts;
|
||||
s_activeRenderPass.extent = renderPassEntry.extent;
|
||||
s_hasActiveRenderPass = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkRenderPassManager::EndRenderPass(VkCommandBuffer commandBuffer) {
|
||||
auto* activeRenderPass = GetActiveRenderPass();
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
if (activeRenderPass != nullptr && !activeRenderPass->trackedAttachmentLayouts.empty()) {
|
||||
for (const auto& trackedAttachment : activeRenderPass->trackedAttachmentLayouts) {
|
||||
switch (trackedAttachment.target) {
|
||||
case TrackedAttachmentTarget::Texture:
|
||||
MOBILEGL_ASSERT(s_textureManager != nullptr, "EndRenderPass: texture manager is null");
|
||||
s_textureManager->UpdateTrackedImageLayout(trackedAttachment.texture, trackedAttachment.finalLayout);
|
||||
break;
|
||||
case TrackedAttachmentTarget::SwapchainColor:
|
||||
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
|
||||
s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
|
||||
break;
|
||||
case TrackedAttachmentTarget::SwapchainDepthStencil:
|
||||
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
|
||||
s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex,
|
||||
trackedAttachment.finalLayout);
|
||||
break;
|
||||
default:
|
||||
MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d",
|
||||
static_cast<Int>(trackedAttachment.target));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
s_activeRenderPass = {};
|
||||
s_hasActiveRenderPass = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
ActiveRenderPassInfo* VkRenderPassManager::GetActiveRenderPass() {
|
||||
return s_hasActiveRenderPass ? &s_activeRenderPass : nullptr;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,151 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SwapchainObject.h"
|
||||
#include "VkClearManager.h"
|
||||
#include "VkTextureManager.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include "../VulkanRendererConfig.h"
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
enum class TrackedAttachmentTarget : Uint8 {
|
||||
Texture,
|
||||
SwapchainColor,
|
||||
SwapchainDepthStencil
|
||||
};
|
||||
|
||||
struct PendingClearAttachmentInfo {
|
||||
Uint32 attachmentIndex = 0;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
};
|
||||
|
||||
struct TrackedAttachmentLayoutInfo {
|
||||
TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
Uint32 swapchainImageIndex = 0;
|
||||
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
};
|
||||
|
||||
struct RenderPassEntry {
|
||||
static inline VkDevice s_device;
|
||||
static inline Vector<VkTextureManager::TextureResource*> s_textureResourcesScratch;
|
||||
Uint64 hash = 0;
|
||||
VkRenderPass renderPass = VK_NULL_HANDLE;
|
||||
VkFramebuffer framebuffer = VK_NULL_HANDLE;
|
||||
Uint64 compatibilityHash = 0;
|
||||
Vector<PendingClearAttachmentInfo> pendingClearAttachments;
|
||||
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
|
||||
Uint32 attachmentCount = 0;
|
||||
IntVec2 extent = {0, 0};
|
||||
Uint32 subpass = 0;
|
||||
|
||||
RenderPassEntry() = default;
|
||||
RenderPassEntry(const RenderPassEntry&) = delete;
|
||||
RenderPassEntry(RenderPassEntry&& that) noexcept {
|
||||
std::swap(hash, that.hash);
|
||||
std::swap(renderPass, that.renderPass);
|
||||
std::swap(framebuffer, that.framebuffer);
|
||||
std::swap(compatibilityHash, that.compatibilityHash);
|
||||
std::swap(pendingClearAttachments, that.pendingClearAttachments);
|
||||
std::swap(trackedAttachmentLayouts, that.trackedAttachmentLayouts);
|
||||
std::swap(attachmentCount, that.attachmentCount);
|
||||
std::swap(extent, that.extent);
|
||||
std::swap(subpass, that.subpass);
|
||||
}
|
||||
RenderPassEntry(
|
||||
Uint64 hash,
|
||||
VkRenderPass renderpass,
|
||||
VkFramebuffer framebuffer,
|
||||
Uint64 compatibilityHash,
|
||||
const Vector<PendingClearAttachmentInfo>& pendingClearAttachments,
|
||||
const Vector<TrackedAttachmentLayoutInfo>& trackedAttachmentLayouts,
|
||||
Uint32 attachmentCount,
|
||||
IntVec2 extent, int subpass):
|
||||
hash(hash),
|
||||
renderPass(renderpass),
|
||||
framebuffer(framebuffer),
|
||||
compatibilityHash(compatibilityHash),
|
||||
pendingClearAttachments(Move(pendingClearAttachments)),
|
||||
trackedAttachmentLayouts(Move(trackedAttachmentLayouts)),
|
||||
attachmentCount(attachmentCount),
|
||||
extent(extent),
|
||||
subpass(subpass)
|
||||
{}
|
||||
|
||||
~RenderPassEntry() {
|
||||
if (renderPass != VK_NULL_HANDLE) {
|
||||
vkDestroyRenderPass(s_device, renderPass, nullptr);
|
||||
}
|
||||
if (framebuffer != VK_NULL_HANDLE) {
|
||||
vkDestroyFramebuffer(s_device, framebuffer, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
Bool CompatibleWith(const RenderPassEntry& that) const {
|
||||
return this->compatibilityHash == that.compatibilityHash;
|
||||
}
|
||||
|
||||
Bool CompatibleWith(Uint64 compatibilityHash) const {
|
||||
return this->compatibilityHash == compatibilityHash;
|
||||
}
|
||||
};
|
||||
|
||||
struct ActiveRenderPassInfo {
|
||||
Uint64 hash = 0;
|
||||
Uint64 compatibilityHash = 0;
|
||||
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
|
||||
IntVec2 extent = {0, 0};
|
||||
|
||||
Bool CompatibleWith(const RenderPassEntry& that) const {
|
||||
return compatibilityHash == that.compatibilityHash;
|
||||
}
|
||||
|
||||
Bool CompatibleWith(Uint64 thatCompatibilityHash) const {
|
||||
return compatibilityHash == thatCompatibilityHash;
|
||||
}
|
||||
};
|
||||
|
||||
class VkRenderPassManager {
|
||||
public:
|
||||
using HashType = Uint64;
|
||||
VkRenderPassManager(VkDevice device,
|
||||
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
|
||||
SwapchainObject& swapchainObject);
|
||||
~VkRenderPassManager();
|
||||
|
||||
Bool Initialize();
|
||||
void Shutdown();
|
||||
|
||||
HashType ComputeHash(
|
||||
const MG_State::GLState::FramebufferObject& fbo,
|
||||
Uint32 swapchainImageIndex,
|
||||
Bool includePendingClear = true) const;
|
||||
RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex);
|
||||
static Bool BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry);
|
||||
static Bool EndRenderPass(VkCommandBuffer commandBuffer);
|
||||
static ActiveRenderPassInfo* GetActiveRenderPass();
|
||||
private:
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
const VulkanRendererConfig& m_config;
|
||||
VkClearManager& m_clearManager;
|
||||
VkTextureManager& m_textureManager;
|
||||
SwapchainObject& m_swapchainObject;
|
||||
UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
static inline ActiveRenderPassInfo s_activeRenderPass{};
|
||||
static inline Bool s_hasActiveRenderPass = false;
|
||||
static inline VkClearManager* s_clearManager = nullptr;
|
||||
static inline VkTextureManager* s_textureManager = nullptr;
|
||||
static inline SwapchainObject* s_swapchainObject = nullptr;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,156 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkSamplerManager.h"
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool VkSamplerManager::Initialize(const InitInfo& initInfo) {
|
||||
Shutdown();
|
||||
|
||||
m_device = initInfo.device;
|
||||
m_config = initInfo.config;
|
||||
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_config != nullptr,
|
||||
"VkSamplerManager::Initialize failed: invalid initialization info");
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkSamplerManager::Shutdown() {
|
||||
for (auto& [_, sampler] : m_samplers) {
|
||||
if (m_device != VK_NULL_HANDLE && sampler.handle != VK_NULL_HANDLE) {
|
||||
vkDestroySampler(m_device, sampler.handle, nullptr);
|
||||
}
|
||||
sampler.handle = VK_NULL_HANDLE;
|
||||
}
|
||||
m_samplers.clear();
|
||||
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_config = nullptr;
|
||||
}
|
||||
|
||||
Uint64 VkSamplerManager::BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler) const {
|
||||
MOBILEGL_ASSERT(m_config != nullptr, "VkSamplerManager::BuildSamplerKey: m_config is null");
|
||||
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config->CacheVersion));
|
||||
|
||||
const auto minFilter = sampler.GetMinFilter();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &minFilter, sizeof(minFilter)));
|
||||
const auto magFilter = sampler.GetMagFilter();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &magFilter, sizeof(magFilter)));
|
||||
const auto mipmapMode = sampler.GetMipmapMode();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &mipmapMode, sizeof(mipmapMode)));
|
||||
const auto wrapS = sampler.GetWrapS();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapS, sizeof(wrapS)));
|
||||
const auto wrapT = sampler.GetWrapT();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapT, sizeof(wrapT)));
|
||||
const auto wrapR = sampler.GetWrapR();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapR, sizeof(wrapR)));
|
||||
const auto minLod = sampler.GetMinLod();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &minLod, sizeof(minLod)));
|
||||
const auto maxLod = sampler.GetMaxLod();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &maxLod, sizeof(maxLod)));
|
||||
const auto lodBias = sampler.GetLodBias();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &lodBias, sizeof(lodBias)));
|
||||
const auto compareMode = sampler.GetCompareMode();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode)));
|
||||
const auto compareFunc = sampler.GetSamplerCompareFunc();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &compareFunc, sizeof(compareFunc)));
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
VkSampler VkSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler) {
|
||||
const Uint64 key = BuildSamplerKey(sampler);
|
||||
auto it = m_samplers.find(key);
|
||||
if (it != m_samplers.end()) {
|
||||
return it->second.handle;
|
||||
}
|
||||
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = ToVkFilter(sampler.GetMagFilter());
|
||||
samplerInfo.minFilter = ToVkFilter(sampler.GetMinFilter());
|
||||
samplerInfo.mipmapMode = ToVkMipmapMode(sampler.GetMipmapMode());
|
||||
samplerInfo.addressModeU = ToVkAddressMode(sampler.GetWrapS());
|
||||
samplerInfo.addressModeV = ToVkAddressMode(sampler.GetWrapT());
|
||||
samplerInfo.addressModeW = ToVkAddressMode(sampler.GetWrapR());
|
||||
samplerInfo.mipLodBias = sampler.GetLodBias();
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = 1.0f;
|
||||
samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
|
||||
samplerInfo.compareOp = ToVkCompareOp(sampler.GetSamplerCompareFunc());
|
||||
samplerInfo.minLod = sampler.GetMinLod();
|
||||
samplerInfo.maxLod = sampler.GetMaxLod();
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
|
||||
VkSampler vkSampler = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateSampler(m_device, &samplerInfo, nullptr, &vkSampler), "vkCreateSampler(texture)");
|
||||
|
||||
SamplerCacheEntry entry{};
|
||||
entry.handle = vkSampler;
|
||||
entry.externalIndex = sampler.GetExternalIndex();
|
||||
entry.version = sampler.GetVersion();
|
||||
m_samplers[key] = entry;
|
||||
return vkSampler;
|
||||
}
|
||||
|
||||
VkFilter VkSamplerManager::ToVkFilter(SamplerFilterMode mode) {
|
||||
return mode == SamplerFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
|
||||
}
|
||||
|
||||
VkSamplerMipmapMode VkSamplerManager::ToVkMipmapMode(SamplerMipmapMode mode) {
|
||||
switch (mode) {
|
||||
case SamplerMipmapMode::Nearest:
|
||||
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
case SamplerMipmapMode::Linear:
|
||||
return VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
case SamplerMipmapMode::None:
|
||||
default:
|
||||
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
}
|
||||
}
|
||||
|
||||
VkSamplerAddressMode VkSamplerManager::ToVkAddressMode(SamplerWrapMode mode) {
|
||||
switch (mode) {
|
||||
case SamplerWrapMode::ClampToEdge:
|
||||
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
case SamplerWrapMode::MirroredRepeat:
|
||||
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
|
||||
case SamplerWrapMode::Repeat:
|
||||
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
case SamplerWrapMode::ClampToBorder:
|
||||
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
case SamplerWrapMode::MirrorClampToEdge:
|
||||
return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
|
||||
default:
|
||||
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
}
|
||||
}
|
||||
|
||||
VkCompareOp VkSamplerManager::ToVkCompareOp(SamplerCompareFunc func) {
|
||||
switch (func) {
|
||||
case SamplerCompareFunc::Never:
|
||||
return VK_COMPARE_OP_NEVER;
|
||||
case SamplerCompareFunc::Less:
|
||||
return VK_COMPARE_OP_LESS;
|
||||
case SamplerCompareFunc::Equal:
|
||||
return VK_COMPARE_OP_EQUAL;
|
||||
case SamplerCompareFunc::LessEqual:
|
||||
return VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
case SamplerCompareFunc::Greater:
|
||||
return VK_COMPARE_OP_GREATER;
|
||||
case SamplerCompareFunc::NotEqual:
|
||||
return VK_COMPARE_OP_NOT_EQUAL;
|
||||
case SamplerCompareFunc::GreaterEqual:
|
||||
return VK_COMPARE_OP_GREATER_OR_EQUAL;
|
||||
case SamplerCompareFunc::Always:
|
||||
default:
|
||||
return VK_COMPARE_OP_ALWAYS;
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,51 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include "../VulkanRendererConfig.h"
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class SamplerObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VkSamplerManager {
|
||||
public:
|
||||
struct InitInfo {
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
const VulkanRendererConfig* config = nullptr;
|
||||
};
|
||||
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
void Shutdown();
|
||||
|
||||
VkSampler GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler);
|
||||
|
||||
private:
|
||||
struct SamplerCacheEntry {
|
||||
VkSampler handle = VK_NULL_HANDLE;
|
||||
Uint externalIndex = 0;
|
||||
Uint16 version = 0;
|
||||
};
|
||||
|
||||
Uint64 BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler) const;
|
||||
static VkFilter ToVkFilter(SamplerFilterMode mode);
|
||||
static VkSamplerMipmapMode ToVkMipmapMode(SamplerMipmapMode mode);
|
||||
static VkSamplerAddressMode ToVkAddressMode(SamplerWrapMode mode);
|
||||
static VkCompareOp ToVkCompareOp(SamplerCompareFunc func);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
const VulkanRendererConfig* m_config = nullptr;
|
||||
UnorderedMap<Uint64, SamplerCacheEntry> m_samplers;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,617 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkTextureManager.h"
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static constexpr VkPipelineStageFlags kGraphicsSampledReadStages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
|
||||
static Bool IsValidSampledImageLayout(VkImageLayout layout) {
|
||||
switch (layout) {
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Bool VkTextureManager::Initialize(const InitInfo& initInfo) {
|
||||
Shutdown();
|
||||
|
||||
m_device = initInfo.device;
|
||||
m_physicalDevice = initInfo.physicalDevice;
|
||||
m_allocator = initInfo.allocator;
|
||||
m_commandPool = initInfo.commandPool;
|
||||
m_graphicsQueue = initInfo.graphicsQueue;
|
||||
|
||||
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_physicalDevice != VK_NULL_HANDLE && m_allocator != nullptr &&
|
||||
m_commandPool != VK_NULL_HANDLE && m_graphicsQueue != VK_NULL_HANDLE,
|
||||
"VkTextureManager::Initialize failed: invalid initialization info");
|
||||
|
||||
TextureResource::s_device = m_device;
|
||||
TextureResource::s_allocator = m_allocator;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkTextureManager::Shutdown() {
|
||||
m_textureResources.clear();
|
||||
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_physicalDevice = VK_NULL_HANDLE;
|
||||
m_allocator = nullptr;
|
||||
m_commandPool = VK_NULL_HANDLE;
|
||||
m_graphicsQueue = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
VkTextureManager::TextureResource* VkTextureManager::SyncTextureAndGetDescriptor(MG_State::GLState::ITextureObject& texture) {
|
||||
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "SyncTextureAndGetDescriptor: m_device == VK_NULL_HANDLE");
|
||||
|
||||
auto it = m_textureResources.find(&texture);
|
||||
if (it == m_textureResources.end()) {
|
||||
TextureResource initial{};
|
||||
auto [insertIt, _] = m_textureResources.emplace(&texture, Move(initial));
|
||||
it = insertIt;
|
||||
}
|
||||
|
||||
if (!SyncTexture(texture, it->second)) {
|
||||
MGLOG_D("%s: Syncing texture %d failed", __func__, texture.GetExternalIndex());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &(it->second);
|
||||
}
|
||||
|
||||
VkImageView VkTextureManager::GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel) {
|
||||
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
|
||||
if (resource == nullptr || resource->image == VK_NULL_HANDLE || mipLevel >= resource->mipLevels) {
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (resource->perMipViews.size() != resource->mipLevels) {
|
||||
resource->perMipViews.resize(resource->mipLevels, VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
VkImageView& perMipView = resource->perMipViews[mipLevel];
|
||||
if (perMipView != VK_NULL_HANDLE) {
|
||||
return perMipView;
|
||||
}
|
||||
|
||||
perMipView = CreateImageView(resource->image, resource->format, resource->aspect, mipLevel, 1);
|
||||
if (perMipView == VK_NULL_HANDLE) {
|
||||
MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u", __func__, texture.GetExternalIndex(), mipLevel);
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return perMipView;
|
||||
}
|
||||
|
||||
void VkTextureManager::UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout) {
|
||||
MOBILEGL_ASSERT(texture != nullptr, "UpdateTrackedImageLayout: texture is null");
|
||||
auto it = m_textureResources.find(texture);
|
||||
MOBILEGL_ASSERT(it != m_textureResources.end(),
|
||||
"UpdateTrackedImageLayout: textureId=%d has no tracked resource", texture->GetExternalIndex());
|
||||
MOBILEGL_ASSERT(it->second.image != VK_NULL_HANDLE,
|
||||
"UpdateTrackedImageLayout: textureId=%d has null image", texture->GetExternalIndex());
|
||||
it->second.layout = newLayout;
|
||||
}
|
||||
|
||||
Bool VkTextureManager::TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture) {
|
||||
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
|
||||
if (resource == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (IsValidSampledImageLayout(resource->layout)) {
|
||||
return true;
|
||||
}
|
||||
if (resource->layout == VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
MGLOG_W("TransitionTextureForSampling: textureId=%d is still in VK_IMAGE_LAYOUT_UNDEFINED before sampling",
|
||||
texture.GetExternalIndex());
|
||||
}
|
||||
|
||||
VkImageLayout targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
VkAccessFlags srcAccessMask = 0;
|
||||
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
|
||||
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
|
||||
resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
"TransitionTextureForSampling: unsupported color layout=%d for textureId=%d",
|
||||
static_cast<Int>(resource->layout), texture.GetExternalIndex());
|
||||
if (resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
|
||||
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
}
|
||||
targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
} else if ((resource->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
|
||||
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
|
||||
resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
"TransitionTextureForSampling: unsupported depth/stencil layout=%d for textureId=%d",
|
||||
static_cast<Int>(resource->layout), texture.GetExternalIndex());
|
||||
if (resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
|
||||
srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
}
|
||||
targetLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
|
||||
} else {
|
||||
MOBILEGL_ASSERT(false, "TransitionTextureForSampling: unsupported aspect mask=0x%x for textureId=%d",
|
||||
static_cast<Uint32>(resource->aspect), texture.GetExternalIndex());
|
||||
}
|
||||
|
||||
const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask,
|
||||
kGraphicsSampledReadStages, srcAccessMask,
|
||||
VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
|
||||
MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
|
||||
return ok;
|
||||
}
|
||||
|
||||
Bool VkTextureManager::TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
|
||||
VkImageLayout& trackedLayout, VkImageLayout newLayout,
|
||||
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
|
||||
VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask,
|
||||
VkImageAspectFlags aspectMask, Uint32 baseMipLevel, Uint32 levelCount) {
|
||||
MOBILEGL_ASSERT(image != VK_NULL_HANDLE, "TransitionImageLayout: m_image == VK_NULL_HANDLE");
|
||||
MOBILEGL_ASSERT(!((dstAccessMask & VK_ACCESS_TRANSFER_READ_BIT) != 0 &&
|
||||
(dstStageMask & VK_PIPELINE_STAGE_TRANSFER_BIT) == 0),
|
||||
"TransitionImageLayout: invalid dstAccess/dstStage pair (dstAccess=0x%x, dstStage=0x%x, oldLayout=%d, newLayout=%d)",
|
||||
static_cast<Uint32>(dstAccessMask), static_cast<Uint32>(dstStageMask), static_cast<Int>(trackedLayout),
|
||||
static_cast<Int>(newLayout));
|
||||
|
||||
if (trackedLayout == newLayout) {
|
||||
return true;
|
||||
}
|
||||
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.srcAccessMask = srcAccessMask;
|
||||
barrier.dstAccessMask = dstAccessMask;
|
||||
barrier.oldLayout = trackedLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = image;
|
||||
barrier.subresourceRange.aspectMask = aspectMask;
|
||||
barrier.subresourceRange.baseMipLevel = baseMipLevel;
|
||||
barrier.subresourceRange.levelCount = levelCount;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
|
||||
trackedLayout = newLayout;
|
||||
return true;
|
||||
}
|
||||
|
||||
SizeT VkTextureManager::CollectGarbage() {
|
||||
m_gcCounter++;
|
||||
if (m_gcCounter != 0) {
|
||||
return 0;
|
||||
}
|
||||
SizeT count = 0;
|
||||
for (const auto& [raw, weak]: m_aliveObjects) {
|
||||
if (weak.expired()) {
|
||||
count++;
|
||||
m_textureResources.erase(raw);
|
||||
m_aliveObjects.erase(raw);
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
Bool VkTextureManager::SyncTexture(MG_State::GLState::ITextureObject &texture,
|
||||
TextureResource &outResource) {
|
||||
TextureUploadTarget uploadTarget = TextureUploadTarget::Unknown;
|
||||
IntVec3 texelSize{0, 0, 0};
|
||||
SizeT byteSize = 0;
|
||||
Uint32 mipLevelCount = 0;
|
||||
if (!CheckMipmapCompleteness(texture, uploadTarget, texelSize, byteSize, mipLevelCount)) {
|
||||
MGLOG_D("%s: mipmap not complete", __func__);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* mipTexture = dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(&texture);
|
||||
if (!mipTexture) {
|
||||
MGLOG_D("%s: not TextureObjectMipmap", __func__);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SyncTextureResource(texture, uploadTarget, texelSize, byteSize, mipLevelCount, outResource)) {
|
||||
MGLOG_D("%s: SyncTextureResource failed", __func__);
|
||||
return false;
|
||||
}
|
||||
if (!SyncTextureViews(texture, outResource)) {
|
||||
MGLOG_D("%s: SyncTextureViews failed", __func__);
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool hasDirtyMipLevel = false;
|
||||
for (Uint32 level = 0; level < mipLevelCount; ++level) {
|
||||
if (mipTexture->IsStorageDirty(uploadTarget, level)) {
|
||||
hasDirtyMipLevel = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!hasDirtyMipLevel) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!UploadDirtyMipLevels(*mipTexture, uploadTarget, outResource)) {
|
||||
MGLOG_D("%s: UploadDirtyMipLevels failed", __func__);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkTextureManager::SyncTextureResource(const MG_State::GLState::ITextureObject &texture,
|
||||
TextureUploadTarget uploadTarget,
|
||||
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
|
||||
TextureResource &resource) {
|
||||
const VkFormat format = MG_Util::ConvertTextureInternalFormatToVkEnum(texture.GetFormat());
|
||||
if (format == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_D("%s: format == VK_FORMAT_UNDEFINED", __func__);
|
||||
return false;
|
||||
}
|
||||
if (texelSize.x() <= 0 || texelSize.y() <= 0 /*|| byteSize == 0*/) {
|
||||
MGLOG_D("%s: texelSize or byteSize is zero", __func__);
|
||||
return false;
|
||||
}
|
||||
if (mipLevels == 0) {
|
||||
MGLOG_D("%s: no mip levels", __func__);
|
||||
return false;
|
||||
}
|
||||
if (uploadTarget != TextureUploadTarget::Texture2D) {
|
||||
MGLOG_D("%s: not Texture2D, unsupported", __func__);
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format &&
|
||||
resource.extent.width == static_cast<Uint32>(texelSize.x()) &&
|
||||
resource.extent.height == static_cast<Uint32>(texelSize.y()) &&
|
||||
resource.mipLevels == mipLevels;
|
||||
if (compatible) {
|
||||
if (resource.perMipViews.size() != mipLevels) {
|
||||
resource.perMipViews.resize(mipLevels, VK_NULL_HANDLE);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
resource.Reset();
|
||||
|
||||
auto aspect = GetAspectMaskForFormat(format);
|
||||
|
||||
VkImageCreateInfo imageInfo{};
|
||||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.extent.width = static_cast<Uint32>(texelSize.x());
|
||||
imageInfo.extent.height = static_cast<Uint32>(texelSize.y());
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = mipLevels;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.format = format;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.usage =
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
|
||||
((aspect & VK_IMAGE_ASPECT_COLOR_BIT) ?
