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@@ -0,0 +1,4 @@
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tools/trace_replay/fixtures/*.tgz filter=lfs diff=lfs merge=lfs -text
|
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tools/trace_replay/fixtures/*.png filter=lfs diff=lfs merge=lfs -text
|
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tools/trace_replay/fixtures/openra.tgz -filter -diff -merge -text
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tools/trace_replay/fixtures/openra.0000031249.png -filter -diff -merge -text
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@@ -0,0 +1,67 @@
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#!/usr/bin/env bash
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set -euo pipefail
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if [ "$#" -lt 1 ] || [ "$#" -gt 2 ]; then
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echo "usage: $0 <trace-case> [fixture-dir]" >&2
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exit 2
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fi
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|
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case_name="$1"
|
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fixture_dir="${2:-tools/trace_replay/fixtures}"
|
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python_bin="${PYTHON:-python3}"
|
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mirror_base="${MOBILEGL_TRACE_FIXTURE_MIRROR_BASE:-https://repo.miawa.cn/mgl/tools/trace_replay/fixtures}"
|
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|
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if ! command -v "${python_bin}" >/dev/null 2>&1 && command -v python >/dev/null 2>&1; then
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||||
python_bin=python
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fi
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fixture_list="$("${python_bin}" tools/trace_replay/trace_cases.py \
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||||
--format fixture-files \
|
||||
--case "${case_name}" \
|
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--fixture-root "${fixture_dir}")"
|
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mapfile -t files <<< "${fixture_list}"
|
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|
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include="$(IFS=,; echo "${files[*]}")"
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if [ "${case_name}" = "OpenRA" ]; then
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echo "Fixture files for ${case_name} are stored in Git: ${include}"
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for file in "${files[@]}"; do
|
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test -s "${file}"
|
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if head -n 1 "${file}" | grep -q "version https://git-lfs.github.com/spec/v1"; then
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echo "fixture should not be stored as an LFS pointer: ${file}" >&2
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exit 1
|
||||
fi
|
||||
done
|
||||
exit 0
|
||||
fi
|
||||
|
||||
fetch_from_mirror() {
|
||||
mkdir -p "${fixture_dir}"
|
||||
for file in "${files[@]}"; do
|
||||
local name
|
||||
local url
|
||||
name="$(basename "${file}")"
|
||||
url="${mirror_base%/}/${name}"
|
||||
echo "Fetching trace fixture from mirror: ${url}"
|
||||
if ! curl -L --fail --retry 3 --retry-delay 2 -o "${file}.tmp" "${url}"; then
|
||||
rm -f "${file}.tmp"
|
||||
return 1
|
||||
fi
|
||||
mv "${file}.tmp" "${file}"
|
||||
done
|
||||
}
|
||||
|
||||
if fetch_from_mirror; then
|
||||
echo "Fetched trace fixture files for ${case_name} from mirror: ${include}"
|
||||
else
|
||||
echo "Mirror fetch failed for ${case_name}; falling back to Git LFS: ${include}"
|
||||
git lfs install --local
|
||||
git lfs pull --include="${include}" --exclude=""
|
||||
fi
|
||||
|
||||
for file in "${files[@]}"; do
|
||||
test -s "${file}"
|
||||
if head -n 1 "${file}" | grep -q "version https://git-lfs.github.com/spec/v1"; then
|
||||
echo "failed to hydrate LFS fixture: ${file}" >&2
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
@@ -0,0 +1,75 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
if [[ $# -ne 3 ]]; then
|
||||
echo "Usage: $0 <aapt2> <plugin-apk> <trace-apk>" >&2
|
||||
exit 64
|
||||
fi
|
||||
|
||||
aapt2=$1
|
||||
plugin_apk=$2
|
||||
trace_apk=$3
|
||||
|
||||
require() {
|
||||
local needle=$1
|
||||
local content=$2
|
||||
local description=$3
|
||||
if ! grep -Fq -- "$needle" <<<"$content"; then
|
||||
echo "::error::Missing ${description}: ${needle}" >&2
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
for apk in "$plugin_apk" "$trace_apk"; do
|
||||
[[ -f "$apk" ]] || { echo "::error::APK not found: $apk" >&2; exit 1; }
|
||||
done
|
||||
|
||||
plugin_manifest=$("$aapt2" dump xmltree --file AndroidManifest.xml "$plugin_apk")
|
||||
plugin_resources=$("$aapt2" dump resources "$plugin_apk")
|
||||
plugin_resource_text=$(tr -d '"' <<<"$plugin_resources")
|
||||
trace_manifest=$("$aapt2" dump xmltree --file AndroidManifest.xml "$trace_apk")
|
||||
plugin_contents=$(unzip -Z1 "$plugin_apk")
|
||||
|
||||
require 'top.mobilegl.plugin' "$plugin_manifest" 'plugin package name'
|
||||
require 'MobileGL' "$plugin_manifest" 'plugin label'
|
||||
require 'fclPlugin' "$plugin_manifest" 'legacy plugin marker'
|
||||
require 'fclPlugin_V2' "$plugin_manifest" 'V2 plugin marker'
|
||||
require 'LIBGL_ES=3:POJAV_RENDERER=opengles3:MOBILEGL_BACKEND_TYPE=DirectGLES' "$plugin_manifest" 'V1 DirectGLES fallback'
|
||||
require 'string/config' "$plugin_resources" 'V2 renderer configuration resource'
|
||||
require '{displayName:MobileGL,rendererId:opengles3' "$plugin_resource_text" 'V2 MobileGL entry and renderer ID'
|
||||
require 'rendererGLPath:**|libMobileGL.so' "$plugin_resource_text" 'V2 GL library path'
|
||||
require 'rendererEGLPath:**|libMobileGL.so' "$plugin_resource_text" 'V2 EGL library path'
|
||||
require 'key:LIBGL_ES,value:3' "$plugin_resource_text" 'V2 fixed LIBGL_ES variable'
|
||||
require 'key:MOBILEGL_BACKEND_TYPE' "$plugin_resource_text" 'V2 backend variable'
|
||||
require 'defaultValue:DirectGLES' "$plugin_resource_text" 'V2 DirectGLES default'
|
||||
require 'DirectVulkan' "$plugin_resource_text" 'V2 DirectVulkan option'
|
||||
require 'key:MOBILEGL_DISABLE_TIMERQUERY' "$plugin_resource_text" 'V2 timer-query toggle'
|
||||
require 'key:MOBILEGL_DISABLE_SUBGROUP' "$plugin_resource_text" 'V2 Vulkan subgroup toggle'
|
||||
require 'key:MOBILEGL_MAGMA_R11G11B10F_FALLBACK' "$plugin_resource_text" 'V2 Magma format fallback toggle'
|
||||
require 'key:MOBILEGL_MAGMA_FRAMESINFLIGHT' "$plugin_resource_text" 'V2 Magma frames-in-flight setting'
|
||||
require 'key:MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER' "$plugin_resource_text" 'V2 sampler workaround toggle'
|
||||
require 'key:MOBILEGL_COHERENT_AS_FLUSH' "$plugin_resource_text" 'V2 coherent-as-flush toggle'
|
||||
require 'key:MOBILEGL_USE_ANGLE' "$plugin_resource_text" 'V2 ANGLE toggle'
|
||||
|
||||
if [[ $(grep -Fc 'fclPlugin_V2' <<<"$plugin_manifest") -ne 1 ]]; then
|
||||
echo '::error::Plugin manifest must expose exactly one V2 descriptor' >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! grep -Eq '^lib/[^/]+/libMobileGL\.so$' <<<"$plugin_contents"; then
|
||||
echo '::error::Plugin APK does not contain libMobileGL.so' >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
require 'top.mobilegl.plugin.trace' "$trace_manifest" 'trace package name'
|
||||
require 'top.mobilegl.plugin.TRACE_REPLAY' "$trace_manifest" 'trace replay action'
|
||||
if grep -Fq 'fclPlugin' <<<"$trace_manifest"; then
|
||||
echo '::error::Trace APK must not advertise renderer-plugin metadata' >&2
|
||||
exit 1
|
||||
fi
|
||||
if grep -Fq 'android.intent.action.MAIN' <<<"$trace_manifest"; then
|
||||
echo '::error::Trace APK must not expose a launcher activity' >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo 'Validated unified MobileGL plugin APK and isolated trace APK.'
|
||||
@@ -0,0 +1,532 @@
|
||||
name: MobileGL APK
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- dev
|
||||
- Feat/Backend-Direct-GLES
|
||||
- Feat/Backend-Direct-Vulkan
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
CCACHE_BASEDIR: ${{ github.workspace }}
|
||||
CCACHE_COMPRESS: "true"
|
||||
CCACHE_DIR: ${{ github.workspace }}/.ccache
|
||||
CCACHE_MAXSIZE: 4G
|
||||
CCACHE_NOHASHDIR: "true"
|
||||
MOBILEGL_CMAKE_COMPILER_LAUNCHER: ccache
|
||||
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set artifact metadata
|
||||
run: |
|
||||
echo "date_today=$(date +'%Y-%m-%d')" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Set up JDK
|
||||
uses: actions/setup-java@v5
|
||||
with:
|
||||
distribution: zulu
|
||||
java-version: '17'
|
||||
|
||||
- name: Setup Gradle
|
||||
uses: gradle/actions/setup-gradle@v6
|
||||
with:
|
||||
gradle-version: 8.10.2
|
||||
|
||||
- name: Restore ccache
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: .ccache
|
||||
key: ${{ runner.os }}-apk-${{ github.job }}-ccache-${{ github.ref_name }}-${{ github.run_id }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-apk-${{ github.job }}-ccache-${{ github.ref_name }}-
|
||||
${{ runner.os }}-apk-${{ github.job }}-ccache-
|
||||
|
||||
- name: Install ccache
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ccache
|
||||
ccache --version
|
||||
|
||||
- name: Setup Android SDK
|
||||
uses: android-actions/setup-android@v4
|
||||
with:
|
||||
accept-android-sdk-licenses: false
|
||||
|
||||
- name: Accept Android SDK licenses
|
||||
run: yes | sdkmanager --licenses >/dev/null
|
||||
|
||||
- name: Install Android NDK
|
||||
run: |
|
||||
sdkmanager "ndk;27.3.13750724"
|
||||
echo "ndk.dir=$ANDROID_HOME/ndk/27.3.13750724" >> android-plugin/local.properties
|
||||
|
||||
- name: Update glslang external sources
|
||||
working-directory: 3rdparty/glslang
|
||||
run: python update_glslang_sources.py
|
||||
|
||||
- name: Build plugin APK
|
||||
run: gradle --no-daemon -p android-plugin :app:assemblePluginRelease -Pmobilegl.apkSuffix="${GITHUB_SHA}" -Pmobilegl.logLevel=MOBILEGL_LOG_LEVEL_INFO --parallel --max-workers "$(nproc)"
|
||||
env:
|
||||
SIGNING_STORE_PASSWORD: ${{ secrets.SIGNING_STORE_PASSWORD }}
|
||||
SIGNING_KEY_ALIAS: ${{ secrets.SIGNING_KEY_ALIAS }}
|
||||
SIGNING_KEY_PASSWORD: ${{ secrets.SIGNING_KEY_PASSWORD }}
|
||||
|
||||
- name: Download ANGLE x86_64 libraries
|
||||
run: |
|
||||
angle_dir="android-plugin/app/src/trace/jniLibs/x86_64"
|
||||
rm -rf "${angle_dir}"
|
||||
mkdir -p "${angle_dir}"
|
||||
|
||||
package_angle_variant() {
|
||||
variant="$1"
|
||||
commit="$2"
|
||||
egl_sha="$3"
|
||||
gles_sha="$4"
|
||||
source_dir="${RUNNER_TEMP}/mobilegl-angle-${variant}"
|
||||
base="https://raw.githubusercontent.com/FCL-Team/FoldCraftLauncher/${commit}/FCLauncher/src/main/jniLibs/x86_64"
|
||||
mkdir -p "${source_dir}"
|
||||
curl -L --fail --retry 3 -o "${source_dir}/libEGL_angle.so" "${base}/libEGL_angle.so"
|
||||
curl -L --fail --retry 3 -o "${source_dir}/libGLESv2_angle.so" "${base}/libGLESv2_angle.so"
|
||||
echo "${egl_sha} ${source_dir}/libEGL_angle.so" | sha256sum -c -
|
||||
echo "${gles_sha} ${source_dir}/libGLESv2_angle.so" | sha256sum -c -
|
||||
for library in libEGL_angle libGLESv2_angle; do
|
||||
filename="${library}_${variant}.so"
|
||||
cp "${source_dir}/${library}.so" "${angle_dir}/${filename}"
|
||||
done
|
||||
}
|
||||
|
||||
package_angle_variant \
|
||||
ec889e6ea831 \
|
||||
f2a3d510dffd8f6540a52e1a7d0c5787d151075b \
|
||||
c41828768d089899fa058ec0bee711a91be88347f29bdb935223da6be1149c40 \
|
||||
e4f820d99f94365c66df868c7740fef142fe5c0cd7c941790a9e30638857ca4d
|
||||
package_angle_variant \
|
||||
90a62123d794 \
|
||||
bdcc96ac11c79001018ae4375eb73cb54a9f682f \
|
||||
d0f4298ccc770cc801fc52e21733521646161e8a4adb3bd0052d9a1b57ee0ca8 \
|
||||
66fdc867e552192d553d59095ea2e3cef4829de65c356f1fd826027b1905972e
|
||||
|
||||
- name: Build retrace APK
|
||||
run: gradle --no-daemon -p android-plugin :app:assembleTraceRelease -Pmobilegl.apkSuffix="${GITHUB_SHA}" -Pmobilegl.abis=all -Pmobilegl.debuggableRelease=true -Pmobilegl.logLevel=MOBILEGL_LOG_LEVEL_INFO --parallel --max-workers "$(nproc)"
|
||||
env:
|
||||
SIGNING_STORE_PASSWORD: ${{ secrets.SIGNING_STORE_PASSWORD }}
|
||||
SIGNING_KEY_ALIAS: ${{ secrets.SIGNING_KEY_ALIAS }}
|
||||
SIGNING_KEY_PASSWORD: ${{ secrets.SIGNING_KEY_PASSWORD }}
|
||||
|
||||
- name: Show ccache stats
|
||||
if: always()
|
||||
run: ccache --show-stats
|
||||
|
||||
- name: Verify APK metadata and packaging
|
||||
run: |
|
||||
AAPT2="$(find "$ANDROID_HOME/build-tools" -name aapt2 -type f | sort -V | tail -n 1)"
|
||||
plugin_apk="android-plugin/app/build/outputs/apk/plugin/release/MobileGL-plugin-release-${GITHUB_SHA}.apk"
|
||||
trace_apk="android-plugin/app/build/outputs/apk/trace/release/MobileGL-plugin-trace-release-${GITHUB_SHA}.apk"
|
||||
test -f "${plugin_apk}"
|
||||
test -f "${trace_apk}"
|
||||
bash .github/scripts/validate-plugin-apks.sh "$AAPT2" "$plugin_apk" "$trace_apk"
|
||||
|
||||
- name: Verify signed APKs
|
||||
run: |
|
||||
APKSIGNER="$(find "$ANDROID_HOME/build-tools" -name apksigner -type f | sort -V | tail -n 1)"
|
||||
mapfile -t APKS < <(printf '%s\n' \
|
||||
"android-plugin/app/build/outputs/apk/plugin/release/MobileGL-plugin-release-${GITHUB_SHA}.apk" \
|
||||
"android-plugin/app/build/outputs/apk/trace/release/MobileGL-plugin-trace-release-${GITHUB_SHA}.apk")
|
||||
for APK in "${APKS[@]}"; do
|
||||
if [[ ! -f "$APK" ]]; then
|
||||
echo "::error::Expected release APK was not produced: $APK"
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
|
||||
for APK in "${APKS[@]}"; do
|
||||
if [[ "$APK" == *-unsigned.apk ]]; then
|
||||
echo "::error::Unsigned release APK produced: $APK"
|
||||
exit 1
|
||||
fi
|
||||
"$APKSIGNER" verify --verbose "$APK"
|
||||
done
|
||||
|
||||
- name: Upload plugin APK
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: MobileGL-plugin-${{ env.date_today }}-${{ github.sha }}
|
||||
path: android-plugin/app/build/outputs/apk/plugin/release/MobileGL-plugin-release-${{ github.sha }}.apk
|
||||
archive: false
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Upload retrace APK
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: MobileGL-retrace-apk-${{ env.date_today }}-${{ github.sha }}
|
||||
path: android-plugin/app/build/outputs/apk/trace/release/MobileGL-plugin-trace-release-${{ github.sha }}.apk
|
||||
archive: false
|
||||
if-no-files-found: error
|
||||
|
||||
trace-cases:
|
||||
name: trace case matrix
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
outputs:
|
||||
android: ${{ steps.trace-cases.outputs.android }}
|
||||
names: ${{ steps.trace-cases.outputs.names }}
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Load trace cases
|
||||
id: trace-cases
|
||||
run: |
|
||||
echo "android=$(python3 tools/trace_replay/trace_cases.py --ci --format github-apk)" >> "$GITHUB_OUTPUT"
|
||||
echo "names=$(python3 tools/trace_replay/trace_cases.py --ci --format names)" >> "$GITHUB_OUTPUT"
|
||||
|
||||
trace-fixtures:
|
||||
name: trace fixture (${{ matrix.case }})
|
||||
runs-on: ubuntu-latest
|
||||
needs: trace-cases
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 4
|
||||
matrix:
|
||||
case: ${{ fromJSON(needs.trace-cases.outputs.names) }}
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Fetch trace fixture
|
||||
run: bash .github/scripts/fetch-trace-fixture-lfs.sh '${{ matrix.case }}'
|
||||
|
||||
- name: Stage trace fixture
|
||||
run: |
|
||||
safe_case="$(printf '%s' '${{ matrix.case }}' | sed 's/[^A-Za-z0-9._-]/_/g')"
|
||||
stage_dir="trace-fixtures/${safe_case}"
|
||||
mkdir -p "${stage_dir}"
|
||||
python3 tools/trace_replay/trace_cases.py --format fixture-files --case '${{ matrix.case }}' |
|
||||
while IFS= read -r file; do
|
||||
cp "${file}" "${stage_dir}/"
|
||||
done
|
||||
|
||||
- name: Upload trace fixture
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: MobileGL-trace-fixture-${{ matrix.case }}
|
||||
path: trace-fixtures/**
|
||||
if-no-files-found: error
|
||||
|
||||
android-avd:
|
||||
name: android avd image
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
AVD_NAME: mobilegl-ci
|
||||
ANDROID_AVD_HOME: ${{ github.workspace }}/.android/avd
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Setup Android SDK
|
||||
uses: android-actions/setup-android@v4
|
||||
with:
|
||||
accept-android-sdk-licenses: false
|
||||
|
||||
- name: Accept Android SDK licenses
|
||||
run: yes | sdkmanager --licenses >/dev/null
|
||||
|
||||
- name: Restore Android AVD cache
|
||||
id: android-avd-cache
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: |
|
||||
${{ env.ANDROID_AVD_HOME }}
|
||||
/usr/local/lib/android/sdk/emulator
|
||||
/usr/local/lib/android/sdk/platform-tools
|
||||
/usr/local/lib/android/sdk/platforms/android-35
|
||||
/usr/local/lib/android/sdk/system-images/android-35/google_apis/x86_64
|
||||
key: ${{ runner.os }}-mobilegl-avd-api35-google_apis-x86_64-pixel_6-v1-${{ hashFiles('android-plugin/run-avd-ci.sh') }}
|
||||
|
||||
- name: Create AVD
|
||||
if: steps.android-avd-cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
sh android-plugin/run-avd-ci.sh create \
|
||||
--api-level 35 \
|
||||
--target google_apis \
|
||||
--arch x86_64 \
|
||||
--profile pixel_6 \
|
||||
--avd-name "${AVD_NAME}"
|
||||
|
||||
retrace:
|
||||
name: retrace (${{ matrix.backend.name }}, ${{ matrix.case.name }})
|
||||
runs-on: ubuntu-latest
|
||||
needs:
|
||||
- build
|
||||
- android-avd
|
||||
- trace-cases
|
||||
- trace-fixtures
|
||||
if: ${{ always() && needs.build.result == 'success' && needs.android-avd.result == 'success' && needs.trace-cases.result == 'success' }}
|
||||
timeout-minutes: 75
|
||||
env:
|
||||
AVD_NAME: mobilegl-ci
|
||||
ANDROID_AVD_HOME: ${{ github.workspace }}/.android/avd
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 4
|
||||
matrix:
|
||||
backend:
|
||||
- name: DirectGLES
|
||||
gpu: software
|
||||
- name: DirectVulkan
|
||||
gpu: lavapipe
|
||||
case: ${{ fromJSON(needs.trace-cases.outputs.android) }}
|
||||
steps:
|
||||
- name: Set Swap Space
|
||||
uses: pierotofy/set-swap-space@v1.0
|
||||
with:
|
||||
swap-size-gb: 16
|
||||
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Download trace fixture
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: MobileGL-trace-fixture-${{ matrix.case.name }}
|
||||
path: trace-fixture-download
|
||||
|
||||
- name: Install trace fixture
|
||||
run: |
|
||||
mkdir -p tools/trace_replay/fixtures
|
||||
find trace-fixture-download -type f -exec cp {} tools/trace_replay/fixtures/ \;
|
||||
|
||||
- name: Set artifact metadata
|
||||
run: |
|
||||
echo "date_today=$(date +'%Y-%m-%d')" >> "$GITHUB_ENV"
|
||||
echo "EMULATOR_LOG=${RUNNER_TEMP}/mobilegl-emulator.log" >> "$GITHUB_ENV"
|
||||
echo "EMULATOR_PID_FILE=${RUNNER_TEMP}/mobilegl-emulator.pid" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Setup Android SDK
|
||||
uses: android-actions/setup-android@v4
|
||||
with:
|
||||
accept-android-sdk-licenses: false
|
||||
|
||||
- name: Accept Android SDK licenses
|
||||
run: yes | sdkmanager --licenses >/dev/null
|
||||
|
||||
- name: Restore Android AVD cache
|
||||
id: android-avd-cache
|
||||
uses: actions/cache/restore@v5
|
||||
with:
|
||||
path: |
|
||||
${{ env.ANDROID_AVD_HOME }}
|
||||
/usr/local/lib/android/sdk/emulator
|
||||
/usr/local/lib/android/sdk/platform-tools
|
||||
/usr/local/lib/android/sdk/platforms/android-35
|
||||
/usr/local/lib/android/sdk/system-images/android-35/google_apis/x86_64
|
||||
key: ${{ runner.os }}-mobilegl-avd-api35-google_apis-x86_64-pixel_6-v1-${{ hashFiles('android-plugin/run-avd-ci.sh') }}
|
||||
|
||||
- name: Download retrace APK
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: MobileGL-plugin-trace-release-${{ github.sha }}.apk
|
||||
path: android-retrace-apks
|
||||
|
||||
- name: Enable KVM
|
||||
run: |
|
||||
echo 'KERNEL=="kvm", GROUP="kvm", MODE="0666", OPTIONS+="static_node=kvm"' | sudo tee /etc/udev/rules.d/99-kvm4all.rules
|
||||
sudo udevadm control --reload-rules
|
||||
sudo udevadm trigger --name-match=kvm
|
||||
|
||||
- name: Create AVD
|
||||
if: steps.android-avd-cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
sh android-plugin/run-avd-ci.sh create \
|
||||
--api-level 35 \
|
||||
--target google_apis \
|
||||
--arch x86_64 \
|
||||
--profile pixel_6 \
|
||||
--avd-name "${AVD_NAME}"
|
||||
|
||||
- name: Launch Emulator
|
||||
run: |
|
||||
sh android-plugin/run-avd-ci.sh start \
|
||||
--avd-name "${AVD_NAME}" \
|
||||
--gpu "${{ matrix.backend.gpu }}" \
|
||||
--emulator-log "${EMULATOR_LOG}" \
|
||||
--pid-file "${EMULATOR_PID_FILE}" \
|
||||
--boot-timeout 300
|
||||
|
||||
- name: Retrace and validate
|
||||
env:
|
||||
MOBILEGL_USE_ANGLE: ${{ matrix.backend.name == 'DirectGLES' && '1' || '0' }}
|
||||
MOBILEGL_TRACE_ANGLE_VARIANT: ${{ matrix.case.name == 'minecraft-1.21.4-fabric-iris-bliss-in-world' && '90a62123d794' || 'ec889e6ea831' }}
|
||||
MOBILEGL_MAGMA_R11G11B10F_FALLBACK: ${{ matrix.backend.name == 'DirectVulkan' && '1' || '0' }}
|
||||
run: |
|
||||
apk_file="android-retrace-apks/MobileGL-plugin-trace-release-${GITHUB_SHA}.apk"
|
||||
test -f "${apk_file}"
|
||||
extra_retrace_args=()
|
||||
# Bliss needs the newer signed ANGLE variant plus sampler mipmap
|
||||
# min-filter downgrading on ANGLE llvmpipe.
|
||||
if [ "${{ matrix.backend.name }}" = "DirectGLES" ] && [ "${{ matrix.case.name }}" = "minecraft-1.21.4-fabric-iris-bliss-in-world" ]; then
|
||||
extra_retrace_args+=(--avoid-angle-llvmpipe-sampler-mipmap-min-filter)
|
||||
fi
|
||||
if [ "${{ matrix.case.coherent_as_flush || false }}" = "true" ]; then
|
||||
extra_retrace_args+=(--coherent-as-flush)
|
||||
fi
|
||||
timeout "$(( ${{ matrix.case.timeout_seconds }} + 300 ))" sh android-plugin/trace-replay-ci.sh \
|
||||
--apk-file "${apk_file}" \
|
||||
--package top.mobilegl.plugin.trace \
|
||||
--backend "${{ matrix.backend.name }}" \
|
||||
--result-root android-retrace-result \
|
||||
--fixture-root android-retrace-fixture \
|
||||
--case "${{ matrix.case.name }}" \
|
||||
--trace-archive "${{ matrix.case.trace_archive }}" \
|
||||
--trace-file "${{ matrix.case.trace_file }}" \
|
||||
--golden "${{ matrix.case.golden }}" \
|
||||
--alternate-golden "${{ matrix.case.alternate_golden || '' }}" \
|
||||
--target-call "${{ matrix.case.target_call }}" \
|
||||
--width "${{ matrix.case.width }}" \
|
||||
--height "${{ matrix.case.height }}" \
|
||||
--ssim-threshold "${{ matrix.case.ssim_threshold || '0.99' }}" \
|
||||
--crop-x "${{ matrix.case.crop_x }}" \
|
||||
--crop-y "${{ matrix.case.crop_y }}" \
|
||||
--crop-width "${{ matrix.case.crop_width }}" \
|
||||
--crop-height "${{ matrix.case.crop_height }}" \
|
||||
--timeout-seconds "${{ matrix.case.timeout_seconds }}" \
|
||||
"${extra_retrace_args[@]}"
|
||||
|
||||
- name: Collect retrace summary inputs
|
||||
if: always()
|
||||
run: |
|
||||
safe_case="$(printf '%s' '${{ matrix.case.name }}' | sed 's/[^A-Za-z0-9._-]/_/g')"
|
||||
result_dir="android-retrace-result/${safe_case}-${{ matrix.backend.name }}"
|
||||
mkdir -p "${result_dir}"
|
||||
if [ -s "${{ matrix.case.golden }}" ]; then
|
||||
cp "${{ matrix.case.golden }}" "${result_dir}/${safe_case}-${{ matrix.backend.name }}-golden.png"
|
||||
fi
|
||||
if [ -n "${{ matrix.case.alternate_golden || '' }}" ] && [ -s "${{ matrix.case.alternate_golden || '' }}" ]; then
|
||||
cp "${{ matrix.case.alternate_golden || '' }}" "${result_dir}/${safe_case}-${{ matrix.backend.name }}-alternate-golden.png"
|
||||
fi
|
||||
|
||||
- name: Collect emulator diagnostics
|
||||
if: always()
|
||||
run: |
|
||||
mkdir -p android-retrace-result/diagnostics
|
||||
adb devices -l > android-retrace-result/diagnostics/adb-devices.txt || true
|
||||
timeout 30 adb logcat -d -t 1000 > android-retrace-result/diagnostics/logcat.txt || true
|
||||
if [ -f "${EMULATOR_LOG}" ]; then
|
||||
cp "${EMULATOR_LOG}" android-retrace-result/diagnostics/emulator.log
|
||||
fi
|
||||
|
||||
- name: Stop Emulator
|
||||
if: always()
|
||||
run: |
|
||||
sh android-plugin/run-avd-ci.sh stop \
|
||||
--avd-name "${AVD_NAME}" \
|
||||
--emulator-log "${EMULATOR_LOG}" \
|
||||
--pid-file "${EMULATOR_PID_FILE}"
|
||||
|
||||
- name: Upload Android retrace result
|
||||
if: always()
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: MobileGL-android-retrace-result-${{ env.date_today }}-${{ github.sha }}-${{ matrix.backend.name }}-${{ matrix.case.name }}
|
||||
path: android-retrace-result/**
|
||||
if-no-files-found: warn
|
||||
|
||||
retrace-summary:
|
||||
name: retrace summary
|
||||
runs-on: ubuntu-latest
|
||||
needs: retrace
|
||||
if: always()
|
||||
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Set artifact metadata
|
||||
run: |
|
||||
echo "date_today=$(date +'%Y-%m-%d')" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Set up Node.js
|
||||
uses: actions/setup-node@v7
|
||||
with:
|
||||
node-version: '22'
|
||||
|
||||
- name: Download Android retrace results
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
pattern: MobileGL-android-retrace-result-*
|
||||
path: retrace-artifacts
|
||||
|
||||
- name: Render retrace summary
|
||||
run: |
|
||||
node tools/trace_replay/render_retrace_summary.mjs \
|
||||
--input retrace-artifacts \
|
||||
--output-dir android-retrace-summary \
|
||||
--title "MobileGL Android retrace overview" \
|
||||
--group-label "Android Emulator" \
|
||||
--html mobilegl-android-retrace-overview.html
|
||||
|
||||
- name: Upload Android retrace summary
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
path: android-retrace-summary/mobilegl-android-retrace-overview.html
|
||||
archive: false
|
||||
if-no-files-found: error
|
||||
|
||||
remove-artifact-clutter:
|
||||
name: remove artifact clutter
|
||||
runs-on: ubuntu-latest
|
||||
needs: retrace-summary
|
||||
if: always()
|
||||
permissions:
|
||||
actions: write
|
||||
steps:
|
||||
- name: Delete intermediate Android retrace artifacts
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
declare -A failed_cases=()
|
||||
while IFS= read -r job_name; do
|
||||
case_name="${job_name#retrace (*, }"
|
||||
case_name="${case_name%)}"
|
||||
failed_cases["${case_name}"]=1
|
||||
done < <(
|
||||
gh api --paginate "repos/${GITHUB_REPOSITORY}/actions/runs/${GITHUB_RUN_ID}/jobs?per_page=100" \
|
||||
--jq '.jobs[] | select(.name | startswith("retrace (")) | select(.conclusion == "failure" or .conclusion == "cancelled" or .conclusion == "timed_out" or .conclusion == "action_required") | .name'
|
||||
)
|
||||
|
||||
if ((${#failed_cases[@]})); then
|
||||
echo "Retaining fixtures for failed retrace case(s):"
|
||||
printf ' %s\n' "${!failed_cases[@]}"
|
||||
else
|
||||
echo "All retrace jobs succeeded; no fixtures need to be retained."
|
||||
fi
|
||||
|
||||
deleted=0
|
||||
retained=0
|
||||
while IFS=$'\t' read -r artifact_id artifact_name; do
|
||||
if [[ "${artifact_name}" == MobileGL-trace-fixture-* ]]; then
|
||||
case_name="${artifact_name#MobileGL-trace-fixture-}"
|
||||
if [[ -v "failed_cases[${case_name}]" ]]; then
|
||||
echo "Retaining ${artifact_name} (${artifact_id}) for failed retrace."
|
||||
((retained += 1))
|
||||
continue
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "Deleting ${artifact_name} (${artifact_id})"
|
||||
gh api --method DELETE "repos/${GITHUB_REPOSITORY}/actions/artifacts/${artifact_id}"
|
||||
((deleted += 1))
|
||||
done < <(
|
||||
gh api --paginate "repos/${GITHUB_REPOSITORY}/actions/runs/${GITHUB_RUN_ID}/artifacts?per_page=100" \
|
||||
--jq '.artifacts[] | select(.name | startswith("MobileGL-trace-fixture-") or startswith("MobileGL-android-retrace-result-") or startswith("trace-fixture-") or startswith("retrace-result-")) | [.id, .name] | @tsv'
|
||||
)
|
||||
|
||||
echo "Deleted ${deleted} intermediate Android artifact(s); retained ${retained} failed-retrace fixture(s)."
|
||||
@@ -1,64 +0,0 @@
|
||||
name: Benchmark
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- dev
|
||||
- Feat/Backend-Direct-GLES
|
||||
- Feat/Backend-Direct-Vulkan
|
||||
|
||||
jobs:
|
||||
benchmark:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
# BENCH_ROOT: ${{github.workspace}}/MobileGL/MG_Benchmark
|
||||
BENCH_ROOT: ${{github.workspace}}
|
||||
|
||||
steps:
|
||||
- name: Set Swap Space
|
||||
uses: pierotofy/set-swap-space@master
|
||||
with:
|
||||
swap-size-gb: 32
|
||||
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Get CMake
|
||||
uses: lukka/get-cmake@latest
|
||||
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/setup-vulkan-sdk@v1.2.1
|
||||
with:
|
||||
vulkan-query-version: 1.4.304.1
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
|
||||
- name: Update glslang external sources
|
||||
working-directory: ${{env.BENCH_ROOT}}/3rdparty/glslang
|
||||
run: python update_glslang_sources.py
|
||||
|
||||
- name: Install clang-20
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev
|
||||
|
||||
- name: Show installed toolchain
|
||||
run: |
|
||||
clang-20 --version
|
||||
clang++-20 --version
|
||||
ld.lld-20 --version || ld.lld --version || true
|
||||
dpkg -l 'libc++*' || true
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{env.BENCH_ROOT}}
|
||||
run: cmake -S . -B build-bench -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang-20 -DCMAKE_CXX_COMPILER=clang++-20 -DBENCHMARK_DOWNLOAD_DEPENDENCIES=ON -DBENCHMARK_ENABLE_TESTING=OFF -DMOBILEGL_BUILD_TEST=OFF -DMOBILEGL_BUILD_BENCHMARK=ON -DCMAKE_POLICY_VERSION_MINIMUM=3.5
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{env.BENCH_ROOT}}/build-bench
|
||||
run: cmake --build .
|
||||
|
||||
- name: Benchmark
|
||||
working-directory: ${{env.BENCH_ROOT}}/build-bench/MobileGL/MG_Benchmark
|
||||
run: ctest -V -C Release
|
||||
+507
-22
@@ -6,27 +6,41 @@ on:
|
||||
- dev
|
||||
- Feat/Backend-Direct-GLES
|
||||
- Feat/Backend-Direct-Vulkan
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
test:
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
# TEST_ROOT: ${{github.workspace}}/MobileGL/MG_Test
|
||||
TEST_ROOT: ${{github.workspace}}
|
||||
BUILD_DIR: build-linux
|
||||
CCACHE_BASEDIR: ${{ github.workspace }}
|
||||
CCACHE_COMPRESS: "true"
|
||||
CCACHE_DIR: ${{ github.workspace }}/.ccache
|
||||
CCACHE_MAXSIZE: 4G
|
||||
CCACHE_NOHASHDIR: "true"
|
||||
|
||||
steps:
|
||||
- name: Set Swap Space
|
||||
uses: pierotofy/set-swap-space@master
|
||||
uses: pierotofy/set-swap-space@v1.0
|
||||
with:
|
||||
swap-size-gb: 32
|
||||
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: true
|
||||
submodules: recursive
|
||||
|
||||
- name: Get CMake
|
||||
uses: lukka/get-cmake@latest
|
||||
uses: lukka/get-cmake@v4.3.3
|
||||
|
||||
- name: Restore ccache
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: .ccache
|
||||
key: ${{ runner.os }}-test-${{ github.job }}-ccache-${{ github.ref_name }}-${{ github.run_id }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-test-${{ github.job }}-ccache-${{ github.ref_name }}-
|
||||
${{ runner.os }}-test-${{ github.job }}-ccache-
|
||||
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/setup-vulkan-sdk@v1.2.1
|
||||
@@ -36,39 +50,510 @@ jobs:
|
||||
vulkan-use-cache: true
|
||||
|
||||
- name: Update glslang external sources
|
||||
working-directory: ${{env.TEST_ROOT}}/3rdparty/glslang
|
||||
working-directory: 3rdparty/glslang
|
||||
run: python update_glslang_sources.py
|
||||
|
||||
- name: Install clang-20
|
||||
- name: Install build dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev
|
||||
sudo apt-get install -y ccache clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev libegl1-mesa-dev libgles2-mesa-dev libgl1-mesa-dri mesa-vulkan-drivers ninja-build
|
||||
|
||||
- name: Show installed toolchain
|
||||
run: |
|
||||
ccache --version
|
||||
clang-20 --version
|
||||
clang++-20 --version
|
||||
ld.lld-20 --version || ld.lld --version || true
|
||||
dpkg -l 'libc++*' || true
|
||||
|
||||
dpkg -l 'libc++*' 'libegl*' 'libgles*' 'mesa*' 'vulkan*' || true
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{env.TEST_ROOT}}
|
||||
run: |
|
||||
if [ "${{ secrets.ACTIONS_STEP_DEBUG }}" == "true" ]; then
|
||||
cmake -S . -B build-test -G Ninja -DCMAKE_C_COMPILER=clang-20 -DCMAKE_CXX_COMPILER=clang++-20 -DCMAKE_BUILD_TYPE=Debug -DMOBILEGL_BUILD_TEST=ON -DMOBILEGL_BUILD_BENCHMARK=OFF -DCMAKE_POLICY_VERSION_MINIMUM=3.5
|
||||
if [ "${{ secrets.ACTIONS_STEP_DEBUG }}" = "true" ]; then
|
||||
BUILD_TYPE=Debug
|
||||
else
|
||||
cmake -S . -B build-test -G Ninja -DCMAKE_C_COMPILER=clang-20 -DCMAKE_CXX_COMPILER=clang++-20 -DCMAKE_BUILD_TYPE=Release -DMOBILEGL_BUILD_TEST=ON -DMOBILEGL_BUILD_BENCHMARK=OFF -DCMAKE_POLICY_VERSION_MINIMUM=3.5
|
||||
BUILD_TYPE=Release
|
||||
fi
|
||||
|
||||
|
||||
cmake -S . -B "${BUILD_DIR}" -G Ninja \
|
||||
-DCMAKE_C_COMPILER=clang-20 \
|
||||
-DCMAKE_CXX_COMPILER=clang++-20 \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_BUILD_TYPE="${BUILD_TYPE}" \
|
||||
-DMOBILEGL_LOG_ACTIVE_LEVEL=MOBILEGL_LOG_LEVEL_INFO \
|
||||
-DMOBILEGL_BUILD_TEST=ON \
|
||||
-DMOBILEGL_BUILD_BENCHMARK=ON \
|
||||
-DMOBILEGL_BUILD_TRACE_REPLAY=OFF \
|
||||
-DBENCHMARK_DOWNLOAD_DEPENDENCIES=ON \
|
||||
-DBENCHMARK_ENABLE_TESTING=OFF \
|
||||
-DCMAKE_POLICY_VERSION_MINIMUM=3.5
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{env.TEST_ROOT}}/build-test
|
||||
run: cmake --build .
|
||||
run: cmake --build "${BUILD_DIR}" --parallel "$(nproc)"
|
||||
|
||||
- name: Show ccache stats
|
||||
if: always()
|
||||
run: ccache --show-stats
|
||||
|
||||
- name: Package Linux runtime
|
||||
run: |
|
||||
mkdir -p ci-artifacts
|
||||
mapfile -t SHARED_LIBS < <(find "${BUILD_DIR}" -type f \( -name '*.so' -o -name '*.so.*' \) -print | sort)
|
||||
tar \
|
||||
--exclude='*/CMakeFiles' \
|
||||
--exclude='*.o' \
|
||||
--exclude='*.a' \
|
||||
--exclude='*.ninja*' \
|
||||
--exclude='build.ninja' \
|
||||
--exclude='cmake_install.cmake' \
|
||||
-czf ci-artifacts/mobilegl-linux-runtime.tgz \
|
||||
"${BUILD_DIR}/MobileGL/MG_Test" \
|
||||
"${BUILD_DIR}/MobileGL/MG_Benchmark" \
|
||||
"${SHARED_LIBS[@]}"
|
||||
|
||||
- name: Upload Linux runtime
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: mobilegl-linux-runtime
|
||||
path: ci-artifacts/mobilegl-linux-runtime.tgz
|
||||
if-no-files-found: error
|
||||
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
needs: build-linux
|
||||
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Get CMake
|
||||
uses: lukka/get-cmake@v4.3.3
|
||||
|
||||
- name: Install runtime dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libvulkan1 libegl1 libgles2 libgl1-mesa-dri mesa-vulkan-drivers
|
||||
|
||||
- name: Download Linux runtime
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: mobilegl-linux-runtime
|
||||
path: .
|
||||
|
||||
- name: Unpack Linux runtime
|
||||
run: tar -xzf mobilegl-linux-runtime.tgz
|
||||
|
||||
- name: Normalize CTest command paths
|
||||
run: |
|
||||
python - <<'PY'
|
||||
from pathlib import Path
|
||||
import re
|
||||
|
||||
for path in Path('build-linux').rglob('CTestTestfile.cmake'):
|
||||
text = path.read_text()
|
||||
text = re.sub(r'"[^"]*/cmake-[^"]*/bin/cmake"', '"cmake"', text)
|
||||
path.write_text(text)
|
||||
PY
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{env.TEST_ROOT}}/build-test/MobileGL/MG_Test
|
||||
working-directory: build-linux/MobileGL/MG_Test
|
||||
run: |
|
||||
if [ "${{ secrets.ACTIONS_STEP_DEBUG }}" == "true" ]; then
|
||||
if [ "${{ secrets.ACTIONS_STEP_DEBUG }}" = "true" ]; then
|
||||
ctest -V
|
||||
else
|
||||
ctest
|
||||
ctest --output-on-failure
|
||||
fi
|
||||
|
||||
benchmark:
|
||||
runs-on: ubuntu-latest
|
||||
needs: build-linux
|
||||
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Get CMake
|
||||
uses: lukka/get-cmake@v4.3.3
|
||||
|
||||
- name: Install runtime dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libvulkan1 libegl1 libgles2 libgl1-mesa-dri mesa-vulkan-drivers
|
||||
|
||||
- name: Download Linux runtime
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: mobilegl-linux-runtime
|
||||
path: .
|
||||
|
||||
- name: Unpack Linux runtime
|
||||
run: tar -xzf mobilegl-linux-runtime.tgz
|
||||
|
||||
- name: Normalize CTest command paths
|
||||
run: |
|
||||
python - <<'PY'
|
||||
from pathlib import Path
|
||||
import re
|
||||
|
||||
for path in Path('build-linux').rglob('CTestTestfile.cmake'):
|
||||
text = path.read_text()
|
||||
text = re.sub(r'"[^"]*/cmake-[^"]*/bin/cmake"', '"cmake"', text)
|
||||
path.write_text(text)
|
||||
PY
|
||||
|
||||
- name: Benchmark
|
||||
working-directory: build-linux/MobileGL/MG_Benchmark
|
||||
run: ctest -V -C Release
|
||||
|
||||
build-retrace:
|
||||
runs-on: ubuntu-latest
|
||||
needs:
|
||||
- build-linux
|
||||
- test
|
||||
- benchmark
|
||||
env:
|
||||
BUILD_DIR: build-retrace
|
||||
CCACHE_BASEDIR: ${{ github.workspace }}
|
||||
CCACHE_COMPRESS: "true"
|
||||
CCACHE_DIR: ${{ github.workspace }}/.ccache
|
||||
CCACHE_MAXSIZE: 4G
|
||||
CCACHE_NOHASHDIR: "true"
|
||||
MOBILEGL_LIBRARY: ${{ github.workspace }}/build-linux/libMobileGL.so
|
||||
|
||||
steps:
|
||||
- name: Set Swap Space
|
||||
uses: pierotofy/set-swap-space@v1.0
|
||||
with:
|
||||
swap-size-gb: 32
|
||||
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Get CMake
|
||||
uses: lukka/get-cmake@v4.3.3
|
||||
|
||||
- name: Restore ccache
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: .ccache
|
||||
key: ${{ runner.os }}-test-${{ github.job }}-ccache-${{ github.ref_name }}-${{ github.run_id }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-test-${{ github.job }}-ccache-${{ github.ref_name }}-
|
||||
${{ runner.os }}-test-${{ github.job }}-ccache-
|
||||
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/setup-vulkan-sdk@v1.2.1
|
||||
with:
|
||||
vulkan-query-version: 1.4.304.1
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
|
||||
- name: Update glslang external sources
|
||||
working-directory: 3rdparty/glslang
|
||||
run: python update_glslang_sources.py
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ccache clang-20 clang++-20 lld-20 libc++-20-dev libc++abi-20-dev libvulkan-dev libegl1-mesa-dev libgles2-mesa-dev libgl1-mesa-dri mesa-vulkan-drivers ninja-build
|
||||
|
||||
- name: Show installed toolchain
|
||||
run: |
|
||||
ccache --version
|
||||
clang-20 --version
|
||||
clang++-20 --version
|
||||
ld.lld-20 --version || ld.lld --version || true
|
||||
dpkg -l 'libc++*' 'libegl*' 'libgles*' 'mesa*' 'vulkan*' || true
|
||||
|
||||
- name: Download Linux runtime
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: mobilegl-linux-runtime
|
||||
path: .
|
||||
|
||||
- name: Unpack Linux runtime
|
||||
run: |
|
||||
tar -xzf mobilegl-linux-runtime.tgz
|
||||
test -f "${MOBILEGL_LIBRARY}"
|
||||
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
if [ "${{ secrets.ACTIONS_STEP_DEBUG }}" = "true" ]; then
|
||||
BUILD_TYPE=Debug
|
||||
else
|
||||
BUILD_TYPE=Release
|
||||
fi
|
||||
|
||||
cmake -S . -B "${BUILD_DIR}" -G Ninja \
|
||||
-DCMAKE_C_COMPILER=clang-20 \
|
||||
-DCMAKE_CXX_COMPILER=clang++-20 \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_BUILD_TYPE="${BUILD_TYPE}" \
|
||||
-DMOBILEGL_LOG_ACTIVE_LEVEL=MOBILEGL_LOG_LEVEL_INFO \
|
||||
-DMOBILEGL_BUILD_TEST=OFF \
|
||||
-DMOBILEGL_BUILD_BENCHMARK=OFF \
|
||||
-DMOBILEGL_BUILD_TRACE_REPLAY=ON \
|
||||
-DMOBILEGL_TRACE_REPLAY_MOBILEGL_LIBRARY="${MOBILEGL_LIBRARY}" \
|
||||
-DCMAKE_POLICY_VERSION_MINIMUM=3.5
|
||||
|
||||
- name: Build trace replay
|
||||
run: cmake --build "${BUILD_DIR}" --target mobilegl_trace_replay --parallel "$(nproc)"
|
||||
|
||||
- name: Show ccache stats
|
||||
if: always()
|
||||
run: ccache --show-stats
|
||||
|
||||
- name: Normalize CTest command paths
|
||||
run: |
|
||||
python - <<'PY'
|
||||
from pathlib import Path
|
||||
import re
|
||||
|
||||
for path in Path('build-retrace').rglob('CTestTestfile.cmake'):
|
||||
text = path.read_text()
|
||||
text = re.sub(r'"[^"]*/cmake-[^"]*/bin/cmake"', '"cmake"', text)
|
||||
path.write_text(text)
|
||||
PY
|
||||
|
||||
- name: Package trace replay
|
||||
run: |
|
||||
mkdir -p ci-artifacts
|
||||
tar -czf ci-artifacts/mobilegl-trace-replay.tgz \
|
||||
build-retrace/tools/trace_replay/mobilegl_trace_replay \
|
||||
build-retrace/tools/trace_replay/CTestTestfile.cmake
|
||||
|
||||
- name: Upload trace replay
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: mobilegl-trace-replay
|
||||
path: ci-artifacts/mobilegl-trace-replay.tgz
|
||||
if-no-files-found: error
|
||||
|
||||
trace-cases:
|
||||
name: trace case matrix
|
||||
runs-on: ubuntu-latest
|
||||
needs:
|
||||
- test
|
||||
- benchmark
|
||||
outputs:
|
||||
names: ${{ steps.trace-cases.outputs.names }}
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Load trace cases
|
||||
id: trace-cases
|
||||
run: echo "names=$(python3 tools/trace_replay/trace_cases.py --ci --format names)" >> "$GITHUB_OUTPUT"
|
||||
|
||||
trace-fixtures:
|
||||
name: trace fixture (${{ matrix.case }})
|
||||
runs-on: ubuntu-latest
|
||||
needs: trace-cases
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 4
|
||||
matrix:
|
||||
case: ${{ fromJSON(needs.trace-cases.outputs.names) }}
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Fetch trace fixture
|
||||
run: bash .github/scripts/fetch-trace-fixture-lfs.sh '${{ matrix.case }}'
|
||||
|
||||
- name: Stage trace fixture
|
||||
run: |
|
||||
safe_case="$(printf '%s' '${{ matrix.case }}' | sed 's/[^A-Za-z0-9._-]/_/g')"
|
||||
stage_dir="trace-fixtures/${safe_case}"
|
||||
mkdir -p "${stage_dir}"
|
||||
python3 tools/trace_replay/trace_cases.py --format fixture-files --case '${{ matrix.case }}' |
|
||||
while IFS= read -r file; do
|
||||
cp "${file}" "${stage_dir}/"
|
||||
done
|
||||
|
||||
- name: Upload trace fixture
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: trace-fixture-${{ matrix.case }}
|
||||
path: trace-fixtures/**
|
||||
if-no-files-found: error
|
||||
|
||||
retrace:
|
||||
name: retrace (${{ matrix.backend }}, ${{ matrix.case }})
|
||||
runs-on: ubuntu-latest
|
||||
needs:
|
||||
- build-linux
|
||||
- build-retrace
|
||||
- trace-cases
|
||||
- trace-fixtures
|
||||
if: ${{ always() && needs.build-linux.result == 'success' && needs.build-retrace.result == 'success' && needs.trace-cases.result == 'success' }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 4
|
||||
matrix:
|
||||
backend:
|
||||
- DirectGLES
|
||||
- DirectVulkan
|
||||
case: ${{ fromJSON(needs.trace-cases.outputs.names) }}
|
||||
|
||||
steps:
|
||||
- name: Set Swap Space
|
||||
uses: pierotofy/set-swap-space@v1.0
|
||||
with:
|
||||
swap-size-gb: 16
|
||||
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Download trace fixture
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: trace-fixture-${{ matrix.case }}
|
||||
path: trace-fixture-download
|
||||
|
||||
- name: Install trace fixture
|
||||
run: |
|
||||
mkdir -p tools/trace_replay/fixtures
|
||||
find trace-fixture-download -type f -exec cp {} tools/trace_replay/fixtures/ \;
|
||||
|
||||
- name: Get CMake
|
||||
uses: lukka/get-cmake@v4.3.3
|
||||
|
||||
- name: Install runtime dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libvulkan1 libegl1-mesa-dev libgles2-mesa-dev libgl1-mesa-dri mesa-vulkan-drivers
|
||||
test -e /usr/lib/x86_64-linux-gnu/libEGL.so
|
||||
test -e /usr/lib/x86_64-linux-gnu/libGLESv2.so
|
||||
|
||||
- name: Download Linux runtime
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: mobilegl-linux-runtime
|
||||
path: .
|
||||
|
||||
- name: Download trace replay
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: mobilegl-trace-replay
|
||||
path: .
|
||||
|
||||
- name: Unpack retrace runtime
|
||||
run: |
|
||||
tar -xzf mobilegl-linux-runtime.tgz
|
||||
tar -xzf mobilegl-trace-replay.tgz
|
||||
test -f build-linux/libMobileGL.so
|
||||
test -f build-retrace/tools/trace_replay/mobilegl_trace_replay
|
||||
|
||||
- name: Retrace and validate
|
||||
working-directory: build-retrace/tools/trace_replay
|
||||
run: |
|
||||
if [ '${{ matrix.backend }}' = 'DirectVulkan' ]; then
|
||||
export MOBILEGL_MAGMA_R11G11B10F_FALLBACK=1
|
||||
fi
|
||||
ctest -V --no-tests=error -R '^MobileGLTraceReplay\.${{ matrix.case }}\.${{ matrix.backend }}$'
|
||||
|
||||
- name: Upload actual image
|
||||
if: always()
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: retrace-result-${{ matrix.backend }}-${{ matrix.case }}
|
||||
path: |
|
||||
build-retrace/tools/trace_replay/${{ matrix.case }}/actual-images/**
|
||||
build-retrace/tools/trace_replay/${{ matrix.case }}/${{ matrix.backend }}/output/**
|
||||
if-no-files-found: warn
|
||||
|
||||
retrace-summary:
|
||||
name: retrace summary
|
||||
runs-on: ubuntu-latest
|
||||
needs: retrace
|
||||
if: ${{ always() && needs.retrace.result != 'skipped' }}
|
||||
|
||||
steps:
|
||||
- name: Checkout repo
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Set artifact metadata
|
||||
run: |
|
||||
echo "date_today=$(date +'%Y-%m-%d')" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Set up Node.js
|
||||
uses: actions/setup-node@v7
|
||||
with:
|
||||
node-version: '22'
|
||||
|
||||
- name: Download retrace results
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
pattern: retrace-result-*
|
||||
path: retrace-artifacts
|
||||
|
||||
- name: Render retrace summary
|
||||
run: |
|
||||
node tools/trace_replay/render_retrace_summary.mjs \
|
||||
--input retrace-artifacts \
|
||||
--output-dir retrace-summary \
|
||||
--title "MobileGL Linux retrace overview" \
|
||||
--group-label "Linux" \
|
||||
--html mobilegl-linux-retrace-overview.html
|
||||
|
||||
- name: Upload retrace summary
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
path: retrace-summary/mobilegl-linux-retrace-overview.html
|
||||
archive: false
|
||||
if-no-files-found: error
|
||||
|
||||
remove-artifact-clutter:
|
||||
name: remove artifact clutter
|
||||
runs-on: ubuntu-latest
|
||||
needs: retrace-summary
|
||||
if: always()
|
||||
permissions:
|
||||
actions: write
|
||||
steps:
|
||||
- name: Delete intermediate Linux retrace artifacts
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
declare -A failed_cases=()
|
||||
while IFS= read -r job_name; do
|
||||
case_name="${job_name#retrace (*, }"
|
||||
case_name="${case_name%)}"
|
||||
failed_cases["${case_name}"]=1
|
||||
done < <(
|
||||
gh api --paginate "repos/${GITHUB_REPOSITORY}/actions/runs/${GITHUB_RUN_ID}/jobs?per_page=100" \
|
||||
--jq '.jobs[] | select(.name | startswith("retrace (")) | select(.conclusion == "failure" or .conclusion == "cancelled" or .conclusion == "timed_out" or .conclusion == "action_required") | .name'
|
||||
)
|
||||
|
||||
if ((${#failed_cases[@]})); then
|
||||
echo "Retaining fixtures for failed retrace case(s):"
|
||||
printf ' %s\n' "${!failed_cases[@]}"
|
||||
else
|
||||
echo "All retrace jobs succeeded; no fixtures need to be retained."
|
||||
fi
|
||||
|
||||
deleted=0
|
||||
retained=0
|
||||
while IFS=$'\t' read -r artifact_id artifact_name; do
|
||||
if [[ "${artifact_name}" == trace-fixture-* ]]; then
|
||||
case_name="${artifact_name#trace-fixture-}"
|
||||
if [[ -v "failed_cases[${case_name}]" ]]; then
|
||||
echo "Retaining ${artifact_name} (${artifact_id}) for failed retrace."
|
||||
((retained += 1))
|
||||
continue
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "Deleting ${artifact_name} (${artifact_id})"
|
||||
gh api --method DELETE "repos/${GITHUB_REPOSITORY}/actions/artifacts/${artifact_id}"
|
||||
((deleted += 1))
|
||||
done < <(
|
||||
gh api --paginate "repos/${GITHUB_REPOSITORY}/actions/runs/${GITHUB_RUN_ID}/artifacts?per_page=100" \
|
||||
--jq '.artifacts[] | select(.name | startswith("trace-fixture-") or startswith("retrace-result-")) | [.id, .name] | @tsv'
|
||||
)
|
||||
|
||||
echo "Deleted ${deleted} intermediate Linux artifact(s); retained ${retained} failed-retrace fixture(s)."
|
||||
|
||||
+7
-1
@@ -18,4 +18,10 @@ MobileGL/MG_Test/build
|
||||
/cmake-build*
|
||||
.idea
|
||||
MobileGL/MG*/build*
|
||||
MobileGL/MG*/cmake-build*
|
||||
MobileGL/MG*/cmake-build*
|
||||
/android-plugin/.gradle
|
||||
/android-plugin/build
|
||||
/android-plugin/app/build
|
||||
/android-plugin/app/src/trace/jniLibs
|
||||
/android-plugin/local.properties
|
||||
tools/trace_replay/work/
|
||||
|
||||
@@ -25,3 +25,9 @@
|
||||
[submodule "3rdparty/Vulkan-Headers"]
|
||||
path = 3rdparty/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
[submodule "3rdparty/SPIRV-Reflect"]
|
||||
path = 3rdparty/SPIRV-Reflect
|
||||
url = https://github.com/KhronosGroup/SPIRV-Reflect.git
|
||||
[submodule "3rdparty/apitrace"]
|
||||
path = 3rdparty/apitrace
|
||||
url = https://github.com/MobileGL-Dev/apitrace.git
|
||||
|
||||
+1
Submodule 3rdparty/SPIRV-Reflect added at 10b4f09a24
+1
Submodule 3rdparty/apitrace added at 10935bb5e4
+105
-2
@@ -6,6 +6,11 @@ option(MOBILEGL_BUILD_TEST "Build MobileGL tests"
|
||||
option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks" ON )
|
||||
option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
|
||||
option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF)
|
||||
option(MOBILEGL_BUILD_TRACE_REPLAY "Build desktop apitrace replay runner" OFF)
|
||||
option(MOBILEGL_TRACE_ANGLE_VARIANTS "Enable signed trace-APK ANGLE variant loading" OFF)
|
||||
option(MOBILEGL_IOS "Build MobileGL for iOS instead of macOS when APPLE is set" OFF)
|
||||
set(MOBILEGL_LOG_ACTIVE_LEVEL "MOBILEGL_LOG_LEVEL_INFO" CACHE STRING "MobileGL active log level macro")
|
||||
set(MOBILEGL_VULKAN_LIBRARY "" CACHE FILEPATH "Vulkan loader/MoltenVK library to link for iOS builds")
|
||||
|
||||
if (ANDROID)
|
||||
set(MOBILEGL_BUILD_TEST OFF CACHE BOOL "Build MobileGL tests" FORCE)
|
||||
@@ -104,12 +109,20 @@ set(SPIRV_CROSS_ENABLE_CPP OFF CACHE BOOL "Disable C++ API target" FORCE)
|
||||
set(SPIRV_CROSS_CLI OFF CACHE BOOL "Disable CLI binary" FORCE)
|
||||
set(SPIRV_CROSS_STATIC ON CACHE BOOL "Prefer static libs" FORCE)
|
||||
|
||||
set(SPIRV_REFLECT_EXECUTABLE OFF CACHE BOOL "Build spirv-reflect executable" FORCE)
|
||||
set(SPIRV_REFLECT_STATIC_LIB ON CACHE BOOL "Build a SPIRV-Reflect static library" FORCE)
|
||||
set(SPIRV_REFLECT_BUILD_TESTS OFF CACHE BOOL "Build the SPIRV-Reflect test suite" FORCE)
|
||||
set(SPIRV_REFLECT_ENABLE_ASSERTS OFF CACHE BOOL "Enable asserts for debugging" FORCE)
|
||||
set(SPIRV_REFLECT_ENABLE_ASAN OFF CACHE BOOL "Use address sanitization" FORCE)
|
||||
set(SPIRV_REFLECT_INSTALL OFF CACHE BOOL "Whether to install" FORCE)
|
||||
|
||||
# add_subdirectory(3rdparty/DiligentCore)
|
||||
add_subdirectory(3rdparty/glslang)
|
||||
add_subdirectory(3rdparty/SPIRV-Cross)
|
||||
add_subdirectory(3rdparty/VulkanMemoryAllocator)
|
||||
add_subdirectory(3rdparty/Vulkan-Headers)
|
||||
add_subdirectory(3rdparty/Vulkan-Utility-Libraries)
|
||||
add_subdirectory(3rdparty/SPIRV-Reflect)
|
||||
|
||||
set(XXHASH_BUILD_XXHSUM OFF)
|
||||
option(BUILD_SHARED_LIBS OFF)
|
||||
@@ -171,11 +184,18 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/glslang/TMglGlslIoResolver.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenInterfaceStructPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RenameSamplerFunctionParameterPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecomposeWorkgroupVec3Pass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp
|
||||
|
||||
MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
|
||||
MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
|
||||
|
||||
MobileGL/MG_Util/SelfTest/DriverPost.cpp
|
||||
|
||||
MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
|
||||
MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
|
||||
|
||||
@@ -203,6 +223,7 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
|
||||
MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
|
||||
MobileGL/MG_Impl/GLImpl/Query/GL_Query.cpp
|
||||
|
||||
MobileGL/MG_Impl/Init.cpp
|
||||
MobileGL/MG_Impl/GetProcAddress.cpp
|
||||
@@ -223,11 +244,14 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTimerQueryManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
|
||||
@@ -260,6 +284,21 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
|
||||
)
|
||||
|
||||
if (APPLE AND NOT MOBILEGL_IOS)
|
||||
list(APPEND SOURCE_FILES
|
||||
MobileGL/MG_Impl/CGLImpl/CGLImpl.cpp
|
||||
MobileGL/MG_Impl/CGLImpl/Exporting/Definitions.cpp
|
||||
MobileGL/MG_Impl/DyldInterpose/DyldInterpose.cpp
|
||||
MobileGL/MG_Impl/NSOpenGLImpl/NSOpenGLImpl.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
list(APPEND SOURCE_FILES
|
||||
MobileGL/MG_Util/SelfTest/DriverPostJni.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
set(MOBILEGL_LINK_LIBRARIES
|
||||
glslang::glslang
|
||||
spirv-cross-c
|
||||
@@ -268,6 +307,7 @@ set(MOBILEGL_LINK_LIBRARIES
|
||||
xxHash::xxhash
|
||||
GPUOpen::VulkanMemoryAllocator
|
||||
Vulkan::UtilityHeaders
|
||||
spirv-reflect-static
|
||||
)
|
||||
|
||||
set(MOBILEGL_COMPILE_DEF
|
||||
@@ -317,8 +357,22 @@ target_link_libraries(${CMAKE_PROJECT_NAME}
|
||||
target_compile_definitions(${CMAKE_PROJECT_NAME}
|
||||
PUBLIC
|
||||
${MOBILEGL_COMPILE_DEF}
|
||||
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
||||
$<$<BOOL:${MOBILEGL_TRACE_ANGLE_VARIANTS}>:MOBILEGL_TRACE_ANGLE_VARIANTS=1>
|
||||
)
|
||||
|
||||
if(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
foreach(MOBILEGL_LOADER_ALIAS
|
||||
libEGL.so libEGL.so.1)
|
||||
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink
|
||||
"$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>"
|
||||
"$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/${MOBILEGL_LOADER_ALIAS}"
|
||||
COMMENT "Creating ${MOBILEGL_LOADER_ALIAS} alias for Linux GL/EGL loaders"
|
||||
)
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
if(NOT ANDROID)
|
||||
add_library(${CMAKE_PROJECT_NAME}_s STATIC
|
||||
${SOURCE_FILES}
|
||||
@@ -350,6 +404,7 @@ if(NOT ANDROID)
|
||||
target_compile_definitions(${CMAKE_PROJECT_NAME}_s
|
||||
PUBLIC
|
||||
${MOBILEGL_COMPILE_DEF}
|
||||
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -368,7 +423,48 @@ if (ANDROID)
|
||||
)
|
||||
endif()
|
||||
|
||||
if (NOT ANDROID)
|
||||
if (APPLE AND NOT MOBILEGL_IOS)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
|
||||
"-framework Cocoa"
|
||||
"-framework QuartzCore"
|
||||
"-framework Foundation"
|
||||
"-framework OpenGL"
|
||||
objc)
|
||||
if(TARGET ${CMAKE_PROJECT_NAME}_s)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC
|
||||
"-framework Cocoa"
|
||||
"-framework QuartzCore"
|
||||
"-framework Foundation"
|
||||
"-framework OpenGL"
|
||||
objc)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (APPLE AND MOBILEGL_IOS)
|
||||
target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC MOBILEGL_IOS=1 _LIBCPP_DISABLE_AVAILABILITY)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
|
||||
"-framework CoreGraphics"
|
||||
"-framework Foundation"
|
||||
"-framework QuartzCore"
|
||||
objc)
|
||||
if (MOBILEGL_VULKAN_LIBRARY)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC "${MOBILEGL_VULKAN_LIBRARY}")
|
||||
endif()
|
||||
|
||||
if(TARGET ${CMAKE_PROJECT_NAME}_s)
|
||||
target_compile_definitions(${CMAKE_PROJECT_NAME}_s PUBLIC MOBILEGL_IOS=1 _LIBCPP_DISABLE_AVAILABILITY)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC
|
||||
"-framework CoreGraphics"
|
||||
"-framework Foundation"
|
||||
"-framework QuartzCore"
|
||||
objc)
|
||||
if (MOBILEGL_VULKAN_LIBRARY)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC "${MOBILEGL_VULKAN_LIBRARY}")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (NOT ANDROID AND NOT MOBILEGL_IOS)
|
||||
find_package(Vulkan)
|
||||
if (Vulkan_FOUND)
|
||||
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Vulkan::Vulkan Vulkan::Headers)
|
||||
@@ -376,7 +472,9 @@ if (NOT ANDROID)
|
||||
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIR})
|
||||
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC ${Vulkan_INCLUDE_DIR})
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
if (NOT ANDROID)
|
||||
if (MOBILEGL_BUILD_TEST)
|
||||
add_subdirectory(MobileGL/MG_Test)
|
||||
endif()
|
||||
@@ -384,4 +482,9 @@ if (NOT ANDROID)
|
||||
if (MOBILEGL_BUILD_BENCHMARK)
|
||||
add_subdirectory(MobileGL/MG_Benchmark)
|
||||
endif()
|
||||
|
||||
if (MOBILEGL_BUILD_TRACE_REPLAY)
|
||||
enable_testing()
|
||||
add_subdirectory(tools/trace_replay)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
+45
-1
@@ -14,9 +14,53 @@ namespace MobileGL::MG_Config {
|
||||
inline const String ProjectName = "MobileGL";
|
||||
inline const String CoreName = "MobileGL Core";
|
||||
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
|
||||
inline const Version CoreVersion = {26, 3, 0, "-dev", VersionType::Development};
|
||||
inline const Version CoreVersion = {26, 7, 0, "-dev", VersionType::Development};
|
||||
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
|
||||
inline const Uint64 CacheVersion = 0;
|
||||
|
||||
extern BackendType ActiveBackendType;
|
||||
|
||||
// Feature toggles parsed once from environment variables in MG_ConfigLoader::Init()
|
||||
// (ConfigLoader.cpp), before the accepted-env map is destroyed. All Bool fields share
|
||||
// one truthy rule: the variable is set, non-empty, not "0", and not "false"
|
||||
// (case-insensitive).
|
||||
//
|
||||
// Env variables intentionally NOT mirrored here (kept as live std::getenv at their
|
||||
// call sites):
|
||||
// - DISPLAY: X11 session variable, not MobileGL configuration.
|
||||
// - MOBILEGL_LOG_FILE_PATH: log-file init runs before MG_ConfigLoader::Init
|
||||
// (see MG_Util/Debug/Log.cpp).
|
||||
struct FeaturesTable {
|
||||
// MOBILEGL_DISABLE_TIMERQUERY: do not advertise or use GPU timer queries.
|
||||
Bool DisableTimerQuery = false;
|
||||
// MOBILEGL_USE_ANGLE: load ANGLE EGL/GLES libraries.
|
||||
Bool UseAngle = false;
|
||||
#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS)
|
||||
// MOBILEGL_TRACE_ANGLE_VARIANT: signed trace-APK ANGLE build short hash.
|
||||
String TraceAngleVariant;
|
||||
#endif
|
||||
// MOBILEGL_DISABLE_SUBGROUP: force-disable Vulkan shader subgroup support.
|
||||
Bool DisableSubgroup = false;
|
||||
// MOBILEGL_MAGMA_R11G11B10F_FALLBACK: use fallback format for R11G11B10F on Vulkan.
|
||||
Bool MagmaR11G11B10FFallback = false;
|
||||
// MOBILEGL_MAGMA_FRAMESINFLIGHT: requested Magma frames in flight, defaulting to 3.
|
||||
Uint32 MagmaFramesInFlight = 3;
|
||||
// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER: avoid mipmap min filters in samplers,
|
||||
// resolves certain rendering bugs on ANGLE + llvmpipe.
|
||||
Bool AvoidSamplerMipmapMinFilter = false;
|
||||
// MOBILEGL_COHERENT_AS_FLUSH: app-compat for engines (e.g. Flywheel) that write
|
||||
// GPU-read data through persistent GL_MAP_FLUSH_EXPLICIT_BIT maps they never
|
||||
// flush. Persistent FLUSH_EXPLICIT map requests are rewritten to coherent
|
||||
// semantics: writes reach the backend without glFlushMappedBufferRange, and
|
||||
// flush calls on rewritten maps become error-free no-ops. Non-persistent maps
|
||||
// keep spec FLUSH_EXPLICIT behavior.
|
||||
Bool CoherentAsFlush = false;
|
||||
// MOBILEGL_TRACE_SKIP_AUTODESTROY: skip teardown in the ELF destructor (Init.cpp).
|
||||
Bool TraceSkipAutodestroy = false;
|
||||
// MOBILEGL_DISABLE_UBO_RING: force the DirectGLES global-UBO upload back to the
|
||||
// per-draw glBufferSubData path instead of the persistent-mapped ring allocator
|
||||
// (negative control / driver-bug escape hatch).
|
||||
Bool DisableUboRing = false;
|
||||
};
|
||||
extern FeaturesTable Features;
|
||||
} // namespace MobileGL::MG_Config
|
||||
|
||||
@@ -8,6 +8,19 @@
|
||||
|
||||
#include "Config.h"
|
||||
|
||||
#include <cerrno>
|
||||
#include <cstdlib>
|
||||
|
||||
#ifndef _WIN32
|
||||
extern char** environ;
|
||||
#endif
|
||||
|
||||
namespace MobileGL::MG_Config {
|
||||
// Zero/default-initialized at static-init time (all fields have constexpr-friendly
|
||||
// defaults), so it is safe to read even if MG_ConfigLoader::Init has not run yet.
|
||||
FeaturesTable Features;
|
||||
} // namespace MobileGL::MG_Config
|
||||
|
||||
namespace MobileGL::MG_ConfigLoader {
|
||||
static UniquePtr<UnorderedMap<String, String>> acceptedEnvVariablesMap;
|
||||
|
||||
@@ -56,6 +69,61 @@ namespace MobileGL::MG_ConfigLoader {
|
||||
}
|
||||
}
|
||||
|
||||
// Unified truthy rule for boolean feature env variables: set, non-empty, not "0",
|
||||
// and not "false" (case-insensitive).