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT : 0) |
|
||||
((aspect & VK_IMAGE_ASPECT_DEPTH_BIT || aspect & VK_IMAGE_ASPECT_STENCIL_BIT) ?
|
||||
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT : 0);
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VmaAllocationCreateInfo allocationInfo{};
|
||||
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
|
||||
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
VK_VERIFY(vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr),
|
||||
"vmaCreateImage(texture)");
|
||||
|
||||
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
resource.extent = {static_cast<Uint32>(texelSize.x()), static_cast<Uint32>(texelSize.y())};
|
||||
resource.mipLevels = mipLevels;
|
||||
resource.perMipViews.assign(mipLevels, VK_NULL_HANDLE);
|
||||
resource.sampledBaseMipLevel = 0;
|
||||
resource.sampledLevelCount = mipLevels;
|
||||
resource.format = format;
|
||||
resource.aspect = aspect;
|
||||
resource.syncedTextureParamsVersion = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkTextureManager::SyncTextureViews(const MG_State::GLState::ITextureObject& texture, TextureResource& resource) {
|
||||
MOBILEGL_ASSERT(resource.image != VK_NULL_HANDLE, "SyncTextureViews: image == VK_NULL_HANDLE");
|
||||
|
||||
Uint32 baseMipLevel = 0;
|
||||
Uint32 levelCount = 1;
|
||||
ResolveViewMipRange(texture, resource.mipLevels, baseMipLevel, levelCount);
|
||||
|
||||
const Bool needsRecreate =
|
||||
resource.fullView == VK_NULL_HANDLE ||
|
||||
resource.sampledBaseMipLevel != baseMipLevel ||
|
||||
resource.sampledLevelCount != levelCount ||
|
||||
resource.syncedTextureParamsVersion != texture.GetTextureParamsVersion();
|
||||
if (!needsRecreate) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (resource.fullView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(m_device, resource.fullView, nullptr);
|
||||
resource.fullView = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
resource.fullView = CreateImageView(resource.image, resource.format, resource.aspect, baseMipLevel, levelCount);
|
||||
if (resource.fullView == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
resource.sampledBaseMipLevel = baseMipLevel;
|
||||
resource.sampledLevelCount = levelCount;
|
||||
resource.syncedTextureParamsVersion = texture.GetTextureParamsVersion();
|
||||
return true;
|
||||
}
|
||||
|
||||
VkImageView VkTextureManager::CreateImageView(VkImage image, VkFormat format, VkImageAspectFlags aspect,
|
||||
Uint32 baseMipLevel, Uint32 levelCount) const {
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = image;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = format;
|
||||
viewInfo.subresourceRange.aspectMask = aspect;
|
||||
viewInfo.subresourceRange.baseMipLevel = baseMipLevel;
|
||||
viewInfo.subresourceRange.levelCount = levelCount;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &view), "vkCreateImageView(texture)");
|
||||
return view;
|
||||
}
|
||||
|
||||
Bool VkTextureManager::UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
|
||||
TextureUploadTarget uploadTarget,
|
||||
TextureResource &outResource) {
|
||||
struct UploadItem {
|
||||
Uint32 level = 0;
|
||||
SizeT byteSize = 0;
|
||||
IntVec3 texelSize = {0, 0, 0};
|
||||
const void* source = nullptr;
|
||||
VkDeviceSize offset = 0;
|
||||
};
|
||||
|
||||
Vector<UploadItem> uploadItems;
|
||||
uploadItems.reserve(outResource.mipLevels);
|
||||
|
||||
VkDeviceSize stagingSize = 0;
|
||||
for (Uint32 level = 0; level < outResource.mipLevels; ++level) {
|
||||
if (!mipmapTexture.IsStorageDirty(uploadTarget, level)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto texelSize = mipmapTexture.GetMipmapTexelSize(uploadTarget, level);
|
||||
const auto byteSize = mipmapTexture.GetMipmapByteSize(uploadTarget, level);
|
||||
if (texelSize.x() <= 0 || texelSize.y() <= 0 || byteSize == 0) {
|
||||
mipmapTexture.MarkStorageDirty(uploadTarget, level, false);
|
||||
continue;
|
||||
}
|
||||
|
||||
const void* source = mipmapTexture.MapMipmapData(uploadTarget, level);
|
||||
if (source == nullptr) {
|
||||
MGLOG_D("%s: MapmipmapData failed at level %d", __func__, level);
|
||||
return false;
|
||||
}
|
||||
|
||||
uploadItems.push_back({level, byteSize, texelSize, source, stagingSize});
|
||||
stagingSize += static_cast<VkDeviceSize>(byteSize);
|
||||
}
|
||||
|
||||
if (uploadItems.empty()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
VkBuffer stagingBuffer = VK_NULL_HANDLE;
|
||||
VmaAllocation stagingAllocation = nullptr;
|
||||
|
||||
VkBufferCreateInfo bufferInfo{};
|
||||
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferInfo.size = stagingSize;
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VmaAllocationCreateInfo stagingAllocationInfo{};
|
||||
stagingAllocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
|
||||
stagingAllocationInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
stagingAllocationInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
VK_VERIFY(vmaCreateBuffer(m_allocator, &bufferInfo, &stagingAllocationInfo, &stagingBuffer, &stagingAllocation, nullptr),
|
||||
"vmaCreateBuffer(staging texture)");
|
||||
|
||||
void* mapped = nullptr;
|
||||
VK_VERIFY(vmaMapMemory(m_allocator, stagingAllocation, &mapped), "vmaMapMemory(staging texture)");
|
||||
for (const auto& item : uploadItems) {
|
||||
std::memcpy(static_cast<Uint8*>(mapped) + item.offset, item.source, item.byteSize);
|
||||
}
|
||||
vmaUnmapMemory(m_allocator, stagingAllocation);
|
||||
|
||||
VkCommandBufferAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.commandPool = m_commandPool;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandBufferCount = 1;
|
||||
|
||||
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkAllocateCommandBuffers(m_device, &allocInfo, &commandBuffer), "vkAllocateCommandBuffers(texture)");
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
VK_VERIFY(vkBeginCommandBuffer(commandBuffer, &beginInfo), "vkBeginCommandBuffer(texture)");
|
||||
|
||||
const VkImageAspectFlags aspectMask = GetAspectMaskForFormat(outResource.format);
|
||||
Bool ok = TransitionImageLayout(commandBuffer, outResource.image,
|
||||
outResource.layout,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
outResource.layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ?
|
||||
kGraphicsSampledReadStages :
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
outResource.layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ? VK_ACCESS_SHADER_READ_BIT : 0,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
aspectMask, 0, outResource.mipLevels);
|
||||
MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed");
|
||||
|
||||
for (const auto& item : uploadItems) {
|
||||
VkBufferImageCopy copy{};
|
||||
copy.bufferOffset = item.offset;
|
||||
copy.bufferRowLength = 0;
|
||||
copy.bufferImageHeight = 0;
|
||||
copy.imageSubresource.aspectMask = aspectMask;
|
||||
copy.imageSubresource.mipLevel = item.level;
|
||||
copy.imageSubresource.baseArrayLayer = 0;
|
||||
copy.imageSubresource.layerCount = 1;
|
||||
copy.imageOffset = {0, 0, 0};
|
||||
copy.imageExtent = {static_cast<Uint32>(item.texelSize.x()), static_cast<Uint32>(item.texelSize.y()), 1};
|
||||
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, ©);
|
||||
}
|
||||
|
||||
ok = TransitionImageLayout(commandBuffer, outResource.image,
|
||||
outResource.layout,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
kGraphicsSampledReadStages,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
aspectMask, 0, outResource.mipLevels);
|
||||
MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL failed");
|
||||
outResource.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
|
||||
VK_VERIFY(vkEndCommandBuffer(commandBuffer), "vkEndCommandBuffer(texture)");
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
|
||||
VkFenceCreateInfo fenceInfo{};
|
||||
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
VkFence uploadFence = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateFence(m_device, &fenceInfo, nullptr, &uploadFence), "vkCreateFence(texture upload)");
|
||||
|
||||
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, uploadFence), "vkQueueSubmit(texture)");
|
||||
VK_VERIFY(vkWaitForFences(m_device, 1, &uploadFence, VK_TRUE, UINT64_MAX), "vkWaitForFences(texture upload)");
|
||||
vkDestroyFence(m_device, uploadFence, nullptr);
|
||||
vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
|
||||
|
||||
vmaDestroyBuffer(m_allocator, stagingBuffer, stagingAllocation);
|
||||
|
||||
if (!ok) {
|
||||
MGLOG_D("%s: texture upload cmd failed", __func__);
|
||||
return false;
|
||||
}
|
||||
for (const auto& item : uploadItems) {
|
||||
mipmapTexture.MarkStorageDirty(uploadTarget, item.level, false);
|
||||
}
|
||||
outResource.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkTextureManager::CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
|
||||
TextureUploadTarget& outTarget,
|
||||
IntVec3& outTexelSize,
|
||||
SizeT& outByteSize,
|
||||
Uint32& outMipLevelCount) {
|
||||
const auto* mipTexture = dynamic_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
|
||||
if (!mipTexture) {
|
||||
MGLOG_D("%s: not TextureObjectMipmap", __func__);
|
||||
return false;
|
||||
}
|
||||
const auto& targets = texture.GetUploadTargets();
|
||||
if (targets.empty()) {
|
||||
MGLOG_D("%s: upload target empty", __func__);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const auto target : targets) {
|
||||
const Uint32 mipLevelCount = GetUploadMipLevelCount(*mipTexture, target);
|
||||
if (mipLevelCount == 0) {
|
||||
MGLOG_D("%s: mipLevelCount == 0", __func__);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Backing VkImage allocation still uses storage mip 0 as the physical image extent.
|
||||
// GL_TEXTURE_BASE_LEVEL / MAX_LEVEL are applied later when building the sampled view.
|
||||
const auto storageBaseTexelSize = mipTexture->GetMipmapTexelSize(target, 0);
|
||||
const auto storageBaseByteSize = mipTexture->GetMipmapByteSize(target, 0);
|
||||
if (storageBaseTexelSize.x() <= 0 || storageBaseTexelSize.y() <= 0 /*|| storageBaseByteSize == 0*/) {
|
||||
continue;
|
||||
}
|
||||
|
||||
outTarget = target;
|
||||
outTexelSize = storageBaseTexelSize;
|
||||
outByteSize = storageBaseByteSize;
|
||||
outMipLevelCount = mipLevelCount;
|
||||
return true;
|
||||
}
|
||||
MGLOG_D("%s: no valid target or mipmap", __func__);
|
||||
return false;
|
||||
}
|
||||
|
||||
Uint32 VkTextureManager::GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture,
|
||||
TextureUploadTarget target) {
|
||||
const Uint totalLevelCount = texture.GetMipmapLevelCount();
|
||||
if (totalLevelCount == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 validLevelCount = 0;
|
||||
for (Uint level = 0; level < totalLevelCount; ++level) {
|
||||
const auto size = texture.GetMipmapTexelSize(target, level);
|
||||
const auto byteSize = texture.GetMipmapByteSize(target, level);
|
||||
if (size.x() <= 0 || size.y() <= 0 /*|| byteSize == 0*/) {
|
||||
break;
|
||||
}
|
||||
++validLevelCount;
|
||||
}
|
||||
return validLevelCount;
|
||||
}
|
||||
|
||||
void VkTextureManager::ResolveViewMipRange(const MG_State::GLState::ITextureObject& texture, Uint32 mipLevels,
|
||||
Uint32& outBaseMipLevel, Uint32& outLevelCount) {
|
||||
MOBILEGL_ASSERT(mipLevels > 0, "ResolveViewMipRange: mipLevels must be > 0");
|
||||
|
||||
const auto& levelRange = texture.GetLevelRange();
|
||||
const Uint32 maxAvailableMipLevel = mipLevels - 1;
|
||||
const Uint32 requestedBaseMipLevel = std::min(static_cast<Uint32>(levelRange.x()), maxAvailableMipLevel);
|
||||
Uint32 requestedMaxMipLevel = std::min(static_cast<Uint32>(levelRange.y()), maxAvailableMipLevel);
|
||||
if (requestedMaxMipLevel < requestedBaseMipLevel) {
|
||||
requestedMaxMipLevel = requestedBaseMipLevel;
|
||||
}
|
||||
|
||||
outBaseMipLevel = requestedBaseMipLevel;
|
||||
outLevelCount = requestedMaxMipLevel - requestedBaseMipLevel + 1;
|
||||
}
|
||||
|
||||
VkImageAspectFlags VkTextureManager::GetAspectMaskForFormat(VkFormat format) {
|
||||
switch (format) {
|
||||
case VK_FORMAT_D16_UNORM:
|
||||
case VK_FORMAT_X8_D24_UNORM_PACK32:
|
||||
case VK_FORMAT_D32_SFLOAT:
|
||||
return VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
case VK_FORMAT_S8_UINT:
|
||||
return VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
case VK_FORMAT_D16_UNORM_S8_UINT:
|
||||
case VK_FORMAT_D24_UNORM_S8_UINT:
|
||||
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
default:
|
||||
return VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,146 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VkTextureManager {
|
||||
public:
|
||||
struct InitInfo {
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||
VmaAllocator allocator = nullptr;
|
||||
VkCommandPool commandPool = VK_NULL_HANDLE;
|
||||
VkQueue graphicsQueue = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
struct TextureResource {
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = nullptr;
|
||||
VkImageView fullView = VK_NULL_HANDLE;
|
||||
Vector<VkImageView> perMipViews;
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VkExtent2D extent = {0, 0};
|
||||
Uint32 mipLevels = 1;
|
||||
Uint32 sampledBaseMipLevel = 0;
|
||||
Uint32 sampledLevelCount = 1;
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
|
||||
Uint16 syncedTextureParamsVersion = 0;
|
||||
|
||||
TextureResource() = default;
|
||||
TextureResource(const TextureResource&) = delete;
|
||||
TextureResource(TextureResource&& that) noexcept {
|
||||
std::swap(this->image, that.image);
|
||||
std::swap(this->allocation, that.allocation);
|
||||
std::swap(this->fullView, that.fullView);
|
||||
std::swap(this->perMipViews, that.perMipViews);
|
||||
std::swap(this->layout, that.layout);
|
||||
std::swap(this->extent, that.extent);
|
||||
std::swap(this->mipLevels, that.mipLevels);
|
||||
std::swap(this->sampledBaseMipLevel, that.sampledBaseMipLevel);
|
||||
std::swap(this->sampledLevelCount, that.sampledLevelCount);
|
||||
std::swap(this->format, that.format);
|
||||
std::swap(this->aspect, that.aspect);
|
||||
std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
if (fullView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, fullView, nullptr);
|
||||
}
|
||||
for (const auto attachmentView : perMipViews) {
|
||||
if (attachmentView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, attachmentView, nullptr);
|
||||
}
|
||||
}
|
||||
if (image != VK_NULL_HANDLE && allocation != nullptr) {
|
||||
vmaDestroyImage(s_allocator, image, allocation);
|
||||
}
|
||||
fullView = VK_NULL_HANDLE;
|
||||
perMipViews.clear();
|
||||
image = VK_NULL_HANDLE;
|
||||
allocation = nullptr;
|
||||
layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
extent = {0, 0};
|
||||
mipLevels = 1;
|
||||
sampledBaseMipLevel = 0;
|
||||
sampledLevelCount = 1;
|
||||
format = VK_FORMAT_UNDEFINED;
|
||||
aspect = VK_IMAGE_ASPECT_NONE;
|
||||
syncedTextureParamsVersion = 0;
|
||||
}
|
||||
|
||||
~TextureResource() {
|
||||
Reset();
|
||||
}
|
||||
|
||||
static inline VkDevice s_device = VK_NULL_HANDLE;
|
||||
static inline VmaAllocator s_allocator = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
void Shutdown();
|
||||
|
||||
TextureResource* SyncTextureAndGetDescriptor(
|
||||
MG_State::GLState::ITextureObject& texture);
|
||||
VkImageView GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
|
||||
void UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout);
|
||||
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
|
||||
|
||||
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
|
||||
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
|
||||
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask,
|
||||
Uint32 baseMipLevel = 0, Uint32 levelCount = 1);
|
||||
|
||||
SizeT CollectGarbage();
|
||||
private:
|
||||
|
||||
Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
|
||||
TextureResource &outResource);
|
||||
Bool SyncTextureResource(const MG_State::GLState::ITextureObject &texture,
|
||||
TextureUploadTarget uploadTarget,
|
||||
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
|
||||
TextureResource &resource);
|
||||
Bool SyncTextureViews(const MG_State::GLState::ITextureObject& texture, TextureResource& resource);
|
||||
VkImageView CreateImageView(VkImage image, VkFormat format, VkImageAspectFlags aspect,
|
||||
Uint32 baseMipLevel, Uint32 levelCount) const;
|
||||
Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
|
||||
TextureUploadTarget uploadTarget,
|
||||
TextureResource &outResource);
|
||||
static Bool CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
|
||||
TextureUploadTarget& outTarget,
|
||||
IntVec3& outTexelSize,
|
||||
SizeT& outByteSize,
|
||||
Uint32& outMipLevelCount);
|
||||
static Uint32 GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture, TextureUploadTarget target);
|
||||
static void ResolveViewMipRange(const MG_State::GLState::ITextureObject& texture, Uint32 mipLevels,
|
||||
Uint32& outBaseMipLevel, Uint32& outLevelCount);
|
||||
static VkImageAspectFlags GetAspectMaskForFormat(VkFormat format);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
VkCommandPool m_commandPool = VK_NULL_HANDLE;
|
||||
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
|
||||
|
||||
Uint8 m_gcCounter = 0;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, TextureResource> m_textureResources;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,256 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "Config.h"
|
||||
#include "FrameContext.h"
|
||||
#include "PipelineFactory.h"
|
||||
#include "ProgramFactory.h"
|
||||
#include "SwapchainObject.h"
|
||||
#include "UniformManager.h"
|
||||
#include "VertexInputStateFactory.h"
|
||||
#include "VkBufferObject.h"
|
||||
#include "VkBufferManager.h"
|
||||
#include "VkClearManager.h"
|
||||
#include "VkRenderPassManager.h"
|
||||
#include "VkSamplerManager.h"
|
||||
#include "VkTextureManager.h"
|
||||
#include "MG_Util/Math/VectorTypes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class FramebufferObject;
|
||||
class ProgramObject;
|
||||
class SamplerObject;
|
||||
class VertexArrayObject;
|
||||
} // namespace MobileGL::MG_State::GLState
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
enum class DrawSetupAspect: Uint8 {
|
||||
FramebufferObject = 1 << 0,
|
||||
VertexArrayObject = 1 << 1,
|
||||
UniformBuffer = 1 << 2,
|
||||
VertexBuffer = 1 << 3,
|
||||
IndexBuffer = 1 << 4,
|
||||
IndirectDrawBuffer = 1 << 5,
|
||||
Viewport = 1 << 6,
|
||||
Scissor = 1 << 7,
|
||||
};
|
||||
|
||||
struct DrawCmdParam {
|
||||
Uint32 vertexCount = 0;
|
||||
Uint32 instanceCount = 1;
|
||||
Uint32 firstVertex = 0;
|
||||
Uint32 firstInstance = 0;
|
||||
};
|
||||
|
||||
struct DrawIndexedCmdParam {
|
||||
Uint32 indexCount = 0;
|
||||
Uint32 instanceCount = 1;
|
||||
Uint32 firstIndex = 0;
|
||||
Int32 vertexOffset = 0;
|
||||
Int32 firstInstance = 0;
|
||||
};
|
||||
|
||||
struct DrawCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
DrawCmdParam params;
|
||||
};
|
||||
|
||||
struct IndexBufferView {
|
||||
GLenum indexType = GL_UNSIGNED_SHORT;
|
||||
SizeT indexByteOffset = 0;
|
||||
SizeT indexByteSize = 0;
|
||||
};
|
||||
|
||||
struct DrawIndexedCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
IndexBufferView indexBufferView;
|
||||
|
||||
DrawIndexedCmdParam params;
|
||||
};
|
||||
|
||||
struct MultiDrawIndexedCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
IndexBufferView indexBufferView;
|
||||
|
||||
Uint32 drawCount = 0;
|
||||
DrawIndexedCmdParam* pParams = nullptr;
|
||||
};
|
||||
|
||||
struct QueueFamilyIndices {
|
||||
Int32 graphicsFamily = -1;
|
||||
Int32 presentFamily = -1;
|
||||
};
|
||||
|
||||
struct PhysicalDevice {
|
||||
QueueFamilyIndices queueFamilies;
|
||||
VkPhysicalDeviceProperties properties;
|
||||
VkPhysicalDevice handle = VK_NULL_HANDLE;
|
||||
|
||||
Bool IsComplete() const {
|
||||
return handle != VK_NULL_HANDLE && queueFamilies.graphicsFamily != -1 && queueFamilies.presentFamily != -1;
|
||||
}
|
||||
};
|
||||
|
||||
class VulkanRenderer {
|
||||
public:
|
||||
VulkanRenderer(NativeWindowType window, const VulkanRendererConfig& cfg = {});
|
||||
~VulkanRenderer();
|
||||
|
||||
void Initialize();
|
||||
void Shutdown();
|
||||
|
||||
Bool SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
|
||||
const IndexBufferView* pIndexBufferView = nullptr);
|
||||
void ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer,
|
||||
const RenderPassEntry& compatibleRenderPassEntry);
|
||||
|
||||
void Clear(GLbitfield mask);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void DrawArrays(const DrawCmd& payload);
|
||||
void DrawElements(const DrawIndexedCmd& payload);
|
||||
void MultiDrawElements(const MultiDrawIndexedCmd& payloads);
|
||||
void Present();
|
||||
|
||||
const PhysicalDevice& GetPhysicalDevice() const;
|
||||
Bool IsDrawIndirectCountExtensionEnabled() const;
|
||||
|
||||
void RecreateSwapchain();
|
||||
|
||||
private:
|
||||
struct BlitUniformData {
|
||||
float srcRect[4] = {0.f, 0.f, 1.f, 1.f};
|
||||
float dstRect[4] = {0.f, 0.f, 1.f, 1.f};
|
||||
Int surfaceTransform = 0;
|
||||
Int padding[3] = {0, 0, 0};
|
||||
};
|
||||
|
||||
struct BlitResources {
|
||||
SharedPtr<MG_State::GLState::ProgramObject> program;
|
||||
SharedPtr<MG_State::GLState::SamplerObject> nearestSampler;
|
||||
SharedPtr<MG_State::GLState::SamplerObject> linearSampler;
|
||||
Int srcRectLocation = -1;
|
||||
Int dstRectLocation = -1;
|
||||
Int surfaceTransformLocation = -1;
|
||||
Uint32 samplerBinding = 0;
|
||||
};
|
||||
|
||||
NativeWindowType m_window = 0;
|
||||
VulkanRendererConfig m_config;
|
||||
|
||||
// Vulkan objects
|
||||
Bool m_validationLayersEnabled = false;
|
||||
Vector<VkExtensionProperties> m_extensions;
|
||||
VkInstance m_instance = VK_NULL_HANDLE;
|
||||
VkDebugUtilsMessengerEXT m_debugMessenger = VK_NULL_HANDLE;
|
||||
PhysicalDevice m_physicalDevice;
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
VkSurfaceKHR m_surface = VK_NULL_HANDLE;
|
||||
SwapchainObject m_swapchainObject;
|
||||
|
||||
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
|
||||
VkQueue m_presentQueue = VK_NULL_HANDLE;
|
||||
Bool m_drawIndirectCountExtensionEnabled = false;
|
||||
Bool m_indexTypeUint8ExtensionEnabled = false;
|
||||
using PFNDrawIndexedIndirectCountFunc = void(VKAPI_PTR*)(VkCommandBuffer commandBuffer, VkBuffer buffer,
|
||||
VkDeviceSize offset, VkBuffer countBuffer,
|
||||
VkDeviceSize countBufferOffset, Uint32 maxDrawCount,
|
||||
Uint32 stride);
|
||||
static inline PFNDrawIndexedIndirectCountFunc s_vkCmdDrawIndexedIndirectCount = nullptr;
|
||||
|
||||
VkCommandPool m_commandPool = VK_NULL_HANDLE;
|
||||
|
||||
VkBufferManager m_bufferManager;
|
||||
Vector<const MG_State::GLState::BufferObject*> m_transientVertexIndexBuffersThisFrame;
|
||||
|
||||
Uint m_imageIndexAcquired = 0;
|
||||
FrameContext m_frameContext;
|
||||
|
||||
UniquePtr<PipelineFactory> m_pipelineFactory;
|
||||
UniquePtr<ProgramFactory> m_programFactory;
|
||||
UniquePtr<UniformManager> m_uniformManager;
|
||||
UniquePtr<VertexInputStateFactory> m_vertexInputStateFactory;
|
||||
UniquePtr<VkClearManager> m_clearManager;
|
||||
UniquePtr<VkRenderPassManager> m_renderPassManager;
|
||||
UniquePtr<VkTextureManager> m_textureManager;
|
||||
UniquePtr<VkSamplerManager> m_samplerManager;
|
||||
BlitResources m_blitResources;
|
||||
|
||||
void CreateInstance();
|
||||
VkResult SetupDebugMessenger();
|
||||
VkResult DestroyDebugMessenger();
|
||||
VkDebugUtilsMessengerCreateInfoEXT PopulateDebugMessengerCreateInfo();
|
||||
void CreateSurface();
|
||||
void PickPhysicalDevice();
|
||||
void CreateLogicalDeviceAndQueues();
|
||||
void CreateAllocator();
|
||||
void DestroyAllocator();
|
||||
void CreateSwapchain();
|
||||
void CreateCommandPool();
|
||||
|
||||
VkPipeline GetOrCreatePipeline(
|
||||
GLenum mode,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const MG_State::GLState::VertexArrayObject& vao,
|
||||
const RenderPassEntry& renderPassEntry);
|
||||
|
||||
Bool UploadAndBindVertexBuffers(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao);
|
||||
Bool UploadAndBindIndexBuffer(FrameContext::FrameData& frame,
|
||||
const MG_State::GLState::VertexArrayObject& vao,
|
||||
const IndexBufferView* pIndexBufferView = nullptr);
|
||||
Bool InitializeBlitResources();
|
||||
void ShutdownBlitResources();
|
||||
Bool TryBlitToDefaultFramebufferWithShader(FrameContext::FrameData& frame,
|
||||
MG_State::GLState::FramebufferObject& readFbo,
|
||||
MG_State::GLState::FramebufferObject& drawFbo,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLenum filter);
|
||||
Bool MaterializePendingClearForTexture(VkCommandBuffer commandBuffer,
|
||||
MG_State::GLState::ITextureObject& texture);
|
||||
VkPipeline GetOrCreateBlitPipeline(const RenderPassEntry& renderPassEntry);
|
||||
|
||||
void ShutdownSwapchain();
|
||||
|
||||
// Static functions
|
||||
static Int GetPresentQueueFamilyIndex(const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,
|
||||
const Vector<VkQueueFamilyProperties>& queueFamilies,
|
||||
Int preferredFamilyIndex = -1);
|
||||
static Vector<VkQueueFamilyProperties> GetQueueFamilyFromPhysicalDevice(VkPhysicalDevice device);
|
||||
static Int GetQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies, VkQueueFlagBits flag);
|
||||
static Vector<VkExtensionProperties> EnumerateInstanceExtensions();
|
||||
static Vector<VkExtensionProperties> EnumerateDeviceExtensions(VkPhysicalDevice device);
|
||||
static Bool IsExtensionSupported(const Vector<VkExtensionProperties>& availableExtensions,
|
||||
const char* extensionName);
|
||||
static Bool IsExtensionAlreadyEnabled(const Vector<const char*>& enabledExtensions, const char* extensionName);
|
||||
static Bool EnableOptionalDeviceExtension(const Vector<VkExtensionProperties>& availableExtensions,
|
||||
Vector<const char*>& inOutEnabledExtensions,
|
||||
const char* extensionName);
|
||||
void ResolveOptionalDeviceExtensions(const Vector<VkExtensionProperties>& availableExtensions,
|
||||
Vector<const char*>& inOutEnabledExtensions);
|
||||
static Bool IsNecessaryDeviceExtensionSupported(VkPhysicalDevice device);
|
||||
static Bool GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface,
|
||||
const PhysicalDevice& compareWithDevice,
|
||||
PhysicalDevice& outBetterDevice);
|
||||
static constexpr const char* s_validationLayerNames[] = {"VK_LAYER_KHRONOS_validation"};
|
||||
static constexpr const char* s_deviceExtensionNames[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
|
||||
static Bool CheckValidationLayerSupport();
|
||||
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
||||
VkDebugUtilsMessageTypeFlagsEXT messageType,
|
||||
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
||||
void* pUserData);
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,25 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/VkIncludes.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VulkanRendererConfig.h"
|
||||
|
||||
#define VK_VERIFY(expr, ...) \
|
||||
do { \
|
||||
VkResult _vk_verify_result = (expr); \
|
||||
MOBILEGL_ASSERT(_vk_verify_result == VK_SUCCESS, "Vulkan error %d at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, _vk_verify_result, __FILE__, __LINE__); \
|
||||
} while (0)
|
||||
|
||||
#define ENUM_STR_CASE(c) case c: return #c;
|
||||
|
||||
#define XXHASH_VERIFY(expr, ...) \
|
||||
do { \
|
||||
XXH_errorcode _xxh_verify_result = (expr); \
|
||||
MOBILEGL_ASSERT(_xxh_verify_result == XXH_OK, "XXHash error %d at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, _xxh_verify_result, __FILE__, __LINE__); \
|
||||
} while (0)
|
||||
@@ -1,4 +1,4 @@
|
||||
// MobileGL - MobileGL/MG_Impl/Init.h
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/VmaImpl.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
@@ -6,10 +6,5 @@
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl {
|
||||
void Init();
|
||||
} // namespace MG_Impl
|
||||
} // namespace MobileGL
|
||||
#define VMA_IMPLEMENTATION
|
||||
#include <vk_mem_alloc.h>
|
||||
@@ -0,0 +1,20 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRendererConfig.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "Config.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct VulkanRendererConfig {
|
||||
Uint32 MaxFramesInFlight = 2;
|
||||
String AppName = "MobileGL-VulkanRenderer";
|
||||
MobileGL::Version Version = MG_Config::CoreVersion;
|
||||
Uint64 CacheVersion = MG_Config::CacheVersion;
|
||||
Bool EnableValidationLayers = true;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -52,6 +52,9 @@ namespace MobileGL::MG_Backend {
|
||||
case BackendType::DirectGLES:
|
||||
pActiveBackendObject = MakeUnique<DirectGLES::BackendObject_DirectGLES>();
|
||||
break;
|
||||
case BackendType::DirectVulkan:
|
||||
pActiveBackendObject = MakeUnique<DirectVulkan::BackendObject_DirectVulkan>();
|
||||
break;
|
||||
case BackendType::Unknown:
|
||||
default:
|
||||
MGLOG_W("Unknown backend type, defaulting to unknown backend");
|
||||
|
||||
@@ -61,7 +61,7 @@ static void BM_CreateBufferObjectsAndBindBuffer(benchmark::State& state) {
|
||||
BENCHMARK(BM_CreateBufferObjectsAndBindBuffer)->Unit(benchmark::kMillisecond)->UseRealTime();
|
||||
|
||||
static void BM_DeleteBufferObjects(benchmark::State& state) {
|
||||
MG_Initialize();
|
||||
Initialize();
|
||||
std::vector<GLuint> buffers(BUFFER_COUNT);
|
||||
|
||||
for (auto _ : state) {
|
||||
@@ -179,7 +179,7 @@ static void BM_UpdateDataPartially(benchmark::State& state) {
|
||||
BENCHMARK(BM_UpdateDataPartially)->Unit(benchmark::kMillisecond)->UseRealTime();
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
MG_Initialize();
|
||||
Initialize();
|
||||
benchmark ::MaybeReenterWithoutASLR(argc, argv);
|
||||
char arg0_default[] = "benchmark";
|
||||
char* args_default = reinterpret_cast<char*>(arg0_default);
|
||||
|
||||
@@ -43,7 +43,7 @@ void main(){
|
||||
// Use TestMat2 and TestMat3 to prevent optimization
|
||||
vec2 dummy2 = TestMat2[0];
|
||||
vec3 dummy3 = TestMat3[0];
|
||||
|
||||
|
||||
oneTexel = (1.0 * (fIn1 * fIn2 * fIn3 * fIn4 * fIn5 * fIn6)) / InSize;
|
||||
|
||||
texCoord = Position.xy / OutSize;
|
||||
@@ -221,7 +221,7 @@ static void BM_CompileAndLink(benchmark::State& state) {
|
||||
BENCHMARK(BM_CompileAndLink)->Unit(benchmark::kMillisecond);
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
MG_Initialize();
|
||||
Initialize();
|
||||
benchmark ::MaybeReenterWithoutASLR(argc, argv);
|
||||
char arg0_default[] = "benchmark";
|
||||
char* args_default = reinterpret_cast<char*>(arg0_default);
|
||||
@@ -234,4 +234,4 @@ int main(int argc, char** argv) {
|
||||
::benchmark ::RunSpecifiedBenchmarks();
|
||||
::benchmark ::Shutdown();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,178 +9,451 @@
|
||||
#include "EGLImpl.h"
|
||||
#include "../GetProcAddress.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/EGLState/Core.h>
|
||||
#include <type_traits>
|
||||
|
||||
namespace MobileGL::MG_Impl::EGLImpl {
|
||||
namespace {
|
||||
using EGLStateContext = MG_State::EGLState::EGLContext;
|
||||
|
||||
EGLStateContext* GetState() {
|
||||
if (!MG_State::pEGLContext) {
|
||||
MGLOG_E("pEGLContext is null. MG_State may not be initialized.");
|
||||
}
|
||||
return MG_State::pEGLContext.get();
|
||||
}
|
||||
|
||||
MG_Backend::BackendObject* GetBackendObject(EGLStateContext* state) {
|
||||
auto* backendObject = MG_Backend::pActiveBackendObject.get();
|
||||
if (!backendObject && state) {
|
||||
state->SetError(EGL_NOT_INITIALIZED);
|
||||
}
|
||||
return backendObject;
|
||||
}
|
||||
|
||||
MG_Backend::WindowBackend DetectWindowBackend() {
|
||||
#if defined(ANDROID) || defined(__ANDROID__)
|
||||
return MG_Backend::WindowBackend::Android;
|
||||
#else
|
||||
return MG_Backend::WindowBackend::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename NativeType>
|
||||
Bool IsNullNativeHandle(NativeType nativeHandle) {
|
||||
if constexpr (std::is_pointer_v<NativeType>) {
|
||||
return nativeHandle == nullptr;
|
||||
} else {
|
||||
return nativeHandle == 0;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename NativeType>
|
||||
void* ToVoidHandle(NativeType nativeHandle) {
|
||||
if constexpr (std::is_pointer_v<NativeType>) {
|
||||
return reinterpret_cast<void*>(nativeHandle);
|
||||
} else {
|
||||
return reinterpret_cast<void*>(static_cast<SizeT>(nativeHandle));
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint* attrib_list) {
|
||||
MGLOG_D("EGLImpl::CreateWindowSurface called with window=%p", window);
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (!state->IsDisplayInitialized(dpy)) {
|
||||
state->SetError(EGL_NOT_INITIALIZED);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (!state->ValidateConfigOnDisplay(dpy, config)) {
|
||||
state->SetError(EGL_BAD_CONFIG);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (IsNullNativeHandle(window)) {
|
||||
state->SetError(EGL_BAD_NATIVE_WINDOW);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
activeBackendObject->SetWindowHandle({MG_Backend::WindowBackend::Android, reinterpret_cast<void*>(window)});
|
||||
activeBackendObject->InitWindowSurface();
|
||||
return (EGLSurface)1;
|
||||
|
||||
const MG_Backend::WindowHandle windowHandle = {
|
||||
.Backend = DetectWindowBackend(),
|
||||
.Handle = ToVoidHandle(window),
|
||||
};
|
||||
if (!backendObject->CreateEGLWindowSurface(windowHandle)) {
|
||||
state->SetError(EGL_BAD_NATIVE_WINDOW);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
return state->CreateWindowSurface(dpy, config, window, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
MGLOG_D("EGLImpl::SwapBuffers called with dpy=%p", dpy);
|
||||
if (!MG_Backend::gBackendFunctionsTable.Present) {
|
||||
MGLOG_E("MG_Backend::gBackendFunctionsTable.Present not initialized!");
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!state->ValidateSurfaceOnDisplay(dpy, draw)) {
|
||||
state->SetError(EGL_BAD_SURFACE);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!backendObject->SwapEGLBuffers(dpy, draw)) {
|
||||
state->SetError(EGL_BAD_SURFACE);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
MG_Backend::gBackendFunctionsTable.Present();
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
|
||||
EGLint* num_config) {
|
||||
*num_config = 1;
|
||||
return EGL_TRUE;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->ChooseConfig(dpy, attrib_list, configs, config_size, num_config) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
|
||||
return (EGLContext)1;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_CONTEXT;
|
||||
}
|
||||