|
||||
static Bool IsTruthyValue(const String& value) {
|
||||
if (value.empty() || value == "0") {
|
||||
return false;
|
||||
}
|
||||
String lowered = value;
|
||||
std::transform(lowered.begin(), lowered.end(), lowered.begin(),
|
||||
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
|
||||
return lowered != "false";
|
||||
}
|
||||
|
||||
inline Bool QueryEnvFlag(const String& key) {
|
||||
auto it = acceptedEnvVariablesMap->find(key);
|
||||
return it != acceptedEnvVariablesMap->end() && IsTruthyValue(it->second);
|
||||
}
|
||||
|
||||
inline Uint32 QueryEnvUint32(const String& key, Uint32 defaultValue, Uint32 minValue, Uint32 maxValue) {
|
||||
auto it = acceptedEnvVariablesMap->find(key);
|
||||
if (it == acceptedEnvVariablesMap->end()) {
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
const String& value = it->second;
|
||||
char* parseEnd = nullptr;
|
||||
errno = 0;
|
||||
const unsigned long parsedValue = std::strtoul(value.c_str(), &parseEnd, 10);
|
||||
if (parseEnd == value.c_str() || *parseEnd != '\0' || errno == ERANGE || parsedValue < minValue ||
|
||||
parsedValue > maxValue) {
|
||||
MGLOG_W("Config: Ignoring invalid env variable %s='%s'; expected an integer in range [%u, %u], "
|
||||
"using default %u",
|
||||
key.c_str(), value.c_str(), minValue, maxValue, defaultValue);
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
return static_cast<Uint32>(parsedValue);
|
||||
}
|
||||
|
||||
inline void InitFeatures() {
|
||||
auto& features = MG_Config::Features;
|
||||
features.DisableTimerQuery = QueryEnvFlag("MOBILEGL_DISABLE_TIMERQUERY");
|
||||
features.UseAngle = QueryEnvFlag("MOBILEGL_USE_ANGLE");
|
||||
#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS)
|
||||
QueryEnvVariable("MOBILEGL_TRACE_ANGLE_VARIANT", features.TraceAngleVariant, "");
|
||||
#endif
|
||||
features.DisableSubgroup = QueryEnvFlag("MOBILEGL_DISABLE_SUBGROUP");
|
||||
features.MagmaR11G11B10FFallback = QueryEnvFlag("MOBILEGL_MAGMA_R11G11B10F_FALLBACK");
|
||||
features.MagmaFramesInFlight = QueryEnvUint32("MOBILEGL_MAGMA_FRAMESINFLIGHT", 3, 1, 64);
|
||||
features.AvoidSamplerMipmapMinFilter =
|
||||
QueryEnvFlag("MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER");
|
||||
features.CoherentAsFlush = QueryEnvFlag("MOBILEGL_COHERENT_AS_FLUSH");
|
||||
features.TraceSkipAutodestroy = QueryEnvFlag("MOBILEGL_TRACE_SKIP_AUTODESTROY");
|
||||
features.DisableUboRing = QueryEnvFlag("MOBILEGL_DISABLE_UBO_RING");
|
||||
}
|
||||
|
||||
inline void InitBackendType() {
|
||||
String backendTypeStr;
|
||||
QueryEnvVariable("MOBILEGL_BACKEND_TYPE", backendTypeStr, "DirectGLES");
|
||||
@@ -77,6 +145,7 @@ namespace MobileGL::MG_ConfigLoader {
|
||||
InitializeAcceptedEnvVariables();
|
||||
|
||||
InitBackendType();
|
||||
InitFeatures();
|
||||
|
||||
// Destroy the map since we won't need it anymore
|
||||
acceptedEnvVariablesMap.reset();
|
||||
|
||||
+16
-8
@@ -32,9 +32,13 @@
|
||||
#define MOBILEGL_GLX_API MOBILEGL_API
|
||||
#define MOBILEGL_GL_API MOBILEGL_API
|
||||
#define MOBILEGL_EGL_API MOBILEGL_API
|
||||
#define MOBILEGL_CGL_API MOBILEGL_API
|
||||
#define MOBILEGL_NSOPENGL_API MOBILEGL_API
|
||||
|
||||
// ====================== MobileGL configurations ======================= //
|
||||
#ifndef MOBILEGL_LOG_ACTIVE_LEVEL
|
||||
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_INFO
|
||||
#endif
|
||||
|
||||
#define MOBILEGL_LOG_ENABLE_CONSOLE 0
|
||||
#define MOBILEGL_LOG_ENABLE_FILE 1
|
||||
@@ -63,11 +67,15 @@
|
||||
#endif
|
||||
|
||||
// =============================== Utils ================================ //
|
||||
#define MOBILEGL_ASSERT(condition, ...) \
|
||||
do { \
|
||||
if (!(condition)) { \
|
||||
MGLOG_F("Assertion failed" __VA_OPT__(": ") __VA_ARGS__); \
|
||||
MGLOG_F(" at %s:%d (%s)", __FILE__, __LINE__, __func__); \
|
||||
TRAP; \
|
||||
} \
|
||||
} while (0)
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
#define MOBILEGL_ASSERT(condition, ...) \
|
||||
do { \
|
||||
if (!(condition)) { \
|
||||
MGLOG_F("Assertion failed" __VA_OPT__(": ") __VA_ARGS__); \
|
||||
MGLOG_F(" at %s:%d (%s)", __FILE__, __LINE__, __func__); \
|
||||
TRAP; \
|
||||
} \
|
||||
} while (0)
|
||||
#else
|
||||
#define MOBILEGL_ASSERT(condition, ...)
|
||||
#endif
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include <cassert>
|
||||
#include <climits>
|
||||
#include <cstdlib>
|
||||
#include <cstdarg>
|
||||
#include <cstring>
|
||||
#include <numeric>
|
||||
@@ -108,10 +110,32 @@
|
||||
#define VK_USE_PLATFORM_WIN32_KHR
|
||||
#elif defined(__APPLE__)
|
||||
#define VK_USE_PLATFORM_METAL_EXT
|
||||
#elif defined(__linux__)
|
||||
#define VK_USE_PLATFORM_XLIB_KHR
|
||||
typedef struct _XDisplay Display;
|
||||
typedef unsigned long XID;
|
||||
typedef XID Window;
|
||||
typedef unsigned long VisualID;
|
||||
#else
|
||||
#warning "VK_USE_PLATFORM_*_KHR not defined for this platform!"
|
||||
#endif
|
||||
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||
#pragma push_macro("Bool")
|
||||
#pragma push_macro("None")
|
||||
#pragma push_macro("Always")
|
||||
#pragma push_macro("Status")
|
||||
#pragma push_macro("LSBFirst")
|
||||
#pragma push_macro("DestroyAll")
|
||||
#endif
|
||||
#include <vulkan/vulkan.h>
|
||||
#if defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||
#pragma pop_macro("DestroyAll")
|
||||
#pragma pop_macro("LSBFirst")
|
||||
#pragma pop_macro("Status")
|
||||
#pragma pop_macro("Always")
|
||||
#pragma pop_macro("None")
|
||||
#pragma pop_macro("Bool")
|
||||
#endif
|
||||
|
||||
#ifdef TRACY_ENABLE
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
+43
-10
@@ -15,7 +15,39 @@
|
||||
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace {
|
||||
Bool g_isInitialized = false;
|
||||
|
||||
void DestroyImpl(Bool logLifecycle) {
|
||||
if (!g_isInitialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (logLifecycle) {
|
||||
MGLOG_I("MobileGL closing...");
|
||||
}
|
||||
glslang::FinalizeProcess();
|
||||
MG_Backend::pActiveBackendObject.reset();
|
||||
MG_State::pGLContext.reset();
|
||||
MG_State::pEGLContext.reset();
|
||||
MG_Impl::GLImpl::TextureImpl::pProxyTextureManager.reset();
|
||||
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo.reset();
|
||||
MG_Backend::gBackendFunctionsTable = {};
|
||||
g_isInitialized = false;
|
||||
if (logLifecycle) {
|
||||
MG_Util::Debug::Close();
|
||||
}
|
||||
|
||||
// TODO: add and use Destroy functions for other subsystems
|
||||
}
|
||||
}
|
||||
|
||||
void Initialize() {
|
||||
if (g_isInitialized) {
|
||||
MGLOG_D("MobileGL already initialized; skipping duplicate Initialize()");
|
||||
return;
|
||||
}
|
||||
|
||||
MG_Util::Debug::InitFile();
|
||||
MGLOG_I("Initializing MobileGL...");
|
||||
MG_ConfigLoader::Init();
|
||||
@@ -28,19 +60,12 @@ namespace MobileGL {
|
||||
MGLOG_D("MG_Impl initialized");
|
||||
glslang::InitializeProcess();
|
||||
MGLOG_D("glslang initialized");
|
||||
g_isInitialized = true;
|
||||
MGLOG_I("MobileGL initialized");
|
||||
}
|
||||
|
||||
void Destroy() {
|
||||
MGLOG_I("MobileGL closing...");
|
||||
glslang::FinalizeProcess();
|
||||
MG_State::pGLContext.reset();
|
||||
MG_State::pEGLContext.reset();
|
||||
MG_Impl::GLImpl::TextureImpl::pProxyTextureManager.reset();
|
||||
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo.reset();
|
||||
MG_Util::Debug::Close();
|
||||
|
||||
// TODO: add and use Destroy functions for other subsystems
|
||||
DestroyImpl(true);
|
||||
}
|
||||
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
@@ -49,7 +74,15 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
__attribute__((destructor)) static void AutoDestroy() {
|
||||
Destroy();
|
||||
if (MG_Config::Features.TraceSkipAutodestroy) {
|
||||
return;
|
||||
}
|
||||
#if defined(__APPLE__)
|
||||
// macOS injected dylibs can run destructors after logging/backend static state is already torn down.
|
||||
return;
|
||||
#else
|
||||
DestroyImpl(false);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -7,18 +7,164 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "BackendObject.h"
|
||||
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
namespace {
|
||||
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
(void)dpy;
|
||||
return draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
}
|
||||
|
||||
std::thread::id CurrentThreadKey() {
|
||||
return std::this_thread::get_id();
|
||||
}
|
||||
|
||||
const char* GetFormatCapabilitySupportString(const FormatCapabilityCache& cache,
|
||||
SizeT targetIndex,
|
||||
SizeT formatIndex,
|
||||
FormatCapability capability) {
|
||||
if (HasFormatCapability(cache.FullCaps[targetIndex][formatIndex], capability)) return "Full";
|
||||
if (HasFormatCapability(cache.CaveatCaps[targetIndex][formatIndex], capability)) return "Caveat";
|
||||
return "None";
|
||||
}
|
||||
|
||||
SizeT GetPrintedFormatNameWidth() {
|
||||
SizeT width = 0;
|
||||
for (SizeT formatIndex = 0; formatIndex < kFormatCapabilityFormatCount; ++formatIndex) {
|
||||
const auto format = static_cast<TextureInternalFormat>(formatIndex);
|
||||
width = std::max(width, MG_Util::ConvertTextureInternalFormatToString(format).size());
|
||||
}
|
||||
return width;
|
||||
}
|
||||
|
||||
SizeT GetCapabilityColumnWidth(FormatCapability capability) {
|
||||
SizeT width = std::strlen(GetFormatCapabilityName(capability));
|
||||
width = std::max<SizeT>(width, std::strlen("Caveat"));
|
||||
return width;
|
||||
}
|
||||
|
||||
String BuildFormatCapabilityHeader(SizeT formatNameWidth) {
|
||||
std::ostringstream line;
|
||||
line << std::left << std::setw(static_cast<Int>(formatNameWidth)) << "";
|
||||
for (FormatCapability capability : kReportedFormatCapabilities) {
|
||||
line << " | " << std::left << std::setw(static_cast<Int>(GetCapabilityColumnWidth(capability)))
|
||||
<< GetFormatCapabilityName(capability);
|
||||
}
|
||||
return line.str();
|
||||
}
|
||||
|
||||
String BuildFormatCapabilityRow(const FormatCapabilityCache& cache,
|
||||
SizeT targetIndex,
|
||||
SizeT formatIndex,
|
||||
SizeT formatNameWidth) {
|
||||
const auto format = static_cast<TextureInternalFormat>(formatIndex);
|
||||
std::ostringstream line;
|
||||
line << std::left << std::setw(static_cast<Int>(formatNameWidth))
|
||||
<< MG_Util::ConvertTextureInternalFormatToString(format);
|
||||
for (FormatCapability capability : kReportedFormatCapabilities) {
|
||||
line << " | " << std::left << std::setw(static_cast<Int>(GetCapabilityColumnWidth(capability)))
|
||||
<< GetFormatCapabilitySupportString(cache, targetIndex, formatIndex, capability);
|
||||
}
|
||||
return line.str();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void FormatCapabilityCache::Clear() {
|
||||
for (auto& row : FullCaps) {
|
||||
row.fill(FormatCapabilityFlags{});
|
||||
}
|
||||
for (auto& row : CaveatCaps) {
|
||||
row.fill(FormatCapabilityFlags{});
|
||||
}
|
||||
for (auto& row : SampleCounts) {
|
||||
for (auto& counts : row) {
|
||||
counts.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bool HasFormatCapability(FormatCapabilityFlags caps, FormatCapability capability) {
|
||||
return static_cast<Bool>(caps & capability);
|
||||
}
|
||||
|
||||
SizeT GetFormatCapabilityTargetIndex(TextureTarget target) {
|
||||
if (target == TextureTarget::Unknown || static_cast<Int>(target) < 0 ||
|
||||
static_cast<SizeT>(target) >= kFormatCapabilityTextureTargetCount) {
|
||||
return kFormatCapabilityTargetCount;
|
||||
}
|
||||
return static_cast<SizeT>(target);
|
||||
}
|
||||
|
||||
SizeT GetRenderbufferFormatCapabilityTargetIndex() {
|
||||
return kFormatCapabilityRenderbufferTargetIndex;
|
||||
}
|
||||
|
||||
const char* GetFormatCapabilityName(FormatCapability capability) {
|
||||
switch (capability) {
|
||||
case FormatCapability::Creatable:
|
||||
return "Creatable";
|
||||
case FormatCapability::Sampled:
|
||||
return "Sampled";
|
||||
case FormatCapability::LinearFilter:
|
||||
return "LinearFilter";
|
||||
case FormatCapability::GenerateMipmap:
|
||||
return "GenerateMipmap";
|
||||
case FormatCapability::TextureGather:
|
||||
return "TextureGather";
|
||||
case FormatCapability::TextureShadow:
|
||||
return "TextureShadow";
|
||||
case FormatCapability::FramebufferRenderable:
|
||||
return "FramebufferRenderable";
|
||||
case FormatCapability::FramebufferLayered:
|
||||
return "FramebufferLayered";
|
||||
case FormatCapability::MultisampleTexture:
|
||||
return "MultisampleTexture";
|
||||
case FormatCapability::MultisampleRenderbuffer:
|
||||
return "MultisampleRenderbuffer";
|
||||
case FormatCapability::ColorAttachment:
|
||||
return "ColorAttachment";
|
||||
case FormatCapability::DepthAttachment:
|
||||
return "DepthAttachment";
|
||||
case FormatCapability::StencilAttachment:
|
||||
return "StencilAttachment";
|
||||
case FormatCapability::TextureBuffer:
|
||||
return "TextureBuffer";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
String GetFormatCapabilityTargetName(SizeT targetIndex) {
|
||||
if (targetIndex == kFormatCapabilityRenderbufferTargetIndex) {
|
||||
return "Renderbuffer";
|
||||
}
|
||||
if (targetIndex >= kFormatCapabilityTextureTargetCount) {
|
||||
return "Unknown";
|
||||
}
|
||||
return MG_Util::ConvertTextureTargetToString(static_cast<TextureTarget>(targetIndex));
|
||||
}
|
||||
|
||||
void PrintFormatCapabilities(const FormatCapabilityCache& cache) {
|
||||
const SizeT formatNameWidth = GetPrintedFormatNameWidth();
|
||||
|
||||
MGLOG_D("Backend format capabilities:");
|
||||
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTargetCount; ++targetIndex) {
|
||||
MGLOG_D("");
|
||||
const String targetName = GetFormatCapabilityTargetName(targetIndex);
|
||||
MGLOG_D("- %s", targetName.c_str());
|
||||
const String header = BuildFormatCapabilityHeader(formatNameWidth);
|
||||
MGLOG_D("%s", header.c_str());
|
||||
for (SizeT formatIndex = 0; formatIndex < kFormatCapabilityFormatCount; ++formatIndex) {
|
||||
const String row = BuildFormatCapabilityRow(cache, targetIndex, formatIndex, formatNameWidth);
|
||||
MGLOG_D("%s", row.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bool BackendObject::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (dpy == EGL_NO_DISPLAY) {
|
||||
@@ -42,28 +188,116 @@ namespace MobileGL::MG_Backend {
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject::CreateEGLWindowSurface(const WindowHandle& handle) {
|
||||
Bool BackendObject::CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
return RegisterEGLWindowSurface(surface, handle) && ActivateEGLSurface(surface);
|
||||
}
|
||||
|
||||
Bool BackendObject::ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
auto surfaceIt = m_eglSurfaces.find(surface);
|
||||
if (surfaceIt == m_eglSurfaces.end() || surfaceIt->second.Kind != SurfaceKind::Window) {
|
||||
MGLOG_E("ResizeEGLWindowSurface failed: no window surface is initialized");
|
||||
return false;
|
||||
}
|
||||
surfaceIt->second.Window.Width = width;
|
||||
surfaceIt->second.Window.Height = height;
|
||||
if (m_eglSurface == surface) {
|
||||
m_windowHandle.Width = width;
|
||||
m_windowHandle.Height = height;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject::CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
return RegisterEGLPbufferSurface(surface, width, height) && ActivateEGLSurface(surface);
|
||||
}
|
||||
|
||||
Bool BackendObject::RegisterEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_eglDisplayInitialized) {
|
||||
MGLOG_E("CreateEGLWindowSurface failed: EGL display is not initialized");
|
||||
MGLOG_E("RegisterEGLWindowSurface failed: EGL display is not initialized");
|
||||
return false;
|
||||
}
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
MGLOG_E("RegisterEGLWindowSurface failed: invalid EGLSurface");
|
||||
return false;
|
||||
}
|
||||
if (handle.Backend == WindowBackend::Unknown || !handle.Handle) {
|
||||
MGLOG_E("CreateEGLWindowSurface failed: invalid native window handle");
|
||||
MGLOG_E("RegisterEGLWindowSurface failed: invalid native window handle");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle) {
|
||||
auto& state = m_eglSurfaces[surface];
|
||||
state = EGLSurfaceState{
|
||||
.Kind = SurfaceKind::Window,
|
||||
.Window = handle,
|
||||
.Width = static_cast<EGLint>(std::max<Uint32>(handle.Width, 1)),
|
||||
.Height = static_cast<EGLint>(std::max<Uint32>(handle.Height, 1)),
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject::RegisterEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_eglDisplayInitialized) {
|
||||
MGLOG_E("RegisterEGLPbufferSurface failed: EGL display is not initialized");
|
||||
return false;
|
||||
}
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
MGLOG_E("RegisterEGLPbufferSurface failed: invalid EGLSurface");
|
||||
return false;
|
||||
}
|
||||
if (width <= 0 || height <= 0) {
|
||||
MGLOG_E("RegisterEGLPbufferSurface failed: invalid size %dx%d", width, height);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_eglSurfaces[surface] = EGLSurfaceState{
|
||||
.Kind = SurfaceKind::Pbuffer,
|
||||
.Width = width,
|
||||
.Height = height,
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
const BackendObject::EGLSurfaceState* BackendObject::GetRegisteredEGLSurface(EGLSurface surface) const {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
auto surfaceIt = m_eglSurfaces.find(surface);
|
||||
return surfaceIt == m_eglSurfaces.end() ? nullptr : &surfaceIt->second;
|
||||
}
|
||||
|
||||
Bool BackendObject::ActivateEGLSurface(EGLSurface surface) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
const auto* surfaceState = GetRegisteredEGLSurface(surface);
|
||||
if (!surfaceState) {
|
||||
MGLOG_E("ActivateEGLSurface failed: EGL surface is not registered");
|
||||
return false;
|
||||
}
|
||||
if (m_eglSurfaceInitialized && m_eglSurface == surface) {
|
||||
return true;
|
||||
}
|
||||
|
||||
SetWindowHandle(handle);
|
||||
if (!InitWindowSurface()) {
|
||||
MGLOG_E("CreateEGLWindowSurface failed: backend InitWindowSurface failed");
|
||||
if (surfaceState->Kind == SurfaceKind::Window) {
|
||||
SetWindowHandle(surfaceState->Window);
|
||||
if (!InitWindowSurface()) {
|
||||
MGLOG_E("ActivateEGLSurface failed: backend InitWindowSurface failed");
|
||||
return false;
|
||||
}
|
||||
} else if (surfaceState->Kind == SurfaceKind::Pbuffer) {
|
||||
if (!InitPbufferSurface(surfaceState->Width, surfaceState->Height)) {
|
||||
MGLOG_E("ActivateEGLSurface failed: backend InitPbufferSurface failed");
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
MGLOG_E("ActivateEGLSurface failed: unsupported surface kind");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_eglWindowSurfaceInitialized = true;
|
||||
m_eglSurface = surface;
|
||||
m_eglSurfaceInitialized = true;
|
||||
m_eglSurfaceKind = surfaceState->Kind;
|
||||
m_eglCurrentThreads.clear();
|
||||
m_backendCapabilitiesInitialized = false;
|
||||
return true;
|
||||
@@ -73,7 +307,7 @@ namespace MobileGL::MG_Backend {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
const auto threadKey = CurrentThreadKey();
|
||||
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
|
||||
m_eglCurrentThreads.erase(threadKey);
|
||||
ReleaseEGLCurrentThread(threadKey);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -81,8 +315,22 @@ namespace MobileGL::MG_Backend {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL display mismatch or not initialized");
|
||||
return false;
|
||||
}
|
||||
if (!m_eglWindowSurfaceInitialized) {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL window surface is not initialized");
|
||||
if (!m_eglSurfaceInitialized) {
|
||||
if (draw != read || !ActivateEGLSurface(draw)) {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL surface is not initialized");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!GetRegisteredEGLSurface(draw) || !GetRegisteredEGLSurface(read)) {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL surface is not registered");
|
||||
return false;
|
||||
}
|
||||
if (draw != read) {
|
||||
MGLOG_E("MakeEGLCurrent failed: separate draw/read surfaces are not supported");
|
||||
return false;
|
||||
}
|
||||
if (draw != m_eglSurface && !ActivateEGLSurface(draw)) {
|
||||
MGLOG_E("MakeEGLCurrent failed: EGL surface is not backed by this backend");
|
||||
return false;
|
||||
}
|
||||
if (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE || ctx == EGL_NO_CONTEXT) {
|
||||
@@ -98,14 +346,23 @@ namespace MobileGL::MG_Backend {
|
||||
m_backendCapabilitiesInitialized = true;
|
||||
}
|
||||
|
||||
m_eglCurrentThreads[threadKey] = true;
|
||||
ReleaseEGLCurrentThread(threadKey);
|
||||
m_eglCurrentThreads[threadKey] = EGLCurrentState{
|
||||
.Display = dpy,
|
||||
.DrawSurface = draw,
|
||||
.ReadSurface = read,
|
||||
.Context = ctx,
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendObject::ResetEGLRuntimeState() {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
m_eglWindowSurfaceInitialized = false;
|
||||
m_eglSurfaceInitialized = false;
|
||||
m_backendCapabilitiesInitialized = false;
|
||||
m_eglSurfaceKind = SurfaceKind::None;
|
||||
m_eglSurface = EGL_NO_SURFACE;
|
||||
m_windowHandle = {};
|
||||
m_eglCurrentThreads.clear();
|
||||
}
|
||||
|
||||
@@ -115,11 +372,17 @@ namespace MobileGL::MG_Backend {
|
||||
MGLOG_E("SwapEGLBuffers failed: EGL display mismatch or not initialized");
|
||||
return false;
|
||||
}
|
||||
if (m_eglCurrentThreads.find(CurrentThreadKey()) == m_eglCurrentThreads.end()) {
|
||||
const auto currentIt = m_eglCurrentThreads.find(CurrentThreadKey());
|
||||
if (currentIt == m_eglCurrentThreads.end()) {
|
||||
MGLOG_E("SwapEGLBuffers failed: no current context attached");
|
||||
return false;
|
||||
}
|
||||
if (!m_eglWindowSurfaceInitialized || draw == EGL_NO_SURFACE) {
|
||||
if (currentIt->second.Display != dpy || currentIt->second.DrawSurface != draw ||
|
||||
currentIt->second.Context == EGL_NO_CONTEXT) {
|
||||
MGLOG_E("SwapEGLBuffers failed: draw surface is not current on this thread");
|
||||
return false;
|
||||
}
|
||||
if (!m_eglSurfaceInitialized || draw == EGL_NO_SURFACE || draw != m_eglSurface) {
|
||||
MGLOG_E("SwapEGLBuffers failed: invalid draw surface");
|
||||
return false;
|
||||
}
|
||||
@@ -134,8 +397,99 @@ namespace MobileGL::MG_Backend {
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendObject::SetEGLSwapInterval(Int interval) {
|
||||
const auto& backendFunctions = GetBackendFunctions();
|
||||
if (backendFunctions.SetSwapInterval) {
|
||||
backendFunctions.SetSwapInterval(interval);
|
||||
}
|
||||
}
|
||||
|
||||
Bool BackendObject::IsEGLSurfaceCurrent(EGLSurface surface) const {
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
return false;
|
||||
}
|
||||
for (const auto& current : m_eglCurrentThreads) {
|
||||
if (current.second.DrawSurface == surface || current.second.ReadSurface == surface) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void BackendObject::DestroyPendingEGLSurfaceIfUnused(EGLSurface surface) {
|
||||
auto surfaceIt = m_eglSurfaces.find(surface);
|
||||
if (surfaceIt == m_eglSurfaces.end() || !surfaceIt->second.DestroyPending ||
|
||||
IsEGLSurfaceCurrent(surface)) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_eglSurfaces.erase(surfaceIt);
|
||||
if (m_eglSurface == surface) {
|
||||
OnEGLSurfaceReleased(surface);
|
||||
ResetEGLRuntimeState();
|
||||
}
|
||||
}
|
||||
|
||||
void BackendObject::ReleaseEGLCurrentThread(const std::thread::id& threadKey) {
|
||||
auto currentIt = m_eglCurrentThreads.find(threadKey);
|
||||
if (currentIt == m_eglCurrentThreads.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const EGLSurface drawSurface = currentIt->second.DrawSurface;
|
||||
const EGLSurface readSurface = currentIt->second.ReadSurface;
|
||||
m_eglCurrentThreads.erase(currentIt);
|
||||
DestroyPendingEGLSurfaceIfUnused(drawSurface);
|
||||
DestroyPendingEGLSurfaceIfUnused(readSurface);
|
||||
}
|
||||
|
||||
void BackendObject::ReleaseEGLSurface(EGLSurface surface) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
auto surfaceIt = m_eglSurfaces.find(surface);
|
||||
if (surfaceIt == m_eglSurfaces.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsEGLSurfaceCurrent(surface)) {
|
||||
surfaceIt->second.DestroyPending = true;
|
||||
return;
|
||||
}
|
||||
|
||||
m_eglSurfaces.erase(surfaceIt);
|
||||
if (m_eglSurface == surface) {
|
||||
OnEGLSurfaceReleased(surface);
|
||||
ResetEGLRuntimeState();
|
||||
}
|
||||
}
|
||||
|
||||
void BackendObject::ReleaseEGLResources() {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
ResetEGLRuntimeState();
|
||||
m_eglSurfaces.clear();
|
||||
m_eglDisplay = EGL_NO_DISPLAY;
|
||||
m_eglDisplayInitialized = false;
|
||||
}
|
||||
|
||||
void BackendObject::SetWindowHandle(const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
m_windowHandle = handle;
|
||||
}
|
||||
|
||||
const FormatCapabilityCache& BackendObject::GetFormatCapabilities() const {
|
||||
return m_formatCapabilities;
|
||||
}
|
||||
|
||||
FormatCapabilityCache& BackendObject::MutableFormatCapabilities() {
|
||||
return m_formatCapabilities;
|
||||
}
|
||||
|
||||
Bool BackendObject::InitPbufferSurface(EGLint width, EGLint height) {
|
||||
(void)width;
|
||||
(void)height;
|
||||
return false;
|
||||
}
|
||||
|
||||
void BackendObject::OnEGLSurfaceReleased(EGLSurface surface) {
|
||||
(void)surface;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend
|
||||
|
||||
@@ -8,8 +8,14 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State::GLState {
|
||||
class FramebufferObject;
|
||||
class ITextureObject;
|
||||
}
|
||||
|
||||
enum class BackendType {
|
||||
DirectGLES,
|
||||
DirectVulkan,
|
||||
@@ -18,11 +24,88 @@ namespace MobileGL {
|
||||
};
|
||||
|
||||
namespace MG_Backend {
|
||||
enum class FormatCapability : Uint64 {
|
||||
Creatable = 1ull << 0,
|
||||
|
||||
Sampled = 1ull << 1,
|
||||
LinearFilter = 1ull << 2,
|
||||
GenerateMipmap = 1ull << 3,
|
||||
TextureGather = 1ull << 4,
|
||||
TextureShadow = 1ull << 5,
|
||||
|
||||
FramebufferRenderable = 1ull << 6,
|
||||
FramebufferLayered = 1ull << 7,
|
||||
MultisampleTexture = 1ull << 8,
|
||||
MultisampleRenderbuffer = 1ull << 9,
|
||||
|
||||
ColorAttachment = 1ull << 10,
|
||||
DepthAttachment = 1ull << 11,
|
||||
StencilAttachment = 1ull << 12,
|
||||
|
||||
TextureBuffer = 1ull << 13
|
||||
};
|
||||
|
||||
using FormatCapabilityFlags = Flags<FormatCapability>;
|
||||
|
||||
inline constexpr Array<FormatCapability, 14> kReportedFormatCapabilities = {
|
||||
FormatCapability::Creatable,
|
||||
FormatCapability::Sampled,
|
||||
FormatCapability::LinearFilter,
|
||||
FormatCapability::GenerateMipmap,
|
||||
FormatCapability::TextureGather,
|
||||
FormatCapability::TextureShadow,
|
||||
FormatCapability::FramebufferRenderable,
|
||||
FormatCapability::FramebufferLayered,
|
||||
FormatCapability::MultisampleTexture,
|
||||
FormatCapability::MultisampleRenderbuffer,
|
||||
FormatCapability::ColorAttachment,
|
||||
FormatCapability::DepthAttachment,
|
||||
FormatCapability::StencilAttachment,
|
||||
FormatCapability::TextureBuffer,
|
||||
};
|
||||
|
||||
inline constexpr SizeT kFormatCapabilityTextureTargetCount =
|
||||
static_cast<SizeT>(TextureTarget::TextureTargetCount);
|
||||
inline constexpr SizeT kFormatCapabilityRenderbufferTargetIndex = kFormatCapabilityTextureTargetCount;
|
||||
inline constexpr SizeT kFormatCapabilityTargetCount = kFormatCapabilityTextureTargetCount + 1;
|
||||
inline constexpr SizeT kFormatCapabilityFormatCount =
|
||||
static_cast<SizeT>(TextureInternalFormat::TextureInternalFormatCount);
|
||||
|
||||
using FormatCapabilityTable =
|
||||
Array<Array<FormatCapabilityFlags, kFormatCapabilityFormatCount>, kFormatCapabilityTargetCount>;
|
||||
using FormatSampleCountTable =
|
||||
Array<Array<Vector<Int>, kFormatCapabilityFormatCount>, kFormatCapabilityTargetCount>;
|
||||
|
||||
struct FormatCapabilityCache {
|
||||
FormatCapabilityTable FullCaps{};
|
||||
FormatCapabilityTable CaveatCaps{};
|
||||
FormatSampleCountTable SampleCounts{};
|
||||
|
||||
void Clear();
|
||||
};
|
||||
|
||||
Bool HasFormatCapability(FormatCapabilityFlags caps, FormatCapability capability);
|
||||
SizeT GetFormatCapabilityTargetIndex(TextureTarget target);
|
||||
SizeT GetRenderbufferFormatCapabilityTargetIndex();
|
||||
const char* GetFormatCapabilityName(FormatCapability capability);
|
||||
String GetFormatCapabilityTargetName(SizeT targetIndex);
|
||||
void PrintFormatCapabilities(const FormatCapabilityCache& cache);
|
||||
|
||||
// Opaque backend fence-sync handle, created by GLFunctionsTable::FenceSync
|
||||
// and released by GLFunctionsTable::DeleteSync.
|
||||
using BackendSyncHandle = void*;
|
||||
|
||||
// Opaque backend timer-query handle, created by
|
||||
// GLFunctionsTable::BeginTimeElapsedQuery / QueryCounterTimestamp and
|
||||
// released by GLFunctionsTable::DeleteBackendQuery.
|
||||
using BackendQueryHandle = void*;
|
||||
|
||||
struct GLFunctionsTable {
|
||||
void (*DrawArrays)(GLenum mode, GLint first, GLsizei count);
|
||||
void (*DrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
void (*DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLint basevertex);
|
||||
void (*MultiDrawArrays)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
|
||||
void (*MultiDrawElements)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount);
|
||||
void (*MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei* count, GLenum type,
|
||||
@@ -31,6 +114,10 @@ namespace MobileGL {
|
||||
void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride);
|
||||
void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void (*MultiDrawElementsIndirectCount)(GLenum mode, GLenum type, const void* indirect,
|
||||
GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
||||
void (*MultiDrawArraysIndirectCount)(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
@@ -54,29 +141,157 @@ namespace MobileGL {
|
||||
void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void (*ClearNamedFramebufferfv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void (*ClearNamedFramebufferfi)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
|
||||
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void (*BlitNamedFramebuffer)(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height);
|
||||
void (*CopyImageSubData)(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
||||
void (*GenerateMipmap)(GLenum target);
|
||||
void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
void* pixels);
|
||||
void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void (*GetTextureImage)(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
|
||||
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
|
||||
GLsizei bufSize, GLvoid* pixels);
|
||||
void (*DispatchCompute)(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void (*DispatchComputeIndirect)(GLintptr indirect);
|
||||
void (*MemoryBarrier)(GLbitfield barriers);
|
||||
void (*MemoryBarrierByRegion)(GLbitfield barriers);
|
||||
void (*BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer,
|
||||
GLenum access, GLenum format);
|
||||
void (*GetIntegeri_v)(GLenum target, GLuint index, GLint* data);
|
||||
void (*GetInteger64i_v)(GLenum target, GLuint index, GLint64* data);
|
||||
void (*GetProgramiv)(GLuint program, GLenum pname, GLint* params);
|
||||
void (*GetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
||||
GLuint (*GetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void (*GetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
|
||||
GLsizei* length, GLchar* name);
|
||||
void (*GetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
||||
const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
|
||||
GLint (*GetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
GLint (*GetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void (*ShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
||||
// GL fence sync objects. All entries are optional (may be null); the
|
||||
// frontend then falls back to always-signaled sync semantics.
|
||||
// FenceSync may itself return null when the backend cannot create a
|
||||
// fence right now (e.g. the calling thread does not own the backend
|
||||
// context); the frontend treats such a sync as always signaled.
|
||||
BackendSyncHandle (*FenceSync)();
|
||||
GLenum (*ClientWaitSync)(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
|
||||
void (*WaitSync)(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
|
||||
void (*DeleteSync)(BackendSyncHandle sync);
|
||||
Bool (*GetSyncStatus)(BackendSyncHandle sync); // true = signaled
|
||||
// GL timer-query objects (GL_ARB_timer_query). All entries are
|
||||
// optional (may be null); the frontend then falls back to zero
|
||||
// results and reports GL_QUERY_COUNTER_BITS == 0.
|
||||
// BeginTimeElapsedQuery / QueryCounterTimestamp may themselves
|
||||
// return null when the backend cannot create a query right now;
|
||||
// the frontend treats such a query as immediately available with
|
||||
// a zero result.
|
||||
// Dynamic support check: true only when the live backend can
|
||||
// actually time at the moment of the call (extension / entry
|
||||
// points / timestamp valid bits are known then, not at table
|
||||
// init). Gates the advertised GL_QUERY_COUNTER_BITS.
|
||||
Bool (*IsTimerQuerySupported)();
|
||||
BackendQueryHandle (*BeginTimeElapsedQuery)(); // starts a TIME_ELAPSED span
|
||||
void (*EndTimeElapsedQuery)(BackendQueryHandle query); // ends the span
|
||||
BackendQueryHandle (*QueryCounterTimestamp)(); // glQueryCounter(GL_TIMESTAMP) one-shot
|
||||
Bool (*IsQueryResultAvailable)(BackendQueryHandle query); // non-blocking
|
||||
// Returns true when a final value was produced (*outNanoseconds
|
||||
// written; the frontend may cache it and release the handle).
|
||||
// Returns false when the result could not be obtained YET - e.g.
|
||||
// a Vulkan wait that refuses to block on a not-yet-submitted
|
||||
// frame serial - in which case the frontend must keep the handle
|
||||
// and leave the query readable later.
|
||||
Bool (*GetQueryResult64)(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds);
|
||||
void (*DeleteBackendQuery)(BackendQueryHandle query);
|
||||
Int64 (*GetGpuTimestampNs)(); // glGetInteger64v(GL_TIMESTAMP); 0 if unsupported
|
||||
};
|
||||
struct GlobalBackendFunctionsTable {
|
||||
GLFunctionsTable GL;
|
||||
void (*Present)();
|
||||
// Optional: applies the app-requested eglSwapInterval to the native
|
||||
// presentation path (null = backend keeps its own pacing policy).
|
||||
void (*SetSwapInterval)(Int interval);
|
||||
};
|
||||
|
||||
struct DynamicBackendParameters {
|
||||
SizeT UniformBufferOffsetAlignment = 256;
|
||||
Float AliasedLineWidthRangeMin = 1.0f;
|
||||
Float AliasedLineWidthRangeMax = 1.0f;
|
||||
Float SmoothLineWidthRangeMin = 1.0f;
|
||||
Float SmoothLineWidthRangeMax = 1.0f;
|
||||
Float SmoothLineWidthGranularity = 1.0f;
|
||||
Float PointSizeRangeMin = 1.0f;
|
||||
Float PointSizeRangeMax = 1.0f;
|
||||
Float PointSizeGranularity = 1.0f;
|
||||
Int Max3DTextureSize = 16384;
|
||||
Int MaxArrayTextureLayers = 2048;
|
||||
Int MaxCubeMapTextureSize = 16384;
|
||||
Int MaxFramebufferWidth = 16384;
|
||||
Int MaxFramebufferHeight = 16384;
|
||||
Int MaxFramebufferLayers = 2048;
|
||||
Int MaxRenderbufferSize = 16384;
|
||||
Int MaxTextureSize = 16384;
|
||||
Int MaxColorTextureSamples = 1;
|
||||
Int MaxDepthTextureSamples = 1;
|
||||
Int MaxFramebufferSamples = 1;
|
||||
Int MaxIntegerSamples = 1;
|
||||
Int MaxSamples = 1;
|
||||
Int MaxSampleMaskWords = 1;
|
||||
Int MaxTextureImageUnits = 32;
|
||||
Int MaxVertexTextureImageUnits = 32;
|
||||
Int MaxComputeTextureImageUnits = 32;
|
||||
Int MaxCombinedTextureImageUnits = 192;
|
||||
Int MaxVertexAttribs = 16;
|
||||
Int MaxComputeShaderStorageBlocks = 8;
|
||||
Int MaxCombinedShaderStorageBlocks = 32;
|
||||
Int MaxComputeUniformBlocks = 12;
|
||||
Int MaxComputeWorkGroupInvocations = 128;
|
||||
Int MaxShaderStorageBufferBindings = 8;
|
||||
Int MaxTextureBufferSize = 65536;
|
||||
Int MaxUniformBufferBindings = 24;
|
||||
Int MaxUniformBlockSize = 16384;
|
||||
Int MaxImageUnits = 8;
|
||||
Int MaxCombinedImageUniforms = 8;
|
||||
Int MaxComputeImageUniforms = 8;
|
||||
Int MaxDrawBuffers = 8;
|
||||
Int MaxColorAttachments = 8;
|
||||
Int MaxClipDistances = 8;
|
||||
Int MaxViewports = 16;
|
||||
Int MaxViewportWidth = 16384;
|
||||
Int MaxViewportHeight = 16384;
|
||||
Float ViewportBoundsRangeMin = 0.0f;
|
||||
Float ViewportBoundsRangeMax = 0.0f;
|
||||
Int ViewportSubpixelBits = 0;
|
||||
Bool SupportsWideLines = false;
|
||||
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
|
||||
Uint32 SubgroupSize = 0;
|
||||
Uint32 SubgroupSupportedStages = 0;
|
||||
Uint32 SubgroupSupportedFeatures = 0;
|
||||
Bool SubgroupQuadOperationsInAllStages = false;
|
||||
};
|
||||
|
||||
enum class WindowBackend {
|
||||
Android,
|
||||
// TODO: X11, Wayland, Windows, macOS, etc.
|
||||
X11,
|
||||
MetalLayer,
|
||||
// TODO: Wayland, Windows, etc.
|
||||
WindowBackendCount,
|
||||
Unknown = -1
|
||||
};
|
||||
@@ -84,6 +299,8 @@ namespace MobileGL {
|
||||
struct WindowHandle {
|
||||
WindowBackend Backend = WindowBackend::Unknown;
|
||||
void* Handle = nullptr;
|
||||
Uint32 Width = 0;
|
||||
Uint32 Height = 0;
|
||||
};
|
||||
|
||||
class BackendObject {
|
||||
@@ -95,9 +312,16 @@ namespace MobileGL {
|
||||
virtual Bool InitWindowSurface() = 0;
|
||||
|
||||
virtual Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor);
|
||||
virtual Bool CreateEGLWindowSurface(const WindowHandle& handle);
|
||||
virtual Bool CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle);
|
||||
virtual Bool ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height);
|
||||
virtual Bool CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height);
|
||||
virtual Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
|
||||
virtual Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw);
|
||||
// Forwards the app-requested eglSwapInterval to the backend's native
|
||||
// presentation path (no-op for backends without a SetSwapInterval hook).
|
||||
virtual void SetEGLSwapInterval(Int interval);
|
||||
virtual void ReleaseEGLSurface(EGLSurface surface);
|
||||
virtual void ReleaseEGLResources();
|
||||
|
||||
void SetWindowHandle(const WindowHandle& handle);
|
||||
|
||||
@@ -105,18 +329,56 @@ namespace MobileGL {
|
||||
virtual String GetBackendAPIVersionString() const = 0;
|
||||
virtual const GlobalBackendFunctionsTable& GetBackendFunctions() const = 0;
|
||||
virtual const DynamicBackendParameters& GetDynamicParameters() const = 0;
|
||||
const FormatCapabilityCache& GetFormatCapabilities() const;
|
||||
virtual BackendType GetBackendType() const = 0;
|
||||
|
||||
protected:
|
||||
enum class SurfaceKind {
|
||||
None,
|
||||
Window,
|
||||
Pbuffer
|
||||
};
|
||||
|
||||
struct EGLCurrentState {
|
||||
EGLDisplay Display = EGL_NO_DISPLAY;
|
||||
EGLSurface DrawSurface = EGL_NO_SURFACE;
|
||||
EGLSurface ReadSurface = EGL_NO_SURFACE;
|
||||
EGLContext Context = EGL_NO_CONTEXT;
|
||||
};
|
||||
|
||||
struct EGLSurfaceState {
|
||||
SurfaceKind Kind = SurfaceKind::None;
|
||||
Bool DestroyPending = false;
|
||||
WindowHandle Window;
|
||||
EGLint Width = 1;
|
||||
EGLint Height = 1;
|
||||
};
|
||||
|
||||
void ResetEGLRuntimeState();
|
||||
Bool RegisterEGLWindowSurface(EGLSurface surface, const WindowHandle& handle);
|
||||
Bool RegisterEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height);
|
||||
const EGLSurfaceState* GetRegisteredEGLSurface(EGLSurface surface) const;
|
||||
Bool ActivateEGLSurface(EGLSurface surface);
|
||||
virtual Bool InitPbufferSurface(EGLint width, EGLint height);
|
||||
virtual void OnEGLSurfaceReleased(EGLSurface surface);
|
||||
FormatCapabilityCache& MutableFormatCapabilities();
|
||||
|
||||
mutable std::recursive_mutex m_eglStateMutex;
|
||||
FormatCapabilityCache m_formatCapabilities;
|
||||
WindowHandle m_windowHandle;
|
||||
EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;
|
||||
EGLSurface m_eglSurface = EGL_NO_SURFACE;
|
||||
Bool m_eglDisplayInitialized = false;
|
||||
Bool m_eglWindowSurfaceInitialized = false;
|
||||
Bool m_eglSurfaceInitialized = false;
|
||||
Bool m_backendCapabilitiesInitialized = false;
|
||||
UnorderedMap<std::thread::id, Bool> m_eglCurrentThreads;
|
||||
SurfaceKind m_eglSurfaceKind = SurfaceKind::None;
|
||||
UnorderedMap<std::thread::id, EGLCurrentState> m_eglCurrentThreads;
|
||||
UnorderedMap<EGLSurface, EGLSurfaceState> m_eglSurfaces;
|
||||
|
||||
private:
|
||||
Bool IsEGLSurfaceCurrent(EGLSurface surface) const;
|
||||
void DestroyPendingEGLSurfaceIfUnused(EGLSurface surface);
|
||||
void ReleaseEGLCurrentThread(const std::thread::id& threadKey);
|
||||
};
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -12,6 +12,12 @@
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Populates the same format-capability cache used by backend startup. The caller
|
||||
// must keep the supplied GLES context current for the duration of this call.
|
||||
void PopulateFormatCapabilities(const MG_External::GLESFunctionsTable& gl,
|
||||
const MG_External::GLESCapabilities& capabilities,
|
||||
FormatCapabilityCache& cache);
|
||||
|
||||
class BackendObject_DirectGLES : public BackendObject {
|
||||
public:
|
||||
~BackendObject_DirectGLES() override;
|
||||
@@ -20,9 +26,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Bool InitCapabilities() override;
|
||||
Bool InitWindowSurface() override;
|
||||
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
|
||||
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
|
||||
Bool CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) override;
|
||||
Bool CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) override;
|
||||
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
|
||||
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
|
||||
void ReleaseEGLSurface(EGLSurface surface) override;
|
||||
void ReleaseEGLResources() override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
@@ -35,6 +44,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
private:
|
||||
void UpdateDynamicBackendParameters();
|
||||
Bool InitPbufferSurface(EGLint width, EGLint height) override;
|
||||
void OnEGLSurfaceReleased(EGLSurface surface) override;
|
||||
|
||||
Bool m_initialized = false;
|
||||
MG_External::EGLFunctionsTable m_EGLFunctions;
|
||||
@@ -42,4 +53,25 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_External::GLESCapabilities m_GLESCapabilities;
|
||||
DynamicBackendParameters m_dynamicParameters;
|
||||
};
|
||||
|
||||
// Single-source-of-truth helpers shared with the driver POST
|
||||
// (MG_Util/SelfTest/DriverPost.cpp), so the identity strings and extension list
|
||||
// MobileGL reports to applications on this backend cannot drift from what the
|
||||
// POST screen shows.
|
||||
|
||||
// Static identity of the Espryt renderer (renderer/backend names, target GL/GLSL
|
||||
// versions, ExtraVendor). The Extensions vector inside is live backend state that
|
||||
// is reconciled after capability init; callers that need the advertised list for
|
||||
// a known capability set must use BuildAdvertisedExtensions instead.
|
||||
const RendererInfo& GetRendererIdentity();
|
||||
|
||||
// The full OpenGL extension list Espryt advertises (glGetString(GL_EXTENSIONS))
|
||||
// for a device whose timer queries are (or are not) usable. The
|
||||
// MOBILEGL_DISABLE_TIMERQUERY escape hatch is applied inside.
|
||||
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported);
|
||||
|
||||
// Format: <OpenGL ES Renderer>, OpenGL ES <Major>.<Minor> — the exact string an
|
||||
// initialized backend returns from GetBackendAPIVersionString (and that ends up
|
||||
// inside the application-visible GL_RENDERER string).
|
||||
String FormatBackendAPIVersionString(const String& glesRendererString, Int glesMajor, Int glesMinor);
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,8 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
||||
#include <MG_State/GLState/TextureState/TextureState.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
@@ -25,11 +27,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex);
|
||||
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
@@ -46,18 +51,100 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLuint baseinstance);
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
||||
void GenerateMipmap(GLenum target);
|
||||
const GLubyte* GetString(GLenum name);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void DispatchComputeIndirect(GLintptr indirect);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
void MemoryBarrierByRegion(GLbitfield barriers);
|
||||
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
|
||||
GLenum format);
|
||||
void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
||||
GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* name);
|
||||
void GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
||||
const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
|
||||
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
||||
Bool InitWindowSurface(NativeWindowType window);
|
||||
Bool InitPbufferSurface(EGLint width, EGLint height);
|
||||
Bool MakeCurrent();
|
||||
Bool ReleaseCurrent();
|
||||
// True when the backend ES context is current on the calling thread, i.e.
|
||||
// immediate buffer ops may issue GL calls right now.
|
||||
Bool IsBackendContextCurrentOnThisThread();
|
||||
// GL fence sync objects, backed by native ES fences. FenceSync returns null
|
||||
// (the frontend then falls back to an always-signaled sync) when the calling
|
||||
// thread does not own the ES context. Waits/queries degrade to "signaled" in
|
||||
// the same situation, and handles created under a since-destroyed ES context
|
||||
// are always treated as signaled.
|
||||
BackendSyncHandle FenceSync();
|
||||
GLenum ClientWaitSync(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
|
||||
void WaitSync(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
|
||||
void DeleteSync(BackendSyncHandle sync);
|
||||
Bool GetSyncStatus(BackendSyncHandle sync);
|
||||
// True when GL_EXT_disjoint_timer_query and every entry point the timer
|
||||
// hooks below need are present. Also gates the E_GL_ARB_timer_query
|
||||
// advertisement in BackendObject_DirectGLES::InitCapabilities, and is
|
||||
// registered as the GLFunctionsTable::IsTimerQuerySupported hook: a pure
|
||||
// capability read needs no current ES context, and it stays false until
|
||||
// the ES capabilities have been filled in.
|
||||
Bool AreTimerQueriesSupported();
|
||||
// GL timer-query objects, backed by GL_EXT_disjoint_timer_query. The
|
||||
// creators return null (the frontend then falls back to an immediately
|
||||
// available zero result) when the calling thread does not own the ES
|
||||
// context or the extension/entry points are missing, and handles created
|
||||
// under a since-destroyed ES context are always treated as complete with
|
||||
// a zero result (mirrors the fence-sync handles above).
|
||||
BackendQueryHandle BeginTimeElapsedQuery();
|
||||
void EndTimeElapsedQuery(BackendQueryHandle query);
|
||||
BackendQueryHandle QueryCounterTimestamp();
|
||||
Bool IsQueryResultAvailable(BackendQueryHandle query);
|
||||
// Returns true when a final value landed in *outNanoseconds (a zero for
|
||||
// null or stale-generation handles IS final: the frontend may cache it
|
||||
// and release the handle). Returns false only when the calling thread
|
||||
// does not own the ES context, so the value is genuinely unobtainable
|
||||
// right now; the handle stays alive and readable later.
|
||||
Bool GetQueryResult64(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds);
|
||||
void DeleteBackendQuery(BackendQueryHandle query);
|
||||
Int64 GetGpuTimestampNs();
|
||||
void Present();
|
||||
// Frame-completion watermarks for the buffer-storage pool: CurrentFrameSerial()
|
||||
// is bumped once per Present(); CompletedFrameSerial() is the newest frame whose
|
||||
// GPU work has provably finished (advanced by polling a one-fence-per-frame ring).
|
||||
// A buffer retired during frame N is safe to recycle once CompletedFrameSerial() >= N.
|
||||
Uint64 CurrentFrameSerial();
|
||||
Uint64 CompletedFrameSerial();
|
||||
// Applies (or defers until the window surface exists) the app-requested
|
||||
// eglSwapInterval on the native EGL surface.
|
||||
void SetSwapInterval(Int interval);
|
||||
void SetEGLFuncsTable(const MG_External::EGLFunctionsTable& eglFuncs);
|
||||
void SetGLESFuncsTable(const MG_External::GLESFunctionsTable& glesFuncs);
|
||||
void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,8 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include "DirectGLES.h"
|
||||
#include "MG_State/GLState/SamplerState/SamplerObject.h"
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
@@ -15,6 +17,9 @@
|
||||
#include <MG_State/GLState/Core.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
String EmulateBaseInstanceInVertexShader(String source, GLenum shaderType);
|
||||
String PromoteDrawParameterGlobalsToUniforms(String source, GLenum shaderType);
|
||||
|
||||
template <typename StateObject, typename BackendObject>
|
||||
class StateBackendObjectRegistry {
|
||||
public:
|
||||
@@ -50,6 +55,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return const_cast<StateBackendObjectRegistry*>(this)->find(stateObj);
|
||||
}
|
||||
|
||||
iterator begin() { return m_backendObjects.begin(); }
|
||||
const_iterator begin() const { return m_backendObjects.begin(); }
|
||||
iterator end() { return m_backendObjects.end(); }
|
||||
const_iterator end() const { return m_backendObjects.end(); }
|
||||
|
||||
@@ -111,38 +118,130 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
namespace BufferImpl {
|
||||
const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
|
||||
class BackendBufferObject {
|
||||
|
||||
// The DirectGLES storage behind one frontend buffer. Owned (refcounted) by
|
||||
// the frontend BufferObject; immediate BufferBackendOps keep it current, so
|
||||
// draw-time "sync" reduces to ensuring the storage exists.
|
||||
class GLESBufferResource : public MG_State::GLState::BackendBufferResource {
|
||||
public:
|
||||
BackendBufferObject();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
Uint GetBackendBufferId() const { return m_backendBufferId; }
|
||||
void Bind(GLenum target = TempBufferTarget);
|
||||
~GLESBufferResource() override = default;
|
||||
|
||||
private:
|
||||
void SyncToBackend_glBufferData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glBufferSubData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
|
||||
void SyncToBackend_glMapBufferRange(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
|
||||
Bool invalidate = true, Bool unsynchronized = true);
|
||||
|
||||
Uint m_backendBufferId = 0;
|
||||
SizeT m_prevBufferSize = 0;
|
||||
Bool m_isInitialized = false;
|
||||
Uint id = 0;
|
||||
SizeT storageSize = 0;
|
||||
Bool storageInitialized = false;
|
||||
// ES context generation this resource's id belongs to; ids from a
|
||||
// destroyed context are invalid and must not be deleted or reused.
|
||||
Uint contextGeneration = 0;
|
||||
// Frontend change serial the backend storage reflects. When immediate
|
||||
// ops cannot run (ops unregistered, no current context), this lags and
|
||||
// EnsureBufferResource falls back to a full re-upload. Atomic: read on
|
||||
// the context-owning thread while ops on other threads may update it.
|
||||
std::atomic<Uint64> syncedChangeSerial{0};
|
||||
// Ops that arrived while no ES context was current on the calling thread
|
||||
// (or before storage existed); replayed by EnsureBufferResource. The ES
|
||||
// context migrates between app threads, so deferring ops can race with
|
||||
// the owning thread replaying them: guard both fields with pendingMutex.
|
||||
Bool pendingRespecify = false;
|
||||
VecRange1D pendingRanges;
|
||||
std::mutex pendingMutex;
|
||||
// Zero-copy coherent persistent map (EXT_buffer_storage): the GL store is
|
||||
// immutable, persistently+coherently mapped, and persistentPtr is what the app
|
||||
// (and the frontend PipeResource) write into directly. While set, draw-time
|
||||
// sync is a no-op and no per-draw glBufferSubData is issued. Cleared on ES
|
||||
// context loss.
|
||||
Bool persistentMapped = false;
|
||||
void* persistentPtr = nullptr;
|
||||
};
|
||||
|
||||
extern BackendBufferObject* g_boundVertexBufferObject;
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
|
||||
// Registered as the frontend's BufferBackendOps at backend init and on
|
||||
// every MakeCurrent (the ES context can be destroyed and recreated, e.g.
|
||||
// by the trace replayer's probe context).
|
||||
void RegisterBufferBackendOps();
|
||||
void UnregisterBufferBackendOps();
|
||||
// The ES context died: unregister ops, invalidate all outstanding GL ids
|
||||
// (they belonged to the dead context) and drop deferred deletes.
|
||||
void OnBackendContextDestroyed();
|
||||
|
||||
// Get-or-create the backend resource and bring its storage up to date
|
||||
// (creates the GL buffer, replays pending ops, pushes persistent-mapped
|
||||
// ranges). Requires the ES context to be current. Returns nullptr only
|
||||
// for null input.
|
||||
GLESBufferResource* EnsureBufferResource(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject);
|
||||
// Existing resource or nullptr; performs no GL calls.
|
||||
GLESBufferResource* GetBufferResource(MG_State::GLState::BufferObject* bufferObject);
|
||||
|
||||
// Deletes GL buffers whose owning frontend objects died (possibly on a
|
||||
// thread without a current ES context). Called from draw-time sync.
|
||||
void ProcessDeferredBufferReleases();
|
||||
|
||||
// glBindBuffer with a redundant-bind cache for GL_ARRAY_BUFFER.
|
||||
void BindBufferId(GLenum target, Uint id);
|
||||
void InvalidateArrayBufferBindingCache();
|
||||
// Redundant-bind cache for INDEXED buffer bindings (glBindBufferBase/Range on
|
||||
// GL_UNIFORM_BUFFER / GL_SHADER_STORAGE_BUFFER): skips the GL call when the
|
||||
// (id, range) already at that index matches, like the array-buffer/texture/
|
||||
// sampler caches already do. Invalidated on MakeCurrent (context may reset).
|
||||
void BindBufferBaseCached(GLenum glTarget, Uint index, Uint id);
|
||||
void BindBufferRangeCached(GLenum glTarget, Uint index, Uint id, GLintptr offset, GLsizeiptr size);
|
||||
void InvalidateIndexedBufferBindingCache();
|
||||
// Buffer-storage pool maintenance. TrimBufferPool evicts over-budget entries
|
||||
// (called once per frame from Present); ClearBufferPool drops all pooled ids
|
||||
// without glDeleteBuffers (called when the ES context is going away).
|
||||
void TrimBufferPool();
|
||||
void ClearBufferPool();
|
||||
|
||||
// --- Global-UBO ring ------------------------------------------------------
|
||||
// One persistently+coherently mapped buffer (EXT_buffer_storage) shared by
|
||||
// every program's lowered default-uniform block. Each content change is
|
||||
// bump-allocated into a fresh slot and bound with glBindBufferRange, so the
|
||||
// CPU never rewrites bytes the GPU may still be reading — the per-draw
|
||||
// glBufferSubData into one static UBO forced Adreno to resolve that
|
||||
// write-after-read hazard on every uniform-dirtying draw (MC dirties
|
||||
// uniforms every draw). Reclamation rides the Present() frame-fence
|
||||
// watermark; no ring bytes are recycled before their frame's GPU work
|
||||
// completed.
|
||||
//
|
||||
// A program's cached slot, reusable within one frame while the frontend UBO
|
||||
// content version is unchanged. Cross-frame reuse is intentionally not
|
||||
// attempted: later same-frame allocations may recycle bytes of completed
|
||||
// frames, so re-referencing them would need per-bind pinning — rewriting
|
||||
// GetUBOSize() bytes once per program per frame is far cheaper.
|
||||
struct UboRingAllocation {
|
||||
Uint32 contentVersion = ~0u; // frontend UBO content version held at `offset`
|
||||
Uint32 ringGeneration = 0; // ring identity the slot lives in (0 = never valid)
|
||||
Uint64 frameSerial = ~Uint64{0}; // frame the slot was written in
|
||||
SizeT offset = 0;
|
||||
};
|
||||
// False when the feature is disabled, EXT_buffer_storage / fences are
|
||||
// missing, the ES context is not current, or ring creation already failed
|
||||
// under this context (callers then take the legacy glBufferSubData path).
|
||||
Bool UboRingAvailable();
|
||||
// Bump-allocate `size` bytes aligned to GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
|
||||
// Grows the ring (new GL store, generation bump) when the in-flight span
|
||||
// would be overrun. Returns false when storage (re)creation fails.
|
||||
Bool UboRingAllocate(SizeT size, SizeT& outOffset);
|
||||
void* UboRingMappedPtr();
|
||||
Uint UboRingBufferId();
|
||||
Uint32 UboRingGeneration();
|
||||
// Present()-time upkeep: records the frame's high-water mark for reclamation
|
||||
// and deletes grown-away ring stores once the GPU is done with them.
|
||||
void UboRingOnPresent();
|
||||
} // namespace BufferImpl
|
||||
|
||||
namespace VertexArrayImpl {
|
||||
class BackendVertexArrayObject {
|
||||
public:
|
||||
BackendVertexArrayObject();
|
||||
~BackendVertexArrayObject();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
|
||||
void SyncClientSideAttributesForDrawArrays(
|
||||
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject, GLint first, GLsizei count);
|
||||
Uint GetBackendVertexArrayId() const { return m_backendVAOId; }
|
||||
void Bind() const;
|
||||
|
||||
private:
|
||||
Uint m_backendVAOId = 0;
|
||||
Array<Uint, MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS> m_clientAttributeBufferIds;
|
||||
Bool m_isInitialized = false;
|
||||
Uint16 m_syncedIndexBufferVersion = 0;
|
||||
Array<MG_State::GLState::VertexAttributeVersion, MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS>
|
||||
@@ -156,12 +255,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace TextureImpl {
|
||||
inline Bool IsSupportedTextureTarget(TextureTarget target) {
|
||||
if (target == TextureTarget::Texture1D || target == TextureTarget::TextureRectangle ||
|
||||
target == TextureTarget::Texture2DMultisampleArray || target == TextureTarget::Texture1DArray ||
|
||||
target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DArray)
|
||||
target == TextureTarget::Texture1DArray || target == TextureTarget::Texture2DArray)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
inline Bool IsMultisampleTextureTarget(TextureTarget target) {
|
||||
return target == TextureTarget::Texture2DMultisample ||
|
||||
target == TextureTarget::Texture2DMultisampleArray;
|
||||
}
|
||||
|
||||
inline Bool SupportsWrapR(TextureTarget target) {
|
||||
return target == TextureTarget::Texture3D || target == TextureTarget::TextureCubeMap;
|
||||
}
|
||||
|
||||
struct StateTextureBasicInfo { // Used for tracking texture state changes
|
||||
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
|
||||
SizeT width = 0;
|
||||
@@ -169,11 +276,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SizeT depth = 0;
|
||||
SizeT mipmapLevels = 0;
|
||||
Uint bufferExternalIndex = 0;
|
||||
Int samples = 0;
|
||||
Bool fixedSampleLocations = true;
|
||||
|
||||
bool operator==(const StateTextureBasicInfo& other) const {
|
||||
return internalFormat == other.internalFormat && width == other.width && height == other.height &&
|
||||
depth == other.depth && mipmapLevels == other.mipmapLevels &&
|
||||
bufferExternalIndex == other.bufferExternalIndex;
|
||||
bufferExternalIndex == other.bufferExternalIndex && samples == other.samples &&
|
||||
fixedSampleLocations == other.fixedSampleLocations;
|
||||
}
|
||||
|
||||
bool operator!=(const StateTextureBasicInfo& other) const { return !(*this == other); }
|
||||
@@ -186,12 +296,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void SyncMipmapsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncBuiltinSamplerToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void SyncTextureParamsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
|
||||
void RequireImageBindableStorage();
|
||||
void Bind(GLenum target, Uint unit = TempTextureUnit);
|
||||
Uint GetBackendTextureId() const;
|
||||
|
||||
private:
|
||||
void RecreateBackendTexture();
|
||||
|
||||
Uint m_backendTextureId = 0;
|
||||
Bool m_isInitialized = false;
|
||||
Bool m_imageBindableStorageRequired = false;
|
||||
Bool m_backendStorageImmutable = false;
|
||||
StateTextureBasicInfo m_prevTextureInfo;
|
||||
SamplerParameters m_cacheSamplerParameters;
|
||||
UintVec2 m_cacheLodRange = {0, 1000};
|
||||
@@ -206,6 +321,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void UnbindTexture(Uint unit, GLenum target);
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject>
|
||||
g_backendTextureObjects;
|
||||
SharedPtr<BackendTextureObject>& SyncTextureObjectToBackend(
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
|
||||
Bool imageBindableStorageRequired = false);
|
||||
extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
|
||||
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
|
||||
g_boundTexturesCache;
|
||||
@@ -218,6 +336,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
BackendFramebufferObject();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
|
||||
FramebufferTarget asTarget);
|
||||
void InvalidateSyncedState();
|
||||
Uint GetBackendFramebufferId() const { return m_backendFBOId; }
|
||||
void Bind(FramebufferTarget target) const;
|
||||
// FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
|
||||
@@ -252,22 +371,101 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
|
||||
} // namespace FramebufferImpl
|
||||
|
||||
// Image uniforms take their unit from the layout(binding=N) qualifier baked into
|
||||
// the transpiled ESSL; unlike samplers they must not (and in ES cannot) be
|
||||
// assigned through glUniform1i.
|
||||
inline Bool IsImageUniformType(GLenum type) {
|
||||
switch (type) {
|
||||
case 0x904D: /*GL_IMAGE_2D*/
|
||||
case 0x904E: /*GL_IMAGE_3D*/
|
||||
case 0x9050: /*GL_IMAGE_CUBE*/
|
||||
case 0x9051: /*GL_IMAGE_BUFFER*/
|
||||
case 0x9053: /*GL_IMAGE_2D_ARRAY*/
|
||||
case 0x9058: /*GL_INT_IMAGE_2D*/
|
||||
case 0x9059: /*GL_INT_IMAGE_3D*/
|
||||
case 0x905B: /*GL_INT_IMAGE_CUBE*/
|
||||
case 0x905C: /*GL_INT_IMAGE_BUFFER*/
|
||||
case 0x905E: /*GL_INT_IMAGE_2D_ARRAY*/
|
||||
case 0x9063: /*GL_UNSIGNED_INT_IMAGE_2D*/
|
||||
case 0x9064: /*GL_UNSIGNED_INT_IMAGE_3D*/
|
||||
case 0x9066: /*GL_UNSIGNED_INT_IMAGE_CUBE*/
|
||||
case 0x9067: /*GL_UNSIGNED_INT_IMAGE_BUFFER*/
|
||||
case 0x9069: /*GL_UNSIGNED_INT_IMAGE_2D_ARRAY*/
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
namespace PrgramImpl {
|
||||
class BackendProgramObjectImpl {
|
||||
public:
|
||||
// Per-link cache of a sampler-style uniform's backend location: built once in
|
||||
// SyncToBackend so draws stop issuing glGetUniformLocation string queries.
|
||||
// lastAssignedUnit mirrors the program-state value set through glUniform1i
|
||||
// (program state persists across binds, so caching per program is exact).
|
||||
struct SamplerUniformBinding {
|
||||
Uint frontendLocation = 0;
|
||||
Int backendLocation = -1;
|
||||
GLenum uniformType = 0;
|
||||
Int lastAssignedUnit = -1;
|
||||
};
|
||||
|
||||
BackendProgramObjectImpl();
|
||||
~BackendProgramObjectImpl();
|
||||
void SyncToBackend(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
|
||||
void Use() const;
|
||||
void SetBaseInstance(Uint32 baseInstance) const;
|
||||
void SetBaseInstanceWordIndex(Int32 wordIndex) const;
|
||||
void SetDrawID(Uint32 drawId) const;
|
||||
Int GetIndirectParamsBinding() const { return m_indirectParamsBinding; }
|
||||
Uint GetBackendProgramId() const { return m_backendProgramId; }
|
||||
Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
|
||||
Uint32 GetSnormFallbackClampOutputMask() const { return m_snormFallbackClampOutputMask; }
|
||||
Uint32 GetUnormFallbackClampOutputMask() const { return m_unormFallbackClampOutputMask; }
|
||||
|
||||
Bool HasGlobalUboBlock() const { return m_globalUboBackendBlockIndex >= 0; }
|
||||
const Vector<Int>& GetUniformBlockBackendIndices() const { return m_uniformBlockBackendIndices; }
|
||||
Vector<SamplerUniformBinding>& GetSamplerUniformBindings() { return m_samplerUniformBindings; }
|
||||
Uint32 GetLastUploadedGlobalUboVersion() const { return m_lastUploadedGlobalUboVersion; }
|
||||
void SetLastUploadedGlobalUboVersion(Uint32 version) { m_lastUploadedGlobalUboVersion = version; }
|
||||
// Backend-reported GL_UNIFORM_BLOCK_DATA_SIZE of the global block; ring
|
||||
// bindings must span at least this much (may exceed the frontend's
|
||||
// reflected size when the transpiled block pads differently).
|
||||
Int GetGlobalUboBackendBlockSize() const { return m_globalUboBackendBlockSize; }
|
||||
BufferImpl::UboRingAllocation& GetGlobalUboRingAllocation() { return m_globalUboRingAllocation; }
|
||||
// Frontend link version this backend program (and its resource caches) was
|
||||
// built from; a mismatch means every link-derived cache here is stale.
|
||||
Uint32 GetSyncedLinkVersion() const { return m_syncedLinkVersion; }
|
||||
|
||||
private:
|
||||
void CacheResourceLocations(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
|
||||
|
||||
Uint m_backendProgramId = 0;
|
||||
Uint m_backendGlobalUBOId = 0;
|
||||
Int m_baseInstanceUniformLocation = -1;
|
||||
Int m_drawIdUniformLocation = -1;
|
||||
Int m_baseInstanceWordIndexUniformLocation = -1;
|
||||
Int m_indirectParamsBinding = -1;
|
||||
Uint32 m_snormFallbackClampOutputMask = 0;
|
||||
Uint32 m_unormFallbackClampOutputMask = 0;
|
||||
Bool m_isInitialized = false;
|
||||
|
||||
Int m_globalUboBackendBlockIndex = -1;
|
||||
Int m_globalUboBackendBlockSize = 0;
|
||||
Vector<Int> m_uniformBlockBackendIndices; // frontend block index -> backend index (-1 = absent)
|
||||
Vector<SamplerUniformBinding> m_samplerUniformBindings;
|
||||
Uint32 m_lastUploadedGlobalUboVersion = ~0u;
|
||||
BufferImpl::UboRingAllocation m_globalUboRingAllocation;
|
||||
Uint32 m_syncedLinkVersion = ~0u;
|
||||
};
|
||||
|
||||
extern Uint32 g_snormFallbackClampOutputMask;
|
||||
extern Uint32 g_unormFallbackClampOutputMask;
|
||||
// Backend id of the last glUseProgram issued through this backend; lets Use()
|
||||
// skip redundant rebinds. Reset to 0 wherever glUseProgram(0) is issued or the
|
||||
// ES context is recreated.