return state->CreateContext(dpy, config, shareCtx, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
if (major) *major = 1;
|
||||
if (minor) *minor = 5;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!state->InitializeDisplay(dpy, major, minor)) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!backendObject->InitializeEGLDisplay(dpy, major, minor)) {
|
||||
state->SetError(EGL_NOT_INITIALIZED);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLDisplay GetDisplay(NativeDisplayType display) {
|
||||
return (EGLDisplay)1;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_DISPLAY;
|
||||
}
|
||||
return state->GetDisplay(display);
|
||||
}
|
||||
|
||||
EGLint GetError() {
|
||||
return EGL_SUCCESS;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NOT_INITIALIZED;
|
||||
}
|
||||
return state->ConsumeError();
|
||||
}
|
||||
|
||||
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
MGLOG_D("EGLImpl::CreateWindowSurface called with window=%p", window);
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
const auto oldDisplay = state->GetCurrentDisplay();
|
||||
const auto oldDraw = state->GetCurrentSurface(EGL_DRAW);
|
||||
const auto oldRead = state->GetCurrentSurface(EGL_READ);
|
||||
const auto oldContext = state->GetCurrentContext();
|
||||
|
||||
if (!state->MakeCurrent(dpy, draw, read, ctx)) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
const Bool releaseCurrentRequest =
|
||||
dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
if (releaseCurrentRequest) {
|
||||
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
|
||||
(void)backendObject->MakeEGLCurrent(dpy, draw, read, ctx);
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!backendObject->MakeEGLCurrent(dpy, draw, read, ctx)) {
|
||||
state->SetError(EGL_BAD_ACCESS);
|
||||
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
activeBackendObject->InitCapabilities();
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) {
|
||||
return EGL_TRUE;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->DestroyContext(dpy, ctx) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
|
||||
return EGL_TRUE;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->DestroySurface(dpy, surface) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLBoolean Terminate(EGLDisplay dpy) {
|
||||
return EGL_TRUE;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->TerminateDisplay(dpy) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseThread() {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
state->ReleaseThread();
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLContext GetCurrentContext() {
|
||||
return (EGLContext)1;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_CONTEXT;
|
||||
}
|
||||
return state->GetCurrentContext();
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
|
||||
if (attribute == EGL_NATIVE_VISUAL_ID) {
|
||||
#if defined(ANDROID)
|
||||
*value = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->GetConfigAttrib(dpy, config, attribute, value) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLBoolean BindAPI(EGLenum api) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
switch (api) {
|
||||
case EGL_OPENGL_API:
|
||||
case EGL_OPENGL_ES_API:
|
||||
case EGL_OPENVG_API:
|
||||
state->SetBoundAPI(api);
|
||||
return EGL_TRUE;
|
||||
#elif defined(__linux__)
|
||||
*value = 0;
|
||||
return EGL_TRUE;
|
||||
#elif defined(_WIN32)
|
||||
*value = 0;
|
||||
return EGL_TRUE;
|
||||
#else
|
||||
*value = 0;
|
||||
default:
|
||||
state->SetError(EGL_BAD_PARAMETER);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
EGLSurface GetCurrentSurface(EGLint readdraw) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
return state->GetCurrentSurface(readdraw);
|
||||
}
|
||||
|
||||
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->QuerySurface(display, surface, attribute, value) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
char const* QueryString(EGLDisplay display, EGLint name) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (display != EGL_NO_DISPLAY && !state->ValidateDisplay(display)) {
|
||||
state->SetError(EGL_BAD_DISPLAY);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
switch (name) {
|
||||
case EGL_VENDOR:
|
||||
return "MobileGL";
|
||||
case EGL_VERSION:
|
||||
return "1.5 MobileGL";
|
||||
case EGL_CLIENT_APIS:
|
||||
return "OpenGL OpenGL_ES";
|
||||
case EGL_EXTENSIONS:
|
||||
return "";
|
||||
default:
|
||||
state->SetError(EGL_BAD_PARAMETER);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->SwapInterval(dpy, interval) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
return state->CreatePbufferSurface(dpy, config, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
|
||||
state->SetError(EGL_BAD_SURFACE);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (buffer != EGL_BACK_BUFFER) {
|
||||
state->SetError(EGL_BAD_PARAMETER);
|
||||
return EGL_FALSE;
|
||||
#endif
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean BindAPI(EGLenum api) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface GetCurrentSurface(EGLint readdraw) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
char const* QueryString(EGLDisplay display, EGLint name) {
|
||||
return "";
|
||||
}
|
||||
|
||||
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
|
||||
state->SetError(EGL_BAD_SURFACE);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (buffer != EGL_BACK_BUFFER) {
|
||||
state->SetError(EGL_BAD_PARAMETER);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
|
||||
state->SetError(EGL_BAD_SURFACE);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (IsNullNativeHandle(target)) {
|
||||
state->SetError(EGL_BAD_NATIVE_PIXMAP);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config,
|
||||
const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
return state->CreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
|
||||
}
|
||||
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
return state->CreatePixmapSurface(dpy, config, pixmap, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
|
||||
if (num_config) {
|
||||
*num_config = 1;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (configs && config_size > 0) {
|
||||
configs[0] = (EGLConfig)1;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
return state->GetConfigs(dpy, configs, config_size, num_config) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLDisplay GetCurrentDisplay() {
|
||||
return (EGLDisplay)1;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_DISPLAY;
|
||||
}
|
||||
return state->GetCurrentDisplay();
|
||||
}
|
||||
|
||||
EGLenum QueryAPI() {
|
||||
return EGL_OPENGL_API;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_OPENGL_API;
|
||||
}
|
||||
return state->GetBoundAPI();
|
||||
}
|
||||
|
||||
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
|
||||
if (value) {
|
||||
*value = 1;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
return state->QueryContext(dpy, ctx, attribute, value) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
|
||||
return EGL_TRUE;
|
||||
(void)value;
|
||||
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
|
||||
state->SetError(EGL_BAD_SURFACE);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
switch (attribute) {
|
||||
case EGL_MIPMAP_LEVEL:
|
||||
case EGL_SWAP_BEHAVIOR:
|
||||
case EGL_TEXTURE_FORMAT:
|
||||
case EGL_TEXTURE_TARGET:
|
||||
case EGL_MIPMAP_TEXTURE:
|
||||
return EGL_TRUE;
|
||||
default:
|
||||
state->SetError(EGL_BAD_ATTRIBUTE);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
EGLBoolean WaitClient() {
|
||||
@@ -192,60 +465,132 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
}
|
||||
|
||||
EGLBoolean WaitNative(EGLint engine) {
|
||||
(void)engine;
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLSync>(0x1);
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_SYNC;
|
||||
}
|
||||
return state->CreateSync(dpy, type, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean DestroySync(void* dpy, void* sync) {
|
||||
return EGL_TRUE;
|
||||
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->DestroySync(dpy, sync) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
|
||||
return EGL_CONDITION_SATISFIED;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->ClientWaitSync(dpy, sync, flags, timeout);
|
||||
}
|
||||
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
|
||||
if (value) {
|
||||
*value = 1;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
return state->GetSyncAttrib(dpy, sync, attribute, value) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLImage>(0x1);
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_IMAGE;
|
||||
}
|
||||
return state->CreateImage(dpy, ctx, target, buffer, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) {
|
||||
return EGL_TRUE;
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->DestroyImage(dpy, image) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLDisplay>(0x1);
|
||||
(void)attrib_list;
|
||||
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_DISPLAY;
|
||||
}
|
||||
return state->GetPlatformDisplay(platform, native_display);
|
||||
}
|
||||
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLSurface>(0x1);
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (native_window == nullptr) {
|
||||
state->SetError(EGL_BAD_NATIVE_WINDOW);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (!state->IsDisplayInitialized(dpy)) {
|
||||
state->SetError(EGL_NOT_INITIALIZED);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (!state->ValidateConfigOnDisplay(dpy, config)) {
|
||||
state->SetError(EGL_BAD_CONFIG);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
const MG_Backend::WindowHandle windowHandle = {
|
||||
.Backend = DetectWindowBackend(),
|
||||
.Handle = native_window,
|
||||
};
|
||||
if (!backendObject->CreateEGLWindowSurface(windowHandle)) {
|
||||
state->SetError(EGL_BAD_NATIVE_WINDOW);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
return state->CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
|
||||
}
|
||||
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLSurface>(0x1);
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
return state->CreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean WaitSync(void* dpy, void* sync, int flags) {
|
||||
return EGL_TRUE;
|
||||
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->WaitSync(dpy, sync, flags) ? EGL_TRUE : EGL_FALSE;
|
||||
}
|
||||
|
||||
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) {
|
||||
if (!name) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
MGLOG_D("eglGetProcAddress(%s)", name);
|
||||
void* proc = MG_Impl::GetProcAddress(name);
|
||||
if (!proc) {
|
||||
MGLOG_W("Failed to get function: %s", (const char*)name);
|
||||
MGLOG_W("Failed to get function: %s", name);
|
||||
return nullptr;
|
||||
}
|
||||
return (__eglMustCastToProperFunctionPointerType)proc;
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
EGLBoolean WaitGL();
|
||||
EGLBoolean WaitNative(EGLint engine);
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
|
||||
EGLBoolean DestroySync(void* dpy, void* sync);
|
||||
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync);
|
||||
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value);
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
|
||||
@@ -59,6 +59,6 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLBoolean WaitSync(void* dpy, void* sync, int flags);
|
||||
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
|
||||
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name);
|
||||
} // namespace MobileGL::MG_Impl::EGLImpl
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,24 +9,22 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
GLboolean IsBuffer(GLuint buffer);
|
||||
void DeleteBuffers(GLsizei n, const GLuint* buffers);
|
||||
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
GLboolean UnmapBuffer(GLenum target);
|
||||
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
void* MapBuffer(GLenum target, GLenum access);
|
||||
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
void BindBuffer(GLenum target, GLuint buffer);
|
||||
void GenBuffers(GLsizei n, GLuint* buffers);
|
||||
void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
||||
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
GLboolean IsBuffer(GLuint buffer);
|
||||
void DeleteBuffers(GLsizei n, const GLuint* buffers);
|
||||
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
GLboolean UnmapBuffer(GLenum target);
|
||||
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
void* MapBuffer(GLenum target, GLenum access);
|
||||
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
void BindBuffer(GLenum target, GLuint buffer);
|
||||
void GenBuffers(GLsizei n, GLuint* buffers);
|
||||
void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
||||
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -13,105 +13,100 @@
|
||||
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/BufferEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace BufferImpl {
|
||||
Bool ValidateBufferTarget(BufferTarget target) {
|
||||
if (target == BufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertBufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferTarget",
|
||||
"No vertex array object is bound."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBufferBindingPointTarget(BufferTarget target) {
|
||||
if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
|
||||
target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertBufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0) {
|
||||
if (allowZero) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferName",
|
||||
"Buffer name 0 is not valid."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
|
||||
if (isValid) return true;
|
||||
namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
|
||||
Bool ValidateBufferTarget(BufferTarget target) {
|
||||
if (target == BufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertBufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
|
||||
std::format("Buffer name {} is not valid.", index)));
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateBufferUsage(BufferUsage usage) {
|
||||
if (usage != BufferUsage::Unknown) {
|
||||
return true;
|
||||
}
|
||||
if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferTarget",
|
||||
"No vertex array object is bound."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBufferBindingPointTarget(BufferTarget target) {
|
||||
if (target != BufferTarget::Uniform && target != BufferTarget::AtomicCounter &&
|
||||
target != BufferTarget::TransformFeedback && target != BufferTarget::ShaderStorage) {
|
||||
using namespace MG_Util;
|
||||
String bufferUsageStr = ConvertBufferUsageToString(usage);
|
||||
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
|
||||
String bufferTargetStr = ConvertBufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0) {
|
||||
if (allowZero) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
|
||||
"Buffer name 0 is not valid."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateBufferName(index);
|
||||
if (isValid) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
|
||||
std::format("Buffer name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateBufferUsage(BufferUsage usage) {
|
||||
if (usage != BufferUsage::Unknown) {
|
||||
return true;
|
||||
}
|
||||
using namespace MG_Util;
|
||||
String bufferUsageStr = ConvertBufferUsageToString(usage);
|
||||
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
|
||||
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
|
||||
if (accessBits == BufferMappingAccessBit::Null) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferMappingAccess",
|
||||
"Access bits cannot be null."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
|
||||
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
|
||||
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
|
||||
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
|
||||
|
||||
if ((accessBits & validBits) != accessBits) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
|
||||
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
|
||||
"Access bits cannot contain invalid flags."));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
|
||||
if (accessBits == BufferMappingAccessBit::Null) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
|
||||
"ValidateBufferMappingAccess",
|
||||
"Access bits cannot be null."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
|
||||
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
|
||||
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
|
||||
BufferMappingAccessBit::Persistent | BufferMappingAccessBit::Coherent;
|
||||
|
||||
if ((accessBits & validBits) != accessBits) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
|
||||
"Access bits cannot contain invalid flags."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
} // namespace BufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
return true;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
|
||||
|
||||
@@ -10,12 +10,10 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/BufferState/BufferObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace BufferImpl {
|
||||
Bool ValidateBufferTarget(BufferTarget target);
|
||||
Bool ValidateBufferName(Uint index, Bool allowZero = false);
|
||||
Bool ValidateBufferUsage(BufferUsage usage);
|
||||
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
|
||||
Bool ValidateBufferBindingPointTarget(BufferTarget target);
|
||||
} // namespace BufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
|
||||
Bool ValidateBufferTarget(BufferTarget target);
|
||||
Bool ValidateBufferName(Uint index, Bool allowZero = false);
|
||||
Bool ValidateBufferUsage(BufferUsage usage);
|
||||
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
|
||||
Bool ValidateBufferBindingPointTarget(BufferTarget target);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
|
||||
|
||||
@@ -9,34 +9,31 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex);
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance);
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance);
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void Clear(GLbitfield mask);
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex);
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance);
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance);
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void Clear(GLbitfield mask);
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -38,11 +38,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
|
||||
if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return;
|
||||
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(rbTarget);
|
||||
auto renderbufferObject = bindingSlot.GetBoundObject();
|
||||
auto& renderbufferObject = bindingSlot.GetBoundObject();
|
||||
if (!renderbufferObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
|
||||
"Renderbuffer target is bound to no renderbuffer object."));
|
||||
return;
|
||||
}
|
||||
@@ -50,7 +50,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!TextureImpl::ValidateTextureInternalFormat(format)) return;
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
|
||||
"Width and height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
@@ -74,10 +74,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative"));
|
||||
return;
|
||||
}
|
||||
auto renderbufferNames = MG_State::pGLContext->GenRenderbufferNames(n);
|
||||
static thread_local Vector<GLuint> renderbufferNames;
|
||||
MG_State::pGLContext->GenRenderbufferNames(n, renderbufferNames);
|
||||
Memcpy(renderbuffers, renderbufferNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
|
||||
}
|
||||
|
||||
@@ -85,10 +86,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative"));
|
||||
return;
|
||||
}
|
||||
auto framebuffersNames = MG_State::pGLContext->GenFramebufferNames(n);
|
||||
static thread_local Vector<GLuint> framebuffersNames;
|
||||
MG_State::pGLContext->GenFramebufferNames(n, framebuffersNames);
|
||||
Memcpy(framebuffers, framebuffersNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
|
||||
}
|
||||
|
||||
@@ -119,11 +121,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!TextureImpl::ValidateTextureName(texture, true)) return;
|
||||
|
||||
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
|
||||
auto framebufferObject = bindingSlot.GetBoundObject();
|
||||
auto& framebufferObject = bindingSlot.GetBoundObject();
|
||||
if (!framebufferObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
|
||||
"Framebuffer target is bound to no framebuffer object."));
|
||||
return;
|
||||
}
|
||||
@@ -133,11 +135,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
|
||||
auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
||||
auto& textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
||||
if (!textureObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
|
||||
std::format("Texture object {} is not valid.", texture)));
|
||||
return;
|
||||
}
|
||||
@@ -166,11 +168,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
|
||||
if (!FramebufferImpl::ValidateRenderbufferName(renderbuffer)) return;
|
||||
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
|
||||
auto framebufferObject = bindingSlot.GetBoundObject();
|
||||
auto& framebufferObject = bindingSlot.GetBoundObject();
|
||||
if (!framebufferObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
|
||||
"Framebuffer target is bound to no framebuffer object."));
|
||||
return;
|
||||
}
|
||||
@@ -180,11 +182,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
|
||||
auto renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
|
||||
auto& renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
|
||||
if (!renderbufferObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
|
||||
std::format("Renderbuffer object {} is not valid.", renderbuffer)));
|
||||
return;
|
||||
}
|
||||
@@ -196,18 +198,18 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is less than 0."));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is less than 0."));
|
||||
return;
|
||||
} else if (n > MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get bound framebuffer
|
||||
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
|
||||
auto fbo = bindingSlot.GetBoundObject();
|
||||
auto& fbo = bindingSlot.GetBoundObject();
|
||||
bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
|
||||
|
||||
static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {-1};
|
||||
@@ -220,7 +222,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (attType == FramebufferAttachmentType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
std::format("bufs[{}] = {} is not an accepted value.", i,
|
||||
MG_Util::ConvertGLEnumToString(bufs[i]))));
|
||||
return;
|
||||
@@ -230,7 +232,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
attType <= FramebufferAttachmentType::Color31) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format(
|
||||
"FBO is default FBO, but bufs[{}] = {} is one of the `GL_COLOR_ATTACHMENTn` tokens.", i,
|
||||
@@ -242,7 +244,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
attType <= FramebufferAttachmentType::BackRight) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format("FBO is not default FBO, but bufs[{}] = {} is anything other than `GL_NONE` or "
|
||||
"one of the `GL_COLOR_ATTACHMENTn` tokens.",
|
||||
@@ -253,7 +255,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (attType != FramebufferAttachmentType::None && existenceMap[(SizeT)attType] >= 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
std::format("a symbolic constant other than `GL_NONE` appears "
|
||||
"more than once in bufs. bufs[{}] == bufs[{}] == {}.",
|
||||
i, existenceMap[(SizeT)attType],
|
||||
@@ -267,7 +269,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
(SizeT)FramebufferAttachmentType::Color0 + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
std::format("bufs[{}] == {} indicates a color buffer that does "
|
||||
"not exist in the current GL context.",
|
||||
i, MG_Util::ConvertGLEnumToString(bufs[i]))));
|
||||
@@ -297,7 +299,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (attType == FramebufferAttachmentType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format("`mode` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(mode))));
|
||||
return;
|
||||
@@ -305,7 +307,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
// Get bound framebuffer
|
||||
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
|
||||
auto fbo = bindingSlot.GetBoundObject();
|
||||
auto& fbo = bindingSlot.GetBoundObject();
|
||||
fbo->SetReadBuffer(attType);
|
||||
}
|
||||
|
||||
@@ -313,13 +315,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", "n must be non-negative."));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!renderbuffers) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State",
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State",
|
||||
"Renderbuffer names array cannot be null."));
|
||||
return;
|
||||
}
|
||||
@@ -336,13 +338,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", "n must be non-negative."));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!framebuffers) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State",
|
||||
"Framebuffer names array cannot be null."));
|
||||
return;
|
||||
}
|
||||
@@ -360,11 +362,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return GL_FRAMEBUFFER_UNDEFINED;
|
||||
|
||||
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
|
||||
auto framebufferObject = bindingSlot.GetBoundObject();
|
||||
auto& framebufferObject = bindingSlot.GetBoundObject();
|
||||
if (!framebufferObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CheckFramebufferStatus_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CheckFramebufferStatus_State",
|
||||
"Framebuffer target is bound to no framebuffer object."));
|
||||
return GL_FRAMEBUFFER_UNDEFINED;
|
||||
}
|
||||
@@ -382,11 +384,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
|
||||
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
|
||||
|
||||
auto renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
|
||||
if (!renderbufferObject) {
|
||||
Bool doesRenderbufferCreated = MG_State::pGLContext->ValidateRenderbufferObject(renderbuffer);
|
||||
if (!doesRenderbufferCreated) {
|
||||
MG_State::pGLContext->CreateRenderbufferObject(renderbuffer);
|
||||
renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
|
||||
}
|
||||
auto& renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
|
||||
|
||||
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
|
||||
bindingSlot.Bind(renderbufferObject);
|
||||
@@ -403,11 +405,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target);
|
||||
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
|
||||
|
||||
auto framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
|
||||
if (!framebufferObject) {
|
||||
Bool doesFramebufferCreated = MG_State::pGLContext->ValidateFramebufferObject(framebuffer);
|
||||
if (!doesFramebufferCreated) {
|
||||
MG_State::pGLContext->CreateFramebufferObject(framebuffer);
|
||||
framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
|
||||
}
|
||||
auto& framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
|
||||
|
||||
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
|
||||
bindingSlot.Bind(framebufferObject);
|
||||
@@ -419,11 +421,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
|
||||
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
|
||||
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
|
||||
auto renderbufferObject = bindingSlot.GetBoundObject();
|
||||
auto& renderbufferObject = bindingSlot.GetBoundObject();
|
||||
if (!renderbufferObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
|
||||
"Renderbuffer target is bound to no renderbuffer object."));
|
||||
return;
|
||||
}
|
||||
@@ -462,7 +464,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
|
||||
std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname))));
|
||||
return;
|
||||
@@ -492,7 +494,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// Check width/height
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"Width and height must be non-negative"));
|
||||
return;
|
||||
}
|
||||
@@ -501,7 +503,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format"));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -509,17 +511,17 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get bound framebuffer
|
||||
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
|
||||
auto framebufferObject = bindingSlot.GetBoundObject();
|
||||
auto& framebufferObject = bindingSlot.GetBoundObject();
|
||||
|
||||
if (!framebufferObject) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"No framebuffer bound to read target"));
|
||||
return;
|
||||
}
|
||||
@@ -528,7 +530,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!framebufferObject->CheckCompleteness()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidFramebufferOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete"));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -537,7 +539,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"No stencil buffer for stencil index format"));
|
||||
return;
|
||||
}
|
||||
@@ -545,7 +547,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"No depth buffer for depth component format"));
|
||||
return;
|
||||
}
|
||||
@@ -554,7 +556,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"No depth/stencil buffer for depth-stencil format"));
|
||||
return;
|
||||
}
|
||||
@@ -563,7 +565,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (texturePixelDataType != TexturePixelDataType::UnsignedInt248 &&
|
||||
texturePixelDataType != TexturePixelDataType::Float32UnsignedInt248Rev) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"Invalid type for depth-stencil format"));
|
||||
return;
|
||||
}
|
||||
@@ -577,7 +579,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// Check if PBO is mapped
|
||||
if (pixelPackBufferObject->IsMapped()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"Pixel pack buffer is currently mapped"));
|
||||
return;
|
||||
}
|
||||
@@ -587,7 +589,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"Pixel data not aligned for pixel pack buffer"));
|
||||
return;
|
||||
}
|
||||
@@ -595,11 +597,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
// Check multisampling
|
||||
if (framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).IsRenderbuffer()) {
|
||||
auto rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer();
|
||||
auto& rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer();
|
||||
if (rbo && rbo->GetSamples() > 1) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"ReadPixels not supported for multisampled framebuffers"));
|
||||
return;
|
||||
}
|
||||
@@ -732,6 +734,6 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
namespace FramebufferImpl {
|
||||
DefaultFramebufferInfo* pDefaultFramebufferInfo;
|
||||
UniquePtr<DefaultFramebufferInfo> pDefaultFramebufferInfo;
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -11,51 +11,49 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLboolean IsRenderbuffer(GLuint renderbuffer);
|
||||
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
||||
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
||||
void BindRenderbuffer(GLenum target, GLuint renderbuffer);
|
||||
void SampleMaski(GLuint maskNumber, GLbitfield mask);
|
||||
GLboolean IsFramebuffer(GLuint framebuffer);
|
||||
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
|
||||
GLint zoffset);
|
||||
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
||||
void DrawBuffer(GLenum buf);
|
||||
void DrawBuffers(GLsizei n, const GLenum* bufs);
|
||||
void ReadBuffer(GLenum src);
|
||||
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
|
||||
GLenum CheckFramebufferStatus(GLenum target);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void BindFramebuffer(GLenum target, GLuint framebuffer);
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLboolean IsRenderbuffer(GLuint renderbuffer);
|
||||
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
||||
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
||||
void BindRenderbuffer(GLenum target, GLuint renderbuffer);
|
||||
void SampleMaski(GLuint maskNumber, GLbitfield mask);
|
||||
GLboolean IsFramebuffer(GLuint framebuffer);
|
||||
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
|
||||
GLint zoffset);
|
||||
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
||||
void DrawBuffer(GLenum buf);
|
||||
void DrawBuffers(GLsizei n, const GLenum* bufs);
|
||||
void ReadBuffer(GLenum src);
|
||||
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
|
||||
GLenum CheckFramebufferStatus(GLenum target);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void BindFramebuffer(GLenum target, GLuint framebuffer);
|
||||
|
||||
namespace FramebufferImpl {
|
||||
struct DefaultFramebufferInfo {
|
||||
SharedPtr<MG_State::GLState::FramebufferObject> defaultFBO;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> colorAttachment;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> depthAttachment;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment;
|
||||
};
|
||||
namespace FramebufferImpl {
|
||||
struct DefaultFramebufferInfo {
|
||||
SharedPtr<MG_State::GLState::FramebufferObject> defaultFBO;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> colorAttachment;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> depthAttachment;
|
||||
SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment;
|
||||
};
|
||||
|
||||
extern DefaultFramebufferInfo* pDefaultFramebufferInfo;
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
extern UniquePtr<DefaultFramebufferInfo> pDefaultFramebufferInfo;
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -13,85 +13,82 @@
|
||||
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace FramebufferImpl {
|
||||
Bool ValidateFramebufferTarget(FramebufferTarget target) {
|
||||
if (target == FramebufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertFramebufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateFramebufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0 && !allowZero) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
|
||||
"Framebuffer name 0 is not valid in this situation."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
|
||||
if (isValid) return true;
|
||||
namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
|
||||
Bool ValidateFramebufferTarget(FramebufferTarget target) {
|
||||
if (target == FramebufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String bufferTargetStr = ConvertFramebufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
|
||||
std::format("Framebuffer name {} is not valid.", index)));
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) {
|
||||
if (attachment == FramebufferAttachmentType::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
|
||||
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
|
||||
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
|
||||
if (target == RenderbufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String renderbufferTargetStr = ConvertRenderbufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0 && !allowZero) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
|
||||
"Renderbuffer name 0 is not valid in this situation."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateRenderbufferName(index);
|
||||
if (isValid) return true;
|
||||
Bool ValidateFramebufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0 && !allowZero) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
|
||||
std::format("Renderbuffer name {} is not valid.", index)));
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
|
||||
"Framebuffer name 0 is not valid in this situation."));
|
||||
return false;
|
||||
}
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
|
||||
if (isValid) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
|
||||
std::format("Framebuffer name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) {
|
||||
if (attachment == FramebufferAttachmentType::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
|
||||
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
|
||||
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
|
||||
if (target == RenderbufferTarget::Unknown) {
|
||||
using namespace MG_Util;
|
||||
String renderbufferTargetStr = ConvertRenderbufferTargetToString(target);
|
||||
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
|
||||
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0 && !allowZero) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
|
||||
"Renderbuffer name 0 is not valid in this situation."));
|
||||
return false;
|
||||
}
|
||||
Bool isValid = MG_State::pGLContext->ValidateRenderbufferName(index);
|
||||
if (isValid) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
|
||||
std::format("Renderbuffer name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
|
||||
|
||||
@@ -10,12 +10,10 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace FramebufferImpl {
|
||||
Bool ValidateFramebufferTarget(FramebufferTarget target);
|
||||
Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
|
||||
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
|
||||
Bool ValidateRenderbufferTarget(RenderbufferTarget target);
|
||||
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
|
||||
Bool ValidateFramebufferTarget(FramebufferTarget target);
|
||||
Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
|
||||
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
|
||||
Bool ValidateRenderbufferTarget(RenderbufferTarget target);
|
||||
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GL_Getter.h"
|
||||
#include "GL/gl.h"
|
||||
#include "MG_Util/Debug/Log.h"
|
||||
#include <Config.h>
|
||||
#include <MGGitHash.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
@@ -127,7 +125,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!params) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -146,9 +144,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_ARRAY_BUFFER_BINDING: {
|
||||
auto obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
|
||||
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
|
||||
if (obj)
|
||||
*params = obj->GetExternalIndex();
|
||||
*params = (GLint)obj->GetExternalIndex();
|
||||
else
|
||||
*params = 0;
|
||||
break;
|
||||
@@ -256,14 +254,14 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
break;
|
||||
case GL_CURRENT_PROGRAM: {
|
||||
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
||||
*params = currentProgram ? currentProgram->GetExternalIndex() : 0;
|
||||
*params = currentProgram ? (GLint)currentProgram->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
case GL_DEPTH_CLEAR_VALUE:
|
||||
*params = MG_State::pGLContext->GetClearDepth();
|
||||
*params = (GLint)MG_State::pGLContext->GetClearDepth();
|
||||
break;
|
||||
case GL_DEPTH_FUNC:
|
||||
*params = MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
|
||||
*params = (GLint)MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
|
||||
break;
|
||||
case GL_DEPTH_RANGE:
|
||||
*params = 0; // TODO
|
||||
@@ -288,12 +286,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
break;
|
||||
case GL_DRAW_FRAMEBUFFER_BINDING: {
|
||||
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
||||
*params = FBO ? FBO->GetExternalIndex() : 0;
|
||||
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
case GL_READ_FRAMEBUFFER_BINDING: {
|
||||
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
||||
*params = FBO ? FBO->GetExternalIndex() : 0;
|
||||
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
|
||||
@@ -302,7 +300,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
break;
|
||||
}
|
||||
const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject();
|
||||
*params = bufferObject ? bufferObject->GetExternalIndex() : 0;
|
||||
*params = bufferObject ? (GLint)bufferObject->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
||||
@@ -886,7 +884,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
default:
|
||||
MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
|
||||
std::format("Invalid enum: 0x{:X}", pname)));
|
||||
|
||||
break;
|
||||
@@ -894,7 +892,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
GLenum GetError() {
|
||||
ErrorCode errorCode = MG_State::pGLContext->PopGLError().value_or(Error{ErrorCode::NoError, nullptr}).code;
|
||||
return MG_Util::ConvertErrorCodeToGLEnum(errorCode);
|
||||
auto error = MG_State::pGLContext->PopGLError();
|
||||
if (!error || !error->get()) {
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
return MG_Util::ConvertErrorCodeToGLEnum(error->get()->code);
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,61 +9,59 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
void AttachShader(GLuint program, GLuint shader);
|
||||
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
|
||||
void CompileShader(GLuint shader);
|
||||
GLuint CreateProgram(void);
|
||||
GLuint CreateShader(GLenum type);
|
||||
void DeleteProgram(GLuint program);
|
||||
void DeleteShader(GLuint shader);
|
||||
void DetachShader(GLuint program, GLuint shader);
|
||||
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
||||
GLchar* name);
|
||||
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
||||
GLchar* name);
|
||||
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
||||
GLint GetAttribLocation(GLuint program, const GLchar* name);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
|
||||
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
|
||||
GLint GetUniformLocation(GLuint program, const GLchar* name);
|
||||
void GetUniformfv(GLuint program, GLint location, GLfloat* params);
|
||||
void GetUniformiv(GLuint program, GLint location, GLint* params);
|
||||
GLboolean IsProgram(GLuint program);
|
||||
GLboolean IsShader(GLuint shader);
|
||||
void LinkProgram(GLuint program);
|
||||
void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
void UseProgram(GLuint program);
|
||||
void Uniform1f(GLint location, GLfloat v0);
|
||||
void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
|
||||
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void Uniform1i(GLint location, GLint v0);
|
||||
void Uniform2i(GLint location, GLint v0, GLint v1);
|
||||
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform1iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform2iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform3iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform4iv(GLint location, GLsizei count, const GLint* value);
|
||||
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
|
||||
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
|
||||
GLint GetFragDataLocation(GLuint program, const char* name);
|
||||
void ValidateProgram(GLuint program);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void AttachShader(GLuint program, GLuint shader);
|
||||
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
|
||||
void CompileShader(GLuint shader);
|
||||
GLuint CreateProgram(void);
|
||||
GLuint CreateShader(GLenum type);
|
||||
void DeleteProgram(GLuint program);
|
||||
void DeleteShader(GLuint shader);
|
||||
void DetachShader(GLuint program, GLuint shader);
|
||||
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
||||
GLchar* name);
|
||||
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
||||
GLchar* name);
|
||||
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
||||
GLint GetAttribLocation(GLuint program, const GLchar* name);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
void GetShaderiv(GLuint shader, GLenum pname, GLint* params);
|
||||
void GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||
void GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
|
||||
GLint GetUniformLocation(GLuint program, const GLchar* name);
|
||||
void GetUniformfv(GLuint program, GLint location, GLfloat* params);
|
||||
void GetUniformiv(GLuint program, GLint location, GLint* params);
|
||||
GLboolean IsProgram(GLuint program);
|
||||
GLboolean IsShader(GLuint shader);
|
||||
void LinkProgram(GLuint program);
|
||||
void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
void UseProgram(GLuint program);
|
||||
void Uniform1f(GLint location, GLfloat v0);
|
||||
void Uniform2f(GLint location, GLfloat v0, GLfloat v1);
|
||||
void Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void Uniform1i(GLint location, GLint v0);
|
||||
void Uniform2i(GLint location, GLint v0, GLint v1);
|
||||
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform1iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform2iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform3iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform4iv(GLint location, GLsizei count, const GLint* value);
|
||||
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
|
||||
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
|
||||
GLint GetFragDataLocation(GLuint program, const char* name);
|
||||
void ValidateProgram(GLuint program);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -7,474 +7,467 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GL_RenderState.h"
|
||||
#include "MG_State/GLState/RenderState/RenderState.h"
|
||||
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/RenderStateEnumConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State",
|
||||
"Width abd height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetViewport(IntVec4(x, y, width, height));
|
||||
}
|
||||
|
||||
void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilOp_State(GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilMaskSeparate_State(GLenum face, GLuint mask) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilMask_State(GLuint mask) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilFuncSeparate_State(GLenum face, GLenum func, GLint ref, GLuint mask) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilFunc_State(GLenum func, GLint ref, GLuint mask) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State",
|
||||
"Width abd height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetScissorBox(IntVec4(x, y, width, height));
|
||||
}
|
||||
|
||||
void SampleCoverage_State(GLfloat value, GLboolean invert) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PolygonOffset_State(GLfloat factor, GLfloat units) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PolygonMode_State(GLenum face, GLenum mode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PointSize_State(GLfloat size) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PointParameterf_State(GLenum pname, GLfloat param) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PointParameteri_State(GLenum pname, GLint param) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PixelStorei_State(GLenum pname, GLint param) {
|
||||
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), param);
|
||||
PixelStoreParam pixelStoreParam = MG_Util::ConvertGLEnumToPixelStoreParam(pname);
|
||||
if (pixelStoreParam == PixelStoreParam::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "PixelStorei_State",
|
||||
"Pixel store param enum " +
|
||||
MG_Util::ConvertPixelStoreParamToString(pixelStoreParam) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(pname) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetPixelStoreParam(pixelStoreParam, param);
|
||||
}
|
||||
|
||||
void LogicOp_State(GLenum opcode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void LineWidth_State(GLfloat width) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State",
|
||||
"Capability enum " +
|
||||
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return MG_State::pGLContext->IsCapabilityEnabledIndexed(capInput, index) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
GLboolean IsEnabled_State(GLenum cap) {
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "IsEnabled_State",
|
||||
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return MG_State::pGLContext->IsCapabilityEnabled(capInput) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
void Hint_State(GLenum target, GLenum mode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void FrontFace_State(GLenum mode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void Enable_State(GLenum cap) {
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "Enable_State",
|
||||
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCapability(capInput, true);
|
||||
}
|
||||
|
||||
void Disable_State(GLenum cap) {
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "Disable_State",
|
||||
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCapability(capInput, false);
|
||||
}
|
||||
|
||||
void DepthRange_State(GLclampd near_val, GLclampd far_val) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void DepthMask_State(GLboolean flag) {
|
||||
MG_State::pGLContext->SetDepthMask(flag == GL_TRUE);
|
||||
}
|
||||
|
||||
void DepthFunc_State(GLenum func) {
|
||||
DepthTestFunc depthFunc = MG_Util::ConvertGLEnumToDepthTestFunc(func);
|
||||
if (depthFunc == DepthTestFunc::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DepthFunc_State",
|
||||
"Depth function enum " +
|
||||
MG_Util::ConvertDepthTestFuncToString(depthFunc) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(func) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetDepthFunc(depthFunc);
|
||||
}
|
||||
|
||||
void CullFace_State(GLenum mode) {
|
||||
CullFaceMode cullFaceMode = MG_Util::ConvertGLEnumToCullFaceMode(mode);
|
||||
if (cullFaceMode == CullFaceMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CullFace_State",