|
||||
extern Uint g_lastUsedBackendProgramId;
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl>
|
||||
g_backendProgramObjects;
|
||||
} // namespace PrgramImpl
|
||||
@@ -309,6 +507,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
TextureInternalFormat m_cacheInternalFormat = TextureInternalFormat::Unknown;
|
||||
Int m_cacheWidth = 0;
|
||||
Int m_cacheHeight = 0;
|
||||
Int m_cacheSamples = 0;
|
||||
};
|
||||
|
||||
extern StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "DirectGLES.h"
|
||||
#include "Utils.h"
|
||||
#include "Managers.h"
|
||||
#include "MG_Backend/BackendObjects.h"
|
||||
#include "MG_Util/Converters/GLToMG/FramebufferEnumConverter.h"
|
||||
#include "MG_Util/Texture/TextureFormatProcessor.h"
|
||||
|
||||
@@ -19,17 +20,129 @@
|
||||
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace {
|
||||
Flags<PixelFormatNormalizeOptionBit> GetForcedPixelFormatNormalizeOptions() {
|
||||
Flags<PixelFormatNormalizeOptionBit> options;
|
||||
if (g_GLESCapabilities.IsAngleRenderer) {
|
||||
options |= PixelFormatNormalizeOptionBit::NoRgb16;
|
||||
options |= PixelFormatNormalizeOptionBit::NoSnorm16;
|
||||
options |= PixelFormatNormalizeOptionBit::NoSnorm8;
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
Flags<PixelFormatNormalizeOptionBit> GetDriverPixelFormatNormalizeOptions() {
|
||||
Flags<PixelFormatNormalizeOptionBit> options = PixelFormatNormalizeOptionBit::NoDepthComponent32;
|
||||
options |= PixelFormatNormalizeOptionBit::NoRGBA8Snorm;
|
||||
options |= PixelFormatNormalizeOptionBit::NoRGB16Snorm;
|
||||
if (!g_GLESCapabilities.SupportsNorm16Texture) {
|
||||
options |= PixelFormatNormalizeOptionBit::NoNorm16;
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
Flags<PixelFormatNormalizeOptionBit> GetRuntimeFallbackNormalizeOptions(GLenum requestedInternalFormat) {
|
||||
using namespace MG_Util::TextureFormatProcessor;
|
||||
const Flags<PixelFormatNormalizeOptionBit> forcedOptions =
|
||||
GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat, GetForcedPixelFormatNormalizeOptions());
|
||||
if (forcedOptions) {
|
||||
return forcedOptions;
|
||||
}
|
||||
return GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat,
|
||||
GetDriverPixelFormatNormalizeOptions());
|
||||
}
|
||||
|
||||
Bool HasCachedFormatCapability(TextureInternalFormat internalFormat,
|
||||
SizeT targetIndex,
|
||||
Bool caveat,
|
||||
FormatCapability capability) {
|
||||
if (!pActiveBackendObject || targetIndex >= kFormatCapabilityTargetCount) {
|
||||
return false;
|
||||
}
|
||||
const SizeT formatIndex = static_cast<SizeT>(internalFormat);
|
||||
if (formatIndex >= kFormatCapabilityFormatCount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const FormatCapabilityCache& cache = pActiveBackendObject->GetFormatCapabilities();
|
||||
const FormatCapabilityFlags caps =
|
||||
caveat ? cache.CaveatCaps[targetIndex][formatIndex] : cache.FullCaps[targetIndex][formatIndex];
|
||||
return HasFormatCapability(caps, capability);
|
||||
}
|
||||
|
||||
Bool HasAnyCachedFormatCapability(TextureInternalFormat internalFormat,
|
||||
Bool caveat,
|
||||
FormatCapability capability) {
|
||||
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTargetCount; ++targetIndex) {
|
||||
if (HasCachedFormatCapability(internalFormat, targetIndex, caveat, capability)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ShouldUseCaveatFormat(TextureInternalFormat internalFormat, SizeT targetIndex) {
|
||||
if (targetIndex < kFormatCapabilityTargetCount) {
|
||||
const Bool fullCreatable =
|
||||
HasCachedFormatCapability(internalFormat, targetIndex, false, FormatCapability::Creatable);
|
||||
const Bool caveatCreatable =
|
||||
HasCachedFormatCapability(internalFormat, targetIndex, true, FormatCapability::Creatable);
|
||||
const Bool fullRenderable =
|
||||
HasCachedFormatCapability(internalFormat, targetIndex, false, FormatCapability::FramebufferRenderable);
|
||||
const Bool caveatRenderable =
|
||||
HasCachedFormatCapability(internalFormat, targetIndex, true, FormatCapability::FramebufferRenderable);
|
||||
return (!fullCreatable && caveatCreatable) || (!fullRenderable && caveatRenderable);
|
||||
}
|
||||
|
||||
if (HasAnyCachedFormatCapability(internalFormat, false, FormatCapability::Creatable)) {
|
||||
return false;
|
||||
}
|
||||
return HasAnyCachedFormatCapability(internalFormat, true, FormatCapability::Creatable);
|
||||
}
|
||||
|
||||
void GenerateFormatInfo(TextureInternalFormat internalFormat,
|
||||
SizeT targetIndex,
|
||||
GLenum* outInternalFormat,
|
||||
GLenum* outFormat,
|
||||
GLenum* outType) {
|
||||
using namespace MobileGL::MG_Util::TextureFormatProcessor;
|
||||
const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
|
||||
Flags<PixelFormatNormalizeOptionBit> options;
|
||||
if (!pActiveBackendObject || ShouldUseCaveatFormat(internalFormat, targetIndex)) {
|
||||
options = GetRuntimeFallbackNormalizeOptions(requestedInternalFormat);
|
||||
}
|
||||
NormalizePixelFormat(requestedInternalFormat, options, outInternalFormat, outFormat, outType);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace TextureImpl {
|
||||
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
|
||||
GLenum* outFormat, GLenum* outType) {
|
||||
GLenum* outFormat, GLenum* outType, TextureTarget target) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
using namespace MobileGL::MG_Util::TextureFormatProcessor;
|
||||
auto options = (g_GLESCapabilities.SupportsNorm16Texture) ? PixelFormatNormalizeOptionBit::None
|
||||
: PixelFormatNormalizeOptionBit::NoNorm16;
|
||||
NormalizePixelFormat(MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat), options,
|
||||
outInternalFormat, outFormat, outType);
|
||||
const SizeT targetIndex =
|
||||
target == TextureTarget::Unknown ? kFormatCapabilityTargetCount : GetFormatCapabilityTargetIndex(target);
|
||||
GenerateFormatInfo(internalFormat, targetIndex, outInternalFormat, outFormat, outType);
|
||||
}
|
||||
|
||||
void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
|
||||
GLenum* outFormat, GLenum* outType) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
GenerateFormatInfo(internalFormat, GetRenderbufferFormatCapabilityTargetIndex(), outInternalFormat,
|
||||
outFormat, outType);
|
||||
}
|
||||
|
||||
Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target) {
|
||||
const SizeT targetIndex =
|
||||
target == TextureTarget::Unknown ? kFormatCapabilityTargetCount : GetFormatCapabilityTargetIndex(target);
|
||||
return ShouldUseCaveatFormat(internalFormat, targetIndex);
|
||||
}
|
||||
|
||||
Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat) {
|
||||
return ShouldUseCaveatFormat(internalFormat, GetRenderbufferFormatCapabilityTargetIndex());
|
||||
}
|
||||
} // namespace TextureImpl
|
||||
namespace PrgramImpl {
|
||||
@@ -101,14 +214,128 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return result;
|
||||
}
|
||||
|
||||
String ClampNormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 snormOutputMask,
|
||||
Uint32 unormOutputMask) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
const Uint32 outputMask = snormOutputMask | unormOutputMask;
|
||||
if (shaderType != GL_FRAGMENT_SHADER || outputMask == 0) {
|
||||
return glslCode;
|
||||
}
|
||||
|
||||
const std::regex outputPattern(
|
||||
R"(layout\s*\(\s*location\s*=\s*([0-9]+)\s*\)\s*out\s+(?:(?:lowp|mediump|highp)\s+)?vec4\s+([A-Za-z_][A-Za-z0-9_]*)\s*;)");
|
||||
std::sregex_iterator outputIt(glslCode.begin(), glslCode.end(), outputPattern);
|
||||
std::sregex_iterator outputEnd;
|
||||
struct OutputClamp {
|
||||
String Name;
|
||||
Bool Signed;
|
||||
};
|
||||
Vector<OutputClamp> outputClamps;
|
||||
for (; outputIt != outputEnd; ++outputIt) {
|
||||
const Uint location = static_cast<Uint>(std::stoul((*outputIt)[1].str()));
|
||||
if (location < 32 && (outputMask & (1u << location))) {
|
||||
outputClamps.push_back({(*outputIt)[2].str(), static_cast<Bool>(snormOutputMask & (1u << location))});
|
||||
}
|
||||
}
|
||||
if (outputClamps.empty()) {
|
||||
return glslCode;
|
||||
}
|
||||
|
||||
const std::regex mainPattern(R"(void\s+main\s*\([^)]*\)\s*\{)");
|
||||
std::smatch mainMatch;
|
||||
if (!std::regex_search(glslCode, mainMatch, mainPattern)) {
|
||||
return glslCode;
|
||||
}
|
||||
|
||||
SizeT bracePos = static_cast<SizeT>(mainMatch.position(0) + mainMatch.length(0) - 1);
|
||||
Int depth = 0;
|
||||
for (SizeT pos = bracePos; pos < glslCode.size(); ++pos) {
|
||||
if (glslCode[pos] == '{') {
|
||||
++depth;
|
||||
} else if (glslCode[pos] == '}') {
|
||||
--depth;
|
||||
if (depth == 0) {
|
||||
String clampLine;
|
||||
for (const OutputClamp& outputClamp : outputClamps) {
|
||||
const String minValue = outputClamp.Signed ? "-1.0" : "0.0";
|
||||
clampLine += "\n " + outputClamp.Name + " = clamp(" + outputClamp.Name +
|
||||
", vec4(" + minValue + "), vec4(1.0));";
|
||||
}
|
||||
clampLine += "\n";
|
||||
glslCode.insert(pos, clampLine);
|
||||
return glslCode;
|
||||
}
|
||||
}
|
||||
}
|
||||
return glslCode;
|
||||
}
|
||||
|
||||
String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
String result = glslCode;
|
||||
const String integerType = R"((?:(?:lowp|mediump|highp)\s+)?(?:u?int|[iu]vec[234])\b)";
|
||||
|
||||
auto addFlatQualifier = [&result, &integerType](const String& qualifier) {
|
||||
const std::regex pattern("(layout\\s*\\([^)]*\\)\\s*)(?!(?:flat|smooth|noperspective)\\s)(" +
|
||||
qualifier + "\\s+" + integerType + ")");
|
||||
result = std::regex_replace(result, pattern, "$1flat $2");
|
||||
};
|
||||
|
||||
switch (shaderType) {
|
||||
case GL_VERTEX_SHADER:
|
||||
addFlatQualifier("out");
|
||||
break;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
addFlatQualifier("in");
|
||||
addFlatQualifier("out");
|
||||
break;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
addFlatQualifier("in");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
String RemoveLayoutBinding(const String& glslCode) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
// Sampler and uniform-block bindings are re-established at draw time through the
|
||||
// API, so their layout qualifiers are stripped (they may exceed ES limits). SSBO
|
||||
// blocks and image uniforms are different: ES has no glShaderStorageBlockBinding,
|
||||
// and image units cannot be set with glUniform1i, so for those declarations the
|
||||
// binding qualifier is the only binding mechanism and must be preserved.
|
||||
static std::regex bindingRegex(R"(layout\s*\(\s*binding\s*=\s*\d+\s*\)\s*)");
|
||||
String result = std::regex_replace(glslCode, bindingRegex, "");
|
||||
static std::regex bindingRegex2(R"(layout\s*\(\s*binding\s*=\s*\d+\s*,)");
|
||||
result = std::regex_replace(result, bindingRegex2, "layout(");
|
||||
static std::regex keepBindingRegex(R"(\b(buffer|[iu]?image[A-Za-z0-9]*)\b)");
|
||||
|
||||
String result;
|
||||
result.reserve(glslCode.size());
|
||||
SizeT lineStart = 0;
|
||||
while (lineStart <= glslCode.size()) {
|
||||
SizeT lineEnd = glslCode.find('\n', lineStart);
|
||||
const Bool lastLine = lineEnd == String::npos;
|
||||
String line = glslCode.substr(lineStart, lastLine ? String::npos : lineEnd - lineStart);
|
||||
|
||||
if (!std::regex_search(line, keepBindingRegex)) {
|
||||
line = std::regex_replace(line, bindingRegex, "");
|
||||
line = std::regex_replace(line, bindingRegex2, "layout(");
|
||||
}
|
||||
|
||||
result += line;
|
||||
if (lastLine) {
|
||||
break;
|
||||
}
|
||||
result += '\n';
|
||||
lineStart = lineEnd + 1;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
} // namespace PrgramImpl
|
||||
@@ -118,7 +345,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
while (GLenum err = g_GLESFuncs.glGetError() != GL_NO_ERROR) {
|
||||
for (GLenum err = g_GLESFuncs.glGetError(); err != GL_NO_ERROR; err = g_GLESFuncs.glGetError()) {
|
||||
MGLOG_E("-> GLES Error: %s", MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
namespace TextureImpl {
|
||||
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
|
||||
GLenum* outFormat, GLenum* outType);
|
||||
GLenum* outFormat, GLenum* outType,
|
||||
TextureTarget target = TextureTarget::Unknown);
|
||||
void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
|
||||
GLenum* outFormat, GLenum* outType);
|
||||
Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target);
|
||||
Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat);
|
||||
} // namespace TextureImpl
|
||||
|
||||
namespace FramebufferImpl {} // namespace FramebufferImpl
|
||||
@@ -43,6 +48,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace PrgramImpl {
|
||||
String ProcessOutColorLocations(const String& glslCode);
|
||||
String ForceSupporterOutput(const String& glslCode);
|
||||
String ClampNormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 snormOutputMask,
|
||||
Uint32 unormOutputMask);
|
||||
String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType);
|
||||
String RemoveLayoutBinding(const String& glslCode);
|
||||
} // namespace PrgramImpl
|
||||
|
||||
|
||||
@@ -9,16 +9,320 @@
|
||||
#include "BackendObject_DirectVulkan.h"
|
||||
#include "MG_Backend/BackendObject.h"
|
||||
#include "DirectVulkan.h"
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
#include "MG_State/GLState/TextureState/TextureState.h"
|
||||
#include "MG_Util/Classifiers/TextureEnumClassifier.h"
|
||||
#include "MG_Util/Converters/MGToGL/TextureEnumConverter.h"
|
||||
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
|
||||
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
|
||||
#include "MG_Util/Texture/TextureFormatProcessor.h"
|
||||
|
||||
#include <Config.h>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
Bool IsR11G11B10FFallbackEnabled() {
|
||||
return MG_Config::Features.MagmaR11G11B10FFallback;
|
||||
}
|
||||
|
||||
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
(void)dpy;
|
||||
return draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
}
|
||||
|
||||
Bool IsFormatIndexValid(TextureInternalFormat format) {
|
||||
return format != TextureInternalFormat::Unknown && static_cast<Int>(format) >= 0 &&
|
||||
static_cast<SizeT>(format) < kFormatCapabilityFormatCount;
|
||||
}
|
||||
|
||||
Bool IsLayeredTarget(TextureTarget target) {
|
||||
return target == TextureTarget::Texture3D || target == TextureTarget::Texture1DArray ||
|
||||
target == TextureTarget::Texture2DArray || target == TextureTarget::TextureCubeMap ||
|
||||
target == TextureTarget::TextureCubeMapArray ||
|
||||
target == TextureTarget::Texture2DMultisampleArray;
|
||||
}
|
||||
|
||||
Bool IsMultisampleTarget(TextureTarget target) {
|
||||
return target == TextureTarget::Texture2DMultisample ||
|
||||
target == TextureTarget::Texture2DMultisampleArray;
|
||||
}
|
||||
|
||||
Bool IsTextureBufferTarget(TextureTarget target) {
|
||||
return target == TextureTarget::TextureBuffer;
|
||||
}
|
||||
|
||||
Bool IsIntegerInternalFormat(TextureInternalFormat format) {
|
||||
const GLenum glFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(format);
|
||||
GLenum normalizedInternalFormat = glFormat;
|
||||
GLenum imageFormat = GL_RGBA;
|
||||
GLenum imageType = GL_UNSIGNED_BYTE;
|
||||
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
|
||||
glFormat, PixelFormatNormalizeOptionBit::None, &normalizedInternalFormat, &imageFormat, &imageType);
|
||||
return imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER || imageFormat == GL_RGB_INTEGER ||
|
||||
imageFormat == GL_RGBA_INTEGER;
|
||||
}
|
||||
|
||||
FormatCapabilityFlags GetAttachmentCaps(TextureInternalFormat format) {
|
||||
FormatCapabilityFlags caps = FormatCapability::FramebufferRenderable;
|
||||
const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(format);
|
||||
const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(format);
|
||||
if (!isDepth && !isStencil) {
|
||||
caps |= FormatCapability::ColorAttachment;
|
||||
}
|
||||
if (isDepth) {
|
||||
caps |= FormatCapability::DepthAttachment;
|
||||
}
|
||||
if (isStencil) {
|
||||
caps |= FormatCapability::StencilAttachment;
|
||||
}
|
||||
return caps;
|
||||
}
|
||||
|
||||
FormatCapabilityFlags BuildVulkanCaps(TextureInternalFormat logicalFormat,
|
||||
TextureTarget target,
|
||||
VkFormatFeatureFlags features) {
|
||||
FormatCapabilityFlags caps;
|
||||
const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
|
||||
const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(logicalFormat);
|
||||
const Bool isInteger = IsIntegerInternalFormat(logicalFormat);
|
||||
|
||||
if (IsTextureBufferTarget(target)) {
|
||||
if ((features & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT) != 0) {
|
||||
caps |= FormatCapability::Creatable;
|
||||
caps |= FormatCapability::Sampled;
|
||||
caps |= FormatCapability::TextureBuffer;
|
||||
}
|
||||
return caps;
|
||||
}
|
||||
|
||||
const Bool sampled = (features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) != 0;
|
||||
const Bool linearFilter = (features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) != 0;
|
||||
const Bool colorRenderable = (features & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0;
|
||||
const Bool depthStencilRenderable =
|
||||
(features & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0;
|
||||
const Bool renderable = (isDepth || isStencil) ? depthStencilRenderable : colorRenderable;
|
||||
|
||||
if (sampled || renderable) {
|
||||
caps |= FormatCapability::Creatable;
|
||||
}
|
||||
if (sampled) {
|
||||
caps |= FormatCapability::Sampled;
|
||||
if (linearFilter && !isInteger && !isStencil) {
|
||||
caps |= FormatCapability::LinearFilter;
|
||||
}
|
||||
if (!isStencil && (features & VK_FORMAT_FEATURE_BLIT_SRC_BIT) != 0 &&
|
||||
(features & VK_FORMAT_FEATURE_BLIT_DST_BIT) != 0) {
|
||||
caps |= FormatCapability::GenerateMipmap;
|
||||
}
|
||||
if (!isInteger && !isDepth && !isStencil) {
|
||||
caps |= FormatCapability::TextureGather;
|
||||
}
|
||||
if (isDepth && !isStencil) {
|
||||
caps |= FormatCapability::TextureShadow;
|
||||
}
|
||||
}
|
||||
if (renderable) {
|
||||
caps |= GetAttachmentCaps(logicalFormat);
|
||||
if (IsLayeredTarget(target)) {
|
||||
caps |= FormatCapability::FramebufferLayered;
|
||||
}
|
||||
}
|
||||
if (IsMultisampleTarget(target)) {
|
||||
caps |= FormatCapability::MultisampleTexture;
|
||||
}
|
||||
return caps;
|
||||
}
|
||||
|
||||
Optional<TextureInternalFormat> ResolveVulkanFallbackLogicalFormat(TextureInternalFormat format) {
|
||||
switch (format) {
|
||||
case TextureInternalFormat::RGB:
|
||||
case TextureInternalFormat::RGB8:
|
||||
return TextureInternalFormat::RGBA8;
|
||||
case TextureInternalFormat::SRGB8:
|
||||
return TextureInternalFormat::SRGB8Alpha8;
|
||||
case TextureInternalFormat::RGB8Snorm:
|
||||
return TextureInternalFormat::RGBA8Snorm;
|
||||
case TextureInternalFormat::RGB16:
|
||||
return TextureInternalFormat::RGBA16;
|
||||
case TextureInternalFormat::RGB16Snorm:
|
||||
return TextureInternalFormat::RGBA16Snorm;
|
||||
case TextureInternalFormat::RGB16F:
|
||||
return TextureInternalFormat::RGBA16F;
|
||||
case TextureInternalFormat::R11FG11FB10F:
|
||||
if (IsR11G11B10FFallbackEnabled()) {
|
||||
return TextureInternalFormat::RGBA16F;
|
||||
}
|
||||
return Nullopt;
|
||||
case TextureInternalFormat::RGB32F:
|
||||
return TextureInternalFormat::RGBA32F;
|
||||
case TextureInternalFormat::RGB8I:
|
||||
return TextureInternalFormat::RGBA8I;
|
||||
case TextureInternalFormat::RGB8UI:
|
||||
return TextureInternalFormat::RGBA8UI;
|
||||
case TextureInternalFormat::RGB16I:
|
||||
return TextureInternalFormat::RGBA16I;
|
||||
case TextureInternalFormat::RGB16UI:
|
||||
return TextureInternalFormat::RGBA16UI;
|
||||
case TextureInternalFormat::RGB32I:
|
||||
return TextureInternalFormat::RGBA32I;
|
||||
case TextureInternalFormat::RGB32UI:
|
||||
return TextureInternalFormat::RGBA32UI;
|
||||
default:
|
||||
return Nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
Optional<VkFormat> ResolveVulkanFallbackFormat(TextureInternalFormat format) {
|
||||
const Optional<TextureInternalFormat> fallbackLogicalFormat = ResolveVulkanFallbackLogicalFormat(format);
|
||||
if (!fallbackLogicalFormat) {
|
||||
return Nullopt;
|
||||
}
|
||||
return MG_Util::ConvertTextureInternalFormatToVkEnum(*fallbackLogicalFormat);
|
||||
}
|
||||
|
||||
Bool HasNewCaveatFormatCaps(FormatCapabilityFlags nativeCaps, FormatCapabilityFlags fallbackCaps) {
|
||||
for (FormatCapability capability : kReportedFormatCapabilities) {
|
||||
if (HasFormatCapability(fallbackCaps, capability) &&
|
||||
!HasFormatCapability(nativeCaps, capability)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void LogVulkanFormatCaveat(TextureInternalFormat logicalFormat,
|
||||
SizeT targetIndex,
|
||||
TextureInternalFormat fallbackFormat) {
|
||||
MGLOG_D("Caveat: %s %s not fully supported. Reason: native Vulkan format is not fully supported. Fallback: %s",
|
||||
GetFormatCapabilityTargetName(targetIndex).c_str(),
|
||||
MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(),
|
||||
MG_Util::ConvertTextureInternalFormatToString(fallbackFormat).c_str());
|
||||
}
|
||||
|
||||
Vector<Int> BuildSampleCounts(Int maxSamples) {
|
||||
Vector<Int> counts;
|
||||
for (Int samples = std::max(maxSamples, 1); samples > 1; samples >>= 1) {
|
||||
counts.push_back(samples);
|
||||
}
|
||||
counts.push_back(1);
|
||||
return counts;
|
||||
}
|
||||
|
||||
void PopulateFormatCapabilitiesImpl(VkPhysicalDevice physicalDevice,
|
||||
PFN_vkGetPhysicalDeviceFormatProperties getFormatProperties,
|
||||
const MG_External::VulkanCapabilities& capabilities,
|
||||
FormatCapabilityCache& cache) {
|
||||
cache.Clear();
|
||||
if (physicalDevice == VK_NULL_HANDLE || getFormatProperties == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (SizeT formatIndex = 0; formatIndex < kFormatCapabilityFormatCount; ++formatIndex) {
|
||||
const auto logicalFormat = static_cast<TextureInternalFormat>(formatIndex);
|
||||
if (!IsFormatIndexValid(logicalFormat)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkFormat nativeFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(logicalFormat);
|
||||
const Optional<TextureInternalFormat> fallbackLogicalFormat =
|
||||
ResolveVulkanFallbackLogicalFormat(logicalFormat);
|
||||
VkFormat fallbackFormat = ResolveVulkanFallbackFormat(logicalFormat).value_or(VK_FORMAT_UNDEFINED);
|
||||
|
||||
VkFormatProperties nativeProperties{};
|
||||
if (nativeFormat != VK_FORMAT_UNDEFINED) {
|
||||
getFormatProperties(physicalDevice, nativeFormat, &nativeProperties);
|
||||
}
|
||||
|
||||
VkFormatProperties fallbackProperties{};
|
||||
if (fallbackFormat != VK_FORMAT_UNDEFINED && fallbackFormat != nativeFormat) {
|
||||
getFormatProperties(physicalDevice, fallbackFormat, &fallbackProperties);
|
||||
}
|
||||
|
||||
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) {
|
||||
const auto target = static_cast<TextureTarget>(targetIndex);
|
||||
const VkFormatFeatureFlags nativeFeatures =
|
||||
IsTextureBufferTarget(target) ? nativeProperties.bufferFeatures
|
||||
: nativeProperties.optimalTilingFeatures;
|
||||
FormatCapabilityFlags nativeCaps = BuildVulkanCaps(logicalFormat, target, nativeFeatures);
|
||||
cache.FullCaps[targetIndex][formatIndex] |= nativeCaps;
|
||||
|
||||
const VkFormatFeatureFlags fallbackFeatures =
|
||||
IsTextureBufferTarget(target) ? fallbackProperties.bufferFeatures
|
||||
: fallbackProperties.optimalTilingFeatures;
|
||||
FormatCapabilityFlags fallbackCaps = BuildVulkanCaps(logicalFormat, target, fallbackFeatures);
|
||||
if (fallbackFormat != VK_FORMAT_UNDEFINED && fallbackFormat != nativeFormat) {
|
||||
cache.CaveatCaps[targetIndex][formatIndex] |= fallbackCaps;
|
||||
if (fallbackLogicalFormat && HasNewCaveatFormatCaps(nativeCaps, fallbackCaps)) {
|
||||
LogVulkanFormatCaveat(logicalFormat, targetIndex, *fallbackLogicalFormat);
|
||||
}
|
||||
}
|
||||
|
||||
if (HasFormatCapability(nativeCaps | fallbackCaps, FormatCapability::MultisampleTexture)) {
|
||||
const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
|
||||
const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(logicalFormat);
|
||||
const Bool isInteger = IsIntegerInternalFormat(logicalFormat);
|
||||
Int maxSamples = capabilities.MaxColorTextureSamples;
|
||||
if (isDepth || isStencil) {
|
||||
maxSamples = capabilities.MaxDepthTextureSamples;
|
||||
} else if (isInteger) {
|
||||
maxSamples = capabilities.MaxIntegerSamples;
|
||||
}
|
||||
cache.SampleCounts[targetIndex][formatIndex] = BuildSampleCounts(maxSamples);
|
||||
}
|
||||
}
|
||||
|
||||
const SizeT renderbufferTargetIndex = GetRenderbufferFormatCapabilityTargetIndex();
|
||||
FormatCapabilityFlags renderbufferCaps =
|
||||
BuildVulkanCaps(logicalFormat, TextureTarget::Texture2D, nativeProperties.optimalTilingFeatures);
|
||||
renderbufferCaps &= FormatCapability::Creatable;
|
||||
if ((nativeProperties.optimalTilingFeatures &
|
||||
(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) != 0) {
|
||||
renderbufferCaps |= GetAttachmentCaps(logicalFormat);
|
||||
renderbufferCaps |= FormatCapability::MultisampleRenderbuffer;
|
||||
}
|
||||
cache.FullCaps[renderbufferTargetIndex][formatIndex] |= renderbufferCaps;
|
||||
|
||||
if (fallbackFormat != VK_FORMAT_UNDEFINED && fallbackFormat != nativeFormat) {
|
||||
FormatCapabilityFlags fallbackRenderbufferCaps =
|
||||
BuildVulkanCaps(logicalFormat, TextureTarget::Texture2D,
|
||||
fallbackProperties.optimalTilingFeatures);
|
||||
fallbackRenderbufferCaps &= FormatCapability::Creatable;
|
||||
if ((fallbackProperties.optimalTilingFeatures &
|
||||
(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) !=
|
||||
0) {
|
||||
fallbackRenderbufferCaps |= GetAttachmentCaps(logicalFormat);
|
||||
fallbackRenderbufferCaps |= FormatCapability::MultisampleRenderbuffer;
|
||||
}
|
||||
cache.CaveatCaps[renderbufferTargetIndex][formatIndex] |= fallbackRenderbufferCaps;
|
||||
if (fallbackLogicalFormat &&
|
||||
HasNewCaveatFormatCaps(renderbufferCaps, fallbackRenderbufferCaps)) {
|
||||
LogVulkanFormatCaveat(logicalFormat, renderbufferTargetIndex, *fallbackLogicalFormat);
|
||||
}
|
||||
}
|
||||
|
||||
const FormatCapabilityFlags rbCaps = cache.FullCaps[renderbufferTargetIndex][formatIndex] |
|
||||
cache.CaveatCaps[renderbufferTargetIndex][formatIndex];
|
||||
if (HasFormatCapability(rbCaps, FormatCapability::MultisampleRenderbuffer)) {
|
||||
cache.SampleCounts[renderbufferTargetIndex][formatIndex] =
|
||||
BuildSampleCounts(capabilities.MaxFramebufferSamples);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void PopulateFormatCapabilities(VkPhysicalDevice physicalDevice,
|
||||
PFN_vkGetPhysicalDeviceFormatProperties getFormatProperties,
|
||||
const MG_External::VulkanCapabilities& capabilities,
|
||||
FormatCapabilityCache& cache) {
|
||||
PopulateFormatCapabilitiesImpl(physicalDevice, getFormatProperties, capabilities, cache);
|
||||
}
|
||||
|
||||
BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
|
||||
|
||||
BackendObject_DirectVulkan::BackendObject_DirectVulkan(): m_rendererInfo{GetRendererIdentity()} {}
|
||||
|
||||
Bool BackendObject_DirectVulkan::InitWindowSurface() {
|
||||
if (!m_windowHandle.Handle) {
|
||||
MGLOG_E("Cannot initialize DirectVulkan window surface: native window handle is null");
|
||||
@@ -27,12 +331,28 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
|
||||
|
||||
// Any renderer instance this assignment replaces is destroyed here;
|
||||
// fence/timer-query handles stamped with the old generation go stale.
|
||||
BumpRendererGeneration();
|
||||
pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(nativeWindow);
|
||||
MOBILEGL_ASSERT(pVulkanRenderer != nullptr, "InitWindowSurface: VulkanRenderer creation failed");
|
||||
pVulkanRenderer->Initialize();
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectVulkan::InitPbufferSurface(EGLint width, EGLint height) {
|
||||
VulkanRendererConfig config;
|
||||
config.SurfaceWidth = static_cast<Uint32>(std::max<EGLint>(width, 1));
|
||||
config.SurfaceHeight = static_cast<Uint32>(std::max<EGLint>(height, 1));
|
||||
// Any renderer instance this assignment replaces is destroyed here;
|
||||
// fence/timer-query handles stamped with the old generation go stale.
|
||||
BumpRendererGeneration();
|
||||
pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(NativeWindowType{}, config);
|
||||
MOBILEGL_ASSERT(pVulkanRenderer != nullptr, "InitPbufferSurface: VulkanRenderer creation failed");
|
||||
pVulkanRenderer->Initialize();
|
||||
return true;
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::Initialize() {
|
||||
m_initialized = true;
|
||||
}
|
||||
@@ -47,8 +367,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return false;
|
||||
}
|
||||
|
||||
MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetPhysicalDevice().properties);
|
||||
const auto& physicalDevice = pVulkanRenderer->GetPhysicalDevice();
|
||||
if (!MG_Util::BackendLoader::QueryVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetInstance(),
|
||||
physicalDevice.handle)) {
|
||||
MGLOG_W("DirectVulkan: failed to query extended Vulkan capabilities, using basic properties");
|
||||
MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, physicalDevice.properties);
|
||||
}
|
||||
UpdateDynamicBackendParameters();
|
||||
UpdateAdvertisedExtensions();
|
||||
PopulateFormatCapabilities(physicalDevice.handle, vkGetPhysicalDeviceFormatProperties, m_vulkanCaps,
|
||||
MutableFormatCapabilities());
|
||||
PrintFormatCapabilities(GetFormatCapabilities());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -60,40 +389,48 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectVulkan::CreateEGLWindowSurface(const WindowHandle& handle) {
|
||||
Bool BackendObject_DirectVulkan::CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("DirectVulkan backend not initialized");
|
||||
return false;
|
||||
}
|
||||
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
|
||||
MGLOG_E("DirectVulkan backend only supports Android native windows");
|
||||
if (!handle.Handle || (handle.Backend != WindowBackend::Android &&
|
||||
handle.Backend != WindowBackend::X11 &&
|
||||
handle.Backend != WindowBackend::MetalLayer)) {
|
||||
MGLOG_E("DirectVulkan backend only supports Android, X11, and CAMetalLayer native windows");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool sameHandle =
|
||||
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
|
||||
if (sameHandle) {
|
||||
return true;
|
||||
}
|
||||
return RegisterEGLWindowSurface(surface, handle);
|
||||
}
|
||||
|
||||
if (m_eglWindowSurfaceInitialized || pVulkanRenderer) {
|
||||
pVulkanRenderer.reset();
|
||||
ResetEGLRuntimeState();
|
||||
Bool BackendObject_DirectVulkan::ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("DirectVulkan backend not initialized");
|
||||
return false;
|
||||
}
|
||||
if (!BackendObject::ResizeEGLWindowSurface(surface, width, height)) {
|
||||
return false;
|
||||
}
|
||||
if (pVulkanRenderer && m_eglSurface == surface) {
|
||||
pVulkanRenderer->RequestSwapchainResize(width, height);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return BackendObject::CreateEGLWindowSurface(handle);
|
||||
Bool BackendObject_DirectVulkan::CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (!m_initialized) {
|
||||
MGLOG_E("DirectVulkan backend not initialized");
|
||||
return false;
|
||||
}
|
||||
return RegisterEGLPbufferSurface(surface, width, height);
|
||||
}
|
||||
|
||||
Bool BackendObject_DirectVulkan::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
|
||||
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
|
||||
}
|
||||
if (!pVulkanRenderer) {
|
||||
MGLOG_E("DirectVulkan renderer is not initialized");
|
||||
return false;
|
||||
}
|
||||
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
|
||||
}
|
||||
|
||||
@@ -106,33 +443,87 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return BackendObject::SwapEGLBuffers(dpy, draw);
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::ReleaseEGLSurface(EGLSurface surface) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
BackendObject::ReleaseEGLSurface(surface);
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::ReleaseEGLResources() {
|
||||
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
|
||||
// Outstanding fence/timer-query handles now refer to a dead renderer;
|
||||
// treat them as signaled/available with zero results from here on.
|
||||
BumpRendererGeneration();
|
||||
pVulkanRenderer.reset();
|
||||
BackendObject::ReleaseEGLResources();
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::OnEGLSurfaceReleased(EGLSurface surface) {
|
||||
(void)surface;
|
||||
// Outstanding fence/timer-query handles now refer to a dead renderer;
|
||||
// treat them as signaled/available with zero results from here on.
|
||||
BumpRendererGeneration();
|
||||
pVulkanRenderer.reset();
|
||||
}
|
||||
|
||||
const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const {
|
||||
static RendererInfo RendererInfo = {
|
||||
.RendererName = "Magma", // Renderer Name
|
||||
.BackendName = "Direct (Vulkan)", // Backend Name
|
||||
.ExtraVendor = Nullopt, // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
return RendererInfo;
|
||||
return m_rendererInfo;
|
||||
}
|
||||
|
||||
String BackendObject_DirectVulkan::GetBackendAPIVersionString() const {
|
||||
if (!m_initialized) {
|
||||
return "<uninitialized DirectVulkan backend>";
|
||||
}
|
||||
return FormatBackendAPIVersionString(m_vulkanCaps.DeviceName, m_vulkanCaps.VulkanAPIVersion.toString(),
|
||||
m_vulkanCaps.DriverVersionString);
|
||||
}
|
||||
|
||||
const RendererInfo& GetRendererIdentity() {
|
||||
static const RendererInfo rendererInfo = {
|
||||
.RendererName = "Magma",
|
||||
.BackendName = "Direct (Vulkan)",
|
||||
.ExtraVendor = Nullopt,
|
||||
.RendererGLInfo =
|
||||
{
|
||||
.TargetGLVersion = {3, 3, 0},
|
||||
.TargetGLSLVersion = {4, 6, 0},
|
||||
// Baseline advertisement (no shader subgroup, no timer queries); a
|
||||
// live backend reconciles its copy in UpdateAdvertisedExtensions.
|
||||
.Extensions = BuildAdvertisedExtensions(false, false),
|
||||
.IsCompatibilityProfile = false
|
||||
},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false}};
|
||||
return rendererInfo;
|
||||
}
|
||||
|
||||
Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported) {
|
||||
Vector<GLExtension> extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32,
|
||||
V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
|
||||
E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
|
||||
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
|
||||
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
|
||||
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
|
||||
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
|
||||
E_GL_ARB_direct_state_access,
|
||||
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug,
|
||||
E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
|
||||
E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size};
|
||||
if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) {
|
||||
extensions.push_back(E_GL_KHR_shader_subgroup);
|
||||
}
|
||||
// GL_ARB_timer_query gates MC's F3 GPU% (LWJGL checks the extension string);
|
||||
// only advertised when the device actually supports timestamp queries and the
|
||||
// MOBILEGL_DISABLE_TIMERQUERY escape hatch is off.
|
||||
if (timerQueriesSupported && !MG_Config::Features.DisableTimerQuery) {
|
||||
extensions.push_back(E_GL_ARB_timer_query);
|
||||
}
|
||||
return extensions;
|
||||
}
|
||||
|
||||
String FormatBackendAPIVersionString(const String& deviceName, const String& vulkanApiVersionString,
|
||||
const String& driverVersionString) {
|
||||
// Format:
|
||||
// <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version>
|
||||
String str = m_vulkanCaps.DeviceName + ", Vulkan " + m_vulkanCaps.VulkanAPIVersion.toString() + ", Driver " +
|
||||
m_vulkanCaps.DriverVersionString;
|
||||
return str;
|
||||
return deviceName + ", Vulkan " + vulkanApiVersionString + ", Driver " + driverVersionString;
|
||||
}
|
||||
|
||||
BackendType BackendObject_DirectVulkan::GetBackendType() const {
|
||||
@@ -147,10 +538,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
funcsTable.GL.DrawArrays = DrawArrays;
|
||||
funcsTable.GL.DrawElements = DrawElements;
|
||||
funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawArrays = MultiDrawArrays;
|
||||
funcsTable.GL.MultiDrawElements = MultiDrawElements;
|
||||
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
||||
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
||||
funcsTable.GL.MultiDrawElementsIndirectCount = MultiDrawElementsIndirectCount;
|
||||
funcsTable.GL.MultiDrawArraysIndirectCount = MultiDrawArraysIndirectCount;
|
||||
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
||||
funcsTable.GL.DrawRangeElements = DrawRangeElements;
|
||||
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
|
||||
@@ -166,12 +560,51 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
funcsTable.GL.ClearBufferfv = ClearBufferfv;
|
||||
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
|
||||
funcsTable.GL.ClearBufferiv = ClearBufferiv;
|
||||
funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv;
|
||||
funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi;
|
||||
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
|
||||
funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
|
||||
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
|
||||
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
|
||||
funcsTable.GL.CopyImageSubData = CopyImageSubData;
|
||||
funcsTable.GL.GenerateMipmap = GenerateMipmap;
|
||||
funcsTable.GL.ReadPixels = ReadPixels;
|
||||
funcsTable.GL.GetTexImage = GetTexImage;
|
||||
funcsTable.GL.GetTextureImage = GetTextureImage;
|
||||
funcsTable.GL.DispatchCompute = DispatchCompute;
|
||||
funcsTable.GL.DispatchComputeIndirect = DispatchComputeIndirect;
|
||||
funcsTable.GL.MemoryBarrier = MemoryBarrier;
|
||||
funcsTable.GL.MemoryBarrierByRegion = MemoryBarrierByRegion;
|
||||
funcsTable.GL.BindImageTexture = BindImageTexture;
|
||||
funcsTable.GL.GetIntegeri_v = GetIntegeri_v;
|
||||
funcsTable.GL.GetInteger64i_v = GetInteger64i_v;
|
||||
funcsTable.GL.GetProgramiv = GetProgramiv;
|
||||
funcsTable.GL.GetProgramInterfaceiv = GetProgramInterfaceiv;
|
||||
funcsTable.GL.GetProgramResourceIndex = GetProgramResourceIndex;
|
||||
funcsTable.GL.GetProgramResourceName = GetProgramResourceName;
|
||||
funcsTable.GL.GetProgramResourceiv = GetProgramResourceiv;
|
||||
funcsTable.GL.GetProgramResourceLocation = GetProgramResourceLocation;
|
||||
funcsTable.GL.GetProgramResourceLocationIndex = GetProgramResourceLocationIndex;
|
||||
funcsTable.GL.ShaderStorageBlockBinding = ShaderStorageBlockBinding;
|
||||
funcsTable.GL.FenceSync = FenceSync;
|
||||
funcsTable.GL.ClientWaitSync = ClientWaitSync;
|
||||
funcsTable.GL.WaitSync = WaitSync;
|
||||
funcsTable.GL.DeleteSync = DeleteSync;
|
||||
funcsTable.GL.GetSyncStatus = GetSyncStatus;
|
||||
// Optional timer-query group: left null (the frontend then falls
|
||||
// back) when disabled via MOBILEGL_DISABLE_TIMERQUERY. The hooks
|
||||
// themselves additionally degrade to null handles when the device
|
||||
// lacks timestamp support.
|
||||
if (!MG_Config::Features.DisableTimerQuery) {
|
||||
funcsTable.GL.IsTimerQuerySupported = IsTimerQuerySupported;
|
||||
funcsTable.GL.BeginTimeElapsedQuery = BeginTimeElapsedQuery;
|
||||
funcsTable.GL.EndTimeElapsedQuery = EndTimeElapsedQuery;
|
||||
funcsTable.GL.QueryCounterTimestamp = QueryCounterTimestamp;
|
||||
funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable;
|
||||
funcsTable.GL.GetQueryResult64 = GetQueryResult64;
|
||||
funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
|
||||
funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs;
|
||||
}
|
||||
funcsTableInitialized = true;
|
||||
}
|
||||
return funcsTable;
|
||||
@@ -181,7 +614,156 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return m_dynamicParameters;
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::ApplyVulkanCapabilitiesForTesting(
|
||||
const MG_External::VulkanCapabilities& capabilities) {
|
||||
m_vulkanCaps = capabilities;
|
||||
UpdateDynamicBackendParameters();
|
||||
UpdateAdvertisedExtensions();
|
||||
MutableFormatCapabilities().Clear();
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::UpdateAdvertisedExtensions() {
|
||||
// GL_ARB_timer_query gates MC's F3 GPU% (LWJGL checks the extension
|
||||
// string). InitCapabilities runs after InitWindowSurface has created
|
||||
// and initialized the renderer, so the advertisement can be gated on
|
||||
// real device timestamp support. ApplyVulkanCapabilitiesForTesting may
|
||||
// run without a renderer; no timer query is advertised then. Rebuilding
|
||||
// the whole list keeps re-runs idempotent.
|
||||
m_rendererInfo.RendererGLInfo.Extensions = BuildAdvertisedExtensions(
|
||||
m_vulkanCaps.SupportsShaderSubgroup, pVulkanRenderer && pVulkanRenderer->IsTimerQuerySupported());
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
|
||||
const auto mapShaderStages = [](Uint32 vkStages) {
|
||||
Uint32 glStages = 0;
|
||||
if ((vkStages & VK_SHADER_STAGE_VERTEX_BIT) != 0) glStages |= GL_VERTEX_SHADER_BIT;
|
||||
if ((vkStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) != 0) glStages |= GL_TESS_CONTROL_SHADER_BIT;
|
||||
if ((vkStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) != 0) {
|
||||
glStages |= GL_TESS_EVALUATION_SHADER_BIT;
|
||||
}
|
||||
if ((vkStages & VK_SHADER_STAGE_GEOMETRY_BIT) != 0) glStages |= GL_GEOMETRY_SHADER_BIT;
|
||||
if ((vkStages & VK_SHADER_STAGE_FRAGMENT_BIT) != 0) glStages |= GL_FRAGMENT_SHADER_BIT;
|
||||
if ((vkStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0) glStages |= GL_COMPUTE_SHADER_BIT;
|
||||
return glStages;
|
||||
};
|
||||
|
||||
const auto mapSubgroupFeatures = [](Uint32 vkFeatures) {
|
||||
Uint32 glFeatures = 0;
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_BASIC_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_BASIC_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_VOTE_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_VOTE_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_BALLOT_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR;
|
||||
}
|
||||
if ((vkFeatures & VK_SUBGROUP_FEATURE_QUAD_BIT) != 0) {
|
||||
glFeatures |= GL_SUBGROUP_FEATURE_QUAD_BIT_KHR;
|
||||
}
|
||||
return glFeatures;
|
||||
};
|
||||
|
||||
static constexpr SizeT kMaxAdvertisedShaderStorageBlockSize = 512ull * 1024ull * 1024ull;
|
||||
m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
|
||||
m_dynamicParameters.AliasedLineWidthRangeMin = m_vulkanCaps.AliasedLineWidthRangeMin;
|
||||
m_dynamicParameters.AliasedLineWidthRangeMax = m_vulkanCaps.AliasedLineWidthRangeMax;
|
||||
m_dynamicParameters.SmoothLineWidthRangeMin = m_vulkanCaps.SmoothLineWidthRangeMin;
|
||||
m_dynamicParameters.SmoothLineWidthRangeMax = m_vulkanCaps.SmoothLineWidthRangeMax;
|
||||
m_dynamicParameters.SmoothLineWidthGranularity = m_vulkanCaps.SmoothLineWidthGranularity;
|
||||
m_dynamicParameters.PointSizeRangeMin = m_vulkanCaps.PointSizeRangeMin;
|
||||
m_dynamicParameters.PointSizeRangeMax = m_vulkanCaps.PointSizeRangeMax;
|
||||
m_dynamicParameters.PointSizeGranularity = m_vulkanCaps.PointSizeGranularity;
|
||||
m_dynamicParameters.Max3DTextureSize = m_vulkanCaps.Max3DTextureSize;
|
||||
m_dynamicParameters.MaxArrayTextureLayers = m_vulkanCaps.MaxArrayTextureLayers;
|
||||
m_dynamicParameters.MaxCubeMapTextureSize = m_vulkanCaps.MaxCubeMapTextureSize;
|
||||
m_dynamicParameters.MaxFramebufferWidth = m_vulkanCaps.MaxFramebufferWidth;
|
||||
m_dynamicParameters.MaxFramebufferHeight = m_vulkanCaps.MaxFramebufferHeight;
|
||||
m_dynamicParameters.MaxFramebufferLayers = m_vulkanCaps.MaxFramebufferLayers;
|
||||
m_dynamicParameters.MaxRenderbufferSize = m_vulkanCaps.MaxRenderbufferSize;
|
||||
m_dynamicParameters.MaxTextureSize = m_vulkanCaps.MaxTextureSize;
|
||||
m_dynamicParameters.MaxColorTextureSamples = m_vulkanCaps.MaxColorTextureSamples;
|
||||
m_dynamicParameters.MaxDepthTextureSamples = m_vulkanCaps.MaxDepthTextureSamples;
|
||||
m_dynamicParameters.MaxFramebufferSamples = m_vulkanCaps.MaxFramebufferSamples;
|
||||
m_dynamicParameters.MaxIntegerSamples = m_vulkanCaps.MaxIntegerSamples;
|
||||
m_dynamicParameters.MaxSamples = m_vulkanCaps.MaxSamples;
|
||||
m_dynamicParameters.MaxSampleMaskWords = m_vulkanCaps.MaxSampleMaskWords;
|
||||
const Int maxSupportedTextureUnits =
|
||||
static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
|
||||
// GL_MAX_TEXTURE_IMAGE_UNITS is a *per-stage* sampler limit. Adreno/Qualcomm report a huge
|
||||
// maxPerStageDescriptorSampledImages (descriptor-indexing scale), so clamping it only to our
|
||||
// combined array capacity (192) still advertises 192 per stage. Host code treats this value as
|
||||
// an array bound: Minecraft's Blaze3D GlStateManager.TEXTURES[] holds 128 entries and Iris
|
||||
// iterates [0, GL_MAX_TEXTURE_IMAGE_UNITS) over it (CompositeRenderer.renderAll), so any value
|
||||
// > 128 throws ArrayIndexOutOfBoundsException. Match desktop drivers (32) for the per-stage
|
||||
// limits while keeping the combined limit at our texture-unit array capacity.
|
||||
constexpr Int maxPerStageTextureUnits =
|
||||
static_cast<Int>(MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS);
|
||||
m_dynamicParameters.MaxTextureImageUnits =
|
||||
std::min(m_vulkanCaps.MaxTextureImageUnits, maxPerStageTextureUnits);
|
||||
m_dynamicParameters.MaxVertexTextureImageUnits =
|
||||
std::min(m_vulkanCaps.MaxVertexTextureImageUnits, maxPerStageTextureUnits);
|
||||
m_dynamicParameters.MaxComputeTextureImageUnits =
|
||||
std::min(m_vulkanCaps.MaxComputeTextureImageUnits, maxPerStageTextureUnits);
|
||||
m_dynamicParameters.MaxCombinedTextureImageUnits =
|
||||
std::min(m_vulkanCaps.MaxCombinedTextureImageUnits, maxSupportedTextureUnits);
|
||||
// Never advertise more attributes than the state layer can store: the current-value array and
|
||||
// the Uint32 attribute masks the draw path passes around are both bounded by MAX_VERTEX_ATTRIBS.
|
||||
m_dynamicParameters.MaxVertexAttribs =
|
||||
std::min(m_vulkanCaps.MaxVertexAttribs,
|
||||
static_cast<Int>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS));
|
||||
m_dynamicParameters.MaxComputeShaderStorageBlocks = m_vulkanCaps.MaxComputeShaderStorageBlocks;
|
||||
m_dynamicParameters.MaxCombinedShaderStorageBlocks = m_vulkanCaps.MaxCombinedShaderStorageBlocks;
|
||||
m_dynamicParameters.MaxComputeUniformBlocks = m_vulkanCaps.MaxComputeUniformBlocks;
|
||||
m_dynamicParameters.MaxComputeWorkGroupInvocations = m_vulkanCaps.MaxComputeWorkGroupInvocations;
|
||||
m_dynamicParameters.MaxShaderStorageBufferBindings = m_vulkanCaps.MaxShaderStorageBufferBindings;
|
||||
m_dynamicParameters.MaxTextureBufferSize = m_vulkanCaps.MaxTextureBufferSize;
|
||||
m_dynamicParameters.MaxUniformBufferBindings = m_vulkanCaps.MaxUniformBufferBindings;
|
||||
m_dynamicParameters.MaxUniformBlockSize = m_vulkanCaps.MaxUniformBlockSize;
|
||||
m_dynamicParameters.MaxImageUnits = std::min(m_vulkanCaps.MaxImageUnits, maxSupportedTextureUnits);
|
||||
m_dynamicParameters.MaxCombinedImageUniforms = m_vulkanCaps.MaxCombinedImageUniforms;
|
||||
m_dynamicParameters.MaxComputeImageUniforms = m_vulkanCaps.MaxComputeImageUniforms;
|
||||
const Int maxSupportedDrawBuffers =
|
||||
static_cast<Int>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
|
||||
m_dynamicParameters.MaxDrawBuffers = std::min(m_vulkanCaps.MaxDrawBuffers, maxSupportedDrawBuffers);
|
||||
m_dynamicParameters.MaxColorAttachments = std::min(m_vulkanCaps.MaxColorAttachments, maxSupportedDrawBuffers);
|
||||
m_dynamicParameters.MaxClipDistances = m_vulkanCaps.MaxClipDistances;
|
||||
m_dynamicParameters.MaxViewports = m_vulkanCaps.MaxViewports;
|
||||
m_dynamicParameters.MaxViewportWidth = m_vulkanCaps.MaxViewportWidth;
|
||||
m_dynamicParameters.MaxViewportHeight = m_vulkanCaps.MaxViewportHeight;
|
||||
m_dynamicParameters.ViewportBoundsRangeMin = m_vulkanCaps.ViewportBoundsRangeMin;
|
||||
m_dynamicParameters.ViewportBoundsRangeMax = m_vulkanCaps.ViewportBoundsRangeMax;
|
||||
m_dynamicParameters.ViewportSubpixelBits = m_vulkanCaps.ViewportSubpixelBits;
|
||||
m_dynamicParameters.SupportsWideLines = m_vulkanCaps.SupportsWideLines;
|
||||
m_dynamicParameters.MaxShaderStorageBlockSize =
|
||||
std::min(m_vulkanCaps.MaxShaderStorageBlockSize, kMaxAdvertisedShaderStorageBlockSize);
|
||||
if (m_vulkanCaps.SupportsShaderSubgroup) {
|
||||
m_dynamicParameters.SubgroupSize = m_vulkanCaps.SubgroupSize;
|
||||
m_dynamicParameters.SubgroupSupportedStages = mapShaderStages(m_vulkanCaps.SubgroupSupportedStages);
|
||||
m_dynamicParameters.SubgroupSupportedFeatures = mapSubgroupFeatures(m_vulkanCaps.SubgroupSupportedOperations);
|
||||
m_dynamicParameters.SubgroupQuadOperationsInAllStages = m_vulkanCaps.SubgroupQuadOperationsInAllStages;
|
||||
} else {
|
||||
m_dynamicParameters.SubgroupSize = 0;
|
||||
m_dynamicParameters.SubgroupSupportedStages = 0;
|
||||
m_dynamicParameters.SubgroupSupportedFeatures = 0;
|
||||
m_dynamicParameters.SubgroupQuadOperationsInAllStages = false;
|
||||
}
|
||||
if (m_dynamicParameters.MaxShaderStorageBlockSize != m_vulkanCaps.MaxShaderStorageBlockSize) {
|
||||
MGLOG_I("DirectVulkan: clamped GL_MAX_SHADER_STORAGE_BLOCK_SIZE from %zu to %zu",
|
||||
m_vulkanCaps.MaxShaderStorageBlockSize,
|
||||
m_dynamicParameters.MaxShaderStorageBlockSize);
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -12,29 +12,72 @@
|
||||
#include <MG_Util/BackendLoaders/Vulkan/Loader.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// Populates the same format-capability cache used by backend startup. Passing the
|
||||
// instance-resolved function keeps standalone callers independent of global loader
|
||||
// initialization; the physical device must remain valid for the duration of the call.
|
||||
void PopulateFormatCapabilities(VkPhysicalDevice physicalDevice,
|
||||
PFN_vkGetPhysicalDeviceFormatProperties getFormatProperties,
|
||||
const MG_External::VulkanCapabilities& capabilities,
|
||||
FormatCapabilityCache& cache);
|
||||
|
||||
class BackendObject_DirectVulkan : public BackendObject {
|
||||
public:
|
||||
BackendObject_DirectVulkan();
|
||||
~BackendObject_DirectVulkan() override;
|
||||
|
||||
void Initialize() override;
|
||||
Bool InitWindowSurface() override;
|
||||
Bool InitCapabilities() override;
|
||||
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
|
||||
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
|
||||
Bool CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle) override;
|
||||
Bool ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height) override;
|
||||
Bool CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height) override;
|
||||
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
|
||||
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
|
||||
void ReleaseEGLSurface(EGLSurface surface) override;
|
||||
void ReleaseEGLResources() override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
|
||||
const DynamicBackendParameters& GetDynamicParameters() const override;
|
||||
BackendType GetBackendType() const override;
|
||||
void ApplyVulkanCapabilitiesForTesting(const MG_External::VulkanCapabilities& capabilities);
|
||||
|
||||
private:
|
||||
Bool InitPbufferSurface(EGLint width, EGLint height) override;
|
||||
void OnEGLSurfaceReleased(EGLSurface surface) override;
|
||||
void UpdateAdvertisedExtensions();
|
||||
void UpdateDynamicBackendParameters();
|
||||
|
||||
Bool m_initialized = false;
|
||||
DynamicBackendParameters m_dynamicParameters;
|
||||
MG_External::VulkanCapabilities m_vulkanCaps;
|
||||
RendererInfo m_rendererInfo;
|
||||
};
|
||||
|
||||
// Single-source-of-truth helpers shared with the driver POST
|
||||
// (MG_Util/SelfTest/DriverPost.cpp), so the identity strings and extension list
|
||||
// MobileGL reports to applications on this backend cannot drift from what the
|
||||
// POST screen shows.
|
||||
|
||||
// Static identity of the Magma renderer (renderer/backend names, target GL/GLSL
|
||||
// versions, ExtraVendor) with the baseline extension advertisement (no shader
|
||||
// subgroup, no timer queries). A live backend copies this in its constructor and
|
||||
// reconciles the Extensions in UpdateAdvertisedExtensions once real capabilities
|
||||
// exist; callers that need the advertised list for a known capability set must
|
||||
// use BuildAdvertisedExtensions instead.
|
||||
const RendererInfo& GetRendererIdentity();
|
||||
|
||||
// The full OpenGL extension list Magma advertises (glGetString(GL_EXTENSIONS)) for
|
||||
// a device with the given raw capabilities. The MOBILEGL_DISABLE_SUBGROUP and
|
||||
// MOBILEGL_DISABLE_TIMERQUERY escape hatches are applied inside, so callers pass
|
||||
// the detected device support (passing an already-gated value is harmless).
|
||||
Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported);
|
||||
|
||||
// Format: <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version> — the exact
|
||||
// string an initialized backend returns from GetBackendAPIVersionString (and that
|
||||
// ends up inside the application-visible GL_RENDERER string).
|
||||
String FormatBackendAPIVersionString(const String& deviceName, const String& vulkanApiVersionString,
|
||||
const String& driverVersionString);
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,25 +8,44 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_Backend/BackendObject.h>
|
||||
#include "Renderer/VulkanRenderer.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
extern UniquePtr<VulkanRenderer> pVulkanRenderer;
|
||||
|
||||
// Generation of the live VulkanRenderer instance, mirroring DirectGLES's
|
||||
// g_syncContextGeneration. BackendObject_DirectVulkan bumps it wherever
|
||||
// pVulkanRenderer is reset or recreated; fence and timer-query handles
|
||||
// stamped with an older generation are stale and resolve as signaled /
|
||||
// available with zero results instead of dereferencing the destroyed
|
||||
// renderer's frame serials and query-pool slots.
|
||||
Uint64 GetRendererGeneration();
|
||||
void BumpRendererGeneration();
|
||||
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
|
||||
GLint drawbuffer, const GLfloat* value);
|
||||
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
|
||||
GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void Clear(GLbitfield mask);
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex);
|
||||
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
@@ -44,12 +63,72 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void DispatchComputeIndirect(GLintptr indirect);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
void MemoryBarrierByRegion(GLbitfield barriers);
|
||||
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
|
||||
GLenum format);
|
||||
void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
||||
GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
|
||||
GLsizei* length, GLchar* name);
|
||||
void GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
||||
const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
|
||||
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture, TextureUploadTarget uploadTarget,
|
||||
GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels);
|
||||
// GL fence sync objects, mapped onto the renderer's frame-serial busy
|
||||
// tracking: a fence captures the frame serial current at creation and is
|
||||
// signaled once every command recorded under that serial has completed on
|
||||
// the GPU.
|
||||
BackendSyncHandle FenceSync();
|
||||
GLenum ClientWaitSync(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
|
||||
void WaitSync(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
|
||||
void DeleteSync(BackendSyncHandle sync);
|
||||
Bool GetSyncStatus(BackendSyncHandle sync);
|
||||
// GPU timer queries (GL_TIME_ELAPSED spans and GL_TIMESTAMP one-shots),
|
||||
// backed by per-frame VkQueryPool timestamp slots. All hooks degrade
|
||||
// gracefully: null handles when the renderer is absent, the device lacks
|
||||
// timestamp support, or the frame's pool is exhausted.
|
||||
// Dynamic support check (GLFunctionsTable::IsTimerQuerySupported): true
|
||||
// only while a live renderer exists whose device can actually time.
|
||||
Bool IsTimerQuerySupported();
|
||||
BackendQueryHandle BeginTimeElapsedQuery();
|
||||
void EndTimeElapsedQuery(BackendQueryHandle query);
|
||||
BackendQueryHandle QueryCounterTimestamp();
|
||||
Bool IsQueryResultAvailable(BackendQueryHandle query);
|
||||
// Returns true when a final value was produced (outNanoseconds set; the
|
||||
// frontend may cache it and release the handle), false when the result
|
||||
// cannot be obtained yet (e.g. a wait refused because the records' frame
|
||||
// serial is the current unsubmitted frame) - the handle then stays
|
||||
// readable later.
|
||||
Bool GetQueryResult64(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds);
|
||||
void DeleteBackendQuery(BackendQueryHandle query);
|
||||
// Always 0: Vulkan cannot synchronously sample the GPU clock (timestamps
|
||||
// only exist as vkCmdWriteTimestamp results); the frontend falls back.
|
||||
Int64 GetGpuTimestampNs();
|
||||
void Present();
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkanResourceState.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ProgramObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name);
|
||||
GLuint GetShaderStorageBlockBinding(const MG_State::GLState::ProgramObject& program, GLuint blockIndex);
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "BufferArena.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool BufferArena::Initialize(const BufferArenaDesc& desc) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(desc.allocator != nullptr, "BufferArena::Initialize requires valid allocator");
|
||||
MOBILEGL_ASSERT(desc.frameCount > 0, "BufferArena::Initialize requires non-zero frame count");
|
||||
MOBILEGL_ASSERT(desc.usage != 0, "BufferArena::Initialize requires non-zero buffer usage");
|
||||
|
||||
m_desc = desc;
|
||||
m_frames.clear();
|
||||
m_frames.resize(desc.frameCount);
|
||||
m_deferredReleases.resize(desc.frameCount);
|
||||
return true;
|
||||
}
|
||||
|
||||
void BufferArena::Shutdown() {
|
||||
for (auto& frame : m_frames) {
|
||||
frame.buffer.Destroy();
|
||||
frame.writeCursor = 0;
|
||||
}
|
||||
m_frames.clear();
|
||||
m_deferredReleases.clear();
|
||||
m_desc = {};
|
||||
}
|
||||
|
||||
void BufferArena::BeginFrame(Uint32 frameIndex) {
|
||||
CollectDeferredReleases(frameIndex);
|
||||
ResetFrame(frameIndex);
|
||||
}
|
||||
|
||||
void BufferArena::ResetFrame(Uint32 frameIndex) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
m_frames[frameIndex].writeCursor = 0;
|
||||
}
|
||||
|
||||
void BufferArena::CollectDeferredReleases(Uint32 frameIndex) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
m_deferredReleases[frameIndex].clear();
|
||||
}
|
||||
|
||||
Bool BufferArena::Allocate(Uint32 frameIndex, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
MOBILEGL_ASSERT(size > 0, "BufferArena::Allocate requires non-zero size");
|
||||
|
||||
auto& frame = m_frames[frameIndex];
|
||||
const VkDeviceSize resolvedAlignment = alignment > 0 ? alignment : 1;
|
||||
const VkDeviceSize offset = (frame.writeCursor + resolvedAlignment - 1) & ~(resolvedAlignment - 1);
|
||||
const VkDeviceSize endOffset = offset + size;
|
||||
|
||||
if (!EnsureCapacity(frameIndex, endOffset)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.writeCursor = endOffset;
|
||||
outSlice = frame.buffer.GetSlice(offset, size);
|
||||
return outSlice.IsValid();
|
||||
}
|
||||
|
||||
Bool BufferArena::Upload(Uint32 frameIndex, const void* data, VkDeviceSize size, VkDeviceSize alignment,
|
||||
BufferSlice& outSlice) {
|
||||
MOBILEGL_ASSERT(data != nullptr || size == 0, "BufferArena::Upload data pointer is null");
|
||||
if (!Allocate(frameIndex, size, alignment, outSlice)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (outSlice.mapped != nullptr) {
|
||||
Memcpy(outSlice.mapped, data, static_cast<SizeT>(size));
|
||||
return true;
|
||||
}
|
||||
|
||||
return m_frames[frameIndex].buffer.Upload(data, size, outSlice.offset);
|
||||
}
|
||||
|
||||
VkDeviceSize BufferArena::GetWriteCursor(Uint32 frameIndex) const {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
return m_frames[frameIndex].writeCursor;
|
||||
}
|
||||
|
||||
Uint32 BufferArena::GetFrameCount() const {
|
||||
return static_cast<Uint32>(m_frames.size());
|
||||
}
|
||||
|
||||
Bool BufferArena::EnsureCapacity(Uint32 frameIndex, VkDeviceSize requiredEndOffset) {
|
||||
AssertValidFrameIndex(frameIndex);
|
||||
auto& frame = m_frames[frameIndex];
|
||||
auto& buffer = frame.buffer;
|
||||
|
||||
if (buffer.IsValid() && buffer.GetSize() >= requiredEndOffset) {
|
||||
return true;
|
||||
}
|
||||
|
||||
VkDeviceSize newCapacity = buffer.IsValid() ? buffer.GetSize() : 0;
|
||||
if (newCapacity < m_desc.minBufferSize) {
|
||||
newCapacity = m_desc.minBufferSize;
|
||||
}
|
||||
if (newCapacity == 0) {
|
||||
newCapacity = requiredEndOffset;
|
||||
}
|
||||
while (newCapacity < requiredEndOffset) {
|
||||
newCapacity *= 2;
|
||||
}
|
||||
|
||||
if (buffer.IsValid()) {
|
||||
m_deferredReleases[frameIndex].push_back(std::move(buffer));
|
||||
}
|
||||
|
||||
VkBufferObjectDesc bufferDesc{};
|
||||
bufferDesc.allocator = m_desc.allocator;
|
||||
bufferDesc.size = newCapacity;
|
||||
bufferDesc.usage = m_desc.usage;
|
||||
bufferDesc.memoryUsage = m_desc.memoryUsage;
|
||||
bufferDesc.allocationFlags = m_desc.allocationFlags;
|
||||
if (!buffer.Create(bufferDesc)) {
|
||||
return false;
|
||||
}
|
||||
if (m_desc.persistentlyMapped && buffer.Map() == nullptr) {
|
||||
buffer.Destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.writeCursor = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void BufferArena::AssertValidFrameIndex(Uint32 frameIndex) const {
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "BufferArena frame index out of range");
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,56 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BufferSlice.h"
|
||||
#include "VkBufferObject.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct BufferArenaDesc {
|
||||
VmaAllocator allocator = nullptr;
|
||||
Uint32 frameCount = 0;
|
||||
VkBufferUsageFlags usage = 0;
|
||||
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||
VmaAllocationCreateFlags allocationFlags = 0;
|
||||
VkDeviceSize minBufferSize = 0;
|
||||
Bool persistentlyMapped = false;
|
||||
};
|
||||
|
||||
class BufferArena {
|
||||
public:
|
||||
Bool Initialize(const BufferArenaDesc& desc);
|
||||
void Shutdown();
|
||||
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
void ResetFrame(Uint32 frameIndex);
|
||||
void CollectDeferredReleases(Uint32 frameIndex);
|
||||
|
||||
Bool Allocate(Uint32 frameIndex, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
|
||||
Bool Upload(Uint32 frameIndex, const void* data, VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice);
|
||||
|
||||
VkDeviceSize GetWriteCursor(Uint32 frameIndex) const;
|
||||
Uint32 GetFrameCount() const;
|
||||
|
||||
private:
|
||||
struct FrameResources {
|
||||
VkBufferObject buffer;
|
||||
VkDeviceSize writeCursor = 0;
|
||||
};
|
||||
|
||||
Bool EnsureCapacity(Uint32 frameIndex, VkDeviceSize requiredEndOffset);
|
||||
void AssertValidFrameIndex(Uint32 frameIndex) const;
|
||||
|
||||
BufferArenaDesc m_desc{};
|
||||
Vector<FrameResources> m_frames;
|
||||
Vector<Vector<VkBufferObject>> m_deferredReleases;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,23 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferSlice.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct BufferSlice {
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VkDeviceSize offset = 0;
|
||||
VkDeviceSize size = 0;
|
||||
void* mapped = nullptr;
|
||||
|
||||
Bool IsValid() const { return buffer != VK_NULL_HANDLE; }
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -13,6 +13,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Destroy(device, commandPool);
|
||||
m_frames.assign(frameCount, {});
|
||||
currentFrameIndex = 0;
|
||||
m_device = device;
|
||||
m_commandPool = commandPool;
|
||||
|
||||
Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
|
||||
VkCommandBufferAllocateInfo allocInfo{};
|
||||
@@ -55,10 +57,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
DestroySwapchainSemaphores(device);
|
||||
if (device != VK_NULL_HANDLE && commandPool != VK_NULL_HANDLE && !m_frames.empty()) {
|
||||
for (auto& frame : m_frames) {
|
||||
FreeRetiredCommandBuffers(frame);
|
||||
}
|
||||
vkFreeCommandBuffers(device, commandPool, frameCount, commandBuffers.data());
|
||||
}
|
||||
m_frames.clear();
|
||||
currentFrameIndex = 0;
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_commandPool = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
FrameContext::FrameData& FrameContext::GetCurrent() {
|
||||
@@ -97,6 +104,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VK_VERIFY(vkBeginCommandBuffer(frame.commandBuffer, &beginInfo), "BeginCommandRecording, vkBeginCommandBuffer");
|
||||
|
||||
frame.isCommandRecording = true;
|
||||
if (m_recordingObserver != nullptr) {
|
||||
m_recordingObserver->OnFrameCommandRecordingBegan(frame.commandBuffer);
|
||||
}
|
||||
return frame.commandBuffer;
|
||||
}
|
||||
|
||||
@@ -178,9 +188,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex];
|
||||
packet.commandBuffer = frame.commandBuffer;
|
||||
|
||||
packet.submitInfo.waitSemaphoreCount = 1;
|
||||
packet.submitInfo.pWaitSemaphores = &packet.waitSemaphore;
|
||||
packet.submitInfo.pWaitDstStageMask = &packet.waitDstStageMask;
|
||||
packet.submitInfo.waitSemaphoreCount = frame.imageAvailableSemaphoreConsumed ? 0U : 1U;
|
||||
packet.submitInfo.pWaitSemaphores = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitSemaphore;
|
||||
packet.submitInfo.pWaitDstStageMask = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitDstStageMask;
|
||||
packet.submitInfo.commandBufferCount = shouldSubmitCommandBuffer ? 1U : 0U;
|
||||
packet.submitInfo.pCommandBuffers = shouldSubmitCommandBuffer ? &packet.commandBuffer : nullptr;
|
||||
packet.submitInfo.signalSemaphoreCount = 1;
|
||||
@@ -188,18 +198,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return packet;
|
||||
}
|
||||
|
||||
FrameContext::PresentInfoPacket FrameContext::GetPresentInfo(VkSwapchainKHR swapchain, const Uint32& imageIndex) const {
|
||||
FrameContext::PresentInfoPacket FrameContext::GetPresentInfo(VkSwapchainKHR swapchain, Uint32 imageIndex) const {
|
||||
AssertValidSwapchainImageIndex(imageIndex);
|
||||
PresentInfoPacket packet{};
|
||||
packet.waitSemaphore = m_swapchainImageRenderFinishedSemaphores[imageIndex];
|
||||
packet.swapchain = swapchain;
|
||||
packet.imageIndex = &imageIndex;
|
||||
packet.imageIndex = imageIndex;
|
||||
|
||||
packet.presentInfo.waitSemaphoreCount = 1;
|
||||
packet.presentInfo.pWaitSemaphores = &packet.waitSemaphore;
|
||||
packet.presentInfo.swapchainCount = 1;
|
||||
packet.presentInfo.pSwapchains = &packet.swapchain;
|
||||
packet.presentInfo.pImageIndices = packet.imageIndex;
|
||||
packet.presentInfo.pImageIndices = &packet.imageIndex;
|
||||
packet.presentInfo.pResults = nullptr;
|
||||
return packet;
|
||||
}
|
||||
@@ -211,14 +221,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (result != VK_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
// The slot's fence has been waited: every command buffer this slot
|
||||
// submitted (including mid-frame flushes) has finished executing.
|
||||
FreeRetiredCommandBuffers(frame);
|
||||
|
||||
result = vkResetFences(device, 1, &frame.imageInFlightFence);
|
||||
result = vkAcquireNextImageKHR(device, swapchain, timeout, frame.imageAvailableSemaphore, acquireFence,
|
||||
&outImageIndex);
|
||||
if (result != VK_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
return vkAcquireNextImageKHR(device, swapchain, timeout, frame.imageAvailableSemaphore, acquireFence,
|
||||
&outImageIndex);
|
||||
frame.imageAvailableSemaphoreConsumed = false;
|
||||
return vkResetFences(device, 1, &frame.imageInFlightFence);
|
||||
}
|
||||
|
||||
Uint32 FrameContext::GetCurrentFrameIndex() const {
|
||||
@@ -229,6 +243,43 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return static_cast<Uint32>(m_frames.size());
|
||||
}
|
||||
|
||||
void FrameContext::SetRecordingObserver(IRecordingObserver* observer) {
|
||||
m_recordingObserver = observer;
|
||||
}
|
||||
|
||||
VkResult FrameContext::RetireCurrentCommandBuffer() {
|
||||
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE,
|
||||
"RetireCurrentCommandBuffer requires an initialized FrameContext");
|
||||
auto& frame = GetCurrent();
|
||||
MOBILEGL_ASSERT(!frame.isCommandRecording,
|
||||
"RetireCurrentCommandBuffer called while the command buffer is still recording");
|
||||
|
||||
VkCommandBufferAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.commandPool = m_commandPool;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandBufferCount = 1;
|
||||
VkCommandBuffer replacement = VK_NULL_HANDLE;
|
||||
const VkResult result = vkAllocateCommandBuffers(m_device, &allocInfo, &replacement);
|
||||
if (result != VK_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
frame.retiredCommandBuffers.push_back(frame.commandBuffer);
|
||||
frame.commandBuffer = replacement;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
void FrameContext::FreeRetiredCommandBuffers(FrameData& frame) {
|
||||
if (frame.retiredCommandBuffers.empty()) {
|
||||
return;
|
||||
}
|
||||
if (m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE) {
|
||||
vkFreeCommandBuffers(m_device, m_commandPool, static_cast<Uint32>(frame.retiredCommandBuffers.size()),
|
||||
frame.retiredCommandBuffers.data());
|
||||
}
|
||||
frame.retiredCommandBuffers.clear();
|
||||
}
|
||||
|
||||
void FrameContext::AssertValidFrameIndex(Uint32 frameIndex) const {
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "FrameContext index out of range");
|
||||
}
|
||||
@@ -260,6 +311,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
frame.hasCommandBufferRecorded = false;
|
||||
frame.isCommandRecording = false;
|
||||
frame.imageAvailableSemaphoreConsumed = false;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -277,5 +329,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
frame.imageAvailableSemaphore = VK_NULL_HANDLE;
|
||||
frame.isCommandRecording = false;
|
||||
frame.hasCommandBufferRecorded = false;
|
||||
frame.imageAvailableSemaphoreConsumed = false;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -14,6 +14,17 @@
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class FrameContext {
|
||||
public:
|
||||
// Notified immediately after a frame command buffer begins recording
|
||||
// (before any render pass has been begun); every BeginCommandRecording
|
||||
// caller funnels through this single seam. Implemented by the renderer
|
||||
// to prepare per-frame timer-query pools (vkCmdResetQueryPool must be
|
||||
// recorded outside a render pass).
|
||||
class IRecordingObserver {
|
||||
public:
|
||||
virtual ~IRecordingObserver() = default;
|
||||
virtual void OnFrameCommandRecordingBegan(VkCommandBuffer commandBuffer) = 0;
|
||||
};
|
||||
|
||||
struct SubmitInfoPacket {
|
||||
VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
VkSemaphore waitSemaphore = VK_NULL_HANDLE;
|
||||
@@ -25,7 +36,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct PresentInfoPacket {
|
||||
VkSemaphore waitSemaphore = VK_NULL_HANDLE;
|
||||
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
|
||||
const Uint32* imageIndex = nullptr;
|
||||
Uint32 imageIndex = 0;
|
||||
VkPresentInfoKHR presentInfo{VK_STRUCTURE_TYPE_PRESENT_INFO_KHR};
|
||||
};
|
||||
|
||||
@@ -35,6 +46,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkFence imageInFlightFence = VK_NULL_HANDLE;
|
||||
Bool isCommandRecording = false;
|
||||
Bool hasCommandBufferRecorded = false;
|
||||
Bool imageAvailableSemaphoreConsumed = false;
|
||||
// Command buffers submitted mid-frame (FlushPendingCommands) whose
|
||||
// execution is only known complete once this slot's fence has been
|
||||
// waited again; freed at that point.
|
||||
Vector<VkCommandBuffer> retiredCommandBuffers;
|
||||
// Submit-tracker index of this slot's most recent queue submission
|
||||
// (written by the renderer at submit time).
|
||||
Uint64 lastSubmitIndex = 0;
|
||||
};
|
||||
|
||||
VkResult Initialize(VkDevice device, VkCommandPool commandPool, Uint32 frameCount);
|
||||
@@ -53,13 +72,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool TransitionToPresent(VkImage image, VkImageLayout oldLayout,
|
||||
VkImageLayout presentLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
SubmitInfoPacket GetSubmitInfo(Bool shouldSubmitCommandBuffer, Uint32 swapchainImageIndex) const;
|
||||
PresentInfoPacket GetPresentInfo(VkSwapchainKHR swapchain, const Uint32& imageIndex) const;
|
||||
PresentInfoPacket GetPresentInfo(VkSwapchainKHR swapchain, Uint32 imageIndex) const;
|
||||
VkResult WaitAndAcquireNextImage(VkDevice device, VkSwapchainKHR swapchain, Uint32& outImageIndex,
|
||||
Uint64 timeout = UINT64_MAX, VkFence acquireFence = VK_NULL_HANDLE);
|
||||
|
||||
// Parks the current (already ended and submitted) command buffer on the
|
||||
// slot's retired list and installs a freshly allocated one, so recording
|
||||
// can restart while the submitted buffer is still executing. Retired
|
||||
// buffers are freed after the slot's fence is next waited.
|
||||
VkResult RetireCurrentCommandBuffer();
|
||||
|
||||
Uint32 GetCurrentFrameIndex() const;
|
||||
Uint32 GetFrameCount() const;
|
||||
|
||||
// Observer may be null (no notifications). Not owned.
|
||||
void SetRecordingObserver(IRecordingObserver* observer);
|
||||
|
||||
private:
|
||||
void AssertValidFrameIndex(Uint32 frameIndex) const;
|
||||
void AssertValidSwapchainImageIndex(Uint32 imageIndex) const;
|
||||
@@ -68,9 +96,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const VkSemaphoreCreateInfo& semaphoreInfo,
|
||||
const VkFenceCreateInfo& fenceInfo);
|
||||
void DestroySyncObjectsForFrame(VkDevice device, Uint32 frameIndex);
|
||||
void FreeRetiredCommandBuffers(FrameData& frame);
|
||||
|
||||
Vector<FrameData> m_frames;
|
||||
Vector<VkSemaphore> m_swapchainImageRenderFinishedSemaphores;
|
||||
Uint32 currentFrameIndex = 0;
|
||||
IRecordingObserver* m_recordingObserver = nullptr;
|
||||
// Stored at Initialize for retired-command-buffer management.