|
||||
"Cull face mode enum " +
|
||||
MG_Util::ConvertCullFaceModeToString(cullFaceMode) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCullFaceMode(cullFaceMode);
|
||||
}
|
||||
|
||||
void ColorMask_State(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
MG_State::pGLContext->SetColorMask(
|
||||
BoolVec4(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE));
|
||||
}
|
||||
|
||||
void ClampColor_State(GLenum target, GLenum clamp) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void BlendFuncSeparate_State(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
||||
BlendFactor srcRGB = MG_Util::ConvertGLEnumToBlendFactor(sfactorRGB);
|
||||
BlendFactor dstRGB = MG_Util::ConvertGLEnumToBlendFactor(dfactorRGB);
|
||||
BlendFactor srcAlpha = MG_Util::ConvertGLEnumToBlendFactor(sfactorAlpha);
|
||||
BlendFactor dstAlpha = MG_Util::ConvertGLEnumToBlendFactor(dfactorAlpha);
|
||||
|
||||
if (srcRGB == BlendFactor::Unknown || dstRGB == BlendFactor::Unknown || srcAlpha == BlendFactor::Unknown ||
|
||||
dstAlpha == BlendFactor::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparate_State",
|
||||
"One of the blend factor enums is not supported: srcRGB " +
|
||||
MG_Util::ConvertBlendFactorToString(srcRGB) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(sfactorRGB) + "), dstRGB " +
|
||||
MG_Util::ConvertBlendFactorToString(dstRGB) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(dfactorRGB) + "), srcAlpha " +
|
||||
MG_Util::ConvertBlendFactorToString(srcAlpha) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(sfactorAlpha) + "), dstAlpha " +
|
||||
MG_Util::ConvertBlendFactorToString(dstAlpha) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(dfactorAlpha) + ")."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
void BlendFunc_State(GLenum sfactor, GLenum dfactor) {
|
||||
BlendFuncSeparate_State(sfactor, dfactor, sfactor, dfactor);
|
||||
}
|
||||
|
||||
void BlendEquation_State(GLenum mode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void BlendColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void ClearStencil_State(GLint s) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void ClearDepth_State(GLclampd depth) {
|
||||
MG_State::pGLContext->SetClearDepth(static_cast<Float>(depth));
|
||||
}
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State",
|
||||
"Width abd height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetViewport(IntVec4(x, y, width, height));
|
||||
}
|
||||
|
||||
void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilOp_State(GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilMaskSeparate_State(GLenum face, GLuint mask) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilMask_State(GLuint mask) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilFuncSeparate_State(GLenum face, GLenum func, GLint ref, GLuint mask) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void StencilFunc_State(GLenum func, GLint ref, GLuint mask) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State",
|
||||
"Width abd height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetScissorBox(IntVec4(x, y, width, height));
|
||||
}
|
||||
|
||||
void SampleCoverage_State(GLfloat value, GLboolean invert) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PolygonOffset_State(GLfloat factor, GLfloat units) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PolygonMode_State(GLenum face, GLenum mode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PointSize_State(GLfloat size) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PointParameterf_State(GLenum pname, GLfloat param) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PointParameteri_State(GLenum pname, GLint param) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void PixelStorei_State(GLenum pname, GLint param) {
|
||||
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), param);
|
||||
PixelStoreParam pixelStoreParam = MG_Util::ConvertGLEnumToPixelStoreParam(pname);
|
||||
if (pixelStoreParam == PixelStoreParam::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "PixelStorei_State",
|
||||
"Pixel store param enum " +
|
||||
MG_Util::ConvertPixelStoreParamToString(pixelStoreParam) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(pname) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetPixelStoreParam(pixelStoreParam, param);
|
||||
}
|
||||
|
||||
void LogicOp_State(GLenum opcode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void LineWidth_State(GLfloat width) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State",
|
||||
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return MG_State::pGLContext->IsCapabilityEnabledIndexed(capInput, index) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
GLboolean IsEnabled_State(GLenum cap) {
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabled_State",
|
||||
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return MG_State::pGLContext->IsCapabilityEnabled(capInput) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
void Hint_State(GLenum target, GLenum mode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void FrontFace_State(GLenum mode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void Enable_State(GLenum cap) {
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enable_State",
|
||||
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCapability(capInput, true);
|
||||
}
|
||||
|
||||
void Disable_State(GLenum cap) {
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disable_State",
|
||||
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCapability(capInput, false);
|
||||
}
|
||||
|
||||
void DepthRange_State(GLclampd near_val, GLclampd far_val) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void DepthMask_State(GLboolean flag) {
|
||||
MG_State::pGLContext->SetDepthMask(flag == GL_TRUE);
|
||||
}
|
||||
|
||||
void DepthFunc_State(GLenum func) {
|
||||
DepthTestFunc depthFunc = MG_Util::ConvertGLEnumToDepthTestFunc(func);
|
||||
if (depthFunc == DepthTestFunc::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DepthFunc_State",
|
||||
"Depth function enum " + MG_Util::ConvertDepthTestFuncToString(depthFunc) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(func) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetDepthFunc(depthFunc);
|
||||
}
|
||||
|
||||
void CullFace_State(GLenum mode) {
|
||||
CullFaceMode cullFaceMode = MG_Util::ConvertGLEnumToCullFaceMode(mode);
|
||||
if (cullFaceMode == CullFaceMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CullFace_State",
|
||||
"Cull face mode enum " +
|
||||
MG_Util::ConvertCullFaceModeToString(cullFaceMode) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCullFaceMode(cullFaceMode);
|
||||
}
|
||||
|
||||
void ColorMask_State(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
MG_State::pGLContext->SetColorMask(
|
||||
BoolVec4(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE));
|
||||
}
|
||||
|
||||
void ClampColor_State(GLenum target, GLenum clamp) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void BlendFuncSeparate_State(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
||||
BlendFactor srcRGB = MG_Util::ConvertGLEnumToBlendFactor(sfactorRGB);
|
||||
BlendFactor dstRGB = MG_Util::ConvertGLEnumToBlendFactor(dfactorRGB);
|
||||
BlendFactor srcAlpha = MG_Util::ConvertGLEnumToBlendFactor(sfactorAlpha);
|
||||
BlendFactor dstAlpha = MG_Util::ConvertGLEnumToBlendFactor(dfactorAlpha);
|
||||
|
||||
if (srcRGB == BlendFactor::Unknown || dstRGB == BlendFactor::Unknown || srcAlpha == BlendFactor::Unknown ||
|
||||
dstAlpha == BlendFactor::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparate_State",
|
||||
"One of the blend factor enums is not supported: srcRGB " +
|
||||
MG_Util::ConvertBlendFactorToString(srcRGB) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(sfactorRGB) + "), dstRGB " +
|
||||
MG_Util::ConvertBlendFactorToString(dstRGB) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(dfactorRGB) + "), srcAlpha " +
|
||||
MG_Util::ConvertBlendFactorToString(srcAlpha) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(sfactorAlpha) + "), dstAlpha " +
|
||||
MG_Util::ConvertBlendFactorToString(dstAlpha) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(dfactorAlpha) + ")."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
void BlendFunc_State(GLenum sfactor, GLenum dfactor) {
|
||||
BlendFuncSeparate_State(sfactor, dfactor, sfactor, dfactor);
|
||||
}
|
||||
|
||||
void BlendEquation_State(GLenum mode) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void BlendColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void ClearStencil_State(GLint s) {
|
||||
MG_State::pGLContext->SetClearStencil(static_cast<Int>(s));
|
||||
}
|
||||
|
||||
void ClearDepth_State(GLclampd depth) {
|
||||
MG_State::pGLContext->SetClearDepth(static_cast<Float>(depth));
|
||||
}
|
||||
|
||||
void ClearColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
MG_State::pGLContext->SetClearColor(FloatVec4(red, green, blue, alpha));
|
||||
}
|
||||
|
||||
void BlendFuncSeparatei_State(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
||||
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "BlendFuncSeparatei_State",
|
||||
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
|
||||
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
|
||||
return;
|
||||
}
|
||||
|
||||
BlendFactor srcRGBM = MG_Util::ConvertGLEnumToBlendFactor(srcRGB);
|
||||
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
|
||||
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
|
||||
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
|
||||
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
|
||||
}
|
||||
|
||||
void Disablei_State(GLenum target, GLuint index) {
|
||||
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State",
|
||||
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, false);
|
||||
}
|
||||
|
||||
void Enablei_State(GLenum target, GLuint index) {
|
||||
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State",
|
||||
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, true);
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
||||
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
void Disablei(GLenum target, GLuint index) {
|
||||
Disablei_State(target, index);
|
||||
}
|
||||
|
||||
void Enablei(GLenum target, GLuint index) {
|
||||
Enablei_State(target, index);
|
||||
}
|
||||
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor) {
|
||||
BlendFunc_State(sfactor, dfactor);
|
||||
}
|
||||
|
||||
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
Viewport_State(x, y, width, height);
|
||||
}
|
||||
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
StencilOpSeparate_State(face, sfail, dpfail, dppass);
|
||||
}
|
||||
|
||||
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
StencilOp_State(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
void StencilMaskSeparate(GLenum face, GLuint mask) {
|
||||
StencilMaskSeparate_State(face, mask);
|
||||
}
|
||||
|
||||
void StencilMask(GLuint mask) {
|
||||
StencilMask_State(mask);
|
||||
}
|
||||
|
||||
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
|
||||
StencilFuncSeparate_State(face, func, ref, mask);
|
||||
}
|
||||
|
||||
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
||||
StencilFunc_State(func, ref, mask);
|
||||
}
|
||||
|
||||
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
Scissor_State(x, y, width, height);
|
||||
}
|
||||
|
||||
void SampleCoverage(GLfloat value, GLboolean invert) {
|
||||
SampleCoverage_State(value, invert);
|
||||
}
|
||||
|
||||
void PolygonOffset(GLfloat factor, GLfloat units) {
|
||||
PolygonOffset_State(factor, units);
|
||||
}
|
||||
|
||||
void PolygonMode(GLenum face, GLenum mode) {
|
||||
PolygonMode_State(face, mode);
|
||||
}
|
||||
|
||||
void PointSize(GLfloat size) {
|
||||
PointSize_State(size);
|
||||
}
|
||||
|
||||
void PointParameterf(GLenum pname, GLfloat param) {
|
||||
PointParameterf_State(pname, param);
|
||||
}
|
||||
|
||||
void PointParameteri(GLenum pname, GLint param) {
|
||||
PointParameteri_State(pname, param);
|
||||
}
|
||||
|
||||
void PixelStorei(GLenum pname, GLint param) {
|
||||
PixelStorei_State(pname, param);
|
||||
}
|
||||
|
||||
void LogicOp(GLenum opcode) {
|
||||
LogicOp_State(opcode);
|
||||
}
|
||||
|
||||
void ClearColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
MG_State::pGLContext->SetClearColor(FloatVec4(red, green, blue, alpha));
|
||||
}
|
||||
|
||||
void BlendFuncSeparatei_State(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
||||
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "BlendFuncSeparatei_State",
|
||||
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
|
||||
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
|
||||
return;
|
||||
}
|
||||
|
||||
BlendFactor srcRGBM = MG_Util::ConvertGLEnumToBlendFactor(srcRGB);
|
||||
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
|
||||
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
|
||||
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
|
||||
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
|
||||
}
|
||||
|
||||
void Disablei_State(GLenum target, GLuint index) {
|
||||
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State",
|
||||
"Capability enum " +
|
||||
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, false);
|
||||
}
|
||||
|
||||
void Enablei_State(GLenum target, GLuint index) {
|
||||
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State",
|
||||
"Capability enum " +
|
||||
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, true);
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
||||
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
void Disablei(GLenum target, GLuint index) {
|
||||
Disablei_State(target, index);
|
||||
}
|
||||
|
||||
void Enablei(GLenum target, GLuint index) {
|
||||
Enablei_State(target, index);
|
||||
}
|
||||
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor) {
|
||||
BlendFunc_State(sfactor, dfactor);
|
||||
}
|
||||
|
||||
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
Viewport_State(x, y, width, height);
|
||||
}
|
||||
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
StencilOpSeparate_State(face, sfail, dpfail, dppass);
|
||||
}
|
||||
|
||||
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
StencilOp_State(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
void StencilMaskSeparate(GLenum face, GLuint mask) {
|
||||
StencilMaskSeparate_State(face, mask);
|
||||
}
|
||||
|
||||
void StencilMask(GLuint mask) {
|
||||
StencilMask_State(mask);
|
||||
}
|
||||
|
||||
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
|
||||
StencilFuncSeparate_State(face, func, ref, mask);
|
||||
}
|
||||
|
||||
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
||||
StencilFunc_State(func, ref, mask);
|
||||
}
|
||||
|
||||
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
Scissor_State(x, y, width, height);
|
||||
}
|
||||
|
||||
void SampleCoverage(GLfloat value, GLboolean invert) {
|
||||
SampleCoverage_State(value, invert);
|
||||
}
|
||||
|
||||
void PolygonOffset(GLfloat factor, GLfloat units) {
|
||||
PolygonOffset_State(factor, units);
|
||||
}
|
||||
void LineWidth(GLfloat width) {
|
||||
LineWidth_State(width);
|
||||
}
|
||||
|
||||
GLboolean IsEnabledi(GLenum target, GLuint index) {
|
||||
return IsEnabledi_State(target, index);
|
||||
}
|
||||
|
||||
GLboolean IsEnabled(GLenum cap) {
|
||||
return IsEnabled_State(cap);
|
||||
}
|
||||
|
||||
void PolygonMode(GLenum face, GLenum mode) {
|
||||
PolygonMode_State(face, mode);
|
||||
}
|
||||
void Hint(GLenum target, GLenum mode) {
|
||||
Hint_State(target, mode);
|
||||
}
|
||||
|
||||
void PointSize(GLfloat size) {
|
||||
PointSize_State(size);
|
||||
}
|
||||
void FrontFace(GLenum mode) {
|
||||
FrontFace_State(mode);
|
||||
}
|
||||
|
||||
void Enable(GLenum cap) {
|
||||
Enable_State(cap);
|
||||
}
|
||||
|
||||
void PointParameterf(GLenum pname, GLfloat param) {
|
||||
PointParameterf_State(pname, param);
|
||||
}
|
||||
void Disable(GLenum cap) {
|
||||
Disable_State(cap);
|
||||
}
|
||||
|
||||
void PointParameteri(GLenum pname, GLint param) {
|
||||
PointParameteri_State(pname, param);
|
||||
}
|
||||
void DepthRange(GLclampd near_val, GLclampd far_val) {
|
||||
DepthRange_State(near_val, far_val);
|
||||
}
|
||||
|
||||
void PixelStorei(GLenum pname, GLint param) {
|
||||
PixelStorei_State(pname, param);
|
||||
}
|
||||
|
||||
void LogicOp(GLenum opcode) {
|
||||
LogicOp_State(opcode);
|
||||
}
|
||||
|
||||
void LineWidth(GLfloat width) {
|
||||
LineWidth_State(width);
|
||||
}
|
||||
void DepthMask(GLboolean flag) {
|
||||
DepthMask_State(flag);
|
||||
}
|
||||
|
||||
GLboolean IsEnabledi(GLenum target, GLuint index) {
|
||||
return IsEnabledi_State(target, index);
|
||||
}
|
||||
void DepthFunc(GLenum func) {
|
||||
DepthFunc_State(func);
|
||||
}
|
||||
|
||||
GLboolean IsEnabled(GLenum cap) {
|
||||
return IsEnabled_State(cap);
|
||||
}
|
||||
void CullFace(GLenum mode) {
|
||||
CullFace_State(mode);
|
||||
}
|
||||
|
||||
void Hint(GLenum target, GLenum mode) {
|
||||
Hint_State(target, mode);
|
||||
}
|
||||
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
ColorMask_State(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void FrontFace(GLenum mode) {
|
||||
FrontFace_State(mode);
|
||||
}
|
||||
void ClampColor(GLenum target, GLenum clamp) {
|
||||
ClampColor_State(target, clamp);
|
||||
}
|
||||
|
||||
void Enable(GLenum cap) {
|
||||
Enable_State(cap);
|
||||
}
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
||||
BlendFuncSeparate_State(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||
}
|
||||
|
||||
void Disable(GLenum cap) {
|
||||
Disable_State(cap);
|
||||
}
|
||||
void BlendEquation(GLenum mode) {
|
||||
BlendEquation_State(mode);
|
||||
}
|
||||
|
||||
void DepthRange(GLclampd near_val, GLclampd far_val) {
|
||||
DepthRange_State(near_val, far_val);
|
||||
}
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
BlendColor_State(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void DepthMask(GLboolean flag) {
|
||||
DepthMask_State(flag);
|
||||
}
|
||||
void ClearStencil(GLint s) {
|
||||
ClearStencil_State(s);
|
||||
}
|
||||
|
||||
void DepthFunc(GLenum func) {
|
||||
DepthFunc_State(func);
|
||||
}
|
||||
void ClearDepth(GLclampd depth) {
|
||||
ClearDepth_State(depth);
|
||||
}
|
||||
|
||||
void CullFace(GLenum mode) {
|
||||
CullFace_State(mode);
|
||||
}
|
||||
|
||||
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
ColorMask_State(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void ClampColor(GLenum target, GLenum clamp) {
|
||||
ClampColor_State(target, clamp);
|
||||
}
|
||||
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
||||
BlendFuncSeparate_State(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||
}
|
||||
|
||||
void BlendEquation(GLenum mode) {
|
||||
BlendEquation_State(mode);
|
||||
}
|
||||
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
BlendColor_State(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void ClearStencil(GLint s) {
|
||||
ClearStencil_State(s);
|
||||
}
|
||||
|
||||
void ClearDepth(GLclampd depth) {
|
||||
ClearDepth_State(depth);
|
||||
}
|
||||
|
||||
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
ClearColor_State(red, green, blue, alpha);
|
||||
}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
ClearColor_State(red, green, blue, alpha);
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,47 +9,45 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
void Disablei(GLenum target, GLuint index);
|
||||
void Enablei(GLenum target, GLuint index);
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
void StencilMaskSeparate(GLenum face, GLuint mask);
|
||||
void StencilMask(GLuint mask);
|
||||
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
void StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void SampleCoverage(GLfloat value, GLboolean invert);
|
||||
void PolygonOffset(GLfloat factor, GLfloat units);
|
||||
void PolygonMode(GLenum face, GLenum mode);
|
||||
void PointSize(GLfloat size);
|
||||
void PointParameterf(GLenum pname, GLfloat param);
|
||||
void PointParameteri(GLenum pname, GLint param);
|
||||
void PixelStorei(GLenum pname, GLint param);
|
||||
void LogicOp(GLenum opcode);
|
||||
void LineWidth(GLfloat width);
|
||||
GLboolean IsEnabledi(GLenum target, GLuint index);
|
||||
GLboolean IsEnabled(GLenum cap);
|
||||
void Hint(GLenum target, GLenum mode);
|
||||
void FrontFace(GLenum mode);
|
||||
void Enable(GLenum cap);
|
||||
void Disable(GLenum cap);
|
||||
void DepthRange(GLclampd near_val, GLclampd far_val);
|
||||
void DepthMask(GLboolean flag);
|
||||
void DepthFunc(GLenum func);
|
||||
void CullFace(GLenum mode);
|
||||
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
void ClampColor(GLenum target, GLenum clamp);
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
void BlendEquation(GLenum mode);
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void ClearStencil(GLint s);
|
||||
void ClearDepth(GLclampd depth);
|
||||
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
void Disablei(GLenum target, GLuint index);
|
||||
void Enablei(GLenum target, GLuint index);
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
void StencilMaskSeparate(GLenum face, GLuint mask);
|
||||
void StencilMask(GLuint mask);
|
||||
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
void StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void SampleCoverage(GLfloat value, GLboolean invert);
|
||||
void PolygonOffset(GLfloat factor, GLfloat units);
|
||||
void PolygonMode(GLenum face, GLenum mode);
|
||||
void PointSize(GLfloat size);
|
||||
void PointParameterf(GLenum pname, GLfloat param);
|
||||
void PointParameteri(GLenum pname, GLint param);
|
||||
void PixelStorei(GLenum pname, GLint param);
|
||||
void LogicOp(GLenum opcode);
|
||||
void LineWidth(GLfloat width);
|
||||
GLboolean IsEnabledi(GLenum target, GLuint index);
|
||||
GLboolean IsEnabled(GLenum cap);
|
||||
void Hint(GLenum target, GLenum mode);
|
||||
void FrontFace(GLenum mode);
|
||||
void Enable(GLenum cap);
|
||||
void Disable(GLenum cap);
|
||||
void DepthRange(GLclampd near_val, GLclampd far_val);
|
||||
void DepthMask(GLboolean flag);
|
||||
void DepthFunc(GLenum func);
|
||||
void CullFace(GLenum mode);
|
||||
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
void ClampColor(GLenum target, GLenum clamp);
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
void BlendEquation(GLenum mode);
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void ClearStencil(GLint s);
|
||||
void ClearDepth(GLclampd depth);
|
||||
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -12,254 +12,258 @@
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
|
||||
if (!doesSamplerObjectCreated) {
|
||||
// Create one for compatibility
|
||||
MG_State::pGLContext->CreateSamplerObject(sampler);
|
||||
}
|
||||
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
|
||||
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
|
||||
break;
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
samplerObj->SetLodBias(*(const GLfloat*)param);
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
|
||||
"Invalid pname for sampler parameter"));
|
||||
}
|
||||
}
|
||||
|
||||
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
|
||||
if (!doesSamplerObjectCreated) {
|
||||
// Create one for compatibility
|
||||
MG_State::pGLContext->CreateSamplerObject(sampler);
|
||||
}
|
||||
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
|
||||
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
*(GLuint*)params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
*(GLuint*)params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
|
||||
break;
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
*(GLfloat*)params = samplerObj->GetMinLod();
|
||||
break;
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
*(GLfloat*)params = samplerObj->GetMaxLod();
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
*(GLfloat*)params = samplerObj->GetLodBias();
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
|
||||
"Invalid pname for sampler parameter"));
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean IsSampler_State(GLuint sampler) {
|
||||
return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
// migrate below functions without "_State" into this section
|
||||
void GenSamplers_State(GLsizei count, GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
|
||||
static thread_local Vector<GLuint> names;
|
||||
MG_State::pGLContext->GenSamplerNames(count, names);
|
||||
Memcpy(samplers, names.data(), count * sizeof(GLuint));
|
||||
}
|
||||
|
||||
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
if (samplers[i] != 0) {
|
||||
MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CreateSamplers_State(GLsizei n, GLuint* samplers) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
|
||||
static thread_local Vector<GLuint> names;
|
||||
MG_State::pGLContext->GenSamplerNames(n, names);
|
||||
Memcpy(samplers, names.data(), n * sizeof(GLuint));
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
samplers[i] = names[i];
|
||||
MG_State::pGLContext->CreateSamplerObject(names[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void BindSampler_State(GLuint unit, GLuint sampler) {
|
||||
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
|
||||
return;
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject((Int)unit);
|
||||
if (sampler == 0) {
|
||||
textureUnit.SetSamplerObject(nullptr);
|
||||
} else {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!samplerObj) {
|
||||
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
|
||||
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
|
||||
if (!doesSamplerObjectCreated) {
|
||||
MG_State::pGLContext->CreateSamplerObject(sampler);
|
||||
}
|
||||
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
|
||||
auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
|
||||
break;
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
samplerObj->SetLodBias(*(const GLfloat*)param);
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
|
||||
"Invalid pname for sampler parameter"));
|
||||
}
|
||||
textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
|
||||
}
|
||||
}
|
||||
|
||||
void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
|
||||
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!samplerObj) {
|
||||
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
|
||||
}
|
||||
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
|
||||
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
*(GLint*)params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
*(GLint*)params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
|
||||
break;
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
*(GLfloat*)params = samplerObj->GetMinLod();
|
||||
break;
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
*(GLfloat*)params = samplerObj->GetMaxLod();
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
*(GLfloat*)params = samplerObj->GetLodBias();
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
|
||||
"Invalid pname for sampler parameter"));
|
||||
}
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
BindSampler_State(first + i, samplers ? samplers[i] : 0);
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean IsSampler_State(GLuint sampler) {
|
||||
return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, false);
|
||||
}
|
||||
|
||||
// migrate below functions without "_State" into this section
|
||||
void GenSamplers_State(GLsizei count, GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, true);
|
||||
}
|
||||
|
||||
auto names = MG_State::pGLContext->GenSamplerNames(count);
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
samplers[i] = names[i];
|
||||
}
|
||||
}
|
||||
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, true);
|
||||
}
|
||||
|
||||
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, false);
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
if (samplers[i] != 0) {
|
||||
MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, true, false);
|
||||
}
|
||||
|
||||
void CreateSamplers_State(GLsizei n, GLuint* samplers) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
|
||||
SamplerParameteriv(sampler, pname, ¶m);
|
||||
}
|
||||
|
||||
auto names = MG_State::pGLContext->GenSamplerNames(n);
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
samplers[i] = names[i];
|
||||
MG_State::pGLContext->CreateSamplerObject(names[i]);
|
||||
}
|
||||
}
|
||||
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
|
||||
SamplerParameterfv(sampler, pname, ¶m);
|
||||
}
|
||||
|
||||
void BindSampler_State(GLuint unit, GLuint sampler) {
|
||||
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
|
||||
return;
|
||||
}
|
||||
GLboolean IsSampler(GLuint sampler) {
|
||||
return IsSampler_State(sampler);
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
if (sampler == 0) {
|
||||
textureUnit.SetSamplerObject(nullptr);
|
||||
} else {
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
auto samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!samplerObject) {
|
||||
samplerObject = MG_State::pGLContext->CreateSamplerObject(sampler);
|
||||
}
|
||||
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, true);
|
||||
}
|
||||
|
||||
textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
|
||||
}
|
||||
}
|
||||
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, true);
|
||||
}
|
||||
|
||||
void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, true, false);
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
BindSampler_State(first + i, samplers ? samplers[i] : 0);
|
||||
}
|
||||
}
|
||||
void GenSamplers(GLsizei count, GLuint* samplers) {
|
||||
GenSamplers_State(count, samplers);
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, false);
|
||||
}
|
||||
void DeleteSamplers(GLsizei count, const GLuint* samplers) {
|
||||
DeleteSamplers_State(count, samplers);
|
||||
}
|
||||
|
||||
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, true);
|
||||
}
|
||||
void CreateSamplers(GLsizei n, GLuint* samplers) {
|
||||
CreateSamplers_State(n, samplers);
|
||||
}
|
||||
|
||||
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, true);
|
||||
}
|
||||
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
|
||||
BindSamplers_State(first, count, samplers);
|
||||
}
|
||||
|
||||
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, false);
|
||||
}
|
||||
|
||||
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, true, false);
|
||||
}
|
||||
|
||||
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
|
||||
SamplerParameteriv(sampler, pname, ¶m);
|
||||
}
|
||||
|
||||
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
|
||||
SamplerParameterfv(sampler, pname, ¶m);
|
||||
}
|
||||
|
||||
GLboolean IsSampler(GLuint sampler) {
|
||||
return IsSampler_State(sampler);
|
||||
}
|
||||
|
||||
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, true);
|
||||
}
|
||||
|
||||
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, true);
|
||||
}
|
||||
|
||||
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, true, false);
|
||||
}
|
||||
|
||||
void GenSamplers(GLsizei count, GLuint* samplers) {
|
||||
GenSamplers_State(count, samplers);
|
||||
}
|
||||
|
||||
void DeleteSamplers(GLsizei count, const GLuint* samplers) {
|
||||
DeleteSamplers_State(count, samplers);
|
||||
}
|
||||
|
||||
void CreateSamplers(GLsizei n, GLuint* samplers) {
|
||||
CreateSamplers_State(n, samplers);
|
||||
}
|
||||
|
||||
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
|
||||
BindSamplers_State(first, count, samplers);
|
||||
}
|
||||
|
||||
void BindSampler(GLuint unit, GLuint sampler) {
|
||||
BindSampler_State(unit, sampler);
|
||||
}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
void BindSampler(GLuint unit, GLuint sampler) {
|
||||
BindSampler_State(unit, sampler);
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,24 +9,22 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
|
||||
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
|
||||
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
|
||||
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
|
||||
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
|
||||
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
|
||||
GLboolean IsSampler(GLuint sampler);
|
||||
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
|
||||
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
|
||||
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
|
||||
void GenSamplers(GLsizei count, GLuint* samplers);
|
||||
void DeleteSamplers(GLsizei count, const GLuint* samplers);
|
||||
void CreateSamplers(GLsizei n, GLuint* samplers);
|
||||
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
|
||||
void BindSampler(GLuint unit, GLuint sampler);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
|
||||
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
|
||||
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
|
||||
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
|
||||
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
|
||||
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
|
||||
GLboolean IsSampler(GLuint sampler);
|
||||
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
|
||||
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
|
||||
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
|
||||
void GenSamplers(GLsizei count, GLuint* samplers);
|
||||
void DeleteSamplers(GLsizei count, const GLuint* samplers);
|
||||
void CreateSamplers(GLsizei n, GLuint* samplers);
|
||||
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
|
||||
void BindSampler(GLuint unit, GLuint sampler);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -11,126 +11,122 @@
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace SamplerImpl {
|
||||
Bool ValidateSamplerName(GLuint sampler) {
|
||||
if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
|
||||
namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
|
||||
Bool ValidateSamplerName(GLuint sampler) {
|
||||
if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
|
||||
std::format("Invalid sampler name {}", sampler)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerObject(GLuint sampler) {
|
||||
if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject",
|
||||
std::format("Sampler object {} does not exist", sampler)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerParam(GLenum pname, GLenum param) {
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid wrap mode parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid min filter parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
if (param != GL_NEAREST && param != GL_LINEAR) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid mag filter parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid compare mode parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
if (param < GL_LEQUAL || param > GL_ALWAYS) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid compare function parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid pname for sampler parameter"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param) {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
return true;
|
||||
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if (param < 0.0f || param > 1.0f) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
|
||||
"Border color component out of [0,1] range"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
|
||||
}
|
||||
}
|
||||
|
||||
Bool ValidateSamplerIntParam(GLenum pname, GLint param) {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if (param < 0 || param > 255) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
|
||||
std::format("Invalid sampler name {}", sampler)));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
|
||||
"Border color component out of [0,255] range"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
|
||||
}
|
||||
|
||||
Bool ValidateSamplerObject(GLuint sampler) {
|
||||
if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject",
|
||||
std::format("Sampler object {} does not exist", sampler)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerParam(GLenum pname, GLenum param) {
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
case GL_TEXTURE_WRAP_R:
|
||||
if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid wrap mode parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid min filter parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
if (param != GL_NEAREST && param != GL_LINEAR) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid mag filter parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid compare mode parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
if (param < GL_LEQUAL || param > GL_ALWAYS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid compare function parameter"));
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid pname for sampler parameter"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param) {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
return true;
|
||||
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if (param < 0.0f || param > 1.0f) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
|
||||
"Border color component out of [0,1] range"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
|
||||
}
|
||||
}
|
||||
|
||||
Bool ValidateSamplerIntParam(GLenum pname, GLint param) {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if (param < 0 || param > 255) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
|
||||
"Border color component out of [0,255] range"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
|
||||
}
|
||||
}
|
||||
} // namespace SamplerImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
|
||||
|
||||
@@ -10,12 +10,10 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace SamplerImpl {
|
||||
Bool ValidateSamplerName(GLuint sampler);
|
||||
Bool ValidateSamplerObject(GLuint sampler);
|
||||
Bool ValidateSamplerParam(GLenum pname, GLenum param);
|
||||
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param);
|
||||
Bool ValidateSamplerIntParam(GLenum pname, GLint param);
|
||||
} // namespace SamplerImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
|
||||
Bool ValidateSamplerName(GLuint sampler);
|
||||
Bool ValidateSamplerObject(GLuint sampler);
|
||||
Bool ValidateSamplerParam(GLenum pname, GLenum param);
|
||||
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param);
|
||||
Bool ValidateSamplerIntParam(GLenum pname, GLint param);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
|
||||
|
||||
@@ -10,36 +10,34 @@
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
}
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
}
|
||||
GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DeleteSync_Backend(GLsync sync) {}
|
||||
void DeleteSync_Backend(GLsync sync) {}
|
||||
|
||||
GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
}
|
||||
GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
}
|
||||
GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DeleteSync_State(GLsync sync) {}
|
||||
void DeleteSync_State(GLsync sync) {}
|
||||
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
}
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
}
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DeleteSync(GLsync sync) {}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
void DeleteSync(GLsync sync) {}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,10 +9,8 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags);
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void DeleteSync(GLsync sync);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags);
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void DeleteSync(GLsync sync);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,48 +7,47 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "ProxyTexture.h"
|
||||
#include "MG_State/GLState/TextureState/TextureObject2D.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include <MG_State/GLState/TextureState/TextureObject2D.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace TextureImpl {
|
||||
ProxyTextureManager* pProxyTextureManager;
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
UniquePtr<ProxyTextureManager> pProxyTextureManager;
|
||||
|
||||
Bool IsProxyTextureTarget(TextureUploadTarget target) {
|
||||
switch (target) {
|
||||
case TextureUploadTarget::ProxyCubeMap:
|
||||
case TextureUploadTarget::ProxyTexture1DArray:
|
||||
case TextureUploadTarget::ProxyTexture2DArray:
|
||||
case TextureUploadTarget::ProxyTexture1D:
|
||||
case TextureUploadTarget::ProxyTexture2D:
|
||||
case TextureUploadTarget::ProxyTexture3D:
|
||||
case TextureUploadTarget::ProxyTexture2DMultisample:
|
||||
case TextureUploadTarget::ProxyTexture2DMultisampleArray:
|
||||
case TextureUploadTarget::ProxyTextureRectangle:
|
||||
case TextureUploadTarget::ProxyCubeMapArray:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
Bool IsProxyTextureTarget(TextureUploadTarget target) {
|
||||
switch (target) {
|
||||
case TextureUploadTarget::ProxyCubeMap:
|
||||
case TextureUploadTarget::ProxyTexture1DArray:
|
||||
case TextureUploadTarget::ProxyTexture2DArray:
|
||||
case TextureUploadTarget::ProxyTexture1D:
|
||||
case TextureUploadTarget::ProxyTexture2D:
|
||||
case TextureUploadTarget::ProxyTexture3D:
|
||||
case TextureUploadTarget::ProxyTexture2DMultisample:
|
||||
case TextureUploadTarget::ProxyTexture2DMultisampleArray:
|
||||
case TextureUploadTarget::ProxyTextureRectangle:
|
||||
case TextureUploadTarget::ProxyCubeMapArray:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::CreateOrReplaceProxyTextureObject(
|
||||
TextureUploadTarget target) {
|
||||
auto it = m_proxyTexturesMap.find(target);
|
||||
if (it != m_proxyTexturesMap.end()) {
|
||||
m_proxyTexturesMap.erase(it);
|
||||
}
|
||||
m_proxyTexturesMap[target] = MakeShared<MG_State::GLState::TextureObject2D>(0);
|
||||
return m_proxyTexturesMap[target];
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::CreateOrReplaceProxyTextureObject(
|
||||
TextureUploadTarget target) {
|
||||
auto it = m_proxyTexturesMap.find(target);
|
||||
if (it != m_proxyTexturesMap.end()) {
|
||||
m_proxyTexturesMap.erase(it);
|
||||
}
|
||||
auto& obj = m_proxyTexturesMap[target];
|
||||
obj = MakeShared<MG_State::GLState::TextureObject2D>(0);
|
||||
return obj;
|
||||
}
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::GetProxyTextureObject(
|
||||
TextureUploadTarget target) {
|
||||
auto it = m_proxyTexturesMap.find(target);
|
||||
if (it != m_proxyTexturesMap.end()) {
|
||||
return it->second;
|
||||
}
|
||||
return nullptr;
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::GetProxyTextureObject(
|
||||
TextureUploadTarget target) {
|
||||
auto it = m_proxyTexturesMap.find(target);
|
||||
if (it != m_proxyTexturesMap.end()) {
|
||||
return it->second;
|
||||
}
|
||||
} // namespace TextureImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
static SharedPtr<MG_State::GLState::ITextureObject> nullTextureObject = nullptr;
|
||||
return nullTextureObject;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
|
||||
|
||||
@@ -10,19 +10,18 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace TextureImpl {
|
||||
Bool IsProxyTextureTarget(TextureUploadTarget target);
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
Bool IsProxyTextureTarget(TextureUploadTarget target);
|
||||
|
||||
class ProxyTextureManager {
|
||||
public:
|
||||
SharedPtr<MG_State::GLState::ITextureObject> CreateOrReplaceProxyTextureObject(TextureUploadTarget target);
|
||||
SharedPtr<MG_State::GLState::ITextureObject> GetProxyTextureObject(TextureUploadTarget target);
|
||||
class ProxyTextureManager {
|
||||
public:
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& CreateOrReplaceProxyTextureObject(
|
||||
TextureUploadTarget target);
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& GetProxyTextureObject(TextureUploadTarget target);
|
||||
|
||||
private:
|
||||
UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap;
|
||||
};
|
||||
private:
|
||||
UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap;
|
||||
};
|
||||
|
||||
extern ProxyTextureManager* pProxyTextureManager;
|
||||
} // namespace TextureImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
extern UniquePtr<ProxyTextureManager> pProxyTextureManager;
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
|
||||
|
||||
@@ -15,309 +15,295 @@
|
||||
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace TextureImpl {
|
||||
Bool ValidateTextureTarget(TextureTarget target) {
|
||||
if (target == TextureTarget::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
Bool ValidateTextureTarget(TextureTarget target) {
|
||||
if (target == TextureTarget::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) {
|
||||
if (textureUploadTarget == TextureUploadTarget::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureUploadTarget",
|
||||
"Invalid texture upload target"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureName(Uint texture, Bool allowZero) {
|
||||
if (texture == 0) {
|
||||
if (allowZero) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Texture name cannot be zero"));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) {
|
||||
if (textureUploadTarget == TextureUploadTarget::Unknown) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureUploadTarget",
|
||||
"Invalid texture upload target"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
if (!MG_State::pGLContext->ValidateTextureName(texture)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureInputFormat(TextureInputFormat format) {
|
||||
if (format == TextureInputFormat::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
|
||||
"Invalid texture input format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
|
||||
if (texturePixelDataType == TexturePixelDataType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTexturePixelDataType",
|
||||
"Invalid texture pixel data type"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureLevelNumber(GLint level) {
|
||||
if (level < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelNumber",
|
||||
"Texture level must be non-negative"));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateTextureName(Uint texture, Bool allowZero) {
|
||||
if (texture == 0) {
|
||||
if (allowZero) return true;
|
||||
// TODO: GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned
|
||||
// value of GL_MAX_TEXTURE_SIZE.
|
||||
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName",
|
||||
"Texture name cannot be zero"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!MG_State::pGLContext->ValidateTextureName(texture)) {
|
||||
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height) {
|
||||
if (target == TextureUploadTarget::CubeMapPositiveX || target == TextureUploadTarget::CubeMapNegativeX ||
|
||||
target == TextureUploadTarget::CubeMapPositiveY || target == TextureUploadTarget::CubeMapNegativeY ||
|
||||
target == TextureUploadTarget::CubeMapPositiveZ || target == TextureUploadTarget::CubeMapNegativeZ) {
|
||||
if (width != height) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Width and height must be equal for cube map textures"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureInputFormat(TextureInputFormat format) {
|
||||
if (format == TextureInputFormat::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
|
||||
"Invalid texture input format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
|
||||
if (texturePixelDataType == TexturePixelDataType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTexturePixelDataType",
|
||||
"Invalid texture pixel data type"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureLevelNumber(GLint level) {
|
||||
if (level < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureLevelNumber",
|
||||
"Texture level must be non-negative"));
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned
|
||||
// value of GL_MAX_TEXTURE_SIZE.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height) {
|
||||
if (target == TextureUploadTarget::CubeMapPositiveX || target == TextureUploadTarget::CubeMapNegativeX ||
|
||||
target == TextureUploadTarget::CubeMapPositiveY || target == TextureUploadTarget::CubeMapNegativeY ||
|
||||
target == TextureUploadTarget::CubeMapPositiveZ || target == TextureUploadTarget::CubeMapNegativeZ) {
|
||||
if (width != height) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Width and height must be equal for cube map textures"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(target == TextureUploadTarget::Texture1DArray ||
|
||||
target == TextureUploadTarget::ProxyTexture1DArray)) {
|
||||
if (height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Height must be greater than or equal to zero"));
|
||||
return false;
|
||||
}
|
||||
// TODO: GL_INVALID_VALUE is generated if target is not GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY
|
||||
// and height is greater than GL_MAX_TEXTURE_SIZE.
|
||||
}
|
||||
|
||||
if (target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray) {
|
||||
if (height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Height must be greater than or equal to zero"));
|
||||
return false;
|
||||
}
|
||||
// TODO: GL_INVALID_VALUE is generated if target is GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY and
|
||||
// height is greater than GL_MAX_ARRAY_TEXTURE_LAYERS.