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkCommandPool m_commandPool = VK_NULL_HANDLE;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -9,8 +9,111 @@
|
||||
#include "PipelineFactory.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static const char* PrimitiveTopologyToString(VkPrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_LINE_LIST)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_LINE_STRIP)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY)
|
||||
ENUM_STR_CASE(VK_PRIMITIVE_TOPOLOGY_PATCH_LIST)
|
||||
default:
|
||||
return "VK_PRIMITIVE_TOPOLOGY_UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
static const char* SampleCountToString(VkSampleCountFlagBits sampleCount) {
|
||||
switch (sampleCount) {
|
||||
ENUM_STR_CASE(VK_SAMPLE_COUNT_1_BIT)
|
||||
ENUM_STR_CASE(VK_SAMPLE_COUNT_2_BIT)
|
||||
ENUM_STR_CASE(VK_SAMPLE_COUNT_4_BIT)
|
||||
ENUM_STR_CASE(VK_SAMPLE_COUNT_8_BIT)
|
||||
ENUM_STR_CASE(VK_SAMPLE_COUNT_16_BIT)
|
||||
ENUM_STR_CASE(VK_SAMPLE_COUNT_32_BIT)
|
||||
ENUM_STR_CASE(VK_SAMPLE_COUNT_64_BIT)
|
||||
default:
|
||||
return "VK_SAMPLE_COUNT_UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
static const char* CullModeToString(VkCullModeFlags cullMode) {
|
||||
switch (cullMode) {
|
||||
case VK_CULL_MODE_NONE:
|
||||
return "VK_CULL_MODE_NONE";
|
||||
case VK_CULL_MODE_FRONT_BIT:
|
||||
return "VK_CULL_MODE_FRONT_BIT";
|
||||
case VK_CULL_MODE_BACK_BIT:
|
||||
return "VK_CULL_MODE_BACK_BIT";
|
||||
case VK_CULL_MODE_FRONT_AND_BACK:
|
||||
return "VK_CULL_MODE_FRONT_AND_BACK";
|
||||
default:
|
||||
return "VK_CULL_MODE_UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
static const char* CompareOpToString(VkCompareOp compareOp) {
|
||||
switch (compareOp) {
|
||||
ENUM_STR_CASE(VK_COMPARE_OP_NEVER)
|
||||
ENUM_STR_CASE(VK_COMPARE_OP_LESS)
|
||||
ENUM_STR_CASE(VK_COMPARE_OP_EQUAL)
|
||||
ENUM_STR_CASE(VK_COMPARE_OP_LESS_OR_EQUAL)
|
||||
ENUM_STR_CASE(VK_COMPARE_OP_GREATER)
|
||||
ENUM_STR_CASE(VK_COMPARE_OP_NOT_EQUAL)
|
||||
ENUM_STR_CASE(VK_COMPARE_OP_GREATER_OR_EQUAL)
|
||||
ENUM_STR_CASE(VK_COMPARE_OP_ALWAYS)
|
||||
default:
|
||||
return "VK_COMPARE_OP_UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
static const char* LogicOpToString(VkLogicOp logicOp) {
|
||||
switch (logicOp) {
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_CLEAR)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_AND)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_AND_REVERSE)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_COPY)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_AND_INVERTED)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_NO_OP)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_XOR)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_OR)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_NOR)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_EQUIVALENT)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_INVERT)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_OR_REVERSE)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_COPY_INVERTED)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_OR_INVERTED)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_NAND)
|
||||
ENUM_STR_CASE(VK_LOGIC_OP_SET)
|
||||
default:
|
||||
return "VK_LOGIC_OP_UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
PipelineFactory::PipelineFactory(VkDevice device, const VulkanRendererConfig& config):
|
||||
m_device(device), m_config(config) {
|
||||
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "PipelineFactory: device is null");
|
||||
|
||||
if (m_config.DisablePipelineCache) {
|
||||
MGLOG_I("DirectVulkan: pipeline cache disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
VkPipelineCacheCreateInfo pipelineCacheInfo{VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO};
|
||||
VK_VERIFY(vkCreatePipelineCache(m_device, &pipelineCacheInfo, nullptr, &m_pipelineCache),
|
||||
"vkCreatePipelineCache");
|
||||
}
|
||||
|
||||
PipelineFactory::~PipelineFactory() {
|
||||
DestroyAll();
|
||||
if (m_pipelineCache != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineCache(m_device, m_pipelineCache, nullptr);
|
||||
m_pipelineCache = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
PipelineFactory::HashType PipelineFactory::ComputeHash(const PipelineCreatePayload& payload) const {
|
||||
@@ -19,19 +122,42 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.vertexInputHash, sizeof(payload.vertexInputHash)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.pipelineLayout, sizeof(payload.pipelineLayout)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.renderPass, sizeof(payload.renderPass)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.colorAttachmentCount, sizeof(payload.colorAttachmentCount)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.rasterizationSamples, sizeof(payload.rasterizationSamples)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.subpass, sizeof(payload.subpass)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.topology, sizeof(payload.topology)));
|
||||
XXHASH_VERIFY(
|
||||
XXH64_update(m_hashState, &payload.primitiveRestartEnable, sizeof(payload.primitiveRestartEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.polygonMode, sizeof(payload.polygonMode)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthTestEnable, sizeof(payload.depthTestEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthWriteEnable, sizeof(payload.depthWriteEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthBiasEnable, sizeof(payload.depthBiasEnable)));
|
||||
XXHASH_VERIFY(
|
||||
XXH64_update(m_hashState, &payload.rasterizerDiscardEnable, sizeof(payload.rasterizerDiscardEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.logicOpEnable, sizeof(payload.logicOpEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.stencilTestEnable, sizeof(payload.stencilTestEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthCompareOp, sizeof(payload.depthCompareOp)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.blendEnable, sizeof(payload.blendEnable)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.srcColorBlendFactor, sizeof(payload.srcColorBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.dstColorBlendFactor, sizeof(payload.dstColorBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.srcAlphaBlendFactor, sizeof(payload.srcAlphaBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.dstAlphaBlendFactor, sizeof(payload.dstAlphaBlendFactor)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.colorWriteMask, sizeof(payload.colorWriteMask)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.logicOp, sizeof(payload.logicOp)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontStencilFailOp, sizeof(payload.frontStencilFailOp)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontStencilPassOp, sizeof(payload.frontStencilPassOp)));
|
||||
XXHASH_VERIFY(
|
||||
XXH64_update(m_hashState, &payload.frontStencilDepthFailOp, sizeof(payload.frontStencilDepthFailOp)));
|
||||
XXHASH_VERIFY(
|
||||
XXH64_update(m_hashState, &payload.frontStencilCompareOp, sizeof(payload.frontStencilCompareOp)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.backStencilFailOp, sizeof(payload.backStencilFailOp)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.backStencilPassOp, sizeof(payload.backStencilPassOp)));
|
||||
XXHASH_VERIFY(
|
||||
XXH64_update(m_hashState, &payload.backStencilDepthFailOp, sizeof(payload.backStencilDepthFailOp)));
|
||||
XXHASH_VERIFY(
|
||||
XXH64_update(m_hashState, &payload.backStencilCompareOp, sizeof(payload.backStencilCompareOp)));
|
||||
if (payload.colorAttachmentCount > 0) {
|
||||
XXHASH_VERIFY(XXH64_update(
|
||||
m_hashState,
|
||||
payload.colorBlendAttachments.data(),
|
||||
sizeof(payload.colorBlendAttachments[0]) * payload.colorAttachmentCount));
|
||||
}
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
@@ -61,10 +187,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
MOBILEGL_ASSERT(payload.vertexInputState != nullptr, "PipelineFactory: vertexInputState is null");
|
||||
MOBILEGL_ASSERT(payload.pipelineLayout != VK_NULL_HANDLE, "PipelineFactory: pipelineLayout is null");
|
||||
MOBILEGL_ASSERT(payload.renderPass != VK_NULL_HANDLE, "PipelineFactory: renderPass is null");
|
||||
MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineCreatePayload::kMaxColorAttachments,
|
||||
"PipelineFactory: colorAttachmentCount=%u is unexpectedly large",
|
||||
payload.colorAttachmentCount);
|
||||
MGLOG_D("PipelineFactory::CreatePipeline: programHash=0x%llx vertexInputHash=0x%llx colorAttachmentCount=%u subpass=%u",
|
||||
static_cast<unsigned long long>(payload.programHash),
|
||||
static_cast<unsigned long long>(payload.vertexInputHash),
|
||||
payload.colorAttachmentCount,
|
||||
payload.subpass);
|
||||
|
||||
static constexpr VkDynamicState kDynamicStates[] = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
||||
VK_DYNAMIC_STATE_DEPTH_BIAS,
|
||||
VK_DYNAMIC_STATE_LINE_WIDTH,
|
||||
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
|
||||
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
|
||||
VK_DYNAMIC_STATE_STENCIL_REFERENCE
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamicState{};
|
||||
@@ -74,39 +214,55 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo ia{VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO};
|
||||
ia.topology = payload.topology;
|
||||
ia.primitiveRestartEnable = payload.primitiveRestartEnable ? VK_TRUE : VK_FALSE;
|
||||
|
||||
VkPipelineViewportStateCreateInfo vpci{VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
|
||||
vpci.viewportCount = 1;
|
||||
vpci.scissorCount = 1;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo raster{VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
|
||||
raster.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
raster.polygonMode = payload.polygonMode;
|
||||
raster.cullMode = payload.cullMode;
|
||||
raster.frontFace = payload.frontFace;
|
||||
raster.depthBiasEnable = payload.depthBiasEnable ? VK_TRUE : VK_FALSE;
|
||||
raster.rasterizerDiscardEnable = payload.rasterizerDiscardEnable ? VK_TRUE : VK_FALSE;
|
||||
raster.lineWidth = 1.0f;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms{VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
|
||||
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
ms.rasterizationSamples = payload.rasterizationSamples;
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencil{VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO};
|
||||
depthStencil.depthTestEnable = payload.depthTestEnable ? VK_TRUE : VK_FALSE;
|
||||
depthStencil.depthWriteEnable = payload.depthWriteEnable ? VK_TRUE : VK_FALSE;
|
||||
depthStencil.depthCompareOp = payload.depthCompareOp;
|
||||
depthStencil.depthBoundsTestEnable = VK_FALSE;
|
||||
depthStencil.stencilTestEnable = VK_FALSE;
|
||||
depthStencil.stencilTestEnable = payload.stencilTestEnable ? VK_TRUE : VK_FALSE;
|
||||
if (payload.stencilTestEnable) {
|
||||
depthStencil.front.failOp = payload.frontStencilFailOp;
|
||||
depthStencil.front.passOp = payload.frontStencilPassOp;
|
||||
depthStencil.front.depthFailOp = payload.frontStencilDepthFailOp;
|
||||
depthStencil.front.compareOp = payload.frontStencilCompareOp;
|
||||
depthStencil.front.compareMask = 0xffffffffu;
|
||||
depthStencil.front.writeMask = 0xffffffffu;
|
||||
depthStencil.front.reference = 0;
|
||||
depthStencil.back.failOp = payload.backStencilFailOp;
|
||||
depthStencil.back.passOp = payload.backStencilPassOp;
|
||||
depthStencil.back.depthFailOp = payload.backStencilDepthFailOp;
|
||||
depthStencil.back.compareOp = payload.backStencilCompareOp;
|
||||
depthStencil.back.compareMask = 0xffffffffu;
|
||||
depthStencil.back.writeMask = 0xffffffffu;
|
||||
depthStencil.back.reference = 0;
|
||||
}
|
||||
|
||||
VkPipelineColorBlendAttachmentState colorAttach{};
|
||||
colorAttach.colorWriteMask = payload.colorWriteMask;
|
||||
colorAttach.blendEnable = payload.blendEnable ? VK_TRUE : VK_FALSE;
|
||||
colorAttach.srcColorBlendFactor = payload.srcColorBlendFactor;
|
||||
colorAttach.dstColorBlendFactor = payload.dstColorBlendFactor;
|
||||
colorAttach.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
colorAttach.srcAlphaBlendFactor = payload.srcAlphaBlendFactor;
|
||||
colorAttach.dstAlphaBlendFactor = payload.dstAlphaBlendFactor;
|
||||
colorAttach.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
Vector<VkPipelineColorBlendAttachmentState> colorAttachments(payload.colorAttachmentCount);
|
||||
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
|
||||
colorAttachments[i] = payload.colorBlendAttachments[i];
|
||||
}
|
||||
VkPipelineColorBlendStateCreateInfo blend{VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
|
||||
blend.attachmentCount = 1;
|
||||
blend.pAttachments = &colorAttach;
|
||||
blend.logicOpEnable = payload.logicOpEnable ? VK_TRUE : VK_FALSE;
|
||||
blend.logicOp = payload.logicOp;
|
||||
blend.attachmentCount = payload.colorAttachmentCount;
|
||||
blend.pAttachments = colorAttachments.empty() ? nullptr : colorAttachments.data();
|
||||
|
||||
VkGraphicsPipelineCreateInfo gpi{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
|
||||
gpi.stageCount = static_cast<Uint32>(payload.stages->size());
|
||||
@@ -124,8 +280,52 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
gpi.subpass = payload.subpass;
|
||||
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpi, nullptr, &pipeline),
|
||||
"vkCreateGraphicsPipelines");
|
||||
const VkResult result = vkCreateGraphicsPipelines(m_device, m_pipelineCache, 1, &gpi, nullptr, &pipeline);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_F("PipelineFactory::CreatePipeline failed: result=%s (%d) programHash=0x%llx vertexInputHash=0x%llx stageCount=%u topology=%s(%d) colorAttachmentCount=%u samples=%s(%d) subpass=%u",
|
||||
VkResultToString(result),
|
||||
result,
|
||||
static_cast<unsigned long long>(payload.programHash),
|
||||
static_cast<unsigned long long>(payload.vertexInputHash),
|
||||
gpi.stageCount,
|
||||
PrimitiveTopologyToString(payload.topology),
|
||||
payload.topology,
|
||||
payload.colorAttachmentCount,
|
||||
SampleCountToString(payload.rasterizationSamples),
|
||||
payload.rasterizationSamples,
|
||||
payload.subpass);
|
||||
MGLOG_F("PipelineFactory::CreatePipeline state: cullMode=%s(0x%x) frontFace=%d depthTest=%d depthWrite=%d depthCompare=%s(%d) depthBias=%d rasterizerDiscard=%d stencilTest=%d logicOpEnable=%d logicOp=%s(%d)",
|
||||
CullModeToString(payload.cullMode),
|
||||
static_cast<Uint32>(payload.cullMode),
|
||||
payload.frontFace,
|
||||
payload.depthTestEnable ? 1 : 0,
|
||||
payload.depthWriteEnable ? 1 : 0,
|
||||
CompareOpToString(payload.depthCompareOp),
|
||||
payload.depthCompareOp,
|
||||
payload.depthBiasEnable ? 1 : 0,
|
||||
payload.rasterizerDiscardEnable ? 1 : 0,
|
||||
payload.stencilTestEnable ? 1 : 0,
|
||||
payload.logicOpEnable ? 1 : 0,
|
||||
LogicOpToString(payload.logicOp),
|
||||
payload.logicOp);
|
||||
MGLOG_F("PipelineFactory::CreatePipeline vertex input: bindingCount=%u attributeCount=%u",
|
||||
payload.vertexInputState->vertexBindingDescriptionCount,
|
||||
payload.vertexInputState->vertexAttributeDescriptionCount);
|
||||
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
|
||||
const auto& attachment = payload.colorBlendAttachments[i];
|
||||
MGLOG_F("PipelineFactory::CreatePipeline colorAttachment[%u]: blend=%d colorWriteMask=0x%x srcColor=%d dstColor=%d colorOp=%d srcAlpha=%d dstAlpha=%d alphaOp=%d",
|
||||
i,
|
||||
attachment.blendEnable == VK_TRUE ? 1 : 0,
|
||||
static_cast<Uint32>(attachment.colorWriteMask),
|
||||
attachment.srcColorBlendFactor,
|
||||
attachment.dstColorBlendFactor,
|
||||
attachment.colorBlendOp,
|
||||
attachment.srcAlphaBlendFactor,
|
||||
attachment.dstAlphaBlendFactor,
|
||||
attachment.alphaBlendOp);
|
||||
}
|
||||
}
|
||||
VK_VERIFY(result, "vkCreateGraphicsPipelines");
|
||||
return pipeline;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
#include "Config.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
@@ -18,31 +19,42 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
using HashType = Uint64;
|
||||
|
||||
struct PipelineCreatePayload {
|
||||
static constexpr Uint32 kMaxColorAttachments = MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS;
|
||||
|
||||
HashType programHash = 0;
|
||||
HashType vertexInputHash = 0;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
VkRenderPass renderPass = VK_NULL_HANDLE;
|
||||
Uint32 colorAttachmentCount = 1;
|
||||
VkSampleCountFlagBits rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
Uint32 subpass = 0;
|
||||
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
Bool primitiveRestartEnable = false;
|
||||
VkPolygonMode polygonMode = VK_POLYGON_MODE_FILL;
|
||||
VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
Bool depthTestEnable = false;
|
||||
Bool depthWriteEnable = false;
|
||||
Bool depthBiasEnable = false;
|
||||
Bool rasterizerDiscardEnable = false;
|
||||
Bool logicOpEnable = false;
|
||||
Bool stencilTestEnable = false;
|
||||
VkCompareOp depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
||||
Bool blendEnable = false;
|
||||
VkBlendFactor srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
VkBlendFactor dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
VkBlendFactor srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
VkBlendFactor dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
VkColorComponentFlags colorWriteMask =
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
VkLogicOp logicOp = VK_LOGIC_OP_COPY;
|
||||
VkStencilOp frontStencilFailOp = VK_STENCIL_OP_KEEP;
|
||||
VkStencilOp frontStencilPassOp = VK_STENCIL_OP_KEEP;
|
||||
VkStencilOp frontStencilDepthFailOp = VK_STENCIL_OP_KEEP;
|
||||
VkCompareOp frontStencilCompareOp = VK_COMPARE_OP_ALWAYS;
|
||||
VkStencilOp backStencilFailOp = VK_STENCIL_OP_KEEP;
|
||||
VkStencilOp backStencilPassOp = VK_STENCIL_OP_KEEP;
|
||||
VkStencilOp backStencilDepthFailOp = VK_STENCIL_OP_KEEP;
|
||||
VkCompareOp backStencilCompareOp = VK_COMPARE_OP_ALWAYS;
|
||||
Array<VkPipelineColorBlendAttachmentState, kMaxColorAttachments> colorBlendAttachments{};
|
||||
const Vector<VkPipelineShaderStageCreateInfo>* stages = nullptr;
|
||||
const VkPipelineVertexInputStateCreateInfo* vertexInputState = nullptr;
|
||||
};
|
||||
|
||||
explicit PipelineFactory(VkDevice device, const VulkanRendererConfig& config):
|
||||
m_device(device), m_config(config) {}
|
||||
explicit PipelineFactory(VkDevice device, const VulkanRendererConfig& config);
|
||||
~PipelineFactory();
|
||||
PipelineFactory(const PipelineFactory&) = delete;
|
||||
|
||||
@@ -55,6 +67,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
const VulkanRendererConfig& m_config;
|
||||
VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
|
||||
UnorderedMap<HashType, VkPipeline> m_cache;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,11 +11,22 @@
|
||||
#include "../VkIncludes.h"
|
||||
#include "MG_State/GLState/ProgramState/ProgramObject.h"
|
||||
#include "MG_State/GLState/ProgramState/ShaderObject.h"
|
||||
#include "MG_State/GLState/TextureState/TextureEnum.h"
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class ProgramFactory {
|
||||
public:
|
||||
enum class DescriptorBindingKind : Uint8 {
|
||||
None = 0,
|
||||
UniformBufferDynamic,
|
||||
CombinedImageSampler,
|
||||
UniformTexelBuffer,
|
||||
StorageBuffer,
|
||||
StorageImage
|
||||
};
|
||||
|
||||
enum class CompileOptionBit : Uint {
|
||||
None = 0,
|
||||
PositionYFlip = 1 << 0,
|
||||
@@ -26,10 +37,34 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
};
|
||||
using CompileOptionFlags = Flags<CompileOptionBit>;
|
||||
using HashType = Uint64;
|
||||
|
||||
struct VkProgramObject {
|
||||
static constexpr Uint32 kMaxVertexInputLocations = 32;
|
||||
|
||||
HashType hash = 0;
|
||||
Vector<VkPipelineShaderStageCreateInfo> stages;
|
||||
Vector<VkShaderModule> modules;
|
||||
|
||||
// Layout data (previously in separate VkProgramLayout)
|
||||
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
Vector<DescriptorBindingKind> bindingKinds;
|
||||
Vector<Uint32> dynamicBindings;
|
||||
Vector<Int> uniformBlockIndexByBinding;
|
||||
Vector<String> samplerNameByBinding;
|
||||
Vector<Int> samplerUniformLocationByBinding;
|
||||
Vector<TextureTarget> samplerTextureTargetByBinding;
|
||||
Vector<String> storageBlockNameByBinding;
|
||||
Vector<Int> storageBlockIndexByBinding;
|
||||
Int globalUboBinding = -1;
|
||||
Uint32 activeVertexInputLocationMask = 0;
|
||||
Array<GLenum, kMaxVertexInputLocations> vertexInputTypes{};
|
||||
Uint32 activeFragmentOutputLocationMask = 0;
|
||||
Array<GLenum, kMaxVertexInputLocations> fragmentOutputTypes{};
|
||||
ShaderStage rasterizationProducerStage = ShaderStage::Unknown;
|
||||
Uint32 producerOutputComponentCount = 0;
|
||||
Uint32 fragmentInputComponentCount = 0;
|
||||
|
||||
static inline VkDevice s_device = VK_NULL_HANDLE;
|
||||
|
||||
VkProgramObject() = default;
|
||||
@@ -39,54 +74,139 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
hash = other.hash;
|
||||
stages = std::move(other.stages);
|
||||
modules = std::move(other.modules);
|
||||
descriptorSetLayout = other.descriptorSetLayout;
|
||||
pipelineLayout = other.pipelineLayout;
|
||||
bindingKinds = std::move(other.bindingKinds);
|
||||
dynamicBindings = std::move(other.dynamicBindings);
|
||||
uniformBlockIndexByBinding = std::move(other.uniformBlockIndexByBinding);
|
||||
samplerNameByBinding = std::move(other.samplerNameByBinding);
|
||||
samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
|
||||
samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
|
||||
storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
|
||||
storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
|
||||
globalUboBinding = other.globalUboBinding;
|
||||
activeVertexInputLocationMask = other.activeVertexInputLocationMask;
|
||||
vertexInputTypes = other.vertexInputTypes;
|
||||
activeFragmentOutputLocationMask = other.activeFragmentOutputLocationMask;
|
||||
fragmentOutputTypes = other.fragmentOutputTypes;
|
||||
rasterizationProducerStage = other.rasterizationProducerStage;
|
||||
producerOutputComponentCount = other.producerOutputComponentCount;
|
||||
fragmentInputComponentCount = other.fragmentInputComponentCount;
|
||||
other.hash = 0;
|
||||
other.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
other.pipelineLayout = VK_NULL_HANDLE;
|
||||
other.globalUboBinding = -1;
|
||||
other.activeVertexInputLocationMask = 0;
|
||||
other.activeFragmentOutputLocationMask = 0;
|
||||
other.rasterizationProducerStage = ShaderStage::Unknown;
|
||||
other.producerOutputComponentCount = 0;
|
||||
other.fragmentInputComponentCount = 0;
|
||||
}
|
||||
VkProgramObject& operator=(VkProgramObject&& other) noexcept {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
DestroyModules();
|
||||
stages.clear();
|
||||
Destroy();
|
||||
hash = other.hash;
|
||||
stages = std::move(other.stages);
|
||||
modules = std::move(other.modules);
|
||||
descriptorSetLayout = other.descriptorSetLayout;
|
||||
pipelineLayout = other.pipelineLayout;
|
||||
bindingKinds = std::move(other.bindingKinds);
|
||||
dynamicBindings = std::move(other.dynamicBindings);
|
||||
uniformBlockIndexByBinding = std::move(other.uniformBlockIndexByBinding);
|
||||
samplerNameByBinding = std::move(other.samplerNameByBinding);
|
||||
samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
|
||||
samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
|
||||
storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
|
||||
storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
|
||||
globalUboBinding = other.globalUboBinding;
|
||||
activeVertexInputLocationMask = other.activeVertexInputLocationMask;
|
||||
vertexInputTypes = other.vertexInputTypes;
|
||||
activeFragmentOutputLocationMask = other.activeFragmentOutputLocationMask;
|
||||
fragmentOutputTypes = other.fragmentOutputTypes;
|
||||
rasterizationProducerStage = other.rasterizationProducerStage;
|
||||
producerOutputComponentCount = other.producerOutputComponentCount;
|
||||
fragmentInputComponentCount = other.fragmentInputComponentCount;
|
||||
other.hash = 0;
|
||||
other.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
other.pipelineLayout = VK_NULL_HANDLE;
|
||||
other.globalUboBinding = -1;
|
||||
other.activeVertexInputLocationMask = 0;
|
||||
other.activeFragmentOutputLocationMask = 0;
|
||||
other.rasterizationProducerStage = ShaderStage::Unknown;
|
||||
other.producerOutputComponentCount = 0;
|
||||
other.fragmentInputComponentCount = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
~VkProgramObject() {
|
||||
DestroyModules();
|
||||
stages.clear();
|
||||
Destroy();
|
||||
}
|
||||
|
||||
private:
|
||||
void DestroyModules() {
|
||||
for (auto module : modules) {
|
||||
if (module != VK_NULL_HANDLE && s_device != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(s_device, module, nullptr);
|
||||
void Destroy() {
|
||||
if (s_device != VK_NULL_HANDLE) {
|
||||
if (pipelineLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineLayout(s_device, pipelineLayout, nullptr);
|
||||
pipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
if (descriptorSetLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorSetLayout(s_device, descriptorSetLayout, nullptr);
|
||||
descriptorSetLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
for (auto module : modules) {
|
||||
if (module != VK_NULL_HANDLE) {
|
||||
vkDestroyShaderModule(s_device, module, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
modules.clear();
|
||||
stages.clear();
|
||||
}
|
||||
};
|
||||
|
||||
explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config)
|
||||
: m_device(device), m_config(config) {
|
||||
explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config, Uint32 maxBindings = 16,
|
||||
Bool shaderDrawParametersEnabled = false)
|
||||
: m_device(device), m_maxBindings(maxBindings), m_config(config),
|
||||
m_shaderDrawParametersEnabled(shaderDrawParametersEnabled) {
|
||||
VkProgramObject::s_device = device;
|
||||
}
|
||||
~ProgramFactory();
|
||||
~ProgramFactory() = default;
|
||||
ProgramFactory(const ProgramFactory&) = delete;
|
||||
|
||||
HashType ComputeHash(const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags) const;
|
||||
Vector<VkPipelineShaderStageCreateInfo>& GetOrCreatePipelineShaderStages(
|
||||
const VkProgramObject& GetOrCreateProgram(
|
||||
const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags);
|
||||
|
||||
static VkShaderStageFlagBits ToVkStage(ShaderStage stage);
|
||||
|
||||
private:
|
||||
struct ProgramLookupCache {
|
||||
const MG_State::GLState::ProgramObject* program = nullptr;
|
||||
Uint32 backendStateVersion = 0;
|
||||
CompileOptionFlags flags{};
|
||||
HashType hash = 0;
|
||||
};
|
||||
|
||||
static TextureTarget UniformTypeToTextureTarget(GLenum glType);
|
||||
void ReflectVertexInputs(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
void ReflectFragmentOutputs(const Vector<SharedPtr<MG_State::GLState::ShaderObject>>& shaders,
|
||||
const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
void ReflectLayout(const MG_State::GLState::ProgramObject& program, const Vector<Vector<Uint>>& spirv,
|
||||
VkProgramObject& entry) const;
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
Uint32 m_maxBindings = 0;
|
||||
UnorderedMap<HashType, VkProgramObject> m_cache;
|
||||
const VulkanRendererConfig& m_config;
|
||||
// True when the device enabled shaderDrawParameters; gates the InstanceIndex rebase pass
|
||||
// (which needs the DrawParameters capability / gl_BaseInstance builtin).
|
||||
Bool m_shaderDrawParametersEnabled = false;
|
||||
mutable ProgramLookupCache m_lastLookup;
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -31,8 +31,19 @@ static const char* string_VkColorSpaceKHR(VkColorSpaceKHR) {
|
||||
return "VkColorSpaceKHR(unknown)";
|
||||
}
|
||||
|
||||
static const char* string_VkPresentModeKHR(VkPresentModeKHR) {
|
||||
return "VkPresentModeKHR(unknown)";
|
||||
static const char* string_VkPresentModeKHR(VkPresentModeKHR presentMode) {
|
||||
switch (presentMode) {
|
||||
case VK_PRESENT_MODE_IMMEDIATE_KHR:
|
||||
return "VK_PRESENT_MODE_IMMEDIATE_KHR";
|
||||
case VK_PRESENT_MODE_MAILBOX_KHR:
|
||||
return "VK_PRESENT_MODE_MAILBOX_KHR";
|
||||
case VK_PRESENT_MODE_FIFO_KHR:
|
||||
return "VK_PRESENT_MODE_FIFO_KHR";
|
||||
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
|
||||
return "VK_PRESENT_MODE_FIFO_RELAXED_KHR";
|
||||
default:
|
||||
return "VkPresentModeKHR(unknown)";
|
||||
}
|
||||
}
|
||||
|
||||
static const char* string_VkSurfaceTransformFlagBitsKHR(VkSurfaceTransformFlagBitsKHR) {
|
||||
@@ -105,7 +116,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkSurfaceFormatKHR SwapchainObject::ChooseSwapchainSurfaceFormat(
|
||||
const Vector<VkSurfaceFormatKHR>& availableFormats) {
|
||||
for (const auto& availableFormat : availableFormats) {
|
||||
if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB &&
|
||||
if ((availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM ||
|
||||
availableFormat.format == VK_FORMAT_R8G8B8A8_UNORM) &&
|
||||
availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
|
||||
return availableFormat;
|
||||
}
|
||||
}
|
||||
for (const auto& availableFormat : availableFormats) {
|
||||
if ((availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB ||
|
||||
availableFormat.format == VK_FORMAT_R8G8B8A8_SRGB) &&
|
||||
availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
|
||||
return availableFormat;
|
||||
}
|
||||
@@ -130,7 +149,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
|
||||
void SwapchainObject::Create(VkDevice device, VkPhysicalDevice physicalDevice, VkSurfaceKHR surface,
|
||||
Uint32 graphicsQueueFamily, Uint32 presentQueueFamily, Uint32 minImageCountHint) {
|
||||
Uint32 graphicsQueueFamily, Uint32 presentQueueFamily, Uint32 minImageCountHint,
|
||||
VkExtent2D desiredExtent) {
|
||||
const auto swapchainCapabilities = GetSwapchainCapabilities(physicalDevice, surface);
|
||||
MOBILEGL_ASSERT(swapchainCapabilities.IsComplete(),
|
||||
"SwapchainObject::Create failed: incomplete swapchain capabilities");
|
||||
@@ -153,7 +173,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
MGLOG_I("Picked present mode: %s", string_VkPresentModeKHR(presentMode));
|
||||
|
||||
const auto& swapchainCaps = swapchainCapabilities.capabilities;
|
||||
const auto targetImageCount = std::max<Uint32>(minImageCountHint, swapchainCaps.minImageCount);
|
||||
Uint32 targetImageCount = std::max<Uint32>(minImageCountHint, swapchainCaps.minImageCount);
|
||||
if (swapchainCaps.maxImageCount != 0) {
|
||||
targetImageCount = std::min(targetImageCount, swapchainCaps.maxImageCount);
|
||||
}
|
||||
MGLOG_I("Set minImageCount = %u", targetImageCount);
|
||||
MGLOG_I("Swapchain currentTransform = %s",
|
||||
string_VkSurfaceTransformFlagBitsKHR(swapchainCaps.currentTransform));
|
||||
@@ -164,6 +187,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
createInfo.imageFormat = pickedSurfaceFormat.format;
|
||||
createInfo.imageColorSpace = pickedSurfaceFormat.colorSpace;
|
||||
createInfo.imageExtent = swapchainCaps.currentExtent;
|
||||
if (createInfo.imageExtent.width == UINT32_MAX || createInfo.imageExtent.height == UINT32_MAX) {
|
||||
createInfo.imageExtent.width = std::clamp(desiredExtent.width,
|
||||
swapchainCaps.minImageExtent.width,
|
||||
swapchainCaps.maxImageExtent.width);
|
||||
createInfo.imageExtent.height = std::clamp(desiredExtent.height,
|
||||
swapchainCaps.minImageExtent.height,
|
||||
swapchainCaps.maxImageExtent.height);
|
||||
}
|
||||
const VkExtent2D defaultFramebufferExtent = createInfo.imageExtent;
|
||||
if (swapchainCaps.currentTransform == VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
|
||||
swapchainCaps.currentTransform == VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) {
|
||||
std::swap(createInfo.imageExtent.width, createInfo.imageExtent.height);
|
||||
@@ -234,11 +266,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
// Properly initialize Default FBO here
|
||||
auto& defaultFBOInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
|
||||
const Int extentWidth = static_cast<Int>(defaultFramebufferExtent.width);
|
||||
const Int extentHeight = static_cast<Int>(defaultFramebufferExtent.height);
|
||||
const SizeT defaultAttachmentByteSize =
|
||||
static_cast<SizeT>(defaultFramebufferExtent.width) *
|
||||
static_cast<SizeT>(defaultFramebufferExtent.height) * 4;
|
||||
|
||||
auto* colorTex = static_cast<MG_State::GLState::TextureObject2D*>(defaultFBOInfo->colorAttachment.get());
|
||||
colorTex->AllocateStorage(
|
||||
TextureUploadTarget::Texture2D, 0, {
|
||||
{(Int)createInfo.imageExtent.width, (Int)createInfo.imageExtent.height, 1},
|
||||
createInfo.imageExtent.width * (Int)createInfo.imageExtent.height * 4}); // TODO: 4 is format size
|
||||
{extentWidth, extentHeight, 1},
|
||||
defaultAttachmentByteSize}); // TODO: 4 is format size
|
||||
TextureInternalFormat depthFormat = TextureInternalFormat::Depth24Stencil8;
|
||||
switch (m_depthStencilFormat) {
|
||||
case VK_FORMAT_D24_UNORM_S8_UINT:
|
||||
@@ -257,8 +295,32 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
auto* depthTex = static_cast<MG_State::GLState::TextureObject2D*>(defaultFBOInfo->depthAttachment.get());
|
||||
depthTex->SetInternalFormat(depthFormat);
|
||||
depthTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {
|
||||
{(Int)createInfo.imageExtent.width, (Int)createInfo.imageExtent.height, 1},
|
||||
createInfo.imageExtent.width * createInfo.imageExtent.width * 4}); // TODO: 4 is format size
|
||||
{extentWidth, extentHeight, 1},
|
||||
defaultAttachmentByteSize}); // TODO: 4 is format size
|
||||
|
||||
// The default FBO's stencil attachment must track the swapchain extent:
|
||||
// FramebufferObject::CheckCompleteness requires every valid attachment
|
||||
// to share the same dimensions, and Init.cpp leaves a 512x512 placeholder.
|
||||
// Without this the retrace-layer glReadPixels snapshot fails with
|
||||
// GL_INVALID_FRAMEBUFFER_OPERATION on DirectVulkan.
|
||||
TextureInternalFormat stencilFormat = TextureInternalFormat::Depth24Stencil8;
|
||||
switch (m_depthStencilFormat) {
|
||||
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
stencilFormat = TextureInternalFormat::Depth32FStencil8;
|
||||
break;
|
||||
case VK_FORMAT_D24_UNORM_S8_UINT:
|
||||
stencilFormat = TextureInternalFormat::Depth24Stencil8;
|
||||
break;
|
||||
default:
|
||||
// No stencil plane; mirror the depth format for consistency.
|
||||
stencilFormat = depthFormat;
|
||||
break;
|
||||
}
|
||||
auto* stencilTex = static_cast<MG_State::GLState::TextureObject2D*>(defaultFBOInfo->stencilAttachment.get());
|
||||
stencilTex->SetInternalFormat(stencilFormat);
|
||||
stencilTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {
|
||||
{extentWidth, extentHeight, 1},
|
||||
defaultAttachmentByteSize}); // TODO: 4 is format size
|
||||
|
||||
}
|
||||
|
||||
@@ -290,7 +352,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
imageInfo.format = m_depthStencilFormat;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateImage(device, &imageInfo, nullptr, &m_depthStencilImages[i]), "vkCreateImage(depth)");
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static VkPresentModeKHR ChooseSwapchainPresentMode(const Vector<VkPresentModeKHR>& availablePresentModes);
|
||||
|
||||
void Create(VkDevice device, VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, Uint32 graphicsQueueFamily,
|
||||
Uint32 presentQueueFamily, Uint32 minImageCountHint);
|
||||
Uint32 presentQueueFamily, Uint32 minImageCountHint, VkExtent2D desiredExtent);
|
||||
void Shutdown(VkDevice device);
|
||||
|
||||
VkSwapchainKHR GetHandle() const { return m_swapchain; }
|
||||
|
||||
@@ -1,985 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "UniformDescriptorBinder.h"
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include "MG_State/GLState/ProgramState/ProgramObject.h"
|
||||
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
|
||||
#include "MG_Util/ShaderTranspiler/Types.h"
|
||||
#include <limits>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static Bool FindFramebufferAttachmentForTexture(const MG_State::GLState::FramebufferObject& framebuffer,
|
||||
const MG_State::GLState::ITextureObject& texture,
|
||||
FramebufferAttachmentType& outAttachment, Int& outLevel) {
|
||||
const auto& attachments = framebuffer.GetAllAttachmentObjects();
|
||||
for (SizeT i = 0; i < attachments.size(); ++i) {
|
||||
const auto attachmentType = static_cast<FramebufferAttachmentType>(i);
|
||||
if (attachmentType == FramebufferAttachmentType::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& attachment = attachments[i];
|
||||
if (!attachment.IsTexture()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto attachedTexture = attachment.GetTexture();
|
||||
if (attachedTexture && attachedTexture.get() == &texture) {
|
||||
outAttachment = attachmentType;
|
||||
outLevel = attachment.GetTextureLevel();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static Bool IsValidSampledImageLayout(VkImageLayout layout) {
|
||||
switch (layout) {
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
|
||||
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
VkDeviceSize UniformDescriptorBinder::AlignUp(VkDeviceSize value, VkDeviceSize alignment) {
|
||||
if (alignment == 0) {
|
||||
return value;
|
||||
}
|
||||
return (value + alignment - 1) / alignment * alignment;
|
||||
}
|
||||
|
||||
Uint64 UniformDescriptorBinder::ComputeProgramHash(const MG_State::GLState::ProgramObject& program) {
|
||||
XXH64_state_t* state = XXH64_createState();
|
||||
XXHASH_VERIFY(XXH64_reset(state, 0xC0D3A11ULL));
|
||||
const auto& spirv = program.GetGeneratedSpirv();
|
||||
for (const auto& module : spirv) {
|
||||
XXHASH_VERIFY(XXH64_update(state, module.data(), module.size() * sizeof(Uint)));
|
||||
}
|
||||
const Uint32 blockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
|
||||
XXHASH_VERIFY(XXH64_update(state, &blockCount, sizeof(blockCount)));
|
||||
for (Uint32 i = 0; i < blockCount; ++i) {
|
||||
const Uint32 binding = program.GetUniformBlockBinding(i);
|
||||
XXHASH_VERIFY(XXH64_update(state, &binding, sizeof(binding)));
|
||||
}
|
||||
const Uint64 hash = XXH64_digest(state);
|
||||
XXH64_freeState(state);
|
||||
return hash;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::IsSamplerUniformType(GLenum glType) {
|
||||
switch (glType) {
|
||||
case GL_SAMPLER_1D:
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_3D:
|
||||
case GL_SAMPLER_CUBE:
|
||||
case GL_SAMPLER_1D_SHADOW:
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
case GL_SAMPLER_1D_ARRAY:
|
||||
case GL_SAMPLER_2D_ARRAY:
|
||||
case GL_SAMPLER_1D_ARRAY_SHADOW:
|
||||
case GL_SAMPLER_2D_ARRAY_SHADOW:
|
||||
case GL_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_SAMPLER_CUBE_SHADOW:
|
||||
case GL_SAMPLER_BUFFER:
|
||||
case GL_SAMPLER_2D_RECT:
|
||||
case GL_SAMPLER_2D_RECT_SHADOW:
|
||||
case GL_INT_SAMPLER_1D:
|
||||
case GL_INT_SAMPLER_2D:
|
||||
case GL_INT_SAMPLER_3D:
|
||||
case GL_INT_SAMPLER_CUBE:
|
||||
case GL_INT_SAMPLER_1D_ARRAY:
|
||||
case GL_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_INT_SAMPLER_BUFFER:
|
||||
case GL_INT_SAMPLER_2D_RECT:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_3D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_CUBE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
TextureTarget UniformDescriptorBinder::UniformTypeToTextureTarget(GLenum glType) {
|
||||
switch (glType) {
|
||||
case GL_SAMPLER_1D:
|
||||
case GL_INT_SAMPLER_1D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D:
|
||||
return TextureTarget::Texture1D;
|
||||
case GL_SAMPLER_3D:
|
||||
case GL_INT_SAMPLER_3D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_3D:
|
||||
return TextureTarget::Texture3D;
|
||||
case GL_SAMPLER_CUBE:
|
||||
case GL_SAMPLER_CUBE_SHADOW:
|
||||
case GL_INT_SAMPLER_CUBE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_CUBE:
|
||||
return TextureTarget::TextureCubeMap;
|
||||
case GL_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
|
||||
return TextureTarget::Texture2DMultisample;
|
||||
case GL_SAMPLER_BUFFER:
|
||||
case GL_INT_SAMPLER_BUFFER:
|
||||
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
|
||||
return TextureTarget::TextureBuffer;
|
||||
case GL_SAMPLER_1D_ARRAY:
|
||||
case GL_SAMPLER_1D_ARRAY_SHADOW:
|
||||
case GL_INT_SAMPLER_1D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
|
||||
return TextureTarget::Texture1DArray;
|
||||
case GL_SAMPLER_2D_ARRAY:
|
||||
case GL_SAMPLER_2D_ARRAY_SHADOW:
|
||||
case GL_INT_SAMPLER_2D_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
||||
return TextureTarget::Texture2DArray;
|
||||
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
|
||||
return TextureTarget::Texture2DMultisampleArray;
|
||||
case GL_SAMPLER_2D_RECT:
|
||||
case GL_SAMPLER_2D_RECT_SHADOW:
|
||||
case GL_INT_SAMPLER_2D_RECT:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
|
||||
return TextureTarget::TextureRectangle;
|
||||
case GL_SAMPLER_2D:
|
||||
case GL_SAMPLER_2D_SHADOW:
|
||||
case GL_INT_SAMPLER_2D:
|
||||
case GL_UNSIGNED_INT_SAMPLER_2D:
|
||||
default:
|
||||
return TextureTarget::Texture2D;
|
||||
}
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::Initialize(VkDevice device, VmaAllocator allocator,
|
||||
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
|
||||
Uint32 maxBindings, Uint32 setsPerFrame, VkDeviceSize perFrameUploadBytes,
|
||||
VkTextureManager* textureManager, VkSamplerManager* samplerManager) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(device != VK_NULL_HANDLE, "UniformDescriptorBinder::Initialize requires valid VkDevice");
|
||||
MOBILEGL_ASSERT(allocator != nullptr, "UniformDescriptorBinder::Initialize requires valid VMA allocator");
|
||||
MOBILEGL_ASSERT(frameCount > 0, "UniformDescriptorBinder::Initialize requires frameCount > 0");
|
||||
MOBILEGL_ASSERT(maxBindings > 0, "UniformDescriptorBinder::Initialize requires maxBindings > 0");
|
||||
MOBILEGL_ASSERT(setsPerFrame > 0, "UniformDescriptorBinder::Initialize requires setsPerFrame > 0");
|
||||
MOBILEGL_ASSERT(textureManager != nullptr,
|
||||
"UniformDescriptorBinder::Initialize requires valid texture manager");
|
||||
MOBILEGL_ASSERT(samplerManager != nullptr,
|
||||
"UniformDescriptorBinder::Initialize requires valid sampler manager");
|
||||
|
||||
m_device = device;
|
||||
m_allocator = allocator;
|
||||
m_minDynamicOffsetAlignment = std::max<VkDeviceSize>(1, minUniformBufferOffsetAlignment);
|
||||
m_perFrameUploadBytes = perFrameUploadBytes;
|
||||
m_frameCount = frameCount;
|
||||
m_maxBindings = maxBindings;
|
||||
m_setsPerFrame = setsPerFrame;
|
||||
m_peakDescriptorSetsObserved = 0;
|
||||
m_textureManager = textureManager;
|
||||
m_samplerManager = samplerManager;
|
||||
|
||||
m_frames.resize(m_frameCount);
|
||||
for (Uint32 frameIndex = 0; frameIndex < m_frameCount; ++frameIndex) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
frame.writeCursor = 0;
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
frame.descriptorPools.clear();
|
||||
|
||||
VkDescriptorPool initialPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(m_setsPerFrame, initialPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::Initialize failed: cannot create frame descriptor pool %u",
|
||||
frameIndex);
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
frame.descriptorPools.push_back({initialPool, m_setsPerFrame, 0});
|
||||
MGLOG_D("UniformDescriptorBinder: frame %u descriptor pool created (maxSets=%u)", frameIndex, m_setsPerFrame);
|
||||
|
||||
const Bool created = frame.uploadBuffer.Create(
|
||||
m_allocator, m_perFrameUploadBytes, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO,
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
if (!created) {
|
||||
MGLOG_E("UniformDescriptorBinder::Initialize failed: cannot create frame upload buffer %u", frameIndex);
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformDescriptorBinder::Shutdown() {
|
||||
for (auto& frame : m_frames) {
|
||||
frame.uploadBuffer.Destroy();
|
||||
if (m_device != VK_NULL_HANDLE) {
|
||||
for (auto& bucket : frame.descriptorPools) {
|
||||
if (bucket.handle != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorPool(m_device, bucket.handle, nullptr);
|
||||
bucket.handle = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
frame.descriptorPools.clear();
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
frame.writeCursor = 0;
|
||||
}
|
||||
m_frames.clear();
|
||||
DestroyProgramLayouts();
|
||||
|
||||
m_allocator = nullptr;
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_minDynamicOffsetAlignment = 1;
|
||||
m_perFrameUploadBytes = 0;
|
||||
m_frameCount = 0;
|
||||
m_maxBindings = 0;
|
||||
m_setsPerFrame = 0;
|
||||
m_peakDescriptorSetsObserved = 0;
|
||||
m_textureManager = nullptr;
|
||||
m_samplerManager = nullptr;
|
||||
}
|
||||
|
||||
void UniformDescriptorBinder::BeginFrame(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_frames.size(), "UniformDescriptorBinder::BeginFrame invalid frame index");
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.peakAllocatedSetsThisFrame > m_peakDescriptorSetsObserved) {
|
||||
m_peakDescriptorSetsObserved = frame.peakAllocatedSetsThisFrame;
|
||||
MGLOG_D(
|
||||
"UniformDescriptorBinder: new descriptor set peak observed=%u (base setsPerFrame=%u, frame=%u, pools=%zu)",
|
||||
m_peakDescriptorSetsObserved, m_setsPerFrame, frameIndex, frame.descriptorPools.size());
|
||||
}
|
||||
frame.writeCursor = 0;
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
frame.allocatedSetsThisFrame = 0;
|
||||
frame.peakAllocatedSetsThisFrame = 0;
|
||||
for (auto& bucket : frame.descriptorPools) {
|
||||
bucket.allocatedSets = 0;
|
||||
if (bucket.handle == VK_NULL_HANDLE) {
|
||||
continue;
|
||||
}
|
||||
VK_VERIFY(vkResetDescriptorPool(m_device, bucket.handle, 0),
|
||||
"UniformDescriptorBinder::BeginFrame, vkResetDescriptorPool");
|
||||
}
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ReflectBindingKinds(const MG_State::GLState::ProgramObject& program,
|
||||
Vector<BindingKind>& outKinds) const {
|
||||
outKinds.assign(m_maxBindings, BindingKind::None);
|
||||
|
||||
const auto& spirv = program.GetGeneratedSpirv();
|
||||
for (const auto& module : spirv) {
|
||||
if (module.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
spvc_context context = nullptr;
|
||||
spvc_parsed_ir ir = nullptr;
|
||||
spvc_compiler compiler = nullptr;
|
||||
spvc_resources resources = nullptr;
|
||||
|
||||
if (spvc_context_create(&context) != SPVC_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const spvc_result parseResult = spvc_context_parse_spirv(context, module.data(), module.size(), &ir);
|
||||
if (parseResult != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
const spvc_result compilerResult =
|
||||
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
|
||||
if (compilerResult != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto applyBindings = [&](spvc_resource_type resourceType, BindingKind kind) {
|
||||
const spvc_reflected_resource* list = nullptr;
|
||||
size_t count = 0;
|
||||
if (spvc_resources_get_resource_list_for_type(resources, resourceType, &list, &count) != SPVC_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const Uint32 binding =
|
||||
spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
|
||||
if (binding >= m_maxBindings) {
|
||||
continue;
|
||||
}
|
||||
if (kind == BindingKind::CombinedImageSampler) {
|
||||
outKinds[binding] = BindingKind::CombinedImageSampler;
|
||||
} else if (outKinds[binding] == BindingKind::None) {
|
||||
outKinds[binding] = kind;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
applyBindings(SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, BindingKind::UniformBufferDynamic);
|
||||
applyBindings(SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, BindingKind::CombinedImageSampler);
|
||||
|
||||
spvc_context_destroy(context);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ReflectSamplerBindings(const MG_State::GLState::ProgramObject& program,
|
||||
ProgramLayout& layout) const {
|
||||
layout.samplerUniformLocationByBinding.assign(m_maxBindings, -1);
|
||||
layout.samplerTextureTargetByBinding.assign(m_maxBindings, TextureTarget::Texture2D);
|
||||
|
||||
const auto& spirv = program.GetGeneratedSpirv();
|
||||
for (const auto& module : spirv) {
|
||||
if (module.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
spvc_context context = nullptr;
|
||||
spvc_parsed_ir ir = nullptr;
|
||||
spvc_compiler compiler = nullptr;
|
||||
spvc_resources resources = nullptr;
|
||||
|
||||
if (spvc_context_create(&context) != SPVC_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
if (spvc_context_parse_spirv(context, module.data(), module.size(), &ir) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
if (spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
|
||||
&compiler) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
const spvc_reflected_resource* list = nullptr;
|
||||
size_t count = 0;
|
||||
if (spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, &list, &count) ==
|
||||
SPVC_SUCCESS) {
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const Uint32 binding =
|
||||
spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
|
||||
if (binding >= m_maxBindings) {
|
||||
continue;
|
||||
}
|
||||
|
||||
String uniformName = list[i].name ? list[i].name : "";
|
||||
Int location = program.GetUniformLocation(uniformName);
|
||||
if (location < 0) {
|
||||
const auto arraySuffix = uniformName.find("[0]");
|
||||
if (arraySuffix != String::npos) {
|
||||
uniformName = uniformName.substr(0, arraySuffix);
|
||||
location = program.GetUniformLocation(uniformName);
|
||||
}
|
||||
}
|
||||
if (location < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
layout.samplerUniformLocationByBinding[binding] = location;
|
||||
layout.samplerTextureTargetByBinding[binding] =
|
||||
UniformTypeToTextureTarget(program.GetUniformType(static_cast<Uint>(location)));
|
||||
}
|
||||
}
|
||||
|
||||
spvc_context_destroy(context);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ReflectGlobalUboBinding(const MG_State::GLState::ProgramObject& program,
|
||||
ProgramLayout& layout) const {
|
||||
layout.globalUboBinding = -1;
|
||||
|
||||
const auto& spirv = program.GetGeneratedSpirv();
|
||||
for (const auto& module : spirv) {
|
||||
if (module.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
spvc_context context = nullptr;
|
||||
spvc_parsed_ir ir = nullptr;
|
||||
spvc_compiler compiler = nullptr;
|
||||
spvc_resources resources = nullptr;
|
||||
|
||||
if (spvc_context_create(&context) != SPVC_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
if (spvc_context_parse_spirv(context, module.data(), module.size(), &ir) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
if (spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
|
||||
&compiler) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
if (spvc_compiler_create_shader_resources(compiler, &resources) != SPVC_SUCCESS) {
|
||||
spvc_context_destroy(context);
|
||||
continue;
|
||||
}
|
||||
|
||||
const spvc_reflected_resource* list = nullptr;
|
||||
size_t count = 0;
|
||||
if (spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count) ==
|
||||
SPVC_SUCCESS) {
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const char* name = list[i].name ? list[i].name : "";
|
||||
if (std::strstr(name, MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME) == nullptr) {
|
||||
continue;
|
||||
}
|
||||
const Uint32 binding =
|
||||
spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
|
||||
if (binding < m_maxBindings) {
|
||||
layout.globalUboBinding = static_cast<Int>(binding);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
spvc_context_destroy(context);
|
||||
if (layout.globalUboBinding >= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ResolveSamplerDescriptor(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramLayout& layout, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const {
|
||||
(void)commandBuffer;
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptor: texture manager is null");
|
||||
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptor: sampler manager is null");
|
||||
SharedPtr<MG_State::GLState::ITextureObject> texture;
|
||||
if (!ResolveSamplerTexture(program, layout, binding, texture)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int location = layout.samplerUniformLocationByBinding[binding];
|
||||
const Int unit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto samplerOverride = textureUnit.GetSamplerObject();
|
||||
if (!texture) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const MG_State::GLState::SamplerObject* samplerToUse = samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get();
|
||||
if (!samplerToUse) {
|
||||
return false;
|
||||
}
|
||||
VkTextureManager::TextureResource* resource =
|
||||
m_textureManager->SyncTextureAndGetDescriptor(*texture);
|
||||
if (resource == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (!IsValidSampledImageLayout(resource->layout)) {
|
||||
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
||||
FramebufferAttachmentType attachmentType = FramebufferAttachmentType::None;
|
||||
Int attachmentLevel = 0;
|
||||
if (drawFbo &&
|
||||
FindFramebufferAttachmentForTexture(*drawFbo, *texture, attachmentType, attachmentLevel)) {
|
||||
MOBILEGL_ASSERT(false,
|
||||
"ResolveSamplerDescriptor: framebuffer feedback loop detected: textureId=%d is bound "
|
||||
"for sampling at binding=%u, but is also attached to drawFbo=%u as %s (level=%d, "
|
||||
"trackedLayout=%d)",
|
||||
texture->GetExternalIndex(), binding, drawFbo->GetExternalIndex(),
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
|
||||
attachmentLevel, static_cast<Int>(resource->layout));
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(false,
|
||||
"ResolveSamplerDescriptor: invalid sampled image layout=%d for textureId=%d, binding=%u",
|
||||
static_cast<Int>(resource->layout), texture->GetExternalIndex(), binding);
|
||||
return false;
|
||||
}
|
||||
outImageInfo = {
|
||||
.sampler = m_samplerManager->GetOrCreateSampler(*samplerToUse),
|
||||
.imageView = resource->view,
|
||||
.imageLayout = resource->layout,
|
||||
};
|
||||
return outImageInfo.sampler != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ResolveSamplerDescriptorOverride(
|
||||
const SamplerBindingOverride& samplerBindingOverride,
|
||||
VkDescriptorImageInfo& outImageInfo) const {
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveSamplerDescriptorOverride: texture manager is null");
|
||||
MOBILEGL_ASSERT(m_samplerManager != nullptr, "ResolveSamplerDescriptorOverride: sampler manager is null");
|
||||
if (samplerBindingOverride.texture == nullptr || samplerBindingOverride.sampler == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*samplerBindingOverride.texture);
|
||||
if (resource == nullptr || !IsValidSampledImageLayout(resource->layout)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
outImageInfo = {
|
||||
.sampler = m_samplerManager->GetOrCreateSampler(*samplerBindingOverride.sampler),
|
||||
.imageView = resource->view,
|
||||
.imageLayout = resource->layout,
|
||||
};
|
||||
return outImageInfo.sampler != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramLayout& layout, Uint32 binding,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) const {
|
||||
outTexture.reset();
|
||||
if (!MG_State::pGLContext || binding >= layout.samplerUniformLocationByBinding.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int location = layout.samplerUniformLocationByBinding[binding];
|
||||
if (location < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Int unit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
|
||||
if (unit < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const TextureTarget preferredTarget = layout.samplerTextureTargetByBinding[binding];
|
||||
outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
|
||||
return outTexture != nullptr;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
|
||||
Vector<MG_State::GLState::ITextureObject*>& outTextures) {
|
||||
outTextures.clear();
|
||||
ProgramLayout* layout = GetOrCreateProgramLayout(program);
|
||||
if (layout == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
|
||||
if (layout->bindingKinds[binding] != BindingKind::CombinedImageSampler) {
|
||||
continue;
|
||||
}
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> texture;
|
||||
if (!ResolveSamplerTexture(program, *layout, binding, texture) || !texture) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto found = std::find(outTextures.begin(), outTextures.end(), texture.get());
|
||||
if (found == outTextures.end()) {
|
||||
outTextures.push_back(texture.get());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
UniformDescriptorBinder::ProgramLayout* UniformDescriptorBinder::GetOrCreateProgramLayout(
|
||||
const MG_State::GLState::ProgramObject& program) {
|
||||
const Uint64 hash = ComputeProgramHash(program);
|
||||
auto it = m_programLayouts.find(hash);
|
||||
if (it != m_programLayouts.end()) {
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
ProgramLayout layout{};
|
||||
layout.hash = hash;
|
||||
if (!ReflectBindingKinds(program, layout.bindingKinds)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GetOrCreateProgramLayout failed: reflection failed");
|
||||
return nullptr;
|
||||
}
|
||||
if (!ReflectSamplerBindings(program, layout)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GetOrCreateProgramLayout failed: sampler reflection failed");
|
||||
return nullptr;
|
||||
}
|
||||
if (!ReflectGlobalUboBinding(program, layout)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GetOrCreateProgramLayout failed: global UBO reflection failed");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Vector<VkDescriptorSetLayoutBinding> bindings;
|
||||
bindings.reserve(m_maxBindings);
|
||||
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
|
||||
const auto kind = layout.bindingKinds[binding];
|
||||
if (kind == BindingKind::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutBinding layoutBinding{};
|
||||
layoutBinding.binding = binding;
|
||||
layoutBinding.descriptorCount = 1;
|
||||
layoutBinding.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
|
||||
layoutBinding.pImmutableSamplers = nullptr;
|
||||
if (kind == BindingKind::UniformBufferDynamic) {
|
||||
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
layout.dynamicBindings.push_back(binding);
|
||||
} else {
|
||||
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
}
|
||||
bindings.push_back(layoutBinding);
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo setLayoutInfo{};
|
||||
setLayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
setLayoutInfo.bindingCount = static_cast<Uint32>(bindings.size());
|
||||
setLayoutInfo.pBindings = bindings.data();
|
||||
VK_VERIFY(vkCreateDescriptorSetLayout(m_device, &setLayoutInfo, nullptr, &layout.descriptorSetLayout),
|
||||
"UniformDescriptorBinder::GetOrCreateProgramLayout, vkCreateDescriptorSetLayout");
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = 1;
|
||||
pipelineLayoutInfo.pSetLayouts = &layout.descriptorSetLayout;
|
||||
VK_VERIFY(vkCreatePipelineLayout(m_device, &pipelineLayoutInfo, nullptr, &layout.pipelineLayout),
|
||||
"UniformDescriptorBinder::GetOrCreateProgramLayout, vkCreatePipelineLayout");
|
||||
|
||||
auto [insertIt, _] = m_programLayouts.emplace(hash, std::move(layout));
|
||||
return &insertIt->second;
|
||||
}
|
||||
|
||||
VkPipelineLayout UniformDescriptorBinder::GetOrCreatePipelineLayout(const MG_State::GLState::ProgramObject& program) {
|
||||
auto* layout = GetOrCreateProgramLayout(program);
|
||||
return layout ? layout->pipelineLayout : VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::AllocateUploadRegion(FrameResources& frame, VkDeviceSize size, VkDeviceSize& outOffset) {
|
||||
const VkDeviceSize alignedOffset = AlignUp(frame.writeCursor, m_minDynamicOffsetAlignment);
|
||||
if (alignedOffset + size > m_perFrameUploadBytes) {
|
||||
return false;
|
||||
}
|
||||
outOffset = alignedOffset;
|
||||
frame.writeCursor = alignedOffset + size;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::GatherBindingPayloads(const MG_State::GLState::ProgramObject& program,
|
||||
Vector<const void*>& outData,
|
||||
Vector<VkDeviceSize>& outSizes) const {
|
||||
outData.assign(m_maxBindings, nullptr);
|
||||
outSizes.assign(m_maxBindings, 0);
|
||||
|
||||
const Uint32 activeUniformBlockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
|
||||
const Uint32 uniformBindingPointCount =
|
||||
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));
|
||||
|
||||
for (Uint32 blockIndex = 0; blockIndex < activeUniformBlockCount; ++blockIndex) {
|
||||
const Uint32 binding = program.GetUniformBlockBinding(blockIndex);
|
||||
if (binding >= m_maxBindings) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkDeviceSize blockSize = static_cast<VkDeviceSize>(program.GetUBOSizeAt(blockIndex));
|
||||
if (blockSize == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (binding >= uniformBindingPointCount) {
|
||||
continue;
|
||||
}
|
||||
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
|
||||
const auto bufferObject = bindingPoint.GetBoundObject();
|
||||
if (!bufferObject) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto bufferData = bufferObject->GetDataReadOnly();
|
||||
if (!bufferData || bufferData->empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto range = bindingPoint.GetRange();
|
||||
const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
VkDeviceSize rangeStart = static_cast<VkDeviceSize>(range.start);
|
||||
VkDeviceSize rangeEnd = static_cast<VkDeviceSize>(range.end);
|
||||
|
||||
if (rangeStart >= bufferSize) {
|
||||
continue;
|
||||
}
|
||||
if (rangeEnd <= rangeStart || rangeEnd > bufferSize) {
|
||||
rangeEnd = bufferSize;
|
||||
}
|
||||
|
||||
VkDeviceSize available = rangeEnd - rangeStart;
|
||||
if (available == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
outData[binding] = bufferData->data() + static_cast<SizeT>(rangeStart);
|
||||
outSizes[binding] = std::min(blockSize, available);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const {
|
||||
outPool = VK_NULL_HANDLE;
|
||||
if (m_device == VK_NULL_HANDLE || maxSets == 0 || m_maxBindings == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint64 descriptorCount64 = static_cast<Uint64>(maxSets) * static_cast<Uint64>(m_maxBindings);
|
||||
if (descriptorCount64 > static_cast<Uint64>(std::numeric_limits<Uint32>::max())) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint32 descriptorCount = static_cast<Uint32>(descriptorCount64);
|
||||
VkDescriptorPoolSize poolSizes[2]{};
|
||||
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
poolSizes[0].descriptorCount = descriptorCount;
|
||||
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
poolSizes[1].descriptorCount = descriptorCount;
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.maxSets = maxSets;
|
||||
poolInfo.poolSizeCount = static_cast<Uint32>(std::size(poolSizes));
|
||||
poolInfo.pPoolSizes = poolSizes;
|
||||
|
||||
const VkResult result = vkCreateDescriptorPool(m_device, &poolInfo, nullptr, &outPool);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: vkCreateDescriptorPool returned %d", result);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex) {
|
||||
if (frame.descriptorPools.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& currentBucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
||||
const Uint32 currentMaxSets = std::max<Uint32>(1, currentBucket.maxSets);
|
||||
const Uint32 grownMaxSets = currentMaxSets <= (std::numeric_limits<Uint32>::max() / 2) ? (currentMaxSets * 2)
|
||||
: currentMaxSets;
|
||||
|
||||
VkDescriptorPool grownPool = VK_NULL_HANDLE;
|
||||
if (!CreateDescriptorPool(grownMaxSets, grownPool)) {
|
||||
MGLOG_E("UniformDescriptorBinder::GrowFrameDescriptorPool failed: cannot create grown pool (%u -> %u sets)",
|
||||
currentMaxSets, grownMaxSets);
|
||||
return false;
|
||||
}
|
||||
|
||||
frame.descriptorPools.push_back({grownPool, grownMaxSets, 0});
|
||||
frame.activeDescriptorPoolIndex = static_cast<Uint32>(frame.descriptorPools.size() - 1);
|
||||
MGLOG_D(
|
||||
"UniformDescriptorBinder: frame %u descriptor pool exhausted, grew pool (%u -> %u sets), poolCount=%zu",
|
||||
frameIndex, currentMaxSets, grownMaxSets, frame.descriptorPools.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
Uint32 frameIndex) {
|
||||
return BindProgramUniformBuffers(commandBuffer, program, frameIndex, nullptr);
|
||||
}
|
||||
|
||||
Bool UniformDescriptorBinder::BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
Uint32 frameIndex,
|
||||
const SamplerBindingOverride* samplerBindingOverride) {
|
||||
ProgramLayout* layout = GetOrCreateProgramLayout(program);
|
||||
MOBILEGL_ASSERT(layout != nullptr,
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers: program layout is null");
|
||||
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.descriptorPools.empty()) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame descriptor pools are invalid");
|
||||
return false;
|
||||
}
|
||||
if (frame.activeDescriptorPoolIndex >= frame.descriptorPools.size()) {
|
||||
frame.activeDescriptorPoolIndex = 0;
|
||||
}
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &layout->descriptorSetLayout;
|
||||
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
|
||||
|
||||
auto allocateFromActivePool = [&](VkResult& outResult) {
|
||||
auto& bucket = frame.descriptorPools[frame.activeDescriptorPoolIndex];
|
||||
allocInfo.descriptorPool = bucket.handle;
|
||||
outResult = vkAllocateDescriptorSets(m_device, &allocInfo, &descriptorSet);
|
||||
if (outResult == VK_SUCCESS) {
|
||||
++bucket.allocatedSets;
|
||||
++frame.allocatedSetsThisFrame;
|
||||
frame.peakAllocatedSetsThisFrame = std::max(frame.peakAllocatedSetsThisFrame, frame.allocatedSetsThisFrame);
|
||||
}
|
||||
};
|
||||
|
||||
VkResult allocResult = VK_SUCCESS;
|
||||
allocateFromActivePool(allocResult);
|
||||
if (allocResult == VK_ERROR_OUT_OF_POOL_MEMORY || allocResult == VK_ERROR_FRAGMENTED_POOL) {
|
||||
if (!GrowFrameDescriptorPool(frame, frameIndex)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: descriptor pool growth failed");
|
||||
return false;
|
||||
}
|
||||
allocateFromActivePool(allocResult);
|
||||
}
|
||||
if (allocResult != VK_SUCCESS || descriptorSet == VK_NULL_HANDLE) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: vkAllocateDescriptorSets returned %d",
|
||||
allocResult);
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector<const void*> bindingData;
|
||||
Vector<VkDeviceSize> bindingSizes;
|
||||
if (!GatherBindingPayloads(program, bindingData, bindingSizes)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: cannot gather UBO payloads");
|
||||
return false;
|
||||
}
|
||||
|
||||
static const Uint8 kFallbackData[16] = {};
|
||||
MOBILEGL_ASSERT(m_textureManager != nullptr, "BindProgramUniformBuffers: texture manager is null");
|
||||
MOBILEGL_ASSERT(m_samplerManager != nullptr, "BindProgramUniformBuffers: sampler manager is null");
|
||||
|
||||
Vector<VkWriteDescriptorSet> writes;
|
||||
writes.reserve(m_maxBindings);
|
||||
Vector<VkDescriptorBufferInfo> bufferInfos;
|
||||
Vector<VkDescriptorImageInfo> imageInfos;
|
||||
Vector<Uint32> dynamicOffsets;
|
||||
bufferInfos.reserve(m_maxBindings);
|
||||
imageInfos.reserve(m_maxBindings);
|
||||
dynamicOffsets.reserve(layout->dynamicBindings.size());
|
||||
|
||||
for (Uint32 binding = 0; binding < m_maxBindings; ++binding) {
|
||||
const auto kind = layout->bindingKinds[binding];
|
||||
if (kind == BindingKind::None) {
|
||||
continue;
|
||||
}
|
||||
|
||||
VkWriteDescriptorSet write{};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = descriptorSet;
|
||||
write.dstBinding = binding;
|
||||
write.dstArrayElement = 0;
|
||||
write.descriptorCount = 1;
|
||||
|
||||
if (kind == BindingKind::UniformBufferDynamic) {
|
||||
const void* payload = bindingData[binding];
|
||||
VkDeviceSize payloadSize = bindingSizes[binding];
|
||||
if (payload == nullptr || payloadSize == 0) {
|
||||
if (layout->globalUboBinding == static_cast<Int>(binding)) {
|
||||
const void* globalUboData = program.GetUBOData();
|
||||
const VkDeviceSize globalUboSize = static_cast<VkDeviceSize>(program.GetUBOSize());
|
||||
if (globalUboData != nullptr && globalUboSize > 0) {
|
||||
payload = globalUboData;
|
||||
payloadSize = globalUboSize;
|
||||
}
|
||||
}
|
||||
if (payload == nullptr || payloadSize == 0) {
|
||||
payload = kFallbackData;
|
||||
payloadSize = sizeof(kFallbackData);
|
||||
}
|
||||
}
|
||||
|
||||
VkDeviceSize payloadOffset = 0;
|
||||
if (!AllocateUploadRegion(frame, payloadSize, payloadOffset)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: frame upload buffer exhausted");
|
||||
return false;
|
||||
}
|
||||
if (!frame.uploadBuffer.Upload(payload, payloadSize, payloadOffset)) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: UBO upload failed on binding %u",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo{};
|
||||
bufferInfo.buffer = frame.uploadBuffer.GetHandle();
|
||||
bufferInfo.offset = 0;
|
||||
bufferInfo.range = payloadSize;
|
||||
bufferInfos.push_back(bufferInfo);
|
||||
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
write.pBufferInfo = &bufferInfos.back();
|
||||
writes.push_back(write);
|
||||
dynamicOffsets.push_back(static_cast<Uint32>(payloadOffset));
|
||||
} else {
|
||||
VkDescriptorImageInfo imageInfo{};
|
||||
Bool hasImage = false;
|
||||
if (samplerBindingOverride != nullptr &&
|
||||
samplerBindingOverride->binding == binding &&
|
||||
samplerBindingOverride->texture != nullptr &&
|
||||
samplerBindingOverride->sampler != nullptr) {
|
||||
hasImage = ResolveSamplerDescriptorOverride(*samplerBindingOverride, imageInfo);
|
||||
} else {
|
||||
hasImage = ResolveSamplerDescriptor(commandBuffer, program, *layout, binding, imageInfo);
|
||||
}
|
||||
if (!hasImage) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has no valid texture descriptor",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
if (imageInfo.sampler == VK_NULL_HANDLE || imageInfo.imageView == VK_NULL_HANDLE) {
|
||||
MGLOG_E("UniformDescriptorBinder::BindProgramUniformBuffers failed: sampler binding %u has null sampler or imageView",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
imageInfos.push_back(imageInfo);
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write.pImageInfo = &imageInfos.back();
|
||||
writes.push_back(write);
|
||||
}
|
||||
}
|
||||
|
||||
if (!writes.empty()) {
|
||||
vkUpdateDescriptorSets(m_device, static_cast<Uint32>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, layout->pipelineLayout, 0, 1, &descriptorSet,
|
||||
static_cast<Uint32>(dynamicOffsets.size()), dynamicOffsets.data());
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformDescriptorBinder::DestroyProgramLayouts() {
|
||||
for (auto& [_, layout] : m_programLayouts) {
|
||||
if (layout.pipelineLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineLayout(m_device, layout.pipelineLayout, nullptr);
|
||||
layout.pipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
if (layout.descriptorSetLayout != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorSetLayout(m_device, layout.descriptorSetLayout, nullptr);
|
||||
layout.descriptorSetLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
m_programLayouts.clear();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -1,119 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VkBufferObject.h"
|
||||
#include "VkSamplerManager.h"
|
||||
#include "VkTextureManager.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
class ProgramObject;
|
||||
class SamplerObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class UniformDescriptorBinder {
|
||||
public:
|
||||
enum class BindingKind : Uint8 {
|
||||
None = 0,
|
||||
UniformBufferDynamic,
|
||||
CombinedImageSampler
|
||||
};
|
||||
|
||||
struct SamplerBindingOverride {
|
||||
Uint32 binding = 0;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
const MG_State::GLState::SamplerObject* sampler = nullptr;
|
||||
};
|
||||
|
||||
Bool Initialize(VkDevice device, VmaAllocator allocator, VkDeviceSize minUniformBufferOffsetAlignment,
|
||||
Uint32 frameCount, Uint32 maxBindings = 16, Uint32 setsPerFrame = 64,
|
||||
VkDeviceSize perFrameUploadBytes = 4 * 1024 * 1024,
|
||||
VkTextureManager* textureManager = nullptr, VkSamplerManager* samplerManager = nullptr);
|
||||
void Shutdown();
|
||||
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
VkPipelineLayout GetOrCreatePipelineLayout(const MG_State::GLState::ProgramObject& program);
|
||||
Bool CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
|
||||
Vector<MG_State::GLState::ITextureObject*>& outTextures);
|
||||
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program, Uint32 frameIndex);
|
||||
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program, Uint32 frameIndex,
|
||||
const SamplerBindingOverride* samplerBindingOverride);
|
||||
|
||||
private:
|
||||
struct DescriptorPoolBucket {
|
||||
VkDescriptorPool handle = VK_NULL_HANDLE;
|
||||
Uint32 maxSets = 0;
|
||||
Uint32 allocatedSets = 0;
|
||||
};
|
||||
|
||||
struct FrameResources {
|
||||
VkBufferObject uploadBuffer;
|
||||
Vector<DescriptorPoolBucket> descriptorPools;
|
||||
Uint32 activeDescriptorPoolIndex = 0;
|
||||
Uint32 allocatedSetsThisFrame = 0;
|
||||
Uint32 peakAllocatedSetsThisFrame = 0;
|
||||
VkDeviceSize writeCursor = 0;
|
||||
};
|
||||
|
||||
struct ProgramLayout {
|
||||
Uint64 hash = 0;
|
||||
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
Vector<BindingKind> bindingKinds;
|
||||
Vector<Uint32> dynamicBindings;
|
||||
Vector<Int> samplerUniformLocationByBinding;
|
||||
Vector<TextureTarget> samplerTextureTargetByBinding;
|
||||
Int globalUboBinding = -1;
|
||||
};
|
||||
|
||||
static VkDeviceSize AlignUp(VkDeviceSize value, VkDeviceSize alignment);
|
||||
static Uint64 ComputeProgramHash(const MG_State::GLState::ProgramObject& program);
|
||||
static Bool IsSamplerUniformType(GLenum glType);
|
||||
static TextureTarget UniformTypeToTextureTarget(GLenum glType);
|
||||
Bool ReflectSamplerBindings(const MG_State::GLState::ProgramObject& program, ProgramLayout& layout) const;
|
||||
Bool ReflectGlobalUboBinding(const MG_State::GLState::ProgramObject& program, ProgramLayout& layout) const;
|
||||
Bool ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program, const ProgramLayout& layout,
|
||||
Uint32 binding, SharedPtr<MG_State::GLState::ITextureObject>& outTexture) const;
|
||||
Bool ResolveSamplerDescriptor(VkCommandBuffer commandBuffer, const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramLayout& layout, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ResolveSamplerDescriptorOverride(const SamplerBindingOverride& samplerBindingOverride,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ReflectBindingKinds(const MG_State::GLState::ProgramObject& program, Vector<BindingKind>& outKinds) const;
|
||||
ProgramLayout* GetOrCreateProgramLayout(const MG_State::GLState::ProgramObject& program);
|
||||
Bool AllocateUploadRegion(FrameResources& frame, VkDeviceSize size, VkDeviceSize& outOffset);
|
||||
Bool GatherBindingPayloads(const MG_State::GLState::ProgramObject& program, Vector<const void*>& outData,
|
||||
Vector<VkDeviceSize>& outSizes) const;
|
||||
Bool CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const;
|
||||
Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex);
|
||||
void DestroyProgramLayouts();
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
Vector<FrameResources> m_frames;
|
||||
UnorderedMap<Uint64, ProgramLayout> m_programLayouts;
|
||||
|
||||
VkDeviceSize m_minDynamicOffsetAlignment = 1;
|
||||
VkDeviceSize m_perFrameUploadBytes = 0;
|
||||
Uint32 m_frameCount = 0;
|
||||
Uint32 m_maxBindings = 0;
|
||||
Uint32 m_setsPerFrame = 0;
|
||||
Uint32 m_peakDescriptorSetsObserved = 0;
|
||||
VkTextureManager* m_textureManager = nullptr;
|
||||
VkSamplerManager* m_samplerManager = nullptr;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,173 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ProgramFactory.h"
|
||||
#include "VkBufferManager.h"
|
||||
#include "VkSamplerManager.h"
|
||||
#include "VkTextureManager.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
class ProgramObject;
|
||||
class SamplerObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class UniformManager {
|
||||
public:
|
||||
struct SamplerBindingOverride {
|
||||
Uint32 binding = 0;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
const MG_State::GLState::SamplerObject* sampler = nullptr;
|
||||
VkImageView imageView = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
Bool Initialize(VkDevice device, VkBufferManager* bufferManager,
|
||||
ProgramFactory* programFactory,
|
||||
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
|
||||
Uint32 maxBindings = 16, Uint32 setsPerFrame = 64,
|
||||
VkTextureManager* textureManager = nullptr, VkSamplerManager* samplerManager = nullptr);
|
||||
void Shutdown();
|
||||
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
Bool CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Vector<MG_State::GLState::ITextureObject*>& outTextures);
|
||||
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 frameIndex,
|
||||
VkPipelineBindPoint bindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
const SamplerBindingOverride* samplerBindingOverride = nullptr);
|
||||
|
||||
private:
|
||||
struct DescriptorPoolBucket {
|
||||
VkDescriptorPool handle = VK_NULL_HANDLE;
|
||||
Uint32 maxSets = 0;
|
||||
Uint32 allocatedSets = 0;
|
||||
};
|
||||
|
||||
struct DescriptorSetCacheEntry {
|
||||
Vector<VkDescriptorSet> sets;
|
||||
Uint32 cursor = 0;
|
||||
};
|
||||
|
||||
struct FrameResources {
|
||||
Vector<DescriptorPoolBucket> descriptorPools;
|
||||
UnorderedMap<VkDescriptorSetLayout, DescriptorSetCacheEntry> descriptorSetCacheByLayout;
|
||||
Vector<VkBufferView> texelBufferViews;
|
||||
Uint32 activeDescriptorPoolIndex = 0;
|
||||
Uint32 allocatedSetsThisFrame = 0;
|
||||
Uint32 peakAllocatedSetsThisFrame = 0;
|
||||
};
|
||||
|
||||
static Bool ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture);
|
||||
// Raw-pointer variant for the per-draw sampled-texture walk (CollectSampledTextures):
|
||||
// the bound texture stays alive through the draw via GL binding state, so callers that
|
||||
// only need the pointer skip the SharedPtr copy's atomic refcount churn.