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
|
||||
if (width < 0 || height < 0 || depth < 0) {
|
||||
if (!(target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray)) {
|
||||
if (height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
|
||||
"Width and height must be greater than zero"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Height must be greater than or equal to zero"));
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: GL_INVALID_VALUE is generated if width is greater than GL_MAX_TEXTURE_SIZE.
|
||||
|
||||
return true;
|
||||
// TODO: GL_INVALID_VALUE is generated if target is not GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY
|
||||
// and height is greater than GL_MAX_TEXTURE_SIZE.
|
||||
}
|
||||
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format) {
|
||||
if (format == TextureInternalFormat::Unknown) {
|
||||
if (target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray) {
|
||||
if (height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
|
||||
"Invalid texture sized internal format"));
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
|
||||
"Height must be greater than or equal to zero"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
// TODO: GL_INVALID_VALUE is generated if target is GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY and
|
||||
// height is greater than GL_MAX_ARRAY_TEXTURE_LAYERS.
|
||||
}
|
||||
|
||||
Bool ValidateTextureBorderNumber(Int border) {
|
||||
if (border != 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureBorderNumber",
|
||||
"Border must be zero"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
|
||||
if (width < 0 || height < 0 || depth < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
|
||||
"Width and height must be greater than zero"));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type) {
|
||||
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt101111Rev) {
|
||||
if (format != TextureInputFormat::RGB) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// TODO: GL_INVALID_VALUE is generated if width is greater than GL_MAX_TEXTURE_SIZE.
|
||||
|
||||
if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt1010102 ||
|
||||
type == TexturePixelDataType::UnsignedInt2101010Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt5999Rev) {
|
||||
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (internalFormat == TextureInternalFormat::DepthComponent ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent16 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent24 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent32F) {
|
||||
if (format != TextureInputFormat::DepthComponent) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for depth component internal format"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format) {
|
||||
if (format == TextureInternalFormat::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
|
||||
"Invalid texture sized internal format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (format == TextureInputFormat::DepthComponent &&
|
||||
(internalFormat != TextureInternalFormat::DepthComponent &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent16 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent24 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32F &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+
|
||||
)) {
|
||||
Bool ValidateTextureBorderNumber(Int border) {
|
||||
if (border != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureBorderNumber", "Border must be zero"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type) {
|
||||
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt101111Rev) {
|
||||
if (format != TextureInputFormat::RGB) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid internal format for depth component format"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) {
|
||||
if (target == TextureUploadTarget::TextureRectangle ||
|
||||
target == TextureUploadTarget::ProxyTextureRectangle) {
|
||||
if (level != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
|
||||
"Level must be zero for rectangle textures"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject) {
|
||||
if (!textureObject) {
|
||||
if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt1010102 || type == TexturePixelDataType::UnsignedInt2101010Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt5999Rev) {
|
||||
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
|
||||
TextureTarget target) {
|
||||
if (!textureObject) return true; // should be created later
|
||||
TextureTarget prevTarget = textureObject->GetTarget();
|
||||
if (prevTarget != target) {
|
||||
if (internalFormat == TextureInternalFormat::DepthComponent ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent16 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent24 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent32F) {
|
||||
if (format != TextureInputFormat::DepthComponent) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity",
|
||||
"Texture target does not match the previously created texture"));
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for depth component internal format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
|
||||
Int width, Int yoffset, Int height, Int zoffset, Int depth) {
|
||||
auto baseSize = textureObject->GetBaseSize();
|
||||
if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"xoffset must be non-negative and (xoffset + width) must not exceed "
|
||||
"the texture width."));
|
||||
return false;
|
||||
}
|
||||
if (baseSize.y() == 0) return true;
|
||||
|
||||
if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"yoffset must be non-negative and (yoffset + height) must not exceed "
|
||||
"the texture height."));
|
||||
return false;
|
||||
}
|
||||
if (baseSize.z() == 0) return true;
|
||||
|
||||
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"zoffset must be non-negative and (zoffset + depth) must not exceed "
|
||||
"the texture depth."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
if (format == TextureInputFormat::DepthComponent &&
|
||||
(internalFormat != TextureInternalFormat::DepthComponent &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent16 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent24 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32F &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+
|
||||
)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid internal format for depth component format"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
|
||||
auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
|
||||
auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
|
||||
if (unsizedFormat1 != unsizedFormat2) {
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) {
|
||||
if (target == TextureUploadTarget::TextureRectangle || target == TextureUploadTarget::ProxyTextureRectangle) {
|
||||
if (level != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
|
||||
"The base internal format of the two formats do not match ({} vs. {})",
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2).c_str())));
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
|
||||
"Level must be zero for rectangle textures"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} // namespace TextureImpl
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject) {
|
||||
if (!textureObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
|
||||
TextureTarget target) {
|
||||
if (!textureObject) return true; // should be created later
|
||||
TextureTarget prevTarget = textureObject->GetTarget();
|
||||
if (prevTarget != target) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity",
|
||||
"Texture target does not match the previously created texture"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
|
||||
Int width, Int yoffset, Int height, Int zoffset, Int depth) {
|
||||
auto baseSize = textureObject->GetBaseSize();
|
||||
if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"xoffset must be non-negative and (xoffset + width) must not exceed "
|
||||
"the texture width."));
|
||||
return false;
|
||||
}
|
||||
if (baseSize.y() == 0) return true;
|
||||
|
||||
if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"yoffset must be non-negative and (yoffset + height) must not exceed "
|
||||
"the texture height."));
|
||||
return false;
|
||||
}
|
||||
if (baseSize.z() == 0) return true;
|
||||
|
||||
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
||||
"zoffset must be non-negative and (zoffset + depth) must not exceed "
|
||||
"the texture depth."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
|
||||
auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
|
||||
auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
|
||||
if (unsizedFormat1 != unsizedFormat2) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
|
||||
"The base internal format of the two formats do not match ({} vs. {})",
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
|
||||
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2).c_str())));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} // namespace TextureImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
|
||||
|
||||
@@ -12,27 +12,25 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace TextureImpl {
|
||||
Bool ValidateTextureTarget(TextureTarget target);
|
||||
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget);
|
||||
Bool ValidateTextureName(Uint texture, Bool allowZero = false);
|
||||
Bool ValidateTextureInputFormat(TextureInputFormat format);
|
||||
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
|
||||
Bool ValidateTextureLevelNumber(Int level);
|
||||
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
|
||||
Bool ValidateTextureBorderNumber(Int border);
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type);
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
|
||||
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
|
||||
TextureTarget target);
|
||||
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
|
||||
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
|
||||
} // namespace TextureImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
Bool ValidateTextureTarget(TextureTarget target);
|
||||
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget);
|
||||
Bool ValidateTextureName(Uint texture, Bool allowZero = false);
|
||||
Bool ValidateTextureInputFormat(TextureInputFormat format);
|
||||
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
|
||||
Bool ValidateTextureLevelNumber(Int level);
|
||||
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
|
||||
Bool ValidateTextureBorderNumber(Int border);
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type);
|
||||
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
|
||||
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
|
||||
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
|
||||
TextureTarget target);
|
||||
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
|
||||
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
|
||||
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
|
||||
|
||||
@@ -12,222 +12,216 @@
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
#include <MG_Util/Converters/GLToMG/DataTypeConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
void DisableVertexAttribArray_State(GLuint index) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void DisableVertexAttribArray_State(GLuint index) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"EnableVertexAttribArray_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
vao->DisableAttribute(index);
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"EnableVertexAttribArray_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
void EnableVertexAttribArray_State(GLuint index) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
vao->DisableAttribute(index);
|
||||
}
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"EnableVertexAttribArray_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
void EnableVertexAttribArray_State(GLuint index) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
vao->EnableAttribute(index);
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"EnableVertexAttribArray_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: implement GL_BGRA support
|
||||
void VertexAttribIPointer_State(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
vao->EnableAttribute(index);
|
||||
}
|
||||
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
|
||||
// TODO: implement GL_BGRA support
|
||||
void VertexAttribIPointer_State(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"VertexAttribPointer_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
|
||||
|
||||
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
|
||||
auto vbo = vboSlot.GetBoundObject();
|
||||
if (!vbo) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No buffer is bound to GL_ARRAY_BUFFER."));
|
||||
return;
|
||||
}
|
||||
|
||||
SizeT offset = reinterpret_cast<SizeT>(pointer);
|
||||
|
||||
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: implement GL_BGRA support
|
||||
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"VertexAttribPointer_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
|
||||
auto vbo = vboSlot.GetBoundObject();
|
||||
if (!vbo) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No buffer is bound to GL_ARRAY_BUFFER."));
|
||||
return;
|
||||
}
|
||||
|
||||
SizeT offset = reinterpret_cast<SizeT>(pointer);
|
||||
|
||||
vao->SetAttributeFormat(index, size, dataType, normalized, stride, offset, false);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
|
||||
auto& vbo = vboSlot.GetBoundObject();
|
||||
if (!vbo) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No buffer is bound to GL_ARRAY_BUFFER."));
|
||||
return;
|
||||
}
|
||||
|
||||
void BindVertexArray_State(GLuint array) {
|
||||
if (array == 0) {
|
||||
auto offset = reinterpret_cast<SizeT>(pointer);
|
||||
|
||||
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
}
|
||||
|
||||
// TODO: implement GL_BGRA support
|
||||
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
|
||||
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
|
||||
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
|
||||
auto& vbo = vboSlot.GetBoundObject();
|
||||
if (!vbo) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
|
||||
"No buffer is bound to GL_ARRAY_BUFFER."));
|
||||
return;
|
||||
}
|
||||
|
||||
SizeT offset = reinterpret_cast<SizeT>(pointer);
|
||||
|
||||
vao->SetAttributeFormat(index, size, dataType, normalized, stride, offset, false);
|
||||
vao->BindAttributeBuffer(index, vbo);
|
||||
}
|
||||
|
||||
void BindVertexArray_State(GLuint array) {
|
||||
if (array == 0) {
|
||||
MG_State::pGLContext->BindVertexArray(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return;
|
||||
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
|
||||
MG_State::pGLContext->CreateVertexArrayObject(array);
|
||||
}
|
||||
|
||||
MG_State::pGLContext->BindVertexArray(array);
|
||||
}
|
||||
|
||||
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
GLuint vao = arrays[i];
|
||||
if (vao == 0) continue;
|
||||
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
|
||||
|
||||
if (MG_State::pGLContext->GetBoundVertexArray() &&
|
||||
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
|
||||
MG_State::pGLContext->BindVertexArray(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return;
|
||||
MG_State::pGLContext->MarkVertexArrayForDeletion(vao);
|
||||
}
|
||||
}
|
||||
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
|
||||
MG_State::pGLContext->CreateVertexArrayObject(array);
|
||||
}
|
||||
|
||||
MG_State::pGLContext->BindVertexArray(array);
|
||||
void GenVertexArrays_State(GLsizei n, GLuint* arrays) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State",
|
||||
"n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
static thread_local Vector<Uint> vaos;
|
||||
MG_State::pGLContext->GenVertexArrayNames(n, vaos);
|
||||
Memcpy(arrays, vaos.data(), n * sizeof(GLuint));
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
GLuint vao = arrays[i];
|
||||
if (vao == 0) continue;
|
||||
GLboolean IsVertexArray_State(GLuint array) {
|
||||
if (array == 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
|
||||
"Vertex array name 0 is not supported."));
|
||||
return GL_FALSE;
|
||||
}
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
|
||||
std::format("Vertex array object {} does not exist.", array)));
|
||||
return GL_FALSE;
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
|
||||
void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
|
||||
if (MG_State::pGLContext->GetBoundVertexArray() &&
|
||||
MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
|
||||
MG_State::pGLContext->BindVertexArray(0);
|
||||
}
|
||||
|
||||
MG_State::pGLContext->MarkVertexArrayForDeletion(vao);
|
||||
}
|
||||
auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribDivisor_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
|
||||
void GenVertexArrays_State(GLsizei n, GLuint* arrays) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
vao->SetAttributeDivisor(index, divisor);
|
||||
}
|
||||
|
||||
auto vaoNames = MG_State::pGLContext->GenVertexArrayNames(n);
|
||||
Copy(vaoNames.data(), arrays, vaoNames.size());
|
||||
}
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void VertexAttribDivisor(GLuint index, GLuint divisor) {
|
||||
VertexAttribDivisor_State(index, divisor);
|
||||
}
|
||||
|
||||
GLboolean IsVertexArray_State(GLuint array) {
|
||||
if (array == 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
|
||||
"Vertex array name 0 is not supported."));
|
||||
return GL_FALSE;
|
||||
}
|
||||
if (!VertexArrayImpl::ValidateVertexArrayName(array)) return GL_FALSE;
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
|
||||
std::format("Vertex array object {} does not exist.", array)));
|
||||
return GL_FALSE;
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
GLboolean IsVertexArray(GLuint array) {
|
||||
return IsVertexArray_State(array);
|
||||
}
|
||||
|
||||
void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
|
||||
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
|
||||
void DisableVertexAttribArray(GLuint index) {
|
||||
DisableVertexAttribArray_State(index);
|
||||
}
|
||||
|
||||
auto vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl",
|
||||
"VertexAttribDivisor_State",
|
||||
"No vertex array object is bound."));
|
||||
return;
|
||||
}
|
||||
void EnableVertexAttribArray(GLuint index) {
|
||||
EnableVertexAttribArray_State(index);
|
||||
}
|
||||
|
||||
vao->SetAttributeDivisor(index, divisor);
|
||||
}
|
||||
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
|
||||
VertexAttribIPointer_State(index, size, type, stride, pointer);
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void VertexAttribDivisor(GLuint index, GLuint divisor) {
|
||||
VertexAttribDivisor_State(index, divisor);
|
||||
}
|
||||
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer) {
|
||||
VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
|
||||
}
|
||||
|
||||
GLboolean IsVertexArray(GLuint array) {
|
||||
return IsVertexArray_State(array);
|
||||
}
|
||||
void BindVertexArray(GLuint array) {
|
||||
BindVertexArray_State(array);
|
||||
}
|
||||
|
||||
void DisableVertexAttribArray(GLuint index) {
|
||||
DisableVertexAttribArray_State(index);
|
||||
}
|
||||
void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
|
||||
DeleteVertexArrays_State(n, arrays);
|
||||
}
|
||||
|
||||
void EnableVertexAttribArray(GLuint index) {
|
||||
EnableVertexAttribArray_State(index);
|
||||
}
|
||||
|
||||
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) {
|
||||
VertexAttribIPointer_State(index, size, type, stride, pointer);
|
||||
}
|
||||
|
||||
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer) {
|
||||
VertexAttribPointer_State(index, size, type, normalized, stride, pointer);
|
||||
}
|
||||
|
||||
void BindVertexArray(GLuint array) {
|
||||
BindVertexArray_State(array);
|
||||
}
|
||||
|
||||
void DeleteVertexArrays(GLsizei n, const GLuint* arrays) {
|
||||
DeleteVertexArrays_State(n, arrays);
|
||||
}
|
||||
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays) {
|
||||
GenVertexArrays_State(n, arrays);
|
||||
}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays) {
|
||||
GenVertexArrays_State(n, arrays);
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,18 +9,16 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void VertexAttribDivisor(GLuint index, GLuint divisor);
|
||||
GLboolean IsVertexArray(GLuint array);
|
||||
void DisableVertexAttribArray(GLuint index);
|
||||
void EnableVertexAttribArray(GLuint index);
|
||||
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
||||
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer);
|
||||
void BindVertexArray(GLuint array);
|
||||
void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void VertexAttribDivisor(GLuint index, GLuint divisor);
|
||||
GLboolean IsVertexArray(GLuint array);
|
||||
void DisableVertexAttribArray(GLuint index);
|
||||
void EnableVertexAttribArray(GLuint index);
|
||||
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
||||
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
||||
const void* pointer);
|
||||
void BindVertexArray(GLuint array);
|
||||
void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
|
||||
void GenVertexArrays(GLsizei n, GLuint* arrays);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -12,74 +12,71 @@
|
||||
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/DataTypeConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace VertexArrayImpl {
|
||||
namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
|
||||
Bool ValidateVertexArrayName(Uint index) {
|
||||
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
|
||||
if (!isValid) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
|
||||
std::format("Vertex array name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateVertexArrayName(Uint index) {
|
||||
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
|
||||
if (!isValid) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
|
||||
std::format("Vertex array name {} is not valid.", index)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
Bool ValidateVertexArrayObject(Uint index) {
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject",
|
||||
std::format("Vertex array object {} does not exist.", index)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateVertexAttributeIndex(Uint index) {
|
||||
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttributeIndex",
|
||||
std::format("Attribute index {} exceeds maximum of {}.", index,
|
||||
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) {
|
||||
if (size < 1 || size > 4) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateVertexArrayObject(Uint index) {
|
||||
if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject",
|
||||
std::format("Vertex array object {} does not exist.", index)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
if (type == DataType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Invalid type {} for attribute {}.", MG_Util::ConvertDataTypeToString(type), index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateVertexAttributeIndex(Uint index) {
|
||||
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttributeIndex",
|
||||
std::format("Attribute index {} exceeds maximum of {}.", index,
|
||||
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
if (stride < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride) {
|
||||
if (size < 1 || size > 4) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (type == DataType::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Invalid type {} for attribute {}.",
|
||||
MG_Util::ConvertDataTypeToString(type).c_str(), index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stride < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
|
||||
std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
} // namespace VertexArrayImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
return true;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
|
||||
|
||||
@@ -10,11 +10,9 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace VertexArrayImpl {
|
||||
Bool ValidateVertexArrayName(Uint index);
|
||||
Bool ValidateVertexArrayObject(Uint index);
|
||||
Bool ValidateVertexAttributeIndex(Uint index);
|
||||
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
|
||||
} // namespace VertexArrayImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
|
||||
Bool ValidateVertexArrayName(Uint index);
|
||||
Bool ValidateVertexArrayObject(Uint index);
|
||||
Bool ValidateVertexAttributeIndex(Uint index);
|
||||
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user