|
||||
static MG_State::GLState::ITextureObject* ResolveSamplerTextureRaw(
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding);
|
||||
SharedPtr<MG_State::GLState::ITextureObject> GetFallbackTexture(TextureTarget target) const;
|
||||
Bool ResolveSamplerDescriptor(VkCommandBuffer commandBuffer, const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ResolveSamplerDescriptorOverride(const SamplerBindingOverride& samplerBindingOverride,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ResolveTexelBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
Uint32 frameIndex, VkBufferView& outBufferView);
|
||||
Bool ResolveStorageBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
VkDescriptorBufferInfo& outBufferInfo) const;
|
||||
Bool ResolveStorageImageDescriptor(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
// Result of resolving a UBO binding: either a zero-copy direct bind to the app's resident
|
||||
// VkBuffer (the GLES backend's approach - no per-draw copy) or the CPU payload to upload.
|
||||
struct UboBindResult {
|
||||
Bool directBindable = false;
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VkDeviceSize range = 0; // reflected block size; constant across draws (hashed)
|
||||
VkDeviceSize dynamicOffset = 0; // block range start; moves per draw (NOT hashed)
|
||||
const void* payload = nullptr; // fallback UploadTransient path
|
||||
VkDeviceSize payloadSize = 0;
|
||||
};
|
||||
Bool ResolveUniformBufferPayload(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
UboBindResult& out) const;
|
||||
Bool CreateDescriptorPool(Uint32 maxSets, VkDescriptorPool& outPool) const;
|
||||
Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex);
|
||||
VkResult AllocateDescriptorSetsFromActivePool(
|
||||
Uint32 frameIndex, const ProgramFactory::VkProgramObject& programObj, VkDescriptorSet& outDescriptorSet);
|
||||
VkResult AcquireDescriptorSet(Uint32 frameIndex,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
VkDescriptorSet& outDescriptorSet);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkBufferManager* m_bufferManager = nullptr;
|
||||
ProgramFactory* m_programFactory = nullptr;
|
||||
Vector<FrameResources> m_frames;
|
||||
|
||||
VkDeviceSize m_minDynamicOffsetAlignment = 1;
|
||||
Uint32 m_frameCount = 0;
|
||||
Uint32 m_maxBindings = 0;
|
||||
Uint32 m_setsPerFrame = 0;
|
||||
Uint32 m_peakDescriptorSetsObserved = 0;
|
||||
VkTextureManager* m_textureManager = nullptr;
|
||||
VkSamplerManager* m_samplerManager = nullptr;
|
||||
mutable SharedPtr<MG_State::GLState::ITextureObject> m_fallbackTexture2D;
|
||||
|
||||
// Per-draw scratch buffers for BindProgramUniformBuffers: reused (clear keeps
|
||||
// capacity) so the descriptor-write path stops allocating on every draw.
|
||||
Vector<VkWriteDescriptorSet> m_writesScratch;
|
||||
Vector<VkDescriptorBufferInfo> m_bufferInfosScratch;
|
||||
Vector<VkDescriptorImageInfo> m_imageInfosScratch;
|
||||
Vector<VkBufferView> m_texelBufferViewsScratch;
|
||||
Vector<Uint32> m_dynamicOffsetsScratch;
|
||||
|
||||
// Descriptor-set reuse across consecutive draws (see BindProgramUniformBuffers).
|
||||
// When a draw's resolved descriptor content is byte-identical to the previous
|
||||
// draw's, reuse the same VkDescriptorSet and skip AcquireDescriptorSet +
|
||||
// vkUpdateDescriptorSets - only the bind-time dynamic offsets differ. Reset each
|
||||
// frame in BeginFrame because the frame's descriptor sets are recycled there.
|
||||
VkDescriptorSet m_lastBoundDescriptorSet = VK_NULL_HANDLE;
|
||||
Uint64 m_lastDescriptorSignature = 0;
|
||||
Bool m_hasLastDescriptor = false;
|
||||
|
||||
// Per-binding fast path over VkSamplerManager's content-hashed sampler cache, which
|
||||
// stays the source of truth: its key hashes all sampler+texture state, so two distinct
|
||||
// sampler objects with identical state still resolve to one VkSampler. This memo only
|
||||
// skips recomputing that hash. Across a draw batch the bound sampler set is stable, so a
|
||||
// binding whose sampler (lifetime id + version, bumped on every setter) and texture
|
||||
// (lifetime id + params version, bumped on the format/border-color setters that feed the
|
||||
// key) are unchanged recycles the VkSampler it resolved last draw; a param change bumps
|
||||
// a version and forces a re-resolve. Both objects are keyed by a never-reused monotonic
|
||||
// lifetime id, so a freed-and-reallocated sampler or texture at the same heap address
|
||||
// always gets a fresh id and misses (a raw pointer would false-hit that ABA) - so a
|
||||
// stale guess can only miss and fall through to the hash, never resolve wrong. Still
|
||||
// reset each frame alongside the descriptor-set cache. Indexed by binding.
|
||||
struct SamplerResolveMemo {
|
||||
Uint64 samplerLifetimeId = 0;
|
||||
Uint64 textureLifetimeId = 0;
|
||||
VkSampler sampler = VK_NULL_HANDLE;
|
||||
Uint16 samplerVersion = 0;
|
||||
Uint16 textureParamsVersion = 0;
|
||||
Bool valid = false;
|
||||
};
|
||||
mutable Vector<SamplerResolveMemo> m_samplerResolveMemo;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -29,6 +29,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Stride, sizeof(attr.Stride)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Offset, sizeof(attr.Offset)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsInteger, sizeof(attr.IsInteger)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsBgra, sizeof(attr.IsBgra)));
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Divisor, sizeof(attr.Divisor)));
|
||||
|
||||
const SizeT bufferKey = reinterpret_cast<SizeT>(attr.Buffer.get());
|
||||
@@ -38,70 +39,72 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
VertexInputStateFactory::HashType VertexInputStateFactory::GetOrComputeHash(
|
||||
const MG_State::GLState::VertexArrayObject& vao) const {
|
||||
HashType hash = 0;
|
||||
if (!vao.GetBackendHashMemo(hash)) {
|
||||
hash = ComputeHash(vao);
|
||||
vao.SetBackendHashMemo(hash);
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
|
||||
const MG_State::GLState::VertexArrayObject& vao) {
|
||||
const HashType hash = ComputeHash(vao);
|
||||
return GetOrCreateVertexInputState(vao, GetOrComputeHash(vao));
|
||||
}
|
||||
|
||||
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
|
||||
const MG_State::GLState::VertexArrayObject& vao, HashType hash) {
|
||||
auto it = m_cache.find(hash);
|
||||
if (it != m_cache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
VertexInputStateBuilder builder;
|
||||
UnorderedMap<SizeT, Uint32> bindingByBufferKey;
|
||||
UnorderedMap<SizeT, Uint32> strideByBufferKey;
|
||||
UnorderedMap<SizeT, VkVertexInputRate> inputRateByBufferKey;
|
||||
Vector<SizeT> bindingBufferKeys;
|
||||
Vector<SizeT> bindingBaseOffsets;
|
||||
Vector<Uint32> bindingAttributeLocations;
|
||||
Vector<Bool> bindingUsesClientMemory;
|
||||
Uint32 unsupportedAttribMask = 0;
|
||||
|
||||
for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
|
||||
const auto& attr = vao.GetAttribute(location);
|
||||
if (!attr.Enabled || !attr.Buffer) {
|
||||
if (!attr.Enabled) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto vkFormat = ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger);
|
||||
const auto vkFormat = ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger, attr.IsBgra);
|
||||
if (vkFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_D("Skipping unsupported vertex attribute layout (location=%u, type=%s, size=%d)",
|
||||
MGLOG_E("Unsupported vertex attribute layout (location=%u, type=%s, size=%d): the array is "
|
||||
"enabled but cannot be mapped to a VkFormat",
|
||||
location, MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size);
|
||||
unsupportedAttribMask |= (1u << location);
|
||||
continue;
|
||||
}
|
||||
|
||||
const SizeT componentSize = GetComponentSize(attr.Type);
|
||||
if (componentSize == 0) {
|
||||
MGLOG_D("Skipping vertex attribute with unknown component size (location=%u, type=%s)",
|
||||
const SizeT attribByteSize = GetAttributeByteSize(attr.Type, attr.Size, attr.IsBgra);
|
||||
if (attribByteSize == 0) {
|
||||
MGLOG_E("Vertex attribute with unknown component size (location=%u, type=%s): the array is "
|
||||
"enabled but cannot be sized",
|
||||
location, MG_Util::ConvertDataTypeToString(attr.Type).c_str());
|
||||
unsupportedAttribMask |= (1u << location);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Uint32 stride = attr.Stride > 0
|
||||
? static_cast<Uint32>(attr.Stride)
|
||||
: static_cast<Uint32>(componentSize * static_cast<SizeT>(attr.Size));
|
||||
const Uint32 stride =
|
||||
attr.Stride > 0 ? static_cast<Uint32>(attr.Stride) : static_cast<Uint32>(attribByteSize);
|
||||
const VkVertexInputRate inputRate =
|
||||
(attr.Divisor == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE;
|
||||
|
||||
const SizeT bufferKey = reinterpret_cast<SizeT>(attr.Buffer.get());
|
||||
Uint32 binding = 0;
|
||||
auto itBinding = bindingByBufferKey.find(bufferKey);
|
||||
if (itBinding == bindingByBufferKey.end()) {
|
||||
binding = static_cast<Uint32>(bindingByBufferKey.size());
|
||||
bindingByBufferKey.emplace(bufferKey, binding);
|
||||
strideByBufferKey.emplace(bufferKey, stride);
|
||||
inputRateByBufferKey.emplace(bufferKey, inputRate);
|
||||
bindingBufferKeys.push_back(bufferKey);
|
||||
builder.AddBinding(binding, stride, inputRate);
|
||||
} else {
|
||||
binding = itBinding->second;
|
||||
if (strideByBufferKey[bufferKey] != stride) {
|
||||
MGLOG_D("Skipping vertex attribute at location %u: stride mismatch (%u vs %u) on same buffer",
|
||||
location, stride, strideByBufferKey[bufferKey]);
|
||||
continue;
|
||||
}
|
||||
if (inputRateByBufferKey[bufferKey] != inputRate) {
|
||||
MGLOG_D("Skipping vertex attribute at location %u: input-rate mismatch on same buffer", location);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
builder.AddAttribute(location, binding, vkFormat, static_cast<Uint32>(attr.Offset));
|
||||
const Uint32 binding = static_cast<Uint32>(bindingBufferKeys.size());
|
||||
bindingBufferKeys.push_back(bufferKey);
|
||||
bindingBaseOffsets.push_back(attr.Buffer ? attr.Offset : 0);
|
||||
bindingAttributeLocations.push_back(location);
|
||||
bindingUsesClientMemory.push_back(attr.Buffer == nullptr);
|
||||
builder.AddBinding(binding, stride, inputRate);
|
||||
builder.AddAttribute(location, binding, vkFormat, 0);
|
||||
}
|
||||
|
||||
const auto& state = builder.Build();
|
||||
@@ -111,14 +114,42 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
entry.bindings = builder.GetBindings();
|
||||
entry.attributes = builder.GetAttributes();
|
||||
entry.bindingBufferKeys = std::move(bindingBufferKeys);
|
||||
entry.bindingBaseOffsets = std::move(bindingBaseOffsets);
|
||||
entry.bindingAttributeLocations = std::move(bindingAttributeLocations);
|
||||
entry.bindingUsesClientMemory = std::move(bindingUsesClientMemory);
|
||||
entry.unsupportedAttribMask = unsupportedAttribMask;
|
||||
entry.state = state;
|
||||
entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
|
||||
entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
|
||||
return entry;
|
||||
}
|
||||
|
||||
VkFormat VertexInputStateFactory::ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger) {
|
||||
VkFormat VertexInputStateFactory::ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger,
|
||||
Bool isBgra) {
|
||||
if (isBgra) {
|
||||
// GL_BGRA: four reversed-order components, always normalized (enforced at validation), only
|
||||
// legal with GL_UNSIGNED_BYTE or a 2_10_10_10 type. The reversed VkFormats put the
|
||||
// components back into R,G,B,A order for the shader.
|
||||
switch (type) {
|
||||
case DataType::Uint8:
|
||||
return VK_FORMAT_B8G8R8A8_UNORM;
|
||||
case DataType::Uint2101010Rev:
|
||||
return VK_FORMAT_A2R10G10B10_UNORM_PACK32;
|
||||
case DataType::Int2101010Rev:
|
||||
return VK_FORMAT_A2R10G10B10_SNORM_PACK32;
|
||||
default:
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
}
|
||||
switch (type) {
|
||||
case DataType::Uint2101010Rev:
|
||||
// Packed 2_10_10_10 travels the float-normalizing path only; size is always 4. SNORM/UNORM
|
||||
// normalize, SSCALED/USCALED cast the packed field to float.
|
||||
if (isInteger || size != 4) return VK_FORMAT_UNDEFINED;
|
||||
return normalized ? VK_FORMAT_A2B10G10R10_UNORM_PACK32 : VK_FORMAT_A2B10G10R10_USCALED_PACK32;
|
||||
case DataType::Int2101010Rev:
|
||||
if (isInteger || size != 4) return VK_FORMAT_UNDEFINED;
|
||||
return normalized ? VK_FORMAT_A2B10G10R10_SNORM_PACK32 : VK_FORMAT_A2B10G10R10_SSCALED_PACK32;
|
||||
case DataType::Float32:
|
||||
switch (size) {
|
||||
case 1: return VK_FORMAT_R32_SFLOAT;
|
||||
@@ -127,6 +158,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case 4: return VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
default: return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
case DataType::Float16:
|
||||
// GL_HALF_FLOAT is a floating-point array type: it is never an integer attribute, and
|
||||
// GL_TRUE for `normalized` is ignored for float types rather than selecting a *NORM format.
|
||||
if (isInteger) return VK_FORMAT_UNDEFINED;
|
||||
switch (size) {
|
||||
case 1: return VK_FORMAT_R16_SFLOAT;
|
||||
case 2: return VK_FORMAT_R16G16_SFLOAT;
|
||||
case 3: return VK_FORMAT_R16G16B16_SFLOAT;
|
||||
case 4: return VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
default: return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
case DataType::Int32:
|
||||
if (!isInteger || normalized) return VK_FORMAT_UNDEFINED;
|
||||
switch (size) {
|
||||
@@ -148,8 +190,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case DataType::Int16:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R16_SINT
|
||||
: (normalized ? VK_FORMAT_R16_SNORM : VK_FORMAT_R16_SSCALED);
|
||||
return isInteger ? VK_FORMAT_R16_SINT : (normalized ? VK_FORMAT_R16_SNORM : VK_FORMAT_R16_SSCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R16G16_SINT
|
||||
: (normalized ? VK_FORMAT_R16G16_SNORM : VK_FORMAT_R16G16_SSCALED);
|
||||
@@ -164,8 +205,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case DataType::Uint16:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R16_UINT
|
||||
: (normalized ? VK_FORMAT_R16_UNORM : VK_FORMAT_R16_USCALED);
|
||||
return isInteger ? VK_FORMAT_R16_UINT : (normalized ? VK_FORMAT_R16_UNORM : VK_FORMAT_R16_USCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R16G16_UINT
|
||||
: (normalized ? VK_FORMAT_R16G16_UNORM : VK_FORMAT_R16G16_USCALED);
|
||||
@@ -180,8 +220,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case DataType::Int8:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R8_SINT
|
||||
: (normalized ? VK_FORMAT_R8_SNORM : VK_FORMAT_R8_SSCALED);
|
||||
return isInteger ? VK_FORMAT_R8_SINT : (normalized ? VK_FORMAT_R8_SNORM : VK_FORMAT_R8_SSCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R8G8_SINT
|
||||
: (normalized ? VK_FORMAT_R8G8_SNORM : VK_FORMAT_R8G8_SSCALED);
|
||||
@@ -196,8 +235,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
case DataType::Uint8:
|
||||
switch (size) {
|
||||
case 1:
|
||||
return isInteger ? VK_FORMAT_R8_UINT
|
||||
: (normalized ? VK_FORMAT_R8_UNORM : VK_FORMAT_R8_USCALED);
|
||||
return isInteger ? VK_FORMAT_R8_UINT : (normalized ? VK_FORMAT_R8_UNORM : VK_FORMAT_R8_USCALED);
|
||||
case 2:
|
||||
return isInteger ? VK_FORMAT_R8G8_UINT
|
||||
: (normalized ? VK_FORMAT_R8G8_UNORM : VK_FORMAT_R8G8_USCALED);
|
||||
@@ -234,4 +272,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
SizeT VertexInputStateFactory::GetAttributeByteSize(DataType type, Int size, Bool isBgra) {
|
||||
// The packed 2_10_10_10 types are a single 32-bit word for all 4 components; GL_BGRA is always
|
||||
// 4 components (GL_UNSIGNED_BYTE x4 = 4 bytes, or a packed word = 4 bytes) -- both are 4 bytes.
|
||||
if (type == DataType::Int2101010Rev || type == DataType::Uint2101010Rev || isBgra) {
|
||||
return 4;
|
||||
}
|
||||
const SizeT componentSize = GetComponentSize(type);
|
||||
return componentSize == 0 ? 0 : componentSize * static_cast<SizeT>(size);
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -24,6 +24,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Vector<VkVertexInputBindingDescription> bindings;
|
||||
Vector<VkVertexInputAttributeDescription> attributes;
|
||||
Vector<SizeT> bindingBufferKeys;
|
||||
Vector<SizeT> bindingBaseOffsets;
|
||||
Vector<Uint32> bindingAttributeLocations;
|
||||
Vector<Bool> bindingUsesClientMemory;
|
||||
// Locations whose array is ENABLED but whose GL format has no VkFormat mapping. They are
|
||||
// absent from `attributes`, so without this mask the draw path cannot tell them apart from
|
||||
// a genuinely disabled array and would silently feed the shader the current attribute value.
|
||||
Uint32 unsupportedAttribMask = 0;
|
||||
VkPipelineVertexInputStateCreateInfo state{
|
||||
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
|
||||
};
|
||||
@@ -35,11 +42,20 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VertexInputStateFactory(const VertexInputStateFactory&) = delete;
|
||||
|
||||
HashType ComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
|
||||
// Memoized ComputeHash: reuses the VAO's cached hash while its config version
|
||||
// is unchanged. Use this on per-draw paths.
|
||||
HashType GetOrComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
|
||||
const BackendVertexInputState& GetOrCreateVertexInputState(
|
||||
const MG_State::GLState::VertexArrayObject& vao, HashType hash);
|
||||
const BackendVertexInputState& GetOrCreateVertexInputState(const MG_State::GLState::VertexArrayObject& vao);
|
||||
static SizeT GetComponentSize(DataType type);
|
||||
// Tightly-packed byte size of one vertex element for this attribute: componentSize * size for
|
||||
// normal types, and 4 (one packed word) for the 2_10_10_10 types and GL_BGRA. Returns 0 for
|
||||
// an unknown/unsupported type.
|
||||
static SizeT GetAttributeByteSize(DataType type, Int size, Bool isBgra);
|
||||
|
||||
private:
|
||||
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger);
|
||||
static SizeT GetComponentSize(DataType type);
|
||||
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger, Bool isBgra = false);
|
||||
|
||||
const VulkanRendererConfig& m_config;
|
||||
UnorderedMap<HashType, BackendVertexInputState> m_cache;
|
||||
|
||||
@@ -0,0 +1,620 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkBufferManager.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
constexpr VmaAllocationCreateFlags kResidentBufferAllocationFlags =
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
constexpr SizeT kLiveResourcePruneThreshold = 256;
|
||||
|
||||
// A zero-copy persistent buffer is created once and never recreated (the app holds
|
||||
// its mapped pointer), and may be bound to any role, so it carries every usage.
|
||||
// TRANSFER_DST is added by CreateResidentStorage.
|
||||
constexpr VkBufferUsageFlags kPersistentBackedUsage =
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
// The app writes into the persistent map with no explicit flush, so its memory must
|
||||
// be host-coherent (Adreno host-visible memory is; requiring it keeps us portable).
|
||||
constexpr VkMemoryPropertyFlags kPersistentBackedRequiredFlags =
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
|
||||
using MG_State::GLState::BackendBufferResource;
|
||||
using MG_State::GLState::BufferBackendOps;
|
||||
using MG_State::GLState::BufferObject;
|
||||
|
||||
// The manager owned by the active VulkanRenderer; immediate ops route here.
|
||||
VkBufferManager* g_activeBufferManager = nullptr;
|
||||
|
||||
void Ops_Respecify(BufferObject& bufferObject) {
|
||||
if (g_activeBufferManager) {
|
||||
g_activeBufferManager->OnRespecify(bufferObject);
|
||||
}
|
||||
}
|
||||
|
||||
void Ops_SubData(BufferObject& bufferObject, SizeT offset, SizeT size) {
|
||||
if (g_activeBufferManager) {
|
||||
g_activeBufferManager->OnSubData(bufferObject, offset, size);
|
||||
}
|
||||
}
|
||||
|
||||
void Ops_FlushMappedRange(BufferObject& bufferObject, Range1D range,
|
||||
Flags<BufferMappingAccessBit> appAccess) {
|
||||
if (g_activeBufferManager) {
|
||||
g_activeBufferManager->OnFlushMappedRange(bufferObject, range, appAccess);
|
||||
}
|
||||
}
|
||||
|
||||
void* Ops_AcquirePersistentMap(BufferObject& bufferObject) {
|
||||
if (g_activeBufferManager) {
|
||||
return g_activeBufferManager->AcquirePersistentMap(bufferObject);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) {
|
||||
if (g_activeBufferManager) {
|
||||
g_activeBufferManager->OnResourceDestroyed(std::move(resource));
|
||||
}
|
||||
// No active manager: the device/allocator is gone or going away and
|
||||
// Shutdown() already destroyed the storage; dropping the handle here
|
||||
// must not touch Vulkan. VkBufferResource's dtor destroys via VMA only
|
||||
// when the allocation is still valid, which Shutdown() cleared.
|
||||
}
|
||||
|
||||
const BufferBackendOps g_vulkanBufferBackendOps = {
|
||||
.Respecify = Ops_Respecify,
|
||||
.SubData = Ops_SubData,
|
||||
.FlushMappedRange = Ops_FlushMappedRange,
|
||||
.OnDestroy = Ops_OnDestroy,
|
||||
.AcquirePersistentMap = Ops_AcquirePersistentMap,
|
||||
};
|
||||
} // namespace
|
||||
|
||||
Bool VkBufferManager::Initialize(const VkBufferManagerInitInfo& initInfo) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(initInfo.allocator != nullptr, "VkBufferManager::Initialize requires valid allocator");
|
||||
MOBILEGL_ASSERT(initInfo.frameCount > 0, "VkBufferManager::Initialize requires non-zero frame count");
|
||||
|
||||
m_initInfo = initInfo;
|
||||
m_deferredBufferReleases.resize(initInfo.frameCount);
|
||||
m_deferredResourceReleases.resize(initInfo.frameCount);
|
||||
m_currentFrameIndex = 0;
|
||||
m_frameSerial = 1;
|
||||
m_completedSerialFloor = 0;
|
||||
if (!InitializeTransientArenas()) {
|
||||
return false;
|
||||
}
|
||||
g_activeBufferManager = this;
|
||||
MG_State::GLState::SetBufferBackendOps(&g_vulkanBufferBackendOps);
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkBufferManager::Shutdown() {
|
||||
if (g_activeBufferManager == this) {
|
||||
g_activeBufferManager = nullptr;
|
||||
if (MG_State::GLState::GetBufferBackendOps() == &g_vulkanBufferBackendOps) {
|
||||
MG_State::GLState::SetBufferBackendOps(nullptr);
|
||||
}
|
||||
}
|
||||
m_transientUploadArena.Shutdown();
|
||||
DestroyAllDeferredReleases();
|
||||
ReleaseAllLiveResources();
|
||||
m_copyProvider = nullptr;
|
||||
m_initInfo = {};
|
||||
m_currentFrameIndex = 0;
|
||||
m_frameSerial = 1;
|
||||
m_completedSerialFloor = 0;
|
||||
}
|
||||
|
||||
Bool VkBufferManager::RecreateTransientArenas(Uint32 frameCount) {
|
||||
MOBILEGL_ASSERT(m_initInfo.allocator != nullptr,
|
||||
"VkBufferManager::RecreateTransientArenas requires initialized manager");
|
||||
MOBILEGL_ASSERT(frameCount > 0, "VkBufferManager::RecreateTransientArenas requires non-zero frame count");
|
||||
|
||||
// Callers guarantee the device is idle around arena recreation.
|
||||
NotifyDeviceIdle();
|
||||
m_transientUploadArena.Shutdown();
|
||||
m_initInfo.frameCount = frameCount;
|
||||
DestroyAllDeferredReleases();
|
||||
m_deferredBufferReleases.resize(frameCount);
|
||||
m_deferredResourceReleases.resize(frameCount);
|
||||
m_currentFrameIndex = 0;
|
||||
return InitializeTransientArenas();
|
||||
}
|
||||
|
||||
void VkBufferManager::BeginFrame(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_deferredBufferReleases.size(),
|
||||
"VkBufferManager::BeginFrame frame index out of range");
|
||||
m_currentFrameIndex = frameIndex;
|
||||
++m_frameSerial;
|
||||
CollectDeferredReleases(frameIndex);
|
||||
m_transientUploadArena.BeginFrame(frameIndex);
|
||||
}
|
||||
|
||||
void VkBufferManager::NotifyDeviceIdle() {
|
||||
// Everything submitted so far has completed. Work recorded for the
|
||||
// current frame has not been submitted yet, so the current serial
|
||||
// remains busy.
|
||||
if (m_frameSerial > 0) {
|
||||
m_completedSerialFloor = m_frameSerial - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::NotifyFrameSerialComplete(Uint64 serial) {
|
||||
// The current serial's work is still being recorded; a completion
|
||||
// report for it (or beyond) can only come from a stale caller.
|
||||
if (serial >= m_frameSerial) {
|
||||
return;
|
||||
}
|
||||
m_completedSerialFloor = std::max(m_completedSerialFloor, serial);
|
||||
}
|
||||
|
||||
void VkBufferManager::SetCopyCommandProvider(IBufferCopyCommandProvider* provider) {
|
||||
m_copyProvider = provider;
|
||||
}
|
||||
|
||||
Uint64 VkBufferManager::GetCompletedSerial() const {
|
||||
const Uint64 frameCount = m_initInfo.frameCount > 0 ? m_initInfo.frameCount : 1;
|
||||
const Uint64 completed = m_frameSerial > frameCount ? m_frameSerial - frameCount : 0;
|
||||
return std::max(completed, m_completedSerialFloor);
|
||||
}
|
||||
|
||||
Bool VkBufferManager::IsResourceBusy(const VkBufferResource& resource) const {
|
||||
return resource.lastUseSerial > GetCompletedSerial();
|
||||
}
|
||||
|
||||
Bool VkBufferManager::UploadTransient(BufferKind kind, Uint32 frameIndex, const void* data,
|
||||
VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
|
||||
(void)kind;
|
||||
return m_transientUploadArena.Upload(frameIndex, data, size, alignment, outSlice);
|
||||
}
|
||||
|
||||
Bool VkBufferManager::InitializeTransientArenas() {
|
||||
return m_transientUploadArena.Initialize({
|
||||
.allocator = m_initInfo.allocator,
|
||||
.frameCount = m_initInfo.frameCount,
|
||||
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.memoryUsage = m_initInfo.transientMemoryUsage,
|
||||
.allocationFlags = m_initInfo.transientAllocationFlags,
|
||||
.minBufferSize = m_initInfo.minUploadBytes,
|
||||
.persistentlyMapped = m_initInfo.transientPersistentMapping,
|
||||
});
|
||||
}
|
||||
|
||||
VkBufferResource* VkBufferManager::ResourceOf(MG_State::GLState::BufferObject& bufferObject) {
|
||||
return static_cast<VkBufferResource*>(bufferObject.GetBackendResource().get());
|
||||
}
|
||||
|
||||
SharedPtr<VkBufferResource> VkBufferManager::GetOrCreateResource(
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
|
||||
auto existing = std::static_pointer_cast<VkBufferResource>(bufferObject->GetBackendResource());
|
||||
if (existing) {
|
||||
return existing;
|
||||
}
|
||||
auto resource = MakeShared<VkBufferResource>();
|
||||
bufferObject->SetBackendResource(resource);
|
||||
TrackLiveResource(resource);
|
||||
return resource;
|
||||
}
|
||||
|
||||
void VkBufferManager::TrackLiveResource(const SharedPtr<VkBufferResource>& resource) {
|
||||
if (m_liveResources.size() >= kLiveResourcePruneThreshold) {
|
||||
std::erase_if(m_liveResources, [](const WeakPtr<VkBufferResource>& weak) { return weak.expired(); });
|
||||
}
|
||||
m_liveResources.push_back(resource);
|
||||
}
|
||||
|
||||
void VkBufferManager::ReleaseAllLiveResources() {
|
||||
for (auto& weak : m_liveResources) {
|
||||
if (auto resource = weak.lock()) {
|
||||
resource->buffer.Destroy();
|
||||
resource->storageSize = 0;
|
||||
resource->usageFlags = 0;
|
||||
resource->lastUseSerial = 0;
|
||||
resource->pendingFullUpload = true;
|
||||
resource->transientSlice = {};
|
||||
resource->transientFrameSerial = 0;
|
||||
}
|
||||
}
|
||||
m_liveResources.clear();
|
||||
}
|
||||
|
||||
Bool VkBufferManager::CreateResidentStorage(VkBufferResource& resource, VkDeviceSize size,
|
||||
VkBufferUsageFlags usage, VkMemoryPropertyFlags requiredFlags) {
|
||||
// Staged range copies write resident storage with vkCmdCopyBuffer.
|
||||
usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
const Bool created = resource.buffer.Create({
|
||||
.allocator = m_initInfo.allocator,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
|
||||
.allocationFlags = kResidentBufferAllocationFlags,
|
||||
.requiredFlags = requiredFlags,
|
||||
});
|
||||
if (!created || resource.buffer.Map() == nullptr) {
|
||||
MGLOG_E("VkBufferManager::CreateResidentStorage failed (size=%llu)",
|
||||
static_cast<unsigned long long>(size));
|
||||
resource.buffer.Destroy();
|
||||
resource.storageSize = 0;
|
||||
resource.usageFlags = 0;
|
||||
return false;
|
||||
}
|
||||
resource.storageSize = size;
|
||||
resource.usageFlags = usage;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkBufferManager::SwapStorageAndUploadAll(VkBufferResource& resource,
|
||||
MG_State::GLState::BufferObject& bufferObject) {
|
||||
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
|
||||
const VkBufferUsageFlags usage = resource.usageFlags;
|
||||
DeferRelease(std::move(resource.buffer));
|
||||
if (!CreateResidentStorage(resource, size, usage)) {
|
||||
resource.pendingFullUpload = true;
|
||||
return false;
|
||||
}
|
||||
if (!resource.buffer.Upload(bufferObject.MappedData(), size, 0)) {
|
||||
MGLOG_E("VkBufferManager::SwapStorageAndUploadAll: upload failed");
|
||||
resource.pendingFullUpload = true;
|
||||
return false;
|
||||
}
|
||||
resource.pendingFullUpload = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkBufferManager::StagedRangeCopy(VkBufferResource& resource, MG_State::GLState::BufferObject& bufferObject,
|
||||
SizeT offset, SizeT size) {
|
||||
if (!m_copyProvider) {
|
||||
return false;
|
||||
}
|
||||
BufferSlice staging{};
|
||||
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject.MappedData() + offset,
|
||||
static_cast<VkDeviceSize>(size), 16, staging)) {
|
||||
return false;
|
||||
}
|
||||
VkCommandBuffer commandBuffer = m_copyProvider->AcquireBufferCopyCommandBuffer();
|
||||
if (commandBuffer == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Order the copy after every prior read/write of this buffer, both from
|
||||
// in-flight frames (submission order) and from commands already recorded
|
||||
// in this frame's command buffer.
|
||||
VkMemoryBarrier beforeBarrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
|
||||
beforeBarrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
beforeBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1,
|
||||
&beforeBarrier, 0, nullptr, 0, nullptr);
|
||||
|
||||
VkBufferCopy region{};
|
||||
region.srcOffset = staging.offset;
|
||||
region.dstOffset = static_cast<VkDeviceSize>(offset);
|
||||
region.size = static_cast<VkDeviceSize>(size);
|
||||
vkCmdCopyBuffer(commandBuffer, staging.buffer, resource.buffer.GetHandle(), 1, ®ion);
|
||||
|
||||
VkMemoryBarrier afterBarrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
|
||||
afterBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
afterBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1,
|
||||
&afterBarrier, 0, nullptr, 0, nullptr);
|
||||
|
||||
resource.lastUseSerial = m_frameSerial;
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkBufferManager::OnRespecify(MG_State::GLState::BufferObject& bufferObject) {
|
||||
auto* resource = ResourceOf(bufferObject);
|
||||
if (!resource) {
|
||||
return; // lazy: AcquireResidentSlice performs a full upload on creation
|
||||
}
|
||||
// Any cached streaming slice refers to the previous contents.
|
||||
resource->transientFrameSerial = 0;
|
||||
if (!resource->buffer.IsValid()) {
|
||||
return; // streaming-only resource: shadow + serial are enough
|
||||
}
|
||||
|
||||
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
|
||||
if (size == 0) {
|
||||
DeferRelease(std::move(resource->buffer));
|
||||
resource->storageSize = 0;
|
||||
resource->pendingFullUpload = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (size != resource->storageSize || IsResourceBusy(*resource)) {
|
||||
// Conditional orphan: only swap the storage when the old one is
|
||||
// still referenced by the GPU (or no longer fits).
|
||||
SwapStorageAndUploadAll(*resource, bufferObject);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!resource->buffer.Upload(bufferObject.MappedData(), size, 0)) {
|
||||
MGLOG_E("VkBufferManager::OnRespecify: in-place upload failed");
|
||||
resource->pendingFullUpload = true;
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::OnSubData(MG_State::GLState::BufferObject& bufferObject, SizeT offset, SizeT size) {
|
||||
auto* resource = ResourceOf(bufferObject);
|
||||
if (!resource) {
|
||||
return;
|
||||
}
|
||||
resource->transientFrameSerial = 0;
|
||||
if (!resource->buffer.IsValid() || resource->pendingFullUpload) {
|
||||
return;
|
||||
}
|
||||
if (static_cast<VkDeviceSize>(bufferObject.GetSize()) != resource->storageSize) {
|
||||
resource->pendingFullUpload = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsResourceBusy(*resource)) {
|
||||
if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
|
||||
static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
|
||||
MGLOG_E("VkBufferManager::OnSubData: host upload failed");
|
||||
resource->pendingFullUpload = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Busy partial write: stage + GPU copy preserves GL ordering within the
|
||||
// frame and leaves bytes outside the range (possibly GPU-written, e.g.
|
||||
// SSBO) intact. Fall back to a storage swap if staging is unavailable.
|
||||
if (!StagedRangeCopy(*resource, bufferObject, offset, size)) {
|
||||
SwapStorageAndUploadAll(*resource, bufferObject);
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::OnFlushMappedRange(MG_State::GLState::BufferObject& bufferObject, Range1D range,
|
||||
Flags<BufferMappingAccessBit> appAccess) {
|
||||
auto* resource = ResourceOf(bufferObject);
|
||||
if (!resource) {
|
||||
return;
|
||||
}
|
||||
resource->transientFrameSerial = 0;
|
||||
if (!resource->buffer.IsValid() || resource->pendingFullUpload) {
|
||||
return;
|
||||
}
|
||||
if (static_cast<VkDeviceSize>(bufferObject.GetSize()) != resource->storageSize) {
|
||||
resource->pendingFullUpload = true;
|
||||
return;
|
||||
}
|
||||
|
||||
const SizeT offset = range.start;
|
||||
const SizeT size = range.end - range.start;
|
||||
// GL_MAP_UNSYNCHRONIZED_BIT: the app guarantees it does not overwrite
|
||||
// data the GPU is still reading; honour it with a direct host write.
|
||||
if ((appAccess & BufferMappingAccessBit::Unsynchronized) || !IsResourceBusy(*resource)) {
|
||||
if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
|
||||
static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
|
||||
MGLOG_E("VkBufferManager::OnFlushMappedRange: host upload failed");
|
||||
resource->pendingFullUpload = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!StagedRangeCopy(*resource, bufferObject, offset, size)) {
|
||||
SwapStorageAndUploadAll(*resource, bufferObject);
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::OnResourceDestroyed(SharedPtr<MG_State::GLState::BackendBufferResource>&& resource) {
|
||||
if (!resource) {
|
||||
return;
|
||||
}
|
||||
auto vkResource = std::static_pointer_cast<VkBufferResource>(std::move(resource));
|
||||
if (!vkResource->buffer.IsValid()) {
|
||||
return;
|
||||
}
|
||||
if (m_deferredResourceReleases.empty()) {
|
||||
vkResource->buffer.Destroy();
|
||||
return;
|
||||
}
|
||||
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredResourceReleases.size(),
|
||||
"VkBufferManager::OnResourceDestroyed current frame index out of range");
|
||||
// Keep the whole resource alive until this frame slot's fence has been
|
||||
// waited, then the storage is destroyed with it.
|
||||
m_deferredResourceReleases[m_currentFrameIndex].push_back(std::move(vkResource));
|
||||
}
|
||||
|
||||
void* VkBufferManager::AcquirePersistentMap(MG_State::GLState::BufferObject& bufferObject) {
|
||||
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
|
||||
if (size == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto resource = std::static_pointer_cast<VkBufferResource>(bufferObject.GetBackendResource());
|
||||
if (!resource) {
|
||||
resource = MakeShared<VkBufferResource>();
|
||||
bufferObject.SetBackendResource(resource);
|
||||
TrackLiveResource(resource);
|
||||
}
|
||||
|
||||
// Idempotent: an already-backed buffer returns the same mapped base.
|
||||
if (resource->persistentMapped && resource->buffer.IsValid() && resource->storageSize == size) {
|
||||
return resource->buffer.GetMappedData();
|
||||
}
|
||||
|
||||
// One-time creation of HOST_VISIBLE + HOST_COHERENT, persistently mapped storage
|
||||
// carrying every usage (never recreated, so the app's pointer never dangles). Seed
|
||||
// it from the current shadow - MappedData() is still the shadow here because the
|
||||
// frontend adopts (and drops) the shadow only after this returns.
|
||||
DeferRelease(std::move(resource->buffer));
|
||||
if (!CreateResidentStorage(*resource, size, kPersistentBackedUsage, kPersistentBackedRequiredFlags)) {
|
||||
resource->persistentMapped = false;
|
||||
resource->storageSize = 0;
|
||||
resource->usageFlags = 0;
|
||||
return nullptr;
|
||||
}
|
||||
const Uint8* seed = bufferObject.MappedData();
|
||||
if (seed != nullptr) {
|
||||
resource->buffer.Upload(seed, size, 0);
|
||||
}
|
||||
resource->persistentMapped = true;
|
||||
resource->pendingFullUpload = false;
|
||||
resource->storageSize = size;
|
||||
resource->lastUseSerial = 0;
|
||||
return resource->buffer.GetMappedData();
|
||||
}
|
||||
|
||||
Bool VkBufferManager::AcquireResidentSlice(BufferKind kind,
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice) {
|
||||
const VkBufferUsageFlags requiredUsage = GetVkBufferUsage(kind);
|
||||
MOBILEGL_ASSERT(requiredUsage != 0, "VkBufferManager::AcquireResidentSlice unsupported buffer kind");
|
||||
MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::AcquireResidentSlice requires valid buffer object");
|
||||
|
||||
auto resource = GetOrCreateResource(bufferObject);
|
||||
bufferObject->SyncPersistentMappedRange();
|
||||
|
||||
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
if (size == 0) {
|
||||
MGLOG_E("VkBufferManager::AcquireResidentSlice failed: buffer size is zero");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Zero-copy persistent buffers already hold the app's live coherent writes in
|
||||
// host-visible storage carrying every usage; bind directly, no re-upload/staging.
|
||||
if (resource->persistentMapped && resource->buffer.IsValid() && resource->storageSize == size) {
|
||||
resource->lastUseSerial = m_frameSerial;
|
||||
outSlice = resource->buffer.GetSlice(0, size);
|
||||
return outSlice.IsValid();
|
||||
}
|
||||
|
||||
const Bool needsRecreate = !resource->buffer.IsValid() || resource->storageSize != size ||
|
||||
((resource->usageFlags & requiredUsage) != requiredUsage) ||
|
||||
resource->pendingFullUpload;
|
||||
if (needsRecreate) {
|
||||
const VkBufferUsageFlags usage = resource->usageFlags | requiredUsage;
|
||||
DeferRelease(std::move(resource->buffer));
|
||||
if (!CreateResidentStorage(*resource, size, usage)) {
|
||||
return false;
|
||||
}
|
||||
if (!resource->buffer.Upload(bufferObject->MappedData(), size, 0)) {
|
||||
MGLOG_E("VkBufferManager::AcquireResidentSlice failed: initial upload failed");
|
||||
resource->buffer.Destroy();
|
||||
resource->storageSize = 0;
|
||||
resource->usageFlags = 0;
|
||||
return false;
|
||||
}
|
||||
resource->pendingFullUpload = false;
|
||||
}
|
||||
|
||||
resource->lastUseSerial = m_frameSerial;
|
||||
outSlice = resource->buffer.GetSlice(0, size);
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkBufferManager::AcquireStreamedSlice(BufferKind kind,
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice) {
|
||||
(void)kind;
|
||||
MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::AcquireStreamedSlice requires valid buffer object");
|
||||
|
||||
auto resource = GetOrCreateResource(bufferObject);
|
||||
bufferObject->SyncPersistentMappedRange();
|
||||
|
||||
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
if (size == 0) {
|
||||
MGLOG_E("VkBufferManager::AcquireStreamedSlice failed: buffer size is zero");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint64 changeSerial = bufferObject->GetChangeSerial();
|
||||
if (resource->transientFrameSerial == m_frameSerial && resource->transientChangeSerial == changeSerial &&
|
||||
resource->transientSize == size && resource->transientSlice.IsValid()) {
|
||||
outSlice = resource->transientSlice;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->MappedData(), size, 16,
|
||||
outSlice)) {
|
||||
return false;
|
||||
}
|
||||
resource->transientSlice = outSlice;
|
||||
resource->transientFrameSerial = m_frameSerial;
|
||||
resource->transientChangeSerial = changeSerial;
|
||||
resource->transientSize = size;
|
||||
|
||||
// Streaming path is authoritative now; release resident storage so we do
|
||||
// not keep a second, stale copy alive (downgrade).
|
||||
if (resource->buffer.IsValid()) {
|
||||
DeferRelease(std::move(resource->buffer));
|
||||
resource->storageSize = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkBufferManager::DeferRelease(VkBufferObject&& buffer) {
|
||||
if (!buffer.IsValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_deferredBufferReleases.empty()) {
|
||||
buffer.Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredBufferReleases.size(),
|
||||
"VkBufferManager::DeferRelease current frame index out of range");
|
||||
m_deferredBufferReleases[m_currentFrameIndex].push_back(std::move(buffer));
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectDeferredReleases(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_deferredBufferReleases.size(),
|
||||
"VkBufferManager::CollectDeferredReleases frame index out of range");
|
||||
m_deferredBufferReleases[frameIndex].clear();
|
||||
m_deferredResourceReleases[frameIndex].clear();
|
||||
}
|
||||
|
||||
VkBufferUsageFlags VkBufferManager::GetVkBufferUsage(BufferKind kind) {
|
||||
switch (kind) {
|
||||
case BufferKind::Vertex:
|
||||
case BufferKind::Index:
|
||||
// A GL buffer can be rebound between ARRAY_BUFFER and ELEMENT_ARRAY_BUFFER,
|
||||
// and may even be used as both within the same draw setup. Keep resident
|
||||
// vertex/index buffers compatible with both roles from the start so we
|
||||
// never need to recreate a buffer after it has already been bound.
|
||||
return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
||||
case BufferKind::Uniform:
|
||||
return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
case BufferKind::TextureBuffer:
|
||||
return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
|
||||
case BufferKind::ShaderStorage:
|
||||
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
|
||||
case BufferKind::Indirect:
|
||||
return VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::DestroyAllDeferredReleases() {
|
||||
for (auto& releases : m_deferredBufferReleases) {
|
||||
for (auto& buffer : releases) {
|
||||
buffer.Destroy();
|
||||
}
|
||||
releases.clear();
|
||||
}
|
||||
m_deferredBufferReleases.clear();
|
||||
for (auto& releases : m_deferredResourceReleases) {
|
||||
for (auto& resource : releases) {
|
||||
resource->buffer.Destroy();
|
||||
}
|
||||
releases.clear();
|
||||
}
|
||||
m_deferredResourceReleases.clear();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,153 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BufferArena.h"
|
||||
#include "MG_State/GLState/BufferState/BufferObject.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
enum class BufferKind : Uint8 {
|
||||
Vertex,
|
||||
Index,
|
||||
Uniform,
|
||||
TextureBuffer,
|
||||
ShaderStorage,
|
||||
Indirect,
|
||||
};
|
||||
|
||||
struct VkBufferManagerInitInfo {
|
||||
VmaAllocator allocator = nullptr;
|
||||
Uint32 frameCount = 0;
|
||||
VkDeviceSize minUploadBytes = 4 * 1024 * 1024;
|
||||
VmaMemoryUsage transientMemoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||
VmaAllocationCreateFlags transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
Bool transientPersistentMapping = false;
|
||||
};
|
||||
|
||||
// The DirectVulkan storage behind one frontend buffer (pipe_resource analogue).
|
||||
// Owned (refcounted) by the frontend BufferObject; the manager holds only weak
|
||||
// references (for shutdown) plus strong references on deferred-release lists.
|
||||
class VkBufferResource : public MG_State::GLState::BackendBufferResource {
|
||||
public:
|
||||
~VkBufferResource() override = default;
|
||||
|
||||
// Resident storage (may be invalid for streaming-only buffers).
|
||||
VkBufferObject buffer;
|
||||
VkDeviceSize storageSize = 0;
|
||||
VkBufferUsageFlags usageFlags = 0;
|
||||
// Frame serial of the last GPU reference; drives busy tracking.
|
||||
Uint64 lastUseSerial = 0;
|
||||
// Set when an immediate op could not be applied; forces a full re-upload
|
||||
// on the next AcquireResidentSlice.
|
||||
Bool pendingFullUpload = false;
|
||||
// Backs a zero-copy coherent persistent map (PipeResource GPU residency): the
|
||||
// buffer is HOST_VISIBLE+COHERENT, persistently mapped, carries every usage and is
|
||||
// never orphaned or recreated. Draw-time acquire binds it directly, no re-upload.
|
||||
Bool persistentMapped = false;
|
||||
|
||||
// Cached transient (streaming) slice for the current frame.
|
||||
BufferSlice transientSlice{};
|
||||
Uint64 transientFrameSerial = 0;
|
||||
Uint64 transientChangeSerial = 0;
|
||||
VkDeviceSize transientSize = 0;
|
||||
};
|
||||
|
||||
// Supplies a command buffer that is recording and outside any render pass,
|
||||
// for staged buffer-range copies. Implemented by VulkanRenderer.
|
||||
class IBufferCopyCommandProvider {
|
||||
public:
|
||||
virtual ~IBufferCopyCommandProvider() = default;
|
||||
virtual VkCommandBuffer AcquireBufferCopyCommandBuffer() = 0;
|
||||
};
|
||||
|
||||
class VkBufferManager {
|
||||
public:
|
||||
Bool Initialize(const VkBufferManagerInitInfo& initInfo);
|
||||
void Shutdown();
|
||||
|
||||
// Recreate all per-frame transient arenas
|
||||
Bool RecreateTransientArenas(Uint32 frameCount);
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
// All previously submitted GPU work has completed (vkDeviceWaitIdle).
|
||||
void NotifyDeviceIdle();
|
||||
// A frame slot's submission fence has been waited: every serial up to
|
||||
// and including `serial` is complete. Raises the completed floor so
|
||||
// GetCompletedSerial reflects real fence progress instead of only the
|
||||
// frameSerial-minus-frameCount inference.
|
||||
void NotifyFrameSerialComplete(Uint64 serial);
|
||||
void SetCopyCommandProvider(IBufferCopyCommandProvider* provider);
|
||||
|
||||
Bool UploadTransient(BufferKind kind, Uint32 frameIndex, const void* data, VkDeviceSize size,
|
||||
VkDeviceSize alignment, BufferSlice& outSlice);
|
||||
|
||||
// Draw-time acquire for resident (device-storage) buffers: ensures the
|
||||
// resource exists and is fully uploaded, marks it used this frame.
|
||||
Bool AcquireResidentSlice(BufferKind kind, const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice);
|
||||
// Draw-time acquire for streamed buffers: uploads the whole shadow into
|
||||
// the per-frame arena (cached by change serial), releasing any resident
|
||||
// storage the buffer may still own.
|
||||
Bool AcquireStreamedSlice(BufferKind kind, const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice);
|
||||
|
||||
// Zero-copy persistent map (PipeResource GPU residency): create (once) a
|
||||
// HOST_VISIBLE+COHERENT, persistently mapped resident buffer carrying every usage,
|
||||
// seed it from the shadow, and return its mapped base for the app to write into
|
||||
// directly. Idempotent. Returns nullptr on failure (frontend keeps its shadow).
|
||||
void* AcquirePersistentMap(MG_State::GLState::BufferObject& bufferObject);
|
||||
|
||||
// Immediate ops, dispatched from the frontend BufferBackendOps table.
|
||||
void OnRespecify(MG_State::GLState::BufferObject& bufferObject);
|
||||
void OnSubData(MG_State::GLState::BufferObject& bufferObject, SizeT offset, SizeT size);
|
||||
void OnFlushMappedRange(MG_State::GLState::BufferObject& bufferObject, Range1D range,
|
||||
Flags<BufferMappingAccessBit> appAccess);
|
||||
void OnResourceDestroyed(SharedPtr<MG_State::GLState::BackendBufferResource>&& resource);
|
||||
|
||||
Uint64 GetFrameSerial() const { return m_frameSerial; }
|
||||
// Highest frame serial whose GPU work is known complete; serials at or
|
||||
// below it may be considered signaled. Drives IsResourceBusy and the
|
||||
// backend GL fence objects.
|
||||
Uint64 GetCompletedSerial() const;
|
||||
// Busy = potentially referenced by GPU work that has not been fenced yet
|
||||
// (including commands recorded for the current, unsubmitted frame).
|
||||
Bool IsResourceBusy(const VkBufferResource& resource) const;
|
||||
|
||||
private:
|
||||
Bool InitializeTransientArenas();
|
||||
static VkBufferUsageFlags GetVkBufferUsage(BufferKind kind);
|
||||
SharedPtr<VkBufferResource> GetOrCreateResource(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject);
|
||||
static VkBufferResource* ResourceOf(MG_State::GLState::BufferObject& bufferObject);
|
||||
Bool CreateResidentStorage(VkBufferResource& resource, VkDeviceSize size, VkBufferUsageFlags usage,
|
||||
VkMemoryPropertyFlags requiredFlags = 0);
|
||||
// Swap storage (conditional orphan) and refill it from the shadow copy.
|
||||
Bool SwapStorageAndUploadAll(VkBufferResource& resource, MG_State::GLState::BufferObject& bufferObject);
|
||||
// Record a staging-slice copy into the resident storage, ordered against
|
||||
// in-flight and already-recorded GPU work.
|
||||
Bool StagedRangeCopy(VkBufferResource& resource, MG_State::GLState::BufferObject& bufferObject,
|
||||
SizeT offset, SizeT size);
|
||||
void DeferRelease(VkBufferObject&& buffer);
|
||||
void CollectDeferredReleases(Uint32 frameIndex);
|
||||
void DestroyAllDeferredReleases();
|
||||
void TrackLiveResource(const SharedPtr<VkBufferResource>& resource);
|
||||
void ReleaseAllLiveResources();
|
||||
|
||||
VkBufferManagerInitInfo m_initInfo{};
|
||||
BufferArena m_transientUploadArena;
|
||||
IBufferCopyCommandProvider* m_copyProvider = nullptr;
|
||||
Vector<Vector<VkBufferObject>> m_deferredBufferReleases;
|
||||
Vector<Vector<SharedPtr<VkBufferResource>>> m_deferredResourceReleases;
|
||||
Vector<WeakPtr<VkBufferResource>> m_liveResources;
|
||||
Uint32 m_currentFrameIndex = 0;
|
||||
Uint64 m_frameSerial = 1;
|
||||
Uint64 m_completedSerialFloor = 0;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -13,11 +13,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_allocator = other.m_allocator;
|
||||
m_buffer = other.m_buffer;
|
||||
m_allocation = other.m_allocation;
|
||||
m_mappedData = other.m_mappedData;
|
||||
m_size = other.m_size;
|
||||
|
||||
other.m_allocator = nullptr;
|
||||
other.m_buffer = VK_NULL_HANDLE;
|
||||
other.m_allocation = nullptr;
|
||||
other.m_mappedData = nullptr;
|
||||
other.m_size = 0;
|
||||
}
|
||||
|
||||
@@ -31,11 +33,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_allocator = other.m_allocator;
|
||||
m_buffer = other.m_buffer;
|
||||
m_allocation = other.m_allocation;
|
||||
m_mappedData = other.m_mappedData;
|
||||
m_size = other.m_size;
|
||||
|
||||
other.m_allocator = nullptr;
|
||||
other.m_buffer = VK_NULL_HANDLE;
|
||||
other.m_allocation = nullptr;
|
||||
other.m_mappedData = nullptr;
|
||||
other.m_size = 0;
|
||||
return *this;
|
||||
}
|
||||
@@ -44,8 +48,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Destroy();
|
||||
}
|
||||
|
||||
Bool VkBufferObject::Create(const VkBufferObjectDesc& desc) {
|
||||
return Create(desc.allocator, desc.size, desc.usage, desc.memoryUsage, desc.allocationFlags,
|
||||
desc.requiredFlags);
|
||||
}
|
||||
|
||||
Bool VkBufferObject::Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
|
||||
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags) {
|
||||
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags,
|
||||
VkMemoryPropertyFlags requiredFlags) {
|
||||
MOBILEGL_ASSERT(allocator != nullptr, "VkBufferObject::Create requires valid VMA allocator");
|
||||
MOBILEGL_ASSERT(size > 0, "VkBufferObject::Create requires non-zero size");
|
||||
|
||||
@@ -61,6 +71,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VmaAllocationCreateInfo allocationInfo{};
|
||||
allocationInfo.usage = memoryUsage;
|
||||
allocationInfo.flags = allocationFlags;
|
||||
allocationInfo.requiredFlags = requiredFlags;
|
||||
|
||||
const VkResult result =
|
||||
vmaCreateBuffer(m_allocator, &bufferInfo, &allocationInfo, &m_buffer, &m_allocation, nullptr);
|
||||
@@ -78,6 +89,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
|
||||
void VkBufferObject::Destroy() {
|
||||
Unmap();
|
||||
if (m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr) {
|
||||
vmaDestroyBuffer(m_allocator, m_buffer, m_allocation);
|
||||
}
|
||||
@@ -87,6 +99,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_size = 0;
|
||||
}
|
||||
|
||||
void* VkBufferObject::Map() {
|
||||
MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Map called on invalid buffer");
|
||||
|
||||
if (m_mappedData != nullptr) {
|
||||
return m_mappedData;
|
||||
}
|
||||
|
||||
const VkResult mapResult = vmaMapMemory(m_allocator, m_allocation, &m_mappedData);
|
||||
if (mapResult != VK_SUCCESS || m_mappedData == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Map failed: vmaMapMemory returned %d", mapResult);
|
||||
m_mappedData = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return m_mappedData;
|
||||
}
|
||||
|
||||
void VkBufferObject::Unmap() {
|
||||
if (!IsValid() || m_mappedData == nullptr) {
|
||||
m_mappedData = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
vmaUnmapMemory(m_allocator, m_allocation);
|
||||
m_mappedData = nullptr;
|
||||
}
|
||||
|
||||
Bool VkBufferObject::Upload(const void* data, VkDeviceSize size, VkDeviceSize offset) {
|
||||
MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Upload called on invalid buffer");
|
||||
MOBILEGL_ASSERT(data != nullptr || size == 0, "VkBufferObject::Upload data pointer is null");
|
||||
@@ -96,15 +135,38 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
void* mapped = nullptr;
|
||||
const VkResult mapResult = vmaMapMemory(m_allocator, m_allocation, &mapped);
|
||||
if (mapResult != VK_SUCCESS || mapped == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Upload failed: vmaMapMemory returned %d", mapResult);
|
||||
const Bool wasMapped = IsMapped();
|
||||
void* mapped = wasMapped ? m_mappedData : Map();
|
||||
if (mapped == nullptr) {
|
||||
MGLOG_E("VkBufferObject::Upload failed: unable to map buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
Memcpy(static_cast<Uint8*>(mapped) + offset, data, static_cast<SizeT>(size));
|
||||
vmaUnmapMemory(m_allocator, m_allocation);
|
||||
const VkResult flushResult = vmaFlushAllocation(m_allocator, m_allocation, offset, size);
|
||||
if (flushResult != VK_SUCCESS) {
|
||||
MGLOG_E("VkBufferObject::Upload failed: vmaFlushAllocation returned %d", flushResult);
|
||||
if (!wasMapped) {
|
||||
Unmap();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!wasMapped) {
|
||||
Unmap();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
BufferSlice VkBufferObject::GetSlice(VkDeviceSize offset, VkDeviceSize size) const {
|
||||
MOBILEGL_ASSERT(offset <= m_size, "VkBufferObject::GetSlice offset out of range");
|
||||
const VkDeviceSize resolvedSize = (size == VK_WHOLE_SIZE) ? (m_size - offset) : size;
|
||||
MOBILEGL_ASSERT(offset + resolvedSize <= m_size, "VkBufferObject::GetSlice range out of bounds");
|
||||
|
||||
BufferSlice slice{};
|
||||
slice.buffer = m_buffer;
|
||||
slice.offset = offset;
|
||||
slice.size = resolvedSize;
|
||||
slice.mapped = (m_mappedData != nullptr) ? static_cast<Uint8*>(m_mappedData) + offset : nullptr;
|
||||
return slice;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -8,11 +8,23 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BufferSlice.h"
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct VkBufferObjectDesc {
|
||||
VmaAllocator allocator = nullptr;
|
||||
VkDeviceSize size = 0;
|
||||
VkBufferUsageFlags usage = 0;
|
||||
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||
VmaAllocationCreateFlags allocationFlags = 0;
|
||||
// Memory property bits the allocation MUST satisfy (e.g. HOST_VISIBLE|HOST_COHERENT
|
||||
// for a persistently-mapped buffer the app writes into without explicit flushes).
|
||||
VkMemoryPropertyFlags requiredFlags = 0;
|
||||
};
|
||||
|
||||
class VkBufferObject {
|
||||
public:
|
||||
VkBufferObject() = default;
|
||||
@@ -23,20 +35,28 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkBufferObject(VkBufferObject&& other) noexcept;
|
||||
VkBufferObject& operator=(VkBufferObject&& other) noexcept;
|
||||
|
||||
Bool Create(const VkBufferObjectDesc& desc);
|
||||
Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
|
||||
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0);
|
||||
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0,
|
||||
VkMemoryPropertyFlags requiredFlags = 0);
|
||||
void Destroy();
|
||||
|
||||
void* Map();
|
||||
void Unmap();
|
||||
Bool Upload(const void* data, VkDeviceSize size, VkDeviceSize offset = 0);
|
||||
|
||||
VkBuffer GetHandle() const { return m_buffer; }
|
||||
VkDeviceSize GetSize() const { return m_size; }
|
||||
BufferSlice GetSlice(VkDeviceSize offset = 0, VkDeviceSize size = VK_WHOLE_SIZE) const;
|
||||
void* GetMappedData() const { return m_mappedData; }
|
||||
Bool IsMapped() const { return m_mappedData != nullptr; }
|
||||
Bool IsValid() const { return m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr; }
|
||||
|
||||
private:
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
VkBuffer m_buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation m_allocation = nullptr;
|
||||
void* m_mappedData = nullptr;
|
||||
VkDeviceSize m_size = 0;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -8,13 +8,156 @@
|
||||
|
||||
#include "VkClearManager.h"
|
||||
|
||||
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
|
||||
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
|
||||
return target >= TextureUploadTarget::CubeMapPositiveX &&
|
||||
target <= TextureUploadTarget::CubeMapNegativeZ;
|
||||
}
|
||||
|
||||
static Bool PendingClearMatchesTextureIdentity(const PendingClearKey& key, const TextureIdentity& identity) {
|
||||
return key.texture == identity.texture && key.textureLifetimeId == identity.lifetimeId;
|
||||
}
|
||||
|
||||
static Uint32 ResolveAttachmentBaseArrayLayer(TextureUploadTarget target) {
|
||||
if (!IsCubeMapFaceUploadTarget(target)) {
|
||||
return 0;
|
||||
}
|
||||
return static_cast<Uint32>(target) - static_cast<Uint32>(TextureUploadTarget::CubeMapPositiveX);
|
||||
}
|
||||
|
||||
static Uint32 ResolveAttachmentBaseArrayLayer(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachment) {
|
||||
if (attachment.IsLayered()) {
|
||||
return 0;
|
||||
}
|
||||
const TextureUploadTarget uploadTarget = attachment.GetTextureUploadTarget();
|
||||
if (!IsCubeMapFaceUploadTarget(uploadTarget)) {
|
||||
return static_cast<Uint32>(std::max(attachment.GetTextureLayer(), 0));
|
||||
}
|
||||
return ResolveAttachmentBaseArrayLayer(uploadTarget);
|
||||
}
|
||||
|
||||
static Uint32 ResolveAttachmentLayerCount(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachment) {
|
||||
if (attachment.IsLayered()) {
|
||||
return static_cast<Uint32>(std::max(attachment.GetSize().z(), 1));
|
||||
}
|
||||
return 1u;
|
||||
}
|
||||
|
||||
static const MG_State::GLState::FramebufferAttachmentObject* GetClearableAttachment(
|
||||
const MG_State::GLState::FramebufferObject& drawFbo, FramebufferAttachmentType attachmentType) {
|
||||
if (attachmentType == FramebufferAttachmentType::None) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto& attachment = drawFbo.GetAttachment(attachmentType);
|
||||
if (!attachment.IsTexture() || attachment.IsRenderbuffer()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &attachment;
|
||||
}
|
||||
|
||||
PendingClearKey VkClearManager::MakePendingClearKey(MG_State::GLState::ITextureObject* texture, Uint32 mipLevel,
|
||||
Uint32 baseArrayLayer, Uint32 layerCount) {
|
||||
return PendingClearKey {
|
||||
.texture = texture,
|
||||
.textureLifetimeId = texture ? texture->GetLifetimeId() : 0,
|
||||
.mipLevel = mipLevel,
|
||||
.baseArrayLayer = baseArrayLayer,
|
||||
.layerCount = layerCount,
|
||||
};
|
||||
}
|
||||
|
||||
PendingClearKey VkClearManager::MakePendingClearKey(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachment) {
|
||||
MOBILEGL_ASSERT(attachment.IsTexture() && !attachment.IsRenderbuffer(),
|
||||
"MakePendingClearKey requires a texture framebuffer attachment");
|
||||
auto* texture = attachment.GetTexture().get();
|
||||
MOBILEGL_ASSERT(texture != nullptr, "MakePendingClearKey: texture attachment resolved to null");
|
||||
const Uint32 mipLevel = static_cast<Uint32>(std::max(attachment.GetTextureLevel(), 0));
|
||||
const Uint32 baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
|
||||
const Uint32 layerCount = ResolveAttachmentLayerCount(attachment);
|
||||
return MakePendingClearKey(texture, mipLevel, baseArrayLayer, layerCount);
|
||||
}
|
||||
|
||||
Bool VkClearManager::Initialize() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkClearManager::Shutdown() {
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
m_pendingClears.clear();
|
||||
m_aliveObjects.clear();
|
||||
}
|
||||
|
||||
TextureIdentity VkClearManager::MakeTextureIdentity(MG_State::GLState::ITextureObject* texture) {
|
||||
return TextureIdentity {
|
||||
.texture = texture,
|
||||
.lifetimeId = texture ? texture->GetLifetimeId() : 0,
|
||||
};
|
||||
}
|
||||
|
||||
void VkClearManager::MergeClearPayload(ClearAttachmentPayload& dst, const ClearAttachmentPayload& src) {
|
||||
dst.mask |= src.mask;
|
||||
if ((src.mask & GL_COLOR_BUFFER_BIT) != 0) {
|
||||
dst.color = src.color;
|
||||
}
|
||||
if ((src.mask & GL_DEPTH_BUFFER_BIT) != 0) {
|
||||
dst.depth = src.depth;
|
||||
}
|
||||
if ((src.mask & GL_STENCIL_BUFFER_BIT) != 0) {
|
||||
dst.stencil = src.stencil;
|
||||
}
|
||||
}
|
||||
|
||||
void VkClearManager::ErasePendingClearsForTextureLocked(const TextureIdentity& identity) {
|
||||
Vector<PendingClearKey> keysToErase;
|
||||
keysToErase.reserve(m_pendingClears.size());
|
||||
for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) {
|
||||
if (PendingClearMatchesTextureIdentity(it->first, identity)) {
|
||||
keysToErase.emplace_back(it->first);
|
||||
}
|
||||
}
|
||||
for (const auto& key : keysToErase) {
|
||||
m_pendingClears.erase(key);
|
||||
}
|
||||
m_aliveObjects.erase(identity);
|
||||
}
|
||||
|
||||
Bool VkClearManager::LockTextureIdentityLocked(const TextureIdentity& identity,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
|
||||
outTexture.reset();
|
||||
if (identity.texture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto aliveIt = m_aliveObjects.find(identity);
|
||||
if (aliveIt == m_aliveObjects.end()) {
|
||||
ErasePendingClearsForTextureLocked(identity);
|
||||
return false;
|
||||
}
|
||||
|
||||
outTexture = aliveIt->second.lock();
|
||||
if (!outTexture || outTexture.get() != identity.texture || outTexture->GetLifetimeId() != identity.lifetimeId) {
|
||||
ErasePendingClearsForTextureLocked(identity);
|
||||
outTexture.reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkClearManager::LockTextureLocked(const PendingClearKey& key,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
|
||||
return LockTextureIdentityLocked(TextureIdentity{
|
||||
.texture = key.texture,
|
||||
.lifetimeId = key.textureLifetimeId,
|
||||
}, outTexture);
|
||||
}
|
||||
|
||||
void VkClearManager::QueueClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
|
||||
@@ -23,77 +166,237 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
auto& drawbufs = drawFbo.GetDrawBuffers();
|
||||
// This should automatically work on default & offscreen FBO
|
||||
for (auto drawbuf: drawbufs) {
|
||||
if (drawbuf == FramebufferAttachmentType::None ||
|
||||
drawFbo.GetAttachment(drawbuf).IsRenderbuffer())
|
||||
const auto* attachment = GetClearableAttachment(drawFbo, drawbuf);
|
||||
if (!attachment) {
|
||||
continue;
|
||||
}
|
||||
|
||||
QueueClear({
|
||||
.color = clearPayload.color,
|
||||
.attachmentType = drawbuf
|
||||
}, drawFbo.GetAttachment(drawbuf).GetTexture());
|
||||
.mask = GL_COLOR_BUFFER_BIT,
|
||||
.color = clearPayload.color
|
||||
}, *attachment);
|
||||
|
||||
MGLOG_D("%s: %s (texture %d) - color = (%.2f, %.2f, %.2f, %.2f)", __func__,
|
||||
MG_Util::ConvertFramebufferAttachmentTypeToString(drawbuf).c_str(),
|
||||
attachment->GetTexture()->GetExternalIndex(),
|
||||
clearPayload.color[0], clearPayload.color[1], clearPayload.color[2], clearPayload.color[3]);
|
||||
}
|
||||
}
|
||||
|
||||
if (mask & GL_DEPTH_BUFFER_BIT &&
|
||||
!drawFbo.GetAttachment(FramebufferAttachmentType::Depth).IsRenderbuffer()) {
|
||||
QueueClear({
|
||||
.depth = clearPayload.depth,
|
||||
.attachmentType = FramebufferAttachmentType::Depth,
|
||||
}, drawFbo.GetAttachment(FramebufferAttachmentType::Depth).GetTexture());
|
||||
if (mask & GL_DEPTH_BUFFER_BIT) {
|
||||
const auto* attachment = GetClearableAttachment(drawFbo, FramebufferAttachmentType::Depth);
|
||||
if (attachment) {
|
||||
QueueClear({
|
||||
.mask = GL_DEPTH_BUFFER_BIT,
|
||||
.depth = clearPayload.depth,
|
||||
}, *attachment);
|
||||
|
||||
MGLOG_D("%s: Depth (texture %d) - depth = (%.2f)", __func__,
|
||||
attachment->GetTexture()->GetExternalIndex(), clearPayload.depth);
|
||||
}
|
||||
}
|
||||
|
||||
if (mask & GL_STENCIL_BUFFER_BIT &&
|
||||
!drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).IsRenderbuffer()) {
|
||||
QueueClear({
|
||||
.stencil = clearPayload.stencil,
|
||||
.attachmentType = FramebufferAttachmentType::Stencil,
|
||||
}, drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).GetTexture());
|
||||
if (mask & GL_STENCIL_BUFFER_BIT) {
|
||||
const auto* attachment = GetClearableAttachment(drawFbo, FramebufferAttachmentType::Stencil);
|
||||
if (attachment) {
|
||||
QueueClear({
|
||||
.mask = GL_STENCIL_BUFFER_BIT,
|
||||
.stencil = clearPayload.stencil,
|
||||
}, *attachment);
|
||||
|
||||
MGLOG_D("%s: Stencil (texture %d) - stencil = (%u)", __func__,
|
||||
attachment->GetTexture()->GetExternalIndex(), clearPayload.stencil);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& texture) {
|
||||
WeakPtr<MG_State::GLState::ITextureObject> weakTexturePtr = texture;
|
||||
if (weakTexturePtr.expired())
|
||||
if (clearPayload.mask == 0 || !texture) {
|
||||
return;
|
||||
auto* pTexture = weakTexturePtr.lock().get();
|
||||
m_aliveObjects[pTexture] = weakTexturePtr;
|
||||
m_pendingClears[pTexture] = clearPayload;
|
||||
}
|
||||
|
||||
const PendingClearKey key = MakePendingClearKey(texture.get());
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
m_aliveObjects[MakeTextureIdentity(texture.get())] = texture;
|
||||
auto& pending = m_pendingClears[key];
|
||||
MergeClearPayload(pending, clearPayload);
|
||||
}
|
||||
|
||||
void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachment) {
|
||||
if (clearPayload.mask == 0 || !attachment.IsTexture() || attachment.IsRenderbuffer()) {
|
||||
return;
|
||||
}
|
||||
const auto texture = attachment.GetTexture();
|
||||
if (!texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
const PendingClearKey key = MakePendingClearKey(attachment);
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
m_aliveObjects[MakeTextureIdentity(texture.get())] = texture;
|
||||
auto& pending = m_pendingClears[key];
|
||||
MergeClearPayload(pending, clearPayload);
|
||||
}
|
||||
|
||||
Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) {
|
||||
return m_pendingClears.find(texture) != m_pendingClears.end();
|
||||
}
|
||||
|
||||
Bool VkClearManager::GetPendingClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload) {
|
||||
if (m_aliveObjects.find(texture) == m_aliveObjects.end() ||
|
||||
m_pendingClears.find(texture) == m_pendingClears.end()) {
|
||||
if (texture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
outPayload = m_pendingClears[texture];
|
||||
const Uint64 lifetimeId = texture->GetLifetimeId();
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) {
|
||||
if (it->first.texture == texture && it->first.textureLifetimeId == lifetimeId) {
|
||||
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
|
||||
return LockTextureLocked(it->first, liveTexture);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool VkClearManager::HasPendingClear(const PendingClearKey& key) {
|
||||
if (key.texture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
if (m_pendingClears.find(key) == m_pendingClears.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
|
||||
return LockTextureLocked(key, liveTexture);
|
||||
}
|
||||
|
||||
Bool VkClearManager::HasPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
|
||||
if (!attachment.IsTexture() || attachment.IsRenderbuffer() || !attachment.GetTexture()) {
|
||||
return false;
|
||||
}
|
||||
return HasPendingClear(MakePendingClearKey(attachment));
|
||||
}
|
||||
|
||||
Bool VkClearManager::GetPendingClear(const PendingClearKey& key, ClearAttachmentPayload& outPayload) {
|
||||
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
|
||||
return GetPendingClear(key, outPayload, liveTexture);
|
||||
}
|
||||
|
||||
Bool VkClearManager::GetPendingClear(const PendingClearKey& key, ClearAttachmentPayload& outPayload,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
|
||||
if (key.texture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
if (!LockTextureLocked(key, outTexture)) {
|
||||
return false;
|
||||
}
|
||||
auto it = m_pendingClears.find(key);
|
||||
if (it == m_pendingClears.end()) {
|
||||
outTexture.reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
outPayload = it->second;
|
||||
MGLOG_D("%s: Got pending clear for texture@%p lifetime=%llu, mip=%u layer=%u count=%u mask=0x%x clear value: color = (%.2f, %.2f, %.2f, %.2f), depth = (%.2f), stencil = (%u)", __func__,
|
||||
static_cast<void*>(key.texture),
|
||||
static_cast<unsigned long long>(key.textureLifetimeId),
|
||||
key.mipLevel, key.baseArrayLayer, key.layerCount,
|
||||
static_cast<Uint32>(outPayload.mask),
|
||||
outPayload.color[0], outPayload.color[1], outPayload.color[2], outPayload.color[3],
|
||||
outPayload.depth,
|
||||
outPayload.stencil);
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkClearManager::GetPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment,
|
||||
ClearAttachmentPayload& outPayload) {
|
||||
if (!attachment.IsTexture() || attachment.IsRenderbuffer() || !attachment.GetTexture()) {
|
||||
MGLOG_D("%s: Failed getting pending clear for non-texture framebuffer attachment", __func__);
|
||||
return false;
|
||||
}
|
||||
return GetPendingClear(MakePendingClearKey(attachment), outPayload);
|
||||
}
|
||||
|
||||
Bool VkClearManager::GetPendingClears(MG_State::GLState::ITextureObject* texture,
|
||||
Vector<PendingClearEntry>& outEntries) {
|
||||
outEntries.clear();
|
||||
if (texture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint64 lifetimeId = texture->GetLifetimeId();
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
|
||||
if (!LockTextureIdentityLocked(MakeTextureIdentity(texture), liveTexture)) {
|
||||
return false;
|
||||
}
|
||||
for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) {
|
||||
if (it->first.texture == texture && it->first.textureLifetimeId == lifetimeId) {
|
||||
outEntries.emplace_back(PendingClearEntry{.key = it->first, .payload = it->second});
|
||||
}
|
||||
}
|
||||
return !outEntries.empty();
|
||||
}
|
||||
|
||||
void VkClearManager::PopPendingClear(MG_State::GLState::ITextureObject* texture) {
|
||||
m_aliveObjects.erase(texture);
|
||||
m_pendingClears.erase(texture);
|
||||
if (texture == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const TextureIdentity identity = MakeTextureIdentity(texture);
|
||||
MGLOG_D("%s: Pop all pending clears for texture %d", __func__, texture->GetExternalIndex());
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
ErasePendingClearsForTextureLocked(identity);
|
||||
}
|
||||
|
||||
void VkClearManager::PopPendingClear(const PendingClearKey& key) {
|
||||
if (key.texture == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
auto it = m_pendingClears.find(key);
|
||||
if (it != m_pendingClears.end()) {
|
||||
m_pendingClears.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
MGLOG_D("%s: Pop pending clear for texture@%p lifetime=%llu mip=%u layer=%u count=%u", __func__,
|
||||
static_cast<void*>(key.texture), static_cast<unsigned long long>(key.textureLifetimeId),
|
||||
key.mipLevel, key.baseArrayLayer, key.layerCount);
|
||||
}
|
||||
|
||||
void VkClearManager::PopPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
|
||||
if (!attachment.IsTexture() || attachment.IsRenderbuffer() || !attachment.GetTexture()) {
|
||||
return;
|
||||
}
|
||||
PopPendingClear(MakePendingClearKey(attachment));
|
||||
}
|
||||
|
||||
SizeT VkClearManager::CollectGarbage() {
|
||||
const std::lock_guard<std::mutex> lock(m_mutex);
|
||||
m_gcCounter++;
|
||||
if (m_gcCounter != 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SizeT count = 0;
|
||||
for (const auto& [raw, weak]: m_aliveObjects) {
|
||||
if (weak.expired()) {
|
||||
count++;
|
||||
m_pendingClears.erase(raw);
|
||||
m_aliveObjects.erase(raw);
|
||||
Vector<TextureIdentity> expiredTextures;
|
||||
expiredTextures.reserve(m_aliveObjects.size());
|
||||
for (auto it = m_aliveObjects.begin(); it != m_aliveObjects.end(); ++it) {
|
||||
if (it->second.expired()) {
|
||||
expiredTextures.emplace_back(it->first);
|
||||
}
|
||||
}
|
||||
return count;
|
||||
if (expiredTextures.empty()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (const auto& identity : expiredTextures) {
|
||||
ErasePendingClearsForTextureLocked(identity);
|
||||
}
|
||||
return expiredTextures.size();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "MG_Util/Math/VectorTypes.h"
|
||||
|
||||
#include <Includes.h>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct ClearFramebufferPayload {
|
||||
@@ -23,16 +24,70 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
};
|
||||
|
||||
struct ClearAttachmentPayload {
|
||||
union {
|
||||
FloatVec4 color;
|
||||
Float depth{};
|
||||
Uint32 stencil;
|
||||
};
|
||||
FramebufferAttachmentType attachmentType = FramebufferAttachmentType::Color0;
|
||||
GLbitfield mask = 0;
|
||||
FloatVec4 color = FloatVec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
Float depth = 1.0f;
|
||||
Uint32 stencil = 0;
|
||||
};
|
||||
|
||||
struct PendingClearKey {
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
Uint64 textureLifetimeId = 0;
|
||||
Uint32 mipLevel = 0;
|
||||
Uint32 baseArrayLayer = 0;
|
||||
Uint32 layerCount = 1;
|
||||
|
||||
Bool operator==(const PendingClearKey& other) const {
|
||||
return texture == other.texture && textureLifetimeId == other.textureLifetimeId &&
|
||||
mipLevel == other.mipLevel &&
|
||||
baseArrayLayer == other.baseArrayLayer && layerCount == other.layerCount;
|
||||
}
|
||||
};
|
||||
|
||||
struct TextureIdentity {
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
Uint64 lifetimeId = 0;
|
||||
|
||||
Bool operator==(const TextureIdentity& other) const {
|
||||
return texture == other.texture && lifetimeId == other.lifetimeId;
|
||||
}
|
||||
};
|
||||
|
||||
struct PendingClearEntry {
|
||||
PendingClearKey key{};
|
||||
ClearAttachmentPayload payload{};
|
||||
};
|
||||
|
||||
struct PendingClearKeyHash {
|
||||
SizeT operator()(const PendingClearKey& key) const {
|
||||
const SizeT textureHash = std::hash<MG_State::GLState::ITextureObject*>{}(key.texture);
|
||||
const SizeT textureLifetimeHash = std::hash<Uint64>{}(key.textureLifetimeId);
|
||||
const SizeT mipHash = std::hash<Uint32>{}(key.mipLevel);
|
||||
const SizeT layerHash = std::hash<Uint32>{}(key.baseArrayLayer);
|
||||
const SizeT layerCountHash = std::hash<Uint32>{}(key.layerCount);
|
||||
SizeT hash = textureHash;
|
||||
hash ^= textureLifetimeHash + 0x9e3779b9u + (hash << 6) + (hash >> 2);
|
||||
hash ^= mipHash + 0x9e3779b9u + (hash << 6) + (hash >> 2);
|
||||
hash ^= layerHash + 0x9e3779b9u + (hash << 6) + (hash >> 2);
|
||||
hash ^= layerCountHash + 0x9e3779b9u + (hash << 6) + (hash >> 2);
|
||||
return hash;
|
||||
}
|
||||
};
|
||||
|
||||
struct TextureIdentityHash {
|
||||
SizeT operator()(const TextureIdentity& key) const {
|
||||
SizeT hash = std::hash<MG_State::GLState::ITextureObject*>{}(key.texture);
|
||||
hash ^= std::hash<Uint64>{}(key.lifetimeId) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
|
||||
return hash;
|
||||
}
|
||||
};
|
||||
|
||||
class VkClearManager {
|
||||
public:
|
||||
static PendingClearKey MakePendingClearKey(const MG_State::GLState::FramebufferAttachmentObject& attachment);
|
||||
static PendingClearKey MakePendingClearKey(MG_State::GLState::ITextureObject* texture, Uint32 mipLevel = 0,
|
||||
Uint32 baseArrayLayer = 0, Uint32 layerCount = 1);
|
||||
|
||||
Bool Initialize();
|
||||
void Shutdown();
|
||||
|
||||
@@ -40,13 +95,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void QueueClear(
|
||||
const ClearAttachmentPayload& clearPayload,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& texture);
|
||||
void QueueClear(const ClearAttachmentPayload& clearPayload,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachment);
|
||||
Bool HasPendingClear(MG_State::GLState::ITextureObject* texture);
|
||||
Bool GetPendingClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload);
|
||||
Bool HasPendingClear(const PendingClearKey& key);
|
||||
Bool HasPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment);
|
||||
Bool GetPendingClear(const PendingClearKey& key, ClearAttachmentPayload& outPayload);
|
||||
Bool GetPendingClear(const PendingClearKey& key, ClearAttachmentPayload& outPayload,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture);
|
||||
Bool GetPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment,
|
||||
ClearAttachmentPayload& outPayload);
|
||||
Bool GetPendingClears(MG_State::GLState::ITextureObject* texture, Vector<PendingClearEntry>& outEntries);
|
||||
void PopPendingClear(MG_State::GLState::ITextureObject* texture);
|
||||
void PopPendingClear(const PendingClearKey& key);
|
||||
void PopPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment);
|
||||
SizeT CollectGarbage();
|
||||
private:
|
||||
static TextureIdentity MakeTextureIdentity(MG_State::GLState::ITextureObject* texture);
|
||||
static void MergeClearPayload(ClearAttachmentPayload& dst, const ClearAttachmentPayload& src);
|
||||
void ErasePendingClearsForTextureLocked(const TextureIdentity& identity);
|
||||
Bool LockTextureIdentityLocked(const TextureIdentity& identity,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture);
|
||||
Bool LockTextureLocked(const PendingClearKey& key,
|
||||
SharedPtr<MG_State::GLState::ITextureObject>& outTexture);
|
||||
|
||||
Uint8 m_gcCounter = 0;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, ClearAttachmentPayload> m_pendingClears;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
|
||||
mutable std::mutex m_mutex;
|
||||
std::unordered_map<PendingClearKey, ClearAttachmentPayload, PendingClearKeyHash> m_pendingClears;
|
||||
std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -16,26 +16,44 @@
|
||||
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
|
||||
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
enum class TrackedAttachmentTarget : Uint8 {
|
||||
Texture,
|
||||
Renderbuffer,
|
||||
SwapchainColor,
|
||||
SwapchainDepthStencil
|
||||
};
|
||||
|
||||
struct PendingClearAttachmentInfo {
|
||||
Uint32 attachmentIndex = 0;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
PendingClearKey key{};
|
||||
MG_State::GLState::RenderbufferObject* renderbuffer = nullptr;
|
||||
Bool hasInlinePayload = false;
|
||||
ClearAttachmentPayload inlinePayload{};
|
||||
};
|
||||
|
||||
struct TrackedAttachmentLayoutInfo {
|
||||
TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
WeakPtr<MG_State::GLState::ITextureObject> texture;
|
||||
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
|
||||
Uint32 textureMipLevel = 0;
|
||||
Uint32 swapchainImageIndex = 0;
|
||||
VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
};
|
||||
|
||||
struct DepthStencilAttachmentLoadInfo {
|
||||
VkAttachmentLoadOp depthLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
VkAttachmentLoadOp stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
VkImageLayout initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
};
|
||||
|
||||
DepthStencilAttachmentLoadInfo ResolveDepthStencilAttachmentLoadInfo(
|
||||
VkImageLayout trackedLayout, Bool clearDepth, Bool clearStencil);
|
||||
IntVec2 ResolveRenderPassFramebufferExtent(Bool isDefaultFbo, const TextureSize& attachmentExtent,
|
||||
VkExtent2D swapchainExtent);
|
||||
|
||||
struct RenderPassEntry {
|
||||
static inline VkDevice s_device;
|
||||
static inline Vector<VkTextureManager::TextureResource*> s_textureResourcesScratch;
|
||||
@@ -46,6 +64,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Vector<PendingClearAttachmentInfo> pendingClearAttachments;
|
||||
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
|
||||
Uint32 attachmentCount = 0;
|
||||
Uint32 colorAttachmentCount = 0;
|
||||
Bool hasDepthStencilAttachment = false;
|
||||
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
IntVec2 extent = {0, 0};
|
||||
Uint32 subpass = 0;
|
||||
|
||||
@@ -59,6 +80,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
std::swap(pendingClearAttachments, that.pendingClearAttachments);
|
||||
std::swap(trackedAttachmentLayouts, that.trackedAttachmentLayouts);
|
||||
std::swap(attachmentCount, that.attachmentCount);
|
||||
std::swap(colorAttachmentCount, that.colorAttachmentCount);
|
||||
std::swap(hasDepthStencilAttachment, that.hasDepthStencilAttachment);
|
||||
std::swap(sampleCount, that.sampleCount);
|
||||
std::swap(extent, that.extent);
|
||||
std::swap(subpass, that.subpass);
|
||||
}
|
||||
@@ -70,6 +94,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const Vector<PendingClearAttachmentInfo>& pendingClearAttachments,
|
||||
const Vector<TrackedAttachmentLayoutInfo>& trackedAttachmentLayouts,
|
||||
Uint32 attachmentCount,
|
||||
Uint32 colorAttachmentCount,
|
||||
Bool hasDepthStencilAttachment,
|
||||
VkSampleCountFlagBits sampleCount,
|
||||
IntVec2 extent, int subpass):
|
||||
hash(hash),
|
||||
renderPass(renderpass),
|
||||
@@ -78,6 +105,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
pendingClearAttachments(Move(pendingClearAttachments)),
|
||||
trackedAttachmentLayouts(Move(trackedAttachmentLayouts)),
|
||||
attachmentCount(attachmentCount),
|
||||
colorAttachmentCount(colorAttachmentCount),
|
||||
hasDepthStencilAttachment(hasDepthStencilAttachment),
|
||||
sampleCount(sampleCount),
|
||||
extent(extent),
|
||||
subpass(subpass)
|
||||
{}
|
||||
@@ -119,8 +149,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
public:
|
||||
using HashType = Uint64;
|
||||
VkRenderPassManager(VkDevice device,
|
||||
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
|
||||
SwapchainObject& swapchainObject);
|
||||
VkPhysicalDevice physicalDevice, VmaAllocator allocator, const VulkanRendererConfig& config,
|
||||
VkClearManager& clearManager, VkTextureManager& textureManager, SwapchainObject& swapchainObject);
|
||||
~VkRenderPassManager();
|
||||
|
||||
Bool Initialize();
|
||||
@@ -129,23 +159,82 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
HashType ComputeHash(
|
||||
const MG_State::GLState::FramebufferObject& fbo,
|
||||
Uint32 swapchainImageIndex,
|
||||
Bool includePendingClear = true) const;
|
||||
Bool includePendingClear = true);
|
||||
RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex);
|
||||
void QueueRenderbufferClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
|
||||
const MG_State::GLState::FramebufferObject& drawFbo);
|
||||
void QueueRenderbufferClear(const ClearAttachmentPayload& clearPayload,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachment);
|
||||
void PopPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer);
|
||||
static Bool BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry);
|
||||
static Bool EndRenderPass(VkCommandBuffer commandBuffer);
|
||||
static ActiveRenderPassInfo* GetActiveRenderPass();
|
||||
private:
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
const VulkanRendererConfig& m_config;
|
||||
VkClearManager& m_clearManager;
|
||||
VkTextureManager& m_textureManager;
|
||||
SwapchainObject& m_swapchainObject;
|
||||
UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
|
||||
|
||||
// Bumped whenever a renderbuffer VkImage is (re)created; together with the texture
|
||||
// manager's image epoch this invalidates the render-pass fast path on any attachment
|
||||
// image recreation.
|
||||
Uint64 m_renderbufferImageEpoch = 1;
|
||||
|
||||
// Per-draw fast-path memo for GetOrCreateRenderPass (dirty-flag state tracking): when the
|
||||
// framebuffer state is provably unchanged since the last resolution, the active render pass
|
||||
// is reused WITHOUT recomputing the expensive per-draw hash. Invalidated by FBO switch /
|
||||
// version change, swapchain rotation, any attachment image recreation (the two epochs),
|
||||
// or a pending clear. Portable to Vulkan 1.1 (no dynamic_rendering / imageless FB needed).
|
||||
Bool m_rpFastValid = false;
|
||||
const MG_State::GLState::FramebufferObject* m_rpFastFbo = nullptr;
|
||||
Uint16 m_rpFastFboVersion = 0;
|
||||
Uint32 m_rpFastSwapchainIndex = 0;
|
||||
Uint64 m_rpFastTexEpoch = 0;
|
||||
Uint64 m_rpFastRbEpoch = 0;
|
||||
Uint64 m_rpFastRenderPassHash = 0;
|
||||
|
||||
struct RenderbufferResource {
|
||||
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = nullptr;
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
|
||||
VkExtent2D extent = {0, 0};
|
||||
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
|
||||
Int samples = 0;
|
||||
|
||||
void Destroy(VkDevice device, VmaAllocator allocator);
|
||||
};
|
||||
|
||||
struct PendingRenderbufferClear {
|
||||
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
|
||||
ClearAttachmentPayload payload{};
|
||||
};
|
||||
|
||||
UnorderedMap<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
|
||||
UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears;
|
||||
|
||||
RenderbufferResource* GetOrCreateRenderbufferResource(
|
||||
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
|
||||
Bool GetPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer,
|
||||
ClearAttachmentPayload& outPayload) const;
|
||||
Bool HasPendingRenderbufferClear(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& attachment) const;
|
||||
void CollectRenderbufferGarbage();
|
||||
|
||||
static inline XXH64_state_t* m_hashState = XXH64_createState();
|
||||
static inline ActiveRenderPassInfo s_activeRenderPass{};
|
||||
static inline Bool s_hasActiveRenderPass = false;
|
||||
static inline VkClearManager* s_clearManager = nullptr;
|
||||
static inline VkTextureManager* s_textureManager = nullptr;
|
||||
static inline SwapchainObject* s_swapchainObject = nullptr;
|
||||
static inline VkRenderPassManager* s_renderPassManager = nullptr;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -10,7 +10,49 @@
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
namespace {
|
||||
Bool UsesBorderColor(const MG_State::GLState::SamplerObject& sampler) {
|
||||
return sampler.GetWrapS() == SamplerWrapMode::ClampToBorder ||
|
||||
sampler.GetWrapT() == SamplerWrapMode::ClampToBorder ||
|
||||
sampler.GetWrapR() == SamplerWrapMode::ClampToBorder;
|
||||
}
|
||||
|
||||
Bool IsDepthTextureFormat(TextureInternalFormat format) {
|
||||
switch (format) {
|
||||
case TextureInternalFormat::DepthComponent:
|
||||
case TextureInternalFormat::DepthComponent16:
|
||||
case TextureInternalFormat::DepthComponent24:
|
||||
case TextureInternalFormat::DepthComponent32:
|
||||
case TextureInternalFormat::DepthComponent32F:
|
||||
case TextureInternalFormat::Depth24Stencil8:
|
||||
case TextureInternalFormat::Depth32FStencil8:
|
||||
case TextureInternalFormat::DepthStencil:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Bool NearlyEqual(Float lhs, Float rhs) {
|
||||
return std::fabs(lhs - rhs) <= 1e-6f;
|
||||
}
|
||||
|
||||
Float ResolveEffectiveMaxLod(const MG_State::GLState::SamplerObject& sampler) {
|
||||
if (sampler.GetMipmapMode() == SamplerMipmapMode::None) {
|
||||
return 0.0f;
|
||||
}
|
||||
return sampler.GetMaxLod();
|
||||
}
|
||||
|
||||
Float ResolveEffectiveMinLod(const MG_State::GLState::SamplerObject& sampler, Float effectiveMaxLod) {
|
||||
return std::min(sampler.GetMinLod(), effectiveMaxLod);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Bool VkSamplerManager::Initialize(const InitInfo& initInfo) {
|
||||
Shutdown();
|
||||
|
||||
@@ -34,7 +76,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_config = nullptr;
|
||||
}
|
||||
|
||||
Uint64 VkSamplerManager::BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler) const {
|
||||
Uint64 VkSamplerManager::BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) const {
|
||||
MOBILEGL_ASSERT(m_config != nullptr, "VkSamplerManager::BuildSamplerKey: m_config is null");
|
||||
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config->CacheVersion));
|
||||
|
||||
@@ -50,21 +93,27 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapT, sizeof(wrapT)));
|
||||
const auto wrapR = sampler.GetWrapR();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapR, sizeof(wrapR)));
|
||||
const auto minLod = sampler.GetMinLod();
|
||||
const auto maxLod = ResolveEffectiveMaxLod(sampler);
|
||||
const auto minLod = ResolveEffectiveMinLod(sampler, maxLod);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &minLod, sizeof(minLod)));
|
||||
const auto maxLod = sampler.GetMaxLod();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &maxLod, sizeof(maxLod)));
|
||||
const auto lodBias = sampler.GetLodBias();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &lodBias, sizeof(lodBias)));
|
||||
// Anisotropy is currently an accepted frontend-only state on DirectVulkan.
|
||||
// Keep it out of the key so changing this no-op does not manufacture duplicate
|
||||
// VkSamplers while sampler versioning still exposes the new frontend value.
|
||||
const auto compareMode = sampler.GetCompareMode();
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode)));
|
||||
const auto compareFunc = sampler.GetSamplerCompareFunc();
|
||||
const auto compareFunc = ResolveCompareFunc(sampler, texture);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &compareFunc, sizeof(compareFunc)));
|
||||
const auto borderColor = ResolveVkBorderColor(sampler, texture);
|
||||
XXHASH_VERIFY(XXH64_update(m_hashState, &borderColor, sizeof(borderColor)));
|
||||
return XXH64_digest(m_hashState);
|
||||
}
|
||||
|
||||
VkSampler VkSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler) {
|
||||
const Uint64 key = BuildSamplerKey(sampler);
|
||||
VkSampler VkSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) {
|
||||
const Uint64 key = BuildSamplerKey(sampler, texture);
|
||||
auto it = m_samplers.find(key);
|
||||
if (it != m_samplers.end()) {
|
||||
return it->second.handle;
|
||||
@@ -79,13 +128,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
samplerInfo.addressModeV = ToVkAddressMode(sampler.GetWrapT());
|
||||
samplerInfo.addressModeW = ToVkAddressMode(sampler.GetWrapR());
|
||||
samplerInfo.mipLodBias = sampler.GetLodBias();
|
||||
// DirectVulkan does not yet plumb samplerAnisotropy feature/limit discovery;
|
||||
// preserve the accepted frontend state without requesting an unsupported feature.
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = 1.0f;
|
||||
samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
|
||||
samplerInfo.compareOp = ToVkCompareOp(sampler.GetSamplerCompareFunc());
|
||||
samplerInfo.minLod = sampler.GetMinLod();
|
||||
samplerInfo.maxLod = sampler.GetMaxLod();
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
samplerInfo.compareOp = ToVkCompareOp(ResolveCompareFunc(sampler, texture));
|
||||
samplerInfo.maxLod = ResolveEffectiveMaxLod(sampler);
|
||||
samplerInfo.minLod = ResolveEffectiveMinLod(sampler, samplerInfo.maxLod);
|
||||
samplerInfo.borderColor = ResolveVkBorderColor(sampler, texture);
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
|
||||
VkSampler vkSampler = VK_NULL_HANDLE;
|
||||
@@ -153,4 +204,49 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return VK_COMPARE_OP_ALWAYS;
|
||||
}
|
||||
}
|
||||
|
||||
SamplerCompareFunc VkSamplerManager::ResolveCompareFunc(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) {
|
||||
const auto compareFunc = sampler.GetSamplerCompareFunc();
|
||||
if (sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture &&
|
||||
IsDepthTextureFormat(texture.GetFormat()) && compareFunc == SamplerCompareFunc::Always) {
|
||||
return SamplerCompareFunc::LessEqual;
|
||||
}
|
||||
|
||||
return compareFunc;
|
||||
}
|
||||
|
||||
VkBorderColor VkSamplerManager::ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) {
|
||||
if (!UsesBorderColor(sampler)) {
|
||||
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
}
|
||||
|
||||
const auto& borderColor = texture.GetBorderColor();
|
||||
const Bool isDepthTexture = IsDepthTextureFormat(texture.GetFormat());
|
||||
|
||||
if (isDepthTexture) {
|
||||
if (NearlyEqual(borderColor.x(), 1.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
}
|
||||
if (NearlyEqual(borderColor.x(), 0.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
|
||||
}
|
||||
}
|
||||
|
||||
const Bool rgbZero = NearlyEqual(borderColor.x(), 0.0f) && NearlyEqual(borderColor.y(), 0.0f) &&
|
||||
NearlyEqual(borderColor.z(), 0.0f);
|
||||
if (rgbZero && NearlyEqual(borderColor.w(), 0.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
}
|
||||
if (rgbZero && NearlyEqual(borderColor.w(), 1.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
|
||||
}
|
||||
if (NearlyEqual(borderColor.x(), 1.0f) && NearlyEqual(borderColor.y(), 1.0f) &&
|
||||
NearlyEqual(borderColor.z(), 1.0f) && NearlyEqual(borderColor.w(), 1.0f)) {
|
||||
return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
}
|
||||
|
||||
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class SamplerObject;
|
||||
class ITextureObject;
|
||||
}
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
@@ -28,7 +29,8 @@ public:
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
void Shutdown();
|
||||
|
||||
VkSampler GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler);
|
||||
VkSampler GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture);
|
||||
|
||||
private:
|
||||
struct SamplerCacheEntry {
|
||||
@@ -37,11 +39,16 @@ private:
|
||||
Uint16 version = 0;
|
||||
};
|
||||
|
||||
Uint64 BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler) const;
|
||||
Uint64 BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture) const;
|
||||
static VkFilter ToVkFilter(SamplerFilterMode mode);
|
||||
static VkSamplerMipmapMode ToVkMipmapMode(SamplerMipmapMode mode);
|
||||
static VkSamplerAddressMode ToVkAddressMode(SamplerWrapMode mode);
|
||||
static VkCompareOp ToVkCompareOp(SamplerCompareFunc func);
|
||||
static SamplerCompareFunc ResolveCompareFunc(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture);
|
||||
static VkBorderColor ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler,
|
||||
const MG_State::GLState::ITextureObject& texture);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
const VulkanRendererConfig* m_config = nullptr;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -12,6 +12,7 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ITextureObject;
|
||||
@@ -20,52 +21,162 @@ class ITextureObject;
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VkTextureManager {
|
||||
public:
|
||||
// Monotonic epoch bumped whenever a texture VkImage is (re)created. The render-pass
|
||||
// manager keys its per-draw fast path on this so an attachment's image recreation
|
||||
// invalidates the cached render pass (dirty-flag tracking; portable to Vulkan 1.1).
|
||||
Uint64 GetTextureImageEpoch() const { return m_textureImageEpoch; }
|
||||
|
||||
struct TextureIdentity {
|
||||
MG_State::GLState::ITextureObject* texture = nullptr;
|
||||
Uint64 lifetimeId = 0;
|
||||
|
||||
Bool operator==(const TextureIdentity& other) const {
|
||||
return texture == other.texture && lifetimeId == other.lifetimeId;
|
||||
}
|
||||
};
|
||||
|
||||
struct TextureIdentityHash {
|
||||
SizeT operator()(const TextureIdentity& key) const {
|
||||
SizeT hash = std::hash<MG_State::GLState::ITextureObject*>{}(key.texture);
|
||||
hash ^= std::hash<Uint64>{}(key.lifetimeId) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
|
||||
return hash;
|
||||
}
|
||||
};
|
||||
|
||||
struct InitInfo {
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||
VmaAllocator allocator = nullptr;
|
||||
VkCommandPool commandPool = VK_NULL_HANDLE;
|
||||
VkQueue graphicsQueue = VK_NULL_HANDLE;
|
||||
Uint32 frameCount = 0;
|
||||
};
|
||||
|
||||
struct TextureResource {
|
||||
struct AttachmentViewKey {
|
||||
Uint32 mipLevel = 0;
|
||||
Uint32 baseArrayLayer = 0;
|
||||
Uint32 layerCount = 1;
|
||||
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
|
||||
Bool operator==(const AttachmentViewKey& other) const {
|
||||
return mipLevel == other.mipLevel &&
|
||||
baseArrayLayer == other.baseArrayLayer &&
|
||||
layerCount == other.layerCount &&
|
||||
viewType == other.viewType;
|
||||
}
|
||||
};
|
||||
|
||||
struct AttachmentViewKeyHash {
|
||||
SizeT operator()(const AttachmentViewKey& key) const {
|
||||
SizeT hash = std::hash<Uint32>{}(key.mipLevel);
|
||||
hash ^= std::hash<Uint32>{}(key.baseArrayLayer) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
|
||||
hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
|
||||
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) +
|
||||
0x9e3779b9u + (hash << 6) + (hash >> 2);
|
||||
return hash;
|
||||
}
|
||||
};
|
||||
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = nullptr;
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
VkImageView fullView = VK_NULL_HANDLE;
|
||||
VkImageView sampledView = VK_NULL_HANDLE;
|
||||
Vector<VkImageView> perMipViews;
|
||||
Vector<VkImageView> perMipSampledViews;
|
||||
UnorderedMap<AttachmentViewKey, VkImageView, AttachmentViewKeyHash> attachmentViews;
|
||||
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VkExtent2D extent = {0, 0};
|
||||
Uint32 depth = 1;
|
||||
Uint32 arrayLayers = 1;
|
||||
Uint32 mipLevels = 1;
|
||||
Uint32 sampledBaseMipLevel = 0;
|
||||
Uint32 sampledLevelCount = 1;
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
|
||||
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
Uint16 syncedTextureParamsVersion = 0;
|
||||
// Snapshot of ITextureObject::GetContentVersion() at the last successful sync;
|
||||
// lets SyncTexture skip the whole re-check/re-upload when content is unchanged.
|
||||
Uint64 syncedContentVersion = 0;
|
||||
// Snapshot of the defined mip-level count at the last sync. Folded into the early-out key
|
||||
// as defense-in-depth: any path that grows the level set (which resizes the sampled view)
|
||||
// busts the skip even if it failed to bump the content version.
|
||||
Uint32 syncedMipLevelCount = 0;
|
||||
|
||||
TextureResource() = default;
|
||||
TextureResource(const TextureResource&) = delete;
|
||||
TextureResource(TextureResource&& that) noexcept {
|
||||
std::swap(this->image, that.image);
|
||||
std::swap(this->allocation, that.allocation);
|
||||
std::swap(this->view, that.view);
|
||||
std::swap(this->fullView, that.fullView);
|
||||
std::swap(this->sampledView, that.sampledView);
|
||||
std::swap(this->perMipViews, that.perMipViews);
|
||||
std::swap(this->perMipSampledViews, that.perMipSampledViews);
|
||||
std::swap(this->attachmentViews, that.attachmentViews);
|
||||
std::swap(this->layout, that.layout);
|
||||
std::swap(this->extent, that.extent);
|
||||
std::swap(this->depth, that.depth);
|
||||
std::swap(this->arrayLayers, that.arrayLayers);
|
||||
std::swap(this->mipLevels, that.mipLevels);
|
||||
std::swap(this->sampledBaseMipLevel, that.sampledBaseMipLevel);
|
||||
std::swap(this->sampledLevelCount, that.sampledLevelCount);
|
||||
std::swap(this->format, that.format);
|
||||
std::swap(this->aspect, that.aspect);
|
||||
std::swap(this->viewType, that.viewType);
|
||||
std::swap(this->sampleCount, that.sampleCount);
|
||||
std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
|
||||
std::swap(this->syncedContentVersion, that.syncedContentVersion);
|
||||
std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount);
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
if (view != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, view, nullptr);
|
||||
if (fullView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, fullView, nullptr);
|
||||
}
|
||||
if (sampledView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, sampledView, nullptr);
|
||||
}
|
||||
for (const auto attachmentView : perMipViews) {
|
||||
if (attachmentView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, attachmentView, nullptr);
|
||||
}
|
||||
}
|
||||
for (const auto sampledView : perMipSampledViews) {
|
||||
if (sampledView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, sampledView, nullptr);
|
||||
}
|
||||
}
|
||||
for (const auto& [_, attachmentView] : attachmentViews) {
|
||||
if (attachmentView != VK_NULL_HANDLE) {
|
||||
vkDestroyImageView(s_device, attachmentView, nullptr);
|
||||
}
|
||||
}
|
||||
if (image != VK_NULL_HANDLE && allocation != nullptr) {
|
||||
vmaDestroyImage(s_allocator, image, allocation);
|
||||
}
|
||||
view = VK_NULL_HANDLE;
|
||||
fullView = VK_NULL_HANDLE;
|
||||
sampledView = VK_NULL_HANDLE;
|
||||
perMipViews.clear();
|
||||
perMipSampledViews.clear();
|
||||
attachmentViews.clear();
|
||||
image = VK_NULL_HANDLE;
|
||||
allocation = nullptr;
|
||||
layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
extent = {0, 0};
|
||||
depth = 1;
|
||||
arrayLayers = 1;
|
||||
mipLevels = 1;
|
||||
sampledBaseMipLevel = 0;
|
||||
sampledLevelCount = 1;
|
||||
format = VK_FORMAT_UNDEFINED;
|
||||
aspect = VK_IMAGE_ASPECT_NONE;
|
||||
viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
syncedTextureParamsVersion = 0;
|
||||
syncedContentVersion = 0;
|
||||
syncedMipLevelCount = 0;
|
||||
}
|
||||
|
||||
~TextureResource() {
|
||||
@@ -78,19 +189,60 @@ public:
|
||||
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
void Shutdown();
|
||||
void BeginFrame(Uint32 frameIndex);
|
||||
|
||||
TextureResource* SyncTextureAndGetDescriptor(
|
||||
MG_State::GLState::ITextureObject& texture);
|
||||
VkImageView GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
|
||||
VkImageView GetOrCreateAttachmentViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel,
|
||||
Uint32 baseArrayLayer, Uint32 layerCount,
|
||||
VkImageViewType viewType);
|
||||
VkImageView GetOrCreateSampledViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
|
||||
void UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout);
|
||||
void UpdateTrackedImageLayoutAfterAttachmentWrite(VkCommandBuffer commandBuffer,
|
||||
MG_State::GLState::ITextureObject* texture,
|
||||
Uint32 writtenMipLevel,
|
||||
VkImageLayout newLayout);
|
||||
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
|
||||
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
|
||||
|
||||
static VkImageAspectFlags ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect);
|
||||
|
||||
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
|
||||
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
|
||||
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask);
|
||||
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask,
|
||||
Uint32 baseMipLevel = 0, Uint32 levelCount = 1,
|
||||
Uint32 layerCount = 1);
|
||||
|
||||
SizeT CollectGarbage();
|
||||
|
||||
// Per-draw sync memo. Within a single SetupDraw the same sampled texture is
|
||||
// resolved ~3x (SetupDraw's layout-probe loop, its post-transition loop, and
|
||||
// again inside ResolveSamplerDescriptor). No GL texture mutation can happen
|
||||
// mid-SetupDraw, and layout is tracked on the TextureResource independently of
|
||||
// SyncTexture, so after the first successful sync of a texture in a draw the
|
||||
// heavy SyncTexture work (mip-completeness/resource/view resync + dirty scan)
|
||||
// is pure redundancy. BeginDrawSyncScope opens a window in which repeat
|
||||
// SyncTextureAndGetDescriptor calls short-circuit to the already-synced
|
||||
// resource; EndDrawSyncScope closes it. Use the RAII DrawSyncScope guard.
|
||||
void BeginDrawSyncScope();
|
||||
void EndDrawSyncScope();
|
||||
|
||||
// RAII guard that opens/closes a per-draw sync memo window (see above).
|
||||
class DrawSyncScope {
|
||||
public:
|
||||
explicit DrawSyncScope(VkTextureManager& manager) : m_manager(manager) { m_manager.BeginDrawSyncScope(); }
|
||||
~DrawSyncScope() { m_manager.EndDrawSyncScope(); }
|
||||
DrawSyncScope(const DrawSyncScope&) = delete;
|
||||
DrawSyncScope& operator=(const DrawSyncScope&) = delete;
|
||||
private:
|
||||
VkTextureManager& m_manager;
|
||||
};
|
||||
|
||||
private:
|
||||
// Bumped in SyncTextureResource right after vmaCreateImage(texture). See GetTextureImageEpoch().
|
||||
Uint64 m_textureImageEpoch = 1;
|
||||
|
||||
Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
|
||||
TextureResource &outResource);
|
||||
@@ -98,6 +250,12 @@ private:
|
||||
TextureUploadTarget uploadTarget,
|
||||
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
|
||||
TextureResource &resource);
|
||||
Bool SyncTextureViews(const MG_State::GLState::ITextureObject& texture, TextureResource& resource);
|
||||
VkImageView CreateImageView(VkImage image, VkFormat format, VkImageAspectFlags aspect,
|
||||
VkImageViewType viewType, Uint32 baseMipLevel, Uint32 levelCount,
|
||||
Uint32 baseArrayLayer,
|
||||
Uint32 layerCount,
|
||||
const VkComponentMapping* components = nullptr) const;
|
||||
Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
|
||||
TextureUploadTarget uploadTarget,
|
||||
TextureResource &outResource);
|
||||
@@ -107,16 +265,40 @@ private:
|
||||
SizeT& outByteSize,
|
||||
Uint32& outMipLevelCount);
|
||||
static Uint32 GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture, TextureUploadTarget target);
|
||||
static void ResolveViewMipRange(const MG_State::GLState::ITextureObject& texture, Uint32 mipLevels,
|
||||
Uint32& outBaseMipLevel, Uint32& outLevelCount);
|
||||
static VkImageAspectFlags GetAspectMaskForFormat(VkFormat format);
|
||||
void DeferResourceRelease(TextureResource&& resource);
|
||||
void DeferViewRelease(VkImageView view);
|
||||
void CollectDeferredReleases(Uint32 frameIndex);
|
||||
void DestroyDeferredReleases();
|
||||
static TextureIdentity MakeTextureIdentity(MG_State::GLState::ITextureObject* texture);
|
||||
void EraseTrackedTexture(const TextureIdentity& identity);
|
||||
void PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
|
||||
VmaAllocator m_allocator = nullptr;
|
||||
VkCommandPool m_commandPool = VK_NULL_HANDLE;
|
||||
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
|
||||
Uint32 m_currentFrameIndex = 0;
|
||||
|
||||
Uint8 m_gcCounter = 0;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
|
||||
UnorderedMap<MG_State::GLState::ITextureObject*, TextureResource> m_textureResources;
|
||||
// Active only between BeginDrawSyncScope/EndDrawSyncScope; identities of
|
||||
// textures already fully synced in the current draw (small N -> flat scan).
|
||||
Bool m_drawSyncScopeActive = false;
|
||||
// Per-draw sync memo: the identity plus the resolved resource pointer. The pointer is stable
|
||||
// across rehash in the node-based m_textureResources and stays valid for the draw (a texture
|
||||
// synced this draw is alive and is not erased mid-draw), so a repeat sync of the same texture
|
||||
// returns the resource without re-hashing the identity into m_textureResources.
|
||||
struct DrawSyncedTexture {
|
||||
TextureIdentity identity;
|
||||
TextureResource* resource = nullptr;
|
||||
};
|
||||
Vector<DrawSyncedTexture> m_drawSyncedThisDraw;
|
||||
std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects;
|
||||
std::unordered_map<TextureIdentity, TextureResource, TextureIdentityHash> m_textureResources;
|
||||
Vector<Vector<TextureResource>> m_deferredReleases;
|
||||
Vector<Vector<VkImageView>> m_deferredViewReleases;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -0,0 +1,179 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTimerQueryManager.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "VkTimerQueryManager.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool VkTimerQueryManager::Initialize(const InitInfo& initInfo) {
|
||||
Shutdown();
|
||||
|
||||
MOBILEGL_ASSERT(initInfo.device != VK_NULL_HANDLE, "VkTimerQueryManager::Initialize requires valid VkDevice");
|
||||
MOBILEGL_ASSERT(initInfo.frameCount > 0, "VkTimerQueryManager::Initialize requires non-zero frame count");
|
||||
if (initInfo.timestampValidBits == 0 || initInfo.timestampPeriodNs <= 0.0f || initInfo.slotsPerPool == 0) {
|
||||
MGLOG_W("VkTimerQueryManager: timestamps unsupported (validBits=%u, period=%f, slots=%u)",
|
||||
initInfo.timestampValidBits, initInfo.timestampPeriodNs, initInfo.slotsPerPool);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_device = initInfo.device;
|
||||
m_timestampPeriodNs = initInfo.timestampPeriodNs;
|
||||
m_validBitsMask = initInfo.timestampValidBits >= 64
|
||||
? ~0ull
|
||||
: ((1ull << initInfo.timestampValidBits) - 1ull);
|
||||
m_slotsPerPool = initInfo.slotsPerPool;
|
||||
m_pools.resize(initInfo.frameCount);
|
||||
|
||||
VkQueryPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
|
||||
poolInfo.queryType = VK_QUERY_TYPE_TIMESTAMP;
|
||||
poolInfo.queryCount = m_slotsPerPool;
|
||||
for (auto& poolState : m_pools) {
|
||||
const VkResult result = vkCreateQueryPool(m_device, &poolInfo, nullptr, &poolState.pool);
|
||||
if (result != VK_SUCCESS) {
|
||||
MGLOG_E("VkTimerQueryManager: vkCreateQueryPool failed with %s", VkResultToString(result));
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkTimerQueryManager::Shutdown() {
|
||||
if (m_device != VK_NULL_HANDLE) {
|
||||
for (auto& poolState : m_pools) {
|
||||
if (poolState.pool != VK_NULL_HANDLE) {
|
||||
vkDestroyQueryPool(m_device, poolState.pool, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Records the frontend still holds simply stay unharvested; their
|
||||
// results read back as 0.
|
||||
m_pools.clear();
|
||||
m_device = VK_NULL_HANDLE;
|
||||
m_timestampPeriodNs = 0.0f;
|
||||
m_validBitsMask = 0;
|
||||
m_slotsPerPool = 0;
|
||||
}
|
||||
|
||||
void VkTimerQueryManager::OnFrameCommandRecordingBegan(VkCommandBuffer commandBuffer, Uint32 frameIndex,
|
||||
Uint64 frameSerial) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_pools.size(), "VkTimerQueryManager frame index out of range");
|
||||
auto& poolState = m_pools[frameIndex];
|
||||
if (poolState.preparedFrameSerial == frameSerial) {
|
||||
// Recording re-began within the same frame (mid-frame readback
|
||||
// submit or the Present layout transition); the pool was already
|
||||
// harvested and reset for this cycle, and resetting again would
|
||||
// clobber timestamps written earlier in the frame.
|
||||
return;
|
||||
}
|
||||
|
||||
// Harvest what the pool's previous cycle left behind. The frame slot's
|
||||
// fence was waited before re-recording, so every executed query is
|
||||
// already available and the reads return immediately.
|
||||
DrainPoolPending(poolState);
|
||||
|
||||
vkCmdResetQueryPool(commandBuffer, poolState.pool, 0, m_slotsPerPool);
|
||||
poolState.cursor = 0;
|
||||
poolState.exhaustionWarned = false;
|
||||
poolState.preparedFrameSerial = frameSerial;
|
||||
}
|
||||
|
||||
SharedPtr<VkTimerQueryManager::TimestampRecord> VkTimerQueryManager::WriteTimestamp(VkCommandBuffer commandBuffer,
|
||||
Uint32 frameIndex,
|
||||
Uint64 frameSerial) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_pools.size(), "VkTimerQueryManager frame index out of range");
|
||||
auto& poolState = m_pools[frameIndex];
|
||||
if (poolState.cursor >= m_slotsPerPool) {
|
||||
if (!poolState.exhaustionWarned) {
|
||||
MGLOG_W("VkTimerQueryManager: frame %u timestamp pool exhausted (%u slots); further timer queries "
|
||||
"this frame fall back to the frontend path",
|
||||
frameIndex, m_slotsPerPool);
|
||||
poolState.exhaustionWarned = true;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto record = MakeShared<TimestampRecord>();
|
||||
record->poolIndex = frameIndex;
|
||||
record->slot = poolState.cursor++;
|
||||
record->frameSerial = frameSerial;
|
||||
vkCmdWriteTimestamp(commandBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, poolState.pool, record->slot);
|
||||
poolState.pendingRecords.push_back(record);
|
||||
return record;
|
||||
}
|
||||
|
||||
Bool VkTimerQueryManager::TryHarvest(TimestampRecord& record) {
|
||||
if (record.harvested) {
|
||||
return true;
|
||||
}
|
||||
if (m_device == VK_NULL_HANDLE || record.poolIndex >= m_pools.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Uint64 resultWithAvailability[2] = {0, 0};
|
||||
const VkResult result = vkGetQueryPoolResults(
|
||||
m_device, m_pools[record.poolIndex].pool, record.slot, 1, sizeof(resultWithAvailability),
|
||||
resultWithAvailability, sizeof(Uint64), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WITH_AVAILABILITY_BIT);
|
||||
if (result != VK_SUCCESS && result != VK_NOT_READY) {
|
||||
MGLOG_E("VkTimerQueryManager: vkGetQueryPoolResults failed with %s", VkResultToString(result));
|
||||
return false;
|
||||
}
|
||||
if (resultWithAvailability[1] == 0) {
|
||||
return false;
|
||||
}
|
||||
record.rawTicks = resultWithAvailability[0];
|
||||
record.harvested = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkTimerQueryManager::InvalidatePendingRecords() {
|
||||
for (auto& poolState : m_pools) {
|
||||
DrainPoolPending(poolState);
|
||||
// Force a harvest-free reset cycle the next time this pool's frame
|
||||
// begins recording.
|
||||
poolState.preparedFrameSerial = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void VkTimerQueryManager::DrainPoolPending(PoolState& poolState) {
|
||||
for (auto& record : poolState.pendingRecords) {
|
||||
if (record->harvested) {
|
||||
continue;
|
||||
}
|
||||
if (!TryHarvest(*record)) {
|
||||
// The commands carrying this timestamp never executed (they
|
||||
// were dropped, e.g. by a swapchain recreation mid-frame).
|
||||
// Mark the record resolved-as-invalid so waits on it cannot
|
||||
// hang; its result reads back as 0.
|
||||
record->harvested = true;
|
||||
record->valid = false;
|
||||
}
|
||||
}
|
||||
poolState.pendingRecords.clear();
|
||||
}
|
||||
|
||||
Uint64 VkTimerQueryManager::MaskToValidBits(Uint64 ticks) const {
|
||||
return ticks & m_validBitsMask;
|
||||
}
|
||||
|
||||
Uint64 VkTimerQueryManager::ElapsedNs(const TimestampRecord& begin, const TimestampRecord& end) const {
|
||||
if (!begin.valid || !end.valid) {
|
||||
return 0;
|
||||
}
|
||||
const Uint64 deltaTicks = MaskToValidBits(end.rawTicks - begin.rawTicks);
|
||||
return static_cast<Uint64>(static_cast<double>(deltaTicks) * static_cast<double>(m_timestampPeriodNs));
|
||||
}
|
||||
|
||||
Uint64 VkTimerQueryManager::TimestampNs(const TimestampRecord& record) const {
|
||||
if (!record.valid) {
|
||||
return 0;
|
||||
}
|
||||
return static_cast<Uint64>(static_cast<double>(MaskToValidBits(record.rawTicks)) *
|
||||
static_cast<double>(m_timestampPeriodNs));
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,111 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTimerQueryManager.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../VkIncludes.h"
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// GPU timestamp storage backing the GL timer-query frontend (GL_TIME_ELAPSED
|
||||
// spans and GL_TIMESTAMP one-shots): one VkQueryPool of timestamp slots per
|
||||
// frame in flight.
|
||||
//
|
||||
// Per-frame lifecycle: right after a frame slot's command buffer begins
|
||||
// recording (and before any render pass, since vkCmdResetQueryPool must be
|
||||
// recorded outside one), OnFrameCommandRecordingBegan harvests every
|
||||
// not-yet-read slot of the pool about to be reused (the slot's frame fence
|
||||
// was waited before re-recording, so the results are already available),
|
||||
// records a reset of the whole pool, and rewinds the allocation cursor.
|
||||
class VkTimerQueryManager {
|
||||
public:
|
||||
// One vkCmdWriteTimestamp landing spot. Shared (via SharedPtr) between
|
||||
// the frontend-held query object and the owning pool's pending list, so
|
||||
// deleting a query while its result is still in flight never leaves the
|
||||
// pool with a dangling record.
|
||||
struct TimestampRecord {
|
||||
Uint32 poolIndex = 0;
|
||||
Uint32 slot = 0;
|
||||
// VkBufferManager frame serial current when the timestamp was
|
||||
// recorded; result availability is bounded by its completion.
|
||||
Uint64 frameSerial = 0;
|
||||
Bool harvested = false;
|
||||
// Cleared when the recorded commands were dropped before they could
|
||||
// execute (swapchain recreation abandons the in-progress command
|
||||
// buffer); the result then reads back as 0.
|
||||
Bool valid = true;
|
||||
Uint64 rawTicks = 0;
|
||||
};
|
||||
|
||||
struct InitInfo {
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
Uint32 frameCount = 0;
|
||||
Uint32 timestampValidBits = 0;
|
||||
Float timestampPeriodNs = 0.0f; // nanoseconds per timestamp tick
|
||||
Uint32 slotsPerPool = 128;
|
||||
};
|
||||
|
||||
Bool Initialize(const InitInfo& initInfo);
|
||||
// The caller guarantees the device is idle (same contract as the other
|
||||
// DirectVulkan managers' Shutdown paths).
|
||||
void Shutdown();
|
||||
|
||||
// The per-frame hook described in the class comment. Re-begins within
|
||||
// the same frame serial (mid-frame readback submits, the Present layout
|
||||
// transition) are skipped so already-written slots survive.
|
||||
void OnFrameCommandRecordingBegan(VkCommandBuffer commandBuffer, Uint32 frameIndex, Uint64 frameSerial);
|
||||
|
||||
// Allocates a slot from the frame's pool and records a bottom-of-pipe
|
||||
// vkCmdWriteTimestamp (valid both inside and outside a render pass).
|
||||
// Returns null on pool exhaustion, with one warning per pool cycle; the
|
||||
// frontend falls back gracefully on a null handle.
|
||||
SharedPtr<TimestampRecord> WriteTimestamp(VkCommandBuffer commandBuffer, Uint32 frameIndex,
|
||||
Uint64 frameSerial);
|
||||
|
||||
// Non-blocking single-slot read (WITH_AVAILABILITY, no WAIT). Returns
|
||||
// true once the record holds its raw ticks. Callers gate this on the
|
||||
// record's frame serial being complete.
|
||||
Bool TryHarvest(TimestampRecord& record);
|
||||
|
||||
// Reads every pending result that is available (the caller guarantees
|
||||
// the device is idle) and marks the rest invalid. Called when recorded
|
||||
// but unsubmitted commands are dropped (swapchain recreation), which
|
||||
// would otherwise leave slots that never become available. Each pool is
|
||||
// reset lazily on its next OnFrameCommandRecordingBegan.
|
||||
void InvalidatePendingRecords();
|
||||
|
||||
// end - begin using unsigned wrap arithmetic masked to the queue's
|
||||
// timestampValidBits, converted to nanoseconds. 0 if either record was
|
||||
// invalidated.
|
||||
Uint64 ElapsedNs(const TimestampRecord& begin, const TimestampRecord& end) const;
|
||||
// Raw GPU timestamp converted to nanoseconds. 0 if invalidated.
|
||||
Uint64 TimestampNs(const TimestampRecord& record) const;
|
||||
|
||||
private:
|
||||
struct PoolState {
|
||||
VkQueryPool pool = VK_NULL_HANDLE;
|
||||
Uint32 cursor = 0;
|
||||
// Frame serial the pool was last harvested + reset for; guards
|
||||
// against double resets when recording re-begins mid-frame.
|
||||
Uint64 preparedFrameSerial = 0;
|
||||
Bool exhaustionWarned = false;
|
||||
Vector<SharedPtr<TimestampRecord>> pendingRecords;
|
||||
};
|
||||
|
||||
Uint64 MaskToValidBits(Uint64 ticks) const;
|
||||
// Harvest (or invalidate, when the result never became available)
|
||||
// every pending record of a pool and clear its pending list.
|
||||
void DrainPoolPending(PoolState& pool);
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
Float m_timestampPeriodNs = 0.0f;
|
||||
Uint64 m_validBitsMask = 0;
|
||||
Uint32 m_slotsPerPool = 0;
|
||||
Vector<PoolState> m_pools;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
File diff suppressed because it is too large
Load Diff
@@ -12,13 +12,15 @@
|
||||
#include "PipelineFactory.h"
|
||||
#include "ProgramFactory.h"
|
||||
#include "SwapchainObject.h"
|
||||
#include "UniformDescriptorBinder.h"
|
||||
#include "UniformManager.h"
|
||||
#include "VertexInputStateFactory.h"
|
||||
#include "VkBufferObject.h"
|
||||
#include "VkBufferManager.h"
|
||||
#include "VkClearManager.h"
|
||||
#include "VkRenderPassManager.h"
|
||||
#include "VkSamplerManager.h"
|
||||
#include "VkTextureManager.h"
|
||||
#include "VkTimerQueryManager.h"
|
||||
#include "MG_Util/Math/VectorTypes.h"
|
||||
#include <Includes.h>
|
||||
#include <vk_mem_alloc.h>
|
||||
@@ -34,25 +36,61 @@ namespace MobileGL::MG_State::GLState {
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
enum class DrawSetupAspect: Uint8 {
|
||||
FramebufferObject = 1 << 0,
|
||||
VertexArrayObject = 1 << 1,
|
||||
UniformBuffer = 1 << 2,
|
||||
VertexBuffer = 1 << 3,
|
||||
IndexBuffer = 1 << 4,
|
||||
Viewport = 1 << 5,
|
||||
Scissor = 1 << 6,
|
||||
FramebufferObject = 1 << 0,
|
||||
VertexArrayObject = 1 << 1,
|
||||
UniformBuffer = 1 << 2,
|
||||
VertexBuffer = 1 << 3,
|
||||
IndexBuffer = 1 << 4,
|
||||
IndirectDrawBuffer = 1 << 5,
|
||||
Viewport = 1 << 6,
|
||||
Scissor = 1 << 7,
|
||||
};
|
||||
|
||||
struct DrawArrayCmd {
|
||||
struct DrawCmdParam {
|
||||
Uint32 vertexCount = 0;
|
||||
Uint32 instanceCount = 1;
|
||||
Uint32 firstVertex = 0;
|
||||
Uint32 firstInstance = 0;
|
||||
};
|
||||
|
||||
struct DrawIndexedCmdParam {
|
||||
Uint32 indexCount = 0;
|
||||
Uint32 instanceCount = 1;
|
||||
Uint32 firstIndex = 0;
|
||||
Int32 vertexOffset = 0;
|
||||
Int32 firstInstance = 0;
|
||||
};
|
||||
|
||||
struct DrawCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
GLint first = 0;
|
||||
GLsizei count = 0;
|
||||
DrawCmdParam params;
|
||||
};
|
||||
|
||||
struct DrawElementCmd: public DrawArrayCmd {
|
||||
struct IndexBufferView {
|
||||
GLenum indexType = GL_UNSIGNED_SHORT;
|
||||
SizeT indexByteOffset = 0;
|
||||
GLint baseVertex = 0;
|
||||
SizeT indexByteSize = 0;
|
||||
};
|
||||
|
||||
struct DrawIndexedCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
IndexBufferView indexBufferView;
|
||||
|
||||
DrawIndexedCmdParam params;
|
||||
};
|
||||
|
||||
struct MultiDrawIndexedCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
IndexBufferView indexBufferView;
|
||||
|
||||
Uint32 drawCount = 0;
|
||||
DrawIndexedCmdParam* pParams = nullptr;
|
||||
};
|
||||
|
||||
struct MultiDrawCmd {
|
||||
GLenum mode = GL_TRIANGLES;
|
||||
Uint32 drawCount = 0;
|
||||
DrawCmdParam* pParams = nullptr;
|
||||
};
|
||||
|
||||
struct QueueFamilyIndices {
|
||||
@@ -70,7 +108,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
};
|
||||
|
||||
class VulkanRenderer {
|
||||
class VulkanRenderer : public IBufferCopyCommandProvider, public FrameContext::IRecordingObserver {
|
||||
public:
|
||||
VulkanRenderer(NativeWindowType window, const VulkanRendererConfig& cfg = {});
|
||||
~VulkanRenderer();
|
||||
@@ -78,22 +116,125 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void Initialize();
|
||||
void Shutdown();
|
||||
|
||||
void SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects);
|
||||
// IBufferCopyCommandProvider: recording command buffer, outside any
|
||||
// render pass, for immediate staged buffer copies.
|
||||
VkCommandBuffer AcquireBufferCopyCommandBuffer() override;
|
||||
|
||||
// FrameContext::IRecordingObserver: prepares the frame's timer-query
|
||||
// pool (harvest + reset) right after the frame command buffer begins
|
||||
// recording, before any render pass.
|
||||
void OnFrameCommandRecordingBegan(VkCommandBuffer commandBuffer) override;
|
||||
|
||||
Bool SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
|
||||
const DrawCmdParam& drawParams,
|
||||
const IndexBufferView* pIndexBufferView = nullptr);
|
||||
void ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer,
|
||||
const RenderPassEntry& compatibleRenderPassEntry);
|
||||
|
||||
void Clear(GLbitfield mask);
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void DrawArrays(const DrawArrayCmd& payload);
|
||||
void DrawElements(const DrawElementCmd& payload);
|
||||
void MultiDrawElements(const Vector<DrawElementCmd>& payloads);
|
||||
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFbo,
|
||||
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFbo,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
||||
GLbitfield mask, GLenum filter);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
|
||||
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
|
||||
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
|
||||
GLsizei bufSize, GLvoid* pixels);
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void DispatchComputeIndirect(GLintptr indirect);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
static VkMemoryBarrier BuildMemoryBarrierForGlBarriers(GLbitfield barriers);
|
||||
void DrawArrays(const DrawCmd& payload);
|
||||
void DrawElements(const DrawIndexedCmd& payload);
|
||||
void MultiDrawArrays(const MultiDrawCmd& payload);
|
||||
void MultiDrawElements(const MultiDrawIndexedCmd& payloads);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void Present();
|
||||
|
||||
const PhysicalDevice& GetPhysicalDevice() const;
|
||||
VkInstance GetInstance() const;
|
||||
Bool IsDrawIndirectCountExtensionEnabled() const;
|
||||
|
||||
// GL fence support, expressed in queue-submission indices backed by
|
||||
// real VkFences. A GL fence captures GetSyncPointSubmitIndex() at
|
||||
// creation: the index of the submission that will carry the commands
|
||||
// recorded so far (m_submitCounter + 1 while work is pending, or
|
||||
// m_submitCounter when nothing has been recorded since the last
|
||||
// submit). It is signaled once that submission's fence is observed
|
||||
// signaled - unlike the frame-serial heuristic, this makes fences
|
||||
// signal as soon as the GPU actually finishes, which MC 1.21.5's
|
||||
// fence-paced ring buffers rely on to recycle their space.
|
||||
Uint64 GetSyncPointSubmitIndex() const;
|
||||
// Non-blocking: polls outstanding submission fences and reports
|
||||
// whether every submission up to `submitIndex` has completed.
|
||||
Bool IsSubmitIndexComplete(Uint64 submitIndex);
|
||||
// Submits the commands recorded so far without waiting (GL flush).
|
||||
// Recording restarts lazily on a fresh command buffer; the submitted
|
||||
// one is retired until the frame slot's fence is next waited. Returns
|
||||
// true when a submission was made.
|
||||
Bool FlushPendingCommands();
|
||||
// Flush gated on usefulness: only flushes when `submitIndex` is still
|
||||
// unsubmitted, so poll loops on already-submitted fences do not split
|
||||
// the frame's render pass (a full tile load/store on TBDR GPUs).
|
||||
Bool FlushForSyncPoint(Uint64 submitIndex);
|
||||
// Blocking wait for a submission index with a nanosecond timeout.
|
||||
// When the index is still unsubmitted and flushIfPending is set, the
|
||||
// pending commands are flushed first so the wait can make progress.
|
||||
Bool WaitForSubmitIndex(Uint64 submitIndex, Uint64 timeoutNs, Bool flushIfPending);
|
||||
|
||||
// Frame-serial completion, still used by the timer-query paths (their
|
||||
// records are bucketed per frame slot).
|
||||
Bool IsFrameSerialComplete(Uint64 serial) const;
|
||||
// Blocking wait for a submitted serial. Returns false when the serial
|
||||
// cannot complete without further submissions (it belongs to the
|
||||
// current, not-yet-presented frame) or when the wait failed.
|
||||
Bool WaitForFrameSerial(Uint64 serial, Uint64 timeoutNs);
|
||||
|
||||
// GPU timer queries, backing the GL_TIME_ELAPSED / GL_TIMESTAMP
|
||||
// frontend. Timestamp support (queue timestampValidBits > 0 and a
|
||||
// non-zero timestampPeriod) is cached at device creation.
|
||||
Bool IsTimerQuerySupported() const;
|
||||
// Ensures the frame command buffer is recording (same lazy pattern as
|
||||
// SetupDraw) and writes a bottom-of-pipe timestamp into the current
|
||||
// frame's pool. Null when unsupported or the pool is exhausted.
|
||||
SharedPtr<VkTimerQueryManager::TimestampRecord> WriteTimerQueryTimestamp();
|
||||
// Non-blocking: true once the record's raw ticks are on the CPU
|
||||
// (harvests the slot once its frame serial has completed).
|
||||
Bool IsTimerQueryResultReady(VkTimerQueryManager::TimestampRecord& record);
|
||||
// Blocking wait, mirroring ClientWaitSync's caveat: a record written
|
||||
// this frame cannot complete until Present submits the commands, so
|
||||
// this returns false (result reads as 0) instead of deadlocking.
|
||||
Bool WaitForTimerQueryResult(VkTimerQueryManager::TimestampRecord& record);
|
||||
Uint64 GetTimerQueryElapsedNs(const VkTimerQueryManager::TimestampRecord& begin,
|
||||
const VkTimerQueryManager::TimestampRecord& end) const;
|
||||
Uint64 GetTimerQueryTimestampNs(const VkTimerQueryManager::TimestampRecord& record) const;
|
||||
|
||||
void RequestSwapchainResize(Uint32 width, Uint32 height);
|
||||
void RecreateSwapchain();
|
||||
|
||||
private:
|
||||
@@ -114,8 +255,80 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Uint32 samplerBinding = 0;
|
||||
};
|
||||
|
||||
struct DepthMipmapResources {
|
||||
SharedPtr<MG_State::GLState::ProgramObject> program;
|
||||
Int srcRectLocation = -1;
|
||||
Int dstRectLocation = -1;
|
||||
Int surfaceTransformLocation = -1;
|
||||
Int srcTexelSizeLocation = -1;
|
||||
Uint32 samplerBinding = 0;
|
||||
};
|
||||
|
||||
struct DeferredDepthMipmapCleanup {
|
||||
Vector<VkImageView> imageViews;
|
||||
Vector<VkFramebuffer> framebuffers;
|
||||
Vector<VkRenderPass> renderPasses;
|
||||
Vector<VkPipeline> pipelines;
|
||||
};
|
||||
|
||||
void QueueClearBufferPayload(GLenum buffer, GLint drawbuffer, const ClearAttachmentPayload& clearPayload);
|
||||
void QueueClearBufferPayloadForFramebuffer(const MG_State::GLState::FramebufferObject& framebuffer,
|
||||
GLenum buffer, GLint drawbuffer,
|
||||
const ClearAttachmentPayload& clearPayload);
|
||||
|
||||
// ---- Submission fence tracking (GL sync objects) ----
|
||||
// One record per vkQueueSubmit still in flight, in ascending submit
|
||||
// order. Present/readback submissions reference the frame slot's
|
||||
// fence (not pool-owned); mid-frame flushes use pooled fences that are
|
||||
// recycled once their submission is observed complete.
|
||||
// Not thread-safe: like the rest of the renderer, the tracker relies
|
||||
// on GL calls being serialized (launchers migrate the context across
|
||||
// threads, but calls never run concurrently), so sync-object polls
|
||||
// may mutate it without locking.
|
||||
struct SubmitRecord {
|
||||
Uint64 submitIndex = 0;
|
||||
// Buffer-manager frame serial the submission was made under; its
|
||||
// completion raises the completed-serial floor (timer queries and
|
||||
// buffer busy-tracking live in frame-serial space).
|
||||
Uint64 frameSerial = 0;
|
||||
VkFence fence = VK_NULL_HANDLE;
|
||||
Bool pooledFence = false;
|
||||
};
|
||||
// Registers a submission that vkQueueSubmit just made with `fence`.
|
||||
// Invariant: every graphics-queue submission that outlives its call
|
||||
// site must be registered so GL fences observe it. Exempt are the
|
||||
// texture-upload/preserve submits in VkTextureManager, which
|
||||
// vkWaitForFences inline before returning.
|
||||
void RegisterSubmit(VkFence fence, Bool pooledFence);
|
||||
// Builds the submit packet for the frame's pending command buffer
|
||||
// (consuming the acquire semaphore on the slot's first submission),
|
||||
// submits it with `fence`, and registers the submission. On failure
|
||||
// the frame state is left untouched. Shared by the mid-frame flush
|
||||
// and the readback path so the semaphore-consumption invariant lives
|
||||
// in one place.
|
||||
Bool SubmitPendingCommandBuffer(FrameContext::FrameData& frame, VkFence fence, Bool pooledFence);
|
||||
// Polls in-flight submission fences (prefix order) and advances the
|
||||
// completed counter past every fence observed signaled.
|
||||
void RefreshCompletedSubmits();
|
||||
// All submissions up to `submitIndex` are known complete (their fence
|
||||
// was waited or the device was idled); drops their records and
|
||||
// recycles pooled fences.
|
||||
void OnSubmitsCompletedUpTo(Uint64 submitIndex);
|
||||
VkFence AcquirePooledSubmitFence();
|
||||
void DestroySubmitFencePool();
|
||||
Bool HasPendingRecordedWork() const;
|
||||
|
||||
Vector<SubmitRecord> m_inFlightSubmits;
|
||||
Vector<VkFence> m_freeSubmitFences;
|
||||
Uint64 m_submitCounter = 0;
|
||||
Uint64 m_completedSubmitCounter = 0;
|
||||
|
||||
NativeWindowType m_window = 0;
|
||||
void* m_platformDisplay = nullptr;
|
||||
void* m_platformLibrary = nullptr;
|
||||
void* m_platformCloseDisplay = nullptr;
|
||||
VulkanRendererConfig m_config;
|
||||
Bool m_swapchainResizeRequested = false;
|
||||
|
||||
// Vulkan objects
|
||||
Bool m_validationLayersEnabled = false;
|
||||
@@ -131,32 +344,86 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
|
||||
VkQueue m_presentQueue = VK_NULL_HANDLE;
|
||||
Bool m_drawIndirectCountExtensionEnabled = false;
|
||||
Bool m_indexTypeUint8ExtensionEnabled = false;
|
||||
Bool m_logicOpFeatureEnabled = false;
|
||||
Bool m_multiDrawIndirectFeatureEnabled = false;
|
||||
Bool m_shaderDrawParametersExtensionEnabled = false;
|
||||
Bool m_shaderDrawParametersFeatureEnabled = false;
|
||||
// fillModeNonSolid gates VK_POLYGON_MODE_LINE/_POINT (glPolygonMode); independentBlend gates
|
||||
// per-draw-buffer color write masks (glColorMaski). Both are cached at device creation and
|
||||
// drive a runtime fallback when the device lacks them.
|
||||
Bool m_fillModeNonSolidFeatureEnabled = false;
|
||||
Bool m_independentBlendFeatureEnabled = false;
|
||||
// dualSrcBlend gates GL_SRC1_* blend factors (glBindFragDataLocationIndexed dual-source blend);
|
||||
// primitiveTopologyListRestart gates primitive restart on *list* topologies (strip/fan restart
|
||||
// needs no feature). Both cached at device creation and drive a hard-fail-at-draw when absent.
|
||||
Bool m_dualSrcBlendFeatureEnabled = false;
|
||||
Bool m_primitiveTopologyListRestartFeatureEnabled = false;
|
||||
// Cached at device creation from the graphics queue family properties
|
||||
// and device limits; drives timer-query support.
|
||||
Uint32 m_timestampValidBits = 0;
|
||||
Float m_timestampPeriodNs = 0.0f;
|
||||
Bool m_timerQuerySupported = false;
|
||||
using PFNDrawIndexedIndirectCountFunc = void(VKAPI_PTR*)(VkCommandBuffer commandBuffer, VkBuffer buffer,
|
||||
VkDeviceSize offset, VkBuffer countBuffer,
|
||||
VkDeviceSize countBufferOffset, Uint32 maxDrawCount,
|
||||
Uint32 stride);
|
||||
PFNDrawIndexedIndirectCountFunc m_cmdDrawIndexedIndirectCount = nullptr;
|
||||
static inline PFNDrawIndexedIndirectCountFunc s_vkCmdDrawIndexedIndirectCount = nullptr;
|
||||
|
||||
VkCommandPool m_commandPool = VK_NULL_HANDLE;
|
||||
|
||||
Vector<VkBufferObject> m_frameVertexUploadBuffers;
|
||||
Vector<VkDeviceSize> m_frameVertexUploadHeads;
|
||||
Vector<VkBufferObject> m_frameIndexUploadBuffers;
|
||||
Vector<VkDeviceSize> m_frameIndexUploadHeads;
|
||||
Vector<Vector<VkBufferObject>> m_deferredBufferReleases;
|
||||
VkBufferManager m_bufferManager;
|
||||
|
||||
Uint m_imageIndexAcquired = 0;
|
||||
FrameContext m_frameContext;
|
||||
|
||||
UniquePtr<PipelineFactory> m_pipelineFactory;
|
||||
// Single-slot "last pipeline" memo: skip the per-draw GetOrCreatePipeline work (state
|
||||
// gather + synthetic vertex-input rebuild + payload hash + lookup) when the full pipeline
|
||||
// state is unchanged from the previous draw. The key provably covers every pipeline field.
|
||||
// Reset per-frame and on pipeline destruction so the cached handle can never dangle.
|
||||
Bool m_lastPipelineValid = false;
|
||||
GLenum m_lastPipelineMode = 0;
|
||||
Uint64 m_lastPipelineProgramHash = 0;
|
||||
Uint64 m_lastPipelineVertexInputHash = 0;
|
||||
Uint64 m_lastPipelineRenderPassHash = 0;
|
||||
Uint m_lastPipelineRenderStateVersion = 0;
|
||||
ProgramFactory::CompileOptionFlags m_lastPipelineTransformFlags = {};
|
||||
VkPipeline m_lastPipelineResult = VK_NULL_HANDLE;
|
||||
UnorderedMap<ProgramFactory::HashType, VkPipeline> m_computePipelines;
|
||||
UniquePtr<ProgramFactory> m_programFactory;
|
||||
UniquePtr<UniformDescriptorBinder> m_uniformDescriptorBinder;
|
||||
UniquePtr<UniformManager> m_uniformManager;
|
||||
UniquePtr<VertexInputStateFactory> m_vertexInputStateFactory;
|
||||
UniquePtr<VkClearManager> m_clearManager;
|
||||
UniquePtr<VkRenderPassManager> m_renderPassManager;
|
||||
UniquePtr<VkTextureManager> m_textureManager;
|
||||
UniquePtr<VkSamplerManager> m_samplerManager;
|
||||
UniquePtr<VkTimerQueryManager> m_timerQueryManager;
|
||||
BlitResources m_blitResources;
|
||||
DepthMipmapResources m_depthMipmapResources;
|
||||
Vector<DeferredDepthMipmapCleanup> m_deferredDepthMipmapCleanup;
|
||||
|
||||
// Skip the per-draw CollectSampledTextures walk (~5% of the render thread) when the sampled
|
||||
// texture SET is provably unchanged from the previous draw: same program (lifetime id +
|
||||
// backend-state version, which covers sampler-uniform reassignment / relink) and transform
|
||||
// flags, and no texture bind/unbind/delete since (GetTextureBindGeneration). On a hit,
|
||||
// m_sampledTexturesScratch still holds the previous draw's list and steps 2-4 (feedback /
|
||||
// layout probe / transition) re-run on it, so layout correctness is unaffected - only the GL
|
||||
// walk is skipped. The program lifetime id (never reused, unlike the GL name) and the
|
||||
// monotonic bind generation make the key ABA-proof; the per-command-buffer reset is a cheap
|
||||
// belt-and-suspenders.
|
||||
Bool m_lastSampledSetValid = false;
|
||||
Uint64 m_lastSampledSetProgramLifetimeId = 0;
|
||||
Uint32 m_lastSampledSetProgramVersion = 0;
|
||||
ProgramFactory::CompileOptionFlags m_lastSampledSetTransformFlags = {};
|
||||
Uint64 m_lastSampledSetBindGeneration = 0;
|
||||
|
||||
// Per-draw scratch buffers (clear keeps capacity) — these paths run for every
|
||||
// draw call and must not allocate.
|
||||
Vector<MG_State::GLState::ITextureObject*> m_sampledTexturesScratch;
|
||||
Vector<VkBuffer> m_vertexBuffersScratch;
|
||||
Vector<VkDeviceSize> m_vertexOffsetsScratch;
|
||||
Vector<VkVertexInputAttributeDescription> m_patchedAttributesScratch;
|
||||
|
||||
void CreateInstance();
|
||||
VkResult SetupDebugMessenger();
|
||||
@@ -169,21 +436,29 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void DestroyAllocator();
|
||||
void CreateSwapchain();
|
||||
void CreateCommandPool();
|
||||
void CreateFrameContexts();
|
||||
|
||||
VkPipeline GetOrCreatePipeline(
|
||||
GLenum mode,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
ProgramFactory::CompileOptionFlags transformFlags,
|
||||
const MG_State::GLState::VertexArrayObject& vao,
|
||||
const RenderPassEntry& renderPassEntry);
|
||||
VkPipeline GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj);
|
||||
void DestroyComputePipelines();
|
||||
|
||||
void DeferDestroyBuffer(VkBufferObject& buffer);
|
||||
void CollectDeferredBufferReleases(Uint32 frameIndex);
|
||||
Bool EnsureFrameUploadBufferCapacity(Uint32 frameIndex, Bool isIndexBuffer, VkDeviceSize requiredEndOffset,
|
||||
VkDeviceSize minCapacity, VkBufferUsageFlags usage);
|
||||
Bool UploadAndBindVertexStreams(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao);
|
||||
Bool UploadAndBindVertexBuffers(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
const DrawCmdParam& drawParams);
|
||||
Bool UploadAndBindIndexBuffer(FrameContext::FrameData& frame,
|
||||
const MG_State::GLState::VertexArrayObject& vao,
|
||||
const IndexBufferView* pIndexBufferView = nullptr);
|
||||
Bool InitializeBlitResources();
|
||||
Bool InitializeDepthMipmapResources();
|
||||
void ShutdownBlitResources();
|
||||
void ShutdownDepthMipmapResources();
|
||||
void CollectDeferredDepthMipmapCleanup(Uint32 frameIndex);
|
||||
void DestroyDeferredDepthMipmapCleanup();
|
||||
Bool TryBlitToDefaultFramebufferWithShader(FrameContext::FrameData& frame,
|
||||
MG_State::GLState::FramebufferObject& readFbo,
|
||||
MG_State::GLState::FramebufferObject& drawFbo,
|
||||
@@ -193,6 +468,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool MaterializePendingClearForTexture(VkCommandBuffer commandBuffer,
|
||||
MG_State::GLState::ITextureObject& texture);
|
||||
VkPipeline GetOrCreateBlitPipeline(const RenderPassEntry& renderPassEntry);
|
||||
Bool GenerateDepthMipmapWithShader(FrameContext::FrameData& frame,
|
||||
MG_State::GLState::ITextureObject& texture,
|
||||
VkTextureManager::TextureResource& resource,
|
||||
Uint32 baseMipLevel,
|
||||
Uint32 generateMipLevelCount,
|
||||
const IntVec3& storageBaseTexelSize,
|
||||
VkImageLayout originalLayout,
|
||||
VkImageLayout finalLayout);
|
||||
Bool SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame);
|
||||
|
||||
void ShutdownSwapchain();
|
||||
|
||||
@@ -216,8 +500,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
static Bool GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface,
|
||||
const PhysicalDevice& compareWithDevice,
|
||||
PhysicalDevice& outBetterDevice);
|
||||
static Uint64 BuildPendingClearKey(Uint drawFboExternalIndex, Bool targetsDefaultFramebuffer);
|
||||
static constexpr VkDynamicState s_dynamicStates[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
|
||||
static constexpr const char* s_validationLayerNames[] = {"VK_LAYER_KHRONOS_validation"};
|
||||
static constexpr const char* s_deviceExtensionNames[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
|
||||
static Bool CheckValidationLayerSupport();
|
||||
|
||||
@@ -10,16 +10,61 @@
|
||||
|
||||
#include "VulkanRendererConfig.h"
|
||||
|
||||
#define ENUM_STR_CASE(c) case c: return #c;
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
inline const char* VkResultToString(VkResult result) {
|
||||
switch (result) {
|
||||
ENUM_STR_CASE(VK_SUCCESS)
|
||||
ENUM_STR_CASE(VK_NOT_READY)
|
||||
ENUM_STR_CASE(VK_TIMEOUT)
|
||||
ENUM_STR_CASE(VK_EVENT_SET)
|
||||
ENUM_STR_CASE(VK_EVENT_RESET)
|
||||
ENUM_STR_CASE(VK_INCOMPLETE)
|
||||
ENUM_STR_CASE(VK_ERROR_OUT_OF_HOST_MEMORY)
|
||||
ENUM_STR_CASE(VK_ERROR_OUT_OF_DEVICE_MEMORY)
|
||||
ENUM_STR_CASE(VK_ERROR_INITIALIZATION_FAILED)
|
||||
ENUM_STR_CASE(VK_ERROR_DEVICE_LOST)
|
||||
ENUM_STR_CASE(VK_ERROR_MEMORY_MAP_FAILED)
|
||||
ENUM_STR_CASE(VK_ERROR_LAYER_NOT_PRESENT)
|
||||
ENUM_STR_CASE(VK_ERROR_EXTENSION_NOT_PRESENT)
|
||||
ENUM_STR_CASE(VK_ERROR_FEATURE_NOT_PRESENT)
|
||||
ENUM_STR_CASE(VK_ERROR_INCOMPATIBLE_DRIVER)
|
||||
ENUM_STR_CASE(VK_ERROR_TOO_MANY_OBJECTS)
|
||||
ENUM_STR_CASE(VK_ERROR_FORMAT_NOT_SUPPORTED)
|
||||
ENUM_STR_CASE(VK_ERROR_FRAGMENTED_POOL)
|
||||
ENUM_STR_CASE(VK_ERROR_UNKNOWN)
|
||||
ENUM_STR_CASE(VK_ERROR_OUT_OF_POOL_MEMORY)
|
||||
ENUM_STR_CASE(VK_ERROR_INVALID_EXTERNAL_HANDLE)
|
||||
ENUM_STR_CASE(VK_ERROR_FRAGMENTATION)
|
||||
ENUM_STR_CASE(VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS)
|
||||
ENUM_STR_CASE(VK_PIPELINE_COMPILE_REQUIRED)
|
||||
ENUM_STR_CASE(VK_ERROR_SURFACE_LOST_KHR)
|
||||
ENUM_STR_CASE(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR)
|
||||
ENUM_STR_CASE(VK_SUBOPTIMAL_KHR)
|
||||
ENUM_STR_CASE(VK_ERROR_OUT_OF_DATE_KHR)
|
||||
ENUM_STR_CASE(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR)
|
||||
ENUM_STR_CASE(VK_ERROR_VALIDATION_FAILED_EXT)
|
||||
ENUM_STR_CASE(VK_ERROR_INVALID_SHADER_NV)
|
||||
default:
|
||||
return "VK_RESULT_UNKNOWN";
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
#define VK_VERIFY(expr, ...) \
|
||||
do { \
|
||||
VkResult _vk_verify_result = (expr); \
|
||||
MOBILEGL_ASSERT(_vk_verify_result == VK_SUCCESS, "Vulkan error %d at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, _vk_verify_result, __FILE__, __LINE__); \
|
||||
if (_vk_verify_result != VK_SUCCESS) { \
|
||||
MGLOG_F("Vulkan error %s (%d) at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, \
|
||||
MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), \
|
||||
_vk_verify_result, __FILE__, __LINE__); \
|
||||
} \
|
||||
MOBILEGL_ASSERT(_vk_verify_result == VK_SUCCESS, "Vulkan error %s (%d) at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), _vk_verify_result, __FILE__, __LINE__); \
|
||||
} while (0)
|
||||
|
||||
#define ENUM_STR_CASE(c) case c: return #c;
|
||||
|
||||
#define XXHASH_VERIFY(expr, ...) \
|
||||
do { \
|
||||
XXH_errorcode _xxh_verify_result = (expr); \
|
||||
MOBILEGL_ASSERT(_xxh_verify_result == XXH_OK, "XXHash error %d at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, _xxh_verify_result, __FILE__, __LINE__); \
|
||||
} while (0)
|
||||
} while (0)
|
||||
|
||||
@@ -11,10 +11,22 @@
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct VulkanRendererConfig {
|
||||
Uint32 MaxFramesInFlight = 2;
|
||||
// Fallback CPU pipeline depth used when the MOBILEGL_MAGMA_FRAMESINFLIGHT env var is
|
||||
// unset/invalid. A deeper pipeline lets the CPU run further ahead of the GPU, hiding
|
||||
// per-frame GPU-completion latency. Whatever value is chosen (env or this fallback) is
|
||||
// only a request: VulkanRenderer::Initialize clamps it down to the surface's maxImageCount
|
||||
// (and never below 2), since not every driver allows that many swapchain images.
|
||||
Uint32 MaxFramesInFlight = 3;
|
||||
String AppName = "MobileGL-VulkanRenderer";
|
||||
Version Version = MG_Config::CoreVersion;
|
||||
MobileGL::Version Version = MG_Config::CoreVersion;
|
||||
Uint64 CacheVersion = MG_Config::CacheVersion;
|
||||
Uint32 SurfaceWidth = 1;
|
||||
Uint32 SurfaceHeight = 1;
|
||||
Bool DisablePipelineCache = false;
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
Bool EnableValidationLayers = true;
|
||||
#else
|
||||
Bool EnableValidationLayers = false;
|
||||
#endif
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -0,0 +1,700 @@
|
||||
// MobileGL - MobileGL/MG_Impl/CGLImpl/CGLImpl.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "CGLImpl.h"
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include "../EGLImpl/EGLImpl.h"
|
||||
|
||||
namespace MobileGL::MG_Impl::CGLImpl {
|
||||
namespace {
|
||||
struct PixelFormatObject {
|
||||
Uint32 RetainCount = 1;
|
||||
Bool DoubleBuffer = true;
|
||||
GLint ColorSize = 24;
|
||||
GLint AlphaSize = 8;
|
||||
GLint DepthSize = 24;
|
||||
GLint StencilSize = 8;
|
||||
GLint SampleBuffers = 0;
|
||||
GLint Samples = 0;
|
||||
GLint Profile = kCGLOGLPVersion_3_2_Core;
|
||||
GLint RendererId = 0x4d474c;
|
||||
};
|
||||
|
||||
struct ContextObject {
|
||||
Uint32 RetainCount = 1;
|
||||
CGLPixelFormatObj PixelFormat = nullptr;
|
||||
CGLContextObj Share = nullptr;
|
||||
EGLDisplay Display = EGL_NO_DISPLAY;
|
||||
EGLConfig Config = nullptr;
|
||||
EGLContext Context = EGL_NO_CONTEXT;
|
||||
EGLSurface Surface = EGL_NO_SURFACE;
|
||||
void* NSObject = nullptr;
|
||||
void* View = nullptr;
|
||||
void* MetalLayer = nullptr;
|
||||
GLint SwapInterval = 1;
|
||||
GLint VirtualScreen = 0;
|
||||
GLint SurfaceBackingSize[2] = {0, 0};
|
||||
Bool HasDrawable = false;
|
||||
Bool Locked = false;
|
||||
};
|
||||
|
||||
std::recursive_mutex& RegistryMutex() {
|
||||
static auto* mutex = new std::recursive_mutex();
|
||||
return *mutex;
|
||||
}
|
||||
|
||||
Uint64& NextPixelFormatHandle() {
|
||||
static auto* handle = new Uint64(1);
|
||||
return *handle;
|
||||
}
|
||||
|
||||
Uint64& NextContextHandle() {
|
||||
static auto* handle = new Uint64(1);
|
||||
return *handle;
|
||||
}
|
||||
|
||||
UnorderedMap<CGLPixelFormatObj, PixelFormatObject>& PixelFormats() {
|
||||
static auto* formats = new UnorderedMap<CGLPixelFormatObj, PixelFormatObject>();
|
||||
return *formats;
|
||||
}
|
||||
|
||||
UnorderedMap<CGLContextObj, ContextObject>& Contexts() {
|
||||
static auto* contexts = new UnorderedMap<CGLContextObj, ContextObject>();
|
||||
return *contexts;
|
||||
}
|
||||
|
||||
UnorderedMap<std::thread::id, CGLContextObj>& CurrentContexts() {
|
||||
static auto* contexts = new UnorderedMap<std::thread::id, CGLContextObj>();
|
||||
return *contexts;
|
||||
}
|
||||
|
||||
CGLPixelFormatObj EncodePixelFormat(Uint64 handle) {
|
||||
return reinterpret_cast<CGLPixelFormatObj>(static_cast<SizeT>(handle));
|
||||
}
|
||||
|
||||
CGLContextObj EncodeContext(Uint64 handle) {
|
||||
return reinterpret_cast<CGLContextObj>(static_cast<SizeT>(handle));
|
||||
}
|
||||
|
||||
std::thread::id CurrentThreadKey() {
|
||||
return std::this_thread::get_id();
|
||||
}
|
||||
|
||||
Bool AttributeHasValue(CGLPixelFormatAttribute attrib) {
|
||||
switch (attrib) {
|
||||
case kCGLPFAColorSize:
|
||||
case kCGLPFAAlphaSize:
|
||||
case kCGLPFADepthSize:
|
||||
case kCGLPFAStencilSize:
|
||||
case kCGLPFASampleBuffers:
|
||||
case kCGLPFASamples:
|
||||
case kCGLPFARendererID:
|
||||
case kCGLPFADisplayMask:
|
||||
case kCGLPFAOpenGLProfile:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyPixelFormatAttribute(PixelFormatObject& pixelFormat,
|
||||
CGLPixelFormatAttribute attrib,
|
||||
GLint value) {
|
||||
switch (attrib) {
|
||||
case kCGLPFADoubleBuffer:
|
||||
pixelFormat.DoubleBuffer = true;
|
||||
break;
|
||||
case kCGLPFAColorSize:
|
||||
pixelFormat.ColorSize = value;
|
||||
break;
|
||||
case kCGLPFAAlphaSize:
|
||||
pixelFormat.AlphaSize = value;
|
||||
break;
|
||||
case kCGLPFADepthSize:
|
||||
pixelFormat.DepthSize = value;
|
||||
break;
|
||||
case kCGLPFAStencilSize:
|
||||
pixelFormat.StencilSize = value;
|
||||
break;
|
||||
case kCGLPFASampleBuffers:
|
||||
pixelFormat.SampleBuffers = value;
|
||||
break;
|
||||
case kCGLPFASamples:
|
||||
pixelFormat.Samples = value;
|
||||
break;
|
||||
case kCGLPFAOpenGLProfile:
|
||||
pixelFormat.Profile = value;
|
||||
break;
|
||||
case kCGLPFARendererID:
|
||||
pixelFormat.RendererId = value;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Bool InitEGLContext(ContextObject& object, CGLPixelFormatObj pix, CGLContextObj share) {
|
||||
auto* pixelFormat = [&]() -> PixelFormatObject* {
|
||||
auto& pixelFormats = PixelFormats();
|
||||
auto it = pixelFormats.find(pix);
|
||||
return it == pixelFormats.end() ? nullptr : &it->second;
|
||||
}();
|
||||
if (!pixelFormat) {
|
||||
return false;
|
||||
}
|
||||
|
||||
EGLDisplay display = EGLImpl::GetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (display == EGL_NO_DISPLAY) {
|
||||
return false;
|
||||
}
|
||||
if (!EGLImpl::Initialize(display, nullptr, nullptr)) {
|
||||
return false;
|
||||
}
|
||||
EGLImpl::BindAPI(EGL_OPENGL_API);
|
||||
|
||||
const EGLint attribs[] = {
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, std::max(pixelFormat->AlphaSize, 0),
|
||||
EGL_DEPTH_SIZE, std::max(pixelFormat->DepthSize, 0),
|
||||
EGL_STENCIL_SIZE, std::max(pixelFormat->StencilSize, 0),
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
EGLConfig config = nullptr;
|
||||
EGLint count = 0;
|
||||
if (!EGLImpl::ChooseConfig(display, attribs, &config, 1, &count) || count <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
EGLContext shareContext = EGL_NO_CONTEXT;
|
||||
if (share != nullptr) {
|
||||
auto& contexts = Contexts();
|
||||
auto shareIt = contexts.find(share);
|
||||
if (shareIt == contexts.end()) {
|
||||
return false;
|
||||
}
|
||||
shareContext = shareIt->second.Context;
|
||||
}
|
||||
|
||||
const EGLint contextAttribs[] = {
|
||||
EGL_CONTEXT_MAJOR_VERSION, 3,
|
||||
EGL_CONTEXT_MINOR_VERSION, 3,
|
||||
EGL_NONE,
|
||||
};
|
||||
EGLContext eglContext = EGLImpl::CreateContext(display, config, shareContext, contextAttribs);
|
||||
if (eglContext == EGL_NO_CONTEXT) {
|
||||
return false;
|
||||
}
|
||||
|
||||
object.Display = display;
|
||||
object.Config = config;
|
||||
object.Context = eglContext;
|
||||
object.PixelFormat = pix;
|
||||
object.Share = share;
|
||||
return true;
|
||||
}
|
||||
|
||||
ContextObject* TryGetContext(CGLContextObj ctx) {
|
||||
auto& contexts = Contexts();
|
||||
auto it = contexts.find(ctx);
|
||||
return it == contexts.end() ? nullptr : &it->second;
|
||||
}
|
||||
|
||||
const ContextObject* TryGetContext(CGLContextObj ctx, const std::lock_guard<std::recursive_mutex>&) {
|
||||
auto& contexts = Contexts();
|
||||
auto it = contexts.find(ctx);
|
||||
return it == contexts.end() ? nullptr : &it->second;
|
||||
}
|
||||
|
||||
PixelFormatObject* TryGetPixelFormat(CGLPixelFormatObj pix) {
|
||||
auto& pixelFormats = PixelFormats();
|
||||
auto it = pixelFormats.find(pix);
|
||||
return it == pixelFormats.end() ? nullptr : &it->second;
|
||||
}
|
||||
|
||||
CGLError MakeCurrentLocked(CGLContextObj ctx, ContextObject& object) {
|
||||
CurrentContexts()[CurrentThreadKey()] = ctx;
|
||||
if (!object.HasDrawable || object.Surface == EGL_NO_SURFACE) {
|
||||
return kCGLNoError;
|
||||
}
|
||||
if (!EGLImpl::MakeCurrent(object.Display, object.Surface, object.Surface, object.Context)) {
|
||||
return kCGLBadState;
|
||||
}
|
||||
return kCGLNoError;
|
||||
}
|
||||
|
||||
CGLError RecreateSurfaceLocked(CGLContextObj ctx, ContextObject& object) {
|
||||
if (!object.MetalLayer) {
|
||||
return kCGLBadDrawable;
|
||||
}
|
||||
if (object.Surface != EGL_NO_SURFACE) {
|
||||
EGLImpl::DestroySurface(object.Display, object.Surface);
|
||||
object.Surface = EGL_NO_SURFACE;
|
||||
}
|
||||
const EGLAttrib attribs[] = {
|
||||
EGL_WIDTH, std::max<GLint>(object.SurfaceBackingSize[0], 1),
|
||||
EGL_HEIGHT, std::max<GLint>(object.SurfaceBackingSize[1], 1),
|
||||
EGL_NONE,
|
||||
};
|
||||
EGLSurface surface = EGLImpl::CreatePlatformWindowSurface(object.Display, object.Config,
|
||||
object.MetalLayer, attribs);
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
object.HasDrawable = false;
|
||||
return kCGLBadDrawable;
|
||||
}
|
||||
object.Surface = surface;
|
||||
object.HasDrawable = true;
|
||||
return GetCurrentContext() == ctx ? MakeCurrentLocked(ctx, object) : kCGLNoError;
|
||||
}
|
||||
|
||||
CGLError ResizeSurfaceLocked(ContextObject& object) {
|
||||
if (object.Surface == EGL_NO_SURFACE) {
|
||||
return kCGLBadDrawable;
|
||||
}
|
||||
return EGLImpl::ResizePlatformWindowSurface(
|
||||
object.Display, object.Surface,
|
||||
std::max<GLint>(object.SurfaceBackingSize[0], 1),
|
||||
std::max<GLint>(object.SurfaceBackingSize[1], 1))
|
||||
? kCGLNoError
|
||||
: kCGLBadDrawable;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
CGLError ChoosePixelFormat(const CGLPixelFormatAttribute* attribs, CGLPixelFormatObj* pix, GLint* npix) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
if (!pix || !npix) {
|
||||
return kCGLBadAddress;
|
||||
}
|
||||
|
||||
PixelFormatObject object;
|
||||
if (attribs) {
|
||||
for (SizeT i = 0; attribs[i] != static_cast<CGLPixelFormatAttribute>(0); ++i) {
|
||||
const auto attrib = attribs[i];
|
||||
GLint value = 1;
|
||||
if (AttributeHasValue(attrib)) {
|
||||
value = static_cast<GLint>(attribs[++i]);
|
||||
}
|
||||
ApplyPixelFormatAttribute(object, attrib, value);
|
||||
}
|
||||
}
|
||||
|
||||
const auto handle = EncodePixelFormat(NextPixelFormatHandle()++);
|
||||
PixelFormats()[handle] = object;
|
||||
*pix = handle;
|
||||
*npix = 1;
|
||||
return kCGLNoError;
|
||||
}
|
||||
|
||||
CGLError DestroyPixelFormat(CGLPixelFormatObj pix) {
|
||||
ReleasePixelFormat(pix);
|
||||
return kCGLNoError;
|
||||
}
|
||||
|
||||
CGLError DescribePixelFormat(CGLPixelFormatObj pix, GLint pixNum, CGLPixelFormatAttribute attrib, GLint* value) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
if (!value) {
|
||||
return kCGLBadAddress;
|
||||
}
|
||||
if (pixNum != 0 && pixNum != 1) {
|
||||
return kCGLBadValue;
|
||||
}
|
||||
auto* pixelFormat = TryGetPixelFormat(pix);
|
||||
if (!pixelFormat) {
|
||||
return kCGLBadPixelFormat;
|
||||
}
|
||||
|
||||
switch (attrib) {
|
||||
case kCGLPFADoubleBuffer:
|
||||
*value = pixelFormat->DoubleBuffer ? 1 : 0;
|
||||
return kCGLNoError;
|
||||
case kCGLPFAAccelerated:
|
||||
case kCGLPFAAcceleratedCompute:
|
||||
case kCGLPFASupportsAutomaticGraphicsSwitching:
|
||||
*value = 1;
|
||||
return kCGLNoError;
|
||||
case kCGLPFAColorSize:
|
||||
*value = pixelFormat->ColorSize;
|
||||
return kCGLNoError;
|
||||
case kCGLPFAAlphaSize:
|
||||
*value = pixelFormat->AlphaSize;
|
||||
return kCGLNoError;
|
||||
case kCGLPFADepthSize:
|
||||
*value = pixelFormat->DepthSize;
|
||||
return kCGLNoError;
|
||||
case kCGLPFAStencilSize:
|
||||
*value = pixelFormat->StencilSize;
|
||||
return kCGLNoError;
|
||||
case kCGLPFASampleBuffers:
|
||||
*value = pixelFormat->SampleBuffers;
|
||||
return kCGLNoError;
|
||||
case kCGLPFASamples:
|
||||
*value = pixelFormat->Samples;
|
||||
return kCGLNoError;
|
||||
case kCGLPFARendererID:
|
||||
*value = pixelFormat->RendererId;
|
||||
return kCGLNoError;
|
||||
case kCGLPFAOpenGLProfile:
|
||||
*value = pixelFormat->Profile;
|
||||
return kCGLNoError;
|
||||
case kCGLPFAVirtualScreenCount:
|
||||
*value = 1;
|
||||
return kCGLNoError;
|
||||
default:
|
||||
*value = 0;
|
||||
return kCGLNoError;
|
||||
}
|
||||
}
|
||||
|
||||
void ReleasePixelFormat(CGLPixelFormatObj pix) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* pixelFormat = TryGetPixelFormat(pix);
|
||||
if (!pixelFormat) {
|
||||
return;
|
||||
}
|
||||
if (pixelFormat->RetainCount > 1) {
|
||||
--pixelFormat->RetainCount;
|
||||
return;
|
||||
}
|
||||
PixelFormats().erase(pix);
|
||||
}
|
||||
|
||||
CGLPixelFormatObj RetainPixelFormat(CGLPixelFormatObj pix) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* pixelFormat = TryGetPixelFormat(pix);
|
||||
if (pixelFormat) {
|
||||
++pixelFormat->RetainCount;
|
||||
}
|
||||
return pix;
|
||||
}
|
||||
|
||||
GLuint GetPixelFormatRetainCount(CGLPixelFormatObj pix) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* pixelFormat = TryGetPixelFormat(pix);
|
||||
return pixelFormat ? pixelFormat->RetainCount : 0;
|
||||
}
|
||||
|
||||
CGLError CreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj* ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
if (!ctx) {
|
||||
return kCGLBadAddress;
|
||||
}
|
||||
if (!TryGetPixelFormat(pix)) {
|
||||
return kCGLBadPixelFormat;
|
||||
}
|
||||
if (share && !TryGetContext(share)) {
|
||||
return kCGLBadMatch;
|
||||
}
|
||||
|
||||
ContextObject object;
|
||||
if (!InitEGLContext(object, pix, share)) {
|
||||
return kCGLBadAlloc;
|
||||
}
|
||||
RetainPixelFormat(pix);
|
||||
const auto handle = EncodeContext(NextContextHandle()++);
|
||||
Contexts()[handle] = object;
|
||||
*ctx = handle;
|
||||
return kCGLNoError;
|
||||
}
|
||||
|
||||
CGLError DestroyContext(CGLContextObj ctx) {
|
||||
ReleaseContext(ctx);
|
||||
return kCGLNoError;
|
||||
}
|
||||
|
||||
CGLContextObj RetainContext(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (object) {
|
||||
++object->RetainCount;
|
||||
}
|
||||
return ctx;
|
||||
}
|
||||
|
||||
void ReleaseContext(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (!object) {
|
||||
return;
|
||||
}
|
||||
if (object->RetainCount > 1) {
|
||||
--object->RetainCount;
|
||||
return;
|
||||
}
|
||||
if (object->Surface != EGL_NO_SURFACE) {
|
||||
EGLImpl::DestroySurface(object->Display, object->Surface);
|
||||
}
|
||||
if (object->Context != EGL_NO_CONTEXT) {
|
||||
EGLImpl::DestroyContext(object->Display, object->Context);
|
||||
}
|
||||
ReleasePixelFormat(object->PixelFormat);
|
||||
auto& currentContexts = CurrentContexts();
|
||||
for (auto it = currentContexts.begin(); it != currentContexts.end();) {
|
||||
if (it->second == ctx) {
|
||||
it = currentContexts.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
Contexts().erase(ctx);
|
||||
}
|
||||
|
||||
GLuint GetContextRetainCount(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
return object ? object->RetainCount : 0;
|
||||
}
|
||||
|
||||
CGLPixelFormatObj GetPixelFormat(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
return object ? object->PixelFormat : nullptr;
|
||||
}
|
||||
|
||||
CGLError SetCurrentContext(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
if (!ctx) {
|
||||
CurrentContexts().erase(CurrentThreadKey());
|
||||
EGLImpl::MakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
return kCGLNoError;
|
||||
}
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (!object) {
|
||||
return kCGLBadContext;
|
||||
}
|
||||
return MakeCurrentLocked(ctx, *object);
|
||||
}
|
||||
|
||||
CGLContextObj GetCurrentContext() {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto& currentContexts = CurrentContexts();
|
||||
auto it = currentContexts.find(CurrentThreadKey());
|
||||
return it == currentContexts.end() ? nullptr : it->second;
|
||||
}
|
||||
|
||||
CGLError SetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint* params) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (!object) {
|
||||
return kCGLBadContext;
|
||||
}
|
||||
if (!params && pname != kCGLCPReclaimResources) {
|
||||
return kCGLBadAddress;
|
||||
}
|
||||
switch (pname) {
|
||||
case kCGLCPSwapInterval:
|
||||
object->SwapInterval = params[0];
|
||||
EGLImpl::SwapInterval(object->Display, object->SwapInterval);
|
||||
return kCGLNoError;
|
||||
case kCGLCPSurfaceBackingSize:
|
||||
{
|
||||
const GLint width = std::max<GLint>(params[0], 1);
|
||||
const GLint height = std::max<GLint>(params[1], 1);
|
||||
if (object->SurfaceBackingSize[0] == width && object->SurfaceBackingSize[1] == height) {
|
||||
return kCGLNoError;
|
||||
}
|
||||
object->SurfaceBackingSize[0] = width;
|
||||
object->SurfaceBackingSize[1] = height;
|
||||
if (object->MetalLayer && object->Surface != EGL_NO_SURFACE) {
|
||||
return ResizeSurfaceLocked(*object);
|
||||
}
|
||||
return kCGLNoError;
|
||||
}
|
||||
case kCGLCPSurfaceOpacity:
|
||||
case kCGLCPSurfaceOrder:
|
||||
case kCGLCPMPSwapsInFlight:
|
||||
case kCGLCPReclaimResources:
|
||||
return kCGLNoError;
|
||||
default:
|
||||
return kCGLNoError;
|
||||
}
|
||||
}
|
||||
|
||||
CGLError GetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint* params) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (!object) {
|
||||
return kCGLBadContext;
|
||||
}
|
||||
if (!params) {
|
||||
return kCGLBadAddress;
|
||||
}
|
||||
switch (pname) {
|
||||
case kCGLCPSwapInterval:
|
||||
params[0] = object->SwapInterval;
|
||||
return kCGLNoError;
|
||||
case kCGLCPSurfaceBackingSize:
|
||||
params[0] = object->SurfaceBackingSize[0];
|
||||
params[1] = object->SurfaceBackingSize[1];
|
||||
return kCGLNoError;
|
||||
case kCGLCPCurrentRendererID:
|
||||
params[0] = 0x4d474c;
|
||||
return kCGLNoError;
|
||||
case kCGLCPGPUVertexProcessing:
|
||||
case kCGLCPGPUFragmentProcessing:
|
||||
case kCGLCPHasDrawable:
|
||||
params[0] = object->HasDrawable ? 1 : 0;
|
||||
return kCGLNoError;
|
||||
case kCGLCPMPSwapsInFlight:
|
||||
params[0] = 1;
|
||||
return kCGLNoError;
|
||||
default:
|
||||
params[0] = 0;
|
||||
return kCGLNoError;
|
||||
}
|
||||
}
|
||||
|
||||
CGLError UpdateContext(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
return TryGetContext(ctx) ? kCGLNoError : kCGLBadContext;
|
||||
}
|
||||
|
||||
CGLError ClearDrawable(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (!object) {
|
||||
return kCGLBadContext;
|
||||
}
|
||||
if (object->Surface != EGL_NO_SURFACE) {
|
||||
EGLImpl::DestroySurface(object->Display, object->Surface);
|
||||
}
|
||||
object->Surface = EGL_NO_SURFACE;
|
||||
object->View = nullptr;
|
||||
object->MetalLayer = nullptr;
|
||||
object->HasDrawable = false;
|
||||
return kCGLNoError;
|
||||
}
|
||||
|
||||
CGLError FlushDrawable(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (!object) {
|
||||
return kCGLBadContext;
|
||||
}
|
||||
if (!object->HasDrawable || object->Surface == EGL_NO_SURFACE) {
|
||||
return kCGLBadDrawable;
|
||||
}
|
||||
const auto currentError = MakeCurrentLocked(ctx, *object);
|
||||
if (currentError != kCGLNoError) {
|
||||
return currentError;
|
||||
}
|
||||
return EGLImpl::SwapBuffers(object->Display, object->Surface) ? kCGLNoError : kCGLBadDrawable;
|
||||
}
|
||||
|
||||
CGLError LockContext(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (!object) {
|
||||
return kCGLBadContext;
|
||||
}
|
||||
object->Locked = true;
|
||||
return kCGLNoError;
|
||||
}
|
||||
|
||||
CGLError UnlockContext(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (!object) {
|
||||
return kCGLBadContext;
|
||||
}
|
||||
object->Locked = false;
|
||||
return kCGLNoError;
|
||||
}
|
||||
|
||||
void GetVersion(GLint* majorvers, GLint* minorvers) {
|
||||
if (majorvers) {
|
||||
*majorvers = 1;
|
||||
}
|
||||
if (minorvers) {
|
||||
*minorvers = 0;
|
||||
}
|
||||
}
|
||||
|
||||
const char* ErrorString(CGLError error) {
|
||||
switch (error) {
|
||||
case kCGLNoError:
|
||||
return "no error";
|
||||
case kCGLBadAttribute:
|
||||
return "invalid pixel format attribute";
|
||||
case kCGLBadPixelFormat:
|
||||
return "invalid pixel format";
|
||||
case kCGLBadContext:
|
||||
return "invalid context";
|
||||
case kCGLBadDrawable:
|
||||
return "invalid drawable";
|
||||
case kCGLBadState:
|
||||
return "invalid context state";
|
||||
case kCGLBadValue:
|
||||
return "invalid numerical value";
|
||||
case kCGLBadMatch:
|
||||
return "invalid share context";
|
||||
case kCGLBadAddress:
|
||||
return "invalid pointer";
|
||||
case kCGLBadAlloc:
|
||||
return "invalid memory allocation";
|
||||
default:
|
||||
return "unknown CGL error";
|
||||
}
|
||||
}
|
||||
|
||||
CGLError AttachDrawable(CGLContextObj ctx, void* nsView, void* metalLayer, GLint width, GLint height) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (!object) {
|
||||
return kCGLBadContext;
|
||||
}
|
||||
if (!metalLayer) {
|
||||
return kCGLBadDrawable;
|
||||
}
|
||||
width = std::max<GLint>(width, 1);
|
||||
height = std::max<GLint>(height, 1);
|
||||
const Bool sameSize = object->SurfaceBackingSize[0] == width && object->SurfaceBackingSize[1] == height;
|
||||
object->SurfaceBackingSize[0] = width;
|
||||
object->SurfaceBackingSize[1] = height;
|
||||
if (object->Surface != EGL_NO_SURFACE && object->MetalLayer == metalLayer && sameSize) {
|
||||
object->View = nsView;
|
||||
object->HasDrawable = true;
|
||||
return kCGLNoError;
|
||||
}
|
||||
if (object->Surface != EGL_NO_SURFACE && object->MetalLayer == metalLayer) {
|
||||
object->View = nsView;
|
||||
object->HasDrawable = true;
|
||||
return ResizeSurfaceLocked(*object);
|
||||
}
|
||||
if (object->Surface != EGL_NO_SURFACE) {
|
||||
EGLImpl::DestroySurface(object->Display, object->Surface);
|
||||
object->Surface = EGL_NO_SURFACE;
|
||||
}
|
||||
object->View = nsView;
|
||||
object->MetalLayer = metalLayer;
|
||||
const auto recreateError = RecreateSurfaceLocked(ctx, *object);
|
||||
if (recreateError != kCGLNoError) {
|
||||
return recreateError;
|
||||
}
|
||||
return kCGLNoError;
|
||||
}
|
||||
|
||||
void* GetContextNSObject(CGLContextObj ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
return object ? object->NSObject : nullptr;
|
||||
}
|
||||
|
||||
void SetContextNSObject(CGLContextObj ctx, void* nsObject) {
|
||||
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
|
||||
auto* object = TryGetContext(ctx);
|
||||
if (object) {
|
||||
object->NSObject = nsObject;
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::CGLImpl
|
||||
#endif
|
||||
@@ -0,0 +1,49 @@
|
||||
// MobileGL - MobileGL/MG_Impl/CGLImpl/CGLImpl.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#ifndef GL_SILENCE_DEPRECATION
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
#endif
|
||||
#include <OpenGL/OpenGL.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::CGLImpl {
|
||||
CGLError ChoosePixelFormat(const CGLPixelFormatAttribute* attribs, CGLPixelFormatObj* pix, GLint* npix);
|
||||
CGLError DestroyPixelFormat(CGLPixelFormatObj pix);
|
||||
CGLError DescribePixelFormat(CGLPixelFormatObj pix, GLint pixNum, CGLPixelFormatAttribute attrib, GLint* value);
|
||||
void ReleasePixelFormat(CGLPixelFormatObj pix);
|
||||
CGLPixelFormatObj RetainPixelFormat(CGLPixelFormatObj pix);
|
||||
GLuint GetPixelFormatRetainCount(CGLPixelFormatObj pix);
|
||||
|
||||
CGLError CreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj* ctx);
|
||||
CGLError DestroyContext(CGLContextObj ctx);
|
||||
CGLContextObj RetainContext(CGLContextObj ctx);
|
||||
void ReleaseContext(CGLContextObj ctx);
|
||||
GLuint GetContextRetainCount(CGLContextObj ctx);
|
||||
CGLPixelFormatObj GetPixelFormat(CGLContextObj ctx);
|
||||
|
||||
CGLError SetCurrentContext(CGLContextObj ctx);
|
||||
CGLContextObj GetCurrentContext();
|
||||
CGLError SetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint* params);
|
||||
CGLError GetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint* params);
|
||||
CGLError UpdateContext(CGLContextObj ctx);
|
||||
CGLError ClearDrawable(CGLContextObj ctx);
|
||||
CGLError FlushDrawable(CGLContextObj ctx);
|
||||
CGLError LockContext(CGLContextObj ctx);
|
||||
CGLError UnlockContext(CGLContextObj ctx);
|
||||
void GetVersion(GLint* majorvers, GLint* minorvers);
|
||||
const char* ErrorString(CGLError error);
|
||||
|
||||
CGLError AttachDrawable(CGLContextObj ctx, void* nsView, void* metalLayer, GLint width, GLint height);
|
||||
void* GetContextNSObject(CGLContextObj ctx);
|
||||
void SetContextNSObject(CGLContextObj ctx, void* nsObject);
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,110 @@
|
||||
// MobileGL - MobileGL/MG_Impl/CGLImpl/Exporting/Definitions.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "../CGLImpl.h"
|
||||
|
||||
#if defined(__APPLE__)
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLChoosePixelFormat(const CGLPixelFormatAttribute* attribs,
|
||||
CGLPixelFormatObj* pix,
|
||||
GLint* npix) {
|
||||
return MobileGL::MG_Impl::CGLImpl::ChoosePixelFormat(attribs, pix, npix);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLDestroyPixelFormat(CGLPixelFormatObj pix) {
|
||||
return MobileGL::MG_Impl::CGLImpl::DestroyPixelFormat(pix);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLDescribePixelFormat(CGLPixelFormatObj pix,
|
||||
GLint pix_num,
|
||||
CGLPixelFormatAttribute attrib,
|
||||
GLint* value) {
|
||||
return MobileGL::MG_Impl::CGLImpl::DescribePixelFormat(pix, pix_num, attrib, value);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API void CGLReleasePixelFormat(CGLPixelFormatObj pix) {
|
||||
MobileGL::MG_Impl::CGLImpl::ReleasePixelFormat(pix);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLPixelFormatObj CGLRetainPixelFormat(CGLPixelFormatObj pix) {
|
||||
return MobileGL::MG_Impl::CGLImpl::RetainPixelFormat(pix);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API GLuint CGLGetPixelFormatRetainCount(CGLPixelFormatObj pix) {
|
||||
return MobileGL::MG_Impl::CGLImpl::GetPixelFormatRetainCount(pix);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLCreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj* ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::CreateContext(pix, share, ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLDestroyContext(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::DestroyContext(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLContextObj CGLRetainContext(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::RetainContext(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API void CGLReleaseContext(CGLContextObj ctx) {
|
||||
MobileGL::MG_Impl::CGLImpl::ReleaseContext(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API GLuint CGLGetContextRetainCount(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::GetContextRetainCount(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLPixelFormatObj CGLGetPixelFormat(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::GetPixelFormat(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLSetCurrentContext(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::SetCurrentContext(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLContextObj CGLGetCurrentContext(void) {
|
||||
return MobileGL::MG_Impl::CGLImpl::GetCurrentContext();
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint* params) {
|
||||
return MobileGL::MG_Impl::CGLImpl::SetParameter(ctx, pname, params);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLGetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint* params) {
|
||||
return MobileGL::MG_Impl::CGLImpl::GetParameter(ctx, pname, params);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLUpdateContext(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::UpdateContext(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLClearDrawable(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::ClearDrawable(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLFlushDrawable(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::FlushDrawable(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLLockContext(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::LockContext(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API CGLError CGLUnlockContext(CGLContextObj ctx) {
|
||||
return MobileGL::MG_Impl::CGLImpl::UnlockContext(ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API void CGLGetVersion(GLint* majorvers, GLint* minorvers) {
|
||||
MobileGL::MG_Impl::CGLImpl::GetVersion(majorvers, minorvers);
|
||||
}
|
||||
|
||||
MOBILEGL_CGL_API const char* CGLErrorString(CGLError error) {
|
||||
return MobileGL::MG_Impl::CGLImpl::ErrorString(error);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,56 @@
|
||||
// MobileGL - MobileGL/MG_Impl/DyldInterpose/DyldInterpose.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
|
||||
#include "MG_Impl/GetProcAddress.h"
|
||||
|
||||
#include <dlfcn.h>
|
||||
|
||||
namespace {
|
||||
struct DyldInterposeEntry {
|
||||
const void* Replacement;
|
||||
const void* Replacee;
|
||||
};
|
||||
|
||||
bool IsGLProcName(const char* name) {
|
||||
if (name == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (strncmp(name, "CGL", 3) == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (strncmp(name, "gl", 2) != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Avoid stealing glfw*/glib*/glX*/global application symbols.
|
||||
return name[2] >= 'A' && name[2] <= 'Z' && name[2] != 'X';
|
||||
}
|
||||
|
||||
void* MobileGLDlsym(void* handle, const char* symbol) {
|
||||
if (IsGLProcName(symbol)) {
|
||||
if (void* proc = MobileGL::MG_Impl::GetProcAddress(symbol)) {
|
||||
return proc;
|
||||
}
|
||||
}
|
||||
|
||||
return dlsym(handle, symbol);
|
||||
}
|
||||
|
||||
__attribute__((used)) static const DyldInterposeEntry kMobileGLDyldInterpose[]
|
||||
__attribute__((section("__DATA,__interpose"))) = {
|
||||
{reinterpret_cast<const void*>(MobileGLDlsym), reinterpret_cast<const void*>(dlsym)},
|
||||
};
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
@@ -10,6 +10,8 @@
|
||||
#include "../GetProcAddress.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/EGLState/Core.h>
|
||||
#include <mutex>
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
|
||||
namespace MobileGL::MG_Impl::EGLImpl {
|
||||
@@ -31,14 +33,53 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
return backendObject;
|
||||
}
|
||||
|
||||
std::recursive_mutex& EGLOperationMutex() {
|
||||
static std::recursive_mutex mutex;
|
||||
return mutex;
|
||||
}
|
||||
|
||||
String CurrentThreadIdString() {
|
||||
std::ostringstream stream;
|
||||
stream << std::this_thread::get_id();
|
||||
return stream.str();
|
||||
}
|
||||
|
||||
MG_Backend::WindowBackend DetectWindowBackend() {
|
||||
#if defined(ANDROID) || defined(__ANDROID__)
|
||||
return MG_Backend::WindowBackend::Android;
|
||||
#elif defined(__APPLE__)
|
||||
return MG_Backend::WindowBackend::MetalLayer;
|
||||
#elif defined(__linux__)
|
||||
return MG_Backend::WindowBackend::X11;
|
||||
#else
|
||||
return MG_Backend::WindowBackend::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
EGLint GetAttribValue(const EGLint* attribList, EGLint attrib, EGLint defaultValue) {
|
||||
if (!attribList) {
|
||||
return defaultValue;
|
||||
}
|
||||
for (SizeT i = 0; attribList[i] != EGL_NONE; i += 2) {
|
||||
if (attribList[i] == attrib) {
|
||||
return attribList[i + 1];
|
||||
}
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
EGLint GetAttribValueAttrib(const EGLAttrib* attribList, EGLint attrib, EGLint defaultValue) {
|
||||
if (!attribList) {
|
||||
return defaultValue;
|
||||
}
|
||||
for (SizeT i = 0; attribList[i] != EGL_NONE; i += 2) {
|
||||
if (attribList[i] == attrib) {
|
||||
return static_cast<EGLint>(attribList[i + 1]);
|
||||
}
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
template <typename NativeType>
|
||||
Bool IsNullNativeHandle(NativeType nativeHandle) {
|
||||
if constexpr (std::is_pointer_v<NativeType>) {
|
||||
@@ -77,25 +118,35 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
const MG_Backend::WindowHandle windowHandle = {
|
||||
.Backend = DetectWindowBackend(),
|
||||
.Handle = ToVoidHandle(window),
|
||||
.Width = static_cast<Uint32>(std::max<EGLint>(GetAttribValue(attrib_list, EGL_WIDTH, 0), 0)),
|
||||
.Height = static_cast<Uint32>(std::max<EGLint>(GetAttribValue(attrib_list, EGL_HEIGHT, 0), 0)),
|
||||
};
|
||||
if (!backendObject->CreateEGLWindowSurface(windowHandle)) {
|
||||
|
||||
EGLSurface surface = state->CreateWindowSurface(dpy, config, window, attrib_list);
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
state->DestroySurface(dpy, surface);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (!backendObject->CreateEGLWindowSurface(surface, windowHandle)) {
|
||||
state->DestroySurface(dpy, surface);
|
||||
state->SetError(EGL_BAD_NATIVE_WINDOW);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
return state->CreateWindowSurface(dpy, config, window, attrib_list);
|
||||
return surface;
|
||||
}
|
||||
|
||||
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
const std::lock_guard<std::recursive_mutex> operationLock(EGLOperationMutex());
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
@@ -111,6 +162,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!backendObject->SwapEGLBuffers(dpy, draw)) {
|
||||
MGLOG_E("eglSwapBuffers failed on thread=%s dpy=%p draw=%p", CurrentThreadIdString().c_str(), dpy, draw);
|
||||
state->SetError(EGL_BAD_SURFACE);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
@@ -172,6 +224,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
}
|
||||
|
||||
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
const std::lock_guard<std::recursive_mutex> operationLock(EGLOperationMutex());
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
@@ -181,17 +234,30 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
const auto oldDraw = state->GetCurrentSurface(EGL_DRAW);
|
||||
const auto oldRead = state->GetCurrentSurface(EGL_READ);
|
||||
const auto oldContext = state->GetCurrentContext();
|
||||
const String threadId = CurrentThreadIdString();
|
||||
|
||||
MGLOG_D("eglMakeCurrent begin thread=%s dpy=%p draw=%p read=%p ctx=%p oldDpy=%p oldDraw=%p oldRead=%p oldCtx=%p",
|
||||
threadId.c_str(), dpy, draw, read, ctx, oldDisplay, oldDraw, oldRead, oldContext);
|
||||
|
||||
if (!state->MakeCurrent(dpy, draw, read, ctx)) {
|
||||
const EGLint error = state->ConsumeError();
|
||||
MGLOG_D("eglMakeCurrent rejected by EGLState thread=%s error=0x%04x", threadId.c_str(), error);
|
||||
state->SetError(error);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
|
||||
const Bool releaseCurrentRequest =
|
||||
dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
|
||||
if (releaseCurrentRequest) {
|
||||
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
|
||||
(void)backendObject->MakeEGLCurrent(dpy, draw, read, ctx);
|
||||
if (!backendObject->MakeEGLCurrent(dpy, draw, read, ctx)) {
|
||||
MGLOG_E("eglMakeCurrent release failed in backend thread=%s", threadId.c_str());
|
||||
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
|
||||
state->SetError(EGL_BAD_ACCESS);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
}
|
||||
MGLOG_D("eglMakeCurrent release succeeded thread=%s", threadId.c_str());
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
@@ -202,10 +268,14 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!backendObject->MakeEGLCurrent(dpy, draw, read, ctx)) {
|
||||
MGLOG_E("eglMakeCurrent backend attach failed thread=%s dpy=%p draw=%p read=%p ctx=%p", threadId.c_str(),
|
||||
dpy, draw, read, ctx);
|
||||
state->SetError(EGL_BAD_ACCESS);
|
||||
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
MGLOG_D("eglMakeCurrent attach succeeded thread=%s dpy=%p draw=%p read=%p ctx=%p", threadId.c_str(), dpy, draw,
|
||||
read, ctx);
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
@@ -218,11 +288,18 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
}
|
||||
|
||||
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
|
||||
const std::lock_guard<std::recursive_mutex> operationLock(EGLOperationMutex());
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->DestroySurface(dpy, surface) ? EGL_TRUE : EGL_FALSE;
|
||||
if (!state->DestroySurface(dpy, surface)) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
|
||||
backendObject->ReleaseEGLSurface(surface);
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean Terminate(EGLDisplay dpy) {
|
||||
@@ -230,7 +307,13 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->TerminateDisplay(dpy) ? EGL_TRUE : EGL_FALSE;
|
||||
if (!state->TerminateDisplay(dpy)) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
|
||||
backendObject->ReleaseEGLResources();
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseThread() {
|
||||
@@ -238,6 +321,9 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
|
||||
(void)backendObject->MakeEGLCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
}
|
||||
state->ReleaseThread();
|
||||
return EGL_TRUE;
|
||||
}
|
||||
@@ -310,7 +396,14 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
case EGL_CLIENT_APIS:
|
||||
return "OpenGL OpenGL_ES";
|
||||
case EGL_EXTENSIONS:
|
||||
return "";
|
||||
if (display == EGL_NO_DISPLAY) {
|
||||
return "EGL_EXT_client_extensions "
|
||||
"EGL_EXT_platform_base "
|
||||
"EGL_KHR_platform_base "
|
||||
"EGL_MESA_platform_surfaceless";
|
||||
}
|
||||
return "EGL_KHR_create_context "
|
||||
"EGL_MESA_platform_surfaceless";
|
||||
default:
|
||||
state->SetError(EGL_BAD_PARAMETER);
|
||||
return nullptr;
|
||||
@@ -322,7 +415,17 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return state->SwapInterval(dpy, interval) ? EGL_TRUE : EGL_FALSE;
|
||||
if (!state->SwapInterval(dpy, interval)) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
// Forward the request to the backend's native presentation path; without this
|
||||
// the app's vsync setting only ever reaches MobileGL's shadow state and the
|
||||
// native surface stays at the driver default (interval 1 = always vsynced).
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (backendObject) {
|
||||
backendObject->SetEGLSwapInterval(static_cast<Int>(interval));
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
@@ -330,7 +433,24 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
if (!state) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
return state->CreatePbufferSurface(dpy, config, attrib_list);
|
||||
const EGLint width = GetAttribValue(attrib_list, EGL_WIDTH, 1);
|
||||
const EGLint height = GetAttribValue(attrib_list, EGL_HEIGHT, 1);
|
||||
EGLSurface surface = state->CreatePbufferSurface(dpy, config, attrib_list);
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (!backendObject->CreateEGLPbufferSurface(surface, width, height)) {
|
||||
state->DestroySurface(dpy, surface);
|
||||
state->SetError(EGL_BAD_ALLOC);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
@@ -547,22 +667,53 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
const MG_Backend::WindowHandle windowHandle = {
|
||||
.Backend = DetectWindowBackend(),
|
||||
.Handle = native_window,
|
||||
.Width = static_cast<Uint32>(std::max<EGLint>(GetAttribValueAttrib(attrib_list, EGL_WIDTH, 0), 0)),
|
||||
.Height = static_cast<Uint32>(std::max<EGLint>(GetAttribValueAttrib(attrib_list, EGL_HEIGHT, 0), 0)),
|
||||
};
|
||||
if (!backendObject->CreateEGLWindowSurface(windowHandle)) {
|
||||
|
||||
EGLSurface surface = state->CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
state->DestroySurface(dpy, surface);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
if (!backendObject->CreateEGLWindowSurface(surface, windowHandle)) {
|
||||
state->DestroySurface(dpy, surface);
|
||||
state->SetError(EGL_BAD_NATIVE_WINDOW);
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
return state->CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
|
||||
return surface;
|
||||
}
|
||||
|
||||
EGLBoolean ResizePlatformWindowSurface(EGLDisplay dpy, EGLSurface surface, EGLint width, EGLint height) {
|
||||
auto* state = GetState();
|
||||
if (!state) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
if (!state->ResizeSurface(dpy, surface, width, height)) {
|
||||
return EGL_FALSE;
|
||||
}
|
||||
auto* backendObject = GetBackendObject(state);
|
||||
if (!backendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
width = std::max<EGLint>(width, 1);
|
||||
height = std::max<EGLint>(height, 1);
|
||||
if (!backendObject->ResizeEGLWindowSurface(surface, static_cast<Uint32>(width), static_cast<Uint32>(height))) {
|
||||
state->SetError(EGL_BAD_NATIVE_WINDOW);
|
||||
return EGL_FALSE;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
|
||||
@@ -57,6 +57,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list);
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLBoolean ResizePlatformWindowSurface(EGLDisplay dpy, EGLSurface surface, EGLint width, EGLint height);
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
|
||||
|
||||
@@ -235,6 +235,14 @@ MOBILEGL_EGL_API EGLDisplay eglGetPlatformDisplay(EGLenum platform, void* native
|
||||
return MobileGL::MG_Impl::EGLImpl::GetPlatformDisplay(platform, native_display, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLDisplay eglGetPlatformDisplayEXT(EGLenum platform, void* native_display,
|
||||
const EGLint* attrib_list) {
|
||||
MGLOG_D("eglGetPlatformDisplayEXT(platform=%u, native_display=%p, attrib_list=%p)", platform, native_display,
|
||||
attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::GetPlatformDisplay(
|
||||
platform, native_display, reinterpret_cast<const EGLAttrib*>(attrib_list));
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLSurface eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list) {
|
||||
MGLOG_D("eglCreatePlatformWindowSurface(dpy=%p, config=%p, native_window=%p, attrib_list=%p)", dpy, config,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -12,19 +12,42 @@
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
|
||||
void GetBufferPointerv(GLenum target, GLenum pname, void** params);
|
||||
GLboolean IsBuffer(GLuint buffer);
|
||||
void DeleteBuffers(GLsizei n, const GLuint* buffers);
|
||||
void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
GLboolean UnmapBuffer(GLenum target);
|
||||
void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
void* MapBuffer(GLenum target, GLenum access);
|
||||
void BufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
|
||||
void CreateBuffers(GLsizei n, GLuint* buffers);
|
||||
void NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags);
|
||||
void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
|
||||
void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data);
|
||||
void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format,
|
||||
GLenum type, const void* data);
|
||||
void* MapNamedBuffer(GLuint buffer, GLenum access);
|
||||
void* MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
GLboolean UnmapNamedBuffer(GLuint buffer);
|
||||
void FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
||||
void GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint* params);
|
||||
void GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64* params);
|
||||
void GetNamedBufferPointerv(GLuint buffer, GLenum pname, void** params);
|
||||
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
||||
void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
|
||||
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
void BindBuffer(GLenum target, GLuint buffer);
|
||||
void GenBuffers(GLsizei n, GLuint* buffers);
|
||||
void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
||||
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
void BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
|
||||
void BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
|
||||
const GLsizeiptr* sizes);
|
||||
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "Validators.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
@@ -52,6 +53,26 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateBufferBindingPointIndex(BufferTarget target, Uint index) {
|
||||
SizeT pointCount = MG_State::pGLContext->GetBufferBindingPointCount(target);
|
||||
if (target == BufferTarget::ShaderStorage && MG_Backend::pActiveBackendObject) {
|
||||
const Int backendCount =
|
||||
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings;
|
||||
pointCount = std::min(pointCount, static_cast<SizeT>(std::max(backendCount, 0)));
|
||||
}
|
||||
|
||||
if (index < pointCount) {
|
||||
return true;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferBindingPointIndex",
|
||||
std::format("Binding point index {} is out of range for target {}.", index,
|
||||
MG_Util::ConvertBufferTargetToString(target))));
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool ValidateBufferName(Uint index, Bool allowZero) {
|
||||
if (index == 0) {
|
||||
if (allowZero) return true;
|
||||
|
||||
@@ -16,4 +16,5 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
|
||||
Bool ValidateBufferUsage(BufferUsage usage);
|
||||
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
|
||||
Bool ValidateBufferBindingPointTarget(BufferTarget target);
|
||||
Bool ValidateBufferBindingPointIndex(BufferTarget target, Uint index);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
|
||||
|
||||
@@ -9,9 +9,75 @@
|
||||
#include "GL_Drawing.h"
|
||||
#include <Config.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_State/EGLState/Core.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
static Bool ValidateCurrentProgramForExecution(const char* functionName) {
|
||||
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
||||
if (!currentProgram) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "There is no current program object."));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!currentProgram->GetLinkStatus()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"The current program object is not linked."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static Bool ValidateCurrentProgramForCompute(const char* functionName) {
|
||||
if (!ValidateCurrentProgramForExecution(functionName)) return false;
|
||||
|
||||
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
||||
if (currentProgram->GetShaderIndexByStage(ShaderStage::Compute) < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"The current program object has no compute shader stage."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static Bool ValidatePrimitiveModeForBackend(const char* functionName, GLenum mode) {
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "No active backend object."));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (activeBackendObject->GetBackendType() == BackendType::DirectVulkan && mode == GL_LINE_LOOP) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", functionName,
|
||||
"Primitive mode GL_LINE_LOOP is not supported by the DirectVulkan backend."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (MG_State::pEGLContext->IsCurrentContextOpenGLCoreProfile() && vao && vao->GetExternalIndex() == 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"Default vertex array object cannot be used for drawing in core profile."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Clear_Backend(GLbitfield mask) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
@@ -50,6 +116,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawArrays(mode, first, count);
|
||||
}
|
||||
|
||||
void MultiDrawArrays_Backend(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArrays(mode, first, count, drawcount);
|
||||
}
|
||||
|
||||
void DrawElementsBaseVertex_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLint basevertex) {
|
||||
#ifdef TRACY_ENABLE
|
||||
@@ -73,6 +146,24 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectCount_Backend(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
|
||||
maxdrawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirectCount_Backend(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
|
||||
stride);
|
||||
}
|
||||
|
||||
void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex) {
|
||||
#ifdef TRACY_ENABLE
|
||||
@@ -156,75 +247,193 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
|
||||
auto dispatchCompute = MG_Backend::gBackendFunctionsTable.GL.DispatchCompute;
|
||||
if (!dispatchCompute) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support compute dispatch."));
|
||||
return;
|
||||
}
|
||||
if (!ValidateCurrentProgramForCompute(__func__)) return;
|
||||
dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
|
||||
}
|
||||
|
||||
void DispatchComputeIndirect(GLintptr indirect) {
|
||||
auto dispatchComputeIndirect = MG_Backend::gBackendFunctionsTable.GL.DispatchComputeIndirect;
|
||||
if (!dispatchComputeIndirect) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Backend does not support indirect compute dispatch."));
|
||||
return;
|
||||
}
|
||||
if (!ValidateCurrentProgramForCompute(__func__)) return;
|
||||
dispatchComputeIndirect(indirect);
|
||||
}
|
||||
|
||||
void MemoryBarrier(GLbitfield barriers) {
|
||||
auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier;
|
||||
if (!memoryBarrier) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support memory barriers."));
|
||||
return;
|
||||
}
|
||||
memoryBarrier(barriers);
|
||||
}
|
||||
|
||||
void MemoryBarrierByRegion(GLbitfield barriers) {
|
||||
auto memoryBarrierByRegion = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrierByRegion;
|
||||
if (!memoryBarrierByRegion) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Backend does not support regional memory barriers."));
|
||||
return;
|
||||
}
|
||||
memoryBarrierByRegion(barriers);
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
MultiDrawElementsIndirect_Backend(mode, type, indirect, drawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
auto multiDrawElementsIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount;
|
||||
if (!multiDrawElementsIndirectCount) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Backend does not support indirect-parameter indexed draws."));
|
||||
return;
|
||||
}
|
||||
MultiDrawElementsIndirectCount_Backend(mode, type, indirect, drawcount, maxdrawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride) {
|
||||
auto multiDrawArraysIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount;
|
||||
if (!multiDrawArraysIndirectCount) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Backend does not support indirect-parameter array draws."));
|
||||
return;
|
||||
}
|
||||
MultiDrawArraysIndirectCount_Backend(mode, indirect, drawcount, maxdrawcount, stride);
|
||||
}
|
||||
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawRangeElementsBaseVertex_Backend(mode, start, end, count, type, indices, basevertex);
|
||||
}
|
||||
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawRangeElements_Backend(mode, start, end, count, type, indices);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawElementsInstancedBaseVertexBaseInstance_Backend(mode, count, type, indices, instancecount, basevertex,
|
||||
baseinstance);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawElementsInstancedBaseVertex_Backend(mode, count, type, indices, instancecount, basevertex);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawElementsInstancedBaseInstance_Backend(mode, count, type, indices, instancecount, baseinstance);
|
||||
}
|
||||
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawElementsInstanced_Backend(mode, count, type, indices, instancecount);
|
||||
}
|
||||
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawElementsIndirect_Backend(mode, type, indirect);
|
||||
}
|
||||
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawArraysInstancedBaseInstance_Backend(mode, first, count, instancecount, baseinstance);
|
||||
}
|
||||
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawArraysInstanced_Backend(mode, first, count, instancecount);
|
||||
}
|
||||
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawArraysIndirect_Backend(mode, indirect);
|
||||
}
|
||||
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawElementsBaseVertex_Backend(mode, count, type, indices, basevertex);
|
||||
}
|
||||
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawArrays_Backend(mode, first, count);
|
||||
}
|
||||
|
||||
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
if (drawcount < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "drawcount must be non-negative."));
|
||||
return;
|
||||
}
|
||||
MultiDrawArrays_Backend(mode, first, count, drawcount);
|
||||
}
|
||||
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
MultiDrawElements_Backend(mode, count, type, indices, drawcount);
|
||||
}
|
||||
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
MultiDrawElementsBaseVertex_Backend(mode, count, type, indices, drawcount, basevertex);
|
||||
}
|
||||
|
||||
@@ -233,6 +442,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
if (!ValidateCurrentProgramForExecution(__func__)) return;
|
||||
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
|
||||
DrawElements_Backend(mode, count, type, indices);
|
||||
}
|
||||
|
||||
|
||||
@@ -11,8 +11,16 @@
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void DispatchComputeIndirect(GLintptr indirect);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
void MemoryBarrierByRegion(GLbitfield barriers);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
|
||||
GLsizei maxdrawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
||||
@@ -30,6 +38,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect);
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount);
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -24,19 +24,43 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLboolean IsRenderbuffer(GLuint renderbuffer);
|
||||
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
||||
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
||||
void CreateRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
||||
void NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat,
|
||||
GLsizei width, GLsizei height);
|
||||
void GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint* params);
|
||||
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
void NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget,
|
||||
GLuint renderbuffer);
|
||||
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
||||
void BindRenderbuffer(GLenum target, GLuint renderbuffer);
|
||||
void SampleMaski(GLuint maskNumber, GLbitfield mask);
|
||||
GLboolean IsFramebuffer(GLuint framebuffer);
|
||||
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void CreateFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
|
||||
GLint zoffset);
|
||||
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
||||
void NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
|
||||
void NamedFramebufferTexture1D(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void NamedFramebufferTexture2D(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void NamedFramebufferTexture3D(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
|
||||
GLint zoffset);
|
||||
void NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
void NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
|
||||
void NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum* bufs);
|
||||
void NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
|
||||
void ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
GLenum CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
|
||||
void GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
|
||||
void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
|
||||
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
|
||||
GLenum filter);
|
||||
void DrawBuffer(GLenum buf);
|
||||
void DrawBuffers(GLsizei n, const GLenum* bufs);
|
||||
void ReadBuffer(GLenum src);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -13,6 +13,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
const GLubyte* GetString(GLenum name);
|
||||
const GLubyte* GetStringi(GLenum name, GLuint index);
|
||||
void GetBooleanv(GLenum pname, GLboolean* params);
|
||||
void GetFloatv(GLenum pname, GLfloat* params);
|
||||
void GetDoublev(GLenum pname, GLdouble* params);
|
||||
void GetIntegerv(GLenum pname, GLint* params);
|
||||
void GetInteger64v(GLenum pname, GLint64* params);
|
||||
void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
||||
GLenum GetError();
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -22,6 +22,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLchar* name);
|
||||
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type,
|
||||
GLchar* name);
|
||||
void GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformName);
|
||||
void GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
|
||||
GLuint* uniformIndices);
|
||||
void GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname,
|
||||
GLint* params);
|
||||
void GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
||||
GLint GetAttribLocation(GLuint program, const GLchar* name);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
@@ -32,6 +38,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLint GetUniformLocation(GLuint program, const GLchar* name);
|
||||
void GetUniformfv(GLuint program, GLint location, GLfloat* params);
|
||||
void GetUniformiv(GLuint program, GLint location, GLint* params);
|
||||
void GetUniformuiv(GLuint program, GLint location, GLuint* params);
|
||||
GLboolean IsProgram(GLuint program);
|
||||
GLboolean IsShader(GLuint shader);
|
||||
void LinkProgram(GLuint program);
|
||||
@@ -45,6 +52,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void Uniform2i(GLint location, GLint v0, GLint v1);
|
||||
void Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void Uniform1ui(GLint location, GLuint v0);
|
||||
void Uniform2ui(GLint location, GLuint v0, GLuint v1);
|
||||
void Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
void Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value);
|
||||
@@ -53,15 +64,78 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void Uniform2iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform3iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform4iv(GLint location, GLsizei count, const GLint* value);
|
||||
void Uniform1uiv(GLint location, GLsizei count, const GLuint* value);
|
||||
void Uniform2uiv(GLint location, GLsizei count, const GLuint* value);
|
||||
void Uniform3uiv(GLint location, GLsizei count, const GLuint* value);
|
||||
void Uniform4uiv(GLint location, GLsizei count, const GLuint* value);
|
||||
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
|
||||
void ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
||||
void ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
void ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
void ProgramUniform1i(GLuint program, GLint location, GLint v0);
|
||||
void ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
|
||||
void ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
||||
void ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
void ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
|
||||
void ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
|
||||
void ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
void ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
void ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
||||
void ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
||||
void ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
||||
void ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
|
||||
void ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
||||
void ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
||||
void ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
||||
void ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
|
||||
void ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
||||
void ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
||||
void ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
||||
void ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
|
||||
void ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
void ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
|
||||
void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
void GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
|
||||
void BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const char* name);
|
||||
GLint GetFragDataLocation(GLuint program, const char* name);
|
||||
GLint GetFragDataIndex(GLuint program, const char* name);
|
||||
void GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
|
||||
GLuint GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
|
||||
GLsizei* length, GLchar* name);
|
||||
void GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,
|
||||
const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
|
||||
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
|
||||
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
||||
void ValidateProgram(GLuint program);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -0,0 +1,362 @@
|
||||
// MobileGL - MobileGL/MG_Impl/GLImpl/Query/GL_Query.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "GL_Query.h"
|
||||
#include <Config.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_State/GLState/ErrorState/ErrorInfo.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace {
|
||||
// Frontend query object (GL_ARB_timer_query): wraps an optional backend
|
||||
// timer-query handle. A null backend handle (backend has no timer-query
|
||||
// support, timer queries are disabled by config, or the backend could
|
||||
// not create a query at call time) keeps a graceful fallback: the query
|
||||
// result is immediately available and reads as zero.
|
||||
struct QueryObject {
|
||||
GLuint id = 0;
|
||||
GLenum target = 0; // 0 = gen'd but never used with BeginQuery/QueryCounter
|
||||
MG_Backend::BackendQueryHandle backendHandle = nullptr;
|
||||
Bool active = false;
|
||||
Bool ended = false;
|
||||
Bool resultCached = false;
|
||||
Uint64 cachedResult = 0;
|
||||
};
|
||||
|
||||
// Query calls may arrive from any thread (launchers migrate the context
|
||||
// across JVM threads), so the live-object registry is mutex-guarded,
|
||||
// like the sync-object registry in GL_Sync.cpp. Entries left at process
|
||||
// shutdown are simply dropped; their backend handles die with the
|
||||
// backend.
|
||||
std::mutex g_queryObjectsMutex;
|
||||
UnorderedMap<GLuint, QueryObject*> g_liveQueryObjects;
|
||||
// Monotonically increasing id allocator; ids are valid query objects
|
||||
// immediately after GenQueries.
|
||||
GLuint g_nextQueryId = 1;
|
||||
// Id of the query currently active on GL_TIME_ELAPSED (0 = none).
|
||||
GLuint g_activeTimeElapsedQueryId = 0;
|
||||
|
||||
Bool TimerQueryDisabled() {
|
||||
return MG_Config::Features.DisableTimerQuery;
|
||||
}
|
||||
|
||||
void RecordQueryError(ErrorCode code, const char* function, const char* message) {
|
||||
MG_State::pGLContext->RecordError(code,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", function, message));
|
||||
}
|
||||
|
||||
// Callers must hold g_queryObjectsMutex.
|
||||
QueryObject* FindQueryObjectLocked(GLuint id) {
|
||||
const auto it = g_liveQueryObjects.find(id);
|
||||
return it != g_liveQueryObjects.end() ? it->second : nullptr;
|
||||
}
|
||||
|
||||
// Callers must hold g_queryObjectsMutex. Releases the backend handle
|
||||
// (if any) and clears any cached result, so the object can be reused.
|
||||
void ResetQueryObjectLocked(QueryObject* queryObject) {
|
||||
if (queryObject->backendHandle) {
|
||||
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
|
||||
deleteBackendQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->backendHandle = nullptr;
|
||||
}
|
||||
queryObject->active = false;
|
||||
queryObject->ended = false;
|
||||
queryObject->resultCached = false;
|
||||
queryObject->cachedResult = 0;
|
||||
}
|
||||
|
||||
// Callers must hold g_queryObjectsMutex.
|
||||
void EndTimeElapsedQueryLocked(QueryObject* queryObject) {
|
||||
const auto endTimeElapsedQuery = MG_Backend::gBackendFunctionsTable.GL.EndTimeElapsedQuery;
|
||||
if (endTimeElapsedQuery && queryObject->backendHandle) {
|
||||
endTimeElapsedQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->active = false;
|
||||
queryObject->ended = true;
|
||||
g_activeTimeElapsedQueryId = 0;
|
||||
}
|
||||
|
||||
// Shared GetQueryObject* implementation. Returns false when an error
|
||||
// was recorded and no value should be written back.
|
||||
Bool GetQueryObjectValue(GLuint id, GLenum pname, const char* function, Uint64& outValue) {
|
||||
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
|
||||
auto* queryObject = FindQueryObjectLocked(id);
|
||||
if (!queryObject) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, function, "Query object does not exist.");
|
||||
return false;
|
||||
}
|
||||
if (queryObject->active) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, function, "Query object is still active.");
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
case GL_QUERY_RESULT_AVAILABLE: {
|
||||
if (queryObject->resultCached || !queryObject->backendHandle) {
|
||||
outValue = 1;
|
||||
return true;
|
||||
}
|
||||
const auto isQueryResultAvailable = MG_Backend::gBackendFunctionsTable.GL.IsQueryResultAvailable;
|
||||
outValue = (!isQueryResultAvailable || isQueryResultAvailable(queryObject->backendHandle)) ? 1 : 0;
|
||||
return true;
|
||||
}
|
||||
case GL_QUERY_RESULT: {
|
||||
if (queryObject->resultCached) {
|
||||
outValue = queryObject->cachedResult;
|
||||
return true;
|
||||
}
|
||||
Uint64 result = 0;
|
||||
if (queryObject->backendHandle) {
|
||||
const auto getQueryResult64 = MG_Backend::gBackendFunctionsTable.GL.GetQueryResult64;
|
||||
if (getQueryResult64 &&
|
||||
!getQueryResult64(queryObject->backendHandle, /*wait=*/true, &result)) {
|
||||
// The backend could not produce the result YET (e.g. a
|
||||
// Vulkan wait refusing to block on a not-yet-submitted
|
||||
// frame serial). Per the documented no-stall tradeoff
|
||||
// this call reads 0, but the value is NOT cached and
|
||||
// the backend handle is kept, so a later AVAILABLE
|
||||
// poll / RESULT read still produces the real value.
|
||||
outValue = 0;
|
||||
return true;
|
||||
}
|
||||
// Final value produced (or no GetQueryResult64 hook: the
|
||||
// query degrades to a zero result); the backend handle is
|
||||
// consumed and the value cached for later reads.
|
||||
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
|
||||
deleteBackendQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->backendHandle = nullptr;
|
||||
}
|
||||
queryObject->cachedResult = result;
|
||||
queryObject->resultCached = true;
|
||||
outValue = result;
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
RecordQueryError(ErrorCode::InvalidEnum, function, "Unsupported query object parameter.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void GenQueries(GLsizei n, GLuint* ids) {
|
||||
if (n < 0) {
|
||||
RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "n cannot be negative.");
|
||||
return;
|
||||
}
|
||||
if (!ids) {
|
||||
return;
|
||||
}
|
||||
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
const GLuint id = g_nextQueryId++;
|
||||
auto* queryObject = new QueryObject;
|
||||
queryObject->id = id;
|
||||
g_liveQueryObjects[id] = queryObject;
|
||||
ids[i] = id;
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteQueries(GLsizei n, const GLuint* ids) {
|
||||
if (n < 0) {
|
||||
RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "n cannot be negative.");
|
||||
return;
|
||||
}
|
||||
if (!ids) {
|
||||
return;
|
||||
}
|
||||
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
const auto it = g_liveQueryObjects.find(ids[i]);
|
||||
if (it == g_liveQueryObjects.end()) {
|
||||
continue; // unknown ids are silently ignored
|
||||
}
|
||||
QueryObject* queryObject = it->second;
|
||||
if (queryObject->active) {
|
||||
EndTimeElapsedQueryLocked(queryObject); // implicitly end before deletion
|
||||
}
|
||||
if (queryObject->backendHandle) {
|
||||
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
|
||||
deleteBackendQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->backendHandle = nullptr;
|
||||
}
|
||||
g_liveQueryObjects.erase(it);
|
||||
delete queryObject;
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean IsQuery(GLuint id) {
|
||||
if (id == 0) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
|
||||
// Gen'd ids count as query objects here: the registry creates live
|
||||
// objects at GenQueries time.
|
||||
return FindQueryObjectLocked(id) != nullptr ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
void BeginQuery(GLenum target, GLuint id) {
|
||||
if (target != GL_TIME_ELAPSED) {
|
||||
// Only GL_TIME_ELAPSED timer queries are implemented (occlusion and
|
||||
// primitive queries remain stubs); GL_TIMESTAMP is not a valid
|
||||
// BeginQuery target either.
|
||||
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported.");
|
||||
return;
|
||||
}
|
||||
if (id == 0) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query id 0 cannot be used.");
|
||||
return;
|
||||
}
|
||||
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
|
||||
auto* queryObject = FindQueryObjectLocked(id);
|
||||
if (!queryObject) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query object does not exist.");
|
||||
return;
|
||||
}
|
||||
if (g_activeTimeElapsedQueryId != 0) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__,
|
||||
"A query is already active on GL_TIME_ELAPSED.");
|
||||
return;
|
||||
}
|
||||
if (queryObject->active) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query object is already active.");
|
||||
return;
|
||||
}
|
||||
if (queryObject->target != 0 && queryObject->target != target) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__,
|
||||
"Query object was already used with a different target.");
|
||||
return;
|
||||
}
|
||||
|
||||
ResetQueryObjectLocked(queryObject); // discard any previous result
|
||||
queryObject->target = target;
|
||||
queryObject->active = true;
|
||||
const auto beginTimeElapsedQuery = MG_Backend::gBackendFunctionsTable.GL.BeginTimeElapsedQuery;
|
||||
queryObject->backendHandle =
|
||||
(!TimerQueryDisabled() && beginTimeElapsedQuery) ? beginTimeElapsedQuery() : nullptr;
|
||||
g_activeTimeElapsedQueryId = id;
|
||||
}
|
||||
|
||||
void EndQuery(GLenum target) {
|
||||
if (target != GL_TIME_ELAPSED) {
|
||||
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported.");
|
||||
return;
|
||||
}
|
||||
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
|
||||
if (g_activeTimeElapsedQueryId == 0) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "No query is active on GL_TIME_ELAPSED.");
|
||||
return;
|
||||
}
|
||||
auto* queryObject = FindQueryObjectLocked(g_activeTimeElapsedQueryId);
|
||||
if (!queryObject) {
|
||||
g_activeTimeElapsedQueryId = 0; // should not happen; keep state consistent
|
||||
return;
|
||||
}
|
||||
EndTimeElapsedQueryLocked(queryObject);
|
||||
}
|
||||
|
||||
void QueryCounter(GLuint id, GLenum target) {
|
||||
if (target != GL_TIMESTAMP) {
|
||||
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "QueryCounter target must be GL_TIMESTAMP.");
|
||||
return;
|
||||
}
|
||||
if (id == 0) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query id 0 cannot be used.");
|
||||
return;
|
||||
}
|
||||
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
|
||||
auto* queryObject = FindQueryObjectLocked(id);
|
||||
if (!queryObject) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query object does not exist.");
|
||||
return;
|
||||
}
|
||||
if (queryObject->active) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query object is currently active.");
|
||||
return;
|
||||
}
|
||||
if (queryObject->target != 0 && queryObject->target != target) {
|
||||
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__,
|
||||
"Query object was already used with a different target.");
|
||||
return;
|
||||
}
|
||||
|
||||
ResetQueryObjectLocked(queryObject); // discard any previous result
|
||||
queryObject->target = target;
|
||||
const auto queryCounterTimestamp = MG_Backend::gBackendFunctionsTable.GL.QueryCounterTimestamp;
|
||||
queryObject->backendHandle =
|
||||
(!TimerQueryDisabled() && queryCounterTimestamp) ? queryCounterTimestamp() : nullptr;
|
||||
queryObject->ended = true;
|
||||
}
|
||||
|
||||
void GetQueryiv(GLenum target, GLenum pname, GLint* params) {
|
||||
if (!params) {
|
||||
return;
|
||||
}
|
||||
switch (pname) {
|
||||
case GL_CURRENT_QUERY: {
|
||||
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
|
||||
// Only GL_TIME_ELAPSED queries can be active; GL_TIMESTAMP queries
|
||||
// never are, and other targets remain unimplemented.
|
||||
*params = target == GL_TIME_ELAPSED ? static_cast<GLint>(g_activeTimeElapsedQueryId) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_QUERY_COUNTER_BITS: {
|
||||
// 64 bits are advertised only while the live backend can actually
|
||||
// time: IsTimerQuerySupported is the dynamic truth (extension /
|
||||
// entry points / timestamp valid bits at call time, not at table
|
||||
// init), and the MOBILEGL_DISABLE_TIMERQUERY kill switch always
|
||||
// wins. Non-timer targets remain unimplemented and report 0.
|
||||
const Bool timerTarget = target == GL_TIME_ELAPSED || target == GL_TIMESTAMP;
|
||||
const auto isTimerQuerySupported = MG_Backend::gBackendFunctionsTable.GL.IsTimerQuerySupported;
|
||||
const Bool supported =
|
||||
timerTarget && !TimerQueryDisabled() && isTimerQuerySupported && isTimerQuerySupported();
|
||||
*params = supported ? 64 : 0;
|
||||
return;
|
||||
}
|
||||
default:
|
||||
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Unsupported query parameter.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) {
|
||||
Uint64 value = 0;
|
||||
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
|
||||
return;
|
||||
}
|
||||
constexpr Uint64 kMaxInt = static_cast<Uint64>(INT_MAX);
|
||||
*params = value > kMaxInt ? INT_MAX : static_cast<GLint>(value);
|
||||
}
|
||||
|
||||
void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) {
|
||||
Uint64 value = 0;
|
||||
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
|
||||
return;
|
||||
}
|
||||
*params = static_cast<GLuint>(value & 0xFFFFFFFFull);
|
||||
}
|
||||
|
||||
void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) {
|
||||
Uint64 value = 0;
|
||||
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
|
||||
return;
|
||||
}
|
||||
*params = static_cast<GLint64>(value);
|
||||
}
|
||||
|
||||
void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) {
|
||||
Uint64 value = 0;
|
||||
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
|
||||
return;
|
||||
}
|
||||
*params = static_cast<GLuint64>(value);
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
@@ -0,0 +1,24 @@
|
||||
// MobileGL - MobileGL/MG_Impl/GLImpl/Query/GL_Query.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void GenQueries(GLsizei n, GLuint* ids);
|
||||
void DeleteQueries(GLsizei n, const GLuint* ids);
|
||||
GLboolean IsQuery(GLuint id);
|
||||
void BeginQuery(GLenum target, GLuint id);
|
||||
void EndQuery(GLenum target);
|
||||
void GetQueryiv(GLenum target, GLenum pname, GLint* params);
|
||||
void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params);
|
||||
void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
|
||||
void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params);
|
||||
void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params);
|
||||
void QueryCounter(GLuint id, GLenum target);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
@@ -7,6 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GL_RenderState.h"
|
||||
#include <cmath>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
|
||||
@@ -14,6 +15,82 @@
|
||||
#include <MG_Util/Converters/MGToStr/RenderStateEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
static Float ClampUnitFloat(GLfloat value) {
|
||||
return std::clamp(static_cast<Float>(value), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
static Bool ValidateIndexedBlendCapability(GLenum target, GLuint index, const char* functionName) {
|
||||
if (target != GL_BLEND) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"Only GL_BLEND is supported for indexed capability state."));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", functionName,
|
||||
"Buffer index " + std::to_string(index) + " is out of range. Max supported is " +
|
||||
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static Bool TryConvertBlendEquation(GLenum mode, const char* functionName,
|
||||
::MobileGL::BlendEquation& outEquation) {
|
||||
outEquation = MG_Util::ConvertGLEnumToBlendEquation(mode);
|
||||
if (outEquation != ::MobileGL::BlendEquation::Unknown) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"Blend equation enum " + MG_Util::ConvertGLEnumToString(mode) +
|
||||
" is not supported."));
|
||||
return false;
|
||||
}
|
||||
|
||||
static Bool TryDecodeStencilFace(GLenum face, const char* functionName, Bool& applyFront, Bool& applyBack) {
|
||||
switch (face) {
|
||||
case GL_FRONT:
|
||||
applyFront = true;
|
||||
applyBack = false;
|
||||
return true;
|
||||
case GL_BACK:
|
||||
applyFront = false;
|
||||
applyBack = true;
|
||||
return true;
|
||||
case GL_FRONT_AND_BACK:
|
||||
applyFront = true;
|
||||
applyBack = true;
|
||||
return true;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"Stencil face enum " + MG_Util::ConvertGLEnumToString(face) +
|
||||
" is not supported."));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static Bool TryConvertStencilOperation(GLenum value, const char* functionName, const char* paramName,
|
||||
StencilOperation& outOperation) {
|
||||
outOperation = MG_Util::ConvertGLEnumToStencilOperation(value);
|
||||
if (outOperation != StencilOperation::Unknown) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
String(paramName) + " enum " + MG_Util::ConvertGLEnumToString(value) +
|
||||
" is not supported."));
|
||||
return false;
|
||||
}
|
||||
|
||||
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
@@ -26,27 +103,74 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
// TODO: implement
|
||||
Bool applyFront = false;
|
||||
Bool applyBack = false;
|
||||
if (!TryDecodeStencilFace(face, "StencilOpSeparate_State", applyFront, applyBack)) return;
|
||||
|
||||
StencilOperation failOp = StencilOperation::Unknown;
|
||||
StencilOperation depthFailOp = StencilOperation::Unknown;
|
||||
StencilOperation depthPassOp = StencilOperation::Unknown;
|
||||
if (!TryConvertStencilOperation(sfail, "StencilOpSeparate_State", "sfail", failOp) ||
|
||||
!TryConvertStencilOperation(dpfail, "StencilOpSeparate_State", "dpfail", depthFailOp) ||
|
||||
!TryConvertStencilOperation(dppass, "StencilOpSeparate_State", "dppass", depthPassOp)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (applyFront) {
|
||||
MG_State::pGLContext->SetStencilOp(StencilFace::Front, failOp, depthFailOp, depthPassOp);
|
||||
}
|
||||
if (applyBack) {
|
||||
MG_State::pGLContext->SetStencilOp(StencilFace::Back, failOp, depthFailOp, depthPassOp);
|
||||
}
|
||||
}
|
||||
|
||||
void StencilOp_State(GLenum fail, GLenum zfail, GLenum zpass) {
|
||||
// TODO: implement
|
||||
StencilOpSeparate_State(GL_FRONT_AND_BACK, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
void StencilMaskSeparate_State(GLenum face, GLuint mask) {
|
||||
// TODO: implement
|
||||
Bool applyFront = false;
|
||||
Bool applyBack = false;
|
||||
if (!TryDecodeStencilFace(face, "StencilMaskSeparate_State", applyFront, applyBack)) return;
|
||||
|
||||
if (applyFront) {
|
||||
MG_State::pGLContext->SetStencilMask(StencilFace::Front, mask);
|
||||
}
|
||||
if (applyBack) {
|
||||
MG_State::pGLContext->SetStencilMask(StencilFace::Back, mask);
|
||||
}
|
||||
}
|
||||
|
||||
void StencilMask_State(GLuint mask) {
|
||||
// TODO: implement
|
||||
StencilMaskSeparate_State(GL_FRONT_AND_BACK, mask);
|
||||
}
|
||||
|
||||
void StencilFuncSeparate_State(GLenum face, GLenum func, GLint ref, GLuint mask) {
|
||||
// TODO: implement
|
||||
Bool applyFront = false;
|
||||
Bool applyBack = false;
|
||||
if (!TryDecodeStencilFace(face, "StencilFuncSeparate_State", applyFront, applyBack)) return;
|
||||
|
||||
DepthTestFunc depthFunc = MG_Util::ConvertGLEnumToDepthTestFunc(func);
|
||||
if (depthFunc == DepthTestFunc::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "StencilFuncSeparate_State",
|
||||
"Stencil func enum " + MG_Util::ConvertGLEnumToString(func) +
|
||||
" is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
const Int clampedRef = std::max(ref, 0);
|
||||
if (applyFront) {
|
||||
MG_State::pGLContext->SetStencilFunc(StencilFace::Front, depthFunc, clampedRef, mask);
|
||||
}
|
||||
if (applyBack) {
|
||||
MG_State::pGLContext->SetStencilFunc(StencilFace::Back, depthFunc, clampedRef, mask);
|
||||
}
|
||||
}
|
||||
|
||||
void StencilFunc_State(GLenum func, GLint ref, GLuint mask) {
|
||||
// TODO: implement
|
||||
StencilFuncSeparate_State(GL_FRONT_AND_BACK, func, ref, mask);
|
||||
}
|
||||
|
||||
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
@@ -61,27 +185,111 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void SampleCoverage_State(GLfloat value, GLboolean invert) {
|
||||
// TODO: implement
|
||||
MG_State::pGLContext->SetSampleCoverage(std::clamp(static_cast<Float>(value), 0.0f, 1.0f), invert == GL_TRUE);
|
||||
}
|
||||
|
||||
void PolygonOffset_State(GLfloat factor, GLfloat units) {
|
||||
// TODO: implement
|
||||
MG_State::pGLContext->SetPolygonOffset(static_cast<Float>(factor), static_cast<Float>(units));
|
||||
}
|
||||
|
||||
void PolygonMode_State(GLenum face, GLenum mode) {
|
||||
// TODO: implement
|
||||
// GL 3.3 core: separate front/back polygon modes were removed in 3.1, so the only legal
|
||||
// face is GL_FRONT_AND_BACK. GL_FRONT / GL_BACK must be rejected (some desktop drivers
|
||||
// leniently accept them, but that is non-conformant). Both errors are GL_INVALID_ENUM and
|
||||
// leave state untouched.
|
||||
if (face != GL_FRONT_AND_BACK) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"glPolygonMode face must be GL_FRONT_AND_BACK in the core profile; got " +
|
||||
MG_Util::ConvertGLEnumToString(face) + "."));
|
||||
return;
|
||||
}
|
||||
if (mode != GL_POINT && mode != GL_LINE && mode != GL_FILL) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"glPolygonMode mode must be GL_POINT, GL_LINE, or GL_FILL; got " +
|
||||
MG_Util::ConvertGLEnumToString(mode) + "."));
|
||||
return;
|
||||
}
|
||||
// Core sets both faces together; keep two slots so GL_POLYGON_MODE round-trips its two values.
|
||||
MG_State::pGLContext->SetPolygonMode(mode, mode);
|
||||
}
|
||||
|
||||
void PointSize_State(GLfloat size) {
|
||||
// TODO: implement
|
||||
if (size <= 0.0f) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "PointSize_State",
|
||||
"Point size must be greater than zero."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetPointSize(static_cast<Float>(size));
|
||||
}
|
||||
|
||||
void PointParameterf_State(GLenum pname, GLfloat param) {
|
||||
// TODO: implement
|
||||
// Single funnel for all four glPointParameter forms. The two GL 3.3 core pnames both carry one
|
||||
// component, so the *v forms pass params[0], and the integer forms widen to float. The
|
||||
// GL_POINT_SPRITE_COORD_ORIGIN value is an enum passed as a float (36001.0/36002.0 are exact).
|
||||
void PointParameter_State(GLenum pname, GLfloat value) {
|
||||
switch (pname) {
|
||||
case GL_POINT_FADE_THRESHOLD_SIZE:
|
||||
if (value < 0.0f) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"GL_POINT_FADE_THRESHOLD_SIZE must be non-negative."));
|
||||
return;
|
||||
}
|
||||
MG_State::pGLContext->SetPointFadeThresholdSize(value);
|
||||
return;
|
||||
case GL_POINT_SPRITE_COORD_ORIGIN: {
|
||||
const GLenum origin = static_cast<GLenum>(std::lround(value));
|
||||
if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"GL_POINT_SPRITE_COORD_ORIGIN must be GL_LOWER_LEFT or "
|
||||
"GL_UPPER_LEFT."));
|
||||
return;
|
||||
}
|
||||
MG_State::pGLContext->SetPointSpriteCoordOrigin(origin);
|
||||
return;
|
||||
}
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Unsupported point parameter pname: " + std::to_string(pname)));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void PointParameterf_State(GLenum pname, GLfloat param) { PointParameter_State(pname, param); }
|
||||
|
||||
void PointParameteri_State(GLenum pname, GLint param) {
|
||||
// TODO: implement
|
||||
PointParameter_State(pname, static_cast<GLfloat>(param));
|
||||
}
|
||||
|
||||
void PointParameterfv_State(GLenum pname, const GLfloat* params) {
|
||||
if (!params) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null."));
|
||||
return;
|
||||
}
|
||||
PointParameter_State(pname, params[0]);
|
||||
}
|
||||
|
||||
void PointParameteriv_State(GLenum pname, const GLint* params) {
|
||||
if (!params) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null."));
|
||||
return;
|
||||
}
|
||||
PointParameter_State(pname, static_cast<GLfloat>(params[0]));
|
||||
}
|
||||
|
||||
void PixelStorei_State(GLenum pname, GLint param) {
|
||||
@@ -101,14 +309,36 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void LogicOp_State(GLenum opcode) {
|
||||
// TODO: implement
|
||||
LogicOperation logicOp = MG_Util::ConvertGLEnumToLogicOperation(opcode);
|
||||
if (logicOp == LogicOperation::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "LogicOp_State",
|
||||
"Logic op enum " + MG_Util::ConvertGLEnumToString(opcode) +
|
||||
" is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetLogicOp(logicOp);
|
||||
}
|
||||
|
||||
void LineWidth_State(GLfloat width) {
|
||||
// TODO: implement
|
||||
if (width <= 0.0f) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "LineWidth_State",
|
||||
"Line width must be greater than zero."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetLineWidth(static_cast<Float>(width));
|
||||
}
|
||||
|
||||
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
|
||||
if (!ValidateIndexedBlendCapability(target, index, "IsEnabledi_State")) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -122,6 +352,37 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return MG_State::pGLContext->IsCapabilityEnabledIndexed(capInput, index) ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
void GetBooleani_v_State(GLenum target, GLuint index, GLboolean* data) {
|
||||
if (!data) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBooleani_v_State",
|
||||
"data pointer cannot be null."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (target == GL_COLOR_WRITEMASK) {
|
||||
// Indexed per-draw-buffer color writemask writes 4 booleans (R,G,B,A) for draw buffer
|
||||
// `index`. The non-indexed glGetBooleanv(GL_COLOR_WRITEMASK) reports draw buffer 0.
|
||||
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBooleani_v_State",
|
||||
"Color writemask draw buffer index " + std::to_string(index) +
|
||||
" is out of range."));
|
||||
return;
|
||||
}
|
||||
const BoolVec4 mask = MG_State::pGLContext->GetColorMaskIndexed(index);
|
||||
data[0] = mask.x() ? GL_TRUE : GL_FALSE;
|
||||
data[1] = mask.y() ? GL_TRUE : GL_FALSE;
|
||||
data[2] = mask.z() ? GL_TRUE : GL_FALSE;
|
||||
data[3] = mask.w() ? GL_TRUE : GL_FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
*data = IsEnabledi_State(target, index);
|
||||
}
|
||||
|
||||
GLboolean IsEnabled_State(GLenum cap) {
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
@@ -137,14 +398,70 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Hint_State(GLenum target, GLenum mode) {
|
||||
// TODO: implement
|
||||
switch (target) {
|
||||
case GL_LINE_SMOOTH_HINT:
|
||||
case GL_POLYGON_SMOOTH_HINT:
|
||||
case GL_TEXTURE_COMPRESSION_HINT:
|
||||
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Unsupported hint target: " + std::to_string(target)));
|
||||
return;
|
||||
}
|
||||
if (mode != GL_FASTEST && mode != GL_NICEST && mode != GL_DONT_CARE) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Hint mode must be GL_FASTEST, GL_NICEST or GL_DONT_CARE."));
|
||||
return;
|
||||
}
|
||||
MG_State::pGLContext->SetHint(target, mode);
|
||||
}
|
||||
|
||||
void FrontFace_State(GLenum mode) {
|
||||
// TODO: implement
|
||||
FrontFaceMode frontFaceMode = MG_Util::ConvertGLEnumToFrontFaceMode(mode);
|
||||
if (frontFaceMode == FrontFaceMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FrontFace_State",
|
||||
"Front face mode enum " +
|
||||
MG_Util::ConvertFrontFaceModeToString(frontFaceMode) + "(" +
|
||||
MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetFrontFaceMode(frontFaceMode);
|
||||
}
|
||||
|
||||
void ProvokingVertex_State(GLenum mode) {
|
||||
ProvokingVertexMode provokingVertexMode = MG_Util::ConvertGLEnumToProvokingVertexMode(mode);
|
||||
if (provokingVertexMode == ProvokingVertexMode::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ProvokingVertex_State",
|
||||
"Provoking vertex mode enum " +
|
||||
MG_Util::ConvertProvokingVertexModeToString(provokingVertexMode) +
|
||||
"(" + MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
|
||||
return;
|
||||
}
|
||||
|
||||
MG_State::pGLContext->SetProvokingVertexMode(provokingVertexMode);
|
||||
}
|
||||
|
||||
void Enable_State(GLenum cap) {
|
||||
switch (cap) {
|
||||
case GL_TEXTURE_1D:
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_3D:
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -159,6 +476,16 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Disable_State(GLenum cap) {
|
||||
switch (cap) {
|
||||
case GL_TEXTURE_1D:
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_3D:
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -173,7 +500,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void DepthRange_State(GLclampd near_val, GLclampd far_val) {
|
||||
// TODO: implement
|
||||
MG_State::pGLContext->SetDepthRange(
|
||||
FloatVec2(ClampUnitFloat(static_cast<GLfloat>(near_val)), ClampUnitFloat(static_cast<GLfloat>(far_val))));
|
||||
}
|
||||
|
||||
void DepthMask_State(GLboolean flag) {
|
||||
@@ -210,12 +538,59 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void ColorMask_State(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
// glColorMask broadcasts to every draw buffer. GLboolean coercion: any nonzero value enables
|
||||
// the component; only exactly GL_FALSE disables it.
|
||||
MG_State::pGLContext->SetColorMask(
|
||||
BoolVec4(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE));
|
||||
BoolVec4(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE));
|
||||
}
|
||||
|
||||
void ColorMaski_State(GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
// Indexed color writemask for the single draw buffer `buf`. buf is a GLuint index, never an
|
||||
// enum, so the only error is GL_INVALID_VALUE when it is out of range (mirrors the indexed
|
||||
// blend entry points, which bound against MAX_DRAW_BUFFERS).
|
||||
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
"glColorMaski buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
|
||||
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
|
||||
return;
|
||||
}
|
||||
MG_State::pGLContext->SetColorMaskIndexed(
|
||||
buf, BoolVec4(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE));
|
||||
}
|
||||
|
||||
void PrimitiveRestartIndex_State(GLuint index) {
|
||||
// glPrimitiveRestartIndex accepts any GLuint and generates no error.
|
||||
MG_State::pGLContext->SetPrimitiveRestartIndex(index);
|
||||
}
|
||||
|
||||
void ClampColor_State(GLenum target, GLenum clamp) {
|
||||
// TODO: implement
|
||||
// GL 3.3 core: the only legal target is GL_CLAMP_READ_COLOR. The compatibility-only
|
||||
// GL_CLAMP_VERTEX_COLOR / GL_CLAMP_FRAGMENT_COLOR were removed from the core profile and
|
||||
// must be rejected.
|
||||
if (target != GL_CLAMP_READ_COLOR) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"glClampColor target must be GL_CLAMP_READ_COLOR in the core profile; "
|
||||
"got " +
|
||||
MG_Util::ConvertGLEnumToString(target) + "."));
|
||||
return;
|
||||
}
|
||||
// clamp must be one of GL_TRUE, GL_FALSE, or GL_FIXED_ONLY. NOTE: the Khronos man page's
|
||||
// Errors section wrongly omits GL_FIXED_ONLY, but the spec lists it as legal AND it is the
|
||||
// default value, so it must be accepted here.
|
||||
if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"glClampColor clamp must be GL_TRUE, GL_FALSE, or GL_FIXED_ONLY; got " +
|
||||
MG_Util::ConvertGLEnumToString(clamp) + "."));
|
||||
return;
|
||||
}
|
||||
MG_State::pGLContext->SetClampReadColor(clamp);
|
||||
}
|
||||
|
||||
void BlendFuncSeparate_State(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
||||
@@ -249,11 +624,24 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void BlendEquation_State(GLenum mode) {
|
||||
// TODO: implement
|
||||
::MobileGL::BlendEquation blendEquation = ::MobileGL::BlendEquation::Unknown;
|
||||
if (!TryConvertBlendEquation(mode, "BlendEquation_State", blendEquation)) return;
|
||||
MG_State::pGLContext->SetBlendEquation(blendEquation, blendEquation);
|
||||
}
|
||||
|
||||
void BlendEquationSeparate_State(GLenum modeRGB, GLenum modeAlpha) {
|
||||
::MobileGL::BlendEquation colorEquation = ::MobileGL::BlendEquation::Unknown;
|
||||
if (!TryConvertBlendEquation(modeRGB, "BlendEquationSeparate_State", colorEquation)) return;
|
||||
|
||||
::MobileGL::BlendEquation alphaEquation = ::MobileGL::BlendEquation::Unknown;
|
||||
if (!TryConvertBlendEquation(modeAlpha, "BlendEquationSeparate_State", alphaEquation)) return;
|
||||
|
||||
MG_State::pGLContext->SetBlendEquation(colorEquation, alphaEquation);
|
||||
}
|
||||
|
||||
void BlendColor_State(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
// TODO: implement
|
||||
MG_State::pGLContext->SetBlendColor(
|
||||
FloatVec4(ClampUnitFloat(red), ClampUnitFloat(green), ClampUnitFloat(blue), ClampUnitFloat(alpha)));
|
||||
}
|
||||
|
||||
void ClearStencil_State(GLint s) {
|
||||
@@ -283,10 +671,50 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
|
||||
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
|
||||
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
|
||||
if (srcRGBM == BlendFactor::Unknown || dstRGBM == BlendFactor::Unknown ||
|
||||
srcAlphaM == BlendFactor::Unknown || dstAlphaM == BlendFactor::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparatei_State",
|
||||
"One of the indexed blend factor enums is not supported."));
|
||||
return;
|
||||
}
|
||||
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
|
||||
}
|
||||
|
||||
void BlendFunci_State(GLuint buf, GLenum src, GLenum dst) {
|
||||
BlendFuncSeparatei_State(buf, src, dst, src, dst);
|
||||
}
|
||||
|
||||
void BlendEquationSeparatei_State(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
|
||||
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "BlendEquationSeparatei_State",
|
||||
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
|
||||
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
|
||||
return;
|
||||
}
|
||||
|
||||
::MobileGL::BlendEquation colorEquation = ::MobileGL::BlendEquation::Unknown;
|
||||
if (!TryConvertBlendEquation(modeRGB, "BlendEquationSeparatei_State", colorEquation)) return;
|
||||
|
||||
::MobileGL::BlendEquation alphaEquation = ::MobileGL::BlendEquation::Unknown;
|
||||
if (!TryConvertBlendEquation(modeAlpha, "BlendEquationSeparatei_State", alphaEquation)) return;
|
||||
|
||||
MG_State::pGLContext->SetBlendEquationIndexed(buf, colorEquation, alphaEquation);
|
||||
}
|
||||
|
||||
void BlendEquationi_State(GLuint buf, GLenum mode) {
|
||||
BlendEquationSeparatei_State(buf, mode, mode);
|
||||
}
|
||||
|
||||
void Disablei_State(GLenum target, GLuint index) {
|
||||
if (!ValidateIndexedBlendCapability(target, index, "Disablei_State")) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -301,6 +729,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Enablei_State(GLenum target, GLuint index) {
|
||||
if (!ValidateIndexedBlendCapability(target, index, "Enablei_State")) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
|
||||
if (capInput == CapabilityInput::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -315,10 +747,26 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void BlendEquationi(GLuint buf, GLenum mode) {
|
||||
BlendEquationi_State(buf, mode);
|
||||
}
|
||||
|
||||
void BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
|
||||
BlendEquationSeparatei_State(buf, modeRGB, modeAlpha);
|
||||
}
|
||||
|
||||
void BlendFunci(GLuint buf, GLenum src, GLenum dst) {
|
||||
BlendFunci_State(buf, src, dst);
|
||||
}
|
||||
|
||||
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
||||
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
void GetBooleani_v(GLenum target, GLuint index, GLboolean* data) {
|
||||
GetBooleani_v_State(target, index, data);
|
||||
}
|
||||
|
||||
void Disablei(GLenum target, GLuint index) {
|
||||
Disablei_State(target, index);
|
||||
}
|
||||
@@ -387,10 +835,36 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
PointParameteri_State(pname, param);
|
||||
}
|
||||
|
||||
void PointParameterfv(GLenum pname, const GLfloat* params) {
|
||||
PointParameterfv_State(pname, params);
|
||||
}
|
||||
|
||||
void PointParameteriv(GLenum pname, const GLint* params) {
|
||||
PointParameteriv_State(pname, params);
|
||||
}
|
||||
|
||||
void PixelStorei(GLenum pname, GLint param) {
|
||||
PixelStorei_State(pname, param);
|
||||
}
|
||||
|
||||
void PixelStoref(GLenum pname, GLfloat param) {
|
||||
// Boolean pixel-store pnames convert by a zero-test (0.4 -> TRUE); integer pnames round to
|
||||
// nearest. Branch before converting so a fractional value cannot round a true flag to false.
|
||||
GLint intParam;
|
||||
switch (pname) {
|
||||
case GL_PACK_SWAP_BYTES:
|
||||
case GL_UNPACK_SWAP_BYTES:
|
||||
case GL_PACK_LSB_FIRST:
|
||||
case GL_UNPACK_LSB_FIRST:
|
||||
intParam = (param != 0.0f) ? 1 : 0;
|
||||
break;
|
||||
default:
|
||||
intParam = static_cast<GLint>(std::lround(param));
|
||||
break;
|
||||
}
|
||||
PixelStorei_State(pname, intParam);
|
||||
}
|
||||
|
||||
void LogicOp(GLenum opcode) {
|
||||
LogicOp_State(opcode);
|
||||
}
|
||||
@@ -415,6 +889,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
FrontFace_State(mode);
|
||||
}
|
||||
|
||||
void ProvokingVertex(GLenum mode) {
|
||||
ProvokingVertex_State(mode);
|
||||
}
|
||||
|
||||
void Enable(GLenum cap) {
|
||||
Enable_State(cap);
|
||||
}
|
||||
@@ -443,10 +921,18 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
ColorMask_State(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void ColorMaski(GLuint index, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||
ColorMaski_State(index, red, green, blue, alpha);
|
||||
}
|
||||
|
||||
void ClampColor(GLenum target, GLenum clamp) {
|
||||
ClampColor_State(target, clamp);
|
||||
}
|
||||
|
||||
void PrimitiveRestartIndex(GLuint index) {
|
||||
PrimitiveRestartIndex_State(index);
|
||||
}
|
||||
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
||||
BlendFuncSeparate_State(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||
}
|
||||
@@ -455,6 +941,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
BlendEquation_State(mode);
|
||||
}
|
||||
|
||||
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
||||
BlendEquationSeparate_State(modeRGB, modeAlpha);
|
||||
}
|
||||
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
||||
BlendColor_State(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
@@ -11,7 +11,11 @@
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void BlendEquationi(GLuint buf, GLenum mode);
|
||||
void BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
||||
void BlendFunci(GLuint buf, GLenum src, GLenum dst);
|
||||
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
void GetBooleani_v(GLenum target, GLuint index, GLboolean* data);
|
||||
void Disablei(GLenum target, GLuint index);
|
||||
void Enablei(GLenum target, GLuint index);
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
@@ -29,13 +33,17 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void PointSize(GLfloat size);
|
||||
void PointParameterf(GLenum pname, GLfloat param);
|
||||
void PointParameteri(GLenum pname, GLint param);
|
||||
void PointParameterfv(GLenum pname, const GLfloat* params);
|
||||
void PointParameteriv(GLenum pname, const GLint* params);
|
||||
void PixelStorei(GLenum pname, GLint param);
|
||||
void PixelStoref(GLenum pname, GLfloat param);
|
||||
void LogicOp(GLenum opcode);
|
||||
void LineWidth(GLfloat width);
|
||||
GLboolean IsEnabledi(GLenum target, GLuint index);
|
||||
GLboolean IsEnabled(GLenum cap);
|
||||
void Hint(GLenum target, GLenum mode);
|
||||
void FrontFace(GLenum mode);
|
||||
void ProvokingVertex(GLenum mode);
|
||||
void Enable(GLenum cap);
|
||||
void Disable(GLenum cap);
|
||||
void DepthRange(GLclampd near_val, GLclampd far_val);
|
||||
@@ -43,9 +51,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void DepthFunc(GLenum func);
|
||||
void CullFace(GLenum mode);
|
||||
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
void ColorMaski(GLuint index, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
void ClampColor(GLenum target, GLenum clamp);
|
||||
void PrimitiveRestartIndex(GLuint index);
|
||||
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
||||
void BlendEquation(GLenum mode);
|
||||
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
||||
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void ClearStencil(GLint s);
|
||||
void ClearDepth(GLclampd depth);
|
||||
|
||||
@@ -13,7 +13,45 @@
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
|
||||
namespace {
|
||||
Float ReadSamplerScalar(const void* param, Bool isFloat, Bool isUnsignedInteger) {
|
||||
if (isFloat) return *(const GLfloat*)param;
|
||||
if (isUnsignedInteger) return static_cast<Float>(*(const GLuint*)param);
|
||||
return static_cast<Float>(*(const GLint*)param);
|
||||
}
|
||||
|
||||
Bool ValidateSamplerParameterValue(GLenum pname, const void* param, Bool isFloat, Bool isUnsignedInteger) {
|
||||
if (param == nullptr) return false;
|
||||
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
return true;
|
||||
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
||||
if (ReadSamplerScalar(param, isFloat, isUnsignedInteger) >= 1.0f) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
|
||||
"GL_TEXTURE_MAX_ANISOTROPY_EXT must be at least 1.0."));
|
||||
return false;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (isFloat) {
|
||||
return SamplerImpl::ValidateSamplerFloatParam(pname, *(const GLfloat*)param);
|
||||
}
|
||||
if (isUnsignedInteger) {
|
||||
return SamplerImpl::ValidateSamplerIntParam(pname, static_cast<GLint>(*(const GLuint*)param));
|
||||
}
|
||||
return SamplerImpl::ValidateSamplerIntParam(pname, *(const GLint*)param);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat,
|
||||
bool isUnsignedInteger) {
|
||||
if (param == nullptr) return;
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
|
||||
@@ -23,6 +61,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
|
||||
if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
|
||||
if (!ValidateSamplerParameterValue(pname, param, isFloat, isUnsignedInteger)) return;
|
||||
|
||||
using namespace MG_Util;
|
||||
switch (pname) {
|
||||
@@ -51,6 +90,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
samplerObj->SetLodBias(*(const GLfloat*)param);
|
||||
break;
|
||||
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
||||
samplerObj->SetMaxAnisotropy(ReadSamplerScalar(param, isFloat, isUnsignedInteger));
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
|
||||
break;
|
||||
@@ -64,7 +106,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
|
||||
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat,
|
||||
bool isUnsignedInteger) {
|
||||
if (params == nullptr) return;
|
||||
if (!SamplerImpl::ValidateSamplerName(sampler)) return;
|
||||
|
||||
Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
|
||||
@@ -103,6 +147,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
*(GLfloat*)params = samplerObj->GetLodBias();
|
||||
break;
|
||||
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
||||
if (isFloat) {
|
||||
*(GLfloat*)params = samplerObj->GetMaxAnisotropy();
|
||||
} else if (isUnsignedInteger) {
|
||||
*(GLuint*)params = static_cast<GLuint>(samplerObj->GetMaxAnisotropy());
|
||||
} else {
|
||||
*(GLint*)params = static_cast<GLint>(samplerObj->GetMaxAnisotropy());
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_MODE:
|
||||
*(GLuint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
|
||||
break;
|
||||
@@ -167,6 +220,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void BindSampler_State(GLuint unit, GLuint sampler) {
|
||||
MGLOG_D("BindSampler_State: unit = %u, sampler = %u", unit, sampler);
|
||||
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
@@ -175,6 +229,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject((Int)unit);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched((Int)unit);
|
||||
if (sampler == 0) {
|
||||
textureUnit.SetSamplerObject(nullptr);
|
||||
} else {
|
||||
@@ -212,7 +267,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
SetSamplerParam_State(sampler, pname, param, false, true);
|
||||
SetSamplerParam_State(sampler, pname, param, false, false);
|
||||
}
|
||||
|
||||
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
|
||||
@@ -240,7 +295,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
|
||||
GetSamplerParam_State(sampler, pname, params, false, true);
|
||||
GetSamplerParam_State(sampler, pname, params, false, false);
|
||||
}
|
||||
|
||||
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
|
||||
|
||||
@@ -99,6 +99,16 @@ namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
return true;
|
||||
|
||||
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
||||
if (!(param >= 1.0f)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
|
||||
"GL_TEXTURE_MAX_ANISOTROPY_EXT must be at least 1.0."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if (param < 0.0f || param > 1.0f) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -125,6 +135,16 @@ namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
|
||||
}
|
||||
return true;
|
||||
|
||||
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
||||
if (param < 1) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
|
||||
"GL_TEXTURE_MAX_ANISOTROPY_EXT must be at least 1."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return ValidateSamplerParam(pname, static_cast<GLenum>(param));
|
||||
}
|
||||
|
||||
@@ -7,37 +7,130 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GL_Sync.h"
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
}
|
||||
namespace {
|
||||
// Frontend sync object: wraps an optional backend fence handle. A null
|
||||
// backend handle (backend has no fence support, or could not create a
|
||||
// fence at call time) keeps the legacy always-signaled behavior.
|
||||
struct SyncObject {
|
||||
MG_Backend::BackendSyncHandle backendHandle = nullptr;
|
||||
GLenum condition = GL_SYNC_GPU_COMMANDS_COMPLETE;
|
||||
GLbitfield flags = 0;
|
||||
};
|
||||
|
||||
GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
}
|
||||
// Sync calls may arrive from any thread (launchers migrate the context
|
||||
// across JVM threads), so the live-object registry is mutex-guarded.
|
||||
// Entries left at process shutdown are simply dropped; their backend
|
||||
// handles die with the backend.
|
||||
std::mutex g_syncObjectsMutex;
|
||||
UnorderedMap<GLsync, SyncObject*> g_liveSyncObjects;
|
||||
|
||||
void DeleteSync_Backend(GLsync sync) {}
|
||||
|
||||
GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DeleteSync_State(GLsync sync) {}
|
||||
SyncObject* FindSyncObject(GLsync sync) {
|
||||
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
|
||||
const auto it = g_liveSyncObjects.find(sync);
|
||||
return it != g_liveSyncObjects.end() ? it->second : nullptr;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags) {
|
||||
return 0;
|
||||
auto* syncObject = new SyncObject;
|
||||
syncObject->condition = condition;
|
||||
syncObject->flags = flags;
|
||||
if (const auto backendFenceSync = MG_Backend::gBackendFunctionsTable.GL.FenceSync) {
|
||||
syncObject->backendHandle = backendFenceSync();
|
||||
}
|
||||
const GLsync handle = reinterpret_cast<GLsync>(syncObject);
|
||||
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
|
||||
g_liveSyncObjects[handle] = syncObject;
|
||||
return handle;
|
||||
}
|
||||
|
||||
GLboolean IsSync(GLsync sync) {
|
||||
return FindSyncObject(sync) != nullptr ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
return 0;
|
||||
const auto* syncObject = FindSyncObject(sync);
|
||||
if (!syncObject) {
|
||||
return GL_WAIT_FAILED;
|
||||
}
|
||||
const auto backendClientWaitSync = MG_Backend::gBackendFunctionsTable.GL.ClientWaitSync;
|
||||
if (!backendClientWaitSync || !syncObject->backendHandle) {
|
||||
return GL_ALREADY_SIGNALED; // legacy always-signaled fallback
|
||||
}
|
||||
return backendClientWaitSync(syncObject->backendHandle, flags, timeout);
|
||||
}
|
||||
|
||||
void DeleteSync(GLsync sync) {}
|
||||
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
||||
const auto* syncObject = FindSyncObject(sync);
|
||||
if (!syncObject) {
|
||||
return;
|
||||
}
|
||||
const auto backendWaitSync = MG_Backend::gBackendFunctionsTable.GL.WaitSync;
|
||||
if (backendWaitSync && syncObject->backendHandle) {
|
||||
backendWaitSync(syncObject->backendHandle, flags, timeout);
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteSync(GLsync sync) {
|
||||
if (sync == nullptr) {
|
||||
return; // glDeleteSync(0) is silently ignored
|
||||
}
|
||||
SyncObject* syncObject = nullptr;
|
||||
{
|
||||
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
|
||||
const auto it = g_liveSyncObjects.find(sync);
|
||||
if (it == g_liveSyncObjects.end()) {
|
||||
return;
|
||||
}
|
||||
syncObject = it->second;
|
||||
g_liveSyncObjects.erase(it);
|
||||
}
|
||||
const auto backendDeleteSync = MG_Backend::gBackendFunctionsTable.GL.DeleteSync;
|
||||
if (backendDeleteSync && syncObject->backendHandle) {
|
||||
backendDeleteSync(syncObject->backendHandle);
|
||||
}
|
||||
delete syncObject;
|
||||
}
|
||||
|
||||
void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
|
||||
const auto* syncObject = FindSyncObject(sync);
|
||||
if (!syncObject) {
|
||||
if (length) {
|
||||
*length = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
GLint value = 0;
|
||||
switch (pname) {
|
||||
case GL_OBJECT_TYPE:
|
||||
value = GL_SYNC_FENCE;
|
||||
break;
|
||||
case GL_SYNC_STATUS: {
|
||||
const auto backendGetSyncStatus = MG_Backend::gBackendFunctionsTable.GL.GetSyncStatus;
|
||||
const Bool signaled = !backendGetSyncStatus || !syncObject->backendHandle ||
|
||||
backendGetSyncStatus(syncObject->backendHandle);
|
||||
value = signaled ? GL_SIGNALED : GL_UNSIGNALED;
|
||||
break;
|
||||
}
|
||||
case GL_SYNC_CONDITION:
|
||||
value = static_cast<GLint>(syncObject->condition);
|
||||
break;
|
||||
case GL_SYNC_FLAGS:
|
||||
value = static_cast<GLint>(syncObject->flags);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (length) {
|
||||
*length = bufSize > 0 && values ? 1 : 0;
|
||||
}
|
||||
if (bufSize > 0 && values) {
|
||||
values[0] = value;
|
||||
}
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags);
|
||||
GLboolean IsSync(GLsync sync);
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void DeleteSync(GLsync sync);
|
||||
void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,8 +11,50 @@
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
|
||||
GLenum format);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void CreateTextures(GLenum target, GLsizei n, GLuint* textures);
|
||||
void TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
|
||||
void TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLsizei depth);
|
||||
void TextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLboolean fixedsamplelocations);
|
||||
void TextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
||||
void TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
|
||||
const void* pixels);
|
||||
void TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, const void* pixels);
|
||||
void TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
||||
void TextureParameterf(GLuint texture, GLenum pname, GLfloat param);
|
||||
void TextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params);
|
||||
void TextureParameteri(GLuint texture, GLenum pname, GLint param);
|
||||
void TextureParameterIiv(GLuint texture, GLenum pname, const GLint* params);
|
||||
void TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint* params);
|
||||
void TextureParameteriv(GLuint texture, GLenum pname, const GLint* params);
|
||||
void GenerateTextureMipmap(GLuint texture);
|
||||
void BindTextureUnit(GLuint unit, GLuint texture);
|
||||
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
||||
void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
|
||||
void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params);
|
||||
void GetTextureParameterIiv(GLuint texture, GLenum pname, GLint* params);
|
||||
void GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint* params);
|
||||
void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params);
|
||||
void GetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat* params);
|
||||
void GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params);
|
||||
void TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
||||
void TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
void TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLsizei depth);
|
||||
void TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLboolean fixedsamplelocations);
|
||||
void TexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
||||
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
||||
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
||||
@@ -44,6 +86,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
|
||||
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
|
||||
void GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
|
||||
void GetMultisamplefv(GLenum pname, GLuint index, GLfloat* val);
|
||||
void GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
|
||||
void GetCompressedTexImage(GLenum target, GLint level, void* img);
|
||||
void GenTextures(GLsizei n, GLuint* textures);
|
||||
void DeleteTextures(GLsizei n, const GLuint* textures);
|
||||
@@ -56,6 +100,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLsizei height, GLint border);
|
||||
void CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLint border);
|
||||
void CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
|
||||
GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
|
||||
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
||||
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
|
||||
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
|
||||
@@ -7,7 +7,11 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "ProxyTexture.h"
|
||||
#include <MG_State/GLState/TextureState/TextureObject1D.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject2D.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject2DCube.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject3D.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObjectStubs.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
UniquePtr<ProxyTextureManager> pProxyTextureManager;
|
||||
@@ -37,7 +41,39 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
m_proxyTexturesMap.erase(it);
|
||||
}
|
||||
auto& obj = m_proxyTexturesMap[target];
|
||||
obj = MakeShared<MG_State::GLState::TextureObject2D>(0);
|
||||
switch (target) {
|
||||
case TextureUploadTarget::ProxyTexture1D:
|
||||
case TextureUploadTarget::ProxyTexture1DArray:
|
||||
obj = MakeShared<MG_State::GLState::TextureObject1D>(0);
|
||||
break;
|
||||
case TextureUploadTarget::ProxyTexture2D:
|
||||
obj = MakeShared<MG_State::GLState::TextureObject2D>(0);
|
||||
break;
|
||||
case TextureUploadTarget::ProxyTexture3D:
|
||||
obj = MakeShared<MG_State::GLState::TextureObject3D>(0);
|
||||
break;
|
||||
case TextureUploadTarget::ProxyCubeMap:
|
||||
obj = MakeShared<MG_State::GLState::TextureObject2DCube>(0);
|
||||
break;
|
||||
case TextureUploadTarget::ProxyTextureRectangle:
|
||||
obj = MakeShared<MG_State::GLState::TextureObjectRectangle>(0);
|
||||
break;
|
||||
case TextureUploadTarget::ProxyTexture2DArray:
|
||||
obj = MakeShared<MG_State::GLState::TextureObject2DArray>(0);
|
||||
break;
|
||||
case TextureUploadTarget::ProxyCubeMapArray:
|
||||
obj = MakeShared<MG_State::GLState::TextureObjectCubeMapArray>(0);
|
||||
break;
|
||||
case TextureUploadTarget::ProxyTexture2DMultisample:
|
||||
obj = MakeShared<MG_State::GLState::TextureObject2DMultisample>(0);
|
||||
break;
|
||||
case TextureUploadTarget::ProxyTexture2DMultisampleArray:
|
||||
obj = MakeShared<MG_State::GLState::TextureObject2DMultisampleArray>(0);
|
||||
break;
|
||||
default:
|
||||
obj = MakeShared<MG_State::GLState::TextureObject2D>(0);
|
||||
break;
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "Validators.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
@@ -83,8 +84,20 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned
|
||||
// value of GL_MAX_TEXTURE_SIZE.
|
||||
Int maxTextureSize = MG_Backend::DynamicBackendParameters{}.MaxTextureSize;
|
||||
if (MG_Backend::pActiveBackendObject) {
|
||||
maxTextureSize = MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxTextureSize;
|
||||
}
|
||||
Int maxLevel = 0;
|
||||
for (Int size = std::max(maxTextureSize, 1); size > 1; size >>= 1) {
|
||||
++maxLevel;
|
||||
}
|
||||
if (level > maxLevel) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelNumber",
|
||||
"Texture level exceeds GL_MAX_TEXTURE_SIZE"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -129,7 +142,7 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
|
||||
Bool ValidateTextureSizeRange(Int width, Int height, Int depth) {
|
||||
if (width < 0 || height < 0 || depth < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
|
||||
@@ -162,61 +175,132 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
return true;
|
||||
}
|
||||
|
||||
static Bool IsIntegerColorInputFormat(TextureInputFormat format) {
|
||||
return format == TextureInputFormat::RInteger || format == TextureInputFormat::RGInteger ||
|
||||
format == TextureInputFormat::RGBInteger || format == TextureInputFormat::BGRInteger ||
|
||||
format == TextureInputFormat::RGBAInteger || format == TextureInputFormat::BGRAInteger;
|
||||
}
|
||||
|
||||
static Bool IsIntegerColorInternalFormat(TextureInternalFormat internalFormat) {
|
||||
switch (internalFormat) {
|
||||
case TextureInternalFormat::R8I:
|
||||
case TextureInternalFormat::R8UI:
|
||||
case TextureInternalFormat::R16I:
|
||||
case TextureInternalFormat::R16UI:
|
||||
case TextureInternalFormat::R32I:
|
||||
case TextureInternalFormat::R32UI:
|
||||
case TextureInternalFormat::RG8I:
|
||||
case TextureInternalFormat::RG8UI:
|
||||
case TextureInternalFormat::RG16I:
|
||||
case TextureInternalFormat::RG16UI:
|
||||
case TextureInternalFormat::RG32I:
|
||||
case TextureInternalFormat::RG32UI:
|
||||
case TextureInternalFormat::RGB8I:
|
||||
case TextureInternalFormat::RGB8UI:
|
||||
case TextureInternalFormat::RGB16I:
|
||||
case TextureInternalFormat::RGB16UI:
|
||||
case TextureInternalFormat::RGB32I:
|
||||
case TextureInternalFormat::RGB32UI:
|
||||
case TextureInternalFormat::RGBA8I:
|
||||
case TextureInternalFormat::RGBA8UI:
|
||||
case TextureInternalFormat::RGBA16I:
|
||||
case TextureInternalFormat::RGBA16UI:
|
||||
case TextureInternalFormat::RGBA32I:
|
||||
case TextureInternalFormat::RGBA32UI:
|
||||
case TextureInternalFormat::RGB10A2UI:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static Bool IsDepthLikeInternalFormat(TextureInternalFormat internalFormat) {
|
||||
switch (internalFormat) {
|
||||
case TextureInternalFormat::DepthComponent:
|
||||
case TextureInternalFormat::DepthComponent16:
|
||||
case TextureInternalFormat::DepthComponent24:
|
||||
case TextureInternalFormat::DepthComponent32: // not core, kept for Minecraft 1.21.5+
|
||||
case TextureInternalFormat::DepthComponent32F:
|
||||
case TextureInternalFormat::Depth24Stencil8:
|
||||
case TextureInternalFormat::Depth32FStencil8:
|
||||
case TextureInternalFormat::DepthStencil:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static Bool IsDepthLikeInputFormat(TextureInputFormat format) {
|
||||
return format == TextureInputFormat::DepthComponent || format == TextureInputFormat::DepthStencil ||
|
||||
format == TextureInputFormat::StencilIndex;
|
||||
}
|
||||
|
||||
// Mirrors the desktop-GL validity matrix used by GL CTS packed_pixels (glcPackedPixelsTests
|
||||
// isFormatValid, INPUT_TEXIMAGE): packed-type/format pairing, depth-vs-color mismatch, and
|
||||
// integer-ness matching all raise GL_INVALID_OPERATION instead of reaching the upload path.
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
TextureInternalFormat internalFormat,
|
||||
TexturePixelDataType type) {
|
||||
const auto recordInvalidOperation = [](const char* message) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
message));
|
||||
return false;
|
||||
};
|
||||
|
||||
if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt101111Rev) {
|
||||
type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev) {
|
||||
if (format != TextureInputFormat::RGB && format != TextureInputFormat::RGBInteger) {
|
||||
return recordInvalidOperation("Packed RGB type requires RGB or RGB_INTEGER format");
|
||||
}
|
||||
}
|
||||
|
||||
if (type == TexturePixelDataType::UnsignedInt101111Rev || type == TexturePixelDataType::UnsignedInt5999Rev) {
|
||||
if (format != TextureInputFormat::RGB) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
return recordInvalidOperation("Packed float RGB type requires RGB format");
|
||||
}
|
||||
}
|
||||
|
||||
if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
|
||||
type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt1010102 || type == TexturePixelDataType::UnsignedInt2101010Rev ||
|
||||
type == TexturePixelDataType::UnsignedInt5999Rev) {
|
||||
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for the given type"));
|
||||
return false;
|
||||
type == TexturePixelDataType::UnsignedInt1010102 || type == TexturePixelDataType::UnsignedInt2101010Rev) {
|
||||
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA &&
|
||||
format != TextureInputFormat::RGBAInteger && format != TextureInputFormat::BGRAInteger) {
|
||||
return recordInvalidOperation("Packed RGBA type requires RGBA/BGRA (integer) format");
|
||||
}
|
||||
}
|
||||
|
||||
if (internalFormat == TextureInternalFormat::DepthComponent ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent16 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent24 ||
|
||||
internalFormat == TextureInternalFormat::DepthComponent32F) {
|
||||
if (format != TextureInputFormat::DepthComponent) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid format for depth component internal format"));
|
||||
return false;
|
||||
if (type == TexturePixelDataType::UnsignedInt248 || type == TexturePixelDataType::Float32UnsignedInt248Rev) {
|
||||
if (format != TextureInputFormat::DepthStencil) {
|
||||
return recordInvalidOperation("Packed depth-stencil type requires DEPTH_STENCIL format");
|
||||
}
|
||||
}
|
||||
|
||||
if (format == TextureInputFormat::DepthComponent &&
|
||||
(internalFormat != TextureInternalFormat::DepthComponent &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent16 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent24 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32F &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+
|
||||
)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
|
||||
"Invalid internal format for depth component format"));
|
||||
return false;
|
||||
if (format == TextureInputFormat::DepthStencil && type != TexturePixelDataType::UnsignedInt248 &&
|
||||
type != TexturePixelDataType::Float32UnsignedInt248Rev) {
|
||||
return recordInvalidOperation("DEPTH_STENCIL format requires a packed depth-stencil type");
|
||||
}
|
||||
|
||||
if (IsIntegerColorInputFormat(format) &&
|
||||
(type == TexturePixelDataType::Float || type == TexturePixelDataType::HalfFloat)) {
|
||||
return recordInvalidOperation("Integer format cannot be used with a floating-point type");
|
||||
}
|
||||
|
||||
// TexImage in core 3.3 has no stencil-only upload path (that arrived with GL 4.4).
|
||||
if (format == TextureInputFormat::StencilIndex) {
|
||||
return recordInvalidOperation("STENCIL_INDEX is not a valid texture upload format");
|
||||
}
|
||||
|
||||
if (IsDepthLikeInputFormat(format) != IsDepthLikeInternalFormat(internalFormat)) {
|
||||
return recordInvalidOperation("Depth/stencil-ness of format and internal format must match");
|
||||
}
|
||||
|
||||
if (IsIntegerColorInputFormat(format) != IsIntegerColorInternalFormat(internalFormat)) {
|
||||
return recordInvalidOperation("Integer-ness of format and internal format must match");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -230,6 +314,18 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (target == TextureUploadTarget::Texture2DMultisample ||
|
||||
target == TextureUploadTarget::ProxyTexture2DMultisample ||
|
||||
target == TextureUploadTarget::Texture2DMultisampleArray ||
|
||||
target == TextureUploadTarget::ProxyTexture2DMultisampleArray) {
|
||||
if (level != 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
|
||||
"Level must be zero for multisample textures"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
|
||||
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
|
||||
Bool ValidateTextureLevelNumber(Int level);
|
||||
Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
|
||||
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
|
||||
Bool ValidateTextureSizeRange(Int width, Int height, Int depth);
|
||||
Bool ValidateTextureInternalFormat(TextureInternalFormat format);
|
||||
Bool ValidateTextureBorderNumber(Int border);
|
||||
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user